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		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7578</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7578"/>
		<updated>2026-09-10T04:35:48Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Swaying Petals is a Leshy cloistered cleric of Sarenrae with a divine shard of Chamidu. She is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:Petals Master Portrait.png|300px|frameless|center|alt=Portrait for Swaying Petals upon reaching master tier and gaining the shard of Chimadu|Swaying Petals Master Portrait]]&lt;br /&gt;
| class = Cleric 11&lt;br /&gt;
| occupation = Caretaker and Singer&lt;br /&gt;
| tier_of_play = Master, Mythic&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 30 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. On her head rests a pair of blue obsidian googles that she slides on when things get serious. She wears an orange flower-printed shirt with long sleeves, a pair of bell-bottom blue pants, and a white cloak embroidered with sun patterns on her shoulder. She always keeps her staff of healing handy and wears an adamantine scimitar at her side, though both are too oversized for her to use effectively as a weapon.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
Since acquiring the divine shard of Chamidu, Petals has a subtle halo with lightning patterns around her flower-shaped head that can be seen in just the right light.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 232, Petals went on an expedition that would change her life forever. During [[Boared to Death]], Petals and the others fought against a herd of boars led by a particularly savage boar. That boar in fact had a shard of divinity of Chamidu, The Roar of the Storm, guardian of the wild. The boar killed Samara and left Petals for dead, but Hogo, with the assistance of Gin, finally felled the beast. That shard of divinity seemed lost and the associates all went separate ways, but little did Swaying Petals know that she laid unconscious, Chamidu had chosen her to carry on this divine shard. Petals did not notice this power at first, in fact it wasn&#039;t until the Summer of 233 that she had noticed that she had changed. Now in the Master tier of associates, she now wields mythic power that is up to her to make the most with. &lt;br /&gt;
&lt;br /&gt;
The responsibility of this power weighs on her heavily and she has redoubled her efforts in learning all she can in medicine to help people. She has dedicated herself to be the caretaker of all, hoping to raise the health and spirits of all she meets, no matter the cost to herself.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead. She views her role as an associate with a heavy heart, knowing how many people depend on her to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
Since gaining her mythic powers from Chamidu, she has subconsciously became more prone to anger. She may lash out when people don&#039;t listen to her, but she&#039;ll instantly be apologetic if she broke a vase or the like in her anger.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
SwayingPetals portrait.png|Swaying Petals circa Fall 228&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Petals_Master_Portrait.png&amp;diff=7577</id>
		<title>File:Petals Master Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Petals_Master_Portrait.png&amp;diff=7577"/>
		<updated>2026-09-10T04:31:18Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals portrait. She holds a staff of healing and looks at the viewer shyly. A dim halo with lightning patterns appears behind her head. Behind her are rolling hills and sunbeams.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7576</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7576"/>
		<updated>2026-09-10T04:29:07Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is a Leshy cloistered cleric of Sarenrae with a divine shard of Chamidu. She is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric 11&lt;br /&gt;
| occupation = Caretaker and Singer&lt;br /&gt;
| tier_of_play = Master, Mythic&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 30 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. On her head rests a pair of blue obsidian googles that she slides on when things get serious. She wears an orange flower-printed shirt with long sleeves, a pair of bell-bottom blue pants, and a white cloak embroidered with sun patterns on her shoulder. She always keeps her staff of healing handy and wears an adamantine scimitar at her side, though both are too oversized for her to use effectively as a weapon.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
Since acquiring the divine shard of Chamidu, Petals has a subtle halo around her flower-shaped head that can be seen in just the right light.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 232, Petals went on an expedition that would change her life forever. During [[Boared to Death]], Petals and the others fought against a herd of boars led by a particularly savage boar. That boar in fact had a shard of divinity of Chamidu, The Roar of the Storm, guardian of the wild. The boar killed Samara and left Petals for dead, but Hogo, with the assistance of Gin, finally felled the beast. That shard of divinity seemed lost and the associates all went separate ways, but little did Swaying Petals know that she laid unconscious, Chamidu had chosen her to carry on this divine shard. Petals did not notice this power at first, in fact it wasn&#039;t until the Summer of 233 that she had noticed that she had changed. Now in the Master tier of associates, she now wields mythic power that is up to her to make the most with. &lt;br /&gt;
&lt;br /&gt;
The responsibility of this power weighs on her heavily and she has redoubled her efforts in learning all she can in medicine to help people. She has dedicated herself to be the caretaker of all, hoping to raise the health and spirits of all she meets, no matter the cost to herself.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead. She views her role as an associate with a heavy heart, knowing how many people depend on her to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
Since gaining her mythic powers from Chamidu, she has subconsciously became more prone to anger. She may lash out when people don&#039;t listen to her, but she&#039;ll instantly be apologetic if she broke a vase or the like in her anger.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7554</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7554"/>
		<updated>2026-08-28T20:48:20Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table. Moz is a dwarven summoner and champion of Torag who is bound to his brother, who now is devotion phantom.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner 5&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[Exploring Wonderland]], 8/26/26&lt;br /&gt;
* [[The Deep Dark Woods]], 8/21/26&lt;br /&gt;
* [[A Social Overture]], 8/12/26&lt;br /&gt;
* [[Down in the Dumps]], 8/8/26&lt;br /&gt;
* [[It Came from the Sea]], 8/5/26&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7553</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7553"/>
		<updated>2026-08-28T20:47:58Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table. Moz is a dwarven summoner and champion of Torag who is bound to his brother, who now is devotion phantom.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[Exploring Wonderland]], 8/26/26&lt;br /&gt;
* [[The Deep Dark Woods]], 8/21/26&lt;br /&gt;
* [[A Social Overture]], 8/12/26&lt;br /&gt;
* [[Down in the Dumps]], 8/8/26&lt;br /&gt;
* [[It Came from the Sea]], 8/5/26&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7539</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7539"/>
		<updated>2026-08-24T20:50:29Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is a Leshy cloistered cleric of Sarenrae with a divine shard of Chamidu. She is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric 11&lt;br /&gt;
| occupation = Caretaker and Singer&lt;br /&gt;
| tier_of_play = Master, Mythic&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 30 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
Since acquiring the divine shard of Chamidu, Petals has a subtle halo around her flower-shaped head that can be seen in just the right light. &lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 232, Petals went on an expedition that would change her life forever. During [[Boared to Death]], Petals and the others fought against a herd of boars led by a particularly savage boar. That boar in fact had a shard of divinity of Chamidu, The Roar of the Storm, guardian of the wild. The boar killed Samara and left Petals for dead, but Hogo, with the assistance of Gin, finally felled the beast. That shard of divinity seemed lost and the associates all went separate ways, but little did Swaying Petals know that she laid unconscious, Chamidu had chosen her to carry on this divine shard. Petals did not notice this power at first, in fact it wasn&#039;t until the Summer of 233 that she had noticed that she had changed. Now in the Master tier of associates, she now wields mythic power that is up to her to make the most with. &lt;br /&gt;
&lt;br /&gt;
The responsibility of this power weighs on her heavily and she has redoubled her efforts in learning all she can in medicine to help people. She has dedicated herself to be the caretaker of all, hoping to raise the health and spirits of all she meets, no matter the cost to herself.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead. She views her role as an associate with a heavy heart, knowing how many people depend on her to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
Since gaining her mythic powers from Chamidu, she has subconsciously became more prone to anger. She may lash out when people don&#039;t listen to her, but she&#039;ll instantly be apologetic if she broke a vase or the like in her anger.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7538</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7538"/>
		<updated>2026-08-24T20:49:38Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table. Moz is a dwarven summoner and champion of Torag who is bound to his brother, who now is devotion phantom.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[The Deep Dark Woods]], 8/21/26&lt;br /&gt;
* [[A Social Overture]], 8/12/26&lt;br /&gt;
* [[Down in the Dumps]], 8/8/26&lt;br /&gt;
* [[It Came from the Sea]], 8/5/26&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7537</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7537"/>
		<updated>2026-08-24T20:49:25Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table. Moz is a dwarven summoner and champion of Torag who is bound to his brother, now is devotion phantom.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[The Deep Dark Woods]], 8/21/26&lt;br /&gt;
* [[A Social Overture]], 8/12/26&lt;br /&gt;
* [[Down in the Dumps]], 8/8/26&lt;br /&gt;
* [[It Came from the Sea]], 8/5/26&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7536</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7536"/>
		<updated>2026-08-24T20:47:15Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is a Leshy cloistered cleric of Sarenrae with a divine shard of Chamidu. She is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric 11&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Master, Mythic&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 30 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
Since acquiring the divine shard of Chamidu, Petals has a subtle halo around her flower-shaped head that can be seen in just the right light. &lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 232, Petals went on an expedition that would change her life forever. During [[Boared to Death]], Petals and the others fought against a herd of boars led by a particularly savage boar. That boar in fact had a shard of divinity of Chamidu, The Roar of the Storm, guardian of the wild. The boar killed Samara and left Petals for dead, but Hogo, with the assistance of Gin, finally felled the beast. That shard of divinity seemed lost and the associates all went separate ways, but little did Swaying Petals know that she laid unconscious, Chamidu had chosen her to carry on this divine shard. Petals did not notice this power at first, in fact it wasn&#039;t until the Summer of 233 that she had noticed that she had changed. Now in the Master tier of associates, she now wields mythic power that is up to her to make the most with. &lt;br /&gt;
&lt;br /&gt;
The responsibility of this power weighs on her heavily and she has redoubled her efforts in learning all she can in medicine to help people. She has dedicated herself to be the caretaker of all, hoping to raise the health and spirits of all she meets, no matter the cost to herself.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead. She views her role as an associate with a heavy heart, knowing how many people depend on her to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
Since gaining her mythic powers from Chamidu, she has subconsciously became more prone to anger. She may lash out when people don&#039;t listen to her, but she&#039;ll instantly be apologetic if she broke a vase or the like in her anger.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7535</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7535"/>
		<updated>2026-08-24T20:46:18Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is a Leshy cloistered cleric of Sarenrae with a divine shard of Chamidu. She is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric 11&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Master, Mythic&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
Since acquiring the divine shard of Chamidu, Petals has a subtle halo around her flower-shaped head that can be seen in just the right light. &lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 232, Petals went on an expedition that would change her life forever. During [[Boared to Death]], Petals and the others fought against a herd of boars led by a particularly savage boar. That boar in fact had a shard of divinity of Chamidu, The Roar of the Storm, guardian of the wild. The boar killed Samara and left Petals for dead, but Hogo, with the assistance of Gin, finally felled the beast. That shard of divinity seemed lost and the associates all went separate ways, but little did Swaying Petals know that she laid unconscious, Chamidu had chosen her to carry on this divine shard. Petals did not notice this power at first, in fact it wasn&#039;t until the Summer of 233 that she had noticed that she had changed. Now in the Master tier of associates, she now wields mythic power that is up to her to make the most with. &lt;br /&gt;
&lt;br /&gt;
The responsibility of this power weighs on her heavily and she has redoubled her efforts in learning all she can in medicine to help people. She has dedicated herself to be the caretaker of all, hoping to raise the health and spirits of all she meets, no matter the cost to herself.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead. She views her role as an associate with a heavy heart, knowing how many people depend on her to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
Since gaining her mythic powers from Chamidu, she has subconsciously became more prone to anger. She may lash out when people don&#039;t listen to her, but she&#039;ll instantly be apologetic if she broke a vase or the like in her anger.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7534</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7534"/>
		<updated>2026-08-24T20:46:03Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is a Leshy cloistered cleric of Sarenrae with a divine shard of Chamidu and an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric 11&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Master, Mythic&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
Since acquiring the divine shard of Chamidu, Petals has a subtle halo around her flower-shaped head that can be seen in just the right light. &lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 232, Petals went on an expedition that would change her life forever. During [[Boared to Death]], Petals and the others fought against a herd of boars led by a particularly savage boar. That boar in fact had a shard of divinity of Chamidu, The Roar of the Storm, guardian of the wild. The boar killed Samara and left Petals for dead, but Hogo, with the assistance of Gin, finally felled the beast. That shard of divinity seemed lost and the associates all went separate ways, but little did Swaying Petals know that she laid unconscious, Chamidu had chosen her to carry on this divine shard. Petals did not notice this power at first, in fact it wasn&#039;t until the Summer of 233 that she had noticed that she had changed. Now in the Master tier of associates, she now wields mythic power that is up to her to make the most with. &lt;br /&gt;
&lt;br /&gt;
The responsibility of this power weighs on her heavily and she has redoubled her efforts in learning all she can in medicine to help people. She has dedicated herself to be the caretaker of all, hoping to raise the health and spirits of all she meets, no matter the cost to herself.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead. She views her role as an associate with a heavy heart, knowing how many people depend on her to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
Since gaining her mythic powers from Chamidu, she has subconsciously became more prone to anger. She may lash out when people don&#039;t listen to her, but she&#039;ll instantly be apologetic if she broke a vase or the like in her anger.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7533</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7533"/>
		<updated>2026-08-24T20:45:28Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric 11&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Master, Mythic&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
Since acquiring the divine shard of Chamidu, Petals has a subtle halo around her flower-shaped head that can be seen in just the right light. &lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 232, Petals went on an expedition that would change her life forever. During [[Boared to Death]], Petals and the others fought against a herd of boars led by a particularly savage boar. That boar in fact had a shard of divinity of Chamidu, The Roar of the Storm, guardian of the wild. The boar killed Samara and left Petals for dead, but Hogo, with the assistance of Gin, finally felled the beast. That shard of divinity seemed lost and the associates all went separate ways, but little did Swaying Petals know that she laid unconscious, Chamidu had chosen her to carry on this divine shard. Petals did not notice this power at first, in fact it wasn&#039;t until the Summer of 233 that she had noticed that she had changed. Now in the Master tier of associates, she now wields mythic power that is up to her to make the most with. &lt;br /&gt;
&lt;br /&gt;
The responsibility of this power weighs on her heavily and she has redoubled her efforts in learning all she can in medicine to help people. She has dedicated herself to be the caretaker of all, hoping to raise the health and spirits of all she meets, no matter the cost to herself.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead. She views her role as an associate with a heavy heart, knowing how many people depend on her to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
Since gaining her mythic powers from Chamidu, she has subconsciously became more prone to anger. She may lash out when people don&#039;t listen to her, but she&#039;ll instantly be apologetic if she broke a vase or the like in her anger.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7532</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7532"/>
		<updated>2026-08-24T20:44:20Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: added some mythic details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Master&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
Since acquiring the divine shard of Chamidu, Petals has a subtle halo around her flower-shaped head that can be seen in just the right light. &lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 232, Petals went on an expedition that would change her life forever. During [[Boared to Death]], Petals and the others fought against a herd of boars led by a particularly savage boar. That boar in fact had a shard of divinity of Chamidu, The Roar of the Storm, guardian of the wild. The boar killed Samara and left Petals for dead, but Hogo, with the assistance of Gin, finally felled the beast. That shard of divinity seemed lost and the associates all went separate ways, but little did Swaying Petals know that she laid unconscious, Chamidu had chosen her to carry on this divine shard. Petals did not notice this power at first, in fact it wasn&#039;t until the Summer of 233 that she had noticed that she had changed. Now in the Master tier of associates, she now wields mythic power that is up to her to make the most with. &lt;br /&gt;
&lt;br /&gt;
The responsibility of this power weighs on her heavily and she has redoubled her efforts in learning all she can in medicine to help people. She has dedicated herself to be the caretaker of all, hoping to raise the health and spirits of all she meets, no matter the cost to herself.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead. She views her role as an associate with a heavy heart, knowing how many people depend on her to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
Since gaining her mythic powers from Chamidu, she has subconsciously became more prone to anger. She may lash out when people don&#039;t listen to her, but she&#039;ll instantly be apologetic if she broke a vase or the like in her anger.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7524</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7524"/>
		<updated>2026-08-23T20:47:09Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Cleric */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Garena]], an unbreakable goblin bomber.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
*[[Theodore Leafchewer]], a hillock halfling bomber.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[&amp;quot;Stone-Fist&amp;quot; Houzen]], a vanaran warpriest of Sun Wukong.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae with a divine shard of Chamidu.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Hilda]], a human of the water and earth gates.&lt;br /&gt;
*[[Leonard Hearth-Home]], a human of the fire and air gates.&lt;br /&gt;
*[[Lily]], an Athamaru, Kineticist of water.&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
*[[Wuyang Ye]], a human of the water gate.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Anran Ye]], a human ifrit of the stoked flame stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Briselle Boarmantle]], a human of the gorilla stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Syunmu Yamanobu]], a human hungerseed of the tiger stance, with an unusual fashion style.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
*[[Cassandra Montenue]], an elven dhampir spirit puppeteer.&lt;br /&gt;
*[[Melfyra]], an ardande/elf blood/puppeteer Necromancer who&#039;s stopped hiding her vampiric nature&lt;br /&gt;
*[[Kubo]], a Ratfolk spirit puppeteer whose dream is to find a way to blend occult and divine magic and to make a more effective form of resurrection.&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Raiya]], a precision ranger dragonblood human.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Ginger]], a melixie sprite thief.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf champion of Torag who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Ken]], a clawdancing taloned tengu braggart.&lt;br /&gt;
*[[Laciena Anastasie Clarisa de la Fuente]], a human dhampir battledancer.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Blank]], a spellhorn kobold student of ars grammatica.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Yod]], a dragonblooded hobgoblin student of the boundary.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar. Chose to dedicate herself to her studies full-time&lt;br /&gt;
*[[Isgram Frostcrown]], a winter-touched human barbarian kineticist and devout Gorumite.&lt;br /&gt;
*[[Lemm the Faithful]], an orc battle harbinger of Iomedae.&lt;br /&gt;
*[[Fitch]], a deep ratfolk student of the boundary&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=7523</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=7523"/>
		<updated>2026-08-23T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* August - Summer 233 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==August - Summer 233==&lt;br /&gt;
*[[The Deep Dark Woods]], 8/21/2026, The associates head to an abondoned village that may be under the influence of a dark curse taking over the nearby forest. Days of downtime: 20&lt;br /&gt;
*[[Solving Mist-eries]], 8/14/26, Associates spend more time in the mist. Days of downtime: 11&lt;br /&gt;
*[[A Social Overture]], 8/12/26, Associates attend Lady Matsumoto’s social gathering. Days of downtime: 1&lt;br /&gt;
*[[Down in the Dumps]], 8/8/26, Associates go dumpster diving. Days of downtime: 3&lt;br /&gt;
*[[A Touch of Consumption]], 8/7/26, Associates delve deeper into the rat mines to investigate the rot. Days of downtime: 10&lt;br /&gt;
*[[Return of the Slab 2]], 8/6/2026, The gang tests out a cool new app. Days of Downtime: 10&lt;br /&gt;
*[[It Came from the Sea]], 8/5/26, Associates investigate the congregation of crabs at Sellick Village. Days of downtime: 7&lt;br /&gt;
*[[Bees? Bees!]], 8/1/26, Associates retrieve a lost queen bee for Longbottom Apiary. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 233==&lt;br /&gt;
* [[Reprise: Of Mice and Men]], 7/31/26, Associates investigate the mines north of Onadbyr. Days of downtime: 11&lt;br /&gt;
* [[At the Gate]], 7/30/26, Associates investigate the collective dream of the sleep-cursed village. Days of downtime: 10&lt;br /&gt;
* [[Survivors in the Mist|Take Me Home, Country Roads]], 7/24/26, The associates who got lost in the fog investigated deeper. Days of downtime: 11&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26, A group of associates are summoned to the old country to help a shrine maiden purify a corrupted forest and rejuvenate the Kami&#039;s shrine within. Days of downtime: 5&lt;br /&gt;
* [[A New Power (Creature Culling 7)]], 7/19/2026, The Associates go to capture a creature from the Lost Valley. Days of downtime: 20&lt;br /&gt;
* [[Cabin in the Woods]], 7/18/2026, Associates are called upon to find a missing daughter near Fellwood. Days of downtime: 7&lt;br /&gt;
* [[Hall of the Mountain King]], 7/17/26, associates crush an entire Hryngar kingdom at once. Days of downtime: 10&lt;br /&gt;
* [[Survivors in the Mist]], 7/11/26, Associates search for survivors amidst a flood and end up lost in the fog. Days of downtime: 40&lt;br /&gt;
* [[The Deep Dark]], 7/8/26, Associates infiltrate a Hryngar laboratory to stop production of their new weapon.  Days of downtime: 10&lt;br /&gt;
&lt;br /&gt;
==June - Winter 232==&lt;br /&gt;
*[[Cave Oddity]], 6/18/26, Associates face off against the hryngar forces and their new weapon. Days of downtime: 10&lt;br /&gt;
*[[A Test of Defenses]], 6/6/26, Associates help a village fend off attacks from daemons and oni. Days of downtime: 2&lt;br /&gt;
*[[Hellknight Career Fair 1]], 6/5/2026, Associates attend the hellknight career fair to get an introduction to the hellknight orders and their lictors. Sparring and hijinks ensue. Days of downtime: 0&lt;br /&gt;
*[[Remember the Titans]], 5/1/2026-6/2/2026, Associates do some research. Days of Downtime: varies between associates&lt;br /&gt;
*[[Mad Dash and Bloodbath]], 6/4/26, Associates break a seige in the Old Country and fight Man Slayer. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 232==&lt;br /&gt;
*[[Enter Sandman]], 5/21/26, Associates are sent to investigate a village that fallen under some kind of sleeping curse. Days of downtime: 10&lt;br /&gt;
*[[Gig: A King&#039;s Feast]], 5/15/26, Associates are called to help Gaelin rescue his son by eating their way through a King&#039;s feast. Days of downtime: 0&lt;br /&gt;
*[[A Girl Worth Fighting For]], 5/4/26, Escorting Grinda across the mountains to find her partner Bola. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==April - Summer 232==&lt;br /&gt;
*[[New Associate Orientation 1]], 4/30/26, Introducing new associates to the world of Kelek, the city of Onadbyr the history of the associates and to have them introduce themselves. Days of downtime: 0&lt;br /&gt;
*[[Dune Eternal]], 4/29/26, Escort the Kreiter caravan safely through the desert. Days of downtime: 20&lt;br /&gt;
*[[Kiss the girl]], 4/29/26, The associates help Sir Egg to reignite love between two couples. Days of downtime: &lt;br /&gt;
*[[Paranoid Potheads Protecting Precious Plants]], 4/20/26, associates get high and fight a Treeblazer. Days of downtime: 0&lt;br /&gt;
*[[Flash of the Blade]], 4/16/26, associates get captured and then break out of a hryngar prison. Days of downtime: 8&lt;br /&gt;
*[[GIG Session: The Whole Ride Back]], 4/13/26, associates have a quiet ride back to town. Days of downtime: 8&lt;br /&gt;
*[[For Mother or Crown]], 4/11/26, associates go fishing to defeat fascism. Days of downtime: 10&lt;br /&gt;
*[[A Small Fragment of Hope]], 4/3/26, a small team infiltrates the Old Country to retrieve an important artifact. Days of downtime: 20&lt;br /&gt;
*[[Frayed Ends|Frayed Beginnings]], 4/2/26, the stranded associates learn a lot about another culture before returning home. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==March - Spring 232==&lt;br /&gt;
*[[Boared to Death]], 3/26/26, associates get gored by boars. Days of downtime: 5&lt;br /&gt;
*[[Supply Side (The Annex 2)]], 3/18/26, associates help a lumber company secure the surrounding forest. Days of downtime: 13&lt;br /&gt;
*[[Weirdest Wolves]], 3/16/26, associates track down Valideer on behalf of Maera and the werecreature camp. Days of downtime: 8&lt;br /&gt;
*[[Frayed Ends]], 3/12/26, associates help a planar traveler return home, only to find themselves stranded far from home. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/26/26, associates ascend an imperceptible mountain to gain knowledge from an ancient cyclops.  Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7522</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7522"/>
		<updated>2026-08-23T20:44:42Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[The Deep Dark Woods]], 8/21/26&lt;br /&gt;
* [[A Social Overture]], 8/12/26&lt;br /&gt;
* [[Down in the Dumps]], 8/8/26&lt;br /&gt;
* [[It Came from the Sea]], 8/5/26&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7521</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7521"/>
		<updated>2026-08-23T19:14:55Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Summoner */  Added championd details to Moz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Garena]], an unbreakable goblin bomber.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
*[[Theodore Leafchewer]], a hillock halfling bomber.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[&amp;quot;Stone-Fist&amp;quot; Houzen]], a vanaran warpriest of Sun Wukong.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Hilda]], a human of the water and earth gates.&lt;br /&gt;
*[[Leonard Hearth-Home]], a human of the fire and air gates.&lt;br /&gt;
*[[Lily]], an Athamaru, Kineticist of water.&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
*[[Wuyang Ye]], a human of the water gate.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Anran Ye]], a human ifrit of the stoked flame stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Briselle Boarmantle]], a human of the gorilla stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Syunmu Yamanobu]], a human hungerseed of the tiger stance, with an unusual fashion style.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
*[[Cassandra Montenue]], an elven dhampir spirit puppeteer.&lt;br /&gt;
*[[Melfyra]], an ardande/elf blood/puppeteer Necromancer who&#039;s stopped hiding her vampiric nature&lt;br /&gt;
*[[Kubo]], a Ratfolk spirit puppeteer whose dream is to find a way to blend occult and divine magic and to make a more effective form of resurrection.&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Raiya]], a precision ranger dragonblood human.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Ginger]], a melixie sprite thief.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf champion of Torag who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Ken]], a clawdancing taloned tengu braggart.&lt;br /&gt;
*[[Laciena Anastasie Clarisa de la Fuente]], a human dhampir battledancer.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Blank]], a spellhorn kobold student of ars grammatica.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Yod]], a dragonblooded hobgoblin student of the boundary.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar. Chose to dedicate herself to her studies full-time&lt;br /&gt;
*[[Isgram Frostcrown]], a winter-touched human barbarian kineticist and devout Gorumite.&lt;br /&gt;
*[[Lemm the Faithful]], an orc battle harbinger of Iomedae.&lt;br /&gt;
*[[Fitch]], a deep ratfolk student of the boundary&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7435</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7435"/>
		<updated>2026-08-09T04:38:12Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[Down in the Dumps]], 8/8/26&lt;br /&gt;
* [[It Came from the Sea]], 8/5/26&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7434</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7434"/>
		<updated>2026-08-09T04:37:55Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[Down in the Dumps]], 8/8/26&lt;br /&gt;
* [[It Came from the Sea]], 8/6/26&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7412</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7412"/>
		<updated>2026-08-06T16:43:24Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[It Came from the Sea]], 8/6/26&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7388</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7388"/>
		<updated>2026-08-02T02:10:31Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Summer 233&lt;br /&gt;
* [[Bees? Bees!]], 8/1/26&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[Ritual of Purification]], 7/25/26&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7351</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7351"/>
		<updated>2026-07-24T22:34:47Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: u r my sunshine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Master&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals, Sunshine&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7350</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7350"/>
		<updated>2026-07-24T22:31:48Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moz Fratelli (and his brother, Alfredo Fratelli) is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7349</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7349"/>
		<updated>2026-07-24T22:30:29Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swaying Petals is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Master&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7304</id>
		<title>The Deep Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7304"/>
		<updated>2026-07-10T03:27:19Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Deep Dark&lt;br /&gt;
| date = 7/8/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Master, Hard&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Rinazomi]], [[Sanguine]]&lt;br /&gt;
| rewards = 300 xp, 2333 gp, Adamantine Scimitar, Adamantine Full Plate, Echo Receptors, Giant Killing Rune, 2 Frenzied Quintessence, scrap of strange flesh&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 10&lt;br /&gt;
}}&lt;br /&gt;
(Associates infiltrate a Hryngar laboratory to stop production of their new weapon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 0:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the last time I visited the underground, I totally should have expected we’d need to go down there again. Sir Galahad made a request after hearing about the new dangers facing the underground. In particular, whatever that blind troll monstrosity thing was, we need to put a stop to them making more. A legendary team was sent into the front of the Hryngar settlement and knowing how much noise that would make, it was decided a second team would take advantage of the distraction and could sneak in elsewhere to strike at the heart of their weapon program. There’ll still be some security, so we need to be careful. &lt;br /&gt;
I don’t like the underground very much; it’s honestly one of the worst places I could go, but since I’ve been down there with Sanguine before, I figured I needed to help out where I can. In total on this assignment are me, Sanguine, Valena, and Rinazomi. Sanguine still has her map she made last time we were down here to rescue captured spies, so at least it’ll be easy finding our way there again. Being unnoticed is another matter… (See [[Cave Oddity]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 10:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even with my darkvision magic, it still seems so dim and gloomy down here. We all managed to find our way to the city. We can hear lots of commotion from down below, surely them getting ready to meet Onandbyr’s A team, so hopefully that’ll provide enough cover. &lt;br /&gt;
	&lt;br /&gt;
We approached the underground city and charted a route through what alleys we could find. One Hryngar guardsman spotted us, but Rina gave him a mean look and he just backed off! Afterwards, she said she was getting soft, but I’m like, didn’t she just do something so cool? Anyways, we finally got to the stone building that looked to be the laboratory we were looking for, but the doors were locked! None of us were good at picking locks, but luckily I spotted a set of mine cart tracks nearby and following it, took us straight into the back!&lt;br /&gt;
&lt;br /&gt;
Inside was a huge chamber with walls lined with some vats filled with troll bodies, and at the far wall was this giant purple energy reactor that seemed to power the whole room! If that wasn’t freaky enough, there were two Hryngars conversing and standing around a table in the center of the room: one had a fancy hat and fancy metal (adamantine?) gear and the other was this sorcerer guy whose lower half was like a large worm! If that wasn’t gross enough, laying strapped down on the table was another one of the ‘jail warden’ monsters from last time! It had like a bunch of tubes and cables plugged into it and it seemed like it was being pumped full of the energy from the reactor in the center of the room! &#039;&#039;Eek!&#039;&#039; But luckily, it didn’t seem to be ready yet. &lt;br /&gt;
We hid behind some supply crates as we listened in. I couldn’t speak Dwarfish, but Sanguine seemed to like, take offense to something they said? So she steps forward and starts bantering with him. I had casted Silence on Rina to help her sneak, so she didn’t say anything as she stepped out as well but grew to her giant size. She charged in and exchanged blows the the hatted dwarf, so it seemed pretty unsettling just to look at! Sanguine commanded Valena to jostle the creature strapped to the table, and some cables were disconnected and some energy leaked out that harmlessly dissipated. I was invisible since I was nervous taking center stage, but I made my appearance and did my best to rally everyone and distract the hat dwarf. The worm sorcerer guy healed the hat dwarf and went invisible, but didn’t stay like that for long. The hatted dwarf, wounded by Rina, ran to the central console and started flipping all sorts of levers. The other dwarf seemed to tell him to stop, as the creature wasn’t ready, and I&#039;m like &#039;&#039;OMG listen to him&#039;&#039;, but before anyone could object, the creature’s metamorphoses rapidly completed.&lt;br /&gt;
&lt;br /&gt;
The creature breaks free from its constraints and from its connections to the machines and grabs Valena, slamming her. Rina gets sick of the worm spellcaster healing the hat dwarf and slices him in half. The weakened hat dwarf was finally killed by Sanguine’s summon (some worm devil thing called a Sarglagon?). We focused on the Warden and my Fire Ray dealt a finishing blow to the creature! I started to celebrate but realized that like it didn’t get the memo, apparently? It just kept standing and continued attacking us! It definitely didn’t like my singing (must have poor taste, teehee), but I couldn’t figure out why it didn’t seem to go down! It wasn’t like a troll’s regeneration and it wasn’t even like the other modified troll we fought before either! It kept getting more and more damaged as Rina, Valena, and Sanguine continued to fight it, so we hoped putting it down enough times would do the trick.&lt;br /&gt;
&lt;br /&gt;
Finally, after like the fourth time, the creature finally collapsed from its wounds, it’s head device rolling off it. We take a moment to rest and investigate the room. The center dome of roiling energy seemed to be somehow pulling energy from the outer planes Sanguine later explained it was the energy of Order and Chaos meeting, the moment before energy becomes something else. Idk how’d you even get that. Furthermore, Rina spotted a weird thing at the center of all this energy. I pulled out my holy symbol and tried to ask for guidance from Sarenrae, but all I could recognize was that it was some sort of weird, metallic meat. &#039;&#039;Mega gross!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then all of the sudden, we were interrupted by a huge troop of Hryngar guards and two captains who shouted something to tell us to halt! I guess that one guy wasn’t too scared after all. On that cue, Rina eagerly smashes the glass dome containing the energy, letting it roll out and evaporate into a fog. The guards didn’t like that and opened fire at us! I used all my attack spells against the warden, so all I could do was to stay back and let Rina and Valena fight them. Sanguine summoned a hellhound to blow fire at the troop of guards and had Valena fly up to a crossbowman and try to push him off the scaffolding he was on. I wasn’t sure what to do, but with my shining symbol I remembered it was actually still dark around here, so I casted Light on Rina and blinded the captain and the troops! Rina critically hits the captain and horrifically harvests her blood! We finally whittle down their numbers until we finally defeat them all. Rina continued to harvest blood from our enemies and I like nearly hurled! Not that I hate the sight of blood, but just eating it… talk about &#039;&#039;grody&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rina takes another look inside the smashed sphere and finds a pound of strange flesh. Sanguine takes it to give to others for further analysis. She mentioned it might be from the Axis Gigas. Whatever it is, I’m sure it’s in better hands with Onadbyr than with the Hryngar’s weapon program. We look among the corpses and I find the hat dwarf had an Adamantine scimitar! I’m not much of a fighter, but I think Sarenrae would be happy that I take it and use it for good rather than the evil that was down here. &lt;br /&gt;
We made our escape following the rail tracks. The commotion from the legendaries really kicked up by this point so no guards impeded us as we took another looooooong trek back to the crossroads. I’m really glad I had Sanguine and Rina to help me on this mission. I just hope I also carried my weight here. Either way, I hope we don’t see any more of those blind warden troll things. Darkness and hatred for singing is like the opposite of what I’m all about!&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7303</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7303"/>
		<updated>2026-07-10T03:25:29Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7302</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7302"/>
		<updated>2026-07-10T03:24:53Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26 °&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Fall 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7301</id>
		<title>The Deep Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7301"/>
		<updated>2026-07-10T03:23:42Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Deep Dark&lt;br /&gt;
| date = 7/8/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Master, Hard&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Rinazomi]], [[Sanguine]]&lt;br /&gt;
| rewards = 300 xp, 2333 gp, Adamantine Scimitar, Adamantine Full Plate, Echo Receptors, Giant Killing Rune, 2 Frenzied Quintessence, and scrap of strange flesh&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 10&lt;br /&gt;
}}&lt;br /&gt;
(Associates infiltrate a Hryngar laboratory to stop production of their new weapon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 0:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the last time I visited the underground, I totally should have expected we’d need to go down there again. Sir Galahad made a request after hearing about the new dangers facing the underground. In particular, whatever that blind troll monstrosity thing was, we need to put a stop to them making more. A legendary team was sent into the front of the Hryngar settlement and knowing how much noise that would make, it was decided a second team would take advantage of the distraction and could sneak in elsewhere to strike at the heart of their weapon program. There’ll still be some security, so we need to be careful. &lt;br /&gt;
I don’t like the underground very much; it’s honestly one of the worst places I could go, but since I’ve been down there with Sanguine before, I figured I needed to help out where I can. In total on this assignment are me, Sanguine, Valena, and Rinazomi. Sanguine still has her map she made last time we were down here to rescue captured spies, so at least it’ll be easy finding our way there again. Being unnoticed is another matter… (See [[Cave Oddity]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 10:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even with my darkvision magic, it still seems so dim and gloomy down here. We all managed to find our way to the city. We can hear lots of commotion from down below, surely them getting ready to meet Onandbyr’s A team, so hopefully that’ll provide enough cover. &lt;br /&gt;
	&lt;br /&gt;
We approached the underground city and charted a route through what alleys we could find. One Hryngar guardsman spotted us, but Rina gave him a mean look and he just backed off! Afterwards, she said she was getting soft, but I’m like, didn’t she just do something so cool? Anyways, we finally got to the stone building that looked to be the laboratory we were looking for, but the doors were locked! None of us were good at picking locks, but luckily I spotted a set of mine cart tracks nearby and following it, took us straight into the back!&lt;br /&gt;
&lt;br /&gt;
Inside was a huge chamber with walls lined with some vats filled with troll bodies, and at the far wall was this giant purple energy reactor that seemed to power the whole room! If that wasn’t freaky enough, there were two Hryngars conversing and standing around a table in the center of the room: one had a fancy hat and fancy metal (adamantine?) gear and the other was this sorcerer guy whose lower half was like a large worm! If that wasn’t gross enough, laying strapped down on the table was another one of the ‘jail warden’ monsters from last time! It had like a bunch of tubes and cables plugged into it and it seemed like it was being pumped full of the energy from the reactor in the center of the room! &#039;&#039;Eek!&#039;&#039; But luckily, it didn’t seem to be ready yet. &lt;br /&gt;
We hid behind some supply crates as we listened in. I couldn’t speak Dwarfish, but Sanguine seemed to like, take offense to something they said? So she steps forward and starts bantering with him. I had casted Silence on Rina to help her sneak, so she didn’t say anything as she stepped out as well but grew to her giant size. She charged in and exchanged blows the the hatted dwarf, so it seemed pretty unsettling just to look at! Sanguine commanded Valena to jostle the creature strapped to the table, and some cables were disconnected and some energy leaked out that harmlessly dissipated. I was invisible since I was nervous taking center stage, but I made my appearance and did my best to rally everyone and distract the hat dwarf. The worm sorcerer guy healed the hat dwarf and went invisible, but didn’t stay like that for long. The hatted dwarf, wounded by Rina, ran to the central console and started flipping all sorts of levers. The other dwarf seemed to tell him to stop, as the creature wasn’t ready, and I&#039;m like &#039;&#039;OMG listen to him&#039;&#039;, but before anyone could object, the creature’s metamorphoses rapidly completed.&lt;br /&gt;
&lt;br /&gt;
The creature breaks free from its constraints and from its connections to the machines and grabs Valena, slamming her. Rina gets sick of the worm spellcaster healing the hat dwarf and slices him in half. The weakened hat dwarf was finally killed by Sanguine’s summon (some worm devil thing called a Sarglagon?). We focused on the Warden and my Fire Ray dealt a finishing blow to the creature! I started to celebrate but realized that like it didn’t get the memo, apparently? It just kept standing and continued attacking us! It definitely didn’t like my singing (must have poor taste, teehee), but I couldn’t figure out why it didn’t seem to go down! It wasn’t like a troll’s regeneration and it wasn’t even like the other modified troll we fought before either! It kept getting more and more damaged as Rina, Valena, and Sanguine continued to fight it, so we hoped putting it down enough times would do the trick.&lt;br /&gt;
&lt;br /&gt;
Finally, after like the fourth time, the creature finally collapsed from its wounds, it’s head device rolling off it. We take a moment to rest and investigate the room. The center dome of roiling energy seemed to be somehow pulling energy from the outer planes Sanguine later explained it was the energy of Order and Chaos meeting, the moment before energy becomes something else. Idk how’d you even get that. Furthermore, Rina spotted a weird thing at the center of all this energy. I pulled out my holy symbol and tried to ask for guidance from Sarenrae, but all I could recognize was that it was some sort of weird, metallic meat. &#039;&#039;Mega gross!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then all of the sudden, we were interrupted by a huge troop of Hryngar guards and two captains who shouted something to tell us to halt! I guess that one guy wasn’t too scared after all. On that cue, Rina eagerly smashes the glass dome containing the energy, letting it roll out and evaporate into a fog. The guards didn’t like that and opened fire at us! I used all my attack spells against the warden, so all I could do was to stay back and let Rina and Valena fight them. Sanguine summoned a hellhound to blow fire at the troop of guards and had Valena fly up to a crossbowman and try to push him off the scaffolding he was on. I wasn’t sure what to do, but with my shining symbol I remembered it was actually still dark around here, so I casted Light on Rina and blinded the captain and the troops! Rina critically hits the captain and horrifically harvests her blood! We finally whittle down their numbers until we finally defeat them all. Rina continued to harvest blood from our enemies and I like nearly hurled! Not that I hate the sight of blood, but just eating it… talk about &#039;&#039;grody&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rina takes another look inside the smashed sphere and finds a pound of strange flesh. Sanguine takes it to give to others for further analysis. She mentioned it might be from the Axis Gigas. Whatever it is, I’m sure it’s in better hands with Onadbyr than with the Hryngar’s weapon program. We look among the corpses and I find the hat dwarf had an Adamantine scimitar! I’m not much of a fighter, but I think Sarenrae would be happy that I take it and use it for good rather than the evil that was down here. &lt;br /&gt;
We made our escape following the rail tracks. The commotion from the legendaries really kicked up by this point so no guards impeded us as we took another looooooong trek back to the crossroads. I’m really glad I had Sanguine and Rina to help me on this mission. I just hope I also carried my weight here. Either way, I hope we don’t see any more of those blind warden troll things. Darkness and hatred for singing is like the opposite of what I’m all about!&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7300</id>
		<title>The Deep Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7300"/>
		<updated>2026-07-10T03:18:06Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Deep Dark&lt;br /&gt;
| date = 7/8/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Master, Hard&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Rinazomi]], [[Sanguine]]&lt;br /&gt;
| rewards = 300 xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 10&lt;br /&gt;
}}&lt;br /&gt;
(Associates infiltrate a Hryngar laboratory to stop production of their new weapon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 0:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the last time I visited the underground, I totally should have expected we’d need to go down there again. Sir Galahad made a request after hearing about the new dangers facing the underground. In particular, whatever that blind troll monstrosity thing was, we need to put a stop to them making more. A legendary team was sent into the front of the Hryngar settlement and knowing how much noise that would make, it was decided a second team would take advantage of the distraction and could sneak in elsewhere to strike at the heart of their weapon program. There’ll still be some security, so we need to be careful. &lt;br /&gt;
I don’t like the underground very much; it’s honestly one of the worst places I could go, but since I’ve been down there with Sanguine before, I figured I needed to help out where I can. In total on this assignment are me, Sanguine, Valena, and Rinazomi. Sanguine still has her map she made last time we were down here to rescue captured spies, so at least it’ll be easy finding our way there again. Being unnoticed is another matter… (See [[Cave Oddity]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 10:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even with my darkvision magic, it still seems so dim and gloomy down here. We all managed to find our way to the city. We can hear lots of commotion from down below, surely them getting ready to meet Onandbyr’s A team, so hopefully that’ll provide enough cover. &lt;br /&gt;
	&lt;br /&gt;
We approached the underground city and charted a route through what alleys we could find. One Hryngar guardsman spotted us, but Rina gave him a mean look and he just backed off! Afterwards, she said she was getting soft, but I’m like, didn’t she just do something so cool? Anyways, we finally got to the stone building that looked to be the laboratory we were looking for, but the doors were locked! None of us were good at picking locks, but luckily I spotted a set of mine cart tracks nearby and following it, took us straight into the back!&lt;br /&gt;
&lt;br /&gt;
Inside was a huge chamber with walls lined with some vats filled with troll bodies, and at the far wall was this giant purple energy reactor that seemed to power the whole room! If that wasn’t freaky enough, there were two Hryngars conversing and standing around a table in the center of the room: one had a fancy hat and fancy metal (adamantine?) gear and the other was this sorcerer guy whose lower half was like a large worm! If that wasn’t gross enough, laying strapped down on the table was another one of the ‘jail warden’ monsters from last time! It had like a bunch of tubes and cables plugged into it and it seemed like it was being pumped full of the energy from the reactor in the center of the room! Eek! But luckily, it didn’t seem to be ready yet. &lt;br /&gt;
We hid behind some supply crates as we listened in. I couldn’t speak Dwarfish, but Sanguine seemed to like, take offense to something they said? So she steps forward and starts bantering with him. I had casted Silence on Rina to help her sneak, so she didn’t say anything as she stepped out as well but grew to her giant size. She charged in and exchanged blows the the hatted dwarf, so it seemed pretty unsettling just to look at! Sanguine commanded Valena to jostle the creature strapped to the table, and some cables were disconnected and some energy leaked out that harmlessly dissipated. I was invisible since I was nervous taking center stage, but I made my appearance and did my best to rally everyone and distract the hat dwarf. The worm sorcerer guy healed the hat dwarf and went invisible, but didn’t stay like that for long. The hatted dwarf, wounded by Rina, ran to the central console and started flipping all sorts of levers. The other dwarf seemed to tell him to stop, as the creature wasn’t ready, but before anyone could object, the creature’s metamorphouses rapidly completed.&lt;br /&gt;
&lt;br /&gt;
The creature breaks free from its constraints and from its connections to the machines and grabs Valena, slamming her. Rina gets sick of the worm spellcaster healing the hat dwarf and slices him in half. The weakened hat dwarf was finally killed by Sanguine’s summon (some worm devil thing called a Sarglagon?). We focused on the Warden and my Fire Ray dealt a finishing blow to the creature! I started to celebrate but realized that like it didn’t get the memo, apparently? It just kept standing and continued attacking us! It definitely didn’t like my singing (must have poor taste, teehee), but I couldn’t figure out why it didn’t seem to go down! It wasn’t like a troll’s regeneration and it wasn’t even like the other modified troll we fought before either! It kept getting more and more damaged as Rina, Valena, and Sanguine continued to fight it, so we hoped putting it down enough times would do the trick.&lt;br /&gt;
&lt;br /&gt;
Finally, after like the fourth time, the creature finally collapsed from its wounds, it’s head device rolling off it. We take a moment to rest and investigate the room. The center dome of roiling energy seemed to be somehow pulling energy from the outer planes Sanguine later explained it was the energy of Order and Chaos meeting, the moment before energy becomes something else. Idk how’d you even get that. Furthermore, Rina spotted a weird thing at the center of all this energy. I pulled out my holy symbol and tried to ask for guidance from Sarenrae, but all I could recognize was that it was some sort of weird, metallic meat. Mega gross!&lt;br /&gt;
&lt;br /&gt;
Then all of the sudden, we were interrupted by a huge troop of Hryngar guards and two captains who shouted something to tell us to halt! I guess that one guy wasn’t too scared after all. On that cue, Rina eagerly smashes the glass dome containing the energy, letting it roll out and evaporate into a fog. The guards didn’t like that and opened fire at us! I used all my attack spells against the warden, so all I could do was to stay back and let Rina and Valena fight them. Sanguine summoned a hellhound to blow fire at the troop of guards and had Valena fly up to a crossbowman and try to push him off the scaffolding he was on. I wasn’t sure what to do, but with my shining symbol I remembered it was actually still dark around here, so I casted Light on Rina and blinded the captain and the troops! Rina critically hits the captain and horrifically harvests her blood! We finally whittle down their numbers until we finally defeat them all. Rina continued to harvest blood from our enemies and I like nearly hurled! Not that I hate the sight of blood, but just eating it… talk about groady. &lt;br /&gt;
&lt;br /&gt;
Rina takes another look inside the smashed sphere and finds a pound of strange flesh. Sanguine takes it to give to others for further analysis. She mentioned it might be from the Axis Gigas. Whatever it is, I’m sure it’s in better hands with Onadbyr than with the Hryngar’s weapon program. We look among the corpses and I find the hat dwarf had an Adamantine scimitar! I’m not much of a fighter, but I think Sarenrae would be happy that I take it and use it for good rather than the evil that was down here. &lt;br /&gt;
We made our escape following the rail tracks. The commotion from the legendaries really kicked up by this point so no guards impeded us as we took another looooooong trek back to the crossroads. I’m really glad I had Sanguine and Rina to help me on this mission. I just hope I also carried my weight here. Either way, I hope we don’t see any more of those blind warden troll things. Darkness and hatred for singing is like the opposite of what I’m all about!&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7299</id>
		<title>The Deep Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7299"/>
		<updated>2026-07-10T03:17:26Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: log text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Deep Dark&lt;br /&gt;
| date = 7/8/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Master, Hard&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Rinazomi]], [[Sanguine]]&lt;br /&gt;
| rewards = 300 xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 10&lt;br /&gt;
}}&lt;br /&gt;
(Associates infiltrate a Hryngar laboratory to stop production of their new weapon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 0:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the last time I visited the underground, I totally should have expected we’d need to go down there again. Sir Galahad made a request after hearing about the new dangers facing the underground. In particular, whatever that blind troll monstrosity thing was, we need to put a stop to them making more. A legendary team was sent into the front of the Hryngar settlement and knowing how much noise that would make, it was decided a second team would take advantage of the distraction and could sneak in elsewhere to strike at the heart of their weapon program. There’ll still be some security, so we need to be careful. &lt;br /&gt;
I don’t like the underground very much; it’s honestly one of the worst places I could go, but since I’ve been down there with Sanguine before, I figured I needed to help out where I can. In total on this assignment are me, Sanguine, Valena, and Rinazomi. Sanguine still has her map she made last time we were down here to rescue captured spies, so at least it’ll be easy finding our way there again. Being unnoticed is another matter… (See [[Cave Odditiy]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 10:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
     Even with my darkvision magic, it still seems so dim and gloomy down here. We all managed to find our way to the city. We can hear lots of commotion from down below, surely them getting ready to meet Onandbyr’s A team, so hopefully that’ll provide enough cover. &lt;br /&gt;
	&lt;br /&gt;
     We approached the underground city and charted a route through what alleys we could find. One Hryngar guardsman spotted us, but Rina gave him a mean look and he just backed off! Afterwards, she said she was getting soft, but I’m like, didn’t she just do something so cool? Anyways, we finally got to the stone building that looked to be the laboratory we were looking for, but the doors were locked! None of us were good at picking locks, but luckily I spotted a set of mine cart tracks nearby and following it, took us straight into the back!&lt;br /&gt;
&lt;br /&gt;
	Inside was a huge chamber with walls lined with some vats filled with troll bodies, and at the far wall was this giant purple energy reactor that seemed to power the whole room! If that wasn’t freaky enough, there were two Hryngars conversing and standing around a table in the center of the room: one had a fancy hat and fancy metal (adamantine?) gear and the other was this sorcerer guy whose lower half was like a large worm! If that wasn’t gross enough, laying strapped down on the table was another one of the ‘jail warden’ monsters from last time! It had like a bunch of tubes and cables plugged into it and it seemed like it was being pumped full of the energy from the reactor in the center of the room! Eek! But luckily, it didn’t seem to be ready yet. &lt;br /&gt;
We hid behind some supply crates as we listened in. I couldn’t speak Dwarfish, but Sanguine seemed to like, take offense to something they said? So she steps forward and starts bantering with him. I had casted Silence on Rina to help her sneak, so she didn’t say anything as she stepped out as well but grew to her giant size. She charged in and exchanged blows the the hatted dwarf, so it seemed pretty unsettling just to look at! Sanguine commanded Valena to jostle the creature strapped to the table, and some cables were disconnected and some energy leaked out that harmlessly dissipated. I was invisible since I was nervous taking center stage, but I made my appearance and did my best to rally everyone and distract the hat dwarf. The worm sorcerer guy healed the hat dwarf and went invisible, but didn’t stay like that for long. The hatted dwarf, wounded by Rina, ran to the central console and started flipping all sorts of levers. The other dwarf seemed to tell him to stop, as the creature wasn’t ready, but before anyone could object, the creature’s metamorphouses rapidly completed.&lt;br /&gt;
&lt;br /&gt;
     The creature breaks free from its constraints and from its connections to the machines and grabs Valena, slamming her. Rina gets sick of the worm spellcaster healing the hat dwarf and slices him in half. The weakened hat dwarf was finally killed by Sanguine’s summon (some worm devil thing called a Sarglagon?). We focused on the Warden and my Fire Ray dealt a finishing blow to the creature! I started to celebrate but realized that like it didn’t get the memo, apparently? It just kept standing and continued attacking us! It definitely didn’t like my singing (must have poor taste, teehee), but I couldn’t figure out why it didn’t seem to go down! It wasn’t like a troll’s regeneration and it wasn’t even like the other modified troll we fought before either! It kept getting more and more damaged as Rina, Valena, and Sanguine continued to fight it, so we hoped putting it down enough times would do the trick.&lt;br /&gt;
&lt;br /&gt;
     Finally, after like the fourth time, the creature finally collapsed from its wounds, it’s head device rolling off it. We take a moment to rest and investigate the room. The center dome of roiling energy seemed to be somehow pulling energy from the outer planes Sanguine later explained it was the energy of Order and Chaos meeting, the moment before energy becomes something else. Idk how’d you even get that. Furthermore, Rina spotted a weird thing at the center of all this energy. I pulled out my holy symbol and tried to ask for guidance from Sarenrae, but all I could recognize was that it was some sort of weird, metallic meat. Mega gross!&lt;br /&gt;
&lt;br /&gt;
     Then all of the sudden, we were interrupted by a huge troop of Hryngar guards and two captains who shouted something to tell us to halt! I guess that one guy wasn’t too scared after all. On that cue, Rina eagerly smashes the glass dome containing the energy, letting it roll out and evaporate into a fog. The guards didn’t like that and opened fire at us! I used all my attack spells against the warden, so all I could do was to stay back and let Rina and Valena fight them. Sanguine summoned a hellhound to blow fire at the troop of guards and had Valena fly up to a crossbowman and try to push him off the scaffolding he was on. I wasn’t sure what to do, but with my shining symbol I remembered it was actually still dark around here, so I casted Light on Rina and blinded the captain and the troops! Rina critically hits the captain and horrifically harvests her blood! We finally whittle down their numbers until we finally defeat them all. Rina continued to harvest blood from our enemies and I like nearly hurled! Not that I hate the sight of blood, but just eating it… talk about groady. &lt;br /&gt;
&lt;br /&gt;
Rina takes another look inside the smashed sphere and finds a pound of strange flesh. Sanguine takes it to give to others for further analysis. She mentioned it might be from the Axis Gigas. Whatever it is, I’m sure it’s in better hands with Onadbyr than with the Hryngar’s weapon program. We look among the corpses and I find the hat dwarf had an Adamantine scimitar! I’m not much of a fighter, but I think Sarenrae would be happy that I take it and use it for good rather than the evil that was down here. &lt;br /&gt;
We made our escape following the rail tracks. The commotion from the legendaries really kicked up by this point so no guards impeded us as we took another looooooong trek back to the crossroads. I’m really glad I had Sanguine and Rina to help me on this mission. I just hope I also carried my weight here. Either way, I hope we don’t see any more of those blind warden troll things. Darkness and hatred for singing is like the opposite of what I’m all about!&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7298</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7298"/>
		<updated>2026-07-09T22:12:40Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Fall 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7297</id>
		<title>The Deep Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Deep_Dark&amp;diff=7297"/>
		<updated>2026-07-09T22:11:08Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: info box start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Deep Dark&lt;br /&gt;
| date = 7/8/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Master, Hard&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Rinazomi]], [[Sanguine]]&lt;br /&gt;
| rewards = 300 xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 10&lt;br /&gt;
}}&lt;br /&gt;
(Associates infiltrate a Hryngar laboratory to stop production of their new weapon)&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=7296</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=7296"/>
		<updated>2026-07-09T22:10:52Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* 2026 */ added the deep dark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==July - Spring 233==&lt;br /&gt;
* [[The Deep Dark]], 7/8/26, Associates infiltrate a Hryngar laboratory to stop production of their new weapon&lt;br /&gt;
&lt;br /&gt;
==June - Winter 232==&lt;br /&gt;
*[[Cave Oddity]], 6/18/26, Associates face off against the hryngar forces and their new weapon. Days of downtime: 10&lt;br /&gt;
*[[A Test of Defenses]], 6/6/26, Associates help a village fend off attacks from daemons and oni. Days of Downtime: 2&lt;br /&gt;
*[[Hellknight Career Fair 1]], 6/5/2026, Associates attend the hellknight career fair to get an introduction to the hellknight orders and their lictors. Sparring and hijinks ensue.&lt;br /&gt;
*[[Remember the Titans]], 5/1/2026-6/2/2026, Associates do some research. Days of Downtime: varies between associates&lt;br /&gt;
*[[Mad Dash and Bloodbath]], 6/4/26, Associates break a seige in the Old Country and fight Man Slayer. Days of Downtime: 4&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 232==&lt;br /&gt;
*[[Enter Sandman]], 5/21/26, Associates are sent to investigate a village that fallen under some kind of sleeping curse. Days of downtime: 10&lt;br /&gt;
*[[Gig: A King&#039;s Feast]], 5/15/26, Associates are called to help Gaelin rescue his son by eating their way through a King&#039;s feast. Days of downtime: 0&lt;br /&gt;
*[[A Girl Worth Fighting For]], 5/4/26, Escorting Grinda across the mountains to find her partner Bola. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==April - Summer 232==&lt;br /&gt;
*[[New Associate Orientation 1]], 4/30/26, Introducing new associates to the world of Kelek, the city of Onadbyr the history of the associates and to have them introduce themselves. Days of downtime: 0&lt;br /&gt;
*[[Dune Eternal]], 4/29/26, Escort the Kreiter caravan safely through the desert. Days of downtime: 20&lt;br /&gt;
*[[Kiss the girl]], 4/29/26, The associates help Sir Egg to reignite love between two couples. Days of downtime: &lt;br /&gt;
*[[Paranoid Potheads Protecting Precious Plants]], 4/20/26, associates get high and fight a Treeblazer. Days of downtime: 0&lt;br /&gt;
*[[Flash of the Blade]], 4/16/26, associates get captured and then break out of a hryngar prison. Days of downtime: 8&lt;br /&gt;
*[[GIG Session: The Whole Ride Back]], 4/13/26, associates have a quiet ride back to town. Days of downtime: 8&lt;br /&gt;
*[[For Mother or Crown]], 4/11/26, associates go fishing to defeat fascism. Days of downtime: 10&lt;br /&gt;
*[[A Small Fragment of Hope]], 4/3/26, a small team infiltrates the Old Country to retrieve an important artifact. Days of downtime: 20&lt;br /&gt;
*[[Frayed Ends|Frayed Beginnings]], 4/2/26, the stranded associates learn a lot about another culture before returning home. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==March - Spring 232==&lt;br /&gt;
*[[Boared to Death]], 3/26/26, associates get gored by boars. Days of downtime: 5&lt;br /&gt;
*[[Supply Side (The Annex 2)]], 3/18/26, associates help a lumber company secure the surrounding forest. Days of downtime: 13&lt;br /&gt;
*[[Weirdest Wolves]], 3/16/26, associates track down Valideer on behalf of Maera and the werecreature camp. Days of downtime: 8&lt;br /&gt;
*[[Frayed Ends]], 3/12/26, associates help a planar traveler return home, only to find themselves stranded far from home. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/26/26, associates ascend an imperceptible mountain to gain knowledge from an ancient cyclops.  Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7295</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=7295"/>
		<updated>2026-07-09T22:07:33Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 233&lt;br /&gt;
* [[The Deep Dark]], 7/8/26&lt;br /&gt;
&lt;br /&gt;
Winter 232&lt;br /&gt;
* [[Cave Oddity]], 6/18/26&lt;br /&gt;
&lt;br /&gt;
Fall 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7174</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7174"/>
		<updated>2026-05-05T03:28:42Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
Together, they are known as the Fratelli brothers and they don&#039;t often leave each other&#039;s side. Especially now that Alfredo became a phantom eidolon.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7169</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7169"/>
		<updated>2026-05-05T00:32:50Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;br /&gt;
&lt;br /&gt;
Summer 232&lt;br /&gt;
* [[For Mother or Crown]], 4/11/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7168</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=7168"/>
		<updated>2026-05-05T00:22:11Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;br /&gt;
&lt;br /&gt;
Autumn 232&lt;br /&gt;
* [[A Girl Worth Fighting For]], 5/4/26&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6992</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6992"/>
		<updated>2026-04-10T19:10:29Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Green and In-Between Life and Death&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6991</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6991"/>
		<updated>2026-04-10T19:10:02Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:Alfredo Portrait.png|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Half Alive&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Alfredo_Portrait.png&amp;diff=6990</id>
		<title>File:Alfredo Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Alfredo_Portrait.png&amp;diff=6990"/>
		<updated>2026-04-10T19:09:42Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait of Alfredo Fratelli, devotion phantom. He is green and in between life and death&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6989</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6989"/>
		<updated>2026-04-10T19:08:46Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:Moz Portrait.png|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:FILENAME|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Half Alive&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Moz_Portrait.png&amp;diff=6988</id>
		<title>File:Moz Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Moz_Portrait.png&amp;diff=6988"/>
		<updated>2026-04-10T19:07:10Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait for Moz Fratelli. A dwarf wearing a kettle helmet, bronze breastplate, and red overalls. He stands with one hand on his him, the other raising his helmet while he smiles.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6987</id>
		<title>Moz Fratelli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Moz_Fratelli&amp;diff=6987"/>
		<updated>2026-04-09T17:03:10Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: added text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Moz Fratelli&lt;br /&gt;
| image = [[File:FILENAME|300px|frameless|center]]&lt;br /&gt;
| class = Summoner&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Dwarf&lt;br /&gt;
| heritage = Rock Dwarf&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 3’ 11’’&lt;br /&gt;
| partner = &lt;br /&gt;
| relatives = Alfredo Fratelli&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = CloysterOyster&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Alfredo Fratelli&lt;br /&gt;
| image = [[File:FILENAME|300px|frameless|center]]&lt;br /&gt;
| occupation = Plumber&lt;br /&gt;
| ancestry = Dwarven Phantom&lt;br /&gt;
| aliases = &lt;br /&gt;
| pronouns = He/Him/Was/Were&lt;br /&gt;
| age = 45&lt;br /&gt;
| height = 4’ 10’’&lt;br /&gt;
| relatives = Moz Fratelli&lt;br /&gt;
| status = Half Alive&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Moz is a short and stout dwarf with a curly beard and mustache. His usual armor includes a bronze breastplate, overalls, and a rusty kettle helmet.&lt;br /&gt;
Alfredo is an eerie ectoplasmic echo of his former self, which was a lanky and tall dwarf. He wears overalls and a kettle helmet to match his brother. He can also shapeshift his limbs to the form of weapons, such as a hammer.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
Moz and Alfredo Fratelli were twin brothers who grew up in Desperate Hope. Moz is on the short and stout end of dwarfs, while Alfredo is surprisingly lanky for a dwarf. They were always side by side, supporting each other in good and bad times. When trouble came around, Moz bravely faced it head on while Alfredo approached things more fearfully, though his hair-brain schemes sometimes were the exact thing to turn things around. After they lost their parents, Moz started a plumbing business. Alfredo wanted to be a scholar, but he gave up that dream to support Moz. The guilt from his weighs heavy on Moz, but he needed Alfredo’s help to run the business. As more and more disasters struck the world, Moz wanted to go out and make a difference, but lacking skill and direction, he did what small things he could while continuing to work with Alfredo.&lt;br /&gt;
&lt;br /&gt;
But one day, an incident happened when Moz got word that a major overhaul was being done on a castle he worked on before by a dragonblood minotaur named Busiate who was retrofitting the pipes to handle a dangerous substance. Moz was infuriated, citing the potential risk to the community, but mainly because it undercut his business. He and Alfredo also entered the property to mitigate or undo any damage Moz thought Busiate would cause. Busiate and Moz had an altercation and they soon competed to see who was the better plumber to finish this project first, undoing each other’s work along the way. The substance they were piping was ectoplasm, and as the substance flowed through as Busiate and Moz adjusted valves and messed with the plumbing, more and more strain was put on the system. Then as Moz was wrenching a new u-bend to the pipes, the nearby ectoplasm main pipe ruptured. Alfredo, wary of this competition from the start, saw this disaster coming and in an attempt to save Moz’s life, he pushed Moz out of the way. Alfredo was completely submerged in ectoplasm and his body was melted away into the ethereal sludge.&lt;br /&gt;
&lt;br /&gt;
When Alfredo sacrificed himself to save Moz, Alfredo died, well, not completely. Alfredo is now a lost soul, but somehow through his undying devotion to his brother, he remains in the mortal world. Alfredo now is an green-ish ectoplasmic echo of his former self, soul bound to his brother, but with such changes he and Moz found they had new powers. Moz swore to somehow return Alfredo to life and get his body back. To do so, they need expertise and money, and the best way to gain that is to become an associate of Onadbyr’s Round Table. Moz started training to become a champion of Torag and wearing rusty red armor so he can keep up with his brother in combat. Moz may not be that great at casting spells, but isn’t completely reliant on his brother for defense. Now they seek to do as they’ve always done: work together to overcome whatever is in their way. Whether they’ll make it or die horribly, they’ll always be together.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Moz is cheerful, encouraging, and headstrong. He is also rather prideful at times and isn’t afraid to get into a fight. He is now a champion of Torag and tries to take his edicts seriously.&lt;br /&gt;
&lt;br /&gt;
Alfredo tends to be more meek and fearful when it comes to dangerous situations. Alfredo tries to think of clever ways to get out of a situation where Moz would be stuck trying to handle it head-on. He may not be assertive or really want to stick around danger, but when it comes down to it, he is someone you can count on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Moz’s middle name is Rella.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Moz&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6974</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6974"/>
		<updated>2026-04-03T02:13:36Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Spring 232&lt;br /&gt;
* [[Boared to Death]], 3/26/26&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Flesh_%26_Metal&amp;diff=6929</id>
		<title>Flesh &amp; Metal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Flesh_%26_Metal&amp;diff=6929"/>
		<updated>2026-02-19T21:31:45Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Flesh &amp;amp; Metal&lt;br /&gt;
| date = 2/18/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Peaches]], [[Kaina]], [[Father Sunstone]]&lt;br /&gt;
| rewards = 350 xp, 808 gp, Fossil Fragment (Deinonychus Claw), Dragonic Verge, Rending Gauntlets (lesser), Orc Headsplitter&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 15&lt;br /&gt;
}}&lt;br /&gt;
(associates return to the Lost Temple to encounter more constructs)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We got a call back from the Ratfolk archeologists at the Lost Temple. Last time we fought off some constructs, but as they have dug deeper they have felt that they are being watched. So Peaches, Kaina, Father Sunstone, and I (I’m Swaying Petals by the way, hi!) traveled to the Lost Valley deep in the wilderness. It was strange to have another cleric of Sarenrae with us, as we both filled similar roles, but I didn’t really mind! It’s nice to have some like-minded peers and I don’t mind sharing the spotlight.&lt;br /&gt;
We went through the passages we had traveled and built upon the last time we were here and descended down a circular stairwell until we found a circular room with walls lined with pipes and tubes and a reservoir of this green liquid that Kaina said was poison that would melt your flesh! Yikes! So taking a step back from that, we went to the door to the south and Peaches quickly sniffs out the smell of motor oil and soon enough, a bunch of robots surround us! They were different from last time, some looking like dinosaurs or dogs. Peaches didn’t hesitate to unleash the smack down on each robot with her staff! And soon we finish them off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	We find a jail area that had cages of various sizes and several torture devices. In one large cell, we see scrape marks made by boney claws that continue into the next room. As Father Sunstone tracked them, Kaina busts down a blocked door and we discover a horrible room! It was a large room with shelves of specimens on the wall, but the room was filled with torture devices that had mutilated and decayed corpses strung over them! It was awful to see, but upon examination, it seemed like the corpses had only been decaying for 2 years. Given how old the place was, that doesn’t make any sense! But Peaches remembered 2 years ago the barrier protecting and preserving the temple was broken, so that barrier must have preserved things here. The Ratfolks estimated based on a tree that grew around the barrier, that the barrier was around for 500 years and the temple was much older than that. So everything down here must be really old!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	There was a suspicious pile of bones in the corner of the room, a mix of humanoid and animal bones. We were wary given the scratch marks from earlier, so Father Sunstone tried to attack it with a divine lance while Kaina threw a weapon at it. And sure enough, it shambled to life! Father Sunstone and I acted nearly simultaneously, but I tried to identify what time of undead it was, but it didn’t look like it was undead at all! Some sort of construct, I guess. It had dinosaur skulls on its head, shoulders and hands and  it resisted the magic from my spells and Peaches attacks and Kaina started focusing on it. We heard shambling from a room behind us, and soon enough a ginormous fleshwarp behemoth slithers into the room! It was frightening to look at, but I sang a song to distract it. It grabbed and attacked Peaches, who was enlarged. I realized that it had the same properties as undead! So I blasted it with a heal spell and boy it was maaadddd!! It dropped Peaches and grabbed me in her place! I barely managed to wiggle out and finish it off with another healing spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	But meanwhile, Kaina was still battling the Skeleton construct. The construct was afflicting Kaina with some sort of curse and before we knew it, Kaina suddenly turned to a boney stone! We finished off the weakened skeleton and rushed to Kaina, but they were petrified and there was nothing we could do. At least here. Peaches scouted the dungeon as a beetle, and as the coast was clear, we explored the place, found a few magic items, and then we used a spare cart to load up Kaina’s statue and we (and by ‘we’ I mean Peaches, she is so strong) carried Kaina out of there. Father Sunstone summoned a stead to help carry Kaina, so I hope we can get them treated in Onadbyr soon! I felt useless as I couldn’t help poor Kaina, who already suffers from Malaria, but no one else could help her either, so I’m glad we can take her back to town at least. Once Kaina wakes up, I’ll try to make sure no one calls him a bonehead!&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6924</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6924"/>
		<updated>2026-02-19T05:38:45Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 29 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and the 26 year old Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6923</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6923"/>
		<updated>2026-02-19T05:36:28Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* February - Winter 231 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Flesh_%26_Metal&amp;diff=6922</id>
		<title>Flesh &amp; Metal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Flesh_%26_Metal&amp;diff=6922"/>
		<updated>2026-02-19T05:35:35Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: added log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Flesh &amp;amp; Metal&lt;br /&gt;
| date = 2/18/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Swaying Petals]], [[Peaches]], [[Kaina]], [[Father Sunstone]]&lt;br /&gt;
| rewards = 350 xp, 808 gp, Fossil Fragment (Deinonychus Claw), Dragonic Verge, Rending Gauntlets (lesser), Orc Headsplitter&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Swaying Petals]] (Cloyster)&lt;br /&gt;
| downtime_days = 15&lt;br /&gt;
}}&lt;br /&gt;
(associates return to the Lost Temple to encounter more constructs)&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Log penned by Swaying Petals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We got a call back from the Ratfolk archeologists at the Lost Temple. Last time we fought off some constructs, but as they have dug deeper they have felt that they are being watched. So Peaches, Kaina, Father Sunstone, and I (I’m Swaying Petals by the way, hi!) traveled to the Lost Valley deep in the wilderness. It was strange to have another cleric of Sarenrae with us, as we both filled similar roles, but I didn’t really mind! It’s nice to have some like-minded peers and I don’t mind sharing the spotlight.&lt;br /&gt;
We went through the passages we had traveled and built upon the last time we were here and descended down a circular stairwell until we found a circular room with walls lined with pipes and tubes and a reservoir of this green liquid that Kaina said was poison that would melt your flesh! Yikes! So taking a step back from that, we went to the door to the south and Peaches quickly sniffs out the smell of motor oil and soon enough, a bunch of robots surround us! They were different from last time, some looking like dinosaurs or dogs. Peaches didn’t hesitate to unleash the smack down on each robot with her staff! And soon we finish them off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	We find a jail area that had cages of various sizes and several torture devices. In one large cell, we see scrape marks made by boney claws that continue into the next room. As Father Sunstone tracked them, Kaina busts down a blocked door and we discover a horrible room! It was a large room with shelves of specimens on the wall, but the room was filled with torture devices that had mutilated and decayed corpses strung over them! It was awful to see, but upon examination, it seemed like the corpses had only been decaying for 2 years. Given how old the place was, that doesn’t make any sense! But Peaches remembered 2 years ago the barrier protecting and preserving the temple was broken, so that barrier must have preserved things here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	There was a suspicious pile of bones in the corner of the room, a mix of humanoid and animal bones. We were wary given the scratch marks from earlier, so Father Sunstone tried to attack it with a divine lance while Kaina threw a weapon at it. And sure enough, it shambled to life! Father Sunstone and I acted nearly simultaneously, but I tried to identify what time of undead it was, but it didn’t look like it was undead at all! Some sort of construct, I guess. It had dinosaur skulls on its head, shoulders and hands and  it resisted the magic from my spells and Peaches attacks and Kaina started focusing on it. We heard shambling from a room behind us, and soon enough a ginormous fleshwarp behemoth slithers into the room! It was frightening to look at, but I sang a song to distract it. It grabbed and attacked Peaches, who was enlarged. I realized that it had the same properties as undead! So I blasted it with a heal spell and boy it was maaadddd!! It dropped Peaches and grabbed me in her place! I barely managed to wiggle out and finish it off with another healing spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	But meanwhile, Kaina was still battling the Skeleton construct. The construct was afflicting Kaina with some sort of curse and before we knew it, Kaina suddenly turned to a boney stone! We finished off the weakened skeleton and rushed to Kaina, but they were petrified and there was nothing we could do. At least here. Peaches scouted the dungeon as a beetle, and as the coast was clear, we explored the place, found a few magic items, and then we used a spare cart to load up Kaina’s statue and we (and by ‘we’ I mean Peaches, she is so strong) carried Kaina out of there. Father Sunstone summoned a stead to help carry Kaina, so I hope we can get them treated in Onadbyr soon! I felt useless as I couldn’t help poor Kaina, who already suffers from Malaria, but no one else could help her either, so I’m glad we can take her back to town at least. Once Kaina wakes up, I’ll try to make sure no one calls him a bonehead!&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6921</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6921"/>
		<updated>2026-02-19T05:32:05Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Winter 231&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26 °&lt;br /&gt;
&lt;br /&gt;
Fall 231&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6825</id>
		<title>Swaying Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Swaying_Petals&amp;diff=6825"/>
		<updated>2025-11-05T16:29:57Z</updated>

		<summary type="html">&lt;p&gt;CloysterOyster: /* Assignments Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Swaying Petals&lt;br /&gt;
| image = [[File:SwayingPetals portrait.png|300px|frameless|center|alt=A smiling sunflower creature raising one hand and holding a scimitar in the other. She has white clothing and a leaf skirt. Sun rays glow from behind her head on a white background.|Swaying Petals Portrait]]&lt;br /&gt;
| class = Cleric&lt;br /&gt;
| occupation = Healer and Entertainer (Singer)&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Leshy&lt;br /&gt;
| heritage = Fruit Leshy&lt;br /&gt;
| aliases = Petals&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 26 &lt;br /&gt;
| height = 2&#039;9’’&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = Dane the Insane, Unknown Leshies&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = Cloyster&lt;br /&gt;
}}&lt;br /&gt;
== Appearance == &lt;br /&gt;
Swaying Petals is a 2’9’’ tall Leshy that takes the appearance of a sunflower, with bright yellow petals surrounding her freckled, smiling face covered in sunflower seeds. She has a lanky green body with stubby legs and large leaves that act as her hands. She wears white explorers clothing and leaves resembling a skirt cover her lower half.&lt;br /&gt;
&lt;br /&gt;
The fruit that grows on Petals is a large sunflower seed that is retrieved by pinching her cheek. She doesn’t like to give the seed for people to eat, however, so she will only do so if pressed or in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
Swaying Petals (or Petals for short) was created by a human Druid named Dane the Insane alongside many other leshies. Dane was a disheveled wild-man whose main fashion accessory was a pot that he used as a helmet. He lived alone in the woods and spoke in a babbling near gibberish that only plants could understand. Dane lived a peaceful life until one day his grove was beset by hordes of zombies. Dane beat back wave after wave, but as the hordes of undead never seemed to end, he used his druidic magic to slowly create a small Leshy army to help him protect his home. So one day, years into Dane’s war against this seemingly endless zombie horde, he created Swaying Petals. She felt an immediate connection to the sun and took to the tomes of the literature of Sarenrae, and joined the small platoon of plants that also followed the faith. She found her place supporting her allies not only with divine healing, but also through singing as she sang to others as she healed and fought in order to keep up morale in the long, grueling battles. She always tried to keep a smile on everyone’s face. &lt;br /&gt;
&lt;br /&gt;
While she trained and studied hard to live up to the expectations of her creator and other Leshies, the relentless undead forces were eventually too much to deal with. She watched as day by day, more of her Leshy comrades were eaten by the undead masses. Ground continued to be lost until finally they were pushed back to the grove itself to make a last stand. Dane, sensing that the battle was lost, heroically dived headfirst into the undead horde, shouting to the remaining Leshies to escape with their lives. Fearing for her life and not wanting to join all the fallen Leshies, she turned and fled the grove along with the few other Leshies still agile enough to run. As Leshies had never left the grove, they quickly became lost and were ambushed by pursuing zombies. The Leshies scattered as it was every plant for themselves and Petals kept running, never looking back, until her legs gave out. It was deep into the night and Petals collapsed, safe, but alone. Over the next several years, she wandered the countryside, exploring the ruins of the world and meeting unfamiliar, but friendly, creatures. She used her singing talents to improve her reputation and earn enough coin to stay at inns. She holds onto hope in her heart that somehow her creator and mentor Dane the Insane is still alive and vows to return to the grove one day, to drive all of the undead out. &lt;br /&gt;
&lt;br /&gt;
In the year 228, it has been around 5 years since Dane the Insane’s grove was overrun, and Petals has finally wandered into the largest metropolis she has ever seen: [[Onadbyr]]. She was amazed at the scale of the operation of the [[The Round Table|Round Table]] and signed up as an associate in order to put her skills to good use and make the world a better place. With any luck, she can find peers to travel with her to lost home, but she knows she needs to learn a lot more before she is strong enough to return.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Petals is a fun loving, bubbly airhead who always strives to bring smiles to people’s faces. This does not apply to any undead, zombies or otherwise. She hates undead and will light up a heal spell upon seeing any, but she can be convinced to not smite undead if a friend vouches for them. She loves to sing and to lighten everyone’s spirits. She is very naive and unfamiliar with the world. She is very excitable and uses the phrase “Oh my gosh” a bit too frequently.&lt;br /&gt;
&lt;br /&gt;
She doesn’t think very highly of herself and single mindedly pursues being useful to others. She is a pushover and will buckle under any social pressure or coercion. She served her creator, Dane, and now Sarenrae and she feels the need to follow the path laid out by them because that is what she was “made” to do. She does have a passion in life for singing and daydreams about one day becoming a famous singer, but she has put those dreams aside to do more important work healing people and eradicating undead.&lt;br /&gt;
&lt;br /&gt;
She tries to put on a brave face, but she is actually rather fearful. She impulsively attacks undead on sight because she saw countless of her peers be eaten alive by undead hordes. As such, she is deathly afraid of being eaten alive and doesn’t like to hand out her healing sunflower seed often as she does not want people to get used to eating a part of her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her name is a reference to the American rapper, singer, and songwriter [https://en.wikipedia.org/wiki/Swae_Lee Swae Lee], who wrote the song &amp;quot;[https://en.wikipedia.org/wiki/Sunflower_(Post_Malone_and_Swae_Lee_song) Sunflower]&amp;quot; which was released for the accompanying soundtrack to the film Spider-Man: Into the Spider-Verse (2018).&lt;br /&gt;
* Swaying Petals does not like zombies on our lawn.&lt;br /&gt;
&lt;br /&gt;
== Assignments Attended ==&lt;br /&gt;
° - Log penned by Petals&lt;br /&gt;
&lt;br /&gt;
Winter 230&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 230&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25 °&lt;br /&gt;
&lt;br /&gt;
Summer 230&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25 °&lt;br /&gt;
&lt;br /&gt;
Spring 230&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25&lt;br /&gt;
* [[Descent Into War]], 7/11/25 °&lt;br /&gt;
* [[On the Prowl]], 7/9/25&lt;br /&gt;
* [[Please Help]], 7/7/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 229&lt;br /&gt;
* [[The Silent Audience]], 6/16/25&lt;br /&gt;
* [[HO ahWt A githN!]], 6/2/25 °&lt;br /&gt;
&lt;br /&gt;
Fall 229&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/15/25&lt;br /&gt;
&lt;br /&gt;
Summer 229&lt;br /&gt;
* [[Army of the Knight]], 4/21/25 °&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25&lt;br /&gt;
&lt;br /&gt;
Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25 °&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25 °&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25 °&lt;br /&gt;
&lt;br /&gt;
Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/17/25 °&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25&lt;br /&gt;
&lt;br /&gt;
Fall 228&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25 °&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Petal Expression Sketches 1.png|Swaying Petals Expression Sketches 1&lt;br /&gt;
Petal Expression Sketches 2.png|Swaying Petals Expression Sketches 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloysterOyster</name></author>
	</entry>
</feed>