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	<updated>2026-05-06T01:48:45Z</updated>
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		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6982</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6982"/>
		<updated>2026-04-07T02:30:54Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Been around for a good amount of time now, not really new.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is an [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
* Harming benign sea animals is a good way to sour her mood.&lt;br /&gt;
* Her costume would be something that makes her look bipedal, even though she usually still needs her supramarine chair to get around.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
Koriah Caroley.png|All I want for Christmas is [[Melfyra]]! (Throat medicine would also do nicely!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
*[[Vampires Will Never Hurt You]] (Melfy... Talk to us. Talk to &#039;&#039;me&#039;&#039;.)&lt;br /&gt;
*[[Worth its Weight]] (First time a full retreat was necessary. That was too close.)&lt;br /&gt;
*[[Skol&#039;s Skolduggery]] (My chair... (╥﹏╥))&lt;br /&gt;
*[[The Monster Mash: The Sequel: The Trivia Game]] (Those prompts were... not quite what we were expecting.)&lt;br /&gt;
*[[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]] (First mental maelstrom.)&lt;br /&gt;
*[[The Bad Neighbors]] (Let it be known that I finished off most of our adversaries! This was one of our most difficult battles as opposing reinforcements arrived.)&lt;br /&gt;
*[[A Little Help From My Friends]] (That was medi-ogre.)&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6913</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6913"/>
		<updated>2026-02-12T05:19:06Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: I forgot that Kora&amp;#039;s an expert now. Also one more session to add on...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
* Harming benign sea animals is a good way to sour her mood.&lt;br /&gt;
* Her costume would be something that makes her look bipedal, even though she usually still needs her supramarine chair to get around.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
Koriah Caroley.png|All I want for Christmas is [[Melfyra]]! (Throat medicine would also do nicely!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
*[[Vampires Will Never Hurt You]] (Melfy... Talk to us. Talk to &#039;&#039;me&#039;&#039;.)&lt;br /&gt;
*[[Worth its Weight]] (First time a full retreat was necessary. That was too close.)&lt;br /&gt;
*[[Skol&#039;s Skolduggery]] (My chair... (╥﹏╥))&lt;br /&gt;
*[[The Monster Mash: The Sequel: The Trivia Game]] (Those prompts were... not quite what we were expecting.)&lt;br /&gt;
*[[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]] (First mental maelstrom.)&lt;br /&gt;
*[[The Bad Neighbors]] (Let it be known that I finished off most of our adversaries! This was one of our most difficult battles as opposing reinforcements arrived.)&lt;br /&gt;
*[[A Little Help From My Friends]] (That was medi-ogre.)&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6904</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6904"/>
		<updated>2026-02-07T17:51:23Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Trying to add an extra image, plus updating the sessions list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
* Harming benign sea animals is a good way to sour her mood.&lt;br /&gt;
* Her costume would be something that makes her look bipedal, even though she usually still needs her supramarine chair to get around.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
Koriah Caroley.png|All I want for Christmas is [[Melfyra]]! (Throat medicine would also do nicely!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
*[[Vampires Will Never Hurt You]] (Melfy... Talk to us. Talk to &#039;&#039;me&#039;&#039;.)&lt;br /&gt;
*[[Worth its Weight]] (First time a full retreat was necessary. That was too close.)&lt;br /&gt;
*[[Skol&#039;s Skolduggery]] (My chair... (╥﹏╥))&lt;br /&gt;
*[[The Monster Mash: The Sequel: The Trivia Game]] (Those prompts were... not quite what we were expecting.)&lt;br /&gt;
*[[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]] (First mental maelstrom.)&lt;br /&gt;
*[[The Bad Neighbors]] (Let it be known that I finished off most of our adversaries! This was one of our most difficult battles as opposing reinforcements arrived.)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Koriah_Caroley.png&amp;diff=6903</id>
		<title>File:Koriah Caroley.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Koriah_Caroley.png&amp;diff=6903"/>
		<updated>2026-02-07T17:44:49Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a screenshot of a Hero Forge model I made, in which I had Kora do her best Mariah Carey impression, from Christmas clothes to the pose.&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6828</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6828"/>
		<updated>2025-11-08T03:33:55Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
* Harming benign sea animals is a good way to sour her mood.&lt;br /&gt;
* Her costume would be something that makes her look bipedal, even though she usually still needs her supramarine chair to get around.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
*[[Vampires Will Never Hurt You]] (Melfy... Talk to us. Talk to &#039;&#039;me&#039;&#039;.)&lt;br /&gt;
*[[Worth its Weight]] (First time a full retreat was necessary. That was too close.)&lt;br /&gt;
*[[Skol&#039;s Skolduggery]] (My chair... (╥﹏╥))&lt;br /&gt;
*[[The Monster Mash: The Sequel: The Trivia Game]] (Those prompts were... not quite what we were expecting.)&lt;br /&gt;
*[[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]] (First mental maelstrom.)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6827</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6827"/>
		<updated>2025-11-08T03:30:27Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
* Harming benign sea animals is a good way to sour her mood.&lt;br /&gt;
* Her costume would be something that makes her look bipedal, even though she usually still needs her supramarine chair to get around.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
*[[Vampires Will Never Hurt You]] (Melfy... Talk to us. Talk to &#039;&#039;me&#039;&#039;.)&lt;br /&gt;
*[[Worth its Weight]] (First time a full retreat was necessary. That was too close.)&lt;br /&gt;
*[[Skol&#039;s Skolduggery]] (My chair... (╥﹏╥))&lt;br /&gt;
*[[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]] (First mental maelstrom.)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6806</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6806"/>
		<updated>2025-10-28T00:42:44Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
* Harming benign sea animals is a good way to sour her mood.&lt;br /&gt;
* Her costume would be something that makes her look bipedal, even though she usually still needs her supramarine chair to get around.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
*[[Vampires Will Never Hurt You]] (Melfy... Talk to us. Talk to &#039;&#039;me&#039;&#039;.)&lt;br /&gt;
*[[Worth its Weight]] (First time a full retreat was necessary. That was too close.)&lt;br /&gt;
*[[Skol&#039;s Skolduggery]] (My chair... (╥﹏╥))&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6561</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6561"/>
		<updated>2025-09-02T05:08:54Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
*[[Vampires Will Never Hurt You]] (Melfy... Talk to us. Talk to &#039;&#039;me&#039;&#039;.)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6560</id>
		<title>Vampires Will Never Hurt You</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6560"/>
		<updated>2025-09-02T05:08:44Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Vampires Will Never Hurt You&lt;br /&gt;
| date = 8/18/25&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = All tiers; priority was handed to those with more relevance to Melfyra&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Illiam Elro]], [[Zeal]], [[Vara]], [[Melfyra]] (at the end)&lt;br /&gt;
| rewards = 150xp, 1x Theatrical Mutagen (Lesser), 1x Wayfinderfinder, 1x Alcohol, 1x Cayden&#039;s Brew to each player character&lt;br /&gt;
| result = Successfully determined the cause of commotion and recovered Melfyra!&lt;br /&gt;
| author = naokikozo&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates associated with a very associative associate worked together to find said associate and another individual who had a coincidental run-in with said associate. There is a vampire linked to this incident.&lt;br /&gt;
&lt;br /&gt;
(The report, though Kora&#039;s, is drier than it typically is. Best to assume she was more careful while writing.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
As the freshest of us on this quest comparatively speaking, I took it upon myself to record the events that transpired; the pros handled the legwork of this mystery~. Thanks to our dear receptionist Janet&#039;s observations, Illiam, Zeal, Vara, and I rushed to see if something happened to Melfyra - each of us with our own reasons. Just hours ago, she was minding her business in delivering a log of her own when another man took note of her features and fled in abject terror. Melfyra herself did not take well to his reaction and disappeared from everyone else&#039;s sight. When the four of us approached Janet, she would divulge all she knew.&lt;br /&gt;
&lt;br /&gt;
The individual was a human with short brown hair who did not seem like a known face in Onadbyr. Janet put him at about 5&#039;1&amp;quot; with slight stubble, though she did not absorb any other features of his. Supposedly he did not drop anything, but Vara quickly disproved this when we went to investigate the location of the encounter. Me knowing Melfyra, she could not have dropped a particular ring, but the man sure did. Upon further inspection it was a wedding band! While that still did not tell us enough about the man, it was at this time that Illiam figured Melfyra would have gone somewhere she did not wish to be found. If she feared for her life more than anything, that had to have been the correct conclusion - and it was.&lt;br /&gt;
&lt;br /&gt;
We went to Illiam&#039;s shop Elro Leatherworks, where my &amp;quot;big sibling&amp;quot; cast Pinpoint. They quickly determined that Melfyra was about four days away on horseback from Lancaster, in a cave. Vara figured Melfyra must have teleported away at precisely 100 miles from the city, but the other man of concern must not have fled nearly as far. Illiam recalled that Melfyra had an escape plan all prepared in case she ever suspected that she might be at risk of being hunted down. It all stemmed from her basement... Apparently said place had defenses even I wasn&#039;t aware of! Given it was around three in the afternoon when we began our search, we figured it would be expedient to track down the seemingly normal man first.&lt;br /&gt;
&lt;br /&gt;
Back to the scene of the fright, Vara, ever the bloodhound, got the man&#039;s shoe prints. That was the first step to tracking him down. Our focus was thrown off, however, when Illiam and I noticed bats up in the sky... Bats with fangs? The sight made us think of vampires! They circled around where we were just heading. I spoke with them via telepathy, but they flew off as I did. As that went on, Zeal was even more studious of the bats. If they were vampiric in nature, how was it they had no issues flying in broad daylight? Even so, they were still abnormal enough to have intelligence on par with the average humanoid. Vara divined that they were most likely were-bats. Though I know less of the variety of creatures above shore, it was wiser to trust my friends&#039; judgement.&lt;br /&gt;
&lt;br /&gt;
As it would be difficult to reach the were-bats, we decided to proceed with our search of the scared man. The footprints led us to a tavern in town, busy but not to the point where it was a maze to tread through. We spread out, and I spotted someone in the corner who matched Janet&#039;s description! In light of recent events, his mannerisms indicated that he did not want to garner any attention. I subtly got the others to pay heed to the man, just in case he might run off again. With a gentle touch, I initiated conversation to him. Belethor, so he goes by, is quite afraid of vampires. His fear stemmed from his hometown, which is located about thirty days&#039; worth of travel from our city. His home had the misfortune of being taken over by a vampire who took a stark resemblance to our dear Melfyra. When the rest of the team gathered to him and asked more, Belethor declined to speak much more about the subject. Rather, something kept him from loosening his lips any further.&lt;br /&gt;
&lt;br /&gt;
I was sure this behavior couldn&#039;t have been Melfyra&#039;s doing. This isn&#039;t like the lady I know. Illiam stepped forward to affect a curse placed on Belethor if there was one, on his back. While the villain of this story did indeed put a spell of sorts on him, it was less a curse and more a rune trap. Going by the differences, a curse would have prevented him outright from having the ability to say more, while a rune trap made it so that Belethor would experience a terrible fate if he let on more than was allowed. Truly, we have yet another nightmare to contend with. Not one to be deterred, Illiam made an attempt to dispel the trap altogether. In their first attempt, we were not able to gather much other than that the vampire was an extremely powerful caster if they could give Illiam this much trouble. Luckily, Illiam refused to back down and successfully rebuffed the rune trap ritual, just enough to disarm it! We witnessed light phase out of Belethor&#039;s mouth, and he looked like he was doing better.&lt;br /&gt;
&lt;br /&gt;
To confirm that the trap really was rendered a non-issue, the poor man revealed our suspect&#039;s name: &#039;&#039;&#039;Lefarym&#039;&#039;&#039;. No further harm befell him, and since our own reality merged with another, common sense told us that Melfyra has an evil doppelganger that we should be on the lookout for. This is a difficult matter to explain, but if we are to pursue this Lefarym, it would best be done at a later time after we get a much better lead. Though, we were close enough to grasping one after all; the were-bats we saw before were under instruction to watch Belethor so that he would spread word of a strong vampire. It felt like a sick game where the poor man&#039;s life would be basically horrible because sky-bound eyes were nigh always on him, and Melfyra was indirectly put at risk of wrongful defamation! We requested Belethor to pretend he was still scared spitless. If it might buy us time, our hope was that the act could keep Lefarym distracted. Before we parted ways, we returned his missing wedding band to him. By misfortune, it slipped off his finger when he ran off from Melfyra earlier.&lt;br /&gt;
&lt;br /&gt;
With one objective down, we needed to track down Lefarym&#039;s bat swarm and find/reassure Melfyra. Since her location was quite a ways from town, the group agreed to begin with the bats. Vara&#039;s mark on them made it all too easy to triangulate the fanged fools. In fact, they were still in the city! We caught them squabbling amongst themselves on the ground, taking up humanoid guises. In seconds, Zeal scared them nearly to death, and the one were-bat that shifted into a flying form had nowhere to run, courtesy of yours truly~. Zeal followed up with a big bear hug to uh... &amp;quot;Zeal&amp;quot; the deal. I made that up just now.&lt;br /&gt;
&lt;br /&gt;
With that, we had ourselves an easy interrogation. Vara confirmed none of the bats were rune-trapped; Lefarym made the error of trusting her subordinates too much. Getting them to talk, they figured either we were going to kill them or their boss would. It was but a foregone conclusion that we peacefully convinced them to cooperate. They had to travel for 30 days just to get to Onadbyr from Belethor&#039;s home. These folk can fly for so long, it&#039;s amazing they have such resilience. They went by a mountain pass, most likely flying over a certain Lancaster on the way. To ensure they could be trusted to tell us more, Zeal and Vara would transfer the were-bats to the grave knights&#039; cells where they would be held for further questioning. It is doubtful they can escape, given their fear of anything that could risk swift termination.&lt;br /&gt;
&lt;br /&gt;
With every other hiccup out of the way, the four of us - still Illiam, Vara, Zeal, and I - were able to travel in three days&#039; time to where Melfyra most likely was. Right on point! Spotting a cave, we entered via stairs. There was a campfire not far in, and it looked like the path was going strong... Melfy! More and more flora covered the terrain, suggesting we were close to our friend. There was a wall of thorns blocking our path, but it dissipated quickly almost as if it recognized us. We found our more prominent person of interest curled up and panicking on the other side of what looked like a glowing anvil. The room she was in had a lot of water - no issue for me, though there were plenty of stones for everyone else to traverse. Melfyra muttered in her distress. Unable to bear her gloom any longer, I gave her a big hug (which she returned~) and assuaged her of fear. It slowed Melfy&#039;s pulse, but it was not enough to fully relieve her of her nerves. I called in Zeal and Vara (the former&#039;s aura helped us), who got close by; Illiam who was a closer friend to Melfyra than I was her, um, let&#039;s say affectionate other, was the only other person who willingly stood close.&lt;br /&gt;
&lt;br /&gt;
Melfy was hungry... She must not have had sufficient rations to camp out in her secluded hideout for the days that she kept to herself. Illiam cut their hand open for blood, which my gal accepted. It helped comfort Melfyra a little more... The poor soul was doing better, but this was where I had to pull out the big guns. From past experience, I knew how Melfyra felt great fascination in the world below sea level. So as to calm her down further, I shared ten minutes&#039; worth of my memories with her in an instant, and that helped as well. At this point, Melfy was more responsive, revealing she had been well aware of Lefarym all along. The fiend! There was another duplicate of a former associate ([[Kagari]], may they rest in peace), and it stood to reason that the reality merge caused... problems. Melfyra wondered if she and everything in her life was even real. Naturally, we were not about to let a good friend spin into an identity crisis.&lt;br /&gt;
&lt;br /&gt;
Illiam helped convince her the doppelgangers of the older associates are mere cartoonish caricatures of ourselves. With me reminding her of her paintings - especially of her abode in Lancaster, as well as a double dose of something I shan&#039;t mention on this log~, I could tell her heart was back on course. We were lucky we made it to Melfyra when we did; she could only subsist on rations for so long. With our mission all but a success, Melfyra pulled out a recently recharged wand to teleport us back to Onadbyr. We found ourselves in her basement, with naught a worry about the defense mechanism! Janet did not have anything for us, but Melfyra&#039;s safety was all I- no, we needed.&lt;br /&gt;
&lt;br /&gt;
To end this log on a more positive note, we all spotted a new frame among Melfyra&#039;s collection of art. It looks like she has been attempting to make a self-portrait with as much reliance as a vampiress can get out of a mirror! While admirable, if you ask me, Melfyra&#039;s beauty cannot be captured by mere art! If you wish to see one&#039;s true beauty, you must bear witness to their inner radiance! Conversely, if you are on the hunt for a dark and dreary ambience, look no further than Lefarym, the pretender!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6559</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6559"/>
		<updated>2025-09-02T05:08:18Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
*[[Creating Vampires Will Never Hurt You]] (Melfy... Talk to us. Talk to &#039;&#039;me&#039;&#039;.)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6558</id>
		<title>Vampires Will Never Hurt You</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6558"/>
		<updated>2025-09-02T05:07:26Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Well yeah, Melfyra was present in the session, of course!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Creating Vampires Will Never Hurt You&lt;br /&gt;
| date = 8/18/25&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = All tiers; priority was handed to those with more relevance to Melfyra&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Illiam Elro]], [[Zeal]], [[Vara]], [[Melfyra]] (at the end)&lt;br /&gt;
| rewards = 150xp, 1x Theatrical Mutagen (Lesser), 1x Wayfinderfinder, 1x Alcohol, 1x Cayden&#039;s Brew to each player character&lt;br /&gt;
| result = Successfully determined the cause of commotion and recovered Melfyra!&lt;br /&gt;
| author = naokikozo&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates associated with a very associative associate worked together to find said associate and another individual who had a coincidental run-in with said associate. There is a vampire linked to this incident.&lt;br /&gt;
&lt;br /&gt;
(The report, though Kora&#039;s, is drier than it typically is. Best to assume she was more careful while writing.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
As the freshest of us on this quest comparatively speaking, I took it upon myself to record the events that transpired; the pros handled the legwork of this mystery~. Thanks to our dear receptionist Janet&#039;s observations, Illiam, Zeal, Vara, and I rushed to see if something happened to Melfyra - each of us with our own reasons. Just hours ago, she was minding her business in delivering a log of her own when another man took note of her features and fled in abject terror. Melfyra herself did not take well to his reaction and disappeared from everyone else&#039;s sight. When the four of us approached Janet, she would divulge all she knew.&lt;br /&gt;
&lt;br /&gt;
The individual was a human with short brown hair who did not seem like a known face in Onadbyr. Janet put him at about 5&#039;1&amp;quot; with slight stubble, though she did not absorb any other features of his. Supposedly he did not drop anything, but Vara quickly disproved this when we went to investigate the location of the encounter. Me knowing Melfyra, she could not have dropped a particular ring, but the man sure did. Upon further inspection it was a wedding band! While that still did not tell us enough about the man, it was at this time that Illiam figured Melfyra would have gone somewhere she did not wish to be found. If she feared for her life more than anything, that had to have been the correct conclusion - and it was.&lt;br /&gt;
&lt;br /&gt;
We went to Illiam&#039;s shop Elro Leatherworks, where my &amp;quot;big sibling&amp;quot; cast Pinpoint. They quickly determined that Melfyra was about four days away on horseback from Lancaster, in a cave. Vara figured Melfyra must have teleported away at precisely 100 miles from the city, but the other man of concern must not have fled nearly as far. Illiam recalled that Melfyra had an escape plan all prepared in case she ever suspected that she might be at risk of being hunted down. It all stemmed from her basement... Apparently said place had defenses even I wasn&#039;t aware of! Given it was around three in the afternoon when we began our search, we figured it would be expedient to track down the seemingly normal man first.&lt;br /&gt;
&lt;br /&gt;
Back to the scene of the fright, Vara, ever the bloodhound, got the man&#039;s shoe prints. That was the first step to tracking him down. Our focus was thrown off, however, when Illiam and I noticed bats up in the sky... Bats with fangs? The sight made us think of vampires! They circled around where we were just heading. I spoke with them via telepathy, but they flew off as I did. As that went on, Zeal was even more studious of the bats. If they were vampiric in nature, how was it they had no issues flying in broad daylight? Even so, they were still abnormal enough to have intelligence on par with the average humanoid. Vara divined that they were most likely were-bats. Though I know less of the variety of creatures above shore, it was wiser to trust my friends&#039; judgement.&lt;br /&gt;
&lt;br /&gt;
As it would be difficult to reach the were-bats, we decided to proceed with our search of the scared man. The footprints led us to a tavern in town, busy but not to the point where it was a maze to tread through. We spread out, and I spotted someone in the corner who matched Janet&#039;s description! In light of recent events, his mannerisms indicated that he did not want to garner any attention. I subtly got the others to pay heed to the man, just in case he might run off again. With a gentle touch, I initiated conversation to him. Belethor, so he goes by, is quite afraid of vampires. His fear stemmed from his hometown, which is located about thirty days&#039; worth of travel from our city. His home had the misfortune of being taken over by a vampire who took a stark resemblance to our dear Melfyra. When the rest of the team gathered to him and asked more, Belethor declined to speak much more about the subject. Rather, something kept him from loosening his lips any further.&lt;br /&gt;
&lt;br /&gt;
I was sure this behavior couldn&#039;t have been Melfyra&#039;s doing. This isn&#039;t like the lady I know. Illiam stepped forward to affect a curse placed on Belethor if there was one, on his back. While the villain of this story did indeed put a spell of sorts on him, it was less a curse and more a rune trap. Going by the differences, a curse would have prevented him outright from having the ability to say more, while a rune trap made it so that Belethor would experience a terrible fate if he let on more than was allowed. Truly, we have yet another nightmare to contend with. Not one to be deterred, Illiam made an attempt to dispel the trap altogether. In their first attempt, we were not able to gather much other than that the vampire was an extremely powerful caster if they could give Illiam this much trouble. Luckily, Illiam refused to back down and successfully rebuffed the rune trap ritual, just enough to disarm it! We witnessed light phase out of Belethor&#039;s mouth, and he looked like he was doing better.&lt;br /&gt;
&lt;br /&gt;
To confirm that the trap really was rendered a non-issue, the poor man revealed our suspect&#039;s name: &#039;&#039;&#039;Lefarym&#039;&#039;&#039;. No further harm befell him, and since our own reality merged with another, common sense told us that Melfyra has an evil doppelganger that we should be on the lookout for. This is a difficult matter to explain, but if we are to pursue this Lefarym, it would best be done at a later time after we get a much better lead. Though, we were close enough to grasping one after all; the were-bats we saw before were under instruction to watch Belethor so that he would spread word of a strong vampire. It felt like a sick game where the poor man&#039;s life would be basically horrible because sky-bound eyes were nigh always on him, and Melfyra was indirectly put at risk of wrongful defamation! We requested Belethor to pretend he was still scared spitless. If it might buy us time, our hope was that the act could keep Lefarym distracted. Before we parted ways, we returned his missing wedding band to him. By misfortune, it slipped off his finger when he ran off from Melfyra earlier.&lt;br /&gt;
&lt;br /&gt;
With one objective down, we needed to track down Lefarym&#039;s bat swarm and find/reassure Melfyra. Since her location was quite a ways from town, the group agreed to begin with the bats. Vara&#039;s mark on them made it all too easy to triangulate the fanged fools. In fact, they were still in the city! We caught them squabbling amongst themselves on the ground, taking up humanoid guises. In seconds, Zeal scared them nearly to death, and the one were-bat that shifted into a flying form had nowhere to run, courtesy of yours truly~. Zeal followed up with a big bear hug to uh... &amp;quot;Zeal&amp;quot; the deal. I made that up just now.&lt;br /&gt;
&lt;br /&gt;
With that, we had ourselves an easy interrogation. Vara confirmed none of the bats were rune-trapped; Lefarym made the error of trusting her subordinates too much. Getting them to talk, they figured either we were going to kill them or their boss would. It was but a foregone conclusion that we peacefully convinced them to cooperate. They had to travel for 30 days just to get to Onadbyr from Belethor&#039;s home. These folk can fly for so long, it&#039;s amazing they have such resilience. They went by a mountain pass, most likely flying over a certain Lancaster on the way. To ensure they could be trusted to tell us more, Zeal and Vara would transfer the were-bats to the grave knights&#039; cells where they would be held for further questioning. It is doubtful they can escape, given their fear of anything that could risk swift termination.&lt;br /&gt;
&lt;br /&gt;
With every other hiccup out of the way, the four of us - still Illiam, Vara, Zeal, and I - were able to travel in three days&#039; time to where Melfyra most likely was. Right on point! Spotting a cave, we entered via stairs. There was a campfire not far in, and it looked like the path was going strong... Melfy! More and more flora covered the terrain, suggesting we were close to our friend. There was a wall of thorns blocking our path, but it dissipated quickly almost as if it recognized us. We found our more prominent person of interest curled up and panicking on the other side of what looked like a glowing anvil. The room she was in had a lot of water - no issue for me, though there were plenty of stones for everyone else to traverse. Melfyra muttered in her distress. Unable to bear her gloom any longer, I gave her a big hug (which she returned~) and assuaged her of fear. It slowed Melfy&#039;s pulse, but it was not enough to fully relieve her of her nerves. I called in Zeal and Vara (the former&#039;s aura helped us), who got close by; Illiam who was a closer friend to Melfyra than I was her, um, let&#039;s say affectionate other, was the only other person who willingly stood close.&lt;br /&gt;
&lt;br /&gt;
Melfy was hungry... She must not have had sufficient rations to camp out in her secluded hideout for the days that she kept to herself. Illiam cut their hand open for blood, which my gal accepted. It helped comfort Melfyra a little more... The poor soul was doing better, but this was where I had to pull out the big guns. From past experience, I knew how Melfyra felt great fascination in the world below sea level. So as to calm her down further, I shared ten minutes&#039; worth of my memories with her in an instant, and that helped as well. At this point, Melfy was more responsive, revealing she had been well aware of Lefarym all along. The fiend! There was another duplicate of a former associate ([[Kagari]], may they rest in peace), and it stood to reason that the reality merge caused... problems. Melfyra wondered if she and everything in her life was even real. Naturally, we were not about to let a good friend spin into an identity crisis.&lt;br /&gt;
&lt;br /&gt;
Illiam helped convince her the doppelgangers of the older associates are mere cartoonish caricatures of ourselves. With me reminding her of her paintings - especially of her abode in Lancaster, as well as a double dose of something I shan&#039;t mention on this log~, I could tell her heart was back on course. We were lucky we made it to Melfyra when we did; she could only subsist on rations for so long. With our mission all but a success, Melfyra pulled out a recently recharged wand to teleport us back to Onadbyr. We found ourselves in her basement, with naught a worry about the defense mechanism! Janet did not have anything for us, but Melfyra&#039;s safety was all I- no, we needed.&lt;br /&gt;
&lt;br /&gt;
To end this log on a more positive note, we all spotted a new frame among Melfyra&#039;s collection of art. It looks like she has been attempting to make a self-portrait with as much reliance as a vampiress can get out of a mirror! While admirable, if you ask me, Melfyra&#039;s beauty cannot be captured by mere art! If you wish to see one&#039;s true beauty, you must bear witness to their inner radiance! Conversely, if you are on the hunt for a dark and dreary ambience, look no further than Lefarym, the pretender!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6557</id>
		<title>Vampires Will Never Hurt You</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6557"/>
		<updated>2025-09-02T02:23:14Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Creating Vampires Will Never Hurt You&lt;br /&gt;
| date = 8/18/25&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = All tiers; priority was handed to those with more relevance to Melfyra&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Illiam Elro]], [[Zeal]], [[Vara]]&lt;br /&gt;
| rewards = 150xp, 1x Theatrical Mutagen (Lesser), 1x Wayfinderfinder, 1x Alcohol, 1x Cayden&#039;s Brew to each player character&lt;br /&gt;
| result = Successfully determined the cause of commotion and recovered Melfyra!&lt;br /&gt;
| author = naokikozo&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates associated with a very associative associate worked together to find said associate and another individual who had a coincidental run-in with said associate. There is a vampire linked to this incident.&lt;br /&gt;
&lt;br /&gt;
(The report, though Kora&#039;s, is drier than it typically is. Best to assume she was more careful while writing.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
As the freshest of us on this quest comparatively speaking, I took it upon myself to record the events that transpired; the pros handled the legwork of this mystery~. Thanks to our dear receptionist Janet&#039;s observations, Illiam, Zeal, Vara, and I rushed to see if something happened to Melfyra - each of us with our own reasons. Just hours ago, she was minding her business in delivering a log of her own when another man took note of her features and fled in abject terror. Melfyra herself did not take well to his reaction and disappeared from everyone else&#039;s sight. When the four of us approached Janet, she would divulge all she knew.&lt;br /&gt;
&lt;br /&gt;
The individual was a human with short brown hair who did not seem like a known face in Onadbyr. Janet put him at about 5&#039;1&amp;quot; with slight stubble, though she did not absorb any other features of his. Supposedly he did not drop anything, but Vara quickly disproved this when we went to investigate the location of the encounter. Me knowing Melfyra, she could not have dropped a particular ring, but the man sure did. Upon further inspection it was a wedding band! While that still did not tell us enough about the man, it was at this time that Illiam figured Melfyra would have gone somewhere she did not wish to be found. If she feared for her life more than anything, that had to have been the correct conclusion - and it was.&lt;br /&gt;
&lt;br /&gt;
We went to Illiam&#039;s shop Elro Leatherworks, where my &amp;quot;big sibling&amp;quot; cast Pinpoint. They quickly determined that Melfyra was about four days away on horseback from Lancaster, in a cave. Vara figured Melfyra must have teleported away at precisely 100 miles from the city, but the other man of concern must not have fled nearly as far. Illiam recalled that Melfyra had an escape plan all prepared in case she ever suspected that she might be at risk of being hunted down. It all stemmed from her basement... Apparently said place had defenses even I wasn&#039;t aware of! Given it was around three in the afternoon when we began our search, we figured it would be expedient to track down the seemingly normal man first.&lt;br /&gt;
&lt;br /&gt;
Back to the scene of the fright, Vara, ever the bloodhound, got the man&#039;s shoe prints. That was the first step to tracking him down. Our focus was thrown off, however, when Illiam and I noticed bats up in the sky... Bats with fangs? The sight made us think of vampires! They circled around where we were just heading. I spoke with them via telepathy, but they flew off as I did. As that went on, Zeal was even more studious of the bats. If they were vampiric in nature, how was it they had no issues flying in broad daylight? Even so, they were still abnormal enough to have intelligence on par with the average humanoid. Vara divined that they were most likely were-bats. Though I know less of the variety of creatures above shore, it was wiser to trust my friends&#039; judgement.&lt;br /&gt;
&lt;br /&gt;
As it would be difficult to reach the were-bats, we decided to proceed with our search of the scared man. The footprints led us to a tavern in town, busy but not to the point where it was a maze to tread through. We spread out, and I spotted someone in the corner who matched Janet&#039;s description! In light of recent events, his mannerisms indicated that he did not want to garner any attention. I subtly got the others to pay heed to the man, just in case he might run off again. With a gentle touch, I initiated conversation to him. Belethor, so he goes by, is quite afraid of vampires. His fear stemmed from his hometown, which is located about thirty days&#039; worth of travel from our city. His home had the misfortune of being taken over by a vampire who took a stark resemblance to our dear Melfyra. When the rest of the team gathered to him and asked more, Belethor declined to speak much more about the subject. Rather, something kept him from loosening his lips any further.&lt;br /&gt;
&lt;br /&gt;
I was sure this behavior couldn&#039;t have been Melfyra&#039;s doing. This isn&#039;t like the lady I know. Illiam stepped forward to affect a curse placed on Belethor if there was one, on his back. While the villain of this story did indeed put a spell of sorts on him, it was less a curse and more a rune trap. Going by the differences, a curse would have prevented him outright from having the ability to say more, while a rune trap made it so that Belethor would experience a terrible fate if he let on more than was allowed. Truly, we have yet another nightmare to contend with. Not one to be deterred, Illiam made an attempt to dispel the trap altogether. In their first attempt, we were not able to gather much other than that the vampire was an extremely powerful caster if they could give Illiam this much trouble. Luckily, Illiam refused to back down and successfully rebuffed the rune trap ritual, just enough to disarm it! We witnessed light phase out of Belethor&#039;s mouth, and he looked like he was doing better.&lt;br /&gt;
&lt;br /&gt;
To confirm that the trap really was rendered a non-issue, the poor man revealed our suspect&#039;s name: &#039;&#039;&#039;Lefarym&#039;&#039;&#039;. No further harm befell him, and since our own reality merged with another, common sense told us that Melfyra has an evil doppelganger that we should be on the lookout for. This is a difficult matter to explain, but if we are to pursue this Lefarym, it would best be done at a later time after we get a much better lead. Though, we were close enough to grasping one after all; the were-bats we saw before were under instruction to watch Belethor so that he would spread word of a strong vampire. It felt like a sick game where the poor man&#039;s life would be basically horrible because sky-bound eyes were nigh always on him, and Melfyra was indirectly put at risk of wrongful defamation! We requested Belethor to pretend he was still scared spitless. If it might buy us time, our hope was that the act could keep Lefarym distracted. Before we parted ways, we returned his missing wedding band to him. By misfortune, it slipped off his finger when he ran off from Melfyra earlier.&lt;br /&gt;
&lt;br /&gt;
With one objective down, we needed to track down Lefarym&#039;s bat swarm and find/reassure Melfyra. Since her location was quite a ways from town, the group agreed to begin with the bats. Vara&#039;s mark on them made it all too easy to triangulate the fanged fools. In fact, they were still in the city! We caught them squabbling amongst themselves on the ground, taking up humanoid guises. In seconds, Zeal scared them nearly to death, and the one were-bat that shifted into a flying form had nowhere to run, courtesy of yours truly~. Zeal followed up with a big bear hug to uh... &amp;quot;Zeal&amp;quot; the deal. I made that up just now.&lt;br /&gt;
&lt;br /&gt;
With that, we had ourselves an easy interrogation. Vara confirmed none of the bats were rune-trapped; Lefarym made the error of trusting her subordinates too much. Getting them to talk, they figured either we were going to kill them or their boss would. It was but a foregone conclusion that we peacefully convinced them to cooperate. They had to travel for 30 days just to get to Onadbyr from Belethor&#039;s home. These folk can fly for so long, it&#039;s amazing they have such resilience. They went by a mountain pass, most likely flying over a certain Lancaster on the way. To ensure they could be trusted to tell us more, Zeal and Vara would transfer the were-bats to the grave knights&#039; cells where they would be held for further questioning. It is doubtful they can escape, given their fear of anything that could risk swift termination.&lt;br /&gt;
&lt;br /&gt;
With every other hiccup out of the way, the four of us - still Illiam, Vara, Zeal, and I - were able to travel in three days&#039; time to where Melfyra most likely was. Right on point! Spotting a cave, we entered via stairs. There was a campfire not far in, and it looked like the path was going strong... Melfy! More and more flora covered the terrain, suggesting we were close to our friend. There was a wall of thorns blocking our path, but it dissipated quickly almost as if it recognized us. We found our more prominent person of interest curled up and panicking on the other side of what looked like a glowing anvil. The room she was in had a lot of water - no issue for me, though there were plenty of stones for everyone else to traverse. Melfyra muttered in her distress. Unable to bear her gloom any longer, I gave her a big hug (which she returned~) and assuaged her of fear. It slowed Melfy&#039;s pulse, but it was not enough to fully relieve her of her nerves. I called in Zeal and Vara (the former&#039;s aura helped us), who got close by; Illiam who was a closer friend to Melfyra than I was her, um, let&#039;s say affectionate other, was the only other person who willingly stood close.&lt;br /&gt;
&lt;br /&gt;
Melfy was hungry... She must not have had sufficient rations to camp out in her secluded hideout for the days that she kept to herself. Illiam cut their hand open for blood, which my gal accepted. It helped comfort Melfyra a little more... The poor soul was doing better, but this was where I had to pull out the big guns. From past experience, I knew how Melfyra felt great fascination in the world below sea level. So as to calm her down further, I shared ten minutes&#039; worth of my memories with her in an instant, and that helped as well. At this point, Melfy was more responsive, revealing she had been well aware of Lefarym all along. The fiend! There was another duplicate of a former associate ([[Kagari]], may they rest in peace), and it stood to reason that the reality merge caused... problems. Melfyra wondered if she and everything in her life was even real. Naturally, we were not about to let a good friend spin into an identity crisis.&lt;br /&gt;
&lt;br /&gt;
Illiam helped convince her the doppelgangers of the older associates are mere cartoonish caricatures of ourselves. With me reminding her of her paintings - especially of her abode in Lancaster, as well as a double dose of something I shan&#039;t mention on this log~, I could tell her heart was back on course. We were lucky we made it to Melfyra when we did; she could only subsist on rations for so long. With our mission all but a success, Melfyra pulled out a recently recharged wand to teleport us back to Onadbyr. We found ourselves in her basement, with naught a worry about the defense mechanism! Janet did not have anything for us, but Melfyra&#039;s safety was all I- no, we needed.&lt;br /&gt;
&lt;br /&gt;
To end this log on a more positive note, we all spotted a new frame among Melfyra&#039;s collection of art. It looks like she has been attempting to make a self-portrait with as much reliance as a vampiress can get out of a mirror! While admirable, if you ask me, Melfyra&#039;s beauty cannot be captured by mere art! If you wish to see one&#039;s true beauty, you must bear witness to their inner radiance! Conversely, if you are on the hunt for a dark and dreary ambience, look no further than Lefarym, the pretender!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6556</id>
		<title>Vampires Will Never Hurt You</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6556"/>
		<updated>2025-09-02T02:21:19Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Creating Vampires Will Never Hurt You&lt;br /&gt;
| date = 8/18/25&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = All tiers; priority was handed to those with more relevance to Melfyra&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Illiam Elro]], [[Zeal]], [[Vara]]&lt;br /&gt;
| rewards = 150xp, 1x Theatrical Mutagen (Lesser), 1x Wayfinderfinder, 1x Alcohol, 1x Cayden&#039;s Brew to each player character&lt;br /&gt;
| result = Successfully determined the cause of commotion and recovered Melfyra!&lt;br /&gt;
| author = naokikozo&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates associated with a very associative associate worked together to find said associate and another individual who had a coincidental run-in with said associate. There is a vampire linked to this incident.&lt;br /&gt;
&lt;br /&gt;
(The report, though Kora&#039;s, is drier than it typically is. Best to assume she was more careful while writing.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
As the freshest of us on this quest comparatively speaking, I took it upon myself to record the events that transpired; the pros handled the legwork of this mystery~. Thanks to our dear receptionist Janet&#039;s observations, Illiam, Zeal, Vara, and I rushed to see if something happened to Melfyra - each of us with our own reasons. Just hours ago, she was minding her business in delivering a log of her own when another man took note of her features and fled in abject terror. Melfyra herself did not take well to his reaction and disappeared from everyone else&#039;s sight. When the four of us approached Janet, she would divulge all she knew.&lt;br /&gt;
&lt;br /&gt;
The individual was a human with short brown hair who did not seem like a known face in Onadbyr. Janet put him at about 5&#039;1&amp;quot; with slight stubble, though she did not absorb any other features of his. Supposedly he did not drop anything, but Vara quickly disproved this when we went to investigate the location of the encounter. Me knowing Melfyra, she could not have dropped a particular ring, but the man sure did. Upon further inspection it was a wedding band! While that still did not tell us enough about the man, it was at this time that Illiam figured Melfyra would have gone somewhere she did not wish to be found. If she feared for her life more than anything, that had to have been the correct conclusion - and it was.&lt;br /&gt;
&lt;br /&gt;
We went to Illiam&#039;s shop Elro Leatherworks, where my &amp;quot;big sibling&amp;quot; cast Pinpoint. They quickly determined that Melfyra was about four days away on horseback from Lancaster, in a cave. Vara figured Melfyra must have teleported away at precisely 100 miles from the city, but the other man of concern must not have fled nearly as far. Illiam recalled that Melfyra had an escape plan all prepared in case she ever suspected that she might be at risk of being hunted down. It all stemmed from her basement... Apparently said place had defenses even I wasn&#039;t aware of! Given it was around three in the afternoon when we began our search, we figured it would be expedient to track down the seemingly normal man first.&lt;br /&gt;
&lt;br /&gt;
Back to the scene of the fright, Vara, ever the bloodhound, got the man&#039;s shoe prints. That was the first step to tracking him down. Our focus was thrown off, however, when Illiam and I noticed bats up in the sky... Bats with fangs? The sight made us think of vampires! They circled around where we were just heading. I spoke with them via telepathy, but they flew off as I did. As that went on, Zeal was even more studious of the bats. If they were vampiric in nature, how was it they had no issues flying in broad daylight? Even so, they were still abnormal enough to have intelligence on par with the average humanoid. Vara divined that they were most likely were-bats. Though I know less of the variety of creatures above shore, it was wiser to trust my friends&#039; judgement.&lt;br /&gt;
&lt;br /&gt;
As it would be difficult to reach the were-bats, we decided to proceed with our search of the scared man. The footprints led us to a tavern in town, busy but not to the point where it was a maze to tread through. We spread out, and I spotted someone in the corner who matched Janet&#039;s description! In light of recent events, his mannerisms indicated that he did not want to garner any attention. I subtly got the others to pay heed to the man, just in case he might run off again. With a gentle touch, I initiated conversation to him. Belethor, so he goes by, is quite afraid of vampires. His fear stemmed from his hometown, which is located about thirty days&#039; worth of travel from our city. His home had the misfortune of being taken over by a vampire who took a stark resemblance to our dear Melfyra. When the rest of the team gathered to him and asked more, Belethor declined to speak much more about the subject. Rather, something kept him from loosening his lips any further.&lt;br /&gt;
&lt;br /&gt;
I was sure this behavior couldn&#039;t have been Melfyra&#039;s doing. This isn&#039;t like the lady I know. Illiam stepped forward to affect a curse placed on Belethor if there was one, on his back. While the villain of this story did indeed put a spell of sorts on him, it was less a curse and more a rune trap. Going by the differences, a curse would have prevented him outright from having the ability to say more, while a rune trap made it so that Belethor would experience a terrible fate if he let on more than was allowed. Truly, we have yet another nightmare to contend with. Not one to be deterred, Illiam made an attempt to dispel the trap altogether. In their first attempt, we were not able to gather much other than that the vampire was an extremely powerful caster if they could give Illiam this much trouble. Luckily, Illiam refused to back down and successfully rebuffed the rune trap ritual, just enough to disarm it! We witnessed light phase out of Belethor&#039;s mouth, and he looked like he was doing better.&lt;br /&gt;
&lt;br /&gt;
To confirm that the trap really was rendered a non-issue, the poor man revealed our suspect&#039;s name: &#039;&#039;&#039;Lefarym&#039;&#039;&#039;. No further harm befell him, and since our own reality merged with another, common sense told us that Melfyra has an evil doppelganger that we should be on the lookout for. This is a difficult matter to explain, but if we are to pursue this Lefarym, it would best be done at a later time after we get a much better lead. Though, we were close enough to grasping one after all; the were-bats we saw before were under instruction to watch Belethor so that he would spread word of a strong vampire. It felt like a sick game where the poor man&#039;s life would be basically horrible because sky-bound eyes were nigh always on him, and Melfyra was indirectly put at risk of wrongful defamation! We requested Belethor to pretend he was still scared spitless. If it might buy us time, our hope was that the act could keep Lefarym distracted. Before we parted ways, we returned his missing wedding band to him. By misfortune, it slipped off his finger when he ran off from Melfyra earlier.&lt;br /&gt;
&lt;br /&gt;
With one objective down, we needed to track down Lefarym&#039;s bat swarm and find/reassure Melfyra. Since her location was quite a ways from town, the group agreed to begin with the bats. Vara&#039;s mark on them made it all too easy to triangulate the fanged fools. In fact, they were still in the city! We caught them squabbling amongst themselves on the ground, taking up humanoid guises. In seconds, Zeal scared them nearly to death, and the one were-bat that shifted into a flying form had nowhere to run, courtesy of yours truly~. Zeal followed up with a big bear hug to uh... &amp;quot;Zeal&amp;quot; the deal. I made that up just now.&lt;br /&gt;
&lt;br /&gt;
With that, we had ourselves an easy interrogation. Vara confirmed none of the bats were rune-trapped; Lefarym made the error of trusting her subordinates too much. Getting them to talk, they figured either we were going to kill them or their boss would. It was but a foregone conclusion that we peacefully convinced them to cooperate. They had to travel for 30 days just to get to Onadbyr from Belethor&#039;s home. These folk can fly for so long, it&#039;s amazing they have such resilience. They went by a mountain pass, most likely flying over a certain Lancaster on the way. To ensure they could be trusted to tell us more, Zeal and Vara would transfer the were-bats to the grave knights&#039; cells where they would be held for further questioning. It is doubtful they can escape, given their fear of anything that could risk swift termination.&lt;br /&gt;
&lt;br /&gt;
With every other hiccup out of the way, the four of us - still Illiam, Vara, Zeal, and I - were able to travel in three days&#039; time to where Melfyra most likely was. Right on point! Spotting a cave, we entered via stairs. There was a campfire not far in, and it looked like the path was going strong... Melfy! More and more flora covered the terrain, suggesting we were close to our friend. There was a wall of thorns blocking our path, but it dissipated quickly almost as if it recognized us. We found our more prominent person of interest curled up and panicking on the other side of what looked like a glowing anvil. The room she was in had a lot of water - no issue for me, though there were plenty of stones for everyone else to traverse. Melfyra muttered in her distress. Unable to bear her gloom any longer, I gave her a big hug (which she returned~) and assuaged her of fear. It slowed Melfy&#039;s pulse, but it was not enough to fully relieve her of her nerves. I called in Zeal and Vara (the former&#039;s aura helped us), who got close by; Illiam who was a closer friend to Melfyra than I was her, um, let&#039;s say affectionate other, was the only other person who willingly stood close.&lt;br /&gt;
&lt;br /&gt;
Melfy was hungry... She must not have had sufficient rations to camp out in her secluded hideout for the days that she kept to herself. Illiam cut their hand open for blood, which my gal accepted. It helped comfort Melfyra a little more... The poor soul was doing better, but this was where I had to pull out the big guns. From past experience, I knew how Melfyra felt great fascination in the world below sea level. So as to calm her down further, I shared ten minutes&#039; worth of my memories with her, and that helped as well. At this point, Melfy was more responsive, revealing she had been well aware of Lefarym all along. The fiend! There was another duplicate of a former associate ([[Kagari]], may they rest in peace), and it stood to reason that the reality merge caused... problems. Melfyra wondered if she and everything in her life was even real. Naturally, we were not about to let a good friend spin into an identity crisis.&lt;br /&gt;
&lt;br /&gt;
Illiam helped convince her the doppelgangers of the older associates are mere cartoonish caricatures of ourselves. With me reminding her of her paintings - especially of her abode in Lancaster, as well as a double dose of something I shan&#039;t mention on this log~, I could tell her heart was back on course. We were lucky we made it to Melfyra when we did; she could only subsist on rations for so long. With our mission all but a success, Melfyra pulled out a recently recharged wand to teleport us back to Onadbyr. We found ourselves in her basement, with naught a worry about the defense mechanism! Janet did not have anything for us, but Melfyra&#039;s safety was all I- no, we needed.&lt;br /&gt;
&lt;br /&gt;
To end this log on a more positive note, we all spotted a new frame among Melfyra&#039;s collection of art. It looks like she has been attempting to make a self-portrait with as much reliance as a vampiress can get out of a mirror! While admirable, if you ask me, Melfyra&#039;s beauty cannot be captured by mere art! If you wish to see one&#039;s true beauty, you must bear witness to their inner radiance! Conversely, if you are on the hunt for a dark and dreary ambience, look no further than Lefarym, the pretender!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6555</id>
		<title>Vampires Will Never Hurt You</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6555"/>
		<updated>2025-09-02T02:21:05Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Creating Vampires Will Never Hurt You&lt;br /&gt;
| date = 8/18/25&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = All tiers; priority was handed to those with more relevance to Melfyra&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Illiam Elro]], [[Zeal]], [[Vara]]&lt;br /&gt;
| rewards = 150xp, 1x Theatrical Mutagen (Lesser), 1x Wayfinderfinder, 1x Alcohol, 1x Cayden&#039;s Brew to each player character&lt;br /&gt;
| result = Successfully determined the cause of commotion and recovered Melfyra!&lt;br /&gt;
| author = Kora&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates associated with a very associative associate worked together to find said associate and another individual who had a coincidental run-in with said associate. There is a vampire linked to this incident.&lt;br /&gt;
&lt;br /&gt;
(The report, though Kora&#039;s, is drier than it typically is. Best to assume she was more careful while writing.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
As the freshest of us on this quest comparatively speaking, I took it upon myself to record the events that transpired; the pros handled the legwork of this mystery~. Thanks to our dear receptionist Janet&#039;s observations, Illiam, Zeal, Vara, and I rushed to see if something happened to Melfyra - each of us with our own reasons. Just hours ago, she was minding her business in delivering a log of her own when another man took note of her features and fled in abject terror. Melfyra herself did not take well to his reaction and disappeared from everyone else&#039;s sight. When the four of us approached Janet, she would divulge all she knew.&lt;br /&gt;
&lt;br /&gt;
The individual was a human with short brown hair who did not seem like a known face in Onadbyr. Janet put him at about 5&#039;1&amp;quot; with slight stubble, though she did not absorb any other features of his. Supposedly he did not drop anything, but Vara quickly disproved this when we went to investigate the location of the encounter. Me knowing Melfyra, she could not have dropped a particular ring, but the man sure did. Upon further inspection it was a wedding band! While that still did not tell us enough about the man, it was at this time that Illiam figured Melfyra would have gone somewhere she did not wish to be found. If she feared for her life more than anything, that had to have been the correct conclusion - and it was.&lt;br /&gt;
&lt;br /&gt;
We went to Illiam&#039;s shop Elro Leatherworks, where my &amp;quot;big sibling&amp;quot; cast Pinpoint. They quickly determined that Melfyra was about four days away on horseback from Lancaster, in a cave. Vara figured Melfyra must have teleported away at precisely 100 miles from the city, but the other man of concern must not have fled nearly as far. Illiam recalled that Melfyra had an escape plan all prepared in case she ever suspected that she might be at risk of being hunted down. It all stemmed from her basement... Apparently said place had defenses even I wasn&#039;t aware of! Given it was around three in the afternoon when we began our search, we figured it would be expedient to track down the seemingly normal man first.&lt;br /&gt;
&lt;br /&gt;
Back to the scene of the fright, Vara, ever the bloodhound, got the man&#039;s shoe prints. That was the first step to tracking him down. Our focus was thrown off, however, when Illiam and I noticed bats up in the sky... Bats with fangs? The sight made us think of vampires! They circled around where we were just heading. I spoke with them via telepathy, but they flew off as I did. As that went on, Zeal was even more studious of the bats. If they were vampiric in nature, how was it they had no issues flying in broad daylight? Even so, they were still abnormal enough to have intelligence on par with the average humanoid. Vara divined that they were most likely were-bats. Though I know less of the variety of creatures above shore, it was wiser to trust my friends&#039; judgement.&lt;br /&gt;
&lt;br /&gt;
As it would be difficult to reach the were-bats, we decided to proceed with our search of the scared man. The footprints led us to a tavern in town, busy but not to the point where it was a maze to tread through. We spread out, and I spotted someone in the corner who matched Janet&#039;s description! In light of recent events, his mannerisms indicated that he did not want to garner any attention. I subtly got the others to pay heed to the man, just in case he might run off again. With a gentle touch, I initiated conversation to him. Belethor, so he goes by, is quite afraid of vampires. His fear stemmed from his hometown, which is located about thirty days&#039; worth of travel from our city. His home had the misfortune of being taken over by a vampire who took a stark resemblance to our dear Melfyra. When the rest of the team gathered to him and asked more, Belethor declined to speak much more about the subject. Rather, something kept him from loosening his lips any further.&lt;br /&gt;
&lt;br /&gt;
I was sure this behavior couldn&#039;t have been Melfyra&#039;s doing. This isn&#039;t like the lady I know. Illiam stepped forward to affect a curse placed on Belethor if there was one, on his back. While the villain of this story did indeed put a spell of sorts on him, it was less a curse and more a rune trap. Going by the differences, a curse would have prevented him outright from having the ability to say more, while a rune trap made it so that Belethor would experience a terrible fate if he let on more than was allowed. Truly, we have yet another nightmare to contend with. Not one to be deterred, Illiam made an attempt to dispel the trap altogether. In their first attempt, we were not able to gather much other than that the vampire was an extremely powerful caster if they could give Illiam this much trouble. Luckily, Illiam refused to back down and successfully rebuffed the rune trap ritual, just enough to disarm it! We witnessed light phase out of Belethor&#039;s mouth, and he looked like he was doing better.&lt;br /&gt;
&lt;br /&gt;
To confirm that the trap really was rendered a non-issue, the poor man revealed our suspect&#039;s name: &#039;&#039;&#039;Lefarym&#039;&#039;&#039;. No further harm befell him, and since our own reality merged with another, common sense told us that Melfyra has an evil doppelganger that we should be on the lookout for. This is a difficult matter to explain, but if we are to pursue this Lefarym, it would best be done at a later time after we get a much better lead. Though, we were close enough to grasping one after all; the were-bats we saw before were under instruction to watch Belethor so that he would spread word of a strong vampire. It felt like a sick game where the poor man&#039;s life would be basically horrible because sky-bound eyes were nigh always on him, and Melfyra was indirectly put at risk of wrongful defamation! We requested Belethor to pretend he was still scared spitless. If it might buy us time, our hope was that the act could keep Lefarym distracted. Before we parted ways, we returned his missing wedding band to him. By misfortune, it slipped off his finger when he ran off from Melfyra earlier.&lt;br /&gt;
&lt;br /&gt;
With one objective down, we needed to track down Lefarym&#039;s bat swarm and find/reassure Melfyra. Since her location was quite a ways from town, the group agreed to begin with the bats. Vara&#039;s mark on them made it all too easy to triangulate the fanged fools. In fact, they were still in the city! We caught them squabbling amongst themselves on the ground, taking up humanoid guises. In seconds, Zeal scared them nearly to death, and the one were-bat that shifted into a flying form had nowhere to run, courtesy of yours truly~. Zeal followed up with a big bear hug to uh... &amp;quot;Zeal&amp;quot; the deal. I made that up just now.&lt;br /&gt;
&lt;br /&gt;
With that, we had ourselves an easy interrogation. Vara confirmed none of the bats were rune-trapped; Lefarym made the error of trusting her subordinates too much. Getting them to talk, they figured either we were going to kill them or their boss would. It was but a foregone conclusion that we peacefully convinced them to cooperate. They had to travel for 30 days just to get to Onadbyr from Belethor&#039;s home. These folk can fly for so long, it&#039;s amazing they have such resilience. They went by a mountain pass, most likely flying over a certain Lancaster on the way. To ensure they could be trusted to tell us more, Zeal and Vara would transfer the were-bats to the grave knights&#039; cells where they would be held for further questioning. It is doubtful they can escape, given their fear of anything that could risk swift termination.&lt;br /&gt;
&lt;br /&gt;
With every other hiccup out of the way, the four of us - still Illiam, Vara, Zeal, and I - were able to travel in three days&#039; time to where Melfyra most likely was. Right on point! Spotting a cave, we entered via stairs. There was a campfire not far in, and it looked like the path was going strong... Melfy! More and more flora covered the terrain, suggesting we were close to our friend. There was a wall of thorns blocking our path, but it dissipated quickly almost as if it recognized us. We found our more prominent person of interest curled up and panicking on the other side of what looked like a glowing anvil. The room she was in had a lot of water - no issue for me, though there were plenty of stones for everyone else to traverse. Melfyra muttered in her distress. Unable to bear her gloom any longer, I gave her a big hug (which she returned~) and assuaged her of fear. It slowed Melfy&#039;s pulse, but it was not enough to fully relieve her of her nerves. I called in Zeal and Vara (the former&#039;s aura helped us), who got close by; Illiam who was a closer friend to Melfyra than I was her, um, let&#039;s say affectionate other, was the only other person who willingly stood close.&lt;br /&gt;
&lt;br /&gt;
Melfy was hungry... She must not have had sufficient rations to camp out in her secluded hideout for the days that she kept to herself. Illiam cut their hand open for blood, which my gal accepted. It helped comfort Melfyra a little more... The poor soul was doing better, but this was where I had to pull out the big guns. From past experience, I knew how Melfyra felt great fascination in the world below sea level. So as to calm her down further, I shared ten minutes&#039; worth of my memories with her, and that helped as well. At this point, Melfy was more responsive, revealing she had been well aware of Lefarym all along. The fiend! There was another duplicate of a former associate ([[Kagari]], may they rest in peace), and it stood to reason that the reality merge caused... problems. Melfyra wondered if she and everything in her life was even real. Naturally, we were not about to let a good friend spin into an identity crisis.&lt;br /&gt;
&lt;br /&gt;
Illiam helped convince her the doppelgangers of the older associates are mere cartoonish caricatures of ourselves. With me reminding her of her paintings - especially of her abode in Lancaster, as well as a double dose of something I shan&#039;t mention on this log~, I could tell her heart was back on course. We were lucky we made it to Melfyra when we did; she could only subsist on rations for so long. With our mission all but a success, Melfyra pulled out a recently recharged wand to teleport us back to Onadbyr. We found ourselves in her basement, with naught a worry about the defense mechanism! Janet did not have anything for us, but Melfyra&#039;s safety was all I- no, we needed.&lt;br /&gt;
&lt;br /&gt;
To end this log on a more positive note, we all spotted a new frame among Melfyra&#039;s collection of art. It looks like she has been attempting to make a self-portrait with as much reliance as a vampiress can get out of a mirror! While admirable, if you ask me, Melfyra&#039;s beauty cannot be captured by mere art! If you wish to see one&#039;s true beauty, you must bear witness to their inner radiance! Conversely, if you are on the hunt for a dark and dreary ambience, look no further than Lefarym, the pretender!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6554</id>
		<title>Vampires Will Never Hurt You</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6554"/>
		<updated>2025-09-02T02:13:58Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Creating Vampires Will Never Hurt You&lt;br /&gt;
| date = 8/18/25&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = All tiers; priority was handed to those with more relevance to Melfyra&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Illiam Elro]], [[Zeal]], [[Vara]]&lt;br /&gt;
| rewards = 150xp, 1x Theatrical Mutagen (Lesser), 1x Wayfinderfinder, 1x Alcohol, 1x Cayden&#039;s Brew to each player character&lt;br /&gt;
| result = Successfully determined the cause of commotion and recovered Melfyra!&lt;br /&gt;
| author = [[Kora]]&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates associated with a very associative associate worked together to find said associate and another individual who had a coincidental run-in with said associate. There is a vampire linked to this incident.&lt;br /&gt;
&lt;br /&gt;
(The report, though Kora&#039;s, is drier than it typically is. Best to assume she was more careful while writing.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
As the freshest of us on this quest comparatively speaking, I took it upon myself to record the events that transpired; the pros handled the legwork of this mystery~. Thanks to our dear receptionist Janet&#039;s observations, Illiam, Zeal, Vara, and I rushed to see if something happened to Melfyra - each of us with our own reasons. Just hours ago, she was minding her business in delivering a log of her own when another man took note of her features and fled in abject terror. Melfyra herself did not take well to his reaction and disappeared from everyone else&#039;s sight. When the four of us approached Janet, she would divulge all she knew.&lt;br /&gt;
&lt;br /&gt;
The individual was a human with short brown hair who did not seem like a known face in Onadbyr. Janet put him at about 5&#039;1&amp;quot; with slight stubble, though she did not absorb any other features of his. Supposedly he did not drop anything, but Vara quickly disproved this when we went to investigate the location of the encounter. Me knowing Melfyra, she could not have dropped a particular ring, but the man sure did. Upon further inspection it was a wedding band! While that still did not tell us enough about the man, it was at this time that Illiam figured Melfyra would have gone somewhere she did not wish to be found. If she feared for her life more than anything, that had to have been the correct conclusion - and it was.&lt;br /&gt;
&lt;br /&gt;
We went to Illiam&#039;s shop Elro Leatherworks, where my &amp;quot;big sibling&amp;quot; cast Pinpoint. They quickly determined that Melfyra was about four days away on horseback from Lancaster, in a cave. Vara figured Melfyra must have teleported away at precisely 100 miles from the city, but the other man of concern must not have fled nearly as far. Illiam recalled that Melfyra had an escape plan all prepared in case she ever suspected that she might be at risk of being hunted down. It all stemmed from her basement... Apparently said place had defenses even I wasn&#039;t aware of! Given it was around three in the afternoon when we began our search, we figured it would be expedient to track down the seemingly normal man first.&lt;br /&gt;
&lt;br /&gt;
Back to the scene of the fright, Vara, ever the bloodhound, got the man&#039;s shoe prints. That was the first step to tracking him down. Our focus was thrown off, however, when Illiam and I noticed bats up in the sky... Bats with fangs? The sight made us think of vampires! They circled around where we were just heading. I spoke with them via telepathy, but they flew off as I did. As that went on, Zeal was even more studious of the bats. If they were vampiric in nature, how was it they had no issues flying in broad daylight? Even so, they were still abnormal enough to have intelligence on par with the average humanoid. Vara divined that they were most likely were-bats. Though I know less of the variety of creatures above shore, it was wiser to trust my friends&#039; judgement.&lt;br /&gt;
&lt;br /&gt;
As it would be difficult to reach the were-bats, we decided to proceed with our search of the scared man. The footprints led us to a tavern in town, busy but not to the point where it was a maze to tread through. We spread out, and I spotted someone in the corner who matched Janet&#039;s description! In light of recent events, his mannerisms indicated that he did not want to garner any attention. I subtly got the others to pay heed to the man, just in case he might run off again. With a gentle touch, I initiated conversation to him. Belethor, so he goes by, is quite afraid of vampires. His fear stemmed from his hometown, which is located about thirty days&#039; worth of travel from our city. His home had the misfortune of being taken over by a vampire who took a stark resemblance to our dear Melfyra. When the rest of the team gathered to him and asked more, Belethor declined to speak much more about the subject. Rather, something kept him from loosening his lips any further.&lt;br /&gt;
&lt;br /&gt;
I was sure this behavior couldn&#039;t have been Melfyra&#039;s doing. This isn&#039;t like the lady I know. Illiam stepped forward to affect a curse placed on Belethor if there was one, on his back. While the villain of this story did indeed put a spell of sorts on him, it was less a curse and more a rune trap. Going by the differences, a curse would have prevented him outright from having the ability to say more, while a rune trap made it so that Belethor would experience a terrible fate if he let on more than was allowed. Truly, we have yet another nightmare to contend with. Not one to be deterred, Illiam made an attempt to dispel the trap altogether. In their first attempt, we were not able to gather much other than that the vampire was an extremely powerful caster if they could give Illiam this much trouble. Luckily, Illiam refused to back down and successfully rebuffed the rune trap ritual, just enough to disarm it! We witnessed light phase out of Belethor&#039;s mouth, and he looked like he was doing better.&lt;br /&gt;
&lt;br /&gt;
To confirm that the trap really was rendered a non-issue, the poor man revealed our suspect&#039;s name: &#039;&#039;&#039;Lefarym&#039;&#039;&#039;. No further harm befell him, and since our own reality merged with another, common sense told us that Melfyra has an evil doppelganger that we should be on the lookout for. This is a difficult matter to explain, but if we are to pursue this Lefarym, it would best be done at a later time after we get a much better lead. Though, we were close enough to grasping one after all; the were-bats we saw before were under instruction to watch Belethor so that he would spread word of a strong vampire. It felt like a sick game where the poor man&#039;s life would be basically horrible because sky-bound eyes were nigh always on him, and Melfyra was indirectly put at risk of wrongful defamation! We requested Belethor to pretend he was still scared spitless. If it might buy us time, our hope was that the act could keep Lefarym distracted. Before we parted ways, we returned his missing wedding band to him. By misfortune, it slipped off his finger when he ran off from Melfyra earlier.&lt;br /&gt;
&lt;br /&gt;
With one objective down, we needed to track down Lefarym&#039;s bat swarm and find/reassure Melfyra. Since her location was quite a ways from town, the group agreed to begin with the bats. Vara&#039;s mark on them made it all too easy to triangulate the fanged fools. In fact, they were still in the city! We caught them squabbling amongst themselves on the ground, taking up humanoid guises. In seconds, Zeal scared them nearly to death, and the one were-bat that shifted into a flying form had nowhere to run, courtesy of yours truly~. Zeal followed up with a big bear hug to uh... &amp;quot;Zeal&amp;quot; the deal. I made that up just now.&lt;br /&gt;
&lt;br /&gt;
With that, we had ourselves an easy interrogation. Vara confirmed none of the bats were rune-trapped; Lefarym made the error of trusting her subordinates too much. Getting them to talk, they figured either we were going to kill them or their boss would. It was but a foregone conclusion that we peacefully convinced them to cooperate. They had to travel for 30 days just to get to Onadbyr from Belethor&#039;s home. These folk can fly for so long, it&#039;s amazing they have such resilience. They went by a mountain pass, most likely flying over a certain Lancaster on the way. To ensure they could be trusted to tell us more, Zeal and Vara would transfer the were-bats to the grave knights&#039; cells where they would be held for further questioning. It is doubtful they can escape, given their fear of anything that could risk swift termination.&lt;br /&gt;
&lt;br /&gt;
With every other hiccup out of the way, the four of us - still Illiam, Vara, Zeal, and I - were able to travel in three days&#039; time to where Melfyra most likely was. Right on point! Spotting a cave, we entered via stairs. There was a campfire not far in, and it looked like the path was going strong... Melfy! More and more flora covered the terrain, suggesting we were close to our friend. There was a wall of thorns blocking our path, but it dissipated quickly almost as if it recognized us. We found our more prominent person of interest curled up and panicking on the other side of what looked like a glowing anvil. The room she was in had a lot of water - no issue for me, though there were plenty of stones for everyone else to traverse. Melfyra muttered in her distress. Unable to bear her gloom any longer, I gave her a big hug (which she returned~) and assuaged her of fear. It slowed Melfy&#039;s pulse, but it was not enough to fully relieve her of her nerves. I called in Zeal and Vara (the former&#039;s aura helped us), who got close by; Illiam who was a closer friend to Melfyra than I was her, um, let&#039;s say affectionate other, was the only other person who willingly stood close.&lt;br /&gt;
&lt;br /&gt;
Melfy was hungry... She must not have had sufficient rations to camp out in her secluded hideout for the days that she kept to herself. Illiam cut their hand open for blood, which my gal accepted. It helped comfort Melfyra a little more... The poor soul was doing better, but this was where I had to pull out the big guns. From past experience, I knew how Melfyra felt great fascination in the world below sea level. So as to calm her down further, I shared ten minutes&#039; worth of my memories with her, and that helped as well. At this point, Melfy was more responsive, revealing she had been well aware of Lefarym all along. The fiend! There was another duplicate of a former associate ([[Kagari]], may they rest in peace), and it stood to reason that the reality merge caused... problems. Melfyra wondered if she and everything in her life was even real. Naturally, we were not about to let a good friend spin into an identity crisis.&lt;br /&gt;
&lt;br /&gt;
Illiam helped convince her the doppelgangers of the older associates are mere cartoonish caricatures of ourselves. With me reminding her of her paintings - especially of her abode in Lancaster, as well as a double dose of something I shan&#039;t mention on this log~, I could tell her heart was back on course. We were lucky we made it to Melfyra when we did; she could only subsist on rations for so long. With our mission all but a success, Melfyra pulled out a recently recharged wand to teleport us back to Onadbyr. We found ourselves in her basement, with naught a worry about the defense mechanism! Janet did not have anything for us, but Melfyra&#039;s safety was all I- no, we needed.&lt;br /&gt;
&lt;br /&gt;
To end this log on a more positive note, we all spotted a new frame among Melfyra&#039;s collection of art. It looks like she has been attempting to make a self-portrait with as much reliance as a vampiress can get out of a mirror! While admirable, if you ask me, Melfyra&#039;s beauty cannot be captured by mere art! If you wish to see one&#039;s true beauty, you must bear witness to their inner radiance! Conversely, if you are on the hunt for a dark and dreary ambience, look no further than Lefarym, the pretender!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6553</id>
		<title>Vampires Will Never Hurt You</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Vampires_Will_Never_Hurt_You&amp;diff=6553"/>
		<updated>2025-09-02T02:13:25Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Filled out the actual log. About time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Creating Vampires Will Never Hurt You&lt;br /&gt;
| date = 8/18/25&lt;br /&gt;
| storyteller = Jolyne&lt;br /&gt;
| tier_of_play = All tiers; priority was handed to those with more relevance to Melfyra&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Illiam Elro]], [[Zeal]], [[Vara]]&lt;br /&gt;
| rewards = 150xp, 1x Theatrical Mutagen (Lesser), 1x Wayfinderfinder, 1x Alcohol, 1x Cayden&#039;s Brew to each player character&lt;br /&gt;
| result = Successfully determined the cause of commotion and recovered Melfyra!&lt;br /&gt;
| author = [[Kora]]&lt;br /&gt;
| downtime_days = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates associated with a very associative associate worked together to find said associate and another individual who had a coincidental run-in with said associate. There is a vampire linked to this incident.&lt;br /&gt;
&lt;br /&gt;
(The report, though Kora&#039;s, is dryer than it typically is. Best to assume she was more careful while writing.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
As the freshest of us on this quest comparatively speaking, I took it upon myself to record the events that transpired; the pros handled the legwork of this mystery~. Thanks to our dear receptionist Janet&#039;s observations, Illiam, Zeal, Vara, and I rushed to see if something happened to Melfyra - each of us with our own reasons. Just hours ago, she was minding her business in delivering a log of her own when another man took note of her features and fled in abject terror. Melfyra herself did not take well to his reaction and disappeared from everyone else&#039;s sight. When the four of us approached Janet, she would divulge all she knew.&lt;br /&gt;
&lt;br /&gt;
The individual was a human with short brown hair who did not seem like a known face in Onadbyr. Janet put him at about 5&#039;1&amp;quot; with slight stubble, though she did not absorb any other features of his. Supposedly he did not drop anything, but Vara quickly disproved this when we went to investigate the location of the encounter. Me knowing Melfyra, she could not have dropped a particular ring, but the man sure did. Upon further inspection it was a wedding band! While that still did not tell us enough about the man, it was at this time that Illiam figured Melfyra would have gone somewhere she did not wish to be found. If she feared for her life more than anything, that had to have been the correct conclusion - and it was.&lt;br /&gt;
&lt;br /&gt;
We went to Illiam&#039;s shop Elro Leatherworks, where my &amp;quot;big sibling&amp;quot; cast Pinpoint. They quickly determined that Melfyra was about four days away on horseback from Lancaster, in a cave. Vara figured Melfyra must have teleported away at precisely 100 miles from the city, but the other man of concern must not have fled nearly as far. Illiam recalled that Melfyra had an escape plan all prepared in case she ever suspected that she might be at risk of being hunted down. It all stemmed from her basement... Apparently said place had defenses even I wasn&#039;t aware of! Given it was around three in the afternoon when we began our search, we figured it would be expedient to track down the seemingly normal man first.&lt;br /&gt;
&lt;br /&gt;
Back to the scene of the fright, Vara, ever the bloodhound, got the man&#039;s shoe prints. That was the first step to tracking him down. Our focus was thrown off, however, when Illiam and I noticed bats up in the sky... Bats with fangs? The sight made us think of vampires! They circled around where we were just heading. I spoke with them via telepathy, but they flew off as I did. As that went on, Zeal was even more studious of the bats. If they were vampiric in nature, how was it they had no issues flying in broad daylight? Even so, they were still abnormal enough to have intelligence on par with the average humanoid. Vara divined that they were most likely were-bats. Though I know less of the variety of creatures above shore, it was wiser to trust my friends&#039; judgement.&lt;br /&gt;
&lt;br /&gt;
As it would be difficult to reach the were-bats, we decided to proceed with our search of the scared man. The footprints led us to a tavern in town, busy but not to the point where it was a maze to tread through. We spread out, and I spotted someone in the corner who matched Janet&#039;s description! In light of recent events, his mannerisms indicated that he did not want to garner any attention. I subtly got the others to pay heed to the man, just in case he might run off again. With a gentle touch, I initiated conversation to him. Belethor, so he goes by, is quite afraid of vampires. His fear stemmed from his hometown, which is located about thirty days&#039; worth of travel from our city. His home had the misfortune of being taken over by a vampire who took a stark resemblance to our dear Melfyra. When the rest of the team gathered to him and asked more, Belethor declined to speak much more about the subject. Rather, something kept him from loosening his lips any further.&lt;br /&gt;
&lt;br /&gt;
I was sure this behavior couldn&#039;t have been Melfyra&#039;s doing. This isn&#039;t like the lady I know. Illiam stepped forward to affect a curse placed on Belethor if there was one, on his back. While the villain of this story did indeed put a spell of sorts on him, it was less a curse and more a rune trap. Going by the differences, a curse would have prevented him outright from having the ability to say more, while a rune trap made it so that Belethor would experience a terrible fate if he let on more than was allowed. Truly, we have yet another nightmare to contend with. Not one to be deterred, Illiam made an attempt to dispel the trap altogether. In their first attempt, we were not able to gather much other than that the vampire was an extremely powerful caster if they could give Illiam this much trouble. Luckily, Illiam refused to back down and successfully rebuffed the rune trap ritual, just enough to disarm it! We witnessed light phase out of Belethor&#039;s mouth, and he looked like he was doing better.&lt;br /&gt;
&lt;br /&gt;
To confirm that the trap really was rendered a non-issue, the poor man revealed our suspect&#039;s name: &#039;&#039;&#039;Lefarym&#039;&#039;&#039;. No further harm befell him, and since our own reality merged with another, common sense told us that Melfyra has an evil doppelganger that we should be on the lookout for. This is a difficult matter to explain, but if we are to pursue this Lefarym, it would best be done at a later time after we get a much better lead. Though, we were close enough to grasping one after all; the were-bats we saw before were under instruction to watch Belethor so that he would spread word of a strong vampire. It felt like a sick game where the poor man&#039;s life would be basically horrible because sky-bound eyes were nigh always on him, and Melfyra was indirectly put at risk of wrongful defamation! We requested Belethor to pretend he was still scared spitless. If it might buy us time, our hope was that the act could keep Lefarym distracted. Before we parted ways, we returned his missing wedding band to him. By misfortune, it slipped off his finger when he ran off from Melfyra earlier.&lt;br /&gt;
&lt;br /&gt;
With one objective down, we needed to track down Lefarym&#039;s bat swarm and find/reassure Melfyra. Since her location was quite a ways from town, the group agreed to begin with the bats. Vara&#039;s mark on them made it all too easy to triangulate the fanged fools. In fact, they were still in the city! We caught them squabbling amongst themselves on the ground, taking up humanoid guises. In seconds, Zeal scared them nearly to death, and the one were-bat that shifted into a flying form had nowhere to run, courtesy of yours truly~. Zeal followed up with a big bear hug to uh... &amp;quot;Zeal&amp;quot; the deal. I made that up just now.&lt;br /&gt;
&lt;br /&gt;
With that, we had ourselves an easy interrogation. Vara confirmed none of the bats were rune-trapped; Lefarym made the error of trusting her subordinates too much. Getting them to talk, they figured either we were going to kill them or their boss would. It was but a foregone conclusion that we peacefully convinced them to cooperate. They had to travel for 30 days just to get to Onadbyr from Belethor&#039;s home. These folk can fly for so long, it&#039;s amazing they have such resilience. They went by a mountain pass, most likely flying over a certain Lancaster on the way. To ensure they could be trusted to tell us more, Zeal and Vara would transfer the were-bats to the grave knights&#039; cells where they would be held for further questioning. It is doubtful they can escape, given their fear of anything that could risk swift termination.&lt;br /&gt;
&lt;br /&gt;
With every other hiccup out of the way, the four of us - still Illiam, Vara, Zeal, and I - were able to travel in three days&#039; time to where Melfyra most likely was. Right on point! Spotting a cave, we entered via stairs. There was a campfire not far in, and it looked like the path was going strong... Melfy! More and more flora covered the terrain, suggesting we were close to our friend. There was a wall of thorns blocking our path, but it dissipated quickly almost as if it recognized us. We found our more prominent person of interest curled up and panicking on the other side of what looked like a glowing anvil. The room she was in had a lot of water - no issue for me, though there were plenty of stones for everyone else to traverse. Melfyra muttered in her distress. Unable to bear her gloom any longer, I gave her a big hug (which she returned~) and assuaged her of fear. It slowed Melfy&#039;s pulse, but it was not enough to fully relieve her of her nerves. I called in Zeal and Vara (the former&#039;s aura helped us), who got close by; Illiam who was a closer friend to Melfyra than I was her, um, let&#039;s say affectionate other, was the only other person who willingly stood close.&lt;br /&gt;
&lt;br /&gt;
Melfy was hungry... She must not have had sufficient rations to camp out in her secluded hideout for the days that she kept to herself. Illiam cut their hand open for blood, which my gal accepted. It helped comfort Melfyra a little more... The poor soul was doing better, but this was where I had to pull out the big guns. From past experience, I knew how Melfyra felt great fascination in the world below sea level. So as to calm her down further, I shared ten minutes&#039; worth of my memories with her, and that helped as well. At this point, Melfy was more responsive, revealing she had been well aware of Lefarym all along. The fiend! There was another duplicate of a former associate ([[Kagari]], may they rest in peace), and it stood to reason that the reality merge caused... problems. Melfyra wondered if she and everything in her life was even real. Naturally, we were not about to let a good friend spin into an identity crisis.&lt;br /&gt;
&lt;br /&gt;
Illiam helped convince her the doppelgangers of the older associates are mere cartoonish caricatures of ourselves. With me reminding her of her paintings - especially of her abode in Lancaster, as well as a double dose of something I shan&#039;t mention on this log~, I could tell her heart was back on course. We were lucky we made it to Melfyra when we did; she could only subsist on rations for so long. With our mission all but a success, Melfyra pulled out a recently recharged wand to teleport us back to Onadbyr. We found ourselves in her basement, with naught a worry about the defense mechanism! Janet did not have anything for us, but Melfyra&#039;s safety was all I- no, we needed.&lt;br /&gt;
&lt;br /&gt;
To end this log on a more positive note, we all spotted a new frame among Melfyra&#039;s collection of art. It looks like she has been attempting to make a self-portrait with as much reliance as a vampiress can get out of a mirror! While admirable, if you ask me, Melfyra&#039;s beauty cannot be captured by mere art! If you wish to see one&#039;s true beauty, you must bear witness to their inner radiance! Conversely, if you are on the hunt for a dark and dreary ambience, look no further than Lefarym, the pretender!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6514</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6514"/>
		<updated>2025-08-13T04:52:00Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
*[[Cooking by the Book: Full Course]] (Finishing Blow! Most of us from the previous expedition returned for this one.)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6508</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6508"/>
		<updated>2025-08-09T16:10:34Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
* She would like to learn more languages in light of recent events.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6507</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6507"/>
		<updated>2025-08-09T16:09:16Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
*[[Cooking by the Book: Proteanmaxxing]] (I met another psychic! We share a sub-conscience, though our overall approaches differ.)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6494</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6494"/>
		<updated>2025-08-06T05:31:05Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
*[[Birds of a Feather]] (My biggest contribution as an associate thus far)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6411</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6411"/>
		<updated>2025-07-14T23:33:15Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
*[[The Seal Incident]] (...)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6371</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6371"/>
		<updated>2025-07-04T16:47:31Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam Elro]] is currently her big sibling. Long story.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6370</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6370"/>
		<updated>2025-07-04T16:47:14Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
* [[Illiam]] is currently her big sibling. Long story.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Big_Sibling_Program&amp;diff=6355</id>
		<title>Big Sibling Program</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Big_Sibling_Program&amp;diff=6355"/>
		<updated>2025-06-28T21:00:49Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Fixed the date???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Big Sibling Progr&lt;br /&gt;
| date = 6/5/25&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Arumi]], [[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], [[Ariyu]] (&amp;quot;little siblings&amp;quot;)&lt;br /&gt;
[[Illiam Elro]], [[Pomba Bright-Eyed]] (&amp;quot;big siblings&amp;quot;)&lt;br /&gt;
[[Carrion]], [[Mutt]] (took up antagonistic roles towards the end, hence the mention)&lt;br /&gt;
| rewards = 200xp to each player character, a gift for each trainee (glasses for Kora, pointy hat for Arumi, Tailwind Wand for Uravas, Coyote Cloak for Ariyu)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Joint write-up between Illiam (IlliamElro) and Kora (Naoki Kozo)&lt;br /&gt;
| downtime_days = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Actual siblings (and a merfolk) took inspiration from far more storied associates. This team-building exercise was brought to you by &amp;lt;big&amp;gt;&#039;&#039;&#039;Alex Trust&#039;&#039;&#039;&amp;lt;/big&amp;gt;! &amp;lt;small&amp;gt;Paid for by the Alex Trust Fund (TM)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Much of the writing in the report is recognized as Kora&#039;s, judging by the handwriting. &#039;&#039;For those reading, Illiam made additions to the log in the fashion of parenthesized italics.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Ariyu, Arumi, Uravas, and I were all present for what I suspected was a mentorship program. The other three thought it was meant as an exercise between siblings, but my psychic intuition was right! After all of us chatted, our host Alex Trust introduced us to our big &amp;quot;siblings&amp;quot; and assigned us as follows: Arumi and I with Illiam, then Ariyu + Uravas with Pomba. Illy was a familiar face, but I&#039;d never met someone like Pomba before. &#039;&#039;(Pomba’s good people.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex disappeared, but after the six of us mingled for a few, he came back with a big red bag. In it were four concealed items Alex gave to Illy and Pomba. Then he had them bestow those items - gifts - to the other four of us. Illiam presented Arumi and me with two puzzle boxes for us to solve. Pomba had no puzzle, instead opting to take a more straightforward approach. He provided a cloak for Ariyu, then a wand for Uravas. All of these gifts held something magical about them! &#039;&#039;(That was a fuckin’ GAMBLE, I’m really glad the puzzle boxes were a hit. Uravas was adorable, and thought that because I gave his sister a puzzle, that they were all puzzles. I didn’t correct him.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arumi and I both solved our puzzle boxes in a couple minutes. For us both, we did pretty well, all things considered! As it turned out, Arumi was rewarded for her efforts with a custom-made pointed hat. I got a nice pair of glasses. Wondering if they fit, I tried them on. Alex certainly liked the look! All of our gifts seemed difficult to utilize for their intended purposes, but there is untapped potential waiting to be unlocked!&lt;br /&gt;
&lt;br /&gt;
Alex directed the more physically inclined trio out to another room, leaving Arumi, Illiam, and myself here. We talked about our backgrounds for a bit. According to Arumi, Uravas&#039;s pirate dreams were based on what he&#039;d seen in picture books, and Ariyu is quite dependable! It turns out Arumi is the youngest sister of those three! Illiam talked about their father and how they lived in the area prior to beginning their adventure. &#039;&#039;(I… Have some fessing up to do at some point.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex not-so-secretly got behind me and pulled out a black wig. This was easily the quirkiest part of the event, but one must respect Mr. Trust&#039;s commitment to the bit. Giving Illiam a prompt as if he was invisible to an audience, the host left. What is ultimately the key to our success when we work together? Teamwork! We have to trust each other to get to the next dawn, not *only* ourselves. Illiam had known a few friends who unfortunately lost their lives, though many others live to this day. They had always been capable in the art of magic. Illy once saw people helping, and it was only natural they wanted to join along. Illiam is, in fact, a witch! Their familiar was at the market at the time we&#039;d been doing the &amp;quot;big sibling&amp;quot; program. The source of Illiam&#039;s power is an enigma even to themselves, though. &#039;&#039;(If anyone has any information on the source of my magics, please come to my shop with credible evidence.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may or may not have discussed something fun, before Illiam went over the importance of training in our magic. Arumi and I are two sides of the same coin: the other girl has to go out of her way to learn the spells she touts, while much of it comes to me naturally but should still be practiced. Illiam strongly recommended good communication in the form of spells! Speaking from experience, they brought up a time where they once overshot, and it resulted in them attending their own funeral! The comedy of it all! &#039;&#039;(Still not wholly proud of that mistake, but we live and we learn.)&#039;&#039; [[https://wiki.kelek.online/index.php/Speed_Dating_at_Desperate_Hope_4 Full disclosure, this is not their first telling of] [https://wiki.kelek.online/index.php/The_Legendary_Funeral this story.]]&lt;br /&gt;
&lt;br /&gt;
Not long after, Alex brought the other team back. It sounds like Pomba did a really good job teaching Ariyu and Uravas. We were brought to a training room, where there were a lot of areas in which we could practice our abilities. Seemed like the room was a work in progress. Our mentors were brought over to the bleachers in the back, while us mentees were expected to do a few exercises. This next part worried me, but what we did catered to where we excel! Alex intentionally spurred us on to do something about the statues rumbling to life. It was on us to &amp;quot;defend&amp;quot; not only him, but also the &amp;quot;civilians&amp;quot; who were in the bleachers.&lt;br /&gt;
&lt;br /&gt;
The statues were quick to rush us, but we largely handled their charge. Ariyu gave me a push to the crowd as she, Arumi, and Uravas fought back. As they made strides, I strode to Illiam and Pomba, cheering them on to believe in us! Illiam, at least, was respondent to Arumi as the rest of us felt more heroic in the moment. More statues appeared, as did an actual poppet hoisted by a rope over &amp;quot;certain death&amp;quot;. Arumi was able to easily stall the new foes, but Ariyu was taken out in just one nasty uppercut! Oh no! Uravas was not doing much better.&lt;br /&gt;
&lt;br /&gt;
Conveniently, a healing potion or two appeared in the sand behind them and to my left. Uravas got his sister back up with one of his own trinkets, and Pomba not-so-secretly used his tongue to sling a potion to freshen Uravas up. Were our big siblings allowed to step in this much? I could not do much about Ariyu, but I was able to subliminally message Uravas to stay back before he got slammed again. Once more I kept up our roaring crowd. &#039;&#039;(Note to Alex: Please let me heal them next time. That was terrifying, and I don’t remember things being this difficult when I was still a trainee.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The statues continued their assault but this time to no avail. Uravas, empowered by the sense of heroism, at last took down the chipped statue and crumbled it! The other statue had gone down by my own magic after it was sufficiently weakened! All the while, Ariyu successfully got our huggable yet devastated teddy hostage saved. &#039;&#039;(Alex, what the FUCK, that was a PERSON. That was no regular teddy bear, folks. As stated above, that was a whole-ass poppet named Chestnut. Sure, the spikes were fake, but the trauma is REAL, MY GUY.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arumi&#039;s arcane knowledge really saved us from putting up in another statue scrap, but then they were destroyed from behind! Two VERRRRRRRY odd evildoers showed up. The most discernible thing about them was a tag - &amp;quot;BBEG&amp;quot; - on their persons. If anyone knows what such a sinister acronym should mean, please inform us! &#039;&#039;(We went on to explain that this stood for ‘Big Bad Evil Guy’. I don’t particularly approve of the acronym, but it was suitable for what was being explained.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the villains&#039; arrival, we have new foes to contend with! Even Alex was afraid! (Okay, so Arumi and I recognized [[Mutt]]. She and someone new to me named [[Carrion]] were in on this game as well. Although... I wonder if Mutt was a bit too much in character?) But that wouldn&#039;t stop us from trying. Unfortunately, just about everything we&#039;d tried at first had failed to dent them even slightly. Our mentors, no longer sitting on the sidelines, supported us and did far more than we could. &#039;&#039;(In all honesty, we didn’t do much more than we were used to. This was probably the swiftest glimpse into being a higher-tier adventurer than any of our stories could convey.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But in the process, the &amp;quot;grave&amp;quot; knight threw Ariyu into the very pit we tried to save the poppet from! Speaking of, earlier the &amp;quot;grave knight&amp;quot; sent the poor teddy there as well. The dastardly swashbuckler was somewhat less successful, troubling Arumi but getting pinned by Pomba for most of the time. Note to self, do not trifle with a Bright-Eyed tribesman. &#039;&#039;(They are exceptional warriors, do NOT fuck with the Bright-Eyed clan.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of us attempted to get out of harm&#039;s way, Arumi [https://www.youtube.com/watch?v=jPgIlkPZSYk| toted her inner radiance] by leaving the armored knight thunderstruck, and I even managed to [https://tvtropes.org/pmwiki/pmwiki.php/Main/ScratchDamage scratch] Carrion after crashing out. I blanked out not long after, and the villains got away.&lt;br /&gt;
&lt;br /&gt;
My memory past this point was fuzzy, but I think Mr. Trust congratulated us? We sure put on a... performance. I&#039;m positive Illiam can fill in the rest! That was fun, if also absolutely terrifying (good job, BBEGs)! &#039;&#039;(Alex, I swear to Gods if you hurt the newbies, I’ll personally make sure your dreams will give you no rest.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Around the end of our episode, Arumi apparently lent her sister her old hat. The two have a matching combination now!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In sum, I’d say this was a wholly successful mission. The trainees learned a lot, including the conflict of protective battle. Genuinely, I hope they continue to come to us for help of any kind, even if it has nothing to do with being an Associate of Onadbyr. The only part I was particularly uncomfortable with, was when Alex was putting Pomba and myself on a pedestal. I get that the newbies are supposed to like, LOOK UP TO US, but it’s truly strange to be seen like that when all I do is protect my own. This isn’t a position of glory, it’s a position of love. At least, that’s how it is for me.)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6348</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6348"/>
		<updated>2025-06-27T21:43:02Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: /* Notable Assemblies Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]] (1st appearance)&lt;br /&gt;
*[[Make a Deal With the Dero]] (What the dealio)&lt;br /&gt;
*[[Three Nights at Lady&#039;s]] (Survived all nights)&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]] (I didn&#039;t listen to Wrigley...)&lt;br /&gt;
*[[The Feline at Fault]] (Tamed a kitten)&lt;br /&gt;
*[[HO ahWt A githN!]] (Birds birds birds)&lt;br /&gt;
*[[Big Sibling Program]] (Illy!)&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6347</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6347"/>
		<updated>2025-06-27T21:40:47Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Added one more session&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*[[Make a Deal With the Dero]]&lt;br /&gt;
*[[Three Nights at Lady&#039;s]]&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]]&lt;br /&gt;
*[[The Feline at Fault]]&lt;br /&gt;
*[[HO ahWt A githN!]]&lt;br /&gt;
*[[Big Sibling Program]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Big_Sibling_Program&amp;diff=6334</id>
		<title>Big Sibling Program</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Big_Sibling_Program&amp;diff=6334"/>
		<updated>2025-06-27T06:01:29Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Bold Alex Trust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Big Sibling Progr&lt;br /&gt;
| date = 6/11/25&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Arumi]], [[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], [[Ariyu]] (&amp;quot;little siblings&amp;quot;)&lt;br /&gt;
[[Illiam Elro]], [[Pomba Bright-Eyed]] (&amp;quot;big siblings&amp;quot;)&lt;br /&gt;
[[Carrion]], [[Mutt]] (took up antagonistic roles towards the end, hence the mention)&lt;br /&gt;
| rewards = 200xp to each player character, a gift for each trainee (glasses for Kora, pointy hat for Arumi, Tailwind Wand for Uravas, Coyote Cloak for Ariyu)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Joint write-up between Illiam (IlliamElro) and Kora (Naoki Kozo)&lt;br /&gt;
| downtime_days = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Actual siblings (and a merfolk) took inspiration from far more storied associates. This team-building exercise was brought to you by &amp;lt;big&amp;gt;&#039;&#039;&#039;Alex Trust&#039;&#039;&#039;&amp;lt;/big&amp;gt;! &amp;lt;small&amp;gt;Paid for by the Alex Trust Fund (TM)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Much of the writing in the report is recognized as Kora&#039;s, judging by the handwriting. &#039;&#039;For those reading, Illiam made additions to the log in the fashion of parenthesized italics.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Ariyu, Arumi, Uravas, and I were all present for what I suspected was a mentorship program. The other three thought it was meant as an exercise between siblings, but my psychic intuition was right! After all of us chatted, our host Alex Trust introduced us to our big &amp;quot;siblings&amp;quot; and assigned us as follows: Arumi and I with Illiam, then Ariyu + Uravas with Pomba. Illy was a familiar face, but I&#039;d never met someone like Pomba before. &#039;&#039;(Pomba’s good people.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex disappeared, but after the six of us mingled for a few, he came back with a big red bag. In it were four concealed items Alex gave to Illy and Pomba. Then he had them bestow those items - gifts - to the other four of us. Illiam presented Arumi and me with two puzzle boxes for us to solve. Pomba had no puzzle, instead opting to take a more straightforward approach. He provided a cloak for Ariyu, then a wand for Uravas. All of these gifts held something magical about them! &#039;&#039;(That was a fuckin’ GAMBLE, I’m really glad the puzzle boxes were a hit. Uravas was adorable, and thought that because I gave his sister a puzzle, that they were all puzzles. I didn’t correct him.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arumi and I both solved our puzzle boxes in a couple minutes. For us both, we did pretty well, all things considered! As it turned out, Arumi was rewarded for her efforts with a custom-made pointed hat. I got a nice pair of glasses. Wondering if they fit, I tried them on. Alex certainly liked the look! All of our gifts seemed difficult to utilize for their intended purposes, but there is untapped potential waiting to be unlocked!&lt;br /&gt;
&lt;br /&gt;
Alex directed the more physically inclined trio out to another room, leaving Arumi, Illiam, and myself here. We talked about our backgrounds for a bit. According to Arumi, Uravas&#039;s pirate dreams were based on what he&#039;d seen in picture books, and Ariyu is quite dependable! It turns out Arumi is the youngest sister of those three! Illiam talked about their father and how they lived in the area prior to beginning their adventure. &#039;&#039;(I… Have some fessing up to do at some point.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex not-so-secretly got behind me and pulled out a black wig. This was easily the quirkiest part of the event, but one must respect Mr. Trust&#039;s commitment to the bit. Giving Illiam a prompt as if he was invisible to an audience, the host left. What is ultimately the key to our success when we work together? Teamwork! We have to trust each other to get to the next dawn, not *only* ourselves. Illiam had known a few friends who unfortunately lost their lives, though many others live to this day. They had always been capable in the art of magic. Illy once saw people helping, and it was only natural they wanted to join along. Illiam is, in fact, a witch! Their familiar was at the market at the time we&#039;d been doing the &amp;quot;big sibling&amp;quot; program. The source of Illiam&#039;s power is an enigma even to themselves, though. &#039;&#039;(If anyone has any information on the source of my magics, please come to my shop with credible evidence.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may or may not have discussed something fun, before Illiam went over the importance of training in our magic. Arumi and I are two sides of the same coin: the other girl has to go out of her way to learn the spells she touts, while much of it comes to me naturally but should still be practiced. Illiam strongly recommended good communication in the form of spells! Speaking from experience, they brought up a time where they once overshot, and it resulted in them attending their own funeral! The comedy of it all! &#039;&#039;(Still not wholly proud of that mistake, but we live and we learn.)&#039;&#039; [[https://wiki.kelek.online/index.php/Speed_Dating_at_Desperate_Hope_4 Full disclosure, this is not their first telling of] [https://wiki.kelek.online/index.php/The_Legendary_Funeral this story.]]&lt;br /&gt;
&lt;br /&gt;
Not long after, Alex brought the other team back. It sounds like Pomba did a really good job teaching Ariyu and Uravas. We were brought to a training room, where there were a lot of areas in which we could practice our abilities. Seemed like the room was a work in progress. Our mentors were brought over to the bleachers in the back, while us mentees were expected to do a few exercises. This next part worried me, but what we did catered to where we excel! Alex intentionally spurred us on to do something about the statues rumbling to life. It was on us to &amp;quot;defend&amp;quot; not only him, but also the &amp;quot;civilians&amp;quot; who were in the bleachers.&lt;br /&gt;
&lt;br /&gt;
The statues were quick to rush us, but we largely handled their charge. Ariyu gave me a push to the crowd as she, Arumi, and Uravas fought back. As they made strides, I strode to Illiam and Pomba, cheering them on to believe in us! Illiam, at least, was respondent to Arumi as the rest of us felt more heroic in the moment. More statues appeared, as did an actual poppet hoisted by a rope over &amp;quot;certain death&amp;quot;. Arumi was able to easily stall the new foes, but Ariyu was taken out in just one nasty uppercut! Oh no! Uravas was not doing much better.&lt;br /&gt;
&lt;br /&gt;
Conveniently, a healing potion or two appeared in the sand behind them and to my left. Uravas got his sister back up with one of his own trinkets, and Pomba not-so-secretly used his tongue to sling a potion to freshen Uravas up. Were our big siblings allowed to step in this much? I could not do much about Ariyu, but I was able to subliminally message Uravas to stay back before he got slammed again. Once more I kept up our roaring crowd. &#039;&#039;(Note to Alex: Please let me heal them next time. That was terrifying, and I don’t remember things being this difficult when I was still a trainee.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The statues continued their assault but this time to no avail. Uravas, empowered by the sense of heroism, at last took down the chipped statue and crumbled it! The other statue had gone down by my own magic after it was sufficiently weakened! All the while, Ariyu successfully got our huggable yet devastated teddy hostage saved. &#039;&#039;(Alex, what the FUCK, that was a PERSON. That was no regular teddy bear, folks. As stated above, that was a whole-ass poppet named Chestnut. Sure, the spikes were fake, but the trauma is REAL, MY GUY.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arumi&#039;s arcane knowledge really saved us from putting up in another statue scrap, but then they were destroyed from behind! Two VERRRRRRRY odd evildoers showed up. The most discernible thing about them was a tag - &amp;quot;BBEG&amp;quot; - on their persons. If anyone knows what such a sinister acronym should mean, please inform us! &#039;&#039;(We went on to explain that this stood for ‘Big Bad Evil Guy’. I don’t particularly approve of the acronym, but it was suitable for what was being explained.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the villains&#039; arrival, we have new foes to contend with! Even Alex was afraid! (Okay, so Arumi and I recognized [[Mutt]]. She and someone new to me named [[Carrion]] were in on this game as well. Although... I wonder if Mutt was a bit too much in character?) But that wouldn&#039;t stop us from trying. Unfortunately, just about everything we&#039;d tried at first had failed to dent them even slightly. Our mentors, no longer sitting on the sidelines, supported us and did far more than we could. &#039;&#039;(In all honesty, we didn’t do much more than we were used to. This was probably the swiftest glimpse into being a higher-tier adventurer than any of our stories could convey.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But in the process, the &amp;quot;grave&amp;quot; knight threw Ariyu into the very pit we tried to save the poppet from! Speaking of, earlier the &amp;quot;grave knight&amp;quot; sent the poor teddy there as well. The dastardly swashbuckler was somewhat less successful, troubling Arumi but getting pinned by Pomba for most of the time. Note to self, do not trifle with a Bright-Eyed tribesman. &#039;&#039;(They are exceptional warriors, do NOT fuck with the Bright-Eyed clan.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of us attempted to get out of harm&#039;s way, Arumi [https://www.youtube.com/watch?v=jPgIlkPZSYk| toted her inner radiance] by leaving the armored knight thunderstruck, and I even managed to [https://tvtropes.org/pmwiki/pmwiki.php/Main/ScratchDamage scratch] Carrion after crashing out. I blanked out not long after, and the villains got away.&lt;br /&gt;
&lt;br /&gt;
My memory past this point was fuzzy, but I think Mr. Trust congratulated us? We sure put on a... performance. I&#039;m positive Illiam can fill in the rest! That was fun, if also absolutely terrifying (good job, BBEGs)! &#039;&#039;(Alex, I swear to Gods if you hurt the newbies, I’ll personally make sure your dreams will give you no rest.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Around the end of our episode, Arumi apparently lent her sister her old hat. The two have a matching combination now!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In sum, I’d say this was a wholly successful mission. The trainees learned a lot, including the conflict of protective battle. Genuinely, I hope they continue to come to us for help of any kind, even if it has nothing to do with being an Associate of Onadbyr. The only part I was particularly uncomfortable with, was when Alex was putting Pomba and myself on a pedestal. I get that the newbies are supposed to like, LOOK UP TO US, but it’s truly strange to be seen like that when all I do is protect my own. This isn’t a position of glory, it’s a position of love. At least, that’s how it is for me.)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Big_Sibling_Program&amp;diff=6333</id>
		<title>Big Sibling Program</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Big_Sibling_Program&amp;diff=6333"/>
		<updated>2025-06-27T06:00:44Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Trademark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Big Sibling Progr&lt;br /&gt;
| date = 6/11/25&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Arumi]], [[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], [[Ariyu]] (&amp;quot;little siblings&amp;quot;)&lt;br /&gt;
[[Illiam Elro]], [[Pomba Bright-Eyed]] (&amp;quot;big siblings&amp;quot;)&lt;br /&gt;
[[Carrion]], [[Mutt]] (took up antagonistic roles towards the end, hence the mention)&lt;br /&gt;
| rewards = 200xp to each player character, a gift for each trainee (glasses for Kora, pointy hat for Arumi, Tailwind Wand for Uravas, Coyote Cloak for Ariyu)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Joint write-up between Illiam (IlliamElro) and Kora (Naoki Kozo)&lt;br /&gt;
| downtime_days = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Actual siblings (and a merfolk) took inspiration from far more storied associates. This team-building exercise was brought to you by &amp;lt;big&amp;gt;Alex Trust&amp;lt;/big&amp;gt;! &amp;lt;small&amp;gt;Paid for by the Alex Trust Fund (TM)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Much of the writing in the report is recognized as Kora&#039;s, judging by the handwriting. &#039;&#039;For those reading, Illiam made additions to the log in the fashion of parenthesized italics.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Ariyu, Arumi, Uravas, and I were all present for what I suspected was a mentorship program. The other three thought it was meant as an exercise between siblings, but my psychic intuition was right! After all of us chatted, our host Alex Trust introduced us to our big &amp;quot;siblings&amp;quot; and assigned us as follows: Arumi and I with Illiam, then Ariyu + Uravas with Pomba. Illy was a familiar face, but I&#039;d never met someone like Pomba before. &#039;&#039;(Pomba’s good people.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex disappeared, but after the six of us mingled for a few, he came back with a big red bag. In it were four concealed items Alex gave to Illy and Pomba. Then he had them bestow those items - gifts - to the other four of us. Illiam presented Arumi and me with two puzzle boxes for us to solve. Pomba had no puzzle, instead opting to take a more straightforward approach. He provided a cloak for Ariyu, then a wand for Uravas. All of these gifts held something magical about them! &#039;&#039;(That was a fuckin’ GAMBLE, I’m really glad the puzzle boxes were a hit. Uravas was adorable, and thought that because I gave his sister a puzzle, that they were all puzzles. I didn’t correct him.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arumi and I both solved our puzzle boxes in a couple minutes. For us both, we did pretty well, all things considered! As it turned out, Arumi was rewarded for her efforts with a custom-made pointed hat. I got a nice pair of glasses. Wondering if they fit, I tried them on. Alex certainly liked the look! All of our gifts seemed difficult to utilize for their intended purposes, but there is untapped potential waiting to be unlocked!&lt;br /&gt;
&lt;br /&gt;
Alex directed the more physically inclined trio out to another room, leaving Arumi, Illiam, and myself here. We talked about our backgrounds for a bit. According to Arumi, Uravas&#039;s pirate dreams were based on what he&#039;d seen in picture books, and Ariyu is quite dependable! It turns out Arumi is the youngest sister of those three! Illiam talked about their father and how they lived in the area prior to beginning their adventure. &#039;&#039;(I… Have some fessing up to do at some point.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex not-so-secretly got behind me and pulled out a black wig. This was easily the quirkiest part of the event, but one must respect Mr. Trust&#039;s commitment to the bit. Giving Illiam a prompt as if he was invisible to an audience, the host left. What is ultimately the key to our success when we work together? Teamwork! We have to trust each other to get to the next dawn, not *only* ourselves. Illiam had known a few friends who unfortunately lost their lives, though many others live to this day. They had always been capable in the art of magic. Illy once saw people helping, and it was only natural they wanted to join along. Illiam is, in fact, a witch! Their familiar was at the market at the time we&#039;d been doing the &amp;quot;big sibling&amp;quot; program. The source of Illiam&#039;s power is an enigma even to themselves, though. &#039;&#039;(If anyone has any information on the source of my magics, please come to my shop with credible evidence.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may or may not have discussed something fun, before Illiam went over the importance of training in our magic. Arumi and I are two sides of the same coin: the other girl has to go out of her way to learn the spells she touts, while much of it comes to me naturally but should still be practiced. Illiam strongly recommended good communication in the form of spells! Speaking from experience, they brought up a time where they once overshot, and it resulted in them attending their own funeral! The comedy of it all! &#039;&#039;(Still not wholly proud of that mistake, but we live and we learn.)&#039;&#039; [[https://wiki.kelek.online/index.php/Speed_Dating_at_Desperate_Hope_4 Full disclosure, this is not their first telling of] [https://wiki.kelek.online/index.php/The_Legendary_Funeral this story.]]&lt;br /&gt;
&lt;br /&gt;
Not long after, Alex brought the other team back. It sounds like Pomba did a really good job teaching Ariyu and Uravas. We were brought to a training room, where there were a lot of areas in which we could practice our abilities. Seemed like the room was a work in progress. Our mentors were brought over to the bleachers in the back, while us mentees were expected to do a few exercises. This next part worried me, but what we did catered to where we excel! Alex intentionally spurred us on to do something about the statues rumbling to life. It was on us to &amp;quot;defend&amp;quot; not only him, but also the &amp;quot;civilians&amp;quot; who were in the bleachers.&lt;br /&gt;
&lt;br /&gt;
The statues were quick to rush us, but we largely handled their charge. Ariyu gave me a push to the crowd as she, Arumi, and Uravas fought back. As they made strides, I strode to Illiam and Pomba, cheering them on to believe in us! Illiam, at least, was respondent to Arumi as the rest of us felt more heroic in the moment. More statues appeared, as did an actual poppet hoisted by a rope over &amp;quot;certain death&amp;quot;. Arumi was able to easily stall the new foes, but Ariyu was taken out in just one nasty uppercut! Oh no! Uravas was not doing much better.&lt;br /&gt;
&lt;br /&gt;
Conveniently, a healing potion or two appeared in the sand behind them and to my left. Uravas got his sister back up with one of his own trinkets, and Pomba not-so-secretly used his tongue to sling a potion to freshen Uravas up. Were our big siblings allowed to step in this much? I could not do much about Ariyu, but I was able to subliminally message Uravas to stay back before he got slammed again. Once more I kept up our roaring crowd. &#039;&#039;(Note to Alex: Please let me heal them next time. That was terrifying, and I don’t remember things being this difficult when I was still a trainee.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The statues continued their assault but this time to no avail. Uravas, empowered by the sense of heroism, at last took down the chipped statue and crumbled it! The other statue had gone down by my own magic after it was sufficiently weakened! All the while, Ariyu successfully got our huggable yet devastated teddy hostage saved. &#039;&#039;(Alex, what the FUCK, that was a PERSON. That was no regular teddy bear, folks. As stated above, that was a whole-ass poppet named Chestnut. Sure, the spikes were fake, but the trauma is REAL, MY GUY.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arumi&#039;s arcane knowledge really saved us from putting up in another statue scrap, but then they were destroyed from behind! Two VERRRRRRRY odd evildoers showed up. The most discernible thing about them was a tag - &amp;quot;BBEG&amp;quot; - on their persons. If anyone knows what such a sinister acronym should mean, please inform us! &#039;&#039;(We went on to explain that this stood for ‘Big Bad Evil Guy’. I don’t particularly approve of the acronym, but it was suitable for what was being explained.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the villains&#039; arrival, we have new foes to contend with! Even Alex was afraid! (Okay, so Arumi and I recognized [[Mutt]]. She and someone new to me named [[Carrion]] were in on this game as well. Although... I wonder if Mutt was a bit too much in character?) But that wouldn&#039;t stop us from trying. Unfortunately, just about everything we&#039;d tried at first had failed to dent them even slightly. Our mentors, no longer sitting on the sidelines, supported us and did far more than we could. &#039;&#039;(In all honesty, we didn’t do much more than we were used to. This was probably the swiftest glimpse into being a higher-tier adventurer than any of our stories could convey.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But in the process, the &amp;quot;grave&amp;quot; knight threw Ariyu into the very pit we tried to save the poppet from! Speaking of, earlier the &amp;quot;grave knight&amp;quot; sent the poor teddy there as well. The dastardly swashbuckler was somewhat less successful, troubling Arumi but getting pinned by Pomba for most of the time. Note to self, do not trifle with a Bright-Eyed tribesman. &#039;&#039;(They are exceptional warriors, do NOT fuck with the Bright-Eyed clan.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of us attempted to get out of harm&#039;s way, Arumi [https://www.youtube.com/watch?v=jPgIlkPZSYk| toted her inner radiance] by leaving the armored knight thunderstruck, and I even managed to [https://tvtropes.org/pmwiki/pmwiki.php/Main/ScratchDamage scratch] Carrion after crashing out. I blanked out not long after, and the villains got away.&lt;br /&gt;
&lt;br /&gt;
My memory past this point was fuzzy, but I think Mr. Trust congratulated us? We sure put on a... performance. I&#039;m positive Illiam can fill in the rest! That was fun, if also absolutely terrifying (good job, BBEGs)! &#039;&#039;(Alex, I swear to Gods if you hurt the newbies, I’ll personally make sure your dreams will give you no rest.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Around the end of our episode, Arumi apparently lent her sister her old hat. The two have a matching combination now!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In sum, I’d say this was a wholly successful mission. The trainees learned a lot, including the conflict of protective battle. Genuinely, I hope they continue to come to us for help of any kind, even if it has nothing to do with being an Associate of Onadbyr. The only part I was particularly uncomfortable with, was when Alex was putting Pomba and myself on a pedestal. I get that the newbies are supposed to like, LOOK UP TO US, but it’s truly strange to be seen like that when all I do is protect my own. This isn’t a position of glory, it’s a position of love. At least, that’s how it is for me.)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Big_Sibling_Program&amp;diff=6332</id>
		<title>Big Sibling Program</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Big_Sibling_Program&amp;diff=6332"/>
		<updated>2025-06-27T05:59:39Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: The late but eventually put-out session notes from mid-June&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Big Sibling Progr&lt;br /&gt;
| date = 6/11/25&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Kora Caroli]], [[Arumi]], [[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], [[Ariyu]] (&amp;quot;little siblings&amp;quot;)&lt;br /&gt;
[[Illiam Elro]], [[Pomba Bright-Eyed]] (&amp;quot;big siblings&amp;quot;)&lt;br /&gt;
[[Carrion]], [[Mutt]] (took up antagonistic roles towards the end, hence the mention)&lt;br /&gt;
| rewards = 200xp to each player character, a gift for each trainee (glasses for Kora, pointy hat for Arumi, Tailwind Wand for Uravas, Coyote Cloak for Ariyu)&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Joint write-up between Illiam (IlliamElro) and Kora (Naoki Kozo)&lt;br /&gt;
| downtime_days = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Actual siblings (and a merfolk) took inspiration from far more storied associates. This team-building exercise was brought to you by &amp;lt;big&amp;gt;Alex Trust&amp;lt;/big&amp;gt;! &amp;lt;small&amp;gt;Paid for by the Alex Trust Fund&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Much of the writing in the report is recognized as Kora&#039;s, judging by the handwriting. &#039;&#039;For those reading, Illiam made additions to the log in the fashion of parenthesized italics.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Ariyu, Arumi, Uravas, and I were all present for what I suspected was a mentorship program. The other three thought it was meant as an exercise between siblings, but my psychic intuition was right! After all of us chatted, our host Alex Trust introduced us to our big &amp;quot;siblings&amp;quot; and assigned us as follows: Arumi and I with Illiam, then Ariyu + Uravas with Pomba. Illy was a familiar face, but I&#039;d never met someone like Pomba before. &#039;&#039;(Pomba’s good people.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex disappeared, but after the six of us mingled for a few, he came back with a big red bag. In it were four concealed items Alex gave to Illy and Pomba. Then he had them bestow those items - gifts - to the other four of us. Illiam presented Arumi and me with two puzzle boxes for us to solve. Pomba had no puzzle, instead opting to take a more straightforward approach. He provided a cloak for Ariyu, then a wand for Uravas. All of these gifts held something magical about them! &#039;&#039;(That was a fuckin’ GAMBLE, I’m really glad the puzzle boxes were a hit. Uravas was adorable, and thought that because I gave his sister a puzzle, that they were all puzzles. I didn’t correct him.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arumi and I both solved our puzzle boxes in a couple minutes. For us both, we did pretty well, all things considered! As it turned out, Arumi was rewarded for her efforts with a custom-made pointed hat. I got a nice pair of glasses. Wondering if they fit, I tried them on. Alex certainly liked the look! All of our gifts seemed difficult to utilize for their intended purposes, but there is untapped potential waiting to be unlocked!&lt;br /&gt;
&lt;br /&gt;
Alex directed the more physically inclined trio out to another room, leaving Arumi, Illiam, and myself here. We talked about our backgrounds for a bit. According to Arumi, Uravas&#039;s pirate dreams were based on what he&#039;d seen in picture books, and Ariyu is quite dependable! It turns out Arumi is the youngest sister of those three! Illiam talked about their father and how they lived in the area prior to beginning their adventure. &#039;&#039;(I… Have some fessing up to do at some point.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex not-so-secretly got behind me and pulled out a black wig. This was easily the quirkiest part of the event, but one must respect Mr. Trust&#039;s commitment to the bit. Giving Illiam a prompt as if he was invisible to an audience, the host left. What is ultimately the key to our success when we work together? Teamwork! We have to trust each other to get to the next dawn, not *only* ourselves. Illiam had known a few friends who unfortunately lost their lives, though many others live to this day. They had always been capable in the art of magic. Illy once saw people helping, and it was only natural they wanted to join along. Illiam is, in fact, a witch! Their familiar was at the market at the time we&#039;d been doing the &amp;quot;big sibling&amp;quot; program. The source of Illiam&#039;s power is an enigma even to themselves, though. &#039;&#039;(If anyone has any information on the source of my magics, please come to my shop with credible evidence.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may or may not have discussed something fun, before Illiam went over the importance of training in our magic. Arumi and I are two sides of the same coin: the other girl has to go out of her way to learn the spells she touts, while much of it comes to me naturally but should still be practiced. Illiam strongly recommended good communication in the form of spells! Speaking from experience, they brought up a time where they once overshot, and it resulted in them attending their own funeral! The comedy of it all! &#039;&#039;(Still not wholly proud of that mistake, but we live and we learn.)&#039;&#039; [[https://wiki.kelek.online/index.php/Speed_Dating_at_Desperate_Hope_4 Full disclosure, this is not their first telling of] [https://wiki.kelek.online/index.php/The_Legendary_Funeral this story.]]&lt;br /&gt;
&lt;br /&gt;
Not long after, Alex brought the other team back. It sounds like Pomba did a really good job teaching Ariyu and Uravas. We were brought to a training room, where there were a lot of areas in which we could practice our abilities. Seemed like the room was a work in progress. Our mentors were brought over to the bleachers in the back, while us mentees were expected to do a few exercises. This next part worried me, but what we did catered to where we excel! Alex intentionally spurred us on to do something about the statues rumbling to life. It was on us to &amp;quot;defend&amp;quot; not only him, but also the &amp;quot;civilians&amp;quot; who were in the bleachers.&lt;br /&gt;
&lt;br /&gt;
The statues were quick to rush us, but we largely handled their charge. Ariyu gave me a push to the crowd as she, Arumi, and Uravas fought back. As they made strides, I strode to Illiam and Pomba, cheering them on to believe in us! Illiam, at least, was respondent to Arumi as the rest of us felt more heroic in the moment. More statues appeared, as did an actual poppet hoisted by a rope over &amp;quot;certain death&amp;quot;. Arumi was able to easily stall the new foes, but Ariyu was taken out in just one nasty uppercut! Oh no! Uravas was not doing much better.&lt;br /&gt;
&lt;br /&gt;
Conveniently, a healing potion or two appeared in the sand behind them and to my left. Uravas got his sister back up with one of his own trinkets, and Pomba not-so-secretly used his tongue to sling a potion to freshen Uravas up. Were our big siblings allowed to step in this much? I could not do much about Ariyu, but I was able to subliminally message Uravas to stay back before he got slammed again. Once more I kept up our roaring crowd. &#039;&#039;(Note to Alex: Please let me heal them next time. That was terrifying, and I don’t remember things being this difficult when I was still a trainee.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The statues continued their assault but this time to no avail. Uravas, empowered by the sense of heroism, at last took down the chipped statue and crumbled it! The other statue had gone down by my own magic after it was sufficiently weakened! All the while, Ariyu successfully got our huggable yet devastated teddy hostage saved. &#039;&#039;(Alex, what the FUCK, that was a PERSON. That was no regular teddy bear, folks. As stated above, that was a whole-ass poppet named Chestnut. Sure, the spikes were fake, but the trauma is REAL, MY GUY.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arumi&#039;s arcane knowledge really saved us from putting up in another statue scrap, but then they were destroyed from behind! Two VERRRRRRRY odd evildoers showed up. The most discernible thing about them was a tag - &amp;quot;BBEG&amp;quot; - on their persons. If anyone knows what such a sinister acronym should mean, please inform us! &#039;&#039;(We went on to explain that this stood for ‘Big Bad Evil Guy’. I don’t particularly approve of the acronym, but it was suitable for what was being explained.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the villains&#039; arrival, we have new foes to contend with! Even Alex was afraid! (Okay, so Arumi and I recognized [[Mutt]]. She and someone new to me named [[Carrion]] were in on this game as well. Although... I wonder if Mutt was a bit too much in character?) But that wouldn&#039;t stop us from trying. Unfortunately, just about everything we&#039;d tried at first had failed to dent them even slightly. Our mentors, no longer sitting on the sidelines, supported us and did far more than we could. &#039;&#039;(In all honesty, we didn’t do much more than we were used to. This was probably the swiftest glimpse into being a higher-tier adventurer than any of our stories could convey.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But in the process, the &amp;quot;grave&amp;quot; knight threw Ariyu into the very pit we tried to save the poppet from! Speaking of, earlier the &amp;quot;grave knight&amp;quot; sent the poor teddy there as well. The dastardly swashbuckler was somewhat less successful, troubling Arumi but getting pinned by Pomba for most of the time. Note to self, do not trifle with a Bright-Eyed tribesman. &#039;&#039;(They are exceptional warriors, do NOT fuck with the Bright-Eyed clan.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of us attempted to get out of harm&#039;s way, Arumi [https://www.youtube.com/watch?v=jPgIlkPZSYk| toted her inner radiance] by leaving the armored knight thunderstruck, and I even managed to [https://tvtropes.org/pmwiki/pmwiki.php/Main/ScratchDamage scratch] Carrion after crashing out. I blanked out not long after, and the villains got away.&lt;br /&gt;
&lt;br /&gt;
My memory past this point was fuzzy, but I think Mr. Trust congratulated us? We sure put on a... performance. I&#039;m positive Illiam can fill in the rest! That was fun, if also absolutely terrifying (good job, BBEGs)! &#039;&#039;(Alex, I swear to Gods if you hurt the newbies, I’ll personally make sure your dreams will give you no rest.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Around the end of our episode, Arumi apparently lent her sister her old hat. The two have a matching combination now!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In sum, I’d say this was a wholly successful mission. The trainees learned a lot, including the conflict of protective battle. Genuinely, I hope they continue to come to us for help of any kind, even if it has nothing to do with being an Associate of Onadbyr. The only part I was particularly uncomfortable with, was when Alex was putting Pomba and myself on a pedestal. I get that the newbies are supposed to like, LOOK UP TO US, but it’s truly strange to be seen like that when all I do is protect my own. This isn’t a position of glory, it’s a position of love. At least, that’s how it is for me.)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6268</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6268"/>
		<updated>2025-06-04T04:49:11Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: 6th session attended&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*[[Make a Deal With the Dero]]&lt;br /&gt;
*[[Three Nights at Lady&#039;s]]&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]]&lt;br /&gt;
*[[The Feline at Fault]]&lt;br /&gt;
*[[HO ahWt A githN!]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6263</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6263"/>
		<updated>2025-06-03T05:10:41Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
* As of recently, a certain type of bird might trigger her mentally. Don&#039;t ask, don&#039;t expect her to say anything about it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*[[Make a Deal With the Dero]]&lt;br /&gt;
*[[Three Nights at Lady&#039;s]]&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]]&lt;br /&gt;
*[[The Feline at Fault]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6262</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6262"/>
		<updated>2025-06-03T05:09:45Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*[[Make a Deal With the Dero]]&lt;br /&gt;
*[[Three Nights at Lady&#039;s]]&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]]&lt;br /&gt;
*[[The Feline at Fault]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6232</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6232"/>
		<updated>2025-05-28T02:37:05Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Added one more session&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*[[Make a Deal With the Dero]]&lt;br /&gt;
*[[Three Nights at Lady&#039;s]]&lt;br /&gt;
*[[Wrigley&#039;s Birthday Bash]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6220</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6220"/>
		<updated>2025-05-25T20:47:09Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, [[Melfyra]], open to more!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*[[Make a Deal With the Dero]]&lt;br /&gt;
*[[Three Nights at Lady&#039;s]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6201</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6201"/>
		<updated>2025-05-15T05:46:23Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*[[Make a Deal With the Dero]]&lt;br /&gt;
*[[Three Nights at Lady&#039;s]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Make_a_Deal_With_the_Dero&amp;diff=6162</id>
		<title>Make a Deal With the Dero</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Make_a_Deal_With_the_Dero&amp;diff=6162"/>
		<updated>2025-04-23T23:18:13Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Make a Deal With the Dero&lt;br /&gt;
| date = 4/22/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Ariyu]], [[Arumi]], [[DDOS]], [[Kora Caroli]], [[Sabelle Regalia]], [[Uravas]]&lt;br /&gt;
| rewards = 200xp, 75 gold (divided evenly amongst the party)&lt;br /&gt;
| result = Successfully secured cooperation with the Dero without resorting to violence... Unless if your name is DDOS.&lt;br /&gt;
| author = [[Kora Caroli]] (naokikozo)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In which the Dero are split between aesthetes and entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
(The report looks to be made of pages ripped from a journal. Parts of the document look like they were dried from little splashes, but the extravagantly cursive handwriting is left without a smear.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Greetings to the Round Table! We bring urgent tidings - calm tides, mind you.&lt;br /&gt;
&lt;br /&gt;
For this task, the liaison group included yours truly, two adorable elven siblings and their pirate captain brother, a rather intimidating machine with tall ears and a large gun, and a human cleric who lives life to the fullest. Or… lived? Given what transpired along the journey, I personally am concerned about this one. Anyhow! I wish we had more time to get to know each other.&lt;br /&gt;
&lt;br /&gt;
We arrived at a campsite underground, in which our mission control, Grand Ambassador Drake Biloko, briefed us on our quest. Sabelle taught us about the Living G-d and the service upheld, we got to hear about the Dero, etc. Our mission was to use diplomacy by reasonable means, for a trade agreement. Simple enough. I feel as though our minds were not quite on the same page, even if we did not initiate any fights.&lt;br /&gt;
&lt;br /&gt;
Sabelle was kind enough to give a few of us a benediction, courtesy of their deity.&lt;br /&gt;
&lt;br /&gt;
DDOS stopped by a talking head named Reggie to share a secret, of which I neglected to pay heed to. But I heard a different voice come from their direction… Curious! It got information from the talking head in return, so at least that helped us.&lt;br /&gt;
&lt;br /&gt;
Not far into the cavern, a Dero guard demanded we halt and state our intentions. They were just like how the posting described: a stubborn bunch. I understood his tongue, and we got mixed up in explaining ourselves (thank you for that, Sabelle sweetie). But after fixing our introduction and justifying our presence, we were guided to the negotiation area. It was a rather long walk, but I was able to keep up with the others! There, we introduced ourselves to our Dero contact. He was able to communicate in the common tongue with us, and he explained what they wanted.&lt;br /&gt;
&lt;br /&gt;
There are two leaders amongst the Dero: the Lundwin and the Marquinn. The Lundwin seemed more difficult to please based on the somewhat vague description of him. He wanted assurance that there would be no pestilence from outside the underground, as well as a workaround to the bright light of the world above. The Marquinn seemed like someone who could be more easily entertained, and his eyes were apparently not as bothered by the outdoors. He appreciated the fine arts, and some of us are quite the entertainers. We were shown the way to the Marquinn first because we mutually agreed that he seemed easier for us to please.&lt;br /&gt;
&lt;br /&gt;
As we walked (and I strolled), Captain Uravas talked up recruitment for more crew members of his squad. I considered it… But it seems he lacks a boat. Shame, I would have appreciated going out into the water more. Useful as this helmet I have on is, I do appreciate getting more chances to let my hair down.&lt;br /&gt;
&lt;br /&gt;
The Marquinn turned out to be a creative soul who loves good times, not fond of boredom. His hangout had the head of a magma dragon… Impressive! I had some difficulty going up the flight of stairs. It took DDOS and Uravas to help, and they had no problem lifting me whatsoever! Such a gentleman and an automaton! Once we introduced ourselves to the Marquinn, we had a relatively easy time convincing him of the splendors of indoor entertainment - on the surface. Several of us attempted to entertain him. I did my part, though it turns out my playing hand is a bit awkward if I am to deal. The Daring Duke of ‘Splosions, or DDOS, went ham on Sabelle with its gun as a means of incredible display, and… We almost lost someone in the name of peaceful negotiations. Regardless, we were able to appease The Marquinn. One down, and left behind were separate messes of spilled blood and a bit of water from the maneuver to get me upstairs (less so down). I think I discovered my new worst enemy.&lt;br /&gt;
&lt;br /&gt;
The Lundwin, an old man lacking manners, was our next individual. The path to his throne was lit in a fancy purple. His guards worked in pairs, looking like death both on the outside and in. Once we got to the elder, we introduced ourselves, and the old man had nothing but insults for our names. I mean, Kora Caroli? Could someone please explain to me how food comes to mind? Stars, sure, but food?!... Interpreting his words, the man was a bona fide merchant. For him to collaborate, he needed us to break down how an investment with the coalition could earn him an immediate profit. Silver, as it turns out, would be quite useful for tending to Dero crystals. With this and the promise of diversity among the many ancestries in Onadbyr, we achieved some way of compromise.&lt;br /&gt;
&lt;br /&gt;
After our negotiations were resolved, we were able to hand a letter from the Lundwin to the Dero in-between, and we headed back to Guardian Ambassador Drake, triumphant. With our hard-earned reward, we parted ways and returned to our respective residencies. Surely I cannot be the only one who needs to bathe after prolonged exposure to that dusty air. After that, a night on the town awaits!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Make_a_Deal_With_the_Dero&amp;diff=6161</id>
		<title>Make a Deal With the Dero</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Make_a_Deal_With_the_Dero&amp;diff=6161"/>
		<updated>2025-04-23T23:16:19Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Added the log section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Make a Deal With the Dero&lt;br /&gt;
| date = 4/22/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Ariyu]], [[Arumi]], [[DDOS]], [[Kora Caroli]], [[Sabelle Regalia]], [[Uravas]]&lt;br /&gt;
| rewards = 200xp, 75 gold (divided evenly amongst the party)&lt;br /&gt;
| result = Successfully secured cooperation with the Dero without resorting to violence... Unless if your name is DDOS.&lt;br /&gt;
| author = [[Kora Caroli]] (naokikozo)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In which the Dero are split between aesthetes and entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
(The report looks to be made of pages ripped from a journal. Parts of the document look like they were dried from little splashes, but the extravagantly cursive handwriting is left without a smear.)&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Greetings to the Round Table! We bring urgent tidings - calm tides, mind you.&lt;br /&gt;
&lt;br /&gt;
For this task, the liaison group included yours truly, two adorable elven siblings and their pirate captain brother, a rather intimidating machine with tall ears and a large gun, and a human cleric who lives life to the fullest. Or… lived? Given what transpired along the journey, I personally am concerned about this one. Anyhow! I wish we had more time to get to know each other.&lt;br /&gt;
&lt;br /&gt;
We arrived at a campsite underground, in which an imposing bugbear, Grand Ambassador Drake Biloko, briefed us on our quest. Sabelle taught us about the Living G-d and the service upheld, we got to hear about the Dero, etc. Our mission was to use diplomacy by reasonable means, for a trade agreement. Simple enough. I feel as though our minds were not quite on the same page, even if we did not initiate any fights.&lt;br /&gt;
&lt;br /&gt;
Sabelle was kind enough to give a few of us a benediction, courtesy of their deity.&lt;br /&gt;
&lt;br /&gt;
DDOS stopped by a talking head named Reggie to share a secret, of which I neglected to pay heed to. But I heard a different voice come from their direction… Curious! It got information from the talking head in return, so at least that helped us.&lt;br /&gt;
&lt;br /&gt;
Not far into the cavern, a Dero guard demanded we halt and state our intentions. They were just like how the posting described: a stubborn bunch. I understood his tongue, and we got mixed up in explaining ourselves (thank you for that, Sabelle sweetie). But after fixing our introduction and justifying our presence, we were guided to the negotiation area. It was a rather long walk, but I was able to keep up with the others! There, we introduced ourselves to our Dero contact. He was able to communicate in the common tongue with us, and he explained what they wanted.&lt;br /&gt;
&lt;br /&gt;
There are two leaders amongst the Dero: the Lundwin and the Marquinn. The Lundwin seemed more difficult to please based on the somewhat vague description of him. He wanted assurance that there would be no pestilence from outside the underground, as well as a workaround to the bright light of the world above. The Marquinn seemed like someone who could be more easily entertained, and his eyes were apparently not as bothered by the outdoors. He appreciated the fine arts, and some of us are quite the entertainers. We were shown the way to the Marquinn first because we mutually agreed that he seemed easier for us to please.&lt;br /&gt;
&lt;br /&gt;
As we walked (and I strolled), Captain Uravas talked up recruitment for more crew members of his squad. I considered it… But it seems he lacks a boat. Shame, I would have appreciated going out into the water more. Useful as this helmet I have on is, I do appreciate getting more chances to let my hair down.&lt;br /&gt;
&lt;br /&gt;
The Marquinn turned out to be a creative soul who loves good times, not fond of boredom. His hangout had the head of a magma dragon… Impressive! I had some difficulty going up the flight of stairs. It took DDOS and Uravas to help, and they had no problem lifting me whatsoever! Such a gentleman and an automaton! Once we introduced ourselves to the Marquinn, we had a relatively easy time convincing him of the splendors of indoor entertainment - on the surface. Several of us attempted to entertain him. I did my part, though it turns out my playing hand is a bit awkward if I am to deal. The Daring Duke of ‘Splosions, or DDOS, went ham on Sabelle with its gun as a means of incredible display, and… We almost lost someone in the name of peaceful negotiations. Regardless, we were able to appease The Marquinn. One down, and left behind were separate messes of spilt blood and a bit of water from the maneuver to get me upstairs (less so down). I think I discovered my new worst enemy.&lt;br /&gt;
&lt;br /&gt;
The Lundwin, an old man lacking manners, was our next individual. The path to his throne was lit in a fancy purple. His guards worked in pairs, looking like death both on the outside and in. Once we got to the elder, we introduced ourselves, and the old man had nothing but insults for our names. I mean, Kora Caroli? Could someone please explain to me how food comes to mind? Stars, sure, but food?!... Interpreting his words, the man was a bonafide merchant. For him to collaborate, he needed us to break down how an investment with the coalition could earn him an immediate profit. Silver, as it turns out, would be quite useful for tending to Dero crystals. With this and the promise of diversity among the many ancestries in Onadbyr, we achieved some way of compromise.&lt;br /&gt;
&lt;br /&gt;
After our negotiations were resolved, we were able to hand a letter from the Lundwin to the Dero in-between, and we headed back to Guardian Ambassador Drake, triumphant. With our hard-earned reward, we parted ways and returned to our respective residencies. Surely I cannot be the only one who needs to bathe after prolonged exposure to that dusty air. After that, a night on the town awaits!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Make_a_Deal_With_the_Dero&amp;diff=6160</id>
		<title>Make a Deal With the Dero</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Make_a_Deal_With_the_Dero&amp;diff=6160"/>
		<updated>2025-04-23T03:01:48Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Make a Deal With the Dero&lt;br /&gt;
| date = 4/22/25&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Ariyu]], [[Arumi]], [[DDOS]], [[Kora Caroli]], [[Sabelle Regalia]], [[Uravas]]&lt;br /&gt;
| rewards = 200xp, 75 gold (divided evenly amongst the party)&lt;br /&gt;
| result = Successfully secured cooperation with the Dero without resorting to violence... Unless if your name is DDOS.&lt;br /&gt;
| author = [[Kora Caroli]] (naokikozo)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In which the Dero are split between aesthetes and entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
More to come! WIP...&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6159</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6159"/>
		<updated>2025-04-23T02:20:11Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: /* Notable Assemblies Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*[[Make a Deal With the Dero]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Make_a_Deal_With_the_Dero&amp;diff=6158</id>
		<title>Make a Deal With the Dero</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Make_a_Deal_With_the_Dero&amp;diff=6158"/>
		<updated>2025-04-23T02:18:50Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Created page with &amp;quot; {{Infobox expedition log | title = Make a Deal With the Dero | date = Summer 229 | storyteller = Slayzo | tier_of_play = Trainee | player_characters = Ariyu, Arumi, DDOS, Kora Caroli, Sabelle Regalia, Uravas | rewards = 200xp, 75 gold (divided evenly amongst the party) | result = Successfully secured cooperation with the Dero without resorting to violence... Unless if your name is DDOS. | author = Kora Caroli (naokikozo) | downtime_days = 1 }...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title = Make a Deal With the Dero&lt;br /&gt;
| date = Summer 229&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Ariyu]], [[Arumi]], [[DDOS]], [[Kora Caroli]], [[Sabelle Regalia]], [[Uravas]]&lt;br /&gt;
| rewards = 200xp, 75 gold (divided evenly amongst the party)&lt;br /&gt;
| result = Successfully secured cooperation with the Dero without resorting to violence... Unless if your name is DDOS.&lt;br /&gt;
| author = [[Kora Caroli]] (naokikozo)&lt;br /&gt;
| downtime_days = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In which the Dero are split between aesthetes and entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
More to come! WIP...&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6110</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6110"/>
		<updated>2025-03-29T02:25:05Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Adding Picrew Sauce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
Picrew source:&lt;br /&gt;
https://picrew.me/en/image_maker/2157555&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6109</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6109"/>
		<updated>2025-03-29T02:23:36Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: /* Notable Assemblies Attended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6108</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6108"/>
		<updated>2025-03-29T02:23:25Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Assemblies Attended==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;br /&gt;
*More to come!&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6107</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6107"/>
		<updated>2025-03-29T02:19:33Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: Attended a speed-dating session&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mission History==&lt;br /&gt;
*[[Speed Dating at Desperate Hope 4]]&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6099</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6099"/>
		<updated>2025-03-28T09:37:29Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian.&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian.&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Karage]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, who got severely injured by an Erinys with a vendetta, but got better.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[DDOS]] An automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
*[[The Duke of Compassion]], an Automaton cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]]. a khopesh and shield wielding Steelskin Hobgoblin&lt;br /&gt;
*[[Dendra]], a gnome pick fighter with a penchant for strange weapons&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a vanguard hungerseed orc.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human.&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water gate.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air gate.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll.&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
*[[Zultan Kulle]], a human thief.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline.&lt;br /&gt;
*[[Mantella Bright-Eyed]], a tripkee sorcerer, divorced from his former eidolon and a member of the [[Bright-Eyed Tribe|quintuplets]]. Got murdered to DEATH.&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[The Lord of Carnage]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Sanguine]], a human Hellknight armiger with a demon eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite universalist and brother of [[Serene Leyvald]].&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]] who died defending the guild hall of [[Clan Ashenforge]] from a pair of reanimated Graveknights, but he got better.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6098</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6098"/>
		<updated>2025-03-28T09:30:58Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kora Caroli, Psyche Unleashed.jpg|Kora&#039;s adversaries, seeing stars&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6097</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6097"/>
		<updated>2025-03-28T09:26:58Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[[File:Kora Caroli, Psyche Unleashed.jpg|thumb]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Kora_Caroli,_Psyche_Unleashed.jpg&amp;diff=6096</id>
		<title>File:Kora Caroli, Psyche Unleashed.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Kora_Caroli,_Psyche_Unleashed.jpg&amp;diff=6096"/>
		<updated>2025-03-28T09:26:35Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kora&#039;s adversaries, seeing stars&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6095</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6095"/>
		<updated>2025-03-28T09:14:33Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame - if it&#039;s more than just a fleeting dream.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6094</id>
		<title>Kora Caroli</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kora_Caroli&amp;diff=6094"/>
		<updated>2025-03-28T09:12:35Z</updated>

		<summary type="html">&lt;p&gt;Naoki Kozo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Kora Caroli&lt;br /&gt;
| image = [[File:Kora Caroli Portrait.png|thumb|&amp;quot;I&#039;ve been told I have a way with words, but I&#039;m not sure I&#039;ve ever felt more speechless than when I saw you~.&amp;quot;]]&lt;br /&gt;
| class = Psychic&lt;br /&gt;
| occupation = Gambler, Part-Time Singer&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry = Merfolk&lt;br /&gt;
| heritage = Abyssal Merfolk&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| pronouns = She/her&lt;br /&gt;
| age = 24&lt;br /&gt;
| height = &amp;quot;Confidential~!&amp;quot;&lt;br /&gt;
| partner = Several exes, looking for someone new!&lt;br /&gt;
| relatives = A mother, a father, a sister&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = naokikozo&lt;br /&gt;
}}&lt;br /&gt;
Kora Caroli is one of the new [[Associates]] of [[the Round Table]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kora is a merfolk of below average height - difficult to pin down based on tail length, especially when she’s submerged in water - with flowing, sea-green hair and mildly tanned humanoid skin. She is lean and bears no noticeable muscle tone, evidently posing no brute threat of her own. Despite Kora’s abyssal heritage, her mermaid features seem about like what most surface dwellers would imagine in a beguiling woman of early-mid 20s, aside from gleaming eyes and a dimly lit lower half. Her attire leave much to be desired for protection, consisting of a translucent skin-color top for her arms and chest along with a gold seashell bra and necklace. One cannot forget the ring on, oddly, her right index finger, nor earrings hidden by her luscious locks of hair. Her tail by contrast is silvery blue; all this gives off the impression that Kora is dressed for social gatherings rather than adventuring. Were she to be deprived of sufficient hydration for a long period of time, she would gradually strike as pale, ill, and malnourished. However, she is more often than not situated in a Supramarine Chair, making such a scenario unlikely.&lt;br /&gt;
&lt;br /&gt;
Upon unleashing her psyche, Kora’s entire body and apparel become more translucent. In turn, numerous particles over her skin emanate light, allowing her to shine like a constellation on a moonless night. Her tail especially glows as if it was the brightest asterism or sub-pattern of the bunch. This light ensures that no one can miss the mermaid in a packed crowd. Visual effects surrounding her head also appear to materialize for observers when she doles spells and other effects. Once this emotional state peters out, Kora returns to her normal look albeit with her hair disheveled and face grown weary.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Kora is a merfolk psychic who appears more interested in socializing and learning about other surface-dwellers than anything. She does not appear to be open about the finer details of her past, though she hails from the abyssal region of the northern sea and has the typical nuclear family standard of a mother, father, and one sibling (sister to be exact). Additionally, she had gone through &#039;&#039;seven&#039;&#039; different exes, though only the seventh one truly meant something to her. After experiencing a nightmare voyage via a strong current - though not to the same degree as [The Ripper], Kora was found unconscious on a shore from the north edge of Onadbyr by an elderly rock dwarf named Emeryl Keller. He was so kind as to keep Kora safe and introduce her to the basics of the above-water society.&lt;br /&gt;
&lt;br /&gt;
Once Kora got a handle on what her new life would be going forward, she realized her talents could potentially prove useful to others. Perhaps this was her way of atonement for leaving behind a rather sordid legacy back home. Emeryl suggested that she seek out adventure at a place he once lived nearby called Desperate Hope, which was way southeast from where he found her. Kora would have the oh-so minor issue of not being able to get there on her own at a reasonable pace, given her movement on land being no better than a snail’s pace. Emeryl was happy to lend her a few trinkets for the sake of keeping her hydrated and moving around at a pace equal to his - for a monetary fee. Amused and bemused, Kora accepted the old dwarf’s deal and set out to this outpost, where along the way she would earn enough to get by with her song, social grace, and maybe an iota of deception towards the intermittent gullible admirer. This got the mermaid enough acclaim to establish connections - connections that got her associate status with the Round Table. There was not really anything Kora was immediately needed for at the time (not helping her case was her apparent delicacy), so she continued to trudge to her recommended destination. As Kora adventures in hopes of acclimating to her new calling, she cannot help but desire to one day reunite with her family and old flame.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Kora is a flirty spirit with a mild hedonistic streak and an addiction to gambling. She lives for thrills, and she would like nothing more than to open others up to her worldview. Do not be fooled: she is mentally very adept and is aware of her limits. It does not matter to her what someone was born as, for anyone could make a wonderful friend as long as they are polite! Etiquette was one of the lessons drilled into Kora’s head when she was a wee girl, as was confidence. She wants to see to it that anyone with emotional strife can come to honestly accept themselves - even if she has to break into song! There is no better way to study above sea level.&lt;br /&gt;
&lt;br /&gt;
This is not to say Kora lacks a bias towards her ideal s/o. She is more enamored toward strong, burly athletes who are reliable and could sweep her off her tail. Literal or metaphorical sense, the answer is a resounding yes. As her last relationship ended for reasons outside both parties’ control, Kora does not wish to relive a particular moment. That her ideal is strong enough to “save the day” feels like a must. The mermaid princess would be less impressed, however, by anyone who is too much of a stickler, a scoundrel, or a menace to aquatic life. Being rather physically weak herself, Kora has an especially sour spot for anyone who slights the defenseless. Her continued hope is that whoever she is with, they will apply the elbow grease for her; somatic exertion in her mind is bad for her complexion.&lt;br /&gt;
&lt;br /&gt;
For all her insistence of lifting others’ morale, Kora is hypocritical in that, deep down, she forces her smile due to being fraught with the regret of failing to uphold her past responsibilities. She is not comfortable sharing, but even Kora has a tell: it derives from her gambling proclivity.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Kora Caroli&amp;quot; is a corruption of the Cor Caroli binary star or Alpha Canum Venaticorum. Cor Caroli is the brightest out of the Canes Venatici - though this does not say much since the constellation as a whole is not relatively bright when compared to others. Other merfolk she knows take from additional star / constellation names, or corruptions of said names.&lt;br /&gt;
* Prior to the start of her adventure, Kora had managed a steady 55% win rate in most luck-based card gambles versus a single opponent, thanks to her ability to read subconscious tells. She hopes to improve this further should old habits die hard and her focus is on the game.&lt;br /&gt;
* In the world of romance, gender is no obstacle to this diva, nor is a limit to how many others she is with in a relationship. Kora is mindful, however, and wants any of her beloved to be happy, unwilling to enter uncharted territory behind closed doors. Ironic as a professional deceiver with a conspiratorial glance, she has standards.&lt;br /&gt;
* Kora should try ASMR sometime. She would &#039;&#039;slay&#039;&#039; at silent whispering and exposing feel-good triggers.&lt;br /&gt;
* She is trying to go vegan. Despite her respect for wild sea life, the craving for a fish meal gets the better of her every now and then.&lt;/div&gt;</summary>
		<author><name>Naoki Kozo</name></author>
	</entry>
</feed>