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		<id>https://wiki.kelek.online/index.php?title=Established_Lore&amp;diff=5698</id>
		<title>Established Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Established_Lore&amp;diff=5698"/>
		<updated>2024-12-27T06:42:33Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During roleplay and in backstories much lore has been established that changes or extends the official Golarion canon. This page lists some details that may be relevant to character interactions or session planning.&lt;br /&gt;
&lt;br /&gt;
= Ancestries =&lt;br /&gt;
== Fetchling ==&lt;br /&gt;
=== Origin ===&lt;br /&gt;
Fetchlings evolved in the Shadow Plane, but many have also settled in the material world.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
Not much has been established regarding the culture of fetchlings, since all resident ones mostly adapted to the practices of Onadbyr. It has come up that the name &amp;quot;Kayal&amp;quot; for fetchlings is known to them, but they have not shown any specific preference on how they want to be called.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Shadowtongue is mostly based on Finnish, though this is not a hard rule for future fetchling players. It has also been implied that the human ancestors of fetchlings spoke a language resembling German.&lt;br /&gt;
&lt;br /&gt;
The language has words for grey/white hair from age that differs from the colour descriptor, also implying the texture difference. Though even for fetchlings it is hard to visually tell apart hair greyed by age from the almost white hair of especially light haired fetchlings.&lt;br /&gt;
&lt;br /&gt;
=== Biology ===&lt;br /&gt;
The inner parts of fetchlings are as colourless as their hair and skin. This means they blush and bleed grey.&lt;br /&gt;
&lt;br /&gt;
=== Shadow ===&lt;br /&gt;
Fetchling shadows start out as non-sapient and barely sentient, slowly developing more independence over time together with getting the ability to touch solid objects. Fetchlings from the above-mentioned village usually refer to their shadow as it/its, with only very few shadows showing a preference for different pronouns once they are sapient enough to understand the concept.&lt;br /&gt;
&lt;br /&gt;
It appears that a fetchling growing their personal power accelerates this process. Mechanically this is represented by the various shadow-related ancestry feats.&lt;br /&gt;
&lt;br /&gt;
==Poppet==&lt;br /&gt;
===Origin===&lt;br /&gt;
Poppets occur typically unintentionally in nature, most often by children that attach deep personal emotions to inanimate objects. The process of attaching this Core Emotion to a Poppet is not something that can be forced, making them quite rare. &lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
Due to their strange and child-like appearance, Poppets typically live solitary lives with their Person. Even after their Person has passed, most Poppets will continue to live in solitude due to fear of outsiders treating them poorly. With the help of Kiara the stuffed animal Red Panda, more Poppets have begun arriving in Onadbyr as it has been identified as a safe bastion for their kind. &lt;br /&gt;
&lt;br /&gt;
===Core Emotion===&lt;br /&gt;
What makes a Poppet a poppet is the Core Emotion instilled in them by their creator, often referred to as their Person to others though most Poppets will pick up various terms of endearment when speaking directly with their Person. This Core Emotion is something that the Person believes deeply and attaches to their inanimate object through moments of trauma or hardship. This Emotion is often positive, but Poppets can be made with Emotions such as intense hatred or revenge. Whatever Emotion creates them, one fact is true. A Poppet will always love their Person. &lt;br /&gt;
&lt;br /&gt;
===Biology===&lt;br /&gt;
Poppets can be made from any type of inanimate object in which a child or adult could form an attachment with. This often takes the form of a stuffed animal, wooden or metal dolls and sometimes even more mundane everyday items. Though these items typically once animated tend to shift their form into something that is capable of movement. &lt;br /&gt;
&lt;br /&gt;
= Heritages =&lt;br /&gt;
== Changelings ==&lt;br /&gt;
Changelings, or children of a hag mothers, are most often recognized by their heterochromatic eyes- one of which always corresponds to their hag mother. While Changelings are not discriminated against in [[Onadbyr]], that may not be the case elsewhere- especially in settlements where hags are particularly reviled. The specifics of the backstory are up to the player.&lt;br /&gt;
&lt;br /&gt;
In Kelek, Changelings are haunted by the Call, a psychic urging by their mother to join her coven. The Call serves as a connection between the Changeling and their hag mother, though the specifics of the connection are yet unknown. It can cause nightmarish visions that haunt the Changeling, visions that prey on their deepest desires, or even just seemingly sourceless urges to leave their life behind. The Call grows stronger when a Changeling is near a domain of their mother, or their mother herself. How this is interpreted is up to the player. When the Call is at its strongest, the Changeling may be unable to control themselves, possibly losing memory of that time. The only way to completely stop the Call is through the death of the mother, which, if desired, can be handled through a session or arc ran by a [[GM]]. To start such an arc, open a [[Ticket]] to find an interested GM.&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
Each month in real life matches one season consisting of 90 days in Kelek. The game started in Spring 223 (March 2023). It is therefore currently {{#switch: {{#expr:{{CURRENTMONTH}} mod 4}} | 0=Summer | 1=Autumn | 2=Winter | 3=Spring}} {{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+223}}.&lt;br /&gt;
&lt;br /&gt;
The in-game calendar is based off of the [https://pathfinderwiki.com/wiki/Absalom_Reckoning Absalom Reckoning] of Golarion.&lt;br /&gt;
&lt;br /&gt;
== Days of the Week ==&lt;br /&gt;
* &#039;&#039;&#039;Moonday:&#039;&#039;&#039; Generally a work day with some religions holding ceremonies at night.&lt;br /&gt;
* &#039;&#039;&#039;Toilday:&#039;&#039;&#039; A work day.&lt;br /&gt;
* &#039;&#039;&#039;Wealday:&#039;&#039;&#039; A work day.&lt;br /&gt;
* &#039;&#039;&#039;Oathday:&#039;&#039;&#039; A work day on which it is often considered advantageous to sign contracts and oaths.&lt;br /&gt;
* &#039;&#039;&#039;Fireday:&#039;&#039;&#039; A work day that is most often the market day.&lt;br /&gt;
* &#039;&#039;&#039;Starday:&#039;&#039;&#039; A work day.&lt;br /&gt;
* &#039;&#039;&#039;Sunday:&#039;&#039;&#039; Generally a day of rest and one devoted to religious observances.&lt;br /&gt;
&lt;br /&gt;
== Months ==&lt;br /&gt;
Each month lasts 30 days.&lt;br /&gt;
=== Spring ===&lt;br /&gt;
* &#039;&#039;&#039;Pharast:&#039;&#039;&#039; An early spring month named after [[Pharsma|Pharasma]], the goddess of birth and death.&lt;br /&gt;
* &#039;&#039;&#039;Gozran:&#039;&#039;&#039; A stormy month named for the god of the wind, [[Gozreh]].&lt;br /&gt;
* &#039;&#039;&#039;Desnus:&#039;&#039;&#039; A mild month named for the goddess [[Desna]].&lt;br /&gt;
&lt;br /&gt;
=== Summer ===&lt;br /&gt;
* &#039;&#039;&#039;Sarenith:&#039;&#039;&#039; The sun goddess [[Sarenrae]] gives her name to this sun-blessed month.&lt;br /&gt;
* &#039;&#039;&#039;Erastus:&#039;&#039;&#039; Named in honor of [[Erastil]].&lt;br /&gt;
* &#039;&#039;&#039;Arodus:&#039;&#039;&#039; Although he is no longer widely worshiped, the summer month is named for the dead god Aroden.&lt;br /&gt;
&lt;br /&gt;
=== Autumn ===&lt;br /&gt;
* &#039;&#039;&#039;Rova:&#039;&#039;&#039; The beginning of autumn is named after the violent god [[Rovagug]]. Dwarves dispute naming a month after such a destructive and evil deity and instead name the ninth month Torawsh after their creator god, [[Torag]].&lt;br /&gt;
* &#039;&#039;&#039;Lamashan:&#039;&#039;&#039; Named for [[Lamashtu]], the goddess of monsters.&lt;br /&gt;
* &#039;&#039;&#039;Neth:&#039;&#039;&#039; Named for [[Nethys]], the two-faced god of magic.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
* &#039;&#039;&#039;Kuthona:&#039;&#039;&#039; The shortest day of the year comes during the month named after the god of darkness, [[Zon-Kuthon]].&lt;br /&gt;
* &#039;&#039;&#039;Abadius:&#039;&#039;&#039; The first month of the year, named in honor of [[Abadar]].&lt;br /&gt;
* &#039;&#039;&#039;Calistril:&#039;&#039;&#039; A late winter month named for [[Calistria]], goddess of revenge.&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
=== Cardinal Locations ===&lt;br /&gt;
*[[Onadbyr]]&lt;br /&gt;
*[[The Oni Grove]]&lt;br /&gt;
*[[Desperate Hope]]&lt;br /&gt;
&lt;br /&gt;
=== Recurring Locations ===&lt;br /&gt;
*[[Northern Mountain Range]]&lt;br /&gt;
*[[Northern Swamps]]&lt;br /&gt;
&lt;br /&gt;
=== Recurring Planes ===&lt;br /&gt;
*[[Dreamlands]]&lt;br /&gt;
*[[Hell]]&lt;br /&gt;
*[[The First World]]&lt;br /&gt;
&lt;br /&gt;
= Onadbyr Game and Flora =&lt;br /&gt;
* Red Herrings are a species of land-dwelling fish with four legs. At least one family resides in Onadbyr.&lt;br /&gt;
* Salmon, while not native to Onadbyr, have been brought as eggs and now exist in great numbers.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Rare_Options_Guide&amp;diff=5697</id>
		<title>Rare Options Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Rare_Options_Guide&amp;diff=5697"/>
		<updated>2024-12-27T06:32:04Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By default Kelek does not allow rare options, but through in-game events and brave acts of heroics, they can be unlocked for the entire server.&lt;br /&gt;
&lt;br /&gt;
==Ancestry==&lt;br /&gt;
Rare ancestries are typically unlocked through month long events that require the [[associates]] to complete multiple missions.&lt;br /&gt;
&lt;br /&gt;
===Automaton===&lt;br /&gt;
Automatons were the first unlocked rare ancestry that were unlocked on the 24th of April, 2023, by the team of the Journey to Arrepo missions. In Kelek, Automatons are highly advanced robots surviving from before the most recent cataclysm, or were newly manufactured and transported to [[Onadbyr]] through a one way teleportation portal. All automatons in Kelek were created by Arrepo Manufacturing, a now defunct companion that is fully automated by automatons, and is situated on the edge of the Chron volcano. The physical location of the manufacturing plant is no longer accessible. Your automaton could have recently awoken, drawn to Onadbyr by the [[LOC|Lord of Carnage]] coming online, or you could have been restored by a kind and loving tinkerer, or a madman who wanted you to kill. Either way, your aesthetics are chrome, high technology, and inhuman features. You are powered by a core at your center, which is the equivalent of your soul giving you free will. Your core is itself powered by a shard of divinity, a tiny portion of a god&#039;s physical being. You can choose to be powered by a specific god&#039;s power, or just divine energy in general. You might not know the exact origin of your shard of divinity. You are not beholden to the god, or their tenets, that powers your core.&lt;br /&gt;
&lt;br /&gt;
===Sprite===&lt;br /&gt;
&#039;&#039;Available as of the 25th of August, 2023.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A disturbance near [[Velborough O&#039;s|Velborough]] opened a temporary gateway from the [https://2e.aonprd.com/Planes.aspx?ID=10 First World] from which a host of fey including sprites and linnorms emerged before collapsing again, trapping those on the other side in the world of Kelek. The opening of the gateway also allowed the voices of the [https://2e.aonprd.com/DeityCategories.aspx?ID=7 Eldest] through; heard for the first time on the material plane in generations. The calls echoed around Kelek heard by all fey and fey descendants shouting orders, begging requests, whispering secrets or simply singing their song until the portal closed and their voices were silenced again. Spurred to action by the calls of the Eldest, a number of sprites around Kelek have set out to interact with the mortal world more closely.&lt;br /&gt;
&lt;br /&gt;
When creating a sprite you should detail out the following:&lt;br /&gt;
* Were you already on the material plane or did you emerge through the portal near Onadbyr? If you were already here, what were you doing? If not, why did you decide to travel to the material plane?&lt;br /&gt;
* What call drove you to act and for what purpose? These tasks are typically esoteric and difficult to achieve, such as collecting 10,000 colors of flowers or reciting specific poems in specific places in the world.&lt;br /&gt;
* What is your relationship to the Eldest whose call you answered?&lt;br /&gt;
&lt;br /&gt;
===Poppet===&lt;br /&gt;
&#039;&#039;Available as of 21st of December, 2024.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An extremely rare creature to come across, Poppets have been recently appearing in number in the city of Onadbyr. Following multiple expeditions in which various [[Associates]] assisted Poppets in their seemingly random requests, the Poppet known as Kiara the Stuffed Animal Red Panda has begun directing other Poppets without a place to go to move to the city of Onadbyr. While their stature is small and their personalities can often feel childish, there exists a hidden depth to what drives a Poppet. Each carries with them their own unique spark leading them to settle into fairly mundane life in the city. However... some feel called to a higher purpose and instead seek out becoming Associates in their own right. &lt;br /&gt;
&lt;br /&gt;
A Poppet is a manifestation a singular core emotion that has been poured into an inanimate stuffed animal, doll or similar mundane object. They are typically made unintentionally by children who latch onto a particular doll and attach a feeling or deep emotion to them. Once animated, this core emotion becomes the basis by which the Poppet lives and breaths, their existence for being. Poppets are naturally tied to their creator, often referred to as their &#039;Person&#039;. For this reason, if a Poppet still has their Person with them, they are unlikely to become an adventurer. As seen by the few Poppets that Associates have met, these core emotions can vary from feelings wanderlust, to maternal love and even to passion for knowledge. While this can sometimes makes Poppets appear simpleminded, the depth of their passion is unmatched by any other Ancestry. &lt;br /&gt;
&lt;br /&gt;
When creating a Poppet you should detail the following in your ticket:&lt;br /&gt;
*What is your Poppet&#039;s Core Emotion? This Core Emotion does not necessarily have to be positive, but even a Poppet made from a negative emotion would still be innately attached to their Person, championing their Person&#039;s feelings as theirs. &lt;br /&gt;
*What has happened to your person? If they haven&#039;t died, then why is your Poppet leaving their side? Even in cases where their Person is sick, a Poppet is more likely to stay by their side to the end than leave them alone. &lt;br /&gt;
*With some rare exceptions, Poppets wear their hearts on their sleeves. How does your Poppet represent their Core Emotion in either their appearance or their actions?  &lt;br /&gt;
&lt;br /&gt;
==Heritages==&lt;br /&gt;
===Beastkin===&lt;br /&gt;
&#039;&#039;Unlocked on the 19th of January, 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After [[Conquering the Wilds| the fall of The Father of Werecreatures]], leadership of the werecreature camp was taken over by his daughter, Maera. Under her leadership the camp is no longer isolationist, though they are still somewhat nomadic. This has allowed Beastkin like her to venture out into the world and live their own lives again, free of the forces that always drew them back to the camp; Back to The Father&#039;s immense presence. Though the call is gone, its presence still lingers, always reminding you where your true home is.&lt;br /&gt;
&lt;br /&gt;
As a beastkin, you need to consider these questions:&lt;br /&gt;
&lt;br /&gt;
* What is your relation to the werecreature camp? Were you born there? Did the call draw you there, or have you just arrived?&lt;br /&gt;
&lt;br /&gt;
* How did you come to become a beastkin? Were you born one within the camp, or maybe even outside it? Did a werecreature&#039;s bite affect you differently than others?&lt;br /&gt;
&lt;br /&gt;
* What kind of beastkin are you? The Father could make someone a werecreature of anything animal-like, but this does not change your size beyond the norm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reflection ===&lt;br /&gt;
&#039;&#039;Unlocked on the 15th of September, 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Morph-Risen Lineage ====&lt;br /&gt;
Not too far from Onadbyr, [[Beg to Differ |a weird cave, seemingly organic on the inside, began spewing out crabs]]. People soon discovered that, if you truly desired it, it would allow yourself to be changed to what you wish to be. (Within certain limits, anyway.)&lt;br /&gt;
&lt;br /&gt;
As a [https://2e.aonprd.com/Ancestries.aspx?ID=51 reflection] with the [https://2e.aonprd.com/Feats.aspx?ID=3794 morph-risen lineage], you need to consider these questions:&lt;br /&gt;
&lt;br /&gt;
* What drove you to seek out a creepy cave with the hopes of changing what you are? Gender dysphoria? A true desire to overcome a limitation of your body? Or perhaps something else entirely?&lt;br /&gt;
&lt;br /&gt;
* The transformation the cave grants is good, outright certain to make you feel better about yourself as it reads your desires as it changes you, but it is not perfect. What is some issue with your new body you are not quite happy about (even though it was still absolutely worth it)?&lt;br /&gt;
&lt;br /&gt;
* While your new form seems to only be based on your own will, in truth it at least somewhat resembles an existing being somewhere in the world. Even though you may never meet them, consider who they are and how you would respond if you found them.&lt;br /&gt;
&lt;br /&gt;
==== Other or No Lineage ====&lt;br /&gt;
Powerful adventurers [[Defy Gnome Ann | managed to tear themselves out of nothingness]] in which [[The Fine Omen | they had been thrust before]]. In the process the barriers between existence and non-existence have been weakened, and others who lacked the strength to hold on to themselves on their own managed to spill out as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
These remains of people who once existed return to a world that has forgotten them, replaced them, with memories of a life that never has been.&lt;br /&gt;
&lt;br /&gt;
As a [https://2e.aonprd.com/Ancestries.aspx?ID=51 reflection] with any other lineage than the one above, or no lineage at all, you need to consider these questions:&lt;br /&gt;
&lt;br /&gt;
* You once lived your life, until suddenly you weren&#039;t anymore. What event were you involved in at the time, and what event related to Gnome Ann replaced it?&lt;br /&gt;
&lt;br /&gt;
* Similarly, who took your place? Remember that those beings created in the vicinity of Gnome Ann tend to be less serious or at least less threatening than the original that you are. How do you feel about them, do you hate them for replacing you?&lt;br /&gt;
&lt;br /&gt;
* Are there any people around you were close to before your existence was erased? Has your replacement taken your spot with them? Do you wish to rebuild your relationships?&lt;br /&gt;
&lt;br /&gt;
* If you take a lineage feat, also explain how it fits into your story.&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
Rare backgrounds can be obtained for a single character using [[Karma]] and require [[Firekeeper]] approval.&lt;br /&gt;
&lt;br /&gt;
==Archetypes==&lt;br /&gt;
Currently no rare archetypes have been unlocked. Players can use [[Karma]] to obtain the option for a Rare Archetype for their character, or to unlock the Archetype for the entire server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Several Uncommon archetypes are also locked, please consult the [[Available Dedications]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Class Feats==&lt;br /&gt;
Rare class feats require [[Firekeeper]] approval.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Rare spells require [[Firekeeper]] approval.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=GM&amp;diff=5639</id>
		<title>GM</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=GM&amp;diff=5639"/>
		<updated>2024-12-08T04:12:16Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GMs, or Gamemasters, run sessions in Kelek. GMs are the lifeblood of any living server. Without [[Expeditions]] being run no one would be able to play and the world wouldn&#039;t &#039;&#039;be&#039;&#039; living. If you&#039;re interested in running your own sessions in the world of Kelek read on to find out how to apply to become a GM. Don&#039;t worry if you have little to no experience, we have many experienced GMs that are happy to help new players take the leap into running games.&lt;br /&gt;
&lt;br /&gt;
=Becoming a GM=&lt;br /&gt;
==Steps==&lt;br /&gt;
===Step 1. Open a Ticket===&lt;br /&gt;
Open up a ticket and express your interest in becoming a GM. Once the process starts we&#039;ll ask a variety of questions and require a few things from you. Don&#039;t worry about having everything ready before you open your ticket, the beginning of the process is a discussion between you and the [[Firekeeper]] team.&lt;br /&gt;
====Step 2. (We) Survey the existing GMs====&lt;br /&gt;
The existing GMs set the tone and direction of many of the storylines in Kelek, their voices are important when considering what kind tone and what kinds of expeditions are going to be offered for players. GMs are typically very active and interact with most players and other GMs. The GMs determine if you&#039;ve been around long enough to get a feel for how the server runs and if your style fits into the world of Kelek.&lt;br /&gt;
====Step 3. (You) Prepare a Concept====&lt;br /&gt;
Most likely some idea made you interested in running a game within Kelek. Here you will begin to prepare the nitty gritty of your [[Expedition] and present the general concept of your session to the other GMs in your ticket. &lt;br /&gt;
===Step 4. Run Your Trial Session===&lt;br /&gt;
Assuming you have been approved to run your session, this will be your first dip into becoming an official GM. Trial sessions are overseen by a [[Storyteller]], and at the end of the session the players involved are given an evaluation to complete. If there are no issues in the evaluation, the prospective GM becomes a full-fledged GM.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Shops&amp;diff=5638</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Shops&amp;diff=5638"/>
		<updated>2024-12-08T03:28:49Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: /* NPC Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years, Onadbyr has built itself up a sizeable economy. With a variety of shops open to all characters, the following shops can all be accessed at anytime through the [https://foundry.kelek.online/join Foundry]. Information is included below for making purchases for your character. &lt;br /&gt;
&lt;br /&gt;
=Purchasing Items=&lt;br /&gt;
Between the hustle and bustle of daily activities and adventures, your character will likely need supplies. At anytime in between [[Expeditions]] your character can purchase items from the shops of [[Onadbyr]]. To find a shop on Foundry:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Navigate to the Actors tab.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Open the &#039;&#039;&#039;Marketplace&#039;&#039;&#039; folder.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Click a shop to access its interface. Your character can freely purchase items here.&lt;br /&gt;
&lt;br /&gt;
If you have multiple characters, please ensure you have the correct actor selected before making purchases in the shops. If you&#039;ve already opened the shop, make sure to close and reopen the window after switching your selected actor.&lt;br /&gt;
&lt;br /&gt;
=Available Shops=&lt;br /&gt;
==NPC Shops==&lt;br /&gt;
These shops are ran by NPCs, and thus their inventories will typically remain unchanged. Exceptions are [[Rocco&#039;s Pawn Shop]] and [[The Caravansary]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Apothecary]]&#039;&#039;&#039;, the place to go for healing supplies and potions. An essential for any [[Associates]] interested in the survival of themselves and their allies as well as those interested in alchemy.&lt;br /&gt;
* &#039;&#039;&#039;[[Esoteric Essentials]]&#039;&#039;&#039;, an exotic shop for the exotic shopper. A dark store that sells common low-level magic items, crystals, talisman and scrolls.&lt;br /&gt;
* &#039;&#039;&#039;[[Hunter&#039;s Guild]]&#039;&#039;&#039;,  your one-stop-shop for traps and snares, ranging from alarms to spikes to explosives. They&#039;re also one of two places to pick up rations for the road, which is a must for the average [[Associates|Associate]].&lt;br /&gt;
* &#039;&#039;&#039;[[Markmuse Box Office]]&#039;&#039;&#039;, main box office to the main attraction of [[Onadbyr]], the [[Markmuse Theater]].&lt;br /&gt;
* &#039;&#039;&#039;[[Rocco&#039;s Pawn Shop]]&#039;&#039;&#039;, for the epitome of &amp;quot;one man&#039;s trash is another man&#039;s treasure.&amp;quot; They buy your items at half price and sell them back to the public at full price, but this also means you&#039;re likely to find a wide variety of items [[Associates]] have found on [[Expeditions]], which you wouldn&#039;t find elsewhere. Be sure to check back often, that item you want could show up one day and be gone the next!&lt;br /&gt;
* &#039;&#039;&#039;[[Sibling Smithy]]&#039;&#039;&#039;, before stepping out into the wild word make sure to properly arm yourself! The place to go for all common level 0-2 weapons, armor, and shields, as well as all fundamental runes.&lt;br /&gt;
* &#039;&#039;&#039;[[Smoke and Powder]]&#039;&#039;&#039;, for things that go boom in a stick. They&#039;re the experts in firearms, even if it uses air cartridges. They&#039;re also the only place to find your average firearm and the ammunition needed.&lt;br /&gt;
* &#039;&#039;&#039;[[Stables]]&#039;&#039;&#039;, is where you go if you&#039;re looking for a riding companion, and where you keep one if you&#039;ve got one. They also carry everything you need to feed and ride your choice of mount, including a battle saddle.&lt;br /&gt;
* &#039;&#039;&#039;[[The Caravansary]]&#039;&#039;&#039;, the only shop to have its goods change every month! Items here are extremely limited and may not be there next time you look, so be quick in grabbing what you need! Keep an eye on the server announcement tab in the discord, that&#039;s the first place you&#039;ll see an announcement regarding the caravan&#039;s stock updating.&lt;br /&gt;
* &#039;&#039;&#039;[[The Well Worn Spine]]&#039;&#039;&#039;, for general everyday wares. Any supplies you couldn&#039;t find at another store, you&#039;re likely to find here. Tents, books, writing materials, even thieves tools and soaps can be found in this location. &lt;br /&gt;
* &#039;&#039;&#039;[[Walton&#039;s Market]]&#039;&#039;&#039;, dirty deeds done dirt cheap. The best place to pick up your favorite gear made of duct tape, gum and a prayer!&lt;br /&gt;
&lt;br /&gt;
==[[Player Shops]]==&lt;br /&gt;
Using [[Karma]], a player character can create their own shop in the Foundry to sell whatever they wish to sell. These are typically items the character has taken the time to [[Crafting|craft]], and thus the store is a way to hopefully make some gold for their efforts. The process to open a new character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Berta&#039;s Blades and Bargains]]&#039;&#039;&#039; ([[Berta Stormhammer]])&lt;br /&gt;
* &#039;&#039;&#039;[[Chrys&#039; Herbal Remedies]]&#039;&#039;&#039; ([[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]])&lt;br /&gt;
* &#039;&#039;&#039;[[Elro Custom Leatherworks]]&#039;&#039;&#039; ([[Illiam Elro]])&lt;br /&gt;
* &#039;&#039;&#039;[[Nine Tails Tattoo Parlor|Nine Tales Tattoo Parlor]]&#039;&#039;&#039; ([[Kali]])&lt;br /&gt;
* &#039;&#039;&#039;[[The Mechanic Shop]]&#039;&#039;&#039; ([[Siltmean the Craftrat]] and [[Amani Hashmi]])&lt;br /&gt;
&lt;br /&gt;
==Retired Associate Shops==&lt;br /&gt;
Retired Character shops are purchased with [[Karma]], but have a stable, limited inventory. Players can either convert their existing shop into a Retired Character shop, or use [[Karma]] to purchase one. The process and guidelines for a Retired Character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Absinthe&#039;s Alchemical Applicants]]&#039;&#039;&#039; ([[Absinthe]])&lt;br /&gt;
* &#039;&#039;&#039;[[Oranges&#039; Arrows]]&#039;&#039;&#039; ([[Kit Calloway]])&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Shops&amp;diff=5614</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Shops&amp;diff=5614"/>
		<updated>2024-12-07T03:25:52Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years, Onadbyr has built itself up a sizeable economy. With a variety of shops open to all characters, the following shops can all be accessed at anytime through the [https://foundry.kelek.online/join Foundry]. Information is included below for making purchases for your character. &lt;br /&gt;
&lt;br /&gt;
=Purchasing Items=&lt;br /&gt;
Between the hustle and bustle of daily activities and adventures, your character will likely need supplies. At anytime in between [[Expeditions]] your character can purchase items from the shops of [[Onadbyr]]. To find a shop on Foundry:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Navigate to the Actors tab.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Open the &#039;&#039;&#039;Marketplace&#039;&#039;&#039; folder.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Click a shop to access its interface. Your character can freely purchase items here.&lt;br /&gt;
&lt;br /&gt;
If you have multiple characters, please ensure you have the correct actor selected before making purchases in the shops. If you&#039;ve already opened the shop, make sure to close and reopen the window after switching your selected actor.&lt;br /&gt;
&lt;br /&gt;
=Available Shops=&lt;br /&gt;
==NPC Shops==&lt;br /&gt;
These shops are ran by NPCs, and thus their inventories will typically remain unchanged. Exceptions are [[Rocco&#039;s Pawn Shop]] and [[The Caravansary]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Apothecary]]&#039;&#039;&#039;, the place to go for healing supplies and potions. An essential for any [[Associates]] interested in the survival of themselves and their allies.&lt;br /&gt;
* &#039;&#039;&#039;[[Esoteric Essentials]]&#039;&#039;&#039;, an exotic shop for the exotic shopper. A dark store that sells common low-level magic items, crystals, talisman and scrolls.&lt;br /&gt;
* &#039;&#039;&#039;[[Hunter&#039;s Guild]]&#039;&#039;&#039;,  your one-stop-shop for traps and snares, ranging from alarms to spikes to explosives. &lt;br /&gt;
* &#039;&#039;&#039;[[Markmuse Box Office]]&#039;&#039;&#039;, main box office to the main attraction of [[Onadbyr]], the [[Markmuse Theater]].&lt;br /&gt;
* &#039;&#039;&#039;[[Rocco&#039;s Pawn Shop]]&#039;&#039;&#039;, for the epitome of &amp;quot;one man&#039;s trash is another man&#039;s treasure.&amp;quot; Rocco&#039;s purchases all items thrown away by [[Associates]] at half price just to then immediately turn around it sell it full price. The best place to go dumpster diving for new hand-me-down gear!&lt;br /&gt;
* &#039;&#039;&#039;[[Sibling Smithy]]&#039;&#039;&#039;, before stepping out into the wild word make sure to properly arm yourself! The place to go for all common level 0-2 weapons, armor, and shields, as well as all fundamental runes.&lt;br /&gt;
* &#039;&#039;&#039;[[Smoke and Powder]]&#039;&#039;&#039;, for things that go boom in a stick. They&#039;re the experts in firearms, even if it uses air cartridges. They&#039;re also the only place to find your average firearm and the ammunition needed.&lt;br /&gt;
* &#039;&#039;&#039;[[Stables]]&#039;&#039;&#039;, for buying animals and then the supplies to care for them. &lt;br /&gt;
* &#039;&#039;&#039;[[The Caravansary]]&#039;&#039;&#039;, the only shop to have its goods change every month! Items here are extremely limited and may not be there next time you look, so be quick in grabbing what you need! Keep an eye on the server announcement tab in the discord, that&#039;s the first place you&#039;ll see an announcement regarding the caravan&#039;s stock updating.&lt;br /&gt;
* &#039;&#039;&#039;[[The Well Worn Spine]]&#039;&#039;&#039;, for general everyday wares. Any supplies you couldn&#039;t find at another store, you&#039;re likely to find here. Tents, books, writing materials, even thieves tools and soaps can be found in this location. &lt;br /&gt;
* &#039;&#039;&#039;[[Walton&#039;s Market]]&#039;&#039;&#039;, dirty deeds done dirt cheap. The best place to pick up your favorite gear made of duct tape, gum and a prayer! &lt;br /&gt;
&lt;br /&gt;
==[[Player Shops]]==&lt;br /&gt;
Using [[Karma]], a player character can create their own shop in the Foundry to sell whatever they wish to sell. These are typically items the character has taken the time to [[Crafting|craft]], and thus the store is a way to hopefully make some gold for their efforts. The process to open a new character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Berta&#039;s Blades and Bargains]]&#039;&#039;&#039; ([[Berta Stormhammer]])&lt;br /&gt;
* &#039;&#039;&#039;[[Chrys&#039; Herbal Remedies]]&#039;&#039;&#039; ([[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]])&lt;br /&gt;
* &#039;&#039;&#039;[[Nine Tails Tattoo Parlor|Nine Tales Tattoo Parlor]]&#039;&#039;&#039; ([[Kali]])&lt;br /&gt;
* &#039;&#039;&#039;[[The Mechanic Shop]]&#039;&#039;&#039; ([[Siltmean the Craftrat]] and [[Amani Hashmi]])&lt;br /&gt;
&lt;br /&gt;
==Retired Associate Shops==&lt;br /&gt;
Retired Character shops are purchased with [[Karma]], but have a stable, limited inventory. Players can either convert their existing shop into a Retired Character shop, or use [[Karma]] to purchase one. The process and guidelines for a Retired Character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Absinthe&#039;s Alchemical Applicants]]&#039;&#039;&#039; ([[Absinthe]])&lt;br /&gt;
* &#039;&#039;&#039;[[Elro Custom Leatherworks]]&#039;&#039;&#039; ([[Illiam Elro]])&lt;br /&gt;
* &#039;&#039;&#039;[[Oranges&#039; Arrows]]&#039;&#039;&#039; ([[Kit Calloway]])&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Shops&amp;diff=5613</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Shops&amp;diff=5613"/>
		<updated>2024-12-07T03:19:09Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years, Onadbyr has built itself up a sizeable economy. With a variety of shops open to all characters, the following shops can all be accessed at anytime through the [https://foundry.kelek.online/join Foundry]. Information is included below for making purchases for your character. &lt;br /&gt;
&lt;br /&gt;
=Purchasing Items=&lt;br /&gt;
Any time in-between Expeditions your character can purchase items from shops in [[Onadbyr]]. To find a shop on Foundry:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Navigate to the Actors tab.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Open the &#039;&#039;&#039;Marketplace&#039;&#039;&#039; folder.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Click a shop to access its interface. You can freely purchase items here.&lt;br /&gt;
&lt;br /&gt;
If you have multiple characters, ensure you have the correct actor selected before making purchases in the shops. If you&#039;ve already opened the shop, make sure to close and reopen the window after switching your selected actor.&lt;br /&gt;
&lt;br /&gt;
=Available Shops=&lt;br /&gt;
==NPC Shops==&lt;br /&gt;
These shops are ran by NPCs, and thus their inventories will typically remain unchanged. Exceptions are [[Rocco&#039;s Pawn Shop]] and [[The Caravansary]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Apothecary]]&#039;&#039;&#039;, the place to go for healing supplies and potions. An essential for any [[Associates]] interested in the survival of themselves and their allies.&lt;br /&gt;
* &#039;&#039;&#039;[[Esoteric Essentials]]&#039;&#039;&#039;, an exotic shop for the exotic shopper. A dark store that sells common low-level magic items, crystals, talisman and scrolls.&lt;br /&gt;
* &#039;&#039;&#039;[[Hunter&#039;s Guild]]&#039;&#039;&#039;,  your one-stop-shop for traps and snares, ranging from alarms to spikes to explosives. &lt;br /&gt;
* &#039;&#039;&#039;[[Markmuse Box Office]]&#039;&#039;&#039;, main box office to the main attraction of [[Onadbyr]], the [[Markmuse Theater]].&lt;br /&gt;
* &#039;&#039;&#039;[[Rocco&#039;s Pawn Shop]]&#039;&#039;&#039;, for the epitome of &amp;quot;one man&#039;s trash is another man&#039;s treasure.&amp;quot; Rocco&#039;s purchases all items thrown away by [[Associates]] at half price just to then immediately turn around it sell it full price. The best place to go dumpster diving for new hand-me-down gear!&lt;br /&gt;
* &#039;&#039;&#039;[[Sibling Smithy]]&#039;&#039;&#039;, before stepping out into the wild word make sure to properly arm yourself! The place to go for all common level 0-2 weapons, armor, and shields, as well as all fundamental runes.&lt;br /&gt;
* &#039;&#039;&#039;[[Smoke and Powder]]&#039;&#039;&#039;, for things that go boom in a stick. They&#039;re the experts in firearms, even if it uses air cartridges. They&#039;re also the only place to find your average firearm and the ammunition needed.&lt;br /&gt;
* &#039;&#039;&#039;[[Stables]]&#039;&#039;&#039;, for buying animals and then the supplies to care for them. &lt;br /&gt;
* &#039;&#039;&#039;[[The Caravansary]]&#039;&#039;&#039;, the only shop to have its goods change every month! Items here are extremely limited and may not be there next time you look, so be quick in grabbing what you need! Keep an eye on the server announcement tab in the discord, that&#039;s the first place you&#039;ll see an announcement regarding the caravan&#039;s stock updating.&lt;br /&gt;
* &#039;&#039;&#039;[[The Well Worn Spine]]&#039;&#039;&#039;, for general everyday wares. Any supplies you couldn&#039;t find at another store, you&#039;re likely to find here. Tents, books, writing materials, even thieves tools and soaps can be found in this location. &lt;br /&gt;
* &#039;&#039;&#039;[[Walton&#039;s Market]]&#039;&#039;&#039;, dirty deeds done dirt cheap. The best place to pick up your favorite gear made of duct tape, gum and a prayer! &lt;br /&gt;
&lt;br /&gt;
==[[Player Shops]]==&lt;br /&gt;
Using [[Karma]], a player character can create their own shop in the Foundry to sell whatever they wish to sell. These are typically items the character has taken the time to [[Crafting|craft]], and thus the store is a way to hopefully make some gold for their efforts. The process to open a new character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Berta&#039;s Blades and Bargains]]&#039;&#039;&#039; ([[Berta Stormhammer]])&lt;br /&gt;
* &#039;&#039;&#039;[[Chrys&#039; Herbal Remedies]]&#039;&#039;&#039; ([[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]])&lt;br /&gt;
* &#039;&#039;&#039;[[Nine Tails Tattoo Parlor|Nine Tales Tattoo Parlor]]&#039;&#039;&#039; ([[Kali]])&lt;br /&gt;
* &#039;&#039;&#039;[[The Mechanic Shop]]&#039;&#039;&#039; ([[Siltmean the Craftrat]] and [[Amani Hashmi]])&lt;br /&gt;
&lt;br /&gt;
==Retired Associate Shops==&lt;br /&gt;
Retired Character shops are purchased with [[Karma]], but have a stable, limited inventory. Players can either convert their existing shop into a Retired Character shop, or use [[Karma]] to purchase one. The process and guidelines for a Retired Character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Absinthe&#039;s Alchemical Applicants]]&#039;&#039;&#039; ([[Absinthe]])&lt;br /&gt;
* &#039;&#039;&#039;[[Elro Custom Leatherworks]]&#039;&#039;&#039; ([[Illiam Elro]])&lt;br /&gt;
* &#039;&#039;&#039;[[Oranges&#039; Arrows]]&#039;&#039;&#039; ([[Kit Calloway]])&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Shops&amp;diff=5612</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Shops&amp;diff=5612"/>
		<updated>2024-12-07T03:17:12Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years, Onadbyr has built itself up a sizeable economy. With a variety of shops open to all characters, the following shops can all be accessed at anytime through the [https://foundry.kelek.online/join Foundry]. Information is included below for making purchases for your character. &lt;br /&gt;
&lt;br /&gt;
=Purchasing Items=&lt;br /&gt;
Any time in-between Expeditions your character can purchase items from shops in [[Onadbyr]]. To find a shop on Foundry:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Navigate to the Actors tab.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Open the &#039;&#039;&#039;Marketplace&#039;&#039;&#039; folder.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Click a shop to access its interface. You can freely purchase items here.&lt;br /&gt;
&lt;br /&gt;
If you have multiple characters, ensure you have the correct actor selected before making purchases in the shops. If you&#039;ve already opened the shop, make sure to close and reopen the window after switching your selected actor.&lt;br /&gt;
&lt;br /&gt;
=Available Shops=&lt;br /&gt;
==NPC Shops==&lt;br /&gt;
These shops are ran by NPCs, and thus their inventories will typically remain unchanged. Exceptions are [[Rocco&#039;s Pawn Shop]] and [[The Caravansary]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Apothecary]]&#039;&#039;&#039;, the place to go for healing supplies and potions. An essential for any [[Associates]] interested in the survival of themselves and their allies.&lt;br /&gt;
* &#039;&#039;&#039;[[Esoteric Essentials]]&#039;&#039;&#039;, an exotic shop for the exotic shopper. A dark store that sells common low-level magic items, crystals, talisman and scrolls.&lt;br /&gt;
* &#039;&#039;&#039;[[Hunter&#039;s Guild]]&#039;&#039;&#039;,  your one-stop-shop for traps and snares, ranging from alarms to spikes to explosives. &lt;br /&gt;
* &#039;&#039;&#039;[[Markmuse Box Office]]&#039;&#039;&#039;, main box office to the main attraction of [[Onadbyr]], the [[Markmuse Theater]].&lt;br /&gt;
* &#039;&#039;&#039;[[Rocco&#039;s Pawn Shop]]&#039;&#039;&#039;, for the epitome of &amp;quot;one man&#039;s trash is another man&#039;s treasure.&amp;quot; Rocco&#039;s purchases all items thrown away by [[Associates]] at half price just to then immediately turn around it sell it full price. The best place to go dumpster diving for new hand-me-down gear!&lt;br /&gt;
* &#039;&#039;&#039;[[Sibling Smithy]]&#039;&#039;&#039;, before stepping out into the wild word make sure to properly arm yourself! The place to go for all common level 0-2 weapons, armor, and shields, as well as all fundamental runes.&lt;br /&gt;
* &#039;&#039;&#039;[[Smoke and Powder]]&#039;&#039;&#039;, for things that go boom in a stick. They&#039;re the experts in firearms, even if it uses air cartridges. They&#039;re also the only place to find your average firearm and the ammunition needed.&lt;br /&gt;
* &#039;&#039;&#039;[[Stables]]&#039;&#039;&#039;, for buying animals and then the supplies to care for them. &lt;br /&gt;
* &#039;&#039;&#039;[[The Caravansary]]&#039;&#039;&#039;, the only shop to have its goods change every month! Items here are extremely limited and may not be there next time you look, so be quick in grabbing what you need! Keep an eye on the server announcement tab in the discord, that&#039;s the first place you&#039;ll see an announcement regarding the caravan&#039;s stock updating.&lt;br /&gt;
* &#039;&#039;&#039;[[The Well Worn Spine]]&#039;&#039;&#039;, for general everyday wares. Any supplies you couldn&#039;t find at another store, you&#039;re likely to find here. Tents, books, writing materials, even thieves tools and soaps can be found in this location. &lt;br /&gt;
* &#039;&#039;&#039;[[Walton&#039;s Market]]&#039;&#039;&#039;, for when you want cheap stuff cheap.&lt;br /&gt;
&lt;br /&gt;
==[[Player Shops]]==&lt;br /&gt;
Using [[Karma]], a player character can create their own shop in the Foundry to sell whatever they wish to sell. These are typically items the character has taken the time to [[Crafting|craft]], and thus the store is a way to hopefully make some gold for their efforts. The process to open a new character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Berta&#039;s Blades and Bargains]]&#039;&#039;&#039; ([[Berta Stormhammer]])&lt;br /&gt;
* &#039;&#039;&#039;[[Chrys&#039; Herbal Remedies]]&#039;&#039;&#039; ([[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]])&lt;br /&gt;
* &#039;&#039;&#039;[[Nine Tails Tattoo Parlor|Nine Tales Tattoo Parlor]]&#039;&#039;&#039; ([[Kali]])&lt;br /&gt;
* &#039;&#039;&#039;[[The Mechanic Shop]]&#039;&#039;&#039; ([[Siltmean the Craftrat]] and [[Amani Hashmi]])&lt;br /&gt;
&lt;br /&gt;
==Retired Associate Shops==&lt;br /&gt;
Retired Character shops are purchased with [[Karma]], but have a stable, limited inventory. Players can either convert their existing shop into a Retired Character shop, or use [[Karma]] to purchase one. The process and guidelines for a Retired Character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Absinthe&#039;s Alchemical Applicants]]&#039;&#039;&#039; ([[Absinthe]])&lt;br /&gt;
* &#039;&#039;&#039;[[Elro Custom Leatherworks]]&#039;&#039;&#039; ([[Illiam Elro]])&lt;br /&gt;
* &#039;&#039;&#039;[[Oranges&#039; Arrows]]&#039;&#039;&#039; ([[Kit Calloway]])&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Difficulty&amp;diff=5611</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Difficulty&amp;diff=5611"/>
		<updated>2024-12-07T03:02:35Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: /* Labeling your Expedition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty of an [[Expeditions|Expedition]] is a fine line to toe. Make it too easy and it isn’t compelling. Make it too hard and it feels frustrating. Failing an Expedition should be a very real consequence but shouldn’t always result in heavy punishments. Here’s some bullet points to keep in mind when planning out your expeditions.&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
*Have expedition objectives not be a binary ‘Succeed’ or ‘Fail’. &lt;br /&gt;
**Instead, incorporate degrees of success. Maybe the party successfully escorted a merchant caravan - but a bad fight lost them one of the carts and now the caravan master doesn’t want to pay full price or maybe an archaeologist felt insulted by the party during a dungeon delve, so they don’t tip the PCs off to a hidden door that might have led to treasure.&lt;br /&gt;
&lt;br /&gt;
*Total Party Wipe, not Total Party Kill.&lt;br /&gt;
**You should never make it your goal for a session to result in a TPW. However, poor rolls and bad decision making compounded onto an already difficult expedition could result in all the PCs being knocked down.&lt;br /&gt;
**Plan a contingency for a party wipe that doesn’t involve every PC dying. Most creatures don’t want to massacre for massacre’s sake, nor is it fun to lose an entire party due to a single bad combat. The goblins might ransom the PC’s back to the town for a considerable price, the bandit chief decides to permanently scar the PCs as a warning, the cult strips the PCs of their equipment and dumps them in the woods.&lt;br /&gt;
**Consequences from a TPW should be in most cases salvageable. Money from a ransom can be repaid, Scars can be healed with a mystical flower that blooms only on the highest peaks, stolen items can be retrieved after the guild rallies and sets out to destroy the cult again.&lt;br /&gt;
**In some cases a TPW may require a Deus ex machina to not result in a TPK. Perhaps the PCs were overrun by a horde of flesh eating ghouls. In situations like these exercise your best judgment for what will lead to the most interesting narrative outcome. Does a mysterious knight saving the downed party at the last moment cheapen the impact and weight of the expedition?&lt;br /&gt;
&lt;br /&gt;
*Stakes don’t have to only be a decrease in HP.&lt;br /&gt;
**A session may never even involve combat. The difficulty comes from the social or environmental puzzles presented by the storyteller. &lt;br /&gt;
**Be mindful that puzzles are also prone to being too easy to be engaging or difficult enough to only frustrate. It’s ok to aim for a PC to be frustrated, it isn’t ok for you to try to make players frustrated.&lt;br /&gt;
&lt;br /&gt;
==Labeling your Expedition==&lt;br /&gt;
Kelek is broken up into four different groups of players, known as the [[Tier of Play]] which consists of 4 levels of characters. This means a single session could include a lvl 5 character partnering with a lvl 9 character. For this reason it is important to include what level of challenge the [[Expeditions]] being run might include. An Expedition Event is labeled with those two pieces of information, the Tier of Play and the Difficulty; &#039;&#039;&#039;Easy, Medium, or Hard&#039;&#039;&#039;. There aren&#039;t any restrictions on the difficulty you can attend as long as the Expedition is listed for your Tier of Play, but keep in mind lower level characters may be more challenged in high difficulty Expeditions.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Shops&amp;diff=5609</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Shops&amp;diff=5609"/>
		<updated>2024-12-07T02:45:30Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years, Onadbyr has built itself up a sizeable economy. With a variety of shops open to all characters, the following shops can all be accessed at anytime through the [https://foundry.kelek.online/join Foundry]. Information is included below for making purchases for your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Available Shops=&lt;br /&gt;
==NPC Shops==&lt;br /&gt;
These shops are ran by NPCs, and thus their inventories will typically remain unchanging. Exceptions are [[Rocco&#039;s Pawn Shop]] and [[The Caravansary]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Apothecary]]&#039;&#039;&#039;, for all your basic medical needs.&lt;br /&gt;
* &#039;&#039;&#039;[[Esoteric Essentials]]&#039;&#039;&#039;, for all your basic magical needs.&lt;br /&gt;
* &#039;&#039;&#039;[[Hunter&#039;s Guild]]&#039;&#039;&#039;, for your basic adventuring gear.&lt;br /&gt;
* &#039;&#039;&#039;[[Markmuse Box Office]]&#039;&#039;&#039;, for events-based tickets.&lt;br /&gt;
* &#039;&#039;&#039;[[Rocco&#039;s Pawn Shop]]&#039;&#039;&#039;, for the epitome of &amp;quot;one man&#039;s trash is another man&#039;s treasure.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Sibling Smithy]]&#039;&#039;&#039;, for all common level 0-2 weapons, armor, and shields, as well as all fundamental runes.&lt;br /&gt;
* &#039;&#039;&#039;[[Smoke and Powder]]&#039;&#039;&#039;, for all things guns.&lt;br /&gt;
* &#039;&#039;&#039;[[Stables]]&#039;&#039;&#039;, for animals and things related to them.&lt;br /&gt;
* &#039;&#039;&#039;[[The Caravansary]]&#039;&#039;&#039;, for a monthly rotating stock of curious merchandise.&lt;br /&gt;
* &#039;&#039;&#039;[[The Well Worn Spine]]&#039;&#039;&#039;, for general everyday wares.&lt;br /&gt;
* &#039;&#039;&#039;[[Walton&#039;s Market]]&#039;&#039;&#039;, for when you want cheap stuff cheap.&lt;br /&gt;
&lt;br /&gt;
==[[Player Shops]]==&lt;br /&gt;
Using [[Karma]] a player character can create their own shop in the Foundry to sell whatever they wish to sell. These are typically items the character has taken the time to [[Crafting|craft]], and thus the store is a way to hopefully make some gold for their efforts. The process to open a new character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Berta&#039;s Blades and Bargains]]&#039;&#039;&#039; ([[Berta Stormhammer]])&lt;br /&gt;
* &#039;&#039;&#039;[[Chrys&#039; Herbal Remedies]]&#039;&#039;&#039; ([[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]])&lt;br /&gt;
* &#039;&#039;&#039;[[Nine Tails Tattoo Parlor|Nine Tales Tattoo Parlor]]&#039;&#039;&#039; ([[Kali]])&lt;br /&gt;
* &#039;&#039;&#039;[[The Mechanic Shop]]&#039;&#039;&#039; ([[Siltmean the Craftrat]] and [[Amani Hashmi]])&lt;br /&gt;
&lt;br /&gt;
==Retired Associate Shops==&lt;br /&gt;
Retired Character shops are purchased with [[Karma]], but have a stable, limited inventory. Players can either convert their existing shop into a Retired Character shop, or use [[Karma]] to purchase one. The process and guidelines for a Retired Character shop can be found on the [[Player Shops]] page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Absinthe&#039;s Alchemical Applicants]]&#039;&#039;&#039; ([[Absinthe]])&lt;br /&gt;
* &#039;&#039;&#039;[[Elro Custom Leatherworks]]&#039;&#039;&#039; ([[Illiam Elro]])&lt;br /&gt;
* &#039;&#039;&#039;[[Orange&#039;s Arrows]]&#039;&#039;&#039; ([[Kit Calloway]])&lt;br /&gt;
&lt;br /&gt;
=Purchasing Items=&lt;br /&gt;
Any time in-between Expeditions your character can purchase items from shops in [[Onadbyr]]. To find a shop on Foundry:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Navigate to the Actors tab.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Open the &#039;&#039;&#039;Marketplace&#039;&#039;&#039; folder.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Click a shop to access its interface. You can freely purchase items here.&lt;br /&gt;
&lt;br /&gt;
Please note if you have several character you will need to ensure you are signed into the correct one before making purchases in the shops.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Walton&amp;diff=5580</id>
		<title>Walton</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Walton&amp;diff=5580"/>
		<updated>2024-12-06T20:00:08Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Walton Wit&lt;br /&gt;
| image         = [[File:Walter Wit.jpg|thumb]]&lt;br /&gt;
| occupation    = [[Walton&#039;s Market]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Newcomer to the city of Onadbyr, Walton appears as a middle-aged human dressed in what was likely once the finest of clothes. His suits and shirts from a distance appear quite clean and well cut, but upon closer inspection are covered in various tears and stains from being worn far past their prime. Regardless, Walton still carries himself with an air of nobility, though if pressed he denies any such claim. Any inquiries into his past he typically answers by saying that he just bought these clothes and found them to be well-fitted. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Resident of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Walton&amp;diff=5579</id>
		<title>Walton</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Walton&amp;diff=5579"/>
		<updated>2024-12-06T19:57:49Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: Created page with &amp;quot;{{Infobox person | name          = Walton Wit | image         = thumb | occupation    = Walton&amp;#039;s Market }}    Category:NPC Category:Resident of Onadbyr&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Walton Wit&lt;br /&gt;
| image         = [[File:Walter Wit.jpg|thumb]]&lt;br /&gt;
| occupation    = [[Walton&#039;s Market]]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Resident of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Walter_Wit.jpg&amp;diff=5578</id>
		<title>File:Walter Wit.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Walter_Wit.jpg&amp;diff=5578"/>
		<updated>2024-12-06T19:56:57Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Walter Wit Portrait&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Jewel_the_Catfolk&amp;diff=5577</id>
		<title>Jewel the Catfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Jewel_the_Catfolk&amp;diff=5577"/>
		<updated>2024-12-06T19:54:12Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Jewel the Catfolk&lt;br /&gt;
| image         = [[File:Jewel .jpg|thumb]]&lt;br /&gt;
| occupation    = [[Smoke and Powder]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jewel is a Catfolk of moderate age, typically on the quiet side, though she easily opens up when discussing her favorite topic - firearms. Her shop has been built with extra rafters above in order to allow her more places to lounge. When working she is quick and efficient wasting no time or extra movement as her eyes move faster than her hands till the project is done. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Resident of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Jewel_the_Catfolk&amp;diff=5576</id>
		<title>Jewel the Catfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Jewel_the_Catfolk&amp;diff=5576"/>
		<updated>2024-12-06T19:54:03Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Jewel the Catfolk&lt;br /&gt;
| image         = [[File:Jewel .jpg|thumb]]&lt;br /&gt;
| occupation    = [[Smoke and Powder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jewel is a Catfolk of moderate age, typically on the quiet side, though she easily opens up when discussing her favorite topic - firearms. Her shop has been built with extra rafters above in order to allow her more places to lounge. When working she is quick and efficient wasting no time or extra movement as her eyes move faster than her hands till the project is done. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Resident of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Jewel_the_Catfolk&amp;diff=5575</id>
		<title>Jewel the Catfolk</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Jewel_the_Catfolk&amp;diff=5575"/>
		<updated>2024-12-06T19:52:58Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: Created page with &amp;quot;{{Infobox person | name          = Jewel the Catfolk | image         = thumb | occupation    = Smoke and Powder }} Jewel is a Catfolk of moderate age, typically on the quiet side, though she easily opens up when discussing her favorite topic - firearms. Her shop has been built with extra rafters above in order to allow her more places to lounge. When working she is quick and efficient wasting no time or extra movement as her eyes move faster than he...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Jewel the Catfolk&lt;br /&gt;
| image         = [[File:Jewel .jpg|thumb]]&lt;br /&gt;
| occupation    = [[Smoke and Powder&lt;br /&gt;
}}&lt;br /&gt;
Jewel is a Catfolk of moderate age, typically on the quiet side, though she easily opens up when discussing her favorite topic - firearms. Her shop has been built with extra rafters above in order to allow her more places to lounge. When working she is quick and efficient wasting no time or extra movement as her eyes move faster than her hands till the project is done. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Resident of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Jewel_.jpg&amp;diff=5573</id>
		<title>File:Jewel .jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Jewel_.jpg&amp;diff=5573"/>
		<updated>2024-12-06T19:50:02Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jewel the Catfolk Portrait&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Smoke_and_Powder&amp;diff=5572</id>
		<title>Smoke and Powder</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Smoke_and_Powder&amp;diff=5572"/>
		<updated>2024-12-06T19:45:02Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Trimarket]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goods:&#039;&#039;&#039; Firearms and Firearm Accessories&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; [[Jewel the Catfolk]]&lt;br /&gt;
&lt;br /&gt;
A wide array of firearms line the cabinets of this shop, and various kinds of ammunition for both crossbow and gun is stocked here. A well-informed catfolk can be found at the counter, either lounging or timing herself on how fast she can disassemble and reassemble the product she sells.&lt;br /&gt;
&lt;br /&gt;
Her swift hands and sharp eyes make sure there isn&#039;t any shoplifting, if anyone would dare try in her presence.&lt;br /&gt;
&lt;br /&gt;
[[Category:Shop]]&lt;br /&gt;
[[Category:Shops of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Esoteric_Essentials&amp;diff=5571</id>
		<title>Esoteric Essentials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Esoteric_Essentials&amp;diff=5571"/>
		<updated>2024-12-06T19:44:18Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shop]]&lt;br /&gt;
[[Category:Shops of Onadbyr]]&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Trimarket, North End&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goods:&#039;&#039;&#039; Basic Magic items&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associated NPCs:&#039;&#039;&#039; [[Greshiv the Weird]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dark shop filled with all manner of low-level common magical items, including talismans, catalysts, spell scrolls, and potions. Run by [[Greshiv the Weird]] the shop was originally a fairly run-down hole-in-the-wall but under Greshiv&#039;s careful maintenance the store has expanded greatly.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Greshiv_the_Weird&amp;diff=5570</id>
		<title>Greshiv the Weird</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Greshiv_the_Weird&amp;diff=5570"/>
		<updated>2024-12-06T19:43:29Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: Created page with &amp;quot;{{Infobox person | name          = Greshiv the Weird | image         = thumb | occupation    = Esoteric Essentials }} Greshiv came to town several months after Onadbyr began to expand. While the tripkee seems to be perfectly normal in social engagements, he always refers to himself as &amp;#039;Greshiv the Weird&amp;#039; without explaining much beyond. Since his arrival he has been working at Esoteric Essentials to great effort.  Greshiv is always w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Greshiv the Weird&lt;br /&gt;
| image         = [[File:Greshiv the Weird.jpg|thumb]]&lt;br /&gt;
| occupation    = [[Esoteric Essentials]]&lt;br /&gt;
}}&lt;br /&gt;
Greshiv came to town several months after Onadbyr began to expand. While the tripkee seems to be perfectly normal in social engagements, he always refers to himself as &#039;Greshiv the Weird&#039; without explaining much beyond. Since his arrival he has been working at [[Esoteric Essentials]] to great effort.&lt;br /&gt;
&lt;br /&gt;
Greshiv is always willing to look over whatever weird objects people bring to him, but rarely ever purchases most of it and is focused on his profits. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Resident of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Greshiv_the_Weird.jpg&amp;diff=5568</id>
		<title>File:Greshiv the Weird.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Greshiv_the_Weird.jpg&amp;diff=5568"/>
		<updated>2024-12-06T19:38:14Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greshive the Weird portrait&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Esoteric_Essentials&amp;diff=5566</id>
		<title>Esoteric Essentials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Esoteric_Essentials&amp;diff=5566"/>
		<updated>2024-12-06T19:36:25Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shop]]&lt;br /&gt;
[[Category:Shops of Onadbyr]]&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Trimarket, North End&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goods:&#039;&#039;&#039; Basic Magic items&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associated NPCs:&#039;&#039;&#039; [[Greshiv the Weird]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dark shop filled with all manner of low-level common magical items, including talismans, catalysts, spell scrolls, and potions.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Stables&amp;diff=5565</id>
		<title>Stables</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Stables&amp;diff=5565"/>
		<updated>2024-12-06T19:30:28Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shop]]&lt;br /&gt;
[[Category:Shops of Onadbyr]]&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Laybarons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goods:&#039;&#039;&#039; Mounts and accessories&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; [[Femi]] &lt;br /&gt;
&lt;br /&gt;
The stables were a town project in [[Onadbyr]]&#039;s early days. Working with the city&#039;s [[Associates]], the stables were built and stocked with herds of riding animals. Originally owned by one of the older residents, it has since passed over to [[Femi]] who runs and manages the stables along with her multiple rats. At some point, the stables are hoping to add a rookery so that they can even offer flying mounts! For now though, terrestrial mounts and riding gear are available.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Stables&amp;diff=5564</id>
		<title>Stables</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Stables&amp;diff=5564"/>
		<updated>2024-12-06T19:29:03Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shop]]&lt;br /&gt;
[[Category:Shops of Onadbyr]]&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Laybarons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goods:&#039;&#039;&#039; Mounts and accessories&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; [[Femi]] &lt;br /&gt;
&lt;br /&gt;
The stables were a town project in [[Onadbyr]]&#039;s early days. Working with the city&#039;s [[Associates]], the stables were built and stocked with herds of riding animals. At some point, the stables are hoping to add a rookery so that they can even offer flying mounts! For now though, terrestrial mounts and riding gear are available.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5506</id>
		<title>Precious Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5506"/>
		<updated>2024-12-03T22:59:42Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: /* Table of Precious Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precious Materials are those unique materials that can be substituted for base materials. This could include choosing to craft a longsword out of adamantine instead of iron. Items made of a precious material cost more than the standard item. When working with Precious Materials, items will include what Grade they are. These Grades are used when determining what level of item can be made using the material.&lt;br /&gt;
&lt;br /&gt;
For more information crafting with Precious Materials, please refer to [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
As Precious Materials are meant to represent rare and unlikely finds, they are typically only available through expeditions or for sale at [[The Caravansary]] on special occasions. However, in some cases expeditions have unlocked mines which allow open access to the available material for the standard price. The following table lists all precious materials and which have been fully unlocked through discovery of an available mine. &lt;br /&gt;
&lt;br /&gt;
If you are interested in searching for another currently locked precious material, please open a Ticket with a [[Storyteller]] to discuss specifics.&lt;br /&gt;
&lt;br /&gt;
==Table of Precious Materials==&lt;br /&gt;
The following table lists all Precious Materials in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which expedition. The Starting Price listed for each is the standard price for a chunk of the particular material. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Staring Price&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Abysium&lt;br /&gt;
| 450gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Available in Stores, but still Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cold Iron&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Cold-Iron Retrieval]]&lt;br /&gt;
|-&lt;br /&gt;
| Dawnsilver&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked &lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dragonhide &lt;br /&gt;
| 350 gp&lt;br /&gt;
| Green Dragonhide Unlocked&lt;br /&gt;
| Unlocked by [[No Man Left Behind]]&lt;br /&gt;
|-&lt;br /&gt;
| Duskwood &lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Griantian Hide&lt;br /&gt;
| 1,200 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Inubrix&lt;br /&gt;
| 550 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Keep Stone&lt;br /&gt;
| 750 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Noqual &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Orchalicum&lt;br /&gt;
| 1,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Peachwood &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Siccatite&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Desperate Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| Sisterstone&lt;br /&gt;
| 20 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Steel&lt;br /&gt;
| 700 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Warpglass &lt;br /&gt;
| 800 gp &lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5505</id>
		<title>Precious Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5505"/>
		<updated>2024-12-03T22:17:40Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precious Materials are those unique materials that can be substituted for base materials. This could include choosing to craft a longsword out of adamantine instead of iron. Items made of a precious material cost more than the standard item. When working with Precious Materials, items will include what Grade they are. These Grades are used when determining what level of item can be made using the material.&lt;br /&gt;
&lt;br /&gt;
For more information crafting with Precious Materials, please refer to [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
As Precious Materials are meant to represent rare and unlikely finds, they are typically only available through expeditions or for sale at [[The Caravansary]] on special occasions. However, in some cases expeditions have unlocked mines which allow open access to the available material for the standard price. The following table lists all precious materials and which have been fully unlocked through discovery of an available mine. &lt;br /&gt;
&lt;br /&gt;
If you are interested in searching for another currently locked precious material, please open a Ticket with a [[Storyteller]] to discuss specifics.&lt;br /&gt;
&lt;br /&gt;
==Table of Precious Materials==&lt;br /&gt;
The following table lists all Precious Materials in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which expedition. The Starting Price listed for each is the standard price for a chunk of the particular material. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Staring Price&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Abysium&lt;br /&gt;
| 450gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cold Iron&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Cold-Iron Retrieval]]&lt;br /&gt;
|-&lt;br /&gt;
| Dawnsilver&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked &lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dragonhide &lt;br /&gt;
| 350 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[No Man Left Behind]]&lt;br /&gt;
|-&lt;br /&gt;
| Duskwood &lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Griantian Hide&lt;br /&gt;
| 1,200 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Inubrix&lt;br /&gt;
| 550 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Keep Stone&lt;br /&gt;
| 750 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Noqual &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Orchalicum&lt;br /&gt;
| 1,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Peachwood &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Siccatite&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Desperate Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| Sisterstone&lt;br /&gt;
| 20 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Steel&lt;br /&gt;
| 700 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Warpglass &lt;br /&gt;
| 800 gp &lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5504</id>
		<title>Precious Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5504"/>
		<updated>2024-12-03T22:05:57Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: /* Table of Precious Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precious Materials are those unique materials that can be substituted for base materials. This could include choosing to craft a longsword out of adamantine instead of iron. Items made of a precious material cost more than the standard item. When working with Precious Materials, items will include what Grade they are. These Grades are used when determining what level of item can be made using the material.&lt;br /&gt;
&lt;br /&gt;
For more information crafting with Precious Materials, please refer to [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
As Precious Materials are meant to represent rare and unlikely finds, they are typically only available through expeditions or for sale at [[The Caravansary]] on special occasions. However, in some cases expeditions have unlocked mines which allow open access to the available material for the standard price. The following table lists all precious materials and which have been fully unlocked through discovery of an available mine. &lt;br /&gt;
&lt;br /&gt;
If you are interested in searching for another currently locked precious material, please open a Ticket with a [[Storyteller]] to discuss specifics.&lt;br /&gt;
&lt;br /&gt;
==Table of Precious Materials==&lt;br /&gt;
The following table lists all Precious Materials in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which expedition. The Starting Price listed for each is the standard price for a chunk of the particular material. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Staring Price&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Abysium&lt;br /&gt;
| 450gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cold Iron&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Cold-Iron Retrieval]]&lt;br /&gt;
|-&lt;br /&gt;
| Dawnsilver&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked &lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dragonhide &lt;br /&gt;
| 350 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by&lt;br /&gt;
|-&lt;br /&gt;
| Duskwood &lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Griantian Hide&lt;br /&gt;
| 1,200 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Inubrix&lt;br /&gt;
| 550 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Keep Stone&lt;br /&gt;
| 750 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Noqual &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Orchalicum&lt;br /&gt;
| 1,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Peachwood &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Siccatite&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by &lt;br /&gt;
|-&lt;br /&gt;
| Sisterstone&lt;br /&gt;
| 20 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Steel&lt;br /&gt;
| 700 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Warpglass &lt;br /&gt;
| 800 gp &lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5503</id>
		<title>Precious Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5503"/>
		<updated>2024-12-03T22:05:24Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precious Materials are those unique materials that can be substituted for base materials. This could include choosing to craft a longsword out of adamantine instead of iron. Items made of a precious material cost more than the standard item. When working with Precious Materials, items will include what Grade they are. These Grades are used when determining what level of item can be made using the material.&lt;br /&gt;
&lt;br /&gt;
For more information crafting with Precious Materials, please refer to [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
As Precious Materials are meant to represent rare and unlikely finds, they are typically only available through expeditions or for sale at [[The Caravansary]] on special occasions. However, in some cases expeditions have unlocked mines which allow open access to the available material for the standard price. The following table lists all precious materials and which have been fully unlocked through discovery of an available mine. &lt;br /&gt;
&lt;br /&gt;
If you are interested in searching for another currently locked precious material, please open a Ticket with a [[Storyteller]] to discuss specifics.&lt;br /&gt;
&lt;br /&gt;
==Table of Precious Materials==&lt;br /&gt;
The following table lists all Precious Materials in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which expedition. The Starting Price listed for each is the standard price for a chunk of the particular material. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Staring Price&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Abysium&lt;br /&gt;
| 450gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cold Iron&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Cold-Iron Retrieval]]&lt;br /&gt;
|-&lt;br /&gt;
| Dawnsilver&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked &lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dragonhide &lt;br /&gt;
| 350 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Duskwood &lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Griantian Hide&lt;br /&gt;
| 1,200 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Inubrix&lt;br /&gt;
| 550 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Keep Stone&lt;br /&gt;
| 750 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Noqual &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Orchalicum&lt;br /&gt;
| 1,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Peachwood &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Siccatite&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by &lt;br /&gt;
|-&lt;br /&gt;
| Sisterstone&lt;br /&gt;
| 20 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Steel&lt;br /&gt;
| 700 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Warpglass &lt;br /&gt;
| 800 gp &lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5502</id>
		<title>Precious Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=5502"/>
		<updated>2024-12-03T22:05:07Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: Created page with &amp;quot;Precious Materials are those unique materials that can be substituted for base materials. This could include choosing to craft a longsword out of adamantine instead of iron. Items made of a precious material cost more than the standard item. When working with Precious Materials, items will include what Grade they are. These Grades are used when determining what level of item can be made using the material.  For more information crafting with Precious Materials, please re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precious Materials are those unique materials that can be substituted for base materials. This could include choosing to craft a longsword out of adamantine instead of iron. Items made of a precious material cost more than the standard item. When working with Precious Materials, items will include what Grade they are. These Grades are used when determining what level of item can be made using the material.&lt;br /&gt;
&lt;br /&gt;
For more information crafting with Precious Materials, please refer to [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
As Precious Materials are meant to represent rare and unlikely finds, they are typically only available through expeditions or for sale at [[The Caravansary]] on special occasions. However, in some cases expeditions have unlocked mines which allow open access to the available material for the standard price. The following table lists all precious materials and which have been fully unlocked through discovery of an available mine. &lt;br /&gt;
&lt;br /&gt;
If you are interested in searching for another currently locked precious material, please open a Ticket with [[Storytellers]] to discuss specifics.&lt;br /&gt;
&lt;br /&gt;
==Table of Precious Materials==&lt;br /&gt;
The following table lists all Precious Materials in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which expedition. The Starting Price listed for each is the standard price for a chunk of the particular material. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Staring Price&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Abysium&lt;br /&gt;
| 450gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cold Iron&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Cold-Iron Retrieval]]&lt;br /&gt;
|-&lt;br /&gt;
| Dawnsilver&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked &lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dragonhide &lt;br /&gt;
| 350 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Duskwood &lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Griantian Hide&lt;br /&gt;
| 1,200 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Inubrix&lt;br /&gt;
| 550 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Keep Stone&lt;br /&gt;
| 750 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Noqual &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Orchalicum&lt;br /&gt;
| 1,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Peachwood &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Siccatite&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by &lt;br /&gt;
|-&lt;br /&gt;
| Sisterstone&lt;br /&gt;
| 20 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Steel&lt;br /&gt;
| 700 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Warpglass &lt;br /&gt;
| 800 gp &lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Crafting&amp;diff=5501</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Crafting&amp;diff=5501"/>
		<updated>2024-12-03T22:04:49Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting is a [[Downtime]] activity that any character can do using the Crafting skill (with some exceptions). The official rules for Crafting can be found in the [https://2e.aonprd.com/Actions.aspx?ID=2385 Craft] page on Archives of Nethys.&lt;br /&gt;
&lt;br /&gt;
= Crafting from a Formula =&lt;br /&gt;
For every item in the game there exists a formula that can be used to craft that item.&lt;br /&gt;
&lt;br /&gt;
The DC for Crafting an item is equal to the Earn Income DC for the task level equal to the item&#039;s level. The Earn Income table can be found [https://2e.aonprd.com/Actions.aspx?ID=2364 here]. Please note that this table adds level to proficiency, so subtract the level from the DC to get the PWL DC.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; In Kelek, we do not adjust the DC based on rarity. For example, all level 1 items, be they Common, Uncommon, or Rare, will be DC 14.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ PWL DCs&lt;br /&gt;
|-&lt;br /&gt;
! Item Level !! DC&lt;br /&gt;
|-&lt;br /&gt;
| 0-2 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3-5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6-8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9-11 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 12-14 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15-17 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 18-20 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What you can Craft ==&lt;br /&gt;
From the Player Core 1 Rulebook:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To Craft an item, you must meet the following requirements:&lt;br /&gt;
* The item is your level or lower. An item that doesn’t list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it’s 17th or higher, you must be legendary.&lt;br /&gt;
* The item must be common, or you must otherwise have access to it (such as by having a formula).&lt;br /&gt;
* You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or an alchemist’s lab to produce alchemical items.&lt;br /&gt;
* You must supply raw materials worth at least half the item’s Price. You always expend at least that amount of raw materials when you Craft successfully. If you’re in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer [[Precious Materials]].&lt;br /&gt;
&lt;br /&gt;
While any character can Craft most basic items, some require specific feats.&lt;br /&gt;
* Items with the &amp;quot;Alchemical&amp;quot; tag, such as ammunition, elixirs, mutagens, or bombs require the Alchemical Crafting skill feat.&lt;br /&gt;
* Items with the &amp;quot;Magical&amp;quot; tag, such as potions, runes, or spell scrolls require the Magical Crafting skill feat.&lt;br /&gt;
* Items with the &amp;quot;Snare&amp;quot; tag require the Snare Crafting skill feat.&lt;br /&gt;
* Items with the &amp;quot;Tattoo&amp;quot; tag require either the Tattoo Artist skill feat or both the Magical Crafting and Specialty Crafting skill feats, choosing artistry as your specialty.&lt;br /&gt;
* Items with the &amp;quot;Graft&amp;quot; tag require the Graft Technician skill feat.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Craft ==&lt;br /&gt;
Before you start, make sure you have the formula on your character sheet, and should have an idea of the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quantity:&#039;&#039;&#039;&lt;br /&gt;
Permanent items are crafted one at a time, consumables can be crafted in batches of up to 4, and non-magical ammunition can be crafted in batches of up to 10. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; Material costs are per-item, not per batch. Keep this in mind when crafting multiple items at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Days of Setup:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you do not have the formula for an item, the Days of Setup is &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you have the formula for an item, the Days of Setup is &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Materials Required:&#039;&#039;&#039;&lt;br /&gt;
For most items, this will just be a gold cost equal to half the value of the item. Some items, however, may require specific components, such as the casting of a spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your Modifier:&#039;&#039;&#039;&lt;br /&gt;
The modifier used to craft an item is equal to your Crafting skill modifier plus any applicable bonuses. Bonuses can come from feats, such as Specialty Crafting or Seasoned, and/or items such as Sterling Artisan Tools or a Crafter&#039;s Eyepiece. These modifiers follow the same rules as all modifiers in Pathfinder.&lt;br /&gt;
&lt;br /&gt;
The Assurance feat can be used for Crafting, which results in a roll of 10 + your proficiency modifier.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This does not add any other bonuses, penalties, or modifiers, including your ability modifier or any item bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reducing Cost:&#039;&#039;&#039; Once the Days of Setup have passed, you can spend as many days as you wish reducing the cost. The gold per day you can reduce the cost is equal to the amount of gold you would earn with the Earn Income activity using Crafting (or the skill used to Craft the item) at your level on a success, or at your level + 1 on a critical success. The Earn Income table can be found [https://2e.aonprd.com/Actions.aspx?ID=23 here]. It is highly recommended that you only reduce cost if you critically succeed, as you could get the same amount of gold from a normal success much more simply by Earning Income.&lt;br /&gt;
&lt;br /&gt;
== Process ==&lt;br /&gt;
1. To craft an item, open a [[Ticket]] in the [[Discord]].&lt;br /&gt;
&lt;br /&gt;
2. Once opened, fill out the following template for each unique item you&#039;re looking to craft:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&amp;lt;br&amp;gt;&lt;br /&gt;
Item:&amp;lt;br&amp;gt;&lt;br /&gt;
Item level:&amp;lt;br&amp;gt;&lt;br /&gt;
DC:&amp;lt;br&amp;gt;&lt;br /&gt;
Assurance?: (Y/N)&amp;lt;br&amp;gt;&lt;br /&gt;
Crafting modifier (If Assurance, just put Proficiency modifier):&amp;lt;br&amp;gt;&lt;br /&gt;
Quantity:&amp;lt;br&amp;gt;&lt;br /&gt;
Cost per item:&amp;lt;br&amp;gt;&lt;br /&gt;
Formula?: (Y/N)&amp;lt;br&amp;gt;&lt;br /&gt;
Days of Setup:&amp;lt;br&amp;gt;&lt;br /&gt;
Days Reducing Cost:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. If you aren&#039;t using Assurance, a [[Storyteller]] will need to log in to Foundry to witness your rolls. To roll, go to the Crafting tab of your character sheet, double check the quantity (if rolling for a batch), and click the hammer icon next to the formula of the item you want to Craft. Foundry will automatically roll to craft the item and determine the degree of success. Clicking &#039;Pay Full Costs and Craft&#039; will automatically deduct the gold value from your character sheet and add the item(s) to your inventory. If you would like to spend days to reduce the cost, click &#039;Pay Material Costs and Craft&#039;. Foundry will tell you how many days you will need to spend for the additional cost to be zero, as well as how much is reduced per day. It is recommended that you only reduce cost on a critical success, if at all. Either way, let the Storyteller know if you intend to do so. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you choose to reduce cost for less than the maximum amount of days, you will need to manually remove the remaining gold from your sheet.&lt;br /&gt;
&lt;br /&gt;
If you are using Assurance, a [[Storyteller]] will approve the ticket and you may add the items on your own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success:&#039;&#039;&#039; Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure:&#039;&#039;&#039; You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.&lt;br /&gt;
&lt;br /&gt;
= Obtaining a Formula =&lt;br /&gt;
The official rules for Formulas can be found on the [https://2e.aonprd.com/Rules.aspx?ID=250 Formulas] page of Archives of Nethys.&lt;br /&gt;
Formulas can be obtained in the following ways:&lt;br /&gt;
* Purchased from [[Purchasing Items|Shops]], such as the Caravansary or Apothecary&lt;br /&gt;
* As loot from a mission&lt;br /&gt;
* Copying a formula from another character&lt;br /&gt;
* Disassembling an item&lt;br /&gt;
* Inventing a formula (Inventor feat only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All Level 0 Common formulas are included in the Basic Crafter&#039;s Book, which is sold at [[The Well Worn Spine|The Well Worn Spine (&amp;amp; General Store]].&lt;br /&gt;
&lt;br /&gt;
== Sharing and Copying Formulas ==&lt;br /&gt;
Formulas may be copied from another player character at no material cost. The opportunity to do so may be freely given, as part of a trade, or sold. &lt;br /&gt;
&lt;br /&gt;
== Disassembling an Item ==&lt;br /&gt;
&#039;&#039;Disassembling an Item&#039;&#039; is taking apart an item for the sake of learning the formula.&lt;br /&gt;
&lt;br /&gt;
Disassembling an item uses the same modifier, DC, and days of setup as though you were crafting that item, but the material cost is that of a formula of that level, rather than the item itself. On a failure, however, the item is lost, per the degrees of success below. The material cost of the formula is not paid unless the formula is successfully crafted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success (REVERSE ENGINEER FEAT):&#039;&#039;&#039; Your attempt is successful. You Craft the formula and pay the material cost. At the same time, you reassemble the item. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level + 1 and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success (STANDARD):&#039;&#039;&#039; Your attempt is successful. You Craft the formula and pay the material cost. You are left with disassembled raw materials equal to half the item&#039;s price. You can use the value of these materials to Craft the formula, as the material cost for reassembling the item, or simply as gold. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level + 1 and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; You Craft the formula and pay the material cost. You are left with the disassembled raw materials equal to half the item&#039;s price. You can use the value of these materials to Craft the formula, as the material cost for reassembling the item, or simply as gold. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; You fail to Craft the formula, and are left with the raw materials equal to half the item&#039;s price. You cannot try to disassemble the item again unless you have another item of the same type, and the raw materials cannot be used to reassemble the item unless you otherwise acquire the formula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure:&#039;&#039;&#039; As a failure, but you waste 10% of the raw materials you&#039;d normally be able to salvage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting a Formula ==&lt;br /&gt;
Characters with the [https://2e.aonprd.com/Feats.aspx?ID=798 Inventor] feat can invent a formula for any common item their level or lower. Uncommon and Rare formulas may only be invented if the character has possession of or has Means of Access to the item in question, as detailed in the [[Crafting#Crafting_Uncommon_and_Rare_Formulas|sections below]]. Inventing a formula for an item uses the same modifier, DC*, and days of setup as though you were crafting that item without a formula, but the material cost is that of a formula of that level, rather than the item itself. The material cost is not paid unless the formula is successfully crafted. Open a [[Ticket]] if attempting to Invent an Uncommon or Rare item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success:&#039;&#039;&#039; Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level + 1 and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; You fail to complete the formula. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure:&#039;&#039;&#039; You fail to complete the formula. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Formula Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item Level !! Formula Price&lt;br /&gt;
|-&lt;br /&gt;
| 0* || 5sp&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1gp&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2gp&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3gp&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 13gp&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 18gp&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 225gp&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 325gp&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 500gp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 750gp&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1200gp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 2000gp&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 3500gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Note:&#039;&#039;&#039; All common level 0 items can be purchased as a unit in the Basic Crafter&#039;s Book for 1sp.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Uncommon and Rare Formulas ===&lt;br /&gt;
* Uncommon and Rare formulas may only be Invented by a character if one of two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* *The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to Invent the formulas for Unique or homebrewed items, even if they have them in their possession.&lt;br /&gt;
&lt;br /&gt;
=== Access ===&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms, ammunition, and attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Deconstructing an Item =&lt;br /&gt;
&#039;&#039;Deconstructing an Item&#039;&#039; is used to gain raw materials out of an item, rather than a formula. The official rules for deconstructing an item can be found on the [https://2e.aonprd.com/Actions.aspx?ID=1904 Deconstruct] page of Archives of Nethys.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Ticket&amp;diff=5500</id>
		<title>Ticket</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Ticket&amp;diff=5500"/>
		<updated>2024-12-03T21:07:52Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Ticket is a private text channel that appears at the top of the Discord server between you and the appropriate Administrative team. Tickets are to be used for downtime, support, reporting issues and rules questions. &lt;br /&gt;
&lt;br /&gt;
To Open a Ticket, go to the #open-a-ticket channel in the [[Discord]] server. From this page you will be provided with a drop-down menu, navigate to and select the desired team to have your Ticket generated. Once generated you will find your ticket listed at the top of the [[Discord]]. Ticket options are explained below:&lt;br /&gt;
&lt;br /&gt;
[[Firekeeper]]: For all general tickets - reporting technical issues, character approvals, downtime, rules questions, etc.&lt;br /&gt;
&lt;br /&gt;
[[Storyteller]]: For issues that require privacy, discretion, or specific Storyteller approval such as reporting other users, requesting Karma, and super-secret GM approvals. If you need to open a Storyteller-only ticket, you probably already know you&#039;re going to open a Storyteller-only ticket.&lt;br /&gt;
&lt;br /&gt;
Interviewer: New to the server? Open a ticket with our Interviewers to get started!&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Ticket&amp;diff=5499</id>
		<title>Ticket</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Ticket&amp;diff=5499"/>
		<updated>2024-12-03T21:05:02Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Ticket is a private text channel that appears at the top of the Discord server between you and the appropriate Administrative team. Tickets are to be used for downtime, support, reporting issues and rules questions. &lt;br /&gt;
&lt;br /&gt;
To Open a Ticket, go to the #open-a-ticket channel in the [[Discord]] server. From this page you will be provided with a drop-down menu, navigate to and select the desired team to have your Ticket generated. Once generated you will find your ticket listed at the top of the [[Discord]]. &lt;br /&gt;
&lt;br /&gt;
[[Firekeeper]]: For all general tickets - reporting technical issues, character approvals, downtime, rules questions, etc.&lt;br /&gt;
&lt;br /&gt;
[[Storyteller]]: For issues that require privacy, discretion, or specific Storyteller approval such as reporting other users, requesting Karma, and super-secret GM approvals. If you need to open a Storyteller-only ticket, you probably already know you&#039;re going to open a Storyteller-only ticket.&lt;br /&gt;
&lt;br /&gt;
Interviewer: New to the server? Open a ticket with our Interviewers to get started!&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Round_Table_Council&amp;diff=5431</id>
		<title>Round Table Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Round_Table_Council&amp;diff=5431"/>
		<updated>2024-11-16T05:51:15Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Council is a small group mainly composed of retired [[Associates]] who are either too old, too broken or too valuable to continue to journey into the wilds on a regular basis. There are also a few notable non-adventurer members of the community who are on the Council.  Any residents of the town may petition the Council to organize an expedition outside town, but the Council decides who to send and how they operate.&lt;br /&gt;
&lt;br /&gt;
===Council Members===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sideun Ae-Geom portrait.png|[[Sideun Ae-Geom]], Research&lt;br /&gt;
Captain Ink portrait.png|[[Captain Ink]], Economics&lt;br /&gt;
Jude.png|[[Gregorios Jude]], Religious Affairs&lt;br /&gt;
Shiki Moru portrait.png|[[Shiki Moru]], Recordkeeping&lt;br /&gt;
Nashi&#039;a Myr portrait.jpg|[[Nashi&#039;a Myr]], Defense&lt;br /&gt;
Yolanda Ratschild portrait.png|[[Yolanda Ratschild]], Scouting&lt;br /&gt;
Viktor von reuenthal portrait.png|[[Viktor von Reuenthal]], Occult&lt;br /&gt;
Maddie Statekski.jpg|[[Maddie Statekski]], City Infrastructure and Maintenance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Round_Table_Council&amp;diff=5430</id>
		<title>Round Table Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Round_Table_Council&amp;diff=5430"/>
		<updated>2024-11-16T05:50:50Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Council is a small group mainly composed of retired [[Associates]] who are either too old, too broken or too valuable to continue to journey into the wilds on a regular basis. There are also a few notable non-adventurer members of the community who are on the Council.  Any residents of the town may petition the Council to organize an expedition outside town, but the Council decides who to send and how they operate.&lt;br /&gt;
&lt;br /&gt;
===Council Members===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sideun Ae-Geom portrait.png|[[Sideun Ae-Geom]], Research&lt;br /&gt;
Captain Ink portrait.png|[[Captain Ink]], Economics&lt;br /&gt;
[[File:Jude.png|thumb]]|[[Gregorios Jude]], Religious Affairs&lt;br /&gt;
Shiki Moru portrait.png|[[Shiki Moru]], Recordkeeping&lt;br /&gt;
Nashi&#039;a Myr portrait.jpg|[[Nashi&#039;a Myr]], Defense&lt;br /&gt;
Yolanda Ratschild portrait.png|[[Yolanda Ratschild]], Scouting&lt;br /&gt;
Viktor von reuenthal portrait.png|[[Viktor von Reuenthal]], Occult&lt;br /&gt;
Maddie Statekski.jpg|[[Maddie Statekski]], City Infrastructure and Maintenance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Gregorios_Jude&amp;diff=5429</id>
		<title>Gregorios Jude</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Gregorios_Jude&amp;diff=5429"/>
		<updated>2024-11-16T05:49:18Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Gregorios Jude&lt;br /&gt;
| image         = &lt;br /&gt;
[[File:Jude.png|thumb]]&lt;br /&gt;
| occupation    = [[Round Table Council|Round Table]] Councilman&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Praise unto the Gods!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An extremely devout man of faith, no one is quite sure where he came from but he has been present since the revitalization of [[Onadbyr]]. From the moment the streets were first walked, Gregorios was on the streets preaching the good word. &lt;br /&gt;
&lt;br /&gt;
The good word? As a proper God-fearing man, Gregorios is of the opinion that the world came to the failure that it is now because the Gods were not strong enough to protect us. Why where they not strong enough? Because our lack of faith disturbed them! To live in a world where individuals could choose not to worship any higher power is unthinkable! Now we mortals suffer under constant duress because the Gods lack the strength they once had. The only proper solution is to humble ourselves before the Deities and beg forgiveness. &lt;br /&gt;
&lt;br /&gt;
Gregorios has been nominated to the position of Councilman of [[the Round Table]] and is responsible for managing the internal affairs of the faith and worship in the city. He has been accepted into this position for one reason, he is non-denominational. He accepts the worship of any deity, even ones that are recognized as evil, so long as one worships something greater than themselves he is content. His primary goal at the end of the day is religious freedom in all its forms. Everyone everywhere should have the ability to worship as they please.&lt;br /&gt;
&lt;br /&gt;
His day-to-day activities see him visiting the multiple churches and shrines across the city to maintain proper faith within its walls. He is known to occasionally hire individuals to go beyond the walls of the city and fetch faith-based artifacts or secure traveling priests. All in the good name of the Gods who love us so. Praise Be!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Resident of Onadbyr]]&lt;br /&gt;
[[Category: Round Table Member]]&lt;br /&gt;
[[Category:Councilperson]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Jude.png&amp;diff=5428</id>
		<title>File:Jude.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Jude.png&amp;diff=5428"/>
		<updated>2024-11-16T05:49:09Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gregorios Jude in his new body following the extreme ritual&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Radari&amp;diff=5384</id>
		<title>Radari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Radari&amp;diff=5384"/>
		<updated>2024-11-14T06:41:32Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Radari&lt;br /&gt;
| image                = &lt;br /&gt;
[[File:&lt;br /&gt;
[[File:Radari.webp|thumb]]|300px|frameless|center]]&lt;br /&gt;
| class                = Champion &lt;br /&gt;
| occupation           = Dancer, Bartender, Trapper, Chef, Armiger, Entertainer, &#039;Entertainer&#039; &lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| player               = Doug&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry             = Azarketi&lt;br /&gt;
| heritage             = Inured&lt;br /&gt;
| aliases              = Sexy&lt;br /&gt;
| pronouns             = He/They&lt;br /&gt;
| age                  = Young&lt;br /&gt;
| height               = 5&#039; plus tentacles&lt;br /&gt;
| partner              = Hot &amp;amp; Ready&lt;br /&gt;
| relatives            = None&lt;br /&gt;
| status               = Alive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Radari Last Name, one of the [[Associates]] of [[the Round Table]], is a energetic and seemingly happy Armiger. One of few water-bound lifeforms in Onadbyr, Radari can always be found at least partially wet when moving around town using his 8 large tentacles that make up his legs. Preferring to stay near large sources of water he normally spends his days training in between brief swims in the river running through [[Desperate Hope]].&lt;br /&gt;
&lt;br /&gt;
Radari seems always happy to give a helping hand whether it be to cure or to harm. A bit rough with some his friendly demeanor and smile do not hide the fact that his methods tend to be on the brutal side with no reservations about spilling bloodshed. &lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Radari is a Champion. He does Champion things by standing in the frontline and getting hit. Notably he is the one type of Champion who only can use his reactions for his allies, so he tends to like being near them. He also loves a crowd.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Radari&amp;diff=5383</id>
		<title>Radari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Radari&amp;diff=5383"/>
		<updated>2024-11-14T06:30:21Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Radari&lt;br /&gt;
| image                = &lt;br /&gt;
[[File:&lt;br /&gt;
[[File:Radari.webp|thumb]]|300px|frameless|center]]&lt;br /&gt;
| class                = Champion &lt;br /&gt;
| occupation           = Dancer, Bartender, Trapper, Chef, Armiger, Entertainer, &#039;Entertainer&#039; &lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| player               = Doug&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry             = Azarketi&lt;br /&gt;
| heritage             = Inured&lt;br /&gt;
| aliases              = Sexy&lt;br /&gt;
| pronouns             = He/They&lt;br /&gt;
| age                  = ??&lt;br /&gt;
| height               = ?? with Tentacles&lt;br /&gt;
| partner              = Willing&lt;br /&gt;
| relatives            = None&lt;br /&gt;
| status               = Alive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Radari Last Name, one of the [[Associates]] of [[the Round Table]], is a energetic and seemingly happy Armiger. One of few water-bound lifeforms in Onadbyr, Radari can always be found at least partially wet when moving around town using his 8 large tentacles that make up his legs. Preferring to stay near large sources of water he normally spends his days training in between brief swims in the river running through [[Desperate Hope]].&lt;br /&gt;
&lt;br /&gt;
Radari seems always happy to give a helping hand whether it be to cure or to harm. A bit rough with some his friendly demeanor and smile do not hide the fact that his methods tend to be on the brutal side with no reservations about spilling bloodshed. &lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Radari is a Champion. He does Champion things by standing in the frontline and getting hit. Notably he is the one type of Champion who only can use his reactions for his allies, so he tends to like being near them. He also loves a crowd.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Radari&amp;diff=5382</id>
		<title>Radari</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Radari&amp;diff=5382"/>
		<updated>2024-11-14T06:18:27Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: Created page with &amp;quot;{{Infobox Associate | name                 = Gwenevere M  | image                =  thumb|300px|frameless|center]] | class                = Summoner  | occupation           = Undead Master  | tier_of_play         = Expert | player               = Doug | adopting_storyteller = Open | ancestry             = Orc | heritage             = Grave | aliases              = Gwen | pronouns             = She/Her | age                  = 35 | height...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Gwenevere M &lt;br /&gt;
| image                = &lt;br /&gt;
[[File:&lt;br /&gt;
[[File:Radari.webp|thumb]]|300px|frameless|center]]&lt;br /&gt;
| class                = Summoner &lt;br /&gt;
| occupation           = Undead Master &lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| player               = Doug&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry             = Orc&lt;br /&gt;
| heritage             = Grave&lt;br /&gt;
| aliases              = Gwen&lt;br /&gt;
| pronouns             = She/Her&lt;br /&gt;
| age                  = 35&lt;br /&gt;
| height               = 7&#039;1&amp;quot;&lt;br /&gt;
| partner              = [[Orion Argyros]]&lt;br /&gt;
| relatives            = None&lt;br /&gt;
| status               = Alive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gwenevere M, one of the [[Associates]] of [[the Round Table]], is a tall Grave Orc woman. With pale skin and bright pink eyes, her stature and resting bitch face gives most the impression she does not desire your attention. She is often found surrounded in a plume of smoke as she appears to be a chain smoker. When not smoking she is seen wearing a thick black face mask that resembles a lower skeletal face.  &lt;br /&gt;
&lt;br /&gt;
Gwen can be found in the abandoned and destroyed neighborhoods outside Little Monarch. She keeps to herself unless there is something she wants. &lt;br /&gt;
&lt;br /&gt;
Those with the senses for undead, will often feel an unnerving feeling coming from Gwen. And whenever Gwen gets serious, a black-ish smoke will be seen pouring out which sends a strange shiver down those that see it. &lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Gwen herself is a backliner that focuses on summoning her Eidolon and then calling her Undead Companion and then summoning more Undead. She focuses on putting as many bodies on the field as possible in order to form a wall of meat for enemies to get through. She is an expert in Religion and Athletics and mostly uses her magical skills to keep the battlefield busy. Her undead nature means her spells focus on void magic and void healing to keep them up.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Radari.webp&amp;diff=5381</id>
		<title>File:Radari.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Radari.webp&amp;diff=5381"/>
		<updated>2024-11-14T06:17:51Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radari Alt Art&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Hellknights&amp;diff=5380</id>
		<title>Hellknights</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Hellknights&amp;diff=5380"/>
		<updated>2024-11-14T06:00:07Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox organization&lt;br /&gt;
| image         = &lt;br /&gt;
[[File:Hellknights.jpg|thumb]]&lt;br /&gt;
| purpose       = Enforce law&lt;br /&gt;
| status        = Active&lt;br /&gt;
| location      = [[Desperate Hope]]&lt;br /&gt;
| membership    = [[Zeal]] (Lictor), [[Mutt]] (Lictor), [[Atticus]] (Armiger), [[Omen Graves]] (Armiger), [[Sanguine]] (Armiger), [[Radari]] (Armiger)&lt;br /&gt;
| reputation    = &lt;br /&gt;
| alliances     = [[Onadbyr]]&lt;br /&gt;
| enemies       = &lt;br /&gt;
}}&lt;br /&gt;
== History ==&lt;br /&gt;
=== In Onadbyr ===&lt;br /&gt;
[[Zeal]] arrived in [[Onadbyr]] with aspirations of becoming a Hellknight after he found a forgotten shrine to the [https://2e.aonprd.com/Deities.aspx?ID=198 Godclaw] deep in the woods. After succeeding in his trial against a Barbazu at the Order of the Nail Citadel in [[Lancaster]], he returned to [[Onadbyr]] and founded his own order, the [[Order of the Godclaw]]. When [[Zeal]] was enlisted to help found the fledgling community of [[Desperate Hope]], his order moved there.&lt;br /&gt;
&lt;br /&gt;
As there are no known currently active orders, [[Zeal]] serves as the Lictor and trainer of all Hellknight Armigers, until they pass their own tests and join the Order of the Godclaw or found their own order.&lt;br /&gt;
&lt;br /&gt;
=== In Lancaster ===&lt;br /&gt;
The Order of the Nail ruled [[Lancaster]] for an unknown period of time alongside a puppet monarch until the city fell to undead in 184.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
=== Lictor/Vicarius ===&lt;br /&gt;
The lictor (or vicarius if promoted from the signifers) is the general of a Hellknight order. Currently, the [[Order of the Gate]] is the only existing branch of the Hellknights led by a vicarius.&lt;br /&gt;
&lt;br /&gt;
=== Master/Mistress of Blades ===&lt;br /&gt;
The master of blades or mistress of blades is the field marshal and answers only to the lictor of the Hellknight order.&lt;br /&gt;
&lt;br /&gt;
=== Paravicar ===&lt;br /&gt;
Paravicar is the leader of an order&#039;s signifers, equal in rank to a master or mistress of blades and answers only to the lictor of the Hellknight order.&lt;br /&gt;
&lt;br /&gt;
=== Paralictor ===&lt;br /&gt;
Paralictors are Hellknight officers ranking below the master of blades or the paravicar.&lt;br /&gt;
&lt;br /&gt;
=== Maralictor ===&lt;br /&gt;
Maralictors are Hellknight officers ranking below the paralictors.&lt;br /&gt;
&lt;br /&gt;
=== Hellknight ===&lt;br /&gt;
Hellknights are the rank-and-file seasoned knights of the order.&lt;br /&gt;
&lt;br /&gt;
=== Signifer ===&lt;br /&gt;
Signifers are the Hellknights who are capable to use the either arcane or divine magic.&lt;br /&gt;
&lt;br /&gt;
=== Armiger ===&lt;br /&gt;
Armigers compose the order&#039;s largest population and they are not yet full members of the order. To gain the status of Hellknight, armigers must first pass a trial known as The Test. In the Test a would-be Hellknight must fight against a devil summoned from the depths of Hell.&lt;br /&gt;
&lt;br /&gt;
== The Hellknight Test ==&lt;br /&gt;
To prove themselves worthy, an aspiring Hellknight must best a summoned devil of equal or greater strength in single combat. This typically occurs at level 5 in preparation for the Hellknight Dedication at level 6, or at level 6 before taking the Dedication.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
Those taking the test are allowed to carry into battle any equipment they wish. Additionally, they may receive the benefits of allies’ magic, so long as it is cast prior to the test’s start. The ceremony preceding the test typically lasts over an hour, meaning that spells with a duration in minutes typically wear off before combat begins.&lt;br /&gt;
&lt;br /&gt;
Due to the long history of Tests, it is expected that the Armiger is provided with an intimate understanding of the Vordine or Barbazu they may be facing. If a Test is held for an Armiger of greater strength, they may not have such a luxury, though they are likely to have some knowledge of the fiend in question.&lt;br /&gt;
&lt;br /&gt;
Although Armigers have not yet earned the right to wear true Hellknight armor, plate armor is usually made available to them. Many devils have a reach beyond five feet, making polearms common during the tests. Ranged weapons are permitted during the test, but considering the trial’s relatively small boundaries, their use is generally considered a poor strategy.&lt;br /&gt;
&lt;br /&gt;
Most devils prove exceptionally resistant to mortal weaponry, except those forged of silver or blessed by holy deities. To prepare for this, many Armigers invest in silver weapons or silver salves. Many high-ranking Hellknight officers also have access to Holy weapons—either their own or relics of the Order—that they might lend to favored Armigers. While this isn’t technically against the test’s strictures, those who blatantly make use of weapons other than their own risk losing the respect of future peers and overseers.&lt;br /&gt;
&lt;br /&gt;
None of the test’s rules restrict Armigers from making use of spells, potions, wands, or other magical supplements during the test, either to defeat their foe or to enhance their abilities. What is forbidden, though, is anything entering the testing grounds after the trial has begun—including another’s magic. So long as an Armiger gains the effects of another’s spell before the testing ceremony begins, it’s permitted. However, the test is preceded by a lengthy explanation of its history, purpose, merits, and rules, which alone might last over an hour. As such, spells with durations of only a few minutes usually expire before an Armiger’s battle begins. This makes longer-lasting spells preferred.&lt;br /&gt;
&lt;br /&gt;
Even more dreaded than death by a devil&#039;s weapon or claws is the slow, weakening wearing down an Armiger faces should he suffer from Infernal Wounds. Knowing that drawing out the fight isn’t in their best interest, most Armigers attempt to&lt;br /&gt;
end the battle as swiftly as possible. Additionally, they usually bring Blood Boosters, knowing that it can be especially difficult to rid oneself of an Infernal Wound.&lt;br /&gt;
&lt;br /&gt;
=== Ceremony ===&lt;br /&gt;
The ceremony takes place at dawn on the Spring Equinox, Summer Solstice, Autumn Equinox, or Winter Solstice. It is a solemn, joyless affair, overseen by the Lictor of the appropriate Order or the next highest ranking officer, administered by a Signifier of the appropriate Order or a caster of the Lictor&#039;s choosing, and attended by all available members of the Order.&lt;br /&gt;
&lt;br /&gt;
The overseeing Lictor will give a lengthy explanation of the history, purpose, merits, and rules of the Test, which alone might last over an hour.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
The Test takes place in a clearly marked arena with a diameter of 30 feet. Once the initial ceremony is complete, the Armiger enters this area and signals that they are ready. Then a Signifier of the appropriate order, if available, summons a devil of the same level of the aspiring Hellknight into the arena. The devil is bound to the same area as the Armiger, and announces their intent to show no mercy. While summons can be taken under direct control by their summoner, taking control of the devil during a Hellknight Test is extremely frowned upon, as it may be seen as meddling.&lt;br /&gt;
&lt;br /&gt;
If the Armiger leaves the arena willingly before the Test is complete, they fail the test. If any other than the Armiger or devil enter the arena before the Test is complete, it is also considered a failure. In either case, there is likely to be a punishment delivered to those involved. In addition, during the test, should an Armiger receive any aid from outside the testing ring, they will be disqualified and imprisoned (along with their conspirators). Such cheaters typically face a brief trial and execution.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
If the devil is slain, the Armiger will recite their memorized vows, and, if determined worthy, will be inducted into the Order. Once inducted, they may don the formidable Hellknight Armor associated with their Order.&lt;br /&gt;
&lt;br /&gt;
If the Armiger falls, they die. For most Armigers, death in the test is a damning judgment— proof that the initiate was not fit for service. In rare cases, slain Armigers who have impressed a high-ranking Hellknight or who are owed a debt of gratitude by such leaders might be resurrected at their superior’s expense. This isn’t against the test’s rules or the greater laws of the Measure and the Chain, but it usually looks like mercy—potentially casting doubt on the resolve of both the Armiger and his benefactor. Only in exceptional cases, when matters of justice and honor are plainly at stake, are such second chances entertained.&lt;br /&gt;
&lt;br /&gt;
The battle doesn’t always end at the test’s conclusion. Infernal Wounds and various diseases are known to be employed by devils, and allied clerics are often made available at Hellknight citadels should survivors need to avail themselves of healing.&lt;br /&gt;
&lt;br /&gt;
=== Alternatives ===&lt;br /&gt;
If an existing Hellknight witnesses an ally defeat a devil of comparable skill in single combat, they may vouch for the ally having completed the test. The Hellknight who vouches for this ally must swear it to be truth, and if it is revealed otherwise, both will be punished equally.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
=== Lictors ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Zeal&#039;s Godclaw armor.jpg|[[Zeal]], Lictor of the [[Order of the Godclaw]]&lt;br /&gt;
Mutt.png|[[Mutt]], Lictor of the [[Order of the Chain]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Armigers ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Atticus portrait.jpg|[[Atticus]], Armiger of the [[Order of the Torrent]]&lt;br /&gt;
Omen Graves.png|[[Omen Graves]], Armiger of the [[Order of the Rack]]&lt;br /&gt;
Sanguine portrait.jpg|[[Sanguine]], Armiger of the [[Order of the Gate]]&lt;br /&gt;
Radari portrait.jpg|[[Radari]], Armiger of whichever Order sounds coolest&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Former ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CorpsePaint.png|[[Victoria Honeystride]], former Armiger of the [[Order of the Pike]]. Failed their test, spared by [[Grist Vanafeld]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Organization of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Further_Investigations_4_(Blighted_City_17)&amp;diff=4246</id>
		<title>Further Investigations 4 (Blighted City 17)</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Further_Investigations_4_(Blighted_City_17)&amp;diff=4246"/>
		<updated>2024-03-29T23:03:02Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = Further Investigations 4 &lt;br /&gt;
| date              = 2024-03-15&lt;br /&gt;
| storyteller       = Dag&lt;br /&gt;
| tier_of_play      = Master&lt;br /&gt;
| player_characters = [[Cyrus Leyvald|Cyrus]], [[Aleth|Shadefrost]], [[Liminal|Liminal]], [[Kali|Kali]], [[Femi|Femi]], [[Siltmean the Craftrat|Siltmean]]&lt;br /&gt;
| rewards           = 1500 gp and additional rewards detailed below &lt;br /&gt;
| result            = Half-Success&lt;br /&gt;
| author            = Cyrus&lt;br /&gt;
| downtime_days     = 7 days &lt;br /&gt;
}}&lt;br /&gt;
== Log ==&lt;br /&gt;
The Associates are tasked with returning to the curio shop and continuing to explore what remains. &lt;br /&gt;
&lt;br /&gt;
After entering the shop, Kali leads the group to the left hall to a room that is 40ft below ground level. Cyrus employs a casting of Helpful Steps to ferry the party and the following room is explored. A hole is found at the bottom which Femi sends a rat down to investigate. The room below reveals a round chamber with several mechanical statues and a 7th alcove off to the side. &lt;br /&gt;
&lt;br /&gt;
Femi and Siltmean take the ladder down, immediately alerting the statues to life. They engage the group, split between the top of the ladder and the bottom floor. The alcove holds a casting mechanical construct that creates a wall of fire and summons black tentacles as various party members attempt to descend the ladder and join the fray. After a prolonged engagement the party emerges successfully with Liminal healing a majority of the party. A wand of haste and an Aeon Stone are recovered. &lt;br /&gt;
&lt;br /&gt;
The room holds a door leading to another hall. Any living creature that touches the floor teleports through to the ceiling and falls the full distance. The hall is covered easily by flying across. &lt;br /&gt;
&lt;br /&gt;
The next hall is trapped, holding a Time Press that attempts to slow the mind of those passing through it. &lt;br /&gt;
&lt;br /&gt;
The final room appears as a large cavern. Skulls on the floor writher with black worms working through them. Large puddles of worms are found in other areas on the ground. The worms seem to speak some form of a language but unidentifiable to those present. Cyrus believes the skulls to be the failed result of someone attempting lichdom. The far back wall has stone skull with two empty eye sockets and a closed mouth. The worms attack and the skull and worm pile casts magic, primarily reversing magic back at those casting spells. Eventually after defeating the skulls, they explode and almost kill Cyrus. Everyone survives. &lt;br /&gt;
&lt;br /&gt;
The skulls leave behind a large stone, the stone is placed in the now open mouth of the statue at the end to where a mausoleum is revealed. The party decides to retire for the time being.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Further_Investigations_4_(Blighted_City_17)&amp;diff=4245</id>
		<title>Further Investigations 4 (Blighted City 17)</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Further_Investigations_4_(Blighted_City_17)&amp;diff=4245"/>
		<updated>2024-03-29T22:52:51Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: Created page with &amp;quot;{{Infobox expedition log | title             = Further Investigations 4  | date              = 2024-03-15 | storyteller       = Dag | tier_of_play      = Master | player_characters = Cyrus, Shadefrost, Liminal, Kali, Femi, Siltmean | rewards           = 1500 gp and additional rewards detailed below  | result            = Half-Success | author            = Cyrus | downtime_days     =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = Further Investigations 4 &lt;br /&gt;
| date              = 2024-03-15&lt;br /&gt;
| storyteller       = Dag&lt;br /&gt;
| tier_of_play      = Master&lt;br /&gt;
| player_characters = [[Cyrus Leyvald|Cyrus]], [[Shadefrost|Shadefrost]], [[Liminal|Liminal]], [[Kali|Kali]], [[Femi|Femi]], [[Siltmean the Craftrat|Siltmean]]&lt;br /&gt;
| rewards           = 1500 gp and additional rewards detailed below &lt;br /&gt;
| result            = Half-Success&lt;br /&gt;
| author            = Cyrus&lt;br /&gt;
| downtime_days     = 7 days &lt;br /&gt;
}}&lt;br /&gt;
== Log ==&lt;br /&gt;
The Associates are tasked with returning to the curio shop and continuing to explore what remains. &lt;br /&gt;
&lt;br /&gt;
After entering the shop, Kali leads the group to the left hall to a room that is 40ft below ground level. Cyrus employs a casting of Helpful Steps to ferry the party and the following room is explored. A hole is found at the bottom which Femi sends a rat down to investigate. The room below reveals a round chamber with several mechanical statues and a 7th alcove off to the side. &lt;br /&gt;
&lt;br /&gt;
Femi and Siltmean take the ladder down, immediately alerting the statues to life. They engage the group, split between the top of the ladder and the bottom floor. The alcove holds a casting mechanical construct that creates a wall of fire and summons black tentacles as various party members attempt to descend the ladder and join the fray. After a prolonged engagement the party emerges successfully with Liminal healing a majority of the party. A wand of haste and an Aeon Stone are recovered. &lt;br /&gt;
&lt;br /&gt;
The room holds a door leading to another hall. Any living creature that touches the floor teleports through to the ceiling and falls the full distance. The hall is covered easily by flying across. &lt;br /&gt;
&lt;br /&gt;
The next hall is trapped, holding a Time Press that attempts to slow the mind of those passing through it. &lt;br /&gt;
&lt;br /&gt;
The final room appears as a large cavern. Skulls on the floor writher with black worms working through them. Large puddles of worms are found in other areas on the ground. The worms seem to speak some form of a language but unidentifiable to those present. Cyrus believes the skulls to be the failed result of someone attempting lichdom. The far back wall has stone skull with two empty eye sockets and a closed mouth. The worms attack and the skull and worm pile casts magic, primarily reversing magic back at those casting spells. Eventually after defeating the skulls, they explode and almost kill Cyrus. Everyone survives. &lt;br /&gt;
&lt;br /&gt;
The skulls leave behind a large stone, the stone is placed in the now open mouth of the statue at the end to where a mausoleum is revealed. The party decides to retire for the time being.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Lazarus&amp;diff=3985</id>
		<title>Lazarus</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Lazarus&amp;diff=3985"/>
		<updated>2024-02-24T01:01:11Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: Created page with &amp;quot;{{Infobox Associate | name                 = Lazarus Evolon  | image                =  center | class                = Psychic | occupation           = Accepting applications!  | tier_of_play         = Trainee | adopting_storyteller = Open | ancestry             = Human | heritage             = Nephilim   | aliases              = Prince | pronouns             = He/Him | age                  = 27 | height               = 5&amp;#039;11 | p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Lazarus Evolon &lt;br /&gt;
| image                = &lt;br /&gt;
[[File:Lazarus image.png|300px|frameless|center]]&lt;br /&gt;
| class                = Psychic&lt;br /&gt;
| occupation           = Accepting applications! &lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Nephilim  &lt;br /&gt;
| aliases              = Prince&lt;br /&gt;
| pronouns             = He/Him&lt;br /&gt;
| age                  = 27&lt;br /&gt;
| height               = 5&#039;11&lt;br /&gt;
| partner              = Open&lt;br /&gt;
| relatives            = All deceased &lt;br /&gt;
| status               = Alive and Hated&lt;br /&gt;
| player               = Doug&lt;br /&gt;
}}&lt;br /&gt;
Lazarus is a young man and one of the active [[Associates]] for [[the Round Table]]. He has been in Onadbyr for a few months now and spends most of his time walking around town and poking his nose in other people&#039;s business. He speaks with a generally pompous tone, and those skilled in Charisma can tell that he is mostly certainly not hiding any of his lies or deceptions. He speaks with a smile and seems always ready and willing to be involved in some drama.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Lazarus_image.png&amp;diff=3984</id>
		<title>File:Lazarus image.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Lazarus_image.png&amp;diff=3984"/>
		<updated>2024-02-24T00:57:43Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lazarus when working&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Stench_Most_Foul&amp;diff=3848</id>
		<title>A Stench Most Foul</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Stench_Most_Foul&amp;diff=3848"/>
		<updated>2024-02-09T17:35:50Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = A Stench Most Foul &lt;br /&gt;
| date              = 2024-02-01&lt;br /&gt;
| storyteller       = Slayzo&lt;br /&gt;
| tier_of_play      = Master&lt;br /&gt;
| player_characters = [[Gwenevere|Gwen]], [[Orion Argyros|Orion]], [[Aleth|Aleth]], [[Kali|Kali]], [[Grist Vanafeld|Grist]], [[Bodrukk|Bodrukk]]&lt;br /&gt;
| rewards           = 275 xp, 4k gold, Phylactery of Faithfulness, Bracers of Missile Deflection (greater), Clawed Bracers, Saint&#039;s balm x 3, Torrent Spellgun (moderate) x 2, Fairy Bullet x 4, Sampling Ammunition x 4, Blindpepper Tube, Dust of Disappearance x 3&lt;br /&gt;
| result            = Half-Success&lt;br /&gt;
| author            = Gwenevere&lt;br /&gt;
| downtime_days     = 3 days &lt;br /&gt;
}}&lt;br /&gt;
== Log ==&lt;br /&gt;
We Associates were sent to continue clear out sections of swamps north of the city. Locals report creatures coming from the swamp and attacking nearby animals, leaving a horrible stench afterwards. &lt;br /&gt;
&lt;br /&gt;
Upon arriving at the heart of the swamp, Aleth began to scout the area while Bodrukk and Grist further investigated the waters. Kali made attempts to search for magic while Orion and Gwen covered the grounds. The area appears to be a standard swamp, some parts of islands among the water. Nothing of interesting upon first inspection. &lt;br /&gt;
&lt;br /&gt;
Bodrukk identifies tracks along the island, Orion was able to identify the tracks as belonging to a creature called a Catoblepas. A creature of filth that hides in large bodies of water and attempts to drown its victims. In preparation for this outcome, Orion casts Water Walk on the party while various members drink potions for fighting off diseases and poisons. &lt;br /&gt;
&lt;br /&gt;
Stepping onto the nearby water, Grist alerts the creatures hiding underneath. The three monsters immediately burst forth and use their breath as a weapon against the gathered members. &lt;br /&gt;
&lt;br /&gt;
Gwen falls victim to all three attacks alongside Grist who is equally hurt. Bodrukk seems resistant to their effects while Aleth suffers heavy repercussions from their stench. &lt;br /&gt;
&lt;br /&gt;
Engaging in combat, Kali almost instantly destroys one with a powerful blast of lightning. Bodrukk however is inundated in the three creatures attacking him. He quickly begins to crumble under their barrage. Gwen struggles to keep herself conscious, Archer is instantly crushed by the tail of one of the creatures while Sera attempts to use a thurible and cover the area in mist.&lt;br /&gt;
&lt;br /&gt;
Both Grist and Kali make attempts to heal Bodrukk but due to the mist caused by Gwen their attempts fail. Gwen is able to heal the entire group while Aleth uses fireballs to keep the Catoblepas distracted. &lt;br /&gt;
&lt;br /&gt;
The creatures fight back with great strength, bringing Bodrukk unconscious while Kali manages to deliver a second power strike to another Catoblepas. Both Bodrukk and Grist manage to apply a steady pressure until the beasts are finally slain. Signs hint that there are others of the same creature but the party lacked enough resources to continue the pursuit. &lt;br /&gt;
&lt;br /&gt;
**Performance Review:&lt;br /&gt;
**Gwenevere M - Unacceptable&lt;br /&gt;
     for lack of cohesive teamwork displayed, seek improvement in all areas &lt;br /&gt;
**Kali - Exceeds Expectations &lt;br /&gt;
     for expert use of magic and implementation of resources &lt;br /&gt;
**Bodrukk - Needs Improvement &lt;br /&gt;
     for improper spacing during the encounter, seek improvement in placement and space manipulation &lt;br /&gt;
**Grist - Meets Expectations &lt;br /&gt;
     for adequate use of resources and proper decision making &lt;br /&gt;
**Aleth - Meets Expectations &lt;br /&gt;
     for adequate use of resources and proper decision-making &lt;br /&gt;
**Orion - Meets Expectations&lt;br /&gt;
     for maintaining a level-head and sharing resources and knowledge&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Stench_Most_Foul&amp;diff=3845</id>
		<title>A Stench Most Foul</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Stench_Most_Foul&amp;diff=3845"/>
		<updated>2024-02-09T05:21:40Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: Created page with &amp;quot;{{Infobox expedition log | title             = A Stench Most Foul  | date              = 2024-02-01 | storyteller       = Slayzo | tier_of_play      = Master | player_characters = Gwen, Orion, Aleth, Kali, Grist, Bodrukk | rewards           = 275 xp, 4k gold, Phylactery of Faithfulness, Bracers of Missile Deflection (greater), Clawed Bracers, Saint&amp;#039;s balm x 3, Torrent Spellgun (moderate) x...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = A Stench Most Foul &lt;br /&gt;
| date              = 2024-02-01&lt;br /&gt;
| storyteller       = Slayzo&lt;br /&gt;
| tier_of_play      = Master&lt;br /&gt;
| player_characters = [[Gwenevere|Gwen]], [[Orion Argyros|Orion]], [[Aleth|Aleth]], [[Kali|Kali]], [[Grist Vanafeld|Grist]], [[Bodrukk|Bodrukk]]&lt;br /&gt;
| rewards           = 275 xp, 4k gold, Phylactery of Faithfulness, Bracers of Missile Deflection (greater), Clawed Bracers, Saint&#039;s balm x 3, Torrent Spellgun (moderate) x 2, Fairy Bullet x 4, Sampling Ammunition x 4, Blindpepper Tube, Dust of Disappearance x 3&lt;br /&gt;
| result            = Half-Success&lt;br /&gt;
| author            = Gwenevere&lt;br /&gt;
| downtime_days     = 3 days &lt;br /&gt;
}}&lt;br /&gt;
== Log ==&lt;br /&gt;
We Associates were sent to continue clear out sections of swamps north of the city. Locals report creatures coming from the swamp and attacking nearby animals, leaving a horrible stench afterwards. &lt;br /&gt;
&lt;br /&gt;
Upon arriving at the heart of the swamp, Aleth began to scout the area while Bodrukk and Grist further investigated the waters. Kali made attempts to search for magic while Orion and Gwen covered the grounds. The area appears to be a standard swamp, some parts of islands among the water. Nothing of interesting upon first inspection. &lt;br /&gt;
&lt;br /&gt;
Bodrukk identifies tracks along the island, Orion was able to identify the tracks as belonging to a creature called a Catoblepas. A creature of filth that hides in large bodies of water and attempts to drown its victims. In preparation for this outcome, Orion casts Water Walk on the party while various members drink potions for fighting off diseases and poisons. &lt;br /&gt;
&lt;br /&gt;
Stepping onto the nearby water, Grist alerts the creatures hiding underneath. The three monsters immediately burst forth and use their breath as a weapon against the gathered members. &lt;br /&gt;
&lt;br /&gt;
Gwen falls victim to all three attacks alongside Grist who is equally hurt. Bodrukk seems resistant to their effects while Aleth suffers heavy repercussions from their stench. &lt;br /&gt;
&lt;br /&gt;
Engaging in combat, Kali almost instantly destroys one with a powerful blast of lightning. Bodrukk however is inundated in the three creatures attacking him. He quickly begins to crumble under their barrage. Gwen struggles to keep herself conscious, Archer is instantly crushed by the tail of one of the creatures while Sera attempts to use a thurible and cover the area in mist.&lt;br /&gt;
&lt;br /&gt;
Both Grist and Kali make attempts to heal Bodrukk but due to the mist caused by Gwen their attempts fail. Gwen is able to heal the entire group while Aleth uses fireballs to keep the Catoblepas distracted. &lt;br /&gt;
&lt;br /&gt;
The creatures fight back with great strength, bringing Bodrukk unconscious while Kali manages to deliver a second power strike to another Catoblepas. Both Bodrukk and Grist manage to apply a steady pressure until the beasts are finally slain. Signs hint that there are others of the same creature but the party lacked enough resources to continue the pursuit. &lt;br /&gt;
&lt;br /&gt;
**Performance Review:&lt;br /&gt;
**Gwenevere M - Unacceptable  &lt;br /&gt;
**Kali - Exceeds Expectations &lt;br /&gt;
**Bodrukk - Needs Improvement &lt;br /&gt;
**Grist - Meets Expectations &lt;br /&gt;
**Aleth - Meets Expectations &lt;br /&gt;
**Orion - Meets Expectations&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3844</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3844"/>
		<updated>2024-02-09T04:48:25Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: /* February */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2024=&lt;br /&gt;
==February==&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Gwenevere&amp;diff=3764</id>
		<title>Gwenevere</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Gwenevere&amp;diff=3764"/>
		<updated>2024-01-31T02:49:29Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Gwenevere M &lt;br /&gt;
| image                = &lt;br /&gt;
[[File:Gwenevere portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Summoner &lt;br /&gt;
| occupation           = Undead Master &lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| player               = Doug&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry             = Orc&lt;br /&gt;
| heritage             = Grave&lt;br /&gt;
| aliases              = Gwen&lt;br /&gt;
| pronouns             = She/Her&lt;br /&gt;
| age                  = 35&lt;br /&gt;
| height               = 7&#039;1&amp;quot;&lt;br /&gt;
| partner              = [[Orion Argyros]]&lt;br /&gt;
| relatives            = None&lt;br /&gt;
| status               = Alive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gwenevere M, one of the [[Associates]] of [[the Round Table]], is a tall Grave Orc woman. With pale skin and bright pink eyes, her stature and resting bitch face gives most the impression she does not desire your attention. She is often found surrounded in a plume of smoke as she appears to be a chain smoker. When not smoking she is seen wearing a thick black face mask that resembles a lower skeletal face.  &lt;br /&gt;
&lt;br /&gt;
Gwen can be found in the abandoned and destroyed neighborhoods outside Little Monarch. She keeps to herself unless there is something she wants. &lt;br /&gt;
&lt;br /&gt;
Those with the senses for undead, will often feel an unnerving feeling coming from Gwen. And whenever Gwen gets serious, a black-ish smoke will be seen pouring out which sends a strange shiver down those that see it. &lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Gwen herself is a backliner that focuses on summoning her Eidolon and then calling her Undead Companion and then summoning more Undead. She focuses on putting as many bodies on the field as possible in order to form a wall of meat for enemies to get through. She is an expert in Religion and Athletics and mostly uses her magical skills to keep the battlefield busy. Her undead nature means her spells focus on void magic and void healing to keep them up.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Gwenevere&amp;diff=3763</id>
		<title>Gwenevere</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Gwenevere&amp;diff=3763"/>
		<updated>2024-01-31T02:48:22Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Gwenevere M &lt;br /&gt;
| image                = &lt;br /&gt;
[[File:Gwenevere portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Summoner &lt;br /&gt;
| occupation           = Undead Master &lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| player               = Doug&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry             = Orc&lt;br /&gt;
| heritage             = Grave&lt;br /&gt;
| aliases              = Gwen&lt;br /&gt;
| pronouns             = She/Her&lt;br /&gt;
| age                  = 35&lt;br /&gt;
| height               = 7&#039;1&amp;quot;&lt;br /&gt;
| partner              = [Orion Argyros]&lt;br /&gt;
| relatives            = None&lt;br /&gt;
| status               = Alive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gwenevere M, one of the [[Associates]] of [[the Round Table]], is a tall Grave Orc woman. With pale skin and bright pink eyes, her stature and resting bitch face gives most the impression she does not desire your attention. She is often found surrounded in a plume of smoke as she appears to be a chain smoker. When not smoking she is seen wearing a thick black face mask that resembles a lower skeletal face.  &lt;br /&gt;
&lt;br /&gt;
Gwen can be found in the abandoned and destroyed neighborhoods outside Little Monarch. She keeps to herself unless there is something she wants. &lt;br /&gt;
&lt;br /&gt;
Those with the senses for undead, will often feel an unnerving feeling coming from Gwen. And whenever Gwen gets serious, a black-ish smoke will be seen pouring out which sends a strange shiver down those that see it. &lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Gwen herself is a backliner that focuses on summoning her Eidolon and then calling her Undead Companion and then summoning more Undead. She focuses on putting as many bodies on the field as possible in order to form a wall of meat for enemies to get through. She is an expert in Religion and Athletics and mostly uses her magical skills to keep the battlefield busy. Her undead nature means her spells focus on void magic and void healing to keep them up.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Cyrus_Leyvald&amp;diff=3596</id>
		<title>Cyrus Leyvald</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Cyrus_Leyvald&amp;diff=3596"/>
		<updated>2023-12-22T01:26:53Z</updated>

		<summary type="html">&lt;p&gt;Rorikstag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Cyrus Leyvald&lt;br /&gt;
| image                = &lt;br /&gt;
[[File:Cyrus Leyvald temp portrait.png|300px|frameless|center]]&lt;br /&gt;
| class                = Wizard&lt;br /&gt;
| occupation           = Elro&#039;s Custom Leatherworks&lt;br /&gt;
| tier_of_play         = Master&lt;br /&gt;
| adopting_storyteller = Open&lt;br /&gt;
| ancestry             = Human&lt;br /&gt;
| heritage             = Aphorite &lt;br /&gt;
| aliases              = &lt;br /&gt;
| pronouns             = He/Him&lt;br /&gt;
| age                  = 21&lt;br /&gt;
| height               = 5&#039;2&lt;br /&gt;
| partner              = &lt;br /&gt;
| relatives            = [[Serene Leyvald]] (sister)&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = Doug&lt;br /&gt;
}}&lt;br /&gt;
Cyrus is a young man and one of the active [[Associates]] for [[the Round Table]], working as a secondary medical professional. All further requests for information, if they be required, can be directed to the Leyvald residence.&lt;/div&gt;</summary>
		<author><name>Rorikstag</name></author>
	</entry>
</feed>