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	<updated>2026-06-19T16:52:41Z</updated>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=1625</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=1625"/>
		<updated>2023-04-04T02:37:28Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Romance_Dawn_(JtA_1)&amp;diff=1624</id>
		<title>Romance Dawn (JtA 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Romance_Dawn_(JtA_1)&amp;diff=1624"/>
		<updated>2023-04-04T02:35:29Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: Created page with &amp;quot;{{Infobox expedition log | title             = Journey to Aerrepo 1 | date              = 4/3/2023 | storyteller       = Zoro | tier_of_play      = Trainee, Easy | player_characters = Zokun Datan-Zon, Bright Eyes, Sade Myrsky, Maki, Tremla, Kit | rewards           = Rewards: 226 xp, 52gp split between the party, a Shauth Lash, a Rubbing Set, and a +1 Cold Iron (Low Grade) Shortsword. | result            = Three weeks on the road, killed some ugly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = Journey to Aerrepo 1&lt;br /&gt;
| date              = 4/3/2023&lt;br /&gt;
| storyteller       = Zoro&lt;br /&gt;
| tier_of_play      = Trainee, Easy&lt;br /&gt;
| player_characters = [[Zokun Datan-Zon]], [[Bright Eyes]], [[Sade Myrsky]], [[Maki]], [[Tremla]], [[Kit]]&lt;br /&gt;
| rewards           = Rewards: 226 xp, 52gp split between the party, a Shauth Lash, a Rubbing Set, and a +1 Cold Iron (Low Grade) Shortsword.&lt;br /&gt;
| result            = Three weeks on the road, killed some ugly things, got some loot.&lt;br /&gt;
| author            = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Likely this report&#039;ll get back t&#039; the council many months later an&#039; maybe I&#039;ll be dead or maybe I won&#039;t be, but... we be on the quest to hunt get Voml back.&lt;br /&gt;
&lt;br /&gt;
Councilpeople be yippin&#039; an&#039; yappin&#039; &#039;bout the core which was stuck in Voml&#039;s chest &#039;er chassis, spent too long bickering I say. But after they were done we got up an&#039; ready for the trip ahead. Be three months, so they say. Three long months without seein&#039; my brothers, but that be fine. Won&#039;t disappoint them.&lt;br /&gt;
&lt;br /&gt;
After gettin&#039; prepped for the journey ahead, and makin&#039; our way out of town, we had a rather peaceful time goin&#039; the lands. Least &#039;til yesterday when we came across some ugly beasties. Three-eyed, long grins, and ugly singin&#039; to boot. Set an ambush on the other side of a river which most our group managed to cross before they sprung to action. Dealt with &#039;em quickly enough but... sometimes I forget why the others go on an&#039; name Bright Eyes the &amp;quot;king&amp;quot;. Man straight shouted one of the gribblies to death fer disrespectin&#039; him. A good head, beard, and lungs... good traits to have for one. &lt;br /&gt;
&lt;br /&gt;
Keepin&#039; on we heard some screamin&#039; around. Tried to tell &#039;em to die somewhere else but they ain&#039;t listenin&#039;. Just responded with the same sounding screams. Turned out was more of the things whatsit no idea the name of &#039;em. Was ruffling about the bushes, one even brushed up against me. Couldn&#039;t see &#039;em though, but once I did I blew one o&#039; their heads off. Stopped the death throes that did! Demonspawn managed to finish the last one as it beat the elgi&#039;s bird in. Luckily Bright Eyes was feelin&#039; generous so he mended the bird back up.&lt;br /&gt;
&lt;br /&gt;
Found a chest nearby with some ill-gotten gains from other explorers an&#039; unfortunates. Not gettin&#039; paid for this quest so might as well get all we can on the way.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=1623</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=1623"/>
		<updated>2023-04-04T00:53:26Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associated sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Halfling&amp;diff=1622</id>
		<title>The Halfling</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Halfling&amp;diff=1622"/>
		<updated>2023-04-04T00:52:39Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: Created page with &amp;quot;{{Infobox expedition log | title             = The Halfling | date              = 4/3/2023 | storyteller       = Indi | tier_of_play      = Trainee, Medium | player_characters = Zokun Datan-Zon, Tremla, Maki, Raijin, Fen | rewards           = Rewards: 225 xp, Battle Axe, Broken Full Plate | result            = Uncovered information about Melty, captured Abigail and her crotch-spawn. | author            = Greenthing }}  Got some note what slipped in to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = The Halfling&lt;br /&gt;
| date              = 4/3/2023&lt;br /&gt;
| storyteller       = Indi&lt;br /&gt;
| tier_of_play      = Trainee, Medium&lt;br /&gt;
| player_characters = [[Zokun Datan-Zon]], [[Tremla]], [[Maki]], [[Raijin]], [[Fen]]&lt;br /&gt;
| rewards           = Rewards: 225 xp, Battle Axe, Broken Full Plate&lt;br /&gt;
| result            = Uncovered information about Melty, captured Abigail and her crotch-spawn.&lt;br /&gt;
| author            = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Got some note what slipped in to the clan hall a bit ago, so I decided t&#039; investigate what was written on it. Be talking about Pettyport, an&#039; more specifically the Weatherman&#039;s Musk, where a halfling been taken refuge at or somethin&#039; or other. So: I put out a notice, askin&#039; available associates if they was willin&#039; to help a dawi uncover the truth behind a murder, and deliver this little lady t&#039; Clan Ashenforge. Four showed up. A bird, two demonkin, an&#039; a human.&lt;br /&gt;
&lt;br /&gt;
Went an&#039; headed off to Pettyport, lil&#039; fishing village outside the walled city of Onadbyr. Asked about the town, tryin&#039; to keep it not too obvious since it is pretty clear they hate outsiders. Can&#039;t blame &#039;em. Outsiders always cause problems. Old man told me of three companies and their locations and whatnot. Ain&#039;t matter none though so no point mentioning &#039;em.&lt;br /&gt;
&lt;br /&gt;
While I was scoutin&#039; about and asking questions, the others went off on their own and scampered off, coming back with small fish statues and news of events I don&#039;t care about. Some dumb umgi went an&#039; tried to attack the horned ones an&#039; got whooped right on his butt. Was a funny distraction but that all it be, a distraction. Doing our preliminary investigations we head up to the inn, the Weatherman&#039;s Musk, to ask about the shorty. Meanwhile the damned bird, tall as a manling but still with the brain of a bird, sat down and &#039;parently went fishing for the whole time. Had to wrestle her back to the group...&lt;br /&gt;
&lt;br /&gt;
More importantly, the barkeep of the inn was actin&#039; shifty. Was clear he had pre-recorded lines but weren&#039;t too good at keeping it calm. Told me her name was Abigail, and that be true enough, but was too quick and excitable with the response. I bought some grub for us all an&#039; went to talkin&#039; with him. Was pretty clear the way he spoke was some gangs runnin&#039; around here. While we were waiting for the woman, the barkeep had the bright idea to try an&#039; charm our bird when he had her alone. Ain&#039;t work too well an&#039; he was slimy as a worm, wrigglin&#039; around and cryin&#039; for mercy.&lt;br /&gt;
&lt;br /&gt;
Came &#039;round and interrogated him for information on the halfling. Smart lad told us what we wanted to know, said she took shelter in the cellar. Took the keys from him an&#039; went down to investigate. Things was goin&#039; well, but as usual it only lasts so long. I heard some footsteps down the way, and told the group to be smart an&#039; quiet. Bird managed to spot a pressure plate, an&#039; then took three steps an&#039; forgot. Blasted idiot activated it, causing a crate with rocks to fall and alert the things over. So I ran fast as I could and saw a runt skitter back. Went along a makeshift bridge to the other side, saw another one crawl into a room. Cornered the little&#039;un as it hid under a bed. Called the human over when they came to deal with it, while we heard screamin&#039; in the other room where the bird and demonspawn went.&lt;br /&gt;
&lt;br /&gt;
Bit later we heard the mother come back, twas Abby herself. Our quarry! Finally! She called out their names an&#039; came runnin&#039;. We had every advantage, &#039;least &#039;til our human gave the child to their mother. Around that time, someone what looked just like Abigail came &#039;round the corner an&#039; cast a spell. Being caught in the middle, the damned real one jumped, immediately putting herself on death&#039;s door. We shot and swung at the fake but she absorbed the blows. Don&#039;t make none sense. As she ran she cackled about getting another member of Clan Ashenforge. Not on my watch! There was also an animated suit of armor activated, but we managed to deal with it quick enough.&lt;br /&gt;
&lt;br /&gt;
Now all we had to do was escort the shorty and the tinys back into Onadbyr to the hall an&#039; figure out the hell&#039;s goin&#039; on. We&#039;ll avenge ye yet, Voml. I promise it. The grudge will be stricken!&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=1605</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=1605"/>
		<updated>2023-04-03T02:22:50Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_into_Rommack_7&amp;diff=1604</id>
		<title>Descent into Rommack 7</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_into_Rommack_7&amp;diff=1604"/>
		<updated>2023-04-03T02:20:13Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: Created page with &amp;quot;{{Infobox expedition log | title             = Descent into Rommack 7 | date              = 4/1/2023 | storyteller       = User | tier_of_play      = Trainee, Deadly | player_characters = Zokun Datan-Zon, Cozin, Bodrukk Ninelives, Absinthe, Hiromi, Serene Leyvald, Grist Vanafeld (for the first hour) | rewards           = Rewards: 250 xp, 10gp each for completing the task as well as 180gp and 175sp split between the party. Armory Bracelet (Mino...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 7&lt;br /&gt;
| date              = 4/1/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Deadly&lt;br /&gt;
| player_characters = [[Zokun Datan-Zon]], [[Cozin]], [[Bodrukk Ninelives]], [[Absinthe]], [[Hiromi]], [[Serene Leyvald]], [[Grist Vanafeld]] (for the first hour)&lt;br /&gt;
| rewards           = Rewards: 250 xp, 10gp each for completing the task as well as 180gp and 175sp split between the party. Armory Bracelet (Minor) (Compatible with firearms).&lt;br /&gt;
| result            = Cave systems sufficiently cleared out.&lt;br /&gt;
| author            = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once more we entered this cave system, this time with the plan to defeat the Blood Beast. It be a large, terrible creature with split jaws and an ability to swallow people whole and breathe acid. We been anticipating this fight fer way long ago, but ain&#039;t been strong enough to deal with it &#039;til now. After that, we went to clear the rest of the cave an&#039; see if there&#039;re any more stragglers of the gnolls.&lt;br /&gt;
&lt;br /&gt;
Though we positioned ourselves well, the blasted thing was quicker and made short work of it. The elgi in armor went down first. Rest of us had to say blast it and move in, &#039;cept for the big hat and white hair. It looked to be a difficult battle, and, aye, it was... least &#039;til the urk went and hit it really damned hard. If there&#039;s one thing I can say well about the urki, it&#039;s that they be the most aggressive and hard-hitting of those who are not the dawi. After that the thing went an&#039; ate &#039;im! He was sure to be swimmin&#039; around in them guts and acid, but luckily we managed to kill the beast soon after. Had a big, red crystal on it too. Worth a fair bit of coin!&lt;br /&gt;
&lt;br /&gt;
Thought that was it, &#039;til I saw the urk cut his way out from the inside... with a bloody clan dagger - Voml&#039;s, to be precise! The contemptible greenskin pilfered a dawi&#039;s clan dagger! No greater shame than losing it, whether in life or death. Many a grudges written in the name of obtaining just one clan dagger or pistol from a thief! And to see that he would disrespect who he used to call brother is a damned worse shame. So I confronted him, as any proud dawi would! And he had the gall, the disrespect! The disrespect to even say Voml weren&#039;t ever a dwarf! Aye, the lad been tinkered on. Ain&#039;t the same he used to be. But that man was a dwarf, through and through. The moment I went to have him deliver it back to Voml, he said he&#039;d kill me. The others, with no clue of what was going on, immediately went to his aide. No dural I say! Wazzocks the lot of them! That they&#039;d help a grave robber murder-! Bah, but there will be words. But this report isn&#039;t merely about Bodrukk&#039;s murderous and grave-robbing tendencies.&lt;br /&gt;
&lt;br /&gt;
After that, not much to talk about. Found a bunch of creatures roaming about and dealt with &#039;em. Bore worms, cave scorpions, and a few more cave fishers. Before we headed back though, we went to grab a few gems off the walls and got attacked by rock monsters. We defeated &#039;em and took the gems, as well as some other baubles and gold. After that, we reported back, got paid, and said they can start movin&#039; inside again.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Temple_of_Urgathoa_Part_2&amp;diff=1603</id>
		<title>The Temple of Urgathoa Part 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Temple_of_Urgathoa_Part_2&amp;diff=1603"/>
		<updated>2023-04-03T00:28:25Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = The Temple of Urgathoa Part 2: Electric Boogaloo&lt;br /&gt;
| date              = 4/2/2023&lt;br /&gt;
| storyteller       = Markis&lt;br /&gt;
| tier_of_play      = Trainee, Deadly&lt;br /&gt;
| player_characters = [[Zokun Datan-Zon]], [[Cozin]], [[Femi]], [[Absinthe]], [[Hiromi]], [[Cutter Black]], [[Sutton]]&lt;br /&gt;
| rewards           = Rewards: 300 xp, 10gp each for completing the task and selling relics, as well as 140gp split between Zokun Datan-Zon, Absinthe, and Sutton. Staff of Healing, Demon Mask, Alchemist&#039;s Lab (Expanded), Darkvision Elixir (Moderate) Recipe, Bottled Sunlight (Moderate) Recipe, Sturdy Shield (Minor), Animal Staff, Crafter&#039;s Eye, Glue Bullet Recipe, Life Shot (Minor) Recipe, Weapon Potency (+1) Rune, Striking Rune, and Bag of Holding (Type 1).&lt;br /&gt;
| result            = Success! The temple is now cleared.&lt;br /&gt;
| author            = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Was called back by Elidyr to be dealing with the temple. Was the last time, too, seein&#039; as we cleared the temple out completely finally. No more undead walking around, and no more necromancer to keep raising them. Keeps askin&#039; us to deliver &#039;im relics an&#039; to not destroy this unhallowed temple. Don&#039;t much trust &#039;em for that. Is umgak I say! Still. Won&#039;t complain about good payment and the destruction of undead. Dead shouldn&#039;t be walkin&#039; about.&lt;br /&gt;
&lt;br /&gt;
Last time we went right, so this time we chose to go left. Weren&#039;t much but a barrier, which we were able to deactivate and walk through. A couple of zombie hulks on the other side, white hair called &#039;em. Aye, that sounds right enough. They was incorporeal at the moment though, kept like that by some pressure plates, five of &#039;em to be exact. After setting up and positioning, we began the fight. Wasn&#039;t too bad a fight at first, but swear they got possessed by somethin&#039; during the battle. Couldn&#039;t see what though. They reeled back, and with two great hits knocked half of us on our arses and splattering blood all o&#039;er the room. We were fortunate white hair was with us though. No idea what she muttered, couldn&#039;t hear anything other&#039;n the ringin&#039; of my own ears or see with all the blood in my eyes, but our wounds began to mend. Even cleared the ringin&#039; for just enough time for me to hear Dranngvit insultin&#039; me, callin&#039; me to battle and to seek retribution. And aye, I did. With rage in my heart and mind and with righteous resolve we cleared &#039;em up.&lt;br /&gt;
&lt;br /&gt;
We began to patch up, an&#039; though I could feel how numb my face was, I ain&#039;t lettin&#039; another see my face. It brings dishonor to a dwarf of Kogan Usân to be unmasked before his or her time. I&#039;d sooner die than live with the shame. Couple hours later, an&#039; we were feelin&#039; good enough to start exploring again. Weren&#039;t much else on this side &#039;cept a few relics to sell, so we went back to an area we recently saw undead on the other side.&lt;br /&gt;
&lt;br /&gt;
The undead we encountered there were dwarven draugr, may Magrim cleanse their souls and enter them into Torag&#039;s Halls, as well as skavelings. Much the same, they were not active &#039;til after we placed items on a pressure plate. No idea why they be activated &#039;til after, but I ain&#039;t complaining. Makes it easier for me! This battle went by much quicker, with the dwarves being put to rest quickly enough and the skavelings soon to follow. &#039;Course, the casters then began to complain about being out of spells, and the elgi and raki were bloodied once more. Would&#039;ve been dangerous had we continued on forward, so we left the finale for the morning.&lt;br /&gt;
&lt;br /&gt;
Bright-eyed and bushy-bearded the next morning, we set inside to the final sanctum, where inside lie a necromancer. A foul being with ain&#039;t no respect for the dead, scum as they are. Getting past yet another barrier, we entered and saw a final zombie hulk and skaveling. At the back was the death wizard himself, readin&#039; a book that looked much like the one white hair was carryin&#039; around. Coward was hiding behind some barrier, but it wouldn&#039;t save him, as we managed to disable it and begin the battle! At one point, the lizard and I were dropped on death&#039;s door. Hate to admit it, but without white hair we wouldn&#039;t&#039;a been able to do this. Yet that weren&#039;t the most amazing thing. Magrim himself entered our realm for but a moment, and swiftly smote the hulk! It dropped dead, still forever more, and with that victory was all but assured. We went up to the necromancer an&#039; were about to slay it, and in its final moments it tried to grasp at me, stealing my life for its own. Yet it would prove useless - the blood of Kogan Usân runs through my veins! No true son or daughter of Kogan Usân would dare to fall to the wicked and vile magics of necromancy!&lt;br /&gt;
&lt;br /&gt;
With the death of the necromancer, so too did its skaveling minion fall. Victory was won this day, and the damnedable temple be cleaned out. We exited the crypts and reported back to Elidyr, got paid, and headed back to town. Ain&#039;t much else to report.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Temple_of_Urgathoa_Part_2&amp;diff=1602</id>
		<title>The Temple of Urgathoa Part 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Temple_of_Urgathoa_Part_2&amp;diff=1602"/>
		<updated>2023-04-03T00:22:04Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = The Temple of Urgathoa Part: Electric Boogaloo&lt;br /&gt;
| date              = 4/2/2023&lt;br /&gt;
| storyteller       = Markis&lt;br /&gt;
| tier_of_play      = Trainee, Deadly&lt;br /&gt;
| player_characters = [[Zokun Datan-Zon]], [[Cozin]], [[Femi]], [[Absinthe]], [[Hiromi]], [[Cutter Black]], [[Sutton]]&lt;br /&gt;
| rewards           = Rewards: 300 xp, 10gp each for completing the task and selling relics, as well as 140gp split between Zokun Datan-Zon, Absinthe, and Sutton. Staff of Healing, Demon Mask, Alchemist&#039;s Lab (Expanded), Darkvision Elixir (Moderate) Recipe, Bottled Sunlight (Moderate) Recipe, Sturdy Shield (Minor), Animal Staff, Crafter&#039;s Eye, Glue Bullet Recipe, Life Shot (Minor) Recipe, Weapon Potency (+1) Rune, Striking Rune, and Bag of Holding (Type 1).&lt;br /&gt;
| result            = Success! The temple is now cleared.&lt;br /&gt;
| author            = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Was called back by Elidyr to be dealing with the temple. Was the last time, too, seein&#039; as we cleared the temple out completely finally. No more undead walking around, and no more necromancer to keep raising them. Keeps askin&#039; us to deliver &#039;im relics an&#039; to not destroy this unhallowed temple. Don&#039;t much trust &#039;em for that. Is umgak I say! Still. Won&#039;t complain about good payment and the destruction of undead. Dead shouldn&#039;t be walkin&#039; about.&lt;br /&gt;
&lt;br /&gt;
Last time we went right, so this time we chose to go left. Weren&#039;t much but a barrier, which we were able to deactivate and walk through. A couple of zombie hulks on the other side, white hair called &#039;em. Aye, that sounds right enough. They was incorporeal at the moment though, kept like that by some pressure plates, five of &#039;em to be exact. After setting up and positioning, we began the fight. Wasn&#039;t too bad a fight at first, but swear they got possessed by somethin&#039; during the battle. Couldn&#039;t see what though. They reeled back, and with two great hits knocked half of us on our arses and splattering blood all o&#039;er the room. We were fortunate white hair was with us though. No idea what she muttered, couldn&#039;t hear anything other&#039;n the ringin&#039; of my own ears or see with all the blood in my eyes, but our wounds began to mend. Even cleared the ringin&#039; for just enough time for me to hear Dranngvit insultin&#039; me, callin&#039; me to battle and to seek retribution. And aye, I did. With rage in my heart and mind and with righteous resolve we cleared &#039;em up.&lt;br /&gt;
&lt;br /&gt;
We began to patch up, an&#039; though I could feel how numb my face was, I ain&#039;t lettin&#039; another see my face. It brings dishonor to a dwarf of Kogan Usân to be unmasked before his or her time. I&#039;d sooner die than live with the shame. Couple hours later, an&#039; we were feelin&#039; good enough to start exploring again. Weren&#039;t much else on this side &#039;cept a few relics to sell, so we went back to an area we recently saw undead on the other side.&lt;br /&gt;
&lt;br /&gt;
The undead we encountered there were dwarven draugr, may Magrim cleanse their souls and enter them into Torag&#039;s Halls, as well as skavelings. Much the same, they were not active &#039;til after we placed items on a pressure plate. No idea why they be activated &#039;til after, but I ain&#039;t complaining. Makes it easier for me! This battle went by much quicker, with the dwarves being put to rest quickly enough and the skavelings soon to follow. &#039;Course, the casters then began to complain about being out of spells, and the elgi and raki were bloodied once more. Would&#039;ve been dangerous had we continued on forward, so we left the finale for the morning.&lt;br /&gt;
&lt;br /&gt;
Bright-eyed and bushy-bearded the next morning, we set inside to the final sanctum, where inside lie a necromancer. A foul being with ain&#039;t no respect for the dead, scum as they are. Getting past yet another barrier, we entered and saw a final zombie hulk and skaveling. At the back was the death wizard himself, readin&#039; a book that looked much like the one white hair was carryin&#039; around. Coward was hiding behind some barrier, but it wouldn&#039;t save him, as we managed to disable it and begin the battle! At one point, the lizard and I were dropped on death&#039;s door. Hate to admit it, but without white hair we wouldn&#039;t&#039;a been able to do this. Yet that weren&#039;t the most amazing thing. Magrim himself entered our realm for but a moment, and swiftly smote the hulk! It dropped dead, still forever more, and with that victory was all but assured. We went up to the necromancer an&#039; were about to slay it, and in its final moments it tried to grasp at me, stealing my life for its own. Yet it would prove useless - the blood of Kogan Usân runs through my veins! No true son or daughter of Kogan Usân would dare to fall to the wicked and vile magics of necromancy!&lt;br /&gt;
&lt;br /&gt;
With the death of the necromancer, so too did its skaveling minion fall. Victory was won this day, and the damnedable temple be cleaned out. We exited the crypts and reported back to Elidyr, got paid, and headed back to town. Ain&#039;t much else to report.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Temple_of_Urgathoa_Part_2&amp;diff=1596</id>
		<title>The Temple of Urgathoa Part 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Temple_of_Urgathoa_Part_2&amp;diff=1596"/>
		<updated>2023-04-02T21:05:46Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = The Temple of Urgathoa Part: Electric Boogaloo&lt;br /&gt;
| date              = 4/2/2023&lt;br /&gt;
| storyteller       = Markis&lt;br /&gt;
| tier_of_play      = Trainee, Deadly&lt;br /&gt;
| player_characters = [[Zokun Datan-Zon]], [[Cozin]], [[Femi]], [[Absinthe]], [[Hiromi]], [[Cutter Black]], [[Sutton]]&lt;br /&gt;
| rewards           = Rewards: 250 xp, 10gp each for completing the task and selling relics, as well as 140gp split between Zokun Datan-Zon, Absinthe, and Sutton. Staff of Healing, Demon Mask, Alchemist&#039;s Lab (Expanded), Darkvision Elixir (Moderate) Recipe, Bottled Sunlight (Moderate) Recipe, Sturdy Shield (Minor), Animal Staff, Crafter&#039;s Eye, Glue Bullet Recipe, Life Shot (Minor) Recipe, Weapon Potency (+1) Rune, Striking Rune, and Bag of Holding (Type 1).&lt;br /&gt;
| result            = Success! The temple is now cleared.&lt;br /&gt;
| author            = Greenthing&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Zokun_Datan-Zon&amp;diff=1513</id>
		<title>Zokun Datan-Zon</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Zokun_Datan-Zon&amp;diff=1513"/>
		<updated>2023-03-26T23:55:56Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name             = Zokun Datan-Zon&lt;br /&gt;
| image            = [[File:Zokun.jpg|300px|frameless|center]]&lt;br /&gt;
| class            = Gunslinger&lt;br /&gt;
| occupation       = Cannoneer, Gunsmith&lt;br /&gt;
| tier_of_play     = Trainee&lt;br /&gt;
| ancestry         = Dwarf&lt;br /&gt;
| heritage         = Death Warden Dwarf&lt;br /&gt;
| relatives        = [[Bomrek Datan-Zon]], [[Aroth Datan-Zon]]&lt;br /&gt;
| player           = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zokun Datan-Zon is one of the [[Associates]] of [[the Round Table]], a dwarven cannoneer, gunsmith, and follower of [https://2e.aonprd.com/Deities.aspx?ID=86 Dranngvit]. He and his brothers immigrated to [[Onadbyr]] from the now abandoned  hold of Kogan Usân after its destruction. For many generations his people have been brewers and guards, and as the second born was given the duty of guarding the mountain stronghold of Kogan Usân. At some point during the Great Dishonor, he lost his left arm in order to defend his hearth and home, though it would prove to have been a meaningless sacrifice in the end. After his and his brothers&#039; homes and family were destroyed and slain, he and his brothers made an eternal vow against the undead and their deathly ways.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Zokun_Datan-Zon&amp;diff=1512</id>
		<title>Zokun Datan-Zon</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Zokun_Datan-Zon&amp;diff=1512"/>
		<updated>2023-03-26T23:33:44Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name             = Zokun Datan-Zon&lt;br /&gt;
| image            = &lt;br /&gt;
| class            = Gunslinger&lt;br /&gt;
| occupation       = Cannoneer, Gunsmith&lt;br /&gt;
| tier_of_play     = Trainee&lt;br /&gt;
| ancestry         = Dwarf&lt;br /&gt;
| heritage         = Death Warden Dwarf&lt;br /&gt;
| relatives        = [[Bomrek Datan-Zon]], [[Aroth Datan-Zon]]&lt;br /&gt;
| player           = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zokun Datan-Zon is one of the [[Associates]] of [[the Round Table]], a dwarven cannoneer, gunsmith, and follower of [https://2e.aonprd.com/Deities.aspx?ID=86 Dranngvit]. He and his brothers immigrated to [[Onadbyr]] from the now abandoned  hold of Kogan Usân after its destruction. For many generations his people have been brewers and guards, and as the second born was given the duty of guarding the mountain stronghold of Kogan Usân. At some point during the Great Dishonor, he lost his left arm in order to defend his hearth and home, though it would prove to have been a meaningless sacrifice in the end. After his and his brothers&#039; homes and family were destroyed and slain, he and his brothers made an eternal vow against the undead and their deathly ways.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Zokun_Datan-Zon&amp;diff=1511</id>
		<title>Zokun Datan-Zon</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Zokun_Datan-Zon&amp;diff=1511"/>
		<updated>2023-03-26T23:30:57Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: Created page with &amp;quot;{{Infobox Associate | name             = Zokun Datan-Zon | image            =  | class            = Gunslinger | occupation       = Cannoneer, Gunsmith | tier_of_play     = Trainee | ancestry         = Dwarf | heritage         = Death Warden Dwarf | relatives        = Bomrek Datan-Zon, Aroth Datan-Zon | player           = Greenthing }}  Zokun Datan-Zon is one of the Associates of the Round Table, a dwarven cannoneer, gunsmith, and follower of [https://2e....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name             = Zokun Datan-Zon&lt;br /&gt;
| image            = &lt;br /&gt;
| class            = Gunslinger&lt;br /&gt;
| occupation       = Cannoneer, Gunsmith&lt;br /&gt;
| tier_of_play     = Trainee&lt;br /&gt;
| ancestry         = Dwarf&lt;br /&gt;
| heritage         = Death Warden Dwarf&lt;br /&gt;
| relatives        = [[Bomrek Datan-Zon]], [[Aroth Datan-Zon]]&lt;br /&gt;
| player           = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zokun Datan-Zon is one of the [[Associates]] of [[the Round Table]], a dwarven cannoneer, gunsmith, and follower of [https://2e.aonprd.com/Deities.aspx?ID=86 Dranngvit]. He immigrated to [[Onadbyr]] with his brothers from the now abandoned  hold of Kogan Usân after its destruction. For many generations his people have been brewers and guards, and as the second born was given the duty of guarding the mountain stronghold of Kogan Usân. At some point during the Great Dishonor, he lost his left arm in order to defend his hearth and home, though it would prove to have been a meaningless sacrifice in the end. After his and his brothers&#039; homes and family were destroyed and slain, he and his brothers made an eternal vow against the undead and their deathly ways.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Zokun&amp;diff=1510</id>
		<title>Zokun</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Zokun&amp;diff=1510"/>
		<updated>2023-03-26T23:30:52Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Zokun&amp;diff=1509</id>
		<title>Zokun</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Zokun&amp;diff=1509"/>
		<updated>2023-03-26T23:27:31Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name             = Zokun Datan-Zon&lt;br /&gt;
| image            = &lt;br /&gt;
| class            = Gunslinger&lt;br /&gt;
| occupation       = Cannoneer, Gunsmith&lt;br /&gt;
| tier_of_play     = Trainee&lt;br /&gt;
| ancestry         = Dwarf&lt;br /&gt;
| heritage         = Death Warden Dwarf&lt;br /&gt;
| relatives        = [[Bomrek Datan-Zon]], [[Aroth Datan-Zon]]&lt;br /&gt;
| player           = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zokun Datan-Zon is one of the [[Associates]] of [[the Round Table]], a dwarven cannoneer, gunsmith, and follower of [https://2e.aonprd.com/Deities.aspx?ID=86 Dranngvit]. He immigrated to [[Onadbyr]] with his brothers from the now abandoned  hold of Kogan Usân after its destruction. For many generations his people have been brewers and guards, and as the second born was given the duty of guarding the mountain stronghold of Kogan Usân. At some point during the Great Dishonor, he lost his left arm in order to defend his hearth and home, though it would prove to have been a meaningless sacrifice in the end. After his and his brothers&#039; homes and family were destroyed and slain, he and his brothers made an eternal vow against the undead and their deathly ways.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Zokun&amp;diff=1508</id>
		<title>Zokun</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Zokun&amp;diff=1508"/>
		<updated>2023-03-26T23:26:25Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Zokun&amp;diff=1507</id>
		<title>Zokun</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Zokun&amp;diff=1507"/>
		<updated>2023-03-26T23:25:26Z</updated>

		<summary type="html">&lt;p&gt;Gr33nth1ng: Created page with &amp;quot;{{Infobox Associate | name             = Zokun Datan-Zon | image            =  | class            = Gunslinger | occupation       = Cannoneer, Gunsmith | tier_of_play     = Trainee | ancestry         = Dwarf | heritage         = Death Warden Dwarf | relatives        = Bomrek Datan-Zon, Aroth Datan-Zon | player           = Greenthing }}  Zokun Datan-Zon is one of the Associates of the Round Table, a dwarven cannoneer, gunsmith, and follower of [https://2e....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name             = Zokun Datan-Zon&lt;br /&gt;
| image            = &lt;br /&gt;
| class            = Gunslinger&lt;br /&gt;
| occupation       = Cannoneer, Gunsmith&lt;br /&gt;
| tier_of_play     = Trainee&lt;br /&gt;
| ancestry         = Dwarf&lt;br /&gt;
| heritage         = Death Warden Dwarf&lt;br /&gt;
| relatives        = [[Bomrek Datan-Zon]], [[Aroth Datan-Zon]]&lt;br /&gt;
| player           = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zokun Datan-Zon is one of the [[Associates]] of [[the Round Table]], a dwarven cannoneer, gunsmith, and follower of [https://2e.aonprd.com/Deities.aspx?ID=86 Dranngvit]. He immigrated to [[Onadbyr]] with his brothers from the now abandoned  hold of Kogan Usân after its destruction. For many generations his people have been brewers and guards, and as the second born was given the duty of guarding the mountain stronghold of Kogan Usân. At some point during the Great Dishonor, he lost his left arm in order to defend his hearth and home, though it would prove to have been a meaningless sacrifice in the end. After his and his brothers&#039; homes and family were destroyed and slain, he and his brothers made an eternal vow against the undead and their deathly ways.&lt;/div&gt;</summary>
		<author><name>Gr33nth1ng</name></author>
	</entry>
</feed>