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	<title>Kelek - User contributions [en]</title>
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	<updated>2026-05-05T13:43:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Rainbow_Stronghold&amp;diff=4663</id>
		<title>The Rainbow Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Rainbow_Stronghold&amp;diff=4663"/>
		<updated>2024-07-06T23:45:26Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = The Rainbow Stronghold&lt;br /&gt;
| date = 06/20/24&lt;br /&gt;
| storyteller = Foster&lt;br /&gt;
| tier_of_play = Legendary&lt;br /&gt;
| player_characters = [[Grist Vanafeld]], [[Zeal]], [[Serene Leyvald]], [[Aleth|Shadefrost]], [[Satori_the_Insatiable_Armorer|Satori]]&lt;br /&gt;
| rewards = 280 xp, 5000 gp, 2000 platinum, prismatic plate, aeon stone (rainbow prism), radiant prism, retrieval prism (greater)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Zeal&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
== Log ==&lt;br /&gt;
It was a ten day trip to the stronghold, a place of stone walls and large, wooden doors. Encompassing its form was a barrier of prismatic energy, likely dangerous to the touch. Satori identified that the prismatic energy wasn&#039;t as strong on the wood as it was the stone, and as we went through the doors we were unaffected by any sorts of magic. Past the door was a message, &amp;quot;Reverse your path to lessen her wrath&amp;quot;, written in white paint. Clearly just an attempt to repel us, but Satori tried walking backwards for a time, just to see if it made a difference.&lt;br /&gt;
&lt;br /&gt;
The first room before us was crackling with electricity and a yellow light, with corridors going both ways around it. Though Serene was resistant to electricity today, we decided it best not to hurt ourselves to enter this room when there might be a way to disable it ahead of time. So, we headed left and down the first of two corridors beyond it. From there we passed by a green-lit room with bone naga statues and a well full of green mist. Not particularly inviting, we kept going, down to an indigo room. Seeing statues of medusas, we decided it best to leave this room for later. Heading back and to the upper corridor, we found an orange-lit room. In it were six longswords on pedestals, dripping with acid. Past them was a female elf standing on a plinth adorned with multicolored gemstones, though most were orange. &lt;br /&gt;
&lt;br /&gt;
We went past that room to a split in the road, heading right first. There we found a blue-lit room with frosted over paintings, the room clearly dangerously cold. On the far wall were five beacons as well. Satori headed in to look at the paintings, causing the beacons to glow. From each one a Gellugon appeared, an ice devil. We killed one, then two more appeared, then another two. After killing all five, the blue lighting left the room, deeming it &amp;quot;completed&amp;quot;. The paintings on the wall turned out to be of an unhappy-looking elven woman, same as the statue we previously saw. &amp;quot;Ceatha&amp;quot;, as she was called, was likely the previous, or current, owner of this suddenly-apparating fortress. Satori also observed the beacons seemed to be slowly resetting themselves, though it would take quite a while to complete that process. &lt;br /&gt;
&lt;br /&gt;
Going to the left of the split instead, we found a red room. Elven skulls and burnt skeletons adorned the room, and the team elected to leave that one for later as well? Some sort of color theory Grist was invested in testing out, so we went all the way to the green room instead to see if doing the &amp;quot;opposite&amp;quot; color (no idea how the opposite of blue is green, it&#039;s obviously red) made a difference. It did not, as when Shadefrost entered the room it began spewing poisonous gas into it all the same. Serene cut a chain, but no changes showed. I pulled the other up, revealing a key. Realizing we just lost a different key for the two tarnished chests in the room, Satori looked inside the well to find the key had indeed fallen about forty feet down. Once the key I held up was grabbed, I flew down to grab the other and fly back up. Satori unlocked one chest, I unlocked the other, and the gas stopped. Inside the chests were some surprisingly in-good-shape items, which we stowed away for investigation later.&lt;br /&gt;
&lt;br /&gt;
We headed to the indigo room next, since it was the closest and we now knew there was no opposing-colors situation going on here. Nothing happened immediately, but as Shadefrost moved ahead and up some stairs to scope it out, an iron bull head at the top of the stairs filled the stairwell and room below with a petrifying gas. The statues of medusas also came alive, which we were forced to try and quickly fight. Shadefrost immediately felt the effects of the gas, while the others endured for some time. Luckily there was a path beyond the bull head, so Shadefrost stayed up there while we fought, eventually disabling the trap. By the time that we defeated the three statues and completed the room, all of us but Grist were heavily weakened by the gas. Serene peeks up ahead at the next room, a violet room, but we head back to rest for an hour. After healing up and getting rid of the petrification, we decided to deal with the yellow room since it was closest to the entrance. &lt;br /&gt;
&lt;br /&gt;
Serene kicked open the door to the yellow room, revealing an altar and multiple statues of masses of petrified branches. We couldn&#039;t figure out what the challenge of the room was immediately, but Serene put a bottle of holy water on the altar, triggering it. Electricity destroyed the bottle, reviving two of the masses as some ancient, powerful shambling mound. Boosted by the strikes of lightning coming from the altar and aided by the waves of electricity that wore at us, these creatures caused us no shortage of trouble. As we killed them, it prepared to revive the other two, but Shadefrost quickly hurried in, found the runic source of the electricity under the altar, and destroyed it. The room was completed, so we healed up briefly before heading to the orange room.&lt;br /&gt;
&lt;br /&gt;
As we entered, the acidic swords flew to the awakening statue that transformed into a Marilith. It was powerfully aggressive, but we killed it quickly. Next we headed to the red room, Serene stabbing the skeleton on a throne from outside the room to see if that triggered any sort of trap. It did not. Instead, three powerful wisps appeared and attacked us. Luckily the others had ways of handling invisible creatures, so it wasn&#039;t too much of an issue. We then headed to the violet room. Inside, a message read &amp;quot;Restore that which is lost. You must walk half blind on each side in order to recall.&amp;quot; Accompanying this was three statues, and two amethyst gems in the middle of the floor. The left statue had two ruby eyes, the middle had none, and the right had sapphire eyes. It was an easy puzzle, putting replacing one eye of each with an amethyst from the middle, then putting those two in the middle&#039;s eyes. The trick came when Grist picked up the first amethyst, going blind. Shadefrost led him through the process while Satori noticed a barrier beyond the room with only a violet layer to it. As we completed the puzzle, said barrier vanished.&lt;br /&gt;
&lt;br /&gt;
Beside that path was another, a room with two chests. &amp;quot;Only safe as the eighth!&amp;quot; written along the wall to the small room, two cabinets were presented to us. Both say they are safe. We open them, and sure enough they are safe. We then head to the last room, with a broken corpse in a room filled with crystal statues wielding bastard swords. &amp;quot;Heed my first warning&amp;quot; is written, which we quickly determine to be the one at the front of the building. The body on the floor seems to be slowly being fixed by rainbow colored electricity, which is concerning. With our combined memory, Serene breaks the colored crystals in the reverse order of how we did the rooms. The body on the ground fails to regenerate and looks to be the familiar form of an elven woman, long-dead. Satori and I both knew immediately that this &amp;quot;Ceatha&amp;quot; woman had been trying to conduct a complicated lich ritual here, and if we had failed in this last step she would have been revived. As the stronghold began to crumble, we grabbed what items we could and hurried outside. The stronghold was destroyed, unlikely to be an issue again going forward.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=4229</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=4229"/>
		<updated>2024-03-27T10:48:14Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2024=&lt;br /&gt;
==March==&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Bees&amp;diff=4074</id>
		<title>Bees</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Bees&amp;diff=4074"/>
		<updated>2024-02-29T18:22:54Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Bees&lt;br /&gt;
| image                =  [[File:Bees_portrait.jpg|300px|frameless|center]]-[[File:Cees portrait.jpg|300px]]&lt;br /&gt;
| class                = Gunslinger&lt;br /&gt;
| occupation           = Battlefield Bunker Buster&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Sprite&lt;br /&gt;
| heritage             = Callow May&lt;br /&gt;
| aliases              = B, Beatrie Bubbles&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| age                  = Unknown&lt;br /&gt;
| height               = 1&#039;1&amp;quot;&lt;br /&gt;
| partner              = Cees (Mount)&lt;br /&gt;
| relatives            = Unknown&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
Blueberry Battalion Battlefield Bunker Buster Beatrie Bubbles, or Bees for short, is an [[Associates|Associate]] of [[the Round Table]]. They arrived when a portal to the first world opened near Velborough and released a large number of fey into the world alongside their trusty partner Cees. They worship Sorn the Water Moss whose edicts include making many many ponds and not harming any fish.&lt;br /&gt;
&lt;br /&gt;
Bees lives on Freak Street with their friend [[V]] and neighbors [[Orion Argyros]] and [[Gwenevere]] where they participate in fun HoA activities such as sniper overwatch, neighborhood patrol, pond-making with no regard to structural integrity!&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====February 2024====&lt;br /&gt;
 &#039;&#039;&#039;02/07/24.&#039;&#039;&#039; [[One Bad ___]]&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/12/23.&#039;&#039;&#039; [[The Miracle of Fertilization]]&lt;br /&gt;
 &#039;&#039;&#039;11/03/23.&#039;&#039;&#039; [[Chestnuts Magic Flower]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/20/23.&#039;&#039;&#039; [[Hate Like Rune]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/01/23.&#039;&#039;&#039; [[Pay for One&#039;s Runes]]&lt;br /&gt;
 &#039;&#039;&#039;09/15/23.&#039;&#039;&#039; [[Runes of Flesh]]&lt;br /&gt;
 &#039;&#039;&#039;09/21/23.&#039;&#039;&#039; [[Besetting Rune]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/25/23.&#039;&#039;&#039; [[Runes of the Father]]&lt;br /&gt;
 &#039;&#039;&#039;08/31/23.&#039;&#039;&#039; [[Fall Into Rune]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Liminal&amp;diff=4073</id>
		<title>Liminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Liminal&amp;diff=4073"/>
		<updated>2024-02-29T18:22:47Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Liminal&lt;br /&gt;
| image                = [[File:liminal_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Runelord&lt;br /&gt;
| occupation           = Conversationalist&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| height               = 6&#039;1 ft.&lt;br /&gt;
| relatives            = None known&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
[[Liminal]] arrived in town with little extravagance and immediately enlisted among the [[Associates]]. They are always smartly dressed and typically prefer a well kept military outfit of unknown origin. They tend to be very cheery and open-minded to those different from themselves. With the help of their magic they control the flow of battle before it even begins with tricks of the mind.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====February 2024====&lt;br /&gt;
 &#039;&#039;&#039;02/13/24.&#039;&#039;&#039; [[Dreams of Extravagance]]&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/08/23.&#039;&#039;&#039; [[7 Deadly Runes]]&lt;br /&gt;
 &#039;&#039;&#039;12/04/23.&#039;&#039;&#039; [[It&#039;s Demons (Expert)]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/22/23.&#039;&#039;&#039; [[Kelek, Remastered 2]]&lt;br /&gt;
 &#039;&#039;&#039;11/17/23.&#039;&#039;&#039; [[The Original Rune]]&lt;br /&gt;
 &#039;&#039;&#039;11/10/23.&#039;&#039;&#039; [[Whispers Which Weep]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/23/23.&#039;&#039;&#039; [[When a Man loves a Woman]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Satori_the_Insatiable_Armorer&amp;diff=4072</id>
		<title>Satori the Insatiable Armorer</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Satori_the_Insatiable_Armorer&amp;diff=4072"/>
		<updated>2024-02-29T18:22:40Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Satori&lt;br /&gt;
| image                = [[File:satori_the_insatiable_armorer_portrait.png|300px|frameless|center]]&lt;br /&gt;
| class                = Thaumaturge&lt;br /&gt;
| occupation           = Mercenary, Collector, Handyman&lt;br /&gt;
| tier_of_play         = Master&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Ifrit&lt;br /&gt;
| pronouns             = He/Him&lt;br /&gt;
| height               = 6&#039;2 ft.&lt;br /&gt;
| relatives            = Oni Clan: [[Maki]], [[Raijin]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Satori&#039;&#039; is the eldest in the Oni Clan and an [[Associates|Associate]] of Onadbyr. He&#039;s stands at 6&#039;2 though his eye level is closer to 5&#039;5 due to the constant hunch he walks with. His springy legs and dexterous tail are hardly used when he saunters around town but in battle he is very mobile. He&#039;s almost never seen without his red demon face mask, a brass ring of bamboo charms on his hip, and one of the many weapons he collects strapped to the other. Satori hails from [[The Old Country]]. Satori along with his companions in town used to belong to an oni marauder tribe who would stage regular raids on the fertile southern plains of the land. Though soon drought came, with it famine, and when there was no more food to raid even the raiders had to flee their mountain homes and find shelter elsewhere. While his attitude is generally lighthearted, expressive, and energetic, Satori holds little patience for unfounded disrespect and wanton aggression.&lt;br /&gt;
&lt;br /&gt;
In Onadbyr Satori offers his services as an identifier of curses and omens, an apt ritualist and sword-for-hire, or just a laborer doing a days work. Beyond his jack-of-all-trades nature, he also has access to potent rituals including the ability to &#039;&#039;&#039;reincarnate&#039;&#039;&#039; and fill magical servants and constructs with anima. He also volunteers at [[Grandmother&#039;s House]] taking the kids on field trips or teaching them lessons much like he taught children back in the Old Country.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====March 2024====&lt;br /&gt;
====February 2024====&lt;br /&gt;
 &#039;&#039;&#039;02/21/24.&#039;&#039;&#039; [[Speed Dating at Desperate Hope 2]]&lt;br /&gt;
 &#039;&#039;&#039;02/15/24.&#039;&#039;&#039; [[The Legendary Funeral]]&lt;br /&gt;
 &#039;&#039;&#039;02/15/24.&#039;&#039;&#039; [[Dealing With Satori&#039;s Mistakes]]&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/16/24.&#039;&#039;&#039; [[It&#039;s Demons (Legendary)]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/26/23.&#039;&#039;&#039; [[Black Sunday (Blighted City 15)]]&lt;br /&gt;
 &#039;&#039;&#039;11/02/23.&#039;&#039;&#039; [[Graveknight Knockdown: The Final Chapter]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/12/23.&#039;&#039;&#039; [[A Coup Against Aku]]&lt;br /&gt;
 &#039;&#039;&#039;10/26/23.&#039;&#039;&#039; [[The Dark Side of the Moon]]&lt;br /&gt;
 &#039;&#039;&#039;10/31/23.&#039;&#039;&#039; [[Graveknight Knockdown 4]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[Descent_into_Rommack#Descent_Into_Rommack_15|Descent into Rommack 15]]&lt;br /&gt;
 &#039;&#039;&#039;08/11/23.&#039;&#039;&#039; [[Graveknight Knockdown 2]]&lt;br /&gt;
 &#039;&#039;&#039;08/17/23.&#039;&#039;&#039; [[Beyond the Palace Gates (Blighted City 10)]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/06/23.&#039;&#039;&#039; [[A Falling Son]]&lt;br /&gt;
 &#039;&#039;&#039;07/10/23.&#039;&#039;&#039; [[The Citadel part 2 (Blighted City)]]&lt;br /&gt;
 &#039;&#039;&#039;07/11/23.&#039;&#039;&#039; [[Associate Meeting]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Graveknight Knockdown]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/07/23.&#039;&#039;&#039; [[Screaming in Agony]]&lt;br /&gt;
 &#039;&#039;&#039;06/19/23.&#039;&#039;&#039; [[The Ninth Day]]&lt;br /&gt;
 &#039;&#039;&#039;06/21/23.&#039;&#039;&#039; [[House of the Rising Son]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/04/23.&#039;&#039;&#039; [[Step 4: Ending this Devil tune]]&lt;br /&gt;
 &#039;&#039;&#039;05/07/23.&#039;&#039;&#039; [[Cleanup Crew]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Down the Rabbit Hole]]&lt;br /&gt;
 &#039;&#039;&#039;05/15/23.&#039;&#039;&#039; [[The Root of Our Problems]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/04/23.&#039;&#039;&#039; [[Mutant Hunt]]&lt;br /&gt;
 &#039;&#039;&#039;04/07/23.&#039;&#039;&#039; [[Component Collection 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/10/23.&#039;&#039;&#039; [[Magic Surge]]&lt;br /&gt;
 &#039;&#039;&#039;04/11/23.&#039;&#039;&#039; [[Into the deep|Into the deep pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;04/11/23.&#039;&#039;&#039; [[Far From Home (JtA 2)]]&lt;br /&gt;
 &#039;&#039;&#039;04/15/23.&#039;&#039;&#039; [[Demons, Devils And More]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=4071</id>
		<title>User:Indi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=4071"/>
		<updated>2024-02-29T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Indi, I run sessions sometimes and also sometimes play these characters!&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;GM History=&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====March 2024====&lt;br /&gt;
 &#039;&#039;Retired from GMing.&#039;&#039;&lt;br /&gt;
====February 2024====&lt;br /&gt;
 &#039;&#039;&#039;02/17/24.&#039;&#039;&#039; [[Century Twooze]]&lt;br /&gt;
 &#039;&#039;&#039;02/16/24.&#039;&#039;&#039; [[Century Ooze]]&lt;br /&gt;
 &#039;&#039;&#039;02/16/24.&#039;&#039;&#039; [[Recall]]&lt;br /&gt;
 &#039;&#039;&#039;02/15/24.&#039;&#039;&#039; [[Love-and-Loss Day]]&lt;br /&gt;
 &#039;&#039;&#039;02/05/24.&#039;&#039;&#039; [[The Primeval Slab]]&lt;br /&gt;
 &#039;&#039;&#039;02/04/24.&#039;&#039;&#039; [[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]]&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/31/24.&#039;&#039;&#039; [[Samara Slitherslimes Shifting Slime Shop]]&lt;br /&gt;
 &#039;&#039;&#039;01/29/24.&#039;&#039;&#039; [[Lost Mutt]]&lt;br /&gt;
 &#039;&#039;&#039;01/23/24.&#039;&#039;&#039; [[The Weathered Slab]]&lt;br /&gt;
 &#039;&#039;&#039;01/09/24.&#039;&#039;&#039; [[Untitled Gooze Game]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/05/23.&#039;&#039;&#039; [[Velborough O&#039;s#Epilogue|Velborough Goes]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/06/23.&#039;&#039;&#039; [[The Lost Soul]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/9/23.&#039;&#039;&#039; [[The Statue Garden]]&lt;br /&gt;
 &#039;&#039;&#039;10/6/23.&#039;&#039;&#039; [[Journey to the West 2]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale|Velborough Knows]]&lt;br /&gt;
 &#039;&#039;&#039;09/07/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation#Second Expedition (Onadbyr Arson Investigation Redux)|Onadbyr Arson Investigation Redux]]&lt;br /&gt;
 &#039;&#039;&#039;09/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale: Part 2|Velborough No&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;09/11/23.&#039;&#039;&#039; [[Journey to the West]]&lt;br /&gt;
 &#039;&#039;&#039;09/22/23.&#039;&#039;&#039; [[Return to the Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;09/29/23.&#039;&#039;&#039; [[Please don&#039;t be spiders...]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Revelation Rock Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Iron Falls Hunting Grounds 1|Iron Falls Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Aulrics Peak Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[The Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;08/18/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;08/20/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 2]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/13/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 10: Velborough Grows|Velborough Grows]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Tifel: Journey into Horsk Meste|Tilfel: Journey into Horsk Meste]]&lt;br /&gt;
 &#039;&#039;&#039;07/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 11: Velborough Throes Redux|Velborough Throes Redux]]&lt;br /&gt;
 &#039;&#039;&#039;07/17/23.&#039;&#039;&#039; [[Heroic Gambits Reinvitation]]&lt;br /&gt;
 &#039;&#039;&#039;07/20/23.&#039;&#039;&#039; [[Heroic Gambits III]]&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation]]&lt;br /&gt;
 &#039;&#039;&#039;07/26/23.&#039;&#039;&#039; [[Heroic Gambit IV]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/09/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;06/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 7: Velborough Necrose|Velborough Necrose]]&lt;br /&gt;
 &#039;&#039;&#039;06/16/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;06/18/23.&#039;&#039;&#039; [[The Heroic Gambit]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 8: Velborough Lowest Lows|Velborough Lowest Lows]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 9: Velborough Throes|Velborough Throes]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/03/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 1: Velborough Woes|Velborough Woes]]&lt;br /&gt;
 &#039;&#039;&#039;05/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 2: Velborough Lows|Velborough Lows]]&lt;br /&gt;
 &#039;&#039;&#039;05/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 3: Velborough Doe&#039;s|Velborough Doe&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;05/10/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 4: Velborough Doughs|Velborough Doughs]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 5: Velborough Shows|Velborough Shows]]&lt;br /&gt;
 &#039;&#039;&#039;05/12/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 6: Velborough Droves|Velborough Droves]]&lt;br /&gt;
 &#039;&#039;&#039;05/17/23.&#039;&#039;&#039; [[Black Snow in Snehov]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[The Halfling]]&lt;br /&gt;
 &#039;&#039;&#039;04/05/23.&#039;&#039;&#039; [[Melty&#039;s Mark Basement]]&lt;br /&gt;
 &#039;&#039;&#039;04/13/23.&#039;&#039;&#039; [[Icicle&#039;s in the Deep]]&lt;br /&gt;
 &#039;&#039;&#039;04/14/23.&#039;&#039;&#039; [[Pettyport Annual Fishing Competition!]]&lt;br /&gt;
 &#039;&#039;&#039;04/26/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/28/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 2]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Condemned Clean-up]]&lt;br /&gt;
 &#039;&#039;&#039;03/12/23.&#039;&#039;&#039; [[Onadbyr Cult Investigation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==PCs==&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Satori the Insatiable Armorer]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Satori the Insatiable Armorer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Liminal]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Liminal}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-3&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Bees]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Bees}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-4&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Evergreen]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Evergreen}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-5&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Absinthe|Absinthe of the Hiroaki]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Absinthe}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3983</id>
		<title>MediaWiki:Email-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3983"/>
		<updated>2024-02-23T19:31:28Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# Email addresses matching this list will be blocked from registering or sending emails&lt;br /&gt;
# This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside email addresses&lt;br /&gt;
\btechyuni\.co\b&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3982</id>
		<title>MediaWiki:Email-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3982"/>
		<updated>2024-02-23T19:30:59Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# Email addresses matching this list will be blocked from registering or sending emails&lt;br /&gt;
# This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside email addresses&lt;br /&gt;
\btechyuni\.co\b&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3981</id>
		<title>MediaWiki:Email-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3981"/>
		<updated>2024-02-23T19:30:28Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# Email addresses matching this list will be blocked from registering or sending emails&lt;br /&gt;
# This list affects only this wiki; refer also to the global block list.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside email addresses&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
\btechyuni\.co\b&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Bees&amp;diff=3850</id>
		<title>Bees</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Bees&amp;diff=3850"/>
		<updated>2024-02-10T21:04:55Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Bees&lt;br /&gt;
| image                =  [[File:Bees_portrait.jpg|300px|frameless|center]]-[[File:Cees portrait.jpg|300px]]&lt;br /&gt;
| class                = Gunslinger&lt;br /&gt;
| occupation           = Battlefield Bunker Buster&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Sprite&lt;br /&gt;
| heritage             = Callow May&lt;br /&gt;
| aliases              = B, Beatrie Bubbles&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| age                  = Unknown&lt;br /&gt;
| height               = 1&#039;1&amp;quot;&lt;br /&gt;
| partner              = Cees (Mount)&lt;br /&gt;
| relatives            = Unknown&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
Blueberry Battalion Battlefield Bunker Buster Beatrie Bubbles, or Bees for short, is an [[Associates|Associate]] of [[the Round Table]]. They arrived when a portal to the first world opened near Velborough and released a large number of fey into the world alongside their trusty partner Cees. They worship Sorn the Water Moss whose edicts include making many many ponds and not harming any fish.&lt;br /&gt;
&lt;br /&gt;
Bees lives on Freak Street with their friend [[V]] and neighbors [[Orion Argyros]] and [[Gwenevere]] where they participate in fun HoA activities such as sniper overwatch, neighborhood patrol, pond-making with no regard to structural integrity!&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====February 2024====&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/12/23.&#039;&#039;&#039; [[The Miracle of Fertilization]]&lt;br /&gt;
 &#039;&#039;&#039;11/03/23.&#039;&#039;&#039; [[Chestnuts Magic Flower]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/20/23.&#039;&#039;&#039; [[Hate Like Rune]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/01/23.&#039;&#039;&#039; [[Pay for One&#039;s Runes]]&lt;br /&gt;
 &#039;&#039;&#039;09/15/23.&#039;&#039;&#039; [[Runes of Flesh]]&lt;br /&gt;
 &#039;&#039;&#039;09/21/23.&#039;&#039;&#039; [[Besetting Rune]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/25/23.&#039;&#039;&#039; [[Runes of the Father]]&lt;br /&gt;
 &#039;&#039;&#039;08/31/23.&#039;&#039;&#039; [[Fall Into Rune]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3829</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3829"/>
		<updated>2024-02-07T10:07:42Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2024=&lt;br /&gt;
==February==&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3828</id>
		<title>User:Indi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3828"/>
		<updated>2024-02-07T10:07:19Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Indi, I run sessions sometimes and also sometimes play these characters!&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;GM History=&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====February 2024====&lt;br /&gt;
 &#039;&#039;&#039;02/05/24.&#039;&#039;&#039; [[The Primeval Slab]]&lt;br /&gt;
 &#039;&#039;&#039;02/04/24.&#039;&#039;&#039; [[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]]&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/31/24.&#039;&#039;&#039; [[Samara Slitherslimes Shifting Slime Shop]]&lt;br /&gt;
 &#039;&#039;&#039;01/29/24.&#039;&#039;&#039; [[Lost Mutt]]&lt;br /&gt;
 &#039;&#039;&#039;01/23/24.&#039;&#039;&#039; [[The Weathered Slab]]&lt;br /&gt;
 &#039;&#039;&#039;01/09/24.&#039;&#039;&#039; [[Untitled Gooze Game]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/05/23.&#039;&#039;&#039; [[Velborough O&#039;s#Epilogue|Velborough Goes]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/06/23.&#039;&#039;&#039; [[The Lost Soul]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/9/23.&#039;&#039;&#039; [[The Statue Garden]]&lt;br /&gt;
 &#039;&#039;&#039;10/6/23.&#039;&#039;&#039; [[Journey to the West 2]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale|Velborough Knows]]&lt;br /&gt;
 &#039;&#039;&#039;09/07/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation#Second Expedition (Onadbyr Arson Investigation Redux)|Onadbyr Arson Investigation Redux]]&lt;br /&gt;
 &#039;&#039;&#039;09/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale: Part 2|Velborough No&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;09/11/23.&#039;&#039;&#039; [[Journey to the West]]&lt;br /&gt;
 &#039;&#039;&#039;09/22/23.&#039;&#039;&#039; [[Return to the Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;09/29/23.&#039;&#039;&#039; [[Please don&#039;t be spiders...]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Revelation Rock Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Iron Falls Hunting Grounds 1|Iron Falls Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Aulrics Peak Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[The Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;08/18/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;08/20/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 2]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/13/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 10: Velborough Grows|Velborough Grows]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Tifel: Journey into Horsk Meste|Tilfel: Journey into Horsk Meste]]&lt;br /&gt;
 &#039;&#039;&#039;07/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 11: Velborough Throes Redux|Velborough Throes Redux]]&lt;br /&gt;
 &#039;&#039;&#039;07/17/23.&#039;&#039;&#039; [[Heroic Gambits Reinvitation]]&lt;br /&gt;
 &#039;&#039;&#039;07/20/23.&#039;&#039;&#039; [[Heroic Gambits III]]&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation]]&lt;br /&gt;
 &#039;&#039;&#039;07/26/23.&#039;&#039;&#039; [[Heroic Gambit IV]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/09/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;06/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 7: Velborough Necrose|Velborough Necrose]]&lt;br /&gt;
 &#039;&#039;&#039;06/16/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;06/18/23.&#039;&#039;&#039; [[The Heroic Gambit]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 8: Velborough Lowest Lows|Velborough Lowest Lows]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 9: Velborough Throes|Velborough Throes]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/03/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 1: Velborough Woes|Velborough Woes]]&lt;br /&gt;
 &#039;&#039;&#039;05/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 2: Velborough Lows|Velborough Lows]]&lt;br /&gt;
 &#039;&#039;&#039;05/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 3: Velborough Doe&#039;s|Velborough Doe&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;05/10/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 4: Velborough Doughs|Velborough Doughs]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 5: Velborough Shows|Velborough Shows]]&lt;br /&gt;
 &#039;&#039;&#039;05/12/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 6: Velborough Droves|Velborough Droves]]&lt;br /&gt;
 &#039;&#039;&#039;05/17/23.&#039;&#039;&#039; [[Black Snow in Snehov]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[The Halfling]]&lt;br /&gt;
 &#039;&#039;&#039;04/05/23.&#039;&#039;&#039; [[Melty&#039;s Mark Basement]]&lt;br /&gt;
 &#039;&#039;&#039;04/13/23.&#039;&#039;&#039; [[Icicle&#039;s in the Deep]]&lt;br /&gt;
 &#039;&#039;&#039;04/14/23.&#039;&#039;&#039; [[Pettyport Annual Fishing Competition!]]&lt;br /&gt;
 &#039;&#039;&#039;04/26/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/28/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 2]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Condemned Clean-up]]&lt;br /&gt;
 &#039;&#039;&#039;03/12/23.&#039;&#039;&#039; [[Onadbyr Cult Investigation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==PCs==&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Satori the Insatiable Armorer]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Satori the Insatiable Armorer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Liminal]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Liminal}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-3&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Bees]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Bees}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-4&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Evergreen]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Evergreen}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-5&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Absinthe|Absinthe of the Hiroaki]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Absinthe}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3827</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3827"/>
		<updated>2024-02-07T10:05:20Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2024=&lt;br /&gt;
==February==&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slietherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3826</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3826"/>
		<updated>2024-02-07T10:02:23Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2024=&lt;br /&gt;
==February==&lt;br /&gt;
*[[The Primeval Slab]], 2/5/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slietherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Bees&amp;diff=3825</id>
		<title>Bees</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Bees&amp;diff=3825"/>
		<updated>2024-02-07T09:58:58Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Bees&lt;br /&gt;
| image                =  [[File:Bees_portrait.jpg|300px|frameless|center]]-[[File:Cees portrait.jpg|300px]]&lt;br /&gt;
| class                = Gunslinger&lt;br /&gt;
| occupation           = Battlefield Bunker Buster&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Sprite&lt;br /&gt;
| heritage             = Callow May&lt;br /&gt;
| aliases              = B, Beatrie Bubbles&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| age                  = Unknown&lt;br /&gt;
| height               = 1&#039;1&amp;quot;&lt;br /&gt;
| partner              = Cees (Mount)&lt;br /&gt;
| relatives            = Unknown&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
Blueberry Battalion Battlefield Bunker Buster Beatrie Bubbles, or Bees for short, is an [[Associates|Associate]] of [[the Round Table]]. They arrived when a portal to the first world opened near Velborough and released a large number of fey into the world with their trusty partner Cees. They worship Sorn the Water Moss whose edicts include making many many ponds and not harming any fish.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====February 2024====&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/12/23.&#039;&#039;&#039; [[The Miracle of Fertilization]]&lt;br /&gt;
 &#039;&#039;&#039;11/03/23.&#039;&#039;&#039; [[Chestnuts Magic Flower]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/20/23.&#039;&#039;&#039; [[Hate Like Rune]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/01/23.&#039;&#039;&#039; [[Pay for One&#039;s Runes]]&lt;br /&gt;
 &#039;&#039;&#039;09/15/23.&#039;&#039;&#039; [[Runes of Flesh]]&lt;br /&gt;
 &#039;&#039;&#039;09/21/23.&#039;&#039;&#039; [[Besetting Rune]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/25/23.&#039;&#039;&#039; [[Runes of the Father]]&lt;br /&gt;
 &#039;&#039;&#039;08/31/23.&#039;&#039;&#039; [[Fall Into Rune]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Satori_the_Insatiable_Armorer&amp;diff=3824</id>
		<title>Satori the Insatiable Armorer</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Satori_the_Insatiable_Armorer&amp;diff=3824"/>
		<updated>2024-02-07T09:57:30Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Satori&lt;br /&gt;
| image                = [[File:satori_the_insatiable_armorer_portrait.png|300px|frameless|center]]&lt;br /&gt;
| class                = Thaumaturge&lt;br /&gt;
| occupation           = Mercenary, Collector, Handyman&lt;br /&gt;
| tier_of_play         = Master&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Ifrit&lt;br /&gt;
| pronouns             = He/Him&lt;br /&gt;
| height               = 6&#039;2 ft.&lt;br /&gt;
| relatives            = Oni Clan: [[Maki]], [[Raijin]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Satori&#039;&#039; is the eldest in the Oni Clan and an [[Associates|Associate]] of Onadbyr. He&#039;s stands at 6&#039;2 though his eye level is closer to 5&#039;5 due to the constant hunch he walks with. His springy legs and dexterous tail are hardly used when he saunters around town but in battle he is very mobile. He&#039;s almost never seen without his red demon face mask, a brass ring of bamboo charms on his hip, and one of the many weapons he collects strapped to the other. Satori hails from [[The Old Country]]. Satori along with his companions in town used to belong to an oni marauder tribe who would stage regular raids on the fertile southern plains of the land. Though soon drought came, with it famine, and when there was no more food to raid even the raiders had to flee their mountain homes and find shelter elsewhere. While his attitude is generally lighthearted, expressive, and energetic, Satori holds little patience for unfounded disrespect and wanton aggression.&lt;br /&gt;
&lt;br /&gt;
In Onadbyr Satori offers his services as an identifier of curses and omens, an apt ritualist and sword-for-hire, or just a laborer doing a days work. Beyond his jack-of-all-trades nature, he also has access to potent rituals including the ability to &#039;&#039;&#039;reincarnate&#039;&#039;&#039; and fill magical servants and constructs with anima. He also volunteers at [[Grandmother&#039;s House]] taking the kids on field trips or teaching them lessons much like he taught children back in the Old Country.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====February 2024====&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/16/24.&#039;&#039;&#039; [[It&#039;s Demons (Legendary)]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/26/23.&#039;&#039;&#039; [[Black Sunday (Blighted City 15)]]&lt;br /&gt;
 &#039;&#039;&#039;11/02/23.&#039;&#039;&#039; [[Graveknight Knockdown: The Final Chapter]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/12/23.&#039;&#039;&#039; [[A Coup Against Aku]]&lt;br /&gt;
 &#039;&#039;&#039;10/26/23.&#039;&#039;&#039; [[The Dark Side of the Moon]]&lt;br /&gt;
 &#039;&#039;&#039;10/31/23.&#039;&#039;&#039; [[Graveknight Knockdown 4]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[Descent_into_Rommack#Descent_Into_Rommack_15|Descent into Rommack 15]]&lt;br /&gt;
 &#039;&#039;&#039;08/11/23.&#039;&#039;&#039; [[Graveknight Knockdown 2]]&lt;br /&gt;
 &#039;&#039;&#039;08/17/23.&#039;&#039;&#039; [[Beyond the Palace Gates (Blighted City 10)]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/06/23.&#039;&#039;&#039; [[A Falling Son]]&lt;br /&gt;
 &#039;&#039;&#039;07/10/23.&#039;&#039;&#039; [[The Citadel part 2 (Blighted City)]]&lt;br /&gt;
 &#039;&#039;&#039;07/11/23.&#039;&#039;&#039; [[Associate Meeting]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Graveknight Knockdown]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/07/23.&#039;&#039;&#039; [[Screaming in Agony]]&lt;br /&gt;
 &#039;&#039;&#039;06/19/23.&#039;&#039;&#039; [[The Ninth Day]]&lt;br /&gt;
 &#039;&#039;&#039;06/21/23.&#039;&#039;&#039; [[House of the Rising Son]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/04/23.&#039;&#039;&#039; [[Step 4: Ending this Devil tune]]&lt;br /&gt;
 &#039;&#039;&#039;05/07/23.&#039;&#039;&#039; [[Cleanup Crew]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Down the Rabbit Hole]]&lt;br /&gt;
 &#039;&#039;&#039;05/15/23.&#039;&#039;&#039; [[The Root of Our Problems]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/04/23.&#039;&#039;&#039; [[Mutant Hunt]]&lt;br /&gt;
 &#039;&#039;&#039;04/07/23.&#039;&#039;&#039; [[Component Collection 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/10/23.&#039;&#039;&#039; [[Magic Surge]]&lt;br /&gt;
 &#039;&#039;&#039;04/11/23.&#039;&#039;&#039; [[Into the deep|Into the deep pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;04/11/23.&#039;&#039;&#039; [[Far From Home (JtA 2)]]&lt;br /&gt;
 &#039;&#039;&#039;04/15/23.&#039;&#039;&#039; [[Demons, Devils And More]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3823</id>
		<title>Evergreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3823"/>
		<updated>2024-02-07T09:57:14Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Evergreen&lt;br /&gt;
| image                = [[File:evergreen_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Warpriest&lt;br /&gt;
| occupation           = Collector, Journalist&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Aasimar&lt;br /&gt;
| pronouns             = She/Her&lt;br /&gt;
| height               = 5&#039;6 ft.&lt;br /&gt;
| relatives            = [[Fen Ergivald|Fern]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
A person&#039;s first impression of &#039;&#039;Evergreen&#039;&#039; is probably one of hesitancy or shock. She&#039;s an incredibly boisterous and energetic person who is constantly smiling, laughing, and engaging with others. She&#039;s originally from the far south where a desolate ice sheet landscape is only ever broken by singular peaks of stone. In these peaks the dwarves of Clan Ice Sickle grow their lush gardens with the help of those chosen from the surrounding villages to guide the light. Evergreen, succeeding her mother, is one of these chosen.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====February 2024====&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/25/24.&#039;&#039;&#039; [[Lucky needs YOUR help]]&lt;br /&gt;
 &#039;&#039;&#039;01/15/24.&#039;&#039;&#039; [[Component Collection 10]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/23/23.&#039;&#039;&#039; [[Thanks Not Received]]&lt;br /&gt;
 &#039;&#039;&#039;11/02/23.&#039;&#039;&#039; [[Component Collection 8]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[The Lost Library]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/20/23.&#039;&#039;&#039; [[Into the Den]]&lt;br /&gt;
 &#039;&#039;&#039;03/22/23.&#039;&#039;&#039; [[Ruins in the woods]]&lt;br /&gt;
 &#039;&#039;&#039;03/23/23.&#039;&#039;&#039; [[The Church and The Steeple]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3822</id>
		<title>Liminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3822"/>
		<updated>2024-02-07T09:56:58Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Liminal&lt;br /&gt;
| image                = [[File:liminal_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Runelord&lt;br /&gt;
| occupation           = Conversationalist&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| height               = 6&#039;1 ft.&lt;br /&gt;
| relatives            = None known&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
[[Liminal]] arrived in town with little extravagance and immediately enlisted among the [[Associates]]. They are always smartly dressed and typically prefer a well kept military outfit of unknown origin. They tend to be very cheery and open-minded to those different from themselves. With the help of their magic they control the flow of battle before it even begins with tricks of the mind.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====February 2024====&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/08/23.&#039;&#039;&#039; [[7 Deadly Runes]]&lt;br /&gt;
 &#039;&#039;&#039;12/04/23.&#039;&#039;&#039; [[It&#039;s Demons (Expert)]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/22/23.&#039;&#039;&#039; [[Kelek, Remastered 2]]&lt;br /&gt;
 &#039;&#039;&#039;11/17/23.&#039;&#039;&#039; [[The Original Rune]]&lt;br /&gt;
 &#039;&#039;&#039;11/10/23.&#039;&#039;&#039; [[Whispers Which Weep]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/23/23.&#039;&#039;&#039; [[When a Man loves a Woman]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3821</id>
		<title>Liminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3821"/>
		<updated>2024-02-07T09:56:42Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Liminal&lt;br /&gt;
| image                = [[File:liminal_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Runelord&lt;br /&gt;
| occupation           = Conversationalist&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| height               = 6&#039;1 ft.&lt;br /&gt;
| relatives            = None known&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
[[Liminal]] arrived in town with little extravagance and immediately enlisted among the [[Associates]]. They are always smartly dressed and typically prefer a well kept military outfit of unknown origin. They tend to be very cheery and open-minded to those different from themselves. With the help of their magic they control the flow of battle before it even begins with tricks of the mind.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====February 2024====&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;11/22/23.&#039;&#039;&#039; [[Kelek, Remastered 2]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/08/23.&#039;&#039;&#039; [[7 Deadly Runes]]&lt;br /&gt;
 &#039;&#039;&#039;12/04/23.&#039;&#039;&#039; [[It&#039;s Demons (Expert)]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/22/23.&#039;&#039;&#039; [[Kelek, Remastered 2]]&lt;br /&gt;
 &#039;&#039;&#039;11/17/23.&#039;&#039;&#039; [[The Original Rune]]&lt;br /&gt;
 &#039;&#039;&#039;11/10/23.&#039;&#039;&#039; [[Whispers Which Weep]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/23/23.&#039;&#039;&#039; [[When a Man loves a Woman]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3820</id>
		<title>User:Indi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3820"/>
		<updated>2024-02-07T09:48:06Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Indi, I run sessions sometimes and also sometimes play these characters!&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;GM History=&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/31/24.&#039;&#039;&#039; [[Samara Slitherslimes Shifting Slime Shop]]&lt;br /&gt;
 &#039;&#039;&#039;01/29/24.&#039;&#039;&#039; [[Lost Mutt]]&lt;br /&gt;
 &#039;&#039;&#039;01/23/24.&#039;&#039;&#039; [[The Weathered Slab]]&lt;br /&gt;
 &#039;&#039;&#039;01/09/24.&#039;&#039;&#039; [[Untitled Gooze Game]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/05/23.&#039;&#039;&#039; [[Velborough O&#039;s#Epilogue|Velborough Goes]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/06/23.&#039;&#039;&#039; [[The Lost Soul]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/9/23.&#039;&#039;&#039; [[The Statue Garden]]&lt;br /&gt;
 &#039;&#039;&#039;10/6/23.&#039;&#039;&#039; [[Journey to the West 2]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale|Velborough Knows]]&lt;br /&gt;
 &#039;&#039;&#039;09/07/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation#Second Expedition (Onadbyr Arson Investigation Redux)|Onadbyr Arson Investigation Redux]]&lt;br /&gt;
 &#039;&#039;&#039;09/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale: Part 2|Velborough No&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;09/11/23.&#039;&#039;&#039; [[Journey to the West]]&lt;br /&gt;
 &#039;&#039;&#039;09/22/23.&#039;&#039;&#039; [[Return to the Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;09/29/23.&#039;&#039;&#039; [[Please don&#039;t be spiders...]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Revelation Rock Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Iron Falls Hunting Grounds 1|Iron Falls Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Aulrics Peak Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[The Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;08/18/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;08/20/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 2]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/13/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 10: Velborough Grows|Velborough Grows]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Tifel: Journey into Horsk Meste|Tilfel: Journey into Horsk Meste]]&lt;br /&gt;
 &#039;&#039;&#039;07/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 11: Velborough Throes Redux|Velborough Throes Redux]]&lt;br /&gt;
 &#039;&#039;&#039;07/17/23.&#039;&#039;&#039; [[Heroic Gambits Reinvitation]]&lt;br /&gt;
 &#039;&#039;&#039;07/20/23.&#039;&#039;&#039; [[Heroic Gambits III]]&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation]]&lt;br /&gt;
 &#039;&#039;&#039;07/26/23.&#039;&#039;&#039; [[Heroic Gambit IV]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/09/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;06/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 7: Velborough Necrose|Velborough Necrose]]&lt;br /&gt;
 &#039;&#039;&#039;06/16/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;06/18/23.&#039;&#039;&#039; [[The Heroic Gambit]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 8: Velborough Lowest Lows|Velborough Lowest Lows]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 9: Velborough Throes|Velborough Throes]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/03/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 1: Velborough Woes|Velborough Woes]]&lt;br /&gt;
 &#039;&#039;&#039;05/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 2: Velborough Lows|Velborough Lows]]&lt;br /&gt;
 &#039;&#039;&#039;05/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 3: Velborough Doe&#039;s|Velborough Doe&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;05/10/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 4: Velborough Doughs|Velborough Doughs]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 5: Velborough Shows|Velborough Shows]]&lt;br /&gt;
 &#039;&#039;&#039;05/12/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 6: Velborough Droves|Velborough Droves]]&lt;br /&gt;
 &#039;&#039;&#039;05/17/23.&#039;&#039;&#039; [[Black Snow in Snehov]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[The Halfling]]&lt;br /&gt;
 &#039;&#039;&#039;04/05/23.&#039;&#039;&#039; [[Melty&#039;s Mark Basement]]&lt;br /&gt;
 &#039;&#039;&#039;04/13/23.&#039;&#039;&#039; [[Icicle&#039;s in the Deep]]&lt;br /&gt;
 &#039;&#039;&#039;04/14/23.&#039;&#039;&#039; [[Pettyport Annual Fishing Competition!]]&lt;br /&gt;
 &#039;&#039;&#039;04/26/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/28/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 2]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Condemned Clean-up]]&lt;br /&gt;
 &#039;&#039;&#039;03/12/23.&#039;&#039;&#039; [[Onadbyr Cult Investigation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==PCs==&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Satori the Insatiable Armorer]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Satori the Insatiable Armorer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Liminal]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Liminal}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-3&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Bees]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Bees}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-4&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Evergreen]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Evergreen}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-5&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;[[Absinthe|Absinthe of the Hiroaki]]===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Absinthe}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3819</id>
		<title>User:Indi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3819"/>
		<updated>2024-02-07T09:46:59Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Indi, I run sessions sometimes and also sometimes play these characters!&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;GM History=&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/31/24.&#039;&#039;&#039; [[Samara Slitherslimes Shifting Slime Shop]]&lt;br /&gt;
 &#039;&#039;&#039;01/29/24.&#039;&#039;&#039; [[Lost Mutt]]&lt;br /&gt;
 &#039;&#039;&#039;01/23/24.&#039;&#039;&#039; [[The Weathered Slab]]&lt;br /&gt;
 &#039;&#039;&#039;01/09/24.&#039;&#039;&#039; [[Untitled Gooze Game]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/05/23.&#039;&#039;&#039; [[Velborough O&#039;s#Epilogue|Velborough Goes]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/06/23.&#039;&#039;&#039; [[The Lost Soul]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/9/23.&#039;&#039;&#039; [[The Statue Garden]]&lt;br /&gt;
 &#039;&#039;&#039;10/6/23.&#039;&#039;&#039; [[Journey to the West 2]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale|Velborough Knows]]&lt;br /&gt;
 &#039;&#039;&#039;09/07/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation#Second Expedition (Onadbyr Arson Investigation Redux)|Onadbyr Arson Investigation Redux]]&lt;br /&gt;
 &#039;&#039;&#039;09/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale: Part 2|Velborough No&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;09/11/23.&#039;&#039;&#039; [[Journey to the West]]&lt;br /&gt;
 &#039;&#039;&#039;09/22/23.&#039;&#039;&#039; [[Return to the Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;09/29/23.&#039;&#039;&#039; [[Please don&#039;t be spiders...]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Revelation Rock Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Iron Falls Hunting Grounds 1|Iron Falls Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Aulrics Peak Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[The Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;08/18/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;08/20/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 2]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/13/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 10: Velborough Grows|Velborough Grows]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Tifel: Journey into Horsk Meste|Tilfel: Journey into Horsk Meste]]&lt;br /&gt;
 &#039;&#039;&#039;07/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 11: Velborough Throes Redux|Velborough Throes Redux]]&lt;br /&gt;
 &#039;&#039;&#039;07/17/23.&#039;&#039;&#039; [[Heroic Gambits Reinvitation]]&lt;br /&gt;
 &#039;&#039;&#039;07/20/23.&#039;&#039;&#039; [[Heroic Gambits III]]&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation]]&lt;br /&gt;
 &#039;&#039;&#039;07/26/23.&#039;&#039;&#039; [[Heroic Gambit IV]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/09/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;06/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 7: Velborough Necrose|Velborough Necrose]]&lt;br /&gt;
 &#039;&#039;&#039;06/16/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;06/18/23.&#039;&#039;&#039; [[The Heroic Gambit]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 8: Velborough Lowest Lows|Velborough Lowest Lows]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 9: Velborough Throes|Velborough Throes]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/03/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 1: Velborough Woes|Velborough Woes]]&lt;br /&gt;
 &#039;&#039;&#039;05/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 2: Velborough Lows|Velborough Lows]]&lt;br /&gt;
 &#039;&#039;&#039;05/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 3: Velborough Doe&#039;s|Velborough Doe&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;05/10/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 4: Velborough Doughs|Velborough Doughs]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 5: Velborough Shows|Velborough Shows]]&lt;br /&gt;
 &#039;&#039;&#039;05/12/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 6: Velborough Droves|Velborough Droves]]&lt;br /&gt;
 &#039;&#039;&#039;05/17/23.&#039;&#039;&#039; [[Black Snow in Snehov]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[The Halfling]]&lt;br /&gt;
 &#039;&#039;&#039;04/05/23.&#039;&#039;&#039; [[Melty&#039;s Mark Basement]]&lt;br /&gt;
 &#039;&#039;&#039;04/13/23.&#039;&#039;&#039; [[Icicle&#039;s in the Deep]]&lt;br /&gt;
 &#039;&#039;&#039;04/14/23.&#039;&#039;&#039; [[Pettyport Annual Fishing Competition!]]&lt;br /&gt;
 &#039;&#039;&#039;04/26/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/28/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 2]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Condemned Clean-up]]&lt;br /&gt;
 &#039;&#039;&#039;03/12/23.&#039;&#039;&#039; [[Onadbyr Cult Investigation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==PCs==&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Satori the Insatiable Armorer===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Satori the Insatiable Armorer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Liminal===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Liminal}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-3&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Bees===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Bees}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-4&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Evergreen===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Evergreen}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-5&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Absinthe of the Hiroaki===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Absinthe}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=3808</id>
		<title>Miscellaneous Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=3808"/>
		<updated>2024-02-03T12:45:57Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Risky Surgery&#039;&#039;&#039;&lt;br /&gt;
* Risky Surgery cannot be used to gain a bonus to Earn Income.&lt;br /&gt;
* Risky Surgery cannot be combined with Assurance- you must roll to gain its effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Oracle&#039;&#039;&#039;&lt;br /&gt;
* A Heal spell cast from a scroll while a Life Oracle is under the effects of their Moderate Curse will roll d12s.&lt;br /&gt;
* A spell scroll created using a Heal cast by a Life Oracle under the effects of their Moderate Curse will be a normal Heal scroll.&lt;br /&gt;
* The 3-action Heal that is cast as a result of a Life Oracle&#039;s Major Curse will roll d12s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Spells and Formulas&#039;&#039;&#039;&lt;br /&gt;
* There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to &#039;&#039;learn&#039;&#039; the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime and Hero Points&#039;&#039;&#039;&lt;br /&gt;
* Hero Points may not be used for downtime rolls, as they take place outside of session, with the exception of;&lt;br /&gt;
* Hero Points may be used to reroll saving throws for Afflictions, provided the character had Hero Points remaining at the end of the session where they gained the Affliction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Shot&#039;&#039;&#039;&lt;br /&gt;
* Far Shot cannot extend the range of the Monk&#039;s Wild Wind stance&#039;s Wind Crash Strikes.&lt;br /&gt;
* Far Shot cannot extend the range of a Kitsune&#039;s Foxfire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM&#039;s discretion).&lt;br /&gt;
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM&#039;s discretion).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder Agent&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Untrained Improvisation&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunging Stance&#039;&#039;&#039;&lt;br /&gt;
* The range for Lunging Stance does not apply flanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Independent Actions&#039;&#039;&#039;&lt;br /&gt;
* Can be used at any point during the turn, but cannot use Command Animal once complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impeccable Crafting&#039;&#039;&#039;&lt;br /&gt;
* Cannot be combined with Assurance- you must roll to gain its effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovering Recipes&#039;&#039;&#039;&lt;br /&gt;
* You can learn recipes following the rules for the Inventor feat&lt;br /&gt;
* Crafting them likewise would work like any consumable following the [[Crafting]] rules&lt;br /&gt;
* Collecting Ingredients would require the [https://2e.aonprd.com/Actions.aspx?ID=1476 Hunt and Gather] activity against a [[Difficulty Classes|standard DC of your level]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon Archetypes&#039;&#039;&#039;&lt;br /&gt;
* If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scare to Death&#039;&#039;&#039;&lt;br /&gt;
* Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stride&#039;&#039;&#039;&lt;br /&gt;
* A Stride action can only be done using land Speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inventor Feat (Remaster)&#039;&#039;&#039;&lt;br /&gt;
* Uncommon and Rare formulas cannot be invented using this feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harrowing&#039;&#039;&#039;&lt;br /&gt;
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
* Vehicles larger than Large size cannot yet be crafted.&lt;br /&gt;
* Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harrow Ritualist&#039;&#039;&#039;&lt;br /&gt;
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the Ritualist dedication and the Thaumaturgic Ritualist class feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter&#039;s Sleet&#039;&#039;&#039;&lt;br /&gt;
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don&#039;t have to balance to move into the aura, just to move within the aura/out of the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirror&#039;s Reflection&#039;&#039;&#039;&lt;br /&gt;
* Emanations Since only extends out of one copy, but which one it is can be changed freely between each action taken.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3797</id>
		<title>User:Indi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3797"/>
		<updated>2024-02-01T09:17:36Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Indi, I run sessions sometimes and also sometimes play these characters!&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;GM History=&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/31/24.&#039;&#039;&#039; [[Samara Slitherslimes Shifting Slime Shop]]&lt;br /&gt;
 &#039;&#039;&#039;01/29/24.&#039;&#039;&#039; [[Lost Mutt]]&lt;br /&gt;
 &#039;&#039;&#039;01/23/24.&#039;&#039;&#039; [[The Weathered Slab]]&lt;br /&gt;
 &#039;&#039;&#039;01/09/24.&#039;&#039;&#039; [[Untitled Gooze Game]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/05/23.&#039;&#039;&#039; [[Velborough O&#039;s#Epilogue|Velborough Goes]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/06/23.&#039;&#039;&#039; [[The Lost Soul]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/9/23.&#039;&#039;&#039; [[The Statue Garden]]&lt;br /&gt;
 &#039;&#039;&#039;10/6/23.&#039;&#039;&#039; [[Journey to the West 2]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale|Velborough Knows]]&lt;br /&gt;
 &#039;&#039;&#039;09/07/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation#Second Expedition (Onadbyr Arson Investigation Redux)|Onadbyr Arson Investigation Redux]]&lt;br /&gt;
 &#039;&#039;&#039;09/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale: Part 2|Velborough No&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;09/11/23.&#039;&#039;&#039; [[Journey to the West]]&lt;br /&gt;
 &#039;&#039;&#039;09/22/23.&#039;&#039;&#039; [[Return to the Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;09/29/23.&#039;&#039;&#039; [[Please don&#039;t be spiders...]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Revelation Rock Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Iron Falls Hunting Grounds 1|Iron Falls Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Aulrics Peak Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[The Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;08/18/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;08/20/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 2]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/13/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 10: Velborough Grows|Velborough Grows]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Tifel: Journey into Horsk Meste|Tilfel: Journey into Horsk Meste]]&lt;br /&gt;
 &#039;&#039;&#039;07/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 11: Velborough Throes Redux|Velborough Throes Redux]]&lt;br /&gt;
 &#039;&#039;&#039;07/17/23.&#039;&#039;&#039; [[Heroic Gambits Reinvitation]]&lt;br /&gt;
 &#039;&#039;&#039;07/20/23.&#039;&#039;&#039; [[Heroic Gambits III]]&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation]]&lt;br /&gt;
 &#039;&#039;&#039;07/26/23.&#039;&#039;&#039; [[Heroic Gambit IV]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/09/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;06/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 7: Velborough Necrose|Velborough Necrose]]&lt;br /&gt;
 &#039;&#039;&#039;06/16/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;06/18/23.&#039;&#039;&#039; [[The Heroic Gambit]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 8: Velborough Lowest Lows|Velborough Lowest Lows]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 9: Velborough Throes|Velborough Throes]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/03/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 1: Velborough Woes|Velborough Woes]]&lt;br /&gt;
 &#039;&#039;&#039;05/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 2: Velborough Lows|Velborough Lows]]&lt;br /&gt;
 &#039;&#039;&#039;05/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 3: Velborough Doe&#039;s|Velborough Doe&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;05/10/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 4: Velborough Doughs|Velborough Doughs]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 5: Velborough Shows|Velborough Shows]]&lt;br /&gt;
 &#039;&#039;&#039;05/12/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 6: Velborough Droves|Velborough Droves]]&lt;br /&gt;
 &#039;&#039;&#039;05/17/23.&#039;&#039;&#039; [[Black Snow in Snehov]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[The Halfling]]&lt;br /&gt;
 &#039;&#039;&#039;04/05/23.&#039;&#039;&#039; [[Melty&#039;s Mark Basement]]&lt;br /&gt;
 &#039;&#039;&#039;04/13/23.&#039;&#039;&#039; [[Icicle&#039;s in the Deep]]&lt;br /&gt;
 &#039;&#039;&#039;04/14/23.&#039;&#039;&#039; [[Pettyport Annual Fishing Competition!]]&lt;br /&gt;
 &#039;&#039;&#039;04/26/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/28/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 2]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Condemned Clean-up]]&lt;br /&gt;
 &#039;&#039;&#039;03/12/23.&#039;&#039;&#039; [[Onadbyr Cult Investigation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==PCs==&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Satori the Insatiable Armorer===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Satori the Insatiable Armorer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Liminal===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Liminal}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-3&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Bees===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Bees}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-4&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Evergreen===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Evergreen}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;lt;span class=&amp;quot;mw-customtoggle-5&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;Absinthe of the Hiroaki===&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{:Absinthe}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3796</id>
		<title>User:Indi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3796"/>
		<updated>2024-02-01T09:08:15Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Indi, I run sessions sometimes and also sometimes play these characters!&lt;br /&gt;
&lt;br /&gt;
==GM History==&lt;br /&gt;
====January 2024====&lt;br /&gt;
 &#039;&#039;&#039;01/31/24.&#039;&#039;&#039; [[Samara Slitherslimes Shifting Slime Shop]]&lt;br /&gt;
 &#039;&#039;&#039;01/29/24.&#039;&#039;&#039; [[Lost Mutt]]&lt;br /&gt;
 &#039;&#039;&#039;01/23/24.&#039;&#039;&#039; [[The Weathered Slab]]&lt;br /&gt;
 &#039;&#039;&#039;01/09/24.&#039;&#039;&#039; [[Untitled Gooze Game]]&lt;br /&gt;
====December 2023====&lt;br /&gt;
 &#039;&#039;&#039;12/05/23.&#039;&#039;&#039; [[Velborough O&#039;s#Epilogue|Velborough Goes]]&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/06/23.&#039;&#039;&#039; [[The Lost Soul]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/9/23.&#039;&#039;&#039; [[The Statue Garden]]&lt;br /&gt;
 &#039;&#039;&#039;10/6/23.&#039;&#039;&#039; [[Journey to the West 2]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale|Velborough Knows]]&lt;br /&gt;
 &#039;&#039;&#039;09/07/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation#Second Expedition (Onadbyr Arson Investigation Redux)|Onadbyr Arson Investigation Redux]]&lt;br /&gt;
 &#039;&#039;&#039;09/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale: Part 2|Velborough No&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;09/11/23.&#039;&#039;&#039; [[Journey to the West]]&lt;br /&gt;
 &#039;&#039;&#039;09/22/23.&#039;&#039;&#039; [[Return to the Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;09/29/23.&#039;&#039;&#039; [[Please don&#039;t be spiders...]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Revelation Rock Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Iron Falls Hunting Grounds 1|Iron Falls Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Aulrics Peak Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[The Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;08/18/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;08/20/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 2]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/13/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 10: Velborough Grows|Velborough Grows]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Tifel: Journey into Horsk Meste|Tilfel: Journey into Horsk Meste]]&lt;br /&gt;
 &#039;&#039;&#039;07/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 11: Velborough Throes Redux|Velborough Throes Redux]]&lt;br /&gt;
 &#039;&#039;&#039;07/17/23.&#039;&#039;&#039; [[Heroic Gambits Reinvitation]]&lt;br /&gt;
 &#039;&#039;&#039;07/20/23.&#039;&#039;&#039; [[Heroic Gambits III]]&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation]]&lt;br /&gt;
 &#039;&#039;&#039;07/26/23.&#039;&#039;&#039; [[Heroic Gambit IV]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/09/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;06/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 7: Velborough Necrose|Velborough Necrose]]&lt;br /&gt;
 &#039;&#039;&#039;06/16/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;06/18/23.&#039;&#039;&#039; [[The Heroic Gambit]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 8: Velborough Lowest Lows|Velborough Lowest Lows]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 9: Velborough Throes|Velborough Throes]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/03/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 1: Velborough Woes|Velborough Woes]]&lt;br /&gt;
 &#039;&#039;&#039;05/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 2: Velborough Lows|Velborough Lows]]&lt;br /&gt;
 &#039;&#039;&#039;05/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 3: Velborough Doe&#039;s|Velborough Doe&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;05/10/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 4: Velborough Doughs|Velborough Doughs]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 5: Velborough Shows|Velborough Shows]]&lt;br /&gt;
 &#039;&#039;&#039;05/12/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 6: Velborough Droves|Velborough Droves]]&lt;br /&gt;
 &#039;&#039;&#039;05/17/23.&#039;&#039;&#039; [[Black Snow in Snehov]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[The Halfling]]&lt;br /&gt;
 &#039;&#039;&#039;04/05/23.&#039;&#039;&#039; [[Melty&#039;s Mark Basement]]&lt;br /&gt;
 &#039;&#039;&#039;04/13/23.&#039;&#039;&#039; [[Icicle&#039;s in the Deep]]&lt;br /&gt;
 &#039;&#039;&#039;04/14/23.&#039;&#039;&#039; [[Pettyport Annual Fishing Competition!]]&lt;br /&gt;
 &#039;&#039;&#039;04/26/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/28/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 2]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Condemned Clean-up]]&lt;br /&gt;
 &#039;&#039;&#039;03/12/23.&#039;&#039;&#039; [[Onadbyr Cult Investigation]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Satori the Insatiable Armorer=&lt;br /&gt;
{{:Satori the Insatiable Armorer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Liminal=&lt;br /&gt;
{{:Liminal}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Bees=&lt;br /&gt;
{{:Bees}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Evergreen=&lt;br /&gt;
{{:Evergreen}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Absinthe of the Hiroaki=&lt;br /&gt;
{{:Absinthe}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Old_Country&amp;diff=3717</id>
		<title>The Old Country</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Old_Country&amp;diff=3717"/>
		<updated>2024-01-22T05:59:14Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Old Country is a region in Kelek similar to [https://pathfinderwiki.com/wiki/Tian_Xia Tian Xia ]. The area is several weeks travel away from Onadbyr. Despite its distance, The Old Country has several natives living in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==Refugees from the Hiroaki==&lt;br /&gt;
Members: [[Hiromi]], [[Absinthe]], [[Kali]], [[Kagari]]&lt;br /&gt;
&lt;br /&gt;
The refugees are kitsune originally hailing from Tatekami village. They collectively live and run the bath house [[Onsen Hiroaki]] in town.&lt;br /&gt;
&lt;br /&gt;
==Clan Toyota==&lt;br /&gt;
Members: [[Satori the Insatiable Armorer|Satori]], [[Maki]], [[Raijin]]&lt;br /&gt;
&lt;br /&gt;
A group of Oni settled on the outskirts of Onadbyr, driven from the Old Country by famine. Most of their raiding party had either left or been wiped out.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3631</id>
		<title>MediaWiki:Email-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3631"/>
		<updated>2023-12-27T17:24:25Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# Email addresses matching this list will be blocked from registering or sending emails&lt;br /&gt;
# This list affects only this wiki; refer also to the global block list.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside email addresses&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
@techyuni\.co\b&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3630</id>
		<title>MediaWiki:Email-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=MediaWiki:Email-blacklist&amp;diff=3630"/>
		<updated>2023-12-27T17:23:54Z</updated>

		<summary type="html">&lt;p&gt;Indi: Created page with &amp;quot; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt; # Email addresses matching this list will be blocked from registering or sending emails # This list affects only this wiki; refer also to the global block list. # For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist # # Syntax is as follows: #   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment #   * Every non-blank line is a regex fragment which will only mat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# Email addresses matching this list will be blocked from registering or sending emails&lt;br /&gt;
# This list affects only this wiki; refer also to the global block list.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside email addresses&lt;br /&gt;
&lt;br /&gt;
@techyuni\.co\b&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3511</id>
		<title>Evergreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3511"/>
		<updated>2023-12-07T06:47:32Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Evergreen&lt;br /&gt;
| image                = [[File:evergreen_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Warpriest&lt;br /&gt;
| occupation           = Collector, Journalist&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Aasimar&lt;br /&gt;
| pronouns             = She/Her&lt;br /&gt;
| height               = 5&#039;6 ft.&lt;br /&gt;
| relatives            = [[Fen Ergivald|Fern]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
A person&#039;s first impression of &#039;&#039;Evergreen&#039;&#039; is probably one of hesitancy or shock. She&#039;s an incredibly boisterous and energetic person who is constantly smiling, laughing, and engaging with others. She&#039;s originally from the far south where a desolate ice sheet landscape is only ever broken by singular peaks of stone. In these peaks the dwarves of Clan Ice Sickle grow their lush gardens with the help of those chosen from the surrounding villages to guide the light. Evergreen, succeeding her mother, is one of these chosen.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/23/23.&#039;&#039;&#039; [[Thanks Not Received]]&lt;br /&gt;
 &#039;&#039;&#039;11/02/23.&#039;&#039;&#039; [[Component Collection 8]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[The Lost Library]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/20/23.&#039;&#039;&#039; [[Into the Den]]&lt;br /&gt;
 &#039;&#039;&#039;03/22/23.&#039;&#039;&#039; [[Ruins in the woods]]&lt;br /&gt;
 &#039;&#039;&#039;03/23/23.&#039;&#039;&#039; [[The Church and The Steeple]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3510</id>
		<title>Evergreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3510"/>
		<updated>2023-12-07T06:46:39Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Evergreen&lt;br /&gt;
| image                = [[File:evergreen_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Warpriest&lt;br /&gt;
| occupation           = Collector, Journalist&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Aasimar&lt;br /&gt;
| pronouns             = She/Her&lt;br /&gt;
| height               = 5&#039;6 ft.&lt;br /&gt;
| relatives            = [[Fen Ergivald|Fern]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
A person&#039;s first impression of &#039;&#039;Evergreen&#039;&#039; is probably one of hesitancy or shock. She&#039;s an incredibly boisterous and energetic person who is constantly smiling, laughing, and engaging with others. She&#039;s originally from the far south where a desolate ice sheet landscape is only ever broken by singular peaks of stone. In these peaks the dwarves of Clan Ice Sickle grow their lush gardens with the help of those chosen from the surrounding villages to guide the light. Evergreen, succeeding her mother, is one of these chosen.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/23/23.&#039;&#039;&#039; [[Thanks not Received]]&lt;br /&gt;
 &#039;&#039;&#039;11/02/23.&#039;&#039;&#039; [[Component Collection 8]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[The Lost Library]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/20/23.&#039;&#039;&#039; [[Into the Den]]&lt;br /&gt;
 &#039;&#039;&#039;03/22/23.&#039;&#039;&#039; [[Ruins in the woods]]&lt;br /&gt;
 &#039;&#039;&#039;03/23/23.&#039;&#039;&#039; [[The Church and The Steeple]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3509</id>
		<title>Liminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3509"/>
		<updated>2023-12-07T06:45:10Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Liminal&lt;br /&gt;
| image                = [[File:liminal_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Runelord&lt;br /&gt;
| occupation           = Conversationalist&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| height               = 6&#039;1 ft.&lt;br /&gt;
| relatives            = None known&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
[[Liminal]] arrived in town with little extravagance and immediately enlisted among the [[Associates]]. They are always smartly dressed and typically prefer a well kept military outfit of unknown origin. They tend to be very cheery and open-minded to those different from themselves. With the help of their magic they control the flow of battle before it even begins with tricks of the mind.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/22/23.&#039;&#039;&#039; [[Kelek, Remastered 2]]&lt;br /&gt;
 &#039;&#039;&#039;11/17/23.&#039;&#039;&#039; [[The Original Rune]]&lt;br /&gt;
 &#039;&#039;&#039;11/10/23.&#039;&#039;&#039; [[Whispers Which Weep]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/23/23.&#039;&#039;&#039; [[When a Man loves a Woman]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Bees&amp;diff=3508</id>
		<title>Bees</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Bees&amp;diff=3508"/>
		<updated>2023-12-07T06:31:35Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Bees&lt;br /&gt;
| image                =  [[File:Bees_portrait.jpg|300px|frameless|center]]-[[File:Cees portrait.jpg|300px]]&lt;br /&gt;
| class                = Gunslinger&lt;br /&gt;
| occupation           = Battlefield Bunker Buster&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Sprite&lt;br /&gt;
| heritage             = Callow May&lt;br /&gt;
| aliases              = B, Beatrie Bubbles&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| age                  = Unknown&lt;br /&gt;
| height               = 1&#039;1&amp;quot;&lt;br /&gt;
| partner              = Cees (Mount)&lt;br /&gt;
| relatives            = Unknown&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
Blueberry Battalion Battlefield Bunker Buster Beatrie Bubbles, or Bees for short, is an [[Associates|Associate]] of [[the Round Table]]. They arrived when a portal to the first world opened near Velborough and released a large number of fey into the world with their trusty partner Cees. They worship Sorn the Water Moss whose edicts include making many many ponds and not harming any fish.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/12/23.&#039;&#039;&#039; [[The Miracle of Fertilization]]&lt;br /&gt;
 &#039;&#039;&#039;11/03/23.&#039;&#039;&#039; [[Chestnuts Magic Flower]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/20/23.&#039;&#039;&#039; [[Hate Like Rune]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/01/23.&#039;&#039;&#039; [[Pay for One&#039;s Runes]]&lt;br /&gt;
 &#039;&#039;&#039;09/15/23.&#039;&#039;&#039; [[Runes of Flesh]]&lt;br /&gt;
 &#039;&#039;&#039;09/21/23.&#039;&#039;&#039; [[Besetting Rune]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/25/23.&#039;&#039;&#039; [[Runes of the Father]]&lt;br /&gt;
 &#039;&#039;&#039;08/31/23.&#039;&#039;&#039; [[Fall Into Rune]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Satori_the_Insatiable_Armorer&amp;diff=3507</id>
		<title>Satori the Insatiable Armorer</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Satori_the_Insatiable_Armorer&amp;diff=3507"/>
		<updated>2023-12-07T06:28:01Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Satori&lt;br /&gt;
| image                = [[File:satori_the_insatiable_armorer_portrait.png|300px|frameless|center]]&lt;br /&gt;
| class                = Thaumaturge&lt;br /&gt;
| occupation           = Mercenary, Collector, Handyman&lt;br /&gt;
| tier_of_play         = Master&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Ifrit&lt;br /&gt;
| pronouns             = He/Him&lt;br /&gt;
| height               = 6&#039;2 ft.&lt;br /&gt;
| relatives            = Oni Clan: [[Maki]], [[Raijin]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Satori&#039;&#039; is the eldest in the Oni Clan and an [[Associates|Associate]] of Onadbyr. He&#039;s stands at 6&#039;2 though his eye level is closer to 5&#039;5 due to the constant hunch he walks with. His springy legs and dexterous tail are hardly used when he saunters around town but in battle he is very mobile. He&#039;s almost never seen without his red demon face mask, a brass ring of bamboo charms on his hip, and one of the many weapons he collects strapped to the other. Satori hails from [[The Old Country]]. Satori along with his companions in town used to belong to an oni marauder tribe who would stage regular raids on the fertile southern plains of the land. Though soon drought came, with it famine, and when there was no more food to raid even the raiders had to flee their mountain homes and find shelter elsewhere. While his attitude is generally lighthearted, expressive, and energetic, Satori holds little patience for unfounded disrespect and wanton aggression.&lt;br /&gt;
&lt;br /&gt;
In Onadbyr Satori offers his services as an identifier of curses and omens, an apt ritualist and sword-for-hire, or just a laborer doing a days work. Beyond his jack-of-all-trades nature, he also has access to potent rituals including the ability to &#039;&#039;&#039;reincarnate&#039;&#039;&#039; and fill magical servants and constructs with anima. He also volunteers at [[Grandmother&#039;s House]] taking the kids on field trips or teaching them lessons much like he taught children back in the Old Country.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/26/23.&#039;&#039;&#039; [[Black Sunday (Blighted City 15)]]&lt;br /&gt;
 &#039;&#039;&#039;11/02/23.&#039;&#039;&#039; [[Graveknight Knockdown: The Final Chapter]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/12/23.&#039;&#039;&#039; [[A Coup Against Aku]]&lt;br /&gt;
 &#039;&#039;&#039;10/26/23.&#039;&#039;&#039; [[The Dark Side of the Moon]]&lt;br /&gt;
 &#039;&#039;&#039;10/31/23.&#039;&#039;&#039; [[Graveknight Knockdown 4]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[Descent_into_Rommack#Descent_Into_Rommack_15|Descent into Rommack 15]]&lt;br /&gt;
 &#039;&#039;&#039;08/11/23.&#039;&#039;&#039; [[Graveknight Knockdown 2]]&lt;br /&gt;
 &#039;&#039;&#039;08/17/23.&#039;&#039;&#039; [[Beyond the Palace Gates (Blighted City 10)]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/06/23.&#039;&#039;&#039; [[A Falling Son]]&lt;br /&gt;
 &#039;&#039;&#039;07/10/23.&#039;&#039;&#039; [[The Citadel part 2 (Blighted City)]]&lt;br /&gt;
 &#039;&#039;&#039;07/11/23.&#039;&#039;&#039; [[Associate Meeting]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Graveknight Knockdown]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/07/23.&#039;&#039;&#039; [[Screaming in Agony]]&lt;br /&gt;
 &#039;&#039;&#039;06/19/23.&#039;&#039;&#039; [[The Ninth Day]]&lt;br /&gt;
 &#039;&#039;&#039;06/21/23.&#039;&#039;&#039; [[House of the Rising Son]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/04/23.&#039;&#039;&#039; [[Step 4: Ending this Devil tune]]&lt;br /&gt;
 &#039;&#039;&#039;05/07/23.&#039;&#039;&#039; [[Cleanup Crew]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Down the Rabbit Hole]]&lt;br /&gt;
 &#039;&#039;&#039;05/15/23.&#039;&#039;&#039; [[The Root of Our Problems]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/04/23.&#039;&#039;&#039; [[Mutant Hunt]]&lt;br /&gt;
 &#039;&#039;&#039;04/07/23.&#039;&#039;&#039; [[Component Collection 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/10/23.&#039;&#039;&#039; [[Magic Surge]]&lt;br /&gt;
 &#039;&#039;&#039;04/11/23.&#039;&#039;&#039; [[Into the deep|Into the deep pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;04/11/23.&#039;&#039;&#039; [[Far From Home (JtA 2)]]&lt;br /&gt;
 &#039;&#039;&#039;04/15/23.&#039;&#039;&#039; [[Demons, Devils And More]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3342</id>
		<title>Outposts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3342"/>
		<updated>2023-11-14T02:06:34Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outposts=&lt;br /&gt;
==Current Outposts==&lt;br /&gt;
*&#039;&#039;[[Desperate Hope]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Toyota Clan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is an Outpost?==&lt;br /&gt;
[[Outposts]] are inspired by [https://2e.aonprd.com/Rules.aspx?ID=1781 Kingmaker Kingdom rules] from standard Pathfinder 2e with heavy modifications to fit into the world of Kelek. They are strongholds, hunting camps, rest stops, or any other useful location chartered by the [[Round Table Council]]. Outposts extend the influence of Onadbyr and extend the safety net of the citizens, they are jumping-off points for storylines and expeditions, and serve as points of focus for characters trying to move up in the landscape of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
===What do Outposts do for me?===&lt;br /&gt;
An Outpost confers a variety of benefits to those that run it including but not limited to:&lt;br /&gt;
*First priority on any Expeditions directly involving the Outpost&lt;br /&gt;
*A variety of [https://2e.aonprd.com/KMStructures.aspx structures] that improve both the Outpost and the characters within&lt;br /&gt;
*A [[Discord]] category with a number of channels equal to the Outpost level&lt;br /&gt;
*Full autonomy over who can access and use your Outpost and its resources&lt;br /&gt;
*An endless source of roleplay opportunities&lt;br /&gt;
&lt;br /&gt;
Leaders of an Outpost also enjoy special perks such as:&lt;br /&gt;
*Associates filling leadership positions can never be locked out of accessing Outpost perks.&lt;br /&gt;
*All leadership positions participate in the Outpost Turn, though only the Ruler can make the final decisions.&lt;br /&gt;
*The Outpost earns income every month which is distributed among its leaders.&lt;br /&gt;
&lt;br /&gt;
Additionally as the Kelek West Marches server matures special events may take place centered around Outposts with Outpost leadership playing a more direct role with added rewards or benefits therein.&lt;br /&gt;
&lt;br /&gt;
===How do I create an Outpost?===&lt;br /&gt;
Outposts require a significant time and wealth investment to build the initial infrastructure, attract workers or migrants, and establish a foothold in the region in which its being built. Before a charter can be given, a group must first collect the minimum necessary requirements to be deemed worthy by the [[Round Table Council]].&lt;br /&gt;
*&#039;&#039;&#039;2000 gold.&#039;&#039;&#039; as an initial investment for road construction and Outpost foundations.&lt;br /&gt;
*&#039;&#039;&#039;Four Leaders.&#039;&#039;&#039; occupying each of the four primary leader roles.&lt;br /&gt;
&lt;br /&gt;
Due to the extraordinary time and effort needed to manage an Outpost, an [[Associates|Associate]] can only have one leadership position at a time. To take a new position, they must first resign from the old one during an Outpost turn.&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, open a [[ticket]] to begin the process of [https://2e.aonprd.com/Rules.aspx?ID=1741 establishing an Outpost] following the pathfinder 2e Kingdom Creation rules. When a location is chosen, the responsible [[storyteller]] and the players creating an Outpost will collaborate on populating a local hexploration map in which the Outpost Turns will take place.&lt;br /&gt;
&lt;br /&gt;
=Outpost Rules=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Outpost Level Progression&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Control DC !! Outpost Features&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || Charter, Government, Initial Proficiencies, Heartland, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14 || Skill Increase, Infrastructure Hub Construction&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 16 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || Outpost Feat, Ruin Resistance, Expansion Expert (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || Skill Increase, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 22 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 23 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 24 || Outpost Feat, Ruin Resistance, Experienced Leadership (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 26 || Skill Increase, Expansion Expert (+3)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27 || Outpost Feat, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 30 || Outpost Feat, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 31 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 32 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 34 || Ability Boosts, Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 35 || Experienced Leadership (+3), Ruin Resistance, Kingdom Feat&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 36 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 38 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 39 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || Ability Boosts, Envy of the World, Kingdom Feat, Ruin Resistance&lt;br /&gt;
|}&lt;br /&gt;
==Progression==&lt;br /&gt;
===Level 0===&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies.&#039;&#039;&#039; Your outpost receives the trained proficiency rank in two skills gained from your initial choice of government and in up to four additional skills determined by your leaders, giving you a proficiency bonus to checks using these skills equal to your outpost level plus 2. Proficiencies cannot be changed, even if the outpost’s government or leaders later change.&lt;br /&gt;
*&#039;&#039;&#039;Charter.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1749 charter].&lt;br /&gt;
*&#039;&#039;&#039;Government.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1751 government].&lt;br /&gt;
*&#039;&#039;&#039;Heartland.&#039;&#039;&#039; Your outpost chooses a [https://2e.aonprd.com/Rules.aspx?ID=1750 heartland] in which to place its first Infrastructure Hub.  The heartland grants an additional boost to one of the outpost&#039;s ability scores based on a significant terrain feature present in that hex. If the hex has more than one terrain feature, the PCs should choose only one of them to provide the boost.&lt;br /&gt;
*&#039;&#039;&#039;Ruin Resistance.&#039;&#039;&#039; Every 4 levels your outpost becomes more resistant to Ruin. Choose one of the four Ruin categories and increase its threshold by 2. When you do so, subtract its new Ruin Threshold from its ruin score.&lt;br /&gt;
===Level 1===&lt;br /&gt;
*&#039;&#039;&#039;Skill Increase.&#039;&#039;&#039; Your outpost gains a skill increase. You can use this to increase your rank to trained in one skill in which your outpost is untrained, or to increase your rank to expert in one skill in which your outpost is trained. Starting at 7th level, you can use your skill increases to increase your outpost’s proficiency to master in a skill in which your outpost is already an expert. Beginning at 15th level, you can use them to increase your proficiency to legendary in a skill in which your outpost is already a master. You gain a new Skill Increase at every odd level.&lt;br /&gt;
*&#039;&#039;&#039;Infrastructure Hub Construction.&#039;&#039;&#039; You can establish infrastructure hubs in your outpost immediately. As infrastructure hubs grow, you not only gain more room to build, but the maximum item bonus you can gain from that hub’s structures increases as well.&lt;br /&gt;
===Level 2===&lt;br /&gt;
*&#039;&#039;&#039;Outpost Feat.&#039;&#039;&#039; At 2nd level, and then every 2 levels thereafter, the outpost gains a [https://2e.aonprd.com/Feats.aspx?Traits=438 feat].&lt;br /&gt;
===Level 4===&lt;br /&gt;
*&#039;&#039;&#039;Expansion Expert.&#039;&#039;&#039; Your outpost is better at expanding its territory. You gain a +2 circumstance bonus to skill checks made to Claim Hex and Reconnoiter Hex. At 9th level, the circumstance bonus increases to +3 circumstance bonus.&lt;br /&gt;
===Level 5===&lt;br /&gt;
*&#039;&#039;&#039;Ability Boosts.&#039;&#039;&#039; At 5th level and every 5 levels thereafter, you boost two different outpost ability scores. You can use these ability boosts to increase your outpost’s ability scores above 18. Boosting an ability score increases it by 2 if it starts out below 18, or by 1 if it’s already 18 or above.&lt;br /&gt;
===Level 8===&lt;br /&gt;
*&#039;&#039;&#039;Experienced Leadership.&#039;&#039;&#039; Having both a primary and secondary leader now grant a +2 status bonus to outpost checks associated with their leadership role’s key ability. At 16th level, this increases to a +3 status bonus.&lt;br /&gt;
===Level 20===&lt;br /&gt;
*&#039;&#039;&#039;Envy of the World.&#039;&#039;&#039; Your outpost is one of the Onadbyr’s most prominent. The first time in an outpost turn when your outpost would gain Unrest or Ruin, ignore that increase. You can ignore additional increases to Unrest or Ruin later in the same turn as well, but you must spend a Hero point each time you do so. Your maximum Hero point total increases by 1.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Many outpost mechanics are the same as the pf2e Kingmaker Kingdom rules. Those that differ are listed here with their new wording.&lt;br /&gt;
===Leadership Positions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Primary Role !! Secondary Role !! Key Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruler&#039;&#039;&#039; || Emissary || &#039;&#039;Loyalty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasurer&#039;&#039;&#039; || Viceroy || &#039;&#039;Economy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039; || Magister || &#039;&#039;Culture&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;General&#039;&#039;&#039; || Warden || &#039;&#039;Stability&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Outposts have two kinds of leaders; primary and secondary. If a primary role is unoccupied all relevant Key Ability checks are rolled with &#039;&#039;misfortune&#039;&#039;. Secondary roles are optional roles that assist the primary role. If both the primary and secondary roles are occupied, all Key Ability checks for those roles get a +1 Status bonus.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Any time an Outpost or one of its Infrastructure Hubs earns experience its in the form of Outpost XP which functions similar to [[Experience Points#Free Experience|Free Experience]]. At the end of an Outpost turn, Outpost XP can be either kept on an Outpost to influence its level or applied to one or more Infrastructure Hubs. Once Outpost XP is applied to an Infrastructure Hub it cannot be removed. Outpost XP is earned a few ways;&lt;br /&gt;
*(+200 Outpost XP) A random event struck the Outpost.&lt;br /&gt;
*(+50 Outpost XP) A hex was claimed.&lt;br /&gt;
*(+5/RP up to 250) RP was traded for Outpost XP.&lt;br /&gt;
&lt;br /&gt;
Outpost XP can also be rewarded in [[Expeditions]] related to the outpost or during special server events.&lt;br /&gt;
===Ruin===&lt;br /&gt;
Some events may cause an outpost to accrue ruin. There are four types of ruin opposing the four Ability scores. All ruin categories have a default threshold of 10 which can be increased every 4 levels.&lt;br /&gt;
&lt;br /&gt;
When ruin is gained the Outpost Leadership decides into which ruin category it should go. When the ruin score reaches a multiple of the ruin threshold it reaches a new &#039;&#039;rank&#039;&#039; of ruin. The ruin becomes locked at a minimum value equal to its current ruin. The ruin can continue to increase or decrease, but ruin cannot be decreased below its minimum value naturally.&lt;br /&gt;
&lt;br /&gt;
Each time Ruin Resistance is added, you subtract an amount of Ruin from that category equal to the ruin threshold. This subtraction can also reduce a ruins rank by bringing its total below its multiple of the ruin threshold. When doing so the new minimum is equal to the current rank’s ruin threshold multiple.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure Hubs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hub Name !! Level !! Consumption !! Max. Item Bonus !! Hexes Occupied&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Spot || 1 || 1 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Community || 2-4 || 2 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Guild Hall || 5-9 || 4 || +2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| District || 10+ || 6 || +3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Infrastructure Hubs (Previously known as Villages) are hubs around an outpost where parties are trained, items are crafted, and goods are managed. Each Infrastructure Hub has a level which determines various stats. An Infrastructure Hub can never have more XP than the Outpost it is a part of.&lt;br /&gt;
===Lots===&lt;br /&gt;
Lots are areas within an infrastructure hub where [https://2e.aonprd.com/KMStructures.aspx structures] can be built. Infrastructure Hubs have a number of &#039;&#039;Lots&#039;&#039; equal to twice their level. Any structure can be built provided the requirements are met, even if the Infrastructure Hub is lower level than the structure. Building a structure on a lot for the first time also rewards +250 Outpost XP.&lt;br /&gt;
===Overcrowding===&lt;br /&gt;
Citizens of an Outpost require places to sleep and live. An Infrastructure Hub is considered &#039;&#039;Overcrowded&#039;&#039; when it has more Consumption than buildings with the Residential tag.&lt;br /&gt;
===Leveling Up===&lt;br /&gt;
Infrastructure Hubs require 1000 Experience to level up and can only level up at the end of an Outpost turn when XP is being distributed.&lt;br /&gt;
&lt;br /&gt;
==An Outpost Turn==&lt;br /&gt;
At the end of every real-world month a season passes in the world of Kelek. With the coming of the new season also comes the processing of that months&#039; outpost Turn. During an Outpost Turn, the outpost tallies up resources its extracted, the leadership decides on new edicts or constructions to focus on for the new season, and random events may affect the outpost and its surrounding land.&lt;br /&gt;
&lt;br /&gt;
At the end of each month the Ruler of an Outpost will open a [[ticket]]. A Storyteller will add all other leaders of that Outpost to the ticket and guide in processing an outpost turn.&lt;br /&gt;
===Upkeep Phase===&lt;br /&gt;
*Regain the outpost&#039;s Hero point.&lt;br /&gt;
*&#039;&#039;&#039;Adjust Unrest.&#039;&#039;&#039; Add 1 for every Overcrowded infrastructure hub. Add 1 if you are at war. If unrest is ever higher than 10, you gain 1d10 Ruin. If this happens attempt a DC 11 flat check, on a failure a hex is lost.&lt;br /&gt;
*&#039;&#039;&#039;Roll for RP and Add Commodities from Worksites.&#039;&#039;&#039; Remember, worksites established in a resource hex provide double the commodities.&lt;br /&gt;
*&#039;&#039;&#039;Pay Consumption.&#039;&#039;&#039; If you can&#039;t cover your consumption with food reserves you can pay 5 RP per point or increase Unrest by 1d4.&lt;br /&gt;
===Leadership Phase===&lt;br /&gt;
At the start of the Leadership Phase, each leader spends 7 days of Downtime to gain 3 Leadership Actions (Or 4 if the Outpost has a Castle, Palace, or Town Hall). Each leader can choose to spend an additional 7 days of Downtime to gain additional Leadership activities equal to one less than the previously gained number, up to a maximum of 6 Leadership Actions for 21 Downtime days (Or 10 Leadership Actions for 28 Downtime days with a Castle, Palace, or Town Hall).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Building on Rough Terrain&lt;br /&gt;
|-&lt;br /&gt;
! Terrain !! RP Cost&lt;br /&gt;
|-&lt;br /&gt;
| Mountains || 12&lt;br /&gt;
|-&lt;br /&gt;
| Swamps || 8&lt;br /&gt;
|-&lt;br /&gt;
| Forests || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hills || 2&lt;br /&gt;
|-&lt;br /&gt;
| Plains || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Commerce Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Commerce&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Region Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Region&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Civic Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Civic&#039;&#039; tag can be done using 1 Leadership Action. Each Infrastructure Hub can only perform a number of Civic activities equal to its Consumption score per outpost turn.&lt;br /&gt;
&lt;br /&gt;
Additionally the [https://2e.aonprd.com/Actions.aspx?ID=477 Reconnoiter] Action is now a Leadership Action. Spend RP equal to the cost of building on Rough Terrain.&lt;br /&gt;
&lt;br /&gt;
===War Phase===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Event Phase===&lt;br /&gt;
Roll a d20, on any result besides a 20 a [https://2e.aonprd.com/Rules.aspx?ID=1839 Random Event] occurs. &lt;br /&gt;
&lt;br /&gt;
*Once the event is resolved, apply Outpost XP. Optionally, apply Outpost XP to Infrastructure Hubs.&lt;br /&gt;
*The Outpost generates an income equal to the sum of the Currency per Additional PC value for each Infrastructure hub plus the Currency per Additional PC for the Outpost. (e.g. an Outpost with 6000 XP, a level 5 infrastructure hub, a level 3 infrastructure hub, and a level 1 infrastructure hub would earn 125gp + 80gp + 30gp + 10gp = 245gp) The Outpost leaders decide how to split these funds or if a consensus cannot be reached, it is distributed evenly.&lt;br /&gt;
&lt;br /&gt;
==Differences from Kingmaker==&lt;br /&gt;
===Feats===&lt;br /&gt;
*&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3908 Civil Service].&#039;&#039;&#039; The Civil Service feat can only be applied to secondary leadership positions.&lt;br /&gt;
===Structures===&lt;br /&gt;
*Any structure that lists a requirement for sharing or not sharing a block with another structure can be ignored. If a structure requires another structure in the same block, that structure must instead be present in the Infrastructure Hub.&lt;br /&gt;
*Walls are placed on one edge of a hex that the infrastructure hub occupies.&lt;br /&gt;
===Leadership Actions===&lt;br /&gt;
*No leadership actions are specifically affected.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3341</id>
		<title>Outposts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3341"/>
		<updated>2023-11-14T01:42:36Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outposts=&lt;br /&gt;
==Current Outposts==&lt;br /&gt;
*&#039;&#039;[[Desperate Hope]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Toyota Clan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is an Outpost?==&lt;br /&gt;
[[Outposts]] are inspired by [https://2e.aonprd.com/Rules.aspx?ID=1781 Kingmaker Kingdom rules] from standard Pathfinder 2e with heavy modifications to fit into the world of Kelek. They are strongholds, hunting camps, rest stops, or any other useful location chartered by the [[Round Table Council]]. Outposts extend the influence of Onadbyr and extend the safety net of the citizens, they are jumping-off points for storylines and expeditions, and serve as points of focus for characters trying to move up in the landscape of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
===What do Outposts do for me?===&lt;br /&gt;
An Outpost confers a variety of benefits to those that run it including but not limited to:&lt;br /&gt;
*First priority on any Expeditions directly involving the Outpost&lt;br /&gt;
*A variety of [https://2e.aonprd.com/KMStructures.aspx structures] that improve both the Outpost and the characters within&lt;br /&gt;
*A [[Discord]] category with a number of channels equal to the Outpost level&lt;br /&gt;
*Full autonomy over who can access and use your Outpost and its resources&lt;br /&gt;
*An endless source of roleplay opportunities&lt;br /&gt;
&lt;br /&gt;
Leaders of an Outpost also enjoy special perks such as:&lt;br /&gt;
*Associates filling leadership positions can never be locked out of accessing Outpost perks.&lt;br /&gt;
*All leadership positions participate in the Outpost Turn, though only the Ruler can make the final decisions.&lt;br /&gt;
*The Outpost earns income every month which is distributed among its leaders.&lt;br /&gt;
&lt;br /&gt;
Additionally as the Kelek West Marches server matures special events may take place centered around Outposts with Outpost leadership playing a more direct role with added rewards or benefits therein.&lt;br /&gt;
&lt;br /&gt;
===How do I create an Outpost?===&lt;br /&gt;
Outposts require a significant time and wealth investment to build the initial infrastructure, attract workers or migrants, and establish a foothold in the region in which its being built. Before a charter can be given, a group must first collect the minimum necessary requirements to be deemed worthy by the [[Round Table Council]].&lt;br /&gt;
*&#039;&#039;&#039;2000 gold.&#039;&#039;&#039; as an initial investment for road construction and Outpost foundations.&lt;br /&gt;
*&#039;&#039;&#039;Four Leaders.&#039;&#039;&#039; occupying each of the four primary leader roles.&lt;br /&gt;
&lt;br /&gt;
Due to the extraordinary time and effort needed to manage an Outpost, an [[Associates|Associate]] can only have one leadership position at a time. To take a new position, they must first resign from the old one during an Outpost turn.&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, open a [[ticket]] to begin the process of [https://2e.aonprd.com/Rules.aspx?ID=1741 establishing an Outpost] following the pathfinder 2e Kingdom Creation rules. When a location is chosen, the responsible [[storyteller]] and the players creating an Outpost will collaborate on populating a local hexploration map in which the Outpost Turns will take place.&lt;br /&gt;
&lt;br /&gt;
=Outpost Rules=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Outpost Level Progression&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Control DC !! Outpost Features&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || Charter, Government, Initial Proficiencies, Heartland, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14 || Skill Increase, Infrastructure Hub Construction&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 16 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || Outpost Feat, Ruin Resistance, Expansion Expert (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || Skill Increase, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 22 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 23 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 24 || Outpost Feat, Ruin Resistance, Experienced Leadership (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 26 || Skill Increase, Expansion Expert (+3)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27 || Outpost Feat, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 30 || Outpost Feat, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 31 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 32 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 34 || Ability Boosts, Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 35 || Experienced Leadership (+3), Ruin Resistance, Kingdom Feat&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 36 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 38 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 39 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || Ability Boosts, Envy of the World, Kingdom Feat, Ruin Resistance&lt;br /&gt;
|}&lt;br /&gt;
==Progression==&lt;br /&gt;
===Level 0===&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies.&#039;&#039;&#039; Your outpost receives the trained proficiency rank in two skills gained from your initial choice of government and in up to four additional skills determined by your leaders, giving you a proficiency bonus to checks using these skills equal to your outpost level plus 2. Proficiencies cannot be changed, even if the outpost’s government or leaders later change.&lt;br /&gt;
*&#039;&#039;&#039;Charter.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1749 charter].&lt;br /&gt;
*&#039;&#039;&#039;Government.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1751 government].&lt;br /&gt;
*&#039;&#039;&#039;Heartland.&#039;&#039;&#039; Your outpost chooses a [https://2e.aonprd.com/Rules.aspx?ID=1750 heartland] in which to place its first Infrastructure Hub.  The heartland grants an additional boost to one of the outpost&#039;s ability scores based on a significant terrain feature present in that hex. If the hex has more than one terrain feature, the PCs should choose only one of them to provide the boost.&lt;br /&gt;
*&#039;&#039;&#039;Ruin Resistance.&#039;&#039;&#039; Every 4 levels your outpost becomes more resistant to Ruin. Choose one of the four Ruin categories and increase its threshold by 2. When you do so, subtract its new Ruin Threshold from its ruin score.&lt;br /&gt;
===Level 1===&lt;br /&gt;
*&#039;&#039;&#039;Skill Increase.&#039;&#039;&#039; Your outpost gains a skill increase. You can use this to increase your rank to trained in one skill in which your outpost is untrained, or to increase your rank to expert in one skill in which your outpost is trained. Starting at 7th level, you can use your skill increases to increase your outpost’s proficiency to master in a skill in which your outpost is already an expert. Beginning at 15th level, you can use them to increase your proficiency to legendary in a skill in which your outpost is already a master. You gain a new Skill Increase at every even level.&lt;br /&gt;
*&#039;&#039;&#039;Infrastructure Hub Construction.&#039;&#039;&#039; You can establish infrastructure hubs in your outpost immediately. As infrastructure hubs grow, you not only gain more room to build, but the maximum item bonus you can gain from that hub’s structures increases as well.&lt;br /&gt;
===Level 2===&lt;br /&gt;
*&#039;&#039;&#039;Outpost Feat.&#039;&#039;&#039; At 2nd level, and then every 2 levels thereafter, the outpost gains a [https://2e.aonprd.com/Feats.aspx?Traits=438 feat].&lt;br /&gt;
===Level 4===&lt;br /&gt;
*&#039;&#039;&#039;Expansion Expert.&#039;&#039;&#039; Your outpost is better at expanding its territory. You gain a +2 circumstance bonus to skill checks made to Claim Hex and Reconnoiter Hex. At 9th level, the circumstance bonus increases to +3 circumstance bonus.&lt;br /&gt;
===Level 5===&lt;br /&gt;
*&#039;&#039;&#039;Ability Boosts.&#039;&#039;&#039; At 5th level and every 5 levels thereafter, you boost two different outpost ability scores. You can use these ability boosts to increase your outpost’s ability scores above 18. Boosting an ability score increases it by 2 if it starts out below 18, or by 1 if it’s already 18 or above.&lt;br /&gt;
===Level 8===&lt;br /&gt;
*&#039;&#039;&#039;Experienced Leadership.&#039;&#039;&#039; Having both a primary and secondary leader now grant a +2 status bonus to outpost checks associated with their leadership role’s key ability. At 16th level, this increases to a +3 status bonus.&lt;br /&gt;
===Level 20===&lt;br /&gt;
*&#039;&#039;&#039;Envy of the World.&#039;&#039;&#039; Your outpost is one of the Onadbyr’s most prominent. The first time in an outpost turn when your outpost would gain Unrest or Ruin, ignore that increase. You can ignore additional increases to Unrest or Ruin later in the same turn as well, but you must spend a Hero point each time you do so. Your maximum Hero point total increases by 1.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Many outpost mechanics are the same as the pf2e Kingmaker Kingdom rules. Those that differ are listed here with their new wording.&lt;br /&gt;
===Leadership Positions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Primary Role !! Secondary Role !! Key Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruler&#039;&#039;&#039; || Emissary || &#039;&#039;Loyalty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasurer&#039;&#039;&#039; || Viceroy || &#039;&#039;Economy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039; || Magister || &#039;&#039;Culture&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;General&#039;&#039;&#039; || Warden || &#039;&#039;Stability&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Outposts have two kinds of leaders; primary and secondary. If a primary role is unoccupied all relevant Key Ability checks are rolled with &#039;&#039;misfortune&#039;&#039;. Secondary roles are optional roles that assist the primary role. If both the primary and secondary roles are occupied, all Key Ability checks for those roles get a +1 Status bonus.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Any time an Outpost or one of its Infrastructure Hubs earns experience its in the form of Outpost XP which functions similar to [[Experience Points#Free Experience|Free Experience]]. At the end of an Outpost turn, Outpost XP can be either kept on an Outpost to influence its level or applied to one or more Infrastructure Hubs. Once Outpost XP is applied to an Infrastructure Hub it cannot be removed. Outpost XP is earned a few ways;&lt;br /&gt;
*(+200 Outpost XP) A random event struck the Outpost.&lt;br /&gt;
*(+50 Outpost XP) A hex was claimed.&lt;br /&gt;
*(+5/RP up to 250) RP was traded for Outpost XP.&lt;br /&gt;
&lt;br /&gt;
Outpost XP can also be rewarded in [[Expeditions]] related to the outpost or during special server events.&lt;br /&gt;
===Ruin===&lt;br /&gt;
Some events may cause an outpost to accrue ruin. There are four types of ruin opposing the four Ability scores. All ruin categories have a default threshold of 10 which can be increased every 4 levels.&lt;br /&gt;
&lt;br /&gt;
When ruin is gained the Outpost Leadership decides into which ruin category it should go. When the ruin score reaches a multiple of the ruin threshold it reaches a new &#039;&#039;rank&#039;&#039; of ruin. The ruin becomes locked at a minimum value equal to its current ruin. The ruin can continue to increase or decrease, but ruin cannot be decreased below its minimum value naturally.&lt;br /&gt;
&lt;br /&gt;
Each time Ruin Resistance is added, you subtract an amount of Ruin from that category equal to the ruin threshold. This subtraction can also reduce a ruins rank by bringing its total below its multiple of the ruin threshold. When doing so the new minimum is equal to the current rank’s ruin threshold multiple.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure Hubs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hub Name !! Level !! Consumption !! Max. Item Bonus !! Hexes Occupied&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Spot || 1 || 1 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Community || 2-4 || 2 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Guild Hall || 5-9 || 4 || +2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| District || 10+ || 6 || +3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Infrastructure Hubs (Previously known as Villages) are hubs around an outpost where parties are trained, items are crafted, and goods are managed. Each Infrastructure Hub has a level which determines various stats. An Infrastructure Hub can never have more XP than the Outpost it is a part of.&lt;br /&gt;
===Lots===&lt;br /&gt;
Lots are areas within an infrastructure hub where [https://2e.aonprd.com/KMStructures.aspx structures] can be built. Infrastructure Hubs have a number of &#039;&#039;Lots&#039;&#039; equal to twice their level. Any structure can be built provided the requirements are met, even if the Infrastructure Hub is lower level than the structure. Building a structure on a lot for the first time also rewards +250 Outpost XP.&lt;br /&gt;
===Overcrowding===&lt;br /&gt;
Citizens of an Outpost require places to sleep and live. An Infrastructure Hub is considered &#039;&#039;Overcrowded&#039;&#039; when it has more Consumption than buildings with the Residential tag.&lt;br /&gt;
===Leveling Up===&lt;br /&gt;
Infrastructure Hubs require 1000 Experience to level up and can only level up at the end of an Outpost turn when XP is being distributed.&lt;br /&gt;
&lt;br /&gt;
==An Outpost Turn==&lt;br /&gt;
At the end of every real-world month a season passes in the world of Kelek. With the coming of the new season also comes the processing of that months&#039; outpost Turn. During an Outpost Turn, the outpost tallies up resources its extracted, the leadership decides on new edicts or constructions to focus on for the new season, and random events may affect the outpost and its surrounding land.&lt;br /&gt;
&lt;br /&gt;
At the end of each month the Ruler of an Outpost will open a [[ticket]]. A Storyteller will add all other leaders of that Outpost to the ticket and guide in processing an outpost turn.&lt;br /&gt;
===Upkeep Phase===&lt;br /&gt;
*Regain the outpost&#039;s Hero point.&lt;br /&gt;
*&#039;&#039;&#039;Adjust Unrest.&#039;&#039;&#039; Add 1 for every Overcrowded infrastructure hub. Add 1 if you are at war. If unrest is ever higher than 10, you gain 1d10 Ruin. If this happens attempt a DC 11 flat check, on a failure a hex is lost.&lt;br /&gt;
*&#039;&#039;&#039;Roll for RP and Add Commodities from Worksites.&#039;&#039;&#039; Remember, worksites established in a resource hex provide double the commodities.&lt;br /&gt;
*&#039;&#039;&#039;Pay Consumption.&#039;&#039;&#039; If you can&#039;t cover your consumption with food reserves you can pay 5 RP per point or increase Unrest by 1d4.&lt;br /&gt;
===Leadership Phase===&lt;br /&gt;
At the start of the Leadership Phase, each leader spends 7 days of Downtime to gain 3 Leadership Actions (Or 4 if the Outpost has a Castle, Palace, or Town Hall). Each leader can choose to spend an additional 7 days of Downtime to gain additional Leadership activities equal to one less than the previously gained number, up to a maximum of 6 Leadership Actions for 21 Downtime days (Or 10 Leadership Actions for 28 Downtime days with a Castle, Palace, or Town Hall).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Building on Rough Terrain&lt;br /&gt;
|-&lt;br /&gt;
! Terrain !! RP Cost&lt;br /&gt;
|-&lt;br /&gt;
| Mountains || 12&lt;br /&gt;
|-&lt;br /&gt;
| Swamps || 8&lt;br /&gt;
|-&lt;br /&gt;
| Forests || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hills || 2&lt;br /&gt;
|-&lt;br /&gt;
| Plains || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Commerce Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Commerce&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Region Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Region&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Civic Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Civic&#039;&#039; tag can be done using 1 Leadership Action. Each Infrastructure Hub can only perform a number of Civic activities equal to its Consumption score per outpost turn.&lt;br /&gt;
&lt;br /&gt;
Additionally the [https://2e.aonprd.com/Actions.aspx?ID=477 Reconnoiter] Action is now a Leadership Action. Spend RP equal to the cost of building on Rough Terrain.&lt;br /&gt;
&lt;br /&gt;
===War Phase===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Event Phase===&lt;br /&gt;
Roll a d20, on any result besides a 20 a [https://2e.aonprd.com/Rules.aspx?ID=1839 Random Event] occurs. &lt;br /&gt;
&lt;br /&gt;
*Once the event is resolved, apply Outpost XP. Optionally, apply Outpost XP to Infrastructure Hubs.&lt;br /&gt;
*The Outpost generates an income equal to the sum of the Currency per Additional PC value for each Infrastructure hub plus the Currency per Additional PC for the Outpost. (e.g. an Outpost with 6000 XP, a level 5 infrastructure hub, a level 3 infrastructure hub, and a level 1 infrastructure hub would earn 125gp + 80gp + 30gp + 10gp = 245gp) The Outpost leaders decide how to split these funds or if a consensus cannot be reached, it is distributed evenly.&lt;br /&gt;
&lt;br /&gt;
==Differences from Kingmaker==&lt;br /&gt;
===Feats===&lt;br /&gt;
*&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3908 Civil Service].&#039;&#039;&#039; The Civil Service feat can only be applied to secondary leadership positions.&lt;br /&gt;
===Structures===&lt;br /&gt;
*Any structure that lists a requirement for sharing or not sharing a block with another structure can be ignored. If a structure requires another structure in the same block, that structure must instead be present in the Infrastructure Hub.&lt;br /&gt;
*Walls are placed on one edge of a hex that the infrastructure hub occupies.&lt;br /&gt;
===Leadership Actions===&lt;br /&gt;
*No leadership actions are specifically affected.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3340</id>
		<title>Outposts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3340"/>
		<updated>2023-11-14T01:41:08Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outposts=&lt;br /&gt;
==Current Outposts==&lt;br /&gt;
*&#039;&#039;[[Desperate Hope]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Toyota Clan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is an Outpost?==&lt;br /&gt;
[[Outposts]] are inspired by [https://2e.aonprd.com/Rules.aspx?ID=1781 Kingmaker Kingdom rules] from standard Pathfinder 2e with heavy modifications to fit into the world of Kelek. They are strongholds, hunting camps, rest stops, or any other useful location chartered by the [[Round Table Council]]. Outposts extend the influence of Onadbyr and extend the safety net of the citizens, they are jumping-off points for storylines and expeditions, and serve as points of focus for characters trying to move up in the landscape of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
===What do Outposts do for me?===&lt;br /&gt;
An Outpost confers a variety of benefits to those that run it including but not limited to:&lt;br /&gt;
*First priority on any Expeditions directly involving the Outpost&lt;br /&gt;
*A variety of [https://2e.aonprd.com/KMStructures.aspx structures] that improve both the Outpost and the characters within&lt;br /&gt;
*A [[Discord]] category with a number of channels equal to the Outpost level&lt;br /&gt;
*Full autonomy over who can access and use your Outpost and its resources&lt;br /&gt;
*An endless source of roleplay opportunities&lt;br /&gt;
&lt;br /&gt;
Leaders of an Outpost also enjoy special perks such as:&lt;br /&gt;
*Associates filling leadership positions can never be locked out of accessing Outpost perks.&lt;br /&gt;
*All leadership positions participate in the Outpost Turn, though only the Ruler can make the final decisions.&lt;br /&gt;
*The Outpost earns income every month which is distributed among its leaders.&lt;br /&gt;
&lt;br /&gt;
Additionally as the Kelek West Marches server matures special events may take place centered around Outposts with Outpost leadership playing a more direct role with added rewards or benefits therein.&lt;br /&gt;
&lt;br /&gt;
===How do I create an Outpost?===&lt;br /&gt;
Outposts require a significant time and wealth investment to build the initial infrastructure, attract workers or migrants, and establish a foothold in the region in which its being built. Before a charter can be given, a group must first collect the minimum necessary requirements to be deemed worthy by the [[Round Table Council]].&lt;br /&gt;
*&#039;&#039;&#039;2000 gold&#039;&#039;&#039;, An initial investment for road construction and Outpost foundations&lt;br /&gt;
*At least &#039;&#039;&#039;four [https://2e.aonprd.com/Rules.aspx?ID=1774 Leadership Positions filled]:&#039;&#039;&#039;&lt;br /&gt;
** A Ruler&lt;br /&gt;
** Any 3 other positions&lt;br /&gt;
&lt;br /&gt;
Due to the extraordinary time and effort needed to manage an Outpost, an [[Associates|Associate]] can only have one leadership position at a time. To take a new position, they must first resign from the old one during an Outpost turn.&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, open a [[ticket]] to begin the process of [https://2e.aonprd.com/Rules.aspx?ID=1741 establishing an Outpost] following the pathfinder 2e Kingdom Creation rules. When a location is chosen, the responsible [[storyteller]] and the players creating an Outpost will collaborate on populating a local hexploration map in which the Outpost Turns will take place.&lt;br /&gt;
&lt;br /&gt;
=Outpost Rules=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Outpost Level Progression&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Control DC !! Outpost Features&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || Charter, Government, Initial Proficiencies, Heartland, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14 || Skill Increase, Infrastructure Hub Construction&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 16 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || Outpost Feat, Ruin Resistance, Expansion Expert (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || Skill Increase, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 22 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 23 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 24 || Outpost Feat, Ruin Resistance, Experienced Leadership (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 26 || Skill Increase, Expansion Expert (+3)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27 || Outpost Feat, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 30 || Outpost Feat, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 31 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 32 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 34 || Ability Boosts, Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 35 || Experienced Leadership (+3), Ruin Resistance, Kingdom Feat&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 36 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 38 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 39 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || Ability Boosts, Envy of the World, Kingdom Feat, Ruin Resistance&lt;br /&gt;
|}&lt;br /&gt;
==Progression==&lt;br /&gt;
===Level 0===&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies.&#039;&#039;&#039; Your outpost receives the trained proficiency rank in two skills gained from your initial choice of government and in up to four additional skills determined by your leaders, giving you a proficiency bonus to checks using these skills equal to your outpost level plus 2. Proficiencies cannot be changed, even if the outpost’s government or leaders later change.&lt;br /&gt;
*&#039;&#039;&#039;Charter.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1749 charter].&lt;br /&gt;
*&#039;&#039;&#039;Government.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1751 government].&lt;br /&gt;
*&#039;&#039;&#039;Heartland.&#039;&#039;&#039; Your outpost chooses a [https://2e.aonprd.com/Rules.aspx?ID=1750 heartland] in which to place its first Infrastructure Hub.  The heartland grants an additional boost to one of the outpost&#039;s ability scores based on a significant terrain feature present in that hex. If the hex has more than one terrain feature, the PCs should choose only one of them to provide the boost.&lt;br /&gt;
*&#039;&#039;&#039;Ruin Resistance.&#039;&#039;&#039; Every 4 levels your outpost becomes more resistant to Ruin. Choose one of the four Ruin categories and increase its threshold by 2. When you do so, subtract its new Ruin Threshold from its ruin score.&lt;br /&gt;
===Level 1===&lt;br /&gt;
*&#039;&#039;&#039;Skill Increase.&#039;&#039;&#039; Your outpost gains a skill increase. You can use this to increase your rank to trained in one skill in which your outpost is untrained, or to increase your rank to expert in one skill in which your outpost is trained. Starting at 7th level, you can use your skill increases to increase your outpost’s proficiency to master in a skill in which your outpost is already an expert. Beginning at 15th level, you can use them to increase your proficiency to legendary in a skill in which your outpost is already a master. You gain a new Skill Increase at every even level.&lt;br /&gt;
*&#039;&#039;&#039;Infrastructure Hub Construction.&#039;&#039;&#039; You can establish infrastructure hubs in your outpost immediately. As infrastructure hubs grow, you not only gain more room to build, but the maximum item bonus you can gain from that hub’s structures increases as well.&lt;br /&gt;
===Level 2===&lt;br /&gt;
*&#039;&#039;&#039;Outpost Feat.&#039;&#039;&#039; At 2nd level, and then every 2 levels thereafter, the outpost gains a [https://2e.aonprd.com/Feats.aspx?Traits=438 feat].&lt;br /&gt;
===Level 4===&lt;br /&gt;
*&#039;&#039;&#039;Expansion Expert.&#039;&#039;&#039; Your outpost is better at expanding its territory. You gain a +2 circumstance bonus to skill checks made to Claim Hex and Reconnoiter Hex. At 9th level, the circumstance bonus increases to +3 circumstance bonus.&lt;br /&gt;
===Level 5===&lt;br /&gt;
*&#039;&#039;&#039;Ability Boosts.&#039;&#039;&#039; At 5th level and every 5 levels thereafter, you boost two different outpost ability scores. You can use these ability boosts to increase your outpost’s ability scores above 18. Boosting an ability score increases it by 2 if it starts out below 18, or by 1 if it’s already 18 or above.&lt;br /&gt;
===Level 8===&lt;br /&gt;
*&#039;&#039;&#039;Experienced Leadership.&#039;&#039;&#039; Having both a primary and secondary leader now grant a +2 status bonus to outpost checks associated with their leadership role’s key ability. At 16th level, this increases to a +3 status bonus.&lt;br /&gt;
===Level 20===&lt;br /&gt;
*&#039;&#039;&#039;Envy of the World.&#039;&#039;&#039; Your outpost is one of the Onadbyr’s most prominent. The first time in an outpost turn when your outpost would gain Unrest or Ruin, ignore that increase. You can ignore additional increases to Unrest or Ruin later in the same turn as well, but you must spend a Hero point each time you do so. Your maximum Hero point total increases by 1.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Many outpost mechanics are the same as the pf2e Kingmaker Kingdom rules. Those that differ are listed here with their new wording.&lt;br /&gt;
===Leadership Positions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Primary Role !! Secondary Role !! Key Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruler&#039;&#039;&#039; || Emissary || &#039;&#039;Loyalty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasurer&#039;&#039;&#039; || Viceroy || &#039;&#039;Economy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039; || Magister || &#039;&#039;Culture&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;General&#039;&#039;&#039; || Warden || &#039;&#039;Stability&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Outposts have two kinds of leaders; primary and secondary. If a primary role is unoccupied all relevant Key Ability checks are rolled with &#039;&#039;misfortune&#039;&#039;. Secondary roles are optional roles that assist the primary role. If both the primary and secondary roles are occupied, all Key Ability checks for those roles get a +1 Status bonus.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Any time an Outpost or one of its Infrastructure Hubs earns experience its in the form of Outpost XP which functions similar to [[Experience Points#Free Experience|Free Experience]]. At the end of an Outpost turn, Outpost XP can be either kept on an Outpost to influence its level or applied to one or more Infrastructure Hubs. Once Outpost XP is applied to an Infrastructure Hub it cannot be removed. Outpost XP is earned a few ways;&lt;br /&gt;
*(+200 Outpost XP) A random event struck the Outpost.&lt;br /&gt;
*(+50 Outpost XP) A hex was claimed.&lt;br /&gt;
*(+5/RP up to 250) RP was traded for Outpost XP.&lt;br /&gt;
&lt;br /&gt;
Outpost XP can also be rewarded in [[Expeditions]] related to the outpost or during special server events.&lt;br /&gt;
===Ruin===&lt;br /&gt;
Some events may cause an outpost to accrue ruin. There are four types of ruin opposing the four Ability scores. All ruin categories have a default threshold of 10 which can be increased every 4 levels.&lt;br /&gt;
&lt;br /&gt;
When ruin is gained the Outpost Leadership decides into which ruin category it should go. When the ruin score reaches a multiple of the ruin threshold it reaches a new &#039;&#039;rank&#039;&#039; of ruin. The ruin becomes locked at a minimum value equal to its current ruin. The ruin can continue to increase or decrease, but ruin cannot be decreased below its minimum value naturally.&lt;br /&gt;
&lt;br /&gt;
Each time Ruin Resistance is added, you subtract an amount of Ruin from that category equal to the ruin threshold. This subtraction can also reduce a ruins rank by bringing its total below its multiple of the ruin threshold. When doing so the new minimum is equal to the current rank’s ruin threshold multiple.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure Hubs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hub Name !! Level !! Consumption !! Max. Item Bonus !! Hexes Occupied&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Spot || 1 || 1 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Community || 2-4 || 2 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Guild Hall || 5-9 || 4 || +2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| District || 10+ || 6 || +3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Infrastructure Hubs (Previously known as Villages) are hubs around an outpost where parties are trained, items are crafted, and goods are managed. Each Infrastructure Hub has a level which determines various stats. An Infrastructure Hub can never have more XP than the Outpost it is a part of.&lt;br /&gt;
===Lots===&lt;br /&gt;
Lots are areas within an infrastructure hub where [https://2e.aonprd.com/KMStructures.aspx structures] can be built. Infrastructure Hubs have a number of &#039;&#039;Lots&#039;&#039; equal to twice their level. Any structure can be built provided the requirements are met, even if the Infrastructure Hub is lower level than the structure. Building a structure on a lot for the first time also rewards +250 Outpost XP.&lt;br /&gt;
===Overcrowding===&lt;br /&gt;
Citizens of an Outpost require places to sleep and live. An Infrastructure Hub is considered &#039;&#039;Overcrowded&#039;&#039; when it has more Consumption than buildings with the Residential tag.&lt;br /&gt;
===Leveling Up===&lt;br /&gt;
Infrastructure Hubs require 1000 Experience to level up and can only level up at the end of an Outpost turn when XP is being distributed.&lt;br /&gt;
&lt;br /&gt;
==An Outpost Turn==&lt;br /&gt;
At the end of every real-world month a season passes in the world of Kelek. With the coming of the new season also comes the processing of that months&#039; outpost Turn. During an Outpost Turn, the outpost tallies up resources its extracted, the leadership decides on new edicts or constructions to focus on for the new season, and random events may affect the outpost and its surrounding land.&lt;br /&gt;
&lt;br /&gt;
At the end of each month the Ruler of an Outpost will open a [[ticket]]. A Storyteller will add all other leaders of that Outpost to the ticket and guide in processing an outpost turn.&lt;br /&gt;
===Upkeep Phase===&lt;br /&gt;
*Regain the outpost&#039;s Hero point.&lt;br /&gt;
*&#039;&#039;&#039;Adjust Unrest.&#039;&#039;&#039; Add 1 for every Overcrowded infrastructure hub. Add 1 if you are at war. If unrest is ever higher than 10, you gain 1d10 Ruin. If this happens attempt a DC 11 flat check, on a failure a hex is lost.&lt;br /&gt;
*&#039;&#039;&#039;Roll for RP and Add Commodities from Worksites.&#039;&#039;&#039; Remember, worksites established in a resource hex provide double the commodities.&lt;br /&gt;
*&#039;&#039;&#039;Pay Consumption.&#039;&#039;&#039; If you can&#039;t cover your consumption with food reserves you can pay 5 RP per point or increase Unrest by 1d4.&lt;br /&gt;
===Leadership Phase===&lt;br /&gt;
At the start of the Leadership Phase, each leader spends 7 days of Downtime to gain 3 Leadership Actions (Or 4 if the Outpost has a Castle, Palace, or Town Hall). Each leader can choose to spend an additional 7 days of Downtime to gain additional Leadership activities equal to one less than the previously gained number, up to a maximum of 6 Leadership Actions for 21 Downtime days (Or 10 Leadership Actions for 28 Downtime days with a Castle, Palace, or Town Hall).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Building on Rough Terrain&lt;br /&gt;
|-&lt;br /&gt;
! Terrain !! RP Cost&lt;br /&gt;
|-&lt;br /&gt;
| Mountains || 12&lt;br /&gt;
|-&lt;br /&gt;
| Swamps || 8&lt;br /&gt;
|-&lt;br /&gt;
| Forests || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hills || 2&lt;br /&gt;
|-&lt;br /&gt;
| Plains || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Commerce Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Commerce&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Region Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Region&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Civic Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Civic&#039;&#039; tag can be done using 1 Leadership Action. Each Infrastructure Hub can only perform a number of Civic activities equal to its Consumption score per outpost turn.&lt;br /&gt;
&lt;br /&gt;
Additionally the [https://2e.aonprd.com/Actions.aspx?ID=477 Reconnoiter] Action is now a Leadership Action. Spend RP equal to the cost of building on Rough Terrain.&lt;br /&gt;
&lt;br /&gt;
===War Phase===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Event Phase===&lt;br /&gt;
Roll a d20, on any result besides a 20 a [https://2e.aonprd.com/Rules.aspx?ID=1839 Random Event] occurs. &lt;br /&gt;
&lt;br /&gt;
*Once the event is resolved, apply Outpost XP. Optionally, apply Outpost XP to Infrastructure Hubs.&lt;br /&gt;
*The Outpost generates an income equal to the sum of the Currency per Additional PC value for each Infrastructure hub plus the Currency per Additional PC for the Outpost. (e.g. an Outpost with 6000 XP, a level 5 infrastructure hub, a level 3 infrastructure hub, and a level 1 infrastructure hub would earn 125gp + 80gp + 30gp + 10gp = 245gp) The Outpost leaders decide how to split these funds or if a consensus cannot be reached, it is distributed evenly.&lt;br /&gt;
&lt;br /&gt;
==Differences from Kingmaker==&lt;br /&gt;
===Feats===&lt;br /&gt;
*&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3908 Civil Service].&#039;&#039;&#039; The Civil Service feat can only be applied to secondary leadership positions.&lt;br /&gt;
===Structures===&lt;br /&gt;
*Any structure that lists a requirement for sharing or not sharing a block with another structure can be ignored. If a structure requires another structure in the same block, that structure must instead be present in the Infrastructure Hub.&lt;br /&gt;
*Walls are placed on one edge of a hex that the infrastructure hub occupies.&lt;br /&gt;
===Leadership Actions===&lt;br /&gt;
*No leadership actions are specifically affected.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3339</id>
		<title>Outposts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3339"/>
		<updated>2023-11-14T01:40:45Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outposts=&lt;br /&gt;
==Current Outposts==&lt;br /&gt;
*&#039;&#039;[[Desperate Hope]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is an Outpost?==&lt;br /&gt;
[[Outposts]] are inspired by [https://2e.aonprd.com/Rules.aspx?ID=1781 Kingmaker Kingdom rules] from standard Pathfinder 2e with heavy modifications to fit into the world of Kelek. They are strongholds, hunting camps, rest stops, or any other useful location chartered by the [[Round Table Council]]. Outposts extend the influence of Onadbyr and extend the safety net of the citizens, they are jumping-off points for storylines and expeditions, and serve as points of focus for characters trying to move up in the landscape of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
===What do Outposts do for me?===&lt;br /&gt;
An Outpost confers a variety of benefits to those that run it including but not limited to:&lt;br /&gt;
*First priority on any Expeditions directly involving the Outpost&lt;br /&gt;
*A variety of [https://2e.aonprd.com/KMStructures.aspx structures] that improve both the Outpost and the characters within&lt;br /&gt;
*A [[Discord]] category with a number of channels equal to the Outpost level&lt;br /&gt;
*Full autonomy over who can access and use your Outpost and its resources&lt;br /&gt;
*An endless source of roleplay opportunities&lt;br /&gt;
&lt;br /&gt;
Leaders of an Outpost also enjoy special perks such as:&lt;br /&gt;
*Associates filling leadership positions can never be locked out of accessing Outpost perks.&lt;br /&gt;
*All leadership positions participate in the Outpost Turn, though only the Ruler can make the final decisions.&lt;br /&gt;
*The Outpost earns income every month which is distributed among its leaders.&lt;br /&gt;
&lt;br /&gt;
Additionally as the Kelek West Marches server matures special events may take place centered around Outposts with Outpost leadership playing a more direct role with added rewards or benefits therein.&lt;br /&gt;
&lt;br /&gt;
===How do I create an Outpost?===&lt;br /&gt;
Outposts require a significant time and wealth investment to build the initial infrastructure, attract workers or migrants, and establish a foothold in the region in which its being built. Before a charter can be given, a group must first collect the minimum necessary requirements to be deemed worthy by the [[Round Table Council]].&lt;br /&gt;
*&#039;&#039;&#039;2000 gold&#039;&#039;&#039;, An initial investment for road construction and Outpost foundations&lt;br /&gt;
*At least &#039;&#039;&#039;four [https://2e.aonprd.com/Rules.aspx?ID=1774 Leadership Positions filled]:&#039;&#039;&#039;&lt;br /&gt;
** A Ruler&lt;br /&gt;
** Any 3 other positions&lt;br /&gt;
&lt;br /&gt;
Due to the extraordinary time and effort needed to manage an Outpost, an [[Associates|Associate]] can only have one leadership position at a time. To take a new position, they must first resign from the old one during an Outpost turn.&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, open a [[ticket]] to begin the process of [https://2e.aonprd.com/Rules.aspx?ID=1741 establishing an Outpost] following the pathfinder 2e Kingdom Creation rules. When a location is chosen, the responsible [[storyteller]] and the players creating an Outpost will collaborate on populating a local hexploration map in which the Outpost Turns will take place.&lt;br /&gt;
&lt;br /&gt;
=Outpost Rules=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Outpost Level Progression&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Control DC !! Outpost Features&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || Charter, Government, Initial Proficiencies, Heartland, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14 || Skill Increase, Infrastructure Hub Construction&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 16 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || Outpost Feat, Ruin Resistance, Expansion Expert (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || Skill Increase, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 22 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 23 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 24 || Outpost Feat, Ruin Resistance, Experienced Leadership (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 26 || Skill Increase, Expansion Expert (+3)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27 || Outpost Feat, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 30 || Outpost Feat, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 31 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 32 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 34 || Ability Boosts, Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 35 || Experienced Leadership (+3), Ruin Resistance, Kingdom Feat&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 36 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 38 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 39 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || Ability Boosts, Envy of the World, Kingdom Feat, Ruin Resistance&lt;br /&gt;
|}&lt;br /&gt;
==Progression==&lt;br /&gt;
===Level 0===&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies.&#039;&#039;&#039; Your outpost receives the trained proficiency rank in two skills gained from your initial choice of government and in up to four additional skills determined by your leaders, giving you a proficiency bonus to checks using these skills equal to your outpost level plus 2. Proficiencies cannot be changed, even if the outpost’s government or leaders later change.&lt;br /&gt;
*&#039;&#039;&#039;Charter.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1749 charter].&lt;br /&gt;
*&#039;&#039;&#039;Government.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1751 government].&lt;br /&gt;
*&#039;&#039;&#039;Heartland.&#039;&#039;&#039; Your outpost chooses a [https://2e.aonprd.com/Rules.aspx?ID=1750 heartland] in which to place its first Infrastructure Hub.  The heartland grants an additional boost to one of the outpost&#039;s ability scores based on a significant terrain feature present in that hex. If the hex has more than one terrain feature, the PCs should choose only one of them to provide the boost.&lt;br /&gt;
*&#039;&#039;&#039;Ruin Resistance.&#039;&#039;&#039; Every 4 levels your outpost becomes more resistant to Ruin. Choose one of the four Ruin categories and increase its threshold by 2. When you do so, subtract its new Ruin Threshold from its ruin score.&lt;br /&gt;
===Level 1===&lt;br /&gt;
*&#039;&#039;&#039;Skill Increase.&#039;&#039;&#039; Your outpost gains a skill increase. You can use this to increase your rank to trained in one skill in which your outpost is untrained, or to increase your rank to expert in one skill in which your outpost is trained. Starting at 7th level, you can use your skill increases to increase your outpost’s proficiency to master in a skill in which your outpost is already an expert. Beginning at 15th level, you can use them to increase your proficiency to legendary in a skill in which your outpost is already a master. You gain a new Skill Increase at every even level.&lt;br /&gt;
*&#039;&#039;&#039;Infrastructure Hub Construction.&#039;&#039;&#039; You can establish infrastructure hubs in your outpost immediately. As infrastructure hubs grow, you not only gain more room to build, but the maximum item bonus you can gain from that hub’s structures increases as well.&lt;br /&gt;
===Level 2===&lt;br /&gt;
*&#039;&#039;&#039;Outpost Feat.&#039;&#039;&#039; At 2nd level, and then every 2 levels thereafter, the outpost gains a [https://2e.aonprd.com/Feats.aspx?Traits=438 feat].&lt;br /&gt;
===Level 4===&lt;br /&gt;
*&#039;&#039;&#039;Expansion Expert.&#039;&#039;&#039; Your outpost is better at expanding its territory. You gain a +2 circumstance bonus to skill checks made to Claim Hex and Reconnoiter Hex. At 9th level, the circumstance bonus increases to +3 circumstance bonus.&lt;br /&gt;
===Level 5===&lt;br /&gt;
*&#039;&#039;&#039;Ability Boosts.&#039;&#039;&#039; At 5th level and every 5 levels thereafter, you boost two different outpost ability scores. You can use these ability boosts to increase your outpost’s ability scores above 18. Boosting an ability score increases it by 2 if it starts out below 18, or by 1 if it’s already 18 or above.&lt;br /&gt;
===Level 8===&lt;br /&gt;
*&#039;&#039;&#039;Experienced Leadership.&#039;&#039;&#039; Having both a primary and secondary leader now grant a +2 status bonus to outpost checks associated with their leadership role’s key ability. At 16th level, this increases to a +3 status bonus.&lt;br /&gt;
===Level 20===&lt;br /&gt;
*&#039;&#039;&#039;Envy of the World.&#039;&#039;&#039; Your outpost is one of the Onadbyr’s most prominent. The first time in an outpost turn when your outpost would gain Unrest or Ruin, ignore that increase. You can ignore additional increases to Unrest or Ruin later in the same turn as well, but you must spend a Hero point each time you do so. Your maximum Hero point total increases by 1.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Many outpost mechanics are the same as the pf2e Kingmaker Kingdom rules. Those that differ are listed here with their new wording.&lt;br /&gt;
===Leadership Positions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Primary Role !! Secondary Role !! Key Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruler&#039;&#039;&#039; || Emissary || &#039;&#039;Loyalty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasurer&#039;&#039;&#039; || Viceroy || &#039;&#039;Economy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039; || Magister || &#039;&#039;Culture&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;General&#039;&#039;&#039; || Warden || &#039;&#039;Stability&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Outposts have two kinds of leaders; primary and secondary. If a primary role is unoccupied all relevant Key Ability checks are rolled with &#039;&#039;misfortune&#039;&#039;. Secondary roles are optional roles that assist the primary role. If both the primary and secondary roles are occupied, all Key Ability checks for those roles get a +1 Status bonus.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Any time an Outpost or one of its Infrastructure Hubs earns experience its in the form of Outpost XP which functions similar to [[Experience Points#Free Experience|Free Experience]]. At the end of an Outpost turn, Outpost XP can be either kept on an Outpost to influence its level or applied to one or more Infrastructure Hubs. Once Outpost XP is applied to an Infrastructure Hub it cannot be removed. Outpost XP is earned a few ways;&lt;br /&gt;
*(+200 Outpost XP) A random event struck the Outpost.&lt;br /&gt;
*(+50 Outpost XP) A hex was claimed.&lt;br /&gt;
*(+5/RP up to 250) RP was traded for Outpost XP.&lt;br /&gt;
&lt;br /&gt;
Outpost XP can also be rewarded in [[Expeditions]] related to the outpost or during special server events.&lt;br /&gt;
===Ruin===&lt;br /&gt;
Some events may cause an outpost to accrue ruin. There are four types of ruin opposing the four Ability scores. All ruin categories have a default threshold of 10 which can be increased every 4 levels.&lt;br /&gt;
&lt;br /&gt;
When ruin is gained the Outpost Leadership decides into which ruin category it should go. When the ruin score reaches a multiple of the ruin threshold it reaches a new &#039;&#039;rank&#039;&#039; of ruin. The ruin becomes locked at a minimum value equal to its current ruin. The ruin can continue to increase or decrease, but ruin cannot be decreased below its minimum value naturally.&lt;br /&gt;
&lt;br /&gt;
Each time Ruin Resistance is added, you subtract an amount of Ruin from that category equal to the ruin threshold. This subtraction can also reduce a ruins rank by bringing its total below its multiple of the ruin threshold. When doing so the new minimum is equal to the current rank’s ruin threshold multiple.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure Hubs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hub Name !! Level !! Consumption !! Max. Item Bonus !! Hexes Occupied&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Spot || 1 || 1 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Community || 2-4 || 2 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Guild Hall || 5-9 || 4 || +2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| District || 10+ || 6 || +3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Infrastructure Hubs (Previously known as Villages) are hubs around an outpost where parties are trained, items are crafted, and goods are managed. Each Infrastructure Hub has a level which determines various stats. An Infrastructure Hub can never have more XP than the Outpost it is a part of.&lt;br /&gt;
===Lots===&lt;br /&gt;
Lots are areas within an infrastructure hub where [https://2e.aonprd.com/KMStructures.aspx structures] can be built. Infrastructure Hubs have a number of &#039;&#039;Lots&#039;&#039; equal to twice their level. Any structure can be built provided the requirements are met, even if the Infrastructure Hub is lower level than the structure. Building a structure on a lot for the first time also rewards +250 Outpost XP.&lt;br /&gt;
===Overcrowding===&lt;br /&gt;
Citizens of an Outpost require places to sleep and live. An Infrastructure Hub is considered &#039;&#039;Overcrowded&#039;&#039; when it has more Consumption than buildings with the Residential tag.&lt;br /&gt;
===Leveling Up===&lt;br /&gt;
Infrastructure Hubs require 1000 Experience to level up and can only level up at the end of an Outpost turn when XP is being distributed.&lt;br /&gt;
&lt;br /&gt;
==An Outpost Turn==&lt;br /&gt;
At the end of every real-world month a season passes in the world of Kelek. With the coming of the new season also comes the processing of that months&#039; outpost Turn. During an Outpost Turn, the outpost tallies up resources its extracted, the leadership decides on new edicts or constructions to focus on for the new season, and random events may affect the outpost and its surrounding land.&lt;br /&gt;
&lt;br /&gt;
At the end of each month the Ruler of an Outpost will open a [[ticket]]. A Storyteller will add all other leaders of that Outpost to the ticket and guide in processing an outpost turn.&lt;br /&gt;
===Upkeep Phase===&lt;br /&gt;
*Regain the outpost&#039;s Hero point.&lt;br /&gt;
*&#039;&#039;&#039;Adjust Unrest.&#039;&#039;&#039; Add 1 for every Overcrowded infrastructure hub. Add 1 if you are at war. If unrest is ever higher than 10, you gain 1d10 Ruin. If this happens attempt a DC 11 flat check, on a failure a hex is lost.&lt;br /&gt;
*&#039;&#039;&#039;Roll for RP and Add Commodities from Worksites.&#039;&#039;&#039; Remember, worksites established in a resource hex provide double the commodities.&lt;br /&gt;
*&#039;&#039;&#039;Pay Consumption.&#039;&#039;&#039; If you can&#039;t cover your consumption with food reserves you can pay 5 RP per point or increase Unrest by 1d4.&lt;br /&gt;
===Leadership Phase===&lt;br /&gt;
At the start of the Leadership Phase, each leader spends 7 days of Downtime to gain 3 Leadership Actions (Or 4 if the Outpost has a Castle, Palace, or Town Hall). Each leader can choose to spend an additional 7 days of Downtime to gain additional Leadership activities equal to one less than the previously gained number, up to a maximum of 6 Leadership Actions for 21 Downtime days (Or 10 Leadership Actions for 28 Downtime days with a Castle, Palace, or Town Hall).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Building on Rough Terrain&lt;br /&gt;
|-&lt;br /&gt;
! Terrain !! RP Cost&lt;br /&gt;
|-&lt;br /&gt;
| Mountains || 12&lt;br /&gt;
|-&lt;br /&gt;
| Swamps || 8&lt;br /&gt;
|-&lt;br /&gt;
| Forests || 4&lt;br /&gt;
|-&lt;br /&gt;
| Hills || 2&lt;br /&gt;
|-&lt;br /&gt;
| Plains || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Commerce Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Commerce&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Region Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Region&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Civic Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Civic&#039;&#039; tag can be done using 1 Leadership Action. Each Infrastructure Hub can only perform a number of Civic activities equal to its Consumption score per outpost turn.&lt;br /&gt;
&lt;br /&gt;
Additionally the [https://2e.aonprd.com/Actions.aspx?ID=477 Reconnoiter] Action is now a Leadership Action. Spend RP equal to the cost of building on Rough Terrain.&lt;br /&gt;
&lt;br /&gt;
===War Phase===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Event Phase===&lt;br /&gt;
Roll a d20, on any result besides a 20 a [https://2e.aonprd.com/Rules.aspx?ID=1839 Random Event] occurs. &lt;br /&gt;
&lt;br /&gt;
*Once the event is resolved, apply Outpost XP. Optionally, apply Outpost XP to Infrastructure Hubs.&lt;br /&gt;
*The Outpost generates an income equal to the sum of the Currency per Additional PC value for each Infrastructure hub plus the Currency per Additional PC for the Outpost. (e.g. an Outpost with 6000 XP, a level 5 infrastructure hub, a level 3 infrastructure hub, and a level 1 infrastructure hub would earn 125gp + 80gp + 30gp + 10gp = 245gp) The Outpost leaders decide how to split these funds or if a consensus cannot be reached, it is distributed evenly.&lt;br /&gt;
&lt;br /&gt;
==Differences from Kingmaker==&lt;br /&gt;
===Feats===&lt;br /&gt;
*&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3908 Civil Service].&#039;&#039;&#039; The Civil Service feat can only be applied to secondary leadership positions.&lt;br /&gt;
===Structures===&lt;br /&gt;
*Any structure that lists a requirement for sharing or not sharing a block with another structure can be ignored. If a structure requires another structure in the same block, that structure must instead be present in the Infrastructure Hub.&lt;br /&gt;
*Walls are placed on one edge of a hex that the infrastructure hub occupies.&lt;br /&gt;
===Leadership Actions===&lt;br /&gt;
*No leadership actions are specifically affected.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3338</id>
		<title>Outposts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3338"/>
		<updated>2023-11-14T00:56:14Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outposts=&lt;br /&gt;
==Current Outposts==&lt;br /&gt;
*&#039;&#039;[[Desperate Hope]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is an Outpost?==&lt;br /&gt;
[[Outposts]] are inspired by [https://2e.aonprd.com/Rules.aspx?ID=1781 Kingmaker Kingdom rules] from standard Pathfinder 2e with heavy modifications to fit into the world of Kelek. They are strongholds, hunting camps, rest stops, or any other useful location chartered by the [[Round Table Council]]. Outposts extend the influence of Onadbyr and extend the safety net of the citizens, they are jumping-off points for storylines and expeditions, and serve as points of focus for characters trying to move up in the landscape of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
===What do Outposts do for me?===&lt;br /&gt;
An Outpost confers a variety of benefits to those that run it including but not limited to:&lt;br /&gt;
*First priority on any Expeditions directly involving the Outpost&lt;br /&gt;
*A variety of [https://2e.aonprd.com/KMStructures.aspx structures] that improve both the Outpost and the characters within&lt;br /&gt;
*A [[Discord]] category with a number of channels equal to the Outpost level&lt;br /&gt;
*Full autonomy over who can access and use your Outpost and its resources&lt;br /&gt;
*An endless source of roleplay opportunities&lt;br /&gt;
&lt;br /&gt;
Leaders of an Outpost also enjoy special perks such as:&lt;br /&gt;
*Associates filling leadership positions can never be locked out of accessing Outpost perks.&lt;br /&gt;
*All leadership positions participate in the Outpost Turn, though only the Ruler can make the final decisions.&lt;br /&gt;
*The Outpost earns income every month which is distributed among its leaders.&lt;br /&gt;
&lt;br /&gt;
Additionally as the Kelek West Marches server matures special events may take place centered around Outposts with Outpost leadership playing a more direct role with added rewards or benefits therein.&lt;br /&gt;
&lt;br /&gt;
===How do I create an Outpost?===&lt;br /&gt;
Outposts require a significant time and wealth investment to build the initial infrastructure, attract workers or migrants, and establish a foothold in the region in which its being built. Before a charter can be given, a group must first collect the minimum necessary requirements to be deemed worthy by the [[Round Table Council]].&lt;br /&gt;
*&#039;&#039;&#039;2000 gold&#039;&#039;&#039;, An initial investment for road construction and Outpost foundations&lt;br /&gt;
*At least &#039;&#039;&#039;four [https://2e.aonprd.com/Rules.aspx?ID=1774 Leadership Positions filled]:&#039;&#039;&#039;&lt;br /&gt;
** A Ruler&lt;br /&gt;
** Any 3 other positions&lt;br /&gt;
&lt;br /&gt;
Due to the extraordinary time and effort needed to manage an Outpost, an [[Associates|Associate]] can only have one leadership position at a time. To take a new position, they must first resign from the old one during an Outpost turn.&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, open a [[ticket]] to begin the process of [https://2e.aonprd.com/Rules.aspx?ID=1741 establishing an Outpost] following the pathfinder 2e Kingdom Creation rules. When a location is chosen, the responsible [[storyteller]] and the players creating an Outpost will collaborate on populating a local hexploration map in which the Outpost Turns will take place.&lt;br /&gt;
&lt;br /&gt;
=Outpost Rules=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Outpost Level Progression&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Control DC !! Outpost Features&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || Charter, Government, Initial Proficiencies, Heartland, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14 || Skill Increase, Infrastructure Hub Construction&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 16 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || Outpost Feat, Ruin Resistance, Expansion Expert (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || Skill Increase, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 22 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 23 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 24 || Outpost Feat, Ruin Resistance, Experienced Leadership (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 26 || Skill Increase, Expansion Expert (+3)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27 || Outpost Feat, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 30 || Outpost Feat, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 31 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 32 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 34 || Ability Boosts, Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 35 || Experienced Leadership (+3), Ruin Resistance, Kingdom Feat&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 36 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 38 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 39 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || Ability Boosts, Envy of the World, Kingdom Feat, Ruin Resistance&lt;br /&gt;
|}&lt;br /&gt;
==Progression==&lt;br /&gt;
===Level 0===&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies.&#039;&#039;&#039; Your outpost receives the trained proficiency rank in two skills gained from your initial choice of government and in up to four additional skills determined by your leaders, giving you a proficiency bonus to checks using these skills equal to your outpost level plus 2. Proficiencies cannot be changed, even if the outpost’s government or leaders later change.&lt;br /&gt;
*&#039;&#039;&#039;Charter.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1749 charter].&lt;br /&gt;
*&#039;&#039;&#039;Government.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1751 government].&lt;br /&gt;
*&#039;&#039;&#039;Heartland.&#039;&#039;&#039; Your outpost chooses a [https://2e.aonprd.com/Rules.aspx?ID=1750 heartland] in which to place its first Infrastructure Hub.  The heartland grants an additional boost to one of the outpost&#039;s ability scores based on a significant terrain feature present in that hex. If the hex has more than one terrain feature, the PCs should choose only one of them to provide the boost.&lt;br /&gt;
*&#039;&#039;&#039;Ruin Resistance.&#039;&#039;&#039; Every 4 levels your outpost becomes more resistant to Ruin. Choose one of the four Ruin categories and increase its threshold by 2. When you do so, subtract its new Ruin Threshold from its ruin score.&lt;br /&gt;
===Level 1===&lt;br /&gt;
*&#039;&#039;&#039;Skill Increase.&#039;&#039;&#039; Your outpost gains a skill increase. You can use this to increase your rank to trained in one skill in which your outpost is untrained, or to increase your rank to expert in one skill in which your outpost is trained. Starting at 7th level, you can use your skill increases to increase your outpost’s proficiency to master in a skill in which your outpost is already an expert. Beginning at 15th level, you can use them to increase your proficiency to legendary in a skill in which your outpost is already a master. You gain a new Skill Increase at every even level.&lt;br /&gt;
*&#039;&#039;&#039;Infrastructure Hub Construction.&#039;&#039;&#039; You can establish infrastructure hubs in your outpost immediately. As infrastructure hubs grow, you not only gain more room to build, but the maximum item bonus you can gain from that hub’s structures increases as well.&lt;br /&gt;
===Level 2===&lt;br /&gt;
*&#039;&#039;&#039;Outpost Feat.&#039;&#039;&#039; At 2nd level, and then every 2 levels thereafter, the outpost gains a [https://2e.aonprd.com/Feats.aspx?Traits=438 feat].&lt;br /&gt;
===Level 4===&lt;br /&gt;
*&#039;&#039;&#039;Expansion Expert.&#039;&#039;&#039; Your outpost is better at expanding its territory. You gain a +2 circumstance bonus to skill checks made to Claim Hex and Reconnoiter Hex. At 9th level, the circumstance bonus increases to +3 circumstance bonus.&lt;br /&gt;
===Level 5===&lt;br /&gt;
*&#039;&#039;&#039;Ability Boosts.&#039;&#039;&#039; At 5th level and every 5 levels thereafter, you boost two different outpost ability scores. You can use these ability boosts to increase your outpost’s ability scores above 18. Boosting an ability score increases it by 2 if it starts out below 18, or by 1 if it’s already 18 or above.&lt;br /&gt;
===Level 8===&lt;br /&gt;
*&#039;&#039;&#039;Experienced Leadership.&#039;&#039;&#039; Having both a primary and secondary leader now grant a +2 status bonus to outpost checks associated with their leadership role’s key ability. At 16th level, this increases to a +3 status bonus.&lt;br /&gt;
===Level 20===&lt;br /&gt;
*&#039;&#039;&#039;Envy of the World.&#039;&#039;&#039; Your outpost is one of the Onadbyr’s most prominent. The first time in an outpost turn when your outpost would gain Unrest or Ruin, ignore that increase. You can ignore additional increases to Unrest or Ruin later in the same turn as well, but you must spend a Hero point each time you do so. Your maximum Hero point total increases by 1.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Many outpost mechanics are the same as the pf2e Kingmaker Kingdom rules. Those that differ are listed here with their new wording.&lt;br /&gt;
===Leadership Positions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Primary Role !! Secondary Role !! Key Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruler&#039;&#039;&#039; || Emissary || &#039;&#039;Loyalty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasurer&#039;&#039;&#039; || Viceroy || &#039;&#039;Economy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039; || Magister || &#039;&#039;Culture&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;General&#039;&#039;&#039; || Warden || &#039;&#039;Stability&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Outposts have two kinds of leaders; primary and secondary. If a primary role is unoccupied all relevant Key Ability checks are rolled with &#039;&#039;misfortune&#039;&#039;. Secondary roles are optional roles that assist the primary role. If both the primary and secondary roles are occupied, all Key Ability checks for those roles get a +1 Status bonus.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Any time an Outpost or one of its Infrastructure Hubs earns experience its in the form of Outpost XP which functions similar to [[Experience Points#Free Experience|Free Experience]]. At the end of an Outpost turn, Outpost XP can be either kept on an Outpost to influence its level or applied to one or more Infrastructure Hubs. Once Outpost XP is applied to an Infrastructure Hub it cannot be removed. Outpost XP is earned a few ways;&lt;br /&gt;
*(+200 Outpost XP) A random event struck the Outpost.&lt;br /&gt;
*(+50 Outpost XP) A hex was claimed.&lt;br /&gt;
*(+5/RP up to 250) RP was traded for Outpost XP.&lt;br /&gt;
&lt;br /&gt;
Outpost XP can also be rewarded in [[Expeditions]] related to the outpost or during special server events.&lt;br /&gt;
===Ruin===&lt;br /&gt;
Some events may cause an outpost to accrue ruin. There are four types of ruin opposing the four Ability scores. All ruin categories have a default threshold of 10 which can be increased every 4 levels.&lt;br /&gt;
&lt;br /&gt;
When ruin is gained the Outpost Leadership decides into which ruin category it should go. When the ruin score reaches a multiple of the ruin threshold it reaches a new &#039;&#039;rank&#039;&#039; of ruin. The ruin becomes locked at a minimum value equal to its current ruin. The ruin can continue to increase or decrease, but ruin cannot be decreased below its minimum value naturally.&lt;br /&gt;
&lt;br /&gt;
Each time Ruin Resistance is added, you subtract an amount of Ruin from that category equal to the ruin threshold. This subtraction can also reduce a ruins rank by bringing its total below its multiple of the ruin threshold. When doing so the new minimum is equal to the current rank’s ruin threshold multiple.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure Hubs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hub Name !! Level !! Consumption !! Max. Item Bonus !! Hexes Occupied&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Spot || 1 || 1 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Community || 2-4 || 2 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Guild Hall || 5-9 || 4 || +2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| District || 10+ || 6 || +3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Infrastructure Hubs (Previously known as Villages) are hubs around an outpost where parties are trained, items are crafted, and goods are managed. Each Infrastructure Hub has a level which determines various stats. An Infrastructure Hub can never have more XP than the Outpost it is a part of.&lt;br /&gt;
===Lots===&lt;br /&gt;
Lots are areas within an infrastructure hub where [https://2e.aonprd.com/KMStructures.aspx structures] can be built. Infrastructure Hubs have a number of &#039;&#039;Lots&#039;&#039; equal to twice their level. Any structure can be built provided the requirements are met, even if the Infrastructure Hub is lower level than the structure. Building a structure on a lot for the first time also rewards +250 Outpost XP.&lt;br /&gt;
===Overcrowding===&lt;br /&gt;
Citizens of an Outpost require places to sleep and live. An Infrastructure Hub is considered &#039;&#039;Overcrowded&#039;&#039; when it has more Consumption than buildings with the Residential tag.&lt;br /&gt;
===Leveling Up===&lt;br /&gt;
Infrastructure Hubs require 1000 Experience to level up and can only level up at the end of an Outpost turn when XP is being distributed.&lt;br /&gt;
&lt;br /&gt;
==An Outpost Turn==&lt;br /&gt;
At the end of every real-world month a season passes in the world of Kelek. With the coming of the new season also comes the processing of that months&#039; outpost Turn. During an Outpost Turn, the outpost tallies up resources its extracted, the leadership decides on new edicts or constructions to focus on for the new season, and random events may affect the outpost and its surrounding land.&lt;br /&gt;
&lt;br /&gt;
At the end of each month the Ruler of an Outpost will open a [[ticket]]. A Storyteller will add all other leaders of that Outpost to the ticket and guide in processing an outpost turn.&lt;br /&gt;
===Upkeep Phase===&lt;br /&gt;
*Regain the outpost&#039;s Hero point.&lt;br /&gt;
*&#039;&#039;&#039;Adjust Unrest.&#039;&#039;&#039; Add 1 for every Overcrowded infrastructure hub. Add 1 if you are at war. If unrest is ever higher than 10, you gain 1d10 Ruin. If this happens attempt a DC 11 flat check, on a failure a hex is lost.&lt;br /&gt;
*&#039;&#039;&#039;Roll for RP and Add Commodities from Worksites.&#039;&#039;&#039; Remember, worksites established in a resource hex provide double the commodities.&lt;br /&gt;
*&#039;&#039;&#039;Pay Consumption.&#039;&#039;&#039; If you can&#039;t cover your consumption with food reserves you can pay 5 RP per point or increase Unrest by 1d4.&lt;br /&gt;
===Leadership Phase===&lt;br /&gt;
At the start of the Leadership Phase, each leader spends 7 days of Downtime to gain 3 Leadership Actions (Or 4 if the Outpost has a Castle, Palace, or Town Hall). Each leader can choose to spend an additional 7 days of Downtime to gain additional Leadership activities equal to one less than the previously gained number, up to a maximum of 6 Leadership Actions for 21 Downtime days (Or 10 Leadership Actions for 28 Downtime days with a Castle, Palace, or Town Hall).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Commerce Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Commerce&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Region Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Region&#039;&#039; tag can be done using 1 Leadership Action. They are limited to 1 per leader per outpost turn.&lt;br /&gt;
*&#039;&#039;&#039;Civic Activities.&#039;&#039;&#039; Any action with the &#039;&#039;Civic&#039;&#039; tag can be done using 1 Leadership Action. Each Infrastructure Hub can only perform a number of Civic activities equal to its Consumption score per outpost turn.&lt;br /&gt;
&lt;br /&gt;
Additionally the [https://2e.aonprd.com/Actions.aspx?ID=477 Reconnoiter] Action is now a Leadership Action. It costs 1 Leadership Action regardless of the terrains&#039; travel time.&lt;br /&gt;
&lt;br /&gt;
==Differences from Kingmaker==&lt;br /&gt;
===Feats===&lt;br /&gt;
*&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3908 Civil Service].&#039;&#039;&#039; The Civil Service feat can only be applied to secondary leadership positions.&lt;br /&gt;
===Structures===&lt;br /&gt;
*Any structure that lists a requirement for sharing or not sharing a block with another structure can be ignored. If a structure requires another structure in the same block, that structure must instead be present in the Infrastructure Hub.&lt;br /&gt;
*Walls are placed on one edge of a hex that the infrastructure hub occupies.&lt;br /&gt;
===Leadership Actions===&lt;br /&gt;
*No leadership actions are specifically affected.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3337</id>
		<title>Outposts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3337"/>
		<updated>2023-11-13T22:13:44Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outposts=&lt;br /&gt;
==Current Outposts==&lt;br /&gt;
*&#039;&#039;[[Desperate Hope]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is an Outpost?==&lt;br /&gt;
[[Outposts]] are inspired by [https://2e.aonprd.com/Rules.aspx?ID=1781 Kingmaker Kingdom rules] from standard Pathfinder 2e with heavy modifications to fit into the world of Kelek. They are strongholds, hunting camps, rest stops, or any other useful location chartered by the [[Round Table Council]]. Outposts extend the influence of Onadbyr and extend the safety net of the citizens, they are jumping-off points for storylines and expeditions, and serve as points of focus for characters trying to move up in the landscape of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
===What do Outposts do for me?===&lt;br /&gt;
An Outpost confers a variety of benefits to those that run it including but not limited to:&lt;br /&gt;
*First priority on any Expeditions directly involving the Outpost&lt;br /&gt;
*A variety of [https://2e.aonprd.com/KMStructures.aspx structures] that improve both the Outpost and the characters within&lt;br /&gt;
*A [[Discord]] category with a number of channels equal to the Outpost level&lt;br /&gt;
*Full autonomy over who can access and use your Outpost and its resources&lt;br /&gt;
*An endless source of roleplay opportunities&lt;br /&gt;
&lt;br /&gt;
Leaders of an Outpost also enjoy special perks such as:&lt;br /&gt;
*Associates filling leadership positions can never be locked out of accessing Outpost perks.&lt;br /&gt;
*All leadership positions participate in the Outpost Turn, though only the Ruler can make the final decisions.&lt;br /&gt;
*The Outpost earns income every month which is distributed among its leaders.&lt;br /&gt;
&lt;br /&gt;
Additionally as the Kelek West Marches server matures special events may take place centered around Outposts with Outpost leadership playing a more direct role with added rewards or benefits therein.&lt;br /&gt;
&lt;br /&gt;
===How do I create an Outpost?===&lt;br /&gt;
Outposts require a significant time and wealth investment to build the initial infrastructure, attract workers or migrants, and establish a foothold in the region in which its being built. Before a charter can be given, a group must first collect the minimum necessary requirements to be deemed worthy by the [[Round Table Council]].&lt;br /&gt;
*&#039;&#039;&#039;2000 gold&#039;&#039;&#039;, An initial investment for road construction and Outpost foundations&lt;br /&gt;
*At least &#039;&#039;&#039;four [https://2e.aonprd.com/Rules.aspx?ID=1774 Leadership Positions filled]:&#039;&#039;&#039;&lt;br /&gt;
** A Ruler&lt;br /&gt;
** Any 3 other positions&lt;br /&gt;
&lt;br /&gt;
Due to the extraordinary time and effort needed to manage an Outpost, an [[Associates|Associate]] can only have one leadership position at a time. To take a new position, they must first resign from the old one during an Outpost turn.&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, open a [[ticket]] to begin the process of [https://2e.aonprd.com/Rules.aspx?ID=1741 establishing an Outpost] following the pathfinder 2e Kingdom Creation rules. When a location is chosen, the responsible [[storyteller]] and the players creating an Outpost will collaborate on populating a local hexploration map in which the Outpost Turns will take place.&lt;br /&gt;
&lt;br /&gt;
=Outpost Rules=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Outpost Level Progression&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Control DC !! Outpost Features&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || Charter, Government, Initial Proficiencies, Heartland, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14 || Skill Increase, Infrastructure Hub Construction&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 16 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || Outpost Feat, Ruin Resistance, Expansion Expert (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || Skill Increase, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 22 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 23 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 24 || Outpost Feat, Ruin Resistance, Experienced Leadership (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 26 || Skill Increase, Expansion Expert (+3)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27 || Outpost Feat, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 30 || Outpost Feat, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 31 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 32 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 34 || Ability Boosts, Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 35 || Experienced Leadership (+3), Ruin Resistance, Kingdom Feat&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 36 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 38 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 39 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || Ability Boosts, Envy of the World, Kingdom Feat, Ruin Resistance&lt;br /&gt;
|}&lt;br /&gt;
==Progression==&lt;br /&gt;
===Level 0===&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies.&#039;&#039;&#039; Your outpost receives the trained proficiency rank in two skills gained from your initial choice of government and in up to four additional skills determined by your leaders, giving you a proficiency bonus to checks using these skills equal to your outpost level plus 2. Proficiencies cannot be changed, even if the outpost’s government or leaders later change.&lt;br /&gt;
*&#039;&#039;&#039;Charter.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1749 charter].&lt;br /&gt;
*&#039;&#039;&#039;Government.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1751 government].&lt;br /&gt;
*&#039;&#039;&#039;Heartland.&#039;&#039;&#039; Your outpost chooses a [https://2e.aonprd.com/Rules.aspx?ID=1750 heartland] in which to place its first Infrastructure Hub.  The heartland grants an additional boost to one of the outpost&#039;s ability scores based on a significant terrain feature present in that hex. If the hex has more than one terrain feature, the PCs should choose only one of them to provide the boost.&lt;br /&gt;
*&#039;&#039;&#039;Ruin Resistance.&#039;&#039;&#039; Every 4 levels your outpost becomes more resistant to Ruin. Choose one of the four Ruin categories and increase its threshold by 2. When you do so, subtract its new Ruin Threshold from its ruin score.&lt;br /&gt;
===Level 1===&lt;br /&gt;
*&#039;&#039;&#039;Skill Increase.&#039;&#039;&#039; Your outpost gains a skill increase. You can use this to increase your rank to trained in one skill in which your outpost is untrained, or to increase your rank to expert in one skill in which your outpost is trained. Starting at 7th level, you can use your skill increases to increase your outpost’s proficiency to master in a skill in which your outpost is already an expert. Beginning at 15th level, you can use them to increase your proficiency to legendary in a skill in which your outpost is already a master. You gain a new Skill Increase at every even level.&lt;br /&gt;
*&#039;&#039;&#039;Infrastructure Hub Construction.&#039;&#039;&#039; You can establish infrastructure hubs in your outpost immediately. As infrastructure hubs grow, you not only gain more room to build, but the maximum item bonus you can gain from that hub’s structures increases as well.&lt;br /&gt;
===Level 2===&lt;br /&gt;
*&#039;&#039;&#039;Outpost Feat.&#039;&#039;&#039; At 2nd level, and then every 2 levels thereafter, the outpost gains a [https://2e.aonprd.com/Feats.aspx?Traits=438 feat].&lt;br /&gt;
===Level 4===&lt;br /&gt;
*&#039;&#039;&#039;Expansion Expert.&#039;&#039;&#039; Your outpost is better at expanding its territory. You gain a +2 circumstance bonus to skill checks made to Claim Hex and Reconnoiter Hex. At 9th level, the circumstance bonus increases to +3 circumstance bonus.&lt;br /&gt;
===Level 5===&lt;br /&gt;
*&#039;&#039;&#039;Ability Boosts.&#039;&#039;&#039; At 5th level and every 5 levels thereafter, you boost two different outpost ability scores. You can use these ability boosts to increase your outpost’s ability scores above 18. Boosting an ability score increases it by 2 if it starts out below 18, or by 1 if it’s already 18 or above.&lt;br /&gt;
===Level 8===&lt;br /&gt;
*&#039;&#039;&#039;Experienced Leadership.&#039;&#039;&#039; Having both a primary and secondary leader now grant a +2 status bonus to outpost checks associated with their leadership role’s key ability. At 16th level, this increases to a +3 status bonus.&lt;br /&gt;
===Level 20===&lt;br /&gt;
*&#039;&#039;&#039;Envy of the World.&#039;&#039;&#039; Your outpost is one of the Onadbyr’s most prominent. The first time in an outpost turn when your outpost would gain Unrest or Ruin, ignore that increase. You can ignore additional increases to Unrest or Ruin later in the same turn as well, but you must spend a Hero point each time you do so. Your maximum Hero point total increases by 1.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Many outpost mechanics are the same as the pf2e Kingmaker Kingdom rules. Those that differ are listed here with their new wording.&lt;br /&gt;
===Leadership Positions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Primary Role !! Secondary Role !! Key Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruler&#039;&#039;&#039; || Emissary || &#039;&#039;Loyalty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasurer&#039;&#039;&#039; || Viceroy || &#039;&#039;Economy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039; || Magister || &#039;&#039;Culture&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;General&#039;&#039;&#039; || Warden || &#039;&#039;Stability&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Outposts have two kinds of leaders; primary and secondary. If a primary role is unoccupied all relevant Key Ability checks are rolled with &#039;&#039;misfortune&#039;&#039;. Secondary roles are optional roles that assist the primary role. If both the primary and secondary roles are occupied, all Key Ability checks for those roles get a +1 Status bonus.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Any time an Outpost or one of its Infrastructure Hubs earns experience its in the form of Outpost XP which functions similar to [[Experience Points#Free Experience|Free Experience]]. At the end of an Outpost turn, Outpost XP can be either kept on an Outpost to influence its level or applied to one or more Infrastructure Hubs. Once Outpost XP is applied to an Infrastructure Hub it cannot be removed. Outpost XP is earned a few ways;&lt;br /&gt;
*(+200 Outpost XP) A random event struck the Outpost.&lt;br /&gt;
*(+50 Outpost XP) A hex was claimed.&lt;br /&gt;
*(+5/RP up to 250) RP was traded for Outpost XP.&lt;br /&gt;
&lt;br /&gt;
Outpost XP can also be rewarded in [[Expeditions]] related to the outpost or during special server events.&lt;br /&gt;
===Ruin===&lt;br /&gt;
Some events may cause an outpost to accrue ruin. There are four types of ruin opposing the four Ability scores. All ruin categories have a default threshold of 10 which can be increased every 4 levels.&lt;br /&gt;
&lt;br /&gt;
When ruin is gained the Outpost Leadership decides into which ruin category it should go. When the ruin score reaches a multiple of the ruin threshold it reaches a new &#039;&#039;rank&#039;&#039; of ruin. The ruin becomes locked at a minimum value equal to its current ruin. The ruin can continue to increase or decrease, but ruin cannot be decreased below its minimum value naturally.&lt;br /&gt;
&lt;br /&gt;
Each time Ruin Resistance is added, you subtract an amount of Ruin from that category equal to the ruin threshold. This subtraction can also reduce a ruins rank by bringing its total below its multiple of the ruin threshold. When doing so the new minimum is equal to the current rank’s ruin threshold multiple.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure Hubs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hub Name !! Level !! Consumption !! Max. Item Bonus !! Hexes Occupied&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Spot || 1 || 1 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Community || 2-4 || 2 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Guild Hall || 5-9 || 4 || +2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| District || 10+ || 6 || +3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Infrastructure Hubs (Previously known as Villages) are hubs around an outpost where parties are trained, items are crafted, and goods are managed. Each Infrastructure Hub has a level which determines various stats. An Infrastructure Hub can never have more XP than the Outpost it is a part of.&lt;br /&gt;
===Lots===&lt;br /&gt;
Lots are areas within an infrastructure hub where [https://2e.aonprd.com/KMStructures.aspx structures] can be built. Infrastructure Hubs have a number of &#039;&#039;Lots&#039;&#039; equal to twice their level. Any structure can be built provided the requirements are met, even if the Infrastructure Hub is lower level than the structure. Building a structure on a lot for the first time also rewards +250 Outpost XP.&lt;br /&gt;
===Overcrowding===&lt;br /&gt;
Citizens of an Outpost require places to sleep and live. An Infrastructure Hub is considered &#039;&#039;Overcrowded&#039;&#039; when it has more Consumption than buildings with the Residential tag.&lt;br /&gt;
===Leveling Up===&lt;br /&gt;
Infrastructure Hubs require 1000 Experience to level up and can only level up at the end of an Outpost turn when XP is being distributed.&lt;br /&gt;
==An Outpost Turn==&lt;br /&gt;
At the end of every real-world month a season passes in the world of Kelek. With the coming of the new season also comes the processing of that months&#039; Outpost Turn. During an Outpost Turn, the Outpost tallies up resources its extracted, the leadership decides on new edicts or constructions to focus on for the new season, and random events may affect the Outpost and its surrounding land.&lt;br /&gt;
&lt;br /&gt;
At the end of each month the Ruler of an Outpost will open a [[ticket]]. A Storyteller will add all other leaders of that Outpost to the ticket and guide in processing an Outpost turn. For more information, see [https://2e.aonprd.com/Rules.aspx?ID=1794 AoN: Running a Kingdom].&lt;br /&gt;
&lt;br /&gt;
==Differences from Kingmaker==&lt;br /&gt;
===Feats===&lt;br /&gt;
*&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3908 Civil Service].&#039;&#039;&#039; The Civil Service feat can only be applied to secondary leadership positions.&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3336</id>
		<title>Outposts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Outposts&amp;diff=3336"/>
		<updated>2023-11-13T20:12:18Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Outposts=&lt;br /&gt;
==Current Outposts==&lt;br /&gt;
*&#039;&#039;[[Desperate Hope]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is an Outpost?==&lt;br /&gt;
[[Outposts]] are inspired by [https://2e.aonprd.com/Rules.aspx?ID=1781 Kingmaker Kingdom rules] from standard Pathfinder 2e with heavy modifications to fit into the world of Kelek. They are strongholds, hunting camps, rest stops, or any other useful location chartered by the [[Round Table Council]]. Outposts extend the influence of Onadbyr and extend the safety net of the citizens, they are jumping-off points for storylines and expeditions, and serve as points of focus for characters trying to move up in the landscape of Onadbyr.&lt;br /&gt;
&lt;br /&gt;
===What do Outposts do for me?===&lt;br /&gt;
An Outpost confers a variety of benefits to those that run it including but not limited to:&lt;br /&gt;
*First priority on any Expeditions directly involving the Outpost&lt;br /&gt;
*A variety of [https://2e.aonprd.com/KMStructures.aspx structures] that improve both the Outpost and the characters within&lt;br /&gt;
*A [[Discord]] category with a number of channels equal to the Outpost level&lt;br /&gt;
*Full autonomy over who can access and use your Outpost and its resources&lt;br /&gt;
*An endless source of roleplay opportunities&lt;br /&gt;
&lt;br /&gt;
Leaders of an Outpost also enjoy special perks such as:&lt;br /&gt;
*Associates filling leadership positions can never be locked out of accessing Outpost perks.&lt;br /&gt;
*All leadership positions participate in the Outpost Turn, though only the Ruler can make the final decisions.&lt;br /&gt;
*The Outpost earns income every month which is distributed among its leaders.&lt;br /&gt;
&lt;br /&gt;
Additionally as the Kelek West Marches server matures special events may take place centered around Outposts with Outpost leadership playing a more direct role with added rewards or benefits therein.&lt;br /&gt;
&lt;br /&gt;
===How do I create an Outpost?===&lt;br /&gt;
Outposts require a significant time and wealth investment to build the initial infrastructure, attract workers or migrants, and establish a foothold in the region in which its being built. Before a charter can be given, a group must first collect the minimum necessary requirements to be deemed worthy by the [[Round Table Council]].&lt;br /&gt;
*&#039;&#039;&#039;2000 gold&#039;&#039;&#039;, An initial investment for road construction and Outpost foundations&lt;br /&gt;
*At least &#039;&#039;&#039;four [https://2e.aonprd.com/Rules.aspx?ID=1774 Leadership Positions filled]:&#039;&#039;&#039;&lt;br /&gt;
** A Ruler&lt;br /&gt;
** Any 3 other positions&lt;br /&gt;
&lt;br /&gt;
Due to the extraordinary time and effort needed to manage an Outpost, an [[Associates|Associate]] can only have one leadership position at a time. To take a new position, they must first resign from the old one during an Outpost turn.&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, open a [[ticket]] to begin the process of [https://2e.aonprd.com/Rules.aspx?ID=1741 establishing an Outpost] following the pathfinder 2e Kingdom Creation rules. When a location is chosen, the responsible [[storyteller]] and the players creating an Outpost will collaborate on populating a local hexploration map in which the Outpost Turns will take place.&lt;br /&gt;
&lt;br /&gt;
=Outpost Rules=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|+ Outpost Level Progression&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Control DC !! Outpost Features&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || Charter, Government, Initial Proficiencies, Heartland, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14 || Skill Increase, Infrastructure Hub Construction&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 16 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || Outpost Feat, Ruin Resistance, Expansion Expert (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || Skill Increase, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 22 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 23 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 24 || Outpost Feat, Ruin Resistance, Experienced Leadership (+2)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 26 || Skill Increase, Expansion Expert (+3)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27 || Outpost Feat, Ability Boosts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 28 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 30 || Outpost Feat, Ruin Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 31 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 32 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 34 || Ability Boosts, Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 35 || Experienced Leadership (+3), Ruin Resistance, Kingdom Feat&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 36 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 38 || Outpost Feat&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 39 || Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || Ability Boosts, Envy of the World, Kingdom Feat, Ruin Resistance&lt;br /&gt;
|}&lt;br /&gt;
==Progression==&lt;br /&gt;
===Level 0===&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies.&#039;&#039;&#039; Your outpost receives the trained proficiency rank in two skills gained from your initial choice of government and in up to four additional skills determined by your leaders, giving you a proficiency bonus to checks using these skills equal to your outpost level plus 2. Proficiencies cannot be changed, even if the outpost’s government or leaders later change.&lt;br /&gt;
*&#039;&#039;&#039;Charter.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1749 charter].&lt;br /&gt;
*&#039;&#039;&#039;Government.&#039;&#039;&#039; Your outpost gains the benefits of your selected [https://2e.aonprd.com/Rules.aspx?ID=1751 government].&lt;br /&gt;
*&#039;&#039;&#039;Heartland.&#039;&#039;&#039; Your outpost chooses a [https://2e.aonprd.com/Rules.aspx?ID=1750 heartland] in which to place its first Infrastructure Hub.  The heartland grants an additional boost to one of the outpost&#039;s ability scores based on a significant terrain feature present in that hex. If the hex has more than one terrain feature, the PCs should choose only one of them to provide the boost.&lt;br /&gt;
*&#039;&#039;&#039;Ruin Resistance.&#039;&#039;&#039; Every 4 levels your outpost becomes more resistant to Ruin. Choose one of the four Ruin categories and increase its threshold by 2. When you do so, subtract its new Ruin Threshold from its ruin score.&lt;br /&gt;
===Level 1===&lt;br /&gt;
*&#039;&#039;&#039;Skill Increase.&#039;&#039;&#039; Your outpost gains a skill increase. You can use this to increase your rank to trained in one skill in which your outpost is untrained, or to increase your rank to expert in one skill in which your outpost is trained. Starting at 7th level, you can use your skill increases to increase your outpost’s proficiency to master in a skill in which your outpost is already an expert. Beginning at 15th level, you can use them to increase your proficiency to legendary in a skill in which your outpost is already a master. You gain a new Skill Increase at every even level.&lt;br /&gt;
*&#039;&#039;&#039;Infrastructure Hub Construction.&#039;&#039;&#039; You can establish infrastructure hubs in your outpost immediately. As infrastructure hubs grow, you not only gain more room to build, but the maximum item bonus you can gain from that hub’s structures increases as well.&lt;br /&gt;
===Level 2===&lt;br /&gt;
*&#039;&#039;&#039;Outpost Feat.&#039;&#039;&#039; At 2nd level, and then every 2 levels thereafter, the outpost gains a [https://2e.aonprd.com/Feats.aspx?Traits=438 feat].&lt;br /&gt;
===Level 4===&lt;br /&gt;
*&#039;&#039;&#039;Expansion Expert.&#039;&#039;&#039; Your outpost is better at expanding its territory. You gain a +2 circumstance bonus to skill checks made to Claim Hex and Reconnoiter Hex. At 9th level, the circumstance bonus increases to +3 circumstance bonus.&lt;br /&gt;
===Level 5===&lt;br /&gt;
*&#039;&#039;&#039;Ability Boosts.&#039;&#039;&#039; At 5th level and every 5 levels thereafter, you boost two different outpost ability scores. You can use these ability boosts to increase your outpost’s ability scores above 18. Boosting an ability score increases it by 2 if it starts out below 18, or by 1 if it’s already 18 or above.&lt;br /&gt;
===Level 8===&lt;br /&gt;
*&#039;&#039;&#039;Experienced Leadership.&#039;&#039;&#039; Having both a primary and secondary leader now grant a +2 status bonus to outpost checks associated with their leadership role’s key ability. At 16th level, this increases to a +3 status bonus.&lt;br /&gt;
===Level 20===&lt;br /&gt;
*&#039;&#039;&#039;Envy of the World.&#039;&#039;&#039; Your outpost is one of the Onadbyr’s most prominent. The first time in an outpost turn when your outpost would gain Unrest or Ruin, ignore that increase. You can ignore additional increases to Unrest or Ruin later in the same turn as well, but you must spend a Hero point each time you do so. Your maximum Hero point total increases by 1.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Many outpost mechanics are the same as the pf2e Kingmaker Kingdom rules. Those that differ are listed here with their new wording.&lt;br /&gt;
===Leadership Positions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Primary Role !! Secondary Role !! Key Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruler&#039;&#039;&#039; || Emissary || &#039;&#039;Loyalty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasurer&#039;&#039;&#039; || Viceroy || &#039;&#039;Economy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039; || Magister || &#039;&#039;Culture&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;General&#039;&#039;&#039; || Warden || &#039;&#039;Stability&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Outposts have two kinds of leaders; primary and secondary. If a primary role is unoccupied all relevant Key Ability checks are rolled with &#039;&#039;misfortune&#039;&#039;. Secondary roles are optional roles that assist the primary role. If both the primary and secondary roles are occupied, all Key Ability checks for those roles get a +1 Status bonus.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Any time an Outpost or one of its Infrastructure Hubs earns experience its in the form of Outpost XP which functions similar to [[Experience Points#Free Experience|Free Experience]]. At the end of an Outpost turn, Outpost XP can be either kept on an Outpost to influence its level or applied to one or more Infrastructure Hubs. Once Outpost XP is applied to an Infrastructure Hub it cannot be removed. Outpost XP is earned a few ways;&lt;br /&gt;
*(+200 Outpost XP) A random event struck the Outpost.&lt;br /&gt;
*(+50 Outpost XP) A hex was claimed.&lt;br /&gt;
*(+5/RP up to 250) RP was traded for Outpost XP.&lt;br /&gt;
&lt;br /&gt;
Outpost XP can also be rewarded in [[Expeditions]] related to the outpost or during special server events.&lt;br /&gt;
===Ruin===&lt;br /&gt;
Some events may cause an outpost to accrue ruin. There are four types of ruin opposing the four Ability scores. All ruin categories have a default threshold of 10 which can be increased every 4 levels.&lt;br /&gt;
&lt;br /&gt;
When ruin is gained the Outpost Leadership decides into which ruin category it should go. When the ruin score reaches a multiple of the ruin threshold it reaches a new &#039;&#039;rank&#039;&#039; of ruin. The ruin becomes locked at a minimum value equal to its current ruin. The ruin can continue to increase or decrease, but ruin cannot be decreased below its minimum value naturally.&lt;br /&gt;
&lt;br /&gt;
Each time Ruin Resistance is added, you subtract an amount of Ruin from that category equal to the ruin threshold. This subtraction can also reduce a ruins rank by bringing its total below its multiple of the ruin threshold. When doing so the new minimum is equal to the current rank’s ruin threshold multiple.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure Hubs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hub Name !! Level !! Consumption !! Max. Item Bonus !! Hexes Occupied&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Spot || 1 || 1 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Community || 2-4 || 2 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Guild Hall || 5-9 || 4 || +2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| District || 10+ || 6 || +3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Infrastructure Hubs (Previously known as Villages) are hubs around an outpost where parties are trained, items are crafted, and goods are managed. Each Infrastructure Hub has a level which determines various stats. An Infrastructure Hub can never have more XP than the Outpost it is a part of.&lt;br /&gt;
===Lots===&lt;br /&gt;
Lots are areas within an infrastructure hub where [https://2e.aonprd.com/KMStructures.aspx structures] can be built. Infrastructure Hubs have a number of &#039;&#039;Lots&#039;&#039; equal to twice their level. Any structure can be built provided the requirements are met, even if the Infrastructure Hub is lower level than the structure. Building a structure on a lot for the first time also rewards +250 Outpost XP.&lt;br /&gt;
===Overcrowding===&lt;br /&gt;
Citizens of an Outpost require places to sleep and live. An Infrastructure Hub is considered &#039;&#039;Overcrowded&#039;&#039; when it has more Consumption than buildings with the Residential tag.&lt;br /&gt;
===Leveling Up===&lt;br /&gt;
Infrastructure Hubs require 1000 Experience to level up and can only level up at the end of an Outpost turn when XP is being distributed.&lt;br /&gt;
==An Outpost Turn==&lt;br /&gt;
At the end of every real-world month a season passes in the world of Kelek. With the coming of the new season also comes the processing of that months&#039; Outpost Turn. During an Outpost Turn, the Outpost tallies up resources its extracted, the leadership decides on new edicts or constructions to focus on for the new season, and random events may affect the Outpost and its surrounding land.&lt;br /&gt;
&lt;br /&gt;
At the end of each month the Ruler of an Outpost will open a [[ticket]]. A Storyteller will add all other leaders of that Outpost to the ticket and guide in processing an Outpost turn. For more information, see [https://2e.aonprd.com/Rules.aspx?ID=1794 AoN: Running a Kingdom].&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3333</id>
		<title>User:Indi</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=User:Indi&amp;diff=3333"/>
		<updated>2023-11-11T15:34:49Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Indi, I run sessions sometimes and also sometimes play these characters!&lt;br /&gt;
&lt;br /&gt;
==GM History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/06/23.&#039;&#039;&#039; [[The Lost Soul]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/9/23.&#039;&#039;&#039; [[The Statue Garden]]&lt;br /&gt;
 &#039;&#039;&#039;10/6/23.&#039;&#039;&#039; [[Journey to the West 2]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale|Velborough Knows]]&lt;br /&gt;
 &#039;&#039;&#039;09/07/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation Redux]]&lt;br /&gt;
 &#039;&#039;&#039;09/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Velborough Finale: Part 2|Velborough No&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;09/11/23.&#039;&#039;&#039; [[Journey to the West]]&lt;br /&gt;
 &#039;&#039;&#039;09/22/23.&#039;&#039;&#039; [[Return to the Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;09/29/23.&#039;&#039;&#039; [[Please don&#039;t be spiders...]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Revelation Rock Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Iron Falls Hunting Grounds 1|Iron Falls Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[Aulrics Peak Hunting Grounds]]&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[The Spirit Bottle]]&lt;br /&gt;
 &#039;&#039;&#039;08/18/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;08/20/23.&#039;&#039;&#039; [[Fear and Faith|Fear and Faith Pt. 2]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/13/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 10: Velborough Grows|Velborough Grows]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Tifel: Journey into Horsk Meste|Tilfel: Journey into Horsk Meste]]&lt;br /&gt;
 &#039;&#039;&#039;07/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 11: Velborough Throes Redux|Velborough Throes Redux]]&lt;br /&gt;
 &#039;&#039;&#039;07/17/23.&#039;&#039;&#039; [[Heroic Gambits Reinvitation]]&lt;br /&gt;
 &#039;&#039;&#039;07/20/23.&#039;&#039;&#039; [[Heroic Gambits III]]&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[Onadbyr Arson Investigation]]&lt;br /&gt;
 &#039;&#039;&#039;07/26/23.&#039;&#039;&#039; [[Heroic Gambit IV]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/09/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;06/15/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 7: Velborough Necrose|Velborough Necrose]]&lt;br /&gt;
 &#039;&#039;&#039;06/16/23.&#039;&#039;&#039; [[Finder of Paths Unseen|Finder of Paths Unseen Pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;06/18/23.&#039;&#039;&#039; [[The Heroic Gambit]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 8: Velborough Lowest Lows|Velborough Lowest Lows]]&lt;br /&gt;
 &#039;&#039;&#039;06/22/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 9: Velborough Throes|Velborough Throes]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/03/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 1: Velborough Woes|Velborough Woes]]&lt;br /&gt;
 &#039;&#039;&#039;05/06/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 2: Velborough Lows|Velborough Lows]]&lt;br /&gt;
 &#039;&#039;&#039;05/08/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 3: Velborough Doe&#039;s|Velborough Doe&#039;s]]&lt;br /&gt;
 &#039;&#039;&#039;05/10/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 4: Velborough Doughs|Velborough Doughs]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 5: Velborough Shows|Velborough Shows]]&lt;br /&gt;
 &#039;&#039;&#039;05/12/23.&#039;&#039;&#039; [[Velborough O&#039;s#Part 6: Velborough Droves|Velborough Droves]]&lt;br /&gt;
 &#039;&#039;&#039;05/17/23.&#039;&#039;&#039; [[Black Snow in Snehov]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[The Halfling]]&lt;br /&gt;
 &#039;&#039;&#039;04/05/23.&#039;&#039;&#039; [[Melty&#039;s Mark Basement]]&lt;br /&gt;
 &#039;&#039;&#039;04/13/23.&#039;&#039;&#039; [[Icicle&#039;s in the Deep]]&lt;br /&gt;
 &#039;&#039;&#039;04/14/23.&#039;&#039;&#039; [[Pettyport Annual Fishing Competition!]]&lt;br /&gt;
 &#039;&#039;&#039;04/26/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/28/23.&#039;&#039;&#039; [[Into the Snowscape|Into the Snowscape Pt. 2]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Condemned Clean-up]]&lt;br /&gt;
 &#039;&#039;&#039;03/12/23.&#039;&#039;&#039; [[Onadbyr Cult Investigation]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Satori the Insatiable Armorer=&lt;br /&gt;
{{:Satori the Insatiable Armorer}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Liminal=&lt;br /&gt;
{{:Liminal}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Bees=&lt;br /&gt;
{{:Bees}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Evergreen=&lt;br /&gt;
{{:Evergreen}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Absinthe of the Hiroaki=&lt;br /&gt;
{{:Absinthe}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3332</id>
		<title>Liminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3332"/>
		<updated>2023-11-11T15:33:39Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Liminal&lt;br /&gt;
| image                = [[File:liminal_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Runelord&lt;br /&gt;
| occupation           = Conversationalist&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| height               = 6&#039;1 ft.&lt;br /&gt;
| relatives            = None known&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
[[Liminal]] arrived in town with little extravagance and immediately enlisted among the [[Associates]]. They are always smartly dressed and typically prefer a well kept military outfit of unknown origin. They tend to be very cheery and open-minded to those different from themselves. With the help of their magic they control the flow of battle before it even begins with tricks of the mind.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/23/23.&#039;&#039;&#039; [[When a Man loves a Woman]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Liminal_portrait.jpg&amp;diff=3331</id>
		<title>File:Liminal portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Liminal_portrait.jpg&amp;diff=3331"/>
		<updated>2023-11-11T15:33:33Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3330</id>
		<title>Liminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3330"/>
		<updated>2023-11-11T15:33:09Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Liminal&lt;br /&gt;
| image                = [[File:liminal_portrait.png|300px|frameless|center]]&lt;br /&gt;
| class                = Runelord&lt;br /&gt;
| occupation           = Conversationalist&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| height               = 6&#039;1 ft.&lt;br /&gt;
| relatives            = None known&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
[[Liminal]] arrived in town with little extravagance and immediately enlisted among the [[Associates]]. They are always smartly dressed and typically prefer a well kept military outfit of unknown origin. They tend to be very cheery and open-minded to those different from themselves. With the help of their magic they control the flow of battle before it even begins with tricks of the mind.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/23/23.&#039;&#039;&#039; [[When a Man loves a Woman]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3329</id>
		<title>Liminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Liminal&amp;diff=3329"/>
		<updated>2023-11-11T15:32:20Z</updated>

		<summary type="html">&lt;p&gt;Indi: Created page with &amp;quot;{{Infobox Associate | name                 = Liminal | image                = center | class                = Runelord | occupation           = Conversationalist | tier_of_play         = Expert | ancestry             = Human | pronouns             = Any | height               = 6&amp;#039;1 ft. | relatives            = None known | status               = Alive | player               = Indi }} Liminal arrived in town...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Liminal&lt;br /&gt;
| image                = [[File:liminal_portrait.png|300px|frameless|center]]&lt;br /&gt;
| class                = Runelord&lt;br /&gt;
| occupation           = Conversationalist&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| height               = 6&#039;1 ft.&lt;br /&gt;
| relatives            = None known&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
[[Liminal]] arrived in town with little extravagance and immediately enlisted among the [[Associates]]. They are always smartly dressed and typically prefer a well kept military outfit of unknown origin. They tend to be very cheery and open-minded to those different from themselves. With the help of their magic they control the flow of battle before it even begins with tricks of the mind.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/23/23.&#039;&#039;&#039; [[When a man loves a Woman]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Satori_the_Insatiable_Armorer&amp;diff=3328</id>
		<title>Satori the Insatiable Armorer</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Satori_the_Insatiable_Armorer&amp;diff=3328"/>
		<updated>2023-11-11T15:26:37Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Satori&lt;br /&gt;
| image                = [[File:satori_the_insatiable_armorer_portrait.png|300px|frameless|center]]&lt;br /&gt;
| class                = Thaumaturge&lt;br /&gt;
| occupation           = Mercenary, Collector, Handyman&lt;br /&gt;
| tier_of_play         = Master&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Ifrit&lt;br /&gt;
| pronouns             = He/Him&lt;br /&gt;
| height               = 6&#039;2 ft.&lt;br /&gt;
| relatives            = Oni Clan: [[Maki]], [[Raijin]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Satori&#039;&#039; is the eldest in the Oni Clan and an [[Associates|Associate]] of Onadbyr. He&#039;s stands at 6&#039;2 though his eye level is closer to 5&#039;5 due to the constant hunch he walks with. His springy legs and dexterous tail are hardly used when he saunters around town but in battle he is very mobile. He&#039;s almost never seen without his red demon face mask, a brass ring of bamboo charms on his hip, and one of the many weapons he collects strapped to the other. Satori hails from [[The Old Country]]. Satori along with his companions in town used to belong to an oni marauder tribe who would stage regular raids on the fertile southern plains of the land. Though soon drought came, with it famine, and when there was no more food to raid even the raiders had to flee their mountain homes and find shelter elsewhere. While his attitude is generally lighthearted, expressive, and energetic, Satori holds little patience for unfounded disrespect and wanton aggression.&lt;br /&gt;
&lt;br /&gt;
In Onadbyr Satori offers his services as an identifier of curses and omens, an apt ritualist and sword-for-hire, or just a laborer doing a days work. Beyond his jack-of-all-trades nature, he also has access to potent rituals including the ability to &#039;&#039;&#039;reincarnate&#039;&#039;&#039; and fill magical servants and constructs with anima. He also volunteers at [[Grandmother&#039;s House]] taking the kids on field trips or teaching them lessons much like he taught children back in the Old Country.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/12/23.&#039;&#039;&#039; [[A Coup Against Aku]]&lt;br /&gt;
 &#039;&#039;&#039;10/26/23.&#039;&#039;&#039; [[The Dark Side of the Moon]]&lt;br /&gt;
 &#039;&#039;&#039;10/31/23.&#039;&#039;&#039; [[Graveknight Knockdown 4]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/04/23.&#039;&#039;&#039; [[Descent_into_Rommack#Descent_Into_Rommack_15|Descent into Rommack 15]]&lt;br /&gt;
 &#039;&#039;&#039;08/11/23.&#039;&#039;&#039; [[Graveknight Knockdown 2]]&lt;br /&gt;
 &#039;&#039;&#039;08/17/23.&#039;&#039;&#039; [[Beyond the Palace Gates (Blighted City 10)]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/06/23.&#039;&#039;&#039; [[A Falling Son]]&lt;br /&gt;
 &#039;&#039;&#039;07/10/23.&#039;&#039;&#039; [[The Citadel part 2 (Blighted City)]]&lt;br /&gt;
 &#039;&#039;&#039;07/11/23.&#039;&#039;&#039; [[Associate Meeting]]&lt;br /&gt;
 &#039;&#039;&#039;07/14/23.&#039;&#039;&#039; [[Graveknight Knockdown]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/07/23.&#039;&#039;&#039; [[Screaming in Agony]]&lt;br /&gt;
 &#039;&#039;&#039;06/19/23.&#039;&#039;&#039; [[The Ninth Day]]&lt;br /&gt;
 &#039;&#039;&#039;06/21/23.&#039;&#039;&#039; [[House of the Rising Son]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/04/23.&#039;&#039;&#039; [[Step 4: Ending this Devil tune]]&lt;br /&gt;
 &#039;&#039;&#039;05/07/23.&#039;&#039;&#039; [[Cleanup Crew]]&lt;br /&gt;
 &#039;&#039;&#039;05/11/23.&#039;&#039;&#039; [[Down the Rabbit Hole]]&lt;br /&gt;
 &#039;&#039;&#039;05/15/23.&#039;&#039;&#039; [[The Root of Our Problems]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/04/23.&#039;&#039;&#039; [[Mutant Hunt]]&lt;br /&gt;
 &#039;&#039;&#039;04/07/23.&#039;&#039;&#039; [[Component Collection 1]]&lt;br /&gt;
 &#039;&#039;&#039;04/10/23.&#039;&#039;&#039; [[Magic Surge]]&lt;br /&gt;
 &#039;&#039;&#039;04/11/23.&#039;&#039;&#039; [[Into the deep|Into the deep pt. 2]]&lt;br /&gt;
 &#039;&#039;&#039;04/11/23.&#039;&#039;&#039; [[Far From Home (JtA 2)]]&lt;br /&gt;
 &#039;&#039;&#039;04/15/23.&#039;&#039;&#039; [[Demons, Devils And More]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Bees&amp;diff=3327</id>
		<title>Bees</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Bees&amp;diff=3327"/>
		<updated>2023-11-11T15:23:56Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Bees&lt;br /&gt;
| image                =  [[File:Bees_portrait.jpg|300px|frameless|center]]-[[File:Cees portrait.jpg|300px]]&lt;br /&gt;
| class                = Gunslinger&lt;br /&gt;
| occupation           = Battlefield Bunker Buster&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Sprite&lt;br /&gt;
| heritage             = Callow May&lt;br /&gt;
| aliases              = B, Beatrie Bubbles&lt;br /&gt;
| pronouns             = Any&lt;br /&gt;
| age                  = Unknown&lt;br /&gt;
| height               = 1&#039;1&amp;quot;&lt;br /&gt;
| partner              = Cees (Mount)&lt;br /&gt;
| relatives            = Unknown&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
Blueberry Battalion Battlefield Bunker Buster Beatrie Bubbles, or Bees for short, is an [[Associates|Associate]] of [[the Round Table]]. They arrived when a portal to the first world opened near Velborough and released a large number of fey into the world with their trusty partner Cees. They worship Sorn the Water Moss whose edicts include making many many ponds and not harming any fish.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/03/23.&#039;&#039;&#039; [[Chestnuts Magic Flower]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;&#039;10/20/23.&#039;&#039;&#039; [[Hate Like Rune]]&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;&#039;09/01/23.&#039;&#039;&#039; [[Pay for One&#039;s Runes]]&lt;br /&gt;
 &#039;&#039;&#039;09/15/23.&#039;&#039;&#039; [[Runes of Flesh]]&lt;br /&gt;
 &#039;&#039;&#039;09/21/23.&#039;&#039;&#039; [[Besetting Rune]]&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/25/23.&#039;&#039;&#039; [[Runes of the Father]]&lt;br /&gt;
 &#039;&#039;&#039;08/31/23.&#039;&#039;&#039; [[Fall Into Rune]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3326</id>
		<title>Evergreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3326"/>
		<updated>2023-11-11T15:18:35Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Evergreen&lt;br /&gt;
| image                = [[File:evergreen_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Warpriest&lt;br /&gt;
| occupation           = Collector, Journalist&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Aasimar&lt;br /&gt;
| pronouns             = She/Her&lt;br /&gt;
| height               = 5&#039;6 ft.&lt;br /&gt;
| relatives            = [[Fen Ergivald|Fern]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
A person&#039;s first impression of &#039;&#039;Evergreen&#039;&#039; is probably one of hesitancy or shock. She&#039;s an incredibly boisterous and energetic person who is constantly smiling, laughing, and engaging with others. She&#039;s originally from the far south where a desolate ice sheet landscape is only ever broken by singular peaks of stone. In these peaks the dwarves of Clan Ice Sickle grow their lush gardens with the help of those chosen from the surrounding villages to guide the light. Evergreen, succeeding her mother, is one of these chosen.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/2/23.&#039;&#039;&#039; [[Component Collection 8]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[The Lost Library]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/20/23.&#039;&#039;&#039; [[Into the Den]]&lt;br /&gt;
 &#039;&#039;&#039;03/22/23.&#039;&#039;&#039; [[Ruins in the woods]]&lt;br /&gt;
 &#039;&#039;&#039;03/23/23.&#039;&#039;&#039; [[The Church and The Steeple]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3325</id>
		<title>Evergreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Evergreen&amp;diff=3325"/>
		<updated>2023-11-11T15:18:08Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Evergreen&lt;br /&gt;
| image                = [[File:evergreen_portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Champion&lt;br /&gt;
| occupation           = Collector, Journalist&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Aasimar&lt;br /&gt;
| pronouns             = She/Her&lt;br /&gt;
| height               = 5&#039;6 ft.&lt;br /&gt;
| relatives            = [[Fen Ergivald|Fern]]&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = [[User:Indi|Indi]]&lt;br /&gt;
}}&lt;br /&gt;
A person&#039;s first impression of &#039;&#039;Evergreen&#039;&#039; is probably one of hesitancy or shock. She&#039;s an incredibly boisterous and energetic person who is constantly smiling, laughing, and engaging with others. She&#039;s originally from the far south where a desolate ice sheet landscape is only ever broken by singular peaks of stone. In these peaks the dwarves of Clan Ice Sickle grow their lush gardens with the help of those chosen from the surrounding villages to guide the light. Evergreen, succeeding her mother, is one of these chosen.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
&lt;br /&gt;
====November 2023====&lt;br /&gt;
 &#039;&#039;&#039;11/2/23.&#039;&#039;&#039; [[Component Collection 8]]&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/22/23.&#039;&#039;&#039; [[The Lost Library]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/20/23.&#039;&#039;&#039; [[Into the Den]]&lt;br /&gt;
 &#039;&#039;&#039;03/22/23.&#039;&#039;&#039; [[Ruins in the woods]]&lt;br /&gt;
 &#039;&#039;&#039;03/23/23.&#039;&#039;&#039; [[The Church and The Steeple]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Absinthe&amp;diff=3324</id>
		<title>Absinthe</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Absinthe&amp;diff=3324"/>
		<updated>2023-11-11T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name             = Absinthe&lt;br /&gt;
| image            = [[File:Absinthe portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class            = Ancestors Oracle&lt;br /&gt;
| occupation       = Apothecary&lt;br /&gt;
| tier_of_play     = Expert&lt;br /&gt;
| ancestry         = Human (Secretly, Kitsune)&lt;br /&gt;
| heritage         = (Secretly, Empty Sky)&lt;br /&gt;
| pronouns         = She/Her&lt;br /&gt;
| relatives        = Hiroaki Clan: [[Hiromi]], [[Kali]]&lt;br /&gt;
| player           = [[User:Indi|Indi]]&lt;br /&gt;
| status           = Retired&lt;br /&gt;
}}&lt;br /&gt;
Absinthe, one of the [[Associates]] of [[the Round Table]], was born into the Hiroaki clan in what was once Tatekami Village from the Old Country. Clan Hiroaki was an oddity among the Kitsune, they believed the existence of a limited well of souls to draw from. When one dies and another is born in a manner very similar to reincarnation; albeit into a new body. This has led the clan to uphold strange positions with caretakers and scholars dedicated to studying newborns to see which soul they were born with. Now when dealing with matters of the soul. Their scholars believe that while the soul is immortal. They also believe that each vessel imparts new experiences onto the soul. Creating a new person with each incarnation.&lt;br /&gt;
&lt;br /&gt;
Absinthe was one of these caretakers. When the drought came, bringing pestilence and despair with it, Absinthe did all she could to protect those of the Hiroaki clan with her salves and potions. She persisted until the onset of war. A civil war that brought ruin to her clan and country. The well of souls was filling and could not be drawn from in these times. She gathered alongside others and fled with other Kitsune into western lands, hopefully to avoid the fighting and famine. Hoping to rebuild clan Hiroaki and drain the well again.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;Retired from Adventuring due to back injury.&#039;&#039;&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.&#039;&#039;&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[In the mouth of Cultists]]&lt;br /&gt;
 &#039;&#039;&#039;08/21/23.&#039;&#039;&#039; [[Mushroom Massacre]]&lt;br /&gt;
 &#039;&#039;&#039;08/22/23.&#039;&#039;&#039; [[Call of the Wild]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/07/23.&#039;&#039;&#039; [[Component Collection 4]]&lt;br /&gt;
 &#039;&#039;&#039;07/25/23.&#039;&#039;&#039; [[Descent into Rommack#Descent into Rommack 12|Descent into Rommack 12]]&lt;br /&gt;
 &#039;&#039;&#039;07/29/23.&#039;&#039;&#039; [[Descent into Rommack#Descent into Rommack 13|Descent into Rommack 13]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/26/23.&#039;&#039;&#039; [[The Streets (Blighted City 6)]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/16/23.&#039;&#039;&#039; [[The Farmhouse (Blighted City 2)]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/01/23.&#039;&#039;&#039; [[Descent into Rommack#Descent into Rommack 7|Descent into Rommack 7]]&lt;br /&gt;
 &#039;&#039;&#039;04/02/23.&#039;&#039;&#039; [[The Temple of Urgathoa Part 2]]&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[At the Edges of the Stoneblight Forest]]&lt;br /&gt;
 &#039;&#039;&#039;04/18/23.&#039;&#039;&#039; [[Storming the Fortress]]&lt;br /&gt;
 &#039;&#039;&#039;04/24/23.&#039;&#039;&#039; [[Step 3: Live Bait]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/03/23.&#039;&#039;&#039; [[The Long Night]]&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Infestation]]&lt;br /&gt;
 &#039;&#039;&#039;03/09/23.&#039;&#039;&#039; [[Tainted Lands Guarding Spoiled Hands]]&lt;br /&gt;
 &#039;&#039;&#039;03/10/23.&#039;&#039;&#039; [[Hunting Party]]&lt;br /&gt;
 &#039;&#039;&#039;03/15/23.&#039;&#039;&#039; [[Of Mice and Men]]&lt;br /&gt;
 &#039;&#039;&#039;03/26/23.&#039;&#039;&#039; [[The Temple of Urgathoa]]&lt;br /&gt;
 &#039;&#039;&#039;03/28/23.&#039;&#039;&#039; [[Descent into Rommack#Descent into Rommack 6|Descent into Rommack 6]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Absinthe&amp;diff=3323</id>
		<title>Absinthe</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Absinthe&amp;diff=3323"/>
		<updated>2023-11-11T15:16:18Z</updated>

		<summary type="html">&lt;p&gt;Indi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name             = Absinthe&lt;br /&gt;
| image            = [[File:Absinthe portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class            = Ancestors Oracle&lt;br /&gt;
| occupation       = Apothecary&lt;br /&gt;
| tier_of_play     = Expert&lt;br /&gt;
| ancestry         = Human (Secretly, Kitsune)&lt;br /&gt;
| heritage         = (Secretly, Empty Sky)&lt;br /&gt;
| pronouns         = She/Her&lt;br /&gt;
| relatives        = Hiroaki Clan: [[Hiromi]], [[Kali]]&lt;br /&gt;
| player           = [[User:Indi|Indi]]&lt;br /&gt;
| status           = Retired&lt;br /&gt;
}}&lt;br /&gt;
Absinthe, one of the [[Associates]] of [[the Round Table]], was born into the Hiroaki clan in what was once Tatekami Village from the Old Country. Clan Hiroaki was an oddity among the Kitsune, they believed the existence of a limited well of souls to draw from. When one dies and another is born in a manner very similar to reincarnation; albeit into a new body. This has led the clan to uphold strange positions with caretakers and scholars dedicated to studying newborns to see which soul they were born with. Now when dealing with matters of the soul. Their scholars believe that while the soul is immortal. They also believe that each vessel imparts new experiences onto the soul. Creating a new person with each incarnation.&lt;br /&gt;
&lt;br /&gt;
Absinthe was one of these caretakers. When the drought came, bringing pestilence and despair with it, Absinthe did all she could to protect those of the Hiroaki clan with her salves and potions. She persisted until the onset of war. A civil war that brought ruin to her clan and country. The well of souls was filling and could not be drawn from in these times. She gathered alongside others and fled with other Kitsune into western lands, hopefully to avoid the fighting and famine. Hoping to rebuild clan Hiroaki and drain the well again.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
====October 2023====&lt;br /&gt;
 &#039;&#039;Retired from Adventuring due to back injury.&#039;&#039;&lt;br /&gt;
====September 2023====&lt;br /&gt;
 &#039;&#039;No Expeditions.``&lt;br /&gt;
====August 2023====&lt;br /&gt;
 &#039;&#039;&#039;08/02/23.&#039;&#039;&#039; [[In the mouth of Cultists]]&lt;br /&gt;
 &#039;&#039;&#039;08/21/23.&#039;&#039;&#039; [[Mushroom Massacre]]&lt;br /&gt;
 &#039;&#039;&#039;08/22/23.&#039;&#039;&#039; [[Call of the Wild]]&lt;br /&gt;
====July 2023====&lt;br /&gt;
 &#039;&#039;&#039;07/07/23.&#039;&#039;&#039; [[Component Collection 4]]&lt;br /&gt;
 &#039;&#039;&#039;07/25/23.&#039;&#039;&#039; [[Descent into Rommack#Descent into Rommack 12|Descent into Rommack 12]]&lt;br /&gt;
 &#039;&#039;&#039;07/29/23.&#039;&#039;&#039; [[Descent into Rommack#Descent into Rommack 13|Descent into Rommack 13]]&lt;br /&gt;
====June 2023====&lt;br /&gt;
 &#039;&#039;&#039;06/26/23.&#039;&#039;&#039; [[The Streets (Blighted City 6)]]&lt;br /&gt;
====May 2023====&lt;br /&gt;
 &#039;&#039;&#039;05/16/23.&#039;&#039;&#039; [[The Farmhouse (Blighted City 2)]]&lt;br /&gt;
====April 2023====&lt;br /&gt;
 &#039;&#039;&#039;04/01/23.&#039;&#039;&#039; [[Descent into Rommack#Descent into Rommack 7|Descent into Rommack 7]]&lt;br /&gt;
 &#039;&#039;&#039;04/02/23.&#039;&#039;&#039; [[The Temple of Urgathoa Part 2]]&lt;br /&gt;
 &#039;&#039;&#039;04/03/23.&#039;&#039;&#039; [[At the Edges of the Stoneblight Forest]]&lt;br /&gt;
 &#039;&#039;&#039;04/18/23.&#039;&#039;&#039; [[Storming the Fortress]]&lt;br /&gt;
 &#039;&#039;&#039;04/24/23.&#039;&#039;&#039; [[Step 3: Live Bait]]&lt;br /&gt;
====March 2023====&lt;br /&gt;
 &#039;&#039;&#039;03/03/23.&#039;&#039;&#039; [[The Long Night]]&lt;br /&gt;
 &#039;&#039;&#039;03/08/23.&#039;&#039;&#039; [[Infestation]]&lt;br /&gt;
 &#039;&#039;&#039;03/09/23.&#039;&#039;&#039; [[Tainted Lands Guarding Spoiled Hands]]&lt;br /&gt;
 &#039;&#039;&#039;03/10/23.&#039;&#039;&#039; [[Hunting Party]]&lt;br /&gt;
 &#039;&#039;&#039;03/15/23.&#039;&#039;&#039; [[Of Mice and Men]]&lt;br /&gt;
 &#039;&#039;&#039;03/26/23.&#039;&#039;&#039; [[The Temple of Urgathoa]]&lt;br /&gt;
 &#039;&#039;&#039;03/28/23.&#039;&#039;&#039; [[Descent into Rommack#Descent into Rommack 6|Descent into Rommack 6]]&lt;/div&gt;</summary>
		<author><name>Indi</name></author>
	</entry>
</feed>