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	<title>Kelek - User contributions [en]</title>
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	<updated>2026-05-05T10:07:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7112</id>
		<title>Raiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7112"/>
		<updated>2026-04-30T13:38:52Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Raiya and Egg&lt;br /&gt;
| image = [[File:Raiya.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| occupation = Hunter&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dragonblood (Stormcrown)&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = 6&#039;2&amp;quot;&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| relatives = Egg (animal companion)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Raiya is many things, including an [[Associates|Associate]] of [[The Round Table]], but first and foremost, she is a hunter. She seeks not only to track her prey, but to understand it—whether they be beasts, fiends, or, more recently, people.&lt;br /&gt;
&lt;br /&gt;
Of course, what she knows best are dragons, having descended from one herself. But she was not raised among them, nor by those who revered them. Instead, she grew up on the outskirts of safer lands in a sandy plain, where the boundary between civilization and wilderness was thin, and survival depended on knowing what lay beyond it. Even attempting to hunt a dragon is no small feat, and doing so alone would surely spell disaster. As such, she turned her focus toward protecting the surrounding wilderness and maintaining its fragile balance in the long-standing wake of the Collapse.&lt;br /&gt;
&lt;br /&gt;
As Raiya learned and grew, she came to know the wilds better than her home settlement. In time, she set off on her own, wandering for years in search of greater challenges—larger, more dangerous targets that might teach her more through survival than any mentor could.&lt;br /&gt;
After hearing tell of a city thriving in the midst of the apocalypse, Raiya traveled to Onadbyr alongside her dromaeosaur companion, Egg, seeking some measure of stability. She joined the Associates primarily for coin, but also as a means of putting both her and Egg’s skills to use.&lt;br /&gt;
&lt;br /&gt;
=== Appearance &amp;amp; Personality ===&lt;br /&gt;
Among her characteristics, the presence of horns, scales across her cheeks and arms, and a tail are prominent signs of Raiya’s dragonblood heritage as an—albeit distant—descendant of a Stormcrown dragon, whom she speculates to be a [https://monsterhunter.fandom.com/wiki/Rey%20Dau Rey Dau]. Dark skin, deep red hair kept in two tidy braids, and brown eyes still mark her as human, though she has never been one to reject her draconic nature. Rather, her connection to these highest of apex predators has always been something to study and learn from.&lt;br /&gt;
&lt;br /&gt;
Her weapons and armor have long been worn down by her nomadic lifestyle, though she maintains them as best she can. The scale mail she wears is reminiscent of her draconic features and accented with silver reinforcements, while her skirt is made from feathers in shades of autumn foliage.&lt;br /&gt;
&lt;br /&gt;
Pragmatic and action-oriented, Raiya is always willing to get the job done, even if the best course of action is the most dangerous one. However, she is far from reckless, knowing all too well that one must be prepared to the utmost before committing to any one plan. She often does not waste words, as she is not one for small talk, having grown up in the wilderness without much practice for carrying conversations.&lt;br /&gt;
&lt;br /&gt;
Her curiosity is another one of her most defining traits. When it comes to learning about and understanding nature and its ecology, she takes great pride in her work as a hunter and the logs she keeps of wildlife. She even does the drawings in her journal herself, part of her pursuit to understand and document all sorts of things she experiences in the hopes it will one day aid her.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
During one of many nights spent alone in the wilderness, Raiya’s solitude came to an end when she discovered a strange and seemingly abandoned egg. As a self-appointed steward of the natural order, she chose to protect and raise whatever creature lay within.&lt;br /&gt;
&lt;br /&gt;
To her surprise, the hatchling was not unlike the creatures she often hunted—a dromaeosaur, small and fragile at first, though quick to grow. She named it, unceremoniously, Egg.&lt;br /&gt;
&lt;br /&gt;
As Egg grew, so too did her personality. Acting far more like a loyal hound than a wild predator, she remains a constant companion to Raiya both in and out of the field. The two hunt as a pair, moving in tandem and supporting one another as best they can.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
An excellent tracker and survivalist, Raiya does her best work in natural environments, often taking on scouting and reconnaissance roles when needed.&lt;br /&gt;
&lt;br /&gt;
In combat, she fights in close coordination with Egg, the two working together to isolate and take down their prey. Wielding a variety of weapons, Raiya focuses on controlling her target&#039;s movement and making hefty strikes, creating exploitable openings while Egg maintains pressure and positioning.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer 232 ===&lt;br /&gt;
* [[Dune Eternal]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7111</id>
		<title>Raiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7111"/>
		<updated>2026-04-30T13:35:00Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Raiya and Egg&lt;br /&gt;
| image = [[File:Raiya.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| occupation = Hunter&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dragonblood (Stormcrown)&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = 6&#039;2&amp;quot;&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| relatives = Egg (animal companion)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Raiya is many things, including an [[Associates|Associate]] of [[The Round Table]], but first and foremost, she is a hunter. She seeks not only to track her prey, but to understand it—whether they be beasts, fiends, or, more recently, people.&lt;br /&gt;
&lt;br /&gt;
Of course, what she knows best are dragons, having descended from one herself. But she was not raised among them, nor by those who revered them. Instead, she grew up on the outskirts of safer lands, where the boundary between civilization and wilderness was thin, and survival depended on knowing what lay beyond it. Even attempting to hunt a dragon is no small feat, and doing so alone would surely spell disaster. As such, she turned her focus toward protecting the surrounding wilderness and maintaining its fragile balance in the long-standing wake of the Collapse.&lt;br /&gt;
&lt;br /&gt;
As Raiya learned and grew, she came to know the wilds better than her home settlement. In time, she set off on her own, wandering for years in search of greater challenges—larger, more dangerous targets that might teach her more through survival than any mentor could.&lt;br /&gt;
After hearing tell of a city thriving in the midst of the apocalypse, Raiya traveled to Onadbyr alongside her dromaeosaur companion, Egg, seeking some measure of stability. She joined the Associates primarily for coin, but also as a means of putting both her and Egg’s skills to use.&lt;br /&gt;
&lt;br /&gt;
=== Appearance &amp;amp; Personality ===&lt;br /&gt;
Among her characteristics, the presence of horns, scales across her cheeks and arms, and a tail are prominent signs of Raiya’s dragonblood heritage as an—albeit distant—descendant of a Stormcrown dragon. Dark skin, deep red hair kept in two tidy braids, and brown eyes still mark her as human, though she has never been one to reject her draconic nature. Rather, her connection to these highest of apex predators has always been something to study and learn from.&lt;br /&gt;
&lt;br /&gt;
Her weapons and armor have long been worn down by her nomadic lifestyle, though she maintains them as best she can. The scale mail she wears is reminiscent of her draconic features and accented with silver reinforcements, while her skirt is made from feathers in shades of autumn foliage.&lt;br /&gt;
&lt;br /&gt;
Pragmatic and action-oriented, Raiya is always willing to get the job done, even if the best course of action is the most dangerous one. However, she is far from reckless, knowing all too well that one must be prepared to the utmost before committing to any one plan. She often does not waste words, as she is not one for small talk, having grown up in the wilderness without much practice for carrying conversations.&lt;br /&gt;
&lt;br /&gt;
Her curiosity is another one of her most defining traits. When it comes to learning about and understanding nature and its ecology, she takes great pride in her work as a hunter and the logs she keeps of wildlife. She even does the drawings in her journal herself, part of her pursuit to understand and document all sorts of things she experiences in the hopes it will one day aid her.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
During one of many nights spent alone in the wilderness, Raiya’s solitude came to an end when she discovered a strange and seemingly abandoned egg. As a self-appointed steward of the natural order, she chose to protect and raise whatever creature lay within.&lt;br /&gt;
&lt;br /&gt;
To her surprise, the hatchling was not unlike the creatures she often hunted—a dromaeosaur, small and fragile at first, though quick to grow. She named it, unceremoniously, Egg.&lt;br /&gt;
&lt;br /&gt;
As Egg grew, so too did her personality. Acting far more like a loyal hound than a wild predator, she remains a constant companion to Raiya both in and out of the field. The two hunt as a pair, moving in tandem and supporting one another as best they can.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
An excellent tracker and survivalist, Raiya does her best work in natural environments, often taking on scouting and reconnaissance roles when needed.&lt;br /&gt;
&lt;br /&gt;
In combat, she fights in close coordination with Egg, the two working together to isolate and take down their prey. Wielding a variety of weapons, Raiya focuses on controlling her target&#039;s movement and making hefty strikes, creating exploitable openings while Egg maintains pressure and positioning.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer 232 ===&lt;br /&gt;
* [[Dune Eternal]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7110</id>
		<title>Raiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7110"/>
		<updated>2026-04-30T13:32:51Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Raiya and Egg&lt;br /&gt;
| image = [[File:Raiya.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| occupation = Hunter&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dragonblood (Stormcrown)&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = 6&#039;1&amp;quot;&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| relatives = Egg (animal companion)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Raiya is many things, including an [[Associates|Associate]] of [[The Round Table]], but first and foremost, she is a hunter. She seeks not only to track her prey, but to understand it—whether they be beasts, fiends, or, more recently, people.&lt;br /&gt;
&lt;br /&gt;
Of course, what she knows best are dragons, having descended from one herself. But she was not raised among them, nor by those who revered them. Instead, she grew up on the outskirts of safer lands, where the boundary between civilization and wilderness was thin, and survival depended on knowing what lay beyond it. Even attempting to hunt a dragon is no small feat, and doing so alone would surely spell disaster. As such, she turned her focus toward protecting the surrounding wilderness and maintaining its fragile balance in the long-standing wake of the Collapse.&lt;br /&gt;
&lt;br /&gt;
As Raiya learned and grew, she came to know the wilds better than her home settlement. In time, she set off on her own, wandering for years in search of greater challenges—larger, more dangerous targets that might teach her more through survival than any mentor could.&lt;br /&gt;
After hearing tell of a city thriving in the midst of the apocalypse, Raiya traveled to Onadbyr alongside her dromaeosaur companion, Egg, seeking some measure of stability. She joined the Associates primarily for coin, but also as a means of putting both her and Egg’s skills to use.&lt;br /&gt;
&lt;br /&gt;
=== Appearance &amp;amp; Personality ===&lt;br /&gt;
Among her characteristics, the presence of horns, scales across her cheeks and arms, and a tail are prominent signs of Raiya’s dragonblood heritage as an—albeit distant—descendant of a Stormcrown dragon. Dark skin, deep red hair kept in two tidy braids, and brown eyes still mark her as human, though she has never been one to reject her draconic nature. Rather, her connection to these highest of apex predators has always been something to study and learn from.&lt;br /&gt;
&lt;br /&gt;
Her weapons and armor have long been worn down by her nomadic lifestyle, though she maintains them as best she can. The scale mail she wears is reminiscent of her draconic features and accented with silver reinforcements, while her skirt is made from feathers in shades of autumn foliage.&lt;br /&gt;
&lt;br /&gt;
Pragmatic and action-oriented, Raiya is always willing to get the job done, even if the best course of action is the most dangerous one. However, she is far from reckless, knowing all too well that one must be prepared to the utmost before committing to any one plan. She often does not waste words, as she is not one for small talk, having grown up in the wilderness without much practice for carrying conversations.&lt;br /&gt;
&lt;br /&gt;
Her curiosity is another one of her most defining traits. When it comes to learning about and understanding nature and its ecology, she takes great pride in her work as a hunter and the logs she keeps of wildlife. She even does the drawings in her journal herself, part of her pursuit to understand and document all sorts of things she experiences in the hopes it will one day aid her.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
During one of many nights spent alone in the wilderness, Raiya’s solitude came to an end when she discovered a strange and seemingly abandoned egg. As a self-appointed steward of the natural order, she chose to protect and raise whatever creature lay within.&lt;br /&gt;
&lt;br /&gt;
To her surprise, the hatchling was not unlike the creatures she often hunted—a dromaeosaur, small and fragile at first, though quick to grow. She named it, unceremoniously, Egg.&lt;br /&gt;
&lt;br /&gt;
As Egg grew, so too did her personality. Acting far more like a loyal hound than a wild predator, she remains a constant companion to Raiya both in and out of the field. The two hunt as a pair, moving in tandem and supporting one another as best they can.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
An excellent tracker and survivalist, Raiya does her best work in natural environments, often taking on scouting and reconnaissance roles when needed.&lt;br /&gt;
&lt;br /&gt;
In combat, she fights in close coordination with Egg, the two working together to isolate and take down their prey. Wielding a variety of weapons, Raiya focuses on controlling her target&#039;s movement and making hefty strikes, creating exploitable openings while Egg maintains pressure and positioning.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer 232 ===&lt;br /&gt;
* [[Dune Eternal]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7109</id>
		<title>Raiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7109"/>
		<updated>2026-04-30T13:32:31Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Raiya and Egg&lt;br /&gt;
| image = [[File:Raiya.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| occupation = Hunter&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dragonblood (Stormcrown)&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = 6&#039;0&amp;quot;&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| relatives = Egg (animal companion)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Raiya is many things, including an [[Associates|Associate]] of [[The Round Table]], but first and foremost, she is a hunter. She seeks not only to track her prey, but to understand it—whether they be beasts, fiends, or, more recently, people.&lt;br /&gt;
&lt;br /&gt;
Of course, what she knows best are dragons, having descended from one herself. But she was not raised among them, nor by those who revered them. Instead, she grew up on the outskirts of safer lands, where the boundary between civilization and wilderness was thin, and survival depended on knowing what lay beyond it. Even attempting to hunt a dragon is no small feat, and doing so alone would surely spell disaster. As such, she turned her focus toward protecting the surrounding wilderness and maintaining its fragile balance in the long-standing wake of the Collapse.&lt;br /&gt;
&lt;br /&gt;
As Raiya learned and grew, she came to know the wilds better than her home settlement. In time, she set off on her own, wandering for years in search of greater challenges—larger, more dangerous targets that might teach her more through survival than any mentor could.&lt;br /&gt;
After hearing tell of a city thriving in the midst of the apocalypse, Raiya traveled to Onadbyr alongside her dromaeosaur companion, Egg, seeking some measure of stability. She joined the Associates primarily for coin, but also as a means of putting both her and Egg’s skills to use.&lt;br /&gt;
&lt;br /&gt;
=== Appearance &amp;amp; Personality ===&lt;br /&gt;
Among her characteristics, the presence of horns, scales across her cheeks and arms, and a tail are prominent signs of Raiya’s dragonblood heritage as an—albeit distant—descendant of a Stormcrown dragon. Dark skin, deep red hair kept in two tidy braids, and brown eyes still mark her as human, though she has never been one to reject her draconic nature. Rather, her connection to these highest of apex predators has always been something to study and learn from.&lt;br /&gt;
&lt;br /&gt;
Her weapons and armor have long been worn down by her nomadic lifestyle, though she maintains them as best she can. The scale mail she wears is reminiscent of her draconic features and accented with silver reinforcements, while her skirt is made from feathers in shades of autumn foliage.&lt;br /&gt;
&lt;br /&gt;
Pragmatic and action-oriented, Raiya is always willing to get the job done, even if the best course of action is the most dangerous one. However, she is far from reckless, knowing all too well that one must be prepared to the utmost before committing to any one plan. She often does not waste words, as she is not one for small talk, having grown up in the wilderness without much practice for carrying conversations.&lt;br /&gt;
&lt;br /&gt;
Her curiosity is another one of her most defining traits. When it comes to learning about and understanding nature and its ecology, she takes great pride in her work as a hunter and the logs she keeps of wildlife. She even does the drawings in her journal herself, part of her pursuit to understand and document all sorts of things she experiences in the hopes it will one day aid her.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
During one of many nights spent alone in the wilderness, Raiya’s solitude came to an end when she discovered a strange and seemingly abandoned egg. As a self-appointed steward of the natural order, she chose to protect and raise whatever creature lay within.&lt;br /&gt;
&lt;br /&gt;
To her surprise, the hatchling was not unlike the creatures she often hunted—a dromaeosaur, small and fragile at first, though quick to grow. She named it, unceremoniously, Egg.&lt;br /&gt;
&lt;br /&gt;
As Egg grew, so too did her personality. Acting far more like a loyal hound than a wild predator, she remains a constant companion to Raiya both in and out of the field. The two hunt as a pair, moving in tandem and supporting one another as best they can.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
An excellent tracker and survivalist, Raiya does her best work in natural environments, often taking on scouting and reconnaissance roles when needed.&lt;br /&gt;
&lt;br /&gt;
In combat, she fights in close coordination with Egg, the two working together to isolate and take down their prey. Wielding a variety of weapons, Raiya focuses on controlling her target&#039;s movement and making hefty strikes, creating exploitable openings while Egg maintains pressure and positioning.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer 232 ===&lt;br /&gt;
* [[Dune Eternal]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7108</id>
		<title>Raiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7108"/>
		<updated>2026-04-30T13:31:22Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Raiya and Egg&lt;br /&gt;
| image = [[File:Raiya.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| occupation = Hunter&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dragonblood (Stormcrown)&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = 6&#039;0&amp;quot;&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| relatives = Egg, animal companion&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Raiya is many things, including an [[Associates|Associate]] of [[The Round Table]], but first and foremost, she is a hunter. She seeks not only to track her prey, but to understand it—whether they be beasts, fiends, or, more recently, people.&lt;br /&gt;
&lt;br /&gt;
Of course, what she knows best are dragons, having descended from one herself. But she was not raised among them, nor by those who revered them. Instead, she grew up on the outskirts of safer lands, where the boundary between civilization and wilderness was thin, and survival depended on knowing what lay beyond it. Even attempting to hunt a dragon is no small feat, and doing so alone would surely spell disaster. As such, she turned her focus toward protecting the surrounding wilderness and maintaining its fragile balance in the long-standing wake of the Collapse.&lt;br /&gt;
&lt;br /&gt;
As Raiya learned and grew, she came to know the wilds better than her home settlement. In time, she set off on her own, wandering for years in search of greater challenges—larger, more dangerous targets that might teach her more through survival than any mentor could.&lt;br /&gt;
After hearing tell of a city thriving in the midst of the apocalypse, Raiya traveled to Onadbyr alongside her dromaeosaur companion, Egg, seeking some measure of stability. She joined the Associates primarily for coin, but also as a means of putting both her and Egg’s skills to use.&lt;br /&gt;
&lt;br /&gt;
=== Appearance &amp;amp; Personality ===&lt;br /&gt;
Among her characteristics, the presence of horns, scales across her cheeks and arms, and a tail are prominent signs of Raiya’s dragonblood heritage as an—albeit distant—descendant of a Stormcrown dragon. Dark skin, deep red hair kept in two tidy braids, and brown eyes still mark her as human, though she has never been one to reject her draconic nature. Rather, her connection to these highest of apex predators has always been something to study and learn from.&lt;br /&gt;
&lt;br /&gt;
Her weapons and armor have long been worn down by her nomadic lifestyle, though she maintains them as best she can. The scale mail she wears is reminiscent of her draconic features and accented with silver reinforcements, while her skirt is made from feathers in shades of autumn foliage.&lt;br /&gt;
&lt;br /&gt;
Pragmatic and action-oriented, Raiya is always willing to get the job done, even if the best course of action is the most dangerous one. However, she is far from reckless, knowing all too well that one must be prepared to the utmost before committing to any one plan. She often does not waste words, as she is not one for small talk, having grown up in the wilderness without much practice for carrying conversations.&lt;br /&gt;
&lt;br /&gt;
Her curiosity is another one of her most defining traits. When it comes to learning about and understanding nature and its ecology, she takes great pride in her work as a hunter and the logs she keeps of wildlife. She even does the drawings in her journal herself, part of her pursuit to understand and document all sorts of things she experiences in the hopes it will one day aid her.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
During one of many nights spent alone in the wilderness, Raiya’s solitude came to an end when she discovered a strange and seemingly abandoned egg. As a self-appointed steward of the natural order, she chose to protect and raise whatever creature lay within.&lt;br /&gt;
&lt;br /&gt;
To her surprise, the hatchling was not unlike the creatures she often hunted—a dromaeosaur, small and fragile at first, though quick to grow. She named it, unceremoniously, Egg.&lt;br /&gt;
&lt;br /&gt;
As Egg grew, so too did her personality. Acting far more like a loyal hound than a wild predator, she remains a constant companion to Raiya both in and out of the field. The two hunt as a pair, moving in tandem and supporting one another as best they can.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
An excellent tracker and survivalist, Raiya does her best work in natural environments, often taking on scouting and reconnaissance roles when needed.&lt;br /&gt;
&lt;br /&gt;
In combat, she fights in close coordination with Egg, the two working together to isolate and take down their prey. Wielding a variety of weapons, Raiya focuses on controlling her target&#039;s movement and making hefty strikes, creating exploitable openings while Egg maintains pressure and positioning.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer 232 ===&lt;br /&gt;
* [[Dune Eternal]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=7107</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=7107"/>
		<updated>2026-04-30T13:30:43Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari2.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox2.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
 * = log written by Inari&lt;br /&gt;
=== Spring 232 ===&lt;br /&gt;
* [[Weirdest Wolves]]*&lt;br /&gt;
* [[Supply Side (The Annex 2)]]*&lt;br /&gt;
===Summer 232===&lt;br /&gt;
* [[Paranoid Potheads Protecting Precious Plants]]&lt;br /&gt;
* [[Kiss the girl]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=7073</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=7073"/>
		<updated>2026-04-27T22:15:28Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch&lt;br /&gt;
| occupation = Diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;11&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&#039;&#039;&#039;Phoebe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The connections between constellations create a web, the stars caught in them like flies.&lt;br /&gt;
&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe.&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
Lavender skin, pointed elven ears, arms and legs covered in a light carapace and two pincer fangs across her cheeks are her most defining features. Her true eyes are green while four total extra vestigial eyes, devoid of much detail, have appeared underneath them. She wears a large witch&#039;s hat over her long braid of dark purple hair, accented by dark sage green robes stitched with spider silk. &lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. &lt;br /&gt;
&lt;br /&gt;
She finds magic&#039;s numerous forms fascinating, and as such, can often be found in her free time researching it as she tries to gain a better understanding of magic as a whole. She also enjoys, of course, weaving and sewing, using her natural silk production to fuel her hobbies.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Eira hails from a place known as the Deep Woods, in which lay a small elven settlement that worships a fiendish entity who they call the Weaver Mother. This entity is also Eira’s patron, as she cannot seem to escape its many watchful eyes, and the reason she and many others from her home are born as nephilim with spider-like qualities. &lt;br /&gt;
&lt;br /&gt;
She grew up one of many “weavers,” who served as priestesses of the entity as well as observers and keepers of their “Web of Fate,” as it was called. Her role was one of many, to spin the threads of fate into patterns the Weaver Mother could read, revealing futures yet to come. However, while working as a diviner of the Web, interpreting omens day in and day out, she eventually grew tired of being subject to an unchangeable future. She resented the premature endings that weighed upon her mind, and instead wished to untangle herself and find her own path.&lt;br /&gt;
&lt;br /&gt;
As she grew older, though she could not escape her duties, she became more and more worried that her friends and family were beginning to live in constant fear of the future, despite their compulsions to divine it. They submitted to the being’s will and omens blindly, accepting every vision as a rule to be obeyed. Dissatisfied with the state of her home, and fearful for its future should it continue down this path of corrupted devotion, she left. &lt;br /&gt;
&lt;br /&gt;
But Eira was not entirely free from the entity’s gaze. She is still an unwilling host to its presence, despite the power it has given her, and can never fully shake free the feeling of being watched. As such, she does not know what it wishes to do with her, or why it keeps supplementing her magic despite her direct wishes to escape fate. She still makes use of the augury given to her by her patron out of necessity; it is a power she wishes to one day harness herself through the study of magic after  severing herself from fate’s threads, but until then, she channels it through Phoebe, the silk moth familiar granted to her.&lt;br /&gt;
&lt;br /&gt;
Eventually, after spending some time wandering in the wake of the Collapse, she made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish to live as I am, not to spend every waking hour fearing the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Harnessing the power of her patron, Eira is capable of reading the future and manipulating strands of fate, though she often prefers simpler magic. Alongside Phoebe, the two work as one to take on a supportive role in combat so that her fellows may do the heavy hitting instead. As she is inexperienced and generally adverse to altercations, she prefers to solve things with words before they get bloody, but if pushed, may unleash curses upon her foes.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
 * = log written by Eira&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]*&lt;br /&gt;
=== Autumn 231 ===&lt;br /&gt;
* [[A Sighting of Giants]]*&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=7072</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=7072"/>
		<updated>2026-04-27T22:14:40Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch&lt;br /&gt;
| occupation = Diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;6&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&#039;&#039;&#039;Phoebe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The connections between constellations create a web, the stars caught in them like flies.&lt;br /&gt;
&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe.&lt;br /&gt;
&lt;br /&gt;
==== Appearance and Personality ====&lt;br /&gt;
Lavender skin, pointed elven ears, arms and legs covered in a light carapace and two pincer fangs across her cheeks are her most defining features. Her true eyes are green while four total extra vestigial eyes, devoid of much detail, have appeared underneath them. She wears a large witch&#039;s hat over her long braid of dark purple hair, accented by dark sage green robes stitched with spider silk. &lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. &lt;br /&gt;
&lt;br /&gt;
She finds magic&#039;s numerous forms fascinating, and as such, can often be found in her free time researching it as she tries to gain a better understanding of magic as a whole. She also enjoys, of course, weaving and sewing, using her natural silk production to fuel her hobbies.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Eira hails from a place known as the Deep Woods, in which lay a small elven settlement that worships a fiendish entity who they call the Weaver Mother. This entity is also Eira’s patron, as she cannot seem to escape its many watchful eyes, and the reason she and many others from her home are born as nephilim with spider-like qualities. &lt;br /&gt;
&lt;br /&gt;
She grew up one of many “weavers,” who served as priestesses of the entity as well as observers and keepers of their “Web of Fate,” as it was called. Her role was one of many, to spin the threads of fate into patterns the Weaver Mother could read, revealing futures yet to come. However, while working as a diviner of the Web, interpreting omens day in and day out, she eventually grew tired of being subject to an unchangeable future. She resented the premature endings that weighed upon her mind, and instead wished to untangle herself and find her own path.&lt;br /&gt;
&lt;br /&gt;
As she grew older, though she could not escape her duties, she became more and more worried that her friends and family were beginning to live in constant fear of the future, despite their compulsions to divine it. They submitted to the being’s will and omens blindly, accepting every vision as a rule to be obeyed. Dissatisfied with the state of her home, and fearful for its future should it continue down this path of corrupted devotion, she left. &lt;br /&gt;
&lt;br /&gt;
But Eira was not entirely free from the entity’s gaze. She is still an unwilling host to its presence, despite the power it has given her, and can never fully shake free the feeling of being watched. As such, she does not know what it wishes to do with her, or why it keeps supplementing her magic despite her direct wishes to escape fate. She still makes use of the augury given to her by her patron out of necessity; it is a power she wishes to one day harness herself through the study of magic after  severing herself from fate’s threads, but until then, she channels it through Phoebe, the silk moth familiar granted to her.&lt;br /&gt;
&lt;br /&gt;
Eventually, after spending some time wandering in the wake of the Collapse, she made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish to live as I am, not to spend every waking hour fearing the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Harnessing the power of her patron, Eira is capable of reading the future and manipulating strands of fate, though she often prefers simpler magic. Alongside Phoebe, the two work as one to take on a supportive role in combat so that her fellows may do the heavy hitting instead. As she is inexperienced and generally adverse to altercations, she prefers to solve things with words before they get bloody, but if pushed, may unleash curses upon her foes.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
 * = log written by Eira&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]*&lt;br /&gt;
=== Autumn 231 ===&lt;br /&gt;
* [[A Sighting of Giants]]*&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7045</id>
		<title>Raiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7045"/>
		<updated>2026-04-23T19:38:52Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Appearance &amp;amp; Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Raiya and Egg&lt;br /&gt;
| image = [[File:Raiya.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| occupation = Hunter&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dragonblood (Stormcrown)&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = 6&#039;0&amp;quot;&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| relatives = Egg, animal companion&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Raiya is many things, including an [[Associates|Associate]] of [[The Round Table]], but first and foremost, she is a hunter. She seeks not only to track her prey, but to understand it—whether they be beasts, fiends, or, more recently, people.&lt;br /&gt;
&lt;br /&gt;
Of course, what she knows best are dragons, having descended from one herself. But she was not raised among them, nor by those who revered them. Instead, she grew up on the outskirts of safer lands, where the boundary between civilization and wilderness was thin, and survival depended on knowing what lay beyond it. Even attempting to hunt a dragon is no small feat, and doing so alone would surely spell disaster. As such, she turned her focus toward protecting the surrounding wilderness and maintaining its fragile balance in the long-standing wake of the Collapse.&lt;br /&gt;
&lt;br /&gt;
As Raiya learned and grew, she came to know the wilds better than her home settlement. In time, she set off on her own, wandering for years in search of greater challenges—larger, more dangerous targets that might teach her more through survival than any mentor could.&lt;br /&gt;
After hearing tell of a city thriving in the midst of the apocalypse, Raiya traveled to Onadbyr alongside her dromaeosaur companion, Egg, seeking some measure of stability. She joined the Associates primarily for coin, but also as a means of putting both her and Egg’s skills to use.&lt;br /&gt;
&lt;br /&gt;
=== Appearance &amp;amp; Personality ===&lt;br /&gt;
Among her characteristics, the presence of horns, scales across her cheeks and arms, and a tail are prominent signs of Raiya’s dragonblood heritage as an—albeit distant—descendant of a Stormcrown dragon. Dark skin, deep red hair kept in two tidy braids, and brown eyes still mark her as human, though she has never been one to reject her draconic nature. Rather, her connection to these highest of apex predators has always been something to study and learn from.&lt;br /&gt;
&lt;br /&gt;
Her weapons and armor have long been worn down by her nomadic lifestyle, though she maintains them as best she can. The scale mail she wears is reminiscent of her draconic features and accented with silver reinforcements, while her skirt is made from feathers in shades of autumn foliage.&lt;br /&gt;
&lt;br /&gt;
Pragmatic and action-oriented, Raiya is always willing to get the job done, even if the best course of action is the most dangerous one. However, she is far from reckless, knowing all too well that one must be prepared to the utmost before committing to any one plan. She often does not waste words, as she is not one for small talk, having grown up in the wilderness without much practice for carrying conversations.&lt;br /&gt;
&lt;br /&gt;
Her curiosity is another one of her most defining traits. When it comes to learning about and understanding nature and its ecology, she takes great pride in her work as a hunter and the logs she keeps of wildlife. She even does the drawings in her journal herself, part of her pursuit to understand and document all sorts of things she experiences in the hopes it will one day aid her.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
During one of many nights spent alone in the wilderness, Raiya’s solitude came to an end when she discovered a strange and seemingly abandoned egg. As a self-appointed steward of the natural order, she chose to protect and raise whatever creature lay within.&lt;br /&gt;
&lt;br /&gt;
To her surprise, the hatchling was not unlike the creatures she often hunted—a dromaeosaur, small and fragile at first, though quick to grow. She named it, unceremoniously, Egg.&lt;br /&gt;
&lt;br /&gt;
As Egg grew, so too did her personality. Acting far more like a loyal hound than a wild predator, she remains a constant companion to Raiya both in and out of the field. The two hunt as a pair, moving in tandem and supporting one another as best they can.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
An excellent tracker and survivalist, Raiya does her best work in natural environments, often taking on scouting and reconnaissance roles when needed.&lt;br /&gt;
&lt;br /&gt;
In combat, she fights in close coordination with Egg, the two working together to isolate and take down their prey. Wielding a variety of weapons, Raiya focuses on controlling her target&#039;s movement and making hefty strikes, creating exploitable openings while Egg maintains pressure and positioning.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7044</id>
		<title>Raiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7044"/>
		<updated>2026-04-23T19:36:50Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Raiya and Egg&lt;br /&gt;
| image = [[File:Raiya.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| occupation = Hunter&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dragonblood (Stormcrown)&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = 6&#039;0&amp;quot;&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| relatives = Egg, animal companion&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Raiya is many things, including an [[Associates|Associate]] of [[The Round Table]], but first and foremost, she is a hunter. She seeks not only to track her prey, but to understand it—whether they be beasts, fiends, or, more recently, people.&lt;br /&gt;
&lt;br /&gt;
Of course, what she knows best are dragons, having descended from one herself. But she was not raised among them, nor by those who revered them. Instead, she grew up on the outskirts of safer lands, where the boundary between civilization and wilderness was thin, and survival depended on knowing what lay beyond it. Even attempting to hunt a dragon is no small feat, and doing so alone would surely spell disaster. As such, she turned her focus toward protecting the surrounding wilderness and maintaining its fragile balance in the long-standing wake of the Collapse.&lt;br /&gt;
&lt;br /&gt;
As Raiya learned and grew, she came to know the wilds better than her home settlement. In time, she set off on her own, wandering for years in search of greater challenges—larger, more dangerous targets that might teach her more through survival than any mentor could.&lt;br /&gt;
After hearing tell of a city thriving in the midst of the apocalypse, Raiya traveled to Onadbyr alongside her dromaeosaur companion, Egg, seeking some measure of stability. She joined the Associates primarily for coin, but also as a means of putting both her and Egg’s skills to use.&lt;br /&gt;
&lt;br /&gt;
=== Appearance &amp;amp; Personality ===&lt;br /&gt;
Among her characteristics, the presence of horns, scales across her cheeks and arms, and a tail are prominent signs of Raiya’s dragonblood heritage as an—albeit distant—descendant of a Stormcrown dragon. Dark skin, deep red hair kept in two tidy braids, and brown eyes still mark her as human, though she has never been one to reject her draconic nature. Rather, her connection to these highest of apex predators has always been something to study and learn from.&lt;br /&gt;
&lt;br /&gt;
Her weapons and armor have long been worn down by her nomadic lifestyle, though she maintains them as best she can. The scale mail she wears is reminiscent of her draconic features and accented with silver reinforcements, while her skirt is made from feathers in shades of autumn foliage.&lt;br /&gt;
&lt;br /&gt;
Pragmatic and action-oriented, Raiya is always willing to get the job done, even if the best course of action is the most dangerous one. However, she is far from reckless, knowing all too well that one must be prepared to the utmost before committing to any one plan. She often does not waste words, as she is not one for small talk, having grown up in the wilds without much practice for carrying conversations.&lt;br /&gt;
&lt;br /&gt;
Her curiosity is another one of her most defining traits. When it comes to learning about and understanding nature and its ecology, she takes great pride in her work as a hunter and the logs she keeps of wildlife. She even does the drawings in her journal herself, part of her pursuit to understand and document all sorts of things she experiences in the hopes it will one day aid her.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
During one of many nights spent alone in the wilderness, Raiya’s solitude came to an end when she discovered a strange and seemingly abandoned egg. As a self-appointed steward of the natural order, she chose to protect and raise whatever creature lay within.&lt;br /&gt;
&lt;br /&gt;
To her surprise, the hatchling was not unlike the creatures she often hunted—a dromaeosaur, small and fragile at first, though quick to grow. She named it, unceremoniously, Egg.&lt;br /&gt;
&lt;br /&gt;
As Egg grew, so too did her personality. Acting far more like a loyal hound than a wild predator, she remains a constant companion to Raiya both in and out of the field. The two hunt as a pair, moving in tandem and supporting one another as best they can.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
An excellent tracker and survivalist, Raiya does her best work in natural environments, often taking on scouting and reconnaissance roles when needed.&lt;br /&gt;
&lt;br /&gt;
In combat, she fights in close coordination with Egg, the two working together to isolate and take down their prey. Wielding a variety of weapons, Raiya focuses on controlling her target&#039;s movement and making hefty strikes, creating exploitable openings while Egg maintains pressure and positioning.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7043</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7043"/>
		<updated>2026-04-23T19:35:18Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Ranger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Garena]], an unbreakable goblin bomber.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
*[[Theodore Leafchewer]], a hillock halfling bomber.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Isgram Frostcrown]], a winter-touched human barbarian kineticist and devout Gorumite.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Lemm the Faithful]], an orc battle harbinger of Iomedae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Syunmu Yamanobu]], a human hungerseed of the tiger stance, with an unusual fashion style.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Raiya]], a precision ranger dragonblood human.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Ken]], a clawdancing taloned tengu braggart.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7042</id>
		<title>Raiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Raiya&amp;diff=7042"/>
		<updated>2026-04-23T19:32:47Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: Created page with &amp;quot;{{Infobox Associate | name = Raiya and Egg | image = center | class = Ranger | occupation = Hunter | tier_of_play = Trainee | adopting_storyteller = N/A | ancestry = Human | heritage = Dragonblood (Stormcrown) | aliases = N/A | pronouns = she/her | age = 24 | height = 6&amp;#039;0&amp;quot; | partner = N/A | relatives = Egg, animal companion | status = Alive | player = frosty }} __NOTOC__ Raiya is many things, including an Associate of T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Raiya and Egg&lt;br /&gt;
| image = [[File:Raiya.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Ranger&lt;br /&gt;
| occupation = Hunter&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dragonblood (Stormcrown)&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = 6&#039;0&amp;quot;&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| relatives = Egg, animal companion&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Raiya is many things, including an [[Associates|Associate]] of [[The Round Table]], but first and foremost, she is a hunter. She seeks not only to track her prey, but to understand it—whether they be beasts, fiends, or, more recently, people.&lt;br /&gt;
&lt;br /&gt;
Of course, what she knows best are dragons, having descended from one herself. But she was not raised among them, nor by those who revered them. Instead, she grew up on the outskirts of safer lands, where the boundary between civilization and wilderness was thin, and survival depended on knowing what lay beyond it. Even attempting to hunt a dragon is no small feat, and doing so alone would surely spell disaster. As such, she turned her focus toward protecting the surrounding wilderness and maintaining its fragile balance in the long-standing wake of the Collapse.&lt;br /&gt;
&lt;br /&gt;
As Raiya learned and grew, she came to know the wilds better than her home settlement. In time, she set off on her own, wandering for years in search of greater challenges—larger, more dangerous targets that might teach her more through survival than any mentor could.&lt;br /&gt;
After hearing tell of a city thriving in the midst of the apocalypse, Raiya traveled to Onadbyr alongside her dromaeosaur companion, Egg, seeking some measure of stability. She joined the Associates primarily for coin, but also as a means of putting both her and Egg’s skills to use.&lt;br /&gt;
&lt;br /&gt;
=== Appearance &amp;amp; Personality ===&lt;br /&gt;
Among her characteristics, the presence of horns, scales across her cheeks and arms, and a tail are prominent signs of Raiya’s Dragonblood heritage as an—albeit distant—descendant of a Stormcrown dragon. Dark skin, deep red hair kept in two tidy braids, and brown eyes still mark her as human, though she has never been one to reject her draconic nature. Rather, her connection to these highest of apex predators has always been something to study and learn from.&lt;br /&gt;
&lt;br /&gt;
Her weapons and armor have long been worn down by her nomadic lifestyle, though she maintains them as best she can. The scale mail she wears is reminiscent of her draconic features and accented with silver reinforcements, while her skirt is made from feathers in shades of autumn foliage.&lt;br /&gt;
&lt;br /&gt;
Pragmatic and action-oriented, Raiya is always willing to get the job done, even if the best course of action is the most dangerous one. However, she is far from reckless, knowing all too well that one must be prepared to the utmost before committing to any one plan. She often does not waste words, as she is not one for small talk, having grown up in the wilds without much practice for carrying conversations.&lt;br /&gt;
&lt;br /&gt;
Her curiosity is another one of her most defining traits. When it comes to learning about and understanding nature and its ecology, she takes great pride in her work as a hunter and the logs she keeps of wildlife. She even does the drawings in her journal herself, part of her pursuit to understand and document all sorts of things she experiences in the hopes it will one day aid her.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
During one of many nights spent alone in the wilderness, Raiya’s solitude came to an end when she discovered a strange and seemingly abandoned egg. As a self-appointed steward of the natural order, she chose to protect and raise whatever creature lay within.&lt;br /&gt;
&lt;br /&gt;
To her surprise, the hatchling was not unlike the creatures she often hunted—a dromaeosaur, small and fragile at first, though quick to grow. She named it, unceremoniously, Egg.&lt;br /&gt;
&lt;br /&gt;
As Egg grew, so too did her personality. Acting far more like a loyal hound than a wild predator, she remains a constant companion to Raiya both in and out of the field. The two hunt as a pair, moving in tandem and supporting one another as best they can.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
An excellent tracker and survivalist, Raiya does her best work in natural environments, often taking on scouting and reconnaissance roles when needed.&lt;br /&gt;
&lt;br /&gt;
In combat, she fights in close coordination with Egg, the two working together to isolate and take down their prey. Wielding a variety of weapons, Raiya focuses on controlling her target&#039;s movement and making hefty strikes, creating exploitable openings while Egg maintains pressure and positioning.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Raiya.jpg&amp;diff=7041</id>
		<title>File:Raiya.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Raiya.jpg&amp;diff=7041"/>
		<updated>2026-04-23T18:49:19Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;d&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=7022</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=7022"/>
		<updated>2026-04-21T16:10:31Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari2.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox2.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
 * = log written by Inari&lt;br /&gt;
=== Spring 232 ===&lt;br /&gt;
* [[Weirdest Wolves]]*&lt;br /&gt;
* [[Supply Side (The Annex 2)]]*&lt;br /&gt;
===Summer 232===&lt;br /&gt;
* [[Paranoid Potheads Protecting Precious Plants]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6964</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6964"/>
		<updated>2026-03-19T15:37:36Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari2.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox2.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
 * = log written by Inari&lt;br /&gt;
=== Spring 232 ===&lt;br /&gt;
* [[Weirdest Wolves]]*&lt;br /&gt;
* [[Supply Side (The Annex 2)]]*&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6963</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6963"/>
		<updated>2026-03-19T15:33:56Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch&lt;br /&gt;
| occupation = Diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;6&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&#039;&#039;&#039;Phoebe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe. As a result of her pitborn fiendish heritage, she possesses some spider-like qualities, such as extra vestigial eyes, a light carapace on her limbs, pincer fangs, and natural spider-silk production. &lt;br /&gt;
&lt;br /&gt;
As a Witch, Eira&#039;s patron is a Spinner of Threads, allowing her to weave the web of fate itself. But quite frankly, she&#039;d much rather immerse herself in books and learn about magic in its myriad forms, than worry about the infinite possible deaths that could befall her and every other being in the world at any given moment. She left her home settlement and made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way.&lt;br /&gt;
&lt;br /&gt;
Finding much similarity in her own plight as someone once forced into weaving the future, Eira has found some solace in her belief in Grandmother Spider. However, she is very private about her faith and sees it as more of a kinship than true devoutness. She&#039;s seen what devotion of such a being did to her home...surely the Weaver herself would understand?&lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. As she is rather inexperienced in combat, Eira and Phoebe often work as one to take on a supportive role so that her fellows can do the heavy hitting instead.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
 * = log written by Eira&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]*&lt;br /&gt;
=== Autumn 231 ===&lt;br /&gt;
* [[A Sighting of Giants]]*&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6962</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6962"/>
		<updated>2026-03-19T15:29:51Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Expeditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch&lt;br /&gt;
| occupation = Diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;6&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&lt;br /&gt;
=== Phoebe ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe. As a result of her pitborn fiendish heritage, she possesses some spider-like qualities, such as extra vestigial eyes, a light carapace on her limbs, pincer fangs, and natural spider-silk production. &lt;br /&gt;
&lt;br /&gt;
As a Witch, Eira&#039;s patron is a Spinner of Threads, allowing her to weave the web of fate itself. But quite frankly, she&#039;d much rather immerse herself in books and learn about magic in its myriad forms, than worry about the infinite possible deaths that could befall her and every other being in the world at any given moment. She left her home settlement and made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way.&lt;br /&gt;
&lt;br /&gt;
Finding much similarity in her own plight as someone once forced into weaving the future, Eira has found some solace in her belief in Grandmother Spider. However, she is very private about her faith and sees it as more of a kinship than true devoutness. She&#039;s seen what devotion of such a being did to her home...surely the Weaver herself would understand?&lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. As she is rather inexperienced in combat, Eira and Phoebe often work as one to take on a supportive role so that her fellows can do the heavy hitting instead.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
 * = log written by Eira&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]*&lt;br /&gt;
=== Autumn 231 ===&lt;br /&gt;
* [[A Sighting of Giants]]*&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6961</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6961"/>
		<updated>2026-03-19T15:29:10Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Expeditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch&lt;br /&gt;
| occupation = Diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;6&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&lt;br /&gt;
=== Phoebe ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe. As a result of her pitborn fiendish heritage, she possesses some spider-like qualities, such as extra vestigial eyes, a light carapace on her limbs, pincer fangs, and natural spider-silk production. &lt;br /&gt;
&lt;br /&gt;
As a Witch, Eira&#039;s patron is a Spinner of Threads, allowing her to weave the web of fate itself. But quite frankly, she&#039;d much rather immerse herself in books and learn about magic in its myriad forms, than worry about the infinite possible deaths that could befall her and every other being in the world at any given moment. She left her home settlement and made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way.&lt;br /&gt;
&lt;br /&gt;
Finding much similarity in her own plight as someone once forced into weaving the future, Eira has found some solace in her belief in Grandmother Spider. However, she is very private about her faith and sees it as more of a kinship than true devoutness. She&#039;s seen what devotion of such a being did to her home...surely the Weaver herself would understand?&lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. As she is rather inexperienced in combat, Eira and Phoebe often work as one to take on a supportive role so that her fellows can do the heavy hitting instead.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
 * = log written by Eira&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]&lt;br /&gt;
=== Autumn 231 ===&lt;br /&gt;
* [[A Sighting of Giants]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6960</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6960"/>
		<updated>2026-03-19T15:29:02Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari2.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox2.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
 * = log written by Inari&lt;br /&gt;
=== Spring 232 ===&lt;br /&gt;
* [[Weirdest Wolves]]*&lt;br /&gt;
* [[Supply Side (The Annex 2)]]*&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6959</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6959"/>
		<updated>2026-03-19T15:28:21Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari2.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox2.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
 *= log written by Inari&lt;br /&gt;
=== Spring 232 ===&lt;br /&gt;
* [[Weirdest Wolves]]*&lt;br /&gt;
* [[Supply Side (The Annex 2)]]*&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6958</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6958"/>
		<updated>2026-03-19T15:27:26Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari2.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox2.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Spring 232 ===&lt;br /&gt;
* [[Weirdest Wolves]]&lt;br /&gt;
* [[Supply Side (The Annex 2)]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Supply_Side_(The_Annex_2)&amp;diff=6957</id>
		<title>Supply Side (The Annex 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Supply_Side_(The_Annex_2)&amp;diff=6957"/>
		<updated>2026-03-19T15:22:38Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: Created page with &amp;quot;{{Infobox expedition log | title = Supply Side (The Annex 2) | date = 3/18/26 | storyteller = tire | tier_of_play = Trainee | player_characters = Navrae, Inari, Husk | rewards = 300 xp, 63 gp, Palstave x1, Twig of Knowledge and Memory x3, Scholarly Journal x3 | result = Success | author = Inari (frosty) | downtime_days = 13 }} Associates help a lumber company secure the surrounding forest. == Log == If I ever see another spider again, it may very well be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Supply Side (The Annex 2)&lt;br /&gt;
| date = 3/18/26&lt;br /&gt;
| storyteller = tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Navrae]], [[Inari]], [[Husk]]&lt;br /&gt;
| rewards = 300 xp, 63 gp, Palstave x1, Twig of Knowledge and Memory x3, Scholarly Journal x3&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Inari]] (frosty)&lt;br /&gt;
| downtime_days = 13&lt;br /&gt;
}}&lt;br /&gt;
Associates help a lumber company secure the surrounding forest.&lt;br /&gt;
== Log ==&lt;br /&gt;
If I ever see another spider again, it may very well be too soon. However, this proved to be a far less strenuous journey than my last one.&lt;br /&gt;
&lt;br /&gt;
Upon hearing news of the printing press being completed, we were beseeched by Phyl to secure a deal with the lumber company he had contacted in order to obtain a steady supply of paper and ink–specifically, wood and turpentine in order to make such things–to truly get the press up and running. &lt;br /&gt;
&lt;br /&gt;
I was joined by two others by the names of Husk and Navrae. Husk is an odd fellow, for sure, but somehow not the oddest I have encountered. Regardless, all three of us worked together well–it was a pleasure to have such capable company.&lt;br /&gt;
&lt;br /&gt;
Lumberjacks had reported eerie signs of feeling watched, and previous encounters in the area had proved dangerous, as a result halting logging operations completely. In order to let them resume their work, we were asked to investigate the woods and clear out any threats we found. Previous reports had stated it was possible a [https://monsterhunter.fandom.com/wiki/Nargacuga nargacuga] was still active in the area, though we found no signs of such.&lt;br /&gt;
&lt;br /&gt;
Our trip to the forest itself was uneventful, taking about four days to reach the plot of land near the foreman’s house. We began our survey with haste, taking the entire day to cover the area and ending up camping the night in the woods. During this time, no one within our group mentioned feeling a sense of being watched, same as before.&lt;br /&gt;
&lt;br /&gt;
The next day, we continued our search, eventually coming across an area of forest in which the trees seemed far older and overgrown–certainly not somewhere that had been harvested recently, though still within the property as far as we knew–but we were still met with nothing beyond the sounds of the small creatures and insects of the woods.&lt;br /&gt;
&lt;br /&gt;
However, we soon caught glimpse of a far larger creature: a bear, standing wholly upright and seemingly frozen in place. We watched it for a while, in which it continued to stay completely still. We then approached quietly, taking care not to startle it, but that proved purportedly needless when we soon discovered that the bear was, in fact, a wooden carving of one–not a real animal at all. We found ourselves in a strange hollow with it, near a very large, odd-looking tree stump gnarled with vines and roots. &lt;br /&gt;
&lt;br /&gt;
But before they knew it, Navrae and Husk had been grabbed by the roots, now slithering like snakes as the bear carving “came to life”--or, more aptly, the base upon which it stood did–as it began to move about. We were eventually able to fend off the living statue and its root friends, partly thanks to wood’s susceptibility to my fire. After dispatching the wooden creatures, swarms of insects and spiders overcame us as well, though they were more easily dealt with–and cathartic in doing so, may I add.&lt;br /&gt;
&lt;br /&gt;
After the fight, we soon began to notice that the feeling had returned–something was watching us once again. Furthermore, both Navrae and Husk seemed terribly exhausted by all of the fighting, so we decided to rest for the night, though still we stayed on guard. By the time the night had passed, the sensation had long faded, and no matter what we did, it seemed we could not trigger it to resurface.&lt;br /&gt;
&lt;br /&gt;
My working theory was that violence triggered this stalker to present itself, and that this included violence against the trees, which would explain why the lumberjacks felt it. But, as we continued to test it out, nothing could draw its attention back to us–not even violence against each other. Which I had no part in, I might add. &lt;br /&gt;
&lt;br /&gt;
In the end, we decided to wrap up our search in preparation for returning to the foreman’s house to report our findings, finding little else of note. Husk, for his part, wanted to collect the sap of a pine tree, and so we did, using empty potion bottles and a spile that Navrae made, alongside some of my Foxfire to speed up the process, though it still took us several hours. &lt;br /&gt;
&lt;br /&gt;
Eventually, we made our way back through the forest and to the foreman’s house to report our findings and the news that the land had been cleared out. There, we decided to stay a few more days in order to guard the lumberjacks as they returned to work, in case any more threats resurfaced. In the end, all was well, and their work resumed as normal.&lt;br /&gt;
&lt;br /&gt;
We returned to Onadbyr soon after, both the stability of the lumber company and our deal for paper and ink safely secured, bringing the good news to Phyl. In return, alongside our payment and other rewards for a job well done, we were each supplied with special journals on the topic of our choosing–I chose my Lady, of course. &lt;br /&gt;
&lt;br /&gt;
In all, we had completed our goal with relative ease, and now Onadbyr’s very own printing press is fully functional. Let us hope for many more similarly auspicious adventures to come.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6956</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6956"/>
		<updated>2026-03-19T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* March - Spring 232 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==March - Spring 232==&lt;br /&gt;
*[[Weirdest Wolves]], 3/16/26, associates track down Valideer on behalf of Maera and the werecreature camp. Days of downtime: 8&lt;br /&gt;
*[[Supply Side (The Annex 2)]], 3/18/26, associates help a lumber company secure the surrounding forest. Days of downtime: 13&lt;br /&gt;
&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/26/26, associates ascend an imperceptible mountain to gain knowledge from an ancient cyclops.  Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Weirdest_Wolves&amp;diff=6955</id>
		<title>Weirdest Wolves</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Weirdest_Wolves&amp;diff=6955"/>
		<updated>2026-03-17T15:57:55Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Weirdest Wolves&lt;br /&gt;
| date = 3/16/26&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Arkes]], [[Vahn]], [[Inari]]&lt;br /&gt;
| rewards = 300 xp, 102 gp, Silversoul Bomb, Atrophy Bomb (lesser), Junk Bomb (moderate), Spiderfoot Brew (lesser) x3&lt;br /&gt;
| result = Survived&lt;br /&gt;
| author = [[Inari]] (frosty)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates track down Valideer on behalf of Maera and the werecreature camp.&lt;br /&gt;
== Log ==&lt;br /&gt;
This was my first official job as an associate, and so my Lady help me, it very well might be my last.&lt;br /&gt;
&lt;br /&gt;
After receiving word that Maera’s scouts had Valideer contained within an abandoned village, us associates were sent to capture and retrieve him in order to bring him back to the werecreatures.&lt;br /&gt;
&lt;br /&gt;
We arrived at night so as to have the stealthiest approach we could, joined by Bairn of the werecreature camp, and Arkes, Vahn, and I hastened to search the decrepit buildings as best we could. Investigating the perimeter proved unchallenging as we slipped through the broken-down houses with relative ease, met with no sign of life beyond the sound of rats scurrying about. Upon encountering a few of these rodents, there was certainly something amiss about their behavior, as they stood eerily still and were covered in lumps that were difficult to fully make out in the darkness. Vahn seemed rather taken by the creatures, as during our investigation they began collecting the rats and putting them in their bedroll. I saw them pick up about six of them, I believe? An odd fellow, for sure. &lt;br /&gt;
&lt;br /&gt;
During our search, we also noted an odd gurgling sound coming from the fountain in the center of the village. Out of necessity to keep looking for Valideer, we decided to forgo looking further into the matter for the time being. Surely auspicious that we did, for we soon found a finely-kept piece of paper, upon which a note was inscribed, as copied here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“This note is placed within this rancid structure for you, my dear pursuers, to inform you of my final, and greatest, experiment. I have spent years perusing the darkest reaches of the barriers between planes, dredging up more and more powerful entities to bring into contracts and trappings of my own design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unbeknownst to those disappointments I must sadly confess to having previously shared any sort of scientific classification with, I have discovered the weight of the cosmos and the power of that which lay beyond. By the time you will have finally left your burrows to come claim me, my ascension will have already been complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your minds are, expectedly, all-too-meek to comprehend any sort of explanation I could provide you. Just know this: That eight-legged, immense beast beyond comprehension bearing down upon you in just a moment? That will be me. It will be my hands that rend your organs from their fleshy prison, it will be my fangs that consume you in body and soul. I have no further need for my experiments, because I will be the greatest creation I could ever have hoped for. I will be the culmination of years of research, of the breaching of ethics and morality you could never have conceived of. When I rule this land in the near future, you will be there to see it: An eternal spectator of a rent spirit, resting within one of my many bellies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now speak these words aloud for me and let the destruction commence: End my suffering, Valideer.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disturbing, at the very least. Taking care to avoid speaking the final words aloud, we continued our survey of the village, finding nothing else beyond more rats, as well as some spider eggs. It was during this time that Vahn discovered that the rats they were collecting were, in fact, strapped with bombs. For some reason I may only ever hope to know, this seemed to make them even &#039;&#039;more&#039;&#039; giddy to gather rats. &lt;br /&gt;
&lt;br /&gt;
As we moved across the village grounds, closer to the fountain, an overwhelming feeling overcame Arkes and I. It was not so much a sound as it was a deep-rooted presence within my very body. It hurt to listen to such a thing, but nevertheless, we persisted, noting that the feeling only ever got worse the closer we got to the fountain. &lt;br /&gt;
&lt;br /&gt;
Desperate to get away from whatever was within it, Arkes and I moved to the far side of the village to investigate the buildings around there while Vahn continued to collect rats. I’ve no clue what happened, but while searching the farthest building, a loud explosion filled the air. Followed by a series of other explosions. By the time I got back to the others, all I could see was Arkes fending off a few rats, and beyond her, a creature–no, that word is not quite apt; a writhing mass of flesh–advancing upon a deeply injured Vahn, no doubt the victim of the explosions. They were luckily saved by Bairn, as both Arkes and I were too far away to help them, as we regrouped, preparing to engage with the monster before us. There were quite a few close calls, but in the end, we successfully slayed the mound of flesh and fangs. &lt;br /&gt;
&lt;br /&gt;
While licking our wounds and recovering from the encounter, the darkvision elixirs we had brought with us began to run out. While finishing our search, I cast a light upon the darkness in order to better see our surroundings, and in doing so, we caught a glimpse of a figure slowly approaching us. &lt;br /&gt;
&lt;br /&gt;
It bore the tabard distinctive of Valideer, but even Bairn did not know who it was. Arkes seemed to recognize it as some form of undead–a bodak, I believe it was, but my own knowledge does not extend so far–as it continued to shamble towards us. In turn, I cast another light as far as I could in its direction.&lt;br /&gt;
&lt;br /&gt;
…I hesitate to finish writing this. The fear I have felt at any other point in my life pales in comparison to that which I had felt that night. Even now, it haunts me.&lt;br /&gt;
&lt;br /&gt;
And then we saw it.&lt;br /&gt;
&lt;br /&gt;
Behind the lumbering being who, in that moment we knew to be Valideer, was an impossibly large creature, setting itself upon the ground from grotesque wings. Each many-legged step it took towards us was… I fail to find a word that describes the true horror I felt.&lt;br /&gt;
&lt;br /&gt;
It snapped Valideer in half and proceeded to swallow him whole. Based on the screams, I knew him to still be alive while it happened.&lt;br /&gt;
&lt;br /&gt;
We hid behind a nearby building, but it was no surprise that such attempts were futile. The urge to &#039;&#039;run&#039;&#039;, as fast as we could, as &#039;&#039;far&#039;&#039; as we could, overcame us, as we set off from the village and into the valley. I remember little else of what happened in that moment, but we ran and kept running until we reached the depths of the forest beyond. We knew it to be unwise to lead the creature to Onadbyr or the werecreature camp–though, had it been hunting us, we would have surely been dead already–so, in order to be safe, we spent the night in the wilderness. &lt;br /&gt;
&lt;br /&gt;
Vahn told us they may well know what that creature is–or what they sorely hope it isn’t. A spawn of Rovagug–Kothogaz, the Dance of Disharmony, to be precise. While I am unfamiliar with Rovagug and know little of what it deigns to preside over, I believe this spawn can easily spread disease and terror upon the land. &lt;br /&gt;
&lt;br /&gt;
Eventually, we reconvened with Bairn and returned to Onadbyr, having survived the night. We made haste to go to the council to report our findings, where we handed over Valideer’s final letter, though first ensuring to make a copy to give to Maera as well. &lt;br /&gt;
&lt;br /&gt;
In the end, we survived, but only just. I doubt I shall anytime soon forget that which we encountered in the dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a splotch of black on the page at the final period, as if the pen had been pressed onto the paper for some time, allowing for the ink to bleed. A fine dusting of ash stains the edges of the report where fingerprints must have been.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Weirdest_Wolves&amp;diff=6954</id>
		<title>Weirdest Wolves</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Weirdest_Wolves&amp;diff=6954"/>
		<updated>2026-03-17T15:57:41Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Weirdest Wolves&lt;br /&gt;
| date = 3/16/26&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Arkes]], [[Vahn]], [[Inari]]&lt;br /&gt;
| rewards = 300 xp, 102 gp, Silversoul Bomb, Atrophy Bomb (lesser), Junk Bomb (moderate), Spiderfoot Brew (lesser) x3&lt;br /&gt;
| result = Survived&lt;br /&gt;
| author = [[Inari]] (frosty)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates track down Valideer on behalf of Maera and the werecreature camp.&lt;br /&gt;
== Log ==&lt;br /&gt;
This was my first official job as an associate, and so my Lady help me, it very well might be my last.&lt;br /&gt;
&lt;br /&gt;
After receiving word that Maera’s scouts had Valideer contained within an abandoned village, us associates were sent to capture and retrieve him in order to bring him back to the werecreatures.&lt;br /&gt;
&lt;br /&gt;
We arrived at night so as to have the stealthiest approach we could, joined by Bairn of the werecreature camp, and Arkes, Vahn, and I hastened to search the decrepit buildings as best we could. Investigating the perimeter proved unchallenging as we slipped through the broken-down houses with relative ease, met with no sign of life beyond the sound of rats scurrying about. Upon encountering a few of these rodents, there was certainly something amiss about their behavior, as they stood eerily still and were covered in lumps that were difficult to fully make out in the darkness. Vahn seemed rather taken by the creatures, as during our investigation they began collecting the rats and putting them in their bedroll. I saw them pick up about six of them, I believe? An odd fellow, for sure. &lt;br /&gt;
&lt;br /&gt;
During our search, we also noted an odd gurgling sound coming from the fountain in the center of the village. Out of necessity to keep looking for Valideer, we decided to forgo looking further into the matter for the time being. Surely auspicious that we did, for we soon found a finely-kept piece of paper, upon which a note was inscribed, as copied here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“This note is placed within this rancid structure for you, my dear pursuers, to inform you of my final, and greatest, experiment. I have spent years perusing the darkest reaches of the barriers between planes, dredging up more and more powerful entities to bring into contracts and trappings of my own design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unbeknownst to those disappointments I must sadly confess to having previously shared any sort of scientific classification with, I have discovered the weight of the cosmos and the power of that which lay beyond. By the time you will have finally left your burrows to come claim me, my ascension will have already been complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your minds are, expectedly, all-too-meek to comprehend any sort of explanation I could provide you. Just know this: That eight-legged, immense beast beyond comprehension bearing down upon you in just a moment? That will be me. It will be my hands that rend your organs from their fleshy prison, it will be my fangs that consume you in body and soul. I have no further need for my experiments, because I will be the greatest creation I could ever have hoped for. I will be the culmination of years of research, of the breaching of ethics and morality you could never have conceived of. When I rule this land in the near future, you will be there to see it: An eternal spectator of a rent spirit, resting within one of my many bellies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now speak these words aloud for me and let the destruction commence: End my suffering, Valideer.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disturbing, at the very least. Taking care to avoid speaking the final words aloud, we continued our survey of the village, finding nothing else beyond more rats, as well as some spider eggs. It was during this time that Vahn discovered that the rats they were collecting were, in fact, strapped with bombs. For some reason I may only ever hope to know, this seemed to make them even &#039;&#039;more&#039;&#039; giddy to gather rats. &lt;br /&gt;
&lt;br /&gt;
As we moved across the village grounds, closer to the fountain, an overwhelming feeling overcame Arkes and I. It was not so much a sound as it was a deep-rooted presence within my very body. It hurt to listen to such a thing, but nevertheless, we persisted, noting that the feeling only ever got worse the closer we got to the fountain. &lt;br /&gt;
&lt;br /&gt;
Desperate to get away from whatever was within it, Arkes and I moved to the far side of the village to investigate the buildings around there while Vahn continued to collect rats. I’ve no clue what happened, but while searching the farthest building, a loud explosion filled the air. Followed by a series of other explosions. By the time I got back to the others, all I could see was Arkes fending off a few rats, and beyond her, a creature–no, that word is not quite apt; a writhing mass of flesh–advancing upon a deeply injured Vahn, no doubt the victim of the explosions. They were luckily saved by Bairn, as both Arkes and I were too far away to help them, as we regrouped, preparing to engage with the monster before us. There were quite a few close calls, but in the end, we successfully slayed the mound of flesh and fangs. &lt;br /&gt;
&lt;br /&gt;
While licking our wounds and recovering from the encounter, the darkvision elixirs we had brought with us began to run out. While finishing our search, I cast a light upon the darkness in order to better see our surroundings, and in doing so, we caught a glimpse of a figure slowly approaching us. &lt;br /&gt;
&lt;br /&gt;
It bore the tabard distinctive of Valideer, but even Bairn did not know who it was. Arkes seemed to recognize it as some form of undead–a bodak, I believe it was, but my own knowledge does not extend so far–as it continued to shamble towards us. In turn, I cast another light as far as I could in its direction.&lt;br /&gt;
&lt;br /&gt;
…I hesitate to finish writing this. The fear I have felt at any other point in my life pales in comparison to that which I had felt that night. Even now, it haunts me.&lt;br /&gt;
&lt;br /&gt;
And then we saw it.&lt;br /&gt;
&lt;br /&gt;
Behind the lumbering being who, in that moment we knew to be Valideer, was an impossibly large creature, setting itself upon the ground from grotesque wings. Each many-legged step it took towards us was… I fail to find a word that describes the true horror I felt.&lt;br /&gt;
&lt;br /&gt;
It snapped Valideer in half and proceeded to swallow him whole. Based on the screams, I knew him to still be alive while it happened.&lt;br /&gt;
&lt;br /&gt;
We hid behind a nearby building, but it was no surprise that such attempts were futile. The urge to &#039;&#039;run&#039;&#039;, as fast as we could, as &#039;&#039;far&#039;&#039; as we could, overcame us, as we set off from the village and into the valley. I remember little else of what happened in that moment, but we ran and kept running until we reached the depths of the forest beyond. We knew it to be unwise to lead the creature to Onadbyr or the werecreature camp–though, had it been hunting us, we would have surely been dead already–so, in order to be safe, we spent the night in the wilderness. &lt;br /&gt;
&lt;br /&gt;
Vahn told us they may well know what that creature is–or what they sorely hope it isn’t. A spawn of Rovagug–Kothogaz, the Dance of Disharmony, to be precise. While I am unfamiliar with Rovagug and know little of what it deigns to preside over, I believe this spawn can easily spread disease and terror upon the land. &lt;br /&gt;
&lt;br /&gt;
Eventually, we reconvened with Bairn and returned to Onadbyr, having survived the night. We made haste to go to the council to report our findings, where we handed over Valideer’s final letter, though first ensuring to make a copy to give to Maera as well. &lt;br /&gt;
&lt;br /&gt;
In the end, we survived, but only just. I doubt I shall anytime soon forget that which we encountered in the dark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a splotch of black on the page at the final period, as if the pen had been pressed onto the paper for some time, allowing for the ink to bleed. A fine dusting of ash stains the edges of the report where fingerprints must have been.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Weirdest_Wolves&amp;diff=6953</id>
		<title>Weirdest Wolves</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Weirdest_Wolves&amp;diff=6953"/>
		<updated>2026-03-17T15:53:30Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: Created page with &amp;quot;{{Infobox expedition log | title = Weirdest Wolves | date = 3/16/26 | storyteller = Slayzo | tier_of_play = Trainee | player_characters = Arkes, Vahn, Inari | rewards = 300 xp, 102 gp, Silversoul Bomb, Atrophy Bomb (lesser), Junk Bomb (moderate), Spiderfoot Brew (lesser) x3 | result = Survived | author = Inari (frosty) | downtime_days = 8 }} Associates track down Valideer on behalf of Maera and the werecreature camp. == Log == This was my first official j...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Weirdest Wolves&lt;br /&gt;
| date = 3/16/26&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Arkes]], [[Vahn]], [[Inari]]&lt;br /&gt;
| rewards = 300 xp, 102 gp, Silversoul Bomb, Atrophy Bomb (lesser), Junk Bomb (moderate), Spiderfoot Brew (lesser) x3&lt;br /&gt;
| result = Survived&lt;br /&gt;
| author = [[Inari]] (frosty)&lt;br /&gt;
| downtime_days = 8&lt;br /&gt;
}}&lt;br /&gt;
Associates track down Valideer on behalf of Maera and the werecreature camp.&lt;br /&gt;
== Log ==&lt;br /&gt;
This was my first official job as an associate, and so my Lady help me, it very well might be my last.&lt;br /&gt;
&lt;br /&gt;
After receiving word that Maera’s scouts had Valideer contained within an abandoned village, us associates were sent to capture and retrieve him in order to bring him back to the werecreatures.&lt;br /&gt;
&lt;br /&gt;
We arrived at night so as to have the stealthiest approach we could, joined by Bairn of the werecreature camp, and Arkes, Vahn, and I hastened to search the decrepit buildings as best we could. Investigating the perimeter proved unchallenging as we slipped through the broken-down houses with relative ease, met with no sign of life beyond the sound of rats scurrying about. Upon encountering a few of these rodents, there was certainly something amiss about their behavior, as they stood eerily still and were covered in lumps that were difficult to fully make out in the darkness. Vahn seemed rather taken by the creatures, as during our investigation they began collecting the rats and putting them in their bedroll. I saw them pick up about six of them, I believe? An odd fellow, for sure. &lt;br /&gt;
&lt;br /&gt;
During our search, we also noted an odd gurgling sound coming from the fountain in the center of the village. Out of necessity to keep looking for Valideer, we decided to forgo looking further into the matter for the time being. Surely auspicious that we did, for we soon found a finely-kept piece of paper, upon which a note was inscribed, as copied here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“This note is placed within this rancid structure for you, my dear pursuers, to inform you of my final, and greatest, experiment. I have spent years perusing the darkest reaches of the barriers between planes, dredging up more and more powerful entities to bring into contracts and trappings of my own design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unbeknownst to those disappointments I must sadly confess to having previously shared any sort of scientific classification with, I have discovered the weight of the cosmos and the power of that which lay beyond. By the time you will have finally left your burrows to come claim me, my ascension will have already been complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your minds are, expectedly, all-too-meek to comprehend any sort of explanation I could provide you. Just know this: That eight-legged, immense beast beyond comprehension bearing down upon you in just a moment? That will be me. It will be my hands that rend your organs from their fleshy prison, it will be my fangs that consume you in body and soul. I have no further need for my experiments, because I will be the greatest creation I could ever have hoped for. I will be the culmination of years of research, of the breaching of ethics and morality you could never have conceived of. When I rule this land in the near future, you will be there to see it: An eternal spectator of a rent spirit, resting within one of my many bellies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now speak these words aloud for me and let the destruction commence: End my suffering, Valideer.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disturbing, at the very least. Taking care to avoid speaking the final words aloud, we continued our survey of the village, finding nothing else beyond more rats, as well as some spider eggs. It was during this time that Vahn discovered that the rats they were collecting were, in fact, strapped with bombs. For some reason I may only ever hope to know, this seemed to make them even &#039;&#039;more&#039;&#039; giddy to gather rats. &lt;br /&gt;
&lt;br /&gt;
As we moved across the village grounds, closer to the fountain, an overwhelming feeling overcame Arkes and I. It was not so much a sound as it was a deep-rooted presence within my very body. It hurt to listen to such a thing, but nevertheless, we persisted, noting that the feeling only ever got worse the closer we got to the fountain. &lt;br /&gt;
&lt;br /&gt;
Desperate to move away from whatever was within it, Arkes and I moved to the far side of the village to investigate the buildings around there while Vahn continued to collect rats. I’ve no clue what happened, but while searching the farthest building, a loud explosion filled the air. Followed by a series of other explosions. By the time I got back to the others, all I could see was Arkes fending off a few rats, and beyond her, a creature–no, that word is not quite apt; a writhing mass of flesh–advancing upon a deeply injured Vahn, no doubt the victim of the explosions. They were luckily saved by Bairn, as both Arkes and I were too far away to help them, as we regrouped, preparing to engage with the monster before us. There were quite a few close calls, but in the end, we successfully slayed the mound of flesh and fangs. &lt;br /&gt;
&lt;br /&gt;
While licking our wounds and recovering from the encounter, the darkvision elixirs we had brought with us began to run out. While finishing our search, I cast a light upon the darkness in order to better see our surroundings, and in doing so, we caught a glimpse of a figure slowly approaching us. &lt;br /&gt;
&lt;br /&gt;
It bore the tabard distinctive of Valideer, but even Bairn did not know who it was. Arkes seemed to recognize it as some form of undead–a bodak, I believe it was, but my own knowledge does not extend so far, as it continued to shamble towards us. In turn, I cast another light as far as I could in its direction.&lt;br /&gt;
&lt;br /&gt;
…I hesitate to finish writing this. The fear I have felt at any other point in my life pales in comparison to that which I had felt that night. Even now, it haunts me.&lt;br /&gt;
&lt;br /&gt;
And then we saw it.&lt;br /&gt;
&lt;br /&gt;
Behind the lumbering being who, in that moment we knew to be Valideer, was an impossibly large creature, setting itself upon the ground from grotesque wings. Each many-legged step it took towards us was… I fail to find a word that describes the true horror I felt.&lt;br /&gt;
&lt;br /&gt;
It snapped Valideer in half and proceeded to swallow him whole. Based on the screams, I knew him to still be alive while it happened.&lt;br /&gt;
&lt;br /&gt;
We hid behind a nearby building, but it was no surprise that such attempts were futile. The urge to &#039;&#039;run&#039;&#039;, as fast as we could, as &#039;&#039;far&#039;&#039; as we could, overcame us, as we set off out of the village and into the valley. I remember little else of what happened in that moment, but we ran and kept running until we reached the depths of the forest beyond. We knew it to be unwise to lead the creature to Onadbyr or the werecreature camp–though, had it been hunting us, we would have surely been dead already–so, in order to be safe, we spent the night in the wilderness. &lt;br /&gt;
&lt;br /&gt;
Vahn told us they may well know what that creature is–or what they sorely hope it isn’t. A spawn of Rovagug–Kothogaz, the Dance of Disharmony, to be precise. While I am unfamiliar with Rovagug and know little of what it deigns to preside over, I believe this spawn can easily spread disease and terror upon the land. &lt;br /&gt;
&lt;br /&gt;
Eventually, we reconvened with Bairn and returned to Onadbyr, having survived the night. We made haste to go to the council to report our findings, where we handed over Valideer’s final letter, though first making a copy to give to Maera as well. &lt;br /&gt;
&lt;br /&gt;
In the end, we survived, but only just. I doubt I shall anytime soon forget that which we encountered in the dark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a splotch of black on the page at the final period, as if the pen had been pressed onto the paper for some time, allowing for the ink to bleed. A fine dusting of ash stains the edges of the report where fingerprints must have been.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6952</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6952"/>
		<updated>2026-03-17T15:41:28Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* 2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==March - Spring 232==&lt;br /&gt;
*[[Weirdest Wolves]], 3/16/26, associates track down Valideer on behalf of Maera and the werecreature camp. Days of downtime: 8&lt;br /&gt;
&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/26/26, associates ascend an imperceptible mountain to gain knowledge from an ancient cyclops.  Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6928</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6928"/>
		<updated>2026-02-19T16:37:54Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari2.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox2.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Inarifox2.jpg&amp;diff=6927</id>
		<title>File:Inarifox2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Inarifox2.jpg&amp;diff=6927"/>
		<updated>2026-02-19T16:37:41Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;de&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6926</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6926"/>
		<updated>2026-02-19T16:13:44Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari2.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Inari2.jpg&amp;diff=6925</id>
		<title>File:Inari2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Inari2.jpg&amp;diff=6925"/>
		<updated>2026-02-19T16:12:43Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;k&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6920</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6920"/>
		<updated>2026-02-16T20:30:16Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox.jpg|thumb|Inari&#039;s fox form]]&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6919</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6919"/>
		<updated>2026-02-16T20:27:34Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox.jpg|thumb]]&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had--missing only what she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6918</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6918"/>
		<updated>2026-02-16T20:25:27Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Oracle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Nari]], a whisper elf sword fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Loruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Inari&amp;diff=6917</id>
		<title>Inari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Inari&amp;diff=6917"/>
		<updated>2026-02-16T20:23:41Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: Created page with &amp;quot;{{Infobox Associate | name = Inari | image = center | class = Oracle | occupation = Shrine maiden | tier_of_play = Trainee | adopting_storyteller = N/A | ancestry = Kitsune | heritage = Dark Fields Kitsune | aliases = Lady of Bells | pronouns = she/her | age = ? | height = 5&amp;#039;4&amp;quot; | partner = None | relatives = Some family in the Old Country | status = Alive | player = frosty }} thumb The ashen wind drifts, and with i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Inari&lt;br /&gt;
| image = [[File:Inari.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Oracle&lt;br /&gt;
| occupation = Shrine maiden&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = N/A&lt;br /&gt;
| ancestry = Kitsune&lt;br /&gt;
| heritage = Dark Fields Kitsune&lt;br /&gt;
| aliases = Lady of Bells&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = ?&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| partner = None&lt;br /&gt;
| relatives = Some family in the Old Country&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Inarifox.jpg|thumb]]&lt;br /&gt;
The ashen wind drifts, and with it comes the sound of golden bells. &lt;br /&gt;
&lt;br /&gt;
Inari, sometimes known as the Lady of Bells, is an [[Associates|Associate]] of [[the Round Table]]. Formerly a martial artist and warrior, she is now a shrine maiden in service of her goddess [https://2e.aonprd.com/Deities.aspx?ID=304&amp;amp;Redirected=1 Daikitsu]. After being accidentally afflicted following the fiery collapse of her [[The Old Country|Old Country]] settlement’s holy shrine, her curse manifests in ash-stained limbs and producing wheezing mouthfuls of soot.&lt;br /&gt;
She believes her curse is the paradoxical price she pays for her belief in her goddess. For a deity of abundance, it seems only fair that this follower of hers should usher in new growth with the benefits ash can bring. However, despite the renewal it may provide, fire is still fire. She is being purified by the flames within her by the passing day–even if it fuels her power.&lt;br /&gt;
Though still young, she tries to act with reverence and ritualistic stoicism. Keyword: tries. It can be a big burden to carry, especially for one who still misses the life she once had. What she remembers of that life, of course. She came to Onadbyr in the hopes she may find a way to alleviate--or at least better understand--her curse.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Inari’s vulpine ears and twin fox tails are the greatest signifiers of her Kitsune heritage in her humanoid form. She wears her ash-gray hair in a neat braid, keeping it tidy while she tends to her work at Daikitsu’s shrine. Her tanned skin bears faded burn marks, though they are easily covered up by the ever-present ash stains on her limbs. Fine traces of soot drift off of her body as a result of her curse, as well. Clad in a kimono and geta, she prefers ceremonial wear over outright armor. Her clothes are adorned in various bells, lightly jingling as she moves. &lt;br /&gt;
&lt;br /&gt;
In her fox form, Inari’s fur is the same gray color as her hair, and her slit eyes are golden yellow. She often wears bells and ribbons beneath her ears, much the same as in her humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Taking advantage of the power her curse provides, Inari places herself in a mostly damage-focused role during combat, with the occasional &#039;&#039;Heal&#039;&#039; or &#039;&#039;Harm&#039;&#039; to help her fellows should it be needed. While her days of martial combat have long been over, she is capable of wielding both her Bell implement from her Thaumaturge dedication alongside her innate Foxfire to provide damage beyond pure spellcasting.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Inari.jpg&amp;diff=6916</id>
		<title>File:Inari.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Inari.jpg&amp;diff=6916"/>
		<updated>2026-02-16T03:57:35Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;r&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Inarifox.jpg&amp;diff=6915</id>
		<title>File:Inarifox.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Inarifox.jpg&amp;diff=6915"/>
		<updated>2026-02-16T03:27:59Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;k&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Inari1.jpg&amp;diff=6914</id>
		<title>File:Inari1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Inari1.jpg&amp;diff=6914"/>
		<updated>2026-02-16T03:22:29Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;u&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6893</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6893"/>
		<updated>2026-01-22T16:26:10Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch&lt;br /&gt;
| occupation = Diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;6&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&lt;br /&gt;
=== Phoebe ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe. As a result of her pitborn fiendish heritage, she possesses some spider-like qualities, such as extra vestigial eyes, a light carapace on her limbs, pincer fangs, and natural spider-silk production. &lt;br /&gt;
&lt;br /&gt;
As a Witch, Eira&#039;s patron is a Spinner of Threads, allowing her to weave the web of fate itself. But quite frankly, she&#039;d much rather immerse herself in books and learn about magic in its myriad forms, than worry about the infinite possible deaths that could befall her and every other being in the world at any given moment. She left her home settlement and made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way.&lt;br /&gt;
&lt;br /&gt;
Finding much similarity in her own plight as someone once forced into weaving the future, Eira has found some solace in her belief in Grandmother Spider. However, she is very private about her faith and sees it as more of a kinship than true devoutness. She&#039;s seen what devotion of such a being did to her home...surely the Weaver herself would understand?&lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. As she is rather inexperienced in combat, Eira and Phoebe often work as one to take on a supportive role so that her fellows can do the heavy hitting instead.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]&lt;br /&gt;
=== Autumn 231 ===&lt;br /&gt;
* [[A Sighting of Giants]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6892</id>
		<title>A Sighting of Giants</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6892"/>
		<updated>2026-01-22T16:20:42Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = A Sighting of Giants&lt;br /&gt;
| date = 1/21/26&lt;br /&gt;
| storyteller = tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Husk]], [[Nari]], [[Navrae]], [[Eira Illarhi|Eira]]&lt;br /&gt;
| rewards = 177 gp, 20 cp, maul-spade, giant catch pole &#039;&#039;(sold)&#039;&#039;, ogre hook &#039;&#039;(sold)&#039;&#039;, 250 xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Eira Illarhi|Eira]] (frosty)&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate rumors of hostile giants around a settlement.&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
	Autumn 231. Sightings of Jotunborn could herald ill omens. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
	After hearing tell of hostile giants in the lands surrounding a remote settlement, our associates were sent to take a look into the issue. The journey to the settlement in question took about a week and went without much difficulty, with our party only running into sparse threats along the way. &lt;br /&gt;
&lt;br /&gt;
Upon arriving at the village, we were surprised to find it… peaceful. If giants had indeed been attacking regularly, there was little evidence to support it. However, after asking around and meeting an elderly gentleman, we learned that there, in fact, was only one giant in the area. And notably, not only was this one not hostile towards the village, but he also seemingly glowed.&lt;br /&gt;
&lt;br /&gt;
	And a glowing giant is no true giant at all.&lt;br /&gt;
&lt;br /&gt;
	Though denizens of another plane and certainly &amp;quot;giant&amp;quot; in stature, it soon struck me that this being was, in fact, a Jotunborn. Such entities are typically benevolent, but their appearance is said to herald impending disaster. That one had come here was troubling, regardless of his disposition.&lt;br /&gt;
&lt;br /&gt;
Details of the Jotunborn’s whereabouts were imprecise. No villager had ever seen a permanent dwelling, leading us to conclude that he likely resided in a cave or similar shelter. With little else to go on, we ventured into the hills beyond the settlement.&lt;br /&gt;
&lt;br /&gt;
	In the wilds, we eventually found two sets of footprints: one larger, and seemingly wearing boots, while the other was slightly smaller and rougher. We decided to follow the booted prints, tracking them through the lower lands until just about sundown, in which the trail soon looped back in on itself. Not long after, we noticed a (notably, glowing) presence watching us from behind a rock. Deciding that this was the Jotunborn we were searching for, I called out to him to let him know we meant no harm. &lt;br /&gt;
&lt;br /&gt;
	After he approached, we exchanged some words, resulting in him offering to let us stay at his cave for the night while he shared what he knew about the threats in the area. Traveling to his home cave, he introduced himself as Groth, and told us he had been protecting the settlement from ogres and goblins that had become increasingly bold. It was likely there was an ogre leader of sorts in the area, and as such, they were coordinated and readily armed. Groth kindly also treated us to a meal of roasted rabbit, during which we began to form a plan for how to deal with them. &lt;br /&gt;
&lt;br /&gt;
	Our plan soon came to fruition: we would ambush one of the ogre-and-goblin parties on their way from their hideout, catching them just before midday. While wiping the entire camp seemed unlikely for now, as we would likely need far more firepower to achieve such a thing, being able to scare them and put a cork on their aggressiveness towards the settlement would also prove an effective result. The next day, we went about our strategy as planned, settling into the higher hills and waiting to catch our targets, favoring a stealthy approach. &lt;br /&gt;
&lt;br /&gt;
	The ambush worked, and we soon engaged in combat with an ogre and three goblins. The fight itself went without major incident, despite another ogre appearing while we were dispatching the others. Groth dealt the finishing blow to the last ogre, and as such, our group successfully protected the village. &lt;br /&gt;
&lt;br /&gt;
Satisfied with the result, we were soon sent on our way back to Onadbyr, with the promise to Groth that we would stay in touch and prepare another excursion to investigate the greater threat of the ogre leader and all of their underlings, with the intent of putting a stop to their activity once and for all.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6891</id>
		<title>A Sighting of Giants</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6891"/>
		<updated>2026-01-22T16:19:22Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = A Sighting of Giants&lt;br /&gt;
| date = 1/21/2026&lt;br /&gt;
| storyteller = tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Husk]], [[Nari]], [[Navrae]], [[Eira Illarhi|Eira]]&lt;br /&gt;
| rewards = 177 gp, 20 cp, maul-spade, giant catch pole &#039;&#039;(sold)&#039;&#039;, ogre hook &#039;&#039;(sold)&#039;&#039;, 250 xp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Eira Illarhi|Eira]] (frosty)&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate rumors of hostile giants around a settlement.&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
	Autumn 231. Sightings of Jotunborn could herald ill omens. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
	After hearing tell of hostile giants in the lands surrounding a remote settlement, our associates were sent to take a look into the issue. The journey to the settlement in question took about a week and went without much difficulty, with our party only running into sparse threats along the way. &lt;br /&gt;
&lt;br /&gt;
Upon arriving at the village, we were surprised to find it… peaceful. If giants had indeed been attacking regularly, there was little evidence to support it. However, after asking around and meeting an elderly gentleman, we learned that there, in fact, was only one giant in the area. And notably, not only was this one not hostile towards the village, but he also seemingly glowed.&lt;br /&gt;
&lt;br /&gt;
	And a glowing giant is no true giant at all.&lt;br /&gt;
&lt;br /&gt;
	Though denizens of another plane and certainly &amp;quot;giant&amp;quot; in stature, it soon struck me that this being was, in fact, a Jotunborn. Such entities are typically benevolent, but their appearance is said to herald impending disaster. That one had come here was troubling, regardless of his disposition.&lt;br /&gt;
&lt;br /&gt;
Details of the Jotunborn’s whereabouts were imprecise. No villager had ever seen a permanent dwelling, leading us to conclude that he likely resided in a cave or similar shelter. With little else to go on, we ventured into the hills beyond the settlement.&lt;br /&gt;
&lt;br /&gt;
	In the wilds, we eventually found two sets of footprints: one larger, and seemingly wearing boots, while the other was slightly smaller and rougher. We decided to follow the booted prints, tracking them through the lower lands until just about sundown, in which the trail soon looped back in on itself. Not long after, we noticed a (notably, glowing) presence watching us from behind a rock. Deciding that this was the Jotunborn we were searching for, I called out to him to let him know we meant no harm. &lt;br /&gt;
&lt;br /&gt;
	After he approached, we exchanged some words, resulting in him offering to let us stay at his cave for the night while he shared what he knew about the threats in the area. Traveling to his home cave, he introduced himself as Groth, and told us he had been protecting the settlement from ogres and goblins that had become increasingly bold. It was likely there was an ogre leader of sorts in the area, and as such, they were coordinated and readily armed. Groth kindly also treated us to a meal of roasted rabbit, during which we began to form a plan for how to deal with them. &lt;br /&gt;
&lt;br /&gt;
	Our plan soon came to fruition: we would ambush one of the ogre-and-goblin parties on their way from their hideout, catching them just before midday. While wiping the entire camp seemed unlikely for now, as we would likely need far more firepower to achieve such a thing, being able to scare them and put a cork on their aggressiveness towards the settlement would also prove an effective result. The next day, we went about our strategy as planned, settling into the higher hills and waiting to catch our targets, favoring a stealthy approach. &lt;br /&gt;
&lt;br /&gt;
	The ambush worked, and we soon engaged in combat with an ogre and three goblins. The fight itself went without major incident, despite another ogre appearing while we were dispatching the others. Groth dealt the finishing blow to the last ogre, and as such, our group successfully protected the village. &lt;br /&gt;
&lt;br /&gt;
Satisfied with the result, we were soon sent on our way back to Onadbyr, with the promise to Groth that we would stay in touch and prepare another excursion to investigate the greater threat of the ogre leader and all of their underlings, with the intent of putting a stop to their activity once and for all.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6890</id>
		<title>A Sighting of Giants</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6890"/>
		<updated>2026-01-22T16:18:18Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = A Sighting of Giants&lt;br /&gt;
| date = 1/21/2026&lt;br /&gt;
| storyteller = tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Husk]], [[Nari]], [[Navrae]], [[Eira Illarhi|Eira]]&lt;br /&gt;
| rewards = 177 gp, 20 cp, maul-spade, giant catch pole &#039;&#039;(sold)&#039;&#039;, ogre hook &#039;&#039;(sold)&#039;&#039;&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Eira Illarhi|Eira]] (frosty)&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate rumors of hostile giants around a settlement.&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
	Autumn 231. Sightings of Jotunborn could herald ill omens. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
	After hearing tell of hostile giants in the lands surrounding a remote settlement, our associates were sent to take a look into the issue. The journey to the settlement in question took about a week and went without much difficulty, with our party only running into sparse threats along the way. &lt;br /&gt;
&lt;br /&gt;
Upon arriving at the village, we were surprised to find it… peaceful. If giants had indeed been attacking regularly, there was little evidence to support it. However, after asking around and meeting an elderly gentleman, we learned that there, in fact, was only one giant in the area. And notably, not only was this one not hostile towards the village, but he also seemingly glowed.&lt;br /&gt;
&lt;br /&gt;
	And a glowing giant is no true giant at all.&lt;br /&gt;
&lt;br /&gt;
	Though denizens of another plane and certainly &amp;quot;giant&amp;quot; in stature, it soon struck me that this being was, in fact, a Jotunborn. Such entities are typically benevolent, but their appearance is said to herald impending disaster. That one had come here was troubling, regardless of his disposition.&lt;br /&gt;
&lt;br /&gt;
Details of the Jotunborn’s whereabouts were imprecise. No villager had ever seen a permanent dwelling, leading us to conclude that he likely resided in a cave or similar shelter. With little else to go on, we ventured into the hills beyond the settlement.&lt;br /&gt;
&lt;br /&gt;
	In the wilds, we eventually found two sets of footprints: one larger, and seemingly wearing boots, while the other was slightly smaller and rougher. We decided to follow the booted prints, tracking them through the lower lands until just about sundown, in which the trail soon looped back in on itself. Not long after, we noticed a (notably, glowing) presence watching us from behind a rock. Deciding that this was the Jotunborn we were searching for, I called out to him to let him know we meant no harm. &lt;br /&gt;
&lt;br /&gt;
	After he approached, we exchanged some words, resulting in him offering to let us stay at his cave for the night while he shared what he knew about the threats in the area. Traveling to his home cave, he introduced himself as Groth, and told us he had been protecting the settlement from ogres and goblins that had become increasingly bold. It was likely there was an ogre leader of sorts in the area, and as such, they were coordinated and readily armed. Groth kindly also treated us to a meal of roasted rabbit, during which we began to form a plan for how to deal with them. &lt;br /&gt;
&lt;br /&gt;
	Our plan soon came to fruition: we would ambush one of the ogre-and-goblin parties on their way from their hideout, catching them just before midday. While wiping the entire camp seemed unlikely for now, as we would likely need far more firepower to achieve such a thing, being able to scare them and put a cork on their aggressiveness towards the settlement would also prove an effective result. The next day, we went about our strategy as planned, settling into the higher hills and waiting to catch our targets, favoring a stealthy approach. &lt;br /&gt;
&lt;br /&gt;
	The ambush worked, and we soon engaged in combat with an ogre and three goblins. The fight itself went without major incident, despite another ogre appearing while we were dispatching the others. Groth dealt the finishing blow to the last ogre, and as such, our group successfully protected the village. &lt;br /&gt;
&lt;br /&gt;
Satisfied with the result, we were soon sent on our way back to Onadbyr, with the promise to Groth that we would stay in touch and prepare another excursion to investigate the greater threat of the ogre leader and all of their underlings, with the intent of putting a stop to their activity once and for all.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6889</id>
		<title>A Sighting of Giants</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6889"/>
		<updated>2026-01-22T16:15:42Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = A Sighting of Giants&lt;br /&gt;
| date = 1/21/2026&lt;br /&gt;
| storyteller = tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Husk]], [[Nari]], [[Navrae]], [[Eira Illarhi|Eira]]&lt;br /&gt;
| rewards = 177 gp, 20 cp, maul-spade, giant catch pole &#039;&#039;(sold)&#039;&#039;, ogre hook &#039;&#039;(sold)&#039;&#039;&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Eira Illarhi|Eira]] (frosty)&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate rumors of hostile giants around a settlement.&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
	Autumn 231. Sightings of Jotunborn could herald ill omens. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
	After hearing tell of hostile giants in the lands surrounding a remote settlement, our associates were sent to take a look into the issue. The journey to the settlement in question took about a week and went without much difficulty, with our party only running into sparse threats along the way. &lt;br /&gt;
&lt;br /&gt;
Upon arriving at the village, we were surprised to find it… peaceful. If giants had indeed been attacking regularly, there was little evidence to support it. No ruined structures, no recent casualties, no signs of panic. After speaking with several villagers, we were directed to an elderly man who clarified the matter: there was only one giant in the area. Not only was he not hostile, but—by all accounts—he glowed.&lt;br /&gt;
&lt;br /&gt;
	And a glowing giant is no true giant at all.&lt;br /&gt;
&lt;br /&gt;
	Though denizens of another plane and certainly &amp;quot;giant&amp;quot; in stature, it soon struck me that this being was, in fact, a Jotunborn. Such entities are typically benevolent, but their appearance is said to herald impending disaster. That one had come here was troubling, regardless of his disposition.&lt;br /&gt;
&lt;br /&gt;
Details of the Jotunborn’s whereabouts were imprecise. No villager had ever seen a permanent dwelling, leading us to conclude that he likely resided in a cave or similar shelter. With little else to go on, we ventured into the hills beyond the settlement.&lt;br /&gt;
&lt;br /&gt;
	In the wilds, we eventually found two sets of footprints: one larger, and seemingly wearing boots, while the other was slightly smaller and rougher. We decided to follow the booted prints, tracking them through the lower lands until just about sundown, in which the trail soon looped back in on itself. Not long after, we noticed a (notably, glowing) presence watching us from behind a rock. Deciding that this was the Jotunborn we were searching for, I called out to him to let him know we meant no harm. &lt;br /&gt;
&lt;br /&gt;
	After he approached, we exchanged some words, resulting in him offering to let us stay at his cave for the night while he shared what he knew about the threats in the area. Traveling to his home cave, he introduced himself as Groth, and told us he had been protecting the settlement from ogres and goblins that had become increasingly bold. It was likely there was an ogre leader of sorts in the area, and as such, they were coordinated and readily armed. Groth kindly also treated us to a meal of roasted rabbit, during which we began to form a plan for how to deal with them. &lt;br /&gt;
&lt;br /&gt;
	Our plan soon came to fruition: we would ambush one of the ogre-and-goblin parties on their way from their hideout, catching them just before midday. While wiping the entire camp seemed unlikely for now, as we would likely need far more firepower to achieve such a thing, being able to scare them and put a cork on their aggressiveness towards the settlement would also prove an effective result. The next day, we went about our strategy as planned, settling into the higher hills and waiting to catch our targets, favoring a stealthy approach. &lt;br /&gt;
&lt;br /&gt;
	The ambush worked, and we soon engaged in combat with an ogre and three goblins. The fight itself went without major incident, despite another ogre appearing while we were dispatching the others. Groth dealt the finishing blow to the last ogre, and as such, our group successfully protected the village. &lt;br /&gt;
&lt;br /&gt;
Satisfied with the result, we were soon sent on our way back to Onadbyr, with the promise to Groth that we would stay in touch and prepare another excursion to investigate the greater threat of the ogre leader and all of their underlings, with the intent of putting a stop to their activity once and for all.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6888</id>
		<title>A Sighting of Giants</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6888"/>
		<updated>2026-01-22T16:15:10Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = A Sighting of Giants&lt;br /&gt;
| date = 1/21/2026&lt;br /&gt;
| storyteller = tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Husk]], [[Nari]], [[Navrae]], [[Eira Illarhi|Eira]]&lt;br /&gt;
| rewards = 177 gp, 20 cp, maul-spade, giant catch pole &#039;&#039;(sold)&#039;&#039;, ogre hook &#039;&#039;(sold)&#039;&#039;&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Eira Illarhi|Eira]] (frosty)&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate rumors of hostile giants around a settlement.&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
	Autumn 231. Sightings of Jotunborn could herald ill omens. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
	After hearing tell of hostile giants in the lands surrounding a remote settlement, our associates were sent to take a look into the issue. The journey to the settlement in question took about a week and went without much difficulty, with our party only running into sparse threats along the way. &lt;br /&gt;
&lt;br /&gt;
Upon arriving at the village, we were surprised to find it… peaceful. If giants had indeed been attacking regularly, there was little evidence to support it. No ruined structures, no recent casualties, no signs of panic. After speaking with several villagers, we were directed to an elderly man who clarified the matter: there was only one giant in the area. Not only was he not hostile, but—by all accounts—he glowed.&lt;br /&gt;
&lt;br /&gt;
	And a glowing giant is no true giant at all.&lt;br /&gt;
&lt;br /&gt;
	Though denizens of another plane and certainly &amp;quot;giant&amp;quot; in stature, it soon struck me that this being was, in fact, a Jotunborn. Such entities are typically benevolent, but their appearance is said to herald impending disaster. That one had come here was troubling, regardless of his disposition.&lt;br /&gt;
&lt;br /&gt;
Details of the Jotunborn’s whereabouts were imprecise. No villager had ever seen a permanent dwelling, leading us to conclude that he likely resided in a cave or similar shelter. With little else to go on, we ventured into the hills beyond the settlement.&lt;br /&gt;
&lt;br /&gt;
	In the wilds, we eventually found two sets of footprints: one larger, and seemingly wearing boots, while the other was slightly smaller and rougher. We decided to follow the booted prints, tracking them through the lower lands until just about sundown, in which the trail soon looped back in on itself. Not long after, we noticed a (notably, glowing) presence watching us from behind a rock. Deciding that this was the Jotunborn we were searching for, I called out to him to let him know we meant no harm. &lt;br /&gt;
&lt;br /&gt;
	After he approached, we exchanged some words, resulting in him offering to let us stay at his cave for the night while he shared what he knew about the threats in the area. Traveling to his home cave, he introduced himself as Groth, and told us he had been protecting the settlement from ogres and goblins that had become increasingly bold. It was likely there was an ogre leader of sorts in the area, and as such, they were coordinated and readily armed. Groth kindly also treated us to a meal of roasted rabbit, during which we began to form a plan for how to deal with them. &lt;br /&gt;
&lt;br /&gt;
	Our plan soon came to fruition: we would ambush one of the ogre-and-goblin parties on their way from their hideout, catching them just before midday. While wiping the entire camp seemed unlikely for now, as we would likely need far more firepower to achieve such a thing, being able to scare them and put a cork on their aggressiveness towards the settlement would also prove an effective result. The next day, we went about our strategy as planned, settling into the higher hills and waiting to catch our targets, favoring a stealthy approach. &lt;br /&gt;
&lt;br /&gt;
	The ambush worked, and we soon engaged in combat with an ogre and three goblins. The fight itself went without major incident, despite another ogre appearing while we were dispatching the others. Groth dealt the finishing blow to the last ogre, and as such, our group successfully protected the village. &lt;br /&gt;
&lt;br /&gt;
Seemingly satisfied with the result, we were soon sent on our way back to Onadbyr, with the promise to Groth that we would stay in touch and prepare another excursion to investigate the greater threat of the ogre leader and all of their underlings, with the intent of putting a stop to their activity once and for all.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6887</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6887"/>
		<updated>2026-01-22T16:14:14Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* January - Fall 231 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6886</id>
		<title>A Sighting of Giants</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Sighting_of_Giants&amp;diff=6886"/>
		<updated>2026-01-22T16:11:59Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: Created page with &amp;quot; {{Infobox expedition log | title = A Sighting of Giants | date = 1/21/2026 | storyteller = tire | tier_of_play = Trainee | player_characters = Husk, Nari, Navrae, Eira | rewards = 177 gp, 20 cp, maul-spade, giant catch pole &amp;#039;&amp;#039;(sold)&amp;#039;&amp;#039;, ogre hook &amp;#039;&amp;#039;(sold)&amp;#039;&amp;#039; | result = Success | author = Eira | downtime_days = 20 }} Associates investigate rumors of hostile giants around a settlement. == Log ==  	Autumn 231. Sightings of Jotunb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = A Sighting of Giants&lt;br /&gt;
| date = 1/21/2026&lt;br /&gt;
| storyteller = tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Husk]], [[Nari]], [[Navrae]], [[Eira Illarhi|Eira]]&lt;br /&gt;
| rewards = 177 gp, 20 cp, maul-spade, giant catch pole &#039;&#039;(sold)&#039;&#039;, ogre hook &#039;&#039;(sold)&#039;&#039;&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Eira Illarhi|Eira]]&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
Associates investigate rumors of hostile giants around a settlement.&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
	Autumn 231. Sightings of Jotunborn could herald ill omens. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
	After hearing tell of hostile giants in the lands surrounding a remote settlement, our associates were sent to take a look into the issue. The journey to the settlement in question took about a week and went without much difficulty, with our party only running into sparse threats along the way. &lt;br /&gt;
&lt;br /&gt;
Upon arriving at the village, we were surprised to find it… peaceful. If giants had indeed been attacking regularly, there was little evidence to support it. No ruined structures, no recent casualties, no signs of panic. After speaking with several villagers, we were directed to an elderly man who clarified the matter: there was only one giant in the area. Not only was he not hostile, but—by all accounts—he glowed.&lt;br /&gt;
&lt;br /&gt;
	And a glowing giant is no true giant at all.&lt;br /&gt;
&lt;br /&gt;
	Though denizens of another plane and certainly &amp;quot;giant&amp;quot; in stature, it soon struck me that this being was, in fact, a Jotunborn. Such entities are typically benevolent, but their appearance is said to herald impending disaster. That one had come here was troubling, regardless of his disposition.&lt;br /&gt;
&lt;br /&gt;
Details of the Jotunborn’s whereabouts were imprecise. No villager had ever seen a permanent dwelling, leading us to conclude that he likely resided in a cave or similar shelter. With little else to go on, we ventured into the hills beyond the settlement.&lt;br /&gt;
&lt;br /&gt;
	In the wilds, we eventually found two sets of footprints: one larger, and seemingly wearing boots, while the other was slightly smaller and rougher. We decided to follow the booted prints, tracking them through the lower lands until just about sundown, in which the trail soon looped back in on itself. Not long after, we noticed a (notably, glowing) presence watching us from behind a rock. Deciding that this was the Jotunborn we were searching for, I called out to him to let him know we meant no harm. &lt;br /&gt;
&lt;br /&gt;
	After he approached, we exchanged some words, resulting in him offering to let us stay at his cave for the night while he shared what he knew about the threats in the area. Traveling to his home cave, he introduced himself as Groth, and told us he had been protecting the settlement from ogres and goblins that had become increasingly bold. It was likely there was an ogre leader of sorts in the area, and as such, they were coordinated and readily armed. Groth kindly also treated us to a meal of roasted rabbit, during which we began to form a plan for how to deal with them. &lt;br /&gt;
&lt;br /&gt;
	Our plan soon came to fruition: we would ambush one of the ogre-and-goblin parties on their way from their hideout, catching them just before midday. While wiping the entire camp seemed unlikely for now, as we would likely need far more firepower to achieve such a thing, being able to scare them and put a cork on their aggressiveness towards the settlement would also prove an effective result. The next day, we went about our strategy as planned, settling into the higher hills and waiting to catch our targets, favoring a stealthy approach. &lt;br /&gt;
&lt;br /&gt;
	The ambush worked, and we soon engaged in combat with an ogre and three goblins. The fight itself went without major incident, despite another ogre appearing while we were dispatching the others. Groth dealt the finishing blow to the last ogre, and as such, our group successfully protected the village. &lt;br /&gt;
&lt;br /&gt;
Seemingly satisfied with the result, we were soon sent on our way back to Onadbyr, with the promise to Groth that we would stay in touch and prepare another excursion to investigate the greater threat of the ogre leader and all of their underlings, with the intent of putting a stop to their activity once and for all.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6867</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6867"/>
		<updated>2025-12-11T21:56:01Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch&lt;br /&gt;
| occupation = Diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;6&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&lt;br /&gt;
=== Phoebe ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe. As a result of her pitborn fiendish heritage, she possesses some spider-like qualities, such as extra vestigial eyes, a light carapace on her limbs, pincer fangs, and natural spider-silk production. &lt;br /&gt;
&lt;br /&gt;
As a Witch, Eira&#039;s patron is a Spinner of Threads, allowing her to weave the web of fate itself. But quite frankly, she&#039;d much rather immerse herself in books and learn about magic in its myriad forms, than worry about the infinite possible deaths that could befall her and every other being in the world at any given moment. She left her home settlement and made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way.&lt;br /&gt;
&lt;br /&gt;
Finding much similarity in her own plight as someone once forced into weaving the future, Eira has found some solace in her belief in Grandmother Spider. However, she is very private about her faith and sees it as more of a kinship than true devoutness. She&#039;s seen what devotion of such a being did to her home...surely the Weaver herself would understand?&lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. As she is rather inexperienced in combat, Eira and Phoebe often work as one to take on a supportive role so that her fellows can do the heavy hitting instead.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6866</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6866"/>
		<updated>2025-12-05T20:51:31Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: /* December - Summer 231 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6863</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6863"/>
		<updated>2025-12-05T17:20:02Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch, Spinner of Threads &lt;br /&gt;
| occupation = Diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&lt;br /&gt;
=== Phoebe ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe. As a result of her pitborn fiendish heritage, she possesses some spider-like qualities, such as extra vestigial eyes, a light carapace on her limbs, pincer fangs, and natural spider-silk production. &lt;br /&gt;
&lt;br /&gt;
As a Witch, Eira&#039;s patron is a Spinner of Threads, allowing her to weave the web of fate itself. But quite frankly, she&#039;d much rather immerse herself in books and learn about magic in its myriad forms, than worry about the infinite possible deaths that could befall her and every other being in the world at any given moment. She left her home settlement and made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way.&lt;br /&gt;
&lt;br /&gt;
Finding much similarity in her own plight as someone once forced into weaving the future, Eira has found some solace in her belief in Grandmother Spider. However, she is very private about her faith and sees it as more of a kinship than true devoutness. She&#039;s seen what devotion of such a being did to her home...surely the Weaver herself would understand?&lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. As she is rather inexperienced in combat, Eira and Phoebe often work as one to take on a supportive role so that her fellows can do the heavy hitting instead.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6862</id>
		<title>Eira Illarhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Eira_Illarhi&amp;diff=6862"/>
		<updated>2025-12-05T17:19:16Z</updated>

		<summary type="html">&lt;p&gt;Frostyvalk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Eira Illarhi&lt;br /&gt;
| image = [[File:Eira but for real this time trust me guys.jpg|thumb|300px|center]]&lt;br /&gt;
| class = Witch, Spinner of Threads &lt;br /&gt;
| occupation = Astrologer/diviner, former&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = None&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Pitborn Nephilim&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 5&#039;4&amp;quot;&lt;br /&gt;
| relatives = Phoebe (familiar)&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = frosty&lt;br /&gt;
}}&lt;br /&gt;
[[File:Phoebeeira1.jpg|thumb|&lt;br /&gt;
=== Phoebe ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Silk Moth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; She/her]]&lt;br /&gt;
Eira Illarhi is an [[Associates|Associate]] of [[the Round Table]] often found with her familiar companion, a moth named Phoebe. As a result of her pitborn fiendish heritage, she possesses some spider-like qualities, such as extra vestigial eyes, a light carapace on her limbs, pincer fangs, and natural spider-silk production. &lt;br /&gt;
&lt;br /&gt;
As a Witch, Eira&#039;s patron is a Spinner of Threads, allowing her to weave the web of fate itself. But quite frankly, she&#039;d much rather immerse herself in books and learn about magic in its myriad forms, than worry about the infinite possible deaths that could befall her and every other being in the world at any given moment. She left her home settlement and made her way to Onadbyr to search for a way to distance herself from her fate, hopefully while helping people along the way.&lt;br /&gt;
&lt;br /&gt;
Finding much similarity in her own plight as someone once forced into weaving the future, Eira has found some solace in her belief in Grandmother Spider. However, she is very private about her faith and sees it as more of a kinship than true devoutness. She&#039;s seen what devotion of such a being did to her home...surely the Weaver herself would understand?&lt;br /&gt;
&lt;br /&gt;
Eira is quiet and rather timid, but far from aloof. She simply enjoys serene spaces so that she may work more diligently, but company has never been unwelcome by her. She is always ready to lend a helping hand, should her skills be needed. As she is rather inexperienced in combat, Eira and Phoebe often work as one to take on a supportive role so that her fellows can do the heavy hitting instead.&lt;br /&gt;
&lt;br /&gt;
== Phoebe ==&lt;br /&gt;
Eira’s familiar, Phoebe, is a giant silk moth, docile and curious by nature. The two of them are inseparable; Phoebe has been traveling with Eira since she was first looked upon by her patron, and though Eira never asked for such power, she considers Phoebe to be her closest companion.&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
=== Winter 230 ===&lt;br /&gt;
* [[RAMPAGE!]]&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]]&lt;br /&gt;
=== Summer 231 ===&lt;br /&gt;
* [[The Corn Have Eyes]]&lt;/div&gt;</summary>
		<author><name>Frostyvalk</name></author>
	</entry>
</feed>