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	<id>https://wiki.kelek.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Poiuyt748</id>
	<title>Kelek - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kelek.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Poiuyt748"/>
	<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php/Special:Contributions/Poiuyt748"/>
	<updated>2026-06-19T09:46:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Lily.png&amp;diff=7281</id>
		<title>File:Lily.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Lily.png&amp;diff=7281"/>
		<updated>2026-06-13T01:40:22Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Poiuyt748 uploaded a new version of File:Lily.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Lily.png&amp;diff=7280</id>
		<title>File:Lily.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Lily.png&amp;diff=7280"/>
		<updated>2026-06-13T01:37:05Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Poiuyt748 uploaded a new version of File:Lily.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Lily.png&amp;diff=7279</id>
		<title>File:Lily.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Lily.png&amp;diff=7279"/>
		<updated>2026-06-13T01:32:54Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Lily&amp;diff=7278</id>
		<title>Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Lily&amp;diff=7278"/>
		<updated>2026-06-13T01:31:19Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Lily&lt;br /&gt;
| image = [[File:Lily.png|300px|frameless|center]]&lt;br /&gt;
| class = Kineticist&lt;br /&gt;
| occupation = Axolotl&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Athamaru&lt;br /&gt;
| heritage = Kaleidoscopic Athamaru&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 18&lt;br /&gt;
| height = 140cm (4&#039;7&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lily&#039;s earliest memory is of that of a lake. An isolated lake where she grew up. Inside the lake was safe, but the surroundings were full of monsters. She spent many years in fear of the outside world, while always wanting to go out; to explore. &lt;br /&gt;
&lt;br /&gt;
She had always had the power to manipulate the water around her and in time, that power only grew. Eventually, she attracted the attention of a small water elemental. He decided to bond with her, having gained a fondness for the young Athamaru. He is the one who gave Lily her name as the lake she was from was covered in lily flowers. She in turn named him Bubbles.&lt;br /&gt;
&lt;br /&gt;
After some coercing, and teaching about the outside world, Bubbles got her to finally leave her lake and head out into the world. Bubbles by her side to assist her on her adventures. &lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Lily&amp;diff=7277</id>
		<title>Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Lily&amp;diff=7277"/>
		<updated>2026-06-13T01:30:37Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;{{Infobox Associate | name = Lily | image = center | class = Kineticist | occupation = Axolotl | tier_of_play = Trainee | ancestry = Athamaru | heritage = Kaleidoscopic Athamaru | pronouns = She/Her | age = 18 | height = 140cm (4&amp;#039;7&amp;quot;) | partner = none | relatives = none | status =  | player = Evan  }}  Lily&amp;#039;s earliest memory is of that of a lake. An isolated lake where she grew up. Inside the lake was safe, but the surroundings were full of monst...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Lily&lt;br /&gt;
| image = [[File:|300px|frameless|center]]&lt;br /&gt;
| class = Kineticist&lt;br /&gt;
| occupation = Axolotl&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Athamaru&lt;br /&gt;
| heritage = Kaleidoscopic Athamaru&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 18&lt;br /&gt;
| height = 140cm (4&#039;7&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lily&#039;s earliest memory is of that of a lake. An isolated lake where she grew up. Inside the lake was safe, but the surroundings were full of monsters. She spent many years in fear of the outside world, while always wanting to go out; to explore. &lt;br /&gt;
&lt;br /&gt;
She had always had the power to manipulate the water around her and in time, that power only grew. Eventually, she attracted the attention of a small water elemental. He decided to bond with her, having gained a fondness for the young Athamaru. He is the one who gave Lily her name as the lake she was from was covered in lily flowers. She in turn named him Bubbles.&lt;br /&gt;
&lt;br /&gt;
After some coercing, and teaching about the outside world, Bubbles got her to finally leave her lake and head out into the world. Bubbles by her side to assist her on her adventures. &lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7276</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7276"/>
		<updated>2026-06-13T01:21:40Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Garena]], an unbreakable goblin bomber.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
*[[Theodore Leafchewer]], a hillock halfling bomber.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Isgram Frostcrown]], a winter-touched human barbarian kineticist and devout Gorumite.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Lemm the Faithful]], an orc battle harbinger of Iomedae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Lily]], an Athamaru, Kineticist of water.&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[&amp;quot;Stone-Fist&amp;quot; Houzen]], a vanara monk and cleric of Sun Wukong.&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Syunmu Yamanobu]], a human hungerseed of the tiger stance, with an unusual fashion style.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Raiya]], a precision ranger dragonblood human.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Ken]], a clawdancing taloned tengu braggart.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7252</id>
		<title>The Flamewalker Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7252"/>
		<updated>2026-05-22T12:08:25Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Other Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Within the Northern part of the Upper sacks just north of the area known as Freak Street, sits a large manor that has been rebuilt. Around the perimeter is a large earthen rampart along with a formidable iron gate. The walls and gate are decorated with the skulls and other bones of animals. Despite the intimidating looking compound, this is the home the Flamewalker tribe who works to improve the city in any way they can and are welcoming to most visitors. The tribe will even take requests from citizens who are willing to brave the gates. This is usually in the form of smaller tasks within the city that would normally not be worth the time to involve the Associates, with the tribe directing those with tasks of that nature to the Round Table instead.&lt;br /&gt;
&lt;br /&gt;
The tribe was founded by the Associate [[Mahra Flamewalker]] and at the moment is still barely at the point it could be considered a tribe but has lofty goals of being a well-known Orc tribe someday in the future.&lt;br /&gt;
&lt;br /&gt;
== [[Associates]] ==&lt;br /&gt;
* [[Mahra Flamewalker]] &lt;br /&gt;
: Founder of the tribe and currently the only member of the tribe who is also an Associate of Onadbyr.&lt;br /&gt;
== Other Members (NPCs)==&lt;br /&gt;
* [[Asha Twintusks]]&lt;br /&gt;
: Serves as the tribe&#039;s accountant and generally manages the tribe&#039;s day to day operations when Mahra is not present.&lt;br /&gt;
* [[Griselda Tuskbreaker]]&lt;br /&gt;
: Maintains the tribe&#039;s gear and tends to the animals&lt;br /&gt;
* [[Gork and Mork Rockbreaker]]&lt;br /&gt;
: Brothers who are warriors of the tribe. They are pretty useless for anything non-combat related.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Gork_and_Mork_Rockbreaker&amp;diff=7251</id>
		<title>Gork and Mork Rockbreaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Gork_and_Mork_Rockbreaker&amp;diff=7251"/>
		<updated>2026-05-22T12:07:48Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;{{Infobox Associate | name = Gork and Mork Rockbreaker | image = center | pronouns = He/Him | age = 21 | height = 210cm (6&amp;#039;11&amp;quot;) | player = NPC }}  Gork and Mork are twin brothers who barely share a braincell between the two of them. Despite this, they are quite formidable combatants and are currently the tribe&amp;#039;s only warriors besides Mahra. The pair are nearly inseparable and are found fighting with each other as often as not.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Gork and Mork Rockbreaker&lt;br /&gt;
| image = [[File:|300px|frameless|center]]&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = 21&lt;br /&gt;
| height = 210cm (6&#039;11&amp;quot;)&lt;br /&gt;
| player = NPC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gork and Mork are twin brothers who barely share a braincell between the two of them. Despite this, they are quite formidable combatants and are currently the tribe&#039;s only warriors besides Mahra. The pair are nearly inseparable and are found fighting with each other as often as not.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Griselda_Tuskbreaker&amp;diff=7250</id>
		<title>Griselda Tuskbreaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Griselda_Tuskbreaker&amp;diff=7250"/>
		<updated>2026-05-22T12:04:12Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;{{Infobox Associate | name = Griselda Tuskbreaker | image = center | pronouns = She/Her | age = 67 | height = 190cm (6&amp;#039;3&amp;quot;) | player = NPC  }}  Griselda is an older Orc, covered in battle scars from her youth. At this point she is long past the age of being able to serve as a warrior anymore and knows it. Has been working in Onadbyr as a blacksmith recently. When she heard of the tribe&amp;#039;s establishment, she decided to spend the rest of the time sh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Griselda Tuskbreaker&lt;br /&gt;
| image = [[File:|300px|frameless|center]]&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 67&lt;br /&gt;
| height = 190cm (6&#039;3&amp;quot;)&lt;br /&gt;
| player = NPC &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Griselda is an older Orc, covered in battle scars from her youth. At this point she is long past the age of being able to serve as a warrior anymore and knows it. Has been working in Onadbyr as a blacksmith recently. When she heard of the tribe&#039;s establishment, she decided to spend the rest of the time she had left to assist the younger generation. Maintains the gear of the tribe, tends to the horses as well as instructs the brothers Gork and Mork in Orc combat techniques.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Asha_Twintusks&amp;diff=7249</id>
		<title>Asha Twintusks</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Asha_Twintusks&amp;diff=7249"/>
		<updated>2026-05-22T11:58:33Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;{{Infobox Associate | name = Asha Twintusks | image = center | pronouns = She/Her | age = 18 | height = 177cm (5&amp;#039;10&amp;quot;) }}  Asha was only a child when she lost her tribe due to the Collapse. Despite being only a half Orc, her tribe had treated her well and she has many fond memories of her tribe.   After the Collapse she wandered for some time until coming to Onadbyr where she was able to find a mundane job working as a secretary. While she learne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Asha Twintusks&lt;br /&gt;
| image = [[File:|300px|frameless|center]]&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 18&lt;br /&gt;
| height = 177cm (5&#039;10&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Asha was only a child when she lost her tribe due to the Collapse. Despite being only a half Orc, her tribe had treated her well and she has many fond memories of her tribe. &lt;br /&gt;
&lt;br /&gt;
After the Collapse she wandered for some time until coming to Onadbyr where she was able to find a mundane job working as a secretary. While she learned many skills like mathematics and management, she longed for her time in a tribe as a child. As such, when she heard about the new tribe being established here in Onadbyr, she jumped at the chance. Now she helps with managing the tribe and uses her skills to make sure everything in the tribe runs smoothly.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7248</id>
		<title>The Flamewalker Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7248"/>
		<updated>2026-05-22T11:50:19Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Within the Northern part of the Upper sacks just north of the area known as Freak Street, sits a large manor that has been rebuilt. Around the perimeter is a large earthen rampart along with a formidable iron gate. The walls and gate are decorated with the skulls and other bones of animals. Despite the intimidating looking compound, this is the home the Flamewalker tribe who works to improve the city in any way they can and are welcoming to most visitors. The tribe will even take requests from citizens who are willing to brave the gates. This is usually in the form of smaller tasks within the city that would normally not be worth the time to involve the Associates, with the tribe directing those with tasks of that nature to the Round Table instead.&lt;br /&gt;
&lt;br /&gt;
The tribe was founded by the Associate [[Mahra Flamewalker]] and at the moment is still barely at the point it could be considered a tribe but has lofty goals of being a well-known Orc tribe someday in the future.&lt;br /&gt;
&lt;br /&gt;
== [[Associates]] ==&lt;br /&gt;
* [[Mahra Flamewalker]] &lt;br /&gt;
: Founder of the tribe and currently the only member of the tribe who is also an Associate of Onadbyr.&lt;br /&gt;
== Other Members ==&lt;br /&gt;
* [[Asha Twintusks]]&lt;br /&gt;
: Serves as the tribe&#039;s accountant and generally manages the tribe&#039;s day to day operations when Mahra is not present.&lt;br /&gt;
* [[Griselda Tuskbreaker]]&lt;br /&gt;
: Maintains the tribe&#039;s gear and tends to the animals&lt;br /&gt;
* [[Gork and Mork Rockbreaker]]&lt;br /&gt;
: Brothers who are warriors of the tribe. They are pretty useless for anything non-combat related.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Upper_Sacks&amp;diff=7247</id>
		<title>Upper Sacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Upper_Sacks&amp;diff=7247"/>
		<updated>2026-05-22T11:42:47Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Notable Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox settlement&lt;br /&gt;
| name = Upper Sacks&lt;br /&gt;
| settlement_type = [[:Category:Locations of Onadbyr|Town District]]&lt;br /&gt;
| image_map = Upper sacks district.png&lt;br /&gt;
| map_caption = Map of the Upper Sacks&lt;br /&gt;
| subdivision_type = Town&lt;br /&gt;
| subdivision_name = [[Onadbyr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An unpatrolled and uncleared district of [[Onadbyr]]. The area is not openly dangerous, but few live here due to the fact that many of the buildings still lie in ruin.&lt;br /&gt;
&lt;br /&gt;
=== Notable Locations ===&lt;br /&gt;
* [[The Flamewalker Stronghold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Upper_Sacks&amp;diff=7246</id>
		<title>Upper Sacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Upper_Sacks&amp;diff=7246"/>
		<updated>2026-05-22T11:42:10Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox settlement&lt;br /&gt;
| name = Upper Sacks&lt;br /&gt;
| settlement_type = [[:Category:Locations of Onadbyr|Town District]]&lt;br /&gt;
| image_map = Upper sacks district.png&lt;br /&gt;
| map_caption = Map of the Upper Sacks&lt;br /&gt;
| subdivision_type = Town&lt;br /&gt;
| subdivision_name = [[Onadbyr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An unpatrolled and uncleared district of [[Onadbyr]]. The area is not openly dangerous, but few live here due to the fact that many of the buildings still lie in ruin.&lt;br /&gt;
&lt;br /&gt;
=== Notable Locations ===&lt;br /&gt;
[[The Flamewalker Stronghold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Upper_Sacks&amp;diff=7245</id>
		<title>Upper Sacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Upper_Sacks&amp;diff=7245"/>
		<updated>2026-05-22T11:41:56Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox settlement&lt;br /&gt;
| name = Upper Sacks&lt;br /&gt;
| settlement_type = [[:Category:Locations of Onadbyr|Town District]]&lt;br /&gt;
| image_map = Upper sacks district.png&lt;br /&gt;
| map_caption = Map of the Upper Sacks&lt;br /&gt;
| subdivision_type = Town&lt;br /&gt;
| subdivision_name = [[Onadbyr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An unpatrolled and uncleared district of [[Onadbyr]]. The area is not openly dangerous, but few live here due to the fact that many of the buildings still lie in ruin.&lt;br /&gt;
&lt;br /&gt;
=== Notable Locations ===&lt;br /&gt;
= [[The Flamewalker Stronghold]] =&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7244</id>
		<title>The Flamewalker Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7244"/>
		<updated>2026-05-22T11:40:23Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Within the Northern part of the Upper sacks just north of the area known as Freak Street, sits a large manor that has been rebuilt. Around the perimeter is a large earthen rampart along with a formidable iron gate. The walls and gate are decorated with the skulls and other bones of animals. Despite the intimidating looking compound, this is the home the Flamewalker tribe who works to improve the city in any way they can and are welcoming to most visitors. The tribe will even take requests from citizens who are willing to brave the gates. This is usually in the form of smaller tasks within the city that would normally not be worth the time to involve the Associates, with the tribe directing those with tasks of that nature to the Round Table instead.&lt;br /&gt;
&lt;br /&gt;
The tribe was founded by the Associate [[Mahra Flamewalker]] and at the moment is still barely at the point it could be considered a tribe but has lofty goals of being a well-known Orc tribe someday in the future.&lt;br /&gt;
&lt;br /&gt;
== [[Associates]] ==&lt;br /&gt;
[[Mahra Flamewalker]] &lt;br /&gt;
: Founder of the tribe and currently the only member of the tribe who is also an Associate of Onadbyr.&lt;br /&gt;
== Other Members ==&lt;br /&gt;
= [[Asha Twintusks]] =&lt;br /&gt;
: Serves as the tribe&#039;s accountant and generally manages the tribe&#039;s day to day operations when Mahra is not present.&lt;br /&gt;
= [[Griselda Tuskbreaker]] =&lt;br /&gt;
: Maintains the tribe&#039;s gear and tends to the animals&lt;br /&gt;
= [[Gork and Mork Rockbreaker]] =&lt;br /&gt;
: Brothers who are warriors of the tribe. They are pretty useless for anything non-combat related.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7243</id>
		<title>The Flamewalker Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7243"/>
		<updated>2026-05-22T11:39:51Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Within the Northern part of the Upper sacks just north of the area known as Freak Street, sits a large manor that has been rebuilt. Around the perimeter is a large earthen rampart along with a formidable iron gate. The walls and gate are decorated with the skulls and other bones of animals. Despite the intimidating looking compound, this is the home the Flamewalker tribe who works to improve the city in any way they can and are welcoming to most visitors. The tribe will even take requests from citizens who are willing to brave the gates. This is usually in the form of smaller tasks within the city that would normally not be worth the time to involve the Associates, with the tribe directing those with tasks of that nature to the Round Table instead.&lt;br /&gt;
&lt;br /&gt;
The tribe was founded by the Associate [[Mahra Flamewalker]] and at the Moment is still barely at the point it could be considered a tribe but has lofty goals of being a well-known Orc tribe someday in the future.&lt;br /&gt;
&lt;br /&gt;
== [[Associates]] ==&lt;br /&gt;
[[Mahra Flamewalker]] &lt;br /&gt;
: Founder of the tribe and currently the only member of the tribe who is also an Associate of Onadbyr.&lt;br /&gt;
== Other Members ==&lt;br /&gt;
= [[Asha Twintusks]] =&lt;br /&gt;
: Serves as the tribe&#039;s accountant and generally manages the tribe&#039;s day to day operations when Mahra is not present.&lt;br /&gt;
= [[Griselda Tuskbreaker]] =&lt;br /&gt;
: Maintains the tribe&#039;s gear and tends to the animals&lt;br /&gt;
= [[Gork and Mork Rockbreaker]] =&lt;br /&gt;
: Brothers who are warriors of the tribe. They are pretty useless for anything non-combat related.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7242</id>
		<title>The Flamewalker Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7242"/>
		<updated>2026-05-22T11:31:20Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Other Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Within the &lt;br /&gt;
&lt;br /&gt;
== [[Associates]] ==&lt;br /&gt;
[[Mahra Flamewalker]] &lt;br /&gt;
:Founder of the tribe and currently the only member of the tribe who is also an Associate of Onadbyr.&lt;br /&gt;
== Other Members ==&lt;br /&gt;
= [[Asha Twintusks]] =&lt;br /&gt;
: Serves as the tribe&#039;s accountant and generally manages the tribe&#039;s day to day operations when Mahra is not present.&lt;br /&gt;
= [[Griselda Tuskbreaker]] =&lt;br /&gt;
: Maintains the tribe&#039;s gear and tends to the animals&lt;br /&gt;
= [[Gork and Mork Rockbreaker]] =&lt;br /&gt;
: Brothers who are warriors of the tribe. They are pretty useless for anything non-combat related.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7241</id>
		<title>The Flamewalker Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7241"/>
		<updated>2026-05-22T11:25:46Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Within the &lt;br /&gt;
&lt;br /&gt;
== [[Associates]] ==&lt;br /&gt;
[[Mahra Flamewalker]] &lt;br /&gt;
:Founder of the tribe and currently the only member of the tribe who is also an Associate of Onadbyr.&lt;br /&gt;
== [[Other Members]] ==&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7240</id>
		<title>The Flamewalker Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Flamewalker_Stronghold&amp;diff=7240"/>
		<updated>2026-05-22T11:22:23Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;{{Infobox Associate | name = Flamewalker Stronghold (Before) | image = center }} {{Infobox Associate | name = Flamewalker Stronghold (After) | image = center }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7239</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7239"/>
		<updated>2026-05-22T11:21:36Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* The Flamewalker Stronghold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== [[The Flamewalker Stronghold]] ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up. Through her efforts she manages to recruit some ORcs to join her fledgling tribe.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
* [[Gig: A King&#039;s Feast]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
First meeting with [[Gwenevere]] and [[Orion Argyros]]&lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time. She has a rough, but overall positive interaction with them that ends with Gwen inviting Mahra to spend the night in their garden. She accepts, and in the morning helps Gwen with clearing parts of the Freak Street of rubble before heading on her way.&lt;br /&gt;
First meeting with [[Melfyra]]&lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time. After a brief chat, the two head to lunch to get to get to know each other better.&lt;br /&gt;
Mahra and [[Melfyra]] get some lunch &lt;br /&gt;
: After meeting Melfyra, the two decide to go get some salmon for lunch at the Ashenforge clan hall. There, she meets [[Bright Eyes]] and [[Illiam Elro]] as well as running into [[Isgram Frostcrown]] again. After an enjoyable meal and getting to know the others a little better. They all go about their individual business. &lt;br /&gt;
Mahra gets [[Inari]] pregnant&lt;br /&gt;
: During the events of [[Kiss the girl]] Mahra and Inari kiss during the effects of a fertility spell. This ends up with Inari becoming sort of pregnant. (Not exactly, it is simply an egg) She then proceeds to return to Sir Eggs clinic to resolve the issue. Mahra still does not know this happened.&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
Recruiting a Powerful Healer&lt;br /&gt;
: After the events of [[A Girl Worth Fighting For]] Mahra goes to Melfyra&#039;s shop with Moz in tow to help introduce her to a powerful healer to resurrect the Orcs of the village. Melfyra proceeds to contact [[Grist Vanafeld]], to introduce the pair. Grist regretfully informs Mahra that he cannot help the Orc since the soul has been taken by the rift in the sky and without closing it, it would be impossible to resurrect the Orc. Mahra returns home frustrated at her inability to help.&lt;br /&gt;
A Meeting at a Shrine&lt;br /&gt;
: One day during her usual activities around town, Mahra finds a small shrine. Entering she finds Inari where they discuss their lives since the last time they had met. [[Cyrus Leyvald]] joins them and the three have tea while discussing progression, atonement, and what it means to face trials. After Cyrus leaves, Mahra stays to help Inari fix up the temple, an ongoing process.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7238</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7238"/>
		<updated>2026-05-22T11:21:22Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* The Flamewalker Stronghold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up. Through her efforts she manages to recruit some ORcs to join her fledgling tribe.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
* [[Gig: A King&#039;s Feast]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
First meeting with [[Gwenevere]] and [[Orion Argyros]]&lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time. She has a rough, but overall positive interaction with them that ends with Gwen inviting Mahra to spend the night in their garden. She accepts, and in the morning helps Gwen with clearing parts of the Freak Street of rubble before heading on her way.&lt;br /&gt;
First meeting with [[Melfyra]]&lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time. After a brief chat, the two head to lunch to get to get to know each other better.&lt;br /&gt;
Mahra and [[Melfyra]] get some lunch &lt;br /&gt;
: After meeting Melfyra, the two decide to go get some salmon for lunch at the Ashenforge clan hall. There, she meets [[Bright Eyes]] and [[Illiam Elro]] as well as running into [[Isgram Frostcrown]] again. After an enjoyable meal and getting to know the others a little better. They all go about their individual business. &lt;br /&gt;
Mahra gets [[Inari]] pregnant&lt;br /&gt;
: During the events of [[Kiss the girl]] Mahra and Inari kiss during the effects of a fertility spell. This ends up with Inari becoming sort of pregnant. (Not exactly, it is simply an egg) She then proceeds to return to Sir Eggs clinic to resolve the issue. Mahra still does not know this happened.&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
Recruiting a Powerful Healer&lt;br /&gt;
: After the events of [[A Girl Worth Fighting For]] Mahra goes to Melfyra&#039;s shop with Moz in tow to help introduce her to a powerful healer to resurrect the Orcs of the village. Melfyra proceeds to contact [[Grist Vanafeld]], to introduce the pair. Grist regretfully informs Mahra that he cannot help the Orc since the soul has been taken by the rift in the sky and without closing it, it would be impossible to resurrect the Orc. Mahra returns home frustrated at her inability to help.&lt;br /&gt;
A Meeting at a Shrine&lt;br /&gt;
: One day during her usual activities around town, Mahra finds a small shrine. Entering she finds Inari where they discuss their lives since the last time they had met. [[Cyrus Leyvald]] joins them and the three have tea while discussing progression, atonement, and what it means to face trials. After Cyrus leaves, Mahra stays to help Inari fix up the temple, an ongoing process.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7237</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7237"/>
		<updated>2026-05-22T11:20:36Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Autumn (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
* [[Gig: A King&#039;s Feast]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
First meeting with [[Gwenevere]] and [[Orion Argyros]]&lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time. She has a rough, but overall positive interaction with them that ends with Gwen inviting Mahra to spend the night in their garden. She accepts, and in the morning helps Gwen with clearing parts of the Freak Street of rubble before heading on her way.&lt;br /&gt;
First meeting with [[Melfyra]]&lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time. After a brief chat, the two head to lunch to get to get to know each other better.&lt;br /&gt;
Mahra and [[Melfyra]] get some lunch &lt;br /&gt;
: After meeting Melfyra, the two decide to go get some salmon for lunch at the Ashenforge clan hall. There, she meets [[Bright Eyes]] and [[Illiam Elro]] as well as running into [[Isgram Frostcrown]] again. After an enjoyable meal and getting to know the others a little better. They all go about their individual business. &lt;br /&gt;
Mahra gets [[Inari]] pregnant&lt;br /&gt;
: During the events of [[Kiss the girl]] Mahra and Inari kiss during the effects of a fertility spell. This ends up with Inari becoming sort of pregnant. (Not exactly, it is simply an egg) She then proceeds to return to Sir Eggs clinic to resolve the issue. Mahra still does not know this happened.&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
Recruiting a Powerful Healer&lt;br /&gt;
: After the events of [[A Girl Worth Fighting For]] Mahra goes to Melfyra&#039;s shop with Moz in tow to help introduce her to a powerful healer to resurrect the Orcs of the village. Melfyra proceeds to contact [[Grist Vanafeld]], to introduce the pair. Grist regretfully informs Mahra that he cannot help the Orc since the soul has been taken by the rift in the sky and without closing it, it would be impossible to resurrect the Orc. Mahra returns home frustrated at her inability to help.&lt;br /&gt;
A Meeting at a Shrine&lt;br /&gt;
: One day during her usual activities around town, Mahra finds a small shrine. Entering she finds Inari where they discuss their lives since the last time they had met. [[Cyrus Leyvald]] joins them and the three have tea while discussing progression, atonement, and what it means to face trials. After Cyrus leaves, Mahra stays to help Inari fix up the temple, an ongoing process.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7236</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7236"/>
		<updated>2026-05-22T11:19:43Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Notable interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
First meeting with [[Gwenevere]] and [[Orion Argyros]]&lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time. She has a rough, but overall positive interaction with them that ends with Gwen inviting Mahra to spend the night in their garden. She accepts, and in the morning helps Gwen with clearing parts of the Freak Street of rubble before heading on her way.&lt;br /&gt;
First meeting with [[Melfyra]]&lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time. After a brief chat, the two head to lunch to get to get to know each other better.&lt;br /&gt;
Mahra and [[Melfyra]] get some lunch &lt;br /&gt;
: After meeting Melfyra, the two decide to go get some salmon for lunch at the Ashenforge clan hall. There, she meets [[Bright Eyes]] and [[Illiam Elro]] as well as running into [[Isgram Frostcrown]] again. After an enjoyable meal and getting to know the others a little better. They all go about their individual business. &lt;br /&gt;
Mahra gets [[Inari]] pregnant&lt;br /&gt;
: During the events of [[Kiss the girl]] Mahra and Inari kiss during the effects of a fertility spell. This ends up with Inari becoming sort of pregnant. (Not exactly, it is simply an egg) She then proceeds to return to Sir Eggs clinic to resolve the issue. Mahra still does not know this happened.&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
Recruiting a Powerful Healer&lt;br /&gt;
: After the events of [[A Girl Worth Fighting For]] Mahra goes to Melfyra&#039;s shop with Moz in tow to help introduce her to a powerful healer to resurrect the Orcs of the village. Melfyra proceeds to contact [[Grist Vanafeld]], to introduce the pair. Grist regretfully informs Mahra that he cannot help the Orc since the soul has been taken by the rift in the sky and without closing it, it would be impossible to resurrect the Orc. Mahra returns home frustrated at her inability to help.&lt;br /&gt;
A Meeting at a Shrine&lt;br /&gt;
: One day during her usual activities around town, Mahra finds a small shrine. Entering she finds Inari where they discuss their lives since the last time they had met. [[Cyrus Leyvald]] joins them and the three have tea while discussing progression, atonement, and what it means to face trials. After Cyrus leaves, Mahra stays to help Inari fix up the temple, an ongoing process.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7195</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7195"/>
		<updated>2026-05-06T00:47:01Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Autumn (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
First meeting with [[Gwenevere]] and [[Orion Argyros]]&lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time. She has a rough, but overall positive interaction with them that ends with Gwen inviting Mahra to spend the night in their garden. She accepts, and in the morning helps Gwen with clearing parts of the Freak Street of rubble before heading on her way.&lt;br /&gt;
First meeting with [[Melfyra]]&lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time. After a brief chat, the two head to lunch to get to get to know each other better.&lt;br /&gt;
Mahra and [[Melfyra]] get some lunch (Ongoing)&lt;br /&gt;
: After meeting Melfyra, the two decide to go get some salmon for lunch at the Ashenforge clan hall. There, she meets [[Bright Eyes]].&lt;br /&gt;
Mahra gets [[Inari]] pregnant&lt;br /&gt;
: During the events of [[Kiss the girl]] Mahra and Inari kiss during the effects of a fertility spell. This ends up with Inari becoming sort of pregnant. (Not exactly, it is simply an egg) She then proceeds to return to Sir Eggs clinic to resolve the issue. Mahra still does not know this happened.&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
Recruiting a Powerful Healer (Ongoing)&lt;br /&gt;
: After the events of [[A Girl Worth Fighting For]] Mahra goes to Melfyra&#039;s shop with Moz in tow to help introduce her to a powerful healer to resurrect the Orcs of the village. Melfyra proceeds to contact [[Grist Vanafeld]], to introduce the pair.&lt;br /&gt;
A Meeting at a Shrine (Ongoing)&lt;br /&gt;
: One day during her usual activities around town, Mahra finds a small shrine. Entering she finds Inari where they discuss their lives since the last time they had met.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kiss_the_girl&amp;diff=7194</id>
		<title>Kiss the girl</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kiss_the_girl&amp;diff=7194"/>
		<updated>2026-05-06T00:42:33Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Kiss the Girl&lt;br /&gt;
| date = 4/29/26&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Arkes]], [[Inari]], [[Isgram Frostcrown]], [[Leonard Hearth-home]], [[Mahra Flamewalker]], [[Theodore Leafchewer]]&lt;br /&gt;
| rewards = 250xp, 1x Gift of Olives, 1x Everyneed pouch, x4 lover&#039;s knot, 150gp&lt;br /&gt;
| result = Success!&lt;br /&gt;
| author = Evan&lt;br /&gt;
| downtime_days = 2 days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates:&amp;lt;br&amp;gt;&lt;br /&gt;
Arkes&amp;lt;br&amp;gt;&lt;br /&gt;
Inari&amp;lt;br&amp;gt;&lt;br /&gt;
Isgram Frostcrown&amp;lt;br&amp;gt;&lt;br /&gt;
Leonard Hearth-home&amp;lt;br&amp;gt;&lt;br /&gt;
Mahra Flamewalker&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Leafchewer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We met up at Sir Egg&#039;s fertility clinic. A few of the members know each other from previous mission.&lt;br /&gt;
Isgram starts by trying to make friends by sharing mead with the others while we wait for everyone to arrive.&lt;br /&gt;
&lt;br /&gt;
Sir Egg&#039;s assistant, dressed in a white doctors coat greets us, and leads us inside.&lt;br /&gt;
He offers us water due to the fact that we are clearly drinking mead first thing in the morning.&lt;br /&gt;
&lt;br /&gt;
We wait a few minutes for Sir Egg to arrive.&lt;br /&gt;
Sir egg, a 4 foot tall egg man arrives to greet us.&lt;br /&gt;
He shakes everyone&#039;s hand and confuses/creeps out a few of the Associates.&lt;br /&gt;
Theodore&#039;s Occultism check makes him believe that Sir Egg is possibly some kind of homunculus creature.&lt;br /&gt;
&lt;br /&gt;
Sir egg was very, very, very excited to meet all the new associates.&lt;br /&gt;
Sir egg explained a bit to us about his background. His mother was a prostitute, but had issues having children. With the help of a wizard she had a child. This ended up not working out exactly as expected, and resulted in Sir egg. Because of his origins, he decided to enter the profession of helping others have children. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marc and Siobhan are his clients that we were helping out today. &lt;br /&gt;
&lt;br /&gt;
They have an issues of expelling bodily fluids out of all orifices. It turned out they were cursed. They didn&#039;t realize until they were trying to have a child. After some investigations Sir Egg discovered that Siobhan&#039;s mother had a run in with a hag many years ago. The hag cursed her mother with an inability to ever carry any more children. She went to a witch to remove the curse, but the witch was unable to cure it, instead just moving it down a generation to Siobhan herself.&lt;br /&gt;
&lt;br /&gt;
Since Siobhan was not the original person cursed, it is harder to cure, so Sir Egg wanted to use love magic to counteract the curse magic.&lt;br /&gt;
To do so, he needed us to recreate the original scene where they fell in love to empower the ritual. He explained that the two fell in love during a camp raid by some devils.&lt;br /&gt;
&lt;br /&gt;
He has managed to collect several Orts (flesh devil creatures) to recreate the scene. One person needs to be gravely wounded for the scene to be accurate.&lt;br /&gt;
Sir egg also paid a devil to help with the reenactment. HE INFORMED ZEAL BEFOREHAND.&lt;br /&gt;
&lt;br /&gt;
We are supposed to recreate the scene as accurately as possible. (matching health levels and other factors to the past events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Egg introduces us to the clients as we load onto carts and head to the ritual location.&lt;br /&gt;
Sir Egg gets flustered trying to come up with a good love pun.&lt;br /&gt;
&lt;br /&gt;
Marc and Siobhan are both human, but Siobhan has a greyish skin tone while Marc has lighter skin and blonde hair. They are both on the younger side (~mid 20s). There is some tension between the two as we meet them.&lt;br /&gt;
Sir Egg reassures the couple before we head off to the ritual location, since the two are a bit embarrassed and nervous about the whole situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party arrives at the ritual location. There are some flimsy tents, and a makeshift tower set up. It all looks very fragile.&lt;br /&gt;
The battle is set up to begin with 9 orts, and he can send more if we need them to.&lt;br /&gt;
&lt;br /&gt;
3 areas of tents set up. We are split up to the 3 spots with 2 of us in each tent area.&lt;br /&gt;
Marc will begin on watch at the tower to simulate what happened previously. Marc will stay there throughout. The devil will shoot Marc once and then attack the rest of us.&lt;br /&gt;
Siobhan needs to get to the tower after Marc is shot, and that is where she will kiss him.&lt;br /&gt;
&lt;br /&gt;
We need to deal with the first wave of Orts, then another wave will arrive with the other devil who will shoot Marc. 2 of the Orts have explosives strapped to them that will explode when they die. &lt;br /&gt;
&lt;br /&gt;
After preparing for the battle, we begin the ritual. To set the scene, we are mercenaries working for a merchant group. Someone sold the information of where we were and ambushed by Devils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ritual details&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DC if we do nothing DC:80&amp;lt;br&amp;gt;&lt;br /&gt;
Can use 2 hero points to reroll it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health goals we needed to hit:&amp;lt;br&amp;gt;&lt;br /&gt;
Marc: Heavily injured &amp;lt;50% (out of 30hp)&amp;lt;br&amp;gt;&lt;br /&gt;
Siobhan: Uninjured (Near full health)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Associates:&amp;lt;br&amp;gt;&lt;br /&gt;
3 injured&amp;lt;br&amp;gt;&lt;br /&gt;
2 Heavily injured&amp;lt;br&amp;gt;&lt;br /&gt;
1 Unconscious&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 orts must survive (out of 11)&amp;lt;br&amp;gt;&lt;br /&gt;
2 injured&amp;lt;br&amp;gt;&lt;br /&gt;
2 heavily injured&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Devil needs to be injured&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having met all but one of the ritual conditions, we successfully completed the ritual and lifted the curse from Siobhan.Inari and Mahra get caught up in the moment and kiss as well. Mahra learns that Inari&#039;s mouth tastes like ash. She has no problems with that. The ritual seems to also effect Mahra (rolled a 23) and Inari (rolled a 82) (no idea what the effects will be yet)&lt;br /&gt;
&lt;br /&gt;
We then proceeded to kill the rest of the Devils. Siobhan and marc spend a lot of time kissing on the ground. Like a long time.&lt;br /&gt;
&lt;br /&gt;
Sir Egg implies that either Mahra or Inari might have gotten pregnant from the ritual. He then proceeds to pay us for our work.&lt;br /&gt;
&lt;br /&gt;
Rewards:&amp;lt;br&amp;gt;&lt;br /&gt;
We all received 250xp.&amp;lt;br&amp;gt;&lt;br /&gt;
Inari receives a &amp;quot;Gift of Olives&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore received a &amp;quot;Everyneed pouch&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Mahra, Inari, Isgram, Leonard receive &amp;quot;lover&#039;s knot&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone but Inari received 30gp.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat Quotes:&amp;lt;br&amp;gt;&lt;br /&gt;
The two kinetic auras touched (its totally not gay)&amp;lt;br&amp;gt;&lt;br /&gt;
Does any consent to me hitting the poison bomb?&amp;lt;br&amp;gt;&lt;br /&gt;
Let me just get my level 20 ranger in here&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m a bad Ort.&amp;lt;br&amp;gt;&lt;br /&gt;
West? But Sir Egg they came from the east.&amp;lt;br&amp;gt;&lt;br /&gt;
Your quarry has been slung.&amp;lt;br&amp;gt;&lt;br /&gt;
I want to smack this ort with the other ort.&amp;lt;br&amp;gt;&lt;br /&gt;
With how girthy this flesh is...&amp;lt;br&amp;gt;&lt;br /&gt;
Grunting strength and barbarian sounds followed by the realization this might not have been the best option.&amp;lt;br&amp;gt;&lt;br /&gt;
(Marc&#039;s terrible acting skills)&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m about to be shot in the chest. I&#039;m bracing.&amp;lt;br&amp;gt;&lt;br /&gt;
(From the other side of the wall) Guys? Guys?&amp;lt;br&amp;gt;&lt;br /&gt;
Ort, Ort, Ort.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not paying you, we have insurance.&amp;lt;br&amp;gt;&lt;br /&gt;
Marc is standing there arms out like Jesus.&amp;lt;br&amp;gt;&lt;br /&gt;
Anything for you love. *Marc stabs himself*&amp;lt;br&amp;gt;&lt;br /&gt;
walk it off champ.&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s orting, HE&#039;S ORTING, (disappointed) he&#039;s orting.&amp;lt;br&amp;gt;&lt;br /&gt;
Alright, let&#039;s impregnate this man.&amp;lt;br&amp;gt;&lt;br /&gt;
Marc is laying on the ground, ready to receive.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You gotta kiss the boy.&amp;quot; Sir Egg.&amp;lt;br&amp;gt;&lt;br /&gt;
I love you. Oh really? Shut up.&amp;lt;br&amp;gt;&lt;br /&gt;
I would say, it&#039;s climaxing. Aren&#039;t we all.&amp;lt;br&amp;gt;&lt;br /&gt;
And no bodily fluids that are unwanted.&amp;lt;br&amp;gt;&lt;br /&gt;
The baby within marc&#039;s uterus grew 3 sizes that day.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Mahra Freakwalker&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Egg man dancing in the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Glowing cat arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
(warcry)LEONARD.&amp;lt;br&amp;gt;&lt;br /&gt;
You got so close to some good old fashioned MPREG.&amp;lt;br&amp;gt;&lt;br /&gt;
Only getting FPREG.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7193</id>
		<title>A Girl Worth Fighting For</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7193"/>
		<updated>2026-05-06T00:41:51Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Girl Worth Fighting For&lt;br /&gt;
| date = 5/4/2026&lt;br /&gt;
| storyteller = Dag&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Xaku , Mahra , Syunmu, The Brothers&lt;br /&gt;
| rewards = 250 XP, Rime Crystal, Anointing Oil , Winter wolf elixir ( lesser ) , WinterStep elixit ( minor ), 42 Gold Pieces , Orc NeckSplitter ( Sold ), Orc Knuckle Dagger ( Sold )&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Azura, Evan (revision)&lt;br /&gt;
| downtime_days = 30 &lt;br /&gt;
}}&lt;br /&gt;
Escorting Grinda to find her partner Bola across the mountains.&lt;br /&gt;
== Log ==&lt;br /&gt;
The party followed Grinda who was in need of assistance to find her partner Bola. They had to go up a mountain into the harsh cold climate, the party gathered the needed equipment and headed off with Grinda to escort her. They party exchanged conversation on the way, and founded a clearing with wolves. They managed to avoid the wolves by sneaking around them. Further up they saw a corpse on the cliff, indicating a dangerous creature lurking up head. Further up, they found the source of the river that flows down and as they attempt to cross it, the scary frog creature emerged from it to attack them. The party emerged victorious and most of the struggle was getting Xaku out of the water. The party arrives to the settlement but it was mostly empty but we find Bola to be dead in a tent with all the other orcs. The orcs are under the effect of the Peaceful Rest spell. The party takes Bola with them in an attempt to revive her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revised Version with more details==&lt;br /&gt;
&lt;br /&gt;
At the behest of the Orc Grinda Jaggedtusk the Party heads out of Onadbyr. The expedition&#039;s goal is to escort Grinda back home to her village deep in the mountains to check on her wife who she has not heard of in months. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The beginning of the journey is fairly peaceful with no encounters of note going on. The party has some light getting to know each other conversations but nothing of note happens otherwise. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the party enters the mountains, they spot a small group of wolves. Instead of engaging with them, they decide to sneak around them avoiding a conflict with them entirely. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, the party finally arrives the bottom of the cliff where the village is built atop. While the village itself can&#039;t be seen from this spot, Xaku manages to spot a corpse hanging from the cliffside. Grinda explains that it is a man named Tark who was executed on suspicion of killing a priest. The information comes from a letter that Bola, Grinda&#039;s wife, sent her from a few months back. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Continuing on, the party follows a path that Grinda leads them up that follows along a set of waterfalls along small cliffs. After Mahra inquires about the river holding salmon Grinda says she does not know, but tells them that some of the fisherman have mentioned seeing some sort of creature in the river. Predictably, as the party is traversing this area they encounter said creature. They manage to kill it but not before it almost manages to drown Xaku in the river. Afterwards, the corpse flows downstream and eventually of the cliff itself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afterwards the party arrives at the village only to find no one present. The village is covered in enough snow that it&#039;s clear no one living has been in the village in months. Grinda rushes to Bola&#039;s tent only to find her wife as a cold lifeless corpse. The party then decides to investigate the rest of the village to find out what happened. They find several things in the process. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They find a corpse in a nearby tent, clutching silver coins in their hands. In the main tent they find the chief of the village along with the head priest and village leader&#039;s inner circle. The head priest and Chief have gold coins laid out on their eyes with the Chief also wearing a prized bear pelt. The other members in this tent were found clutching gold coins. Upon searching the other tents, Mahra finds a bottle of embalming fluid. This then leads to her checking to see if the bodies had been embalmed. Instead she realizes that all the corpses are under the effect of the permanent version of the Peaceful Rest spell and the embalming fluid was likely the catalyst for said spell. After more searching of the town, they find every corpse in similar condition although the items varied slightly. The only one who was not under the effects of the Peaceful Rest spell is Tark, the man who had been executed beforehand.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After discussing, the Party believes that their is a possibility that someone in Onadbyr could resurrect these Orcs. After a bit of debate, they convince Grinda to bring Bola back to Onadbyr to seek a solution. Mahra gives Tark a proper send off with a funeral pyre before the party departs and heads back to Onadbyr. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The journey back is uneventful with the only thing that really happens is the party using Air cushion to speed up their descent of the mountain. They return back to Onadbyr, officially ending the expedition, but Mahra and Moz head to search for Healer to take a look at Bola and see what can be done. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7192</id>
		<title>A Girl Worth Fighting For</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7192"/>
		<updated>2026-05-06T00:41:24Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Revised Version with more details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Girl Worth Fighting For&lt;br /&gt;
| date = 5/4/2026&lt;br /&gt;
| storyteller = Dag&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Xaku , Mahra , Syunmu, The Brothers&lt;br /&gt;
| rewards = 250 XP, Rime Crystal, Anointing Oil , Winter wolf elixir ( lesser ) , WinterStep elixit ( minor ), 42 Gold Pieces , Orc NeckSplitter ( Sold ), Orc Knuckle Dagger ( Sold )&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Azura&lt;br /&gt;
| downtime_days = 30 &lt;br /&gt;
}}&lt;br /&gt;
Escorting Grinda to find her partner Bola across the mountains.&lt;br /&gt;
== Log ==&lt;br /&gt;
The party followed Grinda who was in need of assistance to find her partner Bola. They had to go up a mountain into the harsh cold climate, the party gathered the needed equipment and headed off with Grinda to escort her. They party exchanged conversation on the way, and founded a clearing with wolves. They managed to avoid the wolves by sneaking around them. Further up they saw a corpse on the cliff, indicating a dangerous creature lurking up head. Further up, they found the source of the river that flows down and as they attempt to cross it, the scary frog creature emerged from it to attack them. The party emerged victorious and most of the struggle was getting Xaku out of the water. The party arrives to the settlement but it was mostly empty but we find Bola to be dead in a tent with all the other orcs. The orcs are under the effect of the Peaceful Rest spell. The party takes Bola with them in an attempt to revive her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revised Version with more details==&lt;br /&gt;
&lt;br /&gt;
At the behest of the Orc Grinda Jaggedtusk the Party heads out of Onadbyr. The expedition&#039;s goal is to escort Grinda back home to her village deep in the mountains to check on her wife who she has not heard of in months. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The beginning of the journey is fairly peaceful with no encounters of note going on. The party has some light getting to know each other conversations but nothing of note happens otherwise. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the party enters the mountains, they spot a small group of wolves. Instead of engaging with them, they decide to sneak around them avoiding a conflict with them entirely. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, the party finally arrives the bottom of the cliff where the village is built atop. While the village itself can&#039;t be seen from this spot, Xaku manages to spot a corpse hanging from the cliffside. Grinda explains that it is a man named Tark who was executed on suspicion of killing a priest. The information comes from a letter that Bola, Grinda&#039;s wife, sent her from a few months back. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Continuing on, the party follows a path that Grinda leads them up that follows along a set of waterfalls along small cliffs. After Mahra inquires about the river holding salmon Grinda says she does not know, but tells them that some of the fisherman have mentioned seeing some sort of creature in the river. Predictably, as the party is traversing this area they encounter said creature. They manage to kill it but not before it almost manages to drown Xaku in the river. Afterwards, the corpse flows downstream and eventually of the cliff itself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afterwards the party arrives at the village only to find no one present. The village is covered in enough snow that it&#039;s clear no one living has been in the village in months. Grinda rushes to Bola&#039;s tent only to find her wife as a cold lifeless corpse. The party then decides to investigate the rest of the village to find out what happened. They find several things in the process. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They find a corpse in a nearby tent, clutching silver coins in their hands. In the main tent they find the chief of the village along with the head priest and village leader&#039;s inner circle. The head priest and Chief have gold coins laid out on their eyes with the Chief also wearing a prized bear pelt. The other members in this tent were found clutching gold coins. Upon searching the other tents, Mahra finds a bottle of embalming fluid. This then leads to her checking to see if the bodies had been embalmed. Instead she realizes that all the corpses are under the effect of the permanent version of the Peaceful Rest spell and the embalming fluid was likely the catalyst for said spell. After more searching of the town, they find every corpse in similar condition although the items varied slightly. The only one who was not under the effects of the Peaceful Rest spell is Tark, the man who had been executed beforehand.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After discussing, the Party believes that their is a possibility that someone in Onadbyr could resurrect these Orcs. After a bit of debate, they convince Grinda to bring Bola back to Onadbyr to seek a solution. Mahra gives Tark a proper send off with a funeral pyre before the party departs and heads back to Onadbyr. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The journey back is uneventful with the only thing that really happens is the party using Air cushion to speed up their descent of the mountain. They return back to Onadbyr, officially ending the expedition, but Mahra and Moz head to search for Healer to take a look at Bola and see what can be done. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7191</id>
		<title>A Girl Worth Fighting For</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7191"/>
		<updated>2026-05-06T00:41:03Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Revised Version with more details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Girl Worth Fighting For&lt;br /&gt;
| date = 5/4/2026&lt;br /&gt;
| storyteller = Dag&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Xaku , Mahra , Syunmu, The Brothers&lt;br /&gt;
| rewards = 250 XP, Rime Crystal, Anointing Oil , Winter wolf elixir ( lesser ) , WinterStep elixit ( minor ), 42 Gold Pieces , Orc NeckSplitter ( Sold ), Orc Knuckle Dagger ( Sold )&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Azura&lt;br /&gt;
| downtime_days = 30 &lt;br /&gt;
}}&lt;br /&gt;
Escorting Grinda to find her partner Bola across the mountains.&lt;br /&gt;
== Log ==&lt;br /&gt;
The party followed Grinda who was in need of assistance to find her partner Bola. They had to go up a mountain into the harsh cold climate, the party gathered the needed equipment and headed off with Grinda to escort her. They party exchanged conversation on the way, and founded a clearing with wolves. They managed to avoid the wolves by sneaking around them. Further up they saw a corpse on the cliff, indicating a dangerous creature lurking up head. Further up, they found the source of the river that flows down and as they attempt to cross it, the scary frog creature emerged from it to attack them. The party emerged victorious and most of the struggle was getting Xaku out of the water. The party arrives to the settlement but it was mostly empty but we find Bola to be dead in a tent with all the other orcs. The orcs are under the effect of the Peaceful Rest spell. The party takes Bola with them in an attempt to revive her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revised Version with more details==&lt;br /&gt;
&lt;br /&gt;
At the behest of the Orc Grinda Jaggedtusk the Party heads out of Onadbyr. The expedition&#039;s goal is to escort Grinda back home to her village deep in the mountains to check on her wife who she has not heard of in months. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The beginning of the journey is fairly peaceful with no encounters of note going on. The party has some light getting to know each other conversations but nothing of note happens otherwise. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the party enters the mountains, they spot a small group of wolves. Instead of engaging with them, they decide to sneak around them avoiding a conflict with them entirely. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Later, the party finally arrives the bottom of the cliff where the village is built atop. While the village itself can&#039;t be seen from this spot, Xaku manages to spot a corpse hanging from the cliffside. Grinda explains that it is a man named Tark who was executed on suspicion of killing a priest. The information comes from a letter that Bola, Grinda&#039;s wife, sent her from a few months back. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continuing on, the party follows a path that Grinda leads them up that follows along a set of waterfalls along small cliffs. After Mahra inquires about the river holding salmon Grinda says she does not know, but tells them that some of the fisherman have mentioned seeing some sort of creature in the river. Predictably, as the party is traversing this area they encounter said creature. They manage to kill it but not before it almost manages to drown Xaku in the river. Afterwards, the corpse flows downstream and eventually of the cliff itself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afterwards the party arrives at the village only to find no one present. The village is covered in enough snow that it&#039;s clear no one living has been in the village in months. Grinda rushes to Bola&#039;s tent only to find her wife as a cold lifeless corpse. The party then decides to investigate the rest of the village to find out what happened. They find several things in the process. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They find a corpse in a nearby tent, clutching silver coins in their hands. In the main tent they find the chief of the village along with the head priest and village leader&#039;s inner circle. The head priest and Chief have gold coins laid out on their eyes with the Chief also wearing a prized bear pelt. The other members in this tent were found clutching gold coins. Upon searching the other tents, Mahra finds a bottle of embalming fluid. This then leads to her checking to see if the bodies had been embalmed. Instead she realizes that all the corpses are under the effect of the permanent version of the Peaceful Rest spell and the embalming fluid was likely the catalyst for said spell. After more searching of the town, they find every corpse in similar condition although the items varied slightly. The only one who was not under the effects of the Peaceful Rest spell is Tark, the man who had been executed beforehand.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After discussing, the Party believes that their is a possibility that someone in Onadbyr could resurrect these Orcs. After a bit of debate, they convince Grinda to bring Bola back to Onadbyr to seek a solution. Mahra gives Tark a proper send off with a funeral pyre before the party departs and heads back to Onadbyr. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The journey back is uneventful with the only thing that really happens is the party using Air cushion to speed up their descent of the mountain. They return back to Onadbyr, officially ending the expedition, but Mahra and Moz head to search for Healer to take a look at Bola and see what can be done. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7190</id>
		<title>A Girl Worth Fighting For</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7190"/>
		<updated>2026-05-06T00:40:09Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Revised Version with more details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Girl Worth Fighting For&lt;br /&gt;
| date = 5/4/2026&lt;br /&gt;
| storyteller = Dag&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Xaku , Mahra , Syunmu, The Brothers&lt;br /&gt;
| rewards = 250 XP, Rime Crystal, Anointing Oil , Winter wolf elixir ( lesser ) , WinterStep elixit ( minor ), 42 Gold Pieces , Orc NeckSplitter ( Sold ), Orc Knuckle Dagger ( Sold )&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Azura&lt;br /&gt;
| downtime_days = 30 &lt;br /&gt;
}}&lt;br /&gt;
Escorting Grinda to find her partner Bola across the mountains.&lt;br /&gt;
== Log ==&lt;br /&gt;
The party followed Grinda who was in need of assistance to find her partner Bola. They had to go up a mountain into the harsh cold climate, the party gathered the needed equipment and headed off with Grinda to escort her. They party exchanged conversation on the way, and founded a clearing with wolves. They managed to avoid the wolves by sneaking around them. Further up they saw a corpse on the cliff, indicating a dangerous creature lurking up head. Further up, they found the source of the river that flows down and as they attempt to cross it, the scary frog creature emerged from it to attack them. The party emerged victorious and most of the struggle was getting Xaku out of the water. The party arrives to the settlement but it was mostly empty but we find Bola to be dead in a tent with all the other orcs. The orcs are under the effect of the Peaceful Rest spell. The party takes Bola with them in an attempt to revive her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revised Version with more details==&lt;br /&gt;
&lt;br /&gt;
At the behest of the Orc Grinda Jaggedtusk the Party heads out of Onadbyr. The expedition&#039;s goal is to escort Grinda back home to her village deep in the mountains to check on her wife who she has not heard of in months. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The beginning of the journey is fairly peaceful with no encounters of note going on. The party has some light getting to know each other conversations but nothing of note happens otherwise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once the party enters the mountains, they spot a small group of wolves. Instead of engaging with them, they decide to sneak around them avoiding a conflict with them entirely.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Later, the party finally arrives the bottom of the cliff where the village is built atop. While the village itself can&#039;t be seen from this spot, Xaku manages to spot a corpse hanging from the cliffside. Grinda explains that it is a man named Tark who was executed on suspicion of killing a priest. The information comes from a letter that Bola, Grinda&#039;s wife, sent her from a few months back.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Continuing on, the party follows a path that Grinda leads them up that follows along a set of waterfalls along small cliffs. After Mahra inquires about the river holding salmon Grinda says she does not know, but tells them that some of the fisherman have mentioned seeing some sort of creature in the river. Predictably, as the party is traversing this area they encounter said creature. They manage to kill it but not before it almost manages to drown Xaku in the river. Afterwards, the corpse flows downstream and eventually of the cliff itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Afterwards the party arrives at the village only to find no one present. The village is covered in enough snow that it&#039;s clear no one living has been in the village in months. Grinda rushes to Bola&#039;s tent only to find her wife as a cold lifeless corpse. The party then decides to investigate the rest of the village to find out what happened. They find several things in the process.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They find a corpse in a nearby tent, clutching silver coins in their hands. In the main tent they find the chief of the village along with the head priest and village leader&#039;s inner circle. The head priest and Chief have gold coins laid out on their eyes with the Chief also wearing a prized bear pelt. The other members in this tent were found clutching gold coins. Upon searching the other tents, Mahra finds a bottle of embalming fluid. This then leads to her checking to see if the bodies had been embalmed. Instead she realizes that all the corpses are under the effect of the permanent version of the Peaceful Rest spell and the embalming fluid was likely the catalyst for said spell. After more searching of the town, they find every corpse in similar condition although the items varied slightly. The only one who was not under the effects of the Peaceful Rest spell is Tark, the man who had been executed beforehand. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After discussing, the Party believes that their is a possibility that someone in Onadbyr could resurrect these Orcs. After a bit of debate, they convince Grinda to bring Bola back to Onadbyr to seek a solution. Mahra gives Tark a proper send off with a funeral pyre before the party departs and heads back to Onadbyr.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The journey back is uneventful with the only thing that really happens is the party using Air cushion to speed up their descent of the mountain. They return back to Onadbyr, officially ending the expedition, but Mahra and Moz head to search for Healer to take a look at Bola and see what can be done.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7189</id>
		<title>A Girl Worth Fighting For</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Girl_Worth_Fighting_For&amp;diff=7189"/>
		<updated>2026-05-06T00:39:39Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Girl Worth Fighting For&lt;br /&gt;
| date = 5/4/2026&lt;br /&gt;
| storyteller = Dag&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = Xaku , Mahra , Syunmu, The Brothers&lt;br /&gt;
| rewards = 250 XP, Rime Crystal, Anointing Oil , Winter wolf elixir ( lesser ) , WinterStep elixit ( minor ), 42 Gold Pieces , Orc NeckSplitter ( Sold ), Orc Knuckle Dagger ( Sold )&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Azura&lt;br /&gt;
| downtime_days = 30 &lt;br /&gt;
}}&lt;br /&gt;
Escorting Grinda to find her partner Bola across the mountains.&lt;br /&gt;
== Log ==&lt;br /&gt;
The party followed Grinda who was in need of assistance to find her partner Bola. They had to go up a mountain into the harsh cold climate, the party gathered the needed equipment and headed off with Grinda to escort her. They party exchanged conversation on the way, and founded a clearing with wolves. They managed to avoid the wolves by sneaking around them. Further up they saw a corpse on the cliff, indicating a dangerous creature lurking up head. Further up, they found the source of the river that flows down and as they attempt to cross it, the scary frog creature emerged from it to attack them. The party emerged victorious and most of the struggle was getting Xaku out of the water. The party arrives to the settlement but it was mostly empty but we find Bola to be dead in a tent with all the other orcs. The orcs are under the effect of the Peaceful Rest spell. The party takes Bola with them in an attempt to revive her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revised Version with more details==&lt;br /&gt;
Associates&lt;br /&gt;
Moz Fratelli&lt;br /&gt;
Xaku&lt;br /&gt;
Syunmu Yamanobu&lt;br /&gt;
Mahra Flamewalker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the behest of the Orc Grinda Jaggedtusk the Party heads out of Onadbyr. The expedition&#039;s goal is to escort Grinda back home to her village deep in the mountains to check on her wife who she has not heard of in months. &lt;br /&gt;
&lt;br /&gt;
The beginning of the journey is fairly peaceful with no encounters of note going on. The party has some light getting to know each other conversations but nothing of note happens otherwise.&lt;br /&gt;
&lt;br /&gt;
Once the party enters the mountains, they spot a small group of wolves. Instead of engaging with them, they decide to sneak around them avoiding a conflict with them entirely.&lt;br /&gt;
&lt;br /&gt;
Later, the party finally arrives the bottom of the cliff where the village is built atop. While the village itself can&#039;t be seen from this spot, Xaku manages to spot a corpse hanging from the cliffside. Grinda explains that it is a man named Tark who was executed on suspicion of killing a priest. The information comes from a letter that Bola, Grinda&#039;s wife, sent her from a few months back.&lt;br /&gt;
&lt;br /&gt;
Continuing on, the party follows a path that Grinda leads them up that follows along a set of waterfalls along small cliffs. After Mahra inquires about the river holding salmon Grinda says she does not know, but tells them that some of the fisherman have mentioned seeing some sort of creature in the river. Predictably, as the party is traversing this area they encounter said creature. They manage to kill it but not before it almost manages to drown Xaku in the river. Afterwards, the corpse flows downstream and eventually of the cliff itself.&lt;br /&gt;
&lt;br /&gt;
Afterwards the party arrives at the village only to find no one present. The village is covered in enough snow that it&#039;s clear no one living has been in the village in months. Grinda rushes to Bola&#039;s tent only to find her wife as a cold lifeless corpse. The party then decides to investigate the rest of the village to find out what happened. They find several things in the process.&lt;br /&gt;
&lt;br /&gt;
They find a corpse in a nearby tent, clutching silver coins in their hands. In the main tent they find the chief of the village along with the head priest and village leader&#039;s inner circle. The head priest and Chief have gold coins laid out on their eyes with the Chief also wearing a prized bear pelt. The other members in this tent were found clutching gold coins. Upon searching the other tents, Mahra finds a bottle of embalming fluid. This then leads to her checking to see if the bodies had been embalmed. Instead she realizes that all the corpses are under the effect of the permanent version of the Peaceful Rest spell and the embalming fluid was likely the catalyst for said spell. After more searching of the town, they find every corpse in similar condition although the items varied slightly. The only one who was not under the effects of the Peaceful Rest spell is Tark, the man who had been executed beforehand. &lt;br /&gt;
&lt;br /&gt;
After discussing, the Party believes that their is a possibility that someone in Onadbyr could resurrect these Orcs. After a bit of debate, they convince Grinda to bring Bola back to Onadbyr to seek a solution. Mahra gives Tark a proper send off with a funeral pyre before the party departs and heads back to Onadbyr.&lt;br /&gt;
&lt;br /&gt;
The journey back is uneventful with the only thing that really happens is the party using Air cushion to speed up their descent of the mountain. They return back to Onadbyr, officially ending the expedition, but Mahra and Moz head to search for Healer to take a look at Bola and see what can be done.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7183</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7183"/>
		<updated>2026-05-05T14:30:53Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Autumn (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
First meeting with [[Gwenevere]] and [[Orion Argyros]]&lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time. She has a rough, but overall positive interaction with them that ends with Gwen inviting Mahra to spend the night in their garden. She accepts, and in the morning helps Gwen with clearing parts of the Freak Street of rubble before heading on her way.&lt;br /&gt;
First meeting with [[Melfyra]]&lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time. After a brief chat, the two head to lunch to get to get to know each other better.&lt;br /&gt;
Mahra and [[Melfyra]] get some lunch (Ongoing)&lt;br /&gt;
: After meeting Melfyra, the two decide to go get some salmon for lunch at the Ashenforge clan hall. There, she meets [[Bright Eyes]].&lt;br /&gt;
Mahra gets [[Inari]] pregnant&lt;br /&gt;
: During the events of [[Kiss the girl]] Mahra and Inari kiss during the effects of a fertility spell. This ends up with Inari becoming sort of pregnant. (Not exactly, it is simply an egg) She then proceeds to return to Sir Eggs clinic to resolve the issue. Mahra still does not know this happened.&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
Recruiting a Powerful Healer (Ongoing)&lt;br /&gt;
: After the events of [[A Girl Worth Fighting For]] Mahra goes to Melfyra&#039;s shop with Moz in tow to help introduce her to a powerful healer to resurrect the Orcs of the village. Melfyra proceeds to contact [[Grist Vanafeld]], to introduce the pair.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7182</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7182"/>
		<updated>2026-05-05T14:30:33Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
First meeting with [[Gwenevere]] and [[Orion Argyros]]&lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time. She has a rough, but overall positive interaction with them that ends with Gwen inviting Mahra to spend the night in their garden. She accepts, and in the morning helps Gwen with clearing parts of the Freak Street of rubble before heading on her way.&lt;br /&gt;
First meeting with [[Melfyra]]&lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time. After a brief chat, the two head to lunch to get to get to know each other better.&lt;br /&gt;
Mahra and [[Melfyra]] get some lunch (Ongoing)&lt;br /&gt;
: After meeting Melfyra, the two decide to go get some salmon for lunch at the Ashenforge clan hall. There, she meets [[Bright Eyes]].&lt;br /&gt;
Mahra gets [[Inari]] pregnant&lt;br /&gt;
: During the events of [[Kiss the girl]] Mahra and Inari kiss during the effects of a fertility spell. This ends up with Inari becoming sort of pregnant. (Not exactly, it is simply an egg) She then proceeds to return to Sir Eggs clinic to resolve the issue. Mahra still does not know this happened.&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
Recruiting a Powerful Healer (Ongoing)&lt;br /&gt;
: After the events of *[[A Girl Worth Fighting For]] Mahra goes to Melfyra&#039;s shop with Moz in tow to help introduce her to a powerful healer to resurrect the Orcs of the village. Melfyra proceeds to contact *[[Grist Vanafeld]], to introduce the pair.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7181</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7181"/>
		<updated>2026-05-05T14:24:28Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
First meeting with Gwen and Orion&lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time. She has a rough, but overall positive interaction with them that ends with Gwen inviting Mahra to spend the night in their garden. She accepts, and in the morning helps Gwen with clearing parts of the Freak Street of rubble before heading on her way.&lt;br /&gt;
First meeting with Melfyra&lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters *[[Melfyra]] for the first time. After a brief chat, the two head to lunch to get to get to know each other better.&lt;br /&gt;
Mahra and Melfyra get some lunch (Ongoing)&lt;br /&gt;
: After meeting *[[Melfyra]], the two decide to go get some salmon for lunch at the Ashenforge clan hall. There, she meets *[[Bright Eyes]].&lt;br /&gt;
Mahra gets Inari pregnant&lt;br /&gt;
: During the events of *[[Kiss the girl]] Mahra and *[[Inari]] kiss during the effects of a fertility spell. This ends up with *[[Inari]] becoming sort of pregnant. (Not exactly, it is simply an egg) She then proceeds to return to Sir Eggs clinic to resolve the issue. Mahra still does not know this happened.&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
Recruiting a Powerful Healer (Ongoing)&lt;br /&gt;
: After the events of *[[A Girl Worth Fighting For]] Mahra goes to Melfyra&#039;s shop with Moz in tow to help introduce her to a powerful healer to resurrect the Orcs of the village. Melfyra proceeds to contact *[[Grist Vanafeld]], to introduce the pair.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7180</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7180"/>
		<updated>2026-05-05T14:10:28Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]] &lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time.&lt;br /&gt;
* [[First meeting with Melfyra]] &lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7179</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7179"/>
		<updated>2026-05-05T14:10:05Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[A Girl Worth Fighting For]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]] (Ongoing) &lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time.&lt;br /&gt;
* [[First meeting with Melfyra]] &lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra&amp;diff=7151</id>
		<title>Mahra</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra&amp;diff=7151"/>
		<updated>2026-05-02T06:18:49Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{db-author}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=First_meeting_with_Melfyra&amp;diff=7150</id>
		<title>First meeting with Melfyra</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=First_meeting_with_Melfyra&amp;diff=7150"/>
		<updated>2026-05-02T06:17:20Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;One afternoon, those in the eastern part of the city see a sizeable amount of smoke rising above the upper sacks. Those more familiar with the area can tell that while the smoke doesn&amp;#039;t seem to originate from freak street, it is in fairly close proximity. Those in the vicinity might also notice the smell of burning foliage, as compared to the smells of burning wood or charcoal that are more common in the city.    A green elf with antlers, a black, lizardlike tail, and bl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One afternoon, those in the eastern part of the city see a sizeable amount of smoke rising above the upper sacks. Those more familiar with the area can tell that while the smoke doesn&#039;t seem to originate from freak street, it is in fairly close proximity. Those in the vicinity might also notice the smell of burning foliage, as compared to the smells of burning wood or charcoal that are more common in the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A green elf with antlers, a black, lizardlike tail, and blue stripes across her body scurries up the side of a run-down building close by where the smoke is to try and get a better look at what&#039;s going on. What could&#039;ve started a fire at this hour? And from the smell of those plants, it could get dangerous. This warrants investigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
from your vantage, you can see the smoke is coming from nearby. A sort of rundown manor in the upper sacks that probably belonged to a minor lord or rich merchant before the collapse. Now, it sits abandoned. You do remember however that on the grounds was the withered and dead remains of a sizeable hedge maze. It seems likely that this hedge maze is where the fire seems to be coming from but you can&#039;t see clearly from here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing how much ground there is to cover here, Melfyra casts a fly spell on herself and begins searching the maze from above. A maze like this with that much dry kindling could turn this fire worse if she doesn&#039;t get to the source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the air you can pretty clearly see what is happening. You note a few things. First, about one quarter of the hedge maze seems to have already burned, there is a woman standing next to the hedge maze who looks to be using fire magic to burn it, and the immediate area around the hedge maze itself has been cleared of all flammable debris, creating a sort of firebreak around the area. As you approach, the woman looks up at you and gives you a friendly wave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melfyra returns the wave and descends to the ground. &amp;quot;Hi! I noticed the smoke from a few blocks down, do you mind if I ask what you&#039;re doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, hello. Sorry to bother you. I was just clearing this area before I start proper construction. My name is Mahra.&amp;quot; She gives you a small bow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Construction? Well, it&#039;s not like anyone else was using this maze, anyways. Shame to see it go though. I&#039;m Melfyra, a local druid. What are you building?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the question about what she is doing, Mahra&#039;s eyes light up. &amp;quot;I&#039;m working to start my own clan. So I&#039;m working on fixing this place up so we have a place of operations.&amp;quot; She gestures at the buildings around her. &amp;quot;I&#039;m just getting started right now though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melfyra looks around at the buildings as well. &amp;quot;That&#039;s a noble goal! Once this place is fixed up, I&#039;m sure it&#039;ll make a great clan hall! You mind if I stick around until the maze is fully cleared out? I&#039;m sure you&#039;ve got things under control here, but I wanna make sure it doesn&#039;t get too out of control, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure.&amp;quot; She responds happily. Always ready to make new friends. &amp;quot;If it&#039;s not rude, are you one of Gwen&#039;s undead? You are a lot more talkative than most of her other minions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, no, I&#039;m not one of hers. I wasn&#039;t raised by a necromancer, I asked Pomba to bite me a few years ago.&amp;quot; Melfyra points to the bite mark on her neck. The telltale sign of vampirism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I&#039;ve never met a vampire before.&amp;quot; She looks at you curiously, like she wants to ask a question, but isn&#039;t sure what to ask about. Giving up on it &amp;quot;Do you live here in the upper sacks too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! I live just across the street from Gwen, although I have found my attention in a lot of places lately. I&#039;m just as likely to be here as I am to be in Lancaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh I guess we will be neighbors then.&amp;quot; She looks at you curiously &amp;quot;Lancaster?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! It&#039;s another city, a couple days from here on foot. It used to be infested with undead, but it&#039;s safe now! I was actually from there before it fell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She nods in agreement &amp;quot;Nasty business, having undead overrun a city. I&#039;m glad the undead here seem to be under control. Even if there are quite a few.&amp;quot; she looks towards freak street.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! The undead here are all great, I&#039;m glad I found my way here eventually!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see. I just hope that I can find some good recruits for my tribe. Gwen doesn&#039;t seem interested in nothing else and I haven&#039;t met any other orcs here yet.&amp;quot; She looks a bit forlorn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, that sounds like her. I&#039;m sure you&#039;ll find more orcs as you keep doing associate work and get your name out there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She brightens up at Melphy&#039;s comment &amp;quot;Thanks, now I just need to track down those salmon I heard rumors about. It&#039;s been years since I last ate some.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooooh, the salmon here are great! Especially when paired with some dwarven ale!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh really? Do you know where I can get some? I haven&#039;t found where to get it yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check the Ashenforge Clan Hall! They&#039;ve got good food, good drink, and even better company!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ll have to make sure to do so.&amp;quot; By this point, the hedge is pretty much finished being burned. &amp;quot;Well, I need to head to trimarket now to procure materials. Before that though, maybe you could show me this place with good salmon. Would you like to join me for lunch?&amp;quot; She gives her new friend a smile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds like a good idea to me! It&#039;s over in Little Monarch, right this way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra will follow Melphy to go get lunch.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7149</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7149"/>
		<updated>2026-05-02T06:12:03Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]] (Ongoing) &lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time.&lt;br /&gt;
* [[First meeting with Melfyra]] &lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7148</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7148"/>
		<updated>2026-05-02T06:10:54Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]] (Ongoing) On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time.&lt;br /&gt;
* [[First meeting with Melfyra]] While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7147</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7147"/>
		<updated>2026-05-02T06:10:34Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]] (Ongoing)&lt;br /&gt;
On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time.&lt;br /&gt;
* [[First meeting with Melfyra]]&lt;br /&gt;
While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=First_meeting_with_Gwen_and_Orion&amp;diff=7146</id>
		<title>First meeting with Gwen and Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=First_meeting_with_Gwen_and_Orion&amp;diff=7146"/>
		<updated>2026-05-02T06:07:24Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;As day turns to night, a woman walks the streets of the Upper Sacks. At first look she appears human, but upon closer scrutiny you will notice that she has the green skin of an orc. Her face is covered in ritualistic warpaint. Her clothes are well worn from travel, yet clearly taken care of. As she walks along the streets you can hear a soft chime as the bells she wears at her waist move with her. The quarterstaff in her hand doubles as her walking stick.  Mahra Flamewal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As day turns to night, a woman walks the streets of the Upper Sacks. At first look she appears human, but upon closer scrutiny you will notice that she has the green skin of an orc. Her face is covered in ritualistic warpaint. Her clothes are well worn from travel, yet clearly taken care of. As she walks along the streets you can hear a soft chime as the bells she wears at her waist move with her. The quarterstaff in her hand doubles as her walking stick.&lt;br /&gt;
&lt;br /&gt;
Mahra Flamewalker has spent the day traveling and had only entered the city of Odanbyr just before dusk via the south-east gate. New to the city, she quickly got lost wandering the streets of the Upper stacks, the endless piles of rubble and broken buildings quickly looking the same to her. As she continued her search, looking for an inn to stay the night, something tugs at her senses. Somewhere nearby is an undead. Surprised at finding an undead within the city itself, she searches the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning down assorted streets of abandoned buildings, the orc comes to a halt as she enters a new neighborhood.&lt;br /&gt;
&lt;br /&gt;
Placed directly in the road is a sign. The sign reads ‘Be Warned, Undead of Gwenevere and Orion Argyos patrol the following street. They are nonlethal to those that dont take hostile action. Hostile actions taken against the undead will be returned in kind.’ &lt;br /&gt;
&lt;br /&gt;
True to the words of the sign, the Orc witnesses several skeletal dogs that seem to patrol up and down the street. Most of their routes centering around the singular put together home in the area. A single story cottage with an enormous hedge seeming to contain a sheltered garden in the backyard. Being the only home with lights on, it also seems to have a high concentration of undead presence emanating from within.&lt;br /&gt;
&lt;br /&gt;
As various skeletal wolves move through an around the street, the orc watches a strange sight as those that get within a short distance of the home seem to vanish from her sight. Only smallest puffs of dirt that they kick up suggest that the beasts are likely still there, just sheltered by some magical barrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Mahra sees the sign in middle of the road, some of her fears are assuaged. She was worried about undead being in the city. While she knows that sometimes the undead can be used to noble or useful purposes, they usually tend to be a problem for those around them. Still, she has never seen someone use them as guard dogs. As she sees them disappear near the house, her curiosity is even more piqued. She could still feel the undead from the building. &lt;br /&gt;
&lt;br /&gt;
While followers of Mahja like her rarely use the undead, she accepts the idea that they aren&#039;t inherently evil, simply being a tool to be used. Also, there was something to this house before her. She could feel the spirits around her urging her on, some force drawing her in. Before she knew it, she stood in front of the door of the house, light spilling from the windows, but somehow still obstructing her from seeing inside. &lt;br /&gt;
&lt;br /&gt;
Hesitantly, she knocks on the door in front of her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Something shines in the eyes of the silver wolf’s head knocker on the front door.&lt;br /&gt;
&lt;br /&gt;
Before the knock, Orion gets a ping in his head- front door, orc woman approach!- and he looks up from his cup of coffee to Gwen, sitting across from him. Someone’s here, he relays. He cocks his head, waiting for her response. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gwen&#039;s nostrils flare under her own cup of coffee. Keeping her eyes from rolling back she lets out a soft sigh as she stands. &amp;quot;If the гยкשคՇ is here to have me sign some new ridiculous form, I&#039;m going to have the dogs dig holes around her yard...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Grumbling all the way to the door, Gwen wastes no time in pulling it open. &lt;br /&gt;
&lt;br /&gt;
Before Mahra stands the foreboding presence of a pale female orc. Her thick white hair braided in a singular long cord that travels down her back while she wears a black dress with grey wolf lining along the shoulders. Her eyes a strange bright pink and her face locked in a look of utter scorn. Mahra notes the odd posture of the woman as she stands over 7ft tall due to an abnormally straightened back. The door open, Mahra&#039;s sense for undead doubles from the woman&#039;s presence. Though her body is clearly living, death clings to her form and soul. Black wisps of smoke occasionally seeping out from the corners of her lips. &lt;br /&gt;
&lt;br /&gt;
Gwen&#039;s look of disgust briefly twists to one of confusion at seeing another female orc. Her eyebrow twitches and her feet shuffle lightly. Her eyes quickly flicker to street, as if waiting to see if some trap is about to be sprung. Seeming content with her surroundings she finally speaks after several seconds of silence. &amp;quot;Can I... help you?&amp;quot; The words a bit foreign to her, but the sentiment at least seems to be true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orion follows her with light steps, peeking out from her shadow with curious eyes. Though dwarfed by his wife, he has his own presence about him, dressed in all black with sparkling constellations dotting what’s visible of his skin. He’s quick to take in the new orcish woman with a small smile, but his amusement lacks context. Sharp eyes would note he seems to be holding his tongue as he remains a step behind Gwen.&lt;br /&gt;
&lt;br /&gt;
Let me know if you need me to step in… &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra stares at the Orc in front of her. When she had entered the city, she had asked about any other orcs in the city but the guard on duty mentioned they were rare in Onadbyr so she is surprised to see one. That being said, neither her height nor demeanor intimidated her as she was long used to it. Especially since, due to her human blood, she has spent her entire life being towered over by the other orcs around her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...Hello, mistress. I sensed the undead here and thought to investigate. I&#039;ve seen too many towns destroyed by them the last few years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At that, she turns her gaze downward. In doing so she spots Orion from behind her. Seeing Orion, Mahra blushes slightly, clearing noticing that the two were spending some quality time together before her interruption.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Apologies. I seem to have interrupted you. But, at least I know that I have nothing to worry from the undead around here.&amp;quot; she says, looking directly at Gwen while giving her a big smile. She then gives Gwen a small bow. &amp;quot;My name is Mahra, and I am new to the city. I am glad to have already met another Orc here. I will leave for now, but if you ever have need of me, do not hesitate to ask. Us orcs must stay together right?&amp;quot; She finishes with a small salute, an orc tradition to show respect to another orc before turning to leave, her fears entirely assuaged by seeing that the necromancer ordering these undead is a fellow orc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gwen’s face twists and turns through a litany of emotions as she takes in the half-orcs words. Confusion, a flash of annoyance, a brief moment of pride, then something akin to a bittersweet gaze as she watches the orc turn. &lt;br /&gt;
&lt;br /&gt;
Gwen finally comes to full sense as she calls, “W-wait. Ah… You are…” Her tripped words produce more black smoke as it pours from her lips with a steady flow. Seeing all the smoke pool in front of her, Gwen clicks her tongue and reaches into pocket to affix what Mahra recognizes as an Orc Warmask. Its intricate design reflecting a skeletal mouth as it clasps over her mouth and seals all the smoke inside. &lt;br /&gt;
&lt;br /&gt;
Trying once more, “You are Orc? Have you come with your tribe?” Her tone significantly softened as she looks down to Mahra inquisitively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra looks at the smoke that pours from Gwen&#039;s mouth with interest. Mahra also shows interest in Gwen&#039;s Warmask. Her own clan&#039;s Warmask is made with paints and dyes instead of physical materials as is evident by looking at the paints covering the upper part of Mahra&#039;s face. As she hears her question though, her face turns somber.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No. My tribe is gone. The collapse took them. It&#039;s...just me now.&amp;quot; After a moment of silence she perks up though &amp;quot;But, I&#039;m gonna start a new one! That&#039;s why I came to Odanbyr actually. They even have salmon here. The last time I ate salmon was before the Collapse.&amp;quot; she says with an enthusiasm that only youth can muster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At Mahra&#039;s embarassment, Orion winks, careful to remain out of Gwen&#039;s periphery. He leans against the door frame as the two converse, eyes lazily drifting between them. It&#039;s clear that he&#039;s a bit groggy. Occasionally, the dying light catches his eyes and turns them to reflective silver disks, like a cat hunting at dusk. His ears flick this way and that, seemingly unburdened by the numerous silver earrings adorning them.&lt;br /&gt;
&lt;br /&gt;
As the conversation continues, his smile grows with what one would assume to be pride, especially when his eyes are on Gwen.&lt;br /&gt;
&lt;br /&gt;
At Mahra&#039;s last words, sympathy flickers across his face. He looks up at Gwen. Invite her inside, he urges.&lt;br /&gt;
&lt;br /&gt;
He looks over his shoulder, back into the house, and calls out in Necril, &amp;quot;[Tidy.]&amp;quot; Then he resettles against the door frame, as though nothing had happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra&#039;s initial response triggers an inadvertent grin on Gwen&#039;s face, her words spilling without a thought, &amp;quot;Goo-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thankfully said emotions dissolve immediately as Mahra&#039;s tone shifts. The tension in Gwen&#039;s face slipping as her eyes resist softening. Her eyes flicker down to Orion as his words ring in her mind. Looking back up to the orc again, new conflicting emotions fight their way through her mind. &lt;br /&gt;
&lt;br /&gt;
Beneath the mask, Gwen&#039;s teeth sink and roll across her lips as she fights to put her best thoughts to words. Finally, she stumbles out, &amp;quot;Y-you sh-&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But not before she cuts herself off and starts again. Switching to a language that rolls through her throat like rusted metal, Orcish. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Join in our blades and bellies.&amp;quot; [An &#039;old fashioned&#039; Orcish invitation to join another&#039;s hearth for a quick meal or momentary safety. ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Automatically, Mahra responds in Orcish with the ceremonial response, &amp;quot;May we break bread and salt, not bones and tusks.&amp;quot;&lt;br /&gt;
 before switching back to common on the off chance that Orion doesn&#039;t speak Orcish, &amp;quot;Are you sure? I&#039;m not interrupting?&amp;quot; she asks as she looks from Gwen to Orion.&lt;br /&gt;
Despite her words, she is clearly eager to accept the invitation. Her clothes are still coated in dust from the road and while her eyes and demeanor are bright, she still has signs of exhaustion from a long day of travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orion&#039;s eyes widen a bit when Gwen speaks in Orcish. He listens intently to their words, but it seems more as though he&#039;s studying the phonemes rather than actually understanding them.&lt;br /&gt;
&lt;br /&gt;
He pushes off of the door frame. &amp;quot;Come on in, you look like you could use some coffee.&amp;quot; He smiles kindly at Mahra, the tips of prominent canines peeking out. Even with his confident demeanor, he still glances up at Gwen before he commits to stepping to the side and allowing Mahra through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response, Mahra bows to them before following Orion and Gwen into their home. &amp;quot;Thank you. I have been on the road all day and was looking for an inn when I got distracted...&amp;quot; she trails off looking at the undead presences around her. Refocusing on the conversation she continues smiling at the pair, &amp;quot;Though I am glad that I met you both though. It almost feels like there was some sort of intervention that led me here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra’s orcish reply seems to evoke a nervous shiver as her brow furrows. Giving a nod of awkward acceptance, Gwen moves to the side to allow Mahra inside.&lt;br /&gt;
&lt;br /&gt;
In that same motion, Gwen slides through the doorway with a short, “One moment.” &lt;br /&gt;
&lt;br /&gt;
Closing the door behind her, Gwen gives a short message to Orion, ‘setting a watch’. Through their connection, Orion feels the pool of Gwen’s anxiety lingering under the surface. Wasting no time, she pulls the mask down as she exhales an enormous cloud of black smoke. The smoke twists and turns unnervingly as flecks of green glow within. The soft beating of a heart travels up and out of Gwen’s chest and into the manifestation of undeath in front of her. A black winged undead hooded figure stands in front of her, Seraphiel the eidolon. &lt;br /&gt;
&lt;br /&gt;
From the roof floatation down a blue ghostly wolf just as another decrepit zombie wolf the size of a horse hops the garden wall to join in front of the house. Looking over her undead companions she gives a short terse nod, “Patrol the grounds.” Without another word, the three undead figures quickly disperse as two take to the air as the enormous zombie wolf follows behind. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orion shoots a grin over his shoulder. &amp;quot;Indeed, the stars must have aligned,&amp;quot; he says in a way that isn&#039;t quite serious, but still holds some truth (to him, at least). He eyes Gwen as she sets her watch, but keeps his words and thoughts to himself as he leads Mahra inside.&lt;br /&gt;
&lt;br /&gt;
Once inside, Mahra is met with a dimly lit home featuring narrow hallways, wooden floorboards, and stone walls. The entryway opens into the nexus of the home, their kitchen, where a pot of coffee sits cooling on the stove, and two abandoned mugs are set on a small table with two chairs. To the right of the entryway is a small parlor which clearly does not see much use (nor company). On the left wall of the kitchen is the door to the basement, and at the back, two hallways lead further into the home. On the right wall is a large window over the table looking out into the garden, and a door leading outside.&lt;br /&gt;
&lt;br /&gt;
Orion clears away one of the mugs and pulls out the chair where it was placed. &amp;quot;Please, have a seat. Gwen will be back in a minute.&amp;quot; He gestures to the seat and gives Mahra an encouraging smile. &amp;quot;How do you like your coffee?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra, not deterred by the gloom enters the home. She gladly accepts the offered chair and settles into it. &amp;quot;I&#039;ve never had coffee before so however you would recommend is fine.&amp;quot; She says while taking in the sparse room around her. &amp;quot;I&#039;m sorry, I have forgotten my manners and haven&#039;t even asked your names yet.&amp;quot; she says a bit chagrined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orion laughs. &amp;quot;You probably don&#039;t want it my way, but here.&amp;quot; Orion says a brief incantation over the coffee pot, and it begins steaming again. He grabs a clean mug from a shelf and fills it a third of the way with coffee. &amp;quot;Try it black, and we can see how much milk and sugar you need.&amp;quot; He sets the mug down in front of Mahra and extends a hand. &amp;quot;Orion Argyros. Pleasure to make your acquaintance.&amp;quot; His hands are not quite as delicate as those of an academic, but they&#039;re certainly not of a fighter or laborer either. His fingers are adorned with at least a dozen rings, almost all pure silver- with the exception of one that features a large purple gemstone- and they end in short but thick black claws. His handshake, if accepted, follows Mahra&#039;s lead in firmness and duration. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra returns the handshake and since orcs generally show their respect through strength, puts as much strength as she can into it. &amp;quot;Once again, I am Mahra Flamewalker, formerly of the Firebrand tribe. It&#039;s nice to meet you Orion.&amp;quot; Afterwards, she takes a sip of the coffee. She has no strong reaction to it, simply thinking about the taste. &amp;quot;It&#039;s not as bitter as I expected it to be, and the smell is nice.&amp;quot; She relaxes back into the chair, both hands wrapped around the mug, sipping it slowly as she waits for Gwen to rejoin them. &lt;br /&gt;
The coffee also doesn&#039;t seem to have any noticeable impact on her weariness, at least not right away it seems &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orion takes the handshake without grimacing, returning its firmness.&lt;br /&gt;
&lt;br /&gt;
His smile widens as she takes no issue with the taste of the coffee. Satisfied, he steps back, but instead of taking the place opposite her, he leans against the counter behind him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
he front door opens once more as Gwen steps inside, her hands fixing the mask back in place. The moment away seems to have helped the woman recollect herself as she holds a now steady gaze over the room.&lt;br /&gt;
&lt;br /&gt;
Eyeing the steaming pot on the stove, Gwen moves past the two to fix herself another cup. As she does, Mahra picks up a strange emptiness from Gwen since coming back inside, no longer does she seem to pulsate with the same undead energy. Her back to the girl, Gwen grabs a mug before filling 1/5th of it with coffee before inundating it with milk and a healthy scoop of sugar. &lt;br /&gt;
&lt;br /&gt;
With a now fixed drink, Gwen turns and sits in the remaining chair. Placing the mug on the table, her fingers lightly trace the lip as she thinks for the moment. Sighing heavily through the mask she gives a somber nod, “I am Gwenevere Argyros, I have… severed myself of any tribe. My husband Orion and I control these streets with our pack.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra looks at the older women with a somber smile. &amp;quot;I see, it must have been hard. To leave your tribe. Mine....&amp;quot; she trails off as she is pulled into a memory for a moment, looking down into the mug in front of her &amp;quot;Mine no longer exists.&amp;quot; Mahra&#039;s gaze refocuses on Gwen &amp;quot;Though I doubt you&#039;ve severed ties with all tribes.  You seem to have found quite an interesting new tribe here.&amp;quot; As she finishes, she tilts her head towards Orion &amp;quot;You have even claimed and defend your tribe&#039;s territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra’s words of kindness unfortunately only seem to trigger a fire in Gwen’s eyes. Her face contorting into something resembling a sneer through the mask. “This is not my tribe, it is my family. Make the mistake again and I’ll…” With each word, her grip fastens on her mug, till she takes a moment to breathe. &lt;br /&gt;
&lt;br /&gt;
Even through the mask, Mahra sees the faintest bits of smoke escape as Gwen’s anger tempers. Closing her eyes briefly she starts again, “My anger is not with you. You simply don’t know better.” Opening her eyes again, Gwen’s gaze drifts down to black coffee in Mahra’s hands. Losing her focus in the swirling coffee, Gwen’s tone shifts to a hollow breeze. &lt;br /&gt;
&lt;br /&gt;
“I did not leave my tribe little one, I desecrated their corpses, defiled their history and scorched their fields. I would see all Orc tribe culture follow the same path before I ever call myself a tribesman again.” Her words leaving little to the imagination even as she speaks with the same tone one uses when reading a boring tome. Merely stating fact. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orion grimaces briefly, contorting the scars around his mouth, before his expression returns to placidity. He pushes himself off the counter and steps close to Gwen, offering her his hand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure you know,&amp;quot; he interjects, facing Mahra, &amp;quot;that not all tribes have the same values. Some deal only in brutality and violence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra does not react to Gwen&#039;s outburst of anger, letting wash over her like she has done many times before. Orcs have a tendency to have anger issues and Mahra has long since learned to deal with such outbursts. As Gwen mentions destroying her clan though, Mahra&#039;s gaze shifts. The joy and excitement that has been evident throughout is gone as her eyes grow dark and flinty. As Gwen finishes and Orion trys to smooth things over, Mahra&#039;s stare never leaves Gwen&#039;s face. She utters a single word, cold and merciless, backed by a cold rage.&lt;br /&gt;
&amp;quot;Why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resting back in her chair, Gwen watches the young orc’s light of joy be snuffed out with a strange twisted sense of delight. The naive innocence brought down the Gwen’s own tormented understanding. &lt;br /&gt;
&lt;br /&gt;
In a slow determined motion, Gwen rises from her chair. With her right foot, she pushes a leg of the table to clear the space between the two orcs. Meanwhile, the front door opens as Sera pushes her way inside as black rolling smoke coats the floors. Seraphiel stands with her wings scrapping the ceiling in a towering over the room, with a black mask covering the undead’s face, as the only other detail to catch one’s eye is a green mote of light within her chest which gives a rhythmic beating. &lt;br /&gt;
&lt;br /&gt;
As Gwen starts, she tugs roughly at the dress to pull down and expose a portion of her upper chest. The pale flesh is covered in scars, torn and ripped by hundreds of sharp teeth that each left their mark of pain. &lt;br /&gt;
&lt;br /&gt;
Behind Mahra, Seraphiel mimics the same motion as Gwen, ripping away her blackened ethereal flesh to expose a perverse beating heart. Half the heart seems to be deformed in appearing to be a shrunken version of the other. The other half however, is held together by hundreds of stitches, amassing pieces of flesh the size of fingers, its existence an affront to life. All held within the form of what Mahra recognizes to be an Eidolon. &lt;br /&gt;
&lt;br /&gt;
“I was returning the favor.” Gwen finishes her words with the same calm and empty tone, never breaking her fixed gaze on Mahra. The orc stands silent as she waits to see the girl’s response. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra stands slowly &amp;quot;I see.&amp;quot; she says as she approaches the taller woman. She moves right in front of her until she is standing face to face before giving her a predatory grin. But, not one of a predator who is looking to hunt, but that has just finished one. She begins speaking again, but this time there is an ethereal echo to it, as if the sound is coming from Mahra, but with a second deeper voice layered over top. &amp;quot;Then you did not kill our kind. You rid the world of monsters that needed cleansing.&amp;quot; After a moment of holding Gwen&#039;s gaze, Mahra then proceeds to take a step back and give Gwen a kneeling salute, head bowed. (an orc tradition that shows one has lost, admit defeat, or admit wrongdoing as it presents themselves defenseless to the other party.) &amp;quot;I apologize for judging you. I see now that I was wrong.&amp;quot; This time it is back to her original voice. Mahra continues kneeling, waiting for Gwen to respond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wen’s brow twitches as she watches the young girl salute in front of her. A practice that she never received before even at her ‘highest’ station. And now a practical child was doing so without even threat of her life. &lt;br /&gt;
&lt;br /&gt;
She should be moved to tears. She should revel in this moment. Any yet… it all felt so hollow now. &lt;br /&gt;
&lt;br /&gt;
Instead, Gwen releases her grasp as she steps back from the salute to hide her look of disgust. Sera similarly floats back away from the two as the heart conceals itself once more. Holding herself in the corner while empty eyes watch on. &lt;br /&gt;
&lt;br /&gt;
A heavy sigh and a wave of her hand as she steps away, “Forget your apologies, it’s not worth it.” Gesturing to the side door that leads to the garden, “There is a gazebo in the garden, you may rest in there.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra continues to kneel on the ground. &amp;quot;Then I thank you for your hospitality.&amp;quot; While she wants to interact more with Gwen, she is good enough at noticing people&#039;s tells that she knows now is not the time. She plans to live here long term and will have many more chance to speak to Gwen in the future. She stands and gives both Gwen and Orion another bow before proceeding to towards the indicated door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orion stands frozen, holding his breath, as the two women stand against each other. When Mahra kneels, he audibly releases the breath.&lt;br /&gt;
&lt;br /&gt;
Before Mahra can leave, Orion steps forward and holds out his hand.&lt;br /&gt;
&lt;br /&gt;
“Wait, are you hungry? Do you need anything for warmth, or the bugs?” he asks, trying to extend their hospitality to make up for the brief awkwardness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra looks from Orion over to Gwen and back before responding, &amp;quot;Do not worry about me, I will be fine.&amp;quot; She gives him a smile before giving him a subtle indicator with her eyes by flicking them at Gwen (trying to convey that he should focus on Gwen since it seems to Mahra that she might need his support more) &amp;quot;I have spent many nights camping on the road, just having a roof over me will be enough. Thank you for the coffee.&amp;quot; Mahra then proceeds to the garden, leaving the other two alone in the house. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gwen makes no further effort to stop Mahra from leaving to the garden, watching the young woman from the corner of her eye. Turning fully once the door has closed she gives a nod to Sera, &amp;quot;Bring her a few of the extra pelts in the closet. Warn her of the plants she should avoid.&amp;quot; Sera wastes no time in following the instructions while Gwen returns her softened gaze to Orion. &lt;br /&gt;
&lt;br /&gt;
She says nothing, but her eyes communicate a feeling of exhaustion as she sighs. Eventually she removes the mask to take a few sips of her now cooled coffee. &amp;quot;Sorry.&amp;quot; Her tone short and words brief as she breaks her gaze again to stare forlorn at the wall. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Mahra steps through the backdoor to enter into a plant paradise as she finds herself surrounded by dozens of different flora, the grounds themselves brimming with plants of a uniquely gothic flair. Dark reds and purples mixed within sharpened thorns flood the grounds, with only small flattened stones acting as safe platforms to navigate the space. The stepping stones seem to curve through the sizeable walled garden before leading up to a small stone gazebo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra carefully navigates her way through the garden to make her way to the gazebo, making sure not to damage any of the plants around while taking note of the different variety. After she reaches the Gazebo, she pulls a small, well worn sleeping roll out and begins to set it up. As sera approaches with a few pelts in hand, she accepts them. &amp;quot;Thank you. Do you have a name as well?&amp;quot; She asks of the undead spirit in front of her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra hears a voice that echoes out from the undead eidolon, whispered on the winds as it sends a chill when hearing her speak. The words are immediately recognized as Necril, the language of the dead, &amp;quot;I am Seraphiel, heart of Gwenevere. Rest well young one. In this garden death watches over all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you for the pelts. I apologize that I cannot speak Necril so do not understand you.&amp;quot; She waits to see if the eidolon responds to her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sera says nothing else, but gives a reassuring nod of sorts before turning to leave. Mahra watches as one of the many skeletal wolves takes up a watch a short distance away. The wolf sits ready to aide, but also never moving its gaze from Mahra&#039;s position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra sets up her bedroll, grabs the pelts and using them as padding beds down for the night. She is both hopeful and conflicted with her initial meeting with Gwen and Orion. She hopes she has not caused problems for the woman, but thinks that overall things went well. Most Orcs she has met recently have been hostile or closed off much like Gwen. Mahra is hopeful that in the future she will be able to get closer to Gwen, even if it takes time to do so. She falls asleep as she thinks of ways to get closer to Gwen as well as a way to apologize for disturbing her at her home.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7145</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7145"/>
		<updated>2026-05-02T05:49:46Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* The Flamewalker Stronghold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]]&lt;br /&gt;
* [[First meeting with Melfyra]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:20260502_144055.jpg&amp;diff=7144</id>
		<title>File:20260502 144055.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:20260502_144055.jpg&amp;diff=7144"/>
		<updated>2026-05-02T05:49:21Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Flamewalker_Stronghold_(Before).jpeg&amp;diff=7143</id>
		<title>File:Flamewalker Stronghold (Before).jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Flamewalker_Stronghold_(Before).jpeg&amp;diff=7143"/>
		<updated>2026-05-02T05:48:29Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7142</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7142"/>
		<updated>2026-05-02T05:35:17Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]]&lt;br /&gt;
* [[First meeting with Melfyra]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7135</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7135"/>
		<updated>2026-05-02T00:54:31Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]]&lt;br /&gt;
* [[First meeting with Melfyra]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7095</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7095"/>
		<updated>2026-04-29T03:46:50Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7094</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7094"/>
		<updated>2026-04-29T03:46:01Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
== Summer (232) ==&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7093</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7093"/>
		<updated>2026-04-29T03:45:24Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
* [[Kiss the girl]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7092</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7092"/>
		<updated>2026-04-29T03:45:14Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
* [[Kiss the girl]]*&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
</feed>