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	<id>https://wiki.kelek.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Poiuyt748</id>
	<title>Kelek - User contributions [en]</title>
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	<updated>2026-05-05T06:36:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra&amp;diff=7151</id>
		<title>Mahra</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra&amp;diff=7151"/>
		<updated>2026-05-02T06:18:49Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{db-author}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=First_meeting_with_Melfyra&amp;diff=7150</id>
		<title>First meeting with Melfyra</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=First_meeting_with_Melfyra&amp;diff=7150"/>
		<updated>2026-05-02T06:17:20Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;One afternoon, those in the eastern part of the city see a sizeable amount of smoke rising above the upper sacks. Those more familiar with the area can tell that while the smoke doesn&amp;#039;t seem to originate from freak street, it is in fairly close proximity. Those in the vicinity might also notice the smell of burning foliage, as compared to the smells of burning wood or charcoal that are more common in the city.    A green elf with antlers, a black, lizardlike tail, and bl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One afternoon, those in the eastern part of the city see a sizeable amount of smoke rising above the upper sacks. Those more familiar with the area can tell that while the smoke doesn&#039;t seem to originate from freak street, it is in fairly close proximity. Those in the vicinity might also notice the smell of burning foliage, as compared to the smells of burning wood or charcoal that are more common in the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A green elf with antlers, a black, lizardlike tail, and blue stripes across her body scurries up the side of a run-down building close by where the smoke is to try and get a better look at what&#039;s going on. What could&#039;ve started a fire at this hour? And from the smell of those plants, it could get dangerous. This warrants investigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
from your vantage, you can see the smoke is coming from nearby. A sort of rundown manor in the upper sacks that probably belonged to a minor lord or rich merchant before the collapse. Now, it sits abandoned. You do remember however that on the grounds was the withered and dead remains of a sizeable hedge maze. It seems likely that this hedge maze is where the fire seems to be coming from but you can&#039;t see clearly from here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing how much ground there is to cover here, Melfyra casts a fly spell on herself and begins searching the maze from above. A maze like this with that much dry kindling could turn this fire worse if she doesn&#039;t get to the source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the air you can pretty clearly see what is happening. You note a few things. First, about one quarter of the hedge maze seems to have already burned, there is a woman standing next to the hedge maze who looks to be using fire magic to burn it, and the immediate area around the hedge maze itself has been cleared of all flammable debris, creating a sort of firebreak around the area. As you approach, the woman looks up at you and gives you a friendly wave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melfyra returns the wave and descends to the ground. &amp;quot;Hi! I noticed the smoke from a few blocks down, do you mind if I ask what you&#039;re doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, hello. Sorry to bother you. I was just clearing this area before I start proper construction. My name is Mahra.&amp;quot; She gives you a small bow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Construction? Well, it&#039;s not like anyone else was using this maze, anyways. Shame to see it go though. I&#039;m Melfyra, a local druid. What are you building?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the question about what she is doing, Mahra&#039;s eyes light up. &amp;quot;I&#039;m working to start my own clan. So I&#039;m working on fixing this place up so we have a place of operations.&amp;quot; She gestures at the buildings around her. &amp;quot;I&#039;m just getting started right now though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melfyra looks around at the buildings as well. &amp;quot;That&#039;s a noble goal! Once this place is fixed up, I&#039;m sure it&#039;ll make a great clan hall! You mind if I stick around until the maze is fully cleared out? I&#039;m sure you&#039;ve got things under control here, but I wanna make sure it doesn&#039;t get too out of control, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure.&amp;quot; She responds happily. Always ready to make new friends. &amp;quot;If it&#039;s not rude, are you one of Gwen&#039;s undead? You are a lot more talkative than most of her other minions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, no, I&#039;m not one of hers. I wasn&#039;t raised by a necromancer, I asked Pomba to bite me a few years ago.&amp;quot; Melfyra points to the bite mark on her neck. The telltale sign of vampirism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I&#039;ve never met a vampire before.&amp;quot; She looks at you curiously, like she wants to ask a question, but isn&#039;t sure what to ask about. Giving up on it &amp;quot;Do you live here in the upper sacks too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! I live just across the street from Gwen, although I have found my attention in a lot of places lately. I&#039;m just as likely to be here as I am to be in Lancaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh I guess we will be neighbors then.&amp;quot; She looks at you curiously &amp;quot;Lancaster?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! It&#039;s another city, a couple days from here on foot. It used to be infested with undead, but it&#039;s safe now! I was actually from there before it fell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She nods in agreement &amp;quot;Nasty business, having undead overrun a city. I&#039;m glad the undead here seem to be under control. Even if there are quite a few.&amp;quot; she looks towards freak street.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! The undead here are all great, I&#039;m glad I found my way here eventually!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see. I just hope that I can find some good recruits for my tribe. Gwen doesn&#039;t seem interested in nothing else and I haven&#039;t met any other orcs here yet.&amp;quot; She looks a bit forlorn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, that sounds like her. I&#039;m sure you&#039;ll find more orcs as you keep doing associate work and get your name out there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She brightens up at Melphy&#039;s comment &amp;quot;Thanks, now I just need to track down those salmon I heard rumors about. It&#039;s been years since I last ate some.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooooh, the salmon here are great! Especially when paired with some dwarven ale!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh really? Do you know where I can get some? I haven&#039;t found where to get it yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check the Ashenforge Clan Hall! They&#039;ve got good food, good drink, and even better company!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ll have to make sure to do so.&amp;quot; By this point, the hedge is pretty much finished being burned. &amp;quot;Well, I need to head to trimarket now to procure materials. Before that though, maybe you could show me this place with good salmon. Would you like to join me for lunch?&amp;quot; She gives her new friend a smile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds like a good idea to me! It&#039;s over in Little Monarch, right this way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra will follow Melphy to go get lunch.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7149</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7149"/>
		<updated>2026-05-02T06:12:03Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]] (Ongoing) &lt;br /&gt;
: On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time.&lt;br /&gt;
* [[First meeting with Melfyra]] &lt;br /&gt;
: While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7148</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7148"/>
		<updated>2026-05-02T06:10:54Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]] (Ongoing) On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time.&lt;br /&gt;
* [[First meeting with Melfyra]] While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7147</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7147"/>
		<updated>2026-05-02T06:10:34Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Summer (232) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]] (Ongoing)&lt;br /&gt;
On her first day in the city, Mahra stumbles her way into Freak Street where she meets Gwen and Orion for the first time.&lt;br /&gt;
* [[First meeting with Melfyra]]&lt;br /&gt;
While burning the hedge maze to clear ground on the stronghold, Mahra encounters Melfyra for the first time.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=First_meeting_with_Gwen_and_Orion&amp;diff=7146</id>
		<title>First meeting with Gwen and Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=First_meeting_with_Gwen_and_Orion&amp;diff=7146"/>
		<updated>2026-05-02T06:07:24Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;As day turns to night, a woman walks the streets of the Upper Sacks. At first look she appears human, but upon closer scrutiny you will notice that she has the green skin of an orc. Her face is covered in ritualistic warpaint. Her clothes are well worn from travel, yet clearly taken care of. As she walks along the streets you can hear a soft chime as the bells she wears at her waist move with her. The quarterstaff in her hand doubles as her walking stick.  Mahra Flamewal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As day turns to night, a woman walks the streets of the Upper Sacks. At first look she appears human, but upon closer scrutiny you will notice that she has the green skin of an orc. Her face is covered in ritualistic warpaint. Her clothes are well worn from travel, yet clearly taken care of. As she walks along the streets you can hear a soft chime as the bells she wears at her waist move with her. The quarterstaff in her hand doubles as her walking stick.&lt;br /&gt;
&lt;br /&gt;
Mahra Flamewalker has spent the day traveling and had only entered the city of Odanbyr just before dusk via the south-east gate. New to the city, she quickly got lost wandering the streets of the Upper stacks, the endless piles of rubble and broken buildings quickly looking the same to her. As she continued her search, looking for an inn to stay the night, something tugs at her senses. Somewhere nearby is an undead. Surprised at finding an undead within the city itself, she searches the area.&lt;br /&gt;
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Turning down assorted streets of abandoned buildings, the orc comes to a halt as she enters a new neighborhood.&lt;br /&gt;
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Placed directly in the road is a sign. The sign reads ‘Be Warned, Undead of Gwenevere and Orion Argyos patrol the following street. They are nonlethal to those that dont take hostile action. Hostile actions taken against the undead will be returned in kind.’ &lt;br /&gt;
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True to the words of the sign, the Orc witnesses several skeletal dogs that seem to patrol up and down the street. Most of their routes centering around the singular put together home in the area. A single story cottage with an enormous hedge seeming to contain a sheltered garden in the backyard. Being the only home with lights on, it also seems to have a high concentration of undead presence emanating from within.&lt;br /&gt;
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As various skeletal wolves move through an around the street, the orc watches a strange sight as those that get within a short distance of the home seem to vanish from her sight. Only smallest puffs of dirt that they kick up suggest that the beasts are likely still there, just sheltered by some magical barrier.&lt;br /&gt;
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As Mahra sees the sign in middle of the road, some of her fears are assuaged. She was worried about undead being in the city. While she knows that sometimes the undead can be used to noble or useful purposes, they usually tend to be a problem for those around them. Still, she has never seen someone use them as guard dogs. As she sees them disappear near the house, her curiosity is even more piqued. She could still feel the undead from the building. &lt;br /&gt;
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While followers of Mahja like her rarely use the undead, she accepts the idea that they aren&#039;t inherently evil, simply being a tool to be used. Also, there was something to this house before her. She could feel the spirits around her urging her on, some force drawing her in. Before she knew it, she stood in front of the door of the house, light spilling from the windows, but somehow still obstructing her from seeing inside. &lt;br /&gt;
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Hesitantly, she knocks on the door in front of her.&lt;br /&gt;
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Something shines in the eyes of the silver wolf’s head knocker on the front door.&lt;br /&gt;
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Before the knock, Orion gets a ping in his head- front door, orc woman approach!- and he looks up from his cup of coffee to Gwen, sitting across from him. Someone’s here, he relays. He cocks his head, waiting for her response. &lt;br /&gt;
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Gwen&#039;s nostrils flare under her own cup of coffee. Keeping her eyes from rolling back she lets out a soft sigh as she stands. &amp;quot;If the гยкשคՇ is here to have me sign some new ridiculous form, I&#039;m going to have the dogs dig holes around her yard...&amp;quot; &lt;br /&gt;
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Grumbling all the way to the door, Gwen wastes no time in pulling it open. &lt;br /&gt;
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Before Mahra stands the foreboding presence of a pale female orc. Her thick white hair braided in a singular long cord that travels down her back while she wears a black dress with grey wolf lining along the shoulders. Her eyes a strange bright pink and her face locked in a look of utter scorn. Mahra notes the odd posture of the woman as she stands over 7ft tall due to an abnormally straightened back. The door open, Mahra&#039;s sense for undead doubles from the woman&#039;s presence. Though her body is clearly living, death clings to her form and soul. Black wisps of smoke occasionally seeping out from the corners of her lips. &lt;br /&gt;
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Gwen&#039;s look of disgust briefly twists to one of confusion at seeing another female orc. Her eyebrow twitches and her feet shuffle lightly. Her eyes quickly flicker to street, as if waiting to see if some trap is about to be sprung. Seeming content with her surroundings she finally speaks after several seconds of silence. &amp;quot;Can I... help you?&amp;quot; The words a bit foreign to her, but the sentiment at least seems to be true.&lt;br /&gt;
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Orion follows her with light steps, peeking out from her shadow with curious eyes. Though dwarfed by his wife, he has his own presence about him, dressed in all black with sparkling constellations dotting what’s visible of his skin. He’s quick to take in the new orcish woman with a small smile, but his amusement lacks context. Sharp eyes would note he seems to be holding his tongue as he remains a step behind Gwen.&lt;br /&gt;
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Let me know if you need me to step in… &lt;br /&gt;
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Mahra stares at the Orc in front of her. When she had entered the city, she had asked about any other orcs in the city but the guard on duty mentioned they were rare in Onadbyr so she is surprised to see one. That being said, neither her height nor demeanor intimidated her as she was long used to it. Especially since, due to her human blood, she has spent her entire life being towered over by the other orcs around her.&lt;br /&gt;
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&amp;quot;Oh...Hello, mistress. I sensed the undead here and thought to investigate. I&#039;ve seen too many towns destroyed by them the last few years.&amp;quot;&lt;br /&gt;
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At that, she turns her gaze downward. In doing so she spots Orion from behind her. Seeing Orion, Mahra blushes slightly, clearing noticing that the two were spending some quality time together before her interruption.&lt;br /&gt;
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&amp;quot;Apologies. I seem to have interrupted you. But, at least I know that I have nothing to worry from the undead around here.&amp;quot; she says, looking directly at Gwen while giving her a big smile. She then gives Gwen a small bow. &amp;quot;My name is Mahra, and I am new to the city. I am glad to have already met another Orc here. I will leave for now, but if you ever have need of me, do not hesitate to ask. Us orcs must stay together right?&amp;quot; She finishes with a small salute, an orc tradition to show respect to another orc before turning to leave, her fears entirely assuaged by seeing that the necromancer ordering these undead is a fellow orc. &lt;br /&gt;
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Gwen’s face twists and turns through a litany of emotions as she takes in the half-orcs words. Confusion, a flash of annoyance, a brief moment of pride, then something akin to a bittersweet gaze as she watches the orc turn. &lt;br /&gt;
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Gwen finally comes to full sense as she calls, “W-wait. Ah… You are…” Her tripped words produce more black smoke as it pours from her lips with a steady flow. Seeing all the smoke pool in front of her, Gwen clicks her tongue and reaches into pocket to affix what Mahra recognizes as an Orc Warmask. Its intricate design reflecting a skeletal mouth as it clasps over her mouth and seals all the smoke inside. &lt;br /&gt;
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Trying once more, “You are Orc? Have you come with your tribe?” Her tone significantly softened as she looks down to Mahra inquisitively.&lt;br /&gt;
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Mahra looks at the smoke that pours from Gwen&#039;s mouth with interest. Mahra also shows interest in Gwen&#039;s Warmask. Her own clan&#039;s Warmask is made with paints and dyes instead of physical materials as is evident by looking at the paints covering the upper part of Mahra&#039;s face. As she hears her question though, her face turns somber.&lt;br /&gt;
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&amp;quot;No. My tribe is gone. The collapse took them. It&#039;s...just me now.&amp;quot; After a moment of silence she perks up though &amp;quot;But, I&#039;m gonna start a new one! That&#039;s why I came to Odanbyr actually. They even have salmon here. The last time I ate salmon was before the Collapse.&amp;quot; she says with an enthusiasm that only youth can muster&lt;br /&gt;
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At Mahra&#039;s embarassment, Orion winks, careful to remain out of Gwen&#039;s periphery. He leans against the door frame as the two converse, eyes lazily drifting between them. It&#039;s clear that he&#039;s a bit groggy. Occasionally, the dying light catches his eyes and turns them to reflective silver disks, like a cat hunting at dusk. His ears flick this way and that, seemingly unburdened by the numerous silver earrings adorning them.&lt;br /&gt;
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As the conversation continues, his smile grows with what one would assume to be pride, especially when his eyes are on Gwen.&lt;br /&gt;
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At Mahra&#039;s last words, sympathy flickers across his face. He looks up at Gwen. Invite her inside, he urges.&lt;br /&gt;
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He looks over his shoulder, back into the house, and calls out in Necril, &amp;quot;[Tidy.]&amp;quot; Then he resettles against the door frame, as though nothing had happened.&lt;br /&gt;
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Mahra&#039;s initial response triggers an inadvertent grin on Gwen&#039;s face, her words spilling without a thought, &amp;quot;Goo-&amp;quot;&lt;br /&gt;
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Thankfully said emotions dissolve immediately as Mahra&#039;s tone shifts. The tension in Gwen&#039;s face slipping as her eyes resist softening. Her eyes flicker down to Orion as his words ring in her mind. Looking back up to the orc again, new conflicting emotions fight their way through her mind. &lt;br /&gt;
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Beneath the mask, Gwen&#039;s teeth sink and roll across her lips as she fights to put her best thoughts to words. Finally, she stumbles out, &amp;quot;Y-you sh-&amp;quot; &lt;br /&gt;
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But not before she cuts herself off and starts again. Switching to a language that rolls through her throat like rusted metal, Orcish. &lt;br /&gt;
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&amp;quot;Join in our blades and bellies.&amp;quot; [An &#039;old fashioned&#039; Orcish invitation to join another&#039;s hearth for a quick meal or momentary safety. ]&lt;br /&gt;
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Automatically, Mahra responds in Orcish with the ceremonial response, &amp;quot;May we break bread and salt, not bones and tusks.&amp;quot;&lt;br /&gt;
 before switching back to common on the off chance that Orion doesn&#039;t speak Orcish, &amp;quot;Are you sure? I&#039;m not interrupting?&amp;quot; she asks as she looks from Gwen to Orion.&lt;br /&gt;
Despite her words, she is clearly eager to accept the invitation. Her clothes are still coated in dust from the road and while her eyes and demeanor are bright, she still has signs of exhaustion from a long day of travel.&lt;br /&gt;
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Orion&#039;s eyes widen a bit when Gwen speaks in Orcish. He listens intently to their words, but it seems more as though he&#039;s studying the phonemes rather than actually understanding them.&lt;br /&gt;
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He pushes off of the door frame. &amp;quot;Come on in, you look like you could use some coffee.&amp;quot; He smiles kindly at Mahra, the tips of prominent canines peeking out. Even with his confident demeanor, he still glances up at Gwen before he commits to stepping to the side and allowing Mahra through.&lt;br /&gt;
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In response, Mahra bows to them before following Orion and Gwen into their home. &amp;quot;Thank you. I have been on the road all day and was looking for an inn when I got distracted...&amp;quot; she trails off looking at the undead presences around her. Refocusing on the conversation she continues smiling at the pair, &amp;quot;Though I am glad that I met you both though. It almost feels like there was some sort of intervention that led me here.&amp;quot;&lt;br /&gt;
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Mahra’s orcish reply seems to evoke a nervous shiver as her brow furrows. Giving a nod of awkward acceptance, Gwen moves to the side to allow Mahra inside.&lt;br /&gt;
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In that same motion, Gwen slides through the doorway with a short, “One moment.” &lt;br /&gt;
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Closing the door behind her, Gwen gives a short message to Orion, ‘setting a watch’. Through their connection, Orion feels the pool of Gwen’s anxiety lingering under the surface. Wasting no time, she pulls the mask down as she exhales an enormous cloud of black smoke. The smoke twists and turns unnervingly as flecks of green glow within. The soft beating of a heart travels up and out of Gwen’s chest and into the manifestation of undeath in front of her. A black winged undead hooded figure stands in front of her, Seraphiel the eidolon. &lt;br /&gt;
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From the roof floatation down a blue ghostly wolf just as another decrepit zombie wolf the size of a horse hops the garden wall to join in front of the house. Looking over her undead companions she gives a short terse nod, “Patrol the grounds.” Without another word, the three undead figures quickly disperse as two take to the air as the enormous zombie wolf follows behind. &lt;br /&gt;
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Orion shoots a grin over his shoulder. &amp;quot;Indeed, the stars must have aligned,&amp;quot; he says in a way that isn&#039;t quite serious, but still holds some truth (to him, at least). He eyes Gwen as she sets her watch, but keeps his words and thoughts to himself as he leads Mahra inside.&lt;br /&gt;
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Once inside, Mahra is met with a dimly lit home featuring narrow hallways, wooden floorboards, and stone walls. The entryway opens into the nexus of the home, their kitchen, where a pot of coffee sits cooling on the stove, and two abandoned mugs are set on a small table with two chairs. To the right of the entryway is a small parlor which clearly does not see much use (nor company). On the left wall of the kitchen is the door to the basement, and at the back, two hallways lead further into the home. On the right wall is a large window over the table looking out into the garden, and a door leading outside.&lt;br /&gt;
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Orion clears away one of the mugs and pulls out the chair where it was placed. &amp;quot;Please, have a seat. Gwen will be back in a minute.&amp;quot; He gestures to the seat and gives Mahra an encouraging smile. &amp;quot;How do you like your coffee?&amp;quot; &lt;br /&gt;
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Mahra, not deterred by the gloom enters the home. She gladly accepts the offered chair and settles into it. &amp;quot;I&#039;ve never had coffee before so however you would recommend is fine.&amp;quot; She says while taking in the sparse room around her. &amp;quot;I&#039;m sorry, I have forgotten my manners and haven&#039;t even asked your names yet.&amp;quot; she says a bit chagrined.&lt;br /&gt;
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Orion laughs. &amp;quot;You probably don&#039;t want it my way, but here.&amp;quot; Orion says a brief incantation over the coffee pot, and it begins steaming again. He grabs a clean mug from a shelf and fills it a third of the way with coffee. &amp;quot;Try it black, and we can see how much milk and sugar you need.&amp;quot; He sets the mug down in front of Mahra and extends a hand. &amp;quot;Orion Argyros. Pleasure to make your acquaintance.&amp;quot; His hands are not quite as delicate as those of an academic, but they&#039;re certainly not of a fighter or laborer either. His fingers are adorned with at least a dozen rings, almost all pure silver- with the exception of one that features a large purple gemstone- and they end in short but thick black claws. His handshake, if accepted, follows Mahra&#039;s lead in firmness and duration. &lt;br /&gt;
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Mahra returns the handshake and since orcs generally show their respect through strength, puts as much strength as she can into it. &amp;quot;Once again, I am Mahra Flamewalker, formerly of the Firebrand tribe. It&#039;s nice to meet you Orion.&amp;quot; Afterwards, she takes a sip of the coffee. She has no strong reaction to it, simply thinking about the taste. &amp;quot;It&#039;s not as bitter as I expected it to be, and the smell is nice.&amp;quot; She relaxes back into the chair, both hands wrapped around the mug, sipping it slowly as she waits for Gwen to rejoin them. &lt;br /&gt;
The coffee also doesn&#039;t seem to have any noticeable impact on her weariness, at least not right away it seems &lt;br /&gt;
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Orion takes the handshake without grimacing, returning its firmness.&lt;br /&gt;
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His smile widens as she takes no issue with the taste of the coffee. Satisfied, he steps back, but instead of taking the place opposite her, he leans against the counter behind him.&lt;br /&gt;
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he front door opens once more as Gwen steps inside, her hands fixing the mask back in place. The moment away seems to have helped the woman recollect herself as she holds a now steady gaze over the room.&lt;br /&gt;
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Eyeing the steaming pot on the stove, Gwen moves past the two to fix herself another cup. As she does, Mahra picks up a strange emptiness from Gwen since coming back inside, no longer does she seem to pulsate with the same undead energy. Her back to the girl, Gwen grabs a mug before filling 1/5th of it with coffee before inundating it with milk and a healthy scoop of sugar. &lt;br /&gt;
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With a now fixed drink, Gwen turns and sits in the remaining chair. Placing the mug on the table, her fingers lightly trace the lip as she thinks for the moment. Sighing heavily through the mask she gives a somber nod, “I am Gwenevere Argyros, I have… severed myself of any tribe. My husband Orion and I control these streets with our pack.”&lt;br /&gt;
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Mahra looks at the older women with a somber smile. &amp;quot;I see, it must have been hard. To leave your tribe. Mine....&amp;quot; she trails off as she is pulled into a memory for a moment, looking down into the mug in front of her &amp;quot;Mine no longer exists.&amp;quot; Mahra&#039;s gaze refocuses on Gwen &amp;quot;Though I doubt you&#039;ve severed ties with all tribes.  You seem to have found quite an interesting new tribe here.&amp;quot; As she finishes, she tilts her head towards Orion &amp;quot;You have even claimed and defend your tribe&#039;s territory.&amp;quot;&lt;br /&gt;
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Mahra’s words of kindness unfortunately only seem to trigger a fire in Gwen’s eyes. Her face contorting into something resembling a sneer through the mask. “This is not my tribe, it is my family. Make the mistake again and I’ll…” With each word, her grip fastens on her mug, till she takes a moment to breathe. &lt;br /&gt;
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Even through the mask, Mahra sees the faintest bits of smoke escape as Gwen’s anger tempers. Closing her eyes briefly she starts again, “My anger is not with you. You simply don’t know better.” Opening her eyes again, Gwen’s gaze drifts down to black coffee in Mahra’s hands. Losing her focus in the swirling coffee, Gwen’s tone shifts to a hollow breeze. &lt;br /&gt;
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“I did not leave my tribe little one, I desecrated their corpses, defiled their history and scorched their fields. I would see all Orc tribe culture follow the same path before I ever call myself a tribesman again.” Her words leaving little to the imagination even as she speaks with the same tone one uses when reading a boring tome. Merely stating fact. &lt;br /&gt;
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Orion grimaces briefly, contorting the scars around his mouth, before his expression returns to placidity. He pushes himself off the counter and steps close to Gwen, offering her his hand.&lt;br /&gt;
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&amp;quot;I&#039;m sure you know,&amp;quot; he interjects, facing Mahra, &amp;quot;that not all tribes have the same values. Some deal only in brutality and violence.&amp;quot;&lt;br /&gt;
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Mahra does not react to Gwen&#039;s outburst of anger, letting wash over her like she has done many times before. Orcs have a tendency to have anger issues and Mahra has long since learned to deal with such outbursts. As Gwen mentions destroying her clan though, Mahra&#039;s gaze shifts. The joy and excitement that has been evident throughout is gone as her eyes grow dark and flinty. As Gwen finishes and Orion trys to smooth things over, Mahra&#039;s stare never leaves Gwen&#039;s face. She utters a single word, cold and merciless, backed by a cold rage.&lt;br /&gt;
&amp;quot;Why?&amp;quot;&lt;br /&gt;
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Resting back in her chair, Gwen watches the young orc’s light of joy be snuffed out with a strange twisted sense of delight. The naive innocence brought down the Gwen’s own tormented understanding. &lt;br /&gt;
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In a slow determined motion, Gwen rises from her chair. With her right foot, she pushes a leg of the table to clear the space between the two orcs. Meanwhile, the front door opens as Sera pushes her way inside as black rolling smoke coats the floors. Seraphiel stands with her wings scrapping the ceiling in a towering over the room, with a black mask covering the undead’s face, as the only other detail to catch one’s eye is a green mote of light within her chest which gives a rhythmic beating. &lt;br /&gt;
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As Gwen starts, she tugs roughly at the dress to pull down and expose a portion of her upper chest. The pale flesh is covered in scars, torn and ripped by hundreds of sharp teeth that each left their mark of pain. &lt;br /&gt;
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Behind Mahra, Seraphiel mimics the same motion as Gwen, ripping away her blackened ethereal flesh to expose a perverse beating heart. Half the heart seems to be deformed in appearing to be a shrunken version of the other. The other half however, is held together by hundreds of stitches, amassing pieces of flesh the size of fingers, its existence an affront to life. All held within the form of what Mahra recognizes to be an Eidolon. &lt;br /&gt;
&lt;br /&gt;
“I was returning the favor.” Gwen finishes her words with the same calm and empty tone, never breaking her fixed gaze on Mahra. The orc stands silent as she waits to see the girl’s response. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra stands slowly &amp;quot;I see.&amp;quot; she says as she approaches the taller woman. She moves right in front of her until she is standing face to face before giving her a predatory grin. But, not one of a predator who is looking to hunt, but that has just finished one. She begins speaking again, but this time there is an ethereal echo to it, as if the sound is coming from Mahra, but with a second deeper voice layered over top. &amp;quot;Then you did not kill our kind. You rid the world of monsters that needed cleansing.&amp;quot; After a moment of holding Gwen&#039;s gaze, Mahra then proceeds to take a step back and give Gwen a kneeling salute, head bowed. (an orc tradition that shows one has lost, admit defeat, or admit wrongdoing as it presents themselves defenseless to the other party.) &amp;quot;I apologize for judging you. I see now that I was wrong.&amp;quot; This time it is back to her original voice. Mahra continues kneeling, waiting for Gwen to respond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wen’s brow twitches as she watches the young girl salute in front of her. A practice that she never received before even at her ‘highest’ station. And now a practical child was doing so without even threat of her life. &lt;br /&gt;
&lt;br /&gt;
She should be moved to tears. She should revel in this moment. Any yet… it all felt so hollow now. &lt;br /&gt;
&lt;br /&gt;
Instead, Gwen releases her grasp as she steps back from the salute to hide her look of disgust. Sera similarly floats back away from the two as the heart conceals itself once more. Holding herself in the corner while empty eyes watch on. &lt;br /&gt;
&lt;br /&gt;
A heavy sigh and a wave of her hand as she steps away, “Forget your apologies, it’s not worth it.” Gesturing to the side door that leads to the garden, “There is a gazebo in the garden, you may rest in there.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra continues to kneel on the ground. &amp;quot;Then I thank you for your hospitality.&amp;quot; While she wants to interact more with Gwen, she is good enough at noticing people&#039;s tells that she knows now is not the time. She plans to live here long term and will have many more chance to speak to Gwen in the future. She stands and gives both Gwen and Orion another bow before proceeding to towards the indicated door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orion stands frozen, holding his breath, as the two women stand against each other. When Mahra kneels, he audibly releases the breath.&lt;br /&gt;
&lt;br /&gt;
Before Mahra can leave, Orion steps forward and holds out his hand.&lt;br /&gt;
&lt;br /&gt;
“Wait, are you hungry? Do you need anything for warmth, or the bugs?” he asks, trying to extend their hospitality to make up for the brief awkwardness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra looks from Orion over to Gwen and back before responding, &amp;quot;Do not worry about me, I will be fine.&amp;quot; She gives him a smile before giving him a subtle indicator with her eyes by flicking them at Gwen (trying to convey that he should focus on Gwen since it seems to Mahra that she might need his support more) &amp;quot;I have spent many nights camping on the road, just having a roof over me will be enough. Thank you for the coffee.&amp;quot; Mahra then proceeds to the garden, leaving the other two alone in the house. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gwen makes no further effort to stop Mahra from leaving to the garden, watching the young woman from the corner of her eye. Turning fully once the door has closed she gives a nod to Sera, &amp;quot;Bring her a few of the extra pelts in the closet. Warn her of the plants she should avoid.&amp;quot; Sera wastes no time in following the instructions while Gwen returns her softened gaze to Orion. &lt;br /&gt;
&lt;br /&gt;
She says nothing, but her eyes communicate a feeling of exhaustion as she sighs. Eventually she removes the mask to take a few sips of her now cooled coffee. &amp;quot;Sorry.&amp;quot; Her tone short and words brief as she breaks her gaze again to stare forlorn at the wall. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Mahra steps through the backdoor to enter into a plant paradise as she finds herself surrounded by dozens of different flora, the grounds themselves brimming with plants of a uniquely gothic flair. Dark reds and purples mixed within sharpened thorns flood the grounds, with only small flattened stones acting as safe platforms to navigate the space. The stepping stones seem to curve through the sizeable walled garden before leading up to a small stone gazebo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra carefully navigates her way through the garden to make her way to the gazebo, making sure not to damage any of the plants around while taking note of the different variety. After she reaches the Gazebo, she pulls a small, well worn sleeping roll out and begins to set it up. As sera approaches with a few pelts in hand, she accepts them. &amp;quot;Thank you. Do you have a name as well?&amp;quot; She asks of the undead spirit in front of her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra hears a voice that echoes out from the undead eidolon, whispered on the winds as it sends a chill when hearing her speak. The words are immediately recognized as Necril, the language of the dead, &amp;quot;I am Seraphiel, heart of Gwenevere. Rest well young one. In this garden death watches over all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you for the pelts. I apologize that I cannot speak Necril so do not understand you.&amp;quot; She waits to see if the eidolon responds to her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sera says nothing else, but gives a reassuring nod of sorts before turning to leave. Mahra watches as one of the many skeletal wolves takes up a watch a short distance away. The wolf sits ready to aide, but also never moving its gaze from Mahra&#039;s position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mahra sets up her bedroll, grabs the pelts and using them as padding beds down for the night. She is both hopeful and conflicted with her initial meeting with Gwen and Orion. She hopes she has not caused problems for the woman, but thinks that overall things went well. Most Orcs she has met recently have been hostile or closed off much like Gwen. Mahra is hopeful that in the future she will be able to get closer to Gwen, even if it takes time to do so. She falls asleep as she thinks of ways to get closer to Gwen as well as a way to apologize for disturbing her at her home.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7145</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7145"/>
		<updated>2026-05-02T05:49:46Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* The Flamewalker Stronghold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (Before)&lt;br /&gt;
| image = [[File:Flamewalker_Stronghold_(Before).jpeg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Associate&lt;br /&gt;
| name = Flamewalker Stronghold (After)&lt;br /&gt;
| image = [[File:20260502 144055.jpg|300px|frameless|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]]&lt;br /&gt;
* [[First meeting with Melfyra]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:20260502_144055.jpg&amp;diff=7144</id>
		<title>File:20260502 144055.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:20260502_144055.jpg&amp;diff=7144"/>
		<updated>2026-05-02T05:49:21Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Flamewalker_Stronghold_(Before).jpeg&amp;diff=7143</id>
		<title>File:Flamewalker Stronghold (Before).jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Flamewalker_Stronghold_(Before).jpeg&amp;diff=7143"/>
		<updated>2026-05-02T05:48:29Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7142</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7142"/>
		<updated>2026-05-02T05:35:17Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== The Flamewalker Stronghold ==&lt;br /&gt;
After entering the city, Mahra quickly began setting up her new tribe&#039;s base of operation. She claimed an abandoned manor in the Upper sacks and went about fixing it up.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]]&lt;br /&gt;
* [[First meeting with Melfyra]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7135</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7135"/>
		<updated>2026-05-02T00:54:31Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[First meeting with Gwen and Orion]]&lt;br /&gt;
* [[First meeting with Melfyra]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7095</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7095"/>
		<updated>2026-04-29T03:46:50Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
=== Summer (232) ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7094</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7094"/>
		<updated>2026-04-29T03:46:01Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
== Summer (232) ==&lt;br /&gt;
&lt;br /&gt;
* [[Kiss the girl]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7093</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7093"/>
		<updated>2026-04-29T03:45:24Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
* [[Kiss the girl]]&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7092</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7092"/>
		<updated>2026-04-29T03:45:14Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
* [[Kiss the girl]]*&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kiss_the_girl&amp;diff=7090</id>
		<title>Kiss the girl</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kiss_the_girl&amp;diff=7090"/>
		<updated>2026-04-29T03:32:13Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Kiss the Girl&lt;br /&gt;
| date = 4/29/26&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Arkes]], [[Inari]], [[Isgram Frostcrown]], [[Leonard Hearth-home]], [[Mahra Flamewalker]], [[Theodore Leafchewer]]&lt;br /&gt;
| rewards = 250xp, 1x Gift of Olives, 1x Everyneed pouch, x4 lover&#039;s knot, 150gp&lt;br /&gt;
| result = Success!&lt;br /&gt;
| author = Evan&lt;br /&gt;
| downtime_days = 2 days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates:&lt;br /&gt;
Arkes&amp;lt;br&amp;gt;&lt;br /&gt;
Inari&amp;lt;br&amp;gt;&lt;br /&gt;
Isgram Frostcrown&amp;lt;br&amp;gt;&lt;br /&gt;
Leonard Hearth-home&amp;lt;br&amp;gt;&lt;br /&gt;
Mahra Flamewalker&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Leafchewer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We met up at Sir Egg&#039;s fertility clinic. A few of the members know each other from previous mission.&lt;br /&gt;
Isgram starts by trying to make friends by sharing mead with the others while we wait for everyone to arrive.&lt;br /&gt;
&lt;br /&gt;
Sir Egg&#039;s assistant, dressed in a white doctors coat greets us, and leads us inside.&lt;br /&gt;
He offers us water due to the fact that we are clearly drinking mead first thing in the morning.&lt;br /&gt;
&lt;br /&gt;
We wait a few minutes for Sir Egg to arrive.&lt;br /&gt;
Sir egg, a 4 foot tall egg man arrives to greet us.&lt;br /&gt;
He shakes everyone&#039;s hand and confuses/creeps out a few of the Associates.&lt;br /&gt;
Theodore&#039;s Occultism check makes him believe that Sir Egg is possibly some kind of homunculus creature.&lt;br /&gt;
&lt;br /&gt;
Sir egg was very, very, very excited to meet all the new associates.&lt;br /&gt;
Sir egg explained a bit to us about his background. His mother was a prostitute, but had issues having children. With the help of a wizard she had a child. This ended up not working out exactly as expected, and resulted in Sir egg. Because of his origins, he decided to enter the profession of helping others have children. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marc and Siobhan are his clients that we were helping out today. &lt;br /&gt;
&lt;br /&gt;
They have an issues of expelling bodily fluids out of all orifices. It turned out they were cursed. They didn&#039;t realize until they were trying to have a child. After some investigations Sir Egg discovered that Siobhan&#039;s mother had a run in with a hag many years ago. The hag cursed her mother with an inability to ever carry any more children. She went to a witch to remove the curse, but the witch was unable to cure it, instead just moving it down a generation to Siobhan herself.&lt;br /&gt;
&lt;br /&gt;
Since Siobhan was not the original person cursed, it is harder to cure, so Sir Egg wanted to use love magic to counteract the curse magic.&lt;br /&gt;
To do so, he needed us to recreate the original scene where they fell in love to empower the ritual. He explained that the two fell in love during a camp raid by some devils.&lt;br /&gt;
&lt;br /&gt;
He has managed to collect several Orts (flesh devil creatures) to recreate the scene. One person needs to be gravely wounded for the scene to be accurate.&lt;br /&gt;
Sir egg also paid a devil to help with the reenactment. HE INFORMED ZEAL BEFOREHAND.&lt;br /&gt;
&lt;br /&gt;
We are supposed to recreate the scene as accurately as possible. (matching health levels and other factors to the past events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Egg introduces us to the clients as we load onto carts and head to the ritual location.&lt;br /&gt;
Sir Egg gets flustered trying to come up with a good love pun.&lt;br /&gt;
&lt;br /&gt;
Marc and Siobhan are both human, but Siobhan has a greyish skin tone while Marc has lighter skin and blonde hair. They are both on the younger side (~mid 20s). There is some tension between the two as we meet them.&lt;br /&gt;
Sir Egg reassures the couple before we head off to the ritual location, since the two are a bit embarrassed and nervous about the whole situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party arrives at the ritual location. There are some flimsy tents, and a makeshift tower set up. It all looks very fragile.&lt;br /&gt;
The battle is set up to begin with 9 orts, and he can send more if we need them to.&lt;br /&gt;
&lt;br /&gt;
3 areas of tents set up. We are split up to the 3 spots with 2 of us in each tent area.&lt;br /&gt;
Marc will begin on watch at the tower to simulate what happened previously. Marc will stay there throughout. The devil will shoot Marc once and then attack the rest of us.&lt;br /&gt;
Siobhan needs to get to the tower after Marc is shot, and that is where she will kiss him.&lt;br /&gt;
&lt;br /&gt;
We need to deal with the first wave of Orts, then another wave will arrive with the other devil who will shoot Marc. 2 of the Orts have explosives strapped to them that will explode when they die. &lt;br /&gt;
&lt;br /&gt;
After preparing for the battle, we begin the ritual. To set the scene, we are mercenaries working for a merchant group. Someone sold the information of where we were and ambushed by Devils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ritual details&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DC if we do nothing DC:80&amp;lt;br&amp;gt;&lt;br /&gt;
Can use 2 hero points to reroll it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health goals we needed to hit:&amp;lt;br&amp;gt;&lt;br /&gt;
Marc: Heavily injured &amp;lt;50% (out of 30hp)&amp;lt;br&amp;gt;&lt;br /&gt;
Siobhan: Uninjured (Near full health)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Associates:&amp;lt;br&amp;gt;&lt;br /&gt;
3 injured&amp;lt;br&amp;gt;&lt;br /&gt;
2 Heavily injured&amp;lt;br&amp;gt;&lt;br /&gt;
1 Unconscious&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 orts must survive (out of 11)&amp;lt;br&amp;gt;&lt;br /&gt;
2 injured&amp;lt;br&amp;gt;&lt;br /&gt;
2 heavily injured&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Devil needs to be injured&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having met all but one of the ritual conditions, we successfully completed the ritual and lifted the curse from Siobhan.Inari and Mahra get caught up in the moment and kiss as well. Mahra learns that Inari&#039;s mouth tastes like ash. She has no problems with that. The ritual seems to also effect Mahra (rolled a 23) and Inari (rolled a 82) (no idea what the effects will be yet)&lt;br /&gt;
&lt;br /&gt;
We then proceeded to kill the rest of the Devils. Siobhan and marc spend a lot of time kissing on the ground. Like a long time.&lt;br /&gt;
&lt;br /&gt;
Sir Egg implies that either Mahra or Inari might have gotten pregnant from the ritual. He then proceeds to pay us for our work.&lt;br /&gt;
&lt;br /&gt;
Rewards:&amp;lt;br&amp;gt;&lt;br /&gt;
We all received 250xp.&amp;lt;br&amp;gt;&lt;br /&gt;
Inari receives a &amp;quot;Gift of Olives&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore received a &amp;quot;Everyneed pouch&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Mahra, Inari, Isgram, Leonard receive &amp;quot;lover&#039;s knot&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone but Inari received 30gp.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat Quotes:&amp;lt;br&amp;gt;&lt;br /&gt;
The two kinetic auras touched (its totally not gay)&amp;lt;br&amp;gt;&lt;br /&gt;
Does any consent to me hitting the poison bomb?&amp;lt;br&amp;gt;&lt;br /&gt;
Let me just get my level 20 ranger in here&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m a bad Ort.&amp;lt;br&amp;gt;&lt;br /&gt;
West? But Sir Egg they came from the east.&amp;lt;br&amp;gt;&lt;br /&gt;
Your quarry has been slung.&amp;lt;br&amp;gt;&lt;br /&gt;
I want to smack this ort with the other ort.&amp;lt;br&amp;gt;&lt;br /&gt;
With how girthy this flesh is...&amp;lt;br&amp;gt;&lt;br /&gt;
Grunting strength and barbarian sounds followed by the realization this might not have been the best option.&amp;lt;br&amp;gt;&lt;br /&gt;
(Marc&#039;s terrible acting skills)&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m about to be shot in the chest. I&#039;m bracing.&amp;lt;br&amp;gt;&lt;br /&gt;
(From the other side of the wall) Guys? Guys?&amp;lt;br&amp;gt;&lt;br /&gt;
Ort, Ort, Ort.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not paying you, we have insurance.&amp;lt;br&amp;gt;&lt;br /&gt;
Marc is standing there arms out like Jesus.&amp;lt;br&amp;gt;&lt;br /&gt;
Anything for you love. *Marc stabs himself*&amp;lt;br&amp;gt;&lt;br /&gt;
walk it off champ.&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s orting, HE&#039;S ORTING, (disappointed) he&#039;s orting.&amp;lt;br&amp;gt;&lt;br /&gt;
Alright, let&#039;s impregnate this man.&amp;lt;br&amp;gt;&lt;br /&gt;
Marc is laying on the ground, ready to receive.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You gotta kiss the boy.&amp;quot; Sir Egg.&amp;lt;br&amp;gt;&lt;br /&gt;
I love you. Oh really? Shut up.&amp;lt;br&amp;gt;&lt;br /&gt;
I would say, it&#039;s climaxing. Aren&#039;t we all.&amp;lt;br&amp;gt;&lt;br /&gt;
And no bodily fluids that are unwanted.&amp;lt;br&amp;gt;&lt;br /&gt;
The baby within marc&#039;s uterus grew 3 sizes that day.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Mahra Freakwalker&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Egg man dancing in the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Glowing cat arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
(warcry)LEONARD.&amp;lt;br&amp;gt;&lt;br /&gt;
You got so close to some good old fashioned MPREG.&amp;lt;br&amp;gt;&lt;br /&gt;
Only getting FPREG.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kiss_the_girl&amp;diff=7089</id>
		<title>Kiss the girl</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kiss_the_girl&amp;diff=7089"/>
		<updated>2026-04-29T03:30:51Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Kiss the Girl&lt;br /&gt;
| date = 4/29/26&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Arkes]], [[Inari]], [[Isgram Frostcrown]], [[Leonard Hearth-home]], [[Mahra Flamewalker]], [[Theodore Leafchewer]]&lt;br /&gt;
| rewards = 250xp, 1x Gift of Olives, 1x Everyneed pouch, x4 lover&#039;s knot, 150gp&lt;br /&gt;
| result = Success!&lt;br /&gt;
| author = Evan&lt;br /&gt;
| downtime_days = 2 days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates:&lt;br /&gt;
Arkes&amp;lt;br&amp;gt;&lt;br /&gt;
Inari&amp;lt;br&amp;gt;&lt;br /&gt;
Isgram Frostcrown&amp;lt;br&amp;gt;&lt;br /&gt;
Leonard Hearth-home&amp;lt;br&amp;gt;&lt;br /&gt;
Mahra Flamewalker&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Leafchewer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We met up at Sir Egg&#039;s fertility clinic. A few of the members know each other from previous mission.&lt;br /&gt;
Isgram starts by trying to make friends by sharing mead with the others while we wait for everyone to arrive.&lt;br /&gt;
&lt;br /&gt;
Sir Egg&#039;s assistant, dressed in a white doctors coat greets us, and leads us inside.&lt;br /&gt;
He offers us water due to the fact that we are clearly drinking mead first thing in the morning.&lt;br /&gt;
&lt;br /&gt;
We wait a few minutes for Sir Egg to arrive.&lt;br /&gt;
Sir egg, a 4 foot tall egg man arrives to greet us.&lt;br /&gt;
He shakes everyone&#039;s hand and confuses/creeps out a few of the Associates.&lt;br /&gt;
Theodore&#039;s Occultism check makes him believe that Sir Egg is possibly some kind of homunculus creature.&lt;br /&gt;
&lt;br /&gt;
Sir egg was very, very, very excited to meet all the new associates.&lt;br /&gt;
Sir egg explained a bit to us about his background. His mother was a prostitute, but had issues having children. With the help of a wizard she had a child. This ended up not working out exactly as expected, and resulted in Sir egg. Because of his origins, he decided to enter the profession of helping others have children. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marc and Siobhan are his clients that we were helping out today. &lt;br /&gt;
&lt;br /&gt;
They have an issues of expelling bodily fluids out of all orifices. It turned out they were cursed. They didn&#039;t realize until they were trying to have a child. After some investigations Sir Egg discovered that Siobhan&#039;s mother had a run in with a hag many years ago. The hag cursed her mother with an inability to ever carry any more children. She went to a witch to remove the curse, but the witch was unable to cure it, instead just moving it down a generation to Siobhan herself.&lt;br /&gt;
&lt;br /&gt;
Since Siobhan was not the original person cursed, it is harder to cure, so Sir Egg wanted to use love magic to counteract the curse magic.&lt;br /&gt;
To do so, he needed us to recreate the original scene where they fell in love to empower the ritual. He explained that the two fell in love during a camp raid by some devils.&lt;br /&gt;
&lt;br /&gt;
He has managed to collect several Orts (flesh devil creatures) to recreate the scene. One person needs to be gravely wounded for the scene to be accurate.&lt;br /&gt;
Sir egg also paid a devil to help with the reenactment. HE INFORMED ZEAL BEFOREHAND.&lt;br /&gt;
&lt;br /&gt;
We are supposed to recreate the scene as accurately as possible. (matching health levels and other factors to the past events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Egg introduces us to the clients as we load onto carts and head to the ritual location.&lt;br /&gt;
Sir Egg gets flustered trying to come up with a good love pun.&lt;br /&gt;
&lt;br /&gt;
Marc and Siobhan are both human, but Siobhan has a greyish skin tone while Marc has lighter skin and blonde hair. They are both on the younger side (~mid 20s). There is some tension between the two as we meet them.&lt;br /&gt;
Sir Egg reassures the couple before we head off to the ritual location, since the two are a bit embarrassed and nervous about the whole situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party arrives at the ritual location. There are some flimsy tents, and a makeshift tower set up. It all looks very fragile.&lt;br /&gt;
The battle is set up to begin with 9 orts, and he can send more if we need them to.&lt;br /&gt;
&lt;br /&gt;
3 areas of tents set up. We are split up to the 3 spots with 2 of us in each tent area.&lt;br /&gt;
Marc will begin on watch at the tower to simulate what happened previously. Marc will stay there throughout. The devil will shoot Marc once and then attack the rest of us.&lt;br /&gt;
Siobhan needs to get to the tower after Marc is shot, and that is where she will kiss him.&lt;br /&gt;
&lt;br /&gt;
We need to deal with the first wave of Orts, then another wave will arrive with the other devil who will shoot Marc. 2 of the Orts have explosives strapped to them that will explode when they die. &lt;br /&gt;
&lt;br /&gt;
After preparing for the battle, we begin the ritual. To set the scene, we are mercenaries working for a merchant group. Someone sold the information of where we were and ambushed by Devils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ritual details&lt;br /&gt;
&lt;br /&gt;
DC if we do nothing DC:80&lt;br /&gt;
Can use 2 hero points to reroll it.&lt;br /&gt;
&lt;br /&gt;
Health goals we needed to hit:&lt;br /&gt;
Marc: Heavily injured &amp;lt;50% (out of 30hp)&lt;br /&gt;
Siobhan: Uninjured (Near full health)&lt;br /&gt;
&lt;br /&gt;
Associates:&lt;br /&gt;
3 injured&lt;br /&gt;
2 Heavily injured&lt;br /&gt;
1 Unconscious&lt;br /&gt;
&lt;br /&gt;
4 orts must survive (out of 11)&lt;br /&gt;
2 injured&lt;br /&gt;
2 heavily injured&lt;br /&gt;
&lt;br /&gt;
Other Devil needs to be injured&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having met all but one of the ritual conditions, we successfully completed the ritual and lifted the curse from Siobhan.Inari and Mahra get caught up in the moment and kiss as well. Mahra learns that Inari&#039;s mouth tastes like ash. She has no problems with that. The ritual seems to also effect Mahra (rolled a 23) and Inari (rolled a 82) (no idea what the effects will be yet)&lt;br /&gt;
&lt;br /&gt;
We then proceeded to kill the rest of the Devils. Siobhan and marc spend a lot of time kissing on the ground. Like a long time.&lt;br /&gt;
&lt;br /&gt;
Sir Egg implies that either Mahra or Inari might have gotten pregnant from the ritual. He then proceeds to pay us for our work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We all received 250xp.&lt;br /&gt;
Inari receives a &amp;quot;Gift of Olives&amp;quot;.&lt;br /&gt;
Theodore received a &amp;quot;Everyneed pouch&amp;quot;.&lt;br /&gt;
Mahra, Inari, Isgram, Leonard receive &amp;quot;lover&#039;s knot&amp;quot;.&lt;br /&gt;
Everyone but Inari received 30gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat Quotes:&lt;br /&gt;
The two kinetic auras touched (its totally not gay)&lt;br /&gt;
Does any consent to me hitting the poison bomb?&lt;br /&gt;
Let me just get my level 20 ranger in here&lt;br /&gt;
I&#039;m a bad Ort.&lt;br /&gt;
West? But Sir Egg they came from the east.&lt;br /&gt;
Your quarry has been slung.&lt;br /&gt;
I want to smack this ort with the other ort.&lt;br /&gt;
With how girthy this flesh is...&lt;br /&gt;
Grunting strength and barbarian sounds followed by the realization this might not have been the best option.&lt;br /&gt;
(Marc&#039;s terrible acting skills)&lt;br /&gt;
I&#039;m about to be shot in the chest. I&#039;m bracing.&lt;br /&gt;
(From the other side of the wall) Guys? Guys?&lt;br /&gt;
Ort, Ort, Ort.&lt;br /&gt;
I&#039;m not paying you, we have insurance.&lt;br /&gt;
Marc is standing there arms out like Jesus.&lt;br /&gt;
Anything for you love. *Marc stabs himself*&lt;br /&gt;
walk it off champ.&lt;br /&gt;
He&#039;s orting, HE&#039;S ORTING, (disappointed) he&#039;s orting.&lt;br /&gt;
Alright, let&#039;s impregnate this man.&lt;br /&gt;
Marc is laying on the ground, ready to receive.&lt;br /&gt;
&amp;quot;You gotta kiss the boy.&amp;quot; Sir Egg.&lt;br /&gt;
I love you. Oh really? Shut up.&lt;br /&gt;
I would say, it&#039;s climaxing. Aren&#039;t we all.&lt;br /&gt;
And no bodily fluids that are unwanted.&lt;br /&gt;
The baby within marc&#039;s uterus grew 3 sizes that day.&lt;br /&gt;
&amp;quot;Mahra Freakwalker&amp;quot;.&lt;br /&gt;
Egg man dancing in the distance.&lt;br /&gt;
Glowing cat arrives.&lt;br /&gt;
(warcry)LEONARD.&lt;br /&gt;
You got so close to some good old fashioned MPREG.&lt;br /&gt;
Only getting FPREG.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Kiss_the_girl&amp;diff=7088</id>
		<title>Kiss the girl</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Kiss_the_girl&amp;diff=7088"/>
		<updated>2026-04-29T03:27:29Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;{{Infobox expedition log | title = Kiss the Girl | date = 4/29/26 | storyteller = Doug | tier_of_play = Trainee | player_characters = Arkes, Inari, Isgram Frostcrown, Leonard Hearth-home, Mahra Flamewalker, Theodore Leafchewer | rewards = 250xp, 1x Gift of Olives, 1x Everyneed pouch, x4 lover&amp;#039;s knot, 150gp | result = Success! | author = Evan | downtime_days = 2 days }}  Associates: Arkes Inari Isgram Frostcrown Leonard Hearth-home Mahra Flamewalke...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Kiss the Girl&lt;br /&gt;
| date = 4/29/26&lt;br /&gt;
| storyteller = Doug&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Arkes]], [[Inari]], [[Isgram Frostcrown]], [[Leonard Hearth-home]], [[Mahra Flamewalker]], [[Theodore Leafchewer]]&lt;br /&gt;
| rewards = 250xp, 1x Gift of Olives, 1x Everyneed pouch, x4 lover&#039;s knot, 150gp&lt;br /&gt;
| result = Success!&lt;br /&gt;
| author = Evan&lt;br /&gt;
| downtime_days = 2 days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Associates:&lt;br /&gt;
Arkes&lt;br /&gt;
Inari&lt;br /&gt;
Isgram Frostcrown&lt;br /&gt;
Leonard Hearth-home&lt;br /&gt;
Mahra Flamewalker&lt;br /&gt;
Theodore Leafchewer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We met up at Sir Egg&#039;s fertility clinic. A few of the members know each other from previous mission.&lt;br /&gt;
Isgram starts by trying to make friends by sharing mead with the others while we wait for everyone to arrive.&lt;br /&gt;
&lt;br /&gt;
Sir Egg&#039;s assistant, dressed in a white doctors coat greets us, and leads us inside.&lt;br /&gt;
He offers us water due to the fact that we are clearly drinking mead first thing in the morning.&lt;br /&gt;
&lt;br /&gt;
We wait a few minutes for Sir Egg to arrive.&lt;br /&gt;
Sir egg, a 4 foot tall egg man arrives to greet us.&lt;br /&gt;
He shakes everyone&#039;s hand and confuses/creeps out a few of the Associates.&lt;br /&gt;
Theodore&#039;s Occultism check makes him believe that Sir Egg is possibly some kind of homunculus creature.&lt;br /&gt;
&lt;br /&gt;
Sir egg was very, very, very excited to meet all the new associates.&lt;br /&gt;
Sir egg explained a bit to us about his background. His mother was a prostitute, but had issues having children. With the help of a wizard she had a child. This ended up not working out exactly as expected, and resulted in Sir egg. Because of his origins, he decided to enter the profession of helping others have children. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marc and Siobhan are his clients that we were helping out today. &lt;br /&gt;
&lt;br /&gt;
They have an issues of expelling bodily fluids out of all orifices. It turned out they were cursed. They didn&#039;t realize until they were trying to have a child. After some investigations Sir Egg discovered that Siobhan&#039;s mother had a run in with a hag many years ago. The hag cursed her mother with an inability to ever carry any more children. She went to a witch to remove the curse, but the witch was unable to cure it, instead just moving it down a generation to Siobhan herself.&lt;br /&gt;
&lt;br /&gt;
Since Siobhan was not the original person cursed, it is harder to cure, so Sir Egg wanted to use love magic to counteract the curse magic.&lt;br /&gt;
To do so, he needed us to recreate the original scene where they fell in love to empower the ritual. He explained that the two fell in love during a camp raid by some devils.&lt;br /&gt;
&lt;br /&gt;
He has managed to collect several Orts (flesh devil creatures) to recreate the scene. One person needs to be gravely wounded for the scene to be accurate.&lt;br /&gt;
Sir egg also paid a devil to help with the reenactment. HE INFORMED ZEAL BEFOREHAND.&lt;br /&gt;
&lt;br /&gt;
We are supposed to recreate the scene as accurately as possible. (matching health levels and other factors to the past events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Egg introduces us to the clients as we load onto carts and head to the ritual location.&lt;br /&gt;
Sir Egg gets flustered trying to come up with a good love pun.&lt;br /&gt;
&lt;br /&gt;
Marc and Siobhan are both human, but Siobhan has a greyish skin tone while Marc has lighter skin and blonde hair. They are both on the younger side (~mid 20s). There is some tension between the two as we meet them.&lt;br /&gt;
Sir Egg reassures the couple before we head off to the ritual location, since the two are a bit embarrassed and nervous about the whole situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party arrives at the ritual location. There are some flimsy tents, and a makeshift tower set up. It all looks very fragile.&lt;br /&gt;
The battle is set up to begin with 9 orts, and he can send more if we need them to.&lt;br /&gt;
&lt;br /&gt;
3 areas of tents set up. We are split up to the 3 spots with 2 of us in each tent area.&lt;br /&gt;
Marc will begin on watch at the tower to simulate what happened previously. Marc will stay there throughout. The devil will shoot Marc once and then attack the rest of us.&lt;br /&gt;
Siobhan needs to get to the tower after Marc is shot, and that is where she will kiss him.&lt;br /&gt;
&lt;br /&gt;
We need to deal with the first wave of Orts, then another wave will arrive with the other devil who will shoot Marc. 2 of the Orts have explosives strapped to them that will explode when they die. &lt;br /&gt;
&lt;br /&gt;
After preparing for the battle, we begin the ritual. To set the scene, we are mercenaries working for a merchant group. Someone sold the information of where we were and ambushed by Devils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ritual details&lt;br /&gt;
&lt;br /&gt;
DC if we do nothing DC:80&lt;br /&gt;
Can use 2 hero points to reroll it.&lt;br /&gt;
&lt;br /&gt;
Health goals we needed to hit:&lt;br /&gt;
Marc: Heavily injured &amp;lt;50% (out of 30hp)&lt;br /&gt;
Siobhan: Uninjured (Near full health)&lt;br /&gt;
&lt;br /&gt;
Associates:&lt;br /&gt;
3 injured&lt;br /&gt;
2 Heavily injured&lt;br /&gt;
1 Unconscious&lt;br /&gt;
&lt;br /&gt;
4 orts must survive (out of 11)&lt;br /&gt;
2 injured&lt;br /&gt;
2 heavily injured&lt;br /&gt;
&lt;br /&gt;
Other Devil needs to be injured&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having met all but one of the ritual conditions, we successfully completed the ritual and lifted the curse from Siobhan.Inari and Mahra get caught up in the moment and kiss as well. Mahra learns that Inari&#039;s mouth tastes like ash. She has no problems with that. The ritual seems to also effect Mahra (rolled a 23) and Inari (rolled a 82) (no idea what the effects will be yet)&lt;br /&gt;
&lt;br /&gt;
We then proceeded to kill the rest of the Devils. Siobhan and marc spend a lot of time kissing on the ground. Like a long time.&lt;br /&gt;
&lt;br /&gt;
Sir Egg implies that either Mahra or Inari might have gotten pregnant from the ritual. He then proceeds to pay us for our work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We all received 250xp.&lt;br /&gt;
Inari receives a &amp;quot;Gift of Olives&amp;quot;.&lt;br /&gt;
Theodore received a &amp;quot;Everyneed pouch&amp;quot;.&lt;br /&gt;
Mahra, Inari, Isgram, Leonard receive &amp;quot;lover&#039;s knot&amp;quot;.&lt;br /&gt;
Everyone but Inari received 30gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat Quotes:&lt;br /&gt;
The two kinetic auras touched (its totally not gay)&lt;br /&gt;
Does any consent to me hitting the poison bomb?&lt;br /&gt;
Let me just get my level 20 ranger in here&lt;br /&gt;
I&#039;m a bad Ort.&lt;br /&gt;
West? But Sir Egg they came from the east.&lt;br /&gt;
Your quarry has been slung.&lt;br /&gt;
I want to smack this ort with the other ort.&lt;br /&gt;
With how girthy this flesh is...&lt;br /&gt;
Grunting strength and barbarian sounds followed by the realization this might not have been the best option.&lt;br /&gt;
(Marc&#039;s terrible acting skills)&lt;br /&gt;
I&#039;m about to be shot in the chest. I&#039;m bracing.&lt;br /&gt;
(From the other side of the wall) Guys? Guys?&lt;br /&gt;
Ort, Ort, Ort.&lt;br /&gt;
I&#039;m not paying you, we have insurance.&lt;br /&gt;
Marc is standing there arms out like Jesus.&lt;br /&gt;
Anything for you love. *Marc stabs himself*&lt;br /&gt;
walk it off champ.&lt;br /&gt;
He&#039;s orting, HE&#039;S ORTING, (disappointed) he&#039;s orting.&lt;br /&gt;
Alright, let&#039;s impregnate this man.&lt;br /&gt;
Marc is laying on the ground, ready to receive.&lt;br /&gt;
&amp;quot;You gotta kiss the boy.&amp;quot; Sir Egg.&lt;br /&gt;
I love you. Oh really? Shut up.&lt;br /&gt;
I would say, it&#039;s climaxing. Aren&#039;t we all.&lt;br /&gt;
And no bodily fluids that are unwanted.&lt;br /&gt;
The baby within marc&#039;s uterus grew 3 sizes that day.&lt;br /&gt;
&amp;quot;Mahra Freakwalker&amp;quot;.&lt;br /&gt;
Egg man dancing in the distance.&lt;br /&gt;
Glowing cat arrives.&lt;br /&gt;
(warcry)LEONARD.&lt;br /&gt;
You got so close to some good old fashioned MPREG.&lt;br /&gt;
Only getting FPREG.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=7087</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=7087"/>
		<updated>2026-04-29T03:23:32Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: /* April - Summer 232 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==April - Summer 232==&lt;br /&gt;
*[[Kiss the girl]], 4/29/26, The associates help Sir Egg to reignite love between two couples. Days of downtime: &lt;br /&gt;
*[[Paranoid Potheads Protecting Precious Plants]], 4/20/26, associates get high and fight a Treeblazer. Days of downtime: 0&lt;br /&gt;
*[[Flash of the Blade]], 4/16/26, associates get captured and then break out of a hryngar prison. Days of downtime: 8&lt;br /&gt;
*[[GIG Session: The Whole Ride Back]], 4/13/26, associates have a quiet ride back to town. Days of downtime: 8&lt;br /&gt;
*[[For Mother or Crown]], 4/11/26, associates go fishing to defeat fascism. Days of downtime: 10&lt;br /&gt;
*[[A Small Fragment of Hope]], 4/3/26, a small team infiltrates the Old Country to retrieve an important artifact. Days of downtime: 20&lt;br /&gt;
*[[Frayed Beginnings]], 4/2/26, the stranded associates learn a lot about another culture before returning home. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==March - Spring 232==&lt;br /&gt;
*[[Boared to Death]], 3/26/26, associates get gored by boars. Days of downtime: 5&lt;br /&gt;
*[[Supply Side (The Annex 2)]], 3/18/26, associates help a lumber company secure the surrounding forest. Days of downtime: 13&lt;br /&gt;
*[[Weirdest Wolves]], 3/16/26, associates track down Valideer on behalf of Maera and the werecreature camp. Days of downtime: 8&lt;br /&gt;
*[[Frayed Ends]], 3/12/26, associates help a planar traveler return home, only to find themselves stranded far from home. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/26/26, associates ascend an imperceptible mountain to gain knowledge from an ancient cyclops.  Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7002</id>
		<title>Mahra Flamewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra_Flamewalker&amp;diff=7002"/>
		<updated>2026-04-19T09:48:18Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;{{Infobox Associate | name = Mahra Flamewalker | image = center | class = Animist | occupation = Priestess/Shaman of Mahja Firehair | tier_of_play = Trainee | ancestry = Human | heritage = Dromaar | pronouns = She/Her | age = 23 | height = 167cm (5&amp;#039;6&amp;quot;) | partner = none | relatives = none (deceased) | status =  | player = Evan  }}  For most, figuring out their purpose in life is a major goal. For Mahra this was never a concer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7001</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7001"/>
		<updated>2026-04-19T09:47:47Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra&amp;diff=7000</id>
		<title>Mahra</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra&amp;diff=7000"/>
		<updated>2026-04-19T09:47:04Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For most, figuring out their purpose in life is a major goal. For Mahra this was never a concern as she was born to serve a specific purpose in her clan.&lt;br /&gt;
&lt;br /&gt;
Before her birth, Mahra&#039;s clan had no one to perform the rites of the clan, the last shaman having died of old age. With tradition dictating that the clan Shaman be born of one with divine power flowing in their blood, Mahra&#039;s father, the leader of the clan, traveled to the nearby human settlement and recruited a priestess of Sarenrae for help. Together, Mahra was born.&lt;br /&gt;
&lt;br /&gt;
Mahra was raised in the clan to serve as its spiritual leader. She excelled at this but also was born with the power to sense and interact with the spirits around her. This was a rare talent within the clan and Mahra was encouraged to follow this path; thus, she became an animist. However, recognizing her dedication to the clan Mahja Firehair blessed her as well (Blessed one Archetype). The rest of Mahra&#039;s childhood was filled with training for her eventual duties to the clan. However, fate was not on her side. While in seclusion performing her final purification rituals before assuming her duties, the worst happened and the collapse struck her clan. She emerged from the cave from her seclusion only to find her entire clan had been destroyed, no trace of them remaining.&lt;br /&gt;
&lt;br /&gt;
Mahra searched for her clan for a while, but after finding nothing, she decided to move forward. She began wandering, spreading the teachings of Mahja and helping those she came across. Many needed the help of priestess after all. From funeral rights, to healing the injured, she performed her duties, but felt the miss of her clan, of a community to be a part of. Mahja&#039;s teachings involve devoting oneself to supporting their community and this was the one thing she was unable to do. As such, when she heard of a town that had been reclaimed and was doing exactly that, she began heading there. Eventually she made her way to Onadbyr. Upon arriving, she learned that the town even had a batch of salmon transplanted to the town and were now thriving. With Mahja&#039;s divine animal being the salmon, to Mahra it seemed almost like divine providence, and now seeks to do everything she can to improve the new community she has found after long last.&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra&amp;diff=6999</id>
		<title>Mahra</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra&amp;diff=6999"/>
		<updated>2026-04-19T09:28:07Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Created page with &amp;quot;{{Infobox Associate | name = Mahra Flamewalker | image = center | class = Animist | occupation = Priestess/Shaman of Mahja Firehair | tier_of_play = Trainee | ancestry = Human | heritage = Dromaar | pronouns = She/Her | age = 23 | height = 167cm (5&amp;#039;6&amp;quot;) | partner = none | relatives = none (deceased) | status =  | player = Evan  }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Mahra Flamewalker&lt;br /&gt;
| image = [[File:Mahra_Flamewalker.png|300px|frameless|center]]&lt;br /&gt;
| class = Animist&lt;br /&gt;
| occupation = Priestess/Shaman of Mahja Firehair&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| ancestry = Human&lt;br /&gt;
| heritage = Dromaar&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 167cm (5&#039;6&amp;quot;)&lt;br /&gt;
| partner = none&lt;br /&gt;
| relatives = none (deceased)&lt;br /&gt;
| status = &lt;br /&gt;
| player = Evan &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Mahra_Flamewalker.png&amp;diff=6998</id>
		<title>File:Mahra Flamewalker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Mahra_Flamewalker.png&amp;diff=6998"/>
		<updated>2026-04-19T09:27:31Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: Artist: Qifeng Lin
https://www.artstation.com/cn_lin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Artist: Qifeng Lin&lt;br /&gt;
https://www.artstation.com/cn_lin&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6997</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6997"/>
		<updated>2026-04-19T09:20:32Z</updated>

		<summary type="html">&lt;p&gt;Poiuyt748: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
*[[Mahra]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Poiuyt748</name></author>
	</entry>
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