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	<id>https://wiki.kelek.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arumi</id>
	<title>Kelek - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kelek.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arumi"/>
	<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php/Special:Contributions/Arumi"/>
	<updated>2026-05-09T15:20:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=It%27s_Peak&amp;diff=6733</id>
		<title>It&#039;s Peak</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=It%27s_Peak&amp;diff=6733"/>
		<updated>2025-10-02T15:06:42Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = It&#039;s Peak&lt;br /&gt;
| date = 10/1/25&lt;br /&gt;
| storyteller = Aru&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Capri]], [[Claire Casca]], [[Mips]], [[Pip]], [[Sparrow]], [[Urallo]]&lt;br /&gt;
| rewards = Tarkistrazlbeh&#039;s Walking Stick (Badly Damaged Shobhad Longrifle), Armor Potency (+1), Glasses of Sociability, Jolt Coil, Striking Rune, Ventriloquist&#039;s Ring, 45 Gold (split between Claire and Mips), 250xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Mips]] (Seo)&lt;br /&gt;
| downtime_days = 15&lt;br /&gt;
}}&lt;br /&gt;
Associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
== Log ==&lt;br /&gt;
first winter day. friends sent to climb up big rock with tarkistrazlbeh, old kobold. not enjoying winter, but mips enjoy climb. new friend today! mips seeing friend use chop-chop and arrow-slinger both. very impress.&lt;br /&gt;
&lt;br /&gt;
taking seven days to get to mountain with wagon. when arrive, friends feel mountain snow very cold. great birdman very strong - no shirt but not caring of winter. as friends move up climb-path, listen to old tarkistrazlbeh speaking of stories climb with.&lt;br /&gt;
&lt;br /&gt;
see and hear blue-scale. fellow kobold, but from mountain. kobold yelling in common to leave. mips thinking this not fair: talking back in sakvroth that mountain not for ownership. blue-scales start shooting crossbow. mips give warning shot but blue-scale hitting claire. mips decide squatting blue-scales not kind.&lt;br /&gt;
&lt;br /&gt;
regret. friends dispatch kobolds. necessary for old tarkistrazlbeh. mountain blue-scales no good for travelers, and very unkind. hurt from chop-chop and crossbow, friends sit at blue-scale camp and rest while tarkistrazlbeh talks about journey and climbing. friends seem not understand, but mips listen very carefully to wise kobold.&lt;br /&gt;
&lt;br /&gt;
deciding to climb up path, friends find broken bridge and large white-fur bear. mips not happy. great birdman jump over broken bridge, but bridge not broken. mips not understand, but bridge floating in air and can not be seen. &lt;br /&gt;
&lt;br /&gt;
urallo sees animal, and mips again not happy. urallo making strange noise talking to another bear. this bear loud and angry but not hurting friends. friends clearing out foot-trap for bear. white-fur roar at mips and mips not so sure about climb up mountain anymore, but urallo say bear friendly. mips not sure urallo knowing of bear diet.&lt;br /&gt;
&lt;br /&gt;
friends, tarkistrazlbeh, bear, all climb up mountain for rest of day. very nice hiking. find top of mountain, and see big tent. friends finding foot-trapping all over. mips thinking bear might step, but when mips trying clear, find blue dragon.&lt;br /&gt;
&lt;br /&gt;
dragon speaking out in draconic. mips confused because dragon have very kobold name: brylwlgyr. claire speak back, saying dragon ask for pay to climb mountain. mips not wanting fight dragon, but pip saying &amp;quot;no tribute&amp;quot;. more blue-scale come out with dragon.&lt;br /&gt;
&lt;br /&gt;
mips see great birdman hit great blue dragon with beak. blue dragon disappear with one hit into dust. mips amazed - great birdman truly greatest dragonslayer!&lt;br /&gt;
&lt;br /&gt;
friends fighting blue-scale, when seeing Big Kobold appear. mips thinking strange - also same name as blue dragon: brylwlgyr. kobold use zap-zap on friends, but friends fight and send blue-scales all to resting.&lt;br /&gt;
&lt;br /&gt;
old tarkistrazlbeh climb up to peak of mountain, sit on log. mips see tarkistrazlbeh bleeding, but only give old kobold drink to less hurting. tarkistrazlbeh pass on. very sad, but old kobold resting where he enjoy most.&lt;br /&gt;
&lt;br /&gt;
friends dig grave for tarkistrazlbeh (mips need tell friends kobold no burn into ash when die) and bury old kobold at peak of big rock. &lt;br /&gt;
&lt;br /&gt;
tarkistrazelbeh giving coin for work. friends find treasures from blue-scale tent we take. mips take tarkistrazlbeh walking stick in memory. pip stop mips from using as walking stick - unwrap leather and find gun inside! too old to use. mips maybe finding someone to fix.&lt;br /&gt;
&lt;br /&gt;
friends camp at top of mountain together with bear. singing song and enjoying foodstuff. sleep up in tent and fire - mips cold at top of big rock. next morning, going back down mountain to go home. find wagon-pulling drake of tarkistrazlbeh. urallo telling drake tarkistrazlbeh now resting.. friends return to city before freeing drake.&lt;br /&gt;
&lt;br /&gt;
mips remember old kobold. rest in piece.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=It%27s_Peak&amp;diff=6732</id>
		<title>It&#039;s Peak</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=It%27s_Peak&amp;diff=6732"/>
		<updated>2025-10-02T15:06:22Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = It&#039;s Peak&lt;br /&gt;
| date = 10/1/25&lt;br /&gt;
| storyteller = Aru&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Capri]], [[Claire Casca]], [[Mips]], [[Pip]], [[Sparrow]], [[Urallo]]&lt;br /&gt;
| rewards = Tarkistrazlbeh&#039;s Walking Stick (Badly Damaged Shobhad Longrifle), Armor Potency (+1), Glasses of Sociability, Striking Rune, Ventriloquist&#039;s Ring, 45 Gold (split between Claire and Mips), 250xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Mips]] (Seo)&lt;br /&gt;
| downtime_days = 15&lt;br /&gt;
}}&lt;br /&gt;
Associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
== Log ==&lt;br /&gt;
first winter day. friends sent to climb up big rock with tarkistrazlbeh, old kobold. not enjoying winter, but mips enjoy climb. new friend today! mips seeing friend use chop-chop and arrow-slinger both. very impress.&lt;br /&gt;
&lt;br /&gt;
taking seven days to get to mountain with wagon. when arrive, friends feel mountain snow very cold. great birdman very strong - no shirt but not caring of winter. as friends move up climb-path, listen to old tarkistrazlbeh speaking of stories climb with.&lt;br /&gt;
&lt;br /&gt;
see and hear blue-scale. fellow kobold, but from mountain. kobold yelling in common to leave. mips thinking this not fair: talking back in sakvroth that mountain not for ownership. blue-scales start shooting crossbow. mips give warning shot but blue-scale hitting claire. mips decide squatting blue-scales not kind.&lt;br /&gt;
&lt;br /&gt;
regret. friends dispatch kobolds. necessary for old tarkistrazlbeh. mountain blue-scales no good for travelers, and very unkind. hurt from chop-chop and crossbow, friends sit at blue-scale camp and rest while tarkistrazlbeh talks about journey and climbing. friends seem not understand, but mips listen very carefully to wise kobold.&lt;br /&gt;
&lt;br /&gt;
deciding to climb up path, friends find broken bridge and large white-fur bear. mips not happy. great birdman jump over broken bridge, but bridge not broken. mips not understand, but bridge floating in air and can not be seen. &lt;br /&gt;
&lt;br /&gt;
urallo sees animal, and mips again not happy. urallo making strange noise talking to another bear. this bear loud and angry but not hurting friends. friends clearing out foot-trap for bear. white-fur roar at mips and mips not so sure about climb up mountain anymore, but urallo say bear friendly. mips not sure urallo knowing of bear diet.&lt;br /&gt;
&lt;br /&gt;
friends, tarkistrazlbeh, bear, all climb up mountain for rest of day. very nice hiking. find top of mountain, and see big tent. friends finding foot-trapping all over. mips thinking bear might step, but when mips trying clear, find blue dragon.&lt;br /&gt;
&lt;br /&gt;
dragon speaking out in draconic. mips confused because dragon have very kobold name: brylwlgyr. claire speak back, saying dragon ask for pay to climb mountain. mips not wanting fight dragon, but pip saying &amp;quot;no tribute&amp;quot;. more blue-scale come out with dragon.&lt;br /&gt;
&lt;br /&gt;
mips see great birdman hit great blue dragon with beak. blue dragon disappear with one hit into dust. mips amazed - great birdman truly greatest dragonslayer!&lt;br /&gt;
&lt;br /&gt;
friends fighting blue-scale, when seeing Big Kobold appear. mips thinking strange - also same name as blue dragon: brylwlgyr. kobold use zap-zap on friends, but friends fight and send blue-scales all to resting.&lt;br /&gt;
&lt;br /&gt;
old tarkistrazlbeh climb up to peak of mountain, sit on log. mips see tarkistrazlbeh bleeding, but only give old kobold drink to less hurting. tarkistrazlbeh pass on. very sad, but old kobold resting where he enjoy most.&lt;br /&gt;
&lt;br /&gt;
friends dig grave for tarkistrazlbeh (mips need tell friends kobold no burn into ash when die) and bury old kobold at peak of big rock. &lt;br /&gt;
&lt;br /&gt;
tarkistrazelbeh giving coin for work. friends find treasures from blue-scale tent we take. mips take tarkistrazlbeh walking stick in memory. pip stop mips from using as walking stick - unwrap leather and find gun inside! too old to use. mips maybe finding someone to fix.&lt;br /&gt;
&lt;br /&gt;
friends camp at top of mountain together with bear. singing song and enjoying foodstuff. sleep up in tent and fire - mips cold at top of big rock. next morning, going back down mountain to go home. find wagon-pulling drake of tarkistrazlbeh. urallo telling drake tarkistrazlbeh now resting.. friends return to city before freeing drake.&lt;br /&gt;
&lt;br /&gt;
mips remember old kobold. rest in piece.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Morning_Shift,_Day_2&amp;diff=6723</id>
		<title>Morning Shift, Day 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Morning_Shift,_Day_2&amp;diff=6723"/>
		<updated>2025-10-02T09:29:09Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Morning Shift, Day 2&lt;br /&gt;
| date = 9/23/25&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Aruwyn]], [[Claire Casca]], [[Mips]], [[Ione Icesickle]], [[Pip]]. [[Sparrow]],&lt;br /&gt;
| rewards = 360 Gold, 250xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Mips]] (Seo)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
Associates complete errands for the Office of Environmental Magical Mishaps.&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
mips almost show on time today. very proud. new write-stick make easy for mip writing better. mips recognize friends! [[Aruwyn|mask lady]], [[Claire Casca|flaming lady who take dead people]], [[Ione Icesickle|dorf of large fix-fix]], lady of safety, and [[Sparrow|great birdman]].&lt;br /&gt;
&lt;br /&gt;
friends given paper of doing things today. first, friends help loud farmer. mips not know what loud farmer saying. man say something starting entrapping moo-moo. mips not understand. friends look unhappy to go to farm.&lt;br /&gt;
&lt;br /&gt;
farming man point us to red moo-moo house. great birdman opens door - mips eyes fall out of mips head. REAL DRAGON!! head not normal. strange hole inside dragon head. dragon also sounding not so much or moving so much like real dragon.&lt;br /&gt;
&lt;br /&gt;
mips and friends slay dragon. dragonslayer mips! dorf of fix-fix make dragon fire go away. mips not able to use fix-fox tools.&lt;br /&gt;
&lt;br /&gt;
friend next go find pet of lady. lady say pet squeak-squeawk turn into two. then four. then five. mips not understand.&lt;br /&gt;
&lt;br /&gt;
birdman go into and come out of smelly street cave. bring back squeak-squeak. mask lady talking with squeak-squeak. mips not understand. birdman eat squeak-squeak tail. not looking so good for fly now.&lt;br /&gt;
&lt;br /&gt;
friends go into smelly street cave. MANY squeak-squeak here. mips mostly not understand. mask lady talk with squeak-squeak with crown for long time. friends go up and return squeak-squeak to lady. put fake crown and cape on fake squeak-squeak and send back to cave.&lt;br /&gt;
&lt;br /&gt;
next, friend go boat-beds. mips jump and look into sea. nothing there. mips go to pip, tie rope around and find sea dragons! many sea dragons appear. friends start fighting sea dragons. big mama sea dragon come and eat boat-bed. mips almost lost tail but saved by lady of safety.&lt;br /&gt;
&lt;br /&gt;
friends become sea dragonslayer. returning to city for pay. mips tired now. going back to sleep once wash smelly street cave smell off clothes and mips.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6669</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6669"/>
		<updated>2025-09-19T06:31:56Z</updated>

		<summary type="html">&lt;p&gt;Arumi: /* Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian.&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
Kelek does not have any Commanders... yet&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[DDOS]] An automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
Kelek does not have any Exemplars... yet&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Among_Them&amp;diff=6656</id>
		<title>Among Them</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Among_Them&amp;diff=6656"/>
		<updated>2025-09-16T19:26:04Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Among Them&lt;br /&gt;
| date = 9/15/25&lt;br /&gt;
| storyteller = Aru&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Claire Casca]], [[Hiroyuki]], [[Mips]], [[Urallo]], [[Vahn]],  [[Yasmine]]&lt;br /&gt;
| rewards = 250 exp, 240 gold&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Claire Casca]] (Kekona)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
Associates eventually eject an impostor after their meeting.&lt;br /&gt;
== Log ==&lt;br /&gt;
Managed to arrive mostly on time, granted living just up the road from here made that trivial, didn&#039;t even leave the [[Trimarket]]. Groggy with another rough night, that&#039;s been a thing lately, coffee didn’t really put a dent in it.&lt;br /&gt;
&lt;br /&gt;
We were given the rundown by Inspector Kira after Hiro was done giving the market food a close inspection. For a first assignment it didn’t sound that bad- bloodstain found in the street roughly 36 hours prior, the scene was cleaned since, run through questioning of nearby business owners and mostly likely find out the culprit was long gone, if there was one. No body was found.&lt;br /&gt;
&lt;br /&gt;
We’d split naturally into loose groups and investigated, in a manner of sorts. After finding the Sheriff at the spot where the bloodstain had been and realizing we couldn’t understand each other, I briefly met the butcher nearby while Yasmine headed off to query the others. Didn’t really get a bad impression so I waited a moment with the Sheriff and a white horse that’d hoofed it here alone for some reason. Hiro, Yasmine and Vahn arrived with an unconscionable amount of bread from the bakery, and with Mips and Urallo arriving afterward we put a rough timeframe together while Urallo interviewed the Sheriff. The Sheriff’s favorite color is justice.&lt;br /&gt;
&lt;br /&gt;
With a clearer picture we again went separate ways. Hiro, Yasmine and I asked Beatrice, the potion seller about the night. She’d claimed that she had cleaned the bloodstain only under the impression it was a spill from the nearby butcher, and she’d been unaware of any incident. Seemed truthful so we looked elsewhere. Vahn and Mips had made their way to Trev’s Tools and Caleb&#039;s Curiosities in the meantime. The rest of us eventually met back up at Ralph’s and, though we were none the wiser at the time, Ralph himself had been replaced by an impostor. As we entered a crate of bombs spilled off the counter, I quenched them before they could go off, but in retrospect I’m not sure whether it was an accident. We’d questioned “Ralph” who was very convincing, but upon detecting magic and with the Sheriff’s wisdom I’d decided to watch him closely. A few went off to the artists who had reported the bloodstain, Trip and Wire. Other than the fact it didn&#039;t go well, I don&#039;t know much about that.&lt;br /&gt;
&lt;br /&gt;
It was around this time some altercation had happened at Caleb&#039;s Curiosities. I was told the three of them had run out into the streets and “Caleb” burned to death in the sunlight, Vahn and Mips coming to the conclusion that “Caleb” had been a dragon named Morgan. I’m still not quite sure how they arrived at dragon. Inside they had found blood on Morgan’s effects that had been Ralph’s, and our combined group confronted “Ralph”. After pressing “Ralph” we’d got something of a confession. Morgan had drained Ralph of blood, and afterward Ralph’s taken by a third party, filling the gap. The “Ralph” we’d been talking to was an illusion, which was dismissed, and we went into the cellar to expose the impostor.&lt;br /&gt;
&lt;br /&gt;
The cellar was full of fake props much like the main floor, and some false walls. During a brief fight against a bunch of animate furniture, the Corpse Rider emerged. Urallo and I cleaned up the remaining trash while the others confronted it. Under fire from the gunslingers and Vahn’s attacks, it’d paralyzed Yasmine and went for the kill, before Hiro interrupted it by cutting it to ribbons. I annihilated the remains shortly afterward- may it never return. Success with no associates down, the Sheriff’s “tangled weave” unwoven.&lt;br /&gt;
&lt;br /&gt;
I collected Ralph’s remains and the ashes of the vampire, Morgan. Both’ll get their spots at the mortuary, of course. Shame about the craftrat, I’ll try to track down a relative or friend, maybe find a last will.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Among_Them&amp;diff=6655</id>
		<title>Among Them</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Among_Them&amp;diff=6655"/>
		<updated>2025-09-16T19:25:38Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Among Them&lt;br /&gt;
| date = 9/15/25&lt;br /&gt;
| storyteller = Aru&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Claire Casca]], [[Hiroyuki]], [[Mips]], [[Urallo]], [[Vahn]],  [[Yasmine]]&lt;br /&gt;
| rewards = 240 gold, 250 exp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Claire Casca]] (Kekona)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
Associates eventually eject an impostor after their meeting.&lt;br /&gt;
== Log ==&lt;br /&gt;
Managed to arrive mostly on time, granted living just up the road from here made that trivial, didn&#039;t even leave the [[Trimarket]]. Groggy with another rough night, that&#039;s been a thing lately, coffee didn’t really put a dent in it.&lt;br /&gt;
&lt;br /&gt;
We were given the rundown by Inspector Kira after Hiro was done giving the market food a close inspection. For a first assignment it didn’t sound that bad- bloodstain found in the street roughly 36 hours prior, the scene was cleaned since, run through questioning of nearby business owners and mostly likely find out the culprit was long gone, if there was one. No body was found.&lt;br /&gt;
&lt;br /&gt;
We’d split naturally into loose groups and investigated, in a manner of sorts. After finding the Sheriff at the spot where the bloodstain had been and realizing we couldn’t understand each other, I briefly met the butcher nearby while Yasmine headed off to query the others. Didn’t really get a bad impression so I waited a moment with the Sheriff and a white horse that’d hoofed it here alone for some reason. Hiro, Yasmine and Vahn arrived with an unconscionable amount of bread from the bakery, and with Mips and Urallo arriving afterward we put a rough timeframe together while Urallo interviewed the Sheriff. The Sheriff’s favorite color is justice.&lt;br /&gt;
&lt;br /&gt;
With a clearer picture we again went separate ways. Hiro, Yasmine and I asked Beatrice, the potion seller about the night. She’d claimed that she had cleaned the bloodstain only under the impression it was a spill from the nearby butcher, and she’d been unaware of any incident. Seemed truthful so we looked elsewhere. Vahn and Mips had made their way to Trev’s Tools and Caleb&#039;s Curiosities in the meantime. The rest of us eventually met back up at Ralph’s and, though we were none the wiser at the time, Ralph himself had been replaced by an impostor. As we entered a crate of bombs spilled off the counter, I quenched them before they could go off, but in retrospect I’m not sure whether it was an accident. We’d questioned “Ralph” who was very convincing, but upon detecting magic and with the Sheriff’s wisdom I’d decided to watch him closely. A few went off to the artists who had reported the bloodstain, Trip and Wire. Other than the fact it didn&#039;t go well, I don&#039;t know much about that.&lt;br /&gt;
&lt;br /&gt;
It was around this time some altercation had happened at Caleb&#039;s Curiosities. I was told the three of them had run out into the streets and “Caleb” burned to death in the sunlight, Vahn and Mips coming to the conclusion that “Caleb” had been a dragon named Morgan. I’m still not quite sure how they arrived at dragon. Inside they had found blood on Morgan’s effects that had been Ralph’s, and our combined group confronted “Ralph”. After pressing “Ralph” we’d got something of a confession. Morgan had drained Ralph of blood, and afterward Ralph’s taken by a third party, filling the gap. The “Ralph” we’d been talking to was an illusion, which was dismissed, and we went into the cellar to expose the impostor.&lt;br /&gt;
&lt;br /&gt;
The cellar was full of fake props much like the main floor, and some false walls. During a brief fight against a bunch of animate furniture, the Corpse Rider emerged. Urallo and I cleaned up the remaining trash while the others confronted it. Under fire from the gunslingers and Vahn’s attacks, it’d paralyzed Yasmine and went for the kill, before Hiro interrupted it by cutting it to ribbons. I annihilated the remains shortly afterward- may it never return. Success with no associates down, the Sheriff’s “tangled weave” unwoven.&lt;br /&gt;
&lt;br /&gt;
I collected Ralph’s remains and the ashes of the vampire, Morgan. Both’ll get their spots at the mortuary, of course. Shame about the craftrat, I’ll try to track down a relative or friend, maybe find a last will.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Among_Them&amp;diff=6648</id>
		<title>Among Them</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Among_Them&amp;diff=6648"/>
		<updated>2025-09-16T12:07:28Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Among Them&lt;br /&gt;
| date = 9/15/25&lt;br /&gt;
| storyteller = Aru&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Claire Casca]], [[Hiroyuki]], [[Mips]], [[Urallo]], [[Vahn]],  [[Yasmine]]&lt;br /&gt;
| rewards = 240 gold&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Claire Casca]] (Kekona)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
Associates eventually eject an impostor after their meeting.&lt;br /&gt;
== Log ==&lt;br /&gt;
Managed to arrive mostly on time, granted living just up the road from here made that trivial, didn&#039;t even leave the [[Trimarket]]. Groggy with another rough night, that&#039;s been a thing lately, coffee didn’t really put a dent in it.&lt;br /&gt;
&lt;br /&gt;
We were given the rundown by Inspector Kira after Hiro was done giving the market food a close inspection. For a first assignment it didn’t sound that bad- bloodstain found in the street roughly 36 hours prior, the scene was cleaned since, run through questioning of nearby business owners and mostly likely find out the culprit was long gone, if there was one. No body was found.&lt;br /&gt;
&lt;br /&gt;
We’d split naturally into loose groups and investigated, in a manner of sorts. After finding the Sheriff at the spot where the bloodstain had been and realizing we couldn’t understand each other, I briefly met the butcher nearby while Yasmine headed off to query the others. Didn’t really get a bad impression so I waited a moment with the Sheriff and a white horse that’d hoofed it here alone for some reason. Hiro, Yasmine and Vaun arrived with an unconscionable amount of bread from the bakery, and with Mips and Urallo arriving afterward we put a rough timeframe together while Urallo interviewed the Sheriff. The Sheriff’s favorite color is justice.&lt;br /&gt;
&lt;br /&gt;
With a clearer picture we again went separate ways. Hiro, Yasmine and I asked Beatrice, the potion seller about the night. She’d claimed that she had cleaned the bloodstain only under the impression it was a spill from the nearby butcher, and she’d been unaware of any incident. Seemed truthful so we looked elsewhere. Vaun and Mips had made their way to Trev’s Tools and Caleb&#039;s Curiosities in the meantime. The rest of us eventually met back up at Ralph’s and, though we were none the wiser at the time, Ralph himself had been replaced by an impostor. As we entered a crate of bombs spilled off the counter, I quenched them before they could go off, but in retrospect I’m not sure whether it was an accident. We’d questioned “Ralph” who was very convincing, but upon detecting magic and with the Sheriff’s wisdom I’d decided to watch him closely. A few went off to the artists who had reported the bloodstain, Trip and Wire. Other than the fact it didn&#039;t go well, I don&#039;t know much about that.&lt;br /&gt;
&lt;br /&gt;
It was around this time some altercation had happened at Caleb&#039;s Curiosities. I was told the three of them had run out into the streets and “Caleb” burned to death in the sunlight, Vaun and Mips coming to the conclusion that “Caleb” had been a dragon named Morgan. I’m still not quite sure how they arrived at dragon. Inside they had found blood on Morgan’s effects that had been Ralph’s, and our combined group confronted “Ralph”. After pressing “Ralph” we’d got something of a confession. Morgan had drained Ralph of blood, and afterward Ralph’s taken by a third party, filling the gap. The “Ralph” we’d been talking to was an illusion, which was dismissed, and we went into the cellar to expose the impostor.&lt;br /&gt;
&lt;br /&gt;
The cellar was full of fake props much like the main floor, and some false walls. During a brief fight against a bunch of animate furniture, the Corpse Rider emerged. Urallo and I cleaned up the remaining trash while the others confronted it. Under fire from the gunslingers and Vaun’s attacks, it’d paralyzed Yasmine and went for the kill, before Hiro interrupted it by cutting it to ribbons. I annihilated the remains shortly afterward- may it never return. Success with no associates down, the Sheriff’s “tangled weave” unwoven.&lt;br /&gt;
&lt;br /&gt;
I collected Ralph’s remains and the ashes of the vampire, Morgan. Both’ll get their spots at the mortuary, of course. Shame about the craftrat, I’ll try to track down a relative or friend, maybe find a last will.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=GIG:_Morning_Shift&amp;diff=6597</id>
		<title>GIG: Morning Shift</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=GIG:_Morning_Shift&amp;diff=6597"/>
		<updated>2025-09-04T22:01:48Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = GIG: Morning Shift&lt;br /&gt;
| date = 9/3/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Lady Aruwyn Briar]], [[Sabelle Regalia]], [[Mimi]], [[Tris]]&lt;br /&gt;
| rewards = 300exp, 120g, Maiden&#039;s Chime of Secrecy, Aeon Stone (Pearly White Spindle), Mirror of Brutal Truth, Bracelet of Dashing, Disguise Kit&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Lady Aruwyn Briar]] (Aru)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
A collection of short tales from the streets of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following pages are written with an elegant, stylish flourish)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dearest reader, I present to you today a collection of short stories chronicling the work of the associates of Onadbyr; I challenge you to search for a common theme or moral within.&lt;br /&gt;
&lt;br /&gt;
I, magnanimous soul that I am, found myself approached with a plea for aid by the esteemed consortium of mages charged with handling the chaotic magics all too regularly running rampant in our lovely city.  While normally I would have to decline such meager work, I thought it may be an opportunity to encourage the growth of some of the junior associates with the benefit of my wisdom to guide them. I, the distinguished Lady Aruwyn Briar, of course have no need for introductions, but allow me to detail my assistants for today:&lt;br /&gt;
&lt;br /&gt;
:*Sabelle Regalia –a mysterious human cleric adorned in less-than-modest amounts of modest-quality clothing and with a gauche mask of questionable craftsmanship covering his face.  One could almost forgive his poor upbringing for how eagerly he plies himself as a versatile handyman for jobs such as these.&lt;br /&gt;
&lt;br /&gt;
:*Mimi – an animated stuffed doll – perhaps cursed – and with a strange habit of hoarding mundanities. I would encourage you, dear reader, to never allow such a creature to touch you, as they seem capable of inflicting great harm with some manner of foul magics channeled from some profane font.&lt;br /&gt;
&lt;br /&gt;
:*Tris – another animated doll of some sort, this one obsessed with beds for some reason.  The citizenry find her frankly terrifying, and seeing the cursed magics she brings forth amongst friends and fiends both, I could hardly blame them.&lt;br /&gt;
&lt;br /&gt;
A humble cast, to be sure, but with my esteemed guidance, even these can be heroes.&lt;br /&gt;
&lt;br /&gt;
After I personally retrieved the list of locations to be surveyed from one dwarven “Joe”, Sabelle graciously volunteered to do the paperwork for this job, ever eager for my praise.  Unfortunately, he had stiff competition, as Mimi quickly stole the documents from his hand as he worked and erased his entries that she may do it herself.  She proved quite a deal slower than Sabelle, and it took her most of the day to finish the few pages she had damaged.  I must confess, I cannot offer compliments for such shoddy work, even to someone who so enthusiastically seeks it.&lt;br /&gt;
&lt;br /&gt;
But I’ve wasted enough ink on setting the stage; allow me to share with you our first story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Gertha’s Gambit – the Bewitched Bovine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a sunny field, our assistants find themselves wrestling with a peculiar creature: one “Farmer Jacob’s” cow Gertha that had gained the power to breathe fire out of both ends.&lt;br /&gt;
&lt;br /&gt;
It was Sabelle who first approached the beast, deciding the best course of action would be to try to coax all of the fire out; Mimi offered to help with his efforts.  They managed to tip the creature over, and the gouts of flame that followed were indeed very impressive.  Unfortunately, it seemed as though this was a temporary solution, as the flames continued to build back up.&lt;br /&gt;
&lt;br /&gt;
Tris volunteered herself to examine the cow and try to find the source of the flames.  Unfortunately, the main way of checking a cow’s health is a rather hands-on endeavor.  This is how our assistant found herself waist-deep reaching inside of a cow from behind; a rather unbecoming and gruesome sight, if I’m being honest, not aided by the audible noises of her gulping down gouts of gas as they escaped the creature.  When she emerged, she managed to explain that some foul parasite was present in the beast, before promptly walking away and vomiting chunks of stuffing all over the well-trimmed grass of the pasture.&lt;br /&gt;
&lt;br /&gt;
Sabelle offered to abort the creature, and after conjuring a severed hand and offering it the blessing of his god, commanded it inside of the cow to do the deed.  The hand never emerged, but the flames did indeed fade.&lt;br /&gt;
&lt;br /&gt;
While their efforts were perhaps less than heroic, I was certain to praise them all for managing to complete a job without my intervention being necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Martha May’s Malicious Mirror&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I find myself in the abode of one “Martha May”, a woman of some class who has been having a disagreement with her mirror as of late.  It seems as though the mirror had some manner of enchantment on it that caused it to whisper the flaws of anyone who looked into it.&lt;br /&gt;
&lt;br /&gt;
I sent my assistants to deal with the mirror in the basement while I chatted with our hostess.  Unfortunately, it seems as though all three of them were unable to handle the cursed object; by the time I went to check on them, Mimi had become violent with Sabelle and Tris was pantomiming weeping in the corner.  Seeing no other choice, I elected to solve this case for them before morale faltered too much; there would be more chances for them to challenge themselves in a more friendly environment.&lt;br /&gt;
&lt;br /&gt;
As I approached the mirror, I of course heard no such critiques from it, legendary beauty that I am.  Since I was unaffected, I offered to pay Martha May for the mirror, but she insisted I take it for free, as a gift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;To Tame Treacherous Tools&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A local blacksmith named Vin discovered anything made by his tools seems to be animated and hostile.&lt;br /&gt;
&lt;br /&gt;
Ever the skeptic, Sabelle insists he tests the man’s claims and attempts to make a mask with the tools.  If I’m being honest, there isn’t much artistry in his work, but it’s passable enough to prove a point.  He gives this object to Mimi, who immediately put it on, at which point it warped and enveloped her entire head, attempting to suffocate her, though she manages to quickly rip it off of her head.&lt;br /&gt;
&lt;br /&gt;
I give Tris some kind words of encouragement, nervous creature that she is, and she manages to deduce correctly that the tools are alive and actively infusing creations with malicious energy.  None of my assistants have an immediate solution to this, though Sabelle claims to know someone in town who can handle the tools, and so he takes them with him as we leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Patience: The Porch Plan&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An elderly couple in Little Monarch seem to be having trouble with their porch creaking.  I do firmly insist to them that even my assistants simply do not have time to help with mundane carpentry, but they offer cookies and tea, so this seems like a suitable break after our hard work so far.&lt;br /&gt;
&lt;br /&gt;
While the elderly man and woman retrieve the refreshments, my assistants take a closer look at the porch, revealing it’s simply old, worn, and has too much furniture on it.  We refer the couple to a carpenter while we enjoy a brief reprieve from our work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Evil’s Eminent Emblem&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A building in the abandoned district has had a strange flag planted on it with a horned creature and the word “Evil” emblazoned on it.&lt;br /&gt;
&lt;br /&gt;
After sending in my assistants to climb the house and retrieve the banner, I take the time to enjoy some of the midday sun, believing that such a mundane task would be simple for all three of them working together.  Unfortunately, after deathly silence for several minutes, the sounds of shouting and crashing inside begin ringing out, and I decide to remove the banner myself before any of them could get hurt.  With a simple bolt of magic, the banner is destroyed.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, it seems as though whatever happened inside damaged the house, and the building collapsed on my assistants, who did manage to emerge from the rubble, though bloodied for their clumsy efforts.  I chide them for such sloppy work – it’s important to let them know when they can improve – though as I speak to them, a strange voice rings out to say, “evil”, though nothing seems to happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Running Man&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find ourselves at a local guard post, where a man named Tony has been placed in some manner of wooden contraption to hold him off of his feet.  His legs are rather enthusiastically running in place as though they have some place to be that he’s not privy to.&lt;br /&gt;
&lt;br /&gt;
I see no need to intervene in such a simple task.  The man is wearing what is clearly a cursed pair of shoes, and so it falls to my assistants to remove them.  Sabelle manages to get one off while Mimi and Tris tend to the other one; unfortunately, they do not manage the same level of success, and so Sabelle attempts to help them, getting kicked firmly in the face for his efforts and knocked promptly unconscious.  I bestow a small amount of magic to rouse him back to his feet, and he very admirably gets back to work, managing to get the last shoe off.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not a very graceful showing, but the guard thanks us for aiding him all the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Comedy of Sabelle&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At a residence in the Lower Sacks owned by a middle-aged human woman named Sara, we’ve been tasked with dealing with a group of large rats that have been living in the basement.  Oddly, they seem to be getting larger every time Sara enters the basement.  I see no need to personally attend to rodents, though as I was about to suggest my assistants deal with them, Sabelle offered to handle it himself.&lt;br /&gt;
&lt;br /&gt;
As I spoke to Sara, Sabelle began running up and down the stairs in the basement, revealing that he seemed to be getting smaller on each trip back up.  Eventually, he stopped returning altogether, though the poppets keeping an eye on him claimed he was still safely down there, spinning on the staircase in a circle for some reason.&lt;br /&gt;
He claims that the rats are getting larger as he gets smaller, and it appears as though his plan is to enlarge the rats so much that they simply perish under their own weight; an interesting strategy, to be sure.  After quite some time, Tris begins to get nervous about this plan, and she attempts to retrieve Sabelle from the basement.  Though at this point he’s even shorter than she is, she doesn’t manage to.&lt;br /&gt;
&lt;br /&gt;
The building begins creaking strangely, as though it’s struggling to stay in tact as the rats continue to grow.  It was at this time I elected to evacuate the building, managing to save Mimi and Sara’s lives before the building collapsed.  Unfortunately, Tris didn’t manage to make it out in time and was injured, though her poppet body seemed fine in spite of the rubble crushing her.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, there’s a horrible crashing noise as a gargantuan rat bursts forth from the ruins of the building, a tiny Sabelle scarcely several inches tall being sent careening into the air as the rat swallows him whole.  His last moments are spent laughing joyously; it’s a beautiful sound, really.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the poppets are simply too scared to act in the face of such a menacing creature, so I swiftly dispatch it with a burst of magic projectiles.&lt;br /&gt;
&lt;br /&gt;
After the creature dies, it begins gradually returning to a more normal size, and eventually Sabelle’s full-sized body bursts forth from the creature, very certainly dead.  To celebrate his life, I take his worldly possessions, splitting them between Mimi and myself.  Tris is simply too overcome with despair, announcing she plans to retire and trying to drag Sabelle’s dead body off to be buried with dignity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s so hard to find good help these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The End&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Lady Aruwyn Briar&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=GIG:_Morning_Shift&amp;diff=6574</id>
		<title>GIG: Morning Shift</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=GIG:_Morning_Shift&amp;diff=6574"/>
		<updated>2025-09-04T05:11:22Z</updated>

		<summary type="html">&lt;p&gt;Arumi: Created page with &amp;quot;{{Infobox expedition log | title = GIG: Morning Shift | date = 9/3/2025 | storyteller = Doug | tier_of_play = Trainee | player_characters = Lady Aruwyn Briar, Sabelle Regalia, Mimi, Tris | rewards = 300exp, 120g, Maiden&amp;#039;s Chime of Secrecy, Aeon Stone (Pearly White Spindle), Mirror of Brutal Truth, Bracelet of Dashing, Disguise Kit | result = Success | author = Lady Aruwyn Briar (Aru) | downtime_days = 1 }} A collection of short tales from the streets...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = GIG: Morning Shift&lt;br /&gt;
| date = 9/3/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Lady Aruwyn Briar]], [[Sabelle Regalia]], [[Mimi]], [[Tris]]&lt;br /&gt;
| rewards = 300exp, 120g, Maiden&#039;s Chime of Secrecy, Aeon Stone (Pearly White Spindle), Mirror of Brutal Truth, Bracelet of Dashing, Disguise Kit&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Lady Aruwyn Briar]] (Aru)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
A collection of short tales from the streets of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following pages are written with an elegant, stylish flourish)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dearest reader, I present to you today a collection of short stories chronicling the work of the associates of Onadbyr; I challenge you to search for a common theme or morale within.&lt;br /&gt;
&lt;br /&gt;
I, magnanimous soul that I am, found myself approached with a plea for aid by the esteemed consortium of mages charged with handling the chaotic magics all too regularly running rampant in our lovely city.  While normally I would have to decline such meager work, I thought it may be an opportunity to encourage the growth of some of the junior associates with the benefit of my wisdom to guide them. I, the distinguished Lady Aruwyn Briar, of course have no need for introductions, but allow me to detail my assistants for today:&lt;br /&gt;
&lt;br /&gt;
:*Sabelle Regalia –a mysterious human cleric adorned in less-than-modest amounts of modest-quality clothing and with a gauche mask of questionable craftsmanship covering his face.  One could almost forgive his poor upbringing for how eagerly he plies himself as a versatile handyman for jobs such as these.&lt;br /&gt;
&lt;br /&gt;
:*Mimi – an animated stuffed doll – perhaps cursed – and with a strange habit of hoarding mundanities. I would encourage you, dear reader, to never allow such a creature to touch you, as they seem capable of inflicting great harm with some manner of foul magics channeled from some profane font.&lt;br /&gt;
&lt;br /&gt;
:*Tris – another animated doll of some sort, this one obsessed with beds for some reason.  The citizenry find her frankly terrifying, and seeing the cursed magics she brings forth amongst friends and fiends both, I could hardly blame them.&lt;br /&gt;
&lt;br /&gt;
A humble cast, to be sure, but with my esteemed guidance, even these can be heroes.&lt;br /&gt;
&lt;br /&gt;
After I personally retrieved the list of locations to be surveyed from one dwarven “Joe”, Sabelle graciously volunteered to do the paperwork for this job, ever eager for my praise.  Unfortunately, he had stiff competition, as Mimi quickly stole the documents from his hand as he worked and erased his entries that she may do it herself.  She proved quite a deal slower than Sabelle, and it took her most of the day to finish the few pages she had damaged.  I must confess, I cannot offer compliments for such shoddy work, even to someone who so enthusiastically seeks it.&lt;br /&gt;
&lt;br /&gt;
But I’ve wasted enough ink on setting the stage; allow me to share with you our first story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Gertha’s Gambit – the Bewitched Bovine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a sunny field, our assistants find themselves wrestling with a peculiar creature: one “Farmer Jacob’s” cow Gertha that had gained the power to breathe fire out of both ends.&lt;br /&gt;
&lt;br /&gt;
It was Sabelle who first approached the beast, deciding the best course of action would be to try to coax all of the fire out; Mimi offered to help with his efforts.  They managed to tip the creature over, and the gouts of flame that followed were indeed very impressive.  Unfortunately, it seemed as though this was a temporary solution, as the flames continued to build back up.&lt;br /&gt;
&lt;br /&gt;
Tris volunteered herself to examine the cow and try to find the source of the flames.  Unfortunately, the main way of checking a cow’s health is a rather hands-on endeavor.  This is how our assistant found herself waist-deep reaching inside of a cow from behind; a rather unbecoming and gruesome sight, if I’m being honest, not aided by the audible noises of her gulping down gouts of gas as they escaped the creature.  When she emerged, she managed to explain that some foul parasite was present in the beast, before promptly walking away and vomiting chunks of stuffing all over the well-trimmed grass of the pasture.&lt;br /&gt;
&lt;br /&gt;
Sabelle offered to abort the creature, and after conjuring a severed hand and offering it the blessing of his god, commanded it inside of the cow to do the deed.  The hand never emerged, but the flames did indeed fade.&lt;br /&gt;
&lt;br /&gt;
While their efforts were perhaps less than heroic, I was certain to praise them all for managing to complete a job without my intervention being necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Martha May’s Malicious Mirror&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I find myself in the abode of one “Martha May”, a woman of some class who has been having a disagreement with her mirror as of late.  It seems as though the mirror had some manner of enchantment on it that caused it to whisper the flaws of anyone who looked into it.&lt;br /&gt;
&lt;br /&gt;
I sent my assistants to deal with the mirror in the basement while I chatted with our hostess.  Unfortunately, it seems as though all three of them were unable to handle the cursed object; by the time I went to check on them, Mimi had become violent with Sabelle and Tris was pantomiming weeping in the corner.  Seeing no other choice, I elected to solve this case for them before morale faltered too much; there would be more chances for them to challenge themselves in a more friendly environment.&lt;br /&gt;
&lt;br /&gt;
As I approached the mirror, I of course heard no such critiques from it, legendary beauty that I am.  Since I was unaffected, I offered to pay Martha May for the mirror, but she insisted I take it for free, as a gift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;To Tame Treacherous Tools&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A local blacksmith named Vin discovered anything made by his tools seems to be animated and hostile.&lt;br /&gt;
&lt;br /&gt;
Ever the skeptic, Sabelle insists he tests the man’s claims and attempts to make a mask with the tools.  If I’m being honest, there isn’t much artistry in his work, but it’s passable enough to prove a point.  He gives this object to Mimi, who immediately put it on, at which point it warped and enveloped her entire head, attempting to suffocate her, though she manages to quickly rip it off of her head.&lt;br /&gt;
&lt;br /&gt;
I give Tris some kind words of encouragement, nervous creature that she is, and she manages to deduce correctly that the tools are alive and actively infusing creations with malicious energy.  None of my assistants have an immediate solution to this, though Sabelle claims to know someone in town who can handle the tools, and so he takes them with him as we leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Patience: The Porch Plan&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An elderly couple in Little Monarch seem to be having trouble with their porch creaking.  I do firmly insist to them that even my assistants simply do not have time to help with mundane carpentry, but they offer cookies and tea, so this seems like a suitable break after our hard work so far.&lt;br /&gt;
&lt;br /&gt;
While the elderly man and woman retrieve the refreshments, my assistants take a closer look at the porch, revealing it’s simply old, worn, and has too much furniture on it.  We refer the couple to a carpenter while we enjoy a brief reprieve from our work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Evil’s Eminent Emblem&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A building in the abandoned district has had a strange flag planted on it with a horned creature and the word “Evil” emblazoned on it.&lt;br /&gt;
&lt;br /&gt;
After sending in my assistants to climb the house and retrieve the banner, I take the time to enjoy some of the midday sun, believing that such a mundane task would be simple for all three of them working together.  Unfortunately, after deathly silence for several minutes, the sounds of shouting and crashing inside begin ringing out, and I decide to remove the banner myself before any of them could get hurt.  With a simple bolt of magic, the banner is destroyed.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, it seems as though whatever happened inside damaged the house, and the building collapsed on my assistants, who did manage to emerge from the rubble, though bloodied for their clumsy efforts.  I chide them for such sloppy work – it’s important to let them know when they can improve – though as I speak to them, a strange voice rings out to say, “evil”, though nothing seems to happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Running Man&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find ourselves at a local guard post, where a man named Tony has been placed in some manner of wooden contraption to hold him off of his feet.  His legs are rather enthusiastically running in place as though they have some place to be that he’s not privy to.&lt;br /&gt;
&lt;br /&gt;
I see no need to intervene in such a simple task.  The man is wearing what is clearly a cursed pair of shoes, and so it falls to my assistants to remove them.  Sabelle manages to get one off while Mimi and Tris tend to the other one; unfortunately, they do not manage the same level of success, and so Sabelle attempts to help them, getting kicked firmly in the face for his efforts and knocked promptly unconscious.  I bestow a small amount of magic to rouse him back to his feet, and he very admirably gets back to work, managing to get the last shoe off.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not a very graceful showing, but the guard thanks us for aiding him all the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Comedy of Sabelle&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At a residence in the Lower Sacks owned by a middle-aged human woman named Sara, we’ve been tasked with dealing with a group of large rats that have been living in the basement.  Oddly, they seem to be getting larger every time Sara enters the basement.  I see no need to personally attend to rodents, though as I was about to suggest my assistants deal with them, Sabelle offered to handle it himself.&lt;br /&gt;
&lt;br /&gt;
As I spoke to Sara, Sabelle began running up and down the stairs in the basement, revealing that he seemed to be getting smaller on each trip back up.  Eventually, he stopped returning altogether, though the poppets keeping an eye on him claimed he was still safely down there, spinning on the staircase in a circle for some reason.&lt;br /&gt;
He claims that the rats are getting larger as he gets smaller, and it appears as though his plan is to enlarge the rats so much that they simply perish under their own weight; an interesting strategy, to be sure.  After quite some time, Tris begins to get nervous about this plan, and she attempts to retrieve Sabelle from the basement.  Though at this point he’s even shorter than she is, she doesn’t manage to.&lt;br /&gt;
&lt;br /&gt;
The building begins creaking strangely, as though it’s struggling to stay in tact as the rats continue to grow.  It was at this time I elected to evacuate the building, managing to save Mimi and Sara’s lives before the building collapsed.  Unfortunately, Tris didn’t manage to make it out in time and was injured, though her poppet body seemed fine in spite of the rubble crushing her.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, there’s a horrible crashing noise as a gargantuan rat bursts forth from the ruins of the building, a tiny Sabelle scarcely several inches tall being sent careening into the air as the rat swallows him whole.  His last moments are spent laughing joyously; it’s a beautiful sound, really.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the poppets are simply too scared to act in the face of such a menacing creature, so I swiftly dispatch it with a burst of magic projectiles.&lt;br /&gt;
&lt;br /&gt;
After the creature dies, it begins gradually returning to a more normal size, and eventually Sabelle’s full-sized body bursts forth from the creature, very certainly dead.  To celebrate his life, I take his worldly possessions, splitting them between Mimi and myself.  Tris is simply too overcome with despair, announcing she plans to retire and trying to drag Sabelle’s dead body off to be buried with dignity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s so hard to find good help these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The End&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Lady Aruwyn Briar&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6573</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6573"/>
		<updated>2025-09-04T04:59:20Z</updated>

		<summary type="html">&lt;p&gt;Arumi: /* September - Fall 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eel_Issues&amp;diff=6530</id>
		<title>Eel Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eel_Issues&amp;diff=6530"/>
		<updated>2025-08-26T21:16:33Z</updated>

		<summary type="html">&lt;p&gt;Arumi: Created page with &amp;quot;{{Infobox expedition log | title = Eel Issues | date = 7/28/2025 | storyteller = Slayzo | tier_of_play = Expert | player_characters = Ariyu, Arumi, Willowroot, Rinazomi | rewards = 275exp, 1200g, Decanter of Endless Water | result = Success | author = Arumi (Aru) | downtime_days = 6 }} Associates go on a relaxing fishing trip in the caverns.   &amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;  &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;07:15:48 – Day...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Eel Issues&lt;br /&gt;
| date = 7/28/2025&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Ariyu]], [[Arumi]], [[Willowroot]], [[Rinazomi]]&lt;br /&gt;
| rewards = 275exp, 1200g, Decanter of Endless Water&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
Associates go on a relaxing fishing trip in the caverns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:15:48 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister and I will be meeting with our fellow associates at the Crossroads for this expedition, as the small lake we’ll be fishing out of is underground.  The following is a brief description of those in attendance.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – My ever-dependable twin sister, and an accomplished angler.&lt;br /&gt;
:*Coconut – My sister’s companion: a particularly well-collected capybara&lt;br /&gt;
:*Arumi – Civic wizard and scribe.  To be honest, I’ve never been very good at fishing.&lt;br /&gt;
:*Gold Ship – My companion, a willful and mischievous horse but a stalwart mount&lt;br /&gt;
:*Willowroot – A centaur with mastery over the elements of wind and earth.  I get the impression she’s no stranger to a rod.&lt;br /&gt;
:*Rinazomi – Current worshipper of the recently deceased Szuriel and self-described cannibal.  She’s threatened to murder me in a very graphic manner.  I’ve noticed she didn’t bring any fishing tackle – maybe they fish differently in the Old Country.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;08:12:05 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the last of us arrived in the Crossroads, we’ve been briefed on our mission by Mahgne the Wise, a Dero denizen of the caverns.  There has been a recent series of attacks on fisherman around a local fishing hole; the bodies were found mostly by the water, though some were chased to the entrance of the cavern leading to it.  Some of the bodies were burned, while others were partially eaten.  The Dero seem convinced there is no other local fauna in the area outside of eels, though there are some rumors of very rare sightings of a mysterious bird-like creature around the lake as well.&lt;br /&gt;
&lt;br /&gt;
My sister has suggested perhaps the lake is home to a Tidehawk – an incredibly rare type of elemental bird, while Rina believes there is some manner of ghostly bird responsible.&lt;br /&gt;
&lt;br /&gt;
Our task is twofold: catch 20 eels for a stable supply of food, and rid the fishing hole of whatever manner of creature is attacking the local populace.  Willow has taken it upon herself to invite Drake to fish with us, though she has asked him not to participate in fighting should it arise.&lt;br /&gt;
&lt;br /&gt;
It’s apparently two days of travel to get to the lake; we’re departing now into the depths, led by Mahgne.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:03:00 – Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several uneventful days of travel in the underground, we’ve arrived at the lake.  It’s surprisingly peaceful down here; when conjuring a cabin for the night, there’s no sound but the roaring fireplace, and it makes for a very comfortable evening.&lt;br /&gt;
&lt;br /&gt;
Mahgne has departed, and we’ve all spread around the lake; it’s actually very small, so with just a little bit of distance between us all, we can mostly cover every angle to try fishing in it.  I, alongside my sister, have chosen to stay on the side opposite Rina, who managed to borrow some makeshift fishing supplies from the locals to participate, with Willow and Drake between us while we wait for any bites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:03:00 – Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our first hour fishing has had mixed results.&lt;br /&gt;
&lt;br /&gt;
Willow managed to catch an eel.&lt;br /&gt;
&lt;br /&gt;
My sister did not, and I both didn’t manage to catch anything, and nearly damaged my rod in the process.&lt;br /&gt;
Rina snagged her line on a crystal formation in the middle of the lake, and shortly after dove into the water to try to dislodge it, ultimately destroying it in the process.  She seems to struggle swimming, and it was difficult for her to get back to the shore.  Ariyu sent Coconut, her capybara, to wade into the water and help her.&lt;br /&gt;
&lt;br /&gt;
Drake had set off back to a nearby settlement to get some replacement and extra fishing supplies in case anyone else damages theirs and is just now returning.&lt;br /&gt;
&lt;br /&gt;
The waiting continues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:03:00 – Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been some strange developments in our second hour of fishing.&lt;br /&gt;
&lt;br /&gt;
Willow, my sister, and Rina all managed to catch an eel – the last of which was of a quite prodigious size, warranting its own barrel – but my catch was a little more interesting.  At first, I had thought my line simply snagged, and Willow offered to swim below to check what it was caught on.  When she dove into the water and traced the line, she found that a strange purple hand was holding on to my hook.  When she returned to the surface and explained as much, I decided it would be most polite to simply sever the line; we wouldn’t want to hurt whatever creature had decided to hold on to it.  &lt;br /&gt;
&lt;br /&gt;
Rina offered to cut it for me, approaching me with a bladed gauntlet drawn – which at the time felt more like a threat than anything.  But, to her credit, she did simply sever the line for me, and after some time reattaching a spare hook from my tackle, we all resumed our fishing.&lt;br /&gt;
&lt;br /&gt;
Hopefully whatever creature is down there doesn’t get caught by any more hooks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:15 – Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Rinazomi – Severe blood loss, numerous bite marks of varying size; nearly dead&lt;br /&gt;
:*Willowroot – Minor injuries due to several small bite marks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have fled the lake.&lt;br /&gt;
&lt;br /&gt;
After resuming fishing, nothing immediately happened, but after around 30 minutes of mixed success, Rina’s fishing rod was pulled out of her hands and into the lake.  She took the liberty of diving in after it with neither weapon nor armor, and shortly afterwards, the water around where she entered became thoroughly bloodied.  Willow dove in after her and dragged a severely injured Rina to the surface on her back, where I used my magic to fetch both of them from the water’s surface to my side.&lt;br /&gt;
&lt;br /&gt;
It was then that we discovered the culprits behind the attacks on the fishermen – two aberrant clusters of eels roughly formed into the shape of humanoids, who aggressively chased Rina and Willow out of the water, biting and shocking any who came too close to them.  Rina was simply too injured for us to continue fighting without endangering her, and so she rode Willow to safety while my sister and I helped cover our escape.&lt;br /&gt;
I’ve managed to close Rina’s wounds with Willow’s help, and we intend to return to the lake to fight the creatures with a more favorable start after retrieving Rina’s gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:53:03 – Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*One semi-cohesive aberrant mass of eel-creatures – thoroughly encased in toxic metals, numerous lethal arrow wounds&lt;br /&gt;
:*One semi-cohesive aberrant mass of eel-creatures – innumerable scrape wounds related to earth magic, large cuts from a greatsword, partially encased in toxic metals, several arrow-related injuries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Rinazomi – several deep bite wounds, seems to be missing blood due to her own magics&lt;br /&gt;
:*Willowroot – several shallow bite wounds&lt;br /&gt;
:*Ariyu – several deep bite wounds, slight burning from exposure to electricity&lt;br /&gt;
:*Coconut – thorough burns due to excessive electricity, numerous deep bite wounds, was briefly unconscious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon returning to the lake, the creatures seemed to have returned to the water; we couldn’t see them anywhere.  We used this time to prepare ourselves, with Rina putting her armor back on and retrieving her greatsword.  &lt;br /&gt;
&lt;br /&gt;
Seeing no other option, we resumed our fishing, and it wasn’t long before Rina was dragged into the water by her rod.  Willow helped return her to the surface and took the rod herself to begin reeling in the creature, eventually managing to bring it to the surface, quickly joined by the second one surfacing nearby to attack us.&lt;br /&gt;
&lt;br /&gt;
During our first encounter, we discovered the creatures are deceptively slow, so we took to hit and run tactics for this battle; Willow held her ground and kept shoving a mass of the creatures back into the lake, where it would scrape itself over the harsh, sharp earth she kept between it and her.  Rina assisted Willow, running to swipe at the mass before retreating back, while my sister and I dealt with a second mass of the creatures on the sidelines.  Ours managed to grievously injure Coconut, but Drake managed to drag the capybara out of danger while we finished the creatures off with a large, continuous application of noxious metals via magic, and large amounts of well-placed arrows.&lt;br /&gt;
&lt;br /&gt;
With one of the masses dealt with, we all collectively managed to whittle the last one down, though it proved to be very tenacious, ultimately being crushed to death by a massive rock hurled by Willow.&lt;br /&gt;
&lt;br /&gt;
As Willow and I tended to the groups wounds, a majestic bird of pure water – the Tidehawk of my sister’s suspicions – emerged from the lake, and spoke to us, thanking us for dealing with the creatures.  It bestowed upon us a blessing: a decanter of endless water, which Willow accepted with reverence.  Rina seemed a little disrespectful to the elemental, but the rest of us thanked it for meeting with us.  It did warn us that a third group of the eel-monsters was present in the lake, but that it intended to deal with them itself.  It seems as though all 3 groups of eels would have been too difficult for the Waterhawk to deal with itself, and so it had been waiting for someone to help cleanse the lake of them.  After our brief meeting, it departed, diving into the lake to go find the last of the creatures.&lt;br /&gt;
&lt;br /&gt;
We intend to resume our fishing now; we still need to catch 20 eels for the Dero before we can leave.  It seems as though the barrels we were using to store the previous ones were emptied after the first encounter, so we’re starting from scratch again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;18:00:00 – Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully caught enough eels for the Dero.&lt;br /&gt;
&lt;br /&gt;
I did not intend to ‘keep score’, as it were, but some of the others insisted.  I’ll list the participants in descending order by number of eels caught: Willowroot, Ariyu, myself, Rina, Drake, with Coconut and Gold Ship sadly tied for last; they didn’t seem keen on participating.&lt;br /&gt;
With our eels secure, we’re beginning the several days of travel back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;08:13:25 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve safely returned to Onadbyr after delivering the eels.&lt;br /&gt;
&lt;br /&gt;
Drake parted ways with us at the Crossroads, and we were given 1200 gold pieces to split between us all as payment.&lt;br /&gt;
&lt;br /&gt;
With that, this expedition is concluded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Arumi, Civic Wizard&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Bat_Out_of_Hell&amp;diff=6451</id>
		<title>A Bat Out of Hell</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Bat_Out_of_Hell&amp;diff=6451"/>
		<updated>2025-07-22T15:16:51Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Bat Out of Hell&lt;br /&gt;
| date = 7/21/25&lt;br /&gt;
| storyteller = Aru&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[King of Dance]], [[Reiker]], [[DDOS]], [[Sabelle]], [[Ser Bewwy]], [[Wander &amp;amp; Wonder]]&lt;br /&gt;
| rewards = 6 Blood Booster (Lesser), Lifting Belt, Rime Crystal, Trinity Geode, Spiny Lodestone, 60 GP, 300 XP&lt;br /&gt;
| result = Trainee&lt;br /&gt;
| author = johnnysupernova&lt;br /&gt;
| downtime_days = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
First we mine, then we fight bats. &lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
I didn’t want to take the posting when I saw it, but Wonder insisted. I was still reeling from the news of a fallen associate I had just traveled with weeks prior, he was the one who suggested- well, you already know about that, don’t you? Anyway, I was not my usual, punctual self, and I showed up forty minutes late. There was a curious group assembled at the meeting site for the posting. There were two automatons, though I don’t believe they were related. One was a massive fellow with rabbit ears and a giant gun, its name was DDOS. The other automaton, some sort of canine, was named King of Dance. The third member, a pale sort named Reiker, I gave him my good luck charm, he looked like he could use it. The fourth was a little Poppet, he called himself Ser Bewwy. He seemed like a good one. &lt;br /&gt;
&lt;br /&gt;
The last one I met was a cleric of the Living God. Sabelle was his name. When I met him a voice whispered in my ears not to trust him. Wonder didn’t like this at all, I thought it was a neat trick. He said it wasn’t a trick. You know how these magic types are. &lt;br /&gt;
&lt;br /&gt;
The person that hired us, Greg the Geologist, had a nice hat with a big plume. I’d like a hat like that, Wonder doesn’t think I could make it work. He told us the trip was about five days away. I inquired about a wagon, every job I’ve been on has had a wagon. This time it didn’t. I’d really like a wagon. &lt;br /&gt;
&lt;br /&gt;
“Tell me about the bats. Did they have riders?” I had asked, fearing a connection with the last two jobs I had been on. &lt;br /&gt;
&lt;br /&gt;
“Ah, well, maybe the people at the camp will know more.” Greg told us.&lt;br /&gt;
&lt;br /&gt;
We set out on the trip to the mining camp. It was five days. We spent the time playing I Spy.&lt;br /&gt;
&lt;br /&gt;
For. Five. Days.&lt;br /&gt;
&lt;br /&gt;
The encampment was a nice encampment, I suppose, I’m not really sure I know what a nice one looks like. There was a particularly intelligent looking owl at Greg the Geologist’s desk. He was studying some notes arrayed on the desk. Wonder tried to say hello but got scared off. I wonder what this Owl’s story was. Maybe one day I’ll get to find out.&lt;br /&gt;
&lt;br /&gt;
Greg referred us to another person working at the camp. Her name was Jackie, but Greg called her Applejack. She didn’t seem fond of that. Anyway, she told us about the bats. They were giant vampire bats, the size of horses. She thought they might have had saddles, but she couldn’t recall seeing any riders. I felt a sinking feeling in my stomach. &lt;br /&gt;
&lt;br /&gt;
Fortunately, Sabelle had just the thing to treat it. He found some healing rocks blessed by his Living God amongst the pile of rocks Jackie was… I don’t know, whatever it is rock people do with rocks. Maybe Wonder was wrong about this fellow.&lt;br /&gt;
&lt;br /&gt;
Anyway, our group reconvened, I had to let them know what we were up against.&lt;br /&gt;
&lt;br /&gt;
“I have good news, and bad news. The bad news is we’ll probably be dealing with undead riders on these bats. There was a Lich, and, well, one of our fellow associates told her to use giant bats for her undead soldiers and they’ve been terrorizing the area ever since.” I told them. Then I realized there was no good news, and told them that.&lt;br /&gt;
&lt;br /&gt;
“Whoever suggested that to the lich is a fucking idiot.” Reiker snapped out. I don’t know what his problem was, but I really didn’t like him talking about Muldog like that. Wonder didn’t like it either. Sabelle chided him for his language. Yeah, Wonder was definitely wrong about him.&lt;br /&gt;
&lt;br /&gt;
“Observation: We have a cleric in the form of Sabelle.” DDOS stated. I suppose I should have realized Sabelle was a cleric with all of the preaching, but with all the voices I was hearing, I wasn’t so sure. Regardless, I breathed a sigh of relief knowing we had a holy man with us and urged us to venture deep into the mines.&lt;br /&gt;
&lt;br /&gt;
Jackie gave us a collection of blood boosters for, you know, the giant bats. DDOS wasn’t sure it had blood, but grabbed a vial anyway. I wasn’t going to say anything because DDOS carried a giant cannon, but I wondered why it needed a blood booster if it had no blood. It later turned out that DDOS does in fact have blood, I felt a little bad about doubting them, but since I never said anything I never apologized. But I’m getting ahead of myself.&lt;br /&gt;
&lt;br /&gt;
Light was scarce in the mines. Fortunately, Sabelle conjured light for us. We came across a hundred or so small bats in the mines, DDOS was ready to shoot them, but- Look, they were tiny bats. We left them be. &lt;br /&gt;
&lt;br /&gt;
Deeper into the caves we came across three giant bats. They were the size of horses and they had saddles on them. Fantastic. Sabelle noticed that the saddles looked like they had legs embedded into them, but no upper body. Curious.&lt;br /&gt;
&lt;br /&gt;
Ser Bewwy had an idea and began scaling the cave walls. I channeled a bit of magic into him to nudge his fate along, thinking he could use some good luck. He leapt onto the bat and became the bat jockey. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the bat had different aims and threw Bewwy off. With great anger, the bat shrieked at us and swooped in, with his giant friends. I made some careful calculations, and began to spin a thread of magic. Fate nudged here, a magical curse there. To the layman it looked like I was doing nothing at all, but to me, it was everything.&lt;br /&gt;
&lt;br /&gt;
Bewwy found the secret to scaring the bats, and kept them unnerved. King of Dance moved like a dervish, faster than I could track, and wailed on the bats with a flurry of blows. Reiker, I guess he was magic too, kept throwing his giant sword at the bats, and it seemed to be pretty effective, if incredibly messy.&lt;br /&gt;
&lt;br /&gt;
DDOS was firing off his cannon at any bat they could see, and here’s the thing, the cannon was incredibly loud. As the shots echoed through the mine walls, we heard more bats shrieking, the smaller ones coming to help their larger friends.&lt;br /&gt;
&lt;br /&gt;
Fortunately, Sabelle caved in the mining tunnel we came in from, and stopped the bats from coming. Unfortunately, this was our only way out. &lt;br /&gt;
&lt;br /&gt;
“Are you crazy? That was our way out!” I hissed out, as my plan did not allow for cave ins.&lt;br /&gt;
“Oh, it will be fine, the Living God will guide us!” Sabelle said, in his irritably carefree voice.&lt;br /&gt;
&lt;br /&gt;
Wonder was right about this guy. He was bad news.&lt;br /&gt;
&lt;br /&gt;
Anyway, the bats were giant, but not super scary. We finished them off with only a bit of blood missing. I patched myself up since one of the bats took a huge bite out of me. My hands were a little shaky when I tried to patch up Bewwy and, well, I had to give him a potion because I’m not that skilled of a doctor. In fact, I’m not a doctor at all.&lt;br /&gt;
&lt;br /&gt;
Oh, it turns out the cave-in was just an illusion. Maybe Wonder was wrong about that Sabelle character.&lt;br /&gt;
&lt;br /&gt;
We ventured deeper into the mines, since we could still hear something large scratching around the depths. We came across a collection of skeletal warriors, five of them to be exact, and curiously, each one was missing their legs. They were jockeys sans bats. Or something.&lt;br /&gt;
&lt;br /&gt;
I cast some magic to bless my new friends, and we charged into battle. Bewwy and King of Dance charged down one of the tunnels into the darkness. I couldn’t really see what they were doing, but Wonder assured me after the fight they were very impressive and made quick work of the undead warriors. &lt;br /&gt;
&lt;br /&gt;
The skeletons were split into two groups, each one had some sort of spellcaster in their numbers, and each spellcaster flung lightning bolts down the tunnels. Fortunately, I had picked the best possible position, and never had to worry about the lightning. My group members were not so lucky, but they survived.&lt;br /&gt;
&lt;br /&gt;
DDOS fired his cannon down the tunnel with deadly precision, and Reiker used the powers of his mind, I think, to harm the skeletons. I’ll be honest, I don’t understand these mind mages at all, but they seem incredibly effective. Sabelle, of course, was using his cleric powers to smite down the undead.&lt;br /&gt;
&lt;br /&gt;
I was guiding the party, indirectly, you see, with good luck and bad luck for whoever I felt most deserved it, and we made quick work of the skeletons. It was Reiker that pointed out there were five skeletons, and we had only seen three bats.&lt;br /&gt;
&lt;br /&gt;
It would seem our work here wasn’t done.&lt;br /&gt;
Into the furthest depths of the caves, lit only by dimly glowing blue fungus, we found the last of the bats. It was so dark we hadn’t realized what we were walking into until their eyes stared back into us. They were giant, you see, bigger than horses. Fortunately, for us, they were too big to fly into the caves and were slow moving after us. Unfortunately, for us, they were massive and very scary.&lt;br /&gt;
&lt;br /&gt;
King of Dance sprung into action, he swung at the bat, and the bat swung back, knocking him out almost immediately. Bewwy backed him up, attacking from out of the bat’s reach with his bladed scarf. I knew guiding magic wouldn’t be enough, so I summoned a powerful knight to help us out. Well, it wasn’t that powerful, but it helped. Well, it also wasn’t really a summon at all, just some clever illusions. Sabelle isn’t the only one with tricks, you see. We could hear another bat moving through the tunnels to get us from behind, so we raced to slay the first bat. Sabelle used his healing magic to pick the King of Dance back up. Reiker used the power of his mind to knock the bat down, and DDOS did what it did best and fired its giant cannon down the tunnel. Reiker finished the bat off by flying his sword at it, it was very impressive.&lt;br /&gt;
&lt;br /&gt;
The other bat lumbered through the opposite tunnel towards us. I had a plan, but it required moving closer to the bat, and well, I’m not that brave.&lt;br /&gt;
&lt;br /&gt;
“It will be fine. The Living God protects.” Sabelle gently urged me forward.&lt;br /&gt;
&lt;br /&gt;
Well, okay.&lt;br /&gt;
&lt;br /&gt;
I stepped into the tunnel, and let out a maniacal cackle as my plan came together. I cast the almighty albatross curse on the bat. Sabelle conjured a wall of rocks in front of me to halt the bat’s advance. I told him he was a genius. Yeah, Wonder was wrong about Sabelle. A moment later, the wall disappeared and the giant bat loomed over me. It would seem the bat smashed through the wall, or the wall never existed to beginwith. Wonder was right about Sabelle.&lt;br /&gt;
&lt;br /&gt;
Fortunately, Ser Bewwy came to my rescue. These bats were scary, but Bewwy was even more frightening. He charged forward, putting himself between me and the bat. King of Dance was hesitant to get closer to the bat, and was flinging darts at it. I didn’t blame him. We were a united front, though, and slowly whittled the giant bat down. With a perfectly aimed needle to the bat’s temple, the beast fell. I don’t want to brag, but it was a very impressive kill on my part. We realized we had found the five bats for the five riders, and as we headed back to the surface, I could only ask this:&lt;br /&gt;
&lt;br /&gt;
What had Muldog set in motion?&lt;br /&gt;
&lt;br /&gt;
We made it back to base camp, and Greg thanked us for our efforts. We had cleared the giant bats but left the tiny bats, but that was perfectly fine with Greg.  He paid us handsomely for our efforts and we set back to Onadbyr. I had a feeling that this was not the last I’d see of these skeletons, and well, we still had a lich to deal with, but surely, that wouldn’t fall to the trainees, right?&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6446</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6446"/>
		<updated>2025-07-22T09:34:07Z</updated>

		<summary type="html">&lt;p&gt;Arumi: /* July - Spring 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: &lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6404</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6404"/>
		<updated>2025-07-14T18:55:38Z</updated>

		<summary type="html">&lt;p&gt;Arumi: /* July - Spring 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6403</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6403"/>
		<updated>2025-07-14T18:54:23Z</updated>

		<summary type="html">&lt;p&gt;Arumi: /* July - Spring 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach.  Days of downtime: 15&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Foulest_Fowl&amp;diff=6362</id>
		<title>Foulest Fowl</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Foulest_Fowl&amp;diff=6362"/>
		<updated>2025-07-01T00:53:37Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Foulest Fowl&lt;br /&gt;
| date = 6/27/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Seskro]], [[Boophis Bright-Eyed]], [[Calamity Button]], [[Phyl]], [[Arumi]]&lt;br /&gt;
| rewards = 250exp, 300gp, Scroll of Teeth to Terror (Rank 2), Scroll of Call the Blood (Rank 4), Clandestine Cloak&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 16&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate strange bird-related happenings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:43:57 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I await my fellow associates.&lt;br /&gt;
&lt;br /&gt;
In theory, I should be here mostly in an academic capacity due to my inexperience – this job has asked for experts.  With that in mind, this is expected to be a long expedition, so I’ve taken the liberty of stocking up on supplies in advance.  I’ve obtained enough food and water for four weeks of travel, and have prepared the necessary passages ahead of time in my spellbooks should I need to make more for the others; I might as well make myself useful to them.  &lt;br /&gt;
&lt;br /&gt;
I will include descriptions of the others as they arrive.&lt;br /&gt;
&lt;br /&gt;
:*Arumi – Civic wizard and scribe.&lt;br /&gt;
:*Boophis Bright-Eyed – A soft-spoken wizard of formidable stature.  He’s taught me much of what I know.&lt;br /&gt;
:*Calamity Button – a halfling sorceress of some renown in Onadbyr.  She has a penchant for explosive spells.&lt;br /&gt;
:*Phyl – a ratfolk marksman with a keen eye and quiet steps.  He takes very meticulous notes.&lt;br /&gt;
:*Seskro, the Destroyer of Men – a horned kobold with a large crossbow.  She seems very eager to follow orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, we’ve all arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;08:02:18 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are currently meeting with the representative for this expedition.&lt;br /&gt;
&lt;br /&gt;
She’s a human woman in military garb – I find it hard to place the age of the younger races, but it seems as though she’s retired from active duty.&lt;br /&gt;
&lt;br /&gt;
This expedition has been put together because three of her scouts have gone missing; they’re no longer responding to messages.  They were last stationed in a nearby abandoned hamlet which serves as a resting station for travelers and merchants along the road.  Four days ago, she received a sending with a standard report, stating that a large bird attacked the hamlet and that they would monitor the situation from a safe distance; there were few casualties.  She was in the process of organizing an expedition to aid the scouts when she received another sending two days ago, this time simply stating four words: “Send immediate help.  We-“, cutting off suddenly here.&lt;br /&gt;
&lt;br /&gt;
She’s informed us that her scouts are trained with the following focus reinforced into them: safeguard their own lives, and prioritize their lives over any intelligence they could acquire in the field.  She has no idea why they would have returned to the hamlet.&lt;br /&gt;
&lt;br /&gt;
We’ve been provided a cart with no horses; she says the scouts do not have enough resources to spare any more.&lt;br /&gt;
&lt;br /&gt;
With that, we’ll be departing from the gates, traveling southwest along well-traveled roads; it should be an easy journey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(In between this page and the next is a small parchment containing a brief conversation between the expert associates)&lt;br /&gt;
&lt;br /&gt;
“Sendings can be up to 25 words.  I don’t know why anyone would waste a whole sending on only 4.” – Boophis&lt;br /&gt;
&lt;br /&gt;
“Unless they were interrupted.” – Phyl&lt;br /&gt;
&lt;br /&gt;
“But then wouldn’t the last words be like, ‘ahhhhhhh’?” – Calamity&lt;br /&gt;
&lt;br /&gt;
“You don’t have to speak the words out loud you only have to think them.” – Boophis&lt;br /&gt;
&lt;br /&gt;
“But then they’d be like, ‘ouch fuck that hurt’.” – Calamity&lt;br /&gt;
&lt;br /&gt;
“Maybe they died before they could think anything.” – Seskro&lt;br /&gt;
&lt;br /&gt;
“Perhaps the creature has some sort of ability that takes one’s mind away from themselves.” – Boophis&lt;br /&gt;
&lt;br /&gt;
“Maybe the bird is wealthy and paid them.” – Calamity&lt;br /&gt;
&lt;br /&gt;
“I don’t think that makes sense.” – Boophis&lt;br /&gt;
&lt;br /&gt;
“I mean, we work for money – if someone offers a lot of money, it’s hard to say no.  I’ve seen crows pick up coins all the time.” – Calamity&lt;br /&gt;
&lt;br /&gt;
“I think that’s more of a… shiny obsession than any societal value of money.”  - Phyl &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:37:18 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’re two days away, but we’ve entered the start of the woods that comprises the area where the hamlet is located.&lt;br /&gt;
&lt;br /&gt;
These woods seem fairly dense, but the road seems well-trodden and the cart is having no issues.  There’s not a very wide diversity of flora here – but one thing does stand out: there’s a very large population of small birds here.  Boophis and Phyl have identified them as Golarion Thrushes – it’s apparently not uncommon to see them in such large concentrations in woods such as these, though typically they’re migratory.  The males are mostly black with a single white stripe along their face, while the females are brown with white facial stripes. &lt;br /&gt;
&lt;br /&gt;
Boophis wishes to examine some of the birds for signs of disease; some time ago, the both of us encountered a similar looking bird near Onadbyr which fell from the sky, dead, plagued by some unknown disease.  I’ve offered to harmlessly place some to sleep for his inspection, but he’s elected to instead simply grab one by hand with the aid of Phyl.&lt;br /&gt;
&lt;br /&gt;
In the meantime, I’ve made the same offer to the other experts should they wish to inspect some for a second opinion.&lt;br /&gt;
&lt;br /&gt;
Calamity has taken the liberty of using her magic to simply appear next to a bird and grab it with her bare hands, returning it to us while it thrashes in her grasp.  I took the opportunity to put it to sleep – for its sake.  Seskro has mentioned that she has performed an autopsy before, and has offered her services if we need to examine one internally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:48:00 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The expert associates’ examination of the birds has concluded.&lt;br /&gt;
&lt;br /&gt;
Boophis has provided us some alchemical antiplagues, and those with masks have taken to wearing them while in the woods.  It appears the birds are carriers for some manner of disease; it does not kill them, but they can infect other creatures, including us.  Every bird that we have examined has had the same external signs – a ring of green around their eyes.&lt;br /&gt;
&lt;br /&gt;
Boophis and Seskro have performed a more thorough examination of the bird that I put to sleep – performing an autopsy to see what internal symptoms there may be.  They have reported that the inside of the lungs of the bird appear to be stained pale green with spots of black.  While the infection is clearly present inside of the bird, it appears the other birds show no signs of altered behavior, and so are likely not hindered by the illness.  &lt;br /&gt;
&lt;br /&gt;
From this, they have determined that the illness is airborne, and likely affects the lungs and throat first, with the initial symptoms likely being a cough.  Because of the nature of the symptoms, Boophis is convinced that the final stages of this disease are death, though it’s unclear how long it would take for this to kill someone.&lt;br /&gt;
&lt;br /&gt;
With that in mind, these birds being migratory has become a severe concern for us.  Calamity has proposed burning the forest down.  The other experts are not in agreement – yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:00:48 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have found two of the scouts.&lt;br /&gt;
&lt;br /&gt;
We’re still an hour or two away from the hamlet, but as we entered a small clearing, Phyl managed to spot a human scout crawling on the ground towards us, dragging another person with him.  He’s completely collapsed on the ground, dragging himself forward with a single arm while his other arm holds on to his comrade.&lt;br /&gt;
&lt;br /&gt;
Boophis has contacted the man with Message, and he’s replied – alive, but barely.&lt;br /&gt;
&lt;br /&gt;
Upon hearing this, I volunteered to attempt to heal the man; my magic had no effect.  His skin is sunken in from exhaustion, he’s drenched in sweat, covered in scrapes from dragging himself and yellow stains as though he’s been wretching, and his eyes are spotted black; I can’t see his pupils.  It seems he’s been rendered blind.&lt;br /&gt;
&lt;br /&gt;
His friend is dead.  Seskro has agreed to perform an autopsy.&lt;br /&gt;
&lt;br /&gt;
Boophis is trying to treat the still-living scout.  He found some kind of stabbing wound that is particularly infected – he believes this is the injury that caused the disease.  It’s very apparent that this condition is separate from the disease present in the birds, although it’s something Boophis has never seen before.  He’s one of the finest medical experts in the entire city; his uncertainty is concerning, to say the least.&lt;br /&gt;
&lt;br /&gt;
In the duration of his treatment, the living scout has given us a summary of what transpired in the hamlet.&lt;br /&gt;
&lt;br /&gt;
The scouts managed to evacuate the hamlet when the giant bird attacked.  After the evacuation, they returned after seeing huge fires in the area; there were towers of black smoke pluming in the sky.  When they returned, they saw several humanoid figures, but before they could do any investigating, they were attacked – each scout was injured in their flight with one of them instantly killed, each shot with what appears to be arrows coated in different potent diseases; the assailants did not pursue the two who lived.  It seems they were confident the wounds would kill them.&lt;br /&gt;
&lt;br /&gt;
Seskro has confirmed that the other scout was killed by a disease that was much more fast-acting; it also had different symptoms entirely.  The man’s body has black liquid oozing out of every orifice; the stench is horrible.  By Seskro’s estimation, it was likely a very painful death.&lt;br /&gt;
&lt;br /&gt;
The others have pointed out with these findings that each disease we’ve encountered so far has been unique, aside from the mass infection present in the birds.&lt;br /&gt;
&lt;br /&gt;
Boophis intends to continue to try to cure the still living scout, so we’ll spend some time here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;13:39:01 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scout is dead.&lt;br /&gt;
&lt;br /&gt;
Boophis expended great efforts to try to help the man, but it seemed as though no matter what he did, nothing improved.  After a few hours of trying in futility, the man clearly in a great deal of pain the entire time, the other associates and I agreed that the most humane thing to do would be to put him to rest.  Boophis was very reluctant, but I managed to convince him.&lt;br /&gt;
&lt;br /&gt;
After speaking it over with the others, I volunteered to be the one to do it.  After spending some time consulting my spellbook, I came up with a method I think is the least painless out of anything we could collectively do with our resources at hand.  While preparing myself, I had the others move him behind some trees.&lt;br /&gt;
&lt;br /&gt;
I had never had to consider something like this before – I’ve never taken a human life, with or without magic.&lt;br /&gt;
&lt;br /&gt;
The first step was to ensure he was no longer awake; a simple sleep spell, a harmless thing I’ve used by request at times, even.  From here, my goal was to render him as insensate as possible within my means, gradually making it more difficult for him to wake up.  From here, time was of the essence; if any of the enchantments faded before the act, he might have felt something in passing.&lt;br /&gt;
&lt;br /&gt;
He seemed almost peaceful while he was asleep.  The horrible gasping had quieted down considerably.  &lt;br /&gt;
&lt;br /&gt;
Out of respect, I will refrain from describing the act that put him to rest – suffice to say, he exhibited no signs of pain, and it was over in an instant.  I spent some time using my magic to dig a grave for him, and managed to get him inside of it, burying him with a small mound of rocks to mark the spot.&lt;br /&gt;
&lt;br /&gt;
I have taken the liberty of informing the other associates that I may be distracted for the remainder of our expedition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;15:02:40 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived in the hamlet.&lt;br /&gt;
&lt;br /&gt;
On the road into the hamlet, we discovered the final scout.  He was dead, as previously reported by his comrades.&lt;br /&gt;
&lt;br /&gt;
We’ve discovered the source of the billowing black plumes of smoke we spotted on the way from the forest – the same ones the scouts returned to the hamlet to investigate.  It’s bodies.  Piles of bodies.  Four of them, to be exact – each pyre containing 10 bodies arranged carefully in deliberate piles.  There’s little left of them but scorched bones at this point.  The smell is horrifying; even the village razed by dragonfire didn’t have this pungent of an odor.&lt;br /&gt;
&lt;br /&gt;
The hamlet doesn’t seem to have caught fire.  There’s plenty of buildings with massive holes in them, likely from the initially reported giant bird.  A sole building on the top of a hill at the far corner of the hamlet appears to be where the creature landed and began its rampage; there’s a massive hole in this one, and the creature appears to be dead on its back.&lt;br /&gt;
&lt;br /&gt;
We’ve split into two groups: Boophis and Seskro will investigate the giant bird, and the rest of us will investigate the bodies in the pyres.&lt;br /&gt;
&lt;br /&gt;
I will take some time to find an appropriate spell to douse the flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;15:14:01 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pyres have been extinguished.&lt;br /&gt;
&lt;br /&gt;
Our preliminary findings are as follows:&lt;br /&gt;
&lt;br /&gt;
:*The bodies have been very deliberately and carefully stacked.&lt;br /&gt;
:*There are no religious or occult markings present at or around the pyres.&lt;br /&gt;
:*There are no obvious identifications or similarities between the bodies.&lt;br /&gt;
:*These bodies appear to have been brought here from somewhere else.&lt;br /&gt;
&lt;br /&gt;
We’ve also made note that the scout’s body was not thrown into a pyre.&lt;br /&gt;
&lt;br /&gt;
Phyl has managed to find some cart tracks to the southeast – fresh ones.  It seems as though after the giant bird attacked, some other group traveled here with 40 bodies and placed them in these bizarre pyres.  He counts tracks for at least 10 other people present alongside of the carts.&lt;br /&gt;
&lt;br /&gt;
We’re still awaiting Boophis and Seskro’s examination of the bird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;15:15:18 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*A writhing, flying pile of purple insects – completely destroyed with the combined efforts of the expert associates; numerous fireball-related injuries and massive munition damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Boophis – Slight lacerations due to a swarm of insects attempting to burrow inside of him&lt;br /&gt;
&lt;br /&gt;
:*Seskro – Minor burns from a mostly-dodged fireball, several small incisions from a swarm of insects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon investigating the corpse of the large bird, Boophis and Seskro discovered some strange yellow pus-like substance on its upturned stomach.  It didn’t appear to be coming from any wound; rather, it seemed as though someone had applied the pus to the creature’s body for some reason.  Boophis got closer to investigate, using a small knife to try to make an incision.  As soon as he did, the creature’s stomach exploded into a massive swarm of chittering purple insects, which promptly took flight and attacked the two of them.&lt;br /&gt;
&lt;br /&gt;
It seemed as though the creatures were trying to burrow their way into the associates’ bodies.  Luckily, the experts were able to make quick work of the creature.  Calamity and Boophis incinerated massive swaths of the creatures with magic, while Phyl and Seskro managed to destroy the stragglers with precise ranged attacks.  &lt;br /&gt;
&lt;br /&gt;
Unfortunately, I was unable to assist in any real capacity aside from tending to the injured after combat with my magic.  Everyone appears to be healthy and not infected with any obvious signs of disease.&lt;br /&gt;
&lt;br /&gt;
Boophis and Seskro intend to continue their investigation of the body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;15:25:00 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The investigation of the creature is complete.&lt;br /&gt;
&lt;br /&gt;
Seskro has discovered the insects that burst forth from the body seem to be primarily consistent of discolored flesh from inside of the creature.  It appears as though the insects spent some time incubating inside of the body, eventually devouring the internal organs and flesh of it to become fully formed.  It appears as well that this massive bird-creature has died of yet another disease we have not yet encountered; the pattern, or lack thereof seems consistent.&lt;br /&gt;
&lt;br /&gt;
Calamity meanwhile has discovered that, alongside of the cart tracks leading to the hamlet, there are traces of the same yellow pus that was present on the bird.  We expect that each of these 40 bodies was afflicted with the same disease before being burnt in the pyres.&lt;br /&gt;
&lt;br /&gt;
Phyl has discovered spots of dirt and rock recently dug up and reburied in the pyres.  After we extinguished the pyres and began looking more closely, it appears that each pyre has 11 such spots present.  Upon digging them up, we’ve discovered strips of human flesh.  It appears that each of these locations, each arranged in a circle around the pyre, contain a strip of flesh from a different person; he seems confident that the flesh did not come from the bodies present in the fires.&lt;br /&gt;
&lt;br /&gt;
Taking some time to examine these pieces of flesh, it appears that some of them can be rearranged to form spell scrolls.  We’ve taken some time to identify two such scrolls: one comprised of two pieces of flesh, and one comprised of three pieces.  Alongside of this, we’ve found a strange cloak.  I’ll attach a summary of our findings on this matter at the end of the report.&lt;br /&gt;
&lt;br /&gt;
With this discovery, we’ve established a working theory for what transpired here.&lt;br /&gt;
&lt;br /&gt;
After the bird died in this hamlet, some group of people arrived with 40 bodies infected with a disease.  They arranged a ritual of some kind with their own severed flesh and then set the bodies into four pyres, burning them.  This ritual allowed the disease from the bodies to spread from the smoke billowing off of the pyres, infecting the local bird population in the woods.&lt;br /&gt;
&lt;br /&gt;
It&#039;s become clear that this is a serious threat.  We’re currently discussing our options on how to deal with the birds before they migrate.  It may be impossible to hunt them all down – but the only other option would be to burn down the woods.  For now, we’ll see how we fare on the way back to town.  Calamity seems to be convinced she can take care of quite a few of them before we leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:00:00 – Day 11&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Golarian Thrush population has been decimated.&lt;br /&gt;
&lt;br /&gt;
Between the experts’ collective efforts, I have long since lost count of how many birds have been killed on our way back.  Seskro and Phyl have run out of ammo.  Boophis has been destroying wide swaths of the unfortunate creatures.  Calamity has been demonstrating some peculiar collection of wands she has – any bird unfortunate enough to come within 120 feet of her is instantly killed by a missile of pure force.&lt;br /&gt;
&lt;br /&gt;
The carnage is unimaginable.&lt;br /&gt;
&lt;br /&gt;
But, we seem to have noticeably thinned out their numbers.  By our last day in the woods, there were very few of them left.  We’ll have to hope that’s enough to prevent the worst of the spread of disease in the area around Onadbyr.&lt;br /&gt;
&lt;br /&gt;
There’s nothing between us and the city from here – just several days more of travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;13:05:59 – Day 16&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived back in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We’re all safe – and no one seems to have contracted any diseases from our time in the woods.&lt;br /&gt;
&lt;br /&gt;
Attached is a summary of our rewards for the expedition, including the identified objects recovered from the hamlet.&lt;br /&gt;
&lt;br /&gt;
:*One Clandestine Cloak – Boophis has learned its construction, but we’ve decided to sell the cloak itself to split the reward.&lt;br /&gt;
:*One scroll of Teeth to Terror (Rank 2) – I’ve taken this scroll to provide to knowledgeable occultists in town.&lt;br /&gt;
:*One scroll of Call the Blood (Rank 4) – We’ve decided to sell this scroll and split the rewards.&lt;br /&gt;
:*300 gold pieces – Our reward from the council, split evenly between us.&lt;br /&gt;
&lt;br /&gt;
In total, each of us have received 90 gold for our efforts.&lt;br /&gt;
&lt;br /&gt;
It somehow feels wrong to accept it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition is over.&lt;br /&gt;
&lt;br /&gt;
-Arumi, Civic Wizard&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Foulest_Fowl&amp;diff=6361</id>
		<title>Foulest Fowl</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Foulest_Fowl&amp;diff=6361"/>
		<updated>2025-07-01T00:52:23Z</updated>

		<summary type="html">&lt;p&gt;Arumi: Created page with &amp;quot;{{Infobox expedition log | title = The Foulest Fowl | date = 6/27/2025 | storyteller = Doug | tier_of_play = Expert | player_characters = Seskro, Boophis Bright-Eyed, Calamity Button, Phyl, Arumi | rewards = 250exp, 300gp, Scroll of Teeth to Terror (Rank 2), Scroll of Call the Blood (Rank 4), Clandestine Cloak | result = Success | author = Arumi (Aru) | downtime_days = 16 }} Associates investigate strange bird-related happenings.    &amp;lt;small&amp;gt;(The fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Foulest Fowl&lt;br /&gt;
| date = 6/27/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Seskro]], [[Boophis Bright-Eyed]], [[Calamity Button]], [[Phyl]], [[Arumi]]&lt;br /&gt;
| rewards = 250exp, 300gp, Scroll of Teeth to Terror (Rank 2), Scroll of Call the Blood (Rank 4), Clandestine Cloak&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 16&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate strange bird-related happenings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:43:57 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I await my fellow associates.&lt;br /&gt;
&lt;br /&gt;
In theory, I should be here mostly in an academic capacity due to my inexperience – this job has asked for experts.  With that in mind, this is expected to be a long expedition, so I’ve taken the liberty of stocking up on supplies in advance.  I’ve obtained enough food and water for four weeks of travel, and have prepared the necessary passages ahead of time in my spellbooks should I need to make more for the others; I might as well make myself useful to them.  &lt;br /&gt;
&lt;br /&gt;
I will include descriptions of the others as they arrive.&lt;br /&gt;
&lt;br /&gt;
:*Arumi – Civic wizard and scribe.&lt;br /&gt;
:*Boophis Bright-Eyed – A soft-spoken wizard of formidable stature.  He’s taught me much of what I know.&lt;br /&gt;
:*Calamity Button – a halfling sorceress of some renown in Onadbyr.  She has a penchant for explosive spells.&lt;br /&gt;
:*Phyl – a ratfolk marksman with a keen eye and quiet steps.  He takes very meticulous notes.&lt;br /&gt;
:*Seskro, the Destroyer of Men – a horned kobold with a large crossbow.  She seems very eager to follow orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, we’ve all arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;08:02:18 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are currently meeting with the representative for this expedition.&lt;br /&gt;
&lt;br /&gt;
She’s a human woman in military garb – I find it hard to place the age of the younger races, but it seems as though she’s retired from active duty.&lt;br /&gt;
&lt;br /&gt;
This expedition has been put together because three of her scouts have gone missing; they’re no longer responding to messages.  They were last stationed in a nearby abandoned hamlet which serves as a resting station for travelers and merchants along the road.  Four days ago, she received a sending with a standard report, stating that a large bird attacked the hamlet and that they would monitor the situation from a safe distance; there were few casualties.  She was in the process of organizing an expedition to aid the scouts when she received another sending two days ago, this time simply stating four words: “Send immediate help.  We-“, cutting off suddenly here.&lt;br /&gt;
&lt;br /&gt;
She’s informed us that her scouts are trained with the following focus reinforced into them: safeguard their own lives, and prioritize their lives over any intelligence they could acquire in the field.  She has no idea why they would have returned to the hamlet.&lt;br /&gt;
&lt;br /&gt;
We’ve been provided a cart with no horses; she says the scouts do not have enough resources to spare any more.&lt;br /&gt;
&lt;br /&gt;
With that, we’ll be departing from the gates, traveling southwest along well-traveled roads; it should be an easy journey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(In between this page and the next is a small parchment containing a brief conversation between the expert associates)&lt;br /&gt;
&lt;br /&gt;
“Sendings can be up to 25 words.  I don’t know why anyone would waste a whole sending on only 4.” – Boophis&lt;br /&gt;
&lt;br /&gt;
“Unless they were interrupted.” – Phyl&lt;br /&gt;
&lt;br /&gt;
“But then wouldn’t the last words be like, ‘ahhhhhhh’?” – Calamity&lt;br /&gt;
&lt;br /&gt;
“You don’t have to speak the words out loud you only have to think them.” – Boophis&lt;br /&gt;
&lt;br /&gt;
“But then they’d be like, ‘ouch fuck that hurt’.” – Calamity&lt;br /&gt;
&lt;br /&gt;
“Maybe they died before they could think anything.” – Seskro&lt;br /&gt;
&lt;br /&gt;
“Perhaps the creature has some sort of ability that takes one’s mind away from themselves.” – Boophis&lt;br /&gt;
&lt;br /&gt;
“Maybe the bird is wealthy and paid them.” – Calamity&lt;br /&gt;
&lt;br /&gt;
“I don’t think that makes sense.” – Boophis&lt;br /&gt;
&lt;br /&gt;
“I mean, we work for money – if someone offers a lot of money, it’s hard to say no.  I’ve seen crows pick up coins all the time.” – Calamity&lt;br /&gt;
&lt;br /&gt;
“I think that’s more of a… shiny obsession than any societal value of money.”  - Phyl &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:37:18 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’re two days away, but we’ve entered the start of the woods that comprises the area where the hamlet is located.&lt;br /&gt;
&lt;br /&gt;
These woods seem fairly dense, but the road seems well-trodden and the cart is having no issues.  There’s not a very wide diversity of flora here – but one thing does stand out: there’s a very large population of small birds here.  Boophis and Phyl have identified them as Golarion Thrushes – it’s apparently not uncommon to see them in such large concentrations in woods such as these, though typically they’re migratory.  The males are mostly black with a single white stripe along their face, while the females are brown with white facial stripes. &lt;br /&gt;
&lt;br /&gt;
Boophis wishes to examine some of the birds for signs of disease; some time ago, the both of us encountered a similar looking bird near Onadbyr which fell from the sky, dead, plagued by some unknown disease.  I’ve offered to harmlessly place some to sleep for his inspection, but he’s elected to instead simply grab one by hand with the aid of Phyl.&lt;br /&gt;
&lt;br /&gt;
In the meantime, I’ve made the same offer to the other experts should they wish to inspect some for a second opinion.&lt;br /&gt;
&lt;br /&gt;
Calamity has taken the liberty of using her magic to simply appear next to a bird and grab it with her bare hands, returning it to us while it thrashes in her grasp.  I took the opportunity to put it to sleep – for its sake.  Seskro has mentioned that she has performed an autopsy before, and has offered her services if we need to examine one internally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:48:00 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The expert associates’ examination of the birds has concluded.&lt;br /&gt;
&lt;br /&gt;
Boophis has provided us some alchemical antiplagues, and those with masks have taken to wearing them while in the woods.  It appears the birds are carriers for some manner of disease; it does not kill them, but they can infect other creatures, including us.  Every bird that we have examined has had the same external signs – a ring of green around their eyes.&lt;br /&gt;
&lt;br /&gt;
Boophis and Seskro have performed a more thorough examination of the bird that I put to sleep – performing an autopsy to see what internal symptoms there may be.  They have reported that the inside of the lungs of the bird appear to be stained pale green with spots of black.  While the infection is clearly present inside of the bird, it appears the other birds show no signs of altered behavior, and so are likely not hindered by the illness.  &lt;br /&gt;
&lt;br /&gt;
From this, they have determined that the illness is airborne, and likely affects the lungs and throat first, with the initial symptoms likely being a cough.  Because of the nature of the symptoms, Boophis is convinced that the final stages of this disease are death, though it’s unclear how long it would take for this to kill someone.&lt;br /&gt;
&lt;br /&gt;
With that in mind, these birds being migratory has become a severe concern for us.  Calamity has proposed burning the forest down.  The other experts are not in agreement – yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:00:48 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have found two of the scouts.&lt;br /&gt;
&lt;br /&gt;
We’re still an hour or two away from the hamlet, but as we entered a small clearing, Phyl managed to spot a human scout crawling on the ground towards us, dragging another person with him.  He’s completely collapsed on the ground, dragging himself forward with a single arm while his other arm holds on to his comrade.&lt;br /&gt;
&lt;br /&gt;
Boophis has contacted the man with Message, and he’s replied – alive, but barely.&lt;br /&gt;
&lt;br /&gt;
Upon hearing this, I volunteered to attempt to heal the man; my magic had no effect.  His skin is sunken in from exhaustion, he’s drenched in sweat, covered in scrapes from dragging himself and yellow stains as though he’s been wretching, and his eyes are spotted black; I can’t see his pupils.  It seems he’s been rendered blind.&lt;br /&gt;
&lt;br /&gt;
His friend is dead.  Seskro has agreed to perform an autopsy.&lt;br /&gt;
&lt;br /&gt;
Boophis is trying to treat the still-living scout.  He found some kind of stabbing wound that is particularly infected – he believes this is the injury that caused the disease.  It’s very apparent that this condition is separate from the disease present in the birds, although it’s something Boophis has never seen before.  He’s one of the finest medical experts in the entire city; his uncertainty is concerning, to say the least.&lt;br /&gt;
&lt;br /&gt;
In the duration of his treatment, the living scout has given us a summary of what transpired in the hamlet.&lt;br /&gt;
&lt;br /&gt;
The scouts managed to evacuate the hamlet when the giant bird attacked.  After the evacuation, they returned after seeing huge fires in the area; there were towers of black smoke pluming in the sky.  When they returned, they saw several humanoid figures, but before they could do any investigating, they were attacked – each scout was injured in their flight with one of them instantly killed, each shot with what appears to be arrows coated in different potent diseases; the assailants did not pursue the two who lived.  It seems they were confident the wounds would kill them.&lt;br /&gt;
&lt;br /&gt;
Seskro has confirmed that the other scout was killed by a disease that was much more fast-acting; it also had different symptoms entirely.  The man’s body has black liquid oozing out of every orifice; the stench is horrible.  By Seskro’s estimation, it was likely a very painful death.&lt;br /&gt;
&lt;br /&gt;
The others have pointed out with these findings that each disease we’ve encountered so far has been unique, aside from the mass infection present in the birds.&lt;br /&gt;
&lt;br /&gt;
Boophis intends to continue to try to cure the still living scout, so we’ll spend some time here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;13:39:01 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scout is dead.&lt;br /&gt;
&lt;br /&gt;
Boophis expended great efforts to try to help the man, but it seemed as though no matter what he did, nothing improved.  After a few hours of trying in futility, the man clearly in a great deal of pain the entire time, the other associates and I agreed that the most humane thing to do would be to put him to rest.  Boophis was very reluctant, but I managed to convince him.&lt;br /&gt;
&lt;br /&gt;
After speaking it over with the others, I volunteered to be the one to do it.  After spending some time consulting my spellbook, I came up with a method I think is the least painless out of anything we could collectively do with our resources at hand.  While preparing myself, I had the others move him behind some trees.&lt;br /&gt;
&lt;br /&gt;
I had never had to consider something like this before – I’ve never taken a human life, with or without magic.&lt;br /&gt;
&lt;br /&gt;
The first step was to ensure he was no longer awake; a simple sleep spell, a harmless thing I’ve used by request at times, even.  From here, my goal was to render him as insensate as possible within my means, gradually making it more difficult for him to wake up.  From here, time was of the essence; if any of the enchantments faded before the act, he might have felt something in passing.&lt;br /&gt;
&lt;br /&gt;
He seemed almost peaceful while he was asleep.  The horrible gasping had quieted down considerably.  &lt;br /&gt;
&lt;br /&gt;
Out of respect, I will refrain from describing the act that put him to rest – suffice to say, he exhibited no signs of pain, and it was over in an instant.  I spent some time using my magic to dig a grave for him, and managed to get him inside of it, burying him with a small mound of rocks to mark the spot.&lt;br /&gt;
&lt;br /&gt;
I have taken the liberty of informing the other associates that I may be distracted for the remainder of our expedition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;15:02:40 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived in the hamlet.&lt;br /&gt;
&lt;br /&gt;
On the road into the hamlet, we discovered the final scout.  He was dead, as previously reported by his comrades.&lt;br /&gt;
&lt;br /&gt;
We’ve discovered the source of the billowing black plumes of smoke we spotted on the way from the forest – the same ones the scouts returned to the hamlet to investigate.  It’s bodies.  Piles of bodies.  Four of them, to be exact – each pyre containing 10 bodies arranged carefully in deliberate piles.  There’s little left of them but scorched bones at this point.  The smell is horrifying; even the village razed by dragonfire didn’t have this pungent of an odor.&lt;br /&gt;
&lt;br /&gt;
The hamlet doesn’t seem to have caught fire.  There’s plenty of buildings with massive holes in them, likely from the initially reported giant bird.  A sole building on the top of a hill at the far corner of the hamlet appears to be where the creature landed and began its rampage; there’s a massive hole in this one, and the creature appears to be dead on its back.&lt;br /&gt;
&lt;br /&gt;
We’ve split into two groups: Boophis and Seskro will investigate the giant bird, and the rest of us will investigate the bodies in the pyres.&lt;br /&gt;
&lt;br /&gt;
I will take some time to find an appropriate spell to douse the flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;15:14:01 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pyres have been extinguished.&lt;br /&gt;
&lt;br /&gt;
Our preliminary findings are as follows:&lt;br /&gt;
&lt;br /&gt;
:*The bodies have been very deliberately and carefully stacked.&lt;br /&gt;
:*There are no religious or occult markings present at or around the pyres.&lt;br /&gt;
:*There are no obvious identifications or similarities between the bodies.&lt;br /&gt;
:*These bodies appear to have been brought here from somewhere else.&lt;br /&gt;
&lt;br /&gt;
We’ve also made note that the scout’s body was not thrown into a pyre.&lt;br /&gt;
&lt;br /&gt;
Phyl has managed to find some cart tracks to the southeast – fresh ones.  It seems as though after the giant bird attacked, some other group traveled here with 40 bodies and placed them in these bizarre pyres.  He counts tracks for at least 10 other people present alongside of the carts.&lt;br /&gt;
&lt;br /&gt;
We’re still awaiting Boophis and Seskro’s examination of the bird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;15:15:18 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*A writhing, flying pile of purple insects – completely destroyed with the combined efforts of the expert associates; numerous fireball-related injuries and massive munition damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Boophis – Slight lacerations due to a swarm of insects attempting to burrow inside of him&lt;br /&gt;
&lt;br /&gt;
:*Seskro – Minor burns from a mostly-dodged fireball, several small incisions from a swarm of insects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon investigating the corpse of the large bird, Boophis and Seskro discovered some strange yellow pus-like substance on its upturned stomach.  It didn’t appear to be coming from any wound; rather, it seemed as though someone had applied the pus to the creature’s body for some reason.  Boophis got closer to investigate, using a small knife to try to make an incision.  As soon as he did, the creature’s stomach exploded into a massive swarm of chittering purple insects, which promptly took flight and attacked the two of them.&lt;br /&gt;
&lt;br /&gt;
It seemed as though the creatures were trying to burrow their way into the associates’ bodies.  Luckily, the experts were able to make quick work of the creature.  Calamity and Boophis incinerated massive swaths of the creatures with magic, while Phyl and Seskro managed to destroy the stragglers with precise ranged attacks.  &lt;br /&gt;
&lt;br /&gt;
Unfortunately, I was unable to assist in any real capacity aside from tending to the injured after combat with my magic.  Everyone appears to be healthy and not infected with any obvious signs of disease.&lt;br /&gt;
&lt;br /&gt;
Boophis and Seskro intend to continue their investigation of the body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;15:25:00 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The investigation of the creature is complete.&lt;br /&gt;
&lt;br /&gt;
Seskro has discovered the insects that burst forth from the body seem to be primarily consistent of discolored flesh from inside of the creature.  It appears as though the insects spent some time incubating inside of the body, eventually devouring the internal organs and flesh of it to become fully formed.  It appears as well that this massive bird-creature has died of yet another disease we have not yet encountered; the pattern, or lack thereof seems consistent.&lt;br /&gt;
&lt;br /&gt;
Calamity meanwhile has discovered that, alongside of the cart tracks leading to the hamlet, there are traces of the same yellow pus that was present on the bird.  We expect that each of these 40 bodies was afflicted with the same disease before being burnt in the pyres.&lt;br /&gt;
&lt;br /&gt;
Phyl has discovered spots of dirt and rock recently dug up and reburied in the pyres.  After we extinguished the pyres and began looking more closely, it appears that each pyre has 11 such spots present.  Upon digging them up, we’ve discovered strips of human flesh.  It appears that each of these locations, each arranged in a circle around the pyre, contain a strip of flesh from a different person; he seems confident that the flesh did not come from the bodies present in the fires.&lt;br /&gt;
&lt;br /&gt;
Taking some time to examine these pieces of flesh, it appears that some of them can be rearranged to form spell scrolls.  We’ve taken some time to identify two such scrolls: one comprised of two pieces of flesh, and one comprised of three pieces.  Alongside of this, we’ve found a strange cloak.  I’ll attach a summary of our findings on this matter at the end of the report.&lt;br /&gt;
&lt;br /&gt;
With this discovery, we’ve established a working theory for what transpired here.&lt;br /&gt;
&lt;br /&gt;
After the bird died in this hamlet, some group of people arrived with 40 bodies infected with a disease.  They arranged a ritual of some kind with their own severed flesh and then set the bodies into four pyres, burning them.  This ritual allowed the disease from the bodies to spread from the smoke billowing off of the pyres, infecting the local bird population in the woods.&lt;br /&gt;
&lt;br /&gt;
It&#039;s become clear that this is a serious threat.  We’re currently discussing our options on how to deal with the birds before they migrate.  It may be impossible to hunt them all down – but the only other option would be to burn down the woods.  For now, we’ll see how we fare on the way back to town.  Calamity seems to be convinced she can take care of quite a few of them before we leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:00:00 – Day 11&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Golarian Thrush population has been decimated.&lt;br /&gt;
&lt;br /&gt;
Between the experts’ collective efforts, I have long since lost count of how many birds have been killed on our way back.  Seskro and Phyl have run out of ammo.  Boophis has been destroying wide swaths of the unfortunate creatures.  Calamity has been demonstrating some peculiar collection of wands she has – any bird unfortunate enough to come within 120 feet of her is instantly killed by a missile of pure force.&lt;br /&gt;
&lt;br /&gt;
The carnage is unimaginable.&lt;br /&gt;
&lt;br /&gt;
But, we seem to have noticeably thinned out their numbers.  By our last day in the woods, there were very few of them left.  We’ll have to hope that’s enough to prevent the worst of the spread of disease in the area around Onadbyr.&lt;br /&gt;
&lt;br /&gt;
There’s nothing between us and the city from here – just several days more of travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;13:05:59 – Day 16&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived back in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We’re all safe – and no one seems to have contracted any diseases from our time in the woods.&lt;br /&gt;
&lt;br /&gt;
Attached is a summary of our rewards for the expedition, including the identified objects recovered from the hamlet.&lt;br /&gt;
&lt;br /&gt;
:*One Clandestine Cloak – Boophis has learned its construction, but we’ve decided to sell the cloak itself to split the reward.&lt;br /&gt;
:*One scroll of Teeth to Terror (Rank 2) – I’ve taken this scroll to provide to knowledgeable occultists in town.&lt;br /&gt;
:*One scroll of Call the Blood (Rank 4) – We’ve decided to sell this scroll and split the rewards.&lt;br /&gt;
:*300 gold pieces – Our reward from the council, split evenly between us.&lt;br /&gt;
&lt;br /&gt;
In total, each of us have received 90 gold for our efforts.&lt;br /&gt;
&lt;br /&gt;
It somehow feels wrong to accept it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition is over.&lt;br /&gt;
&lt;br /&gt;
-Arumi, Civic Wizard&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Cooking_by_the_Book:_Extra_Spicy&amp;diff=6342</id>
		<title>Cooking by the Book: Extra Spicy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Cooking_by_the_Book:_Extra_Spicy&amp;diff=6342"/>
		<updated>2025-06-27T14:53:43Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Cooking by the Book: Extra Spicy&lt;br /&gt;
| date = 6/25/2025&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = Trainee (Hard)&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Sabelle Regalia]], [[Ariyu]], [[Arumi]]&lt;br /&gt;
| rewards = 275exp, 109g2s, 4x Dragon Omelete&lt;br /&gt;
| result = Success?&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates retrieve a dragon egg from a particularly large dragon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;08:48:10 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have arrived at the designated meeting place in Onadbyr, accompanied by my sister.&lt;br /&gt;
&lt;br /&gt;
As has become tradition, we’ve arrived early that we may meet with the other associates as they arrive.  It’s around a twelve-minute wait before the others make it, mostly on time.  The following is a short description of our companions for this expedition in the order they’ve arrived.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – My sister – a powerful woman with a keen eye.  She’s taken particular interest in this request as a chef.&lt;br /&gt;
&lt;br /&gt;
:*Arumi – Civic wizard and scribe.  I’m here to keep my sister safe.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals – Cleric of Sarenrae.  She’s a sunflower leshy with a cheerful demeanor.&lt;br /&gt;
&lt;br /&gt;
:*Sabelle Regalia – Human cleric of the Living God.  He’s a secretive man with a very intricate-looking mask and thick clothing.  He looks a little uneasy today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a brief conversation between myself, Petals, and Sabelle about another associate we’d recently met in the city, we presented ourselves to our employer for the briefing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:03:31 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are in discussions with Monster Chef Dori.&lt;br /&gt;
&lt;br /&gt;
Our host, a half-orc man with an enthusiastic demeanor, has informed us that we are to retrieve a dragon egg.  Some recent customers coming from a town near the base of a mountain range to the west had reported to him a dragon the size of a small keep that had taken residence there recently.  Allegedly, this dragon has a clutch of eggs; our job is to simply retrieve a single one, that he might create ‘the biggest omelet you’ve ever seen’.&lt;br /&gt;
&lt;br /&gt;
Between Petals and I, we were able to deduce some small information, based on conjectures from our knowledge of other dragons.  Petals believes it has a strange sort of fire breath – a different subspecies, perhaps, that causes explosions afterwards, which would explain the damage to the mountain.  For my part, I know from my research that dragons can see exceptionally well in the dark, have a particularly good sense of smell, and believe this one may be able to see through the thick clouds of smoke its breath doubtlessly leaves behind.&lt;br /&gt;
&lt;br /&gt;
Dori has informed us that he has prepared a cart for us.  The egg will be quite heavy, and it’s not reasonable to expect us to carry it by hand all the way back.&lt;br /&gt;
&lt;br /&gt;
As an aside, it seems as though a third party has left a separate note on this posting – they have requested a vial of dragon’s blood, with a separate reward to be paid if it can be retrieved.  The other associates have expressed confusion at who would request such a thing, but I have informed them that in my dealings with Kali, she has previously purchased dragon’s blood from me.  I have expressed great reservation at this – obtaining a vial of blood from an unwilling dragon is no small feat.  However, there’s always a chance this dragon will be amenable to the request, so we’ve agreed to at least broach the subject if we can speak to the creature.&lt;br /&gt;
&lt;br /&gt;
Sabelle has proposed we steal an extra egg, letting it hatch and using it as a source of blood.  The other associates have taken issue with this option.&lt;br /&gt;
&lt;br /&gt;
For now, we’ll procure an adequate vial for such a request on the way out of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:40:02 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are beginning our departure from the city, traveling west by cart together.&lt;br /&gt;
&lt;br /&gt;
We’ve been told the destination is five days away.  There is a slight tension between myself, Petals, and Sabelle; hopefully nothing happens on the roads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;16:18:47 – Day 5&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are still on route to the village under the mountains.&lt;br /&gt;
&lt;br /&gt;
The environment has rapidly changed from yesterday to today; the snow we’ve been traveling through since Onadbyr is very suddenly gone, and in its place an incredibly uncomfortable heat has taken its place.  A river that had been running alongside this road for the length of our journey simply terminated in a sudden point of evaporation.  I was able to see a clear line on the ground where these changes occurred, as though they were radiating outwards from some source further along.&lt;br /&gt;
&lt;br /&gt;
We’ll be continuing onwards; regardless of how imposing this looks, we still have a job to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;04:05:03 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived in the small village underneath the mountains.&lt;br /&gt;
&lt;br /&gt;
It took us until nightfall to get here.  From first impressions, this place seems almost abandoned – though there are sparse signs of occupied residences throughout the otherwise quiet town.&lt;br /&gt;
&lt;br /&gt;
The full moon is visible tonight.  It should be obstructed by the neighboring mountain, but it shines through where a tremendous piece of it is simply missing, as though some manner of colossal creature took a bite out of it.  That’s likely our destination.&lt;br /&gt;
&lt;br /&gt;
For now, we’ve decided to see what we can learn from the locals.  It’s a little rude to interrupt so late at night, but Sabelle has volunteered to take the lead with his uncanny charms.&lt;br /&gt;
&lt;br /&gt;
I’ll attach a transcript of our conversation with the local we spoke to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following is a separate parchment loosely placed between the pages of the log)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Sabelle knocks on the door of a dusty dwelling in the village that still has a light on]&lt;br /&gt;
&lt;br /&gt;
“Hello? May we come in?” - Sabelle&lt;br /&gt;
&lt;br /&gt;
[A man wearing a strange upturned brimmed hat folded on the sides with a leather vest and boots opens the door]&lt;br /&gt;
&lt;br /&gt;
“Why do you reckon I should let you in?” – Local&lt;br /&gt;
&lt;br /&gt;
“We can talk out here – it’s fine.  We’re here to kill that dragon.” - Sabelle&lt;br /&gt;
&lt;br /&gt;
“You mean Olzryd the old lion, breaker of mountains, the stalker in the sands, the roaring thunder, the slumbering titan? A few claiming to be priests have spoken to the dragon – he has a religious following in town setting up altars at the rocks that blasted off the mountain after the explosion.” – Local&lt;br /&gt;
&lt;br /&gt;
[Laughing] “Oh, maybe I need to keep information about what we’re doing on the down low then.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“I reckon that’s a good idea.” – Local&lt;br /&gt;
&lt;br /&gt;
“Do you know his mortal weakness?  Everyone has got one aside from the Living God – though that’s no mere mortal, is it?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“Mortal weakness?  Well, judging by the weather around these parts, I’d reckon maybe some dry skin?  Why else would he be drying up the water.” – Local&lt;br /&gt;
&lt;br /&gt;
“Quite!  How do you survive here? There’s not a drop around.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“We’ve got the old well and there’s a couple clerics in town who keep conjuring up water but there’s only so far they can go.” – Local&lt;br /&gt;
&lt;br /&gt;
“Right, right.  I’ve got some survival tips I’d be willing to share.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“I’ll hear you out because people are desperate, but I’ve got my eye on you, I’ll say that much.” – Local&lt;br /&gt;
&lt;br /&gt;
“Well, you see… You can recycle a lot of what you give off-“ -Sabelle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[There are a few lines that have been blotted out following this with a small note that says, ‘Redacted for obscenity.’]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Well, you do have a dragon of many titles looming overhead.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“Yeah I didn’t tell you this but I wouldn’t mind if he was dead – you know?” – Local&lt;br /&gt;
&lt;br /&gt;
[The man draws a thumb across his throat as he says this]&lt;br /&gt;
&lt;br /&gt;
[Laughing] “We’ll be the heroes you need, then.” Sabelle&lt;br /&gt;
&lt;br /&gt;
“Um, sorry, how big is this dragon exactly?” – Arumi&lt;br /&gt;
&lt;br /&gt;
“He’s massive, judging by what a crazy maniac trying to sacrifice himself had to say, at least the size of a small keep.” – Local&lt;br /&gt;
&lt;br /&gt;
“Did any of them return?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“Yeah.  The dragon doesn’t like people sacrificing themselves to him.” – Local&lt;br /&gt;
&lt;br /&gt;
“What did they see?” – Petals&lt;br /&gt;
&lt;br /&gt;
“Uh… It’s a lot of sand.  There’s some old ruins up there.  We don’t know what for, but it seems to be what the dragon has settled in, but most of it has been destroyed.  It’s all sand now.” – Local&lt;br /&gt;
&lt;br /&gt;
“Are there any rumors of there being eggs up there?” – Petals&lt;br /&gt;
&lt;br /&gt;
“Uh – yeah, people saw a nest up there.” – Local&lt;br /&gt;
&lt;br /&gt;
“But you called them a he.” – Petals&lt;br /&gt;
&lt;br /&gt;
“Yeah.  He can lay eggs.  You got a problem?” – Local&lt;br /&gt;
&lt;br /&gt;
“Oh, um, no.” – Petals&lt;br /&gt;
&lt;br /&gt;
“It’s just quite unusual...” – Sabelle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[The following few lines have also been redacted, this time with a small note explaining, ‘Redacted due to potentially offensive views regarding the month of Sarenith and male egg-laying.’]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“So no one’s actually been killed by this dragon?” – Arumi&lt;br /&gt;
&lt;br /&gt;
“There’s been a few brave souls trying to kill him, and there hasn’t even been a corpse left of them.” – Local&lt;br /&gt;
&lt;br /&gt;
“Well, thank you very much for your time.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“Any time.” – Local&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After speaking with my sister and the other associates, we’ve come up with a plan.  It seems as though the dragon will not fight us unless we are hostile to it, and so after getting to the dragon’s lair, Petals and Sabelle will talk to the creature while Ariyu and I steal an egg and escape with it.  I’ll then alert the others that we’re leaving, and we all travel back down the mountain with the egg hidden by magic.&lt;br /&gt;
&lt;br /&gt;
We intend to depart in 30 minutes, after I consult my spell books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;05:15:00 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived at a small gatehouse where the trail up the mountain begins.&lt;br /&gt;
&lt;br /&gt;
After a brief but tense conversation between Sabelle and the guard on duty, we’ve learned that this gate is mostly to prevent people from proceeding due to the dangers on the mountain.  Dragon aside, there’s a trio of griffons that have moved in since the dragon drove off most other predators, and the path leading up the mountain can be very precarious.&lt;br /&gt;
&lt;br /&gt;
The guard agreed to let us through, and informed us that the password for future passage will be, ‘By the bloody bones of Saint Gilmorg, who wants to know?’&lt;br /&gt;
&lt;br /&gt;
We go now to continue up the path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:12:41 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’re still climbing the mountain, about halfway up.&lt;br /&gt;
&lt;br /&gt;
After ascending some stairs, the path ended, and we were forced to climb more natural cliffs.  It’s still dark out, though it won’t be for much longer.&lt;br /&gt;
&lt;br /&gt;
My sister and I have noticed a pair of Griffons staring at us from across a canyon nearby.  It seems as though we’ll have a fight on our hands soon.  Sabelle is trying to convince my sister to open fire before they attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:14:23 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*One griffon – lethal arrow injury through the back of the throat by Ariyu.&lt;br /&gt;
&lt;br /&gt;
:*One griffon – lethal blunt force trauma from a large rock conjured by Sabelle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Sabelle – minor cuts from a griffon’s claws.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – minor gouges from a griffon’s beak – wounds have been closed with my healing magic.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals – near-lethal injuries from a variety of claws and beaks; is stable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The griffons immediately attacked us when they realized we could see them.  Their tactics seemed to mostly be to swoop in and claw out at whoever they could reach, then fly away and wait.  Unfortunately for them, my sister is a skilled marksman, and made short work of one of the beasts before it could do us much harm.  The other, however, managed to severely injure Petals before we could stop it.  Sabelle summoned a skeletal archer to aid in taking this beast down, and our combined magics and arrows managed to weaken the beast enough to where he could finish the job with a well-placed conjured rock.&lt;br /&gt;
Petals has severe injuries, but as all of us are experienced in treating injuries both mundanely and with magic, it should only take a short rest for her to fully recover.&lt;br /&gt;
&lt;br /&gt;
My sister has managed to spot the beasts’ nest across the canyon.  They appear to have eggs, so if we are unable to retrieve the dragon egg, we may have to settle for these and return otherwise empty-handed.&lt;br /&gt;
&lt;br /&gt;
When our injuries are fully treated, we’ll proceed to the summit.  It won’t be too much longer now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:45:06 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived at our destination.&lt;br /&gt;
&lt;br /&gt;
The sun has started to rise.  There’s a jagged cave entrance in the side of the hole blown off of the mountain by the dragon that seems to lead to a tunnel.  We’re proceeding down in pairs – Sabelle and Petals in front, with myself and my sister following further behind.  I’ve taken the time to imbue my sister with as much magic as I can.  She should have no trouble climbing the sheer cliff faces in the area and should have enough strength to easily carry a dragon egg back with her.  As a final touch, I have rendered her invisible; this should extend to the egg when she retrieves it as well.  When she comes back with the egg, I’ll use my magic to silently inform Sabelle that we’re leaving, and they’ll disengage in conversation to leave the mountain behind us.&lt;br /&gt;
&lt;br /&gt;
The dragons voice is booming throughout this massive cavern.  Even without seeing the creature, it’s difficult not to be terrified.  I can feel the sheer weight of his steps in the earth beneath my hooves.  It seems as though he’s not aggressive, but if he decides to attack Sabelle and Petals, there’s nothing we could possibly do to save them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:48:06 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister has retrieved the egg and is safely with me.&lt;br /&gt;
&lt;br /&gt;
I’ll let the others know to leave.  After that, we’ll be sprinting down the mountain as fast as our hooves can take us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:51:18 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and my sister are taking a short rest during our descent.&lt;br /&gt;
&lt;br /&gt;
We’ve traveled approximately a mile and a half and are safely over halfway down the mountain with the egg.  Only moments after we began our flight, the creature let loose a terrifying roar that shook the entire mountain.  I have no clue if Petals and Sabelle are safe, but going back will only endanger everyone further.  We have to make it to the cart and deliver the egg, or all of this will have been for nothing.&lt;br /&gt;
&lt;br /&gt;
We’ll wait for the others when we’re at the cart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:58:04 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’re almost to the town.&lt;br /&gt;
&lt;br /&gt;
The dragon passed us.  There are massive plumes of smoke coming from that direction.  It seems as though it’s not safe anymore, so we’re looking for another path down the mountain to get to the cart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:08:56 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The town is lost.&lt;br /&gt;
&lt;br /&gt;
We managed to avoid going directly through it, but even traveling along the outskirts, the destruction is all encompassing.  Almost every building has been razed.  The air is so thick with black smoke it’s hard to breathe.  We heard screams for a while, but not anymore.  The stench is horrifying.   I still hear explosions going off, but it’s unclear what he’s even destroying anymore.&lt;br /&gt;
&lt;br /&gt;
We’re trying to make it to the cart.  Petals isn’t far behind us – we saw her traveling down the mountain.  Sabelle isn’t with her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:17:50 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Petals has reached the cart.&lt;br /&gt;
&lt;br /&gt;
We’ve been hiding with the egg for some time now – the dragon hasn’t seen us.  She informed us that Sabelle couldn’t escape with her.  If he’s still alive, he’ll have to catch up later on the road.  I’ve made the decision for us to depart immediately; we’ll wait for him outside of the dragon’s territory and hope it doesn’t rampage that far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:52:30 – Day 7&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabelle is alive.&lt;br /&gt;
&lt;br /&gt;
We set up camp along the road and waited in case he made it out, and just a few hours later, he arrived riding an old mule, mostly unharmed.  His clothes are covered in scorch marks, and he seems fatigued, but he made it.&lt;br /&gt;
&lt;br /&gt;
I’ve pieced together an accounting of events with the dragon while me and my sister were busy procuring the egg.&lt;br /&gt;
&lt;br /&gt;
Sabelle and Petals had a direct audience with Olzryd.  He seemed incredibly irate while they spoke, though he made no hostile actions as the two attempted to keep him busy.  Eventually, they broached the subject of possibly taking some of the dragon’s blood - claiming that it was needed to save the life of an old man named &#039;Lictor&#039; back in Desperate Hope.  This was when I sent the message to Sabelle that we needed to leave.  Unfortunately, the dragon grew incredibly angry at them, and after saying they’d have to take his blood by force, he attacked.  Petals immediately ran away, sticking with the plan, but Sabelle couldn’t escape in time.  He attempted to threaten the dragon’s eggs, but this only caused the dragon to realize one was missing.  He became enraged and started lashing out at everything around him; this is when the mountain-shaking roar happened.&lt;br /&gt;
&lt;br /&gt;
While Petals attempted to catch up to us, Sabelle was trying to escape the furious creature.  He managed to get back into the small tunnel leading back to the trail, but the dragon gave chase and overtook him.  It was at this point Sabelle conjured illusory rocks to appear as though a landslide had killed him.  He stayed hidden under this fake rubble until the dragon departed, taking wing and eventually, as we witnessed, destroying the town underneath the mountain.  Presumably he thought the villagers had stolen his egg.&lt;br /&gt;
&lt;br /&gt;
Sabelle continued his descent, and managed to find our hoofprints in the sand leading down the hidden trail down the mountain.  After carefully concealing the tracks, he continued on himself, eventually arriving and realizing that we had left without him from the now completely ruined town.  He managed to find an old mule and, freeing it, rode it to safety along the road.&lt;br /&gt;
&lt;br /&gt;
My sister has made us a comforting stew out of some of the griffon meat she took from the ones we killed on the mountain.  Her cooking is always welcome, though the horrors of yesterday weigh heavily on all of us.&lt;br /&gt;
&lt;br /&gt;
After we eat, we intend to depart for Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;16:51:12 – Day 10&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We arrived safely back in Onadbyr with the egg.&lt;br /&gt;
&lt;br /&gt;
We’ve taken it straight to Chef Dori, and along with it a brief accounting of the events that took place.  He seems apologetic, though strangely unphased by the news.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For delivering the egg, we received the following:&lt;br /&gt;
&lt;br /&gt;
:*4x Dragon Omeletes&lt;br /&gt;
&lt;br /&gt;
:*109 gold pieces and 2 silver pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We’ve split the reward money, receiving 27 gold pieces and 3 silver pieces each.&lt;br /&gt;
&lt;br /&gt;
Each of us took one of the omelets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’m not feeling very hungry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Arumi, Civic Wizard&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Cooking_by_the_Book:_Extra_Spicy&amp;diff=6331</id>
		<title>Cooking by the Book: Extra Spicy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Cooking_by_the_Book:_Extra_Spicy&amp;diff=6331"/>
		<updated>2025-06-27T04:37:02Z</updated>

		<summary type="html">&lt;p&gt;Arumi: Created page with &amp;quot;{{Infobox expedition log | title = Cooking by the Book: Extra Spicy | date = 6/25/2025 | storyteller = Jolyne | tier_of_play = Trainee (Hard) | player_characters = Swaying Petals, Sabelle Regalia, Ariyu, Arumi | rewards = 275exp, 109g2s, 4x Dragon Omelete | result = Success? | author = Arumi (Aru) | downtime_days = 10 }}  Associates retrieve a dragon egg from a particularly large dragon.   &amp;lt;small&amp;gt;(The following report is written cleanly and with crisp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Cooking by the Book: Extra Spicy&lt;br /&gt;
| date = 6/25/2025&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = Trainee (Hard)&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Sabelle Regalia]], [[Ariyu]], [[Arumi]]&lt;br /&gt;
| rewards = 275exp, 109g2s, 4x Dragon Omelete&lt;br /&gt;
| result = Success?&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates retrieve a dragon egg from a particularly large dragon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;08:48:10 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have arrived at the designated meeting place in Onadbyr, accompanied by my sister.&lt;br /&gt;
&lt;br /&gt;
As has become tradition, we’ve arrived early that we may meet with the other associates as they arrive.  It’s around a twelve-minute wait before the others make it, mostly on time.  The following is a short description of our companions for this expedition in the order they’ve arrived.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – My sister – a powerful woman with a keen eye.  She’s taken particular interest in this request as a chef.&lt;br /&gt;
&lt;br /&gt;
:*Arumi – Civic wizard and scribe.  I’m here to keep my sister safe.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals – Cleric of Sarenrae.  She’s a sunflower leshy with a cheerful demeanor.&lt;br /&gt;
&lt;br /&gt;
:*Sabelle Regalia – Human cleric of the Living God.  He’s a secretive man with a very intricate-looking mask and thick clothing.  He looks a little uneasy today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a brief conversation between myself, Petals, and Sabelle about another associate we’d recently met in the city, we presented ourselves to our employer for the briefing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:03:31 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are in discussions with Monster Chef Dori.&lt;br /&gt;
&lt;br /&gt;
Our host, a half-orc man with an enthusiastic demeanor, has informed us that we are to retrieve a dragon egg.  Some recent customers coming from a town near the base of a mountain range to the west had reported to him a dragon the size of a small keep that had taken residence there recently.  Allegedly, this dragon has a clutch of eggs; our job is to simply retrieve a single one, that he might create ‘the biggest omelet you’ve ever seen’.&lt;br /&gt;
&lt;br /&gt;
Between Petals and I, we were able to deduce some small information, based on conjectures from our knowledge of other dragons.  Petals believes it has a strange sort of fire breath – a different subspecies, perhaps, that causes explosions afterwards, which would explain the damage to the mountain.  For my part, I know from my research that dragons can see exceptionally well in the dark, have a particularly good sense of smell, and believe this one may be able to see through the thick clouds of smoke its breath doubtlessly leaves behind.&lt;br /&gt;
&lt;br /&gt;
Dori has informed us that he has prepared a cart for us.  The egg will be quite heavy, and it’s not reasonable to expect us to carry it by hand all the way back.&lt;br /&gt;
&lt;br /&gt;
As an aside, it seems as though a third party has left a separate note on this posting – they have requested a vial of dragon’s blood, with a separate reward to be paid if it can be retrieved.  The other associates have expressed confusion at who would request such a thing, but I have informed them that in my dealings with Kali, she has previously purchased dragon’s blood from me.  I have expressed great reservation at this – obtaining a vial of blood from an unwilling dragon is no small feat.  However, there’s always a chance this dragon will be amenable to the request, so we’ve agreed to at least broach the subject if we can speak to the creature.&lt;br /&gt;
&lt;br /&gt;
Sabelle has proposed we steal an extra egg, letting it hatch and using it as a source of blood.  The other associates have taken issue with this option.&lt;br /&gt;
&lt;br /&gt;
For now, we’ll procure an adequate vial for such a request on the way out of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:40:02 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are beginning our departure from the city, traveling west by cart together.&lt;br /&gt;
&lt;br /&gt;
We’ve been told the destination is five days away.  There is a slight tension between myself, Petals, and Sabelle; hopefully nothing happens on the roads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;16:18:47 – Day 5&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are still on route to the village under the mountains.&lt;br /&gt;
&lt;br /&gt;
The environment has rapidly changed from yesterday to today; the snow we’ve been traveling through since Onadbyr is very suddenly gone, and in its place an incredibly uncomfortable heat has taken its place.  A river that had been running alongside this road for the length of our journey simply terminated in a sudden point of evaporation.  I was able to see a clear line on the ground where these changes occurred, as though they were radiating outwards from some source further along.&lt;br /&gt;
&lt;br /&gt;
We’ll be continuing onwards; regardless of how imposing this looks, we still have a job to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;04:05:03 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived in the small village underneath the mountains.&lt;br /&gt;
&lt;br /&gt;
It took us until nightfall to get here.  From first impressions, this place seems almost abandoned – though there are sparse signs of occupied residences throughout the otherwise quiet town.&lt;br /&gt;
&lt;br /&gt;
The full moon is visible tonight.  It should be obstructed by the neighboring mountain, but it shines through where a tremendous piece of it is simply missing, as though some manner of colossal creature took a bite out of it.  That’s likely our destination.&lt;br /&gt;
&lt;br /&gt;
For now, we’ve decided to see what we can learn from the locals.  It’s a little rude to interrupt so late at night, but Sabelle has volunteered to take the lead with his uncanny charms.&lt;br /&gt;
&lt;br /&gt;
I’ll attach a transcript of our conversation with the local we spoke to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following is a separate parchment loosely placed between the pages of the log)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Sabelle knocks on the door of a dusty dwelling in the village that still has a light on]&lt;br /&gt;
&lt;br /&gt;
“Hello? May we come in?” - Sabelle&lt;br /&gt;
&lt;br /&gt;
[A man wearing a strange upturned brimmed hat folded on the sides with a leather vest and boots opens the door]&lt;br /&gt;
&lt;br /&gt;
“Why do you reckon I should let you in?” – Local&lt;br /&gt;
&lt;br /&gt;
“We can talk out here – it’s fine.  We’re here to kill that dragon.” - Sabelle&lt;br /&gt;
&lt;br /&gt;
“You mean Olzryd the old lion, breaker of mountains, the stalker in the sands, the roaring thunder, the slumbering titan? A few claiming to be priests have spoken to the dragon – he has a religious following in town setting up altars at the rocks that blasted off the mountain after the explosion.” – Local&lt;br /&gt;
&lt;br /&gt;
[Laughing] “Oh, maybe I need to keep information about what we’re doing on the down low then.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“I reckon that’s a good idea.” – Local&lt;br /&gt;
&lt;br /&gt;
“Do you know his mortal weakness?  Everyone has got one aside from the Living God – though that’s no mere mortal, is it?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“Mortal weakness?  Well, judging by the weather around these parts, I’d reckon maybe some dry skin?  Why else would he be drying up the water.” – Local&lt;br /&gt;
&lt;br /&gt;
“Quite!  How do you survive here? There’s not a drop around.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“We’ve got the old well and there’s a couple clerics in town who keep conjuring up water but there’s only so far they can go.” – Local&lt;br /&gt;
&lt;br /&gt;
“Right, right.  I’ve got some survival tips I’d be willing to share.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“I’ll hear you out because people are desperate, but I’ve got my eye on you, I’ll say that much.” – Local&lt;br /&gt;
&lt;br /&gt;
“Well, you see… You can recycle a lot of what you give off-“ -Sabelle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[There are a few lines that have been blotted out following this with a small note that says, ‘Redacted for obscenity.’]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Well, you do have a dragon of many titles looming overhead.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“Yeah I didn’t tell you this but I wouldn’t mind if he was dead – you know?” – Local&lt;br /&gt;
&lt;br /&gt;
[The man draws a thumb across his throat as he says this]&lt;br /&gt;
&lt;br /&gt;
[Laughing] “We’ll be the heroes you need, then.” Sabelle&lt;br /&gt;
&lt;br /&gt;
“Um, sorry, how big is this dragon exactly?” – Arumi&lt;br /&gt;
&lt;br /&gt;
“He’s massive, judging by what a crazy maniac trying to sacrifice himself had to say, at least the size of a small keep.” – Local&lt;br /&gt;
&lt;br /&gt;
“Did any of them return?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“Yeah.  The dragon doesn’t like people sacrificing themselves to him.” – Local&lt;br /&gt;
&lt;br /&gt;
“What did they see?” – Petals&lt;br /&gt;
&lt;br /&gt;
“Uh… It’s a lot of sand.  There’s some old ruins up there.  We don’t know what for, but it seems to be what the dragon has settled in, but most of it has been destroyed.  It’s all sand now.” – Local&lt;br /&gt;
&lt;br /&gt;
“Are there any rumors of there being eggs up there?” – Petals&lt;br /&gt;
&lt;br /&gt;
“Uh – yeah, people saw a nest up there.” – Local&lt;br /&gt;
&lt;br /&gt;
“But you called them a he.” – Petals&lt;br /&gt;
&lt;br /&gt;
“Yeah.  He can lay eggs.  You got a problem?” – Local&lt;br /&gt;
&lt;br /&gt;
“Oh, um, no.” – Petals&lt;br /&gt;
&lt;br /&gt;
“It’s just quite unusual...” – Sabelle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[The following few lines have also been redacted, this time with a small note explaining, ‘Redacted due to potentially offensive views regarding the month of Sarenith and male egg-laying.’]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“So no one’s actually been killed by this dragon?” – Arumi&lt;br /&gt;
&lt;br /&gt;
“There’s been a few brave souls trying to kill him, and there hasn’t even been a corpse left of them.” – Local&lt;br /&gt;
&lt;br /&gt;
“Well, thank you very much for your time.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
“Any time.” – Local&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After speaking with my sister and the other associates, we’ve come up with a plan.  It seems as though the dragon will not fight us unless we are hostile to it, and so after getting to the dragon’s lair, Petals and Sabelle will talk to the creature while Ariyu and I steal an egg and escape with it.  I’ll then alert the others that we’re leaving, and we all travel back down the mountain with the egg hidden by magic.&lt;br /&gt;
&lt;br /&gt;
We intend to depart in 30 minutes, after I consult my spell books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;05:15:00 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived at a small gatehouse where the trail up the mountain begins.&lt;br /&gt;
&lt;br /&gt;
After a brief but tense conversation between Sabelle and the guard on duty, we’ve learned that this gate is mostly to prevent people from proceeding due to the dangers on the mountain.  Dragon aside, there’s a trio of griffons that have moved in since the dragon drove off most other predators, and the path leading up the mountain can be very precarious.&lt;br /&gt;
&lt;br /&gt;
The guard agreed to let us through, and informed us that the password for future passage will be, ‘By the bloody bones of Saint Gilmorg, who wants to know?’&lt;br /&gt;
&lt;br /&gt;
We go now to continue up the path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:12:41 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’re still climbing the mountain, about halfway up.&lt;br /&gt;
&lt;br /&gt;
After ascending some stairs, the path ended, and we were forced to climb more natural cliffs.  It’s still dark out, though it won’t be for much longer.&lt;br /&gt;
&lt;br /&gt;
My sister and I have noticed a pair of Griffons staring at us from across a canyon nearby.  It seems as though we’ll have a fight on our hands soon.  Sabelle is trying to convince my sister to open fire before they attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;06:14:23 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*One griffon – lethal arrow injury through the back of the throat by Ariyu.&lt;br /&gt;
&lt;br /&gt;
:*One griffon – lethal blunt force trauma from a large rock conjured by Sabelle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Sabelle – minor cuts from a griffon’s claws.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – minor gouges from a griffon’s beak – wounds have been closed with my healing magic.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals – near-lethal injuries from a variety of claws and beaks; is stable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The griffons immediately attacked us when they realized we could see them.  Their tactics seemed to mostly be to swoop in and claw out at whoever they could reach, then fly away and wait.  Unfortunately for them, my sister is a skilled marksman, and made short work of one of the beasts before it could do us much harm.  The other, however, managed to severely injure Petals before we could stop it.  Sabelle summoned a skeletal archer to aid in taking this beast down, and our combined magics and arrows managed to weaken the beast enough to where he could finish the job with a well-placed conjured rock.&lt;br /&gt;
Petals has severe injuries, but as all of us are experienced in treating injuries both mundanely and with magic, it should only take a short rest for her to fully recover.&lt;br /&gt;
&lt;br /&gt;
My sister has managed to spot the beasts’ nest across the canyon.  They appear to have eggs, so if we are unable to retrieve the dragon egg, we may have to settle for these and return otherwise empty-handed.&lt;br /&gt;
&lt;br /&gt;
When our injuries are fully treated, we’ll proceed to the summit.  It won’t be too much longer now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:45:06 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived at our destination.&lt;br /&gt;
&lt;br /&gt;
The sun has started to rise.  There’s a jagged cave entrance in the side of the hole blown off of the mountain by the dragon that seems to lead to a tunnel.  We’re proceeding down in pairs – Sabelle and Petals in front, with myself and my sister following further behind.  I’ve taken the time to imbue my sister with as much magic as I can.  She should have no trouble climbing the sheer cliff faces in the area and should have enough strength to easily carry a dragon egg back with her.  As a final touch, I have rendered her invisible; this should extend to the egg when she retrieves it as well.  When she comes back with the egg, I’ll use my magic to silently inform Sabelle that we’re leaving, and they’ll disengage in conversation to leave the mountain behind us.&lt;br /&gt;
&lt;br /&gt;
The dragons voice is booming throughout this massive cavern.  Even without seeing the creature, it’s difficult not to be terrified.  I can feel the sheer weight of his steps in the earth beneath my hooves.  It seems as though he’s not aggressive, but if he decides to attack Sabelle and Petals, there’s nothing we could possibly do to save them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:48:06 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister has retrieved the egg and is safely with me.&lt;br /&gt;
&lt;br /&gt;
I’ll let the others know to leave.  After that, we’ll be sprinting down the mountain as fast as our hooves can take us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:51:18 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and my sister are taking a short rest during our descent.&lt;br /&gt;
&lt;br /&gt;
We’ve traveled approximately a mile and a half and are safely over halfway down the mountain with the egg.  Only moments after we began our flight, the creature let loose a terrifying roar that shook the entire mountain.  I have no clue if Petals and Sabelle are safe, but going back will only endanger everyone further.  We have to make it to the cart and deliver the egg, or all of this will have been for nothing.&lt;br /&gt;
&lt;br /&gt;
We’ll wait for the others when we’re at the cart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:58:04 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’re almost to the town.&lt;br /&gt;
&lt;br /&gt;
The dragon passed us.  There are massive plumes of smoke coming from that direction.  It seems as though it’s not safe anymore, so we’re looking for another path down the mountain to get to the cart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:08:56 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The town is lost.&lt;br /&gt;
&lt;br /&gt;
We managed to avoid going directly through it, but even traveling along the outskirts, the destruction is all encompassing.  Almost every building has been razed.  The air is so thick with black smoke it’s hard to breathe.  We heard screams for a while, but not anymore.  The stench is horrifying.   I still hear explosions going off, but it’s unclear what he’s even destroying anymore.&lt;br /&gt;
&lt;br /&gt;
We’re trying to make it to the cart.  Petals isn’t far behind us – we saw her traveling down the mountain.  Sabelle isn’t with her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:17:50 – Day 6&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Petals has reached the cart.&lt;br /&gt;
&lt;br /&gt;
We’ve been hiding with the egg for some time now – the dragon hasn’t seen us.  She informed us that Sabelle couldn’t escape with her.  If he’s still alive, he’ll have to catch up later on the road.  I’ve made the decision for us to depart immediately; we’ll wait for him outside of the dragon’s territory and hope it doesn’t rampage that far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:52:30 – Day 7&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabelle is alive.&lt;br /&gt;
&lt;br /&gt;
We set up camp along the road and waited in case he made it out, and just a few hours later, he arrived riding an old mule, mostly unharmed.  His clothes are covered in scorch marks, and he seems fatigued, but he made it.&lt;br /&gt;
&lt;br /&gt;
I’ve pieced together an accounting of events with the dragon while me and my sister were busy procuring the egg.&lt;br /&gt;
&lt;br /&gt;
Sabelle and Petals had a direct audience with Olzryd.  He seemed incredibly irate while they spoke, though he made no hostile actions as the two attempted to keep him busy.  Eventually, they broached the subject of possibly taking some of the dragon’s blood.  This was when I sent the message to Sabelle that we needed to leave.  Unfortunately, the dragon grew incredibly angry at them, and after saying they’d have to take his blood by force, he attacked.  Petals immediately ran away, sticking with the plan, but Sabelle couldn’t escape in time.  He attempted to threaten the dragon’s eggs, but this only caused the dragon to realize one was missing.  He became enraged and started lashing out at everything around him; this is when the mountain-shaking roar happened.&lt;br /&gt;
&lt;br /&gt;
While Petals attempted to catch up to us, Sabelle was trying to escape the furious creature.  He managed to get back into the small tunnel leading back to the trail, but the dragon gave chase and overtook him.  It was at this point Sabelle conjured illusory rocks to appear as though a landslide had killed him.  He stayed hidden under this fake rubble until the dragon departed, taking wing and eventually, as we witnessed, destroying the town underneath the mountain.  Presumably he thought the villagers had stolen his egg.&lt;br /&gt;
&lt;br /&gt;
Sabelle continued his descent, and managed to find our hoofprints in the sand leading down the hidden trail down the mountain.  After carefully concealing the tracks, he continued on himself, eventually arriving and realizing that we had left without him from the now completely ruined town.  He managed to find an old mule and, freeing it, rode it to safety along the road.&lt;br /&gt;
&lt;br /&gt;
My sister has made us a comforting stew out of some of the griffon meat she took from the ones we killed on the mountain.  Her cooking is always welcome, though the horrors of yesterday weigh heavily on all of us.&lt;br /&gt;
&lt;br /&gt;
After we eat, we intend to depart for Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;16:51:12 – Day 10&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We arrived safely back in Onadbyr with the egg.&lt;br /&gt;
&lt;br /&gt;
We’ve taken it straight to Chef Dori, and along with it a brief accounting of the events that took place.  He seems apologetic, though strangely unphased by the news.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For delivering the egg, we received the following:&lt;br /&gt;
&lt;br /&gt;
:*4x Dragon Omeletes&lt;br /&gt;
&lt;br /&gt;
:*109 gold pieces and 2 silver pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We’ve split the reward money, receiving 27 gold pieces and 3 silver pieces each.&lt;br /&gt;
&lt;br /&gt;
Each of us took one of the omelets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’m not feeling very hungry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Arumi, Civic Wizard&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6329</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6329"/>
		<updated>2025-06-27T04:07:16Z</updated>

		<summary type="html">&lt;p&gt;Arumi: /* June - Winter 229 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Killer_on_the_Rooftops&amp;diff=6309</id>
		<title>Killer on the Rooftops</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Killer_on_the_Rooftops&amp;diff=6309"/>
		<updated>2025-06-22T05:03:05Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Killer on the Rooftops&lt;br /&gt;
| date = 6/20/2025&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quill]], [[Sabelle Regalia]], [[Arumi]], [[Ariyu]], [[Life Giver]]&lt;br /&gt;
| rewards = 250exp, 22g7s, Little Love, Jack&#039;s Tattered Cape&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate reports of a hooved prankster haunting a small town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:18:36 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister and I have departed from Onadbyr.  &lt;br /&gt;
&lt;br /&gt;
We plan to travel the roads by hoof to Runswick; it will be a few days of travel, but my older sister is always eager to care for me, so these will be some of the easiest days traveling I’ve had in quite some time.  The other associates will no doubt be making their own way there, so we’ll meet them in the town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:05:58 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve encountered a cart coming from the direction of Onadbyr on the roads.  &lt;br /&gt;
&lt;br /&gt;
As luck would have it, our fellow associates are all traveling together and simply happened upon us on the roads.  I admit to a little disappointment to so soon be robbed of peaceful time with my sister, but there’s safety in numbers.&lt;br /&gt;
&lt;br /&gt;
The following is a description of the associates present at time of writing.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – my ever-dependable twin sister.  She’s fast, powerful, and can land a shot from several hundred paces with her bow.&lt;br /&gt;
:*Arumi – Civic wizard and scribe.  I’m here to keep an accurate record of the expedition.&lt;br /&gt;
:*Sabelle Regalia – Onadbyr’s sole cleric of the Living God and a human of above average stature.  He seems somber on this outing – a strange departure from his usual upbeat attitude.&lt;br /&gt;
:*Quill – a large, muscular tiger-patterned catfolk champion with a long and dexterous tail.  He carries a variety of weapons and wears heavy armor.&lt;br /&gt;
:*Life Giver – a diminutive leshy investigator with a keen eye.  They seem to be a kindred spirit prone to keeping detailed notes.&lt;br /&gt;
&lt;br /&gt;
We still have several days of travel before we reach Runswick, but the journey will at least be comfortable in a cart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:28:45 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister has spotted some manner of creature in the woods.&lt;br /&gt;
&lt;br /&gt;
During my morning preparations, she warned me to stow my notes and keep my eyes open.  She seems to think it was a roughly humanoid creature, but couldn’t get a clear look at it.  The others weren’t able to see anything either, but I trust my sister’s eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:59:38 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived in the town of Runswick.&lt;br /&gt;
&lt;br /&gt;
All of us suffer from some minor aches from traveling for so long; when we started to head into the town, we each realized we had great difficulty walking, and so we took some time to gradually warm up.&lt;br /&gt;
&lt;br /&gt;
Life Giver has volunteered to take the lead.  There appears to be a guard house not too far from the entrance into the town, so that will be our first stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:05:57 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have met with the captain of the night watch, Zulfir – a pale elf of impressive height and with a thin build.  The following is a summary of his briefing.&lt;br /&gt;
&lt;br /&gt;
The people of the town have been beset by some manner of person or creature that is attempting to frighten individuals at night.  There is no consistent description for the entity in question; some suspect it is some manner of devil, while others have said it appears as a ‘well-dressed gentleman’.  Zulfir has been clear that currently it is suspected there is only one creature.  Five days ago in particular, a series of incidents occurred in town around the same time – roughly 20:00:00, and we have been referred to three affected parties for potential information.&lt;br /&gt;
&lt;br /&gt;
:*An employee at the local mill.&lt;br /&gt;
:*A farmer who accidentally killed a local carpenter in a panic, currently staying in the town’s temple.&lt;br /&gt;
:*A carriage driver who was involved in a terrible crash, currently residing at the inn.&lt;br /&gt;
&lt;br /&gt;
Both I and the other associates have expressed some apprehension at this – if the responsible party is only scaring people, that’s not necessarily a crime.  However, Zulfir then informed us that at least one person has been directly scared to death.&lt;br /&gt;
&lt;br /&gt;
We’ve decided to speak to the carriage driver in the inn first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Attached is a small parchment detailing a conversation between the associates and Captain Zulfir)&lt;br /&gt;
&lt;br /&gt;
:“I shall dub this case, ‘Shapeshifter or Sadist – the Killer of Runswick’.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“That’s a good name for the case.” – Captain Zulfir&lt;br /&gt;
&lt;br /&gt;
:“Coming up with a good name is half of the job.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Very impressive detective – where should we start, then?” – Arumi&lt;br /&gt;
&lt;br /&gt;
:“Oh, I’m not a detective.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“An esquire, then.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Well – no, not an esquire, either.” Life Giver&lt;br /&gt;
&lt;br /&gt;
:[Sabelle focuses for a moment in silence, touching a hand to his mask before pressing it against Life Giver’s head]&lt;br /&gt;
&lt;br /&gt;
:“I hereby assign you the title of esquire.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I don’t know that that’s how it works.” – Life Giver &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:15:27 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have entered the Stockpot Inn in Runswick.&lt;br /&gt;
&lt;br /&gt;
Just prior to entering, my sister spotted some suspicious hoofprints in the snow on a rooftop near the inn – she intends to investigate it further if she can find a ladder.  Life Giver is convinced the hooves are around the size of my own, and that the creature seems bipedal.  I hope whatever is causing these problems isn’t a hellspawn like myself; the last thing I need is more suspicious gazes directed the way of me and my family.&lt;br /&gt;
&lt;br /&gt;
The ground floor of this establishment is a small dining area.  Sabelle seems to have taken an interest in an orange-haired cat by the bar, and seems to be trying to communicate with it in between drinking milk from a bowl.   The other associates have found a pine tree leshy matching the description given by the captain and Life Giver has taken the lead on questioning them.  Present with the leshy are two others: a pale human in dark clothes, and a red-scaled nagaji with a serpent’s head.&lt;br /&gt;
For my part, I intend to investigate the rooftop with my sister; she’s just received a ladder from the bartender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:21:57 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I write this from atop the roof of a building adjacent to the inn. &lt;br /&gt;
&lt;br /&gt;
My sister and I have finished our investigation, and found that the prints do indeed seem the same size as our own hooves, though we’re unable to identify what manner of person or creature left them.  It seems as though the prints are spaced very far apart, as though the person leaving them was jumping from roof to roof.  My sister has managed to ascertain that the tracks from here lead across a variety of rooftops before ultimately heading into the forest.  For my part, I’ve managed to discover scorch marks near some of the tracks – whatever is leaving them seems to have the means to produce magical flame.  We’ll be meeting back up with the rest of the associates to pool our information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:25:04 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister and I have returned to the inn.&lt;br /&gt;
&lt;br /&gt;
Life Giver and Quill detailed the conversation with the three from before.  The leshy – Blissful Crown – was driving a carriage to Onadbyr for the other two at the table when a gaunt figure in white clothes appeared before them and breathed fire, scaring the horses; their frantic flight through the woods caused the carriage to fall over.  The leshy managed to get out of danger, but the others were injured in the crash.  As they got into the town, they saw something similar to a hellspawn sitting on the blacksmith’s roof before hopping down and fleeing.  As a side note, Life Giver believes this leshy – Blissful Crown – may be related to a former associate from Onadbyr.  I’m unable to verify this.&lt;br /&gt;
&lt;br /&gt;
Sabelle has shared his revelation that the orange cat at the counter may be related to Quill.  Tensions seem high.&lt;br /&gt;
&lt;br /&gt;
Ariyu has shared our findings with the group.  Sabelle and Quill both agree that our next course of action should be to go into the woods, following the tracks, and kill whatever creature we find.  I admit to the others my hesitation at this; for all we know, these are all a string of accidents, and the creature meant no harm.  Sabelle seems convinced this creature is an Agadaz – a mischievous gambling devil that resembles a horned humanoid, known for settling alongside humans.&lt;br /&gt;
&lt;br /&gt;
Life Giver, alongside myself and my sister, all think it’s for the best to ask more questions of the townsfolk to be certain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:32:15 Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived at the church to Shelyn.&lt;br /&gt;
&lt;br /&gt;
It’s a humble building with a small graveyard alongside it.  There were only two people inside of it: a priestess chiseling a statue of some kind, and an elf deep in prayer at the altar.  As a self-described cleric well-versed in atonements, Sabelle has volunteered to take the lead in speaking to this man, to which Life Giver has preemptively disavowed any relationship to our colleague.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Attached is a conversation between Sabelle and Crim)&lt;br /&gt;
&lt;br /&gt;
:[Sabelle approaches the man, book in hand]&lt;br /&gt;
&lt;br /&gt;
:“Deep in thought, are you?” - Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Yes- yes, I am very deep in thought – I have a lot of guilt clouding my mind right now.” – Crim&lt;br /&gt;
&lt;br /&gt;
:“Are you a worshipper of Shelyn?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I am, but I am reaching out to whatever deities will listen right now.” – Crim&lt;br /&gt;
&lt;br /&gt;
:“Come with me, child.  I have someone who will answer your pleas for forgiveness.  I am a holy man, and this is the text of the Living God.  Come and tell him your sins, and you may be forgiven.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Well… I have never heard of the Living God, but I mean… it won’t hurt to give it a try, right?” – Crim&lt;br /&gt;
&lt;br /&gt;
:“That’s the spirit.  Come, come – not in a place of worship of another deity – that would be rude.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Very well.  Lead on.” – Crim&lt;br /&gt;
&lt;br /&gt;
:[The two leave the church.  Sabelle takes several steps outside before sitting cross legged on the ground to hear the man’s confession] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:41:00 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crim has provided us with his accounting of events.&lt;br /&gt;
&lt;br /&gt;
After working at his farm, he paid a visit to the graveyard outside of the church to pay respects to his deceased partner.  While he was deep in prayer over the grave, he encountered a ‘tall, finely dressed individual wearing white’ crouching.  When he asked what they wanted, the individual asked for a light; Crim happened to have a lantern with him, and he gave it to them.  When he turned it on and held it over, he got a better look at the individual’s face – seeing that they had a fanged mouth, no nose, and bright, ruby-red eyes.  He was so terrified he ran down the hill towards the inn to try to escape, but he felt a hand on his shoulder.  Thinking that this was the creature giving chase, Crim spun around, grabbing a garden trowel he had with him, and stabbing out at the figure behind him.  The figure collapsed to the ground immediately, dead.  Captain Zulfir saw this all occur, and when he turned on his light to get a better look, realized it was the local carpenter – a well-respected member of the community.&lt;br /&gt;
&lt;br /&gt;
Life Giver was not convinced that this man could kill someone with a garden trowel, suspecting that perhaps something else was responsible.  To test this theory, Crim offered to retrieve a gourd, and demonstrate stabbing it with the trowel.  After missing the first strike – presumably due to nerves – he struck true, landing what surely would be a lethal blow on a normal human if struck in the right place.&lt;br /&gt;
&lt;br /&gt;
Sabelle has been assuring the man that divine providence guided his hand, and that the carpenter was surely a wicked person.  He doesn’t seem convinced.&lt;br /&gt;
&lt;br /&gt;
After ruminating on what we’ve learned, Life Giver has come to the conclusion that the creature we’re dealing with is a very rare type of fey – a ‘Spring-Heeled Jack’.  This creature takes on many forms; people have reported seeing a bear, a ghost, or a devil.  But from all records, there’s only one Spring-Heeled Jack, and one of the descriptions matches that of the hellspawn-adjacent gaunt figure with ruby eyes, a forked tail, and hooves, which can jump great distances, attacking people in the middle of the night.&lt;br /&gt;
&lt;br /&gt;
Sabelle has proposed waiting for night to fall and waiting for the creature in town, but I’ve reminded him that his vision may make such a plan difficult for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:54:31 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have departed for the woods.&lt;br /&gt;
&lt;br /&gt;
My sister was able to find the tracks in the snow and follow them deep into the woods.  They’re very far apart from each other, which seems to indicate the creature is indeed jumping as expected of Spring-Heeled Jack.  The tracks seem to lead into a particularly dark section of the woods – I feared some of the associates may struggle to see in there, but Sabelle has volunteered to conjure magical light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:12:11 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – moderate burns across body from magicked flame&lt;br /&gt;
&lt;br /&gt;
:*Arumi – minor, shallow burns from magicked fire&lt;br /&gt;
&lt;br /&gt;
:*Quill – minor burns, slight fur loss from magicked fire&lt;br /&gt;
&lt;br /&gt;
:*Life Giver - minor burns, lost leaves from magicked fire&lt;br /&gt;
&lt;br /&gt;
:*Sabelle – severe burns encompassing most of his body caused by magicked fire&lt;br /&gt;
&lt;br /&gt;
:*Spring-Heeled Jack – Severe wounds from several arrows of varying sizes, from both Ariyu and Life Giver, one small bolt courtesy of Quill; currently unconscious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Sabelle conjured magical light, Spring-Heeled Jack was immediately drawn to us.  I attempted to communicate with him, but he gave no response.  Life Giver attempted to communicate with him in Fey, and it seemed to work; he responded in kind.  Unfortunately, he proved very uncooperative.  He refused to answer any questions, though he did in a roundabout way admit to harassing the village for malicious purposes.  Hearing this, the associates attacked him as he tried to run away, fleeing into the treetops.&lt;br /&gt;
&lt;br /&gt;
My sister proved too quick for him; she quickly shot a pair of arrows that soundly hit the mark, slowing the creature greatly.  After a few more light shots from Quill and Life Giver, the fey was rendered unconscious, falling from the treetops.  Quill has tied him up, attempting to prevent him from being able to jump away when he wakes up.  Life Giver is convinced he may not actually be responsible for the attacks in the village.&lt;br /&gt;
&lt;br /&gt;
We’ll try to ask him some more questions, now that he’s been captured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10:15:51 – Day 4&lt;br /&gt;
Spring-Heeled Jack has been executed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Attached is a transcript of a conversation between the associates and Spring-Heeled Jack)&lt;br /&gt;
&lt;br /&gt;
:[Spring-Heeled Jack slowly regains consciousness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[In Taldane] “Oh.  It would appear you’ve caught me then.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“You have explaining to do.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“No, I don’t believe I do.” Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:[Life Giver motions to Sabelle and Quill]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“These two want to kill you, but I want to make this as peaceful as possible.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Why did you want that sinner’s lantern?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I don’t know what you’re talking about.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:[Laughing] “Don’t lie.  Lying gets you killed.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:[Ariyu draws her bow to intimidate him]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“You can try to kill me if you want, but no one can.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“Might not be able to – but I’ll enjoy every attempt I make.” – Quill&lt;br /&gt;
&lt;br /&gt;
:[Laughing] “I like you.  You’d fit right in.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“I wouldn’t want to fit in anywhere you belong, buddy.” – Quill&lt;br /&gt;
&lt;br /&gt;
:“So are you the one that caused that poor farmer to kill someone?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Oh, that guy killed someone?  That’s funny.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“He was guided by divine power – that has nothing to do with this man.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Explain yourself, Mister Spring-Heel.  Or do you prefer Mister Jack?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Mister Jack was my father.  Call me Spring-Heel.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“What do you mean it was funny?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“It was funny.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“Did you cause it?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“I guess I did.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“That sounds like a confession to me.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Right.  So you’re just evil then?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Some may call it evil.  I prefer the term chaos.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“What have you been doing this past week?” – Ariyu&lt;br /&gt;
&lt;br /&gt;
:“Been paying visits to the town.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“Because you’re lonely?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“No.  Because I want to scare people and possibly kill them.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:[Life Giver is clearly exasperated at this point.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Okay.  I think we’ve heard enough.” – Arumi&lt;br /&gt;
&lt;br /&gt;
:“We cannot trust those like him.” – Quill&lt;br /&gt;
&lt;br /&gt;
:“Any last words before you’re sent back where you came from?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“You can never kill Spring-H-“ – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:[Ariyu cuts his speech short by shooting him through the head with an arrow – his body is not moving, but his face has a wicked grin on it]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time of death: 11:15:51&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:36:17 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Spring-Heeled Jack – Killed by a wide variety of arrows, burn marks, bolts, force projectiles, and a considerably sized divine lance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
:*Quill – several shallow cuts from a dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As we brought the body of the first creature back to the town, we encountered a tall, old human wearing white clothes – one that precisely matched one of the descriptions of the creature terrorizing the town.  After directly asking him if he was Spring-Heeled Jack, he attempted to leap away into the treetops, exactly as the first one did.  He managed to stay hidden for a time, but Sabelle conjured an illusory tree that he attempted to climb, causing him to fall to the ground where the associates promptly dispatched him with minimal injuries.&lt;br /&gt;
&lt;br /&gt;
It would seem that there is more than one Spring-Heeled Jack.  We’ll stay vigilant in case there are more of the creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:58:34 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived back in Runswick with the bodies of two Spring-Heeled Jacks in tow.&lt;br /&gt;
&lt;br /&gt;
Sabelle attempts to preach to the citizens as we pass, but they mostly seem scared to see dead bodies being carried into the town.&lt;br /&gt;
&lt;br /&gt;
After showing the bodies to Captain Zulfir, Life Giver explained the situation and warned the captain that there may be more of the creatures lurking about.  Both Sabelle and Life Giver are attempting to persuade the captain that the murder in town was not in fact Crim’s fault – blaming divine providence and Spring-Heeled Jack’s deceptions respectively.  Their combined efforts seem to have an impact; he’s agreed to not hold Crim responsible. &lt;br /&gt;
&lt;br /&gt;
After a brief dialog, Captain Zulfir awards us a sum of gold for our efforts, and the other associates took a magic dagger and cloak from the bodies of the Spring-Heeled Jacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;08:40:36 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several days of travel by wagon, we have all reached Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We have sold the cloak and dagger from the Spring-Heeled Jacks and split the gold evenly between ourselves with the reward money – totaling 22 gold pieces and 7 silver pieces each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no further incidents to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition is complete.&lt;br /&gt;
&lt;br /&gt;
-Arumi, Civic Wizard&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Killer_on_the_Rooftops&amp;diff=6308</id>
		<title>Killer on the Rooftops</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Killer_on_the_Rooftops&amp;diff=6308"/>
		<updated>2025-06-22T05:02:46Z</updated>

		<summary type="html">&lt;p&gt;Arumi: Created page with &amp;quot;{{Infobox expedition log | title = Killer on the Rooftops | date = 6/20/2025 | storyteller = Jolyne | tier_of_play = Trainee | player_characters = Quill, Sabelle Regalia, Arumi, Ariyu, Life Giver | rewards = 250exp, 22g7s, Little Love, Jack&amp;#039;s Tattered Cape | result = Success | author = Arumi (Aru) | downtime_days = 8 }}  Associates investigate reports of a hooved prankster haunting a small town.   &amp;lt;small&amp;gt;(The following report is written cleanly an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Killer on the Rooftops&lt;br /&gt;
| date = 6/20/2025&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quill]], [[Sabelle Regalia]], [[Arumi]], [[Ariyu]], [[Life Giver]]&lt;br /&gt;
| rewards = 250exp, 22g7s, Little Love, Jack&#039;s Tattered Cape&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates investigate reports of a hooved prankster haunting a small town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:18:36 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister and I have departed from Onadbyr.  &lt;br /&gt;
&lt;br /&gt;
We plan to travel the roads by hoof to Runswick; it will be a few days of travel, but my older sister is always eager to care for me, so these will be some of the easiest days traveling I’ve had in quite some time.  The other associates will no doubt be making their own way there, so we’ll meet them in the town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:05:58 – Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve encountered a cart coming from the direction of Onadbyr on the roads.  &lt;br /&gt;
&lt;br /&gt;
As luck would have it, our fellow associates are all traveling together and simply happened upon us on the roads.  I admit to a little disappointment to so soon be robbed of peaceful time with my sister, but there’s safety in numbers.&lt;br /&gt;
&lt;br /&gt;
The following is a description of the associates present at time of writing.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – my ever-dependable twin sister.  She’s fast, powerful, and can land a shot from several hundred paces with her bow.&lt;br /&gt;
:*Arumi – Civic wizard and scribe.  I’m here to keep an accurate record of the expedition.&lt;br /&gt;
:*Sabelle Regalia – Onadbyr’s sole cleric of the Living God and a human of above average stature.  He seems somber on this outing – a strange departure from his usual upbeat attitude.&lt;br /&gt;
:*Quill – a large, muscular tiger-patterned catfolk champion with a long and dexterous tail.  He carries a variety of weapons and wears heavy armor.&lt;br /&gt;
:*Life Giver – a diminutive leshy investigator with a keen eye.  They seem to be a kindred spirit prone to keeping detailed notes.&lt;br /&gt;
&lt;br /&gt;
We still have several days of travel before we reach Runswick, but the journey will at least be comfortable in a cart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;07:28:45 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister has spotted some manner of creature in the woods.&lt;br /&gt;
&lt;br /&gt;
During my morning preparations, she warned me to stow my notes and keep my eyes open.  She seems to think it was a roughly humanoid creature, but couldn’t get a clear look at it.  The others weren’t able to see anything either, but I trust my sister’s eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:59:38 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived in the town of Runswick.&lt;br /&gt;
&lt;br /&gt;
All of us suffer from some minor aches from traveling for so long; when we started to head into the town, we each realized we had great difficulty walking, and so we took some time to gradually warm up.&lt;br /&gt;
&lt;br /&gt;
Life Giver has volunteered to take the lead.  There appears to be a guard house not too far from the entrance into the town, so that will be our first stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:05:57 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have met with the captain of the night watch, Zulfir – a pale elf of impressive height and with a thin build.  The following is a summary of his briefing.&lt;br /&gt;
&lt;br /&gt;
The people of the town have been beset by some manner of person or creature that is attempting to frighten individuals at night.  There is no consistent description for the entity in question; some suspect it is some manner of devil, while others have said it appears as a ‘well-dressed gentleman’.  Zulfir has been clear that currently it is suspected there is only one creature.  Five days ago in particular, a series of incidents occurred in town around the same time – roughly 20:00:00, and we have been referred to three affected parties for potential information.&lt;br /&gt;
&lt;br /&gt;
:*An employee at the local mill.&lt;br /&gt;
:*A farmer who accidentally killed a local carpenter in a panic, currently staying in the town’s temple.&lt;br /&gt;
:*A carriage driver who was involved in a terrible crash, currently residing at the inn.&lt;br /&gt;
&lt;br /&gt;
Both I and the other associates have expressed some apprehension at this – if the responsible party is only scaring people, that’s not necessarily a crime.  However, Zulfir then informed us that at least one person has been directly scared to death.&lt;br /&gt;
&lt;br /&gt;
We’ve decided to speak to the carriage driver in the inn first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Attached is a small parchment detailing a conversation between the associates and Captain Zulfir)&lt;br /&gt;
&lt;br /&gt;
:“I shall dub this case, ‘Shapeshifter or Sadist – the Killer of Runswick’.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“That’s a good name for the case.” – Captain Zulfir&lt;br /&gt;
&lt;br /&gt;
:“Coming up with a good name is half of the job.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Very impressive detective – where should we start, then?” – Arumi&lt;br /&gt;
&lt;br /&gt;
:“Oh, I’m not a detective.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“An esquire, then.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Well – no, not an esquire, either.” Life Giver&lt;br /&gt;
&lt;br /&gt;
:[Sabelle focuses for a moment in silence, touching a hand to his mask before pressing it against Life Giver’s head]&lt;br /&gt;
&lt;br /&gt;
:“I hereby assign you the title of esquire.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I don’t know that that’s how it works.” – Life Giver &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:15:27 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have entered the Stockpot Inn in Runswick.&lt;br /&gt;
&lt;br /&gt;
Just prior to entering, my sister spotted some suspicious hoofprints in the snow on a rooftop near the inn – she intends to investigate it further if she can find a ladder.  Life Giver is convinced the hooves are around the size of my own, and that the creature seems bipedal.  I hope whatever is causing these problems isn’t a hellspawn like myself; the last thing I need is more suspicious gazes directed the way of me and my family.&lt;br /&gt;
&lt;br /&gt;
The ground floor of this establishment is a small dining area.  Sabelle seems to have taken an interest in an orange-haired cat by the bar, and seems to be trying to communicate with it in between drinking milk from a bowl.   The other associates have found a pine tree leshy matching the description given by the captain and Life Giver has taken the lead on questioning them.  Present with the leshy are two others: a pale human in dark clothes, and a red-scaled nagaji with a serpent’s head.&lt;br /&gt;
For my part, I intend to investigate the rooftop with my sister; she’s just received a ladder from the bartender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:21:57 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I write this from atop the roof of a building adjacent to the inn. &lt;br /&gt;
&lt;br /&gt;
My sister and I have finished our investigation, and found that the prints do indeed seem the same size as our own hooves, though we’re unable to identify what manner of person or creature left them.  It seems as though the prints are spaced very far apart, as though the person leaving them was jumping from roof to roof.  My sister has managed to ascertain that the tracks from here lead across a variety of rooftops before ultimately heading into the forest.  For my part, I’ve managed to discover scorch marks near some of the tracks – whatever is leaving them seems to have the means to produce magical flame.  We’ll be meeting back up with the rest of the associates to pool our information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:25:04 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My sister and I have returned to the inn.&lt;br /&gt;
&lt;br /&gt;
Life Giver and Quill detailed the conversation with the three from before.  The leshy – Blissful Crown – was driving a carriage to Onadbyr for the other two at the table when a gaunt figure in white clothes appeared before them and breathed fire, scaring the horses; their frantic flight through the woods caused the carriage to fall over.  The leshy managed to get out of danger, but the others were injured in the crash.  As they got into the town, they saw something similar to a hellspawn sitting on the blacksmith’s roof before hopping down and fleeing.  As a side note, Life Giver believes this leshy – Blissful Crown – may be related to a former associate from Onadbyr.  I’m unable to verify this.&lt;br /&gt;
&lt;br /&gt;
Sabelle has shared his revelation that the orange cat at the counter may be related to Quill.  Tensions seem high.&lt;br /&gt;
&lt;br /&gt;
Ariyu has shared our findings with the group.  Sabelle and Quill both agree that our next course of action should be to go into the woods, following the tracks, and kill whatever creature we find.  I admit to the others my hesitation at this; for all we know, these are all a string of accidents, and the creature meant no harm.  Sabelle seems convinced this creature is an Agadaz – a mischievous gambling devil that resembles a horned humanoid, known for settling alongside humans.&lt;br /&gt;
&lt;br /&gt;
Life Giver, alongside myself and my sister, all think it’s for the best to ask more questions of the townsfolk to be certain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:32:15 Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived at the church to Shelyn.&lt;br /&gt;
&lt;br /&gt;
It’s a humble building with a small graveyard alongside it.  There were only two people inside of it: a priestess chiseling a statue of some kind, and an elf deep in prayer at the altar.  As a self-described cleric well-versed in atonements, Sabelle has volunteered to take the lead in speaking to this man, to which Life Giver has preemptively disavowed any relationship to our colleague.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Attached is a conversation between Sabelle and Crim)&lt;br /&gt;
&lt;br /&gt;
:[Sabelle approaches the man, book in hand]&lt;br /&gt;
&lt;br /&gt;
:“Deep in thought, are you?” - Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Yes- yes, I am very deep in thought – I have a lot of guilt clouding my mind right now.” – Crim&lt;br /&gt;
&lt;br /&gt;
:“Are you a worshipper of Shelyn?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I am, but I am reaching out to whatever deities will listen right now.” – Crim&lt;br /&gt;
&lt;br /&gt;
:“Come with me, child.  I have someone who will answer your pleas for forgiveness.  I am a holy man, and this is the text of the Living God.  Come and tell him your sins, and you may be forgiven.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Well… I have never heard of the Living God, but I mean… it won’t hurt to give it a try, right?” – Crim&lt;br /&gt;
&lt;br /&gt;
:“That’s the spirit.  Come, come – not in a place of worship of another deity – that would be rude.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Very well.  Lead on.” – Crim&lt;br /&gt;
&lt;br /&gt;
:[The two leave the church.  Sabelle takes several steps outside before sitting cross legged on the ground to hear the man’s confession] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:41:00 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crim has provided us with his accounting of events.&lt;br /&gt;
&lt;br /&gt;
After working at his farm, he paid a visit to the graveyard outside of the church to pay respects to his deceased partner.  While he was deep in prayer over the grave, he encountered a ‘tall, finely dressed individual wearing white’ crouching.  When he asked what they wanted, the individual asked for a light; Crim happened to have a lantern with him, and he gave it to them.  When he turned it on and held it over, he got a better look at the individual’s face – seeing that they had a fanged mouth, no nose, and bright, ruby-red eyes.  He was so terrified he ran down the hill towards the inn to try to escape, but he felt a hand on his shoulder.  Thinking that this was the creature giving chase, Crim spun around, grabbing a garden trowel he had with him, and stabbing out at the figure behind him.  The figure collapsed to the ground immediately, dead.  Captain Zulfir saw this all occur, and when he turned on his light to get a better look, realized it was the local carpenter – a well-respected member of the community.&lt;br /&gt;
&lt;br /&gt;
Life Giver was not convinced that this man could kill someone with a garden trowel, suspecting that perhaps something else was responsible.  To test this theory, Crim offered to retrieve a gourd, and demonstrate stabbing it with the trowel.  After missing the first strike – presumably due to nerves – he struck true, landing what surely would be a lethal blow on a normal human if struck in the right place.&lt;br /&gt;
&lt;br /&gt;
Sabelle has been assuring the man that divine providence guided his hand, and that the carpenter was surely a wicked person.  He doesn’t seem convinced.&lt;br /&gt;
&lt;br /&gt;
After ruminating on what we’ve learned, Life Giver has come to the conclusion that the creature we’re dealing with is a very rare type of fey – a ‘Spring-Heeled Jack’.  This creature takes on many forms; people have reported seeing a bear, a ghost, or a devil.  But from all records, there’s only one Spring-Heeled Jack, and one of the descriptions matches that of the hellspawn-adjacent gaunt figure with ruby eyes, a forked tail, and hooves, which can jump great distances, attacking people in the middle of the night.&lt;br /&gt;
&lt;br /&gt;
Sabelle has proposed waiting for night to fall and waiting for the creature in town, but I’ve reminded him that his vision may make such a plan difficult for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:54:31 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have departed for the woods.&lt;br /&gt;
&lt;br /&gt;
My sister was able to find the tracks in the snow and follow them deep into the woods.  They’re very far apart from each other, which seems to indicate the creature is indeed jumping as expected of Spring-Heeled Jack.  The tracks seem to lead into a particularly dark section of the woods – I feared some of the associates may struggle to see in there, but Sabelle has volunteered to conjure magical light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:12:11 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Ariyu – moderate burns across body from magicked flame&lt;br /&gt;
&lt;br /&gt;
:*Arumi – minor, shallow burns from magicked fire&lt;br /&gt;
&lt;br /&gt;
:*Quill – minor burns, slight fur loss from magicked fire&lt;br /&gt;
&lt;br /&gt;
:*Life Giver - minor burns, lost leaves from magicked fire&lt;br /&gt;
&lt;br /&gt;
:*Sabelle – severe burns encompassing most of his body caused by magicked fire&lt;br /&gt;
&lt;br /&gt;
:*Spring-Heeled Jack – Severe wounds from several arrows of varying sizes, from both Ariyu and Life Giver, one small bolt courtesy of Quill; currently unconscious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Sabelle conjured magical light, Spring-Heeled Jack was immediately drawn to us.  I attempted to communicate with him, but he gave no response.  Life Giver attempted to communicate with him in Fey, and it seemed to work; he responded in kind.  Unfortunately, he proved very uncooperative.  He refused to answer any questions, though he did in a roundabout way admit to harassing the village for malicious purposes.  Hearing this, the associates attacked him as he tried to run away, fleeing into the treetops.&lt;br /&gt;
&lt;br /&gt;
My sister proved too quick for him; she quickly shot a pair of arrows that soundly hit the mark, slowing the creature greatly.  After a few more light shots from Quill and Life Giver, the fey was rendered unconscious, falling from the treetops.  Quill has tied him up, attempting to prevent him from being able to jump away when he wakes up.  Life Giver is convinced he may not actually be responsible for the attacks in the village.&lt;br /&gt;
&lt;br /&gt;
We’ll try to ask him some more questions, now that he’s been captured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10:15:51 – Day 4&lt;br /&gt;
Spring-Heeled Jack has been executed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(Attached is a transcript of a conversation between the associates and Spring-Heeled Jack)&lt;br /&gt;
&lt;br /&gt;
:[Spring-Heeled Jack slowly regains consciousness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[In Taldane] “Oh.  It would appear you’ve caught me then.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“You have explaining to do.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“No, I don’t believe I do.” Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:[Life Giver motions to Sabelle and Quill]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“These two want to kill you, but I want to make this as peaceful as possible.” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Why did you want that sinner’s lantern?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I don’t know what you’re talking about.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:[Laughing] “Don’t lie.  Lying gets you killed.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:[Ariyu draws her bow to intimidate him]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“You can try to kill me if you want, but no one can.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“Might not be able to – but I’ll enjoy every attempt I make.” – Quill&lt;br /&gt;
&lt;br /&gt;
:[Laughing] “I like you.  You’d fit right in.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“I wouldn’t want to fit in anywhere you belong, buddy.” – Quill&lt;br /&gt;
&lt;br /&gt;
:“So are you the one that caused that poor farmer to kill someone?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Oh, that guy killed someone?  That’s funny.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“He was guided by divine power – that has nothing to do with this man.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Explain yourself, Mister Spring-Heel.  Or do you prefer Mister Jack?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Mister Jack was my father.  Call me Spring-Heel.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“What do you mean it was funny?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“It was funny.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“Did you cause it?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“I guess I did.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“That sounds like a confession to me.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Right.  So you’re just evil then?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“Some may call it evil.  I prefer the term chaos.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“What have you been doing this past week?” – Ariyu&lt;br /&gt;
&lt;br /&gt;
:“Been paying visits to the town.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:“Because you’re lonely?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“No.  Because I want to scare people and possibly kill them.” – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:[Life Giver is clearly exasperated at this point.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Okay.  I think we’ve heard enough.” – Arumi&lt;br /&gt;
&lt;br /&gt;
:“We cannot trust those like him.” – Quill&lt;br /&gt;
&lt;br /&gt;
:“Any last words before you’re sent back where you came from?” – Life Giver&lt;br /&gt;
&lt;br /&gt;
:“You can never kill Spring-H-“ – Spring-Heel&lt;br /&gt;
&lt;br /&gt;
:[Ariyu cuts his speech short by shooting him through the head with an arrow – his body is not moving, but his face has a wicked grin on it]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time of death: 11:15:51&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:36:17 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Spring-Heeled Jack – Killed by a wide variety of arrows, burn marks, bolts, force projectiles, and a considerably sized divine lance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
:*Quill – several shallow cuts from a dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As we brought the body of the first creature back to the town, we encountered a tall, old human wearing white clothes – one that precisely matched one of the descriptions of the creature terrorizing the town.  After directly asking him if he was Spring-Heeled Jack, he attempted to leap away into the treetops, exactly as the first one did.  He managed to stay hidden for a time, but Sabelle conjured an illusory tree that he attempted to climb, causing him to fall to the ground where the associates promptly dispatched him with minimal injuries.&lt;br /&gt;
&lt;br /&gt;
It would seem that there is more than one Spring-Heeled Jack.  We’ll stay vigilant in case there are more of the creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:58:34 – Day 4&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived back in Runswick with the bodies of two Spring-Heeled Jacks in tow.&lt;br /&gt;
&lt;br /&gt;
Sabelle attempts to preach to the citizens as we pass, but they mostly seem scared to see dead bodies being carried into the town.&lt;br /&gt;
&lt;br /&gt;
After showing the bodies to Captain Zulfir, Life Giver explained the situation and warned the captain that there may be more of the creatures lurking about.  Both Sabelle and Life Giver are attempting to persuade the captain that the murder in town was not in fact Crim’s fault – blaming divine providence and Spring-Heeled Jack’s deceptions respectively.  Their combined efforts seem to have an impact; he’s agreed to not hold Crim responsible. &lt;br /&gt;
&lt;br /&gt;
After a brief dialog, Captain Zulfir awards us a sum of gold for our efforts, and the other associates took a magic dagger and cloak from the bodies of the Spring-Heeled Jacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;08:40:36 – Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several days of travel by wagon, we have all reached Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We have sold the cloak and dagger from the Spring-Heeled Jacks and split the gold evenly between ourselves with the reward money – totaling 22 gold pieces and 7 silver pieces each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no further incidents to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition is complete.&lt;br /&gt;
&lt;br /&gt;
-Arumi, Civic Wizard&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6306</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6306"/>
		<updated>2025-06-22T04:17:26Z</updated>

		<summary type="html">&lt;p&gt;Arumi: /* June - Winter 229 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (Part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Silent_Audience&amp;diff=6299</id>
		<title>The Silent Audience</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Silent_Audience&amp;diff=6299"/>
		<updated>2025-06-18T04:14:30Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Silent Audience&lt;br /&gt;
| date = 6/16/2025&lt;br /&gt;
| storyteller = Foster&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quill]], [[Sabelle Regalia]], [[Swaying Petals]], [[Karage]], [[Arumi]]&lt;br /&gt;
| rewards = 250exp, 35g, 3 Scrolls of Silence (Rank 2), 2 Eyes of Enlightenment (sold)&lt;br /&gt;
| result = Success(?)&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
Associates perform an ill-fated wellness check on an elderly elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 06:12:32 – Day 1 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the scribe for this expedition, I have elected to leave early.  The meeting place for this investigation is near Desperate Hope – a little less than a day’s walk south of Onadbyr.  Assuming that the rest of the associates will be making their own way there, I have elected to travel the roads by myself and will be departing shortly after informing my family and making last minute preparations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(a short addendum to this written in small print reads: met Karage on the road – will continue with them)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;17:48:12 – Day 1 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have arrived at Desperate Hope alongside Karage.  It seems as though we’re the first here, so we’ll be waiting by the gate to greet the others as they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;18:50:33 – Day 1 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Swaying Petals has arrived by herself.  She seems surprisingly quick compared to some of the other associates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;20:43:26 – Day 1 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quill has arrived – and shortly behind him, Sabelle.  They seem to have been not necessarily traveling together; it’s unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’ll include descriptions of the associates present on this investigation.&lt;br /&gt;
&lt;br /&gt;
:*Arumi – Civic wizard and scribe.  I’m here to keep an accurate account of events.&lt;br /&gt;
&lt;br /&gt;
:*Karage – A slightly tall silver-furred kitsune that wears a loud suit of chainmail under their clothes.  They carry an impressive looking sword and tend to be short of temper.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals – A small sunflower leshy and cloistered cleric of Sarenrae which carries her deities favored weapon – a scimitar.  I’ve learned much about divine magic from her.&lt;br /&gt;
&lt;br /&gt;
:*Quill – A slightly tall, broad catfolk with patterning similar to a tiger, wearing half-plate with an armored skirt.   He’s a champion of Arazni that carries several weapons on his person and is very eager for fights.&lt;br /&gt;
&lt;br /&gt;
:*Sabelle Regalia – The only cleric of the Living God present in Onadbyr.  His entire body is enshrouded in cloth, and his face is obscured by a very intricate mask, though he seems to be a normal human underneath.  He tends to be a very secretive person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The other associates struggle to see in the absence of light, and so we’ll be resting in Desperate Hope for the night before attempting to find the meeting point mentioned in the posting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:13:06 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I’ve awoken early to begin preparations for today – mostly sorting out relevant notes and consulting my spellbooks to practice incantations.  I’ll provide short annotations for when the others have started to join me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;06:18:00 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sabelle awakens and begins an elaborate series of prayers and meditations.  It doesn’t seem like he took the mask off to sleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;06:24:48 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Quill has awoken.  He began an elaborate grooming routine – presumably to maintain his mid-length fur – before tending to his armor and spending some time in prayer to Arazni.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;06:26:32 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Petals is awake; she seems slightly distressed by the lack of sunlight in these caverns.  She’s spent some time in prayer and begun singing quietly to herself, trying not to disturb the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;07:03:12 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Karage is the last to wake up.  They seem hung over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;09:15:24 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sabelle has finished his daily prayers and worship to the Living God.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We’ll be departing due south to try to find the lone tree mentioned in the report.  Petals has volunteered to lead the way; she seems very confident in her sense of direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:22:49 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After roughly an hour of walking, we managed to find the tree in question – and an accompanying campfire.  Upon approaching, we found Hamato Avi – a kitsune man dressed in very humble clothing – patiently writing some manner of elaborate script I cannot decipher on a large scroll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(a small addendum is written underneath this: A saying written in the language of the Old Country – “Listening well is as powerful as talking well.  Also essential to true communication.”)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karage, upon realizing our host was a kitsune, has taken the liberty of preemptively changing their form to appear elven.  Sabelle joined Hamato Avi, sitting beside him and attempting to copy the scroll into his prayer book.  Petals and Quill simply greeted the man, who responded in kind without looking up from his scroll.&lt;br /&gt;
&lt;br /&gt;
Our host simply asked us all if we were ready, to which Quill protested that the posting was too vague to make adequate preparations.  Avi took this time to explain what we would be doing: visiting an old friend on his behalf – an elven elder of a monastery of the name Jushen.  He’d heard troubling rumors that Jushen’s people had not heard from or seen him in quite some time, and while Avi could lead us to where Jushen was, for some reason he was unable to visit personally.  &lt;br /&gt;
&lt;br /&gt;
He went on to explain that the monastery was populated by those who do not speak as a sacred part of their order; these monks consider those who speak to be unenlightened and instead communicate primarily with sign language.&lt;br /&gt;
&lt;br /&gt;
Petals and Quill took this time to propose Sabelle use his prayer book as a written medium for communicating with the monks, possibly tearing out pages to do so.  This request was poorly received.  He proposed they rip out pages from Quill’s prayer book instead.  Rapport seems to be at an all-time low.  Sabelle assures us he can also communicate in sign language; I have no reason to doubt him, though I’ve never seen him use it myself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(attached in between this page and the next is a smaller piece of parchment containing a brief conversation between Karage and Hamato Avi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Observations: Old Country Communication&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:“Do you know the language of the old country?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I’m out of practice.” – Karage&lt;br /&gt;
&lt;br /&gt;
:[Avi motions to a large scroll he&#039;s been writing on]&lt;br /&gt;
&lt;br /&gt;
:“It’s an old saying over there – it goes, ‘listening well is as powerful as talking well.  Also essential to true communication.’” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I can hear people just fine – that sounds really… basic, actually.” – Karage&lt;br /&gt;
&lt;br /&gt;
:“Do you listen, though?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Of course, I hear just fine.” – Karage&lt;br /&gt;
&lt;br /&gt;
:“Of course.” – Avi &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:48:21 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hamato Avi has begun channeling a spell – I’ve recognized it as teleportation.  Expressing my concern, I’ve asked how far we’re going, to which he responded, “to the Old Country.”  A long walk from Onadbyr – more than a month should anything go wrong.&lt;br /&gt;
&lt;br /&gt;
My fellow associates spend the next 10 minutes arguing whether or not observing nature makes time travel faster or slower – Petals and Karage believing it’s faster, while Quill and Sabelle disagree.  I’ve decided to abstain, as someone with a uniquely accurate internal clock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:58:21 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived in the Old Country and begun the trek to the ‘Cradle of the Unspoken’.  The temperature is considerably colder here; there’s a thick layer of snow on the ground.  Avi, Quill and Karage all seem to be handling themselves well in spite of this.  For my part, at my sister’s insistence, I packed some cold weather clothes for just such an occasion; it’s still uncomfortable, but I’ll be fine.  Sabelle and Petals both seem to be faring less well – hopefully the monastery will be warmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:07:53 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avi has pointed us towards what looks to be some sort of mountainside cave, stating that this is as far as he can go.  He’s assured us he will remain here to return us whenever we finish our mission.  Sabelle has taken the lead, as the only one present who will be able to communicate with the monks we’ve been told to expect inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 11:15:01 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As we entered the cave, two figures revealed themselves to us; human men wearing simple clothing that have made no signs of hostility.  Sabelle appears to be in communication with them utilizing elaborate hand gestures.  It seems as though they understand him.&lt;br /&gt;
&lt;br /&gt;
For a moment, something Sabelle said seemed to put the two on edge, though ultimately after another series of exchanges, they nod and let our group pass.&lt;br /&gt;
&lt;br /&gt;
Sabelle has explained that in order to meet with Jushen, we will have to undergo some manner of trial, and that they expect us to fail.  He doesn’t share their hesitation; he’s eagerly ushering us forward.  I wanted further clarification on what the trial would entail, but he said they didn’t explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 11:18:23 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have entered the monastery-cavern proper.&lt;br /&gt;
&lt;br /&gt;
The entrance was dark, and I began to worry for the others, but as we proceeded further in, it became clear that light would not be an issue.  The tunnel opened up into a cavern holding a small community in it, featuring a number of small residences carved out of the rock of the sizeable cave and a light shaft illuminating the center of the chamber.  While there’s a handful of people actively moving about in the cavern, the one thing that immediately stands out is how quiet everything is – a stark contrast from the city.  It&#039;s almost unsettling.&lt;br /&gt;
&lt;br /&gt;
The loudest noise present is us simply walking around – Karage’s chainmail, Quill’s heavy plate and armored skirt, Petal’s scimitar clattering quietly, the soft rustling of Sabelle’s cloth footsteps, and the quiet clopping of my own hooves on the cavern floor all echo throughout as we proceed.  &lt;br /&gt;
&lt;br /&gt;
Our noisy presence has the full attention of everyone in the cavern, though they mostly seem curious about us; Petals has been waving to them, and they tend to wave back.  Sabelle has signed some things in passing to a few people, but has not explained what he’s saying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We’ve decided to each seek out leads regarding the trial, as it seems the pair who greeted us will not be guiding us to wherever it is.&lt;br /&gt;
&lt;br /&gt;
It was my intention to sus out magic in the vicinity, but it became quickly apparent this was a mistake; the normally quiet sounds of my incantations echoed loudly in the cavern, and I drew more than a few glares from the people around me.  As such, I have decided to inspect the more mundane elements of this settlement.&lt;br /&gt;
&lt;br /&gt;
It’s my estimation that there’s about 30 people here.  The cavern appears to have been inhabited a long time; the walkways are well-worn and there’s a noticeable smoothness to the floor – the type associated with generations of footsteps gradually wearing down the rock.  The homes nearest to the entrance appear noticeably older than the ones towards the back of the cavern; some of the deepest ones appear to still show signs from when they were chipped out of the rock.  I find myself uncomfortable being under so much earth, but the cave seems stable by my studied eye.&lt;br /&gt;
&lt;br /&gt;
Quill and Petals have been keeping wary of any danger, but it seems as though we’re safe in here for now.  Karage has reported finding a tunnel deeper in that seems to be our destination.&lt;br /&gt;
&lt;br /&gt;
When Sabelle returned to us, he recounted a conversation with a young deaf halfling woman who offered some advice on the trial.  After informing the woman that he was here to see Jushen on behalf of Avi, she explained that the elder is deep in the ritual chamber further in the caverns, and that he will not wake up and cannot be moved.  Moreover, all who had tried to enter the ritual chamber claimed to have been beset by visions and refused to stay.  &lt;br /&gt;
&lt;br /&gt;
She further explained that one of the men who had greeted us at the entrance was brother Varn, a man who dislikes Avi to the point of asking him not to return to the monastery.  This brother Varn is acting as the leader while Jushen is stuck in trance; she believes that his reluctance to allow us to see Jushen is out of worry – not malice.  As a parting gift, she gave a small object to him, saying that it may help with the trial awaiting us in the sacred echo chamber, but she also warned him that the trial is dangerous, and not to be afraid to flee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(A small note is added after these entries)&lt;br /&gt;
&lt;br /&gt;
I’ve been informed that Sabelle offered to ‘fix’ this deaf woman.  I’ll be having a word with him later.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’ve identified the object as a memento mori – something I’ve read a little on previously.  Visually, it’s a flat piece of obsidian, almost thin enough in the center to be seen through – though just thick enough that everything is cloudy.  If someone looks through it, it may aid in seeing the unseen; I believe it may help provide clarity with the visions people are seeing in the caverns.  For now, I’ve given it back to Sabelle, trusting him to be able to decipher any information it may provide him.&lt;br /&gt;
&lt;br /&gt;
Karage is leading us further into the caverns through the tunnel they found in their exploration.  We’ll be entering the sacred echo chamber soon to undergo the trial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following excerpt is written on a small piece of parchment between the surrounding pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A Truncated Religious Exchange&#039;&#039;&#039;&lt;br /&gt;
:“A halfling woman here doesn’t have the gift of hearing.  What would Arazni do in this situation?  The living god would just heal her.” – Sabelle&lt;br /&gt;
:“Arazni would…” – Quill&lt;br /&gt;
:“…Missing one of your senses heightens the others.  As long as they have learned how to get around their sensory depravation issues and have survived this long – that in and of itself is a sign of Arazni’s blessing.” – Quill&lt;br /&gt;
:“Yes, yes.  Of course.  Inaction.  If it’s in your power to fix things, you should.” – Sabelle &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:32:18 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve entered the tunnel leading to the sacred echo chamber.&lt;br /&gt;
&lt;br /&gt;
There is a message on the wall near the entrance which states, “Words spoken carelessly lead to danger.  Communicate not with the mouth, but with the ear.  Within, truth is heard only by those who are open to listening.”&lt;br /&gt;
&lt;br /&gt;
There appear to be no guards.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most notable thing as we move further is the sheer absence of noise.  The previous cavern seemed deathly silent, but without the quiet movement of people around us, we’ve truly been left with no sound save for that which we ourselves are making.  There’s no other audible life around us.  Petals has cast light for those who cannot see – as the chamber is quite dark.  I’ve warned the others to absolutely not speak unless an emergency arises.&lt;br /&gt;
&lt;br /&gt;
And so we proceed into the sacred echo chamber, Sabelle leading the way with his memento mori.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following pages seem written very deliberately, as though with very careful pen strokes.)&lt;br /&gt;
&lt;br /&gt;
Note: after later verification, it seems as though we all had these same visions.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A Collection of Visions from the Sacred Echo Chamber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A withered field, once fertile, now blackened.&lt;br /&gt;
&lt;br /&gt;
:Storms churn unnaturally across the sky, clouds like ink sliding over glass.&lt;br /&gt;
&lt;br /&gt;
:Animals flee, confused, their eyes glowing faint white before fading to empty.&lt;br /&gt;
&lt;br /&gt;
:The land seems to breathe in, then hold its breath.&lt;br /&gt;
&lt;br /&gt;
:In the far distance, a silent wave of shadow creeps along the horizon, swallowing all it touches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The elder sits at the center of the cavern, encircled by ancient sigils carved into the floor.&lt;br /&gt;
&lt;br /&gt;
:He removes a simple stone pendant and places it gently before him.&lt;br /&gt;
&lt;br /&gt;
:From the pendant, faint threads of light emerge, winding into the symbols.&lt;br /&gt;
&lt;br /&gt;
:The cavern begins to glow with an inner pulse, like lungs breathing slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The stone around me shudders, groaning with age.&lt;br /&gt;
&lt;br /&gt;
:Fissures split through cavern walls, leaking shadow instead of water.&lt;br /&gt;
&lt;br /&gt;
:A pulse echoes through the rock—a low, rhythmic thrum that feels more like a heartbeat than sound.&lt;br /&gt;
&lt;br /&gt;
:Stalactites begin to drip upward, drawn toward a dark void forming high in the cavern dome.&lt;br /&gt;
&lt;br /&gt;
:Far beneath my hooves, veins of molten magic flicker and dim, as if being drained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:A stone dagger is driven into the heart of the elder by a hazy figure. Tears fall from the figure and mix with the blood flowing from the elder’s wound.&lt;br /&gt;
&lt;br /&gt;
:As the tears and blood flow down and touch the rune-circle, light erupts, not outward, but downward—deep into the earth.&lt;br /&gt;
&lt;br /&gt;
:His body begins to fracture, not in pain, but like stone splitting cleanly, revealing radiant veins beneath his skin.&lt;br /&gt;
&lt;br /&gt;
:The runes ignite, and the whole cavern trembles with restrained power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:A web of geometric light begins to expand outward from the center of the cavern, crawling through the rock like a network of glowing roots.&lt;br /&gt;
&lt;br /&gt;
:Where the light spreads, the darkness permeating the cavern is pushed back. The stone hardens, crystallizes, and becomes impervious—a lattice of magic-forged earth.&lt;br /&gt;
&lt;br /&gt;
:I briefly glimpse the world above: dark storms rolling across plains, rivers flooding, stars blinking out—but unable to penetrate the earth.&lt;br /&gt;
&lt;br /&gt;
:The cavern becomes a heart of stillness, sealed and shining. The elder stands, stone remains shattering, the remaining figure composed solely of the light that earlier shone out from the stone. &lt;br /&gt;
&lt;br /&gt;
:The figure of light smiles warmly before the vision fades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The writing on the following page is barely legible, as though written during rapid movement.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:34:34 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ritual failed – fleeing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:36:20 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The situation has become complicated.  The monks are chasing us out of the caverns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:53:08 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avi is preparing the teleportation spell.  The following is a report of the battle and sequential events in and after the sacred echo chamber around twenty minutes ago based on collected testimony of the other associates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
::*Four Echo Wraiths – Dispersed with flames and powerful swings by Karage&lt;br /&gt;
::*Two Echo Wraiths – Dispersed with magicked flames by Arumi&lt;br /&gt;
::*Six Echo Wraiths – Dispersed by a series of vicious cuts and well-placed bolts by Quill&lt;br /&gt;
::*One Echo Wraith – Dispersed by Swaying Petals via scimitar strikes&lt;br /&gt;
::*Jushen – Lethally stabbed through the heart with a stone ritual dagger, with a memento mori shoved into the bleeding wound - both injuries by Sabelle&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
::*Arumi – Minor bleeding from the ears due to extreme noise levels&lt;br /&gt;
::*Swaying Petals – Minor internal injuries due to prolonged exposure to extreme noise levels&lt;br /&gt;
::*Quill – Major internal and inner-ear injuries due to prolonged exposure to near-lethal amounts of sonic vibrations and noise.&lt;br /&gt;
::*Karage – Near-lethal internal and external injuries relating to extreme noise and sonic vibrations – was temporarily unconscious&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
Sabelle Regalia remains uninjured physically, though mentally distressed for other reasons.&lt;br /&gt;
&lt;br /&gt;
Karage’s current status is unknown – they have gone missing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tunnel from the monastery led into a completely silent, damp cavern filled with small, still pools of water.  Upon crossing some threshold between the tunnel and cavern, any small amount of noise would cause small noise elementals – Echo Wraiths – to appear and attack the source of the noise.  Quill was the first to experience the assault, and Karage soon followed; both had armor that was too loud to walk in while in the chamber, and so each time they would move, another wraith would appear to attack them as soon as the first was dispatched.&lt;br /&gt;
&lt;br /&gt;
For my part, even the sound of my quiet hooves on the cavern were loud enough to agitate the wraiths, though I quickly discovered they were unable to follow us back into the tunnel we came from.  Petals encountered the same issue.  The only person who was completely unaffected by this phenomenon was Sabelle, who took it upon himself to continue further into the cavern with the memento mori while we dealt with the never-ending enemies.  As he continued deeper, each of us gradually received a series of very powerful visions at the same time – I have recorded them to the best of my recollection on a separate parchment.&lt;br /&gt;
&lt;br /&gt;
By the time Petals and myself were able to untangle ourselves from the conflict and muffle our movements to try to catch up with Sabelle, it was already too late.  By the time we found where he’d gone, he re-emerged from the ritual chamber Jushen had been meditating in, soaked in blood and holding a stone ritual dagger.  He magically communicated with me to state that there had been a ritual that went awry, and that if we didn’t leave the cavern quickly enough, we would never be able to; at the time, I believed him.&lt;br /&gt;
&lt;br /&gt;
Petals was more skeptical, and continued further into the ritual chamber, discovering the collapsed, bloody body of Jushen in a magical aura of complete silence.  She attempted to triage the severe damage that had been done – being stabbed very solidly directly through the heart with a stone ritual dagger – but Sabelle had also jammed the memento mori inside of the wound, causing a series of rough lacerations that made it impossible to save the man’s life.  Her haste in trying to save Jushen resulted in her being left to fend for herself against an angry echo wraith.&lt;br /&gt;
&lt;br /&gt;
I accompanied Sabelle to the entrance of the cavern and communicated the urgency to the rest of the associates present, hoping Petals would be soon behind us.  Unfortunately, it seems as though while Quill was able to mitigate the noise of his armor and stop conjuring angry wraiths, Karage continued to be beset by an endless number of them.  By the time I reached them, Karage was already unconscious and badly wounded.  Quill managed to get them back on their feet, and I managed to magically communicate with them to coordinate an escape to the safety of the nearby tunnel.  It was here that Quill and Karage set up a defensive perimeter to try to disperse the last remaining wraiths and wait for Petals.  &lt;br /&gt;
&lt;br /&gt;
I followed Sabelle, keeping up with him as he ran full force out of the cavern, the tunnel, and then through the monastery proper to the tunnel that brought us here, maintaining magical communication with him the entire way to try to understand what happened.  By the time we got partially through the monastery, Petals had nearly caught up with us.  She used magic to project her voice to the entire cavern, trying to get Sabelle to turn around and answer for what he’d done, and drawing the attention of every monk in the process.  By the time she was running alongside us, she demanded an explanation from Sabelle directly, without magical communication, and he responded in kind.&lt;br /&gt;
&lt;br /&gt;
By the time Sabelle had discovered the ritual chamber, he had become convinced that the visions were demanding that he reenact what was shown to him.  Seeing the stone ritual knife on the ground next to the unresisting, meditating elder Jushen, he tried to communicate with the elf using signs – but after not seeing a response, he picked up the knife and stabbed it deep into the man’s heart.  Elder Jushen slowly crumpled to the ground, bleeding profusely but still not acknowledging the world around him.  In a panic, Sabelle tried the only thing he could think of – he shoved the memento mori in the gaping wound, further injuring the man.  After it was clear this was doing nothing, he ran away in a panic to try to deter the party from finding out.&lt;br /&gt;
&lt;br /&gt;
All of this, Sabelle proclaimed in a guilty, panicked voice to Swaying Petals – and his voice echoed throughout the cavern.  The monks, hearing his confession, began to mobilize to hunt us down.&lt;br /&gt;
&lt;br /&gt;
Sabelle decided to keep running, hoping if he managed to convince Avi to start the teleportation ritual, he could escape without consequence.  Petals seemed to be convinced that he meant no genuine harm, regardless of what happened, and so he accompanied him in his mad dash out of the tunnel.  I knew it was important to reach Avi to make sure the entire truth was presented to him so that he may make his own decision regarding Sabelle’s guilt, and so I too joined the flight out of the tunnel.  &lt;br /&gt;
&lt;br /&gt;
I hoped Quill and Karage would catch up to us, and, eventually, they did.  Karage was incredibly injured – and decided to split from the rest of the group.  Their status is unknown – it’s my estimation that they could not survive the trek back to Onadbyr in the condition they were in, but hopefully I will be proven wrong.&lt;br /&gt;
&lt;br /&gt;
Sabelle used some manner of magic to draw the attention of the pursuing mob, and we were able to get away from them to reach Avi.  I will include the full dialog between us and him – in case it is needed to pass judgement back in the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;The Confession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:“What news?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I might have killed your friend.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Explain.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I’m very sorry – they set us up to do a ritual to seal the place and it involved your uh – Jushen – him turning into a crystal elemental by stabbing him in the heart and it wasn’t clear and he died instead of it working.  The details are… uh, it wasn’t very clear.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“You saw the visions with the memento mori?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“It was given to us to do the trial they set us on.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“What did you see?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Uh… A lot of death – magic seeping from the ground...” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:[The associates briefly recount the visions that were seen in the echo chamber]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Another cataclysm then?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I think they were going to survive with this ritual but they didn’t leave instructions.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“You said you were supposed to cry?” - Avi&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(a small note under this reads: the figure in the vision wept after stabbing Jushen, and those tears mingled with the man’s blood to finish the ritual)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Apparently – but I meant the vision showed someone crying but I didn’t think that was important… my friends were dying in the cave.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I’m sure he wanted to protect his people.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Those people are um… probably coming for my head right now.  I suppose it’s up to you to decide its fate, but I’d very much like to keep it.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:[Avi stands up and retrieves the large scroll he’d been writing when we met him]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Do you remember what this says?” – Avi&lt;br /&gt;
&lt;br /&gt;
:[Sabelle seems confused, and so I interject to recite the message: ‘Listening well is as powerful as talking well.  Also essential to true communication.’]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“This seems this was a lesson you all needed.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Some more than others.” – Quill&lt;br /&gt;
&lt;br /&gt;
:“Yes.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Jushen didn’t communicate with words.  Even with me or the others around him – it was the visions.  That allowed him to guide his people.  Do you know if… these same visions were had by anyone else at the temple?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“A brother Varn was particularly concerned about it.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“As use as they were to listening to his unique voice, I think there is difficulty hearing messages you don’t want to hear.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“What should we do?” – Arumi&lt;br /&gt;
&lt;br /&gt;
:“I’m at your mercy.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:[At this, Sabelle prostrates himself before Avi, who then hands the large scroll to him]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Yes?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I hope you’ll keep this.  As a reminder.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Yes… Of course.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Well, I… suppose there’s nothing else to do here.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Our most sincere apology.” – Quill&lt;br /&gt;
&lt;br /&gt;
:“Should we tell the monastery?” – Petals&lt;br /&gt;
&lt;br /&gt;
:“I’ll speak to them after.  You did sincerely try to help – hopefully it… well.  Hopefully this ends okay.” – Avi&lt;br /&gt;
&lt;br /&gt;
:[At this, a clearly upset Avi begins the long process of channeling teleportation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;01:03:08 – Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived safely near Desperate Hope – not quite where we departed from, but close enough.&lt;br /&gt;
&lt;br /&gt;
After the day’s ordeals, I proposed making camp early – we wouldn’t be able to make it back to Onadbyr by nightfall either way.  The others agree, and we spend a night recovering and finally clean the blood from Sabelle’s clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:36:05 – Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The remaining associates have arrived back in Onadbyr, accompanied by Avi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For at least trying to help his friend, the associates are given the following:&lt;br /&gt;
&lt;br /&gt;
:*150 gold pieces – Split into five shares of 30 gold pieces&lt;br /&gt;
:*3 Scrolls of Silence (Rank 2) – two of which are given to Petals, and one which is given to Sabelle&lt;br /&gt;
:*2 Eyes of Enlightenment – both of which are sold, the proceeds being split evenly into five shares of 5 gold pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have been given Karage’s share – to be dispensed if they survived, or otherwise to their next of kin.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
With that, this expedition has been concluded.&lt;br /&gt;
&lt;br /&gt;
- Arumi, Civic Wizard.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Silent_Audience&amp;diff=6298</id>
		<title>The Silent Audience</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Silent_Audience&amp;diff=6298"/>
		<updated>2025-06-18T04:02:19Z</updated>

		<summary type="html">&lt;p&gt;Arumi: Created page with &amp;quot;{{Infobox expedition log | title = The Silent Audience | date = 6/16/2025 | storyteller = Foster | tier_of_play = Trainee | player_characters = Quill, Sabelle Regalia, Swaying Petals, Karage, Arumi | rewards = 250exp, 35g, 3 Scrolls of Silence (Rank 2), 2 Eyes of Enlightenment (sold) | result = Success | author = Arumi (Aru) | downtime_days = 3 }} Associates perform an ill-fated wellness check on an elderly elf.   &amp;lt;small&amp;gt;(The following report is w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Silent Audience&lt;br /&gt;
| date = 6/16/2025&lt;br /&gt;
| storyteller = Foster&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quill]], [[Sabelle Regalia]], [[Swaying Petals]], [[Karage]], [[Arumi]]&lt;br /&gt;
| rewards = 250exp, 35g, 3 Scrolls of Silence (Rank 2), 2 Eyes of Enlightenment (sold)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
Associates perform an ill-fated wellness check on an elderly elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 06:12:32 – Day 1 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the scribe for this expedition, I have elected to leave early.  The meeting place for this investigation is near Desperate Hope – a little less than a day’s walk south of Onadbyr.  Assuming that the rest of the associates will be making their own way there, I have elected to travel the roads by myself and will be departing shortly after informing my family and making last minute preparations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(a short addendum to this written in small print reads: met Karage on the road – will continue with them)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;17:48:12 – Day 1 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have arrived at Desperate Hope alongside Karage.  It seems as though we’re the first here, so we’ll be waiting by the gate to greet the others as they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;18:50:33 – Day 1 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Swaying Petals has arrived by herself.  She seems surprisingly quick compared to some of the other associates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;20:43:26 – Day 1 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quill has arrived – and shortly behind him, Sabelle.  They seem to have been not necessarily traveling together; it’s unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’ll include descriptions of the associates present on this investigation.&lt;br /&gt;
&lt;br /&gt;
:*Arumi – Civic wizard and scribe.  I’m here to keep an accurate account of events.&lt;br /&gt;
&lt;br /&gt;
:*Karage – A slightly tall silver-furred kitsune that wears a loud suit of chainmail under their clothes.  They carry an impressive looking sword and tend to be short of temper.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals – A small sunflower leshy and cloistered cleric of Sarenrae which carries her deities favored weapon – a scimitar.  I’ve learned much about divine magic from her.&lt;br /&gt;
&lt;br /&gt;
:*Quill – A slightly tall, broad catfolk with patterning similar to a tiger, wearing half-plate with an armored skirt.   He’s a champion of Arazni that carries several weapons on his person and is very eager for fights.&lt;br /&gt;
&lt;br /&gt;
:*Sabelle Regalia – The only cleric of the Living God present in Onadbyr.  His entire body is enshrouded in cloth, and his face is obscured by a very intricate mask, though he seems to be a normal human underneath.  He tends to be a very secretive person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The other associates struggle to see in the absence of light, and so we’ll be resting in Desperate Hope for the night before attempting to find the meeting point mentioned in the posting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;06:13:06 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I’ve awoken early to begin preparations for today – mostly sorting out relevant notes and consulting my spellbooks to practice incantations.  I’ll provide short annotations for when the others have started to join me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;06:18:00 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sabelle awakens and begins an elaborate series of prayers and meditations.  It doesn’t seem like he took the mask off to sleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;06:24:48 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Quill has awoken.  He began an elaborate grooming routine – presumably to maintain his mid-length fur – before tending to his armor and spending some time in prayer to Arazni.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;06:26:32 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Petals is awake; she seems slightly distressed by the lack of sunlight in these caverns.  She’s spent some time in prayer and begun singing quietly to herself, trying not to disturb the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;07:03:12 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Karage is the last to wake up.  They seem hung over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;09:15:24 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sabelle has finished his daily prayers and worship to the Living God.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We’ll be departing due south to try to find the lone tree mentioned in the report.  Petals has volunteered to lead the way; she seems very confident in her sense of direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:22:49 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After roughly an hour of walking, we managed to find the tree in question – and an accompanying campfire.  Upon approaching, we found Hamato Avi – a kitsune man dressed in very humble clothing – patiently writing some manner of elaborate script I cannot decipher on a large scroll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(a small addendum is written underneath this: A saying written in the language of the Old Country – “Listening well is as powerful as talking well.  Also essential to true communication.”)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karage, upon realizing our host was a kitsune, has taken the liberty of preemptively changing their form to appear elven.  Sabelle joined Hamato Avi, sitting beside him and attempting to copy the scroll into his prayer book.  Petals and Quill simply greeted the man, who responded in kind without looking up from his scroll.&lt;br /&gt;
&lt;br /&gt;
Our host simply asked us all if we were ready, to which Quill protested that the posting was too vague to make adequate preparations.  Avi took this time to explain what we would be doing: visiting an old friend on his behalf – an elven elder of a monastery of the name Jushen.  He’d heard troubling rumors that Jushen’s people had not heard from or seen him in quite some time, and while Avi could lead us to where Jushen was, for some reason he was unable to visit personally.  &lt;br /&gt;
&lt;br /&gt;
He went on to explain that the monastery was populated by those who do not speak as a sacred part of their order; these monks consider those who speak to be unenlightened and instead communicate primarily with sign language.&lt;br /&gt;
&lt;br /&gt;
Petals and Quill took this time to propose Sabelle use his prayer book as a written medium for communicating with the monks, possibly tearing out pages to do so.  This request was poorly received.  He proposed they rip out pages from Quill’s prayer book instead.  Rapport seems to be at an all-time low.  Sabelle assures us he can also communicate in sign language; I have no reason to doubt him, though I’ve never seen him use it myself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(attached in between this page and the next is a smaller piece of parchment containing a brief conversation between Karage and Hamato Avi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Observations: Old Country Communication&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:“Do you know the language of the old country?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I’m out of practice.” – Karage&lt;br /&gt;
&lt;br /&gt;
:[Avi motions to a large scroll he&#039;s been writing on]&lt;br /&gt;
&lt;br /&gt;
:“It’s an old saying over there – it goes, ‘listening well is as powerful as talking well.  Also essential to true communication.’” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I can hear people just fine – that sounds really… basic, actually.” – Karage&lt;br /&gt;
&lt;br /&gt;
:“Do you listen, though?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Of course, I hear just fine.” – Karage&lt;br /&gt;
&lt;br /&gt;
:“Of course.” – Avi &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:48:21 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hamato Avi has begun channeling a spell – I’ve recognized it as teleportation.  Expressing my concern, I’ve asked how far we’re going, to which he responded, “to the Old Country.”  A long walk from Onadbyr – more than a month should anything go wrong.&lt;br /&gt;
&lt;br /&gt;
My fellow associates spend the next 10 minutes arguing whether or not observing nature makes time travel faster or slower – Petals and Karage believing it’s faster, while Quill and Sabelle disagree.  I’ve decided to abstain, as someone with a uniquely accurate internal clock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:58:21 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve arrived in the Old Country and begun the trek to the ‘Cradle of the Unspoken’.  The temperature is considerably colder here; there’s a thick layer of snow on the ground.  Avi, Quill and Karage all seem to be handling themselves well in spite of this.  For my part, at my sister’s insistence, I packed some cold weather clothes for just such an occasion; it’s still uncomfortable, but I’ll be fine.  Sabelle and Petals both seem to be faring less well – hopefully the monastery will be warmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:07:53 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avi has pointed us towards what looks to be some sort of mountainside cave, stating that this is as far as he can go.  He’s assured us he will remain here to return us whenever we finish our mission.  Sabelle has taken the lead, as the only one present who will be able to communicate with the monks we’ve been told to expect inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 11:15:01 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As we entered the cave, two figures revealed themselves to us; human men wearing simple clothing that have made no signs of hostility.  Sabelle appears to be in communication with them utilizing elaborate hand gestures.  It seems as though they understand him.&lt;br /&gt;
&lt;br /&gt;
For a moment, something Sabelle said seemed to put the two on edge, though ultimately after another series of exchanges, they nod and let our group pass.&lt;br /&gt;
&lt;br /&gt;
Sabelle has explained that in order to meet with Jushen, we will have to undergo some manner of trial, and that they expect us to fail.  He doesn’t share their hesitation; he’s eagerly ushering us forward.  I wanted further clarification on what the trial would entail, but he said they didn’t explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 11:18:23 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have entered the monastery-cavern proper.&lt;br /&gt;
&lt;br /&gt;
The entrance was dark, and I began to worry for the others, but as we proceeded further in, it became clear that light would not be an issue.  The tunnel opened up into a cavern holding a small community in it, featuring a number of small residences carved out of the rock of the sizeable cave and a light shaft illuminating the center of the chamber.  While there’s a handful of people actively moving about in the cavern, the one thing that immediately stands out is how quiet everything is – a stark contrast from the city.  It&#039;s almost unsettling.&lt;br /&gt;
&lt;br /&gt;
The loudest noise present is us simply walking around – Karage’s chainmail, Quill’s heavy plate and armored skirt, Petal’s scimitar clattering quietly, the soft rustling of Sabelle’s cloth footsteps, and the quiet clopping of my own hooves on the cavern floor all echo throughout as we proceed.  &lt;br /&gt;
&lt;br /&gt;
Our noisy presence has the full attention of everyone in the cavern, though they mostly seem curious about us; Petals has been waving to them, and they tend to wave back.  Sabelle has signed some things in passing to a few people, but has not explained what he’s saying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We’ve decided to each seek out leads regarding the trial, as it seems the pair who greeted us will not be guiding us to wherever it is.&lt;br /&gt;
&lt;br /&gt;
It was my intention to sus out magic in the vicinity, but it became quickly apparent this was a mistake; the normally quiet sounds of my incantations echoed loudly in the cavern, and I drew more than a few glares from the people around me.  As such, I have decided to inspect the more mundane elements of this settlement.&lt;br /&gt;
&lt;br /&gt;
It’s my estimation that there’s about 30 people here.  The cavern appears to have been inhabited a long time; the walkways are well-worn and there’s a noticeable smoothness to the floor – the type associated with generations of footsteps gradually wearing down the rock.  The homes nearest to the entrance appear noticeably older than the ones towards the back of the cavern; some of the deepest ones appear to still show signs from when they were chipped out of the rock.  I find myself uncomfortable being under so much earth, but the cave seems stable by my studied eye.&lt;br /&gt;
&lt;br /&gt;
Quill and Petals have been keeping wary of any danger, but it seems as though we’re safe in here for now.  Karage has reported finding a tunnel deeper in that seems to be our destination.&lt;br /&gt;
&lt;br /&gt;
When Sabelle returned to us, he recounted a conversation with a young deaf halfling woman who offered some advice on the trial.  After informing the woman that he was here to see Jushen on behalf of Avi, she explained that the elder is deep in the ritual chamber further in the caverns, and that he will not wake up and cannot be moved.  Moreover, all who had tried to enter the ritual chamber claimed to have been beset by visions and refused to stay.  &lt;br /&gt;
&lt;br /&gt;
She further explained that one of the men who had greeted us at the entrance was brother Varn, a man who dislikes Avi to the point of asking him not to return to the monastery.  This brother Varn is acting as the leader while Jushen is stuck in trance; she believes that his reluctance to allow us to see Jushen is out of worry – not malice.  As a parting gift, she gave a small object to him, saying that it may help with the trial awaiting us in the sacred echo chamber, but she also warned him that the trial is dangerous, and not to be afraid to flee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(A small note is added after these entries)&lt;br /&gt;
&lt;br /&gt;
I’ve been informed that Sabelle offered to ‘fix’ this deaf woman.  I’ll be having a word with him later.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’ve identified the object as a memento mori – something I’ve read a little on previously.  Visually, it’s a flat piece of obsidian, almost thin enough in the center to be seen through – though just thick enough that everything is cloudy.  If someone looks through it, it may aid in seeing the unseen; I believe it may help provide clarity with the visions people are seeing in the caverns.  For now, I’ve given it back to Sabelle, trusting him to be able to decipher any information it may provide him.&lt;br /&gt;
&lt;br /&gt;
Karage is leading us further into the caverns through the tunnel they found in their exploration.  We’ll be entering the sacred echo chamber soon to undergo the trial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following excerpt is written on a small piece of parchment between the surrounding pages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A Truncated Religious Exchange&#039;&#039;&#039;&lt;br /&gt;
:“A halfling woman here doesn’t have the gift of hearing.  What would Arazni do in this situation?  The living god would just heal her.” – Sabelle&lt;br /&gt;
:“Arazni would…” – Quill&lt;br /&gt;
:“…Missing one of your senses heightens the others.  As long as they have learned how to get around their sensory depravation issues and have survived this long – that in and of itself is a sign of Arazni’s blessing.” – Quill&lt;br /&gt;
:“Yes, yes.  Of course.  Inaction.  If it’s in your power to fix things, you should.” – Sabelle &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:32:18 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’ve entered the tunnel leading to the sacred echo chamber.&lt;br /&gt;
&lt;br /&gt;
There is a message on the wall near the entrance which states, “Words spoken carelessly lead to danger.  Communicate not with the mouth, but with the ear.  Within, truth is heard only by those who are open to listening.”&lt;br /&gt;
&lt;br /&gt;
There appear to be no guards.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most notable thing as we move further is the sheer absence of noise.  The previous cavern seemed deathly silent, but without the quiet movement of people around us, we’ve truly been left with no sound save for that which we ourselves are making.  There’s no other audible life around us.  Petals has cast light for those who cannot see – as the chamber is quite dark.  I’ve warned the others to absolutely not speak unless an emergency arises.&lt;br /&gt;
&lt;br /&gt;
And so we proceed into the sacred echo chamber, Sabelle leading the way with his memento mori.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following pages seem written very deliberately, as though with very careful pen strokes.)&lt;br /&gt;
&lt;br /&gt;
Note: after later verification, it seems as though we all had these same visions.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A Collection of Visions from the Sacred Echo Chamber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A withered field, once fertile, now blackened.&lt;br /&gt;
&lt;br /&gt;
:Storms churn unnaturally across the sky, clouds like ink sliding over glass.&lt;br /&gt;
&lt;br /&gt;
:Animals flee, confused, their eyes glowing faint white before fading to empty.&lt;br /&gt;
&lt;br /&gt;
:The land seems to breathe in, then hold its breath.&lt;br /&gt;
&lt;br /&gt;
:In the far distance, a silent wave of shadow creeps along the horizon, swallowing all it touches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The elder sits at the center of the cavern, encircled by ancient sigils carved into the floor.&lt;br /&gt;
&lt;br /&gt;
:He removes a simple stone pendant and places it gently before him.&lt;br /&gt;
&lt;br /&gt;
:From the pendant, faint threads of light emerge, winding into the symbols.&lt;br /&gt;
&lt;br /&gt;
:The cavern begins to glow with an inner pulse, like lungs breathing slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The stone around me shudders, groaning with age.&lt;br /&gt;
&lt;br /&gt;
:Fissures split through cavern walls, leaking shadow instead of water.&lt;br /&gt;
&lt;br /&gt;
:A pulse echoes through the rock—a low, rhythmic thrum that feels more like a heartbeat than sound.&lt;br /&gt;
&lt;br /&gt;
:Stalactites begin to drip upward, drawn toward a dark void forming high in the cavern dome.&lt;br /&gt;
&lt;br /&gt;
:Far beneath my hooves, veins of molten magic flicker and dim, as if being drained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:A stone dagger is driven into the heart of the elder by a hazy figure. Tears fall from the figure and mix with the blood flowing from the elder’s wound.&lt;br /&gt;
&lt;br /&gt;
:As the tears and blood flow down and touch the rune-circle, light erupts, not outward, but downward—deep into the earth.&lt;br /&gt;
&lt;br /&gt;
:His body begins to fracture, not in pain, but like stone splitting cleanly, revealing radiant veins beneath his skin.&lt;br /&gt;
&lt;br /&gt;
:The runes ignite, and the whole cavern trembles with restrained power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:A web of geometric light begins to expand outward from the center of the cavern, crawling through the rock like a network of glowing roots.&lt;br /&gt;
&lt;br /&gt;
:Where the light spreads, the darkness permeating the cavern is pushed back. The stone hardens, crystallizes, and becomes impervious—a lattice of magic-forged earth.&lt;br /&gt;
&lt;br /&gt;
:I briefly glimpse the world above: dark storms rolling across plains, rivers flooding, stars blinking out—but unable to penetrate the earth.&lt;br /&gt;
&lt;br /&gt;
:The cavern becomes a heart of stillness, sealed and shining. The elder stands, stone remains shattering, the remaining figure composed solely of the light that earlier shone out from the stone. &lt;br /&gt;
&lt;br /&gt;
:The figure of light smiles warmly before the vision fades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The writing on the following page is barely legible, as though written during rapid movement.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:34:34 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ritual failed – fleeing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:36:20 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The situation has become complicated.  The monks are chasing us out of the caverns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:53:08 – Day 2 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avi is preparing the teleportation spell.  The following is a report of the battle and sequential events in and after the sacred echo chamber around twenty minutes ago based on collected testimony of the other associates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Battle Report:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
::*Four Echo Wraiths – Dispersed with flames and powerful swings by Karage&lt;br /&gt;
::*Two Echo Wraiths – Dispersed with magicked flames by Arumi&lt;br /&gt;
::*Six Echo Wraiths – Dispersed by a series of vicious cuts and well-placed bolts by Quill&lt;br /&gt;
::*One Echo Wraith – Dispersed by Swaying Petals via scimitar strikes&lt;br /&gt;
::*Jushen – Lethally stabbed through the heart with a stone ritual dagger, with a memento mori shoved into the bleeding wound - both injuries by Sabelle&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
::*Arumi – Minor bleeding from the ears due to extreme noise levels&lt;br /&gt;
::*Swaying Petals – Minor internal injuries due to prolonged exposure to extreme noise levels&lt;br /&gt;
::*Quill – Major internal and inner-ear injuries due to prolonged exposure to near-lethal amounts of sonic vibrations and noise.&lt;br /&gt;
::*Karage – Near-lethal internal and external injuries relating to extreme noise and sonic vibrations – was temporarily unconscious&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
Sabelle Regalia remains uninjured physically, though mentally distressed for other reasons.&lt;br /&gt;
&lt;br /&gt;
Karage’s current status is unknown – they have gone missing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tunnel from the monastery led into a completely silent, damp cavern filled with small, still pools of water.  Upon crossing some threshold between the tunnel and cavern, any small amount of noise would cause small noise elementals – Echo Wraiths – to appear and attack the source of the noise.  Quill was the first to experience the assault, and Karage soon followed; both had armor that was too loud to walk in while in the chamber, and so each time they would move, another wraith would appear to attack them as soon as the first was dispatched.&lt;br /&gt;
&lt;br /&gt;
For my part, even the sound of my quiet hooves on the cavern were loud enough to agitate the wraiths, though I quickly discovered they were unable to follow us back into the tunnel we came from.  Petals encountered the same issue.  The only person who was completely unaffected by this phenomenon was Sabelle, who took it upon himself to continue further into the cavern with the memento mori while we dealt with the never-ending enemies.  As he continued deeper, each of us gradually received a series of very powerful visions at the same time – I have recorded them to the best of my recollection on a separate parchment.&lt;br /&gt;
&lt;br /&gt;
By the time Petals and myself were able to untangle ourselves from the conflict and muffle our movements to try to catch up with Sabelle, it was already too late.  By the time we found where he’d gone, he re-emerged from the ritual chamber Jushen had been meditating in, soaked in blood and holding a stone ritual dagger.  He magically communicated with me to state that there had been a ritual that went awry, and that if we didn’t leave the cavern quickly enough, we would never be able to; at the time, I believed him.&lt;br /&gt;
&lt;br /&gt;
Petals was more skeptical, and continued further into the ritual chamber, discovering the collapsed, bloody body of Jushen in a magical aura of complete silence.  She attempted to triage the severe damage that had been done – being stabbed very solidly directly through the heart with a stone ritual dagger – but Sabelle had also jammed the memento mori inside of the wound, causing a series of rough lacerations that made it impossible to save the man’s life.  Her haste in trying to save Jushen resulted in her being left to fend for herself against an angry echo wraith.&lt;br /&gt;
&lt;br /&gt;
I accompanied Sabelle to the entrance of the cavern and communicated the urgency to the rest of the associates present, hoping Petals would be soon behind us.  Unfortunately, it seems as though while Quill was able to mitigate the noise of his armor and stop conjuring angry wraiths, Karage continued to be beset by an endless number of them.  By the time I reached them, Karage was already unconscious and badly wounded.  Quill managed to get them back on their feet, and I managed to magically communicate with them to coordinate an escape to the safety of the nearby tunnel.  It was here that Quill and Karage set up a defensive perimeter to try to disperse the last remaining wraiths and wait for Petals.  &lt;br /&gt;
&lt;br /&gt;
I followed Sabelle, keeping up with him as he ran full force out of the cavern, the tunnel, and then through the monastery proper to the tunnel that brought us here, maintaining magical communication with him the entire way to try to understand what happened.  By the time we got partially through the monastery, Petals had nearly caught up with us.  She used magic to project her voice to the entire cavern, trying to get Sabelle to turn around and answer for what he’d done, and drawing the attention of every monk in the process.  By the time she was running alongside us, she demanded an explanation from Sabelle directly, without magical communication, and he responded in kind.&lt;br /&gt;
&lt;br /&gt;
By the time Sabelle had discovered the ritual chamber, he had become convinced that the visions were demanding that he reenact what was shown to him.  Seeing the stone ritual knife on the ground next to the unresisting, meditating elder Jushen, he tried to communicate with the elf using signs – but after not seeing a response, he picked up the knife and stabbed it deep into the man’s heart.  Elder Jushen slowly crumpled to the ground, bleeding profusely but still not acknowledging the world around him.  In a panic, Sabelle tried the only thing he could think of – he shoved the memento mori in the gaping wound, further injuring the man.  After it was clear this was doing nothing, he ran away in a panic to try to deter the party from finding out.&lt;br /&gt;
&lt;br /&gt;
All of this, Sabelle proclaimed in a guilty, panicked voice to Swaying Petals – and his voice echoed throughout the cavern.  The monks, hearing his confession, began to mobilize to hunt us down.&lt;br /&gt;
&lt;br /&gt;
Sabelle decided to keep running, hoping if he managed to convince Avi to start the teleportation ritual, he could escape without consequence.  Petals seemed to be convinced that he meant no genuine harm, regardless of what happened, and so he accompanied him in his mad dash out of the tunnel.  I knew it was important to reach Avi to make sure the entire truth was presented to him so that he may make his own decision regarding Sabelle’s guilt, and so I too joined the flight out of the tunnel.  &lt;br /&gt;
&lt;br /&gt;
I hoped Quill and Karage would catch up to us, and, eventually, they did.  Karage was incredibly injured – and decided to split from the rest of the group.  Their status is unknown – it’s my estimation that they could not survive the trek back to Onadbyr in the condition they were in, but hopefully I will be proven wrong.&lt;br /&gt;
&lt;br /&gt;
Sabelle used some manner of magic to draw the attention of the pursuing mob, and we were able to get away from them to reach Avi.  I will include the full dialog between us and him – in case it is needed to pass judgement back in the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;The Confession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:“What news?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I might have killed your friend.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Explain.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I’m very sorry – they set us up to do a ritual to seal the place and it involved your uh – Jushen – him turning into a crystal elemental by stabbing him in the heart and it wasn’t clear and he died instead of it working.  The details are… uh, it wasn’t very clear.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“You saw the visions with the memento mori?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“It was given to us to do the trial they set us on.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“What did you see?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Uh… A lot of death – magic seeping from the ground...” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:[The associates briefly recount the visions that were seen in the echo chamber]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Another cataclysm then?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“I think they were going to survive with this ritual but they didn’t leave instructions.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“You said you were supposed to cry?” - Avi&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(a small note under this reads: the figure in the vision wept after stabbing Jushen, and those tears mingled with the man’s blood to finish the ritual)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Apparently – but I meant the vision showed someone crying but I didn’t think that was important… my friends were dying in the cave.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I’m sure he wanted to protect his people.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Those people are um… probably coming for my head right now.  I suppose it’s up to you to decide its fate, but I’d very much like to keep it.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:[Avi stands up and retrieves the large scroll he’d been writing when we met him]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Do you remember what this says?” – Avi&lt;br /&gt;
&lt;br /&gt;
:[Sabelle seems confused, and so I interject to recite the message: ‘Listening well is as powerful as talking well.  Also essential to true communication.’]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“This seems this was a lesson you all needed.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Some more than others.” – Quill&lt;br /&gt;
&lt;br /&gt;
:“Yes.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Jushen didn’t communicate with words.  Even with me or the others around him – it was the visions.  That allowed him to guide his people.  Do you know if… these same visions were had by anyone else at the temple?” – Avi&lt;br /&gt;
&lt;br /&gt;
:“A brother Varn was particularly concerned about it.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“As use as they were to listening to his unique voice, I think there is difficulty hearing messages you don’t want to hear.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“What should we do?” – Arumi&lt;br /&gt;
&lt;br /&gt;
:“I’m at your mercy.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:[At this, Sabelle prostrates himself before Avi, who then hands the large scroll to him]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:“Yes?” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“I hope you’ll keep this.  As a reminder.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Yes… Of course.” – Sabelle&lt;br /&gt;
&lt;br /&gt;
:“Well, I… suppose there’s nothing else to do here.” – Avi&lt;br /&gt;
&lt;br /&gt;
:“Our most sincere apology.” – Quill&lt;br /&gt;
&lt;br /&gt;
:“Should we tell the monastery?” – Petals&lt;br /&gt;
&lt;br /&gt;
:“I’ll speak to them after.  You did sincerely try to help – hopefully it… well.  Hopefully this ends okay.” – Avi&lt;br /&gt;
&lt;br /&gt;
:[At this, a clearly upset Avi begins the long process of channeling teleportation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;01:03:08 – Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived safely near Desperate Hope – not quite where we departed from, but close enough.&lt;br /&gt;
&lt;br /&gt;
After the day’s ordeals, I proposed making camp early – we wouldn’t be able to make it back to Onadbyr by nightfall either way.  The others agree, and we spend a night recovering and finally clean the blood from Sabelle’s clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:36:05 – Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The remaining associates have arrived back in Onadbyr, accompanied by Avi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For at least trying to help his friend, the associates are given the following:&lt;br /&gt;
&lt;br /&gt;
:*150 gold pieces – Split into five shares of 30 gold pieces&lt;br /&gt;
:*3 Scrolls of Silence (Rank 2) – two of which are given to Petals, and one which is given to Sabelle&lt;br /&gt;
:*2 Eyes of Enlightenment – both of which are sold, the proceeds being split evenly into five shares of 5 gold pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have been given Karage’s share – to be dispensed if they survived, or otherwise to their next of kin.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
With that, this expedition has been concluded.&lt;br /&gt;
&lt;br /&gt;
- Arumi, Civic Wizard.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6297</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6297"/>
		<updated>2025-06-18T03:04:10Z</updated>

		<summary type="html">&lt;p&gt;Arumi: /* June - Winter 229 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (Part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6243</id>
		<title>Lost Loving Last</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6243"/>
		<updated>2025-05-29T19:49:34Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Lost Loving Last&lt;br /&gt;
| date = 5/27/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Sabelle Regalia]], [[Samara Slitherslime]], [[Ione Icesickle]], [[Arumi]]&lt;br /&gt;
| rewards = 275exp, 35g (0gp for Sabelle), Stone of Encouragement, Aeon Stone (Pearly White Spindle), Scroll of Celestial Accord (Rank 1), Scroll of Purifying Icicle (Rank 2), Peachwood Talisman&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates attempt to help a cleric of Pharasma put her undead husband to rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 09:48:16 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the designated scribe for this investigation, I have arrived early at the designated meeting place – the city gates leading to the settlement we’ll be meeting the client at.  I’ll provide a brief description of the associates as they arrive: &lt;br /&gt;
&lt;br /&gt;
:* Arumi – Civic wizard and record keeper.  I’m mostly here to take notes.&lt;br /&gt;
:* Sabelle Regalia – A human cleric of the Living God.  He seems very secretive.&lt;br /&gt;
:* Ione Icesickle – A stout dwarven animist.  He has a very tenacious aura.&lt;br /&gt;
:* Samara Slitherslime – An eccentric medusa alchemist with colorful, harmless candy for hair.&lt;br /&gt;
:* Quan – An extremely tall and muscular half-elf martial artist.  It seems like his training has been paying off recently.&lt;br /&gt;
&lt;br /&gt;
Before departing, Sabelle offered to give the blessing of the Living God to those present.  Having seen my brother accept it in the past with no strange effects, I elected to accept.  Ione seemed suspicious, as I was the first time I met the eccentric cleric, and declined.  Samara offered prayers to Lamashtu, to mixed reactions from those present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:06:32 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a short walk through scattered personal dwellings outside of the city, we have arrived at the home of one Lady Laura – a small, one-story wooden cottage with a small table and two chairs on the porch outside and a garden patch out front being carefully tended to by a strangely decomposing zombie in a fresh set of clothes – Lady Laura’s husband, Martin.  The kindly old woman invited us inside as she saw us, and even after a cursory examination by Ione and Sabelle, her husband made no acknowledgement of any of us present as we walked past him.&lt;br /&gt;
&lt;br /&gt;
At this stage in our investigation, Ione stated he believes Martin is a normal zombie – though he does have some irregularities; his head lolls to the side and the skin on his hands and face seem to be completely decomposing, as though Martin lacks any animating force that prevents him from falling apart.  Sabelle noticed that he is performing extremely complex actions: he’s inspecting vegetables before placing them in a basket, and this seems too complicated for normal undead functions, also noting that the way the rest of the body is held up feels unnatural.&lt;br /&gt;
&lt;br /&gt;
After these inspections, the associates entered the cottage, taking provided seating and some tea courtesy of Lady Laura.  Her home is filled to the brim with symbols and iconography of Pharasma, including a small altar to the goddess above the fireplace.  There are also several texts seemingly related to religion and divine rituals present in the room; it seems obvious she’s a skilled practitioner in such magics.&lt;br /&gt;
When she addressed the group, she took some time to explain how the situation has progressed so far – I’ll provide a rough timeline as per her recollection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin passed away; he was buried in her backyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 8 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura is awakened by some noises in her yard that sounded like an animal digging.  Casting light into the darkness, she saw Martin climbing out of his grave.  When he emerged, he dusted himself off, walked to the house, opened the door, took off his shoes, and started sweeping the floors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 7 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura puts her husband to rest herself.  The details are vague, but she states that she “cast the proper cantrips” and “double checked everything”.  This time, Martin is buried in the graveyards alongside the wall of Onadbyr, where guards monitor for undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 3 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin returns to her home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After recounting this timeline, she provided the following additional details: Martin has not spoken, he follows her directions despite her being unable to control the dead, if she doesn’t tell him to do anything, he stays in the house and cleans, he is able to remember rudimentary details from his life such as where the brooms are kept, and for some reason, he has started becoming aggressive to beautiful people – so far only young women.  &lt;br /&gt;
&lt;br /&gt;
It’s at this point she explained the reason for requesting associates – she intends to perform a divine ritual to conjure a psychopomp from the Boneyard to directly usher Martin’s soul to the afterlife, but expects lesser undead to emerge once the path is open.  The associates are to accompany her to the church where she first married Martin, 4 days of travel away, and then defend her while she finishes the ritual to put him to rest.&lt;br /&gt;
&lt;br /&gt;
Before departing, the associates decided to personally inspect some of the points of interest.  The following is a brief summary of their efforts:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; Martin: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Samara attempts to communicate with him in Necril, the language of the dead.  He does not respond. &lt;br /&gt;
:*Sabelle requests everyone leave him alone with Martin.  Despite my protests, I was unable to attend to take notes on what he did.  When he returns, he states that the zombie’s hands have very small claws sticking out from them and believes the bones may be animated instead of the flesh because of its strange, clumsy movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The First Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the grave in the back yard, finding that it appears to be a normal burial by Pharasma standards, including magic to prevent undead; there’s runes and symbols carved into the coffin.  However, he finds a piece of the coffin had been broken from the outside – the wood was bent inwards, implying something small in size broke its way into the coffin.  At this, Samara notes she knows of undead that possess people – but it typically requires a living body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The Second Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the second grave, looking for a similar entry point from the first coffin, but not finding one.&lt;br /&gt;
:*I inspect the coffin and discover it’s made of peachwood – an exceptionally rare material that undead would be unable to break out of.  In spite of this, there are small scratch marks from the inside of the coffin, as though something small very slowly broke its way out of it.&lt;br /&gt;
:*Sabelle believes there might be a worm in the brain controlling it, or maybe some kind of fey.&lt;br /&gt;
:*Samara attempts to communicate to Martin in Fey, with no response.  She proposes a necromancer might be involved, or a different spirit might be controlling the body.&lt;br /&gt;
:*Quan talks to the guards overlooking the graves, giving them workout tips.  They seem amenable to the advice and explain that while some undead do pop up here, there’s a lot of security, also explaining that they got in some trouble over the incident with Martin and are upset that they don’t know what happened with his body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back at the cottage, the associates explain to Lady Laura that Martin may not actually be undead – something may just be controlling his body.  She says she’s certain Martin is still in there somehow.  To be sure, the associates decide to perform a more thorough examination of the body, though with the condition that they do not disassemble him as to not desecrate the body if his soul is still present.&lt;br /&gt;
&lt;br /&gt;
Sabelle conjures a tent, and the associates take Martin inside to begin the examination.  I’ve elected to remain outside to keep Lady Laura company for this alongside Quan, and so the following is a second hand accounting of the results afterwards:&lt;br /&gt;
&lt;br /&gt;
Samara inspects under the eyepatch and finds a fairly damaged skull – including black stains on the bones of the eye socket, as though from an injury from a creature that has a diseased or poisoned touch.  Nothing else seems out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
Sabelle and Ione inspect the body, finding again that much of the outer layer of it is falling apart; there seems to be no cohesion preventing the body from decaying, which is unusual for undead.  However, they note the muscular and skeletal structures are intact and not decaying any further.  They don’t manage to find any hole that could be an entry point for a small creature, though they do find a small patch of skin – about 4 inches in diameter – that is decaying but not as much as the surrounding flesh, as though it started dying more recently.&lt;br /&gt;
&lt;br /&gt;
When asked about the strange injury under Martin’s eye socket, Lady Laura explained that in their youth, the two had occasional run-ins with monsters.  In particular, they eventually ran into a powerful fiend as inexperienced clerics – a wrath demon referred to as a Vrock. &lt;br /&gt;
&amp;lt;small&amp;gt; [A small note written under this passage states: Sabelle is under the impression these are more correctly referred to as Vminerals.] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This powerful vulture-headed fiend was far too dangerous for the pair to fight off, and it managed to severely injure Martin, clawing out his eye before the two could escape.  The injury was never able to be fully healed.&lt;br /&gt;
&lt;br /&gt;
After finishing their examination, the associates clothed Martin and we set out to travel to the previously mentioned church with Lady Laura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:42:22 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several uneventful days of travel, we have arrived at the ruins of the church Lady Laura and Martin were married at.  The building is severely damaged – several massive holes in the roofing are visible from the outside, and each wall is missing large sections.  Despite this, the building does still stand, and so will be used as the site of the ritual. &lt;br /&gt;
&lt;br /&gt;
After lengthy discussions on the road about what has been discovered and the nature of the ritual, Ione has decided to try one last experiment to determine the nature of Martin before we proceed with the ritual.  After entering the church, he infused Martin with a small amount of positive energy, which elicited a strange, delayed response: his body began to shudder, the head leaning to the side as the body stretched out – this contortion continued for around 20 seconds before he returned to a normal posture, blood pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
Just to be certain, Ione then infused Martin’s body with negative energy.  This time, the body made a slight aggressive posture, as though it intended to claw at Ione, though the other hand seemed to physically restrain this attacking hand, the body ultimately leaning forward into a gruesome hug, again for around 20 seconds, before returning to a normal posture, blood once again pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
After discussing these results for some time, it seems clear that Martin’s body is housing more than one entity, with his spirit possibly restraining whatever malicious entity is inside of the body.  This would also explain how an undead could escape a peachwood coffin.  We’ve arrived at three different possible approaches for dealing with both Martin and whatever is inside of the body.&lt;br /&gt;
&lt;br /&gt;
:*Plan One: Complete the ritual and destroy whatever is left afterwards.  Martin’s soul will find peace and there’s no chance of desecrating his body before his soul is gone.&lt;br /&gt;
:*Plan Two: Attempt to cut out whatever is inside of Martin’s body, desecrating him if his spirit is still inside, but potentially destroying whatever is inhabiting it without a fight.&lt;br /&gt;
:*Plan Three: Cremate the body against the wishes of Lady Laura, possibly destroying the body and creature inside without desecrating it.&lt;br /&gt;
&lt;br /&gt;
The associates were very conflicted about these choices, but ultimately decided to proceed with the ritual, believing it to be the right thing morally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:09:46 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The associates have gathered around Martin in the church while Lady Laura commences the ritual.  It will take 10 minutes to complete, and so everyone is making their own preparations, expecting a fight.  I’ve positioned myself alongside Quan eastwards of Martin’s body, nearest to Lady Laura at the altar, ready to lend him what power I can.  Sabelle is to our north and plans to sanctify himself.  Samara is to the south, and seems to be readying some vials.  Ione has positioned himself on the west, to the other side of Martin.&lt;br /&gt;
&lt;br /&gt;
We’ve made ourselves as ready as we can be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:20:12: Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; [The following section has a small blood stain on the bottom of it] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle Report: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*One Quasit – killed by a powerful kick from Quan&lt;br /&gt;
::*One Quasit – pierced by several volleys of arcane missiles conjured by Arumi&lt;br /&gt;
::*One Quasit – destroyed by an alchemical bomb thrown by Samara&lt;br /&gt;
::*One Wolf-Transformed Quasit – crushed by falling rubble loosed by Sabelle&lt;br /&gt;
::*One Worm Demon (Vermlek) – Thoroughly crushed to death by Quan’s martial arts&lt;br /&gt;
::*One Astrally Projected Vrock – Status unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Quan – extensive injuries including quasit claw wounds and wolf bites, with minor alchemical burns&lt;br /&gt;
::*Samara Slitherslime – several shallow cuts from quasit claws&lt;br /&gt;
::*Sabelle Regalia – extensive claw injuries from quasit claws, appears to have been poisoned&lt;br /&gt;
::*Arumi – one small cut from a quasit claw&lt;br /&gt;
::*Ione Icesickle – Extensive bite marks from both a wolf and worm demon; extensive, difficult-to-describe injuries around the mouth related to the vermlek attempting to burrow inside of his body.  He was knocked unconscious twice – once by the wolf-quasit, once by the vermlek – but was kept alive by both his own and Sabelle’s healing magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lady Laura remains uninjured, though exhausted from the ritual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the ritual was finished, Martin’s body seized up and a worm demon burst forth from his chest.  At the same time, four quasits emerged and began attacking the party, one of which turned itself into a wolf.  Finally, the ethereal form of a vrock appeared in the center of the church, wearing a strange necklace with Martin’s missing eye visible in the center.  This vrock was tethered to four lodestones located in the intercardinal corners of the church, and seemed unable to interact with anyone or anything present in the room, clawing out with impotence and glaring at everyone that got too close.&lt;br /&gt;
&lt;br /&gt;
The vermlek spent the entire battle attempting to burrow into Ione’s mouth, and both him and Quan sustained great injuries attempting to deal with the fiends congregating around them.  Sabelle focused his efforts on keeping Ione safe, while Samara and I tried to deal with the quasits that made it past the front line to defend Lady Laura.  The majority of the fighting was concluded well before a minute had passed.&lt;br /&gt;
&lt;br /&gt;
It was at this point that the party arranged themselves in the corners of the church and, with coordination, destroyed the chains tethering the wrath demon, causing him to fade away, noiselessly screaming in rage, without being able to harm anyone.  After the vrock was dealt with, Martin’s body finally collapsed, a spectral form of him standing in place as he gave his wife a final goodbye before disappearing as well, hopefully now at rest.&lt;br /&gt;
&lt;br /&gt;
After the battle, the associates established a general idea of what had happened to Martin.  The vrock that he and his wife had escaped from presumably held a grudge, and sought to make Lady Laura’s life miserable by reanimating his corpse after he died.  However, Martin’s spirit lingered, fighting against the possession, leaving the worm demon with limited control over him.  It seemed as though the worm demon was attempting to slowly change Martin’s body into an abricandalu – a fiend which loathes beauty – which is why he was beginning to show signs of aggression towards beautiful people.  With the fiends destroyed, the body would now be safe against such changes.&lt;br /&gt;
&lt;br /&gt;
After some resting and treating the injured, we are beginning the journey back to Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:02:14 - Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived back at Lady Laura’s cottage outside of town after four days of safe, uneventful travel.  There were no further incidents to report.&lt;br /&gt;
&lt;br /&gt;
After some heartfelt thanks, she has given us an assortment of valuables she collected during her time as an adventurer.&lt;br /&gt;
&lt;br /&gt;
:*140 gold pieces – split into 35 gold pieces for each associate except Sabelle Regalia&lt;br /&gt;
:*A Stone of Encouragement – awarded to Quan&lt;br /&gt;
:*An Aeon Stone (Pearly White Spindle) – awarded to Sabelle Regalia&lt;br /&gt;
:*A Scroll of Celestial Accord – awarded to Ione Icesickle&lt;br /&gt;
:*A Scroll of Purifying Icicle – awarded to Sabelle Regalia&lt;br /&gt;
:*A Peachwood Talisman – awarded to Ione&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition has been concluded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;- Arumi, Civic Wizard.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6242</id>
		<title>Lost Loving Last</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6242"/>
		<updated>2025-05-29T19:49:23Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Lost Loving Last&lt;br /&gt;
| date = 5/27/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Sabelle Regalia]], [[Samara Slitherslime]], [[Ione Icesickle]], [[Arumi]]&lt;br /&gt;
| rewards = 275exp, 35g (0gp for Sabelle), Stone of Encouragement, Aeon Stone (Pearly White Spindle), Scroll of Celestial Accord (Rank 1), Scroll of Purifying Icicle (Rank 2), Peachwood Talisman&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates attempt to help a cleric of Pharasma put her undead husband to rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 09:48:16 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the designated scribe for this investigation, I have arrived early at the designated meeting place – the city gates leading to the settlement we’ll be meeting the client at.  I’ll provide a brief description of the associates as they arrive: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Arumi – Civic wizard and record keeper.  I’m mostly here to take notes.&lt;br /&gt;
:* Sabelle Regalia – A human cleric of the Living God.  He seems very secretive.&lt;br /&gt;
:* Ione Icesickle – A stout dwarven animist.  He has a very tenacious aura.&lt;br /&gt;
:* Samara Slitherslime – An eccentric medusa alchemist with colorful, harmless candy for hair.&lt;br /&gt;
:* Quan – An extremely tall and muscular half-elf martial artist.  It seems like his training has been paying off recently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before departing, Sabelle offered to give the blessing of the Living God to those present.  Having seen my brother accept it in the past with no strange effects, I elected to accept.  Ione seemed suspicious, as I was the first time I met the eccentric cleric, and declined.  Samara offered prayers to Lamashtu, to mixed reactions from those present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:06:32 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a short walk through scattered personal dwellings outside of the city, we have arrived at the home of one Lady Laura – a small, one-story wooden cottage with a small table and two chairs on the porch outside and a garden patch out front being carefully tended to by a strangely decomposing zombie in a fresh set of clothes – Lady Laura’s husband, Martin.  The kindly old woman invited us inside as she saw us, and even after a cursory examination by Ione and Sabelle, her husband made no acknowledgement of any of us present as we walked past him.&lt;br /&gt;
&lt;br /&gt;
At this stage in our investigation, Ione stated he believes Martin is a normal zombie – though he does have some irregularities; his head lolls to the side and the skin on his hands and face seem to be completely decomposing, as though Martin lacks any animating force that prevents him from falling apart.  Sabelle noticed that he is performing extremely complex actions: he’s inspecting vegetables before placing them in a basket, and this seems too complicated for normal undead functions, also noting that the way the rest of the body is held up feels unnatural.&lt;br /&gt;
&lt;br /&gt;
After these inspections, the associates entered the cottage, taking provided seating and some tea courtesy of Lady Laura.  Her home is filled to the brim with symbols and iconography of Pharasma, including a small altar to the goddess above the fireplace.  There are also several texts seemingly related to religion and divine rituals present in the room; it seems obvious she’s a skilled practitioner in such magics.&lt;br /&gt;
When she addressed the group, she took some time to explain how the situation has progressed so far – I’ll provide a rough timeline as per her recollection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin passed away; he was buried in her backyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 8 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura is awakened by some noises in her yard that sounded like an animal digging.  Casting light into the darkness, she saw Martin climbing out of his grave.  When he emerged, he dusted himself off, walked to the house, opened the door, took off his shoes, and started sweeping the floors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 7 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura puts her husband to rest herself.  The details are vague, but she states that she “cast the proper cantrips” and “double checked everything”.  This time, Martin is buried in the graveyards alongside the wall of Onadbyr, where guards monitor for undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 3 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin returns to her home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After recounting this timeline, she provided the following additional details: Martin has not spoken, he follows her directions despite her being unable to control the dead, if she doesn’t tell him to do anything, he stays in the house and cleans, he is able to remember rudimentary details from his life such as where the brooms are kept, and for some reason, he has started becoming aggressive to beautiful people – so far only young women.  &lt;br /&gt;
&lt;br /&gt;
It’s at this point she explained the reason for requesting associates – she intends to perform a divine ritual to conjure a psychopomp from the Boneyard to directly usher Martin’s soul to the afterlife, but expects lesser undead to emerge once the path is open.  The associates are to accompany her to the church where she first married Martin, 4 days of travel away, and then defend her while she finishes the ritual to put him to rest.&lt;br /&gt;
&lt;br /&gt;
Before departing, the associates decided to personally inspect some of the points of interest.  The following is a brief summary of their efforts:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; Martin: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Samara attempts to communicate with him in Necril, the language of the dead.  He does not respond. &lt;br /&gt;
:*Sabelle requests everyone leave him alone with Martin.  Despite my protests, I was unable to attend to take notes on what he did.  When he returns, he states that the zombie’s hands have very small claws sticking out from them and believes the bones may be animated instead of the flesh because of its strange, clumsy movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The First Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the grave in the back yard, finding that it appears to be a normal burial by Pharasma standards, including magic to prevent undead; there’s runes and symbols carved into the coffin.  However, he finds a piece of the coffin had been broken from the outside – the wood was bent inwards, implying something small in size broke its way into the coffin.  At this, Samara notes she knows of undead that possess people – but it typically requires a living body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The Second Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the second grave, looking for a similar entry point from the first coffin, but not finding one.&lt;br /&gt;
:*I inspect the coffin and discover it’s made of peachwood – an exceptionally rare material that undead would be unable to break out of.  In spite of this, there are small scratch marks from the inside of the coffin, as though something small very slowly broke its way out of it.&lt;br /&gt;
:*Sabelle believes there might be a worm in the brain controlling it, or maybe some kind of fey.&lt;br /&gt;
:*Samara attempts to communicate to Martin in Fey, with no response.  She proposes a necromancer might be involved, or a different spirit might be controlling the body.&lt;br /&gt;
:*Quan talks to the guards overlooking the graves, giving them workout tips.  They seem amenable to the advice and explain that while some undead do pop up here, there’s a lot of security, also explaining that they got in some trouble over the incident with Martin and are upset that they don’t know what happened with his body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back at the cottage, the associates explain to Lady Laura that Martin may not actually be undead – something may just be controlling his body.  She says she’s certain Martin is still in there somehow.  To be sure, the associates decide to perform a more thorough examination of the body, though with the condition that they do not disassemble him as to not desecrate the body if his soul is still present.&lt;br /&gt;
&lt;br /&gt;
Sabelle conjures a tent, and the associates take Martin inside to begin the examination.  I’ve elected to remain outside to keep Lady Laura company for this alongside Quan, and so the following is a second hand accounting of the results afterwards:&lt;br /&gt;
&lt;br /&gt;
Samara inspects under the eyepatch and finds a fairly damaged skull – including black stains on the bones of the eye socket, as though from an injury from a creature that has a diseased or poisoned touch.  Nothing else seems out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
Sabelle and Ione inspect the body, finding again that much of the outer layer of it is falling apart; there seems to be no cohesion preventing the body from decaying, which is unusual for undead.  However, they note the muscular and skeletal structures are intact and not decaying any further.  They don’t manage to find any hole that could be an entry point for a small creature, though they do find a small patch of skin – about 4 inches in diameter – that is decaying but not as much as the surrounding flesh, as though it started dying more recently.&lt;br /&gt;
&lt;br /&gt;
When asked about the strange injury under Martin’s eye socket, Lady Laura explained that in their youth, the two had occasional run-ins with monsters.  In particular, they eventually ran into a powerful fiend as inexperienced clerics – a wrath demon referred to as a Vrock. &lt;br /&gt;
&amp;lt;small&amp;gt; [A small note written under this passage states: Sabelle is under the impression these are more correctly referred to as Vminerals.] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This powerful vulture-headed fiend was far too dangerous for the pair to fight off, and it managed to severely injure Martin, clawing out his eye before the two could escape.  The injury was never able to be fully healed.&lt;br /&gt;
&lt;br /&gt;
After finishing their examination, the associates clothed Martin and we set out to travel to the previously mentioned church with Lady Laura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:42:22 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several uneventful days of travel, we have arrived at the ruins of the church Lady Laura and Martin were married at.  The building is severely damaged – several massive holes in the roofing are visible from the outside, and each wall is missing large sections.  Despite this, the building does still stand, and so will be used as the site of the ritual. &lt;br /&gt;
&lt;br /&gt;
After lengthy discussions on the road about what has been discovered and the nature of the ritual, Ione has decided to try one last experiment to determine the nature of Martin before we proceed with the ritual.  After entering the church, he infused Martin with a small amount of positive energy, which elicited a strange, delayed response: his body began to shudder, the head leaning to the side as the body stretched out – this contortion continued for around 20 seconds before he returned to a normal posture, blood pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
Just to be certain, Ione then infused Martin’s body with negative energy.  This time, the body made a slight aggressive posture, as though it intended to claw at Ione, though the other hand seemed to physically restrain this attacking hand, the body ultimately leaning forward into a gruesome hug, again for around 20 seconds, before returning to a normal posture, blood once again pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
After discussing these results for some time, it seems clear that Martin’s body is housing more than one entity, with his spirit possibly restraining whatever malicious entity is inside of the body.  This would also explain how an undead could escape a peachwood coffin.  We’ve arrived at three different possible approaches for dealing with both Martin and whatever is inside of the body.&lt;br /&gt;
&lt;br /&gt;
:*Plan One: Complete the ritual and destroy whatever is left afterwards.  Martin’s soul will find peace and there’s no chance of desecrating his body before his soul is gone.&lt;br /&gt;
:*Plan Two: Attempt to cut out whatever is inside of Martin’s body, desecrating him if his spirit is still inside, but potentially destroying whatever is inhabiting it without a fight.&lt;br /&gt;
:*Plan Three: Cremate the body against the wishes of Lady Laura, possibly destroying the body and creature inside without desecrating it.&lt;br /&gt;
&lt;br /&gt;
The associates were very conflicted about these choices, but ultimately decided to proceed with the ritual, believing it to be the right thing morally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:09:46 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The associates have gathered around Martin in the church while Lady Laura commences the ritual.  It will take 10 minutes to complete, and so everyone is making their own preparations, expecting a fight.  I’ve positioned myself alongside Quan eastwards of Martin’s body, nearest to Lady Laura at the altar, ready to lend him what power I can.  Sabelle is to our north and plans to sanctify himself.  Samara is to the south, and seems to be readying some vials.  Ione has positioned himself on the west, to the other side of Martin.&lt;br /&gt;
&lt;br /&gt;
We’ve made ourselves as ready as we can be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:20:12: Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; [The following section has a small blood stain on the bottom of it] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle Report: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*One Quasit – killed by a powerful kick from Quan&lt;br /&gt;
::*One Quasit – pierced by several volleys of arcane missiles conjured by Arumi&lt;br /&gt;
::*One Quasit – destroyed by an alchemical bomb thrown by Samara&lt;br /&gt;
::*One Wolf-Transformed Quasit – crushed by falling rubble loosed by Sabelle&lt;br /&gt;
::*One Worm Demon (Vermlek) – Thoroughly crushed to death by Quan’s martial arts&lt;br /&gt;
::*One Astrally Projected Vrock – Status unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Quan – extensive injuries including quasit claw wounds and wolf bites, with minor alchemical burns&lt;br /&gt;
::*Samara Slitherslime – several shallow cuts from quasit claws&lt;br /&gt;
::*Sabelle Regalia – extensive claw injuries from quasit claws, appears to have been poisoned&lt;br /&gt;
::*Arumi – one small cut from a quasit claw&lt;br /&gt;
::*Ione Icesickle – Extensive bite marks from both a wolf and worm demon; extensive, difficult-to-describe injuries around the mouth related to the vermlek attempting to burrow inside of his body.  He was knocked unconscious twice – once by the wolf-quasit, once by the vermlek – but was kept alive by both his own and Sabelle’s healing magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lady Laura remains uninjured, though exhausted from the ritual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the ritual was finished, Martin’s body seized up and a worm demon burst forth from his chest.  At the same time, four quasits emerged and began attacking the party, one of which turned itself into a wolf.  Finally, the ethereal form of a vrock appeared in the center of the church, wearing a strange necklace with Martin’s missing eye visible in the center.  This vrock was tethered to four lodestones located in the intercardinal corners of the church, and seemed unable to interact with anyone or anything present in the room, clawing out with impotence and glaring at everyone that got too close.&lt;br /&gt;
&lt;br /&gt;
The vermlek spent the entire battle attempting to burrow into Ione’s mouth, and both him and Quan sustained great injuries attempting to deal with the fiends congregating around them.  Sabelle focused his efforts on keeping Ione safe, while Samara and I tried to deal with the quasits that made it past the front line to defend Lady Laura.  The majority of the fighting was concluded well before a minute had passed.&lt;br /&gt;
&lt;br /&gt;
It was at this point that the party arranged themselves in the corners of the church and, with coordination, destroyed the chains tethering the wrath demon, causing him to fade away, noiselessly screaming in rage, without being able to harm anyone.  After the vrock was dealt with, Martin’s body finally collapsed, a spectral form of him standing in place as he gave his wife a final goodbye before disappearing as well, hopefully now at rest.&lt;br /&gt;
&lt;br /&gt;
After the battle, the associates established a general idea of what had happened to Martin.  The vrock that he and his wife had escaped from presumably held a grudge, and sought to make Lady Laura’s life miserable by reanimating his corpse after he died.  However, Martin’s spirit lingered, fighting against the possession, leaving the worm demon with limited control over him.  It seemed as though the worm demon was attempting to slowly change Martin’s body into an abricandalu – a fiend which loathes beauty – which is why he was beginning to show signs of aggression towards beautiful people.  With the fiends destroyed, the body would now be safe against such changes.&lt;br /&gt;
&lt;br /&gt;
After some resting and treating the injured, we are beginning the journey back to Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:02:14 - Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived back at Lady Laura’s cottage outside of town after four days of safe, uneventful travel.  There were no further incidents to report.&lt;br /&gt;
&lt;br /&gt;
After some heartfelt thanks, she has given us an assortment of valuables she collected during her time as an adventurer.&lt;br /&gt;
&lt;br /&gt;
:*140 gold pieces – split into 35 gold pieces for each associate except Sabelle Regalia&lt;br /&gt;
:*A Stone of Encouragement – awarded to Quan&lt;br /&gt;
:*An Aeon Stone (Pearly White Spindle) – awarded to Sabelle Regalia&lt;br /&gt;
:*A Scroll of Celestial Accord – awarded to Ione Icesickle&lt;br /&gt;
:*A Scroll of Purifying Icicle – awarded to Sabelle Regalia&lt;br /&gt;
:*A Peachwood Talisman – awarded to Ione&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition has been concluded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;- Arumi, Civic Wizard.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6240</id>
		<title>Lost Loving Last</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6240"/>
		<updated>2025-05-29T19:47:27Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Lost Loving Last&lt;br /&gt;
| date = 5/27/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Sabelle Regalia]], [[Samara Slitherslime]], [[Ione Icesickle]], [[Arumi]]&lt;br /&gt;
| rewards = 275exp, 35g (0gp for Sabelle), Stone of Encouragement, Aeon Stone (Pearly White Spindle), Scroll of Celestial Accord (Rank 1), Scroll of Purifying Icicle (Rank 2), Peachwood Talisman&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates attempt to help a cleric of Pharasma put her undead husband to rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 09:48:16 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the designated scribe for this investigation, I have arrived early at the designated meeting place – the city gates leading to the settlement we’ll be meeting the client at.  I’ll provide a brief description of the associates as they arrive: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Arumi – Civic wizard and record keeper.  I’m mostly here to take notes.&lt;br /&gt;
&lt;br /&gt;
:* Sabelle Regalia – A human cleric of the Living God.  He seems very secretive.&lt;br /&gt;
&lt;br /&gt;
:* Ione Icesickle – A stout dwarven animist.  He has a very tenacious aura.&lt;br /&gt;
&lt;br /&gt;
:* Samara Slitherslime – An eccentric medusa alchemist with colorful, harmless candy for hair.&lt;br /&gt;
&lt;br /&gt;
:* Quan – An extremely tall and muscular half-elf martial artist.  It seems like his training has been paying off recently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before departing, Sabelle offered to give the blessing of the Living God to those present.  Having seen my brother accept it in the past with no strange effects, I elected to accept.  Ione seemed suspicious, as I was the first time I met the eccentric cleric, and declined.  Samara offered prayers to Lamashtu, to mixed reactions from those present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:06:32 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a short walk through scattered personal dwellings outside of the city, we have arrived at the home of one Lady Laura – a small, one-story wooden cottage with a small table and two chairs on the porch outside and a garden patch out front being carefully tended to by a strangely decomposing zombie in a fresh set of clothes – Lady Laura’s husband, Martin.  The kindly old woman invited us inside as she saw us, and even after a cursory examination by Ione and Sabelle, her husband made no acknowledgement of any of us present as we walked past him.&lt;br /&gt;
&lt;br /&gt;
At this stage in our investigation, Ione stated he believes Martin is a normal zombie – though he does have some irregularities; his head lolls to the side and the skin on his hands and face seem to be completely decomposing, as though Martin lacks any animating force that prevents him from falling apart.  Sabelle noticed that he is performing extremely complex actions: he’s inspecting vegetables before placing them in a basket, and this seems too complicated for normal undead functions, also noting that the way the rest of the body is held up feels unnatural.&lt;br /&gt;
&lt;br /&gt;
After these inspections, the associates entered the cottage, taking provided seating and some tea courtesy of Lady Laura.  Her home is filled to the brim with symbols and iconography of Pharasma, including a small altar to the goddess above the fireplace.  There are also several texts seemingly related to religion and divine rituals present in the room; it seems obvious she’s a skilled practitioner in such magics.&lt;br /&gt;
When she addressed the group, she took some time to explain how the situation has progressed so far – I’ll provide a rough timeline as per her recollection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin passed away; he was buried in her backyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 8 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura is awakened by some noises in her yard that sounded like an animal digging.  Casting light into the darkness, she saw Martin climbing out of his grave.  When he emerged, he dusted himself off, walked to the house, opened the door, took off his shoes, and started sweeping the floors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 7 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura puts her husband to rest herself.  The details are vague, but she states that she “cast the proper cantrips” and “double checked everything”.  This time, Martin is buried in the graveyards alongside the wall of Onadbyr, where guards monitor for undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 3 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin returns to her home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After recounting this timeline, she provided the following additional details: Martin has not spoken, he follows her directions despite her being unable to control the dead, if she doesn’t tell him to do anything, he stays in the house and cleans, he is able to remember rudimentary details from his life such as where the brooms are kept, and for some reason, he has started becoming aggressive to beautiful people – so far only young women.  &lt;br /&gt;
&lt;br /&gt;
It’s at this point she explained the reason for requesting associates – she intends to perform a divine ritual to conjure a psychopomp from the Boneyard to directly usher Martin’s soul to the afterlife, but expects lesser undead to emerge once the path is open.  The associates are to accompany her to the church where she first married Martin, 4 days of travel away, and then defend her while she finishes the ritual to put him to rest.&lt;br /&gt;
&lt;br /&gt;
Before departing, the associates decided to personally inspect some of the points of interest.  The following is a brief summary of their efforts:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; Martin: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Samara attempts to communicate with him in Necril, the language of the dead.  He does not respond. &lt;br /&gt;
:*Sabelle requests everyone leave him alone with Martin.  Despite my protests, I was unable to attend to take notes on what he did.  When he returns, he states that the zombie’s hands have very small claws sticking out from them and believes the bones may be animated instead of the flesh because of its strange, clumsy movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The First Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the grave in the back yard, finding that it appears to be a normal burial by Pharasma standards, including magic to prevent undead; there’s runes and symbols carved into the coffin.  However, he finds a piece of the coffin had been broken from the outside – the wood was bent inwards, implying something small in size broke its way into the coffin.  At this, Samara notes she knows of undead that possess people – but it typically requires a living body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The Second Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the second grave, looking for a similar entry point from the first coffin, but not finding one.&lt;br /&gt;
:*I inspect the coffin and discover it’s made of peachwood – an exceptionally rare material that undead would be unable to break out of.  In spite of this, there are small scratch marks from the inside of the coffin, as though something small very slowly broke its way out of it.&lt;br /&gt;
:*Sabelle believes there might be a worm in the brain controlling it, or maybe some kind of fey.&lt;br /&gt;
:*Samara attempts to communicate to Martin in Fey, with no response.  She proposes a necromancer might be involved, or a different spirit might be controlling the body.&lt;br /&gt;
:*Quan talks to the guards overlooking the graves, giving them workout tips.  They seem amenable to the advice and explain that while some undead do pop up here, there’s a lot of security, also explaining that they got in some trouble over the incident with Martin and are upset that they don’t know what happened with his body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back at the cottage, the associates explain to Lady Laura that Martin may not actually be undead – something may just be controlling his body.  She says she’s certain Martin is still in there somehow.  To be sure, the associates decide to perform a more thorough examination of the body, though with the condition that they do not disassemble him as to not desecrate the body if his soul is still present.&lt;br /&gt;
&lt;br /&gt;
Sabelle conjures a tent, and the associates take Martin inside to begin the examination.  I’ve elected to remain outside to keep Lady Laura company for this alongside Quan, and so the following is a second hand accounting of the results afterwards:&lt;br /&gt;
&lt;br /&gt;
Samara inspects under the eyepatch and finds a fairly damaged skull – including black stains on the bones of the eye socket, as though from an injury from a creature that has a diseased or poisoned touch.  Nothing else seems out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
Sabelle and Ione inspect the body, finding again that much of the outer layer of it is falling apart; there seems to be no cohesion preventing the body from decaying, which is unusual for undead.  However, they note the muscular and skeletal structures are intact and not decaying any further.  They don’t manage to find any hole that could be an entry point for a small creature, though they do find a small patch of skin – about 4 inches in diameter – that is decaying but not as much as the surrounding flesh, as though it started dying more recently.&lt;br /&gt;
&lt;br /&gt;
When asked about the strange injury under Martin’s eye socket, Lady Laura explained that in their youth, the two had occasional run-ins with monsters.  In particular, they eventually ran into a powerful fiend as inexperienced clerics – a wrath demon referred to as a Vrock. &lt;br /&gt;
&amp;lt;small&amp;gt; [A small note written under this passage states: Sabelle is under the impression these are more correctly referred to as Vminerals.] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This powerful vulture-headed fiend was far too dangerous for the pair to fight off, and it managed to severely injure Martin, clawing out his eye before the two could escape.  The injury was never able to be fully healed.&lt;br /&gt;
&lt;br /&gt;
After finishing their examination, the associates clothed Martin and we set out to travel to the previously mentioned church with Lady Laura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:42:22 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several uneventful days of travel, we have arrived at the ruins of the church Lady Laura and Martin were married at.  The building is severely damaged – several massive holes in the roofing are visible from the outside, and each wall is missing large sections.  Despite this, the building does still stand, and so will be used as the site of the ritual. &lt;br /&gt;
&lt;br /&gt;
After lengthy discussions on the road about what has been discovered and the nature of the ritual, Ione has decided to try one last experiment to determine the nature of Martin before we proceed with the ritual.  After entering the church, he infused Martin with a small amount of positive energy, which elicited a strange, delayed response: his body began to shudder, the head leaning to the side as the body stretched out – this contortion continued for around 20 seconds before he returned to a normal posture, blood pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
Just to be certain, Ione then infused Martin’s body with negative energy.  This time, the body made a slight aggressive posture, as though it intended to claw at Ione, though the other hand seemed to physically restrain this attacking hand, the body ultimately leaning forward into a gruesome hug, again for around 20 seconds, before returning to a normal posture, blood once again pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
After discussing these results for some time, it seems clear that Martin’s body is housing more than one entity, with his spirit possibly restraining whatever malicious entity is inside of the body.  This would also explain how an undead could escape a peachwood coffin.  We’ve arrived at three different possible approaches for dealing with both Martin and whatever is inside of the body.&lt;br /&gt;
&lt;br /&gt;
:*Plan One: Complete the ritual and destroy whatever is left afterwards.  Martin’s soul will find peace and there’s no chance of desecrating his body before his soul is gone.&lt;br /&gt;
:*Plan Two: Attempt to cut out whatever is inside of Martin’s body, desecrating him if his spirit is still inside, but potentially destroying whatever is inhabiting it without a fight.&lt;br /&gt;
:*Plan Three: Cremate the body against the wishes of Lady Laura, possibly destroying the body and creature inside without desecrating it.&lt;br /&gt;
&lt;br /&gt;
The associates were very conflicted about these choices, but ultimately decided to proceed with the ritual, believing it to be the right thing morally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:09:46 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The associates have gathered around Martin in the church while Lady Laura commences the ritual.  It will take 10 minutes to complete, and so everyone is making their own preparations, expecting a fight.  I’ve positioned myself alongside Quan eastwards of Martin’s body, nearest to Lady Laura at the altar, ready to lend him what power I can.  Sabelle is to our north and plans to sanctify himself.  Samara is to the south, and seems to be readying some vials.  Ione has positioned himself on the west, to the other side of Martin.&lt;br /&gt;
&lt;br /&gt;
We’ve made ourselves as ready as we can be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:20:12: Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; [The following section has a small blood stain on the bottom of it] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle Report: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*One Quasit – killed by a powerful kick from Quan&lt;br /&gt;
::*One Quasit – pierced by several volleys of arcane missiles conjured by Arumi&lt;br /&gt;
::*One Quasit – destroyed by an alchemical bomb thrown by Samara&lt;br /&gt;
::*One Wolf-Transformed Quasit – crushed by falling rubble loosed by Sabelle&lt;br /&gt;
::*One Worm Demon (Vermlek) – Thoroughly crushed to death by Quan’s martial arts&lt;br /&gt;
::*One Astrally Projected Vrock – Status unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Quan – extensive injuries including quasit claw wounds and wolf bites, with minor alchemical burns&lt;br /&gt;
::*Samara Slitherslime – several shallow cuts from quasit claws&lt;br /&gt;
::*Sabelle Regalia – extensive claw injuries from quasit claws, appears to have been poisoned&lt;br /&gt;
::*Arumi – one small cut from a quasit claw&lt;br /&gt;
::*Ione Icesickle – Extensive bite marks from both a wolf and worm demon; extensive, difficult-to-describe injuries around the mouth related to the vermlek attempting to burrow inside of his body.  He was knocked unconscious twice – once by the wolf-quasit, once by the vermlek – but was kept alive by both his own and Sabelle’s healing magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lady Laura remains uninjured, though exhausted from the ritual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the ritual was finished, Martin’s body seized up and a worm demon burst forth from his chest.  At the same time, four quasits emerged and began attacking the party, one of which turned itself into a wolf.  Finally, the ethereal form of a vrock appeared in the center of the church, wearing a strange necklace with Martin’s missing eye visible in the center.  This vrock was tethered to four lodestones located in the intercardinal corners of the church, and seemed unable to interact with anyone or anything present in the room, clawing out with impotence and glaring at everyone that got too close.&lt;br /&gt;
&lt;br /&gt;
The vermlek spent the entire battle attempting to burrow into Ione’s mouth, and both him and Quan sustained great injuries attempting to deal with the fiends congregating around them.  Sabelle focused his efforts on keeping Ione safe, while Samara and I tried to deal with the quasits that made it past the front line to defend Lady Laura.  The majority of the fighting was concluded well before a minute had passed.&lt;br /&gt;
&lt;br /&gt;
It was at this point that the party arranged themselves in the corners of the church and, with coordination, destroyed the chains tethering the wrath demon, causing him to fade away, noiselessly screaming in rage, without being able to harm anyone.  After the vrock was dealt with, Martin’s body finally collapsed, a spectral form of him standing in place as he gave his wife a final goodbye before disappearing as well, hopefully now at rest.&lt;br /&gt;
&lt;br /&gt;
After the battle, the associates established a general idea of what had happened to Martin.  The vrock that he and his wife had escaped from presumably held a grudge, and sought to make Lady Laura’s life miserable by reanimating his corpse after he died.  However, Martin’s spirit lingered, fighting against the possession, leaving the worm demon with limited control over him.  It seemed as though the worm demon was attempting to slowly change Martin’s body into an abricandalu – a fiend which loathes beauty – which is why he was beginning to show signs of aggression towards beautiful people.  With the fiends destroyed, the body would now be safe against such changes.&lt;br /&gt;
&lt;br /&gt;
After some resting and treating the injured, we are beginning the journey back to Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:02:14 - Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived back at Lady Laura’s cottage outside of town after four days of safe, uneventful travel.  There were no further incidents to report.&lt;br /&gt;
&lt;br /&gt;
After some heartfelt thanks, she has given us an assortment of valuables she collected during her time as an adventurer.&lt;br /&gt;
&lt;br /&gt;
:*140 gold pieces – split into 35 gold pieces for each associate except Sabelle Regalia&lt;br /&gt;
:*A Stone of Encouragement – awarded to Quan&lt;br /&gt;
:*An Aeon Stone (Pearly White Spindle) – awarded to Sabelle Regalia&lt;br /&gt;
:*A Scroll of Celestial Accord – awarded to Ione Icesickle&lt;br /&gt;
:*A Scroll of Purifying Icicle – awarded to Sabelle Regalia&lt;br /&gt;
:*A Peachwood Talisman – awarded to Ione&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition has been concluded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;- Arumi, Civic Wizard.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6239</id>
		<title>A Lord&#039;s Ransom</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6239"/>
		<updated>2025-05-29T19:39:24Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Lord&#039;s Ransom&lt;br /&gt;
| date = 4/9/2025&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Swaying Petals]], [[Evalynne Stoneking]], [[Uravas]], [[Ariyu]], [[Arumi]]&lt;br /&gt;
| rewards = 250exp, 22g1s (275exp and 0gp for Quan)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 2&lt;br /&gt;
}}&lt;br /&gt;
A ransom trade goes both better and worse than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;14:27:43 - Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a brief wait, the last of the six associates has arrived to meet with Lady Adina, the woman who posted this request.  I will include a brief description of everyone attending:&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:*Lady Adina - a well-dressed noblewoman with a quiet demeanor; she seems particularly affluent.&lt;br /&gt;
&lt;br /&gt;
:*Uravas - my older brother, and a naturally gifted magus with a good sword arm.  He can be a little odd, but he&#039;s good with people.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu - my twin sister, a dependable woman and sharpshooter.  She&#039;s quick on her hooves and deceptively strong.&lt;br /&gt;
&lt;br /&gt;
:*Quan - an extremely tall, broad, tattooed half-elf fetchling and martial artist.  He seems prone to outbursts and provocations.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals - A diminutive sunflower leshy and cleric of Sarenrae.  She brought a sword but seemed reluctant to use it.&lt;br /&gt;
&lt;br /&gt;
:*Evalynne Stoneking - A cheerful, agile dwarven woman who fights with her fists.  She brought homemade sweets from the Guild Hall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following is scrawled in small print between sections, as though added after the fact)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;small&amp;gt;Arumi - A civic wizard and record keeper.  I&#039;m just here to keep my family out of trouble.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
Lady Adina has provided the associates with set of specific directions to a meeting place, as well as one hundred and twelve gold pieces to be used to pay a ransom to retrieve her wife, Lady Bri, from bandits who have taken her captive.  She has also indicated that her wife is a more than capable adventurer who typically handles herself well on the road.&lt;br /&gt;
&lt;br /&gt;
Quan has insisted that it is cowardly of Lady Adina to not try to retrieve her wife herself, to which the party disagreed vehemently.  He offered for her to accompany the associates, although she seemed reluctant and ultimately very relieved when the idea was dismissed; he still recommends her a few workouts to be able to handle situations like this herself in the future.&lt;br /&gt;
&lt;br /&gt;
The associates depart from Onadbyr shortly afterwards.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:36:27 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has taken us twenty-two hours and eight minutes to find the meeting place from the directions provided, including a night&#039;s rest on the road.  At time of writing, there have been no incidents to report, save for some discussions between Uravas, Evalynne, Swaying Petals, and Quan, who seems to have some manner of rare, size-changing mushrooms they&#039;re all interested in.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;Possibly fake?&#039; is written in the margins next to this entry)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bandits appear to have taken residence in a makeshift wooden fortress approximately a year into its life and adjacent to a small lake; it seems shabby, although well enough put together to weather the elements.  Our plan is to simply hand the money over and retrieve Lady Bri - a simple handoff.  Uravas has been given the bag of gold, Quan will be attending him, Swaying Petals will attend to the hostage&#039;s injuries, and I will be waiting outside of the flimsy gates to give signal to a hiding Ariyu and Evalynne if anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
The bandits have opened the gates and allowed the three into the fortress while their leader counts the gold.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:53 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following section is written less neatly, as though with an unsteady hand, although it seems to return to normal by the end of the passage)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Casualties:&lt;br /&gt;
&lt;br /&gt;
::*Three human bandits - killed by Lady Bri through assorted and varying sword-related injuries&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Swaying Petals through a barrage of magicked needles&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Uravas with arcane flames&lt;br /&gt;
&lt;br /&gt;
:Injuries:&lt;br /&gt;
&lt;br /&gt;
::*Lady Bri - various blunt force trauma and minor cuts from fists, clubs, and a whip&lt;br /&gt;
&lt;br /&gt;
::*Quan - extensive injuries from fists and sling bullets; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Swaying Petals - moderate lacerations from a whip, repeated strikes to the head&lt;br /&gt;
&lt;br /&gt;
::*Evalynne Stoneking - minor injuries related to being clubbed&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;(after the next two entries, there&#039;s a small, underlined &#039;-4g&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*Uravas - severe injuries from repeated punches; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Ariyu - severe head injuries from both trying to bash down a door and being struck repeatedly; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Tobin - moderate injuries due to being struck with fists and kicked&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
The bandits closed the gates and ambushed those who were inside; the resulting battle was bloody.  They were trying to take the associates hostage to ransom them back to Onadbyr and so were only trying to knock everyone unconscious.  Me and my sister were locked out of the fort, but Evalynne managed to sneak around to a back entrance and free Lady Bri from her manacles, whose help ended up invaluable in turning the tides.  By the time Quan managed to get the gates open again, half of our number were already badly injured; the battle was uphill from here, but with myself and Swaying Petals keeping everyone on their feet, the party was ultimately able to overwhelm the bandits.  Ariyu in particular managed to put a great number of arrows in the bandits by the end of the skirmish.&lt;br /&gt;
&lt;br /&gt;
Uravas, with the help of Quan, managed to convince the final survivor - Tobin - to stand down after Uravas offered him the chance to join his pirate crew, also convincing Lady Bri to not violently murder the man.  Over the next fifteen minutes, the party set about investigating the fort, discovering a very flimsy and ramshackle boat on the lake, which was then used to send off the bodies of the bandits in a bizarre burial in which the boat was set ablaze before sinking. Swaying Petals and Quan offered some words for the dead, although Tobin didn&#039;t seem too interested in watching the bandits put to rest.&lt;br /&gt;
&lt;br /&gt;
Before leaving the lake, Evalynne invited Lady Bri to build a sandcastle with her.  Impressive work for a novice, really - she built a little moat and everything.  &amp;quot;Castle Lakefront&amp;quot; she called it; she might have a knack for this sort of thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:37:23 - Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have all arrived safely in Onadbyr after twenty hours and roughly forty minutes of travel, including a brief rest off the road at night.  There were no incidents to report, and everyone’s injuries have been tended to.&lt;br /&gt;
&lt;br /&gt;
Lady Adina and Lady Bri have been reunited, and in exchange, the associates have been awarded the money that would have been used to pay the ransom - although Quan opted out of his share.  Tobin was awarded two gold pieces to help reintegrate him into civilized life in the town, and everyone else was awarded twenty-two gold and one silver piece as compensation.&lt;br /&gt;
&lt;br /&gt;
Quan has been trying to get Tobin to work out with him since we got back.  It&#039;s unclear if this is a threat.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;- Arumi, Civic Wizard.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This last entry has been written in the margins)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Remember to get more of those sweets from the Guild Hall.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6238</id>
		<title>Lost Loving Last</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6238"/>
		<updated>2025-05-29T19:29:20Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Lost Loving Last&lt;br /&gt;
| date = 5/27/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Sabelle Regalia]], [[Samara Slitherslime]], [[Ione Icesickle]], [[Arumi]]&lt;br /&gt;
| rewards = 275exp, 35g (0gp for Sabelle), Stone of Encouragement, Aeon Stone (Pearly White Spindle), Scroll of Celestial Accord (Rank 1), Scroll of Purifying Icicle (Rank 2), Peachwood Talisman&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates attempt to help a cleric of Pharasma put her undead husband to rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 09:48:16 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the designated scribe for this investigation, I have arrived early at the designated meeting place – the city gates leading to the settlement we’ll be meeting the client at.  I’ll provide a brief description of the associates as they arrive: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Arumi – Civic wizard and record keeper.  I’m mostly here to take notes.&lt;br /&gt;
&lt;br /&gt;
:* Sabelle Regalia – A human cleric of the Living God.  He seems very secretive.&lt;br /&gt;
&lt;br /&gt;
:* Ione Icesickle – A stout dwarven animist.  He has a very tenacious aura.&lt;br /&gt;
&lt;br /&gt;
:* Samara Slitherslime – An eccentric medusa alchemist with colorful, harmless candy for hair.&lt;br /&gt;
&lt;br /&gt;
:* Quan – An extremely tall and muscular half-elf martial artist.  It seems like his training has been paying off recently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before departing, Sabelle offered to give the blessing of the Living God to those present.  Having seen my brother accept it in the past with no strange effects, I elected to accept.  Ione seemed suspicious, as I was the first time I met the eccentric cleric, and declined.  Samara offered prayers to Lamashtu, to mixed reactions from those present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:06:32 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a short walk through scattered personal dwellings outside of the city, we have arrived at the home of one Lady Laura – a small, one-story wooden cottage with a small table and two chairs on the porch outside and a garden patch out front being carefully tended to by a strangely decomposing zombie in a fresh set of clothes – Lady Laura’s husband, Martin.  The kindly old woman invited us inside as she saw us, and even after a cursory examination by Ione and Sabelle, her husband made no acknowledgement of any of us present as we walked past him.&lt;br /&gt;
&lt;br /&gt;
At this stage in our investigation, Ione stated he believes Martin is a normal zombie – though he does have some irregularities; his head lolls to the side and the skin on his hands and face seem to be completely decomposing, as though Martin lacks any animating force that prevents him from falling apart.  Sabelle noticed that he is performing extremely complex actions: he’s inspecting vegetables before placing them in a basket, and this seems too complicated for normal undead functions, also noting that the way the rest of the body is held up feels unnatural.&lt;br /&gt;
&lt;br /&gt;
After these inspections, the associates entered the cottage, taking provided seating and some tea courtesy of Lady Laura.  Her home is filled to the brim with symbols and iconography of Pharasma, including a small altar to the goddess above the fireplace.  There are also several texts seemingly related to religion and divine rituals present in the room; it seems obvious she’s a skilled practitioner in such magics.&lt;br /&gt;
When she addressed the group, she took some time to explain how the situation has progressed so far – I’ll provide a rough timeline as per her recollection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin passed away; he was buried in her backyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 8 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura is awakened by some noises in her yard that sounded like an animal digging.  Casting light into the darkness, she saw Martin climbing out of his grave.  When he emerged, he dusted himself off, walked to the house, opened the door, took off his shoes, and started sweeping the floors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 7 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura puts her husband to rest herself.  The details are vague, but she states that she “cast the proper cantrips” and “double checked everything”.  This time, Martin is buried in the graveyards alongside the wall of Onadbyr, where guards monitor for undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 3 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin returns to her home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After recounting this timeline, she provided the following additional details: Martin has not spoken, he follows her directions despite her being unable to control the dead, if she doesn’t tell him to do anything, he stays in the house and cleans, he is able to remember rudimentary details from his life such as where the brooms are kept, and for some reason, he has started becoming aggressive to beautiful people – so far only young women.  &lt;br /&gt;
&lt;br /&gt;
It’s at this point she explained the reason for requesting associates – she intends to perform a divine ritual to conjure a psychopomp from the Boneyard to directly usher Martin’s soul to the afterlife, but expects lesser undead to emerge once the path is open.  The associates are to accompany her to the church where she first married Martin, 4 days of travel away, and then defend her while she finishes the ritual to put him to rest.&lt;br /&gt;
&lt;br /&gt;
Before departing, the associates decided to personally inspect some of the points of interest.  The following is a brief summary of their efforts:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; Martin: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Samara attempts to communicate with him in Necril, the language of the dead.  He does not respond. &lt;br /&gt;
:*Sabelle requests everyone leave him alone with Martin.  Despite my protests, I was unable to attend to take notes on what he did.  When he returns, he states that the zombie’s hands have very small claws sticking out from them and believes the bones may be animated instead of the flesh because of its strange, clumsy movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The First Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the grave in the back yard, finding that it appears to be a normal burial by Pharasma standards, including magic to prevent undead; there’s runes and symbols carved into the coffin.  However, he finds a piece of the coffin had been broken from the outside – the wood was bent inwards, implying something small in size broke its way into the coffin.  At this, Samara notes she knows of undead that possess people – but it typically requires a living body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The Second Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the second grave, looking for a similar entry point from the first coffin, but not finding one.&lt;br /&gt;
:*I inspect the coffin and discover it’s made of peachwood – an exceptionally rare material that undead would be unable to break out of.  In spite of this, there are small scratch marks from the inside of the coffin, as though something small very slowly broke its way out of it.&lt;br /&gt;
:*Sabelle believes there might be a worm in the brain controlling it, or maybe some kind of fey.&lt;br /&gt;
:*Samara attempts to communicate to Martin in Fey, with no response.  She proposes a necromancer might be involved, or a different spirit might be controlling the body.&lt;br /&gt;
:*Quan talks to the guards overlooking the graves, giving them workout tips.  They seem amenable to the advice and explain that while some undead do pop up here, there’s a lot of security, also explaining that they got in some trouble over the incident with Martin and are upset that they don’t know what happened with his body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back at the cottage, the associates explain to Lady Laura that Martin may not actually be undead – something may just be controlling his body.  She says she’s certain Martin is still in there somehow.  To be sure, the associates decide to perform a more thorough examination of the body, though with the condition that they do not disassemble him as to not desecrate the body if his soul is still present.&lt;br /&gt;
&lt;br /&gt;
Sabelle conjures a tent, and the associates take Martin inside to begin the examination.  I’ve elected to remain outside to keep Lady Laura company for this alongside Quan, and so the following is a second hand accounting of the results afterwards:&lt;br /&gt;
&lt;br /&gt;
Samara inspects under the eyepatch and finds a fairly damaged skull – including black stains on the bones of the eye socket, as though from an injury from a creature that has a diseased or poisoned touch.  Nothing else seems out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
Sabelle and Ione inspect the body, finding again that much of the outer layer of it is falling apart; there seems to be no cohesion preventing the body from decaying, which is unusual for undead.  However, they note the muscular and skeletal structures are intact and not decaying any further.  They don’t manage to find any hole that could be an entry point for a small creature, though they do find a small patch of skin – about 4 inches in diameter – that is decaying but not as much as the surrounding flesh, as though it started dying more recently.&lt;br /&gt;
&lt;br /&gt;
When asked about the strange injury under Martin’s eye socket, Lady Laura explained that in their youth, the two had occasional run-ins with monsters.  In particular, they eventually ran into a powerful fiend as inexperienced clerics – a wrath demon referred to as a Vrock. &lt;br /&gt;
&amp;lt;small&amp;gt; [A small note written under this passage states: Sabelle is under the impression these are more correctly referred to as Vminerals.] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This powerful vulture-headed fiend was far too dangerous for the pair to fight off, and it managed to severely injure Martin, clawing out his eye before the two could escape.  The injury was never able to be fully healed.&lt;br /&gt;
&lt;br /&gt;
After finishing their examination, the associates clothed Martin and we set out to travel to the previously mentioned church with Lady Laura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:42:22 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several uneventful days of travel, we have arrived at the ruins of the church Lady Laura and Martin were married at.  The building is severely damaged – several massive holes in the roofing are visible from the outside, and each wall is missing large sections.  Despite this, the building does still stand, and so will be used as the site of the ritual. &lt;br /&gt;
&lt;br /&gt;
After lengthy discussions on the road about what has been discovered and the nature of the ritual, Ione has decided to try one last experiment to determine the nature of Martin before we proceed with the ritual.  After entering the church, he infused Martin with a small amount of positive energy, which elicited a strange, delayed response: his body began to shudder, the head leaning to the side as the body stretched out – this contortion continued for around 20 seconds before he returned to a normal posture, blood pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
Just to be certain, Ione then infused Martin’s body with negative energy.  This time, the body made a slight aggressive posture, as though it intended to claw at Ione, though the other hand seemed to physically restrain this attacking hand, the body ultimately leaning forward into a gruesome hug, again for around 20 seconds, before returning to a normal posture, blood once again pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
After discussing these results for some time, it seems clear that Martin’s body is housing more than one entity, with his spirit possibly restraining whatever malicious entity is inside of the body.  This would also explain how an undead could escape a peachwood coffin.  We’ve arrived at three different possible approaches for dealing with both Martin and whatever is inside of the body.&lt;br /&gt;
&lt;br /&gt;
:*Plan One: Complete the ritual and destroy whatever is left afterwards.  Martin’s soul will find peace and there’s no chance of desecrating his body before his soul is gone.&lt;br /&gt;
:*Plan Two: Attempt to cut out whatever is inside of Martin’s body, desecrating him if his spirit is still inside, but potentially destroying whatever is inhabiting it without a fight.&lt;br /&gt;
:*Plan Three: Cremate the body against the wishes of Lady Laura, possibly destroying the body and creature inside without desecrating it.&lt;br /&gt;
&lt;br /&gt;
The associates were very conflicted about these choices, but ultimately decided to proceed with the ritual, believing it to be the right thing morally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:09:46 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The associates have gathered around Martin in the church while Lady Laura commences the ritual.  It will take 10 minutes to complete, and so everyone is making their own preparations, expecting a fight.  I’ve positioned myself alongside Quan eastwards of Martin’s body, nearest to Lady Laura at the altar, ready to lend him what power I can.  Sabelle is to our north and plans to sanctify himself.  Samara is to the south, and seems to be readying some vials.  Ione has positioned himself on the west, to the other side of Martin.&lt;br /&gt;
&lt;br /&gt;
We’ve made ourselves as ready as we can be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:20:12: Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; [The following section has a small blood stain on the bottom of it] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle Report: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*One Quasit – killed by a powerful kick from Quan&lt;br /&gt;
::*One Quasit – pierced by several volleys of arcane missiles conjured by Arumi&lt;br /&gt;
::*One Quasit – destroyed by an alchemical bomb thrown by Samara&lt;br /&gt;
::*One Wolf-Transformed Quasit – crushed by falling rubble loosed by Sabelle&lt;br /&gt;
::*One Worm Demon (Vermlek) – Thoroughly crushed to death by Quan’s martial arts&lt;br /&gt;
::*One Astrally Projected Vrock – Status unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Quan – extensive injuries including quasit claw wounds and wolf bites, with minor alchemical burns&lt;br /&gt;
::*Samara Slitherslime – several shallow cuts from quasit claws&lt;br /&gt;
::*Sabelle Regalia – extensive claw injuries from quasit claws, appears to have been poisoned&lt;br /&gt;
::*Arumi – one small cut from a quasit claw&lt;br /&gt;
::*Ione Icesickle – Extensive bite marks from both a wolf and worm demon; extensive, difficult-to-describe injuries around the mouth related to the vermlek attempting to burrow inside of his body.  He was knocked unconscious twice – once by the wolf-quasit, once by the vermlek – but was kept alive by both his own and Sabelle’s healing magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lady Laura remains uninjured, though exhausted from the ritual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the ritual was finished, Martin’s body seized up and a worm demon burst forth from his chest.  At the same time, four quasits emerged and began attacking the party, one of which turned itself into a wolf.  Finally, the ethereal form of a vrock appeared in the center of the church, wearing a strange necklace with Martin’s missing eye visible in the center.  This vrock was tethered to four lodestones located in the intercardinal corners of the church, and seemed unable to interact with anyone or anything present in the room, clawing out with impotence and glaring at everyone that got too close.&lt;br /&gt;
&lt;br /&gt;
The vermlek spent the entire battle attempting to burrow into Ione’s mouth, and both him and Quan sustained great injuries attempting to deal with the fiends congregating around them.  Sabelle focused his efforts on keeping Ione safe, while Samara and I tried to deal with the quasits that made it past the front line to defend Lady Laura.  The majority of the fighting was concluded well before a minute had passed.&lt;br /&gt;
&lt;br /&gt;
It was at this point that the party arranged themselves in the corners of the church and, with coordination, destroyed the chains tethering the wrath demon, causing him to fade away, noiselessly screaming in rage, without being able to harm anyone.  After the vrock was dealt with, Martin’s body finally collapsed, a spectral form of him standing in place as he gave his wife a final goodbye before disappearing as well, hopefully now at rest.&lt;br /&gt;
&lt;br /&gt;
After the battle, the associates established a general idea of what had happened to Martin.  The vrock that he and his wife had escaped from presumably held a grudge, and sought to make Lady Laura’s life miserable by reanimating his corpse after he died.  However, Martin’s spirit lingered, fighting against the possession, leaving the worm demon with limited control over him.  It seemed as though the worm demon was attempting to slowly change Martin’s body into an abricandalu – a fiend which loathes beauty – which is why he was beginning to show signs of aggression towards beautiful people.  With the fiends destroyed, the body would now be safe against such changes.&lt;br /&gt;
&lt;br /&gt;
After some resting and treating the injured, we are beginning the journey back to Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:02:14 - Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived back at Lady Laura’s cottage outside of town after four days of safe, uneventful travel.  There were no further incidents to report.&lt;br /&gt;
&lt;br /&gt;
After some heartfelt thanks, she has given us an assortment of valuables she collected during her time as an adventurer.&lt;br /&gt;
&lt;br /&gt;
:*140 gold pieces – split into 35 gold pieces for each associate except Sabelle Regalia&lt;br /&gt;
:*A Stone of Encouragement – awarded to Quan&lt;br /&gt;
:*An Aeon Stone (Pearly White Spindle) – awarded to Sabelle Regalia&lt;br /&gt;
:*A Scroll of Celestial Accord – awarded to Ione Icesickle&lt;br /&gt;
:*A Scroll of Purifying Icicle – awarded to Sabelle Regalia&lt;br /&gt;
:*A Peachwood Talisman – awarded to Ione&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition has been concluded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;- Arumi, Civic Wizard.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6237</id>
		<title>Lost Loving Last</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Lost_Loving_Last&amp;diff=6237"/>
		<updated>2025-05-29T19:14:47Z</updated>

		<summary type="html">&lt;p&gt;Arumi: Created page with &amp;quot;{{Infobox expedition log | title = Lost Loving Last | date = 5/27/2025 | storyteller = Doug | tier_of_play = Trainee | player_characters = Quan, Sabelle Regalia, Samara Slitherslime, Ione Icesickle, Arumi | rewards = 275exp, 35g (0gp for Sabelle) | result = Success | author = Arumi (Aru) | downtime_days = 8 }} Associates attempt to help a cleric of Pharasma put her undead husband to rest.   &amp;lt;small&amp;gt;(The following report is written cleanly and with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Lost Loving Last&lt;br /&gt;
| date = 5/27/2025&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Sabelle Regalia]], [[Samara Slitherslime]], [[Ione Icesickle]], [[Arumi]]&lt;br /&gt;
| rewards = 275exp, 35g (0gp for Sabelle)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates attempt to help a cleric of Pharasma put her undead husband to rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 09:48:16 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the designated scribe for this investigation, I have arrived early at the designated meeting place – the city gates leading to the settlement we’ll be meeting the client at.  I’ll provide a brief description of the associates as they arrive: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Arumi – Civic wizard and record keeper.  I’m mostly here to take notes.&lt;br /&gt;
&lt;br /&gt;
:* Sabelle Regalia – A human cleric of the Living God.  He seems very secretive.&lt;br /&gt;
&lt;br /&gt;
:* Ione Icesickle – A stout dwarven animist.  He has a very tenacious aura.&lt;br /&gt;
&lt;br /&gt;
:* Samara Slitherslime – An eccentric medusa alchemist with colorful, harmless candy for hair.&lt;br /&gt;
&lt;br /&gt;
:* Quan – An extremely tall and muscular half-elf martial artist.  It seems like his training has been paying off recently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before departing, Sabelle offered to give the blessing of the Living God to those present.  Having seen my brother accept it in the past with no strange effects, I elected to accept.  Ione seemed suspicious, as I was the first time I met the eccentric cleric, and declined.  Samara offered prayers to Lamashtu, to mixed reactions from those present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;10:06:32 – Day 0 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a short walk through scattered personal dwellings outside of the city, we have arrived at the home of one Lady Laura – a small, one-story wooden cottage with a small table and two chairs on the porch outside and a garden patch out front being carefully tended to by a strangely decomposing zombie in a fresh set of clothes – Lady Laura’s husband, Martin.  The kindly old woman invited us inside as she saw us, and even after a cursory examination by Ione and Sabelle, her husband made no acknowledgement of any of us present as we walked past him.&lt;br /&gt;
&lt;br /&gt;
At this stage in our investigation, Ione stated he believes Martin is a normal zombie – though he does have some irregularities; his head lolls to the side and the skin on his hands and face seem to be completely decomposing, as though Martin lacks any animating force that prevents him from falling apart.  Sabelle noticed that he is performing extremely complex actions: he’s inspecting vegetables before placing them in a basket, and this seems too complicated for normal undead functions, also noting that the way the rest of the body is held up feels unnatural.&lt;br /&gt;
&lt;br /&gt;
After these inspections, the associates entered the cottage, taking provided seating and some tea courtesy of Lady Laura.  Her home is filled to the brim with symbols and iconography of Pharasma, including a small altar to the goddess above the fireplace.  There are also several texts seemingly related to religion and divine rituals present in the room; it seems obvious she’s a skilled practitioner in such magics.&lt;br /&gt;
When she addressed the group, she took some time to explain how the situation has progressed so far – I’ll provide a rough timeline as per her recollection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin passed away; he was buried in her backyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 8 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura is awakened by some noises in her yard that sounded like an animal digging.  Casting light into the darkness, she saw Martin climbing out of his grave.  When he emerged, he dusted himself off, walked to the house, opened the door, took off his shoes, and started sweeping the floors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 7 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Lady Laura puts her husband to rest herself.  The details are vague, but she states that she “cast the proper cantrips” and “double checked everything”.  This time, Martin is buried in the graveyards alongside the wall of Onadbyr, where guards monitor for undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 3 Weeks Ago: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Martin returns to her home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After recounting this timeline, she provided the following additional details: Martin has not spoken, he follows her directions despite her being unable to control the dead, if she doesn’t tell him to do anything, he stays in the house and cleans, he is able to remember rudimentary details from his life such as where the brooms are kept, and for some reason, he has started becoming aggressive to beautiful people – so far only young women.  &lt;br /&gt;
&lt;br /&gt;
It’s at this point she explained the reason for requesting associates – she intends to perform a divine ritual to conjure a psychopomp from the Boneyard to directly usher Martin’s soul to the afterlife, but expects lesser undead to emerge once the path is open.  The associates are to accompany her to the church where she first married Martin, 4 days of travel away, and then defend her while she finishes the ritual to put him to rest.&lt;br /&gt;
&lt;br /&gt;
Before departing, the associates decided to personally inspect some of the points of interest.  The following is a brief summary of their efforts:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; Martin: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Samara attempts to communicate with him in Necril, the language of the dead.  He does not respond. &lt;br /&gt;
:*Sabelle requests everyone leave him alone with Martin.  Despite my protests, I was unable to attend to take notes on what he did.  When he returns, he states that the zombie’s hands have very small claws sticking out from them and believes the bones may be animated instead of the flesh because of its strange, clumsy movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The First Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the grave in the back yard, finding that it appears to be a normal burial by Pharasma standards, including magic to prevent undead; there’s runes and symbols carved into the coffin.  However, he finds a piece of the coffin had been broken from the outside – the wood was bent inwards, implying something small in size broke its way into the coffin.  At this, Samara notes she knows of undead that possess people – but it typically requires a living body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; The Second Grave: &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Ione inspects the second grave, looking for a similar entry point from the first coffin, but not finding one.&lt;br /&gt;
:*I inspect the coffin and discover it’s made of peachwood – an exceptionally rare material that undead would be unable to break out of.  In spite of this, there are small scratch marks from the inside of the coffin, as though something small very slowly broke its way out of it.&lt;br /&gt;
:*Sabelle believes there might be a worm in the brain controlling it, or maybe some kind of fey.&lt;br /&gt;
:*Samara attempts to communicate to Martin in Fey, with no response.  She proposes a necromancer might be involved, or a different spirit might be controlling the body.&lt;br /&gt;
:*Quan talks to the guards overlooking the graves, giving them workout tips.  They seem amenable to the advice and explain that while some undead do pop up here, there’s a lot of security, also explaining that they got in some trouble over the incident with Martin and are upset that they don’t know what happened with his body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back at the cottage, the associates explain to Lady Laura that Martin may not actually be undead – something may just be controlling his body.  She says she’s certain Martin is still in there somehow.  To be sure, the associates decide to perform a more thorough examination of the body, though with the condition that they do not disassemble him as to not desecrate the body if his soul is still present.&lt;br /&gt;
&lt;br /&gt;
Sabelle conjures a tent, and the associates take Martin inside to begin the examination.  I’ve elected to remain outside to keep Lady Laura company for this alongside Quan, and so the following is a second hand accounting of the results afterwards:&lt;br /&gt;
&lt;br /&gt;
Samara inspects under the eyepatch and finds a fairly damaged skull – including black stains on the bones of the eye socket, as though from an injury from a creature that has a diseased or poisoned touch.  Nothing else seems out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
Sabelle and Ione inspect the body, finding again that much of the outer layer of it is falling apart; there seems to be no cohesion preventing the body from decaying, which is unusual for undead.  However, they note the muscular and skeletal structures are intact and not decaying any further.  They don’t manage to find any hole that could be an entry point for a small creature, though they do find a small patch of skin – about 4 inches in diameter – that is decaying but not as much as the surrounding flesh, as though it started dying more recently.&lt;br /&gt;
&lt;br /&gt;
When asked about the strange injury under Martin’s eye socket, Lady Laura explained that in their youth, the two had occasional run-ins with monsters.  In particular, they eventually ran into a powerful fiend as inexperienced clerics – a wrath demon referred to as a Vrock. &lt;br /&gt;
&amp;lt;small&amp;gt; [A small note written under this passage states: Sabelle is under the impression these are more correctly referred to as Vminerals.] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This powerful vulture-headed fiend was far too dangerous for the pair to fight off, and it managed to severely injure Martin, clawing out his eye before the two could escape.  The injury was never able to be fully healed.&lt;br /&gt;
&lt;br /&gt;
After finishing their examination, the associates clothed Martin and we set out to travel to the previously mentioned church with Lady Laura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;11:42:22 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several uneventful days of travel, we have arrived at the ruins of the church Lady Laura and Martin were married at.  The building is severely damaged – several massive holes in the roofing are visible from the outside, and each wall is missing large sections.  Despite this, the building does still stand, and so will be used as the site of the ritual. &lt;br /&gt;
&lt;br /&gt;
After lengthy discussions on the road about what has been discovered and the nature of the ritual, Ione has decided to try one last experiment to determine the nature of Martin before we proceed with the ritual.  After entering the church, he infused Martin with a small amount of positive energy, which elicited a strange, delayed response: his body began to shudder, the head leaning to the side as the body stretched out – this contortion continued for around 20 seconds before he returned to a normal posture, blood pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
Just to be certain, Ione then infused Martin’s body with negative energy.  This time, the body made a slight aggressive posture, as though it intended to claw at Ione, though the other hand seemed to physically restrain this attacking hand, the body ultimately leaning forward into a gruesome hug, again for around 20 seconds, before returning to a normal posture, blood once again pooling around his feet.&lt;br /&gt;
&lt;br /&gt;
After discussing these results for some time, it seems clear that Martin’s body is housing more than one entity, with his spirit possibly restraining whatever malicious entity is inside of the body.  This would also explain how an undead could escape a peachwood coffin.  We’ve arrived at three different possible approaches for dealing with both Martin and whatever is inside of the body.&lt;br /&gt;
&lt;br /&gt;
:*Plan One: Complete the ritual and destroy whatever is left afterwards.  Martin’s soul will find peace and there’s no chance of desecrating his body before his soul is gone.&lt;br /&gt;
:*Plan Two: Attempt to cut out whatever is inside of Martin’s body, desecrating him if his spirit is still inside, but potentially destroying whatever is inhabiting it without a fight.&lt;br /&gt;
:*Plan Three: Cremate the body against the wishes of Lady Laura, possibly destroying the body and creature inside without desecrating it.&lt;br /&gt;
&lt;br /&gt;
The associates were very conflicted about these choices, but ultimately decided to proceed with the ritual, believing it to be the right thing morally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:09:46 - Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The associates have gathered around Martin in the church while Lady Laura commences the ritual.  It will take 10 minutes to complete, and so everyone is making their own preparations, expecting a fight.  I’ve positioned myself alongside Quan eastwards of Martin’s body, nearest to Lady Laura at the altar, ready to lend him what power I can.  Sabelle is to our north and plans to sanctify himself.  Samara is to the south, and seems to be readying some vials.  Ione has positioned himself on the west, to the other side of Martin.&lt;br /&gt;
&lt;br /&gt;
We’ve made ourselves as ready as we can be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039; 12:20:12: Day 4 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; [The following section has a small blood stain on the bottom of it] &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle Report: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Casualties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*One Quasit – killed by a powerful kick from Quan&lt;br /&gt;
::*One Quasit – pierced by several volleys of arcane missiles conjured by Arumi&lt;br /&gt;
::*One Quasit – destroyed by an alchemical bomb thrown by Samara&lt;br /&gt;
::*One Wolf-Transformed Quasit – crushed by falling rubble loosed by Sabelle&lt;br /&gt;
::*One Worm Demon (Vermlek) – Thoroughly crushed to death by Quan’s martial arts&lt;br /&gt;
::*One Astrally Projected Vrock – Status unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Injuries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Quan – extensive injuries including quasit claw wounds and wolf bites, with minor alchemical burns&lt;br /&gt;
::*Samara Slitherslime – several shallow cuts from quasit claws&lt;br /&gt;
::*Sabelle Regalia – extensive claw injuries from quasit claws, appears to have been poisoned&lt;br /&gt;
::*Arumi – one small cut from a quasit claw&lt;br /&gt;
::*Ione Icesickle – Extensive bite marks from both a wolf and worm demon; extensive, difficult-to-describe injuries around the mouth related to the vermlek attempting to burrow inside of his body.  He was knocked unconscious twice – once by the wolf-quasit, once by the vermlek – but was kept alive by both his own and Sabelle’s healing magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lady Laura remains uninjured, though exhausted from the ritual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the ritual was finished, Martin’s body seized up and a worm demon burst forth from his chest.  At the same time, four quasits emerged and began attacking the party, one of which turned itself into a wolf.  Finally, the ethereal form of a vrock appeared in the center of the church, wearing a strange necklace with Martin’s missing eye visible in the center.  This vrock was tethered to four lodestones located in the intercardinal corners of the church, and seemed unable to interact with anyone or anything present in the room, clawing out with impotence and glaring at everyone that got too close.&lt;br /&gt;
&lt;br /&gt;
The vermlek spent the entire battle attempting to burrow into Ione’s mouth, and both him and Quan sustained great injuries attempting to deal with the fiends congregating around them.  Sabelle focused his efforts on keeping Ione safe, while Samara and I tried to deal with the quasits that made it past the front line to defend Lady Laura.  The majority of the fighting was concluded well before a minute had passed.&lt;br /&gt;
&lt;br /&gt;
It was at this point that the party arranged themselves in the corners of the church and, with coordination, destroyed the chains tethering the wrath demon, causing him to fade away, noiselessly screaming in rage, without being able to harm anyone.  After the vrock was dealt with, Martin’s body finally collapsed, a spectral form of him standing in place as he gave his wife a final goodbye before disappearing as well, hopefully now at rest.&lt;br /&gt;
&lt;br /&gt;
After the battle, the associates established a general idea of what had happened to Martin.  The vrock that he and his wife had escaped from presumably held a grudge, and sought to make Lady Laura’s life miserable by reanimating his corpse after he died.  However, Martin’s spirit lingered, fighting against the possession, leaving the worm demon with limited control over him.  It seemed as though the worm demon was attempting to slowly change Martin’s body into an abricandalu – a fiend which loathes beauty – which is why he was beginning to show signs of aggression towards beautiful people.  With the fiends destroyed, the body would now be safe against such changes.&lt;br /&gt;
&lt;br /&gt;
After some resting and treating the injured, we are beginning the journey back to Onadbyr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:02:14 - Day 8&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have arrived back at Lady Laura’s cottage outside of town after four days of safe, uneventful travel.  There were no further incidents to report.&lt;br /&gt;
&lt;br /&gt;
After some heartfelt thanks, she has given us an assortment of valuables she collected during her time as an adventurer.&lt;br /&gt;
&lt;br /&gt;
:*140 gold pieces – split into 35 gold pieces for each associate except Sabelle Regalia&lt;br /&gt;
:*A Stone of Encouragement – awarded to Quan&lt;br /&gt;
:*An Aeon Stone (Pearly White Spindle) – awarded to Sabelle Regalia&lt;br /&gt;
:*A Scroll of Celestial Accord – awarded to Ione Icesickle&lt;br /&gt;
:*A Scroll of Purifying Icicle – awarded to Sabelle Regalia&lt;br /&gt;
:*A Peachwood Talisman – awarded to Ione&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, this expedition has been concluded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;- Arumi, Civic Wizard.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6139</id>
		<title>A Lord&#039;s Ransom</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6139"/>
		<updated>2025-04-11T04:06:00Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Lord&#039;s Ransom&lt;br /&gt;
| date = 4/9/2025&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Swaying Petals]], [[Evalynne Stoneking]], [[Uravas]], [[Ariyu]], [[Arumi]]&lt;br /&gt;
| rewards = 250exp, 22g1s (275exp and 0gp for Quan)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 2&lt;br /&gt;
}}&lt;br /&gt;
A ransom trade goes both better and worse than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;14:27:43 - Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;After a brief wait, the last of the six associates has arrived to meet with Lady Adina, the woman who posted this request.  I will include a brief description of everyone attending:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:*Lady Adina - a well-dressed noblewoman with a quiet demeanor; she seems particularly affluent.&lt;br /&gt;
&lt;br /&gt;
:*Uravas - my older brother, and a naturally gifted magus with a good sword arm.  He can be a little odd, but he&#039;s good with people.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu - my twin sister, a dependable woman and sharpshooter.  She&#039;s quick on her hooves and deceptively strong.&lt;br /&gt;
&lt;br /&gt;
:*Quan - an extremely tall, broad, tattooed half-elf fetchling and martial artist.  He seems prone to outbursts and provocations.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals - A diminutive sunflower leshy and cleric of Sarenrae.  She brought a sword but seemed reluctant to use it.&lt;br /&gt;
&lt;br /&gt;
:*Evalynne Stoneking - A cheerful, agile dwarven woman who fights with her fists.  She brought homemade sweets from the Guild Hall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following is scrawled in small print between sections, as though added after the fact)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;small&amp;gt;Arumi - A civic wizard and record keeper.  I&#039;m just here to keep my family out of trouble.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina has provided the associates with set of specific directions to a meeting place, as well as one hundred and twelve gold pieces to be used to pay a ransom to retrieve her wife, Lady Bri, from bandits who have taken her captive.  She has also indicated that her wife is a more than capable adventurer who typically handles herself well on the road.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has insisted that it is cowardly of Lady Adina to not try to retrieve her wife herself, to which the party disagreed vehemently.  He offered for her to accompany the associates, although she seemed reluctant and ultimately very relieved when the idea was dismissed; he still recommends her a few workouts to be able to handle situations like this herself in the future.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The associates depart from Onadbyr shortly afterwards.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:36:27 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;It has taken us twenty-two hours and eight minutes to find the meeting place from the directions provided, including a night&#039;s rest on the road.  At time of writing, there have been no incidents to report, save for some discussions between Uravas, Evalynne, Swaying Petals, and Quan, who seems to have some manner of rare, size-changing mushrooms they&#039;re all interested in.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;Possibly fake?&#039; is written in the margins next to this entry)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits appear to have taken residence in a makeshift wooden fortress approximately a year into its life and adjacent to a small lake; it seems shabby, although well enough put together to weather the elements.  Our plan is to simply hand the money over and retrieve Lady Bri - a simple handoff.  Uravas has been given the bag of gold, Quan will be attending him, Swaying Petals will attend to the hostage&#039;s injuries, and I will be waiting outside of the flimsy gates to give signal to a hiding Ariyu and Evalynne if anything goes wrong.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits have opened the gates and allowed the three into the fortress while their leader counts the gold.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:53 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following section is written less neatly, as though with an unsteady hand, although it seems to return to normal by the end of the passage)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Casualties:&lt;br /&gt;
&lt;br /&gt;
::*Three human bandits - killed by Lady Bri through assorted and varying sword-related injuries&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Swaying Petals through a barrage of magicked needles&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Uravas with arcane flames&lt;br /&gt;
&lt;br /&gt;
:Injuries:&lt;br /&gt;
&lt;br /&gt;
::*Lady Bri - various blunt force trauma and minor cuts from fists, clubs, and a whip&lt;br /&gt;
&lt;br /&gt;
::*Quan - extensive injuries from fists and sling bullets; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Swaying Petals - moderate lacerations from a whip, repeated strikes to the head&lt;br /&gt;
&lt;br /&gt;
::*Evalynne Stoneking - minor injuries related to being clubbed&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;(after the next two entries, there&#039;s a small, underlined &#039;-4g&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*Uravas - severe injuries from repeated punches; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Ariyu - severe head injuries from both trying to bash down a door and being struck repeatedly; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Tobin - moderate injuries due to being struck with fists and kicked&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits closed the gates and ambushed those who were inside; the resulting battle was bloody.  They were trying to take the associates hostage to ransom them back to Onadbyr and so were only trying to knock everyone unconscious.  Me and my sister were locked out of the fort, but Evalynne managed to sneak around to a back entrance and free Lady Bri from her manacles, whose help ended up invaluable in turning the tides.  By the time Quan managed to get the gates open again, half of our number were already badly injured; the battle was uphill from here, but with myself and Swaying Petals keeping everyone on their feet, the party was ultimately able to overwhelm the bandits.  Ariyu in particular managed to put a great number of arrows in the bandits by the end of the skirmish.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Uravas, with the help of Quan, managed to convince the final survivor - Tobin - to stand down after Uravas offered him the chance to join his pirate crew, also convincing Lady Bri to not violently murder the man.  Over the next fifteen minutes, the party set about investigating the fort, discovering a very flimsy and ramshackle boat on the lake, which was then used to send off the bodies of the bandits in a bizarre burial in which the boat was set ablaze before sinking. Swaying Petals and Quan offered some words for the dead, although Tobin didn&#039;t seem too interested in watching the bandits put to rest.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Before leaving the lake, Evalynne invited Lady Bri to build a sandcastle with her.  Impressive work for a novice, really - she built a little moat and everything.  &amp;quot;Castle Lakefront&amp;quot; she called it; she might have a knack for this sort of thing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:37:23 - Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;We have all arrived safely in Onadbyr after twenty hours and roughly forty minutes of travel, including a brief rest off the road at night.  There were no incidents to report, and everyone’s injuries have been tended to.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina and Lady Bri have been reunited, and in exchange, the associates have been awarded the money that would have been used to pay the ransom - although Quan opted out of his share.  Tobin was awarded two gold pieces to help reintegrate him into civilized life in the town, and everyone else was awarded twenty-two gold and one silver piece as compensation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has been trying to get Tobin to work out with him since we got back.  It&#039;s unclear if this is a threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This last entry has been written in the margins)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Remember to get more of those sweets from the Guild Hall.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6138</id>
		<title>A Lord&#039;s Ransom</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6138"/>
		<updated>2025-04-11T04:05:10Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Lord&#039;s Ransom&lt;br /&gt;
| date = 4/9/2025&lt;br /&gt;
| storyteller = Tiresieas&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Swaying Petals]], [[Evalynne Stoneking]], [[Uravas]], [[Ariyu]], [[Arumi]]&lt;br /&gt;
| rewards = 250exp, 22g1s (275exp and 0gp for Quan)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Arumi]] (Aru)&lt;br /&gt;
| downtime_days = 2&lt;br /&gt;
}}&lt;br /&gt;
A ransom trade goes both better and worse than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;14:27:43 - Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;After a brief wait, the last of the six associates has arrived to meet with Lady Adina, the woman who posted this request.  I will include a brief description of everyone attending:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:*Lady Adina - a well-dressed noblewoman with a quiet demeanor; she seems particularly affluent.&lt;br /&gt;
&lt;br /&gt;
:*Uravas - my older brother, and a naturally gifted magus with a good sword arm.  He can be a little odd, but he&#039;s good with people.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu - my twin sister, a dependable woman and sharpshooter.  She&#039;s quick on her hooves and deceptively strong.&lt;br /&gt;
&lt;br /&gt;
:*Quan - an extremely tall, broad, tattooed half-elf fetchling and martial artist.  He seems prone to outbursts and provocations.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals - A diminutive sunflower leshy and cleric of Sarenrae.  She brought a sword but seemed reluctant to use it.&lt;br /&gt;
&lt;br /&gt;
:*Evalynne Stoneking - A cheerful, agile dwarven woman who fights with her fists.  She brought homemade sweets from the Guild Hall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following is scrawled in small print between sections, as though added after the fact)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;small&amp;gt;Arumi - A civic wizard and record keeper.  I&#039;m just here to keep my family out of trouble.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina has provided the associates with set of specific directions to a meeting place, as well as one hundred and twelve gold pieces to be used to pay a ransom to retrieve her wife, Lady Bri, from bandits who have taken her captive.  She has also indicated that her wife is a more than capable adventurer who typically handles herself well on the road.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has insisted that it is cowardly of Lady Adina to not try to retrieve her wife herself, to which the party disagreed vehemently.  He offered for her to accompany the associates, although she seemed reluctant and ultimately very relieved when the idea was dismissed; he still recommends her a few workouts to be able to handle situations like this herself in the future.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The associates depart from Onadbyr shortly afterwards.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:36:27 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;It has taken us twenty-two hours and eight minutes to find the meeting place from the directions provided, including a night&#039;s rest on the road.  At time of writing, there have been no incidents to report, save for some discussions between Uravas, Evalynne, Swaying Petals, and Quan, who seems to have some manner of rare, size-changing mushrooms they&#039;re all interested in.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;Possibly fake?&#039; is written in the margins next to this entry)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits appear to have taken residence in a makeshift wooden fortress approximately a year into its life and adjacent to a small lake; it seems shabby, although well enough put together to weather the elements.  Our plan is to simply hand the money over and retrieve Lady Bri - a simple handoff.  Uravas has been given the bag of gold, Quan will be attending him, Swaying Petals will attend to the hostage&#039;s injuries, and I will be waiting outside of the flimsy gates to give signal to a hiding Ariyu and Evalynne if anything goes wrong.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits have opened the gates and allowed the three into the fortress while their leader counts the gold.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:53 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following section is written less neatly, as though with an unsteady hand, although it seems to return to normal by the end of the passage)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Casualties:&lt;br /&gt;
&lt;br /&gt;
::*Three human bandits - killed by Lady Bri through assorted and varying sword-related injuries&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Swaying Petals through a barrage of magicked needles&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Uravas with arcane flames&lt;br /&gt;
&lt;br /&gt;
:Injuries:&lt;br /&gt;
&lt;br /&gt;
::*Lady Bri - various blunt force trauma and minor cuts from fists, clubs, and a whip&lt;br /&gt;
&lt;br /&gt;
::*Quan - extensive injuries from fists and sling bullets; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Swaying Petals - moderate lacerations from a whip, repeated strikes to the head&lt;br /&gt;
&lt;br /&gt;
::*Evalynne Stoneking - minor injuries related to being clubbed&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;(after the next two entries, there&#039;s a small, underlined &#039;-4g&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*Uravas - severe injuries from repeated punches; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Ariyu - severe head injuries from both trying to bash down a door and being struck repeatedly; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Tobin - moderate injuries due to being struck with fists and kicked&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits closed the gates and ambushed those who were inside; the resulting battle was bloody.  They were trying to take the associates hostage to ransom them back to Onadbyr and so were only trying to knock everyone unconscious.  Me and my sister were locked out of the fort, but Evalynne managed to sneak around to a back entrance and free Lady Bri from her manacles, whose help ended up invaluable in turning the tides.  By the time Quan managed to get the gates open again, half of our number were already badly injured; the battle was uphill from here, but with myself and Swaying Petals keeping everyone on their feet, the party was ultimately able to overwhelm the bandits.  Ariyu in particular managed to put a great number of arrows in the bandits by the end of the skirmish.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Uravas, with the help of Quan, managed to convince the final survivor - Tobin - to stand down after Uravas offered him the chance to join his pirate crew, also convincing Lady Bri to not violently murder the man.  Over the next fifteen minutes, the party set about investigating the fort, discovering a very flimsy and ramshackle boat on the lake, which was then used to send off the bodies of the bandits in a bizarre burial in which the boat was set ablaze before sinking. Swaying Petals and Quan offered some words for the dead, although Tobin didn&#039;t seem too interested in watching the bandits put to rest.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Before leaving the lake, Evalynne invited Lady Bri to build a sandcastle with her.  Impressive work for a novice, really - she built a little moat and everything.  &amp;quot;Castle Lakefront&amp;quot; she called it; she might have a knack for this sort of thing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:37:23 - Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;We have all arrived safely in Onadbyr after twenty hours and roughly forty minutes of travel, including a brief rest off the road at night.  There were no incidents to report, and everyone’s injuries have been tended to.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina and Lady Bri have been reunited, and in exchange, the associates have been awarded the money that would have been used to pay the ransom - although Quan opted out of his share.  Tobin was awarded two gold pieces to help reintegrate him into civilized life in the town, and everyone else was awarded twenty-two gold and one silver piece as compensation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has been trying to get Tobin to work out with him since we got back.  It&#039;s unclear if this is a threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This last entry has been written in the margins)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Remember to get more of those sweets from the Guild Hall.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6137</id>
		<title>A Lord&#039;s Ransom</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6137"/>
		<updated>2025-04-11T04:04:30Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Lord&#039;s Ransom&lt;br /&gt;
| date = 4/9/2025&lt;br /&gt;
| storyteller = Tiresieas&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Quan]], [[Swaying Petals]], [[Evalynne Stoneking]], [[Uravas]], [[Ariyu]], [[Arumi]]&lt;br /&gt;
| rewards = 250exp, 22g1s (275exp and 0gp for Quan)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Arumi&lt;br /&gt;
| downtime_days = 2&lt;br /&gt;
}}&lt;br /&gt;
A ransom trade goes both better and worse than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;14:27:43 - Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;After a brief wait, the last of the six associates has arrived to meet with Lady Adina, the woman who posted this request.  I will include a brief description of everyone attending:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:*Lady Adina - a well-dressed noblewoman with a quiet demeanor; she seems particularly affluent.&lt;br /&gt;
&lt;br /&gt;
:*Uravas - my older brother, and a naturally gifted magus with a good sword arm.  He can be a little odd, but he&#039;s good with people.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu - my twin sister, a dependable woman and sharpshooter.  She&#039;s quick on her hooves and deceptively strong.&lt;br /&gt;
&lt;br /&gt;
:*Quan - an extremely tall, broad, tattooed half-elf fetchling and martial artist.  He seems prone to outbursts and provocations.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals - A diminutive sunflower leshy and cleric of Sarenrae.  She brought a sword but seemed reluctant to use it.&lt;br /&gt;
&lt;br /&gt;
:*Evalynne Stoneking - A cheerful, agile dwarven woman who fights with her fists.  She brought homemade sweets from the Guild Hall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following is scrawled in small print between sections, as though added after the fact)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;small&amp;gt;Arumi - A civic wizard and record keeper.  I&#039;m just here to keep my family out of trouble.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina has provided the associates with set of specific directions to a meeting place, as well as one hundred and twelve gold pieces to be used to pay a ransom to retrieve her wife, Lady Bri, from bandits who have taken her captive.  She has also indicated that her wife is a more than capable adventurer who typically handles herself well on the road.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has insisted that it is cowardly of Lady Adina to not try to retrieve her wife herself, to which the party disagreed vehemently.  He offered for her to accompany the associates, although she seemed reluctant and ultimately very relieved when the idea was dismissed; he still recommends her a few workouts to be able to handle situations like this herself in the future.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The associates depart from Onadbyr shortly afterwards.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:36:27 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;It has taken us twenty-two hours and eight minutes to find the meeting place from the directions provided, including a night&#039;s rest on the road.  At time of writing, there have been no incidents to report, save for some discussions between Uravas, Evalynne, Swaying Petals, and Quan, who seems to have some manner of rare, size-changing mushrooms they&#039;re all interested in.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;Possibly fake?&#039; is written in the margins next to this entry)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits appear to have taken residence in a makeshift wooden fortress approximately a year into its life and adjacent to a small lake; it seems shabby, although well enough put together to weather the elements.  Our plan is to simply hand the money over and retrieve Lady Bri - a simple handoff.  Uravas has been given the bag of gold, Quan will be attending him, Swaying Petals will attend to the hostage&#039;s injuries, and I will be waiting outside of the flimsy gates to give signal to a hiding Ariyu and Evalynne if anything goes wrong.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits have opened the gates and allowed the three into the fortress while their leader counts the gold.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:53 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following section is written less neatly, as though with an unsteady hand, although it seems to return to normal by the end of the passage)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Casualties:&lt;br /&gt;
&lt;br /&gt;
::*Three human bandits - killed by Lady Bri through assorted and varying sword-related injuries&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Swaying Petals through a barrage of magicked needles&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Uravas with arcane flames&lt;br /&gt;
&lt;br /&gt;
:Injuries:&lt;br /&gt;
&lt;br /&gt;
::*Lady Bri - various blunt force trauma and minor cuts from fists, clubs, and a whip&lt;br /&gt;
&lt;br /&gt;
::*Quan - extensive injuries from fists and sling bullets; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Swaying Petals - moderate lacerations from a whip, repeated strikes to the head&lt;br /&gt;
&lt;br /&gt;
::*Evalynne Stoneking - minor injuries related to being clubbed&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;(after the next two entries, there&#039;s a small, underlined &#039;-4g&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*Uravas - severe injuries from repeated punches; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Ariyu - severe head injuries from both trying to bash down a door and being struck repeatedly; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Tobin - moderate injuries due to being struck with fists and kicked&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits closed the gates and ambushed those who were inside; the resulting battle was bloody.  They were trying to take the associates hostage to ransom them back to Onadbyr and so were only trying to knock everyone unconscious.  Me and my sister were locked out of the fort, but Evalynne managed to sneak around to a back entrance and free Lady Bri from her manacles, whose help ended up invaluable in turning the tides.  By the time Quan managed to get the gates open again, half of our number were already badly injured; the battle was uphill from here, but with myself and Swaying Petals keeping everyone on their feet, the party was ultimately able to overwhelm the bandits.  Ariyu in particular managed to put a great number of arrows in the bandits by the end of the skirmish.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Uravas, with the help of Quan, managed to convince the final survivor - Tobin - to stand down after Uravas offered him the chance to join his pirate crew, also convincing Lady Bri to not violently murder the man.  Over the next fifteen minutes, the party set about investigating the fort, discovering a very flimsy and ramshackle boat on the lake, which was then used to send off the bodies of the bandits in a bizarre burial in which the boat was set ablaze before sinking. Swaying Petals and Quan offered some words for the dead, although Tobin didn&#039;t seem too interested in watching the bandits put to rest.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Before leaving the lake, Evalynne invited Lady Bri to build a sandcastle with her.  Impressive work for a novice, really - she built a little moat and everything.  &amp;quot;Castle Lakefront&amp;quot; she called it; she might have a knack for this sort of thing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:37:23 - Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;We have all arrived safely in Onadbyr after twenty hours and roughly forty minutes of travel, including a brief rest off the road at night.  There were no incidents to report, and everyone’s injuries have been tended to.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina and Lady Bri have been reunited, and in exchange, the associates have been awarded the money that would have been used to pay the ransom - although Quan opted out of his share.  Tobin was awarded two gold pieces to help reintegrate him into civilized life in the town, and everyone else was awarded twenty-two gold and one silver piece as compensation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has been trying to get Tobin to work out with him since we got back.  It&#039;s unclear if this is a threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This last entry has been written in the margins)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Remember to get more of those sweets from the Guild Hall.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6136</id>
		<title>A Lord&#039;s Ransom</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6136"/>
		<updated>2025-04-11T04:01:37Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Lord&#039;s Ransom&lt;br /&gt;
| date = 4/9/2025&lt;br /&gt;
| storyteller = Tiresieas&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Quan, Swaying Petals, Evalynne Stoneking, Uravas, Ariyu, Arumi&lt;br /&gt;
| rewards = 250exp, 22g1s (275exp and 0gp for Quan)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Arumi&lt;br /&gt;
| downtime_days = 2&lt;br /&gt;
}}&lt;br /&gt;
A ransom trade goes both better and worse than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;14:27:43 - Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;After a brief wait, the last of the six associates has arrived to meet with Lady Adina, the woman who posted this request.  I will include a brief description of everyone attending:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:*Lady Adina - a well-dressed noblewoman with a quiet demeanor; she seems particularly affluent.&lt;br /&gt;
&lt;br /&gt;
:*Uravas - my older brother, and a naturally gifted magus with a good sword arm.  He can be a little odd, but he&#039;s good with people.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu - my twin sister, a dependable woman and sharpshooter.  She&#039;s quick on her hooves and deceptively strong.&lt;br /&gt;
&lt;br /&gt;
:*Quan - an extremely tall, broad, tattooed half-elf fetchling and martial artist.  He seems prone to outbursts and provocations.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals - A diminutive sunflower leshy and cleric of Sarenrae.  She brought a sword but seemed reluctant to use it.&lt;br /&gt;
&lt;br /&gt;
:*Evalynne Stoneking - A cheerful, agile dwarven woman who fights with her fists.  She brought homemade sweets from the Guild Hall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following is scrawled in small print between sections, as though added after the fact)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;small&amp;gt;Arumi - A civic wizard and record keeper.  I&#039;m just here to keep my family out of trouble.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina has provided the associates with set of specific directions to a meeting place, as well as one hundred and twelve gold pieces to be used to pay a ransom to retrieve her wife, Lady Bri, from bandits who have taken her captive.  She has also indicated that her wife is a more than capable adventurer who typically handles herself well on the road.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has insisted that it is cowardly of Lady Adina to not try to retrieve her wife herself, to which the party disagreed vehemently.  He offered for her to accompany the associates, although she seemed reluctant and ultimately very relieved when the idea was dismissed; he still recommends her a few workouts to be able to handle situations like this herself in the future.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The associates depart from Onadbyr shortly afterwards.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:36:27 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;It has taken us twenty-two hours and eight minutes to find the meeting place from the directions provided, including a night&#039;s rest on the road.  At time of writing, there have been no incidents to report, save for some discussions between Uravas, Evalynne, Swaying Petals, and Quan, who seems to have some manner of rare, size-changing mushrooms they&#039;re all interested in.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;Possibly fake?&#039; is written in the margins next to this entry)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits appear to have taken residence in a makeshift wooden fortress approximately a year into its life and adjacent to a small lake; it seems shabby, although well enough put together to weather the elements.  Our plan is to simply hand the money over and retrieve Lady Bri - a simple handoff.  Uravas has been given the bag of gold, Quan will be attending him, Swaying Petals will attend to the hostage&#039;s injuries, and I will be waiting outside of the flimsy gates to give signal to a hiding Ariyu and Evalynne if anything goes wrong.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits have opened the gates and allowed the three into the fortress while their leader counts the gold.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:53 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following section is written less neatly, as though with an unsteady hand, although it seems to return to normal by the end of the passage)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Casualties:&lt;br /&gt;
&lt;br /&gt;
::*Three human bandits - killed by Lady Bri through assorted and varying sword-related injuries&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Swaying Petals through a barrage of magicked needles&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Uravas with arcane flames&lt;br /&gt;
&lt;br /&gt;
:Injuries:&lt;br /&gt;
&lt;br /&gt;
::*Lady Bri - various blunt force trauma and minor cuts from fists, clubs, and a whip&lt;br /&gt;
&lt;br /&gt;
::*Quan - extensive injuries from fists and sling bullets; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Swaying Petals - moderate lacerations from a whip, repeated strikes to the head&lt;br /&gt;
&lt;br /&gt;
::*Evalynne Stoneking - minor injuries related to being clubbed&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;(after the next two entries, there&#039;s a small, underlined &#039;-4g&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*Uravas - severe injuries from repeated punches; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Ariyu - severe head injuries from both trying to bash down a door and being struck repeatedly; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Tobin - moderate injuries due to being struck with fists and kicked&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits closed the gates and ambushed those who were inside; the resulting battle was bloody.  They were trying to take the associates hostage to ransom them back to Onadbyr and so were only trying to knock everyone unconscious.  Me and my sister were locked out of the fort, but Evalynne managed to sneak around to a back entrance and free Lady Bri from her manacles, whose help ended up invaluable in turning the tides.  By the time Quan managed to get the gates open again, half of our number were already badly injured; the battle was uphill from here, but with myself and Swaying Petals keeping everyone on their feet, the party was ultimately able to overwhelm the bandits.  Ariyu in particular managed to put a great number of arrows in the bandits by the end of the skirmish.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Uravas, with the help of Quan, managed to convince the final survivor - Tobin - to stand down after Uravas offered him the chance to join his pirate crew, also convincing Lady Bri to not violently murder the man.  Over the next fifteen minutes, the party set about investigating the fort, discovering a very flimsy and ramshackle boat on the lake, which was then used to send off the bodies of the bandits in a bizarre burial in which the boat was set ablaze before sinking. Swaying Petals and Quan offered some words for the dead, although Tobin didn&#039;t seem too interested in watching the bandits put to rest.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Before leaving the lake, Evalynne invited Lady Bri to build a sandcastle with her.  Impressive work for a novice, really - she built a little moat and everything.  &amp;quot;Castle Lakefront&amp;quot; she called it; she might have a knack for this sort of thing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:37:23 - Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;We have all arrived safely in Onadbyr after twenty hours and roughly forty minutes of travel, including a brief rest off the road at night.  There were no incidents to report, and everyone’s injuries have been tended to.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina and Lady Bri have been reunited, and in exchange, the associates have been awarded the money that would have been used to pay the ransom - although Quan opted out of his share.  Tobin was awarded two gold pieces to help reintegrate him into civilized life in the town, and everyone else was awarded twenty-two gold and one silver piece as compensation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has been trying to get Tobin to work out with him since we got back.  It&#039;s unclear if this is a threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This last entry has been written in the margins)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Remember to get more of those sweets from the Guild Hall.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6135</id>
		<title>A Lord&#039;s Ransom</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6135"/>
		<updated>2025-04-11T03:59:33Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Lord&#039;s Ransom&lt;br /&gt;
| date = 4/9/2025&lt;br /&gt;
| storyteller = Tiresieas&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Quan, Swaying Petals, Evalynne Stoneking, Uravas, Ariyu, Arumi&lt;br /&gt;
| rewards = 250exp, 22g1s (275exp and 0gp for Quan)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Arumi&lt;br /&gt;
| downtime_days = 2&lt;br /&gt;
}}&lt;br /&gt;
A ransom trade goes both better and worse than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;14:27:43 - Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;After a brief wait, the last of the six associates has arrived to meet with Lady Adina, the woman who posted this request.  I will include a brief description of everyone attending:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:*Lady Adina - a well-dressed noblewoman with a quiet demeanor; she seems particularly affluent.&lt;br /&gt;
&lt;br /&gt;
:*Uravas - my older brother, and a naturally gifted magus with a good sword arm.  He can be a little odd, but he&#039;s good with people.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu - my twin sister, a dependable woman and sharpshooter.  She&#039;s quick on her hooves and deceptively strong.&lt;br /&gt;
&lt;br /&gt;
:*Quan - an extremely tall, broad, tattooed half-elf fetchling and martial artist.  He seems prone to outbursts and provocations.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals - A diminutive sunflower leshy and cleric of Sarenrae.  She brought a sword but seemed reluctant to use it.&lt;br /&gt;
&lt;br /&gt;
:*Evalynne Stoneking - A cheerful, agile dwarven woman who fights with her fists.  She brought homemade sweets from the Guild Hall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following is scrawled in small print between sections, as though added after the fact)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;small&amp;gt;Arumi - A civic wizard and record keeper.  I&#039;m just here to keep my family out of trouble.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina has provided the associates with set of specific directions to a meeting place, as well as one hundred and twelve gold pieces to be used to pay a ransom to retrieve her wife, Lady Bri, from bandits who have taken her captive.  She has also indicated that her wife is a more than capable adventurer who typically handles herself well on the road.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has insisted that it is cowardly of Lady Adina to not try to retrieve her wife herself, to which the party disagreed vehemently.  He offered for her to accompany the associates, although she seemed reluctant and ultimately very relieved when the idea was dismissed; he still recommends her a few workouts to be able to handle situations like this herself in the future.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The associates depart from Onadbyr shortly afterwards.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:36:27 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;It has taken us twenty-two hours and eight minutes to find the meeting place from the directions provided, including a night&#039;s rest on the road.  At time of writing, there have been no incidents to report, save for some discussions between Uravas, Evalynne, Swaying Petals, and Quan, who seems to have some manner of rare, size-changing mushrooms they&#039;re all interested in.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;Possibly fake?&#039; is written in the margins next to this entry)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits appear to have taken residence in a makeshift wooden fortress approximately a year into its life and adjacent to a small lake; it seems shabby, although well enough put together to weather the elements.  Our plan is to simply hand the money over and retrieve Lady Bri - a simple handoff.  Uravas has been given the bag of gold, Quan will be attending him, Swaying Petals will attend to the hostage&#039;s injuries, and I will be waiting outside of the flimsy gates to give signal to a hiding Ariyu and Evalynne if anything goes wrong.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits have opened the gates and allowed the three into the fortress while their leader counts the gold.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:53 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following section is written less neatly, as though with an unsteady hand, although it seems to return to normal by the end of the passage)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Casualties:&lt;br /&gt;
&lt;br /&gt;
::*Three human bandits - killed by Lady Bri through assorted and varying sword-related injuries&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Swaying Petals through a barrage of magicked needles&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Uravas with arcane flames&lt;br /&gt;
&lt;br /&gt;
:Injuries:&lt;br /&gt;
&lt;br /&gt;
::*Lady Bri - various blunt force trauma and minor cuts from fists, clubs, and a whip&lt;br /&gt;
&lt;br /&gt;
::*Quan - extensive injuries from fists and sling bullets; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Swaying Petals - moderate lacerations from a whip, repeated strikes to the head&lt;br /&gt;
&lt;br /&gt;
::*Evalynne Stoneking - minor injuries related to being clubbed&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;(after the next two entries, there&#039;s a small, underlined &#039;-4g&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*Uravas - severe injuries from repeated punches; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Ariyu - severe head injuries from both trying to bash down a door and being struck repeatedly; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Tobin - moderate injuries due to being struck with fists and kicked&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits closed the gates and ambushed those who were inside; the resulting battle was bloody.  They were trying to take the associates hostage to ransom them back to Onadbyr and so were only trying to knock everyone unconscious.  Me and my sister were locked out of the fort, but Evalynne managed to sneak around to a back entrance and free Lady Bri from her manacles, whose help ended up invaluable in turning the tides.  By the time Quan managed to get the gates open again, half of our number were already badly injured; the battle was uphill from here, but with myself and Swaying Petals keeping everyone on their feet, the party was ultimately able to overwhelm the bandits.  Ariyu in particular managed to put a great number of arrows in the bandits by the end of the skirmish.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Uravas, with the help of Quan, managed to convince the final survivor - Tobin - to stand down after Uravas offered him the chance to join his pirate crew, also convincing Lady Bri to not violently murder the man.  Over the next fifteen minutes, the party set about investigating the fort, discovering a very flimsy and ramshackle boat on the lake, which was then used to send off the bodies of the bandits in a bizarre burial in which the boat was set ablaze before sinking. Swaying Petals and Quan offered some words for the dead, although Tobin didn&#039;t seem too interested in watching the bandits put to rest.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Before leaving the lake, Evalynne invited Lady Bri to build a sandcastle with her.  Impressive work for a novice, really - she built a little moat and everything.  &amp;quot;Castle Lakefront&amp;quot; she called it; she might have a knack for this sort of thing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:37:23 - Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;We have all arrived safely in Onadbyr after twenty hours and roughly forty minutes of travel, including a brief rest off the road at night.  There were no incidents to report, and everyone’s injuries have been tended to.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina and Lady Bri have been reunited, and in exchange, the associates have been awarded the money that would have been used to pay the ransom - although Quan opted out of his share.  Tobin was awarded two gold pieces to help reintegrate him into civilized life in the town, and everyone else was awarded twenty-two gold and one silver piece as compensation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has been trying to get Tobin to work out with him since we got back.  It&#039;s unclear if this is a threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This last entry has been written in the margins)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Remember to get more of those sweets from the Guild Hall.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6134</id>
		<title>A Lord&#039;s Ransom</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6134"/>
		<updated>2025-04-11T03:56:21Z</updated>

		<summary type="html">&lt;p&gt;Arumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Lord&#039;s Ransom&lt;br /&gt;
| date = 4/9/2025&lt;br /&gt;
| storyteller = Tiresieas&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Quan, Swaying Petals, Evalynne Stoneking, Uravas, Ariyu, Arumi&lt;br /&gt;
| rewards = 250exp, 22g1s (275exp and 0gp for Quan)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Arumi&lt;br /&gt;
| downtime_days = 2&lt;br /&gt;
}}&lt;br /&gt;
A ransom trade goes both better and worse than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;14:27:43 - Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;After a brief wait, the last of the six associates has arrived to meet with Lady Adina, the woman who posted this request.  I will include a brief description of everyone attending:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:*Lady Adina - a well-dressed noblewoman with a quiet demeanor; she seems particularly affluent.&lt;br /&gt;
&lt;br /&gt;
:*Uravas - my older brother, and a naturally gifted magus with a good sword arm.  He can be a little odd, but he&#039;s good with people.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu - my twin sister, a dependable woman and sharpshooter.  She&#039;s quick on her hooves and deceptively strong.&lt;br /&gt;
&lt;br /&gt;
:*Quan - an extremely tall, broad, tattooed half-elf fetchling and martial artist.  He seems prone to outbursts and provocations.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals - A diminutive sunflower leshy and cleric of Sarenrae.  She brought a sword but seemed reluctant to use it.&lt;br /&gt;
&lt;br /&gt;
:*Evalynne Stoneking - A cheerful, agile dwarven woman who fights with her fists.  She brought homemade sweets from the Guild Hall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following is scrawled in small print between sections, as though added after the fact)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;small&amp;gt;Arumi - A civic wizard and record keeper.  I&#039;m just here to keep my family out of trouble.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina has provided the associates with set of specific directions to a meeting place, as well as one hundred and twelve gold pieces to be used to pay a ransom to retrieve her wife, Lady Bri, from bandits who have taken her captive.  She has also indicated that her wife is a more than capable adventurer who typically handles herself well on the road.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has insisted that it is cowardly of Lady Adina to not try to retrieve her wife herself, to which the party disagreed vehemently.  He offered for her to accompany the associates, although she seemed reluctant and ultimately very relieved when the idea was dismissed; he still recommends her a few workouts to be able to handle situations like this herself in the future.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The associates depart from Onadbyr shortly afterwards.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:36:27 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;It has taken us twenty-two hours and eight minutes to find the meeting place from the directions provided, including a night&#039;s rest on the road.  At time of writing, there have been no incidents to report, save for some discussions between Uravas, Evalynne, Swaying Petals, and Quan, who seems to have some manner of rare, size-changing mushrooms they&#039;re all interested in.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(&#039;Possibly fake?&#039; is written in the margins next to this entry)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits appear to have taken residence in a makeshift wooden fortress approximately a year into its life and adjacent to a small lake; it seems shabby, although well enough put together to weather the elements.  Our plan is to simply hand the money over and retrieve Lady Bri - a simple handoff.  Uravas has been given the bag of gold, Quan will be attending him, Swaying Petals will attend to the hostage&#039;s injuries, and I will be waiting outside of the flimsy gates to give signal to a hiding Ariyu and Evalynne if anything goes wrong.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits have opened the gates and allowed the three into the fortress while their leader counts the gold.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:53 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following section is written less neatly, as though with an unsteady hand, although it seems to return to normal by the end of the passage)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Casualties:&lt;br /&gt;
&lt;br /&gt;
::*Three human bandits - killed by Lady Bri through assorted and varying sword-related injuries&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Swaying Petals through a barrage of magicked needles&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Uravas with arcane flames&lt;br /&gt;
&lt;br /&gt;
:Injuries:&lt;br /&gt;
&lt;br /&gt;
::*Lady Bri - various blunt force trauma and minor cuts from fists, clubs, and a whip&lt;br /&gt;
&lt;br /&gt;
::*Quan - extensive injuries from fists and sling bullets; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Swaying Petals - moderate lacerations from a whip, repeated strikes to the head&lt;br /&gt;
&lt;br /&gt;
::*Evalynne Stoneking - minor injuries related to being clubbed&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;(after the next two entries, there&#039;s a small, underlined &#039;-4g&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*Uravas - severe injuries from repeated punches; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Ariyu - severe head injuries from both trying to bash down a door and being struck repeatedly; was temporarily unconscious&lt;br /&gt;
&lt;br /&gt;
::*Tobin - moderate injuries due to being struck with fists and kicked&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;The bandits closed the gates and ambushed those who were inside; the resulting battle was bloody.  They were trying to take the associates hostage to ransom them back to Onadbyr and so were only trying to knock everyone unconscious.  Me and my sister were locked out of the fort, but Evalynne managed to sneak around to a back entrance and free Lady Bri from her manacles, whose help ended up invaluable in turning the tides.  By the time Quan managed to get the gates open again, half of our number were already badly injured; the battle was uphill from here, but with myself and Swaying Petals keeping everyone on their feet, the party was ultimately able to overwhelm the bandits.  Ariyu in particular managed to put a great number of arrows in the bandits by the end of the skirmish.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Uravas, with the help of Quan, managed to convince the final survivor - Tobin - to stand down after Uravas offered him the chance to join his pirate crew, also convincing Lady Bri to not violently murder the man.  Over the next fifteen minutes, the party set about investigating the fort, discovering a very flimsy and ramshackle boat on the lake, which was then used to send off the bodies of the bandits in a bizarre burial in which the boat was set ablaze before sinking. Swaying Petals and Quan offered some words for the dead, although Tobin didn&#039;t seem too interested in watching the bandits put to rest.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Before leaving the lake, Evalynne invited Lady Bri to build a sandcastle with her.  Impressive work for a novice, really - she built a little moat and everything.  &amp;quot;Castle Lakefront&amp;quot; she called it; she might have a knack for this sort of thing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;09:37:23 - Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;We have all arrived safely in Onadbyr after twenty hours and roughly forty minutes of travel, including a brief rest off the road at night.  There were no incidents to report, and everyone’s injuries have been tended to.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Lady Adina and Lady Bri have been reunited, and in exchange, the associates have been awarded the money that would have been used to pay the ransom - although Quan opted out of his share.  Tobin was awarded two gold pieces to help reintegrate him into civilized life in the town, and everyone else was awarded twenty-two gold and one silver piece as compensation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;p style=&amp;quot;text-indent: 2em;&amp;quot;&amp;gt;Quan has been trying to get Tobin to work out with him since we got back.  It&#039;s unclear if this is a threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(This last entry has been written in the margins)&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;Remember to get more of those sweets from the Guild Hall.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6133</id>
		<title>A Lord&#039;s Ransom</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Lord%27s_Ransom&amp;diff=6133"/>
		<updated>2025-04-11T03:51:07Z</updated>

		<summary type="html">&lt;p&gt;Arumi: A ransom trade goes both better and worse than expected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Lord&#039;s Ransom&lt;br /&gt;
| date = 4/9/2025&lt;br /&gt;
| storyteller = Tiresieas&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Quan, Swaying Petals, Evalynne Stoneking, Uravas, Ariyu, Arumi&lt;br /&gt;
| rewards = 250exp, 22g1s (275exp and 0gp for Quan)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Arumi&lt;br /&gt;
| downtime_days = 2&lt;br /&gt;
}}&lt;br /&gt;
A ransom trade goes both better and worse than expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(The following report is written cleanly and with crisp penmanship)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;14:27:43 - Day 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:After a brief wait, the last of the six associates has arrived to meet with Lady Adina, the woman who posted this request.  I will include a brief description of everyone attending:&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:*Lady Adina - a well-dressed noblewoman with a quiet demeanor; she seems particularly affluent.&lt;br /&gt;
&lt;br /&gt;
:*Uravas - my older brother, and a naturally gifted magus with a good sword arm.  He can be a little odd, but he&#039;s good with people.&lt;br /&gt;
&lt;br /&gt;
:*Ariyu - my twin sister, a dependable woman and sharpshooter.  She&#039;s quick on her hooves and deceptively strong.&lt;br /&gt;
&lt;br /&gt;
:*Quan - an extremely tall, broad, tattooed half-elf fetchling and martial artist.  He seems prone to outbursts and provocations.&lt;br /&gt;
&lt;br /&gt;
:*Swaying Petals - A diminutive sunflower leshy and cleric of Sarenrae.  She brought a sword but seemed reluctant to use it.&lt;br /&gt;
&lt;br /&gt;
:*Evalynne Stoneking - A cheerful, agile dwarven woman who fights with her fists.  She brought homemade sweets from the Guild Hall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following is scrawled in small print between sections, as though added after the fact)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;small&amp;gt;Arumi - A civic wizard and record keeper.  I&#039;m just here to keep my family out of trouble.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
:Lady Adina has provided the associates with set of specific directions to a meeting place, as well as one hundred and twelve gold pieces to be used to pay a ransom to retrieve her wife, Lady Bri, from bandits who have taken her captive.  She has also indicated that her wife is a more than capable adventurer who typically handles herself well on the road.&lt;br /&gt;
&lt;br /&gt;
:Quan has insisted that it is cowardly of Lady Adina to not try to retrieve her wife herself, to which the party disagreed vehemently.  He offered for her to accompany the associates, although she seemed reluctant and ultimately very relieved when the idea was dismissed; he still recommends her a few workouts to be able to handle situations like this herself in the future.&lt;br /&gt;
&lt;br /&gt;
:The associates depart from Onadbyr shortly afterwards.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:36:27 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It has taken us twenty-two hours and eight minutes to find the meeting place from the directions provided, including a night&#039;s rest on the road.  At time of writing, there have been no incidents to report, save for some discussions between Uravas, Evalynne, Swaying Petals, and Quan, who seems to have some manner of rare, size-changing mushrooms they&#039;re all interested in.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(&#039;Possibly fake?&#039; is written in the margins next to this entry)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The bandits appear to have taken residence in a makeshift wooden fortress approximately a year into its life and adjacent to a small lake; it seems shabby, although well enough put together to weather the elements.  Our plan is to simply hand the money over and retrieve Lady Bri - a simple handoff.  Uravas has been given the bag of gold, Quan will be attending him, Swaying Petals will attend to the hostage&#039;s injuries, and I will be waiting outside of the flimsy gates to give signal to a hiding Ariyu and Evalynne if anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
:The bandits have opened the gates and allowed the three into the fortress while their leader counts the gold.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;12:38:53 - Day 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(The following section is written less neatly, as though with an unsteady hand, although it seems to return to normal by the end of the passage)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle report:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Casualties:&lt;br /&gt;
&lt;br /&gt;
::*Three human bandits - killed by Lady Bri through assorted and varying sword-related injuries&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Swaying Petals through a barrage of magicked needles&lt;br /&gt;
&lt;br /&gt;
::*One human bandit - killed by Uravas with arcane flames&lt;br /&gt;
&lt;br /&gt;
:Injuries:&lt;br /&gt;
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::*Lady Bri - various blunt force trauma and minor cuts from fists, clubs, and a whip&lt;br /&gt;
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::*Quan - extensive injuries from fists and sling bullets; was temporarily unconscious&lt;br /&gt;
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::*Swaying Petals - moderate lacerations from a whip, repeated strikes to the head&lt;br /&gt;
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::*Evalynne Stoneking - minor injuries related to being clubbed&lt;br /&gt;
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::&amp;lt;small&amp;gt;(after the next two entries, there&#039;s a small, underlined &#039;-4g&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
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::*Uravas - severe injuries from repeated punches; was temporarily unconscious&lt;br /&gt;
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::*Ariyu - severe head injuries from both trying to bash down a door and being struck repeatedly; was temporarily unconscious&lt;br /&gt;
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::*Tobin - moderate injuries due to being struck with fists and kicked&lt;br /&gt;
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:The bandits closed the gates and ambushed those who were inside; the resulting battle was bloody.  They were trying to take the associates hostage to ransom them back to Onadbyr and so were only trying to knock everyone unconscious.  Me and my sister were locked out of the fort, but Evalynne managed to sneak around to a back entrance and free Lady Bri from her manacles, whose help ended up invaluable in turning the tides.  By the time Quan managed to get the gates open again, half of our number were already badly injured; the battle was uphill from here, but with myself and Swaying Petals keeping everyone on their feet, the party was ultimately able to overwhelm the bandits.  Ariyu in particular managed to put a great number of arrows in the bandits by the end of the skirmish.&lt;br /&gt;
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:Uravas, with the help of Quan, managed to convince the final survivor - Tobin - to stand down after Uravas offered him the chance to join his pirate crew, also convincing Lady Bri to not violently murder the man.  Over the next fifteen minutes, the party set about investigating the fort, discovering a very flimsy and ramshackle boat on the lake, which was then used to send off the bodies of the bandits in a bizarre burial in which the boat was set ablaze before sinking. Swaying Petals and Quan offered some words for the dead, although Tobin didn&#039;t seem too interested in watching the bandits put to rest.&lt;br /&gt;
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:Before leaving the lake, Evalynne invited Lady Bri to build a sandcastle with her.  Impressive work for a novice, really - she built a little moat and everything.  &amp;quot;Castle Lakefront&amp;quot; she called it; she might have a knack for this sort of thing.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;09:37:23 - Day 3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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:We have all arrived safely in Onadbyr after twenty hours and roughly forty minutes of travel, including a brief rest off the road at night.  There were no incidents to report, and everyone’s injuries have been tended to.&lt;br /&gt;
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:Lady Adina and Lady Bri have been reunited, and in exchange, the associates have been awarded the money that would have been used to pay the ransom - although Quan opted out of his share.  Tobin was awarded two gold pieces to help reintegrate him into civilized life in the town, and everyone else was awarded twenty-two gold and one silver piece as compensation.&lt;br /&gt;
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:Quan has been trying to get Tobin to work out with him since we got back.  It&#039;s unclear if this is a threat.&lt;br /&gt;
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:&amp;lt;small&amp;gt;(This last entry has been written in the margins)&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;Remember to get more of those sweets from the Guild Hall.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arumi</name></author>
	</entry>
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