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	<updated>2026-05-05T12:01:21Z</updated>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7174</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7174"/>
		<updated>2026-05-05T03:28:42Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7169</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7169"/>
		<updated>2026-05-05T00:32:50Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7168</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7168"/>
		<updated>2026-05-05T00:22:11Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6992</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6992"/>
		<updated>2026-04-10T19:10:29Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6991</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6991"/>
		<updated>2026-04-10T19:10:02Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Half Alive&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Alfredo_Portrait.png&amp;diff=6990</id>
		<title>File:Alfredo Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Alfredo_Portrait.png&amp;diff=6990"/>
		<updated>2026-04-10T19:09:42Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait of Alfredo Fratelli, devotion phantom. He is green and in between life and death&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6989</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6989"/>
		<updated>2026-04-10T19:08:46Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:FILENAME|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Half Alive&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Moz_Portrait.png&amp;diff=6988</id>
		<title>File:Moz Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Moz_Portrait.png&amp;diff=6988"/>
		<updated>2026-04-10T19:07:10Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait for Moz Fratelli. A dwarf wearing a kettle helmet, bronze breastplate, and red overalls. He stands with one hand on his him, the other raising his helmet while he smiles.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6987</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6987"/>
		<updated>2026-04-09T17:03:10Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: added text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:FILENAME|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:FILENAME|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Half Alive&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6974</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6974"/>
		<updated>2026-04-03T02:13:36Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Flesh_%26_Metal&amp;diff=6929</id>
		<title>Flesh &amp; Metal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Flesh_%26_Metal&amp;diff=6929"/>
		<updated>2026-02-19T21:31:45Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Flesh &amp;amp; Metal&lt;br /&gt;
| date = 2/18/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Peaches]], [[Kaina]], [[Father Sunstone]]&lt;br /&gt;
| rewards = 350 xp, 808 gp, Fossil Fragment (Deinonychus Claw), Dragonic Verge, Rending Gauntlets (lesser), Orc Headsplitter&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 15&lt;br /&gt;
}}&lt;br /&gt;
(associates return to the Lost Temple to encounter more constructs)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We got a call back from the Ratfolk archeologists at the Lost Temple. Last time we fought off some constructs, but as they have dug deeper they have felt that they are being watched. So Peaches, Kaina, Father Sunstone, and I (I’m Swaying Petals by the way, hi!) traveled to the Lost Valley deep in the wilderness. It was strange to have another cleric of Sarenrae with us, as we both filled similar roles, but I didn’t really mind! It’s nice to have some like-minded peers and I don’t mind sharing the spotlight.&lt;br /&gt;
We went through the passages we had traveled and built upon the last time we were here and descended down a circular stairwell until we found a circular room with walls lined with pipes and tubes and a reservoir of this green liquid that Kaina said was poison that would melt your flesh! Yikes! So taking a step back from that, we went to the door to the south and Peaches quickly sniffs out the smell of motor oil and soon enough, a bunch of robots surround us! They were different from last time, some looking like dinosaurs or dogs. Peaches didn’t hesitate to unleash the smack down on each robot with her staff! And soon we finish them off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	We find a jail area that had cages of various sizes and several torture devices. In one large cell, we see scrape marks made by boney claws that continue into the next room. As Father Sunstone tracked them, Kaina busts down a blocked door and we discover a horrible room! It was a large room with shelves of specimens on the wall, but the room was filled with torture devices that had mutilated and decayed corpses strung over them! It was awful to see, but upon examination, it seemed like the corpses had only been decaying for 2 years. Given how old the place was, that doesn’t make any sense! But Peaches remembered 2 years ago the barrier protecting and preserving the temple was broken, so that barrier must have preserved things here. The Ratfolks estimated based on a tree that grew around the barrier, that the barrier was around for 500 years and the temple was much older than that. So everything down here must be really old!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	There was a suspicious pile of bones in the corner of the room, a mix of humanoid and animal bones. We were wary given the scratch marks from earlier, so Father Sunstone tried to attack it with a divine lance while Kaina threw a weapon at it. And sure enough, it shambled to life! Father Sunstone and I acted nearly simultaneously, but I tried to identify what time of undead it was, but it didn’t look like it was undead at all! Some sort of construct, I guess. It had dinosaur skulls on its head, shoulders and hands and  it resisted the magic from my spells and Peaches attacks and Kaina started focusing on it. We heard shambling from a room behind us, and soon enough a ginormous fleshwarp behemoth slithers into the room! It was frightening to look at, but I sang a song to distract it. It grabbed and attacked Peaches, who was enlarged. I realized that it had the same properties as undead! So I blasted it with a heal spell and boy it was maaadddd!! It dropped Peaches and grabbed me in her place! I barely managed to wiggle out and finish it off with another healing spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	But meanwhile, Kaina was still battling the Skeleton construct. The construct was afflicting Kaina with some sort of curse and before we knew it, Kaina suddenly turned to a boney stone! We finished off the weakened skeleton and rushed to Kaina, but they were petrified and there was nothing we could do. At least here. Peaches scouted the dungeon as a beetle, and as the coast was clear, we explored the place, found a few magic items, and then we used a spare cart to load up Kaina’s statue and we (and by ‘we’ I mean Peaches, she is so strong) carried Kaina out of there. Father Sunstone summoned a stead to help carry Kaina, so I hope we can get them treated in Onadbyr soon! I felt useless as I couldn’t help poor Kaina, who already suffers from Malaria, but no one else could help her either, so I’m glad we can take her back to town at least. Once Kaina wakes up, I’ll try to make sure no one calls him a bonehead!&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6924</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6924"/>
		<updated>2026-02-19T05:38:45Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6923</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6923"/>
		<updated>2026-02-19T05:36:28Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* February - Winter 231 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Flesh_%26_Metal&amp;diff=6922</id>
		<title>Flesh &amp; Metal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Flesh_%26_Metal&amp;diff=6922"/>
		<updated>2026-02-19T05:35:35Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: added log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Flesh &amp;amp; Metal&lt;br /&gt;
| date = 2/18/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Peaches]], [[Kaina]], [[Father Sunstone]]&lt;br /&gt;
| rewards = 350 xp, 808 gp, Fossil Fragment (Deinonychus Claw), Dragonic Verge, Rending Gauntlets (lesser), Orc Headsplitter&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 15&lt;br /&gt;
}}&lt;br /&gt;
(associates return to the Lost Temple to encounter more constructs)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We got a call back from the Ratfolk archeologists at the Lost Temple. Last time we fought off some constructs, but as they have dug deeper they have felt that they are being watched. So Peaches, Kaina, Father Sunstone, and I (I’m Swaying Petals by the way, hi!) traveled to the Lost Valley deep in the wilderness. It was strange to have another cleric of Sarenrae with us, as we both filled similar roles, but I didn’t really mind! It’s nice to have some like-minded peers and I don’t mind sharing the spotlight.&lt;br /&gt;
We went through the passages we had traveled and built upon the last time we were here and descended down a circular stairwell until we found a circular room with walls lined with pipes and tubes and a reservoir of this green liquid that Kaina said was poison that would melt your flesh! Yikes! So taking a step back from that, we went to the door to the south and Peaches quickly sniffs out the smell of motor oil and soon enough, a bunch of robots surround us! They were different from last time, some looking like dinosaurs or dogs. Peaches didn’t hesitate to unleash the smack down on each robot with her staff! And soon we finish them off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	We find a jail area that had cages of various sizes and several torture devices. In one large cell, we see scrape marks made by boney claws that continue into the next room. As Father Sunstone tracked them, Kaina busts down a blocked door and we discover a horrible room! It was a large room with shelves of specimens on the wall, but the room was filled with torture devices that had mutilated and decayed corpses strung over them! It was awful to see, but upon examination, it seemed like the corpses had only been decaying for 2 years. Given how old the place was, that doesn’t make any sense! But Peaches remembered 2 years ago the barrier protecting and preserving the temple was broken, so that barrier must have preserved things here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	There was a suspicious pile of bones in the corner of the room, a mix of humanoid and animal bones. We were wary given the scratch marks from earlier, so Father Sunstone tried to attack it with a divine lance while Kaina threw a weapon at it. And sure enough, it shambled to life! Father Sunstone and I acted nearly simultaneously, but I tried to identify what time of undead it was, but it didn’t look like it was undead at all! Some sort of construct, I guess. It had dinosaur skulls on its head, shoulders and hands and  it resisted the magic from my spells and Peaches attacks and Kaina started focusing on it. We heard shambling from a room behind us, and soon enough a ginormous fleshwarp behemoth slithers into the room! It was frightening to look at, but I sang a song to distract it. It grabbed and attacked Peaches, who was enlarged. I realized that it had the same properties as undead! So I blasted it with a heal spell and boy it was maaadddd!! It dropped Peaches and grabbed me in her place! I barely managed to wiggle out and finish it off with another healing spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	But meanwhile, Kaina was still battling the Skeleton construct. The construct was afflicting Kaina with some sort of curse and before we knew it, Kaina suddenly turned to a boney stone! We finished off the weakened skeleton and rushed to Kaina, but they were petrified and there was nothing we could do. At least here. Peaches scouted the dungeon as a beetle, and as the coast was clear, we explored the place, found a few magic items, and then we used a spare cart to load up Kaina’s statue and we (and by ‘we’ I mean Peaches, she is so strong) carried Kaina out of there. Father Sunstone summoned a stead to help carry Kaina, so I hope we can get them treated in Onadbyr soon! I felt useless as I couldn’t help poor Kaina, who already suffers from Malaria, but no one else could help her either, so I’m glad we can take her back to town at least. Once Kaina wakes up, I’ll try to make sure no one calls him a bonehead!&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6921</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6921"/>
		<updated>2026-02-19T05:32:05Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6825</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6825"/>
		<updated>2025-11-05T16:29:57Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Issues_in_Munavri_Way&amp;diff=6788</id>
		<title>Issues in Munavri Way</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Issues_in_Munavri_Way&amp;diff=6788"/>
		<updated>2025-10-20T15:03:19Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Issues in Munavri Way&lt;br /&gt;
| date = 10/17/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Sanguine]], [[Samara Slitherslime]], [[Quill]]&lt;br /&gt;
| rewards = 300 xp, 1500 gp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 4&lt;br /&gt;
}}&lt;br /&gt;
(associates help Sir Galahad with some trouble deep underground)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drake Biloko told us about a job request from Sir Galahad who needed some associates to help with something in Munavri Village, a village deep underground that no associates have visited yet. Going down into the caves was me, Samara, Sanguine and Valena, and Quill. I hoped this trip wouldn’t go as badly for Quill and I as it did last time we were underground! We entered the basement of Drake Biloko’s house, and things were busy here due to all the activity. There was a guy in Raven Knight armor who greeted us as Sir Galahad and he led us towards Munavri village. He told us that there was some trouble afoot there, but he couldn’t investigate without drawing too much attention. So he needed us to investigate and draw some attention while he does his own thing. Quill and Samara were eager to “root out whatever evil” that is lurking the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a day of travel, we arrive at the village and it looks dire. There are bones scattered in piles everywhere and in the crumbling buildings we can peer through the empty doorways to see some Munavri hanging about. It was sad to see them living in such a slum.. Apparently, they have psychic abilities and mainly communicate telepathically, so it would be difficult to get them to speak out loud. This was also made difficult because none of us spoke Sakvroth. We asked around, looking for someone who spoke common, when we entered some sort of crematorium or butchershop that had one Munavri chopping up a corpse and another stirring a pot of some sort of acid! Eeek! The one at the pot luckily spoke common and was friendly in answering our questions. Apparently, they’ve had a lot of people die and are having trouble with all the corpses. Samara helped him make a stronger acid to break down the bones, which he appreciated. He still thought that there was a war raging between all the factions of the underground, which makes me wonder how isolated the people in this area are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He also told us of some ruins nearby that no one goes near anymore after some children were killed by some unseen force. They seemed pretty nonchalant about the death and not being able to investigate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We thanked him for his time, and we moved closer to the ruins, where a delinquent Munavri milled about. We asked him some questions and he said some awful stuff  about just being there waiting to die. Apparently the kids that died were his friends and all he saw were chains that silently and violently whipped out of the dark and tore off their heads. Before we could ask more questions, I noticed something moving out in the distance towards the ruins: some big things!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Out from the ruins come two blurry giants, swinging their chains wildly. They looked injured and desperate to move away from whatever they were running from behind them. Though they just seemed to want to move through where we were standing, they still attacked anyone who stood in their way. I dazzled them with a flash of light and Sanguine made one start laughing. Quill kept dancing around them, striking out where they could while Valena flanked. One giant tried to pass through, but as he did Sir Galahad appeared from the ruins. He effortlessly floated above the ground, standing in front of the fleeing giant. Sir Galahad struck him down with a decisive blow, and stood aside to let us deal with the remaining giant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last giant, beaten and bloodied, grabs Samara and tries to take her hostage, saying something in Joten that we can’t understand. Quill and Sanguine continue chipping away at him, so he lets Samara go and drops his weapon, seemingly to surrender. As a follower of Sarenrae, I knew it would be wrong to kill an enemy that could be redeemed, so I tried to convince Quill and Sanguine to stop, but they continued and Sir Galahad seemed to encourage us to kill the giant. I try to grab Quill’s leg to get them to stop, but they wouldn’t listen to me, saying that Arazni commands to never forgive those who have hurt you. Samara also tried to save the giant and Quill then asked us: are we are willing to have the blood of the innocent on our hands by letting this creature live? Samara seemed to feel insulted by this and marched over to slap Quill face! Quill retaliated by commanding her to kneel, which she refused. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quill finally slayed the giant, staring coldly at Samara as she walked away from them. The killing was met with a congratulations from Sir Galahad. I was trying to defuse the situation and I asked Sir Galahad some questions since he was also gung ho about killing the giants. He said something about how he didn’t understand what the giant was saying and that the surrender was nonsense. But I realized something about what Samara said earlier. Apparently, in a past log someone wrote down that Sir Galahad was a Vilderavn, but I don’t quite know what that is. The log said that Vilderravn are known for deception at the last second. I also know that someone of his skill should have True Speech active, and when I asked him, he said he does have True Speech and that he actually just didn’t care to understand what a child-murdering enemy was saying. He also apologized to me for putting me in the situation of a surrendering enemy when I am a cleric of Sarenrae. I accepted this apology, but the situation still didn’t sit right with me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Galahad started to lead us out of the town, with our job apparently done. All the people in the slum were standing around idly, looking dazed. I went into the shop from earlier and tried to ask the still potion guy what was going on. The potion guy looks at me and returned to his usual self, saying that everyone is okay and that they are just talking telepathically. I accepted this explanation, but as we returned to the group, Samara pointed out that people don’t normally need to stay that still in order to communicate. That paired with how little the people know of the world, or even what is going on elsewhere underground, other than the stories Sir Galahad has told them, makes me think that something suspicious is going on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the way back, Samara and I stayed together while Quill kept their distance from her. When we rested, Sir Galahad left us and Samara and I talked about his suspicious behavior. Samara even said that his apology to me was just lip service, and I’m actually inclined to agree! Whatever is going on down here, I think that we’d need to investigate Sir Galahad and make sure that these poor people living in Munavri Way are properly cared for. I guess we didn’t directly ask Sir Galahad about the strange isolated behavior of the people there, but I felt like he would have had an explanation to cover up any concerns. Gosh, the underground sure is complicated, it seems like Quill and I don’t have a good time when we come down here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back beneath Drake Biloko’s house, Sir Galahad offered to deliver a moisturizing gel to Samara later. Samara accepted, but I wonder if it was such an innocent gift after all.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6787</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6787"/>
		<updated>2025-10-19T19:42:27Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Issues_in_Munavri_Way&amp;diff=6786</id>
		<title>Issues in Munavri Way</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Issues_in_Munavri_Way&amp;diff=6786"/>
		<updated>2025-10-19T19:41:16Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Issues in Munavri Way&lt;br /&gt;
| date = 10/17/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Sanguine]], [[Samara Slitherslime]], [[Quill]]&lt;br /&gt;
| rewards = 300 xp, 1500 gp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 4&lt;br /&gt;
}}&lt;br /&gt;
(associates help Sir Galahad with some trouble deep underground)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drake Biloko told us about a job request from Sir Galahad who needed some associates to help with something in Munavri Village, a village deep underground that no associates have visited yet. Going down into the caves was me, Samara, Sanguine and Valena, and Quill. I hoped this trip wouldn’t go as badly for Quill and I as it did last time we were underground! We entered the basement of Drake Biloko’s house, and things were busy here due to all the activity. There was a guy in Raven Knight armor who greeted us as Sir Galahad and he led us towards Munavri village. He told us that there was some trouble afoot there, but he couldn’t investigate without drawing too much attention. So he needed us to investigate and draw some attention while he does his own thing. Quill and Samara were eager to “root out whatever evil” that is lurking the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a day of travel, we arrive at the village and it looks dire. There are bones scattered in piles everywhere and in the crumbling buildings we can peer through the empty doorways to see some Munavri hanging about. It was sad to see them living in such a slum.. Apparently, they have psychic abilities and mainly communicate telepathically, so it would be difficult to get them to speak out loud. This was also made difficult because none of us spoke Sakvroth. We asked around, looking for someone who spoke common, when we entered some sort of crematorium or butchershop that had one Munavri chopping up a corpse and another stirring a pot of some sort of acid! Eeek! The one at the pot luckily spoke common and was friendly in answering our questions. Apparently, they’ve had a lot of people die and are having trouble with all the corpses. Samara helped him make a stronger acid to break down the bones, which he appreciated. He still thought that there was a war raging between all the factions of the underground, which makes me wonder how isolated the people in this area are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He also told us of some ruins nearby that no one goes near anymore after some children were killed by some unseen force. They seemed pretty nonchalant about the death and not being able to investigate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We thanked him for his time, and we moved closer to the ruins, where a delinquent Munavri milled about. We asked him some questions and he said some awful stuff  about just being there waiting to die. Apparently the kids that died were his friends and all he saw were chains that silently and violently whipped out of the dark and tore off their heads. Before we could ask more questions, I noticed something moving out in the distance towards the ruins: some big things!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Out from the ruins come two blurry giants, swinging their chains wildly. They looked injured and desperate to move away from whatever they were running from behind them. Though they just seemed to want to move through where we were standing, they still attacked anyone who stood in their way. I dazzled them with a flash of light and Sanguine made one start laughing. Quill kept dancing around them, striking out where they could while Valena flanked. One giant tried to pass through, but as he did Sir Galahad appeared from the ruins. He effortlessly floated above the ground, standing in front of the fleeing giant. Sir Galahad struck him down with a decisive blow, and stood aside to let us deal with the remaining giant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last giant, beaten and bloodied, grabs Samara and tries to take her hostage, saying something in Joten that we can’t understand. Quill and Sanguine continue chipping away at him, so he lets Samara go and drops his weapon, seemingly to surrender. As a follower of Sarenrae, I knew it would be wrong to kill an enemy that could be redeemed, so I tried to convince Quill and Sanguine to stop, but they continued and Sir Galahad seemed to encourage us to kill the giant. I try to grab Quill’s leg to get them to stop, but they wouldn’t listen to me, saying that Arazni commands to never forgive those who have hurt you. Samara also tried to save the giant and Quill said something about Serpentfolk that I won’t repeat here. Samara slapped them and Quill tries to command her to kneel, which she refused. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quill finally slayed the giant, staring coldly at Samara as she walked away from them. The killing was met with a congratulations from Sir Galahad. I was trying to defuse the situation and I asked Sir Galahad some questions since he was also gung ho about killing the giants. He said something about how he didn’t understand what the giant was saying and that the surrender was nonsense. But I realized something about what Samara said earlier. Apparently, in a past log someone wrote down that Sir Galahad was a Vilderavn, but I don’t quite know what that is. The log said that Vilderravn are known for deception at the last second. I also know that someone of his skill should have True Speech active, and when I asked him, he said he does have True Speech and that he actually just didn’t care to understand what a child-murdering enemy was saying. He also apologized to me for putting me in the situation of a surrendering enemy when I am a cleric of Sarenrae. I accepted this apology, but the situation still didn’t sit right with me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Galahad started to lead us out of the town, with our job apparently done. All the people in the slum were standing around idly, looking dazed. I went into the shop from earlier and tried to ask the still potion guy what was going on. The potion guy looks at me and returned to his usual self, saying that everyone is okay and that they are just talking telepathically. I accepted this explanation, but as we returned to the group, Samara pointed out that people don’t normally need to stay that still in order to communicate. That paired with how little the people know of the world, or even what is going on elsewhere underground, other than the stories Sir Galahad has told them, makes me think that something suspicious is going on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the way back, Samara and I stayed together while Quill kept their distance from her. When we rested, Sir Galahad left us and Samara and I talked about his suspicious behavior. Samara even said that his apology to me was just lip service, and I’m actually inclined to agree! Whatever is going on down here, I think that we’d need to investigate Sir Galahad and make sure that these poor people living in Munavri Way are properly cared for. I guess we didn’t directly ask Sir Galahad about the strange isolated behavior of the people there, but I felt like he would have had an explanation to cover up any concerns. Gosh, the underground sure is complicated, it seems like Quill and I don’t have a good time when we come down here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back beneath Drake Biloko’s house, Sir Galahad offered to deliver a moisturizing gel to Samara later. Samara accepted, but I wonder if it was such an innocent gift after all.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Issues_in_Munavri_Way&amp;diff=6785</id>
		<title>Issues in Munavri Way</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Issues_in_Munavri_Way&amp;diff=6785"/>
		<updated>2025-10-19T19:39:26Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: Created page with &amp;quot; {{Infobox expedition log | title = Issues in Munavri Way | date = 10/17/25 | storyteller = Slayzo | tier_of_play = Expert | player_characters = Swaying Petals, | rewards = 300 xp, 1500 gp | result = Success | author = Swaying Petals (Cloyster) | downtime_days = 4 }} (associates help Sir Galahad with some trouble deep underground) ==Log==  &amp;#039;&amp;#039;Log penned by Swaying Petals&amp;#039;&amp;#039;   Drake Biloko told us about a job request from Sir Galahad who needed some associates to he...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Issues in Munavri Way&lt;br /&gt;
| date = 10/17/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]],&lt;br /&gt;
| rewards = 300 xp, 1500 gp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 4&lt;br /&gt;
}}&lt;br /&gt;
(associates help Sir Galahad with some trouble deep underground)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drake Biloko told us about a job request from Sir Galahad who needed some associates to help with something in Munavri Village, a village deep underground that no associates have visited yet. Going down into the caves was me, Samara, Sanguine and Valena, and Quill. I hoped this trip wouldn’t go as badly for Quill and I as it did last time we were underground! We entered the basement of Drake Biloko’s house, and things were busy here due to all the activity. There was a guy in Raven Knight armor who greeted us as Sir Galahad and he led us towards Munavri village. He told us that there was some trouble afoot there, but he couldn’t investigate without drawing too much attention. So he needed us to investigate and draw some attention while he does his own thing. Quill and Samara were eager to “root out whatever evil” that is lurking the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a day of travel, we arrive at the village and it looks dire. There are bones scattered in piles everywhere and in the crumbling buildings we can peer through the empty doorways to see some Munavri hanging about. It was sad to see them living in such a slum.. Apparently, they have psychic abilities and mainly communicate telepathically, so it would be difficult to get them to speak out loud. This was also made difficult because none of us spoke Sakvroth. We asked around, looking for someone who spoke common, when we entered some sort of crematorium or butchershop that had one Munavri chopping up a corpse and another stirring a pot of some sort of acid! Eeek! The one at the pot luckily spoke common and was friendly in answering our questions. Apparently, they’ve had a lot of people die and are having trouble with all the corpses. Samara helped him make a stronger acid to break down the bones, which he appreciated. He still thought that there was a war raging between all the factions of the underground, which makes me wonder how isolated the people in this area are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He also told us of some ruins nearby that no one goes near anymore after some children were killed by some unseen force. They seemed pretty nonchalant about the death and not being able to investigate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We thanked him for his time, and we moved closer to the ruins, where a delinquent Munavri milled about. We asked him some questions and he said some awful stuff  about just being there waiting to die. Apparently the kids that died were his friends and all he saw were chains that silently and violently whipped out of the dark and tore off their heads. Before we could ask more questions, I noticed something moving out in the distance towards the ruins: some big things!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Out from the ruins come two blurry giants, swinging their chains wildly. They looked injured and desperate to move away from whatever they were running from behind them. Though they just seemed to want to move through where we were standing, they still attacked anyone who stood in their way. I dazzled them with a flash of light and Sanguine made one start laughing. Quill kept dancing around them, striking out where they could while Valena flanked. One giant tried to pass through, but as he did Sir Galahad appeared from the ruins. He effortlessly floated above the ground, standing in front of the fleeing giant. Sir Galahad struck him down with a decisive blow, and stood aside to let us deal with the remaining giant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last giant, beaten and bloodied, grabs Samara and tries to take her hostage, saying something in Joten that we can’t understand. Quill and Sanguine continue chipping away at him, so he lets Samara go and drops his weapon, seemingly to surrender. As a follower of Sarenrae, I knew it would be wrong to kill an enemy that could be redeemed, so I tried to convince Quill and Sanguine to stop, but they continued and Sir Galahad seemed to encourage us to kill the giant. I try to grab Quill’s leg to get them to stop, but they wouldn’t listen to me, saying that Arazni commands to never forgive those who have hurt you. Samara also tried to save the giant and Quill said something about Serpentfolk that I won’t repeat here. Samara slapped them and Quill tries to command her to kneel, which she refused. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quill finally slayed the giant, staring coldly at Samara as she walked away from them. The killing was met with a congratulations from Sir Galahad. I was trying to defuse the situation and I asked Sir Galahad some questions since he was also gung ho about killing the giants. He said something about how he didn’t understand what the giant was saying and that the surrender was nonsense. But I realized something about what Samara said earlier. Apparently, in a past log someone wrote down that Sir Galahad was a Vilderavn, but I don’t quite know what that is. The log said that Vilderravn are known for deception at the last second. I also know that someone of his skill should have True Speech active, and when I asked him, he said he does have True Speech and that he actually just didn’t care to understand what a child-murdering enemy was saying. He also apologized to me for putting me in the situation of a surrendering enemy when I am a cleric of Sarenrae. I accepted this apology, but the situation still didn’t sit right with me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Galahad started to lead us out of the town, with our job apparently done. All the people in the slum were standing around idly, looking dazed. I went into the shop from earlier and tried to ask the still potion guy what was going on. The potion guy looks at me and returned to his usual self, saying that everyone is okay and that they are just talking telepathically. I accepted this explanation, but as we returned to the group, Samara pointed out that people don’t normally need to stay that still in order to communicate. That paired with how little the people know of the world, or even what is going on elsewhere underground, other than the stories Sir Galahad has told them, makes me think that something suspicious is going on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the way back, Samara and I stayed together while Quill kept their distance from her. When we rested, Sir Galahad left us and Samara and I talked about his suspicious behavior. Samara even said that his apology to me was just lip service, and I’m actually inclined to agree! Whatever is going on down here, I think that we’d need to investigate Sir Galahad and make sure that these poor people living in Munavri Way are properly cared for. I guess we didn’t directly ask Sir Galahad about the strange isolated behavior of the people there, but I felt like he would have had an explanation to cover up any concerns. Gosh, the underground sure is complicated, it seems like Quill and I don’t have a good time when we come down here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back beneath Drake Biloko’s house, Sir Galahad offered to deliver a moisturizing gel to Samara later. Samara accepted, but I wonder if it was such an innocent gift after all.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6784</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6784"/>
		<updated>2025-10-19T19:38:40Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* October - Winter 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6736</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6736"/>
		<updated>2025-10-02T20:01:16Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Munchaucher%27s_Proxy&amp;diff=6612</id>
		<title>Munchaucher&#039;s Proxy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Munchaucher%27s_Proxy&amp;diff=6612"/>
		<updated>2025-09-08T16:08:47Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: Added details on the armored figure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Munchaucer’s Proxy&lt;br /&gt;
| date = 9/5/25&lt;br /&gt;
| storyteller = Rorik&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Hogo]], [[Kaina]], [[Quill]], [[Sanguine]]&lt;br /&gt;
| rewards = 300 xp, 1000 gp, Rustbringer, Admirers Boquet, Atlas Arcane, Deathdrinking, Antifungal Salve (Moderate) x2, Gorum’s Tear x2&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 18&lt;br /&gt;
}}&lt;br /&gt;
(associates visit the isolated town of Skol to establish relations)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently the Isle of Mahlah has reportedly grown in size and has expanded its influence across much of the sea to the south. With them seemingly being led by cultists of Apollyon, these guys seem like bad news as they seek to poison and sicken the creatures and the very land itself. Apparently, there&#039;s a town I never heard of on the eastern coast called Skol that has been the only town to resist the influence of Mahlah in the area. The town is isolated, so we were given a special mission to establish relations with Skol so that we can support them in their effort. However, Onadbyr is still officially ‘peaceful’ with Mahlah right now, so we need to keep our activities there a secret. The organizer of the mission gave us these bracelets that provided a temporary illusionary disguise, to help protect our identities if we were to come into contact with Mahlah. We were also given a cart with food and medical supplies as a gift to Skol, which I’m sure they’ll appreciate in these times.&lt;br /&gt;
&lt;br /&gt;
On the trip was me, Swaying Petals, along with Quill, Hogo, Kaina, and Sanguine and her eidolon Valena. We traveled for a week traveling south, at first going along the road but eventually needing to hike our way through dense forest. It was tricky getting the cart through and I may have been holding the map upside down for part of the way, but eventually we approached where Skol was reported to be. Occasionally, we caught foul scents on the wind as it seemed the corruption from Mahlah was not too far off. As we approached, we felt a sensation as if there was a pressure on our necks. We eventually identified it as some sort of scrying enchantment that activated when we crossed a certain threshold. We continued forward and I was looking at the map when suddenly I walked head-first into a wall! I fell and clutched my head, but I couldn’t see what I ran into. Kaina and Hogo also ran into the wall after me, probably to make me feel better, and they also bounced off. Quill put their paw up on the invisible barrier and they said it felt like liquid. They pressed their paw into the barrier as it gave a little until they were able to slip on through. Following Quill’s lead, we all squeezed ourselves and the cart through the bubble-like barrier to the other side. &lt;br /&gt;
&lt;br /&gt;
And oh my Gosh, the other side of the barrier felt wonderful! The air was fresh and clean, the birds were singing, and things just seemed more vibrant. It was like we just stepped into a little pocket of paradise! We continued on and it didn’t take long until we saw two guards, one older gnome and a young human. We greeted them and said we were associates from Onadbyr and the human was very excited! It was so cool to meet a fan, even if it was just a fan of us associates in general. The gnome told us Father Theo had said we would arrive, and the guards urgently ushered us to the town hall where a meeting was taking place.&lt;br /&gt;
&lt;br /&gt;
Half of the town of Skol was built on the coast whereas the other half was built on stilts sitting on top of rocks that jutted out of the shallow water on the beach. The town hall was on one of those islands connected by a wooden bridge and behind the town hall was an old 3-story stone tower. We waited outside the town hall for a moment and we admired the large stones at the center of the village that had red, glowing runes on them. It looked like they were written in blood! An old human wearing a necklace of 3 cattails, a symbol of Aminara I believe, came out and greeted us. He seemed very surprised that we were here, but he pretended like he had called for us. We went along with him and entered the town hall, which was crowded and seemed like nearly every villager was here arguing. &lt;br /&gt;
&lt;br /&gt;
The old man, who was named Father Theo, settled everyone down and asked us to introduce ourselves to the villagers. One villager piped up and asked if Onadbyr’s gates were open, which caused a woman sitting next to him to smack him in the head! The whole room erupted back into arguments, and it seemed like a solid third of the town had wanted to flee Skol and migrate elsewhere. Father Theo was furious and shouted at everyone that they will not abandon their home. He also seemed embarrassed about needing to rely on Onadbyr for help. Eventually, Sanguine raised her hand and got the crowd to quiet down. She reiterated that Onadbyr is accepting refugees, but they will have to not be diseased. Apparently, everyone there seemed to have a loved one who is sick and is locked away in a place called the tower. I piped up and asked what sickness they had, and everyone started to yell out different answers! I was sorry I asked, but luckily Sanguine was able to calm the room down again. &lt;br /&gt;
&lt;br /&gt;
Father Theo took us outside for more discussion and showed us the rune stones. As we suspected, the rune stones were the source of the scrying and the barrier that we encountered, but it has weakened overtime, as in the past outsiders would not be allowed through at all. He told us that ages ago, a wizard named Skol created the barrier to protect the town and vitalize the nature found within. But the first barrier he created dissipated over a year, so in order to create a barrier that would last, he sacrificed 200 people to create the rune stones that stand today. However, due to time or with the sickened condition of the current village residents, the rune’s power was growing weaker. &lt;br /&gt;
&lt;br /&gt;
Kaina suggested that fleeing the village may be a valid option, as Mahlah has thousands of residents while this village only has around 80, but Father Theo wouldn’t hear it and yelled at us! Eventually he wore himself out and pondered over the rune stones. There are only scattered research notes from Skol, so reverse engineering the runes to reinforce them will be difficult, especially if we do not want to repeat another mass-sacrifice.  &lt;br /&gt;
&lt;br /&gt;
As we discussed this, we heard horns blow from the distance. Skol was under attack! We looked and saw many ships carrying cultists and various diseased creatures. Many ships rammed into the barrier and were stopped, but a few managed to break through. One ship crashed into the tower island, and a giant wearing a mask stepped out and started breaking down the door to the tower. Up to the north, Leukodaemons were spotted terrorizing the town and destroying buildings. And finally, a group emerged from the water near us that consisted of a cultist and several diseased weresharks. Concerningly, last time I saw a group of weresharks they were under the command of the friendly red panda poppet named Kiara. They were one of the few in the area putting up a fight against Mahlah, so I really hope Kiara is alright… [see [http://A%20Gasp%20of%20Rot A Gasp of Rot]]&lt;br /&gt;
&lt;br /&gt;
As we knew these attackers were from Mahlah, we activated our disguises, with me taking the appearance of a halfling with yellow hair, Kaina took the form of an elf, and the others took on human forms.&lt;br /&gt;
&lt;br /&gt;
The weresharks charged at us as the cultist began spouting off some nonsense, but as Sanguine and Quill started landing devastating blows against the weresharks, his attitude turned from confidence to confused horror. We knew we couldn’t leave the other two places undefended, so Hogo and Kaina ran north across the bridges to stop the Leukodaemons from smashing up the town. After healing Sanguine, I followed them with a plan to circle back around to the tower once both groups had dealt with their threats, as the giant banging on the reinforced tower looked like a tough foe to beat. Kaina ran across the shallow water to engage with the Leukodaemon while Hogo and I shot at it from afar. It began to look weak so Kaina told us she had this handled, so Hogo and I took off towards the tower. But after a moment, Hogo turned around to check on them only to watch in horror as the Leukodaemon put its mouth around Kaina’s face and breathed a foul gas directly into her! She collapsed on the ground, but Hogo shot the gravely wounded Leukodaeon, eliminating the threat to the north. While I wanted to go back and help Kaina, Hogo confirmed they were still breathing so we should help the sick people in the tower from the giant first.&lt;br /&gt;
&lt;br /&gt;
As Quill and Sanguine finally cleaned up the cultist and the weresharks, we all closed in on the tower island. The water was a bit too deep for me to easily cross, but the others waded through and engaged with the giant, drawing it away from the tower. The giant was powerful, hurting Sanguine and forcing her to dismiss Valena to save herself. Quill was sickened from a corpse the giant threw at them, but before the giant was able to cast a spell, Quill struck down the giant who fell with a mighty thud. As the giant was defeated, we heard the invaders shout an order to retreat. We turned to look over the water where the cultist flagship stood, and we saw a strange, almost insectoid, beaked armored figure at the bow. They must of been one of the commanders from Mahlah, and they held a sword made of shadow as they led the cultist forces away. I&#039;m glad that the barrier managed to slow the cultists down, as we would of had a tough time fighting them all!&lt;br /&gt;
&lt;br /&gt;
We managed to prevent too much damage to Skol, but the attack still further damaged the barrier. We eventually revived Kaina and I treated everyone’s disease, including Sanguine’s wereshark bites. But Kaina contracted some advanced form of malaria, and the infection had gotten so bad that they’ll have recurring malaria for the rest of their life! I feel so bad that the Leukodemon permanently gave them this disease, but at least malaria is not contagious, so they can return to Onadbyr. We successfully made a good first impression with Skol, I think, but fixing the town’s barrier will be a tall task.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6610</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6610"/>
		<updated>2025-09-06T18:47:00Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Munchaucher%27s_Proxy&amp;diff=6609</id>
		<title>Munchaucher&#039;s Proxy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Munchaucher%27s_Proxy&amp;diff=6609"/>
		<updated>2025-09-06T18:45:36Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Munchaucer’s Proxy&lt;br /&gt;
| date = 9/5/25&lt;br /&gt;
| storyteller = Rorik&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Hogo]], [[Kaina]], [[Quill]], [[Sanguine]]&lt;br /&gt;
| rewards = 300 xp, 1000 gp, Rustbringer, Admirers Boquet, Atlas Arcane, Deathdrinking, Antifungal Salve (Moderate) x2, Gorum’s Tear x2&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 18&lt;br /&gt;
}}&lt;br /&gt;
(associates visit the isolated town of Skol to establish relations)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently the Isle of Mahlah has reportedly grown in size and has expanded its influence across much of the sea to the south. With them seemingly being led by cultists of Apollyon, these guys seem like bad news as they seek to poison and sicken the creatures and the very land itself. Apparently, there&#039;s a town I never heard of on the eastern coast called Skol that has been the only town to resist the influence of Mahlah in the area. The town is isolated, so we were given a special mission to establish relations with Skol so that we can support them in their effort. However, Onadbyr is still officially ‘peaceful’ with Mahlah right now, so we need to keep our activities there a secret. The organizer of the mission gave us these bracelets that provided a temporary illusionary disguise, to help protect our identities if we were to come into contact with Mahlah. We were also given a cart with food and medical supplies as a gift to Skol, which I’m sure they’ll appreciate in these times.&lt;br /&gt;
&lt;br /&gt;
On the trip was me, Swaying Petals, along with Quill, Hogo, Kaina, and Sanguine and her eidolon Valena. We traveled for a week traveling south, at first going along the road but eventually needing to hike our way through dense forest. It was tricky getting the cart through and I may have been holding the map upside down for part of the way, but eventually we approached where Skol was reported to be. Occasionally, we caught foul scents on the wind as it seemed the corruption from Mahlah was not too far off. As we approached, we felt a sensation as if there was a pressure on our necks. We eventually identified it as some sort of scrying enchantment that activated when we crossed a certain threshold. We continued forward and I was looking at the map when suddenly I walked head-first into a wall! I fell and clutched my head, but I couldn’t see what I ran into. Kaina and Hogo also ran into the wall after me, probably to make me feel better, and they also bounced off. Quill put their paw up on the invisible barrier and they said it felt like liquid. They pressed their paw into the barrier as it gave a little until they were able to slip on through. Following Quill’s lead, we all squeezed ourselves and the cart through the bubble-like barrier to the other side. &lt;br /&gt;
&lt;br /&gt;
And oh my Gosh, the other side of the barrier felt wonderful! The air was fresh and clean, the birds were singing, and things just seemed more vibrant. It was like we just stepped into a little pocket of paradise! We continued on and it didn’t take long until we saw two guards, one older gnome and a young human. We greeted them and said we were associates from Onadbyr and the human was very excited! It was so cool to meet a fan, even if it was just a fan of us associates in general. The gnome told us Father Theo had said we would arrive, and the guards urgently ushered us to the town hall where a meeting was taking place.&lt;br /&gt;
&lt;br /&gt;
Half of the town of Skol was built on the coast whereas the other half was built on stilts sitting on top of rocks that jutted out of the shallow water on the beach. The town hall was on one of those islands connected by a wooden bridge and behind the town hall was an old 3-story stone tower. We waited outside the town hall for a moment and we admired the large stones at the center of the village that had red, glowing runes on them. It looked like they were written in blood! An old human wearing a necklace of 3 cattails, a symbol of Aminara I believe, came out and greeted us. He seemed very surprised that we were here, but he pretended like he had called for us. We went along with him and entered the town hall, which was crowded and seemed like nearly every villager was here arguing. &lt;br /&gt;
&lt;br /&gt;
The old man, who was named Father Theo, settled everyone down and asked us to introduce ourselves to the villagers. One villager piped up and asked if Onadbyr’s gates were open, which caused a woman sitting next to him to smack him in the head! The whole room erupted back into arguments, and it seemed like a solid third of the town had wanted to flee Skol and migrate elsewhere. Father Theo was furious and shouted at everyone that they will not abandon their home. He also seemed embarrassed about needing to rely on Onadbyr for help. Eventually, Sanguine raised her hand and got the crowd to quiet down. She reiterated that Onadbyr is accepting refugees, but they will have to not be diseased. Apparently, everyone there seemed to have a loved one who is sick and is locked away in a place called the tower. I piped up and asked what sickness they had, and everyone started to yell out different answers! I was sorry I asked, but luckily Sanguine was able to calm the room down again. &lt;br /&gt;
&lt;br /&gt;
Father Theo took us outside for more discussion and showed us the rune stones. As we suspected, the rune stones were the source of the scrying and the barrier that we encountered, but it has weakened overtime, as in the past outsiders would not be allowed through at all. He told us that ages ago, a wizard named Skol created the barrier to protect the town and vitalize the nature found within. But the first barrier he created dissipated over a year, so in order to create a barrier that would last, he sacrificed 200 people to create the rune stones that stand today. However, due to time or with the sickened condition of the current village residents, the rune’s power was growing weaker. &lt;br /&gt;
&lt;br /&gt;
Kaina suggested that fleeing the village may be a valid option, as Mahlah has thousands of residents while this village only has around 80, but Father Theo wouldn’t hear it and yelled at us! Eventually he wore himself out and pondered over the rune stones. There are only scattered research notes from Skol, so reverse engineering the runes to reinforce them will be difficult, especially if we do not want to repeat another mass-sacrifice.  &lt;br /&gt;
&lt;br /&gt;
As we discussed this, we heard horns blow from the distance. Skol was under attack! We looked and saw many ships carrying cultists and various diseased creatures. Many ships rammed into the barrier and were stopped, but a few managed to break through. One ship crashed into the tower island, and a giant wearing a mask stepped out and started breaking down the door to the tower. Up to the north, Leukodaemons were spotted terrorizing the town and destroying buildings. And finally, a group emerged from the water near us that consisted of a cultist and several diseased weresharks. Concerningly, last time I saw a group of weresharks they were under the command of the friendly red panda poppet named Kiara. They were one of the few in the area putting up a fight against Mahlah, so I really hope Kiara is alright… [A Gasp of Rot]&lt;br /&gt;
&lt;br /&gt;
As we knew these attackers were from Mahlah, we activated our disguises, with me taking the appearance of a halfling with yellow hair, Kaina took the form of an elf, and the others took on human forms.&lt;br /&gt;
&lt;br /&gt;
The weresharks charged at us as the cultist began spouting off some nonsense, but as Sanguine and Quill started landing devastating blows against the weresharks, his attitude turned from confidence to confused horror. We knew we couldn’t leave the other two places undefended, so Hogo and Kaina ran north across the bridges to stop the Leukodaemons from smashing up the town. After healing Sanguine, I followed them with a plan to circle back around to the tower once both groups had dealt with their threats, as the giant banging on the reinforced tower looked like a tough foe to beat. Kaina ran across the shallow water to engage with the Leukodaemon while Hogo and I shot at it from afar. It began to look weak so Kaina told us she had this handled, so Hogo and I took off towards the tower. But after a moment, Hogo turned around to check on them only to watch in horror as the Leukodaemon put its mouth around Kaina’s face and breathed a foul gas directly into her! She collapsed on the ground, but Hogo shot the gravely wounded Leukodaeon, eliminating the threat to the north. While I wanted to go back and help Kaina, Hogo confirmed they were still breathing so we should help the sick people in the tower from the giant first.&lt;br /&gt;
&lt;br /&gt;
As Quill and Sanguine finally cleaned up the cultist and the weresharks, we all closed in on the tower island. The water was a bit too deep for me to easily cross, but the others waded through and engaged with the giant, drawing it away from the tower. The giant was powerful, hurting Sanguine and forcing her to dismiss Valena to save herself. Quill was sickened from a corpse the giant threw at them, but before the giant was able to cast a spell, Quill struck down the giant who fell with a mighty thud. &lt;br /&gt;
&lt;br /&gt;
We managed to prevent too much damage to Skol, but the attack still further damaged the barrier. We eventually revived Kaina and I treated everyone’s disease, including Sanguine’s wereshark bites. But Kaina contracted some advanced form of malaria, and the infection had gotten so bad that they’ll have recurring malaria for the rest of their life! I feel so bad that the Leukodemon permanently gave them this disease, but at least malaria is not contagious, so they can return to Onadbyr. We successfully made a good first impression with Skol, I think, but fixing the town’s barrier will be a tough task to complete.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Munchaucher%27s_Proxy&amp;diff=6608</id>
		<title>Munchaucher&#039;s Proxy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Munchaucher%27s_Proxy&amp;diff=6608"/>
		<updated>2025-09-06T18:44:02Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: added log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Munchaucer’s Proxy&lt;br /&gt;
| date = 9/5/25&lt;br /&gt;
| storyteller = Rorik&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]],&lt;br /&gt;
| rewards = 300 xp, 1000 gp, Rustbringer, Admirers Boquet, Atlas Arcane, Deathdrinking, Antifungal Salve (Moderate) x2, Gorum’s Tear x2&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 18&lt;br /&gt;
}}&lt;br /&gt;
(associates visit the isolated town of Skol to establish relations)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently the Isle of Mahlah has reportedly grown in size and has expanded its influence across much of the sea to the south. With them seemingly being led by cultists of Apollyon, these guys seem like bad news as they seek to poison and sicken the creatures and the very land itself. Apparently, there&#039;s a town I never heard of on the eastern coast called Skol that has been the only town to resist the influence of Mahlah in the area. The town is isolated, so we were given a special mission to establish relations with Skol so that we can support them in their effort. However, Onadbyr is still officially ‘peaceful’ with Mahlah right now, so we need to keep our activities there a secret. The organizer of the mission gave us these bracelets that provided a temporary illusionary disguise, to help protect our identities if we were to come into contact with Mahlah. We were also given a cart with food and medical supplies as a gift to Skol, which I’m sure they’ll appreciate in these times.&lt;br /&gt;
&lt;br /&gt;
On the trip was me, Swaying Petals, along with Quill, Hogo, Kaina, and Sanguine and her eidolon Valena. We traveled for a week traveling south, at first going along the road but eventually needing to hike our way through dense forest. It was tricky getting the cart through and I may have been holding the map upside down for part of the way, but eventually we approached where Skol was reported to be. Occasionally, we caught foul scents on the wind as it seemed the corruption from Mahlah was not too far off. As we approached, we felt a sensation as if there was a pressure on our necks. We eventually identified it as some sort of scrying enchantment that activated when we crossed a certain threshold. We continued forward and I was looking at the map when suddenly I walked head-first into a wall! I fell and clutched my head, but I couldn’t see what I ran into. Kaina and Hogo also ran into the wall after me, probably to make me feel better, and they also bounced off. Quill put their paw up on the invisible barrier and they said it felt like liquid. They pressed their paw into the barrier as it gave a little until they were able to slip on through. Following Quill’s lead, we all squeezed ourselves and the cart through the bubble-like barrier to the other side. &lt;br /&gt;
&lt;br /&gt;
And oh my Gosh, the other side of the barrier felt wonderful! The air was fresh and clean, the birds were singing, and things just seemed more vibrant. It was like we just stepped into a little pocket of paradise! We continued on and it didn’t take long until we saw two guards, one older gnome and a young human. We greeted them and said we were associates from Onadbyr and the human was very excited! It was so cool to meet a fan, even if it was just a fan of us associates in general. The gnome told us Father Theo had said we would arrive, and the guards urgently ushered us to the town hall where a meeting was taking place.&lt;br /&gt;
&lt;br /&gt;
Half of the town of Skol was built on the coast whereas the other half was built on stilts sitting on top of rocks that jutted out of the shallow water on the beach. The town hall was on one of those islands connected by a wooden bridge and behind the town hall was an old 3-story stone tower. We waited outside the town hall for a moment and we admired the large stones at the center of the village that had red, glowing runes on them. It looked like they were written in blood! An old human wearing a necklace of 3 cattails, a symbol of Aminara I believe, came out and greeted us. He seemed very surprised that we were here, but he pretended like he had called for us. We went along with him and entered the town hall, which was crowded and seemed like nearly every villager was here arguing. &lt;br /&gt;
&lt;br /&gt;
The old man, who was named Father Theo, settled everyone down and asked us to introduce ourselves to the villagers. One villager piped up and asked if Onadbyr’s gates were open, which caused a woman sitting next to him to smack him in the head! The whole room erupted back into arguments, and it seemed like a solid third of the town had wanted to flee Skol and migrate elsewhere. Father Theo was furious and shouted at everyone that they will not abandon their home. He also seemed embarrassed about needing to rely on Onadbyr for help. Eventually, Sanguine raised her hand and got the crowd to quiet down. She reiterated that Onadbyr is accepting refugees, but they will have to not be diseased. Apparently, everyone there seemed to have a loved one who is sick and is locked away in a place called the tower. I piped up and asked what sickness they had, and everyone started to yell out different answers! I was sorry I asked, but luckily Sanguine was able to calm the room down again. &lt;br /&gt;
&lt;br /&gt;
Father Theo took us outside for more discussion and showed us the rune stones. As we suspected, the rune stones were the source of the scrying and the barrier that we encountered, but it has weakened overtime, as in the past outsiders would not be allowed through at all. He told us that ages ago, a wizard named Skol created the barrier to protect the town and vitalize the nature found within. But the first barrier he created dissipated over a year, so in order to create a barrier that would last, he sacrificed 200 people to create the rune stones that stand today. However, due to time or with the sickened condition of the current village residents, the rune’s power was growing weaker. &lt;br /&gt;
&lt;br /&gt;
Kaina suggested that fleeing the village may be a valid option, as Mahlah has thousands of residents while this village only has around 80, but Father Theo wouldn’t hear it and yelled at us! Eventually he wore himself out and pondered over the rune stones. There are only scattered research notes from Skol, so reverse engineering the runes to reinforce them will be difficult, especially if we do not want to repeat another mass-sacrifice.  &lt;br /&gt;
&lt;br /&gt;
As we discussed this, we heard horns blow from the distance. Skol was under attack! We looked and saw many ships carrying cultists and various diseased creatures. Many ships rammed into the barrier and were stopped, but a few managed to break through. One ship crashed into the tower island, and a giant wearing a mask stepped out and started breaking down the door to the tower. Up to the north, Leukodaemons were spotted terrorizing the town and destroying buildings. And finally, a group emerged from the water near us that consisted of a cultist and several diseased weresharks. Concerningly, last time I saw a group of weresharks they were under the command of the friendly red panda poppet named Kiara. They were one of the few in the area putting up a fight against Mahlah, so I really hope Kiara is alright… [A Gasp of Rot]&lt;br /&gt;
&lt;br /&gt;
As we knew these attackers were from Mahlah, we activated our disguises, with me taking the appearance of a halfling with yellow hair, Kaina took the form of an elf, and the others took on human forms.&lt;br /&gt;
&lt;br /&gt;
The weresharks charged at us as the cultist began spouting off some nonsense, but as Sanguine and Quill started landing devastating blows against the weresharks, his attitude turned from confidence to confused horror. We knew we couldn’t leave the other two places undefended, so Hogo and Kaina ran north across the bridges to stop the Leukodaemons from smashing up the town. After healing Sanguine, I followed them with a plan to circle back around to the tower once both groups had dealt with their threats, as the giant banging on the reinforced tower looked like a tough foe to beat. Kaina ran across the shallow water to engage with the Leukodaemon while Hogo and I shot at it from afar. It began to look weak so Kaina told us she had this handled, so Hogo and I took off towards the tower. But after a moment, Hogo turned around to check on them only to watch in horror as the Leukodaemon put its mouth around Kaina’s face and breathed a foul gas directly into her! She collapsed on the ground, but Hogo shot the gravely wounded Leukodaeon, eliminating the threat to the north. While I wanted to go back and help Kaina, Hogo confirmed they were still breathing so we should help the sick people in the tower from the giant first.&lt;br /&gt;
&lt;br /&gt;
As Quill and Sanguine finally cleaned up the cultist and the weresharks, we all closed in on the tower island. The water was a bit too deep for me to easily cross, but the others waded through and engaged with the giant, drawing it away from the tower. The giant was powerful, hurting Sanguine and forcing her to dismiss Valena to save herself. Quill was sickened from a corpse the giant threw at them, but before the giant was able to cast a spell, Quill struck down the giant who fell with a mighty thud. &lt;br /&gt;
&lt;br /&gt;
We managed to prevent too much damage to Skol, but the attack still further damaged the barrier. We eventually revived Kaina and I treated everyone’s disease, including Sanguine’s wereshark bites. But Kaina contracted some advanced form of malaria, and the infection had gotten so bad that they’ll have recurring malaria for the rest of their life! I feel so bad that the Leukodemon permanently gave them this disease, but at least malaria is not contagious, so they can return to Onadbyr. We successfully made a good first impression with Skol, I think, but fixing the town’s barrier will be a tough task to complete.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6607</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6607"/>
		<updated>2025-09-06T18:42:59Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* September - Fall 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6606</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6606"/>
		<updated>2025-09-06T18:19:13Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=It%27s_a_Trap!&amp;diff=6545</id>
		<title>It&#039;s a Trap!</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=It%27s_a_Trap!&amp;diff=6545"/>
		<updated>2025-08-31T17:24:32Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = It’s A Trap!&lt;br /&gt;
| date = 8/31/25&lt;br /&gt;
| storyteller = Rorik&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Boophis Bright-Eyed]], [[Arumi]], [[Samara Slitherslime]], [[Quill]], [[Life Giver]]&lt;br /&gt;
| rewards = 150 xp, 1000 gp (180 each), Mithral Crockpot, Banner&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 5&lt;br /&gt;
}}&lt;br /&gt;
(associates clear out a crazy old man’s tower full of traps)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was this sign-up list on the job board asking for associates to clear out the traps that were in an old tower. I signed up, but the job didn’t seem very organized, like it was more of a potluck rather than an expedition sign up. Arriving at the job was me, Swaying Petals, Quill, Life Giver, Samara, Arumi, and lastly Boophis Bright-Eyed, the latter who I actually never met before! Eventually, an old man caught up to us and introduced himself as the current keeper of the tower. Even though he looked… let’s say well wizened, he was only 47 years old. I guess it’s tough out here as a handyman. His Dad was friends with Old Smitty, who took over the tower many years ago and hated everyone so thoroughly that he filled the tower with traps and even paid a wizard to enchant them! He told us that he couldn’t tell us specifically about the traps he knew about, because if he did the traps would change places and be harder to track. The traps on the first floor were meant to only inconvenience intruders to scare teenagers away, but apparently the higher in the tower the more deadly the traps become! Luckily, on the third floor where Old Smitty’s room was there was reportedly a lever that could deactivate all the traps in the tower, so as long as we could reach there then the job would be done!&lt;br /&gt;
&lt;br /&gt;
Weary of the various traps we might encounter, we approached the front door, which was locked. As we tried to push it in, out, to the side, it didn’t seem to budge. Samara tried melting the handle with acid, but still, no dice. It wasn’t until the groundskeeper asked Samara something that got her to mutter something while she jingled what remained of the door handle that the door finally opened. Strangely, it opened with the hinges at the top of the door, swinging upwards. &lt;br /&gt;
&lt;br /&gt;
Behind the door… was another door. This was a little entryway that had a place to put outside shoes in. Arumi sent an illusionary clone of Samara forward to try the door, but the clone’s feet were quickly trapped in blocks of cement! We quickly figured out that you needed to change your shoes to slippers or to a clean pair that wasn’t worn outside in order for the trap not to trigger. That was a little difficult for Life Giver and I, who, you know, don’t wear any shoes. Honestly I felt a little embarrassed; I never thought about shoes but maybe I should get some just to be fashionable. Luckily, the groundskeep had 2 spares for us, but the rest of the party had to figure out their own way to step cleanly inside. Arumi used a spell to float and clean her hooves before she landed. Samara used her back-up pair of sandals. Quill and Boophis had their own shoes that they could swap between as well, and we all made it inside the tower proper.&lt;br /&gt;
&lt;br /&gt;
Inside the next room was a set of stairs that ran across a long wall that was covered in mean-looking posters that said in various languages: “GET OUT”, and similar phrases mixed with curses that I’m not going to repeat here. We investigated for a while, but we eventually found that one part of the wall was an illusion and we were able to walk straight through. In the next room, there was an enormous pile of gold on the floor! But after seeing previous illusions and knowing this place was full of tricks, everyone stuck to the corners of the room to avoid even touching the treasure. As we were moving around, Life Giver leaned up against the wall and went right through! Turns out he found another hidden wall that was Old Smitty’s secret passage, so we lucked out and didn’t have to go through the hard way.&lt;br /&gt;
&lt;br /&gt;
But as we all entered the hidden hallway, there was something on the other end that gave everyone there a pause. I don’t know what the others saw, but uhh I don’t want to talk about what I saw either! I shouldn’t even be feeling these things. I guess it was some sort of magic mirror that tried to umm, ‘entice’, a person with something? Luckily, Arumi and Boophis were on the case and covered the mirror up, so I don’t have to think about it anymore.&lt;br /&gt;
&lt;br /&gt;
We continued on and reached the second floor of the tower. As we entered, the groundskeeper warned us that there were spaces that teleported you to other parts of the tower. The lever we were looking for was somewhere on the third floor, so we only needed to find a way upstairs. Boophis casted a scrying spell to scout and as he crossed the threshold, the floor began to fill with gas. The groundskeeper told us we only had a limited time before the gas filled the floor and put us to sleep, so we had to hurry. We each took our own way though the tower, wandering up staircases and through rooms that spontaneously teleported us to different areas when we reached a threshold. I got a little lost, admittedly, even after I ran into Life Giver and Samara a few times. Eventually, I heard a mechanism activate and the gas seemed to start to dissipate and the teleporters deactivated. I learned that Samara, Boophis, Life Giver, and Arumi had reached the final room and after waiting for a few moments for some reason, they pulled the lever labeled “WARNING, DO NOT PULL! Reminder to Smitty: Do not pull!”.&lt;br /&gt;
I eventually caught up and we investigated the floor further and found a room filled to the brim with decaying possessions. At the center of it all, we found a bed that had the remains of Old Smitty, who was positioned where he was almost looking at the door and giving a thumbs up, as if congratulating us for beating his trapped maze. In the frankly gross horde, we found a Mithral crockpot and a banner. I think I also saw Arumi taking some of the moldy books, but I think she has her work cut out for her to restore them. The groundskeeper congratulated us and gave us a bit of pay, though he wasn’t expecting so many high-ranking associates to attend. I’m glad no one was hurt throughout the tower, though honestly I just don’t want to think about that musty place anymore.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6544</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6544"/>
		<updated>2025-08-31T17:22:44Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* August - Summer 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6543</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6543"/>
		<updated>2025-08-31T17:22:36Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=It%27s_a_Trap!&amp;diff=6542</id>
		<title>It&#039;s a Trap!</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=It%27s_a_Trap!&amp;diff=6542"/>
		<updated>2025-08-31T17:21:19Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: added log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = It’s A Trap!&lt;br /&gt;
| date = 8/31/25&lt;br /&gt;
| storyteller = Rorik&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Boophis Bright-Eyed]], [[Arumi]], [[Samara Slitherslime]], [[Quill]], [[Life Giver]]&lt;br /&gt;
| rewards = 150 xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 5&lt;br /&gt;
}}&lt;br /&gt;
(associates clear out a crazy old man’s tower full of traps)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was this sign-up list on the job board asking for associates to clear out the traps that were in an old tower. I signed up, but the job didn’t seem very organized, like it was more of a potluck rather than an expedition sign up. Arriving at the job was me, Swaying Petals, Quill, Life Giver, Samara, Arumi, and lastly Boophis Bright-Eyed, the latter who I actually never met before! Eventually, an old man caught up to us and introduced himself as the current keeper of the tower. Even though he looked… let’s say well wizened, he was only 47 years old. I guess it’s tough out here as a handyman. His Dad was friends with Old Smitty, who took over the tower many years ago and hated everyone so thoroughly that he filled the tower with traps and even paid a wizard to enchant them! He told us that he couldn’t tell us specifically about the traps he knew about, because if he did the traps would change places and be harder to track. The traps on the first floor were meant to only inconvenience intruders to scare teenagers away, but apparently the higher in the tower the more deadly the traps become! Luckily, on the third floor where Old Smitty’s room was there was reportedly a lever that could deactivate all the traps in the tower, so as long as we could reach there then the job would be done!&lt;br /&gt;
&lt;br /&gt;
Weary of the various traps we might encounter, we approached the front door, which was locked. As we tried to push it in, out, to the side, it didn’t seem to budge. Samara tried melting the handle with acid, but still, no dice. It wasn’t until the groundskeeper asked Samara something that got her to mutter something while she jingled what remained of the door handle that the door finally opened. Strangely, it opened with the hinges at the top of the door, swinging upwards. &lt;br /&gt;
&lt;br /&gt;
Behind the door… was another door. This was a little entryway that had a place to put outside shoes in. Arumi sent an illusionary clone of Samara forward to try the door, but the clone’s feet were quickly trapped in blocks of cement! We quickly figured out that you needed to change your shoes to slippers or to a clean pair that wasn’t worn outside in order for the trap not to trigger. That was a little difficult for Life Giver and I, who, you know, don’t wear any shoes. Honestly I felt a little embarrassed; I never thought about shoes but maybe I should get some just to be fashionable. Luckily, the groundskeep had 2 spares for us, but the rest of the party had to figure out their own way to step cleanly inside. Arumi used a spell to float and clean her hooves before she landed. Samara used her back-up pair of sandals. Quill and Boophis had their own shoes that they could swap between as well, and we all made it inside the tower proper.&lt;br /&gt;
&lt;br /&gt;
Inside the next room was a set of stairs that ran across a long wall that was covered in mean-looking posters that said in various languages: “GET OUT”, and similar phrases mixed with curses that I’m not going to repeat here. We investigated for a while, but we eventually found that one part of the wall was an illusion and we were able to walk straight through. In the next room, there was an enormous pile of gold on the floor! But after seeing previous illusions and knowing this place was full of tricks, everyone stuck to the corners of the room to avoid even touching the treasure. As we were moving around, Life Giver leaned up against the wall and went right through! Turns out he found another hidden wall that was Old Smitty’s secret passage, so we lucked out and didn’t have to go through the hard way.&lt;br /&gt;
&lt;br /&gt;
But as we all entered the hidden hallway, there was something on the other end that gave everyone there a pause. I don’t know what the others saw, but uhh I don’t want to talk about what I saw either! I shouldn’t even be feeling these things. I guess it was some sort of magic mirror that tried to umm, ‘entice’, a person with something? Luckily, Arumi and Boophis were on the case and covered the mirror up, so I don’t have to think about it anymore.&lt;br /&gt;
&lt;br /&gt;
We continued on and reached the second floor of the tower. As we entered, the groundskeeper warned us that there were spaces that teleported you to other parts of the tower. The lever we were looking for was somewhere on the third floor, so we only needed to find a way upstairs. Boophis casted a scrying spell to scout and as he crossed the threshold, the floor began to fill with gas. The groundskeeper told us we only had a limited time before the gas filled the floor and put us to sleep, so we had to hurry. We each took our own way though the tower, wandering up staircases and through rooms that spontaneously teleported us to different areas when we reached a threshold. I got a little lost, admittedly, even after I ran into Life Giver and Samara a few times. Eventually, I heard a mechanism activate and the gas seemed to start to dissipate and the teleporters deactivated. I learned that Samara, Boophis, Life Giver, and Arumi had reached the final room and after waiting for a few moments for some reason, they pulled the lever labeled “WARNING, DO NOT PULL! Reminder to Smitty: Do not pull!”.&lt;br /&gt;
I eventually caught up and we investigated the floor further and found a room filled to the brim with decaying possessions. At the center of it all, we found a bed that had the remains of Old Smitty, who was positioned where he was almost looking at the door and giving a thumbs up, as if congratulating us for beating his trapped maze. In the frankly gross horde, we found a Mithral crockpot and a banner. I think I also saw Arumi taking some of the moldy books, but I think she has her work cut out for her to restore them. The groundskeeper congratulated us and gave us a bit of pay, though he wasn’t expecting so many high-ranking associates to attend. I’m glad no one was hurt throughout the tower, though honestly I just don’t want to think about that musty place anymore.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6541</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6541"/>
		<updated>2025-08-31T17:17:24Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* August - Summer 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/31/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6416</id>
		<title>Descent Into War</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6416"/>
		<updated>2025-07-15T00:02:14Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Descent into War&lt;br /&gt;
| date = 7/11/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Sanaa]], [[Rinazomi]]&lt;br /&gt;
| rewards = 250 xp, Chilled Fire Noodles (greater), Cloud Buns (greater), Preserved Moonflower, Dragon Pearl&lt;br /&gt;
| result = Mixed Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
(associates regroup at The Wall in the Old Country and meet with some Oni)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We’ve managed to form a caravan of the survivors from Ascended Steps and we are now marching towards the next village that is safe for them. The trip will take about 5 days. Our group from Onadbyr is now only myself, Peaches, and Sanaa.&lt;br /&gt;
&lt;br /&gt;
People here are hurt and the mood in the crowd is verging on hopelessness, and I was having trouble not feeling bummed myself. Peaches spoke some comforting words to the crowd, but there is only so much you can say to people who have lost their home and their loved ones. Sanaa and I healed the injured people when we stopped to rest, which did help the group keep cohesion rather than having to leave anyone behind. We failed to defend the town, but I’m still alive so I’ll do what I can to help people here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We managed to travel safely! We were told the place we were heading to was called The Wall, an impressive stronghold in the canyon that was the last line of defense against the continual raids of the Oni. The place is riddled with cannons and guards and all kinds of ditches and barricades. You could tell this place had seen a lot of war, but all the people there were working hard to keep the place in one piece!&lt;br /&gt;
&lt;br /&gt;
We entered the gate and the refugees continued to the safer lands beyond. There were several villages behind the wall that sent tons of supplies and material to this one spot. Tyell wasn’t lying when he said this is one of the last sturdy hold-outs in the Old Country. We talked with the soldiers at The Wall to explain where we were from, and they asked us for help for the upcoming Oni raid. They’ve been attacked by The Faithful Oni clan, who worship the three-headed raid god, and we tell them about The Flesh Eater clan. &lt;br /&gt;
&lt;br /&gt;
Later, we cremated Seskro’s ashes at one of the villages and scattered her ashes to the wind, to travel on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, lots of things happened today! I’ve been feeling a bit better because we have been keeping ourselves busy by helping things here at The Wall. I was focused on helping the injured here and I just did okay. Tyell’s arm had to be amputated, which was pretty grizzly and was a new procedure for me, but I’m glad he’s still alive. Sanaa applied some poison to the spike barricades to further slow down the Oni. Peaches tried to help move supplies, but gosh, I think she was just overwhelmed by it all and tripped while carrying stuff. She definitely takes a lot on her shoulders.&lt;br /&gt;
&lt;br /&gt;
A while later, we heard some activity outside of the wall and all three of us were called to the front because apparently someone from Onadbyr was here. And you would not believe it, but it was Anima! She was here and didn’t seem any worse for wear! I gave her a hug that she did not appreciate. We asked her what happened and she said that she was taken by the Oni and brought before what she called a foul beast.&lt;br /&gt;
&lt;br /&gt;
She described a giant horse that was black and had these piercing eyes that controlled her mind and compelled her to wage war. This horse sounded like it was really bad news, and we tried to figure out what it could be. My mind went to Szuriel, whose favor the Man Slayer tried to obtain, but Szuriel is supposed to be red and have a big horn. I wondered aloud if it was that horse, named Grace of Flame, but Anima shook her head, and said its name was Conquest.&lt;br /&gt;
&lt;br /&gt;
After Conquest had controlled her mind, she temporarily joined up with the Flesh Eaters Oni clan and she casually dropped that she was just with their scouting party! She said she managed to break free from Conquest’s control and that she could use Sanaa’s feather token to call them back here with a phony story of some blueprints of a superweapon, so that we could ambush the scouts and not allow them to return to the Oni camp with what they saw. Anima sent the bird to the scouts, while Sanaa sent her own bird to Hogo as well as a bird to deliver a status report to the council in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We left the safety of the wall and climbed up on top of a ridge further down the canyon and hid in wait for the Oni scouting party to return. After a while, we see two figures approach: a large, blue Oni, which made me uncomfortable because he was similar to the ones that had flattened me a few days ago, and secondly a blue-skinned woman wearing red who looked to be a hungerseed barbarian, wielding a giant sword that looked more like a hunk of metal.&lt;br /&gt;
&lt;br /&gt;
Anima greets them as they approach and in their conversation, we learn that the big blue one’s name is Akusei and the woman is Rinazomi. Anima unsheathes her blade and tells them it is a shame that they work for the Man Slayer. And to our surprise, Akusei just puts his hands on his hips and agrees, adding that it would be better if the Man Slayer were dead. With Anima’s open hostilities not being met likewise, an air of awkward confusion filled the air. I couldn’t take it so I jumped out of my hiding place and asked them what they meant. They said that they were forced into service by Conquest and Man Slayer, who was described as someone looking young not a millennia old, and they were biding their time until their revenge. Peaches, who was invisible, suggested we could have a shared interest then and this didn’t need to turn violent, but Anima was not pleased.&lt;br /&gt;
&lt;br /&gt;
Anima attacked Akusei, commanding us to kill them alongside her. She said they were apocalypse worshippers and we could never work with them. She said they’ve eaten people, and when Akusei attempted that was true, I couldn’t help but freak out and I attacked Akusei with Divine Lance, which really stung him. Akusei and Rinazomi fought with Anima, and they continued to rebuff Peaches’ attempts for diplomacy as they now had two people attacking them. At that moment I calmed down and remembered Sarenrae’s edicts, to always allow repentant creatures a chance at redemption. So I felt like I needed to try to help amend the situation. I shouted at Akusei &#039;&#039;“Hey, I’ll heal you, &#039;&#039;&#039;IF&#039;&#039;&#039; you promise to never eat people again!”&#039;&#039; He agreed, with the condition that he can find enough food, which I wasn’t crazy about but it was good enough of a start.&lt;br /&gt;
&lt;br /&gt;
I slid down the cliff and walked closer to Akusei to cast a Heal spell on him. But as I did so I unexpectedly caught a strike from Anima! She called me a traitor and Peaches firmly shouted at her to not hit me. Peaches said a curt Bon Mot to Anima, who couldn’t respond due to her rage. Sanaa, who had been waiting in the bushes with a heal bomb, threw a splash bomb in Anima’s face, who didn’t even react, and she stepped in between her and Rinazumi, telling Anima to stand down.&lt;br /&gt;
&lt;br /&gt;
With that, there wasn’t a single person left on Anima’s side. She wordlessly sheathed her sword, and walked away, past Rinazomi and Akusei. As Anima walks away, Peaches and I walk with her to try to get her to talk. Peaches tried to argue that they were worth giving a shot to as allies and that Anima shouldn’t wander off because the roads outside the Wall weren’t safe and we should stick together. Anima believed The Wall was doomed and we needed to leave as soon as possible, and that she wasn’t going to stay with us when we would switch sides and run away when things got difficult. That stung a bit, and I was too nervous to really say anything as I followed. Peaches then stopped about a mile away from The Wall and said she was going to stay at the wall. As Anima refused another time, Peaches told Anima to look at who is running away now. Peaches then teleported away, and I bid Anima farewell, as I marched back to the Wall.&lt;br /&gt;
&lt;br /&gt;
Sanaa had been healing up Rinazomi and Akusei’s wounds and after discussing what had happened with Anima, we decided that we will travel to Onadbyr and not stay for the Oni siege. In exchange, we’ll try to convince The Wall not to kill Akusei and talk with him to share all that he knows about the Oni raids with the defenders. Peaches is luckily able to convince The Wall to trust us, and we spend a few days sharing what we knew, getting to know Rinazomi, and waiting for Anima to come back in case she cooled off after a few days alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anima hasn’t come back so that left us with not much to do but to return back to Onadbyr. Honestly, I’m not sure any amount of walking would cool her off. She definitely has an iron will and it seems nothing can convince her. I hope our trip back with our new friends Rinazomi and Akusei goes well! I’m still unsettled by them knowing that they worked with the Flesh Eaters, but I hope living in Onadbyr shows them that they can live a better way!&lt;br /&gt;
&lt;br /&gt;
== Addendum == &lt;br /&gt;
I talked with Peaches and she said that when she messaged Anima, that she confirmed that she was alright! I am glad that I don’t have to worry about yet another associate going missing in the Old Country, and I hope she is doing well wherever she is. I hope she doesn’t get caught up in those Oni wars that seem to claim so many lives, but I’m sure she has a good enough head on her shoulders to be okay, I hope.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6415</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6415"/>
		<updated>2025-07-15T00:01:59Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Decent_Into_War&amp;diff=6414</id>
		<title>Decent Into War</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Decent_Into_War&amp;diff=6414"/>
		<updated>2025-07-15T00:01:45Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: CloysterOyster moved page Decent Into War to Descent Into War: i think the session was titled this but ill go and change the spelling anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Descent Into War]]&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6413</id>
		<title>Descent Into War</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6413"/>
		<updated>2025-07-15T00:01:45Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: CloysterOyster moved page Decent Into War to Descent Into War: i think the session was titled this but ill go and change the spelling anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Decent into War&lt;br /&gt;
| date = 7/11/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Sanaa]], [[Rinazomi]]&lt;br /&gt;
| rewards = 250 xp, Chilled Fire Noodles (greater), Cloud Buns (greater), Preserved Moonflower, Dragon Pearl&lt;br /&gt;
| result = Mixed Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
(associates regroup at The Wall in the Old Country and meet with some Oni)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We’ve managed to form a caravan of the survivors from Ascended Steps and we are now marching towards the next village that is safe for them. The trip will take about 5 days. Our group from Onadbyr is now only myself, Peaches, and Sanaa.&lt;br /&gt;
&lt;br /&gt;
People here are hurt and the mood in the crowd is verging on hopelessness, and I was having trouble not feeling bummed myself. Peaches spoke some comforting words to the crowd, but there is only so much you can say to people who have lost their home and their loved ones. Sanaa and I healed the injured people when we stopped to rest, which did help the group keep cohesion rather than having to leave anyone behind. We failed to defend the town, but I’m still alive so I’ll do what I can to help people here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We managed to travel safely! We were told the place we were heading to was called The Wall, an impressive stronghold in the canyon that was the last line of defense against the continual raids of the Oni. The place is riddled with cannons and guards and all kinds of ditches and barricades. You could tell this place had seen a lot of war, but all the people there were working hard to keep the place in one piece!&lt;br /&gt;
&lt;br /&gt;
We entered the gate and the refugees continued to the safer lands beyond. There were several villages behind the wall that sent tons of supplies and material to this one spot. Tyell wasn’t lying when he said this is one of the last sturdy hold-outs in the Old Country. We talked with the soldiers at The Wall to explain where we were from, and they asked us for help for the upcoming Oni raid. They’ve been attacked by The Faithful Oni clan, who worship the three-headed raid god, and we tell them about The Flesh Eater clan. &lt;br /&gt;
&lt;br /&gt;
Later, we cremated Seskro’s ashes at one of the villages and scattered her ashes to the wind, to travel on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, lots of things happened today! I’ve been feeling a bit better because we have been keeping ourselves busy by helping things here at The Wall. I was focused on helping the injured here and I just did okay. Tyell’s arm had to be amputated, which was pretty grizzly and was a new procedure for me, but I’m glad he’s still alive. Sanaa applied some poison to the spike barricades to further slow down the Oni. Peaches tried to help move supplies, but gosh, I think she was just overwhelmed by it all and tripped while carrying stuff. She definitely takes a lot on her shoulders.&lt;br /&gt;
&lt;br /&gt;
A while later, we heard some activity outside of the wall and all three of us were called to the front because apparently someone from Onadbyr was here. And you would not believe it, but it was Anima! She was here and didn’t seem any worse for wear! I gave her a hug that she did not appreciate. We asked her what happened and she said that she was taken by the Oni and brought before what she called a foul beast.&lt;br /&gt;
&lt;br /&gt;
She described a giant horse that was black and had these piercing eyes that controlled her mind and compelled her to wage war. This horse sounded like it was really bad news, and we tried to figure out what it could be. My mind went to Szuriel, whose favor the Man Slayer tried to obtain, but Szuriel is supposed to be red and have a big horn. I wondered aloud if it was that horse, named Grace of Flame, but Anima shook her head, and said its name was Conquest.&lt;br /&gt;
&lt;br /&gt;
After Conquest had controlled her mind, she temporarily joined up with the Flesh Eaters Oni clan and she casually dropped that she was just with their scouting party! She said she managed to break free from Conquest’s control and that she could use Sanaa’s feather token to call them back here with a phony story of some blueprints of a superweapon, so that we could ambush the scouts and not allow them to return to the Oni camp with what they saw. Anima sent the bird to the scouts, while Sanaa sent her own bird to Hogo as well as a bird to deliver a status report to the council in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We left the safety of the wall and climbed up on top of a ridge further down the canyon and hid in wait for the Oni scouting party to return. After a while, we see two figures approach: a large, blue Oni, which made me uncomfortable because he was similar to the ones that had flattened me a few days ago, and secondly a blue-skinned woman wearing red who looked to be a hungerseed barbarian, wielding a giant sword that looked more like a hunk of metal.&lt;br /&gt;
&lt;br /&gt;
Anima greets them as they approach and in their conversation, we learn that the big blue one’s name is Akusei and the woman is Rinazomi. Anima unsheathes her blade and tells them it is a shame that they work for the Man Slayer. And to our surprise, Akusei just puts his hands on his hips and agrees, adding that it would be better if the Man Slayer were dead. With Anima’s open hostilities not being met likewise, an air of awkward confusion filled the air. I couldn’t take it so I jumped out of my hiding place and asked them what they meant. They said that they were forced into service by Conquest and Man Slayer, who was described as someone looking young not a millennia old, and they were biding their time until their revenge. Peaches, who was invisible, suggested we could have a shared interest then and this didn’t need to turn violent, but Anima was not pleased.&lt;br /&gt;
&lt;br /&gt;
Anima attacked Akusei, commanding us to kill them alongside her. She said they were apocalypse worshippers and we could never work with them. She said they’ve eaten people, and when Akusei attempted that was true, I couldn’t help but freak out and I attacked Akusei with Divine Lance, which really stung him. Akusei and Rinazomi fought with Anima, and they continued to rebuff Peaches’ attempts for diplomacy as they now had two people attacking them. At that moment I calmed down and remembered Sarenrae’s edicts, to always allow repentant creatures a chance at redemption. So I felt like I needed to try to help amend the situation. I shouted at Akusei &#039;&#039;“Hey, I’ll heal you, &#039;&#039;&#039;IF&#039;&#039;&#039; you promise to never eat people again!”&#039;&#039; He agreed, with the condition that he can find enough food, which I wasn’t crazy about but it was good enough of a start.&lt;br /&gt;
&lt;br /&gt;
I slid down the cliff and walked closer to Akusei to cast a Heal spell on him. But as I did so I unexpectedly caught a strike from Anima! She called me a traitor and Peaches firmly shouted at her to not hit me. Peaches said a curt Bon Mot to Anima, who couldn’t respond due to her rage. Sanaa, who had been waiting in the bushes with a heal bomb, threw a splash bomb in Anima’s face, who didn’t even react, and she stepped in between her and Rinazumi, telling Anima to stand down.&lt;br /&gt;
&lt;br /&gt;
With that, there wasn’t a single person left on Anima’s side. She wordlessly sheathed her sword, and walked away, past Rinazomi and Akusei. As Anima walks away, Peaches and I walk with her to try to get her to talk. Peaches tried to argue that they were worth giving a shot to as allies and that Anima shouldn’t wander off because the roads outside the Wall weren’t safe and we should stick together. Anima believed The Wall was doomed and we needed to leave as soon as possible, and that she wasn’t going to stay with us when we would switch sides and run away when things got difficult. That stung a bit, and I was too nervous to really say anything as I followed. Peaches then stopped about a mile away from The Wall and said she was going to stay at the wall. As Anima refused another time, Peaches told Anima to look at who is running away now. Peaches then teleported away, and I bid Anima farewell, as I marched back to the Wall.&lt;br /&gt;
&lt;br /&gt;
Sanaa had been healing up Rinazomi and Akusei’s wounds and after discussing what had happened with Anima, we decided that we will travel to Onadbyr and not stay for the Oni siege. In exchange, we’ll try to convince The Wall not to kill Akusei and talk with him to share all that he knows about the Oni raids with the defenders. Peaches is luckily able to convince The Wall to trust us, and we spend a few days sharing what we knew, getting to know Rinazomi, and waiting for Anima to come back in case she cooled off after a few days alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anima hasn’t come back so that left us with not much to do but to return back to Onadbyr. Honestly, I’m not sure any amount of walking would cool her off. She definitely has an iron will and it seems nothing can convince her. I hope our trip back with our new friends Rinazomi and Akusei goes well! I’m still unsettled by them knowing that they worked with the Flesh Eaters, but I hope living in Onadbyr shows them that they can live a better way!&lt;br /&gt;
&lt;br /&gt;
== Addendum == &lt;br /&gt;
I talked with Peaches and she said that when she messaged Anima, that she confirmed that she was alright! I am glad that I don’t have to worry about yet another associate going missing in the Old Country, and I hope she is doing well wherever she is. I hope she doesn’t get caught up in those Oni wars that seem to claim so many lives, but I’m sure she has a good enough head on her shoulders to be okay, I hope.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6410</id>
		<title>Descent Into War</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6410"/>
		<updated>2025-07-14T22:58:57Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: changed Azyrial to Szuriel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Decent into War&lt;br /&gt;
| date = 7/11/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Sanaa]], [[Rinazomi]]&lt;br /&gt;
| rewards = 250 xp, Chilled Fire Noodles (greater), Cloud Buns (greater), Preserved Moonflower, Dragon Pearl&lt;br /&gt;
| result = Mixed Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
(associates regroup at The Wall in the Old Country and meet with some Oni)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We’ve managed to form a caravan of the survivors from Ascended Steps and we are now marching towards the next village that is safe for them. The trip will take about 5 days. Our group from Onadbyr is now only myself, Peaches, and Sanaa.&lt;br /&gt;
&lt;br /&gt;
People here are hurt and the mood in the crowd is verging on hopelessness, and I was having trouble not feeling bummed myself. Peaches spoke some comforting words to the crowd, but there is only so much you can say to people who have lost their home and their loved ones. Sanaa and I healed the injured people when we stopped to rest, which did help the group keep cohesion rather than having to leave anyone behind. We failed to defend the town, but I’m still alive so I’ll do what I can to help people here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We managed to travel safely! We were told the place we were heading to was called The Wall, an impressive stronghold in the canyon that was the last line of defense against the continual raids of the Oni. The place is riddled with cannons and guards and all kinds of ditches and barricades. You could tell this place had seen a lot of war, but all the people there were working hard to keep the place in one piece!&lt;br /&gt;
&lt;br /&gt;
We entered the gate and the refugees continued to the safer lands beyond. There were several villages behind the wall that sent tons of supplies and material to this one spot. Tyell wasn’t lying when he said this is one of the last sturdy hold-outs in the Old Country. We talked with the soldiers at The Wall to explain where we were from, and they asked us for help for the upcoming Oni raid. They’ve been attacked by The Faithful Oni clan, who worship the three-headed raid god, and we tell them about The Flesh Eater clan. &lt;br /&gt;
&lt;br /&gt;
Later, we cremated Seskro’s ashes at one of the villages and scattered her ashes to the wind, to travel on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, lots of things happened today! I’ve been feeling a bit better because we have been keeping ourselves busy by helping things here at The Wall. I was focused on helping the injured here and I just did okay. Tyell’s arm had to be amputated, which was pretty grizzly and was a new procedure for me, but I’m glad he’s still alive. Sanaa applied some poison to the spike barricades to further slow down the Oni. Peaches tried to help move supplies, but gosh, I think she was just overwhelmed by it all and tripped while carrying stuff. She definitely takes a lot on her shoulders.&lt;br /&gt;
&lt;br /&gt;
A while later, we heard some activity outside of the wall and all three of us were called to the front because apparently someone from Onadbyr was here. And you would not believe it, but it was Anima! She was here and didn’t seem any worse for wear! I gave her a hug that she did not appreciate. We asked her what happened and she said that she was taken by the Oni and brought before what she called a foul beast.&lt;br /&gt;
&lt;br /&gt;
She described a giant horse that was black and had these piercing eyes that controlled her mind and compelled her to wage war. This horse sounded like it was really bad news, and we tried to figure out what it could be. My mind went to Szuriel, whose favor the Man Slayer tried to obtain, but Szuriel is supposed to be red and have a big horn. I wondered aloud if it was that horse, named Grace of Flame, but Anima shook her head, and said its name was Conquest.&lt;br /&gt;
&lt;br /&gt;
After Conquest had controlled her mind, she temporarily joined up with the Flesh Eaters Oni clan and she casually dropped that she was just with their scouting party! She said she managed to break free from Conquest’s control and that she could use Sanaa’s feather token to call them back here with a phony story of some blueprints of a superweapon, so that we could ambush the scouts and not allow them to return to the Oni camp with what they saw. Anima sent the bird to the scouts, while Sanaa sent her own bird to Hogo as well as a bird to deliver a status report to the council in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We left the safety of the wall and climbed up on top of a ridge further down the canyon and hid in wait for the Oni scouting party to return. After a while, we see two figures approach: a large, blue Oni, which made me uncomfortable because he was similar to the ones that had flattened me a few days ago, and secondly a blue-skinned woman wearing red who looked to be a hungerseed barbarian, wielding a giant sword that looked more like a hunk of metal.&lt;br /&gt;
&lt;br /&gt;
Anima greets them as they approach and in their conversation, we learn that the big blue one’s name is Akusei and the woman is Rinazomi. Anima unsheathes her blade and tells them it is a shame that they work for the Man Slayer. And to our surprise, Akusei just puts his hands on his hips and agrees, adding that it would be better if the Man Slayer were dead. With Anima’s open hostilities not being met likewise, an air of awkward confusion filled the air. I couldn’t take it so I jumped out of my hiding place and asked them what they meant. They said that they were forced into service by Conquest and Man Slayer, who was described as someone looking young not a millennia old, and they were biding their time until their revenge. Peaches, who was invisible, suggested we could have a shared interest then and this didn’t need to turn violent, but Anima was not pleased.&lt;br /&gt;
&lt;br /&gt;
Anima attacked Akusei, commanding us to kill them alongside her. She said they were apocalypse worshippers and we could never work with them. She said they’ve eaten people, and when Akusei attempted that was true, I couldn’t help but freak out and I attacked Akusei with Divine Lance, which really stung him. Akusei and Rinazomi fought with Anima, and they continued to rebuff Peaches’ attempts for diplomacy as they now had two people attacking them. At that moment I calmed down and remembered Sarenrae’s edicts, to always allow repentant creatures a chance at redemption. So I felt like I needed to try to help amend the situation. I shouted at Akusei &#039;&#039;“Hey, I’ll heal you, &#039;&#039;&#039;IF&#039;&#039;&#039; you promise to never eat people again!”&#039;&#039; He agreed, with the condition that he can find enough food, which I wasn’t crazy about but it was good enough of a start.&lt;br /&gt;
&lt;br /&gt;
I slid down the cliff and walked closer to Akusei to cast a Heal spell on him. But as I did so I unexpectedly caught a strike from Anima! She called me a traitor and Peaches firmly shouted at her to not hit me. Peaches said a curt Bon Mot to Anima, who couldn’t respond due to her rage. Sanaa, who had been waiting in the bushes with a heal bomb, threw a splash bomb in Anima’s face, who didn’t even react, and she stepped in between her and Rinazumi, telling Anima to stand down.&lt;br /&gt;
&lt;br /&gt;
With that, there wasn’t a single person left on Anima’s side. She wordlessly sheathed her sword, and walked away, past Rinazomi and Akusei. As Anima walks away, Peaches and I walk with her to try to get her to talk. Peaches tried to argue that they were worth giving a shot to as allies and that Anima shouldn’t wander off because the roads outside the Wall weren’t safe and we should stick together. Anima believed The Wall was doomed and we needed to leave as soon as possible, and that she wasn’t going to stay with us when we would switch sides and run away when things got difficult. That stung a bit, and I was too nervous to really say anything as I followed. Peaches then stopped about a mile away from The Wall and said she was going to stay at the wall. As Anima refused another time, Peaches told Anima to look at who is running away now. Peaches then teleported away, and I bid Anima farewell, as I marched back to the Wall.&lt;br /&gt;
&lt;br /&gt;
Sanaa had been healing up Rinazomi and Akusei’s wounds and after discussing what had happened with Anima, we decided that we will travel to Onadbyr and not stay for the Oni siege. In exchange, we’ll try to convince The Wall not to kill Akusei and talk with him to share all that he knows about the Oni raids with the defenders. Peaches is luckily able to convince The Wall to trust us, and we spend a few days sharing what we knew, getting to know Rinazomi, and waiting for Anima to come back in case she cooled off after a few days alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anima hasn’t come back so that left us with not much to do but to return back to Onadbyr. Honestly, I’m not sure any amount of walking would cool her off. She definitely has an iron will and it seems nothing can convince her. I hope our trip back with our new friends Rinazomi and Akusei goes well! I’m still unsettled by them knowing that they worked with the Flesh Eaters, but I hope living in Onadbyr shows them that they can live a better way!&lt;br /&gt;
&lt;br /&gt;
== Addendum == &lt;br /&gt;
I talked with Peaches and she said that when she messaged Anima, that she confirmed that she was alright! I am glad that I don’t have to worry about yet another associate going missing in the Old Country, and I hope she is doing well wherever she is. I hope she doesn’t get caught up in those Oni wars that seem to claim so many lives, but I’m sure she has a good enough head on her shoulders to be okay, I hope.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6409</id>
		<title>Descent Into War</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6409"/>
		<updated>2025-07-14T22:53:41Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Decent into War&lt;br /&gt;
| date = 7/11/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Sanaa]], [[Rinazomi]]&lt;br /&gt;
| rewards = 250 xp, Chilled Fire Noodles (greater), Cloud Buns (greater), Preserved Moonflower, Dragon Pearl&lt;br /&gt;
| result = Mixed Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
(associates regroup at The Wall in the Old Country and meet with some Oni)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We’ve managed to form a caravan of the survivors from Ascended Steps and we are now marching towards the next village that is safe for them. The trip will take about 5 days. Our group from Onadbyr is now only myself, Peaches, and Sanaa.&lt;br /&gt;
&lt;br /&gt;
People here are hurt and the mood in the crowd is verging on hopelessness, and I was having trouble not feeling bummed myself. Peaches spoke some comforting words to the crowd, but there is only so much you can say to people who have lost their home and their loved ones. Sanaa and I healed the injured people when we stopped to rest, which did help the group keep cohesion rather than having to leave anyone behind. We failed to defend the town, but I’m still alive so I’ll do what I can to help people here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We managed to travel safely! We were told the place we were heading to was called The Wall, an impressive stronghold in the canyon that was the last line of defense against the continual raids of the Oni. The place is riddled with cannons and guards and all kinds of ditches and barricades. You could tell this place had seen a lot of war, but all the people there were working hard to keep the place in one piece!&lt;br /&gt;
&lt;br /&gt;
We entered the gate and the refugees continued to the safer lands beyond. There were several villages behind the wall that sent tons of supplies and material to this one spot. Tyell wasn’t lying when he said this is one of the last sturdy hold-outs in the Old Country. We talked with the soldiers at The Wall to explain where we were from, and they asked us for help for the upcoming Oni raid. They’ve been attacked by The Faithful Oni clan, who worship the three-headed raid god, and we tell them about The Flesh Eater clan. &lt;br /&gt;
&lt;br /&gt;
Later, we cremated Seskro’s ashes at one of the villages and scattered her ashes to the wind, to travel on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, lots of things happened today! I’ve been feeling a bit better because we have been keeping ourselves busy by helping things here at The Wall. I was focused on helping the injured here and I just did okay. Tyell’s arm had to be amputated, which was pretty grizzly and was a new procedure for me, but I’m glad he’s still alive. Sanaa applied some poison to the spike barricades to further slow down the Oni. Peaches tried to help move supplies, but gosh, I think she was just overwhelmed by it all and tripped while carrying stuff. She definitely takes a lot on her shoulders.&lt;br /&gt;
&lt;br /&gt;
A while later, we heard some activity outside of the wall and all three of us were called to the front because apparently someone from Onadbyr was here. And you would not believe it, but it was Anima! She was here and didn’t seem any worse for wear! I gave her a hug that she did not appreciate. We asked her what happened and she said that she was taken by the Oni and brought before what she called a foul beast.&lt;br /&gt;
&lt;br /&gt;
She described a giant horse that was black and had these piercing eyes that controlled her mind and compelled her to wage war. This horse sounded like it was really bad news, and we tried to figure out what it could be. My mind went to Azyrial, whose favor the Man Slayer tried to obtain, but Azyrial is supposed to be red and have a big horn. I wondered aloud if it was that horse, named Grace of Flame, but Anima shook her head, and said its name was Conquest.&lt;br /&gt;
&lt;br /&gt;
After Conquest had controlled her mind, she temporarily joined up with the Flesh Eaters Oni clan and she casually dropped that she was just with their scouting party! She said she managed to break free from Conquest’s control and that she could use Sanaa’s feather token to call them back here with a phony story of some blueprints of a superweapon, so that we could ambush the scouts and not allow them to return to the Oni camp with what they saw. Anima sent the bird to the scouts, while Sanaa sent her own bird to Hogo as well as a bird to deliver a status report to the council in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We left the safety of the wall and climbed up on top of a ridge further down the canyon and hid in wait for the Oni scouting party to return. After a while, we see two figures approach: a large, blue Oni, which made me uncomfortable because he was similar to the ones that had flattened me a few days ago, and secondly a blue-skinned woman wearing red who looked to be a hungerseed barbarian, wielding a giant sword that looked more like a hunk of metal.&lt;br /&gt;
&lt;br /&gt;
Anima greets them as they approach and in their conversation, we learn that the big blue one’s name is Akusei and the woman is Rinazomi. Anima unsheathes her blade and tells them it is a shame that they work for the Man Slayer. And to our surprise, Akusei just puts his hands on his hips and agrees, adding that it would be better if the Man Slayer were dead. With Anima’s open hostilities not being met likewise, an air of awkward confusion filled the air. I couldn’t take it so I jumped out of my hiding place and asked them what they meant. They said that they were forced into service by Conquest and Man Slayer, who was described as someone looking young not a millenia old, and they were biding their time until their revenge. Peaches, who was invisible, suggested we could have a shared interest then and this didn’t need to turn violent, but Anima was not pleased.&lt;br /&gt;
&lt;br /&gt;
Anima attacked Akusei, commanding us to kill them alongside her. She said they were apocalypse worshippers and we could never work with them. She said they’ve eaten people, and when Akusei attempted that was true, I couldn’t help but freak out and I attacked Akusei with Divine Lance, which really stung him. Akusei and Rinazomi fought with Anima, and they continued to rebuff Peaches’ attempts for diplomacy as they now had two people attacking them. At that moment I calmed down and remembered Sarenrae’s edicts, to always allow repentant creatures a chance at redemption. So I felt like I needed to try to help amend the situation. I shouted at Akusei &#039;&#039;“Hey, I’ll heal you, &#039;&#039;&#039;IF&#039;&#039;&#039; you promise to never eat people again!”&#039;&#039; He agreed, with the condition that he can find enough food, which I wasn’t crazy about but it was good enough of a start.&lt;br /&gt;
&lt;br /&gt;
I slid down the cliff and walked closer to Akusei to cast a Heal spell on him. But as I did so I unexpectedly caught a strike from Anima! She called me a traitor and Peaches firmly shouted at her to not hit me. Peaches said a curt Bon Mot to Anima, who couldn’t respond due to her rage. Sanaa, who had been waiting in the bushes with a heal bomb, threw a splash bomb in Anima’s face, who didn’t even react, and she stepped in between her and Rinazumi, telling Anima to stand down.&lt;br /&gt;
&lt;br /&gt;
With that, there wasn’t a single person left on Anima’s side. She wordlessly sheathed her sword, and walked away, past Rinazomi and Akusei. As Anima walks away, Peaches and I walk with her to try to get her to talk. Peaches tried to argue that they were worth giving a shot to as allies and that Anima shouldn’t wander off because the roads outside the Wall weren’t safe and we should stick together. Anima believed The Wall was doomed and we needed to leave as soon as possible, and that she wasn’t going to stay with us when we would switch sides and run away when things got difficult. That stung a bit, and I was too nervous to really say anything as I followed. Peaches then stopped about a mile away from The Wall and said she was going to stay at the wall. As Anima refused another time, Peaches told Anima to look at who is running away now. Peaches then teleported away, and I bid Anima farewell, as I marched back to the Wall.&lt;br /&gt;
&lt;br /&gt;
Sanaa had been healing up Rinazomi and Akusei’s wounds and after discussing what had happened with Anima, we decided that we will travel to Onadbyr and not stay for the Oni siege. In exchange, we’ll try to convince The Wall not to kill Akusei and talk with him to share all that he knows about the Oni raids with the defenders. Peaches is luckily able to convince The Wall to trust us, and we spend a few days sharing what we knew, getting to know Rinazomi, and waiting for Anima to come back in case she cooled off after a few days alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anima hasn’t come back so that left us with not much to do but to return back to Onadbyr. Honestly, I’m not sure any amount of walking would cool her off. She definitely has an iron will and it seems nothing can convince her. I hope our trip back with our new friends Rinazomi and Akusei goes well! I’m still unsettled by them knowing that they worked with the Flesh Eaters, but I hope living in Onadbyr shows them that they can live a better way!&lt;br /&gt;
&lt;br /&gt;
== Addendum == &lt;br /&gt;
I talked with Peaches and she said that when she messaged Anima, that she confirmed that she was alright! I am glad that I don’t have to worry about yet another associate going missing in the Old Country, and I hope she is doing well wherever she is. I hope she doesn’t get caught up in those Oni wars that seem to claim so many lives, but I’m sure she has a good enough head on her shoulders to be okay, I hope.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6408</id>
		<title>Descent Into War</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6408"/>
		<updated>2025-07-14T22:51:57Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Decent into War&lt;br /&gt;
| date = 7/11/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Sanaa]], [[Rinazomi]]&lt;br /&gt;
| rewards = 250 xp, Chilled Fire Noodles (greater), Cloud Buns (greater), Preserved Moonflower, Dragon Pearl&lt;br /&gt;
| result = Mixed Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
(associates regroup at The Wall in the Old Country and meet with some Oni)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We’ve managed to form a caravan of the survivors from Ascended Steps and we are now marching towards the next village that is safe for them. The trip will take about 5 days. Our group from Onadbyr is now only myself, Peaches, and Sanaa.&lt;br /&gt;
&lt;br /&gt;
People here are hurt and the mood in the crowd is verging on hopelessness, and I was having trouble not feeling bummed myself. Peaches spoke some comforting words to the crowd, but there is only so much you can say to people who have lost their home and their loved ones. Sanaa and I healed the injured people when we stopped to rest, which did help the group keep cohesion rather than having to leave anyone behind. We failed to defend the town, but I’m still alive so I’ll do what I can to help people here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We managed to travel safely! We were told the place we were heading to was called The Wall, an impressive stronghold in the canyon that was the last line of defense against the continual raids of the Oni. The place is riddled with cannons and guards and all kinds of ditches and barricades. You could tell this place had seen a lot of war, but all the people there were working hard to keep the place in one piece!&lt;br /&gt;
&lt;br /&gt;
We entered the gate and the refugees continued to the safer lands beyond. There were several villages behind the wall that sent tons of supplies and material to this one spot. Tyell wasn’t lying when he said this is one of the last sturdy hold-outs in the Old Country. We talked with the soldiers at The Wall to explain where we were from, and they asked us for help for the upcoming Oni raid. They’ve been attacked by The Faithful Oni clan, who worship the three-headed raid god, and we tell them about The Flesh Eater clan. &lt;br /&gt;
&lt;br /&gt;
Later, we cremated Seskro’s ashes at one of the villages and scattered her ashes to the wind, to travel on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, lots of things happened today! I’ve been feeling a bit better because we have been keeping ourselves busy by helping things here at The Wall. I was focused on helping the injured here and I just did okay. Tyell’s arm had to be amputated, which was pretty grizzly and was a new procedure for me, but I’m glad he’s still alive. Sanaa applied some poison to the spike barricades to further slow down the Oni. Peaches tried to help move supplies, but gosh, I think she was just overwhelmed by it all and tripped while carrying stuff. She definitely takes a lot on her shoulders.&lt;br /&gt;
&lt;br /&gt;
A while later, we heard some activity outside of the wall and all three of us were called to the front because apparently someone from Onadbyr was here. And you would not believe it, but it was Anima! She was here and didn’t seem any worse for wear! I gave her a hug that she did not appreciate. We asked her what happened and she said that she was taken by the Oni and brought before what she called a foul beast.&lt;br /&gt;
&lt;br /&gt;
She described a giant horse that was black and had these piercing eyes that controlled her mind and compelled her to wage war. This horse sounded like it was really bad news, and we tried to figure out what it could be. My mind went to Azyrial, whose artifact the Man Slayer tried to obtain, but Azyrial is supposed to be red and have a big horn. I wondered aloud if it was that horse, named Grace of Flame, but Anima shook her head, and said its name was Conquest.&lt;br /&gt;
&lt;br /&gt;
After Conquest had controlled her mind, she temporarily joined up with the Flesh Eaters Oni clan and she casually dropped that she was just with their scouting party! She said she managed to break free from Conquest’s control and that she could use Sanaa’s feather token to call them back here with a phony story of some blueprints of a superweapon, so that we could ambush the scouts and not allow them to return to the Oni camp with what they saw. Anima sent the bird to the scouts, while Sanaa sent her own bird to Hogo as well as a bird to deliver a status report to the council in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We left the safety of the wall and climbed up on top of a ridge further down the canyon and hid in wait for the Oni scouting party to return. After a while, we see two figures approach: a large, blue Oni, which made me uncomfortable because he was similar to the ones that had flattened me a few days ago, and secondly a blue-skinned woman wearing red who looked to be a hungerseed barbarian, wielding a giant sword that looked more like a hunk of metal.&lt;br /&gt;
&lt;br /&gt;
Anima greets them as they approach and in their conversation, we learn that the big blue one’s name is Akusei and the woman is Rinazomi. Anima unsheathes her blade and tells them it is a shame that they work for the Man Slayer. And to our surprise, Akusei just puts his hands on his hips and agrees, adding that it would be better if the Man Slayer were dead. With Anima’s open hostilities not being met likewise, an air of awkward confusion filled the air. I couldn’t take it so I jumped out of my hiding place and asked them what they meant. They said that they were forced into service by Conquest and Man Slayer, who was described as someone looking young not a millenia old, and they were biding their time until their revenge. Peaches, who was invisible, suggested we could have a shared interest then and this didn’t need to turn violent, but Anima was not pleased.&lt;br /&gt;
&lt;br /&gt;
Anima attacked Akusei, commanding us to kill them alongside her. She said they were apocalypse worshippers and we could never work with them. She said they’ve eaten people, and when Akusei attempted that was true, I couldn’t help but freak out and I attacked Akusei with Divine Lance, which really stung him. Akusei and Rinazomi fought with Anima, and they continued to rebuff Peaches’ attempts for diplomacy as they now had two people attacking them. At that moment I calmed down and remembered Sarenrae’s edicts, to always allow repentant creatures a chance at redemption. So I felt like I needed to try to help amend the situation. I shouted at Akusei &#039;&#039;“Hey, I’ll heal you, &#039;&#039;&#039;IF&#039;&#039;&#039; you promise to never eat people again!”&#039;&#039; He agreed, with the condition that he can find enough food, which I wasn’t crazy about but it was good enough of a start.&lt;br /&gt;
&lt;br /&gt;
I slid down the cliff and walked closer to Akusei to cast a Heal spell on him. But as I did so I unexpectedly caught a strike from Anima! She called me a traitor and Peaches firmly shouted at her to not hit me. Peaches said a curt Bon Mot to Anima, who couldn’t respond due to her rage. Sanaa, who had been waiting in the bushes with a heal bomb, threw a splash bomb in Anima’s face, who didn’t even react, and she stepped in between her and Rinazumi, telling Anima to stand down.&lt;br /&gt;
&lt;br /&gt;
With that, there wasn’t a single person left on Anima’s side. She wordlessly sheathed her sword, and walked away, past Rinazomi and Akusei. As Anima walks away, Peaches and I walk with her to try to get her to talk. Peaches tried to argue that they were worth giving a shot to as allies and that Anima shouldn’t wander off because the roads outside the Wall weren’t safe and we should stick together. Anima believed The Wall was doomed and we needed to leave as soon as possible, and that she wasn’t going to stay with us when we would switch sides and run away when things got difficult. That stung a bit, and I was too nervous to really say anything as I followed. Peaches then stopped about a mile away from The Wall and said she was going to stay at the wall. As Anima refused another time, Peaches told Anima to look at who is running away now. Peaches then teleported away, and I bid Anima farewell, as I marched back to the Wall.&lt;br /&gt;
&lt;br /&gt;
Sanaa had been healing up Rinazomi and Akusei’s wounds and after discussing what had happened with Anima, we decided that we will travel to Onadbyr and not stay for the Oni siege. In exchange, we’ll try to convince The Wall not to kill Akusei and talk with him to share all that he knows about the Oni raids with the defenders. Peaches is luckily able to convince The Wall to trust us, and we spend a few days sharing what we knew, getting to know Rinazomi, and waiting for Anima to come back in case she cooled off after a few days alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anima hasn’t come back so that left us with not much to do but to return back to Onadbyr. Honestly, I’m not sure any amount of walking would cool her off. She definitely has an iron will and it seems nothing can convince her. I hope our trip back with our new friends Rinazomi and Akusei goes well! I’m still unsettled by them knowing that they worked with the Flesh Eaters, but I hope living in Onadbyr shows them that they can live a better way!&lt;br /&gt;
&lt;br /&gt;
== Addendum == &lt;br /&gt;
I talked with Peaches and she said that when she messaged Anima, that she confirmed that she was alright! I am glad that I don’t have to worry about yet another associate going missing in the Old Country, and I hope she is doing well wherever she is. I hope she doesn’t get caught up in those Oni wars that seem to claim so many lives, but I’m sure she has a good enough head on her shoulders to be okay, I hope.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6407</id>
		<title>Descent Into War</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6407"/>
		<updated>2025-07-14T22:26:35Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Decent into War&lt;br /&gt;
| date = 7/11/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Sanaa]], [[Rinazomi]]&lt;br /&gt;
| rewards = 250 xp&lt;br /&gt;
| result = Mixed Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
(associates regroup at The Wall in the Old Country and meet with some Oni)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We’ve managed to form a caravan of the survivors from Ascended Steps and we are now marching towards the next village that is safe for them. The trip will take about 5 days. Our group from Onadbyr is now only myself, Peaches, and Sanaa.&lt;br /&gt;
&lt;br /&gt;
People here are hurt and the mood in the crowd is verging on hopelessness, and I was having trouble not feeling bummed myself. Peaches spoke some comforting words to the crowd, but there is only so much you can say to people who have lost their home and their loved ones. Sanaa and I healed the injured people when we stopped to rest, which did help the group keep cohesion rather than having to leave anyone behind. We failed to defend the town, but I’m still alive so I’ll do what I can to help people here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We managed to travel safely! We were told the place we were heading to was called The Wall, an impressive stronghold in the canyon that was the last line of defense against the continual raids of the Oni. The place is riddled with cannons and guards and all kinds of ditches and barricades. You could tell this place had seen a lot of war, but all the people there were working hard to keep the place in one piece!&lt;br /&gt;
&lt;br /&gt;
We entered the gate and the refugees continued to the safer lands beyond. There were several villages behind the wall that sent tons of supplies and material to this one spot. Tyell wasn’t lying when he said this is one of the last sturdy hold-outs in the Old Country. We talked with the soldiers at The Wall to explain where we were from, and they asked us for help for the upcoming Oni raid. They’ve been attacked by The Faithful Oni clan, who worship the three-headed raid god, and we tell them about The Flesh Eater clan. &lt;br /&gt;
&lt;br /&gt;
Later, we cremated Seskro’s ashes at one of the villages and scattered her ashes to the wind, to travel on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, lots of things happened today! I’ve been feeling a bit better because we have been keeping ourselves busy by helping things here at The Wall. I was focused on helping the injured here and I just did okay. Tyell’s arm had to be amputated, which was pretty grizzly and was a new procedure for me, but I’m glad he’s still alive. Sanaa applied some poison to the spike barricades to further slow down the Oni. Peaches tried to help move supplies, but gosh, I think she was just overwhelmed by it all and tripped while carrying stuff. She definitely takes a lot on her shoulders.&lt;br /&gt;
&lt;br /&gt;
A while later, we heard some activity outside of the wall and all three of us were called to the front because apparently someone from Onadbyr was here. And you would not believe it, but it was Anima! She was here and didn’t seem any worse for wear! I gave her a hug that she did not appreciate. We asked her what happened and she said that she was taken by the Oni and brought before what she called a foul beast.&lt;br /&gt;
&lt;br /&gt;
She described a giant horse that was black and had these piercing eyes that controlled her mind and compelled her to wage war. This horse sounded like it was really bad news, and we tried to figure out what it could be. My mind went to Azyrial, whose artifact the Man Slayer tried to obtain, but Azyrial is supposed to be red and have a big horn. I wondered aloud if it was that horse, named Grace of Flame, but Anima shook her head, and said its name was Conquest.&lt;br /&gt;
&lt;br /&gt;
After Conquest had controlled her mind, she temporarily joined up with the Flesh Eaters Oni clan and she casually dropped that she was just with their scouting party! She said she managed to break free from Conquest’s control and that she could use Sanaa’s feather token to call them back here with a phony story of some blueprints of a superweapon, so that we could ambush the scouts and not allow them to return to the Oni camp with what they saw. Anima sent the bird to the scouts, while Sanaa sent her own bird to Hogo as well as a bird to deliver a status report to the council in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We left the safety of the wall and climbed up on top of a ridge further down the canyon and hid in wait for the Oni scouting party to return. After a while, we see two figures approach: a large, blue Oni, which made me uncomfortable because he was similar to the ones that had flattened me a few days ago, and secondly a blue-skinned woman wearing red who looked to be a hungerseed barbarian, wielding a giant sword that looked more like a hunk of metal.&lt;br /&gt;
&lt;br /&gt;
Anima greets them as they approach and in their conversation, we learn that the big blue one’s name is Akusei and the woman is Rinazomi. Anima unsheathes her blade and tells them it is a shame that they work for the Man Slayer. And to our surprise, Akusei just puts his hands on his hips and agrees, adding that it would be better if the Man Slayer were dead. With Anima’s open hostilities not being met likewise, an air of awkward confusion filled the air. I couldn’t take it so I jumped out of my hiding place and asked them what they meant. They said that they were forced into service by Conquest and Man Slayer, who was described as someone looking young not a millenia old, and they were biding their time until their revenge. Peaches, who was invisible, suggested we could have a shared interest then and this didn’t need to turn violent, but Anima was not pleased.&lt;br /&gt;
&lt;br /&gt;
Anima attacked Akusei, commanding us to kill them alongside her. She said they were apocalypse worshippers and we could never work with them. She said they’ve eaten people, and when Akusei attempted that was true, I couldn’t help but freak out and I attacked Akusei with Divine Lance, which really stung him. Akusei and Rinazomi fought with Anima, and they continued to rebuff Peaches’ attempts for diplomacy as they now had two people attacking them. At that moment I calmed down and remembered Sarenrae’s edicts, to always allow repentant creatures a chance at redemption. So I felt like I needed to try to help amend the situation. I shouted at Akusei &#039;&#039;“Hey, I’ll heal you, &#039;&#039;&#039;IF&#039;&#039;&#039; you promise to never eat people again!”&#039;&#039; He agreed, with the condition that he can find enough food, which I wasn’t crazy about but it was good enough of a start.&lt;br /&gt;
&lt;br /&gt;
I slid down the cliff and walked closer to Akusei to cast a Heal spell on him. But as I did so I unexpectedly caught a strike from Anima! She called me a traitor and Peaches firmly shouted at her to not hit me. Peaches said a curt Bon Mot to Anima, who couldn’t respond due to her rage. Sanaa, who had been waiting in the bushes with a heal bomb, threw a splash bomb in Anima’s face, who didn’t even react, and she stepped in between her and Rinazumi, telling Anima to stand down.&lt;br /&gt;
&lt;br /&gt;
With that, there wasn’t a single person left on Anima’s side. She wordlessly sheathed her sword, and walked away, past Rinazomi and Akusei. As Anima walks away, Peaches and I walk with her to try to get her to talk. Peaches tried to argue that they were worth giving a shot to as allies and that Anima shouldn’t wander off because the roads outside the Wall weren’t safe and we should stick together. Anima believed The Wall was doomed and we needed to leave as soon as possible, and that she wasn’t going to stay with us when we would switch sides and run away when things got difficult. That stung a bit, and I was too nervous to really say anything as I followed. Peaches then stopped about a mile away from The Wall and said she was going to stay at the wall. As Anima refused another time, Peaches told Anima to look at who is running away now. Peaches then teleported away, and I bid Anima farewell, as I marched back to the Wall.&lt;br /&gt;
&lt;br /&gt;
Sanaa had been healing up Rinazomi and Akusei’s wounds and after discussing what had happened with Anima, we decided that we will travel to Onadbyr and not stay for the Oni siege. In exchange, we’ll try to convince The Wall not to kill Akusei and talk with him to share all that he knows about the Oni raids with the defenders. Peaches is luckily able to convince The Wall to trust us, and we spend a few days sharing what we knew, getting to know Rinazomi, and waiting for Anima to come back in case she cooled off after a few days alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anima hasn’t come back so that left us with not much to do but to return back to Onadbyr. Honestly, I’m not sure any amount of walking would cool her off. She definitely has an iron will and it seems nothing can convince her. I hope our trip back with our new friends Rinazomi and Akusei goes well! I’m still unsettled by them knowing that they worked with the Flesh Eaters, but I hope living in Onadbyr shows them that they can live a better way!&lt;br /&gt;
&lt;br /&gt;
== Addendum == &lt;br /&gt;
I talked with Peaches and she said that when she messaged Anima, that she confirmed that she was alright! I am glad that I don’t have to worry about yet another associate going missing in the Old Country, and I hope she is doing well wherever she is. I hope she doesn’t get caught up in those Oni wars that seem to claim so many lives, but I’m sure she has a good enough head on her shoulders to be okay, I hope.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6406</id>
		<title>Descent Into War</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_Into_War&amp;diff=6406"/>
		<updated>2025-07-14T22:25:15Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: Created page with &amp;quot;{{Infobox expedition log | title = Decent into War | date = 7/11/25 | storyteller = Slayzo | tier_of_play = Expert | player_characters = Swaying Petals, Anima, Peaches, Sanaa, Rinazomi | rewards = 250 xp | result = Mixed Success | author = Swaying Petals (Cloyster) | downtime_days = 6 }} (associates regroup at The Wall in the Old Country and meet with some Oni) ==Log==  &amp;#039;&amp;#039;Log penned by Swaying Petals&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Day 1&amp;#039;&amp;#039;&amp;#039;  We’ve managed to form a carav...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Decent into War&lt;br /&gt;
| date = 7/11/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Sanaa]], [[Rinazomi]]&lt;br /&gt;
| rewards = 250 xp&lt;br /&gt;
| result = Mixed Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
(associates regroup at The Wall in the Old Country and meet with some Oni)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We’ve managed to form a caravan of the survivors from Ascended Steps and we are now marching towards the next village that is safe for them. The trip will take about 5 days. Our group from Onadbyr is now only myself, Peaches, and Sanaa.&lt;br /&gt;
&lt;br /&gt;
People here are hurt and the mood in the crowd is verging on hopelessness, and I was having trouble not feeling bummed myself. Peaches spoke some comforting words to the crowd, but there is only so much you can say to people who have lost their home and their loved ones. Sanaa and I healed the injured people when we stopped to rest, which did help the group keep cohesion rather than having to leave anyone behind. We failed to defend the town, but I’m still alive so I’ll do what I can to help people here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We managed to travel safely! We were told the place we were heading to was called The Wall, an impressive stronghold in the canyon that was the last line of defense against the continual raids of the Oni. The place is riddled with cannons and guards and all kinds of ditches and barricades. You could tell this place had seen a lot of war, but all the people there were working hard to keep the place in one piece!&lt;br /&gt;
&lt;br /&gt;
We entered the gate and the refugees continued to the safer lands beyond. There were several villages behind the wall that sent tons of supplies and material to this one spot. Tyell wasn’t lying when he said this is one of the last sturdy hold-outs in the Old Country. We talked with the soldiers at The Wall to explain where we were from, and they asked us for help for the upcoming Oni raid. They’ve been attacked by The Faithful Oni clan, who worship the three-headed raid god, and we tell them about The Flesh Eater clan. &lt;br /&gt;
&lt;br /&gt;
Later, we cremated Seskro’s ashes at one of the villages and scattered her ashes to the wind, to travel on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, lots of things happened today! I’ve been feeling a bit better because we have been keeping ourselves busy by helping things here at The Wall. I was focused on helping the injured here and I just did okay. Tyell’s arm had to be amputated, which was pretty grizzly and was a new procedure for me, but I’m glad he’s still alive. Sanaa applied some poison to the spike barricades to further slow down the Oni. Peaches tried to help move supplies, but gosh, I think she was just overwhelmed by it all and tripped while carrying stuff. She definitely takes a lot on her shoulders.&lt;br /&gt;
&lt;br /&gt;
A while later, we heard some activity outside of the wall and all three of us were called to the front because apparently someone from Onadbyr was here. And you would not believe it, but it was Anima! She was here and didn’t seem any worse for wear! I gave her a hug that she did not appreciate. We asked her what happened and she said that she was taken by the Oni and brought before what she called a foul beast.&lt;br /&gt;
&lt;br /&gt;
She described a giant horse that was black and had these piercing eyes that controlled her mind and compelled her to wage war. This horse sounded like it was really bad news, and we tried to figure out what it could be. My mind went to Azyrial, whose artifact the Man Slayer tried to obtain, but Azyrial is supposed to be red and have a big horn. I wondered aloud if it was that horse, named Grace of Flame, but Anima shook her head, and said its name was Conquest.&lt;br /&gt;
&lt;br /&gt;
After Conquest had controlled her mind, she temporarily joined up with the Flesh Eaters Oni clan and she casually dropped that she was just with their scouting party! She said she managed to break free from Conquest’s control and that she could use Sanaa’s feather token to call them back here with a phony story of some blueprints of a superweapon, so that we could ambush the scouts and not allow them to return to the Oni camp with what they saw. Anima sent the bird to the scouts, while Sanaa sent her own bird to Hogo as well as a bird to deliver a status report to the council in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
We left the safety of the wall and climbed up on top of a ridge further down the canyon and hid in wait for the Oni scouting party to return. After a while, we see two figures approach: a large, blue Oni, which made me uncomfortable because he was similar to the ones that had flattened me a few days ago, and secondly a blue-skinned woman wearing red who looked to be a hungerseed barbarian, wielding a giant sword that looked more like a hunk of metal.&lt;br /&gt;
&lt;br /&gt;
Anima greets them as they approach and in their conversation, we learn that the big blue one’s name is Akusei and the woman is Rinazomi. Anima unsheathes her blade and tells them it is a shame that they work for the Man Slayer. And to our surprise, Akusei just puts his hands on his hips and agrees, adding that it would be better if the Man Slayer were dead. With Anima’s open hostilities not being met likewise, an air of awkward confusion filled the air. I couldn’t take it so I jumped out of my hiding place and asked them what they meant. They said that they were forced into service by Conquest and Man Slayer, who was described as someone looking young not a millenia old, and they were biding their time until their revenge. Peaches, who was invisible, suggested we could have a shared interest then and this didn’t need to turn violent, but Anima was not pleased.&lt;br /&gt;
&lt;br /&gt;
Anima attacked Akusei, commanding us to kill them alongside her. She said they were apocalypse worshippers and we could never work with them. She said they’ve eaten people, and when Akusei attempted that was true, I couldn’t help but freak out and I attacked Akusei with Divine Lance, which really stung him. Akusei and Rinazomi fought with Anima, and they continued to rebuff Peaches’ attempts for diplomacy as they now had two people attacking them. At that moment I calmed down and remembered Sarenrae’s edicts, to always allow repentant creatures a chance at redemption. So I felt like I needed to try to help amend the situation. I shouted at Akusei “Hey, I’ll heal you, IF you promise to never eat people again!” He agreed, with the condition that he can find enough food, which I wasn’t crazy about but it was good enough of a start.&lt;br /&gt;
I slid down the cliff and walked closer to Akusei to cast a Heal spell on him. But as I did so I unexpectedly caught a strike from Anima! She called me a traitor and Peaches firmly shouted at her to not hit me. Peaches said a curt Bon Mot to Anima, who couldn’t respond due to her rage. Sanaa, who had been waiting in the bushes with a heal bomb, threw a splash bomb in Anima’s face, who didn’t even react, and she stepped in between her and Rinazumi, telling Anima to stand down.&lt;br /&gt;
&lt;br /&gt;
With that, there wasn’t a single person left on Anima’s side. She wordlessly sheathed her sword, and walked away, past Rinazomi and Akusei. As Anima walks away, Peaches and I walk with her to try to get her to talk. Peaches tried to argue that they were worth giving a shot to as allies and that Anima shouldn’t wander off because the roads outside the Wall weren’t safe and we should stick together. Anima believed The Wall was doomed and we needed to leave as soon as possible, and that she wasn’t going to stay with us when we would switch sides and run away when things got difficult. That stung a bit, and I was too nervous to really say anything as I followed. Peaches then stopped about a mile away from The Wall and said she was going to stay at the wall. As Anima refused another time, Peaches told Anima to look at who is running away now. Peaches then teleported away, and I bid Anima farewell, as I marched back to the Wall.&lt;br /&gt;
&lt;br /&gt;
Sanaa had been healing up Rinazomi and Akusei’s wounds and after discussing what had happened with Anima, we decided that we will travel to Onadbyr and not stay for the Oni siege. In exchange, we’ll try to convince The Wall not to kill Akusei and talk with him to share all that he knows about the Oni raids with the defenders. Peaches is luckily able to convince The Wall to trust us, and we spend a few days sharing what we knew, getting to know Rinazomi, and waiting for Anima to come back in case she cooled off after a few days alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anima hasn’t come back so that left us with not much to do but to return back to Onadbyr. Honestly, I’m not sure any amount of walking would cool her off. She definitely has an iron will and it seems nothing can convince her. I hope our trip back with our new friends Rinazomi and Akusei goes well! I’m still unsettled by them knowing that they worked with the Flesh Eaters, but I hope living in Onadbyr shows them that they can live a better way!&lt;br /&gt;
&lt;br /&gt;
== Addendum == &lt;br /&gt;
I talked with Peaches and she said that when she messaged Anima, that she confirmed that she was alright! I am glad that I don’t have to worry about yet another associate going missing in the Old Country, and I hope she is doing well wherever she is. I hope she doesn’t get caught up in those Oni wars that seem to claim so many lives, but I’m sure she has a good enough head on her shoulders to be okay, I hope.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6405</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6405"/>
		<updated>2025-07-14T22:23:45Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* July - Spring 230 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6402</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6402"/>
		<updated>2025-07-14T15:50:48Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[Decent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6395</id>
		<title>Please Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6395"/>
		<updated>2025-07-11T01:41:58Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Please Help&lt;br /&gt;
| date = 7/7/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Seskro]], [[Sanaa]]&lt;br /&gt;
| rewards = 400 xp&lt;br /&gt;
| result = Failure&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 45&lt;br /&gt;
}}&lt;br /&gt;
(associates face desperate odds in the Old Country)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, I’m so excited for this trip! Ever since the rift in the sky opened up, I’ve been training and now I get to put my new abilities to the test! The Round Table got a note from the Old Country written in Tien, and Anima tells us that the mayor of a group of refugees needs help! The note was vague on the details, but it must be serious! My last trip to the Old Country didn’t go so well, so I’m hoping that this one will go better! And I get to travel and see the land on the way there! Can you say road trip?&lt;br /&gt;
&lt;br /&gt;
Going on this trip with me are some faces I hadn’t seen before! There was Anima the barbarian, who was part hungerseed Oni, I think. She looked intimidating and she did not share pleasant details about the Old Country (there are apparently giant beetles out there????), but she is not so bad. Next was Peaches, a beautiful Nagaji Magus who spoke softly and carried a big stick, and I love her dresses! There was also Sanaa, a less snake-like Nagaji who was an Alchemist, as well as Seskro, the Destroyer of Men, a Kobold ranger who very excitedly observed the countryside, wagging her tail. It is going to be a bit of a girls trip with all of us here, and I look forward to traveling with them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 30&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
We’ve crossed into the Old Country now. The ground is very warm and dry and it looks like wildfires swept through the area a while ago. Seskro stands on Peaches shoulders for a better view, but I’m not sure how much it helped her. I asked Anima about any traveling songs but she only told me about a war march. We’re here to help, not make war, silly! We eventually found a sign pointing to a town called Ascended Steps, and we headed down the road that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We see smoke in the distance. I and some others want to rush forward in order to help, but Anima says we’ll need to make sure to get there first and not be ambushed before we get there. So we maintain our pace.&lt;br /&gt;
&lt;br /&gt;
Eventually, we find a large group of civilians led by a knight who only spoke in Tien, he was really beat up and Anima said he had been making trips into the city to evacuate people. You see, there was a clan of Oni that were besieging the village who were called Nikushoku-sha clan, or The Flesh Eaters. Eek! Talk about scary, but I tried to put on a brave face. He said that the Oni were flanking the town defenders and he needed our help to stop those Oni before they caused more damage. Peaches ponders giving away our meat statue that had been molded into the shape of Seskro, but Anima dismissed the idea because an offering would only temporarily satiate them. We need to help save this town from those awful monsters! I just hope none of them are interested in eating a salad… gulp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was a tough battle. I’m gonna make some quick notes here while I patch us up; I think there are more Oni nearby. There was a large red Oni and two blue ones in the town square and we could only watch as they ripped someone in half! Wordlessly, we ran at them and we took down the big red guy at first, but the two blue Oni kept fighting and we were unable to land a hit! We eventually whittled them away, but everyone was beaten and bruised. There’s still more to come, so I hope we can improve our pace because we can’t last too much longer like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[The writing is noticeably more messily scribed. The page is wrinkled as if hit with drops of water and there is a leaf-print of a blood stain on the margins.]&lt;br /&gt;
&lt;br /&gt;
Seskro is dead. Anima was taken away. I tried to look for her but the Oni must have dragged her off. Sarenrae protect her, if she’s still alive out there.&lt;br /&gt;
&lt;br /&gt;
We fought more blue Oni who were led by this one with red skin. I think Anima mentioned an old legend about an Oni warlord named the Man Slayer who long ago united the Oni and waged war to get the eye of Szuriel. But I noticed that the symbol the Red Oni was wearing was a red hand with a white sword, rather than the symbol from the legend that was a pale hand with a black sword. &lt;br /&gt;
&lt;br /&gt;
But that didn’t matter much. They rushed us with their katanas and they one-by-one start cutting us down. I fall and Sanaa throws a healing bomb to get several of us back up, but the Oni knocks us down again. My vision went dark as I was filled with terror that my worst fear was coming to pass: I was going to be eaten.&lt;br /&gt;
&lt;br /&gt;
But, a while later, I woke up. The Oni spared me, but Seskro wasn’t so lucky. It seems the Oni… bit her in half, leaving only her legs behind. Such senseless death and violence… If only I could… Every mission I’ve gone on has gone topsy turvy. Can’t I do anything right? I didn’t run this time, but Seskro is still dead, along with the people we failed to protect in the village. It should have been me who died, I’m only a Leshy… but I guess Sarenrae still has use for me.&lt;br /&gt;
&lt;br /&gt;
I didn’t see Sanaa or Peaches anywhere, so after looking for Anima I took Seskro’s remains and walked back to where the refugees were, hoping that they made it out.&lt;br /&gt;
&lt;br /&gt;
I made it back to the hillside and Sanaa and Peaches were okay and talking to the mayor-knight-man, who looked really beat up, with his arm all jelly like. I couldn’t hide the sadness on my face as I cried when I told them what happened. I am grateful I managed to escape, but Anima’s fate is still left in the air. She is part hungerseed, so she has some relation to the Oni, so I can only hope she is still alive.&lt;br /&gt;
&lt;br /&gt;
Since Seskro followed Apsu and she wanted to travel the world, we decide that we should cremate her remains once we have the proper facilities. I’m sorry Seskro.&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
I don’t think Seskro would want to have us be bummed out like this, so maybe I’ll write a few verses of a calming song to make myself feel better. Someday, things will be better and brighter. They have to. &lt;br /&gt;
This is for you, Seskro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
♬&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things are gonna get easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things&#039;ll get brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll get it together and we&#039;ll get it all done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When your head is much lighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll walk in the rays of a beautiful sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the world is much brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
♬&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6394</id>
		<title>Please Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6394"/>
		<updated>2025-07-11T01:41:17Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Please Help&lt;br /&gt;
| date = 7/7/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Seskro]], [[Sanaa]]&lt;br /&gt;
| rewards = 400 xp&lt;br /&gt;
| result = Failure&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 45&lt;br /&gt;
}}&lt;br /&gt;
(associates face desperate odds in the Old Country)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, I’m so excited for this trip! Ever since the rift in the sky opened up, I’ve been training and now I get to put my new abilities to the test! The Round Table got a note from the Old Country written in Tien, and Anima tells us that the mayor of a group of refugees needs help! The note was vague on the details, but it must be serious! My last trip to the Old Country didn’t go so well, so I’m hoping that this one will go better! And I get to travel and see the land on the way there! Can you say road trip?&lt;br /&gt;
&lt;br /&gt;
Going on this trip with me are some faces I hadn’t seen before! There was Anima the barbarian, who was part hungerseed Oni, I think. She looked intimidating and she did not share pleasant details about the Old Country (there are apparently giant beetles out there????), but she is not so bad. Next was Peaches, a beautiful Nagaji Magus who spoke softly and carried a big stick, and I love her dresses! There was also Sanaa, a less snake-like Nagaji who was an Alchemist, as well as Seskro, the Destroyer of Men, a Kobold ranger who very excitedly observed the countryside, wagging her tail. It is going to be a bit of a girls trip with all of us here, and I look forward to traveling with them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 30&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
We’ve crossed into the Old Country now. The ground is very warm and dry and it looks like wildfires swept through the area a while ago. Seskro stands on Peaches shoulders for a better view, but I’m not sure how much it helped her. I asked Anima about any traveling songs but she only told me about a war march. We’re here to help, not make war, silly! We eventually found a sign pointing to a town called Ascended Steps, and we headed down the road that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We see smoke in the distance. I and some others want to rush forward in order to help, but Anima says we’ll need to make sure to get there first and not be ambushed before we get there. So we maintain our pace.&lt;br /&gt;
&lt;br /&gt;
Eventually, we find a large group of civilians led by a knight who only spoke in Tien, he was really beat up and Anima said he had been making trips into the city to evacuate people. You see, there was a clan of Oni that were besieging the village who were called Nikushoku-sha clan, or The Flesh Eaters. Eek! Talk about scary, but I tried to put on a brave face. He said that the Oni were flanking the town defenders and he needed our help to stop those Oni before they caused more damage. Peaches ponders giving away our meat statue that had been molded into the shape of Seskro, but Anima dismissed the idea because an offering would only temporarily satiate them. We need to help save this town from those awful monsters! I just hope none of them are interested in eating a salad… gulp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was a tough battle. I’m gonna make some quick notes here while I patch us up; I think there are more Oni nearby. There was a large red Oni and two blue ones in the town square and we could only watch as they ripped someone in half! Wordlessly, we ran at them and we took down the big red guy at first, but the two blue Oni kept fighting and we were unable to land a hit! We eventually whittled them away, but everyone was beaten and bruised. There’s still more to come, so I hope we can improve our pace because we can’t last too much longer like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[The writing is noticeably more messily scribed. The page is wrinkled as if hit with drops of water and there is a leaf-print of a blood stain on the margins.]&lt;br /&gt;
&lt;br /&gt;
Seskro is dead. Anima was taken away. I tried to look for her but the Oni must have dragged her off. Sarenrae protect her, if she’s still alive out there.&lt;br /&gt;
&lt;br /&gt;
We fought more blue Oni who were led by this one with red skin. I think Anima mentioned an old legend about an Oni warlord named the Man Slayer who long ago united the Oni and waged war to get the eye of Szuriel. But I noticed that the symbol he was wearing was a red hand with a white sword, rather than the symbol from the legend that was a pale hand with a black sword. &lt;br /&gt;
&lt;br /&gt;
But that didn’t matter much. They rushed us with their katanas and they one-by-one start cutting us down. I fall and Sanaa throws a healing bomb to get several of us back up, but the Oni knocks us down again. My vision went dark as I was filled with terror that my worst fear was coming to pass: I was going to be eaten.&lt;br /&gt;
&lt;br /&gt;
But, a while later, I woke up. The Oni spared me, but Seskro wasn’t so lucky. It seems the Oni… bit her in half, leaving only her legs behind. Such senseless death and violence… If only I could… Every mission I’ve gone on has gone topsy turvy. Can’t I do anything right? I didn’t run this time, but Seskro is still dead, along with the people we failed to protect in the village. It should have been me who died, I’m only a Leshy… but I guess Sarenrae still has use for me.&lt;br /&gt;
&lt;br /&gt;
I didn’t see Sanaa or Peaches anywhere, so after looking for Anima I took Seskro’s remains and walked back to where the refugees were, hoping that they made it out.&lt;br /&gt;
&lt;br /&gt;
I made it back to the hillside and Sanaa and Peaches were okay and talking to the mayor-knight-man, who looked really beat up, with his arm all jelly like. I couldn’t hide the sadness on my face as I cried when I told them what happened. I am grateful I managed to escape, but Anima’s fate is still left in the air. She is part hungerseed, so she has some relation to the Oni, so I can only hope she is still alive.&lt;br /&gt;
&lt;br /&gt;
Since Seskro followed Apsu and she wanted to travel the world, we decide that we should cremate her remains once we have the proper facilities. I’m sorry Seskro.&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
I don’t think Seskro would want to have us be bummed out like this, so maybe I’ll write a few verses of a calming song to make myself feel better. Someday, things will be better and brighter. They have to. &lt;br /&gt;
This is for you, Seskro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
♬&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things are gonna get easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things&#039;ll get brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll get it together and we&#039;ll get it all done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When your head is much lighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll walk in the rays of a beautiful sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the world is much brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
♬&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6393</id>
		<title>Please Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6393"/>
		<updated>2025-07-11T01:32:53Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Please Help&lt;br /&gt;
| date = 7/7/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Seskro]], [[Sanaa]]&lt;br /&gt;
| rewards = 400 xp&lt;br /&gt;
| result = Failure&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 45&lt;br /&gt;
}}&lt;br /&gt;
(associates face desperate odds in the Old Country)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, I’m so excited for this trip! Ever since the rift in the sky opened up, I’ve been training and now I get to put my new abilities to the test! The Round Table got a note from the Old Country written in Tien, and Anima tells us that the mayor of a group of refugees needs help! The note was vague on the details, but it must be serious! My last trip to the Old Country didn’t go so well, so I’m hoping that this one will go better! And I get to travel and see the land on the way there! Can you say road trip?&lt;br /&gt;
&lt;br /&gt;
Going on this trip with me are some faces I hadn’t seen before! There was Anima the barbarian, who was part hungerseed Oni, I think. She looked intimidating and she did not share pleasant details about the Old Country (there are apparently giant beetles out there????), but she is not so bad. Next was Peaches, a beautiful Nagaji Magus who spoke softly and carried a big stick, and I love her dresses! There was also Sanaa, a less snake-like Nagaji who was an Alchemist, as well as Seskro, the Destroyer of Men, a Kobold ranger who very excitedly observed the countryside, wagging her tail. It is going to be a bit of a girls trip with all of us here, and I look forward to traveling with them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 30&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
We’ve crossed into the Old Country now. The ground is very warm and dry and it looks like wildfires swept through the area a while ago. Seskro stands on Peaches shoulders for a better view, but I’m not sure how much it helped her. I asked Anima about any traveling songs but she only told me about a war march. We’re here to help, not make war, silly! We eventually found a sign pointing to a town called Ascended Steps, and we headed down the road that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We see smoke in the distance. I and some others want to rush forward in order to help, but Anima says we’ll need to make sure to get there first and not be ambushed before we get there. So we maintain our pace.&lt;br /&gt;
&lt;br /&gt;
Eventually, we find a large group of civilians led by a knight who only spoke in Tien, he was really beat up and Anima said he had been making trips into the city to evacuate people. You see, there was a clan of Oni that were besieging the village who were called Nikushoku-sha clan, or The Flesh Eaters. Eek! Talk about scary, but I tried to put on a brave face. He said that the Oni were flanking the town defenders and he needed our help to stop those Oni before they caused more damage. Peaches ponders giving away our meat statue that had been molded into the shape of Seskro, but Anima dismissed the idea because an offering would only temporarily satiate them. We need to help save this town from those awful monsters! I just hope none of them are interested in eating a salad… gulp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was a tough battle. I’m gonna make some quick notes here while I patch us up; I think there are more Oni nearby. There was a large red Oni and two blue ones in the town square and we could only watch as they ripped someone in half! Wordlessly, we ran at them and we took down the big red guy at first, but the two blue Oni kept fighting and we were unable to land a hit! We eventually whittled them away, but everyone was beaten and bruised. There’s still more to come, so I hope we can improve our pace because we can’t last too much longer like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[The writing is noticeably more messily scribed. The page is wrinkled as if hit with drops of water and there is a leaf-print of a blood stain on the margins.]&lt;br /&gt;
&lt;br /&gt;
Seskro is dead. Anima was taken away. I tried to look for her but the Oni must have dragged her off. Sarenrae protect her, if she’s still alive out there.&lt;br /&gt;
&lt;br /&gt;
We fought more blue Oni who were led by this one with red skin. I think Anima mentioned an old legend about an Oni warlord named the Man Slayer who long ago united the Oni and waged war to get the eye of Zuryl. But I noticed that the symbol he was wearing was a red hand with a white sword, rather than the symbol from the legend that was a pale hand with a black sword. &lt;br /&gt;
&lt;br /&gt;
But that didn’t matter much. They rushed us with their katanas and they one-by-one start cutting us down. I fall and Sanaa throws a healing bomb to get several of us back up, but the Oni knocks us down again. My vision went dark as I was filled with terror that my worst fear was coming to pass: I was going to be eaten.&lt;br /&gt;
&lt;br /&gt;
But, a while later, I woke up. The Oni spared me, but Seskro wasn’t so lucky. It seems the Oni… bit her in half, leaving only her legs behind. Such senseless death and violence… If only I could… Every mission I’ve gone on has gone topsy turvy. Can’t I do anything right? I didn’t run this time, but Seskro is still dead, along with the people we failed to protect in the village. It should have been me who died, I’m only a Leshy… but I guess Sarenrae still has use for me.&lt;br /&gt;
&lt;br /&gt;
I didn’t see Sanaa or Peaches anywhere, so after looking for Anima I took Seskro’s remains and walked back to where the refugees were, hoping that they made it out.&lt;br /&gt;
&lt;br /&gt;
I made it back to the hillside and Sanaa and Peaches were okay and talking to the mayor-knight-man, who looked really beat up, with his arm all jelly like. I couldn’t hide the sadness on my face as I cried when I told them what happened. I am grateful I managed to escape, but Anima’s fate is still left in the air. She is part hungerseed, so she has some relation to the Oni, so I can only hope she is still alive.&lt;br /&gt;
&lt;br /&gt;
Since Seskro followed Apsu and she wanted to travel the world, we decide that we should cremate her remains once we have the proper facilities. I’m sorry Seskro.&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
I don’t think Seskro would want to have us be bummed out like this, so maybe I’ll write a few verses of a calming song to make myself feel better. Someday, things will be better and brighter. They have to. &lt;br /&gt;
This is for you, Seskro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
♬&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things are gonna get easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things&#039;ll get brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll get it together and we&#039;ll get it all done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When your head is much lighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll walk in the rays of a beautiful sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the world is much brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
♬&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6392</id>
		<title>Please Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6392"/>
		<updated>2025-07-11T01:29:28Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Please Help&lt;br /&gt;
| date = 7/7/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Seskro]], [[Sanaa]]&lt;br /&gt;
| rewards = 400 xp&lt;br /&gt;
| result = Failure&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 45&lt;br /&gt;
}}&lt;br /&gt;
(associates face desperate odds in the Old Country)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, I’m so excited for this trip! Ever since the rift in the sky opened up, I’ve been training and now I get to put my new abilities to the test! The Round Table got a note from the Old Country written in Tien, and Anima tells us that the mayor of a group of refugees needs help! The note was vague on the details, but it must be serious! My last trip to the Old Country didn’t go so well, so I’m hoping that this one will go better! And I get to travel and see the land on the way there! Can you say road trip?&lt;br /&gt;
&lt;br /&gt;
Going on this trip with me are some faces I hadn’t seen before! There was Anima the barbarian, who was part hungerseed Oni, I think. She looked intimidating and she did not share pleasant details about the Old Country (there are apparently giant beetles out there????), but she is not so bad. Next was Peaches, a beautiful Nagaji Magus who spoke softly and carried a big stick, and I love her dresses! There was also Sanaa, a less snake-like Nagaji who was an Alchemist, as well as Seskro, the Destroyer of Men, a Kobold ranger who very excitedly observed the countryside, wagging her tail. It is going to be a bit of a girls trip with all of us here, and I look forward to traveling with them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 30&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
We’ve crossed into the Old Country now. The ground is very warm and dry and it looks like wildfires swept through the area a while ago. Seskro stands on Peaches shoulders for a better view, but I’m not sure how much it helped her. I asked Anima about any traveling songs but she only told me about a war march. We’re here to help, not make war, silly! We eventually found a sign pointing to a town called Ascended Steps, and we headed down the road that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We see smoke in the distance. I and some others want to rush forward in order to help, but Anima says we’ll need to make sure to get there first and not be ambushed before we get there. So we maintain our pace.&lt;br /&gt;
&lt;br /&gt;
Eventually, we find a large group of civilians led by a knight who only spoke in Tien, he was really beat up and Anima said he had been making trips into the city to evacuate people. You see, there was a clan of Oni that were besieging the village who were called Nikushoku-sha clan, or The Flesh Eaters. Eek! Talk about scary, but I tried to put on a brave face. He said that the Oni were flanking the town defenders and he needed our help to stop those Oni before they caused more damage. Peaches ponders giving away our meat statue that had been molded into the shape of Seskro, but Anima dismissed the idea because an offering would only temporarily satiate them. We need to help save this town from those awful monsters! I just hope none of them are interested in eating a salad… gulp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was a tough battle. I’m gonna make some quick notes here while I patch us up; I think there are more Oni nearby. There was a large red Oni and two blue ones in the town square and we could only watch as they ripped someone in half! Wordlessly, we ran at them and we took down the big red guy at first, but the two blue Oni kept fighting and we were unable to land a hit! We eventually whittled them away, but everyone was beaten and bruised. There’s still more to come, so I hope we can improve our pace because we can’t last too much longer like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[The writing is noticeably more messily scribed. The page is wrinkled as if hit with drops of water and there is a leaf-print of a blood stain on the margins.]&lt;br /&gt;
&lt;br /&gt;
Seskro is dead. Anima was taken away. I tried to look for her but the Oni must have dragged her off. Sarenrae protect her, if she’s still alive out there.&lt;br /&gt;
&lt;br /&gt;
We fought more blue Oni who were led by this one with red skin. I think Anima mentioned an old legend about an Oni warlord named the Man Slayer who long ago united the Oni and waged war to get the eye of Zuryl. But I noticed that the symbol he was wearing was a red hand with a white sword, rather than the symbol from the legend that was a pale hand with a black sword. &lt;br /&gt;
&lt;br /&gt;
But that didn’t matter much. They rushed us with their katanas and they one-by-one start cutting us down. I fall and Sanaa throws a healing bomb to get several of us back up, but the Oni knocks us down again. My vision went dark as I was filled with terror that my worst fear was coming to pass: I was going to be eaten.&lt;br /&gt;
&lt;br /&gt;
But, a while later, I woke up. The Oni spared me, but Seskro wasn’t so lucky. It seems the Oni… bit her in half, leaving only her legs behind. Such senseless death and violence… If only I could… Every mission I’ve gone on has gone topsy turvy. Can’t I do anything right? I didn’t run this time, but Seskro is still dead, along with the people we failed to protect in the village.&lt;br /&gt;
&lt;br /&gt;
I didn’t see Sanaa or Peaches anywhere, so after looking for Anima I took Seskro’s remains and walked back to where the refugees were, hoping that they made it out.&lt;br /&gt;
&lt;br /&gt;
I made it back to the hillside and Sanaa and Peaches were okay and talking to the mayor-knight-man, who looked really beat up, with his arm all jelly like. I couldn’t hide the sadness on my face as I cried when I told them what happened. I am grateful I managed to escape, but Anima’s fate is still left in the air. She is part hungerseed, so she has some relation to the Oni, so I can only hope she is still alive.&lt;br /&gt;
&lt;br /&gt;
Since Seskro follows Apsu and she wanted to travel the world, we decide that we should cremate her remains once we have the proper facilities. I’m sorry Seskro.&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
I don’t think Seskro would want to have us be bummed out like this, so maybe I’ll write a few verses of a calming song to make myself feel better. Someday, things will be better and brighter. They have to. &lt;br /&gt;
This is for you, Seskro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
♬&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things are gonna get easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things&#039;ll get brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll get it together and we&#039;ll get it all done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When your head is much lighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll walk in the rays of a beautiful sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the world is much brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
♬&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6391</id>
		<title>Please Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6391"/>
		<updated>2025-07-11T01:27:59Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Please Help&lt;br /&gt;
| date = 7/7/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Seskro]], [[Sanaa]]&lt;br /&gt;
| rewards = 400 xp&lt;br /&gt;
| result = Failure&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 45&lt;br /&gt;
}}&lt;br /&gt;
(associates face desperate odds in the Old Country)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, I’m so excited for this trip! Ever since the rift in the sky opened up, I’ve been training and now I get to put my new abilities to the test! The Round Table got a note from the Old Country written in Tien, and Anima tells us that the mayor of a group of refugees needs help! The note was vague on the details, but it must be serious! My last trip to the Old Country didn’t go so well, so I’m hoping that this one will go better! And I get to travel and see the land on the way there! Can you say road trip?&lt;br /&gt;
&lt;br /&gt;
Going on this trip with me are some faces I hadn’t seen before! There was Anima the barbarian, who was part hungerseed Oni, I think. She looked intimidating and she did not share pleasant details about the Old Country (there are apparently giant beetles out there????), but she is not so bad. Next was Peaches, a beautiful Nagaji Magus who spoke softly and carried a big stick, and I love her dresses! There was also Sanaa, a less snake-like Nagaji who was an Alchemist, as well as Seskro, the Destroyer of Men, a Kobold ranger who very excitedly observed the countryside, wagging her tail. It is going to be a bit of a girls trip with all of us here, and I look forward to traveling with them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 30&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
We’ve crossed into the Old Country now. The ground is very warm and dry and it looks like wildfires swept through the area a while ago. Seskro stands on Peaches shoulders for a better view, but I’m not sure how much it helped her. I asked Anima about any traveling songs but she only told me about a war march. We’re here to help, not make war, silly! We eventually found a sign pointing to a town called Ascended Steps, and we headed down the road that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We see smoke in the distance. I and some others want to rush forward in order to help, but Anima says we’ll need to make sure to get there first and not be ambushed before we get there. So we maintain our pace.&lt;br /&gt;
&lt;br /&gt;
Eventually, we find a large group of civilians led by a knight who only spoke in Tien, he was really beat up and Anima said he had been making trips into the city to evacuate people. You see, there was a clan of Oni that were besieging the village who were called Nikushoku-sha clan, or The Flesh Eaters. Eek! Talk about scary, but I tried to put on a brave face. He said that the Oni were flanking the town defenders and he needed our help to stop those Oni before they caused more damage. Peaches ponders giving away our meat statue that had been molded into the shape of Seskro, but Anima dismissed the idea because an offering would only temporarily satiate them. We need to help save this town from those awful monsters! I just hope none of them are interested in eating a salad… gulp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was a tough battle. I’m gonna make some quick notes here while I patch us up; I think there are more Oni nearby. There was a large red Oni and two blue ones in the town square and we could only watch as they ripped someone in half! Wordlessly, we ran at them and we took down the big red guy at first, but the two blue Oni kept fighting and we were unable to land a hit! We eventually whittled them away, but everyone was beaten and bruised. There’s still more to come, so I hope we can improve our pace because we can’t last too much longer like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[The writing is noticeably more messily scribed. The page is wrinkled as if hit with drops of water and there is a leaf-print of a blood stain on the margins.]&lt;br /&gt;
&lt;br /&gt;
Seskro is dead. Anima was taken away. I tried to look for her but the Oni must have dragged her off. Sarenrae protect her, if she’s still alive out there.&lt;br /&gt;
&lt;br /&gt;
We fought more blue Oni who were led by this one with red skin. I think Anima mentioned an old legend about an Oni warlord named the Man Slayer who long ago united the Oni and waged war to get the eye of Zuryl. But I noticed that the symbol he was wearing was a red hand with a white sword, rather than the symbol from the legend that was a pale hand with a black sword. &lt;br /&gt;
&lt;br /&gt;
But that didn’t matter much. They rushed us with their katanas and they one-by-one start cutting us down. I fall and Sanaa throws a healing bomb to get several of us back up, but the Oni knocks us down again. My vision went dark as I was filled with terror that my worst fear was coming to pass: I was going to be eaten.&lt;br /&gt;
&lt;br /&gt;
But, a while later, I woke up. The Oni spared me, but Seskro wasn’t so lucky. It seems the Oni… bit her in half, leaving only her legs behind. Such senseless death and violence… If only I could… Every mission I’ve gone on has gone topsy turvy. Can’t I do anything right? I didn’t run this time, but Seskro is still dead, along with the people we failed to protect in the village.&lt;br /&gt;
&lt;br /&gt;
I didn’t see Sanaa or Peaches anywhere, so after looking for Anima I took Seskro’s remains and walked back to where the refugees were, hoping that they made it out.&lt;br /&gt;
&lt;br /&gt;
I made it back to the hillside and Sanaa and Peaches were okay and talking to the mayor-knight-man, who looked really beat up, with his arm all jelly like. I couldn’t hide the sadness on my face as I cried when I told them what happened. I am grateful I managed to escape, but Anima’s fate is still left in the air. She is part hungerseed, so she has some relation to the Oni, so I can only hope she is still alive.&lt;br /&gt;
&lt;br /&gt;
Since Seskro follows Apsu and she wants to travel the world, we decide that we should cremate her remains once we have the proper facilities. I’m sorry Seskro.&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
I don’t think Seskro would want to have us be bummed out like this, so maybe I’ll write a few verses of a calming song to make myself feel better. Someday, things will be better and brighter. They have to. &lt;br /&gt;
This is for you, Seskro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
♬&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things are gonna get easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things&#039;ll get brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll get it together and we&#039;ll get it all done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When your head is much lighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll walk in the rays of a beautiful sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the world is much brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
♬&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6390</id>
		<title>Please Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Please_Help&amp;diff=6390"/>
		<updated>2025-07-11T01:27:17Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Please Help&lt;br /&gt;
| date = 7/7/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Anima]], [[Peaches]], [[Seskro]], [[Sanaa]]&lt;br /&gt;
| rewards = 400 xp&lt;br /&gt;
| result = Failure&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 45&lt;br /&gt;
}}&lt;br /&gt;
(associates face desperate odds in the Old Country)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh my gosh, I’m so excited for this trip! Ever since the rift in the sky opened up, I’ve been training and now I get to put my new abilities to the test! The Round Table got a note from the Old Country written in Tien, and Anima tells us that the mayor of a group of refugees needs help! The note was vague on the details, but it must be serious! My last trip to the Old Country didn’t go so well, so I’m hoping that this one will go better! And I get to travel and see the land on the way there! Can you say road trip?&lt;br /&gt;
&lt;br /&gt;
Going on this trip with me are some faces I hadn’t seen before! There was Anima the barbarian, who was part hungerseed Oni, I think. She looked intimidating and she did not share pleasant details about the Old Country (there are apparently giant beetles out there????), but she is not so bad. Next was Peaches, a beautiful Nagaji Magus who spoke softly and carried a big stick, and I love her dresses! There was also Sanaa, a less snake-like Nagaji who was an Alchemist, as well as Seskro, the Destroyer of Men, a Kobold ranger who very excitedly observed the countryside, wagging her tail. It is going to be a bit of a girls trip with all of us here, and I look forward to traveling with them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 30&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
We’ve crossed into the Old Country now. The ground is very warm and dry and it looks like wildfires swept through the area a while ago. Seskro stands on Peaches shoulders for a better view, but I’m not sure how much it helped her. I asked Anima about any traveling songs but she only told me about a war march. We’re here to help, not make war, silly! We eventually found a sign pointing to a town called Ascended Steps, and we headed down the road that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We see smoke in the distance. I and some others want to rush forward in order to help, but Anima says we’ll need to make sure to get there first and not be ambushed before we get there. So we maintain our pace.&lt;br /&gt;
&lt;br /&gt;
Eventually, we find a large group of civilians led by a knight who only spoke in Tien, he was really beat up and Anima said he had been making trips into the city to evacuate people. You see, there was a clan of Oni that were besieging the village who were called Nikushoku-sha clan, or The Flesh Eaters. Eek! Talk about scary, but I tried to put on a brave face. He said that the Oni were flanking the town defenders and he needed our help to stop those Oni before they caused more damage. Peaches ponders giving away our meat statue that had been molded into the shape of Seskro, but Anima dismissed the idea because an offering would only temporarily satiate them. We need to help save this town from those awful monsters! I just hope none of them are interested in eating a salad… gulp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was a tough battle. I’m gonna make some quick notes here while I patch us up; I think there are more Oni nearby. There was a large red Oni and two blue ones in the town square and we could only watch as they ripped someone in half! Wordlessly, we ran at them and we took down the big red guy at first, but the two blue Oni kept fighting and we were unable to land a hit! We eventually whittled them away, but everyone was beaten and bruised. There’s still more to come, so I hope we can improve our pace because we can’t last too much longer like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 45 - 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[The writing is noticeably more messily scribed. The page is wrinkled as if hit with drops of water and there is a leaf-print of a blood stain on the margins.]&lt;br /&gt;
&lt;br /&gt;
Seskro is dead. Anima was taken away. I tried to look for her but the Oni must have dragged her off. Sarenrae protect her, if she’s still alive out there.&lt;br /&gt;
&lt;br /&gt;
We fought more blue Oni who were led by this one with red skin. I think Anima mentioned an old legend about an Oni warlord named the Man Slayer who long ago united the Oni and waged war to get the eye of Zuryl. But I noticed that the symbol he was wearing was a red hand with a white sword, rather than the symbol from the legend that was a pale hand with a black sword. &lt;br /&gt;
&lt;br /&gt;
But that didn’t matter much. They rushed us with their katanas and they one-by-one start cutting us down. I fall and Sanaa throws a healing bomb to get several of us back up, but the Oni knocks us down again. My vision went dark as I was filled with terror that my worst fear was coming to pass: I was going to be eaten.&lt;br /&gt;
&lt;br /&gt;
But, a while later, I woke up. The Oni spared me, but Seskro wasn’t so lucky. It seems the Oni… bit her in half, leaving only her legs behind. Such senseless death and violence… If only I could… Every mission I’ve gone on has gone topsy turvy. Can’t I do anything right? I didn’t run this time, but Seskro is still dead, along with the people we failed to protect in the village.&lt;br /&gt;
&lt;br /&gt;
I didn’t see Sanaa or Peaches anywhere, so after looking for Anima I took Seskro’s remains and walked back to where the refugees were, hoping that they made it out.&lt;br /&gt;
&lt;br /&gt;
I made it back to the hillside and Sanaa and Peaches were okay and talking to the mayor-knight-man, who looked really beat up, with his arm all jelly like. I couldn’t hide the sadness on my face as I cried when I told them what happened. I am grateful I managed to escape, but Anima’s fate is still left in the air. She is part hungerseed, so she has some relation to the Oni, so I can only hope she is still alive.&lt;br /&gt;
&lt;br /&gt;
Since Seskro follows Apsu and she wants to travel the world, we decide that we should cremate her remains once we have the proper facilities. I’m sorry Seskro.&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
I don’t think Seskro would want to have us be bummed out like this, so maybe I’ll write a few verses of a calming song to make myself feel better. Someday, things will be better and brighter. They have to. &lt;br /&gt;
This is for you, Seskro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
৳&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things are gonna get easier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ooh-oo child&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Things&#039;ll get brighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll get it together and we&#039;ll get it all done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When your head is much lighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day, yeah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ll walk in the rays of a beautiful sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some day&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the world is much brighter&#039;&#039;৳&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
</feed>