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	<updated>2026-05-05T08:31:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=Mahra&amp;diff=7152</id>
		<title>Mahra</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Mahra&amp;diff=7152"/>
		<updated>2026-05-02T12:20:53Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: Redirected page to Mahra Flamewalker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mahra Flamewalker]]&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Small_Fragment_of_Hope&amp;diff=7127</id>
		<title>A Small Fragment of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Small_Fragment_of_Hope&amp;diff=7127"/>
		<updated>2026-05-01T14:57:28Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Small Fragment of Hope&lt;br /&gt;
| date = 4/3/26&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert/Master&lt;br /&gt;
| player_characters = [[Quill]], [[Navrae]]&lt;br /&gt;
| rewards = 300 exp, Hellhusk Shroud, Devilwing Badge (Greater), Token of Salt and Earth, Charlatan&#039;s Gloves (Greater), Smuggler&#039;s Padlock, Smuggler&#039;s Sack Type 1&lt;br /&gt;
| author = [[Quill]]&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A pair of associates sneaks into the depths of the Old Country to retrieve a package.&lt;br /&gt;
&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
With a newfound portal to the oni-infested battlefields, requests can now be more easily delivered to capable associate hands. They are lucky I was there to hear the call. They were unlucky there were few available - only a weak wizard robot came to the call. The New Heavenly Council had a spy deep within the Man Slayer&#039;s forces who managed to retrieve an important package. Unfortunately for them, they were made and were being tracked down.&lt;br /&gt;
&lt;br /&gt;
The wastelands in this old country were infested with the fiendish right hands of the usurper of war. Our first encounter with them had way too many to deal with, and so we engaged in duplicitous tactics to evade their notice. Neither I nor the robot were well suited to long overland travel in unfamiliar terrain, but with Arazni&#039;s grace we were able to find shelter to avoid their notice. By the next day, the area had thinned out, and we continued our search for the spy.&lt;br /&gt;
&lt;br /&gt;
We eventually heard it before we saw anything - one of the so-called Blood Knights had cornered a native human woman, with a conspicuous sack. We could not understand the dialogue between the two, but we sprung into action nonetheless. That she was the spy we were looking for was another blessing, the robot conjured a barricade between the woman and the knight, which would have given her enough time to make a getaway. Unfortunately, we had less time than expected when a rift in space opened in our vicinity, and out walked an oni and a horse wreathed in flames. The logs had made it clear from prior engagements that this was the horse of the horseman of war. Which meant this was the usurper.&lt;br /&gt;
&lt;br /&gt;
He commanded quite a presence. While I do not recognize his place among the gods, whether it is where the Lord in Iron once resided, or the seat of power the Angel of Desolation, I granted him the respect befitting a general of his army. He seemed to find this amusing. I noted that his horse appeared to be asleep. For a lord of murderous daemons, he seemed... more interested in witnessing combat, like the general he is overseeing a siege line. He granted us the opportunity - if we could best his blood knight, we could leave with the ill-gotten goods. The alternative was death. Hardly a choice, but he then made a curious display - to make things interesting, he offered the three of us each a weapon from his personal armory. A powerful rapier for the spy, a potent staff for the automaton, and a sword to channel elements for myself.&lt;br /&gt;
&lt;br /&gt;
The automaton attempted to create the opportunity to unleash its most powerful spell upon the blood knight, but panicked when it broke through a barrier of ice instead of waiting for me to debilitate the monstrosity, causing the spell to fizzle out in a spectacularly ineffective manner. Luckily, the spy and I kept our wits and with our coordination managed to in place, and right as it appeared ready to unleash a powerful spell, I took the opportunity to drive my blade through the weakpoint in its armor and sever its arm, ending its life. With the battle won, the oni kept its promise - we were free to return. We relinquished our weapons back to the warlord and went on our way back to the village.&lt;br /&gt;
&lt;br /&gt;
Along the way, we examined the contents and engaged with the spy. They managed to abscond from the Man Slayer&#039;s camp with a freshly collected shard of divinity. As we made sure we were all in one piece, we noticed that while there was no sort of tracking or scrying magics placed upon the shard, the spy herself had been affected by a [https://2e.aonprd.com/Spells.aspx?ID=1690 Status] spell, which the automaton assures me can only be placed upon a willing creature. We decided to make an exchange and send off the Spy elsewhere while we returned to the village. Our contact there shared our confusion about the status spell, and at another instance of the usurper acting in this way, versus the violent warmonger he is at other times. But we successfully returned with a monumental treasure, plundered from the Man Slayer&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
The thing that concerns me about these events is, after separating from the spy, I seemed to be plagued by visions of a silhouette in the distance. A large figure on a horse. They may be able to track this shard&#039;s location regardless... I believe I could not have picked a better place to keep it safe.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Quill&amp;diff=7126</id>
		<title>Quill</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Quill&amp;diff=7126"/>
		<updated>2026-05-01T09:21:49Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Expedition History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Quill&lt;br /&gt;
| image = [[File:Quill portrait.webp|300px|frameless|center|alt=Quill]]&lt;br /&gt;
| class = Champion (Obedience)&lt;br /&gt;
| occupation = proselytizer, agent provo&#039;&#039;cat&#039;&#039;eur &lt;br /&gt;
| partner = N/A&lt;br /&gt;
| tier_of_play = Master&lt;br /&gt;
| ancestry = Catfolk&lt;br /&gt;
| heritage = Nine-Lives&lt;br /&gt;
| aliases =  &lt;br /&gt;
| pronouns = they/them (nonbinary)&lt;br /&gt;
| age = {{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+30}}&lt;br /&gt;
| height = 5&#039;8&amp;quot;&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = tiresieas (tire)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quill is one of the [[Associates]] of [[the Round Table]], and a champion in service of [https://2e.aonprd.com/Deities.aspx?ID=31 Arazni].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+40}} years ago, Quill&#039;s parents were orphaned as children by [[the Collapse]]. They were picked up and sold off to a wealthy individual building a &#039;menagerie.&#039; {{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+30}} years ago, Quill was born in captivity. They were given as normal a childhood as could be possible for a family in their circumstances. Quill, from an early age, fostered an intense hatred for the Managers. One of the other captives was a worshiper of Arazni, and Quill found great solace in her resilience. As Quill grew up, they began to resent many of the other slaves, including their own parents, for accepting their fate and not taking their many chances to escape. {{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+15}} years ago, Quill concealed a shiv in their fur, and stuck one of the Managers, killing him and making their escape - many other disgruntled captives took the greater opportunity and led a revolt, freeing everyone, but Quill wouldn&#039;t learn this until much later. Before making their escape, Quill ensured their shiv had been buried in the chest of their leader.&lt;br /&gt;
&lt;br /&gt;
After their escape, Quill went on a journey to find In the intervening years, Quill has dodged from settlement to settlement. It is surely a coincidence that in many of these settlements, revolt would not be far behind. No one would ever point to Quill as an inciting agent, but their honeyed words would often lead to someone taking their livelihood into their own hands. Arriving at Onadbyr, Quill found themselves in awe of the Round Table, in particular Father Jude. But Quill never went into a settlement with the intent to destabilize...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Quill is distrusting of authority, and will quickly make it known when they think those in charge have lost their sights on whats best for those under their charge. Quill could best be described as prickly casually, is serious on the job, and naturally distrustful. But at the same time, Quill finds it easy to ingratiate themselves with the common folk. Quill does not seek to do good, only to put people in their place. Whether good or bad follows depends on those who come after.&lt;br /&gt;
&lt;br /&gt;
Quill found great solace in Arazni&#039;s teachings. Arazni&#039;s story inspires Quill&#039;s resiliency, Arazni&#039;s spite inspires Quill&#039;s actions, and Arazni&#039;s freedom inspires Quill&#039;s movement. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Quill and their family were known for their remarkable tiger-like fur patterns and brilliant green eyes. They have a long, relatively prehensile tail (compared to other catfolk, at least), and they have a unique system attached to their armor. Perceptive individuals can notice a harness adjustment to their armor, which guides an attached weapon to their tail, which holds a dropped weapon.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Champion, Quill prides themselves on being a potent power on the battlefield, channeling power in Arazni&#039;s name to live, to punish those who must be punished, and to never be restrained. Compared to other Champions, Quill is no less durable, while also being substantially more mobile. They deftly wield a knife along with a gauntlet bow, though they do keep a treasured rapier - the rapier is simply too heavy to be utilized in conjunction with Quill&#039;s harness. They are not concerned with the safety and well-being of others by principle, if Quill defends you, it is because you are useful to them for a time. Quill trains their ability to make up for a lack of physical strength, and to attack from multiple angles.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
 * = log written by Quill&lt;br /&gt;
&lt;br /&gt;
January 25/Fall 228&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]] *&lt;br /&gt;
&lt;br /&gt;
Feb 25/Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]]&lt;br /&gt;
&lt;br /&gt;
March 25/Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]]&lt;br /&gt;
* [[An Explosive Arrival]]&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]]&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]]&lt;br /&gt;
&lt;br /&gt;
April 25&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
May 25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]]&lt;br /&gt;
&lt;br /&gt;
June 25&lt;br /&gt;
* [[The Silent Audience]]&lt;br /&gt;
* [[Killer on the Rooftops]]&lt;br /&gt;
&lt;br /&gt;
July 25&lt;br /&gt;
* [[Battle on the Big Bridge]] *&lt;br /&gt;
&lt;br /&gt;
August 25&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]] *&lt;br /&gt;
* [[Cooking by the Book: Full Course]] *&lt;br /&gt;
* [[It&#039;s a Trap!]]&lt;br /&gt;
&lt;br /&gt;
September 25&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]]&lt;br /&gt;
&lt;br /&gt;
October 25&lt;br /&gt;
* [[Issues in Munavri Way]]&lt;br /&gt;
&lt;br /&gt;
November 25 - December 25&lt;br /&gt;
  none&lt;br /&gt;
&lt;br /&gt;
January 26&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]] *&lt;br /&gt;
&lt;br /&gt;
February 26 - March 26&lt;br /&gt;
  none&lt;br /&gt;
&lt;br /&gt;
April 26&lt;br /&gt;
* [[A Small Fragment of Hope]] *&lt;br /&gt;
* [[Paranoid Potheads Protecting Precious Plants]]&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Small_Fragment_of_Hope&amp;diff=7125</id>
		<title>A Small Fragment of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Small_Fragment_of_Hope&amp;diff=7125"/>
		<updated>2026-05-01T09:06:18Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Small Fragment of Hope&lt;br /&gt;
| date = 4/3/26&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert/Master&lt;br /&gt;
| player_characters = [[Quill]], [[Navrae]]&lt;br /&gt;
| rewards = 300 exp, Hellhusk Shroud, Devilwing Badge (Greater), Token of Salt and Earth, Charlatan&#039;s Gloves (Greater), Smuggler&#039;s Padlock, Smuggler&#039;s Sack Type 1&lt;br /&gt;
| author = [[Quill]]&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A pair of associates sneaks into the depths of the Old Country to retrieve a package.&lt;br /&gt;
&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
With a newfound portal to the oni-infested battlefields, requests can now be more easily delivered to capable associate hands. They are lucky I was there to hear the call. They were unlucky there were few available - only a weak wizard robot came to the call. The New Heavenly Council had a spy deep within the Man Slayer&#039;s forces who managed to retrieve an important package. Unfortunately for them, they were made and were being tracked down.&lt;br /&gt;
&lt;br /&gt;
The wastelands in this old country were infested with the fiendish right hands of the usurper of war. Our first encounter with them had way too many to deal with, and so we engaged in duplicitous tactics to evade their notice. Neither I nor the robot were well suited to long overland travel in unfamiliar terrain, but with Arazni&#039;s grace we were able to find shelter to avoid their notice. By the next day, the area had thinned out, and we continued our search for the spy.&lt;br /&gt;
&lt;br /&gt;
We eventually heard it before we saw anything - one of the so-called Blood Knights had cornered a native human woman, with a conspicuous sack. We could not understand the dialogue between the two, but we sprung into action nonetheless. That she was the spy we were looking for was another blessing, the robot conjured a barricade between the woman and the knight, which would have given her enough time to make a getaway. Unfortunately, we had less time than expected when a rift in space opened in our vicinity, and out walked an oni and a horse wreathed in flames. The logs had made it clear from prior engagements that this was the horse of the horseman of war. Which meant this was the usurper.&lt;br /&gt;
&lt;br /&gt;
He commanded quite a presence. While I do not recognize his place among the gods, whether it is where the Lord in Iron once resided, or the seat of power the Angel of Desolation, I granted him the respect befitting a general of his army. He seemed to find this amusing. I noted that his horse appeared to be asleep. For a lord of murderous daemons, he seemed... more interested in witnessing combat, like the general he is overseeing a siege line. He granted us the opportunity - if we could best his blood knight, we could leave with the ill-gotten goods. The alternative was death. Hardly a choice, but he then made a curious display - to make things interesting, he offered the three of us each a weapon from his personal armory. A powerful rapier for the spy, a potent staff for the automaton, and a sword to channel elements for myself.&lt;br /&gt;
&lt;br /&gt;
The automaton attempted to create the opportunity to unleash its most powerful spell upon the blood knight, but panicked when it broke through a barrier of ice instead of waiting for me to debilitate the monstrosity, causing the spell to fizzle out in a spectacularly ineffective manner. Luckily, the spy and I kept our wits and with our coordination managed to in place, and right as it appeared ready to unleash a powerful spell, I took the opportunity to drive my blade through the weakpoint in its armor and sever its arm, ending its life. With the battle won, the oni kept its promise - we were free to return. We relinquished our weapons back to the warlord and went on our way back to the village.&lt;br /&gt;
&lt;br /&gt;
Along the way, we examined the contents and engaged with the spy. They managed to abscond from the Man Slayer&#039;s camp with a freshly collected shard of divinity. As we made sure we were all in one piece, we noticed that while there was no sort of tracking or scrying magics placed upon the shard, the spy herself had been affected by a [https://2e.aonprd.com/Spells.aspx?ID=1690 Status] spell, which the automaton assures me can only be placed upon a willing creature. We decided to make an exchange and send off the Spy elsewhere while we returned to the village. Our contact there shared our confusion about the status spell. But we returned with a monumental treasure, plundered from the Man Slayer&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
The thing that concerns me about these events is, after separating from the spy, I seemed to be plagued by visions of a silhouette in the distance. A large figure on a horse. They may be able to track this shard&#039;s location regardless... I believe I could not have picked a better place to keep it safe.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Small_Fragment_of_Hope&amp;diff=7124</id>
		<title>A Small Fragment of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Small_Fragment_of_Hope&amp;diff=7124"/>
		<updated>2026-05-01T09:05:41Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: Created page with &amp;quot;{{Infobox expedition log | title = A Small Fragment of Hope | date = 4/3/26 | storyteller = Slayzo | tier_of_play = Expert/Master | player_characters = Quill, Navrae | rewards = 300 exp, Hellhusk Shroud, Devilwing Badge (Greater), Token of Salt and Earth, Charlatan&amp;#039;s Gloves (Greater), Smuggler&amp;#039;s Padlock, Smuggler&amp;#039;s Sack Type 1 | author = Quill | downtime_days = 20 }}  With a newfound portal to the oni-infested battlefields, requests can now be more easily del...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Small Fragment of Hope&lt;br /&gt;
| date = 4/3/26&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Expert/Master&lt;br /&gt;
| player_characters = [[Quill]], [[Navrae]]&lt;br /&gt;
| rewards = 300 exp, Hellhusk Shroud, Devilwing Badge (Greater), Token of Salt and Earth, Charlatan&#039;s Gloves (Greater), Smuggler&#039;s Padlock, Smuggler&#039;s Sack Type 1&lt;br /&gt;
| author = [[Quill]]&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With a newfound portal to the oni-infested battlefields, requests can now be more easily delivered to capable associate hands. They are lucky I was there to hear the call. They were unlucky there were few available - only a weak wizard robot came to the call. The New Heavenly Council had a spy deep within the Man Slayer&#039;s forces who managed to retrieve an important package. Unfortunately for them, they were made and were being tracked down.&lt;br /&gt;
&lt;br /&gt;
The wastelands in this old country were infested with the fiendish right hands of the usurper of war. Our first encounter with them had way too many to deal with, and so we engaged in duplicitous tactics to evade their notice. Neither I nor the robot were well suited to long overland travel in unfamiliar terrain, but with Arazni&#039;s grace we were able to find shelter to avoid their notice. By the next day, the area had thinned out, and we continued our search for the spy.&lt;br /&gt;
&lt;br /&gt;
We eventually heard it before we saw anything - one of the so-called Blood Knights had cornered a native human woman, with a conspicuous sack. We could not understand the dialogue between the two, but we sprung into action nonetheless. That she was the spy we were looking for was another blessing, the robot conjured a barricade between the woman and the knight, which would have given her enough time to make a getaway. Unfortunately, we had less time than expected when a rift in space opened in our vicinity, and out walked an oni and a horse wreathed in flames. The logs had made it clear from prior engagements that this was the horse of the horseman of war. Which meant this was the usurper.&lt;br /&gt;
&lt;br /&gt;
He commanded quite a presence. While I do not recognize his place among the gods, whether it is where the Lord in Iron once resided, or the seat of power the Angel of Desolation, I granted him the respect befitting a general of his army. He seemed to find this amusing. I noted that his horse appeared to be asleep. For a lord of murderous daemons, he seemed... more interested in witnessing combat, like the general he is overseeing a siege line. He granted us the opportunity - if we could best his blood knight, we could leave with the ill-gotten goods. The alternative was death. Hardly a choice, but he then made a curious display - to make things interesting, he offered the three of us each a weapon from his personal armory. A powerful rapier for the spy, a potent staff for the automaton, and a sword to channel elements for myself.&lt;br /&gt;
&lt;br /&gt;
The automaton attempted to create the opportunity to unleash its most powerful spell upon the blood knight, but panicked when it broke through a barrier of ice instead of waiting for me to debilitate the monstrosity, causing the spell to fizzle out in a spectacularly ineffective manner. Luckily, the spy and I kept our wits and with our coordination managed to in place, and right as it appeared ready to unleash a powerful spell, I took the opportunity to drive my blade through the weakpoint in its armor and sever its arm, ending its life. With the battle won, the oni kept its promise - we were free to return. We relinquished our weapons back to the warlord and went on our way back to the village.&lt;br /&gt;
&lt;br /&gt;
Along the way, we examined the contents and engaged with the spy. They managed to abscond from the Man Slayer&#039;s camp with a freshly collected shard of divinity. As we made sure we were all in one piece, we noticed that while there was no sort of tracking or scrying magics placed upon the shard, the spy herself had been affected by a [https://2e.aonprd.com/Spells.aspx?ID=1690 Status] spell, which the automaton assures me can only be placed upon a willing creature. We decided to make an exchange and send off the Spy elsewhere while we returned to the village. Our contact there shared our confusion about the status spell. But we returned with a monumental treasure, plundered from the Man Slayer&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
The thing that concerns me about these events is, after separating from the spy, I seemed to be plagued by visions of a silhouette in the distance. A large figure on a horse. They may be able to track this shard&#039;s location regardless... I believe I could not have picked a better place to keep it safe.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7040</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7040"/>
		<updated>2026-04-23T06:34:16Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Garena]], an unbreakable goblin bomber.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
*[[Theodore Leafchewer]], a hillock halfling bomber.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Isgram Frostcrown]], a winter-touched human barbarian kineticist and devout Gorumite.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Lemm the Faithful]], an orc battle harbinger of Iomedae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Syunmu Yamanobu]], a human hungerseed of the tiger stance, with an unusual fashion style.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Ken]], a clawdancing taloned tengu braggart.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Holdfasts&amp;diff=7039</id>
		<title>Holdfasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Holdfasts&amp;diff=7039"/>
		<updated>2026-04-23T02:12:08Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox organization&lt;br /&gt;
| image         = &lt;br /&gt;
[[File:Lastwall battle.jpg|thumb|alt=holdfasts]]&lt;br /&gt;
| purpose       = Protect innocent from forces of evil&lt;br /&gt;
| status        = Active&lt;br /&gt;
| location      = Ravenshead Manor&lt;br /&gt;
| membership    = [[MOCK]]&lt;br /&gt;
| reputation    = &lt;br /&gt;
| alliances     = [[Onadbyr]]&lt;br /&gt;
| enemies       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Holdfasts were established in Spring 228 by the automaton MOCK after the manor of its &#039;creator&#039; was reclaimed from cultists ([[Home for the Hold]]).&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The Holdfasts accept any and all who seek to do good, and tries to avoid hierarchies of power that one may hold over another. Recruits are freshly inducted members of the order, while Knights are experienced members who have proven themselves on the field. Pillars are at once a &#039;rank&#039; and a group within the organization.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
The organization plays fast and loose with their ranks, preferring to separate individuals by talents rather than seniority or power - though, within each sub-group, a hierarchy of ability may form, these are informal at best, and discouraged at worst. Any individual may be in multiple groups, according to their ability. &lt;br /&gt;
&lt;br /&gt;
===Pillars===&lt;br /&gt;
The non-combatant core of the organization. Anything that has a job to be done needs someone to do that job, and those who fill these roles are no less important to the cause than those on the front lines. Cooks, quartermasters, stable hands, farmers, medical aids and merchants are all a foundational piece of the puzzle that, were they missing, would certainly cause an organization to collapse. Soldiers do not march on empty stomachs, after all.&lt;br /&gt;
&lt;br /&gt;
====Strategists====&lt;br /&gt;
Those who direct and guide the actions of the Holdfasts and associated parties. If the associates of Onadbyr are contracted for assistance, it is assuredly coming from this group. MOCK serves an advisory role to the group. Strategists are typically non-combatant Pillars only, but may occasionally join expeditions in an advisory role or be part of another role of the organization and be present in battle.&lt;br /&gt;
&lt;br /&gt;
===Adamants===&lt;br /&gt;
The first - and hopefully last - wall of defense that stands in defiance of the forces of evil. Adamants stand firm and proud, turning away vile undeath and evil magics by any means necessary. Holdfast&#039;s unbreaking shield.&lt;br /&gt;
&lt;br /&gt;
===Vindicators===&lt;br /&gt;
Those who take the good fight to the enemy and are proactive in the crusade. Vindicators put their passion for the cause on full display. Holdfast&#039;s inexorable blade.&lt;br /&gt;
&lt;br /&gt;
===Angelfeather===&lt;br /&gt;
The ranged corps of the Holdfasts, they support the front lines with both arrow and spell.&lt;br /&gt;
&lt;br /&gt;
===Sunbeams===&lt;br /&gt;
The vigilant sentries of the Holdfasts, these scouts and diviners typically work hand-in-hand with the Strategists to disseminate information and coordinate expeditions. MOCK has requested extra vigilance on [[Lancaster]] and the area surrounding [[Fort Soledad]] due to the turbulent undead, but the Sunbeams keep watch for all - devilry, demonology, necromancy, or just plain corruption.&lt;br /&gt;
&lt;br /&gt;
===Tourniquets===&lt;br /&gt;
The field medic arm of the Holdfasts, distinct from the aid provided by the Pillars, Tourniquets risk themselves on the field of battle to keep their fellow knights active. All manner of healers, through the mundane, divine, or alchemical can be found here.&lt;br /&gt;
&lt;br /&gt;
==Relations Outside the Order==&lt;br /&gt;
The Holdfasts are a force &#039;&#039;for&#039;&#039; good in [[World introduction|Kelek]], they ultimately seek not to destroy evil - a fruitless, impossible task - but to protect the innocent from those who would do them harm. Even the most zealous Vindicators won&#039;t blindly strike someone down. Certain members may hold their own preconceived ideas, but the order has no issue allying itself with morally good undead who keep their mental faculties, or necromancers who do not interfere with the flow of souls, or good-natured people who may happen to have a devilish lineage, or any such similar examples. Even temporarily allying oneself with those of evil intentions and disposition is permitted, assuming it is in service of a greater good. In short: the Holdfasts will not go on a crusade to exterminate evil from the world, they seek to protect the good.&lt;br /&gt;
&lt;br /&gt;
In spite of their organization being based on the orders of Hell and one of the chief deities of the Godclaw being Asmodeus, the Holdfasts count the [[Hellknights]] as reliable allies, in particular when their interests align. However, the Holdfasts will always keep the Hellknights at arm&#039;s length for the same reasons, not fully trusting them and their ways.&lt;br /&gt;
&lt;br /&gt;
==Meta==&lt;br /&gt;
While the Holdfasts, as an organization, is open to all, the individual archetypes ([https://2e.aonprd.com/Archetypes.aspx?ID=15 Lastwall Sentry], [https://2e.aonprd.com/Archetypes.aspx?ID=27 Knight Vigilant], and [https://2e.aonprd.com/Archetypes.aspx?ID=28 Knight Reclaimant]) are restricted in the usual ways - the player must open a ticket to gain approval. Gaining &#039;access&#039; to certain items and feats may require specifically having one of these dedications, while others may be as simple as being a more experienced member of the organization and of an appropriate level, without committing to taking a dedication. Regardless, as usual for uncommon or rare, open a ticket to get the approval squared away!&lt;br /&gt;
&lt;br /&gt;
Unlike the Hellknight dedications, the Lastwall archetypes do not represent a progression. Sentries do not have to promote to either Knight archetype, nor do you have to be a Sentry to qualify for either of the Knight dedications.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Isgram.jpg|[[Isgram Frostcrown]], enlisted knight&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7019</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7019"/>
		<updated>2026-04-20T17:49:16Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Monk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Garena]], an unbreakable goblin bomber.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
*[[Theodore Leafchewer]], a hillock halfling bomber.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Isgram Frostcrown]], a human barbarian of the fire elemental instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Syunmu]], a human hungerseed of the tiger stance, with an unusual fashion style.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Ken]], a clawdancing taloned tengu braggart.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7015</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7015"/>
		<updated>2026-04-20T15:24:22Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Alchemist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Garena]], an unbreakable goblin bomber.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
*[[Theodore Leafchewer]], a hillock halfling bomber.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Isgram Frostcrown]], a human barbarian of the fire elemental instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Ken]], a clawdancing taloned tengu braggart.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7014</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7014"/>
		<updated>2026-04-20T15:23:01Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Isgram Frostcrown]], a human barbarian of the fire elemental instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Ken]], a clawdancing taloned tengu braggart.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=7013</id>
		<title>Miscellaneous Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=7013"/>
		<updated>2026-04-20T00:29:01Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Mechanics==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=3351 Alternate Domains]&#039;&#039;&#039;&lt;br /&gt;
* The alternate domains for deities are available to all Clerics and Champions of that deity. [https://2e.aonprd.com/Feats.aspx?ID=7596 Splinter Faith] may still be taken (with Firekeeper approval) to access domains not associated with the character&#039;s deity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applying Tattoos/Grafts&#039;&#039;&#039;&lt;br /&gt;
* If the crafter elects to reduce cost by spending more days, the customer does not need to be present for those days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Spells and Formulas&#039;&#039;&#039;&lt;br /&gt;
* There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to &#039;&#039;learn&#039;&#039; the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime and Hero Points&#039;&#039;&#039;&lt;br /&gt;
* Hero Points may not be used for downtime rolls, as they take place outside of session and [https://2e.aonprd.com/Rules.aspx?ID=2260 over an extended period of time], with the exception of;&lt;br /&gt;
* Hero Points may be used to reroll saving throws for [https://2e.aonprd.com/Rules.aspx?ID=2389 Afflictions], provided the character had Hero Points remaining at the end of the session where they gained the Affliction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Independent Actions&#039;&#039;&#039;&lt;br /&gt;
* Can be used at any point during the turn, but cannot use [https://2e.aonprd.com/Actions.aspx?ID=2400 Command an Animal] once complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovering Recipes&#039;&#039;&#039;&lt;br /&gt;
* You can learn cooking recipes following the rules for the [https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor] feat&lt;br /&gt;
* Crafting them likewise would work like any consumable following the [[Crafting]] rules&lt;br /&gt;
* Collecting Ingredients would require the [https://2e.aonprd.com/Actions.aspx?ID=1476 Hunt and Gather] activity against a [[Difficulty Classes|standard DC of your level]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duplicate Skills&#039;&#039;&#039;&lt;br /&gt;
* If you become Trained in a non-Lore skill from two separate sources (such as a Background, Class, Dedication, or Ancestry feat), you may replace one of the skills with another of your choice.&lt;br /&gt;
** This does not apply to skill &#039;&#039;increases&#039;&#039;, only initial trainings, unless otherwise specified.&lt;br /&gt;
* If a character gains the same Lore skill from multiple sources (such as their Background, an Animist Apparition, Additional Lore, or [Ancestry] Lore), they may not take an extra lore or skill to replace the duplicate(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 20+ Permanent Items&#039;&#039;&#039;&lt;br /&gt;
* Must be approved by Storytellers prior to rewarding.&lt;br /&gt;
* May only be rewarded in Legendary sessions, and may only be used by Legendary characters.&lt;br /&gt;
* May be used at their full strength at level 20, and a modified version before that.&lt;br /&gt;
* Storytellers determine on a per-item basis what the weaker, usable version of the item looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Ancestries that get &#039;&#039;&#039;Additional languages equal to your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039; will instead receive &#039;&#039;&#039;Additional languages equal to 1 + your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039;&lt;br /&gt;
** This ruling currently affects Kitsune, Poppets, and Fleshwarps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Traits.aspx?ID=641 Lineages]&#039;&#039;&#039;&lt;br /&gt;
* At level 1, you may select a single lineage you have access to and add it to the Biography on your character sheet. You have this lineage for the purpose of gaining other feats specific to that lineage, but you do not gain the other benefits of the lineage/lineage feat unless you take the lineage feat. This lineage cannot be changed past level 3, per our [[Creating a Character#Changes_to_Characters|Changes to Characters]] rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=37&amp;amp;Subcategory=40 Specific Magic Weapons]&#039;&#039;&#039;&lt;br /&gt;
* You may upgrade existing property runes on specific magic weapons with the same requirements as upgrading runes in general: You must provide the difference in cost between what the original rune would be and the upgraded version, and you must have the formula for the rune or otherwise be able to craft it.&lt;br /&gt;
* This does not change any of the other specific magic weapon rules, such as allowing etching of runes not already included or removing runes.&lt;br /&gt;
* To upgrade a SMW, you must open a [[Ticket]].&lt;br /&gt;
* Any weapons with two or more damaging runes (such as the Sky Hammer) are not permitted to be upgraded in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strikes&#039;&#039;&#039;&lt;br /&gt;
* The following can apply to Unarmed Strikes as well as Weapon Strikes:&lt;br /&gt;
** Energy Mutagen&lt;br /&gt;
** Silver Salve&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon Archetypes&#039;&#039;&#039;&lt;br /&gt;
* If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Healing&#039;&#039;&#039;&lt;br /&gt;
* Any healing that doesn&#039;t have the &amp;quot;Vitality&amp;quot; trait (i.e., Healing Potions) or target/affect &amp;quot;a living creature&amp;quot; (i.e., Treat Wounds, Elixirs of Life) can heal undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=2305 Stride]&#039;&#039;&#039;&lt;br /&gt;
* A Stride action can only be done using land Speed, per the [https://2e.aonprd.com/Rules.aspx?ID=2347 Speed rules].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Vehicles.aspx Vehicles]&#039;&#039;&#039;&lt;br /&gt;
* Vehicles larger than Large size can be crafted now. Contact [[Siltmean the Craftrat|Siltmean]] for further information.&lt;br /&gt;
* Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=34 Wands]&#039;&#039;&#039;&lt;br /&gt;
* Wands can be upgraded to contain a higher rank of the existing spell by paying the difference in cost, as long as the higher rank casting is still provided in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=2439 Drowning and Suffocating]&#039;&#039;&#039;&lt;br /&gt;
* When you run out of air, you fall unconscious and start suffocating. You can&#039;t recover from being unconscious and must attempt a DC 14 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you take double damage and become Dying. If you are already Dying, you progress the value as you would normally after taking damage. On each check after the first, the DC increases by 3 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious or Dying (unless you&#039;re at 0 Hit Points). You do not gain or increase your Wounded condition. If you have a feature that improves critical failures into failures, such as a barbarian&#039;s Greater Juggernaut, critically failing will still cause you to become Dying, though you won’t take double damage.&lt;br /&gt;
* You begin holding your breath as a free action triggered by losing access to air. Auditory actions, as well as spells with the Concentrate trait (or Verbal components for legacy spells) cause you to lose all air, immediately falling unconscious. Spells with the Subtle trait, including spells that gain it from spellshapes such as Conceal Spell, do not cause you to fall unconscious immediately, but do cause you to lose 2 rounds of air, as described in the Suffocation and Drowning rules. Casting spells without Concentrate or Legacy Verbal components will also cause you to lose 2 rounds of air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diseases&#039;&#039;&#039;&lt;br /&gt;
* For the purposes of any ability that references diseases, consider any disease with an Onset duration to have a &amp;quot;stage 0&amp;quot; for progressing disease, which lasts the duration listed in the Onset entry and has no other effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1694 Basic Undead Benefits]&#039;&#039;&#039;&lt;br /&gt;
* Undead Vision: If your ancestry has no low-light vision (such as humans) and you possess low-light vision as part of a heritage or ancestry feat, the Basic Undead Benefits will upgrade your vision to darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
* If you are within unarmed reach (typically 5 feet, or otherwise adjacent) of a willing ally who is Concealed or Hidden (but not Unnoticed or Undetected), you do not need to perform the flat check to target that ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Precious Materials]] Crafting&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Rules.aspx?ID=3191 Crafting With Precious Materials rules reference]&lt;br /&gt;
* To create an item utilizing precious materials such as Cold Iron or Adamantine, you must have access to or otherwise possess the material in question. &lt;br /&gt;
* Crafting an item out of a precious material costs an amount of that material, as listed in the description of the type of item. For example, [https://2e.aonprd.com/Equipment.aspx?ID=2797 Standard-Grade Adamantine Armor] requires 200 gp + 20 gp per bulk of Adamantine. You do not need to have an equivalent amount of bulk for the item, as long as you have enough to cover the initial raw material cost. &lt;br /&gt;
* If the crafter possesses an amount of material in excess of the item being crafted, they can reduce the cost of the material in their inventory to the remaining amount. For example, crafting a suit of Standard-Grade Adamantine Full Plate will cost 280 gp worth of Adamantine; a chunk of Adamantine has an original value of 500 gp; the crafter can create the armor and reduce the value of the chunk by 280 gp, leaving its value at 220 gp, which can then be used to continue crafting until its value is fully depleted.&lt;br /&gt;
* At firekeeper discretion, some items may require more than the minimum amount of material, but these will typically not be weapons, armors, or shields. For example, you may require more Silver in order to create jewelry of a higher quality, or sterling silver cutlery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Companions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/AnimalCompanions.aspx?ID=115 Chetamog]&#039;&#039;&#039;&lt;br /&gt;
* Change the animal companion chetamog&#039;s speed entry to 35 feet, climb 15 feet&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===General/Skill Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5124 Battle Cry]&#039;&#039;&#039;&lt;br /&gt;
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM&#039;s discretion).&lt;br /&gt;
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM&#039;s discretion).&lt;br /&gt;
* Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5139 Craft Anything]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.&lt;br /&gt;
* Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor Feat (Remaster)]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon and Rare formulas may only be invented using this feat if one of the two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to invent the formulas for Unique or homebrewed items using this feat, even if they have possession of the item.&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms and uncommon firearm attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5171 Legendary Performer]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as follows (changes bolded):&lt;br /&gt;
* &amp;quot;When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. &#039;&#039;&#039;You receive a +1 status bonus to the roll&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5172 Legendary Professional]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as Legendary Performer, but when you Earn Income with Lore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6498 Risky Surgery]&#039;&#039;&#039;&lt;br /&gt;
* Risky Surgery cannot be used to gain a bonus to Earn Income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5208 Scare to Death]&#039;&#039;&#039;&lt;br /&gt;
* Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6504 Signature Crafting]&#039;&#039;&#039;&lt;br /&gt;
* The use of Signature Crafting is optional, one may decide to craft an item as if the character didn&#039;t have this feat.&lt;br /&gt;
* The [https://2e.aonprd.com/Rules.aspx?ID=1083 d100 table] for item quirks may optionally be used instead of the d10 table included in the feat.&lt;br /&gt;
&lt;br /&gt;
===Ancestry Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5233 Untrained Improvisation]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ancestry Lore&amp;quot;-type feats&#039;&#039;&#039;&lt;br /&gt;
* With the Player Core series and Howl of the Wild&#039;s new ancestries, the trend is that &amp;quot;Ancestry Lore&amp;quot;-type feats (e.g., [https://2e.aonprd.com/Feats.aspx?ID=4388 Dwarven Lore]) now grant [https://2e.aonprd.com/Feats.aspx?ID=5114 Additional Lore] of that Ancestry. Ancestries that have not been reprinted as of Player Core 2&#039;s release (e.g., Kitsune) now gain the Additional Lore feat of that Ancestry, receiving an automatically scaling Lore skill. This must match what is granted by the specific Ancestry Lore feat (e.g., Fetchlings gain the Additional Lore feat for Shadow Plane Lore, as listed in [https://2e.aonprd.com/Feats.aspx?ID=2500 Fetchling Lore]).&lt;br /&gt;
&lt;br /&gt;
===Class/Archetype Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6391 Efficient Rituals]&#039;&#039;&#039;&lt;br /&gt;
* Efficient Rituals will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You can perform particularly extensive rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. At 14th level, if a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual. &#039;&#039;&#039;If a ritual has a casting time of less than 1 day, you can instead cast it in 1 hour.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4873 Far Shot]&#039;&#039;&#039;&lt;br /&gt;
* Far Shot cannot extend the range of the [https://2e.aonprd.com/Spells.aspx?ID=2062 Monk&#039;s Wild Wind stance]&#039;s Wind Crash Strikes.&lt;br /&gt;
* Far Shot cannot extend the range of a Kitsune&#039;s [https://2e.aonprd.com/Feats.aspx?ID=2617 Foxfire].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4158 Harrow Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication] and the [https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist] class feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4646 Healing Hands]&#039;&#039;&#039;&lt;br /&gt;
* A Heal spell cast from a scroll by a cleric with the Healing Hands feat will roll d10s.&lt;br /&gt;
* A spell scroll created using a Heal cast by a cleric with the Healing Hands feat will be a normal Heal scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3112 Inventor Dedication]&#039;&#039;&#039;&lt;br /&gt;
* A character who is not trained in Medium Armor may take the Inventor Dedication and select the Armor Innovation. In this case, they will be considered trained in their Armor Innovation, though not any other Medium Armor.&lt;br /&gt;
* When taken as part of the Inventor Dedication, the Subterfuge Suit will be considered either Light Armor or Medium Armor for the sake of proficiency scaling, whichever would be more beneficial to the character. The Power Suit will remain Medium Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4838 Lunging Stance]&#039;&#039;&#039;&lt;br /&gt;
* The range for Lunging Stance does not apply flanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6741 Majestic Proclamation]&#039;&#039;&#039;&lt;br /&gt;
* Majestic Proclamation will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You announce your name to your enemies, bringing your constellation to bear in a blinding display. Attempt to Demoralize all enemies within 30 feet. Demoralize loses the auditory trait and gains the visual trait when used this way. In addition to the regular effects of Demoralize, enemies become dazzled for 1 &#039;&#039;&#039;round&#039;&#039;&#039; on a successful check (&#039;&#039;&#039;dazzled for 1 minute&#039;&#039;&#039; on a critical success).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3484 Necromancer&#039;s Visage]&#039;&#039;&#039;&lt;br /&gt;
* The prerequisites for Necromancer&#039;s Visage will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;Ability to create or control undead; &#039;&#039;&#039;ability to cast spells from spell slots&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=7635 Operatic Adventurer]&#039;&#039;&#039;&lt;br /&gt;
* Operatic Adventurer may only be taken as a regular archetype feat, not as a skill feat.&lt;br /&gt;
* The feat has the additional requirement Expert Performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=871 Pathfinder Agent Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=307 Razmiran Priest Dedication]&#039;&#039;&#039;&lt;br /&gt;
* The basic activation of the Razmiri Mask (Call Upon Razmir&#039;s Benevolence) will be adjusted as follows (changes bolded):&lt;br /&gt;
* Activate—Call Upon Razmir’s Benevolence (concentrate, manipulate, occult) Frequency once per minute; Effect You bend &amp;quot;divine&amp;quot; power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. &#039;&#039;&#039;The target is then immune to this activation until your next daily preparations.&#039;&#039;&#039; If the target was unconscious, it regains consciousness and doesn’t lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3717 Share Weakness]&#039;&#039;&#039;&lt;br /&gt;
* Share Weakness can be applied to allies within the Thaumaturge&#039;s reach.&lt;br /&gt;
* Share Weakness also applies to enemies under the effect of Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5025 Spellbook Prodigy]&#039;&#039;&#039;&lt;br /&gt;
* Characters with this feat are expected to succeed at some point during the 90 days of downtime, and thus do not need their rolls witnessed in order to Learn a Spell. They must still log their activity in a [[Ticket]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3714 Sympathetic Vulnerabilities]&lt;br /&gt;
* The weaknesses granted by Sympathetic Vulnerabilities persist even after the initial target dies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official remaster, the text of this feat has been adjusted to be in line with the remastered [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication]:&lt;br /&gt;
* &amp;quot;You gain a +2 circumstance bonus to all checks to perform a ritual. You learn two uncommon rituals of 2nd rank or lower. You must meet all prerequisites to be the primary caster of a ritual to select it, and you can&#039;t teach it to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. At 8th level and every 4 levels thereafter, you learn two more rituals with the same restrictions and with a maximum rank of half that level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6244 Tumbling Strike]&#039;&#039;&#039;&lt;br /&gt;
* Succeeding at both the Acrobatics check and the Strike will grant Panache to those with the Panache class feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4271 Winter Sleet]&#039;&#039;&#039;&lt;br /&gt;
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don&#039;t have to balance to move into the aura, just to move within the aura/out of the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=318 Wylderheart Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Access and prerequisites changed to &amp;quot;member of the [[Holdfasts]]&amp;quot;&lt;br /&gt;
* Due to the change in context for the Wylderheart archetype, you can choose any family of fiends for the Additional Lore granted by this dedication. This can be retrained, but it will cost 30 days of downtime (as it is changing based on the dedication feat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=224 Thlipit Contestant Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Prerequisite reworded: You have a long prehensile tongue or tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead.&lt;br /&gt;
** Simply possessing a tail is not enough to qualify to take the thlipit contestant. Ancestries who are noted for possessing or being described as having prehensile tongues or tails (such as tripkee or lizardfolk), heritage or ancestry feat selection that grants such an appendage (such as [https://2e.aonprd.com/Feats.aspx?ID=4548 Bestial Manifestation] or [https://2e.aonprd.com/Feats.aspx?ID=4557 Skillful Tail] for nephilim), or possessing a [https://2e.aonprd.com/Equipment.aspx?ID=3195 Whip Tail] or other similar graft all satisfy the prerequisite. As normal, if you are unsure, open a ticket to ask the Firekeeper team.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=58 Champion]===&lt;br /&gt;
&#039;&#039;&#039;Blessed Armament&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official ruling, the rune granted by Blessed Armament grants an effect &#039;&#039;in addition to&#039;&#039; existing runes or special properties of the weapon, rather than suppressing or replacing them.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=60 Monk]===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1867 Flurrying Rune]&#039;&#039;&#039;&lt;br /&gt;
* In addition to melee weapons with the Monk trait, the Flurrying rune may also be etched onto [https://2e.aonprd.com/Equipment.aspx?ID=3086 Handwraps of Mighty Blows].&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=22 Thaumaturge]===&lt;br /&gt;
&#039;&#039;&#039;Exploit Vulnerability&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;target of Exploit Vulnerability&amp;quot; refers only to the initial creature Exploited, not to any under the effect of the weakness by other means, such as Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Hand&#039;&#039;&#039;&lt;br /&gt;
* If a summoning effect, such as a [https://2e.aonprd.com/Equipment.aspx?ID=1032 Retrieval Prism], has a requirement of &amp;quot;You have a free hand.&amp;quot;, you may use it to summon items that can be used with the same hand in which you are holding your implement. For example, scrolls could be summoned if the character has the feat [https://2e.aonprd.com/Feats.aspx?ID=3703 Scroll Thaumaturgy].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=1232 Mirror&#039;s Reflection]&#039;&#039;&#039;&lt;br /&gt;
* Emanations only extend out of one copy, but which one it is can be changed freely between each action taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Implements.aspx?ID=5 Mirror Adept Benefit]&#039;&#039;&#039;&lt;br /&gt;
* The player can choose whether or not the reflection shatters.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=18 Summoner]===&lt;br /&gt;
&#039;&#039;&#039;Reaction Spells&#039;&#039;&#039;&lt;br /&gt;
* Reaction spells (such as Blood Vendetta) that trigger on taking damage can only trigger if the Summoner themselves took the damage, not their Eidolon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039;&lt;br /&gt;
* Since Eidolons and Summoners share actions, they cannot perform separate Downtime activities. However, the Eidolon may perform Downtime in lieu of the Summoner, and either may support the other, granting a +1 circumstance bonus to any skill in which they share proficiency. As normal, this cannot modify checks which use Assurance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanctification&#039;&#039;&#039;&lt;br /&gt;
* Angel and Demon Eidolons, due to their nature, gain the holy and unholy traits respectively. This does not grant their strikes the holy or unholy trait, but they count for abilities or other effects that work on holy/unholy creatures, such as the Cleric&#039;s [https://2e.aonprd.com/Feats.aspx?ID=4643 Divine Castigation]&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=67 Guardian]===&lt;br /&gt;
&#039;&#039;&#039;Intercept Attack&#039;&#039;&#039;&lt;br /&gt;
* The Guardian can perform Intercept Attack up to 15 feet away, as long as the Step they take makes them adjacent to their ally, following the rules for [https://2e.aonprd.com/Rules.aspx?ID=2379 reach and diagonals].&lt;br /&gt;
* The Guardian takes the attack and all the associated riders. They also serve as the target for follow-ups that require doing damage/attacking a target such as Grab/Knockdown. The reaction does not work when the Guardian would not fulfill a requirement for the initial attack (ie, attacks that require the target be Grabbed, Frightened, Prone, etc).&lt;br /&gt;
&lt;br /&gt;
==Spells and Rituals==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=170 Butterfly Bender]&#039;&#039;&#039;&lt;br /&gt;
* The number of beneficiaries is equal to the primary caster + five others (two of whom must be secondary casters), for a total party of 3-6.&lt;br /&gt;
* For &amp;quot;A convenient opportunity&amp;quot;, if the gain/loss is of Earn Income, then the characters will receive as Early Downtime;&lt;br /&gt;
** &#039;&#039;Gain:&#039;&#039; Seven (7) days of Earn Income at one level above the character&#039;s current level.&lt;br /&gt;
** &#039;&#039;Lose:&#039;&#039; Seven (7) days of Earn Income at one level below the character&#039;s current level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=888 Corrosive Body]&#039;&#039;&#039;&lt;br /&gt;
* To clarify: the temporary HP granted by this spell&#039;s effect applies both when performing an unarmed strike and when being struck in the way described by the spell, as long as Acid damage is dealt. Creatures with an acid immunity do not activate the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=117 Create Undead]&#039;&#039;&#039;&lt;br /&gt;
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=81 Divine Aura]&#039;&#039;&#039;&lt;br /&gt;
* The spell will be adjusted as follows to bring it in line with the remaster (changes bolded):&lt;br /&gt;
* &amp;quot;Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose a &#039;&#039;&#039;sanctification&#039;&#039;&#039; your deity allows. You can&#039;t cast this spell if you don&#039;t have a deity or your deity &#039;&#039;&#039;does not allow sanctification&#039;&#039;&#039;. This spell gains the trait of the &#039;&#039;&#039;sanctification&#039;&#039;&#039; you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with the &#039;&#039;&#039;trait&#039;&#039;&#039; opposite to the spell &#039;&#039;&#039;(unholy if you chose holy, holy if you chose unholy)&#039;&#039;&#039;. These bonuses increase to +4 against effects created by such creatures that attempt to impose the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything &#039;&#039;&#039;opposite in sanctification&#039;&#039;&#039; to your divine aura. When a creature of &#039;&#039;&#039;opposite trait&#039;&#039;&#039; hits a target with a melee attack, the creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 minute. It&#039;s then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura&#039;s radius grows 10 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=57 Elemental Sentinel]&#039;&#039;&#039;&lt;br /&gt;
* Instead of being telepathically linked to the caster, the Elemental Sentinel may instead by linked to another party present for the entirety of the ritual. The alternate party must be high enough level to have been able to cast the ritual themselves (level 7 for a 4th rank ritual, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=100 Harrowing]&#039;&#039;&#039;&lt;br /&gt;
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=152 Reincarnate]&#039;&#039;&#039;&lt;br /&gt;
* When successfully reincarnated, the player rolls a 1d20. On a 1-14, the character reincarnates into a Common ancestry. On a 15-20, the character reincarnates into an Uncommon/Rare ancestry. This roll cannot be adjusted or rerolled.&lt;br /&gt;
* For Common ancestries, the options are Dwarf, Elf, Gnome, Goblin, Halfling, Human, and Orc. The player can remove a single ancestry from the pool, then rolls 2d6. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Leshy has been removed from the Common ancestry pool due to their nature as immortal spirits.&lt;br /&gt;
* For Uncommon/Rare ancestries, the options are Athmaru, Azarketi, Catfolk, Centaur, Fetchling, Hobgoblin, Kholo, Kitsune, Kobold, Lizardfolk, Merfolk, Minotaur, Nagaji, Poppet, Ratfolk, Samsaran, Sprite, Tanuki, Tengu, Tripkee, Vanara, and Wayang. The player can remove two ancestries, then rolls 2d20. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Only unlocked Rare ancestries are included.&lt;br /&gt;
** Automaton has been removed due to being a construct.&lt;br /&gt;
* Players may select from the Common heritages for their new ancestry. Versatile heritages are subject to [[Storyteller]] approval, and require story justification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning Spells&#039;&#039;&#039;&lt;br /&gt;
* Spells with the &amp;quot;[https://2e.aonprd.com/Traits.aspx?ID=520 Summon]&amp;quot; trait can be used to summon legacy creatures who do not have a 1-to-1 equivalent in the remaster. Clarifications as to what counts as a &amp;quot;1-to-1 equivalent&amp;quot; can be discussed with the [[Firekeeper]] team.&lt;br /&gt;
** Example 1: The [https://2e.aonprd.com/Monsters.aspx?ID=4618 War Wraith], despite having slightly altered stats and abilities, is a 1-to-1 equivalent to the legacy [https://2e.aonprd.com/Monsters.aspx?ID=865&amp;amp;NoRedirect=1 Dread Wraith]. As a result, the Dread Wraith cannot be summoned, only the War Wraith.&lt;br /&gt;
** Example 2: The [https://2e.aonprd.com/Monsters.aspx?ID=2906 Vordine] and [https://2e.aonprd.com/Monsters.aspx?ID=110&amp;amp;NoRedirect=1 Barbazu], despite both being level 5 devils with similar footsoldier roles, they are different enough in practice and can both be summoned individually.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1865 Coating Rune]&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Equipment.aspx?ID=3358 Silver Salves] and [https://2e.aonprd.com/Equipment.aspx?ID=861 Cold Iron Blanches] may also be stored and applied using the Coating rune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3027 Marvelous Medicines]&#039;&#039;&#039;&lt;br /&gt;
* You may continue to Treat Poison/Treat Disease using the Marvelous Medicines, but they will only attempt to counteract the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3117 Shining Wayfinder]&#039;&#039;&#039;&lt;br /&gt;
* The radius can be increased by 10ft at a time, in accordance with the remastered Bless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1510 Spellhearts]&#039;&#039;&#039;&lt;br /&gt;
* A spellheart&#039;s spells can be used by any character, regardless of spellcasting ability or tradition, as long as they are of the appropriate level to use the item as usual.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=7003</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=7003"/>
		<updated>2026-04-19T12:21:41Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Inventor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
*[[Mahra Flamewalker]], a half orc liturgist, looking to improve her new community.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Busiate]], a munitions master Inventor, and a large fire-breathing &amp;quot;turtle&amp;quot;&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6996</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6996"/>
		<updated>2026-04-17T07:02:15Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* April - Summer 232 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==April - Summer 232==&lt;br /&gt;
*[[Flash of the Blade]], 4/16/26, associates get captured and then break out of a hryngar prison. Days of downtime: 8&lt;br /&gt;
*[[GIG Session: The Whole Ride Back]], 4/13/26, associates have a quiet ride back to town. Days of downtime: 8&lt;br /&gt;
*[[For Mother or Crown]], 4/11/26, associates go fishing to defeat fascism. Days of downtime: 10&lt;br /&gt;
*[[A Small Fragment of Hope]], 4/3/26, a small team infiltrates the Old Country to retrieve an important artifact. Days of downtime: 20&lt;br /&gt;
*[[Frayed Beginnings]], 4/2/26, the stranded associates learn a lot about another culture before returning home. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==March - Spring 232==&lt;br /&gt;
*[[Boared to Death]], 3/26/26, associates get gored by boars. Days of downtime: 5&lt;br /&gt;
*[[Supply Side (The Annex 2)]], 3/18/26, associates help a lumber company secure the surrounding forest. Days of downtime: 13&lt;br /&gt;
*[[Weirdest Wolves]], 3/16/26, associates track down Valideer on behalf of Maera and the werecreature camp. Days of downtime: 8&lt;br /&gt;
*[[Frayed Ends]], 3/12/26, associates help a planar traveler return home, only to find themselves stranded far from home. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/26/26, associates ascend an imperceptible mountain to gain knowledge from an ancient cyclops.  Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6995</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6995"/>
		<updated>2026-04-15T01:03:03Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard. Went off to learn a new skill&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm. Working in the library to print new books&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6986</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6986"/>
		<updated>2026-04-09T06:00:25Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Summoner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf who bears the devoted eidolon spirit of his departed brother, Alfredo.&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6985</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6985"/>
		<updated>2026-04-09T06:00:09Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Summoner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Moz Fratelli]], a rock dwarf&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6984</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6984"/>
		<updated>2026-04-09T05:59:54Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Lenae]], a faun-legged halfling zoophonic bard.&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon who got Boared to Death&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6983</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6983"/>
		<updated>2026-04-09T05:59:17Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* 2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==April - Summer 232==&lt;br /&gt;
*[[A Small Fragment of Hope]], 4/3/26, a small team infiltrates the Old Country to retrieve an important artifact. Days of downtime: 20&lt;br /&gt;
*[[Frayed Beginnings]], 4/2/26, the stranded associates learn a lot about another culture before returning home. Days of downtime: 15&lt;br /&gt;
 &lt;br /&gt;
==March - Spring 232==&lt;br /&gt;
*[[Boared to Death]], 3/26/26, associates get gored by boars. Days of downtime: 5&lt;br /&gt;
*[[Supply Side (The Annex 2)]], 3/18/26, associates help a lumber company secure the surrounding forest. Days of downtime: 13&lt;br /&gt;
*[[Weirdest Wolves]], 3/16/26, associates track down Valideer on behalf of Maera and the werecreature camp. Days of downtime: 8&lt;br /&gt;
*[[Frayed Ends]], 3/12/26, associates help a planar traveler return home, only to find themselves stranded far from home. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/26/26, associates ascend an imperceptible mountain to gain knowledge from an ancient cyclops.  Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6980</id>
		<title>Miscellaneous Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6980"/>
		<updated>2026-04-05T12:13:37Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Mechanics==&lt;br /&gt;
&#039;&#039;&#039;Applying Tattoos/Grafts&#039;&#039;&#039;&lt;br /&gt;
* If the crafter elects to reduce cost by spending more days, the customer does not need to be present for those days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Spells and Formulas&#039;&#039;&#039;&lt;br /&gt;
* There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to &#039;&#039;learn&#039;&#039; the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime and Hero Points&#039;&#039;&#039;&lt;br /&gt;
* Hero Points may not be used for downtime rolls, as they take place outside of session and [https://2e.aonprd.com/Rules.aspx?ID=2260 over an extended period of time], with the exception of;&lt;br /&gt;
* Hero Points may be used to reroll saving throws for [https://2e.aonprd.com/Rules.aspx?ID=2389 Afflictions], provided the character had Hero Points remaining at the end of the session where they gained the Affliction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Independent Actions&#039;&#039;&#039;&lt;br /&gt;
* Can be used at any point during the turn, but cannot use [https://2e.aonprd.com/Actions.aspx?ID=2400 Command an Animal] once complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovering Recipes&#039;&#039;&#039;&lt;br /&gt;
* You can learn cooking recipes following the rules for the [https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor] feat&lt;br /&gt;
* Crafting them likewise would work like any consumable following the [[Crafting]] rules&lt;br /&gt;
* Collecting Ingredients would require the [https://2e.aonprd.com/Actions.aspx?ID=1476 Hunt and Gather] activity against a [[Difficulty Classes|standard DC of your level]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duplicate Skills&#039;&#039;&#039;&lt;br /&gt;
* If you become Trained in a non-Lore skill from two separate sources (such as a Background, Class, Dedication, or Ancestry feat), you may replace one of the skills with another of your choice.&lt;br /&gt;
** This does not apply to skill &#039;&#039;increases&#039;&#039;, only initial trainings, unless otherwise specified.&lt;br /&gt;
* If a character gains the same Lore skill from multiple sources (such as their Background, an Animist Apparition, Additional Lore, or [Ancestry] Lore), they may not take an extra lore or skill to replace the duplicate(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 20+ Permanent Items&#039;&#039;&#039;&lt;br /&gt;
* Must be approved by Storytellers prior to rewarding.&lt;br /&gt;
* May only be rewarded in Legendary sessions, and may only be used by Legendary characters.&lt;br /&gt;
* May be used at their full strength at level 20, and a modified version before that.&lt;br /&gt;
* Storytellers determine on a per-item basis what the weaker, usable version of the item looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Ancestries that get &#039;&#039;&#039;Additional languages equal to your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039; will instead receive &#039;&#039;&#039;Additional languages equal to 1 + your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039;&lt;br /&gt;
** This ruling currently affects Kitsune, Poppets, and Fleshwarps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Traits.aspx?ID=641 Lineages]&#039;&#039;&#039;&lt;br /&gt;
* At level 1, you may select a single lineage you have access to and add it to the Biography on your character sheet. You have this lineage for the purpose of gaining other feats specific to that lineage, but you do not gain the other benefits of the lineage/lineage feat unless you take the lineage feat. This lineage cannot be changed past level 3, per our [[Creating a Character#Changes_to_Characters|Changes to Characters]] rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells with Multiple AoEs&#039;&#039;&#039;&lt;br /&gt;
* For abilities or spells that produce multiple areas of effect and do not specifically state they cannot affect the same target with multiple areas (such as Whirling Flames), the target must make multiple saves equal to the number of areas they are affected by, and take the worst result, but only taking damage once. Abilities or spells that produce multiple areas of effect and do specifically state they cannot affect the same target (such as Telekinetic Rend) remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=37&amp;amp;Subcategory=40 Specific Magic Weapons]&#039;&#039;&#039;&lt;br /&gt;
* You may upgrade existing property runes on specific magic weapons with the same requirements as upgrading runes in general: You must provide the difference in cost between what the original rune would be and the upgraded version, and you must have the formula for the rune or otherwise be able to craft it.&lt;br /&gt;
* This does not change any of the other specific magic weapon rules, such as allowing etching of runes not already included or removing runes.&lt;br /&gt;
* To upgrade a SMW, you must open a [[Ticket]].&lt;br /&gt;
* Any weapons with two or more damaging runes (such as the Sky Hammer) are not permitted to be upgraded in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strikes&#039;&#039;&#039;&lt;br /&gt;
* The following can apply to Unarmed Strikes as well as Weapon Strikes:&lt;br /&gt;
** Energy Mutagen&lt;br /&gt;
** Silver Salve&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon Archetypes&#039;&#039;&#039;&lt;br /&gt;
* If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Healing&#039;&#039;&#039;&lt;br /&gt;
* Any healing that doesn&#039;t have the &amp;quot;Vitality&amp;quot; trait (i.e., Healing Potions) or target/affect &amp;quot;a living creature&amp;quot; (i.e., Treat Wounds, Elixirs of Life) can heal undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=2305 Stride]&#039;&#039;&#039;&lt;br /&gt;
* A Stride action can only be done using land Speed, per the [https://2e.aonprd.com/Rules.aspx?ID=2347 Speed rules].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Vehicles.aspx Vehicles]&#039;&#039;&#039;&lt;br /&gt;
* Vehicles larger than Large size can be crafted now. Contact [[Siltmean the Craftrat|Siltmean]] for further information.&lt;br /&gt;
* Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=34 Wands]&#039;&#039;&#039;&lt;br /&gt;
* Wands can be upgraded to contain a higher rank of the existing spell by paying the difference in cost, as long as the higher rank casting is still provided in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=2439 Drowning and Suffocating]&#039;&#039;&#039;&lt;br /&gt;
* When you run out of air, you fall unconscious and start suffocating. You can&#039;t recover from being unconscious and must attempt a DC 14 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you take double damage and become Dying. If you are already Dying, you progress the value as you would normally after taking damage. On each check after the first, the DC increases by 3 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious or Dying (unless you&#039;re at 0 Hit Points). You do not gain or increase your Wounded condition. If you have a feature that improves critical failures into failures, such as a barbarian&#039;s Greater Juggernaut, critically failing will still cause you to become Dying, though you won’t take double damage.&lt;br /&gt;
* You begin holding your breath as a free action triggered by losing access to air. Auditory actions, as well as spells with the Concentrate trait (or Verbal components for legacy spells) cause you to lose all air, immediately falling unconscious. Spells with the Subtle trait, including spells that gain it from spellshapes such as Conceal Spell, do not cause you to fall unconscious immediately, but do cause you to lose 2 rounds of air, as described in the Suffocation and Drowning rules. Casting spells without Concentrate or Legacy Verbal components will also cause you to lose 2 rounds of air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diseases&#039;&#039;&#039;&lt;br /&gt;
* For the purposes of any ability that references diseases, consider any disease with an Onset duration to have a &amp;quot;stage 0&amp;quot; for progressing disease, which lasts the duration listed in the Onset entry and has no other effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1694 Basic Undead Benefits]&#039;&#039;&#039;&lt;br /&gt;
* Undead Vision: If your ancestry has no low-light vision (such as humans) and you possess low-light vision as part of a heritage or ancestry feat, the Basic Undead Benefits will upgrade your vision to darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
* If you are within unarmed reach (typically 5 feet, or otherwise adjacent) of a willing ally who is Concealed or Hidden (but not Unnoticed or Undetected), you do not need to perform the flat check to target that ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Precious Materials]] Crafting&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Rules.aspx?ID=3191 Crafting With Precious Materials rules reference]&lt;br /&gt;
* To create an item utilizing precious materials such as Cold Iron or Adamantine, you must have access to or otherwise possess the material in question. &lt;br /&gt;
* Crafting an item out of a precious material costs an amount of that material, as listed in the description of the type of item. For example, [https://2e.aonprd.com/Equipment.aspx?ID=2797 Standard-Grade Adamantine Armor] requires 200 gp + 20 gp per bulk of Adamantine. You do not need to have an equivalent amount of bulk for the item, as long as you have enough to cover the initial raw material cost. &lt;br /&gt;
* If the crafter possesses an amount of material in excess of the item being crafted, they can reduce the cost of the material in their inventory to the remaining amount. For example, crafting a suit of Standard-Grade Adamantine Full Plate will cost 280 gp worth of Adamantine; a chunk of Adamantine has an original value of 500 gp; the crafter can create the armor and reduce the value of the chunk by 280 gp, leaving its value at 220 gp, which can then be used to continue crafting until its value is fully depleted.&lt;br /&gt;
* At firekeeper discretion, some items may require more than the minimum amount of material, but these will typically not be weapons, armors, or shields. For example, you may require more Silver in order to create jewelry of a higher quality, or sterling silver cutlery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Companions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/AnimalCompanions.aspx?ID=115 Chetamog]&#039;&#039;&#039;&lt;br /&gt;
* Change the animal companion chetamog&#039;s speed entry to 35 feet, climb 15 feet&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===General/Skill Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5124 Battle Cry]&#039;&#039;&#039;&lt;br /&gt;
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM&#039;s discretion).&lt;br /&gt;
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM&#039;s discretion).&lt;br /&gt;
* Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5139 Craft Anything]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.&lt;br /&gt;
* Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor Feat (Remaster)]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon and Rare formulas may only be invented using this feat if one of the two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to invent the formulas for Unique or homebrewed items using this feat, even if they have possession of the item.&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms and uncommon firearm attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5171 Legendary Performer]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as follows (changes bolded):&lt;br /&gt;
* &amp;quot;When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. &#039;&#039;&#039;You receive a +1 status bonus to the roll&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5172 Legendary Professional]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as Legendary Performer, but when you Earn Income with Lore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6498 Risky Surgery]&#039;&#039;&#039;&lt;br /&gt;
* Risky Surgery cannot be used to gain a bonus to Earn Income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5208 Scare to Death]&#039;&#039;&#039;&lt;br /&gt;
* Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6504 Signature Crafting]&#039;&#039;&#039;&lt;br /&gt;
* The use of Signature Crafting is optional, one may decide to craft an item as if the character didn&#039;t have this feat.&lt;br /&gt;
* The [https://2e.aonprd.com/Rules.aspx?ID=1083 d100 table] for item quirks may optionally be used instead of the d10 table included in the feat.&lt;br /&gt;
&lt;br /&gt;
===Ancestry Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5233 Untrained Improvisation]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ancestry Lore&amp;quot;-type feats&#039;&#039;&#039;&lt;br /&gt;
* With the Player Core series and Howl of the Wild&#039;s new ancestries, the trend is that &amp;quot;Ancestry Lore&amp;quot;-type feats (e.g., [https://2e.aonprd.com/Feats.aspx?ID=4388 Dwarven Lore]) now grant [https://2e.aonprd.com/Feats.aspx?ID=5114 Additional Lore] of that Ancestry. Ancestries that have not been reprinted as of Player Core 2&#039;s release (e.g., Kitsune) now gain the Additional Lore feat of that Ancestry, receiving an automatically scaling Lore skill. This must match what is granted by the specific Ancestry Lore feat (e.g., Fetchlings gain the Additional Lore feat for Shadow Plane Lore, as listed in [https://2e.aonprd.com/Feats.aspx?ID=2500 Fetchling Lore]).&lt;br /&gt;
&lt;br /&gt;
===Class/Archetype Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6391 Efficient Rituals]&#039;&#039;&#039;&lt;br /&gt;
* Efficient Rituals will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You can perform particularly extensive rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. At 14th level, if a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual. &#039;&#039;&#039;If a ritual has a casting time of less than 1 day, you can instead cast it in 1 hour.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4873 Far Shot]&#039;&#039;&#039;&lt;br /&gt;
* Far Shot cannot extend the range of the [https://2e.aonprd.com/Spells.aspx?ID=2062 Monk&#039;s Wild Wind stance]&#039;s Wind Crash Strikes.&lt;br /&gt;
* Far Shot cannot extend the range of a Kitsune&#039;s [https://2e.aonprd.com/Feats.aspx?ID=2617 Foxfire].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4158 Harrow Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication] and the [https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist] class feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4646 Healing Hands]&#039;&#039;&#039;&lt;br /&gt;
* A Heal spell cast from a scroll by a cleric with the Healing Hands feat will roll d10s.&lt;br /&gt;
* A spell scroll created using a Heal cast by a cleric with the Healing Hands feat will be a normal Heal scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3112 Inventor Dedication]&#039;&#039;&#039;&lt;br /&gt;
* A character who is not trained in Medium Armor may take the Inventor Dedication and select the Armor Innovation. In this case, they will be considered trained in their Armor Innovation, though not any other Medium Armor.&lt;br /&gt;
* When taken as part of the Inventor Dedication, the Subterfuge Suit will be considered either Light Armor or Medium Armor for the sake of proficiency scaling, whichever would be more beneficial to the character. The Power Suit will remain Medium Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4838 Lunging Stance]&#039;&#039;&#039;&lt;br /&gt;
* The range for Lunging Stance does not apply flanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6741 Majestic Proclamation]&#039;&#039;&#039;&lt;br /&gt;
* Majestic Proclamation will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You announce your name to your enemies, bringing your constellation to bear in a blinding display. Attempt to Demoralize all enemies within 30 feet. Demoralize loses the auditory trait and gains the visual trait when used this way. In addition to the regular effects of Demoralize, enemies become dazzled for 1 &#039;&#039;&#039;round&#039;&#039;&#039; on a successful check (&#039;&#039;&#039;dazzled for 1 minute&#039;&#039;&#039; on a critical success).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3484 Necromancer&#039;s Visage]&#039;&#039;&#039;&lt;br /&gt;
* The prerequisites for Necromancer&#039;s Visage will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;Ability to create or control undead; &#039;&#039;&#039;ability to cast spells from spell slots&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=7635 Operatic Adventurer]&#039;&#039;&#039;&lt;br /&gt;
* Operatic Adventurer may only be taken as a regular archetype feat, not as a skill feat.&lt;br /&gt;
* The feat has the additional requirement Expert Performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=871 Pathfinder Agent Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=307 Razmiran Priest Dedication]&#039;&#039;&#039;&lt;br /&gt;
* The basic activation of the Razmiri Mask (Call Upon Razmir&#039;s Benevolence) will be adjusted as follows (changes bolded):&lt;br /&gt;
* Activate—Call Upon Razmir’s Benevolence (concentrate, manipulate, occult) Frequency once per minute; Effect You bend &amp;quot;divine&amp;quot; power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. &#039;&#039;&#039;The target is then immune to this activation until your next daily preparations.&#039;&#039;&#039; If the target was unconscious, it regains consciousness and doesn’t lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3717 Share Weakness]&#039;&#039;&#039;&lt;br /&gt;
* Share Weakness can be applied to allies within the Thaumaturge&#039;s reach.&lt;br /&gt;
* Share Weakness also applies to enemies under the effect of Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5025 Spellbook Prodigy]&#039;&#039;&#039;&lt;br /&gt;
* Characters with this feat are expected to succeed at some point during the 90 days of downtime, and thus do not need their rolls witnessed in order to Learn a Spell. They must still log their activity in a [[Ticket]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3714 Sympathetic Vulnerabilities]&lt;br /&gt;
* The weaknesses granted by Sympathetic Vulnerabilities persist even after the initial target dies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official remaster, the text of this feat has been adjusted to be in line with the remastered [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication]:&lt;br /&gt;
* &amp;quot;You gain a +2 circumstance bonus to all checks to perform a ritual. You learn two uncommon rituals of 2nd rank or lower. You must meet all prerequisites to be the primary caster of a ritual to select it, and you can&#039;t teach it to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. At 8th level and every 4 levels thereafter, you learn two more rituals with the same restrictions and with a maximum rank of half that level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6244 Tumbling Strike]&#039;&#039;&#039;&lt;br /&gt;
* Succeeding at both the Acrobatics check and the Strike will grant Panache to those with the Panache class feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4271 Winter Sleet]&#039;&#039;&#039;&lt;br /&gt;
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don&#039;t have to balance to move into the aura, just to move within the aura/out of the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=318 Wylderheart Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Access and prerequisites changed to &amp;quot;member of the [[Holdfasts]]&amp;quot;&lt;br /&gt;
* Due to the change in context for the Wylderheart archetype, you can choose any family of fiends for the Additional Lore granted by this dedication. This can be retrained, but it will cost 30 days of downtime (as it is changing based on the dedication feat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=224 Thlipit Contestant Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Prerequisite reworded: You have a long prehensile tongue or tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead.&lt;br /&gt;
** Simply possessing a tail is not enough to qualify to take the thlipit contestant. Ancestries who are noted for possessing or being described as having prehensile tongues or tails (such as tripkee or lizardfolk), heritage or ancestry feat selection that grants such an appendage (such as [https://2e.aonprd.com/Feats.aspx?ID=4548 Bestial Manifestation] or [https://2e.aonprd.com/Feats.aspx?ID=4557 Skillful Tail] for nephilim), or possessing a [https://2e.aonprd.com/Equipment.aspx?ID=3195 Whip Tail] or other similar graft all satisfy the prerequisite. As normal, if you are unsure, open a ticket to ask the Firekeeper team.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=58 Champion]===&lt;br /&gt;
&#039;&#039;&#039;Blessed Armament&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official ruling, the rune granted by Blessed Armament grants an effect &#039;&#039;in addition to&#039;&#039; existing runes or special properties of the weapon, rather than suppressing or replacing them.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=60 Monk]===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1867 Flurrying Rune]&#039;&#039;&#039;&lt;br /&gt;
* In addition to melee weapons with the Monk trait, the Flurrying rune may also be etched onto [https://2e.aonprd.com/Equipment.aspx?ID=3086 Handwraps of Mighty Blows].&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=22 Thaumaturge]===&lt;br /&gt;
&#039;&#039;&#039;Exploit Vulnerability&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;target of Exploit Vulnerability&amp;quot; refers only to the initial creature Exploited, not to any under the effect of the weakness by other means, such as Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Hand&#039;&#039;&#039;&lt;br /&gt;
* If a summoning effect, such as a [https://2e.aonprd.com/Equipment.aspx?ID=1032 Retrieval Prism], has a requirement of &amp;quot;You have a free hand.&amp;quot;, you may use it to summon items that can be used with the same hand in which you are holding your implement. For example, scrolls could be summoned if the character has the feat [https://2e.aonprd.com/Feats.aspx?ID=3703 Scroll Thaumaturgy].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=1232 Mirror&#039;s Reflection]&#039;&#039;&#039;&lt;br /&gt;
* Emanations only extend out of one copy, but which one it is can be changed freely between each action taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Implements.aspx?ID=5 Mirror Adept Benefit]&#039;&#039;&#039;&lt;br /&gt;
* The player can choose whether or not the reflection shatters.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=18 Summoner]===&lt;br /&gt;
&#039;&#039;&#039;Reaction Spells&#039;&#039;&#039;&lt;br /&gt;
* Reaction spells (such as Blood Vendetta) that trigger on taking damage can only trigger if the Summoner themselves took the damage, not their Eidolon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039;&lt;br /&gt;
* Since Eidolons and Summoners share actions, they cannot perform separate Downtime activities. However, the Eidolon may perform Downtime in lieu of the Summoner, and either may support the other, granting a +1 circumstance bonus to any skill in which they share proficiency. As normal, this cannot modify checks which use Assurance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanctification&#039;&#039;&#039;&lt;br /&gt;
* Angel and Demon Eidolons, due to their nature, gain the holy and unholy traits respectively. This does not grant their strikes the holy or unholy trait, but they count for abilities or other effects that work on holy/unholy creatures, such as the Cleric&#039;s [https://2e.aonprd.com/Feats.aspx?ID=4643 Divine Castigation]&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=67 Guardian]===&lt;br /&gt;
&#039;&#039;&#039;Intercept Attack&#039;&#039;&#039;&lt;br /&gt;
* The Guardian can perform Intercept Attack up to 15 feet away, as long as the Step they take makes them adjacent to their ally, following the rules for [https://2e.aonprd.com/Rules.aspx?ID=2379 reach and diagonals].&lt;br /&gt;
* The Guardian takes the attack and all the associated riders. They also serve as the target for follow-ups that require doing damage/attacking a target such as Grab/Knockdown. The reaction does not work when the Guardian would not fulfill a requirement for the initial attack (ie, attacks that require the target be Grabbed, Frightened, Prone, etc).&lt;br /&gt;
&lt;br /&gt;
==Spells and Rituals==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=170 Butterfly Bender]&#039;&#039;&#039;&lt;br /&gt;
* The number of beneficiaries is equal to the primary caster + five others (two of whom must be secondary casters), for a total party of 3-6.&lt;br /&gt;
* For &amp;quot;A convenient opportunity&amp;quot;, if the gain/loss is of Earn Income, then the characters will receive as Early Downtime;&lt;br /&gt;
** &#039;&#039;Gain:&#039;&#039; Seven (7) days of Earn Income at one level above the character&#039;s current level.&lt;br /&gt;
** &#039;&#039;Lose:&#039;&#039; Seven (7) days of Earn Income at one level below the character&#039;s current level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=888 Corrosive Body]&#039;&#039;&#039;&lt;br /&gt;
* To clarify: the temporary HP granted by this spell&#039;s effect applies both when performing an unarmed strike and when being struck in the way described by the spell, as long as Acid damage is dealt. Creatures with an acid immunity do not activate the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=117 Create Undead]&#039;&#039;&#039;&lt;br /&gt;
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=81 Divine Aura]&#039;&#039;&#039;&lt;br /&gt;
* The spell will be adjusted as follows to bring it in line with the remaster (changes bolded):&lt;br /&gt;
* &amp;quot;Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose a &#039;&#039;&#039;sanctification&#039;&#039;&#039; your deity allows. You can&#039;t cast this spell if you don&#039;t have a deity or your deity &#039;&#039;&#039;does not allow sanctification&#039;&#039;&#039;. This spell gains the trait of the &#039;&#039;&#039;sanctification&#039;&#039;&#039; you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with the &#039;&#039;&#039;trait&#039;&#039;&#039; opposite to the spell &#039;&#039;&#039;(unholy if you chose holy, holy if you chose unholy)&#039;&#039;&#039;. These bonuses increase to +4 against effects created by such creatures that attempt to impose the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything &#039;&#039;&#039;opposite in sanctification&#039;&#039;&#039; to your divine aura. When a creature of &#039;&#039;&#039;opposite trait&#039;&#039;&#039; hits a target with a melee attack, the creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 minute. It&#039;s then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura&#039;s radius grows 10 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=57 Elemental Sentinel]&#039;&#039;&#039;&lt;br /&gt;
* Instead of being telepathically linked to the caster, the Elemental Sentinel may instead by linked to another party present for the entirety of the ritual. The alternate party must be high enough level to have been able to cast the ritual themselves (level 7 for a 4th rank ritual, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=100 Harrowing]&#039;&#039;&#039;&lt;br /&gt;
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=152 Reincarnate]&#039;&#039;&#039;&lt;br /&gt;
* When successfully reincarnated, the player rolls a 1d20. On a 1-14, the character reincarnates into a Common ancestry. On a 15-20, the character reincarnates into an Uncommon/Rare ancestry. This roll cannot be adjusted or rerolled.&lt;br /&gt;
* For Common ancestries, the options are Dwarf, Elf, Gnome, Goblin, Halfling, Human, and Orc. The player can remove a single ancestry from the pool, then rolls 2d6. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Leshy has been removed from the Common ancestry pool due to their nature as immortal spirits.&lt;br /&gt;
* For Uncommon/Rare ancestries, the options are Athmaru, Azarketi, Catfolk, Centaur, Fetchling, Hobgoblin, Kholo, Kitsune, Kobold, Lizardfolk, Merfolk, Minotaur, Nagaji, Poppet, Ratfolk, Samsaran, Sprite, Tanuki, Tengu, Tripkee, Vanara, and Wayang. The player can remove two ancestries, then rolls 2d20. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Only unlocked Rare ancestries are included.&lt;br /&gt;
** Automaton has been removed due to being a construct.&lt;br /&gt;
* Players may select from the Common heritages for their new ancestry. Versatile heritages are subject to [[Storyteller]] approval, and require story justification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning Spells&#039;&#039;&#039;&lt;br /&gt;
* Spells with the &amp;quot;[https://2e.aonprd.com/Traits.aspx?ID=520 Summon]&amp;quot; trait can be used to summon legacy creatures who do not have a 1-to-1 equivalent in the remaster. Clarifications as to what counts as a &amp;quot;1-to-1 equivalent&amp;quot; can be discussed with the [[Firekeeper]] team.&lt;br /&gt;
** Example 1: The [https://2e.aonprd.com/Monsters.aspx?ID=4618 War Wraith], despite having slightly altered stats and abilities, is a 1-to-1 equivalent to the legacy [https://2e.aonprd.com/Monsters.aspx?ID=865&amp;amp;NoRedirect=1 Dread Wraith]. As a result, the Dread Wraith cannot be summoned, only the War Wraith.&lt;br /&gt;
** Example 2: The [https://2e.aonprd.com/Monsters.aspx?ID=2906 Vordine] and [https://2e.aonprd.com/Monsters.aspx?ID=110&amp;amp;NoRedirect=1 Barbazu], despite both being level 5 devils with similar footsoldier roles, they are different enough in practice and can both be summoned individually.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1865 Coating Rune]&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Equipment.aspx?ID=3358 Silver Salves] and [https://2e.aonprd.com/Equipment.aspx?ID=861 Cold Iron Blanches] may also be stored and applied using the Coating rune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3027 Marvelous Medicines]&#039;&#039;&#039;&lt;br /&gt;
* You may continue to Treat Poison/Treat Disease using the Marvelous Medicines, but they will only attempt to counteract the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3117 Shining Wayfinder]&#039;&#039;&#039;&lt;br /&gt;
* The radius can be increased by 10ft at a time, in accordance with the remastered Bless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1510 Spellhearts]&#039;&#039;&#039;&lt;br /&gt;
* A spellheart&#039;s spells can be used by any character, regardless of spellcasting ability or tradition, as long as they are of the appropriate level to use the item as usual.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6979</id>
		<title>Miscellaneous Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6979"/>
		<updated>2026-04-05T12:12:40Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* General Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Mechanics==&lt;br /&gt;
&#039;&#039;&#039;Applying Tattoos/Grafts&#039;&#039;&#039;&lt;br /&gt;
* If the crafter elects to reduce cost by spending more days, the customer does not need to be present for those days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Spells and Formulas&#039;&#039;&#039;&lt;br /&gt;
* There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to &#039;&#039;learn&#039;&#039; the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime and Hero Points&#039;&#039;&#039;&lt;br /&gt;
* Hero Points may not be used for downtime rolls, as they take place outside of session and [https://2e.aonprd.com/Rules.aspx?ID=2260 over an extended period of time], with the exception of;&lt;br /&gt;
* Hero Points may be used to reroll saving throws for [https://2e.aonprd.com/Rules.aspx?ID=2389 Afflictions], provided the character had Hero Points remaining at the end of the session where they gained the Affliction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Independent Actions&#039;&#039;&#039;&lt;br /&gt;
* Can be used at any point during the turn, but cannot use [https://2e.aonprd.com/Actions.aspx?ID=2400 Command an Animal] once complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovering Recipes&#039;&#039;&#039;&lt;br /&gt;
* You can learn cooking recipes following the rules for the [https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor] feat&lt;br /&gt;
* Crafting them likewise would work like any consumable following the [[Crafting]] rules&lt;br /&gt;
* Collecting Ingredients would require the [https://2e.aonprd.com/Actions.aspx?ID=1476 Hunt and Gather] activity against a [[Difficulty Classes|standard DC of your level]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duplicate Skills&#039;&#039;&#039;&lt;br /&gt;
* If you become Trained in a non-Lore skill from two separate sources (such as a Background, Class, Dedication, or Ancestry feat), you may replace one of the skills with another of your choice.&lt;br /&gt;
** This does not apply to skill &#039;&#039;increases&#039;&#039;, only initial trainings, unless otherwise specified.&lt;br /&gt;
* If a character gains the same Lore skill from multiple sources (such as their Background, an Animist Apparition, Additional Lore, or [Ancestry] Lore), they may not take an extra lore or skill to replace the duplicate(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 20+ Permanent Items&#039;&#039;&#039;&lt;br /&gt;
* Must be approved by Storytellers prior to rewarding.&lt;br /&gt;
* May only be rewarded in Legendary sessions, and may only be used by Legendary characters.&lt;br /&gt;
* May be used at their full strength at level 20, and a modified version before that.&lt;br /&gt;
* Storytellers determine on a per-item basis what the weaker, usable version of the item looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Ancestries that get &#039;&#039;&#039;Additional languages equal to your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039; will instead receive &#039;&#039;&#039;Additional languages equal to 1 + your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039;&lt;br /&gt;
** This ruling currently affects Kitsune, Poppets, and Fleshwarps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Traits.aspx?ID=641 Lineages]&#039;&#039;&#039;&lt;br /&gt;
* At level 1, you may select a single lineage you have access to and add it to the Biography on your character sheet. You have this lineage for the purpose of gaining other feats specific to that lineage, but you do not gain the other benefits of the lineage/lineage feat unless you take the lineage feat. This lineage cannot be changed past level 3, per our [[Creating a Character#Changes_to_Characters|Changes to Characters]] rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells with Multiple AoEs&#039;&#039;&#039;&lt;br /&gt;
* For abilities or spells that produce multiple areas of effect and do not specifically state they cannot affect the same target with multiple areas (such as Whirling Flames), the target must make multiple saves equal to the number of areas they are affected by, and take the worst result, but only taking damage once. Abilities or spells that produce multiple areas of effect and do specifically state they cannot affect the same target (such as Telekinetic Rend) remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=37&amp;amp;Subcategory=40 Specific Magic Weapons]&#039;&#039;&#039;&lt;br /&gt;
* You may upgrade existing property runes on specific magic weapons with the same requirements as upgrading runes in general: You must provide the difference in cost between what the original rune would be and the upgraded version, and you must have the formula for the rune or otherwise be able to craft it.&lt;br /&gt;
* This does not change any of the other specific magic weapon rules, such as allowing etching of runes not already included or removing runes.&lt;br /&gt;
* To upgrade a SMW, you must open a [[Ticket]].&lt;br /&gt;
* Any weapons with two or more damaging runes (such as the Sky Hammer) are not permitted to be upgraded in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strikes&#039;&#039;&#039;&lt;br /&gt;
* The following can apply to Unarmed Strikes as well as Weapon Strikes:&lt;br /&gt;
** Energy Mutagen&lt;br /&gt;
** Silver Salve&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon Archetypes&#039;&#039;&#039;&lt;br /&gt;
* If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Healing&#039;&#039;&#039;&lt;br /&gt;
* Any healing that doesn&#039;t have the &amp;quot;Vitality&amp;quot; trait (i.e., Healing Potions) or target/affect &amp;quot;a living creature&amp;quot; (i.e., Treat Wounds, Elixirs of Life) can heal undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=2305 Stride]&#039;&#039;&#039;&lt;br /&gt;
* A Stride action can only be done using land Speed, per the [https://2e.aonprd.com/Rules.aspx?ID=2347 Speed rules].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Vehicles.aspx Vehicles]&#039;&#039;&#039;&lt;br /&gt;
* Vehicles larger than Large size can be crafted now. Contact [[Siltmean the Craftrat|Siltmean]] for further information.&lt;br /&gt;
* Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=34 Wands]&#039;&#039;&#039;&lt;br /&gt;
* Wands can be upgraded to contain a higher rank of the existing spell by paying the difference in cost, as long as the higher rank casting is still provided in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=2439 Drowning and Suffocating]&#039;&#039;&#039;&lt;br /&gt;
* When you run out of air, you fall unconscious and start suffocating. You can&#039;t recover from being unconscious and must attempt a DC 14 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you take double damage and become Dying. If you are already Dying, you progress the value as you would normally after taking damage. On each check after the first, the DC increases by 3 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious or Dying (unless you&#039;re at 0 Hit Points). You do not gain or increase your Wounded condition. If you have a feature that improves critical failures into failures, such as a barbarian&#039;s Greater Juggernaut, critically failing will still cause you to become Dying, though you won’t take double damage.&lt;br /&gt;
* You begin holding your breath as a free action triggered by losing access to air. Auditory actions, as well as spells with the Concentrate trait (or Verbal components for legacy spells) cause you to lose all air, immediately falling unconscious. Spells with the Subtle trait, including spells that gain it from spellshapes such as Conceal Spell, do not cause you to fall unconscious immediately, but do cause you to lose 2 rounds of air, as described in the Suffocation and Drowning rules. Casting spells without Concentrate or Legacy Verbal components will also cause you to lose 2 rounds of air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diseases&#039;&#039;&#039;&lt;br /&gt;
* For the purposes of any ability that references diseases, consider any disease with an Onset duration to have a &amp;quot;stage 0&amp;quot; for progressing disease, which lasts the duration listed in the Onset entry and has no other effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1694 Basic Undead Benefits]&#039;&#039;&#039;&lt;br /&gt;
* Undead Vision: If your ancestry has no low-light vision (such as humans) and you possess low-light vision as part of a heritage or ancestry feat, the Basic Undead Benefits will upgrade your vision to darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
* If you are within unarmed reach (typically 5 feet, or otherwise adjacent) of a willing ally who is Concealed or Hidden (but not Unnoticed or Undetected), you do not need to perform the flat check to target that ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Precious Materials]] Crafting&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Rules.aspx?ID=3191 Crafting With Precious Materials rules reference]&lt;br /&gt;
* To create an item utilizing precious materials such as Cold Iron or Adamantine, you must have access to or otherwise possess the material in question. &lt;br /&gt;
* Crafting an item out of a precious material costs an amount of that material, as listed in the description of the type of item. For example, [https://2e.aonprd.com/Equipment.aspx?ID=2797 Standard-Grade Adamantine Armor] requires 200 gp + 20 gp per bulk of Adamantine. You do not need to have an equivalent amount of bulk for the item, as long as you have enough to cover the initial raw material cost. &lt;br /&gt;
* If the crafter possesses an amount of material in excess of the item being crafted, they can reduce the cost of the material in their inventory to the remaining amount. For example, crafting a suit of Standard-Grade Adamantine Full Plate will cost 280 gp worth of Adamantine; a chunk of Adamantine has an original value of 500 gp; the crafter can create the armor and reduce the value of the chunk by 280 gp, leaving its value at 220 gp, which can then be used to continue crafting until its value is fully depleted.&lt;br /&gt;
* At firekeeper discretion, some items may require more than the minimum amount of material, but these will typically not be weapons, armors, or shields. For example, you may require more Silver in order to create jewelry of a higher quality, or sterling silver cutlery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Companions&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/AnimalCompanions.aspx?ID=115 Chetamog]&#039;&#039;&#039;&lt;br /&gt;
* Change the animal companion chetamog&#039;s speed entry to 35 feet, climb 15 feet&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===General/Skill Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5124 Battle Cry]&#039;&#039;&#039;&lt;br /&gt;
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM&#039;s discretion).&lt;br /&gt;
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM&#039;s discretion).&lt;br /&gt;
* Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5139 Craft Anything]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.&lt;br /&gt;
* Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor Feat (Remaster)]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon and Rare formulas may only be invented using this feat if one of the two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to invent the formulas for Unique or homebrewed items using this feat, even if they have possession of the item.&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms and uncommon firearm attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5171 Legendary Performer]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as follows (changes bolded):&lt;br /&gt;
* &amp;quot;When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. &#039;&#039;&#039;You receive a +1 status bonus to the roll&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5172 Legendary Professional]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as Legendary Performer, but when you Earn Income with Lore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6498 Risky Surgery]&#039;&#039;&#039;&lt;br /&gt;
* Risky Surgery cannot be used to gain a bonus to Earn Income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5208 Scare to Death]&#039;&#039;&#039;&lt;br /&gt;
* Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6504 Signature Crafting]&#039;&#039;&#039;&lt;br /&gt;
* The use of Signature Crafting is optional, one may decide to craft an item as if the character didn&#039;t have this feat.&lt;br /&gt;
* The [https://2e.aonprd.com/Rules.aspx?ID=1083 d100 table] for item quirks may optionally be used instead of the d10 table included in the feat.&lt;br /&gt;
&lt;br /&gt;
===Ancestry Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5233 Untrained Improvisation]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ancestry Lore&amp;quot;-type feats&#039;&#039;&#039;&lt;br /&gt;
* With the Player Core series and Howl of the Wild&#039;s new ancestries, the trend is that &amp;quot;Ancestry Lore&amp;quot;-type feats (e.g., [https://2e.aonprd.com/Feats.aspx?ID=4388 Dwarven Lore]) now grant [https://2e.aonprd.com/Feats.aspx?ID=5114 Additional Lore] of that Ancestry. Ancestries that have not been reprinted as of Player Core 2&#039;s release (e.g., Kitsune) now gain the Additional Lore feat of that Ancestry, receiving an automatically scaling Lore skill. This must match what is granted by the specific Ancestry Lore feat (e.g., Fetchlings gain the Additional Lore feat for Shadow Plane Lore, as listed in [https://2e.aonprd.com/Feats.aspx?ID=2500 Fetchling Lore]).&lt;br /&gt;
&lt;br /&gt;
===Class/Archetype Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6391 Efficient Rituals]&#039;&#039;&#039;&lt;br /&gt;
* Efficient Rituals will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You can perform particularly extensive rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. At 14th level, if a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual. &#039;&#039;&#039;If a ritual has a casting time of less than 1 day, you can instead cast it in 1 hour.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4873 Far Shot]&#039;&#039;&#039;&lt;br /&gt;
* Far Shot cannot extend the range of the [https://2e.aonprd.com/Spells.aspx?ID=2062 Monk&#039;s Wild Wind stance]&#039;s Wind Crash Strikes.&lt;br /&gt;
* Far Shot cannot extend the range of a Kitsune&#039;s [https://2e.aonprd.com/Feats.aspx?ID=2617 Foxfire].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4158 Harrow Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication] and the [https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist] class feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4646 Healing Hands]&#039;&#039;&#039;&lt;br /&gt;
* A Heal spell cast from a scroll by a cleric with the Healing Hands feat will roll d10s.&lt;br /&gt;
* A spell scroll created using a Heal cast by a cleric with the Healing Hands feat will be a normal Heal scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3112 Inventor Dedication]&#039;&#039;&#039;&lt;br /&gt;
* A character who is not trained in Medium Armor may take the Inventor Dedication and select the Armor Innovation. In this case, they will be considered trained in their Armor Innovation, though not any other Medium Armor.&lt;br /&gt;
* When taken as part of the Inventor Dedication, the Subterfuge Suit will be considered either Light Armor or Medium Armor for the sake of proficiency scaling, whichever would be more beneficial to the character. The Power Suit will remain Medium Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4838 Lunging Stance]&#039;&#039;&#039;&lt;br /&gt;
* The range for Lunging Stance does not apply flanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6741 Majestic Proclamation]&#039;&#039;&#039;&lt;br /&gt;
* Majestic Proclamation will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You announce your name to your enemies, bringing your constellation to bear in a blinding display. Attempt to Demoralize all enemies within 30 feet. Demoralize loses the auditory trait and gains the visual trait when used this way. In addition to the regular effects of Demoralize, enemies become dazzled for 1 &#039;&#039;&#039;round&#039;&#039;&#039; on a successful check (&#039;&#039;&#039;dazzled for 1 minute&#039;&#039;&#039; on a critical success).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3484 Necromancer&#039;s Visage]&#039;&#039;&#039;&lt;br /&gt;
* The prerequisites for Necromancer&#039;s Visage will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;Ability to create or control undead; &#039;&#039;&#039;ability to cast spells from spell slots&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=7635 Operatic Adventurer]&#039;&#039;&#039;&lt;br /&gt;
* Operatic Adventurer may only be taken as a regular archetype feat, not as a skill feat.&lt;br /&gt;
* The feat has the additional requirement Expert Performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=871 Pathfinder Agent Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=307 Razmiran Priest Dedication]&#039;&#039;&#039;&lt;br /&gt;
* The basic activation of the Razmiri Mask (Call Upon Razmir&#039;s Benevolence) will be adjusted as follows (changes bolded):&lt;br /&gt;
* Activate—Call Upon Razmir’s Benevolence (concentrate, manipulate, occult) Frequency once per minute; Effect You bend &amp;quot;divine&amp;quot; power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. &#039;&#039;&#039;The target is then immune to this activation until your next daily preparations.&#039;&#039;&#039; If the target was unconscious, it regains consciousness and doesn’t lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3717 Share Weakness]&#039;&#039;&#039;&lt;br /&gt;
* Share Weakness can be applied to allies within the Thaumaturge&#039;s reach.&lt;br /&gt;
* Share Weakness also applies to enemies under the effect of Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5025 Spellbook Prodigy]&#039;&#039;&#039;&lt;br /&gt;
* Characters with this feat are expected to succeed at some point during the 90 days of downtime, and thus do not need their rolls witnessed in order to Learn a Spell. They must still log their activity in a [[Ticket]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3714 Sympathetic Vulnerabilities]&lt;br /&gt;
* The weaknesses granted by Sympathetic Vulnerabilities persist even after the initial target dies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official remaster, the text of this feat has been adjusted to be in line with the remastered [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication]:&lt;br /&gt;
* &amp;quot;You gain a +2 circumstance bonus to all checks to perform a ritual. You learn two uncommon rituals of 2nd rank or lower. You must meet all prerequisites to be the primary caster of a ritual to select it, and you can&#039;t teach it to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. At 8th level and every 4 levels thereafter, you learn two more rituals with the same restrictions and with a maximum rank of half that level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6244 Tumbling Strike]&#039;&#039;&#039;&lt;br /&gt;
* Succeeding at both the Acrobatics check and the Strike will grant Panache to those with the Panache class feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4271 Winter Sleet]&#039;&#039;&#039;&lt;br /&gt;
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don&#039;t have to balance to move into the aura, just to move within the aura/out of the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=318 Wylderheart Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Access and prerequisites changed to &amp;quot;member of the [[Holdfasts]]&amp;quot;&lt;br /&gt;
* Due to the change in context for the Wylderheart archetype, you can choose any family of fiends for the Additional Lore granted by this dedication. This can be retrained, but it will cost 30 days of downtime (as it is changing based on the dedication feat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=224 Thlipit Contestant Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Prerequisite reworded: You have a long prehensile tongue or tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead.&lt;br /&gt;
** Simply possessing a tail is not enough to qualify to take the thlipit contestant. Ancestries who are noted for possessing or being described as having prehensile tongues or tails (such as tripkee or lizardfolk), heritage or ancestry feat selection that grants such an appendage (such as [https://2e.aonprd.com/Feats.aspx?ID=4548 Bestial Manifestation] or [https://2e.aonprd.com/Feats.aspx?ID=4557 Skillful Tail] for nephilim), or possessing a [https://2e.aonprd.com/Equipment.aspx?ID=3195 Whip Tail] or other similar graft all satisfy the prerequisite. As normal, if you are unsure, open a ticket to ask the Firekeeper team.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=58 Champion]===&lt;br /&gt;
&#039;&#039;&#039;Blessed Armament&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official ruling, the rune granted by Blessed Armament grants an effect &#039;&#039;in addition to&#039;&#039; existing runes or special properties of the weapon, rather than suppressing or replacing them.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=60 Monk]===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1867 Flurrying Rune]&#039;&#039;&#039;&lt;br /&gt;
* In addition to melee weapons with the Monk trait, the Flurrying rune may also be etched onto [https://2e.aonprd.com/Equipment.aspx?ID=3086 Handwraps of Mighty Blows].&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=22 Thaumaturge]===&lt;br /&gt;
&#039;&#039;&#039;Exploit Vulnerability&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;target of Exploit Vulnerability&amp;quot; refers only to the initial creature Exploited, not to any under the effect of the weakness by other means, such as Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Hand&#039;&#039;&#039;&lt;br /&gt;
* If a summoning effect, such as a [https://2e.aonprd.com/Equipment.aspx?ID=1032 Retrieval Prism], has a requirement of &amp;quot;You have a free hand.&amp;quot;, you may use it to summon items that can be used with the same hand in which you are holding your implement. For example, scrolls could be summoned if the character has the feat [https://2e.aonprd.com/Feats.aspx?ID=3703 Scroll Thaumaturgy].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=1232 Mirror&#039;s Reflection]&#039;&#039;&#039;&lt;br /&gt;
* Emanations only extend out of one copy, but which one it is can be changed freely between each action taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Implements.aspx?ID=5 Mirror Adept Benefit]&#039;&#039;&#039;&lt;br /&gt;
* The player can choose whether or not the reflection shatters.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=18 Summoner]===&lt;br /&gt;
&#039;&#039;&#039;Reaction Spells&#039;&#039;&#039;&lt;br /&gt;
* Reaction spells (such as Blood Vendetta) that trigger on taking damage can only trigger if the Summoner themselves took the damage, not their Eidolon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039;&lt;br /&gt;
* Since Eidolons and Summoners share actions, they cannot perform separate Downtime activities. However, the Eidolon may perform Downtime in lieu of the Summoner, and either may support the other, granting a +1 circumstance bonus to any skill in which they share proficiency. As normal, this cannot modify checks which use Assurance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanctification&#039;&#039;&#039;&lt;br /&gt;
* Angel and Demon Eidolons, due to their nature, gain the holy and unholy traits respectively. This does not grant their strikes the holy or unholy trait, but they count for abilities or other effects that work on holy/unholy creatures, such as the Cleric&#039;s [https://2e.aonprd.com/Feats.aspx?ID=4643 Divine Castigation]&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=67 Guardian]===&lt;br /&gt;
&#039;&#039;&#039;Intercept Attack&#039;&#039;&#039;&lt;br /&gt;
* The Guardian can perform Intercept Attack up to 15 feet away, as long as the Step they take makes them adjacent to their ally, following the rules for [https://2e.aonprd.com/Rules.aspx?ID=2379 reach and diagonals].&lt;br /&gt;
* The Guardian takes the attack and all the associated riders. They also serve as the target for follow-ups that require doing damage/attacking a target such as Grab/Knockdown. The reaction does not work when the Guardian would not fulfill a requirement for the initial attack (ie, attacks that require the target be Grabbed, Frightened, Prone, etc).&lt;br /&gt;
&lt;br /&gt;
==Spells and Rituals==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=170 Butterfly Bender]&#039;&#039;&#039;&lt;br /&gt;
* The number of beneficiaries is equal to the primary caster + five others (two of whom must be secondary casters), for a total party of 3-6.&lt;br /&gt;
* For &amp;quot;A convenient opportunity&amp;quot;, if the gain/loss is of Earn Income, then the characters will receive as Early Downtime;&lt;br /&gt;
** &#039;&#039;Gain:&#039;&#039; Seven (7) days of Earn Income at one level above the character&#039;s current level.&lt;br /&gt;
** &#039;&#039;Lose:&#039;&#039; Seven (7) days of Earn Income at one level below the character&#039;s current level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=888 Corrosive Body]&#039;&#039;&#039;&lt;br /&gt;
* To clarify: the temporary HP granted by this spell&#039;s effect applies both when performing an unarmed strike and when being struck in the way described by the spell, as long as Acid damage is dealt. Creatures with an acid immunity do not activate the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=117 Create Undead]&#039;&#039;&#039;&lt;br /&gt;
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=81 Divine Aura]&#039;&#039;&#039;&lt;br /&gt;
* The spell will be adjusted as follows to bring it in line with the remaster (changes bolded):&lt;br /&gt;
* &amp;quot;Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose a &#039;&#039;&#039;sanctification&#039;&#039;&#039; your deity allows. You can&#039;t cast this spell if you don&#039;t have a deity or your deity &#039;&#039;&#039;does not allow sanctification&#039;&#039;&#039;. This spell gains the trait of the &#039;&#039;&#039;sanctification&#039;&#039;&#039; you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with the &#039;&#039;&#039;trait&#039;&#039;&#039; opposite to the spell &#039;&#039;&#039;(unholy if you chose holy, holy if you chose unholy)&#039;&#039;&#039;. These bonuses increase to +4 against effects created by such creatures that attempt to impose the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything &#039;&#039;&#039;opposite in sanctification&#039;&#039;&#039; to your divine aura. When a creature of &#039;&#039;&#039;opposite trait&#039;&#039;&#039; hits a target with a melee attack, the creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 minute. It&#039;s then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura&#039;s radius grows 10 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=57 Elemental Sentinel]&#039;&#039;&#039;&lt;br /&gt;
* Instead of being telepathically linked to the caster, the Elemental Sentinel may instead by linked to another party present for the entirety of the ritual. The alternate party must be high enough level to have been able to cast the ritual themselves (level 7 for a 4th rank ritual, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=100 Harrowing]&#039;&#039;&#039;&lt;br /&gt;
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=152 Reincarnate]&#039;&#039;&#039;&lt;br /&gt;
* When successfully reincarnated, the player rolls a 1d20. On a 1-14, the character reincarnates into a Common ancestry. On a 15-20, the character reincarnates into an Uncommon/Rare ancestry. This roll cannot be adjusted or rerolled.&lt;br /&gt;
* For Common ancestries, the options are Dwarf, Elf, Gnome, Goblin, Halfling, Human, and Orc. The player can remove a single ancestry from the pool, then rolls 2d6. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Leshy has been removed from the Common ancestry pool due to their nature as immortal spirits.&lt;br /&gt;
* For Uncommon/Rare ancestries, the options are Athmaru, Azarketi, Catfolk, Centaur, Fetchling, Hobgoblin, Kholo, Kitsune, Kobold, Lizardfolk, Merfolk, Minotaur, Nagaji, Poppet, Ratfolk, Samsaran, Sprite, Tanuki, Tengu, Tripkee, Vanara, and Wayang. The player can remove two ancestries, then rolls 2d20. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Only unlocked Rare ancestries are included.&lt;br /&gt;
** Automaton has been removed due to being a construct.&lt;br /&gt;
* Players may select from the Common heritages for their new ancestry. Versatile heritages are subject to [[Storyteller]] approval, and require story justification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning Spells&#039;&#039;&#039;&lt;br /&gt;
* Spells with the &amp;quot;[https://2e.aonprd.com/Traits.aspx?ID=520 Summon]&amp;quot; trait can be used to summon legacy creatures who do not have a 1-to-1 equivalent in the remaster. Clarifications as to what counts as a &amp;quot;1-to-1 equivalent&amp;quot; can be discussed with the [[Firekeeper]] team.&lt;br /&gt;
** Example 1: The [https://2e.aonprd.com/Monsters.aspx?ID=4618 War Wraith], despite having slightly altered stats and abilities, is a 1-to-1 equivalent to the legacy [https://2e.aonprd.com/Monsters.aspx?ID=865&amp;amp;NoRedirect=1 Dread Wraith]. As a result, the Dread Wraith cannot be summoned, only the War Wraith.&lt;br /&gt;
** Example 2: The [https://2e.aonprd.com/Monsters.aspx?ID=2906 Vordine] and [https://2e.aonprd.com/Monsters.aspx?ID=110&amp;amp;NoRedirect=1 Barbazu], despite both being level 5 devils with similar footsoldier roles, they are different enough in practice and can both be summoned individually.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1865 Coating Rune]&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Equipment.aspx?ID=3358 Silver Salves] and [https://2e.aonprd.com/Equipment.aspx?ID=861 Cold Iron Blanches] may also be stored and applied using the Coating rune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3027 Marvelous Medicines]&#039;&#039;&#039;&lt;br /&gt;
* You may continue to Treat Poison/Treat Disease using the Marvelous Medicines, but they will only attempt to counteract the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3117 Shining Wayfinder]&#039;&#039;&#039;&lt;br /&gt;
* The radius can be increased by 10ft at a time, in accordance with the remastered Bless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1510 Spellhearts]&#039;&#039;&#039;&lt;br /&gt;
* A spellheart&#039;s spells can be used by any character, regardless of spellcasting ability or tradition, as long as they are of the appropriate level to use the item as usual.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Crafting&amp;diff=6978</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Crafting&amp;diff=6978"/>
		<updated>2026-04-03T23:46:10Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting is a [[Downtime]] activity that any character can do using the Crafting skill (with some exceptions). The official rules for Crafting can be found in the [https://2e.aonprd.com/Actions.aspx?ID=2385 Craft] page on Archives of Nethys.&lt;br /&gt;
&lt;br /&gt;
= Crafting from a Formula =&lt;br /&gt;
For every item in the game there exists a formula that can be used to craft that item.&lt;br /&gt;
&lt;br /&gt;
The DC for Crafting an item is equal to the Earn Income DC for the task level equal to the item&#039;s level. The Earn Income table can be found [https://2e.aonprd.com/Actions.aspx?ID=2364 here]. Please note that this table adds level to proficiency, so subtract the level from the DC to get the PWL DC.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; In Kelek, we do not adjust the DC based on rarity. For example, all level 1 items, be they Common, Uncommon, or Rare, will be DC 14.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ PWL DCs&lt;br /&gt;
|-&lt;br /&gt;
! Item Level !! DC&lt;br /&gt;
|-&lt;br /&gt;
| 0-2 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3-5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6-8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9-11 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 12-14 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15-17 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 18-20 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What you can Craft ==&lt;br /&gt;
From the Player Core 1 Rulebook:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To Craft an item, you must meet the following requirements:&lt;br /&gt;
* The item is your level or lower. An item that doesn’t list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it’s 17th or higher, you must be legendary.&lt;br /&gt;
* The item must be common, or you must otherwise have access to it (such as by having a formula).&lt;br /&gt;
* You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or an alchemist’s lab to produce alchemical items.&lt;br /&gt;
* You must supply raw materials worth at least half the item’s Price. You always expend at least that amount of raw materials when you Craft successfully. If you’re in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer [[Precious Materials]].&lt;br /&gt;
&lt;br /&gt;
While any character can Craft most basic items, some require specific feats.&lt;br /&gt;
* Items with the &amp;quot;Alchemical&amp;quot; tag, such as ammunition, elixirs, mutagens, or bombs require the Alchemical Crafting skill feat.&lt;br /&gt;
* Items with the &amp;quot;Magical&amp;quot; tag, such as potions, runes, or spell scrolls require the Magical Crafting skill feat.&lt;br /&gt;
* Items with the &amp;quot;Snare&amp;quot; tag require the Snare Crafting skill feat.&lt;br /&gt;
* Items with the &amp;quot;Tattoo&amp;quot; tag require either the Tattoo Artist skill feat or both the Magical Crafting and Specialty Crafting skill feats, choosing artistry as your specialty.&lt;br /&gt;
* Items with the &amp;quot;Graft&amp;quot; tag require the Graft Technician skill feat.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Craft ==&lt;br /&gt;
Before you start, make sure you have the formula on your character sheet, and should have an idea of the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quantity:&#039;&#039;&#039;&lt;br /&gt;
Permanent items are crafted one at a time, consumables can be crafted in batches of up to 4, and non-magical ammunition can be crafted in batches of up to 10. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; Material costs are per-item, not per batch. Keep this in mind when crafting multiple items at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Days of Setup:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you do not have the formula for an item, the Days of Setup is &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you have the formula for an item, the Days of Setup is &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Materials Required:&#039;&#039;&#039;&lt;br /&gt;
For most items, this will just be a gold cost equal to half the value of the item. Some items, however, may require specific components, such as the casting of a spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your Modifier:&#039;&#039;&#039;&lt;br /&gt;
The modifier used to craft an item is equal to your Crafting skill modifier plus any applicable bonuses. Bonuses can come from feats, such as Specialty Crafting or Seasoned, and/or items such as Sterling Artisan Tools or a Crafter&#039;s Eyepiece. These modifiers follow the same rules as all modifiers in Pathfinder.&lt;br /&gt;
&lt;br /&gt;
The Assurance feat can be used for Crafting, which results in a roll of 10 + your proficiency modifier.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This does not add any other bonuses, penalties, or modifiers, including your ability modifier or any item bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reducing Cost:&#039;&#039;&#039; Once the Days of Setup have passed, you can spend as many days as you wish reducing the cost. The gold per day you can reduce the cost is equal to the amount of gold you would earn with the Earn Income activity using Crafting (or the skill used to Craft the item) at your level on a success, or at your level + 1 on a critical success. The Earn Income table can be found [https://2e.aonprd.com/Actions.aspx?ID=23 here]. It is highly recommended that you only reduce cost if you critically succeed, as you could get the same amount of gold from a normal success much more simply by Earning Income.&lt;br /&gt;
&lt;br /&gt;
== Process ==&lt;br /&gt;
1. To craft an item, open a [[Ticket]] in the [[Discord]].&lt;br /&gt;
&lt;br /&gt;
2. Once opened, fill out the following template for each unique item you&#039;re looking to craft:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&amp;lt;br&amp;gt;&lt;br /&gt;
Item:&amp;lt;br&amp;gt;&lt;br /&gt;
Item level:&amp;lt;br&amp;gt;&lt;br /&gt;
DC:&amp;lt;br&amp;gt;&lt;br /&gt;
Assurance?: (Y/N)&amp;lt;br&amp;gt;&lt;br /&gt;
Crafting modifier (If Assurance, just put Proficiency modifier):&amp;lt;br&amp;gt;&lt;br /&gt;
Quantity:&amp;lt;br&amp;gt;&lt;br /&gt;
Cost per item:&amp;lt;br&amp;gt;&lt;br /&gt;
Formula?: (Y/N)&amp;lt;br&amp;gt;&lt;br /&gt;
Days of Setup:&amp;lt;br&amp;gt;&lt;br /&gt;
Days Reducing Cost:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. If you aren&#039;t using Assurance, a [[Storyteller]] will need to log in to Foundry to witness your rolls. To roll, go to the Crafting tab of your character sheet, double check the quantity (if rolling for a batch), and click the hammer icon next to the formula of the item you want to Craft. Foundry will automatically roll to craft the item and determine the degree of success. Clicking &#039;Pay Full Costs and Craft&#039; will automatically deduct the gold value from your character sheet and add the item(s) to your inventory. If you would like to spend days to reduce the cost, click &#039;Pay Material Costs and Craft&#039;. Foundry will tell you how many days you will need to spend for the additional cost to be zero, as well as how much is reduced per day. It is recommended that you only reduce cost on a critical success, if at all. Either way, let the Storyteller know if you intend to do so. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you choose to reduce cost for less than the maximum amount of days, you will need to manually remove the remaining gold from your sheet.&lt;br /&gt;
&lt;br /&gt;
If you are using Assurance, a [[Storyteller]] will approve the ticket and you may add the items on your own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success:&#039;&#039;&#039; Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure:&#039;&#039;&#039; You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.&lt;br /&gt;
&lt;br /&gt;
= Obtaining a Formula =&lt;br /&gt;
The official rules for Formulas can be found on the [https://2e.aonprd.com/Rules.aspx?ID=250 Formulas] page of Archives of Nethys.&lt;br /&gt;
Formulas can be obtained in the following ways:&lt;br /&gt;
* Purchased from [[Purchasing Items|Shops]], such as the Caravansary or Apothecary&lt;br /&gt;
* As loot from a mission&lt;br /&gt;
* Copying a formula from another character&lt;br /&gt;
* Disassembling an item&lt;br /&gt;
* Inventing a formula (Inventor feat only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All Level 0 Common formulas are included in the Basic Crafter&#039;s Book, which is sold at [[The Well Worn Spine|The Well Worn Spine (&amp;amp; General Store]].&lt;br /&gt;
&lt;br /&gt;
== Sharing and Copying Formulas ==&lt;br /&gt;
Formulas may be copied from another player character at no material cost. The opportunity to do so may be freely given, as part of a trade, or sold. &lt;br /&gt;
&lt;br /&gt;
== Disassembling an Item ==&lt;br /&gt;
&#039;&#039;Disassembling an Item&#039;&#039; is taking apart an item for the sake of learning the formula.&lt;br /&gt;
&lt;br /&gt;
Disassembling an item uses the same modifier, DC, and days of setup as though you were crafting that item, but the material cost is that of a formula of that level, rather than the item itself. On a failure, however, the item is lost, per the degrees of success below. The material cost of the formula is not paid unless the formula is successfully crafted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success (REVERSE ENGINEER FEAT):&#039;&#039;&#039; Your attempt is successful. You Craft the formula and pay the material cost. At the same time, you reassemble the item. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level + 1 and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success (STANDARD):&#039;&#039;&#039; Your attempt is successful. You Craft the formula and pay the material cost. You are left with disassembled raw materials equal to half the item&#039;s price. You can use the value of these materials to Craft the formula, as the material cost for reassembling the item, or simply as gold. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level + 1 and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; You Craft the formula and pay the material cost. You are left with the disassembled raw materials equal to half the item&#039;s price. You can use the value of these materials to Craft the formula, as the material cost for reassembling the item, or simply as gold. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; You fail to Craft the formula, and are left with the raw materials equal to half the item&#039;s price. You cannot try to disassemble the item again unless you have another item of the same type, and the raw materials cannot be used to reassemble the item unless you otherwise acquire the formula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure:&#039;&#039;&#039; As a failure, but you waste 10% of the raw materials you&#039;d normally be able to salvage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting a Formula ==&lt;br /&gt;
Characters with the [https://2e.aonprd.com/Feats.aspx?ID=798 Inventor] feat can invent a formula for any common item their level or lower. Uncommon and Rare formulas may only be invented if the character has possession of or has Means of Access to the item in question, as detailed in the [[Crafting#Crafting_Uncommon_and_Rare_Formulas|sections below]]. Inventing a formula for an item uses the same modifier, DC*, and days of setup as though you were crafting that item without a formula, but the material cost is that of a formula of that level, rather than the item itself. The material cost is not paid unless the formula is successfully crafted. Open a [[Ticket]] if attempting to Invent an Uncommon or Rare item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Success:&#039;&#039;&#039; Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level + 1 and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the formula by an amount based on your level and your proficiency rank in Crafting on the Earn Income table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; You fail to complete the formula. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Failure:&#039;&#039;&#039; You fail to complete the formula. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Formula Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item Level !! Formula Price&lt;br /&gt;
|-&lt;br /&gt;
| 0* || 5sp&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1gp&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2gp&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3gp&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 13gp&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 18gp&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 225gp&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 325gp&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 500gp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 750gp&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1200gp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 2000gp&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 3500gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Note:&#039;&#039;&#039; All common level 0 items can be purchased as a unit in the Basic Crafter&#039;s Book for 1sp.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Uncommon and Rare Formulas ===&lt;br /&gt;
* Uncommon and Rare formulas may only be Invented by a character if one of two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* *The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to Invent the formulas for Unique or homebrewed items, even if they have them in their possession.&lt;br /&gt;
&lt;br /&gt;
=== Access ===&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms, ammunition, and attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Deconstructing an Item =&lt;br /&gt;
&#039;&#039;Deconstructing an Item&#039;&#039; is used to gain raw materials out of an item, rather than a formula. The official rules for deconstructing an item can be found on the [https://2e.aonprd.com/Actions.aspx?ID=1904 Deconstruct] page of Archives of Nethys.&lt;br /&gt;
&lt;br /&gt;
= [[Precious Materials]] Crafting =&lt;br /&gt;
* [https://2e.aonprd.com/Rules.aspx?ID=3191 Crafting With Precious Materials rules reference]&lt;br /&gt;
* To create an item utilizing precious materials such as Cold Iron or Adamantine, you must have access to or otherwise possess the material in question. &lt;br /&gt;
* Crafting an item out of a precious material costs an amount of that material, as listed in the description of the type of item. For example, [https://2e.aonprd.com/Equipment.aspx?ID=2797 Standard-Grade Adamantine Armor] requires 200 gp + 20 gp per bulk of Adamantine. You do not need to have an equivalent amount of bulk for the item, as long as you have enough to cover the initial raw material cost. &lt;br /&gt;
* If the crafter possesses an amount of material in excess of the item being crafted, they can reduce the cost of the material in their inventory to the remaining amount. For example, crafting a suit of Standard-Grade Adamantine Full Plate will cost 280 gp worth of Adamantine; a chunk of Adamantine has an original value of 500 gp; the crafter can create the armor and reduce the value of the chunk by 280 gp, leaving its value at 220 gp, which can then be used to continue crafting until its value is fully depleted.&lt;br /&gt;
* At firekeeper discretion, some items may require more than the minimum amount of material, but these will typically not be weapons, armors, or shields. For example, you may require more Silver in order to create jewelry of a higher quality, or sterling silver cutlery.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=6977</id>
		<title>Precious Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=6977"/>
		<updated>2026-04-03T15:32:10Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Table of Precious Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precious Materials are those unique materials that can be substituted for base materials. This could include choosing to craft a longsword out of adamantine instead of iron. Items made of a precious material cost more than the standard item. When working with Precious Materials, items will include what Grade they are. These Grades are used when determining what level of item can be made using the material.&lt;br /&gt;
&lt;br /&gt;
For more information crafting with Precious Materials, please refer to [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
As Precious Materials are meant to represent rare and unlikely finds, they are typically only available through expeditions or for sale at [[The Caravansary]] on special occasions. However, in some cases expeditions have unlocked mines which allow open access to the available material for the standard price. The following table lists all precious materials and which have been fully unlocked through discovery of an available mine. &lt;br /&gt;
&lt;br /&gt;
If you are interested in searching for another currently locked precious material, please open a Ticket with a [[Storyteller]] to discuss specifics.&lt;br /&gt;
&lt;br /&gt;
==Table of Precious Materials==&lt;br /&gt;
The following table lists all Precious Materials in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which expedition. The Starting Price listed for each is the standard price for a chunk of the particular material. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Staring Price&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=1405 Abysium]&lt;br /&gt;
| 450gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=2915 Adamantine]&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Available in Stores, but still Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=2916 Cold Iron]&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Cold-Iron Retrieval]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=2917 Dawnsilver]&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked &lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=1410 Djezet Alloy]&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=3268 Dragonhide]&lt;br /&gt;
| 350 gp&lt;br /&gt;
| Green Dragonhide Unlocked&lt;br /&gt;
| Unlocked by [[No Man Left Behind]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonhide &lt;br /&gt;
| 350 gp&lt;br /&gt;
| Magma Dragonhide Unlocked&lt;br /&gt;
| Unlocked by [[Ring of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=3517 Dreamweb]&lt;br /&gt;
| 50 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=2918 Duskwood]&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=1474 Grisantian Hide]&lt;br /&gt;
| 1,200 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=1415 Inubrix]&lt;br /&gt;
| 550 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=2569 Keep Stone]&lt;br /&gt;
| 750 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=1419 Noqual]&lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=2919 Orichalcum]&lt;br /&gt;
| 1,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=3470 Peachwood]&lt;br /&gt;
| 600 gp&lt;br /&gt;
| Available in Stores, but still Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=1423 Siccatite]&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=2920 Silver]&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Desperate Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=1720 Sisterstone]&lt;br /&gt;
| 20 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=3515 Sloughstone]&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=776 Sovereign Steel]&lt;br /&gt;
| 700 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [https://2e.aonprd.com/Equipment.aspx?ID=897 Warpglass]&lt;br /&gt;
| 800 gp &lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting with Precious Materials==&lt;br /&gt;
&lt;br /&gt;
* [https://2e.aonprd.com/Rules.aspx?ID=3191 Crafting With Precious Materials rules reference]&lt;br /&gt;
* To create an item utilizing precious materials such as Cold Iron or Adamantine, you must have access to or otherwise possess the material in question. &lt;br /&gt;
* Crafting an item out of a precious material costs an amount of that material, as listed in the description of the type of item. For example, [https://2e.aonprd.com/Equipment.aspx?ID=2797 Standard-Grade Adamantine Armor] requires 200 gp + 20 gp per bulk of Adamantine. You do not need to have an equivalent amount of bulk for the item, as long as you have enough to cover the initial raw material cost. &lt;br /&gt;
* If the crafter possesses an amount of material in excess of the item being crafted, they can reduce the cost of the material in their inventory to the remaining amount. For example, crafting a suit of Standard-Grade Adamantine Full Plate will cost 280 gp worth of Adamantine; a chunk of Adamantine has an original value of 500 gp; the crafter can create the armor and reduce the value of the chunk by 280 gp, leaving its value at 220 gp, which can then be used to continue crafting until its value is fully depleted.&lt;br /&gt;
* At firekeeper discretion, some items may require more than the minimum amount of material, but these will typically not be weapons, armors, or shields. For example, you may require more Silver in order to create jewelry of a higher quality, or sterling silver cutlery.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=6976</id>
		<title>Precious Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Precious_Materials&amp;diff=6976"/>
		<updated>2026-04-03T15:19:57Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precious Materials are those unique materials that can be substituted for base materials. This could include choosing to craft a longsword out of adamantine instead of iron. Items made of a precious material cost more than the standard item. When working with Precious Materials, items will include what Grade they are. These Grades are used when determining what level of item can be made using the material.&lt;br /&gt;
&lt;br /&gt;
For more information crafting with Precious Materials, please refer to [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
As Precious Materials are meant to represent rare and unlikely finds, they are typically only available through expeditions or for sale at [[The Caravansary]] on special occasions. However, in some cases expeditions have unlocked mines which allow open access to the available material for the standard price. The following table lists all precious materials and which have been fully unlocked through discovery of an available mine. &lt;br /&gt;
&lt;br /&gt;
If you are interested in searching for another currently locked precious material, please open a Ticket with a [[Storyteller]] to discuss specifics.&lt;br /&gt;
&lt;br /&gt;
==Table of Precious Materials==&lt;br /&gt;
The following table lists all Precious Materials in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which expedition. The Starting Price listed for each is the standard price for a chunk of the particular material. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Staring Price&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Abysium&lt;br /&gt;
| 450gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Available in Stores, but still Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cold Iron&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Cold-Iron Retrieval]]&lt;br /&gt;
|-&lt;br /&gt;
| Dawnsilver&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked &lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dragonhide &lt;br /&gt;
| 350 gp&lt;br /&gt;
| Green Dragonhide Unlocked&lt;br /&gt;
| Unlocked by [[No Man Left Behind]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonhide &lt;br /&gt;
| 350 gp&lt;br /&gt;
| Magma Dragonhide Unlocked&lt;br /&gt;
| Unlocked by [[Ring of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| Duskwood &lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Griantian Hide&lt;br /&gt;
| 1,200 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Inubrix&lt;br /&gt;
| 550 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Keep Stone&lt;br /&gt;
| 750 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Noqual &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Orchalicum&lt;br /&gt;
| 1,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Peachwood &lt;br /&gt;
| 600 gp&lt;br /&gt;
| Available in Stores, but still Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Siccatite&lt;br /&gt;
| 500 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 10 gp&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Desperate Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| Sisterstone&lt;br /&gt;
| 20 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Steel&lt;br /&gt;
| 700 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Warpglass &lt;br /&gt;
| 800 gp &lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Djezet Alloy&lt;br /&gt;
| 6,000 gp&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting with Precious Materials==&lt;br /&gt;
&lt;br /&gt;
* [https://2e.aonprd.com/Rules.aspx?ID=3191 Crafting With Precious Materials rules reference]&lt;br /&gt;
* To create an item utilizing precious materials such as Cold Iron or Adamantine, you must have access to or otherwise possess the material in question. &lt;br /&gt;
* Crafting an item out of a precious material costs an amount of that material, as listed in the description of the type of item. For example, [https://2e.aonprd.com/Equipment.aspx?ID=2797 Standard-Grade Adamantine Armor] requires 200 gp + 20 gp per bulk of Adamantine. You do not need to have an equivalent amount of bulk for the item, as long as you have enough to cover the initial raw material cost. &lt;br /&gt;
* If the crafter possesses an amount of material in excess of the item being crafted, they can reduce the cost of the material in their inventory to the remaining amount. For example, crafting a suit of Standard-Grade Adamantine Full Plate will cost 280 gp worth of Adamantine; a chunk of Adamantine has an original value of 500 gp; the crafter can create the armor and reduce the value of the chunk by 280 gp, leaving its value at 220 gp, which can then be used to continue crafting until its value is fully depleted.&lt;br /&gt;
* At firekeeper discretion, some items may require more than the minimum amount of material, but these will typically not be weapons, armors, or shields. For example, you may require more Silver in order to create jewelry of a higher quality, or sterling silver cutlery.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6975</id>
		<title>Miscellaneous Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6975"/>
		<updated>2026-04-03T15:18:25Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* General Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Mechanics==&lt;br /&gt;
&#039;&#039;&#039;Applying Tattoos/Grafts&#039;&#039;&#039;&lt;br /&gt;
* If the crafter elects to reduce cost by spending more days, the customer does not need to be present for those days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Spells and Formulas&#039;&#039;&#039;&lt;br /&gt;
* There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to &#039;&#039;learn&#039;&#039; the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime and Hero Points&#039;&#039;&#039;&lt;br /&gt;
* Hero Points may not be used for downtime rolls, as they take place outside of session and [https://2e.aonprd.com/Rules.aspx?ID=2260 over an extended period of time], with the exception of;&lt;br /&gt;
* Hero Points may be used to reroll saving throws for [https://2e.aonprd.com/Rules.aspx?ID=2389 Afflictions], provided the character had Hero Points remaining at the end of the session where they gained the Affliction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Independent Actions&#039;&#039;&#039;&lt;br /&gt;
* Can be used at any point during the turn, but cannot use [https://2e.aonprd.com/Actions.aspx?ID=2400 Command an Animal] once complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovering Recipes&#039;&#039;&#039;&lt;br /&gt;
* You can learn cooking recipes following the rules for the [https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor] feat&lt;br /&gt;
* Crafting them likewise would work like any consumable following the [[Crafting]] rules&lt;br /&gt;
* Collecting Ingredients would require the [https://2e.aonprd.com/Actions.aspx?ID=1476 Hunt and Gather] activity against a [[Difficulty Classes|standard DC of your level]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duplicate Skills&#039;&#039;&#039;&lt;br /&gt;
* If you become Trained in a non-Lore skill from two separate sources (such as a Background, Class, Dedication, or Ancestry feat), you may replace one of the skills with another of your choice.&lt;br /&gt;
** This does not apply to skill &#039;&#039;increases&#039;&#039;, only initial trainings, unless otherwise specified.&lt;br /&gt;
* If a character gains the same Lore skill from multiple sources (such as their Background, an Animist Apparition, Additional Lore, or [Ancestry] Lore), they may not take an extra lore or skill to replace the duplicate(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 20+ Permanent Items&#039;&#039;&#039;&lt;br /&gt;
* Must be approved by Storytellers prior to rewarding.&lt;br /&gt;
* May only be rewarded in Legendary sessions, and may only be used by Legendary characters.&lt;br /&gt;
* May be used at their full strength at level 20, and a modified version before that.&lt;br /&gt;
* Storytellers determine on a per-item basis what the weaker, usable version of the item looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Ancestries that get &#039;&#039;&#039;Additional languages equal to your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039; will instead receive &#039;&#039;&#039;Additional languages equal to 1 + your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039;&lt;br /&gt;
** This ruling currently affects Kitsune, Poppets, and Fleshwarps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Traits.aspx?ID=641 Lineages]&#039;&#039;&#039;&lt;br /&gt;
* At level 1, you may select a single lineage you have access to and add it to the Biography on your character sheet. You have this lineage for the purpose of gaining other feats specific to that lineage, but you do not gain the other benefits of the lineage/lineage feat unless you take the lineage feat. This lineage cannot be changed past level 3, per our [[Creating a Character#Changes_to_Characters|Changes to Characters]] rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells with Multiple AoEs&#039;&#039;&#039;&lt;br /&gt;
* For abilities or spells that produce multiple areas of effect and do not specifically state they cannot affect the same target with multiple areas (such as Whirling Flames), the target must make multiple saves equal to the number of areas they are affected by, and take the worst result, but only taking damage once. Abilities or spells that produce multiple areas of effect and do specifically state they cannot affect the same target (such as Telekinetic Rend) remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=37&amp;amp;Subcategory=40 Specific Magic Weapons]&#039;&#039;&#039;&lt;br /&gt;
* You may upgrade existing property runes on specific magic weapons with the same requirements as upgrading runes in general: You must provide the difference in cost between what the original rune would be and the upgraded version, and you must have the formula for the rune or otherwise be able to craft it.&lt;br /&gt;
* This does not change any of the other specific magic weapon rules, such as allowing etching of runes not already included or removing runes.&lt;br /&gt;
* To upgrade a SMW, you must open a [[Ticket]].&lt;br /&gt;
* Any weapons with two or more damaging runes (such as the Sky Hammer) are not permitted to be upgraded in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strikes&#039;&#039;&#039;&lt;br /&gt;
* The following can apply to Unarmed Strikes as well as Weapon Strikes:&lt;br /&gt;
** Energy Mutagen&lt;br /&gt;
** Silver Salve&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon Archetypes&#039;&#039;&#039;&lt;br /&gt;
* If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Healing&#039;&#039;&#039;&lt;br /&gt;
* Any healing that doesn&#039;t have the &amp;quot;Vitality&amp;quot; trait (i.e., Healing Potions) or target/affect &amp;quot;a living creature&amp;quot; (i.e., Treat Wounds, Elixirs of Life) can heal undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=2305 Stride]&#039;&#039;&#039;&lt;br /&gt;
* A Stride action can only be done using land Speed, per the [https://2e.aonprd.com/Rules.aspx?ID=2347 Speed rules].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Vehicles.aspx Vehicles]&#039;&#039;&#039;&lt;br /&gt;
* Vehicles larger than Large size can be crafted now. Contact [[Siltmean the Craftrat|Siltmean]] for further information.&lt;br /&gt;
* Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=34 Wands]&#039;&#039;&#039;&lt;br /&gt;
* Wands can be upgraded to contain a higher rank of the existing spell by paying the difference in cost, as long as the higher rank casting is still provided in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=2439 Drowning and Suffocating]&#039;&#039;&#039;&lt;br /&gt;
* When you run out of air, you fall unconscious and start suffocating. You can&#039;t recover from being unconscious and must attempt a DC 14 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you take double damage and become Dying. If you are already Dying, you progress the value as you would normally after taking damage. On each check after the first, the DC increases by 3 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious or Dying (unless you&#039;re at 0 Hit Points). You do not gain or increase your Wounded condition. If you have a feature that improves critical failures into failures, such as a barbarian&#039;s Greater Juggernaut, critically failing will still cause you to become Dying, though you won’t take double damage.&lt;br /&gt;
* You begin holding your breath as a free action triggered by losing access to air. Auditory actions, as well as spells with the Concentrate trait (or Verbal components for legacy spells) cause you to lose all air, immediately falling unconscious. Spells with the Subtle trait, including spells that gain it from spellshapes such as Conceal Spell, do not cause you to fall unconscious immediately, but do cause you to lose 2 rounds of air, as described in the Suffocation and Drowning rules. Casting spells without Concentrate or Legacy Verbal components will also cause you to lose 2 rounds of air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diseases&#039;&#039;&#039;&lt;br /&gt;
* For the purposes of any ability that references diseases, consider any disease with an Onset duration to have a &amp;quot;stage 0&amp;quot; for progressing disease, which lasts the duration listed in the Onset entry and has no other effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1694 Basic Undead Benefits]&#039;&#039;&#039;&lt;br /&gt;
* Undead Vision: If your ancestry has no low-light vision (such as humans) and you possess low-light vision as part of a heritage or ancestry feat, the Basic Undead Benefits will upgrade your vision to darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
* If you are within unarmed reach (typically 5 feet, or otherwise adjacent) of a willing ally who is Concealed or Hidden (but not Unnoticed or Undetected), you do not need to perform the flat check to target that ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Precious Materials]] Crafting&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Rules.aspx?ID=3191 Crafting With Precious Materials rules reference]&lt;br /&gt;
* To create an item utilizing precious materials such as Cold Iron or Adamantine, you must have access to or otherwise possess the material in question. &lt;br /&gt;
* Crafting an item out of a precious material costs an amount of that material, as listed in the description of the type of item. For example, [https://2e.aonprd.com/Equipment.aspx?ID=2797 Standard-Grade Adamantine Armor] requires 200 gp + 20 gp per bulk of Adamantine. You do not need to have an equivalent amount of bulk for the item, as long as you have enough to cover the initial raw material cost. &lt;br /&gt;
* If the crafter possesses an amount of material in excess of the item being crafted, they can reduce the cost of the material in their inventory to the remaining amount. For example, crafting a suit of Standard-Grade Adamantine Full Plate will cost 280 gp worth of Adamantine; a chunk of Adamantine has an original value of 500 gp; the crafter can create the armor and reduce the value of the chunk by 280 gp, leaving its value at 220 gp, which can then be used to continue crafting until its value is fully depleted.&lt;br /&gt;
* At firekeeper discretion, some items may require more than the minimum amount of material, but these will typically not be weapons, armors, or shields. For example, you may require more Silver in order to create jewelry of a higher quality, or sterling silver cutlery.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===General/Skill Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5124 Battle Cry]&#039;&#039;&#039;&lt;br /&gt;
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM&#039;s discretion).&lt;br /&gt;
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM&#039;s discretion).&lt;br /&gt;
* Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5139 Craft Anything]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.&lt;br /&gt;
* Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor Feat (Remaster)]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon and Rare formulas may only be invented using this feat if one of the two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to invent the formulas for Unique or homebrewed items using this feat, even if they have possession of the item.&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms and uncommon firearm attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5171 Legendary Performer]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as follows (changes bolded):&lt;br /&gt;
* &amp;quot;When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. &#039;&#039;&#039;You receive a +1 status bonus to the roll&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5172 Legendary Professional]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as Legendary Performer, but when you Earn Income with Lore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6498 Risky Surgery]&#039;&#039;&#039;&lt;br /&gt;
* Risky Surgery cannot be used to gain a bonus to Earn Income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5208 Scare to Death]&#039;&#039;&#039;&lt;br /&gt;
* Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6504 Signature Crafting]&#039;&#039;&#039;&lt;br /&gt;
* The use of Signature Crafting is optional, one may decide to craft an item as if the character didn&#039;t have this feat.&lt;br /&gt;
* The [https://2e.aonprd.com/Rules.aspx?ID=1083 d100 table] for item quirks may optionally be used instead of the d10 table included in the feat.&lt;br /&gt;
&lt;br /&gt;
===Ancestry Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5233 Untrained Improvisation]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ancestry Lore&amp;quot;-type feats&#039;&#039;&#039;&lt;br /&gt;
* With the Player Core series and Howl of the Wild&#039;s new ancestries, the trend is that &amp;quot;Ancestry Lore&amp;quot;-type feats (e.g., [https://2e.aonprd.com/Feats.aspx?ID=4388 Dwarven Lore]) now grant [https://2e.aonprd.com/Feats.aspx?ID=5114 Additional Lore] of that Ancestry. Ancestries that have not been reprinted as of Player Core 2&#039;s release (e.g., Kitsune) now gain the Additional Lore feat of that Ancestry, receiving an automatically scaling Lore skill. This must match what is granted by the specific Ancestry Lore feat (e.g., Fetchlings gain the Additional Lore feat for Shadow Plane Lore, as listed in [https://2e.aonprd.com/Feats.aspx?ID=2500 Fetchling Lore]).&lt;br /&gt;
&lt;br /&gt;
===Class/Archetype Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6391 Efficient Rituals]&#039;&#039;&#039;&lt;br /&gt;
* Efficient Rituals will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You can perform particularly extensive rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. At 14th level, if a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual. &#039;&#039;&#039;If a ritual has a casting time of less than 1 day, you can instead cast it in 1 hour.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4873 Far Shot]&#039;&#039;&#039;&lt;br /&gt;
* Far Shot cannot extend the range of the [https://2e.aonprd.com/Spells.aspx?ID=2062 Monk&#039;s Wild Wind stance]&#039;s Wind Crash Strikes.&lt;br /&gt;
* Far Shot cannot extend the range of a Kitsune&#039;s [https://2e.aonprd.com/Feats.aspx?ID=2617 Foxfire].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4158 Harrow Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication] and the [https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist] class feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4646 Healing Hands]&#039;&#039;&#039;&lt;br /&gt;
* A Heal spell cast from a scroll by a cleric with the Healing Hands feat will roll d10s.&lt;br /&gt;
* A spell scroll created using a Heal cast by a cleric with the Healing Hands feat will be a normal Heal scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3112 Inventor Dedication]&#039;&#039;&#039;&lt;br /&gt;
* A character who is not trained in Medium Armor may take the Inventor Dedication and select the Armor Innovation. In this case, they will be considered trained in their Armor Innovation, though not any other Medium Armor.&lt;br /&gt;
* When taken as part of the Inventor Dedication, the Subterfuge Suit will be considered either Light Armor or Medium Armor for the sake of proficiency scaling, whichever would be more beneficial to the character. The Power Suit will remain Medium Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4838 Lunging Stance]&#039;&#039;&#039;&lt;br /&gt;
* The range for Lunging Stance does not apply flanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6741 Majestic Proclamation]&#039;&#039;&#039;&lt;br /&gt;
* Majestic Proclamation will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You announce your name to your enemies, bringing your constellation to bear in a blinding display. Attempt to Demoralize all enemies within 30 feet. Demoralize loses the auditory trait and gains the visual trait when used this way. In addition to the regular effects of Demoralize, enemies become dazzled for 1 &#039;&#039;&#039;round&#039;&#039;&#039; on a successful check (&#039;&#039;&#039;dazzled for 1 minute&#039;&#039;&#039; on a critical success).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3484 Necromancer&#039;s Visage]&#039;&#039;&#039;&lt;br /&gt;
* The prerequisites for Necromancer&#039;s Visage will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;Ability to create or control undead; &#039;&#039;&#039;ability to cast spells from spell slots&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=7635 Operatic Adventurer]&#039;&#039;&#039;&lt;br /&gt;
* Operatic Adventurer may only be taken as a regular archetype feat, not as a skill feat.&lt;br /&gt;
* The feat has the additional requirement Expert Performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=871 Pathfinder Agent Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=307 Razmiran Priest Dedication]&#039;&#039;&#039;&lt;br /&gt;
* The basic activation of the Razmiri Mask (Call Upon Razmir&#039;s Benevolence) will be adjusted as follows (changes bolded):&lt;br /&gt;
* Activate—Call Upon Razmir’s Benevolence (concentrate, manipulate, occult) Frequency once per minute; Effect You bend &amp;quot;divine&amp;quot; power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. &#039;&#039;&#039;The target is then immune to this activation until your next daily preparations.&#039;&#039;&#039; If the target was unconscious, it regains consciousness and doesn’t lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3717 Share Weakness]&#039;&#039;&#039;&lt;br /&gt;
* Share Weakness can be applied to allies within the Thaumaturge&#039;s reach.&lt;br /&gt;
* Share Weakness also applies to enemies under the effect of Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5025 Spellbook Prodigy]&#039;&#039;&#039;&lt;br /&gt;
* Characters with this feat are expected to succeed at some point during the 90 days of downtime, and thus do not need their rolls witnessed in order to Learn a Spell. They must still log their activity in a [[Ticket]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3714 Sympathetic Vulnerabilities]&lt;br /&gt;
* The weaknesses granted by Sympathetic Vulnerabilities persist even after the initial target dies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official remaster, the text of this feat has been adjusted to be in line with the remastered [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication]:&lt;br /&gt;
* &amp;quot;You gain a +2 circumstance bonus to all checks to perform a ritual. You learn two uncommon rituals of 2nd rank or lower. You must meet all prerequisites to be the primary caster of a ritual to select it, and you can&#039;t teach it to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. At 8th level and every 4 levels thereafter, you learn two more rituals with the same restrictions and with a maximum rank of half that level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6244 Tumbling Strike]&#039;&#039;&#039;&lt;br /&gt;
* Succeeding at both the Acrobatics check and the Strike will grant Panache to those with the Panache class feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4271 Winter Sleet]&#039;&#039;&#039;&lt;br /&gt;
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don&#039;t have to balance to move into the aura, just to move within the aura/out of the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=318 Wylderheart Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Access and prerequisites changed to &amp;quot;member of the [[Holdfasts]]&amp;quot;&lt;br /&gt;
* Due to the change in context for the Wylderheart archetype, you can choose any family of fiends for the Additional Lore granted by this dedication. This can be retrained, but it will cost 30 days of downtime (as it is changing based on the dedication feat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=224 Thlipit Contestant Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Prerequisite reworded: You have a long prehensile tongue or tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead.&lt;br /&gt;
** Simply possessing a tail is not enough to qualify to take the thlipit contestant. Ancestries who are noted for possessing or being described as having prehensile tongues or tails (such as tripkee or lizardfolk), heritage or ancestry feat selection that grants such an appendage (such as [https://2e.aonprd.com/Feats.aspx?ID=4548 Bestial Manifestation] or [https://2e.aonprd.com/Feats.aspx?ID=4557 Skillful Tail] for nephilim), or possessing a [https://2e.aonprd.com/Equipment.aspx?ID=3195 Whip Tail] or other similar graft all satisfy the prerequisite. As normal, if you are unsure, open a ticket to ask the Firekeeper team.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=58 Champion]===&lt;br /&gt;
&#039;&#039;&#039;Blessed Armament&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official ruling, the rune granted by Blessed Armament grants an effect &#039;&#039;in addition to&#039;&#039; existing runes or special properties of the weapon, rather than suppressing or replacing them.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=60 Monk]===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1867 Flurrying Rune]&#039;&#039;&#039;&lt;br /&gt;
* In addition to melee weapons with the Monk trait, the Flurrying rune may also be etched onto [https://2e.aonprd.com/Equipment.aspx?ID=3086 Handwraps of Mighty Blows].&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=22 Thaumaturge]===&lt;br /&gt;
&#039;&#039;&#039;Exploit Vulnerability&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;target of Exploit Vulnerability&amp;quot; refers only to the initial creature Exploited, not to any under the effect of the weakness by other means, such as Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Hand&#039;&#039;&#039;&lt;br /&gt;
* If a summoning effect, such as a [https://2e.aonprd.com/Equipment.aspx?ID=1032 Retrieval Prism], has a requirement of &amp;quot;You have a free hand.&amp;quot;, you may use it to summon items that can be used with the same hand in which you are holding your implement. For example, scrolls could be summoned if the character has the feat [https://2e.aonprd.com/Feats.aspx?ID=3703 Scroll Thaumaturgy].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=1232 Mirror&#039;s Reflection]&#039;&#039;&#039;&lt;br /&gt;
* Emanations only extend out of one copy, but which one it is can be changed freely between each action taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Implements.aspx?ID=5 Mirror Adept Benefit]&#039;&#039;&#039;&lt;br /&gt;
* The player can choose whether or not the reflection shatters.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=18 Summoner]===&lt;br /&gt;
&#039;&#039;&#039;Reaction Spells&#039;&#039;&#039;&lt;br /&gt;
* Reaction spells (such as Blood Vendetta) that trigger on taking damage can only trigger if the Summoner themselves took the damage, not their Eidolon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039;&lt;br /&gt;
* Since Eidolons and Summoners share actions, they cannot perform separate Downtime activities. However, the Eidolon may perform Downtime in lieu of the Summoner, and either may support the other, granting a +1 circumstance bonus to any skill in which they share proficiency. As normal, this cannot modify checks which use Assurance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanctification&#039;&#039;&#039;&lt;br /&gt;
* Angel and Demon Eidolons, due to their nature, gain the holy and unholy traits respectively. This does not grant their strikes the holy or unholy trait, but they count for abilities or other effects that work on holy/unholy creatures, such as the Cleric&#039;s [https://2e.aonprd.com/Feats.aspx?ID=4643 Divine Castigation]&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=67 Guardian]===&lt;br /&gt;
&#039;&#039;&#039;Intercept Attack&#039;&#039;&#039;&lt;br /&gt;
* The Guardian can perform Intercept Attack up to 15 feet away, as long as the Step they take makes them adjacent to their ally, following the rules for [https://2e.aonprd.com/Rules.aspx?ID=2379 reach and diagonals].&lt;br /&gt;
* The Guardian takes the attack and all the associated riders. They also serve as the target for follow-ups that require doing damage/attacking a target such as Grab/Knockdown. The reaction does not work when the Guardian would not fulfill a requirement for the initial attack (ie, attacks that require the target be Grabbed, Frightened, Prone, etc).&lt;br /&gt;
&lt;br /&gt;
==Spells and Rituals==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=170 Butterfly Bender]&#039;&#039;&#039;&lt;br /&gt;
* The number of beneficiaries is equal to the primary caster + five others (two of whom must be secondary casters), for a total party of 3-6.&lt;br /&gt;
* For &amp;quot;A convenient opportunity&amp;quot;, if the gain/loss is of Earn Income, then the characters will receive as Early Downtime;&lt;br /&gt;
** &#039;&#039;Gain:&#039;&#039; Seven (7) days of Earn Income at one level above the character&#039;s current level.&lt;br /&gt;
** &#039;&#039;Lose:&#039;&#039; Seven (7) days of Earn Income at one level below the character&#039;s current level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=888 Corrosive Body]&#039;&#039;&#039;&lt;br /&gt;
* To clarify: the temporary HP granted by this spell&#039;s effect applies both when performing an unarmed strike and when being struck in the way described by the spell, as long as Acid damage is dealt. Creatures with an acid immunity do not activate the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=117 Create Undead]&#039;&#039;&#039;&lt;br /&gt;
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=81 Divine Aura]&#039;&#039;&#039;&lt;br /&gt;
* The spell will be adjusted as follows to bring it in line with the remaster (changes bolded):&lt;br /&gt;
* &amp;quot;Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose a &#039;&#039;&#039;sanctification&#039;&#039;&#039; your deity allows. You can&#039;t cast this spell if you don&#039;t have a deity or your deity &#039;&#039;&#039;does not allow sanctification&#039;&#039;&#039;. This spell gains the trait of the &#039;&#039;&#039;sanctification&#039;&#039;&#039; you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with the &#039;&#039;&#039;trait&#039;&#039;&#039; opposite to the spell &#039;&#039;&#039;(unholy if you chose holy, holy if you chose unholy)&#039;&#039;&#039;. These bonuses increase to +4 against effects created by such creatures that attempt to impose the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything &#039;&#039;&#039;opposite in sanctification&#039;&#039;&#039; to your divine aura. When a creature of &#039;&#039;&#039;opposite trait&#039;&#039;&#039; hits a target with a melee attack, the creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 minute. It&#039;s then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura&#039;s radius grows 10 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=57 Elemental Sentinel]&#039;&#039;&#039;&lt;br /&gt;
* Instead of being telepathically linked to the caster, the Elemental Sentinel may instead by linked to another party present for the entirety of the ritual. The alternate party must be high enough level to have been able to cast the ritual themselves (level 7 for a 4th rank ritual, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=100 Harrowing]&#039;&#039;&#039;&lt;br /&gt;
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=152 Reincarnate]&#039;&#039;&#039;&lt;br /&gt;
* When successfully reincarnated, the player rolls a 1d20. On a 1-14, the character reincarnates into a Common ancestry. On a 15-20, the character reincarnates into an Uncommon/Rare ancestry. This roll cannot be adjusted or rerolled.&lt;br /&gt;
* For Common ancestries, the options are Dwarf, Elf, Gnome, Goblin, Halfling, Human, and Orc. The player can remove a single ancestry from the pool, then rolls 2d6. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Leshy has been removed from the Common ancestry pool due to their nature as immortal spirits.&lt;br /&gt;
* For Uncommon/Rare ancestries, the options are Athmaru, Azarketi, Catfolk, Centaur, Fetchling, Hobgoblin, Kholo, Kitsune, Kobold, Lizardfolk, Merfolk, Minotaur, Nagaji, Poppet, Ratfolk, Samsaran, Sprite, Tanuki, Tengu, Tripkee, Vanara, and Wayang. The player can remove two ancestries, then rolls 2d20. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Only unlocked Rare ancestries are included.&lt;br /&gt;
** Automaton has been removed due to being a construct.&lt;br /&gt;
* Players may select from the Common heritages for their new ancestry. Versatile heritages are subject to [[Storyteller]] approval, and require story justification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning Spells&#039;&#039;&#039;&lt;br /&gt;
* Spells with the &amp;quot;[https://2e.aonprd.com/Traits.aspx?ID=520 Summon]&amp;quot; trait can be used to summon legacy creatures who do not have a 1-to-1 equivalent in the remaster. Clarifications as to what counts as a &amp;quot;1-to-1 equivalent&amp;quot; can be discussed with the [[Firekeeper]] team.&lt;br /&gt;
** Example 1: The [https://2e.aonprd.com/Monsters.aspx?ID=4618 War Wraith], despite having slightly altered stats and abilities, is a 1-to-1 equivalent to the legacy [https://2e.aonprd.com/Monsters.aspx?ID=865&amp;amp;NoRedirect=1 Dread Wraith]. As a result, the Dread Wraith cannot be summoned, only the War Wraith.&lt;br /&gt;
** Example 2: The [https://2e.aonprd.com/Monsters.aspx?ID=2906 Vordine] and [https://2e.aonprd.com/Monsters.aspx?ID=110&amp;amp;NoRedirect=1 Barbazu], despite both being level 5 devils with similar footsoldier roles, they are different enough in practice and can both be summoned individually.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1865 Coating Rune]&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Equipment.aspx?ID=3358 Silver Salves] and [https://2e.aonprd.com/Equipment.aspx?ID=861 Cold Iron Blanches] may also be stored and applied using the Coating rune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3027 Marvelous Medicines]&#039;&#039;&#039;&lt;br /&gt;
* You may continue to Treat Poison/Treat Disease using the Marvelous Medicines, but they will only attempt to counteract the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3117 Shining Wayfinder]&#039;&#039;&#039;&lt;br /&gt;
* The radius can be increased by 10ft at a time, in accordance with the remastered Bless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1510 Spellhearts]&#039;&#039;&#039;&lt;br /&gt;
* A spellheart&#039;s spells can be used by any character, regardless of spellcasting ability or tradition, as long as they are of the appropriate level to use the item as usual.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6973</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6973"/>
		<updated>2026-03-28T13:36:22Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* March - Spring 232 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==March - Spring 232==&lt;br /&gt;
*[[Boared to Death]], 3/26/26, associates get gored by boars. Days of downtime: 5&lt;br /&gt;
*[[Supply Side (The Annex 2)]], 3/18/26, associates help a lumber company secure the surrounding forest. Days of downtime: 13&lt;br /&gt;
*[[Weirdest Wolves]], 3/16/26, associates track down Valideer on behalf of Maera and the werecreature camp. Days of downtime: 8&lt;br /&gt;
*[[Frayed Ends]], 3/12/26, associates help a planar traveler return home, only to find themselves stranded far from home. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/26/26, associates ascend an imperceptible mountain to gain knowledge from an ancient cyclops.  Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Boared_to_Death&amp;diff=6970</id>
		<title>Boared to Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Boared_to_Death&amp;diff=6970"/>
		<updated>2026-03-27T15:24:46Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Boared to Death&lt;br /&gt;
| date = 03/26/26&lt;br /&gt;
| storyteller = Dag&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Gin]], [[Hogo Pok&#039;sharr]], [[Samara Slitherslime]], [[Swaying Petals]] &lt;br /&gt;
| rewards = 500 exp; Broadleaf Shield (Greater), Death Tusk Helm, Mantle of the Tikbalang, Blood Sight Elixir (Greater), 4x Boar Pheromones (Lesser), 4x Oak Potion, 4x Feather Token (tree); Formulas for: Bloodroot Shield, Unfolding Tree House, Grasping Tree&lt;br /&gt;
| result = Hard Fought Success&lt;br /&gt;
| author = [[Gin]]&lt;br /&gt;
| downtime_days = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&lt;br /&gt;
I figure it&#039;s about time I get myself acquainted with my fellow &#039;associates&#039; and with how expeditions are performed. &lt;br /&gt;
&lt;br /&gt;
On this expedition&#039;s roster:&lt;br /&gt;
&lt;br /&gt;
* Hogo Pok&#039;sharr. Orc..ish? I&#039;m not exactly familiar with &#039;&#039;what&#039;&#039; exactly he is, but he at least seems a sturdy sort. Seems easily amused by my cantrips, hopefully he&#039;ll be able to keep focused on the job at hand. In spite of his build, he actually seems to prefer using an oversized firearm. Maybe he can use it as a club when it&#039;s out of ammunition.&lt;br /&gt;
* Samara Slitherslime. An ooze? I was under the impression oozes were mindless creatures. Seems to be shaped like a medusa, and at least has some of their eyesight-based witchcraft, but instead of petrifying me... she gave me a sweet tooth. Hopefully she isn&#039;t as feeble as oozes tend to be. Seems to be an alchemist of some variety.&lt;br /&gt;
* Swaying Petals. A walking, talking sunflower. Seems to be a devout of another deity, and speaks happily.&lt;br /&gt;
* And me.&lt;br /&gt;
&lt;br /&gt;
Everyone seems to be a friendly sort in this group. I&#039;ll... try my best.&lt;br /&gt;
&lt;br /&gt;
The job is that a pack of boars are hassling a nearby village. The complication is that we only vaguely know where the village happens to be, and there seem to be no direct roads. Petals takes charge in guiding us, with Samara&#039;s aid. Hogo and I keep an eye out for anything out of the ordinary, but I&#039;m woefully unprepared for the environment. I may have to research to see if there&#039;s a spell for improving my eyesight beyond being able to see in the dark...&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&lt;br /&gt;
We seemed to have made very little progress on the first day, encountering some lanky tree-like creature that the others seemed to recognize. What were they doing so far out from the city if they were an associate? Strange behavior.&lt;br /&gt;
&lt;br /&gt;
While on our way, our group encountered someone begging for help for a fallen comrade. This person leads us behind a tree, but we were suddenly accosted by swarms of giant, fist-sized ticks. Two groups hassled us, one on Hogo and Swaying Petals, and one on Samara and myself. Samara&#039;s bombs were highly effective at dealing with the swarms of ticks, thankfully. Petals&#039;s fire magic was also potent... I want to cast a fireball... Hogo had been sent away by some magic, and the person we followed seemed to be some beastly trickster type known as a tikbalang. Typically you&#039;d expect their sort to be fey, but not this one. It reveled in its deception, and Hogo provoked combat by shooting it with his gun. Luckily, our combined might was more than enough.&lt;br /&gt;
&lt;br /&gt;
We continued on our journey, and we think we&#039;re getting close. Probably less than a day&#039;s worth of travel, so after harvesting the creature, we set up camp once more.&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
&lt;br /&gt;
The atmosphere of the forest has shifted notably, since we seem to be close. Signs of heightened boar activity. Time to get to work.&lt;br /&gt;
&lt;br /&gt;
=== Post Battle Report ===&lt;br /&gt;
&lt;br /&gt;
The fight is over, and not without sacrifices. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, we began the fight on the back foot. An unfortunate branch snapped quite loudly, alerting the boars to our presence, despite my attempts at being stealthy. About 10 boars of varying sizes and apparent ferocity stood between us and the village. It was quite the horde. Samara had a bright idea that may have cost her life directly - a mutagen she concocted even attracted my attention, as it made her appealing to the predators. Though it may have cost her life, it also gave the rest of us precious seconds to collect our bearings and prepare for the fight that we might not have had otherwise. While the boars began to charge at us all at once, Samara began to run around the clearing, leaving just a few boars with us as Samara was slowly being gored by the rest. One of the boars was particularly vicious, but luckily for us, the villagers had some arrows with which to help us. Their arrows were effective, but seemed to glance off that vicious boar. Hogo and I attempted to coordinate our strikes, but the boars had other ideas for me. &lt;br /&gt;
&lt;br /&gt;
Next thing I know, is that Petals and Samara were fighting for their lives, and that Hogo had used a unique healing technique on me to return me from the brink of death. The odds suddenly look out of our favor, and Hogo urges me to flee, to return with another party and avenge the group. Hogo unleashes a cloud of fog from his pocket, which he uses to hide out. To think I almost did just leave them to their fates... and my staff. My body&#039;s ability to put itself back together came in handy, as I was able to knit my wounds and leave a breadcrumb trail back to the site. Seconds later I have returned to find Hogo in a tree, and both Samara and Petals on the ground, nearly dead each of them. The boars seem to be attempting to uproot the tree Hogo is in, so with some quick thinking, I retrieve my staff and throw my voice to draw the attention of the boars away from him and towards me. The ones near Samara and Petals were not so easily distracted.&lt;br /&gt;
&lt;br /&gt;
The villagers were running out of arrows but were instrumental in assisting us in killing these tough little pigs. By presenting myself as a properly available target, I was able to allow Hogo the opportunity to properly attack back. The two of us were able to bring down the last few boars, until only the toughest boar was left. It nearly got me again, but I was able to save myself some precious seconds by climbing the nearby tree that Hogo once occupied. This demonic boar was nearly dead and &#039;&#039;still&#039;&#039; managed to uproot the tree while I clung to its side. I clung for dear life, but it gave me enough of an opening to bring it to near death. I was certain of my victory when it stood its ground, but luckily Hogo had a clear shot from his tree, and was able to put the finishing blow upon the beast at last.&lt;br /&gt;
&lt;br /&gt;
The two of us went around to assess our teammates. Swaying Petals had managed to successfully play dead, and we were able to awaken her without any troubles. Samara... her wounds were too grievous. There was nothing we could do for her but bring her back to her family. The Tear has claimed another soul this day. The villagers showered us in valuables and helped us process the tikbalang&#039;s hide into something usable. Whatever boars remained in these wounds could be easily handled by hunters, as it should be. With the death of that strong boar, their problems seem to have been resolved.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Boared_to_Death&amp;diff=6969</id>
		<title>Boared to Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Boared_to_Death&amp;diff=6969"/>
		<updated>2026-03-27T15:19:40Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Boared to Death&lt;br /&gt;
| date = 03/26/26&lt;br /&gt;
| storyteller = Dag&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Gin]], [[Hogo Pok&#039;sharr]], [[Samara Slitherslime]], [[Swaying Petals]] &lt;br /&gt;
| rewards = 500 exp; Broadleaf Shield (Greater), Death Tusk Helm, Mantle of the Tikbalang, Blood Sight Elixir (Greater), 4x Boar Pheromones (Lesser), 4x Oak Potion, 4x Feather Token (tree); Formulas for: Bloodroot Shield, Unfolding Tree House, Grasping Tree&lt;br /&gt;
| result = Hard Fought Success&lt;br /&gt;
| author = [[Gin]]&lt;br /&gt;
| downtime_days = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&lt;br /&gt;
I figure it&#039;s about time I get myself acquainted with my fellow &#039;associates&#039; and with how expeditions are performed. &lt;br /&gt;
&lt;br /&gt;
On this expedition&#039;s roster:&lt;br /&gt;
&lt;br /&gt;
* Hogo Pok&#039;sharr. Orc..ish? I&#039;m not exactly familiar with &#039;&#039;what&#039;&#039; exactly he is, but he at least seems a sturdy sort. Seems easily amused by my cantrips, hopefully he&#039;ll be able to keep focused on the job at hand. In spite of his build, he actually seems to prefer using an oversized firearm. Maybe he can use it as a club when it&#039;s out of ammunition.&lt;br /&gt;
* Samara Slitherslime. An ooze? I was under the impression oozes were mindless creatures. Seems to be shaped like a medusa, and at least has some of their eyesight-based witchcraft, but instead of petrifying me... she gave me a sweet tooth. Hopefully she isn&#039;t as feeble as oozes tend to be. Seems to be an alchemist of some variety.&lt;br /&gt;
* Swaying Petals. A walking, talking sunflower. Seems to be a devout of another deity, and speaks happily.&lt;br /&gt;
* And me.&lt;br /&gt;
&lt;br /&gt;
Everyone seems to be a friendly sort in this group. I&#039;ll... try my best.&lt;br /&gt;
&lt;br /&gt;
The job is that a pack of boars are hassling a nearby village. The complication is that we only vaguely know where the village happens to be, and there seem to be no direct roads. Petals takes charge in guiding us, with Samara&#039;s aid. Hogo and I keep an eye out for anything out of the ordinary, but I&#039;m woefully unprepared for the environment. I may have to research to see if there&#039;s a spell for improving my eyesight beyond being able to see in the dark...&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&lt;br /&gt;
We seemed to have made very little progress on the first day, encountering some lanky tree-like creature that the others seemed to recognize. What were they doing so far out from the city if they were an associate? Strange behavior.&lt;br /&gt;
&lt;br /&gt;
While on our way, our group encountered someone begging for help for a fallen comrade. This person leads us behind a tree, but we were suddenly accosted by swarms of giant, fist-sized ticks. Two groups hassled us, one on Hogo and Swaying Petals, and one on Samara and myself. Samara&#039;s bombs were highly effective at dealing with the swarms of ticks, thankfully. Petals&#039;s fire magic was also potent... I want to cast a fireball... Hogo had been sent away by some magic, and the person we followed seemed to be some beastly trickster type known as a tikbalang. Typically you&#039;d expect their sort to be fey, but not this one. It reveled in its deception, and Hogo provoked combat by shooting it with his gun. Luckily, our combined might was more than enough.&lt;br /&gt;
&lt;br /&gt;
We continued on our journey, and we think we&#039;re getting close. Probably less than a day&#039;s worth of travel, so after harvesting the creature, we set up camp once more.&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
&lt;br /&gt;
The atmosphere of the forest has shifted notably, since we seem to be close. Signs of heightened boar activity. Time to get to work.&lt;br /&gt;
&lt;br /&gt;
= =&lt;br /&gt;
&lt;br /&gt;
The fight is over, and not without sacrifices. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, we began the fight on the back foot. An unfortunate branch snapped quite loudly, alerting the boars to our presence, despite my attempts at being stealthy. About 10 boars of varying sizes and apparent ferocity stood between us and the village. It was quite the horde. Samara had a bright idea that may have cost her life directly - a mutagen she concocted even attracted my attention, as it made her appealing to the predators. Though it may have cost her life, it also gave the rest of us precious seconds to collect our bearings and prepare for the fight that we might not have had otherwise. While the boars began to charge at us all at once, Samara began to run around the clearing, leaving just a few boars with us as Samara was slowly being gored by the rest. One of the boars was particularly vicious, but luckily for us, the villagers had some arrows with which to help us. Hogo and I attempted to coordinate our strikes, but the boars had other ideas for me. &lt;br /&gt;
&lt;br /&gt;
Next thing I know, is that Petals and Samara were fighting for their lives, and that Hogo had used a unique healing technique on me to return me from the brink of death. The odds suddenly look out of our favor, and Hogo urges me to flee, to return with another party and avenge the group. Hogo unleashes a cloud of fog from his pocket, which he uses to hide out. To think I almost did just leave them to their fates... and my staff. My body&#039;s ability to put itself back together came in handy, as I was able to knit my wounds and leave a breadcrumb trail back to the site. Seconds later I have returned to find Hogo in a tree, and both Samara and Petals on the ground, nearly dead each of them. The boars seem to be attempting to uproot the tree Hogo is in, so with some quick thinking, I retrieve my staff and throw my voice to draw the attention of the boars away from him and towards me. The ones near Samara and Petals were not so easily distracted.&lt;br /&gt;
&lt;br /&gt;
The villagers were running out of arrows but were instrumental in assisting us in killing these tough little pigs. By presenting myself as a properly available target, I was able to allow Hogo the opportunity to properly attack back. The two of us were able to bring down the last few boars, until only the toughest boar was left. It nearly got me again, but I was able to save myself some precious seconds by climbing the nearby tree that Hogo once occupied. This demonic boar was nearly dead and &#039;&#039;still&#039;&#039; managed to uproot the tree while I clung to its side. I clung for dear life, but it gave me enough of an opening to bring it to near death. I was certain of my victory when it stood its ground, but luckily Hogo had a clear shot from his tree, and was able to put the finishing blow upon the beast. Some sort of power flowed out from the boar and into Hogo.&lt;br /&gt;
&lt;br /&gt;
The two of us went around to assess our teammates. Swaying Petals had managed to successfully play dead, and we were able to awaken her without any troubles. Samara... her wounds were too grievous. There was nothing we could do for her but bring her back to her family. The Tear has claimed another soul this day. The villagers showered us in valuables and helped us process the tikbalang&#039;s hide into something usable. Whatever boars remained in these wounds could be easily handled by hunters, as it should be.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Boared_to_Death&amp;diff=6968</id>
		<title>Boared to Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Boared_to_Death&amp;diff=6968"/>
		<updated>2026-03-27T15:19:18Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: Created page with &amp;quot;{{Infobox expedition log | title = Boared to Death | date = 03/26/26 | storyteller = Dag | tier_of_play = Expert | player_characters = Gin, Hogo Pok&amp;#039;sharr, Samara Slitherslime, Swaying Petals  | rewards = 500 exp; Broadleaf Shield (Greater), Death Tusk Helm, Mantle of the Tikbalang, Blood Sight Elixir (Greater), 4x Boar Pheromones (Lesser), 4x Oak Potion, 4x Feather Token (tree); Formulas for: Bloodroot Shield, Unfolding Tree House, Grasping Tree | result...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Boared to Death&lt;br /&gt;
| date = 03/26/26&lt;br /&gt;
| storyteller = Dag&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Gin]], [[Hogo Pok&#039;sharr]], [[Samara Slitherslime]], [[Swaying Petals]] &lt;br /&gt;
| rewards = 500 exp; Broadleaf Shield (Greater), Death Tusk Helm, Mantle of the Tikbalang, Blood Sight Elixir (Greater), 4x Boar Pheromones (Lesser), 4x Oak Potion, 4x Feather Token (tree); Formulas for: Bloodroot Shield, Unfolding Tree House, Grasping Tree&lt;br /&gt;
| result = Hard Fought Success&lt;br /&gt;
| author = [[Gin]]&lt;br /&gt;
| downtime_days = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&lt;br /&gt;
I figure it&#039;s about time I get myself acquainted with my fellow &#039;associates&#039; and with how expeditions are performed. &lt;br /&gt;
&lt;br /&gt;
On this expedition&#039;s roster:&lt;br /&gt;
&lt;br /&gt;
* Hogo Pok&#039;sharr. Orc..ish? I&#039;m not exactly familiar with &#039;&#039;what&#039;&#039; exactly he is, but he at least seems a sturdy sort. Seems easily amused by my cantrips, hopefully he&#039;ll be able to keep focused on the job at hand. In spite of his build, he actually seems to prefer using an oversized firearm. Maybe he can use it as a club when it&#039;s out of ammunition.&lt;br /&gt;
* Samara Slitherslime. An ooze? I was under the impression oozes were mindless creatures. Seems to be shaped like a medusa, and at least has some of their eyesight-based witchcraft, but instead of petrifying me... she gave me a sweet tooth. Hopefully she isn&#039;t as feeble as oozes tend to be. Seems to be an alchemist of some variety.&lt;br /&gt;
* Swaying Petals. A walking, talking sunflower. Seems to be a devout of another deity, and speaks happily.&lt;br /&gt;
* And me.&lt;br /&gt;
&lt;br /&gt;
Everyone seems to be a friendly sort in this group. I&#039;ll... try my best.&lt;br /&gt;
&lt;br /&gt;
The job is that a pack of boars are hassling a nearby village. The complication is that we only vaguely know where the village happens to be, and there seem to be no direct roads. Petals takes charge in guiding us, with Samara&#039;s aid. Hogo and I keep an eye out for anything out of the ordinary, but I&#039;m woefully unprepared for the environment. I may have to research to see if there&#039;s a spell for improving my eyesight beyond being able to see in the dark...&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&lt;br /&gt;
We seemed to have made very little progress on the first day, encountering some lanky tree-like creature that the others seemed to recognize. What were they doing so far out from the city if they were an associate? Strange behavior.&lt;br /&gt;
&lt;br /&gt;
While on our way, our group encountered someone begging for help for a fallen comrade. This person leads us behind a tree, but we were suddenly accosted by swarms of giant, fist-sized ticks. Two groups hassled us, one on Hogo and Swaying Petals, and one on Samara and myself. Samara&#039;s bombs were highly effective at dealing with the swarms of ticks, thankfully. Petals&#039;s fire magic was also potent... I want to cast a fireball... Hogo had been sent away by some magic, and the person we followed seemed to be some beastly trickster type known as a tikbalang. Typically you&#039;d expect their sort to be fey, but not this one. It reveled in its deception, and Hogo provoked combat by shooting it with his gun. Luckily, our combined might was more than enough.&lt;br /&gt;
&lt;br /&gt;
We continued on our journey, and we think we&#039;re getting close. Probably less than a day&#039;s worth of travel, so after harvesting the creature, we set up camp once more.&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
&lt;br /&gt;
The atmosphere of the forest has shifted notably, since we seem to be close. Signs of heightened boar activity. Time to get to work.&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
The fight is over, and not without sacrifices. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, we began the fight on the back foot. An unfortunate branch snapped quite loudly, alerting the boars to our presence, despite my attempts at being stealthy. About 10 boars of varying sizes and apparent ferocity stood between us and the village. It was quite the horde. Samara had a bright idea that may have cost her life directly - a mutagen she concocted even attracted my attention, as it made her appealing to the predators. Though it may have cost her life, it also gave the rest of us precious seconds to collect our bearings and prepare for the fight that we might not have had otherwise. While the boars began to charge at us all at once, Samara began to run around the clearing, leaving just a few boars with us as Samara was slowly being gored by the rest. One of the boars was particularly vicious, but luckily for us, the villagers had some arrows with which to help us. Hogo and I attempted to coordinate our strikes, but the boars had other ideas for me. &lt;br /&gt;
&lt;br /&gt;
Next thing I know, is that Petals and Samara were fighting for their lives, and that Hogo had used a unique healing technique on me to return me from the brink of death. The odds suddenly look out of our favor, and Hogo urges me to flee, to return with another party and avenge the group. Hogo unleashes a cloud of fog from his pocket, which he uses to hide out. To think I almost did just leave them to their fates... and my staff. My body&#039;s ability to put itself back together came in handy, as I was able to knit my wounds and leave a breadcrumb trail back to the site. Seconds later I have returned to find Hogo in a tree, and both Samara and Petals on the ground, nearly dead each of them. The boars seem to be attempting to uproot the tree Hogo is in, so with some quick thinking, I retrieve my staff and throw my voice to draw the attention of the boars away from him and towards me. The ones near Samara and Petals were not so easily distracted.&lt;br /&gt;
&lt;br /&gt;
The villagers were running out of arrows but were instrumental in assisting us in killing these tough little pigs. By presenting myself as a properly available target, I was able to allow Hogo the opportunity to properly attack back. The two of us were able to bring down the last few boars, until only the toughest boar was left. It nearly got me again, but I was able to save myself some precious seconds by climbing the nearby tree that Hogo once occupied. This demonic boar was nearly dead and &#039;&#039;still&#039;&#039; managed to uproot the tree while I clung to its side. I clung for dear life, but it gave me enough of an opening to bring it to near death. I was certain of my victory when it stood its ground, but luckily Hogo had a clear shot from his tree, and was able to put the finishing blow upon the beast. Some sort of power flowed out from the boar and into Hogo.&lt;br /&gt;
&lt;br /&gt;
The two of us went around to assess our teammates. Swaying Petals had managed to successfully play dead, and we were able to awaken her without any troubles. Samara... her wounds were too grievous. There was nothing we could do for her but bring her back to her family. The Tear has claimed another soul this day. The villagers showered us in valuables and helped us process the tikbalang&#039;s hide into something usable. Whatever boars remained in these wounds could be easily handled by hunters, as it should be.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Gin&amp;diff=6967</id>
		<title>Gin</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Gin&amp;diff=6967"/>
		<updated>2026-03-27T13:44:51Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Gin&lt;br /&gt;
| image = [[File:Gin portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Exemplar&lt;br /&gt;
| occupation = Part Time Wizard, Apocalypse Scholar&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| ancestry = Kholo&lt;br /&gt;
| heritage = Witch Kholo&lt;br /&gt;
| aliases = The Mournful, Born of the Bones of the Earth ...&lt;br /&gt;
| pronouns = They/Them&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 6&#039;1&amp;quot;&lt;br /&gt;
| relatives = None living&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = tiresieas (tire)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gin is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
Gin&#039;s tribe, in more peaceful times, settled near an abandoned wizard&#039;s tower, once belonging to mage of some renown in some older era. As a young cub, Gin spent a lot of time between their duties as a bonekeeper-in-training. In these aspects, Gin learned the respect necessary for the magic that innately coursed through their blood as a witch kholo, but held a much greater curiosity of the supposedly cursed tower and the knowledge that lay within.&lt;br /&gt;
&lt;br /&gt;
Gin learnt the fundamentals of wizardry within the halls of the tower throughout their adolescence, but one day in recent memory, they managed to unseal a hidden sub-level beneath what was already understood to be the &#039;basement&#039;. Within the depths, a glass ampoule containing a gleaming two-toned crystal, both clear as quartz and dark as obsidian. Their curiosity got the better of them, leading to the breaking of the container and the subsequent physical bonding to the shard.&lt;br /&gt;
&lt;br /&gt;
For Gin, the process was excruciatingly painful - bonekeepers were spiritualists and mages, but the process twisted and bound their muscles, rearranging them from the inside out. While Gin was by no means out of shape, after the ordeal they possessed a body that held the potential for a warrior, but retained their mind for a scholar and wizard. After 3 days and nights trapped and writhing within the tower, Gin emerged, outwardly unaffected aside from growing taller and walking with a more proper posture. With the assistance of their family, Gin came to understand they came to house a spark of divinity, blessed to them by Nethys. For 3 days and nights after, a festival was held in celebration of the auspicious occurrence. A blessing of this nature meant that their patron truly favored the tribe.&lt;br /&gt;
&lt;br /&gt;
Months later, the Cycle resumed and brought an unprecedented cataclysm to the world. For all the fortune Gin&#039;s experience brought to their tribe, they held no chance when raiders ravaged their tribe for anything of value. Gin managed to escape, and have assumed they were the only survivor. Eventually, Gin made their way to Onadbyr. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
&lt;br /&gt;
In addition to the teachings of Nethys, Gin also holds a philosophical faith in the idea of karma. When fortune smiles, misfortune is sure to reset the scales, and vice versa - and sometimes, it&#039;s up to mortal hands to tip the scales that need balancing. It is with this hope that Gin believes, once the current catastrophe is subverted, that the world will see an unprecedented fortune. &lt;br /&gt;
&lt;br /&gt;
While other scholars focus to the present and future predicaments, Gin has found themselves seeking to understand why the cataclysms happen in the first place. Understanding the mechanisms behind why Kelek is beset by regularly catastrophes may not lead to halting the events, but may lead to the people of the world handling them better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
As an exemplar, Gin wields fantastic power, channeling magic through the divine shard and their ikons - their preferred Staff as a Titan Breaker, the location where the shard initially embedded itself as a Scar of the Survivor, and their beautiful eyes as an Eye-Catching Spot. While they are less useful as a wizard, they are still a user of the Arcane arts, using their magic to perform basic tasks and to supplement their combat abilities. Their training inevitably lead them to performing as a magus would, and has recently learned how to channel magic through combat in the same way.&lt;br /&gt;
&lt;br /&gt;
= Expeditions =&lt;br /&gt;
&lt;br /&gt;
 * = Log written by Gin&lt;br /&gt;
&lt;br /&gt;
Mar 26&lt;br /&gt;
* [[Boared to Death]] *&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Gin_portrait.jpg&amp;diff=6966</id>
		<title>File:Gin portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Gin_portrait.jpg&amp;diff=6966"/>
		<updated>2026-03-27T13:44:13Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gin&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Gin&amp;diff=6965</id>
		<title>Gin</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Gin&amp;diff=6965"/>
		<updated>2026-03-27T13:40:35Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: Created page with &amp;quot;{{Infobox Associate | name = Gin | image =  | class = Exemplar | occupation = Part Time Wizard, Apocalypse Scholar | tier_of_play = Expert | ancestry = Kholo | heritage = Witch Kholo | aliases = The Mournful, Born of the Bones of the Earth ... | pronouns = They/Them | age = 23 | height = 6&amp;#039;1&amp;quot; | relatives = None living | status = Alive | player = tiresieas (tire) }}  Gin is an Associate of the Round Table.  = Background =  Gin&amp;#039;s tribe, in more peaceful time...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Gin&lt;br /&gt;
| image = &lt;br /&gt;
| class = Exemplar&lt;br /&gt;
| occupation = Part Time Wizard, Apocalypse Scholar&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| ancestry = Kholo&lt;br /&gt;
| heritage = Witch Kholo&lt;br /&gt;
| aliases = The Mournful, Born of the Bones of the Earth ...&lt;br /&gt;
| pronouns = They/Them&lt;br /&gt;
| age = 23&lt;br /&gt;
| height = 6&#039;1&amp;quot;&lt;br /&gt;
| relatives = None living&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = tiresieas (tire)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gin is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
Gin&#039;s tribe, in more peaceful times, settled near an abandoned wizard&#039;s tower, once belonging to mage of some renown in some older era. As a young cub, Gin spent a lot of time between their duties as a bonekeeper-in-training. In these aspects, Gin learned the respect necessary for the magic that innately coursed through their blood as a witch kholo, but held a much greater curiosity of the supposedly cursed tower and the knowledge that lay within.&lt;br /&gt;
&lt;br /&gt;
Gin learnt the fundamentals of wizardry within the halls of the tower throughout their adolescence, but one day in recent memory, they managed to unseal a hidden sub-level beneath what was already understood to be the &#039;basement&#039;. Within the depths, a glass ampoule containing a gleaming two-toned crystal, both clear as quartz and dark as obsidian. Their curiosity got the better of them, leading to the breaking of the container and the subsequent physical bonding to the shard.&lt;br /&gt;
&lt;br /&gt;
For Gin, the process was excruciatingly painful - bonekeepers were spiritualists and mages, but the process twisted and bound their muscles, rearranging them from the inside out. While Gin was by no means out of shape, after the ordeal they possessed a body that held the potential for a warrior, but retained their mind for a scholar and wizard. After 3 days and nights trapped and writhing within the tower, Gin emerged, outwardly unaffected aside from growing taller and walking with a more proper posture. With the assistance of their family, Gin came to understand they came to house a spark of divinity, blessed to them by Nethys. For 3 days and nights after, a festival was held in celebration of the auspicious occurrence. A blessing of this nature meant that their patron truly favored the tribe.&lt;br /&gt;
&lt;br /&gt;
Months later, the Cycle resumed and brought an unprecedented cataclysm to the world. For all the fortune Gin&#039;s experience brought to their tribe, they held no chance when raiders ravaged their tribe for anything of value. Gin managed to escape, and have assumed they were the only survivor. Eventually, Gin made their way to Onadbyr.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
&lt;br /&gt;
In addition to the teachings of Nethys, Gin also holds a philosophical faith in the idea of karma. When fortune smiles, misfortune is sure to reset the scales, and vice versa - and sometimes, it&#039;s up to mortal hands to tip the scales that need balancing. It is with this hope that Gin believes, once the current catastrophe is subverted, that the world will see an unprecedented fortune. &lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
As an exemplar, Gin wields fantastic power, channeling magic through the divine shard and their ikons - their preferred Staff as a Titan Breaker, the location where the shard initially embedded itself as a Scar of the Survivor, and their beautiful eyes as an Eye-Catching Spot. While they are less useful as a wizard, they are still a user of the Arcane arts, using their magic to perform basic tasks and to supplement their combat abilities. Their training inevitably lead them to performing as a magus would, and has recently learned how to channel magic through combat in the same way.&lt;br /&gt;
&lt;br /&gt;
= Expeditions =&lt;br /&gt;
&lt;br /&gt;
 * = Log written by Gin&lt;br /&gt;
&lt;br /&gt;
Mar 26&lt;br /&gt;
* [[Boared to Death]] *&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6946</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6946"/>
		<updated>2026-03-09T09:22:06Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Nari]], a whisper elf.&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Father Sunstone]], aasimar cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Laruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6942</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6942"/>
		<updated>2026-03-09T02:17:36Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Nari]], a whisper elf sword fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Loruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=6940</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=6940"/>
		<updated>2026-03-08T18:03:08Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Ranger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Samara Slitherslime]], a candy medusa chirurgeon.&lt;br /&gt;
*[[Sanaa]], a mixed-heritage nagaji toxicologist.&lt;br /&gt;
&lt;br /&gt;
==Animist==&lt;br /&gt;
*[[Ione Icesickle]], a duskwalker-dwarven liturgist of [[Clan Icesickle]].&lt;br /&gt;
*[[Rock]], a makari lizardfolk liturgist, lugging around her twin brother Throw.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]] and Treasurer of Desperate Hope.&lt;br /&gt;
*[[Caerleon]], an elven idyllkin barbarian of the spirit instinct.&lt;br /&gt;
*[[Lifeblood]], a fleshwarped bloodrager from the crossroads.&lt;br /&gt;
*[[Kaina]], a kitsune elemental barbarian. Wait, didn&#039;t she get executed in 225?&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Rinazomi]], a hungerseed bloodrager. Member of the Flesh-eater clan, and worshipper of Szuriel&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Aruwyn Briar]], a pale half-human half-elf maestro bard.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
&lt;br /&gt;
==Commander==&lt;br /&gt;
*[[Vahn]], a wilderness samsaran who used to be a goblin.&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Mutt]], a human paladin who follows Kols, and is more machine than person now.&lt;br /&gt;
*[[Quill]], a catfolk obedience champion of Arazni.&lt;br /&gt;
*[[Radari]], an azarketi grandeur champion of Hanspur.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Cecily Bernabeu]], a human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[DDOS]], an automaton warpriest of Wulgren who&#039;s being piloted by a bunny named Gadget&lt;br /&gt;
*[[Swaying Petals]], a Leshy cloistered cleric of Sarenrae.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Clementine]], a Storm Order Sacred Nagaji.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Melfyra]], an ardande/elf animal order druid who researches the undead. She&#039;s definitely not a vampire.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
&lt;br /&gt;
==Exemplar==&lt;br /&gt;
*[[Gin]], a witch kholo exemplar embedded with a shard of Nethys&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Atticus]], a khopesh and shield wielding Steelskin Hobgoblin and [[Hellknights|Lictor of the Order of the Torrent]]&lt;br /&gt;
*[[Dendra]], a multitalented pick wielding gnome, smith, and bard.&lt;br /&gt;
*[[Hogo Pok&#039;sharr]], a barricade buster hungerseed orc.&lt;br /&gt;
*[[Nari]], a whisper elf sword fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Sir Arf]], a windup poppet lancer, riding on his majestic steed Hengroen.&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
*[[Bal]], a stalker minotaur &lt;br /&gt;
*[[Fragile Garnier]], an elven fire-and-earth suli with a big shield.&lt;br /&gt;
*[[Husk]], a fleshwarp unarmed interceptor and grappler.&lt;br /&gt;
*[[Loruuk]], a hold-scarred orc&lt;br /&gt;
*[[Pip]], a rock dwarf who leads her allies.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Esther]], a human aiuvarin spellshot gunslinger.&lt;br /&gt;
*[[Mips]], a caveclimber kobold sniper.&lt;br /&gt;
*[[Aleth|Shadefrost]], a woodland elf sniper.&lt;br /&gt;
*[[Yasmine]], a kitsune pistolero.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Isaac Davenport]], a cavern elf empiricist and boss of Angstrom.&lt;br /&gt;
*[[Life Giver]], a leshy of the empiricism methodology.&lt;br /&gt;
&lt;br /&gt;
==Kineticist==&lt;br /&gt;
*[[Sheeri of the Frozen Wastes]], an undine elf of the water and air gates.&lt;br /&gt;
*[[Vliegen the Windborne]], a skyborn tengu of the air and water gates.&lt;br /&gt;
*[[Willowroot]], a fleetwind centaur of the earth/wood gates.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
*[[Peaches]], a twisting tree Hooded Nagaji.&lt;br /&gt;
*[[Rowyn Lloch]], a sparkling targe root leshy who smells like onions?&lt;br /&gt;
*[[Uravas - &amp;quot;Cap&#039;n Stardust&amp;quot;]], a laughing shadow pitborn Elf.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Amber May]], a human beastfolk of the tiger stance.&lt;br /&gt;
*[[Aruleaenae Victualis]], a human aiuvarin of the stoked flame stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Eloise Pearlheart]], a human undine of the reflective ripple stance&lt;br /&gt;
*[[King of Dance]], an automaton clawdancer.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance.&lt;br /&gt;
*[[Quan]], a half-elf fetchling of the dragon stance.&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Inari]], an ashes mystery kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite, Precise Discipline / Infinite Eye psychic, and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Kora Caroli]], an Emotional Acceptance / Silent Whisper merfolk who hails from the northern sea&#039;s abyssal region.&lt;br /&gt;
*[[Reiker]], an Emotional Acceptance / Distant Grasp human serving his parole.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ariyu]], a precision ranger pitborn elf.&lt;br /&gt;
*[[Arkes]], a flurry ranger aiuvarin and sentry of the [[Holdfasts]]&lt;br /&gt;
*[[Kirrily Icesickle]], a flurry ranger undine dwarf.&lt;br /&gt;
*[[Vara]], a precision ranger Elf mixed nephilim.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Capri]], a human-dromaar ruffian.&lt;br /&gt;
*[[Cutter Black]], an elven ruffian and a captain of the wall.&lt;br /&gt;
*[[Hiroyuki]], a brave tanuki thief from the Old Country.&lt;br /&gt;
*[[Phyl]], a ratfolk mastermind and a bit of a bookworm.&lt;br /&gt;
*[[Sain de Pherae]], a human scoundrel dandy.&lt;br /&gt;
*[[Ser Bewwy]], a ghost poppet thief.&lt;br /&gt;
*[[Winnefred Sparklecheek IV]], a &#039;thief&#039; and Santa&#039;s Head Pixie.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Calamity Button]], a halfling of the Imperial Bloodline.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], an Angel Bloodline celestial nephilim leshy.&lt;br /&gt;
*[[Claire Casca]], a human of the Fire Elemental bloodline.&lt;br /&gt;
*[[The Lord of Carnage|LOC]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mantella Bright-Eyed]], an incredibly divorced tripkee sorcerer, and a member of the [[Bright-Eyed Tribe|quintuplets]]&lt;br /&gt;
*[[Minerva Rey Hawthorn]], a nephilim human of the Angelic Bloodline.&lt;br /&gt;
*[[Patton Laoghaire]], an elf beastkin of the Nymph Bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, married to [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Sanguine]], a human Hellknight Vicarius with a demon eidolon.&lt;br /&gt;
*[[Urallo]], an elf nephilim with an unforgettable fey eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Carrion]], a human hellspawn nephilim gymnast.&lt;br /&gt;
*[[Evalynne Stoneking]], a friendly and Rascally Dwarf.&lt;br /&gt;
*[[The Faux Fox]], a mysterious rascal.&lt;br /&gt;
*[[Sparrow]], a tengu fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Mimi]], a shield implement stuffed poppet.&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human pitborn nephilim.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Braoin]], a faith&#039;s flamekeeper tripkee with very shiny skin.&lt;br /&gt;
*[[Crows]], a devourer of decay ardande elf with an opinionated firefly familiar.&lt;br /&gt;
*[[Eira Illarhi]], a spinner of threads nephilim elf with a moth as her familiar.&lt;br /&gt;
*[[Illiam Elro]], Onadbyr&#039;s very own Dream Witch.&lt;br /&gt;
*[[Wander &amp;amp; Wonder|Wander]], a spinner of threads human aiuvarin with his lil&#039; dragon guy&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Arumi]], an elven hellspawn student of civic wizardry.&lt;br /&gt;
*[[Boophis Bright-Eyed]], a tripkee-turned-human student of protean form, and a member of the [[Bright-Eyed Tribe|quintuplets]].&lt;br /&gt;
*[[Navrae]], a sharpshooter automaton and student of the school of battle magic.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Kagari]], A frozen wind kitsune of fire, metal, and wood gates. Found guilty of summoning devils and got executed by archons.&lt;br /&gt;
*[[Castiorn &amp;quot;Cass&amp;quot; Flamebrace]], A witty dwarf who apprenticed under a wizard as a kid. Died to a kobold in the star pit.&lt;br /&gt;
*[[Holly Crown]], a root leshy liberator who was crushed to death by vines and whose soul was claimed by a deimavigga.&lt;br /&gt;
*[[Victoria Honeystride]], a human battle mystery oracle that got turned into a 6-month-old by Grist&#039;s word&lt;br /&gt;
*[[Omen Graves]], a human of the Resentment and abuser of devil. Died during his Hellknight Trial.&lt;br /&gt;
*[[Seskro]], A scatterbrained kobold Vindicator of Apsu. Got her head bitten off by a Caldera Oni&lt;br /&gt;
*[[Muldog]], a hobgoblin interrogator. He was killed by a ghoul in cold blooded revenge.&lt;br /&gt;
*[[Sabelle Regalia]], a human polymath cleric of the Living God, who died doing what he loved.&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist who now works full time as an assistant at [[Absinthe&#039;s Alchemical Applicants]].&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier, who has expanded his mail-carrying services to include outposts.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Benny Shadetree]], a Human leaf order Druid that has gone back to his home to show his bigoted daddy what-for.&lt;br /&gt;
*[[Lotus Black]], went to the corner store outside of town and never came back&lt;br /&gt;
*[[Iosayas]], a goblin half-elf that went outward to find his blood kin.&lt;br /&gt;
*[[Cedric Fairbane]], a human chirurgeon alchemist.&lt;br /&gt;
*[[Emmelia|Emi]], a ganzi nagaji superstition instinct barbarian who couldn&#039;t stay in one place for very long.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk who retired to focus on writing her book.&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
*[[Edel Rumblebrew]], a dwarf/nephilim inscribed witch. Her familiar, Baubles, unionized&lt;br /&gt;
*[[Batective]], a Nyktera sprite of the Empiricism methodology&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]]. Retired to concentrate on their work at Grandmother&#039;s House.&lt;br /&gt;
*[[Kit Calloway]], An Elven precision ranger, member of the [[Heavy Hitters]]. Retired to settle into a comfortable domestic life.&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who works at [[Grandmother&#039;s House]] in his downtime.&lt;br /&gt;
*[[Lucky]], an empty sky Kitsune maestro bard.&lt;br /&gt;
*[[Kasumi]], an empty skies kitsune cloistered cleric of Atreia.&lt;br /&gt;
*[[Raijin]], a Suli Orc katana fighter that has come back from Velborough anew.&lt;br /&gt;
*[[Iza]], a drifter human.&lt;br /&gt;
*[[Naen Brokenspear]], an oathkeeper dwarf dwarven war axe fighter.&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
*[[Keira Sturmknell|Keira]], a laughing shadow Orc&lt;br /&gt;
*[[Sssst]], a melixie sprite of the wood gate. Retired and returned to the First World due to disgust at all the dirty carnivores who live in Onadbyr.&lt;br /&gt;
*[[Joyuese]], A rough tiefling triggerbrand who favors black-powder knuckle dusters. Got a job at the local breakfast house and decided she&#039;d rather do that instead.&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Odin Coalbranch]], a dwarf pick fighter.&lt;br /&gt;
*[[Ugshakk the Bold]], an orc greatpick fighter.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Lazarus]], a gathered lore human nephilim of the oscillating wave who disappeared under mysterious circumstances.&lt;br /&gt;
*[[Reddington &amp;quot;Red&amp;quot; Turner]], a half-elf human scoundrel.&lt;br /&gt;
*[[Tivoli]], a half-elf human ruffian.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Lunaris Nightbloom]], a starless shadow Witch gnome.&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf. Taking some time off to build more cabinets.&lt;br /&gt;
*[[Jade]], a human warpriest in service of Arqueros. Taking time to work as a Tourniquet with the Holdfasts.&lt;br /&gt;
*[[Kovit of Ravan]], a rakshasa chirurgeon that went to build shop elsewhere.&lt;br /&gt;
*[[Bonko]], a little fairy dragon who decided to spend less time fighting and more time making friends and helping to raise a baby.&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian who went out to pasture.&lt;br /&gt;
*[[Dr. Theodore Rex]], a human mutagenist, who drank one too many odd elixirs.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon, who retired to make house with her husband [[Orion Argyros|Orion]].&lt;br /&gt;
*[[Niko Barden]], a gathered lore nine lives catfolk of the unbound step who disappeared in a puff of smoke&lt;br /&gt;
*[[Jovial Guts]], an inexorable iron Great Gnoll who became a full time lawyer&lt;br /&gt;
*[[Jeremy Yates]], a half-elf of the Imperial Bloodline, who went off on a long tirade about lore.&lt;br /&gt;
*[[Anima]], human hungerseed fury instinct barbarian, joined a new crowd in the Old Country.&lt;br /&gt;
*[[Takamono]], a maestro muse catfolk.&lt;br /&gt;
*[[Gorn]], a dwarven liberator of Pharasma.&lt;br /&gt;
*[[Timenos Rivellon]], human liberator of Trudd.&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Malachi Dawnbringer]], an angelkin human cloistered cleric of Sarenrae.&lt;br /&gt;
*[[Dwy Goldleaf]], a woodland elf shortbow fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Lalia Darkblade]], an elven greatsword fighter.&lt;br /&gt;
*[[Pashiro The Wind Song]], an orcish hungerblood, wandering warrior, poet and vassal.&lt;br /&gt;
*[[Rowanne]], a fleetwind centaur, guisarme fighter. &lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
*[[Castel]], a halfling sniper.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human who is spending time on her craftwork.&lt;br /&gt;
*[[Iskierka]], an Ifrit Kobold of the fire gate.&lt;br /&gt;
*[[Maki]], a human tiefling of the tiger claw stance who is spending time on the path to perfection.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune who is spending time tending to the onsen.&lt;br /&gt;
*[[Kuyun Volvine]], a flurry ardande elf.&lt;br /&gt;
*[[Angstrom Lockhart]], a human ruffian and Isaac&#039;s goon, retired from associate work.&lt;br /&gt;
*[[Maven Adler]], a half-elf thief.&lt;br /&gt;
*[[Myrdivar]], a human changeling of the Aberrant Bloodline.&lt;br /&gt;
*[[Nelista]], a human pitborn of the Demonic Bloodline.&lt;br /&gt;
*[[Rynexyra]], a cavern elf of the Shadow Bloodline.&lt;br /&gt;
*[[Ophelia]], a duskwalker elf with a devotion phantom eidolon.&lt;br /&gt;
*[[Ramesses]], an amulet implement duskwalker tengu focusing on his knick-knack shoppe.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Zafiya al-Rati]], a regalia implement elf.&lt;br /&gt;
*[[Tris]], a poppet blessed by Andoletta. She picked up some fey magic on some excursions under the bed. Retired after being part of a series of horrifying events&lt;br /&gt;
*[[Aster]], a minotaur diabolic dragon instinct barbarian. Currently on wall guard duty&lt;br /&gt;
*[[The Duke of Compassion|DOC]], an Automaton cloistered cleric of Sarenrae. Spending his days helping at Grandmother&#039;s House.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6939</id>
		<title>Miscellaneous Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6939"/>
		<updated>2026-03-05T18:44:29Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* General Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Mechanics==&lt;br /&gt;
&#039;&#039;&#039;Applying Tattoos/Grafts&#039;&#039;&#039;&lt;br /&gt;
* If the crafter elects to reduce cost by spending more days, the customer does not need to be present for those days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Spells and Formulas&#039;&#039;&#039;&lt;br /&gt;
* There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to &#039;&#039;learn&#039;&#039; the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime and Hero Points&#039;&#039;&#039;&lt;br /&gt;
* Hero Points may not be used for downtime rolls, as they take place outside of session and [https://2e.aonprd.com/Rules.aspx?ID=2260 over an extended period of time], with the exception of;&lt;br /&gt;
* Hero Points may be used to reroll saving throws for [https://2e.aonprd.com/Rules.aspx?ID=2389 Afflictions], provided the character had Hero Points remaining at the end of the session where they gained the Affliction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Independent Actions&#039;&#039;&#039;&lt;br /&gt;
* Can be used at any point during the turn, but cannot use [https://2e.aonprd.com/Actions.aspx?ID=2400 Command an Animal] once complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovering Recipes&#039;&#039;&#039;&lt;br /&gt;
* You can learn cooking recipes following the rules for the [https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor] feat&lt;br /&gt;
* Crafting them likewise would work like any consumable following the [[Crafting]] rules&lt;br /&gt;
* Collecting Ingredients would require the [https://2e.aonprd.com/Actions.aspx?ID=1476 Hunt and Gather] activity against a [[Difficulty Classes|standard DC of your level]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duplicate Skills&#039;&#039;&#039;&lt;br /&gt;
* If you become Trained in a non-Lore skill from two separate sources (such as a Background, Class, Dedication, or Ancestry feat), you may replace one of the skills with another of your choice.&lt;br /&gt;
** This does not apply to skill &#039;&#039;increases&#039;&#039;, only initial trainings, unless otherwise specified.&lt;br /&gt;
* If a character gains the same Lore skill from multiple sources (such as their Background, an Animist Apparition, Additional Lore, or [Ancestry] Lore), they may not take an extra lore or skill to replace the duplicate(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 20+ Permanent Items&#039;&#039;&#039;&lt;br /&gt;
* Must be approved by Storytellers prior to rewarding.&lt;br /&gt;
* May only be rewarded in Legendary sessions, and may only be used by Legendary characters.&lt;br /&gt;
* May be used at their full strength at level 20, and a modified version before that.&lt;br /&gt;
* Storytellers determine on a per-item basis what the weaker, usable version of the item looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Ancestries that get &#039;&#039;&#039;Additional languages equal to your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039; will instead receive &#039;&#039;&#039;Additional languages equal to 1 + your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039;&lt;br /&gt;
** This ruling currently affects Kitsune, Poppets, and Fleshwarps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Traits.aspx?ID=641 Lineages]&#039;&#039;&#039;&lt;br /&gt;
* At level 1, you may select a single lineage you have access to and add it to the Biography on your character sheet. You have this lineage for the purpose of gaining other feats specific to that lineage, but you do not gain the other benefits of the lineage/lineage feat unless you take the lineage feat. This lineage cannot be changed past level 3, per our [[Creating a Character#Changes_to_Characters|Changes to Characters]] rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells with Multiple AoEs&#039;&#039;&#039;&lt;br /&gt;
* For abilities or spells that produce multiple areas of effect and do not specifically state they cannot affect the same target with multiple areas (such as Whirling Flames), the target must make multiple saves equal to the number of areas they are affected by, and take the worst result, but only taking damage once. Abilities or spells that produce multiple areas of effect and do specifically state they cannot affect the same target (such as Telekinetic Rend) remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=37&amp;amp;Subcategory=40 Specific Magic Weapons]&#039;&#039;&#039;&lt;br /&gt;
* You may upgrade existing property runes on specific magic weapons with the same requirements as upgrading runes in general: You must provide the difference in cost between what the original rune would be and the upgraded version, and you must have the formula for the rune or otherwise be able to craft it.&lt;br /&gt;
* This does not change any of the other specific magic weapon rules, such as allowing etching of runes not already included or removing runes.&lt;br /&gt;
* To upgrade a SMW, you must open a [[Ticket]].&lt;br /&gt;
* Any weapons with two or more damaging runes (such as the Sky Hammer) are not permitted to be upgraded in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strikes&#039;&#039;&#039;&lt;br /&gt;
* The following can apply to Unarmed Strikes as well as Weapon Strikes:&lt;br /&gt;
** Energy Mutagen&lt;br /&gt;
** Silver Salve&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon Archetypes&#039;&#039;&#039;&lt;br /&gt;
* If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Healing&#039;&#039;&#039;&lt;br /&gt;
* Any healing that doesn&#039;t have the &amp;quot;Vitality&amp;quot; trait (i.e., Healing Potions) or target/affect &amp;quot;a living creature&amp;quot; (i.e., Treat Wounds, Elixirs of Life) can heal undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=2305 Stride]&#039;&#039;&#039;&lt;br /&gt;
* A Stride action can only be done using land Speed, per the [https://2e.aonprd.com/Rules.aspx?ID=2347 Speed rules].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Vehicles.aspx Vehicles]&#039;&#039;&#039;&lt;br /&gt;
* Vehicles larger than Large size can be crafted now. Contact [[Siltmean the Craftrat|Siltmean]] for further information.&lt;br /&gt;
* Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=34 Wands]&#039;&#039;&#039;&lt;br /&gt;
* Wands can be upgraded to contain a higher rank of the existing spell by paying the difference in cost, as long as the higher rank casting is still provided in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=2439 Drowning and Suffocating]&#039;&#039;&#039;&lt;br /&gt;
* When you run out of air, you fall unconscious and start suffocating. You can&#039;t recover from being unconscious and must attempt a DC 14 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you take double damage and become Dying. If you are already Dying, you progress the value as you would normally after taking damage. On each check after the first, the DC increases by 3 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious or Dying (unless you&#039;re at 0 Hit Points). You do not gain or increase your Wounded condition. If you have a feature that improves critical failures into failures, such as a barbarian&#039;s Greater Juggernaut, critically failing will still cause you to become Dying, though you won’t take double damage.&lt;br /&gt;
* You begin holding your breath as a free action triggered by losing access to air. Auditory actions, as well as spells with the Concentrate trait (or Verbal components for legacy spells) cause you to lose all air, immediately falling unconscious. Spells with the Subtle trait, including spells that gain it from spellshapes such as Conceal Spell, do not cause you to fall unconscious immediately, but do cause you to lose 2 rounds of air, as described in the Suffocation and Drowning rules. Casting spells without Concentrate or Legacy Verbal components will also cause you to lose 2 rounds of air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diseases&#039;&#039;&#039;&lt;br /&gt;
* For the purposes of any ability that references diseases, consider any disease with an Onset duration to have a &amp;quot;stage 0&amp;quot; for progressing disease, which lasts the duration listed in the Onset entry and has no other effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1694 Basic Undead Benefits]&#039;&#039;&#039;&lt;br /&gt;
* Undead Vision: If your ancestry has no low-light vision (such as humans) and you possess low-light vision as part of a heritage or ancestry feat, the Basic Undead Benefits will upgrade your vision to darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
* If you are within unarmed reach (typically 5 feet, or otherwise adjacent) of a willing ally who is Concealed or Hidden (but not Unnoticed or Undetected), you do not need to perform the flat check to target that ally.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===General/Skill Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5124 Battle Cry]&#039;&#039;&#039;&lt;br /&gt;
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM&#039;s discretion).&lt;br /&gt;
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM&#039;s discretion).&lt;br /&gt;
* Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5139 Craft Anything]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.&lt;br /&gt;
* Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor Feat (Remaster)]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon and Rare formulas may only be invented using this feat if one of the two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to invent the formulas for Unique or homebrewed items using this feat, even if they have possession of the item.&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms and uncommon firearm attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5171 Legendary Performer]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as follows (changes bolded):&lt;br /&gt;
* &amp;quot;When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. &#039;&#039;&#039;You receive a +1 status bonus to the roll&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5172 Legendary Professional]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as Legendary Performer, but when you Earn Income with Lore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6498 Risky Surgery]&#039;&#039;&#039;&lt;br /&gt;
* Risky Surgery cannot be used to gain a bonus to Earn Income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5208 Scare to Death]&#039;&#039;&#039;&lt;br /&gt;
* Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6504 Signature Crafting]&#039;&#039;&#039;&lt;br /&gt;
* The use of Signature Crafting is optional, one may decide to craft an item as if the character didn&#039;t have this feat.&lt;br /&gt;
* The [https://2e.aonprd.com/Rules.aspx?ID=1083 d100 table] for item quirks may optionally be used instead of the d10 table included in the feat.&lt;br /&gt;
&lt;br /&gt;
===Ancestry Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5233 Untrained Improvisation]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ancestry Lore&amp;quot;-type feats&#039;&#039;&#039;&lt;br /&gt;
* With the Player Core series and Howl of the Wild&#039;s new ancestries, the trend is that &amp;quot;Ancestry Lore&amp;quot;-type feats (e.g., [https://2e.aonprd.com/Feats.aspx?ID=4388 Dwarven Lore]) now grant [https://2e.aonprd.com/Feats.aspx?ID=5114 Additional Lore] of that Ancestry. Ancestries that have not been reprinted as of Player Core 2&#039;s release (e.g., Kitsune) now gain the Additional Lore feat of that Ancestry, receiving an automatically scaling Lore skill. This must match what is granted by the specific Ancestry Lore feat (e.g., Fetchlings gain the Additional Lore feat for Shadow Plane Lore, as listed in [https://2e.aonprd.com/Feats.aspx?ID=2500 Fetchling Lore]).&lt;br /&gt;
&lt;br /&gt;
===Class/Archetype Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6391 Efficient Rituals]&#039;&#039;&#039;&lt;br /&gt;
* Efficient Rituals will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You can perform particularly extensive rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. At 14th level, if a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual. &#039;&#039;&#039;If a ritual has a casting time of less than 1 day, you can instead cast it in 1 hour.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4873 Far Shot]&#039;&#039;&#039;&lt;br /&gt;
* Far Shot cannot extend the range of the [https://2e.aonprd.com/Spells.aspx?ID=2062 Monk&#039;s Wild Wind stance]&#039;s Wind Crash Strikes.&lt;br /&gt;
* Far Shot cannot extend the range of a Kitsune&#039;s [https://2e.aonprd.com/Feats.aspx?ID=2617 Foxfire].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4158 Harrow Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication] and the [https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist] class feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4646 Healing Hands]&#039;&#039;&#039;&lt;br /&gt;
* A Heal spell cast from a scroll by a cleric with the Healing Hands feat will roll d10s.&lt;br /&gt;
* A spell scroll created using a Heal cast by a cleric with the Healing Hands feat will be a normal Heal scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3112 Inventor Dedication]&#039;&#039;&#039;&lt;br /&gt;
* A character who is not trained in Medium Armor may take the Inventor Dedication and select the Armor Innovation. In this case, they will be considered trained in their Armor Innovation, though not any other Medium Armor.&lt;br /&gt;
* When taken as part of the Inventor Dedication, the Subterfuge Suit will be considered either Light Armor or Medium Armor for the sake of proficiency scaling, whichever would be more beneficial to the character. The Power Suit will remain Medium Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4838 Lunging Stance]&#039;&#039;&#039;&lt;br /&gt;
* The range for Lunging Stance does not apply flanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6741 Majestic Proclamation]&#039;&#039;&#039;&lt;br /&gt;
* Majestic Proclamation will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You announce your name to your enemies, bringing your constellation to bear in a blinding display. Attempt to Demoralize all enemies within 30 feet. Demoralize loses the auditory trait and gains the visual trait when used this way. In addition to the regular effects of Demoralize, enemies become dazzled for 1 &#039;&#039;&#039;round&#039;&#039;&#039; on a successful check (&#039;&#039;&#039;dazzled for 1 minute&#039;&#039;&#039; on a critical success).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3484 Necromancer&#039;s Visage]&#039;&#039;&#039;&lt;br /&gt;
* The prerequisites for Necromancer&#039;s Visage will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;Ability to create or control undead; &#039;&#039;&#039;ability to cast spells from spell slots&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=7635 Operatic Adventurer]&#039;&#039;&#039;&lt;br /&gt;
* Operatic Adventurer may only be taken as a regular archetype feat, not as a skill feat.&lt;br /&gt;
* The feat has the additional requirement Expert Performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=871 Pathfinder Agent Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=307 Razmiran Priest Dedication]&#039;&#039;&#039;&lt;br /&gt;
* The basic activation of the Razmiri Mask (Call Upon Razmir&#039;s Benevolence) will be adjusted as follows (changes bolded):&lt;br /&gt;
* Activate—Call Upon Razmir’s Benevolence (concentrate, manipulate, occult) Frequency once per minute; Effect You bend &amp;quot;divine&amp;quot; power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. &#039;&#039;&#039;The target is then immune to this activation until your next daily preparations.&#039;&#039;&#039; If the target was unconscious, it regains consciousness and doesn’t lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3717 Share Weakness]&#039;&#039;&#039;&lt;br /&gt;
* Share Weakness can be applied to allies within the Thaumaturge&#039;s reach.&lt;br /&gt;
* Share Weakness also applies to enemies under the effect of Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5025 Spellbook Prodigy]&#039;&#039;&#039;&lt;br /&gt;
* Characters with this feat are expected to succeed at some point during the 90 days of downtime, and thus do not need their rolls witnessed in order to Learn a Spell. They must still log their activity in a [[Ticket]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3714 Sympathetic Vulnerabilities]&lt;br /&gt;
* The weaknesses granted by Sympathetic Vulnerabilities persist even after the initial target dies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official remaster, the text of this feat has been adjusted to be in line with the remastered [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication]:&lt;br /&gt;
* &amp;quot;You gain a +2 circumstance bonus to all checks to perform a ritual. You learn two uncommon rituals of 2nd rank or lower. You must meet all prerequisites to be the primary caster of a ritual to select it, and you can&#039;t teach it to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. At 8th level and every 4 levels thereafter, you learn two more rituals with the same restrictions and with a maximum rank of half that level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6244 Tumbling Strike]&#039;&#039;&#039;&lt;br /&gt;
* Succeeding at both the Acrobatics check and the Strike will grant Panache to those with the Panache class feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4271 Winter Sleet]&#039;&#039;&#039;&lt;br /&gt;
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don&#039;t have to balance to move into the aura, just to move within the aura/out of the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=318 Wylderheart Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Access and prerequisites changed to &amp;quot;member of the [[Holdfasts]]&amp;quot;&lt;br /&gt;
* Due to the change in context for the Wylderheart archetype, you can choose any family of fiends for the Additional Lore granted by this dedication. This can be retrained, but it will cost 30 days of downtime (as it is changing based on the dedication feat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=224 Thlipit Contestant Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Prerequisite reworded: You have a long prehensile tongue or tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead.&lt;br /&gt;
** Simply possessing a tail is not enough to qualify to take the thlipit contestant. Ancestries who are noted for possessing or being described as having prehensile tongues or tails (such as tripkee or lizardfolk), heritage or ancestry feat selection that grants such an appendage (such as [https://2e.aonprd.com/Feats.aspx?ID=4548 Bestial Manifestation] or [https://2e.aonprd.com/Feats.aspx?ID=4557 Skillful Tail] for nephilim), or possessing a [https://2e.aonprd.com/Equipment.aspx?ID=3195 Whip Tail] or other similar graft all satisfy the prerequisite. As normal, if you are unsure, open a ticket to ask the Firekeeper team.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=58 Champion]===&lt;br /&gt;
&#039;&#039;&#039;Blessed Armament&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official ruling, the rune granted by Blessed Armament grants an effect &#039;&#039;in addition to&#039;&#039; existing runes or special properties of the weapon, rather than suppressing or replacing them.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=60 Monk]===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1867 Flurrying Rune]&#039;&#039;&#039;&lt;br /&gt;
* In addition to melee weapons with the Monk trait, the Flurrying rune may also be etched onto [https://2e.aonprd.com/Equipment.aspx?ID=3086 Handwraps of Mighty Blows].&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=22 Thaumaturge]===&lt;br /&gt;
&#039;&#039;&#039;Exploit Vulnerability&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;target of Exploit Vulnerability&amp;quot; refers only to the initial creature Exploited, not to any under the effect of the weakness by other means, such as Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Hand&#039;&#039;&#039;&lt;br /&gt;
* If a summoning effect, such as a [https://2e.aonprd.com/Equipment.aspx?ID=1032 Retrieval Prism], has a requirement of &amp;quot;You have a free hand.&amp;quot;, you may use it to summon items that can be used with the same hand in which you are holding your implement. For example, scrolls could be summoned if the character has the feat [https://2e.aonprd.com/Feats.aspx?ID=3703 Scroll Thaumaturgy].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=1232 Mirror&#039;s Reflection]&#039;&#039;&#039;&lt;br /&gt;
* Emanations only extend out of one copy, but which one it is can be changed freely between each action taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Implements.aspx?ID=5 Mirror Adept Benefit]&#039;&#039;&#039;&lt;br /&gt;
* The player can choose whether or not the reflection shatters.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=18 Summoner]===&lt;br /&gt;
&#039;&#039;&#039;Reaction Spells&#039;&#039;&#039;&lt;br /&gt;
* Reaction spells (such as Blood Vendetta) that trigger on taking damage can only trigger if the Summoner themselves took the damage, not their Eidolon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039;&lt;br /&gt;
* Since Eidolons and Summoners share actions, they cannot perform separate Downtime activities. However, the Eidolon may perform Downtime in lieu of the Summoner, and either may support the other, granting a +1 circumstance bonus to any skill in which they share proficiency. As normal, this cannot modify checks which use Assurance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanctification&#039;&#039;&#039;&lt;br /&gt;
* Angel and Demon Eidolons, due to their nature, gain the holy and unholy traits respectively. This does not grant their strikes the holy or unholy trait, but they count for abilities or other effects that work on holy/unholy creatures, such as the Cleric&#039;s [https://2e.aonprd.com/Feats.aspx?ID=4643 Divine Castigation]&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=67 Guardian]===&lt;br /&gt;
&#039;&#039;&#039;Intercept Attack&#039;&#039;&#039;&lt;br /&gt;
* The Guardian can perform Intercept Attack up to 15 feet away, as long as the Step they take makes them adjacent to their ally, following the rules for [https://2e.aonprd.com/Rules.aspx?ID=2379 reach and diagonals].&lt;br /&gt;
* The Guardian takes the attack and all the associated riders. They also serve as the target for follow-ups that require doing damage/attacking a target such as Grab/Knockdown. The reaction does not work when the Guardian would not fulfill a requirement for the initial attack (ie, attacks that require the target be Grabbed, Frightened, Prone, etc).&lt;br /&gt;
&lt;br /&gt;
==Spells and Rituals==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=170 Butterfly Bender]&#039;&#039;&#039;&lt;br /&gt;
* The number of beneficiaries is equal to the primary caster + five others (two of whom must be secondary casters), for a total party of 3-6.&lt;br /&gt;
* For &amp;quot;A convenient opportunity&amp;quot;, if the gain/loss is of Earn Income, then the characters will receive as Early Downtime;&lt;br /&gt;
** &#039;&#039;Gain:&#039;&#039; Seven (7) days of Earn Income at one level above the character&#039;s current level.&lt;br /&gt;
** &#039;&#039;Lose:&#039;&#039; Seven (7) days of Earn Income at one level below the character&#039;s current level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=888 Corrosive Body]&#039;&#039;&#039;&lt;br /&gt;
* To clarify: the temporary HP granted by this spell&#039;s effect applies both when performing an unarmed strike and when being struck in the way described by the spell, as long as Acid damage is dealt. Creatures with an acid immunity do not activate the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=117 Create Undead]&#039;&#039;&#039;&lt;br /&gt;
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=81 Divine Aura]&#039;&#039;&#039;&lt;br /&gt;
* The spell will be adjusted as follows to bring it in line with the remaster (changes bolded):&lt;br /&gt;
* &amp;quot;Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose a &#039;&#039;&#039;sanctification&#039;&#039;&#039; your deity allows. You can&#039;t cast this spell if you don&#039;t have a deity or your deity &#039;&#039;&#039;does not allow sanctification&#039;&#039;&#039;. This spell gains the trait of the &#039;&#039;&#039;sanctification&#039;&#039;&#039; you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with the &#039;&#039;&#039;trait&#039;&#039;&#039; opposite to the spell &#039;&#039;&#039;(unholy if you chose holy, holy if you chose unholy)&#039;&#039;&#039;. These bonuses increase to +4 against effects created by such creatures that attempt to impose the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything &#039;&#039;&#039;opposite in sanctification&#039;&#039;&#039; to your divine aura. When a creature of &#039;&#039;&#039;opposite trait&#039;&#039;&#039; hits a target with a melee attack, the creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 minute. It&#039;s then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura&#039;s radius grows 10 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=57 Elemental Sentinel]&#039;&#039;&#039;&lt;br /&gt;
* Instead of being telepathically linked to the caster, the Elemental Sentinel may instead by linked to another party present for the entirety of the ritual. The alternate party must be high enough level to have been able to cast the ritual themselves (level 7 for a 4th rank ritual, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=100 Harrowing]&#039;&#039;&#039;&lt;br /&gt;
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=152 Reincarnate]&#039;&#039;&#039;&lt;br /&gt;
* When successfully reincarnated, the player rolls a 1d20. On a 1-14, the character reincarnates into a Common ancestry. On a 15-20, the character reincarnates into an Uncommon/Rare ancestry. This roll cannot be adjusted or rerolled.&lt;br /&gt;
* For Common ancestries, the options are Dwarf, Elf, Gnome, Goblin, Halfling, Human, and Orc. The player can remove a single ancestry from the pool, then rolls 2d6. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Leshy has been removed from the Common ancestry pool due to their nature as immortal spirits.&lt;br /&gt;
* For Uncommon/Rare ancestries, the options are Athmaru, Azarketi, Catfolk, Centaur, Fetchling, Hobgoblin, Kholo, Kitsune, Kobold, Lizardfolk, Merfolk, Minotaur, Nagaji, Poppet, Ratfolk, Samsaran, Sprite, Tanuki, Tengu, Tripkee, Vanara, and Wayang. The player can remove two ancestries, then rolls 2d20. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Only unlocked Rare ancestries are included.&lt;br /&gt;
** Automaton has been removed due to being a construct.&lt;br /&gt;
* Players may select from the Common heritages for their new ancestry. Versatile heritages are subject to [[Storyteller]] approval, and require story justification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning Spells&#039;&#039;&#039;&lt;br /&gt;
* Spells with the &amp;quot;[https://2e.aonprd.com/Traits.aspx?ID=520 Summon]&amp;quot; trait can be used to summon legacy creatures who do not have a 1-to-1 equivalent in the remaster. Clarifications as to what counts as a &amp;quot;1-to-1 equivalent&amp;quot; can be discussed with the [[Firekeeper]] team.&lt;br /&gt;
** Example 1: The [https://2e.aonprd.com/Monsters.aspx?ID=4618 War Wraith], despite having slightly altered stats and abilities, is a 1-to-1 equivalent to the legacy [https://2e.aonprd.com/Monsters.aspx?ID=865&amp;amp;NoRedirect=1 Dread Wraith]. As a result, the Dread Wraith cannot be summoned, only the War Wraith.&lt;br /&gt;
** Example 2: The [https://2e.aonprd.com/Monsters.aspx?ID=2906 Vordine] and [https://2e.aonprd.com/Monsters.aspx?ID=110&amp;amp;NoRedirect=1 Barbazu], despite both being level 5 devils with similar footsoldier roles, they are different enough in practice and can both be summoned individually.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1865 Coating Rune]&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Equipment.aspx?ID=3358 Silver Salves] and [https://2e.aonprd.com/Equipment.aspx?ID=861 Cold Iron Blanches] may also be stored and applied using the Coating rune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3027 Marvelous Medicines]&#039;&#039;&#039;&lt;br /&gt;
* You may continue to Treat Poison/Treat Disease using the Marvelous Medicines, but they will only attempt to counteract the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3117 Shining Wayfinder]&#039;&#039;&#039;&lt;br /&gt;
* The radius can be increased by 10ft at a time, in accordance with the remastered Bless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1510 Spellhearts]&#039;&#039;&#039;&lt;br /&gt;
* A spellheart&#039;s spells can be used by any character, regardless of spellcasting ability or tradition, as long as they are of the appropriate level to use the item as usual.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=6938</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=6938"/>
		<updated>2026-03-05T17:26:15Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Table of Dedications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Dedications are available to be currently played in Kelek. This is due to multiple reasons, but the most common is that they are associated with an organization that does not appear yet in Kelek. If you would like to play with one of the locked dedications, please open a ticket and the storytellers can discuss the specifics.&lt;br /&gt;
&lt;br /&gt;
==Unlocking a Dedication==&lt;br /&gt;
The easiest way to unlock a dedication is to open a ticket and have a character that wants to play it. Generally this will lead to that character starting the organization if it&#039;s locked due to an organization not existing yet, or finding an item, if the dedication is tied to something in the inventory. Undead dedications such as the Ghoul, Ghost, or Zombie are unlocked by a character fulfilling the unlock conditions, usually by dying to such a creature.&lt;br /&gt;
&lt;br /&gt;
===Taking an Undead dedication===&lt;br /&gt;
All undead dedications are rare, and for good reason. They present multiple mechanical problems to the player and their team, and require special care when crafting a character for it. Unlocked undead dedications can be taken like any other dedication, but require extensive backstory, similar to the requirements for taking a rare ancestry, that includes the qualifying incident.&lt;br /&gt;
&lt;br /&gt;
==Table of Dedications==&lt;br /&gt;
The following table lists all dedications in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which character.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Dance of The Sword Lord|impressing Lady Bri]]&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Avenger&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Battle Harbinger&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blackjacket&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrager&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Campfire Chronicler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Captain&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Clawdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Freak Street residents&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow Infiltrator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cultivator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Draconic Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drake Rider&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Knight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exemplar&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Sage&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Fan Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Field Propagandist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked with the invention of the Printing Press&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Fly Me To The Moon (Part 3)|rescuing Onado]]&lt;br /&gt;
|-&lt;br /&gt;
| Five-Breath Vanguard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Guerilla &lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Harrower&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Orion&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Iridian Choirmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Kitharodian Actor&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Holdfasts&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Holdfasts&lt;br /&gt;
|-&lt;br /&gt;
| Lastwall sentry&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Holdfasts&lt;br /&gt;
|-&lt;br /&gt;
| Lepidstadt Surgeon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from learning ritual + [[The Iron Sarcophagus|a strange sarcophagus]]&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Herald&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Munitions Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chime-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Necrologist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ostilli Host&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Palatine Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Prophet of Kalistrade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Razmiran Priest&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rivethun Emissary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Rivethun Invoker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Rivethun Involutionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked in Thassilon&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Seneschal Witch&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked after [[The Reckoning]]&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Splinter of Finality&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Starlit Sentinel&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Melfyra]], [[Hogo Pok&#039;Sharr]], [[Life Giver]], and [[Sanaa]]&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stone Brawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Stonebound&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swarmkeeper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Tattooed Historian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thlipit Contestant&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked in the Star Pit&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ulfen Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Red and Pomba becoming vampires&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Mechanic&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by the Kami&lt;br /&gt;
|-&lt;br /&gt;
| Venture-Gossip&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Verduran Shadow&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Vigilante&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Viking&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Vindicator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Chef&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Warrior of Legend&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| War Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Completion of The Grove arcs&lt;br /&gt;
|-&lt;br /&gt;
| Werecreature&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked with the cooperation of the Beastkin camp&lt;br /&gt;
|-&lt;br /&gt;
| Wild Mimic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Winged Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Worm Caller&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wylderheart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by meeting and recruiting Tsuna&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6937</id>
		<title>Miscellaneous Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6937"/>
		<updated>2026-03-05T17:21:07Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Summoner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Mechanics==&lt;br /&gt;
&#039;&#039;&#039;Applying Tattoos/Grafts&#039;&#039;&#039;&lt;br /&gt;
* If the crafter elects to reduce cost by spending more days, the customer does not need to be present for those days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Spells and Formulas&#039;&#039;&#039;&lt;br /&gt;
* There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to &#039;&#039;learn&#039;&#039; the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime and Hero Points&#039;&#039;&#039;&lt;br /&gt;
* Hero Points may not be used for downtime rolls, as they take place outside of session and [https://2e.aonprd.com/Rules.aspx?ID=2260 over an extended period of time], with the exception of;&lt;br /&gt;
* Hero Points may be used to reroll saving throws for [https://2e.aonprd.com/Rules.aspx?ID=2389 Afflictions], provided the character had Hero Points remaining at the end of the session where they gained the Affliction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Independent Actions&#039;&#039;&#039;&lt;br /&gt;
* Can be used at any point during the turn, but cannot use [https://2e.aonprd.com/Actions.aspx?ID=2400 Command an Animal] once complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovering Recipes&#039;&#039;&#039;&lt;br /&gt;
* You can learn cooking recipes following the rules for the [https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor] feat&lt;br /&gt;
* Crafting them likewise would work like any consumable following the [[Crafting]] rules&lt;br /&gt;
* Collecting Ingredients would require the [https://2e.aonprd.com/Actions.aspx?ID=1476 Hunt and Gather] activity against a [[Difficulty Classes|standard DC of your level]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duplicate Skills&#039;&#039;&#039;&lt;br /&gt;
* If you become Trained in a non-Lore skill from two separate sources (such as a Background, Class, Dedication, or Ancestry feat), you may replace one of the skills with another of your choice.&lt;br /&gt;
** This does not apply to skill &#039;&#039;increases&#039;&#039;, only initial trainings, unless otherwise specified.&lt;br /&gt;
* If a character gains the same Lore skill from multiple sources (such as their Background, an Animist Apparition, Additional Lore, or [Ancestry] Lore), they may not take an extra lore or skill to replace the duplicate(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 20+ Permanent Items&#039;&#039;&#039;&lt;br /&gt;
* Must be approved by Storytellers prior to rewarding.&lt;br /&gt;
* May only be rewarded in Legendary sessions, and may only be used by Legendary characters.&lt;br /&gt;
* May be used at their full strength at level 20, and a modified version before that.&lt;br /&gt;
* Storytellers determine on a per-item basis what the weaker, usable version of the item looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Ancestries that get &#039;&#039;&#039;Additional languages equal to your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039; will instead receive &#039;&#039;&#039;Additional languages equal to 1 + your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039;&lt;br /&gt;
** This ruling currently affects Kitsune, Poppets, and Fleshwarps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Traits.aspx?ID=641 Lineages]&#039;&#039;&#039;&lt;br /&gt;
* At level 1, you may select a single lineage you have access to and add it to the Biography on your character sheet. You have this lineage for the purpose of gaining other feats specific to that lineage, but you do not gain the other benefits of the lineage/lineage feat unless you take the lineage feat. This lineage cannot be changed past level 3, per our [[Creating a Character#Changes_to_Characters|Changes to Characters]] rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells with Multiple AoEs&#039;&#039;&#039;&lt;br /&gt;
* For abilities or spells that produce multiple areas of effect and do not specifically state they cannot affect the same target with multiple areas (such as Whirling Flames), the target must make multiple saves equal to the number of areas they are affected by, and take the worst result, but only taking damage once. Abilities or spells that produce multiple areas of effect and do specifically state they cannot affect the same target (such as Telekinetic Rend) remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=37&amp;amp;Subcategory=40 Specific Magic Weapons]&#039;&#039;&#039;&lt;br /&gt;
* You may upgrade existing property runes on specific magic weapons with the same requirements as upgrading runes in general: You must provide the difference in cost between what the original rune would be and the upgraded version, and you must have the formula for the rune or otherwise be able to craft it.&lt;br /&gt;
* This does not change any of the other specific magic weapon rules, such as allowing etching of runes not already included or removing runes.&lt;br /&gt;
* To upgrade a SMW, you must open a [[Ticket]].&lt;br /&gt;
* Any weapons with two or more damaging runes (such as the Sky Hammer) are not permitted to be upgraded in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strikes&#039;&#039;&#039;&lt;br /&gt;
* The following can apply to Unarmed Strikes as well as Weapon Strikes:&lt;br /&gt;
** Energy Mutagen&lt;br /&gt;
** Silver Salve&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon Archetypes&#039;&#039;&#039;&lt;br /&gt;
* If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Healing&#039;&#039;&#039;&lt;br /&gt;
* Any healing that doesn&#039;t have the &amp;quot;Vitality&amp;quot; trait (i.e., Healing Potions) or target/affect &amp;quot;a living creature&amp;quot; (i.e., Treat Wounds, Elixirs of Life) can heal undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=2305 Stride]&#039;&#039;&#039;&lt;br /&gt;
* A Stride action can only be done using land Speed, per the [https://2e.aonprd.com/Rules.aspx?ID=2347 Speed rules].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Vehicles.aspx Vehicles]&#039;&#039;&#039;&lt;br /&gt;
* Vehicles larger than Large size can be crafted now. Contact [[Siltmean the Craftrat|Siltmean]] for further information.&lt;br /&gt;
* Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=34 Wands]&#039;&#039;&#039;&lt;br /&gt;
* Wands can be upgraded to contain a higher rank of the existing spell by paying the difference in cost, as long as the higher rank casting is still provided in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=2439 Drowning and Suffocating]&#039;&#039;&#039;&lt;br /&gt;
* When you run out of air, you fall unconscious and start suffocating. You can&#039;t recover from being unconscious and must attempt a DC 14 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you take double damage and become Dying. If you are already Dying, you progress the value as you would normally after taking damage. On each check after the first, the DC increases by 3 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious or Dying (unless you&#039;re at 0 Hit Points). You do not gain or increase your Wounded condition. If you have a feature that improves critical failures into failures, such as a barbarian&#039;s Greater Juggernaut, critically failing will still cause you to become Dying, though you won’t take double damage.&lt;br /&gt;
* You begin holding your breath as a free action triggered by losing access to air. Auditory actions, as well as spells with the Concentrate trait (or Verbal components for legacy spells) cause you to lose all air, immediately falling unconscious. Spells with the Subtle trait, including spells that gain it from spellshapes such as Conceal Spell, do not cause you to fall unconscious immediately, but do cause you to lose 2 rounds of air, as described in the Suffocation and Drowning rules. Casting spells without Concentrate or Legacy Verbal components will also cause you to lose 2 rounds of air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diseases&#039;&#039;&#039;&lt;br /&gt;
* For the purposes of any ability that references diseases, consider any disease with an Onset duration to have a &amp;quot;stage 0&amp;quot; for progressing disease, which lasts the duration listed in the Onset entry and has no other effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1694 Basic Undead Benefits]&#039;&#039;&#039;&lt;br /&gt;
* Undead Vision: If your ancestry has no low-light vision (such as humans) and you possess low-light vision as part of a heritage or ancestry feat, the Basic Undead Benefits will upgrade your vision to darkvision.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===General/Skill Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5124 Battle Cry]&#039;&#039;&#039;&lt;br /&gt;
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM&#039;s discretion).&lt;br /&gt;
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM&#039;s discretion).&lt;br /&gt;
* Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5139 Craft Anything]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.&lt;br /&gt;
* Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor Feat (Remaster)]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon and Rare formulas may only be invented using this feat if one of the two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to invent the formulas for Unique or homebrewed items using this feat, even if they have possession of the item.&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms and uncommon firearm attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5171 Legendary Performer]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as follows (changes bolded):&lt;br /&gt;
* &amp;quot;When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. &#039;&#039;&#039;You receive a +1 status bonus to the roll&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5172 Legendary Professional]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as Legendary Performer, but when you Earn Income with Lore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6498 Risky Surgery]&#039;&#039;&#039;&lt;br /&gt;
* Risky Surgery cannot be used to gain a bonus to Earn Income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5208 Scare to Death]&#039;&#039;&#039;&lt;br /&gt;
* Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6504 Signature Crafting]&#039;&#039;&#039;&lt;br /&gt;
* The use of Signature Crafting is optional, one may decide to craft an item as if the character didn&#039;t have this feat.&lt;br /&gt;
* The [https://2e.aonprd.com/Rules.aspx?ID=1083 d100 table] for item quirks may optionally be used instead of the d10 table included in the feat.&lt;br /&gt;
&lt;br /&gt;
===Ancestry Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5233 Untrained Improvisation]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ancestry Lore&amp;quot;-type feats&#039;&#039;&#039;&lt;br /&gt;
* With the Player Core series and Howl of the Wild&#039;s new ancestries, the trend is that &amp;quot;Ancestry Lore&amp;quot;-type feats (e.g., [https://2e.aonprd.com/Feats.aspx?ID=4388 Dwarven Lore]) now grant [https://2e.aonprd.com/Feats.aspx?ID=5114 Additional Lore] of that Ancestry. Ancestries that have not been reprinted as of Player Core 2&#039;s release (e.g., Kitsune) now gain the Additional Lore feat of that Ancestry, receiving an automatically scaling Lore skill. This must match what is granted by the specific Ancestry Lore feat (e.g., Fetchlings gain the Additional Lore feat for Shadow Plane Lore, as listed in [https://2e.aonprd.com/Feats.aspx?ID=2500 Fetchling Lore]).&lt;br /&gt;
&lt;br /&gt;
===Class/Archetype Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6391 Efficient Rituals]&#039;&#039;&#039;&lt;br /&gt;
* Efficient Rituals will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You can perform particularly extensive rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. At 14th level, if a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual. &#039;&#039;&#039;If a ritual has a casting time of less than 1 day, you can instead cast it in 1 hour.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4873 Far Shot]&#039;&#039;&#039;&lt;br /&gt;
* Far Shot cannot extend the range of the [https://2e.aonprd.com/Spells.aspx?ID=2062 Monk&#039;s Wild Wind stance]&#039;s Wind Crash Strikes.&lt;br /&gt;
* Far Shot cannot extend the range of a Kitsune&#039;s [https://2e.aonprd.com/Feats.aspx?ID=2617 Foxfire].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4158 Harrow Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication] and the [https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist] class feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4646 Healing Hands]&#039;&#039;&#039;&lt;br /&gt;
* A Heal spell cast from a scroll by a cleric with the Healing Hands feat will roll d10s.&lt;br /&gt;
* A spell scroll created using a Heal cast by a cleric with the Healing Hands feat will be a normal Heal scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3112 Inventor Dedication]&#039;&#039;&#039;&lt;br /&gt;
* A character who is not trained in Medium Armor may take the Inventor Dedication and select the Armor Innovation. In this case, they will be considered trained in their Armor Innovation, though not any other Medium Armor.&lt;br /&gt;
* When taken as part of the Inventor Dedication, the Subterfuge Suit will be considered either Light Armor or Medium Armor for the sake of proficiency scaling, whichever would be more beneficial to the character. The Power Suit will remain Medium Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4838 Lunging Stance]&#039;&#039;&#039;&lt;br /&gt;
* The range for Lunging Stance does not apply flanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6741 Majestic Proclamation]&#039;&#039;&#039;&lt;br /&gt;
* Majestic Proclamation will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You announce your name to your enemies, bringing your constellation to bear in a blinding display. Attempt to Demoralize all enemies within 30 feet. Demoralize loses the auditory trait and gains the visual trait when used this way. In addition to the regular effects of Demoralize, enemies become dazzled for 1 &#039;&#039;&#039;round&#039;&#039;&#039; on a successful check (&#039;&#039;&#039;dazzled for 1 minute&#039;&#039;&#039; on a critical success).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3484 Necromancer&#039;s Visage]&#039;&#039;&#039;&lt;br /&gt;
* The prerequisites for Necromancer&#039;s Visage will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;Ability to create or control undead; &#039;&#039;&#039;ability to cast spells from spell slots&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=7635 Operatic Adventurer]&#039;&#039;&#039;&lt;br /&gt;
* Operatic Adventurer may only be taken as a regular archetype feat, not as a skill feat.&lt;br /&gt;
* The feat has the additional requirement Expert Performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=871 Pathfinder Agent Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=307 Razmiran Priest Dedication]&#039;&#039;&#039;&lt;br /&gt;
* The basic activation of the Razmiri Mask (Call Upon Razmir&#039;s Benevolence) will be adjusted as follows (changes bolded):&lt;br /&gt;
* Activate—Call Upon Razmir’s Benevolence (concentrate, manipulate, occult) Frequency once per minute; Effect You bend &amp;quot;divine&amp;quot; power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. &#039;&#039;&#039;The target is then immune to this activation until your next daily preparations.&#039;&#039;&#039; If the target was unconscious, it regains consciousness and doesn’t lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3717 Share Weakness]&#039;&#039;&#039;&lt;br /&gt;
* Share Weakness can be applied to allies within the Thaumaturge&#039;s reach.&lt;br /&gt;
* Share Weakness also applies to enemies under the effect of Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5025 Spellbook Prodigy]&#039;&#039;&#039;&lt;br /&gt;
* Characters with this feat are expected to succeed at some point during the 90 days of downtime, and thus do not need their rolls witnessed in order to Learn a Spell. They must still log their activity in a [[Ticket]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3714 Sympathetic Vulnerabilities]&lt;br /&gt;
* The weaknesses granted by Sympathetic Vulnerabilities persist even after the initial target dies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official remaster, the text of this feat has been adjusted to be in line with the remastered [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication]:&lt;br /&gt;
* &amp;quot;You gain a +2 circumstance bonus to all checks to perform a ritual. You learn two uncommon rituals of 2nd rank or lower. You must meet all prerequisites to be the primary caster of a ritual to select it, and you can&#039;t teach it to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. At 8th level and every 4 levels thereafter, you learn two more rituals with the same restrictions and with a maximum rank of half that level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6244 Tumbling Strike]&#039;&#039;&#039;&lt;br /&gt;
* Succeeding at both the Acrobatics check and the Strike will grant Panache to those with the Panache class feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4271 Winter Sleet]&#039;&#039;&#039;&lt;br /&gt;
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don&#039;t have to balance to move into the aura, just to move within the aura/out of the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=318 Wylderheart Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Access and prerequisites changed to &amp;quot;member of the [[Holdfasts]]&amp;quot;&lt;br /&gt;
* Due to the change in context for the Wylderheart archetype, you can choose any family of fiends for the Additional Lore granted by this dedication. This can be retrained, but it will cost 30 days of downtime (as it is changing based on the dedication feat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=224 Thlipit Contestant Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Prerequisite reworded: You have a long prehensile tongue or tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead.&lt;br /&gt;
** Simply possessing a tail is not enough to qualify to take the thlipit contestant. Ancestries who are noted for possessing or being described as having prehensile tongues or tails (such as tripkee or lizardfolk), heritage or ancestry feat selection that grants such an appendage (such as [https://2e.aonprd.com/Feats.aspx?ID=4548 Bestial Manifestation] or [https://2e.aonprd.com/Feats.aspx?ID=4557 Skillful Tail] for nephilim), or possessing a [https://2e.aonprd.com/Equipment.aspx?ID=3195 Whip Tail] or other similar graft all satisfy the prerequisite. As normal, if you are unsure, open a ticket to ask the Firekeeper team.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=58 Champion]===&lt;br /&gt;
&#039;&#039;&#039;Blessed Armament&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official ruling, the rune granted by Blessed Armament grants an effect &#039;&#039;in addition to&#039;&#039; existing runes or special properties of the weapon, rather than suppressing or replacing them.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=60 Monk]===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1867 Flurrying Rune]&#039;&#039;&#039;&lt;br /&gt;
* In addition to melee weapons with the Monk trait, the Flurrying rune may also be etched onto [https://2e.aonprd.com/Equipment.aspx?ID=3086 Handwraps of Mighty Blows].&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=22 Thaumaturge]===&lt;br /&gt;
&#039;&#039;&#039;Exploit Vulnerability&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;target of Exploit Vulnerability&amp;quot; refers only to the initial creature Exploited, not to any under the effect of the weakness by other means, such as Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Hand&#039;&#039;&#039;&lt;br /&gt;
* If a summoning effect, such as a [https://2e.aonprd.com/Equipment.aspx?ID=1032 Retrieval Prism], has a requirement of &amp;quot;You have a free hand.&amp;quot;, you may use it to summon items that can be used with the same hand in which you are holding your implement. For example, scrolls could be summoned if the character has the feat [https://2e.aonprd.com/Feats.aspx?ID=3703 Scroll Thaumaturgy].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=1232 Mirror&#039;s Reflection]&#039;&#039;&#039;&lt;br /&gt;
* Emanations only extend out of one copy, but which one it is can be changed freely between each action taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Implements.aspx?ID=5 Mirror Adept Benefit]&#039;&#039;&#039;&lt;br /&gt;
* The player can choose whether or not the reflection shatters.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=18 Summoner]===&lt;br /&gt;
&#039;&#039;&#039;Reaction Spells&#039;&#039;&#039;&lt;br /&gt;
* Reaction spells (such as Blood Vendetta) that trigger on taking damage can only trigger if the Summoner themselves took the damage, not their Eidolon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039;&lt;br /&gt;
* Since Eidolons and Summoners share actions, they cannot perform separate Downtime activities. However, the Eidolon may perform Downtime in lieu of the Summoner, and either may support the other, granting a +1 circumstance bonus to any skill in which they share proficiency. As normal, this cannot modify checks which use Assurance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanctification&#039;&#039;&#039;&lt;br /&gt;
* Angel and Demon Eidolons, due to their nature, gain the holy and unholy traits respectively. This does not grant their strikes the holy or unholy trait, but they count for abilities or other effects that work on holy/unholy creatures, such as the Cleric&#039;s [https://2e.aonprd.com/Feats.aspx?ID=4643 Divine Castigation]&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=67 Guardian]===&lt;br /&gt;
&#039;&#039;&#039;Intercept Attack&#039;&#039;&#039;&lt;br /&gt;
* The Guardian can perform Intercept Attack up to 15 feet away, as long as the Step they take makes them adjacent to their ally, following the rules for [https://2e.aonprd.com/Rules.aspx?ID=2379 reach and diagonals].&lt;br /&gt;
* The Guardian takes the attack and all the associated riders. They also serve as the target for follow-ups that require doing damage/attacking a target such as Grab/Knockdown. The reaction does not work when the Guardian would not fulfill a requirement for the initial attack (ie, attacks that require the target be Grabbed, Frightened, Prone, etc).&lt;br /&gt;
&lt;br /&gt;
==Spells and Rituals==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=170 Butterfly Bender]&#039;&#039;&#039;&lt;br /&gt;
* The number of beneficiaries is equal to the primary caster + five others (two of whom must be secondary casters), for a total party of 3-6.&lt;br /&gt;
* For &amp;quot;A convenient opportunity&amp;quot;, if the gain/loss is of Earn Income, then the characters will receive as Early Downtime;&lt;br /&gt;
** &#039;&#039;Gain:&#039;&#039; Seven (7) days of Earn Income at one level above the character&#039;s current level.&lt;br /&gt;
** &#039;&#039;Lose:&#039;&#039; Seven (7) days of Earn Income at one level below the character&#039;s current level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=888 Corrosive Body]&#039;&#039;&#039;&lt;br /&gt;
* To clarify: the temporary HP granted by this spell&#039;s effect applies both when performing an unarmed strike and when being struck in the way described by the spell, as long as Acid damage is dealt. Creatures with an acid immunity do not activate the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=117 Create Undead]&#039;&#039;&#039;&lt;br /&gt;
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=81 Divine Aura]&#039;&#039;&#039;&lt;br /&gt;
* The spell will be adjusted as follows to bring it in line with the remaster (changes bolded):&lt;br /&gt;
* &amp;quot;Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose a &#039;&#039;&#039;sanctification&#039;&#039;&#039; your deity allows. You can&#039;t cast this spell if you don&#039;t have a deity or your deity &#039;&#039;&#039;does not allow sanctification&#039;&#039;&#039;. This spell gains the trait of the &#039;&#039;&#039;sanctification&#039;&#039;&#039; you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with the &#039;&#039;&#039;trait&#039;&#039;&#039; opposite to the spell &#039;&#039;&#039;(unholy if you chose holy, holy if you chose unholy)&#039;&#039;&#039;. These bonuses increase to +4 against effects created by such creatures that attempt to impose the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything &#039;&#039;&#039;opposite in sanctification&#039;&#039;&#039; to your divine aura. When a creature of &#039;&#039;&#039;opposite trait&#039;&#039;&#039; hits a target with a melee attack, the creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 minute. It&#039;s then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura&#039;s radius grows 10 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=57 Elemental Sentinel]&#039;&#039;&#039;&lt;br /&gt;
* Instead of being telepathically linked to the caster, the Elemental Sentinel may instead by linked to another party present for the entirety of the ritual. The alternate party must be high enough level to have been able to cast the ritual themselves (level 7 for a 4th rank ritual, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=100 Harrowing]&#039;&#039;&#039;&lt;br /&gt;
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=152 Reincarnate]&#039;&#039;&#039;&lt;br /&gt;
* When successfully reincarnated, the player rolls a 1d20. On a 1-14, the character reincarnates into a Common ancestry. On a 15-20, the character reincarnates into an Uncommon/Rare ancestry. This roll cannot be adjusted or rerolled.&lt;br /&gt;
* For Common ancestries, the options are Dwarf, Elf, Gnome, Goblin, Halfling, Human, and Orc. The player can remove a single ancestry from the pool, then rolls 2d6. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Leshy has been removed from the Common ancestry pool due to their nature as immortal spirits.&lt;br /&gt;
* For Uncommon/Rare ancestries, the options are Athmaru, Azarketi, Catfolk, Centaur, Fetchling, Hobgoblin, Kholo, Kitsune, Kobold, Lizardfolk, Merfolk, Minotaur, Nagaji, Poppet, Ratfolk, Samsaran, Sprite, Tanuki, Tengu, Tripkee, Vanara, and Wayang. The player can remove two ancestries, then rolls 2d20. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Only unlocked Rare ancestries are included.&lt;br /&gt;
** Automaton has been removed due to being a construct.&lt;br /&gt;
* Players may select from the Common heritages for their new ancestry. Versatile heritages are subject to [[Storyteller]] approval, and require story justification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning Spells&#039;&#039;&#039;&lt;br /&gt;
* Spells with the &amp;quot;[https://2e.aonprd.com/Traits.aspx?ID=520 Summon]&amp;quot; trait can be used to summon legacy creatures who do not have a 1-to-1 equivalent in the remaster. Clarifications as to what counts as a &amp;quot;1-to-1 equivalent&amp;quot; can be discussed with the [[Firekeeper]] team.&lt;br /&gt;
** Example 1: The [https://2e.aonprd.com/Monsters.aspx?ID=4618 War Wraith], despite having slightly altered stats and abilities, is a 1-to-1 equivalent to the legacy [https://2e.aonprd.com/Monsters.aspx?ID=865&amp;amp;NoRedirect=1 Dread Wraith]. As a result, the Dread Wraith cannot be summoned, only the War Wraith.&lt;br /&gt;
** Example 2: The [https://2e.aonprd.com/Monsters.aspx?ID=2906 Vordine] and [https://2e.aonprd.com/Monsters.aspx?ID=110&amp;amp;NoRedirect=1 Barbazu], despite both being level 5 devils with similar footsoldier roles, they are different enough in practice and can both be summoned individually.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1865 Coating Rune]&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Equipment.aspx?ID=3358 Silver Salves] and [https://2e.aonprd.com/Equipment.aspx?ID=861 Cold Iron Blanches] may also be stored and applied using the Coating rune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3027 Marvelous Medicines]&#039;&#039;&#039;&lt;br /&gt;
* You may continue to Treat Poison/Treat Disease using the Marvelous Medicines, but they will only attempt to counteract the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3117 Shining Wayfinder]&#039;&#039;&#039;&lt;br /&gt;
* The radius can be increased by 10ft at a time, in accordance with the remastered Bless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1510 Spellhearts]&#039;&#039;&#039;&lt;br /&gt;
* A spellheart&#039;s spells can be used by any character, regardless of spellcasting ability or tradition, as long as they are of the appropriate level to use the item as usual.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6936</id>
		<title>Miscellaneous Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Miscellaneous_Rulings&amp;diff=6936"/>
		<updated>2026-03-05T17:05:57Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Spells and Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Mechanics==&lt;br /&gt;
&#039;&#039;&#039;Applying Tattoos/Grafts&#039;&#039;&#039;&lt;br /&gt;
* If the crafter elects to reduce cost by spending more days, the customer does not need to be present for those days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Spells and Formulas&#039;&#039;&#039;&lt;br /&gt;
* There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to &#039;&#039;learn&#039;&#039; the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime and Hero Points&#039;&#039;&#039;&lt;br /&gt;
* Hero Points may not be used for downtime rolls, as they take place outside of session and [https://2e.aonprd.com/Rules.aspx?ID=2260 over an extended period of time], with the exception of;&lt;br /&gt;
* Hero Points may be used to reroll saving throws for [https://2e.aonprd.com/Rules.aspx?ID=2389 Afflictions], provided the character had Hero Points remaining at the end of the session where they gained the Affliction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Independent Actions&#039;&#039;&#039;&lt;br /&gt;
* Can be used at any point during the turn, but cannot use [https://2e.aonprd.com/Actions.aspx?ID=2400 Command an Animal] once complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovering Recipes&#039;&#039;&#039;&lt;br /&gt;
* You can learn cooking recipes following the rules for the [https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor] feat&lt;br /&gt;
* Crafting them likewise would work like any consumable following the [[Crafting]] rules&lt;br /&gt;
* Collecting Ingredients would require the [https://2e.aonprd.com/Actions.aspx?ID=1476 Hunt and Gather] activity against a [[Difficulty Classes|standard DC of your level]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duplicate Skills&#039;&#039;&#039;&lt;br /&gt;
* If you become Trained in a non-Lore skill from two separate sources (such as a Background, Class, Dedication, or Ancestry feat), you may replace one of the skills with another of your choice.&lt;br /&gt;
** This does not apply to skill &#039;&#039;increases&#039;&#039;, only initial trainings, unless otherwise specified.&lt;br /&gt;
* If a character gains the same Lore skill from multiple sources (such as their Background, an Animist Apparition, Additional Lore, or [Ancestry] Lore), they may not take an extra lore or skill to replace the duplicate(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 20+ Permanent Items&#039;&#039;&#039;&lt;br /&gt;
* Must be approved by Storytellers prior to rewarding.&lt;br /&gt;
* May only be rewarded in Legendary sessions, and may only be used by Legendary characters.&lt;br /&gt;
* May be used at their full strength at level 20, and a modified version before that.&lt;br /&gt;
* Storytellers determine on a per-item basis what the weaker, usable version of the item looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
* Ancestries that get &#039;&#039;&#039;Additional languages equal to your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039; will instead receive &#039;&#039;&#039;Additional languages equal to 1 + your Intelligence modifier (if it&#039;s positive).&#039;&#039;&#039;&lt;br /&gt;
** This ruling currently affects Kitsune, Poppets, and Fleshwarps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Traits.aspx?ID=641 Lineages]&#039;&#039;&#039;&lt;br /&gt;
* At level 1, you may select a single lineage you have access to and add it to the Biography on your character sheet. You have this lineage for the purpose of gaining other feats specific to that lineage, but you do not gain the other benefits of the lineage/lineage feat unless you take the lineage feat. This lineage cannot be changed past level 3, per our [[Creating a Character#Changes_to_Characters|Changes to Characters]] rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells with Multiple AoEs&#039;&#039;&#039;&lt;br /&gt;
* For abilities or spells that produce multiple areas of effect and do not specifically state they cannot affect the same target with multiple areas (such as Whirling Flames), the target must make multiple saves equal to the number of areas they are affected by, and take the worst result, but only taking damage once. Abilities or spells that produce multiple areas of effect and do specifically state they cannot affect the same target (such as Telekinetic Rend) remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=37&amp;amp;Subcategory=40 Specific Magic Weapons]&#039;&#039;&#039;&lt;br /&gt;
* You may upgrade existing property runes on specific magic weapons with the same requirements as upgrading runes in general: You must provide the difference in cost between what the original rune would be and the upgraded version, and you must have the formula for the rune or otherwise be able to craft it.&lt;br /&gt;
* This does not change any of the other specific magic weapon rules, such as allowing etching of runes not already included or removing runes.&lt;br /&gt;
* To upgrade a SMW, you must open a [[Ticket]].&lt;br /&gt;
* Any weapons with two or more damaging runes (such as the Sky Hammer) are not permitted to be upgraded in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strikes&#039;&#039;&#039;&lt;br /&gt;
* The following can apply to Unarmed Strikes as well as Weapon Strikes:&lt;br /&gt;
** Energy Mutagen&lt;br /&gt;
** Silver Salve&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon Archetypes&#039;&#039;&#039;&lt;br /&gt;
* If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Healing&#039;&#039;&#039;&lt;br /&gt;
* Any healing that doesn&#039;t have the &amp;quot;Vitality&amp;quot; trait (i.e., Healing Potions) or target/affect &amp;quot;a living creature&amp;quot; (i.e., Treat Wounds, Elixirs of Life) can heal undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=2305 Stride]&#039;&#039;&#039;&lt;br /&gt;
* A Stride action can only be done using land Speed, per the [https://2e.aonprd.com/Rules.aspx?ID=2347 Speed rules].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Vehicles.aspx Vehicles]&#039;&#039;&#039;&lt;br /&gt;
* Vehicles larger than Large size can be crafted now. Contact [[Siltmean the Craftrat|Siltmean]] for further information.&lt;br /&gt;
* Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?Category=34 Wands]&#039;&#039;&#039;&lt;br /&gt;
* Wands can be upgraded to contain a higher rank of the existing spell by paying the difference in cost, as long as the higher rank casting is still provided in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=2439 Drowning and Suffocating]&#039;&#039;&#039;&lt;br /&gt;
* When you run out of air, you fall unconscious and start suffocating. You can&#039;t recover from being unconscious and must attempt a DC 14 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you take double damage and become Dying. If you are already Dying, you progress the value as you would normally after taking damage. On each check after the first, the DC increases by 3 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious or Dying (unless you&#039;re at 0 Hit Points). You do not gain or increase your Wounded condition. If you have a feature that improves critical failures into failures, such as a barbarian&#039;s Greater Juggernaut, critically failing will still cause you to become Dying, though you won’t take double damage.&lt;br /&gt;
* You begin holding your breath as a free action triggered by losing access to air. Auditory actions, as well as spells with the Concentrate trait (or Verbal components for legacy spells) cause you to lose all air, immediately falling unconscious. Spells with the Subtle trait, including spells that gain it from spellshapes such as Conceal Spell, do not cause you to fall unconscious immediately, but do cause you to lose 2 rounds of air, as described in the Suffocation and Drowning rules. Casting spells without Concentrate or Legacy Verbal components will also cause you to lose 2 rounds of air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diseases&#039;&#039;&#039;&lt;br /&gt;
* For the purposes of any ability that references diseases, consider any disease with an Onset duration to have a &amp;quot;stage 0&amp;quot; for progressing disease, which lasts the duration listed in the Onset entry and has no other effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1694 Basic Undead Benefits]&#039;&#039;&#039;&lt;br /&gt;
* Undead Vision: If your ancestry has no low-light vision (such as humans) and you possess low-light vision as part of a heritage or ancestry feat, the Basic Undead Benefits will upgrade your vision to darkvision.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===General/Skill Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5124 Battle Cry]&#039;&#039;&#039;&lt;br /&gt;
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM&#039;s discretion).&lt;br /&gt;
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM&#039;s discretion).&lt;br /&gt;
* Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5139 Craft Anything]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.&lt;br /&gt;
* Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5164 Inventor Feat (Remaster)]&#039;&#039;&#039;&lt;br /&gt;
* Uncommon and Rare formulas may only be invented using this feat if one of the two conditions are met:&amp;lt;br&amp;gt;&lt;br /&gt;
# They have the item in their possession.&amp;lt;br&amp;gt;&lt;br /&gt;
# They have a Means of Access to the item.&amp;lt;br&amp;gt;&lt;br /&gt;
* The DCs for inventing Uncommon and Rare formulas follow the DC difficulty adjustments listed [[Difficulty Classes#Difficulty_Adjustments|here]] (normally not used for crafting in Kelek).&lt;br /&gt;
* Inventing a formula for an item in the character&#039;s possession will not require the disassembly of the item nor consume the item, so the character may try again as long as they maintain possession of the item. See [[Crafting#Crafting_a_Formula|Crafting a Formula]] for more information on crafting formulas.&lt;br /&gt;
* Inventing a formula through Means of Access requires opening a [[Ticket]] for [[Firekeeper]] verification, even if using Assurance.&lt;br /&gt;
* Characters are not permitted to invent the formulas for Unique or homebrewed items using this feat, even if they have possession of the item.&lt;br /&gt;
* Monks have Access to uncommon weapons with the Monk trait&lt;br /&gt;
* Inventors have Access to uncommon items with the Gadget trait&lt;br /&gt;
* Gunslingers have Access to uncommon firearms and uncommon firearm attachments up to level 1&lt;br /&gt;
* Characters can gain Access to uncommon ancestry weapons through Weapon Familiarity feats&lt;br /&gt;
* Characters can gain Access to organization-specific uncommon items through that organization&#039;s dedication feat.&lt;br /&gt;
* Examples of means of Access are: Gnome Weapon Familiarity for the gnome flickmace, the Hellknight Dedication for Hellknight Half-Plate, or the Inventor class for items with the Gadget trait.&lt;br /&gt;
* Per AoN: &amp;quot;Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5171 Legendary Performer]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as follows (changes bolded):&lt;br /&gt;
* &amp;quot;When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. &#039;&#039;&#039;You receive a +1 status bonus to the roll&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5172 Legendary Professional]&#039;&#039;&#039;&lt;br /&gt;
* The effect of the feat has been altered as Legendary Performer, but when you Earn Income with Lore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6498 Risky Surgery]&#039;&#039;&#039;&lt;br /&gt;
* Risky Surgery cannot be used to gain a bonus to Earn Income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5208 Scare to Death]&#039;&#039;&#039;&lt;br /&gt;
* Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6504 Signature Crafting]&#039;&#039;&#039;&lt;br /&gt;
* The use of Signature Crafting is optional, one may decide to craft an item as if the character didn&#039;t have this feat.&lt;br /&gt;
* The [https://2e.aonprd.com/Rules.aspx?ID=1083 d100 table] for item quirks may optionally be used instead of the d10 table included in the feat.&lt;br /&gt;
&lt;br /&gt;
===Ancestry Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5233 Untrained Improvisation]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ancestry Lore&amp;quot;-type feats&#039;&#039;&#039;&lt;br /&gt;
* With the Player Core series and Howl of the Wild&#039;s new ancestries, the trend is that &amp;quot;Ancestry Lore&amp;quot;-type feats (e.g., [https://2e.aonprd.com/Feats.aspx?ID=4388 Dwarven Lore]) now grant [https://2e.aonprd.com/Feats.aspx?ID=5114 Additional Lore] of that Ancestry. Ancestries that have not been reprinted as of Player Core 2&#039;s release (e.g., Kitsune) now gain the Additional Lore feat of that Ancestry, receiving an automatically scaling Lore skill. This must match what is granted by the specific Ancestry Lore feat (e.g., Fetchlings gain the Additional Lore feat for Shadow Plane Lore, as listed in [https://2e.aonprd.com/Feats.aspx?ID=2500 Fetchling Lore]).&lt;br /&gt;
&lt;br /&gt;
===Class/Archetype Feats===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6391 Efficient Rituals]&#039;&#039;&#039;&lt;br /&gt;
* Efficient Rituals will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You can perform particularly extensive rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. At 14th level, if a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual. &#039;&#039;&#039;If a ritual has a casting time of less than 1 day, you can instead cast it in 1 hour.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4873 Far Shot]&#039;&#039;&#039;&lt;br /&gt;
* Far Shot cannot extend the range of the [https://2e.aonprd.com/Spells.aspx?ID=2062 Monk&#039;s Wild Wind stance]&#039;s Wind Crash Strikes.&lt;br /&gt;
* Far Shot cannot extend the range of a Kitsune&#039;s [https://2e.aonprd.com/Feats.aspx?ID=2617 Foxfire].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4158 Harrow Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication] and the [https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist] class feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4646 Healing Hands]&#039;&#039;&#039;&lt;br /&gt;
* A Heal spell cast from a scroll by a cleric with the Healing Hands feat will roll d10s.&lt;br /&gt;
* A spell scroll created using a Heal cast by a cleric with the Healing Hands feat will be a normal Heal scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3112 Inventor Dedication]&#039;&#039;&#039;&lt;br /&gt;
* A character who is not trained in Medium Armor may take the Inventor Dedication and select the Armor Innovation. In this case, they will be considered trained in their Armor Innovation, though not any other Medium Armor.&lt;br /&gt;
* When taken as part of the Inventor Dedication, the Subterfuge Suit will be considered either Light Armor or Medium Armor for the sake of proficiency scaling, whichever would be more beneficial to the character. The Power Suit will remain Medium Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4838 Lunging Stance]&#039;&#039;&#039;&lt;br /&gt;
* The range for Lunging Stance does not apply flanking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6741 Majestic Proclamation]&#039;&#039;&#039;&lt;br /&gt;
* Majestic Proclamation will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;You announce your name to your enemies, bringing your constellation to bear in a blinding display. Attempt to Demoralize all enemies within 30 feet. Demoralize loses the auditory trait and gains the visual trait when used this way. In addition to the regular effects of Demoralize, enemies become dazzled for 1 &#039;&#039;&#039;round&#039;&#039;&#039; on a successful check (&#039;&#039;&#039;dazzled for 1 minute&#039;&#039;&#039; on a critical success).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3484 Necromancer&#039;s Visage]&#039;&#039;&#039;&lt;br /&gt;
* The prerequisites for Necromancer&#039;s Visage will be adjusted as follows (changes bolded):&lt;br /&gt;
* &amp;quot;Ability to create or control undead; &#039;&#039;&#039;ability to cast spells from spell slots&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=7635 Operatic Adventurer]&#039;&#039;&#039;&lt;br /&gt;
* Operatic Adventurer may only be taken as a regular archetype feat, not as a skill feat.&lt;br /&gt;
* The feat has the additional requirement Expert Performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=871 Pathfinder Agent Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=307 Razmiran Priest Dedication]&#039;&#039;&#039;&lt;br /&gt;
* The basic activation of the Razmiri Mask (Call Upon Razmir&#039;s Benevolence) will be adjusted as follows (changes bolded):&lt;br /&gt;
* Activate—Call Upon Razmir’s Benevolence (concentrate, manipulate, occult) Frequency once per minute; Effect You bend &amp;quot;divine&amp;quot; power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. &#039;&#039;&#039;The target is then immune to this activation until your next daily preparations.&#039;&#039;&#039; If the target was unconscious, it regains consciousness and doesn’t lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3717 Share Weakness]&#039;&#039;&#039;&lt;br /&gt;
* Share Weakness can be applied to allies within the Thaumaturge&#039;s reach.&lt;br /&gt;
* Share Weakness also applies to enemies under the effect of Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=5025 Spellbook Prodigy]&#039;&#039;&#039;&lt;br /&gt;
* Characters with this feat are expected to succeed at some point during the 90 days of downtime, and thus do not need their rolls witnessed in order to Learn a Spell. They must still log their activity in a [[Ticket]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3714 Sympathetic Vulnerabilities]&lt;br /&gt;
* The weaknesses granted by Sympathetic Vulnerabilities persist even after the initial target dies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=3711 Thaumaturgic Ritualist]&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official remaster, the text of this feat has been adjusted to be in line with the remastered [https://2e.aonprd.com/Feats.aspx?ID=6388 Ritualist dedication]:&lt;br /&gt;
* &amp;quot;You gain a +2 circumstance bonus to all checks to perform a ritual. You learn two uncommon rituals of 2nd rank or lower. You must meet all prerequisites to be the primary caster of a ritual to select it, and you can&#039;t teach it to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. At 8th level and every 4 levels thereafter, you learn two more rituals with the same restrictions and with a maximum rank of half that level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=6244 Tumbling Strike]&#039;&#039;&#039;&lt;br /&gt;
* Succeeding at both the Acrobatics check and the Strike will grant Panache to those with the Panache class feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Feats.aspx?ID=4271 Winter Sleet]&#039;&#039;&#039;&lt;br /&gt;
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don&#039;t have to balance to move into the aura, just to move within the aura/out of the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=318 Wylderheart Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Access and prerequisites changed to &amp;quot;member of the [[Holdfasts]]&amp;quot;&lt;br /&gt;
* Due to the change in context for the Wylderheart archetype, you can choose any family of fiends for the Additional Lore granted by this dedication. This can be retrained, but it will cost 30 days of downtime (as it is changing based on the dedication feat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Archetypes.aspx?ID=224 Thlipit Contestant Dedication]&#039;&#039;&#039;&lt;br /&gt;
* Prerequisite reworded: You have a long prehensile tongue or tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead.&lt;br /&gt;
** Simply possessing a tail is not enough to qualify to take the thlipit contestant. Ancestries who are noted for possessing or being described as having prehensile tongues or tails (such as tripkee or lizardfolk), heritage or ancestry feat selection that grants such an appendage (such as [https://2e.aonprd.com/Feats.aspx?ID=4548 Bestial Manifestation] or [https://2e.aonprd.com/Feats.aspx?ID=4557 Skillful Tail] for nephilim), or possessing a [https://2e.aonprd.com/Equipment.aspx?ID=3195 Whip Tail] or other similar graft all satisfy the prerequisite. As normal, if you are unsure, open a ticket to ask the Firekeeper team.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=58 Champion]===&lt;br /&gt;
&#039;&#039;&#039;Blessed Armament&#039;&#039;&#039;&lt;br /&gt;
* In the absence of an official ruling, the rune granted by Blessed Armament grants an effect &#039;&#039;in addition to&#039;&#039; existing runes or special properties of the weapon, rather than suppressing or replacing them.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=60 Monk]===&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1867 Flurrying Rune]&#039;&#039;&#039;&lt;br /&gt;
* In addition to melee weapons with the Monk trait, the Flurrying rune may also be etched onto [https://2e.aonprd.com/Equipment.aspx?ID=3086 Handwraps of Mighty Blows].&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=22 Thaumaturge]===&lt;br /&gt;
&#039;&#039;&#039;Exploit Vulnerability&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;target of Exploit Vulnerability&amp;quot; refers only to the initial creature Exploited, not to any under the effect of the weakness by other means, such as Sympathetic Vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Hand&#039;&#039;&#039;&lt;br /&gt;
* If a summoning effect, such as a [https://2e.aonprd.com/Equipment.aspx?ID=1032 Retrieval Prism], has a requirement of &amp;quot;You have a free hand.&amp;quot;, you may use it to summon items that can be used with the same hand in which you are holding your implement. For example, scrolls could be summoned if the character has the feat [https://2e.aonprd.com/Feats.aspx?ID=3703 Scroll Thaumaturgy].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Actions.aspx?ID=1232 Mirror&#039;s Reflection]&#039;&#039;&#039;&lt;br /&gt;
* Emanations only extend out of one copy, but which one it is can be changed freely between each action taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Implements.aspx?ID=5 Mirror Adept Benefit]&#039;&#039;&#039;&lt;br /&gt;
* The player can choose whether or not the reflection shatters.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=18 Summoner]===&lt;br /&gt;
&#039;&#039;&#039;Reaction Spells&#039;&#039;&#039;&lt;br /&gt;
* Reaction spells (such as Blood Vendetta) that trigger on taking damage can only trigger if the Summoner themselves took the damage, not their Eidolon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039;&lt;br /&gt;
* Since Eidolons and Summoners share actions, they cannot perform separate Downtime activities. However, the Eidolon may perform Downtime in lieu of the Summoner, and either may support the other, granting a +1 circumstance bonus to any skill in which they share proficiency. As normal, this cannot modify checks which use Assurance.&lt;br /&gt;
&lt;br /&gt;
===[https://2e.aonprd.com/Classes.aspx?ID=67 Guardian]===&lt;br /&gt;
&#039;&#039;&#039;Intercept Attack&#039;&#039;&#039;&lt;br /&gt;
* The Guardian can perform Intercept Attack up to 15 feet away, as long as the Step they take makes them adjacent to their ally, following the rules for [https://2e.aonprd.com/Rules.aspx?ID=2379 reach and diagonals].&lt;br /&gt;
* The Guardian takes the attack and all the associated riders. They also serve as the target for follow-ups that require doing damage/attacking a target such as Grab/Knockdown. The reaction does not work when the Guardian would not fulfill a requirement for the initial attack (ie, attacks that require the target be Grabbed, Frightened, Prone, etc).&lt;br /&gt;
&lt;br /&gt;
==Spells and Rituals==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=170 Butterfly Bender]&#039;&#039;&#039;&lt;br /&gt;
* The number of beneficiaries is equal to the primary caster + five others (two of whom must be secondary casters), for a total party of 3-6.&lt;br /&gt;
* For &amp;quot;A convenient opportunity&amp;quot;, if the gain/loss is of Earn Income, then the characters will receive as Early Downtime;&lt;br /&gt;
** &#039;&#039;Gain:&#039;&#039; Seven (7) days of Earn Income at one level above the character&#039;s current level.&lt;br /&gt;
** &#039;&#039;Lose:&#039;&#039; Seven (7) days of Earn Income at one level below the character&#039;s current level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=888 Corrosive Body]&#039;&#039;&#039;&lt;br /&gt;
* To clarify: the temporary HP granted by this spell&#039;s effect applies both when performing an unarmed strike and when being struck in the way described by the spell, as long as Acid damage is dealt. Creatures with an acid immunity do not activate the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=117 Create Undead]&#039;&#039;&#039;&lt;br /&gt;
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Spells.aspx?ID=81 Divine Aura]&#039;&#039;&#039;&lt;br /&gt;
* The spell will be adjusted as follows to bring it in line with the remaster (changes bolded):&lt;br /&gt;
* &amp;quot;Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose a &#039;&#039;&#039;sanctification&#039;&#039;&#039; your deity allows. You can&#039;t cast this spell if you don&#039;t have a deity or your deity &#039;&#039;&#039;does not allow sanctification&#039;&#039;&#039;. This spell gains the trait of the &#039;&#039;&#039;sanctification&#039;&#039;&#039; you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with the &#039;&#039;&#039;trait&#039;&#039;&#039; opposite to the spell &#039;&#039;&#039;(unholy if you chose holy, holy if you chose unholy)&#039;&#039;&#039;. These bonuses increase to +4 against effects created by such creatures that attempt to impose the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything &#039;&#039;&#039;opposite in sanctification&#039;&#039;&#039; to your divine aura. When a creature of &#039;&#039;&#039;opposite trait&#039;&#039;&#039; hits a target with a melee attack, the creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} for 1 minute. It&#039;s then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura&#039;s radius grows 10 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=57 Elemental Sentinel]&#039;&#039;&#039;&lt;br /&gt;
* Instead of being telepathically linked to the caster, the Elemental Sentinel may instead by linked to another party present for the entirety of the ritual. The alternate party must be high enough level to have been able to cast the ritual themselves (level 7 for a 4th rank ritual, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=100 Harrowing]&#039;&#039;&#039;&lt;br /&gt;
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rituals.aspx?ID=152 Reincarnate]&#039;&#039;&#039;&lt;br /&gt;
* When successfully reincarnated, the player rolls a 1d20. On a 1-14, the character reincarnates into a Common ancestry. On a 15-20, the character reincarnates into an Uncommon/Rare ancestry. This roll cannot be adjusted or rerolled.&lt;br /&gt;
* For Common ancestries, the options are Dwarf, Elf, Gnome, Goblin, Halfling, Human, and Orc. The player can remove a single ancestry from the pool, then rolls 2d6. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Leshy has been removed from the Common ancestry pool due to their nature as immortal spirits.&lt;br /&gt;
* For Uncommon/Rare ancestries, the options are Athmaru, Azarketi, Catfolk, Centaur, Fetchling, Hobgoblin, Kholo, Kitsune, Kobold, Lizardfolk, Merfolk, Minotaur, Nagaji, Poppet, Ratfolk, Samsaran, Sprite, Tanuki, Tengu, Tripkee, Vanara, and Wayang. The player can remove two ancestries, then rolls 2d20. The player then selects between the two ancestries rolled, which are numbered alphabetically.&lt;br /&gt;
** Only unlocked Rare ancestries are included.&lt;br /&gt;
** Automaton has been removed due to being a construct.&lt;br /&gt;
* Players may select from the Common heritages for their new ancestry. Versatile heritages are subject to [[Storyteller]] approval, and require story justification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning Spells&#039;&#039;&#039;&lt;br /&gt;
* Spells with the &amp;quot;[https://2e.aonprd.com/Traits.aspx?ID=520 Summon]&amp;quot; trait can be used to summon legacy creatures who do not have a 1-to-1 equivalent in the remaster. Clarifications as to what counts as a &amp;quot;1-to-1 equivalent&amp;quot; can be discussed with the [[Firekeeper]] team.&lt;br /&gt;
** Example 1: The [https://2e.aonprd.com/Monsters.aspx?ID=4618 War Wraith], despite having slightly altered stats and abilities, is a 1-to-1 equivalent to the legacy [https://2e.aonprd.com/Monsters.aspx?ID=865&amp;amp;NoRedirect=1 Dread Wraith]. As a result, the Dread Wraith cannot be summoned, only the War Wraith.&lt;br /&gt;
** Example 2: The [https://2e.aonprd.com/Monsters.aspx?ID=2906 Vordine] and [https://2e.aonprd.com/Monsters.aspx?ID=110&amp;amp;NoRedirect=1 Barbazu], despite both being level 5 devils with similar footsoldier roles, they are different enough in practice and can both be summoned individually.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=1865 Coating Rune]&#039;&#039;&#039;&lt;br /&gt;
* [https://2e.aonprd.com/Equipment.aspx?ID=3358 Silver Salves] and [https://2e.aonprd.com/Equipment.aspx?ID=861 Cold Iron Blanches] may also be stored and applied using the Coating rune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3027 Marvelous Medicines]&#039;&#039;&#039;&lt;br /&gt;
* You may continue to Treat Poison/Treat Disease using the Marvelous Medicines, but they will only attempt to counteract the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Equipment.aspx?ID=3117 Shining Wayfinder]&#039;&#039;&#039;&lt;br /&gt;
* The radius can be increased by 10ft at a time, in accordance with the remastered Bless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://2e.aonprd.com/Rules.aspx?ID=1510 Spellhearts]&#039;&#039;&#039;&lt;br /&gt;
* A spellheart&#039;s spells can be used by any character, regardless of spellcasting ability or tradition, as long as they are of the appropriate level to use the item as usual.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Little_Help_From_My_Friends&amp;diff=6935</id>
		<title>A Little Help From My Friends</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Little_Help_From_My_Friends&amp;diff=6935"/>
		<updated>2026-03-04T13:39:32Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Little Help From My Friends&lt;br /&gt;
| date = 2/8/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Peaches]], [[Kaina]], [[Kora Caroli]], [[Father Sunstone]], [[Radari]]. &lt;br /&gt;
| rewards = Bort&#039;s Blessing, Empathic Cords (Groth), Security Badge, 1,035gp. &lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Father Sunstone]] (Markis)&lt;br /&gt;
| downtime_days = 25&lt;br /&gt;
}}&lt;br /&gt;
Ogre attacks are becoming more frequent. Time to put them to an end - track down the Jotunborn Groth, work with him to come up with a battle plan, and then execute it.&lt;br /&gt;
== Log ==&lt;br /&gt;
It took about 10 days to reach the village where Groth was located. The hills were rocky, but there were enough paths to make it through with Kora Caroli&#039;s chair. Radari and Peaches arm wrestled. Peaches won. The group took turns assisting in carrying the chair. We finally arrived at Groth&#039;s lodgings after a 2 hour hike. Groth seemed kinder than Father Sunstone expected. All 10ft of Groth glowed a wonderful yellow hue. He even mentioned that he was small in comparison to the others back home! We found out that the Ogre boss had been more active in their raids before. Groth had heard of other groups before, but never a group so large under one leader before. Groth suggested that our battle plan should include eliminating the boss. The group is more active during the day. Groth mentioned that there was another village a few days away that he believes the Ogre raid group will be heading towards now. He&#039;d like us to arrive before the group to defend the village. He mentioned that there was an old ruined church in between the village and the raid party that we might be able to use as an ambush spot. We briefly debated poisoning the raid party&#039;s water supply, but quickly decided against that. We did decide to go to the ruined church to prevent damages to the village. We set up at the ruined church. I stood in the corner to provide cover from any area spells the Ogres may cast, but close enough to render aid to those in need. We heard the rumbling of the Ogre party coming before we saw them. Large creatures they are. We quickly took care of the Ogres, with Kora taking the kill on the Ogre leader. After the battle, we heard a whistle from the town as a signal. When we arrived, Groth informed us that everyone in the town had died. Father Sunstone examined one of the dead bodies and found they had died from starvation. (Note from Peaches: The starvation seemed to be rapidly onset, certainly not natural). It was very odd though that all the townsfolk would die at the same time. Kora had been involved in a situation like this before and Radari recalled that much stronger groups of adventurers went on those expeditions. We decided to bury these folk. During the decision, Groth whistled sharply again and stated we had company. There were three large Ogres. One of them looked identical to the boss we just killed. He began to change forms right before our eyes. He looked fiendish in a way with ornate armor on as well. (Note from Peaches: His armor seemed to be in the style of the Oni from the Old Country). After a long fought battle, with Kora taking a quick dirt nap in there, we defeated the leader of the Ogres for good this time. We removed his head to ensure it was dead. We did discover that it was an Onidoshi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Addendum by Peaches:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the battle concluded, we spoke with Groth about his home and heritage. As previously established, he told us he was a Jotunborn, a native of &amp;quot;The Fray&amp;quot;, which he described as adjacent to the Ethereal Plane. The Jotunborn were supposedly created by the gods (much like my own kind) from the blood of ancient giants, and tasked to watch over our Universe. According to Groth, one of their kind has always traveled to Kelek when danger is near, and this time it was his turn. However, once he crossed over into our home, the rift behind him closed, leaving him stranded.&lt;br /&gt;
&lt;br /&gt;
He inquired with us about our records at the library, and I informed him that they should go back at least ten years. Unfortunately this didn&#039;t seem to suffice for his goals; which, as far as I can tell, is only to return home. I did recall that with a planar key, one of the stronger Associates from Onadbyr may be able to cast for him an Interplanar Teleport, but it wasn&#039;t much use, since he had no reason to carry a planar key with him.&lt;br /&gt;
&lt;br /&gt;
Though he was quite interested in Onadbyr, he said he still had business to attend to in the area, and wouldn&#039;t be returning with us. He gifted a piece of a cord to Kora, which will allow him to contact us (and vice versa) across the vast distance between us. With all that&#039;s going on, I&#039;m sure that it won&#039;t be long before we hear from him again.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6934</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6934"/>
		<updated>2026-03-04T13:39:25Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* February - Winter 231 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/27/26, Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 25&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=A_Little_Help_From_My_Friends&amp;diff=6933</id>
		<title>A Little Help From My Friends</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=A_Little_Help_From_My_Friends&amp;diff=6933"/>
		<updated>2026-03-04T02:52:21Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = A Little Help From My Friends&lt;br /&gt;
| date = 2/8/26&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Expert&lt;br /&gt;
| player_characters = [[Peaches]], [[Kaina]], [[Kora Caroli]], [[Father Sunstone]], [[Radari]]. &lt;br /&gt;
| rewards = Bort&#039;s Blessing, Empathic Cords (Groth), Security Badge, 1,035gp. &lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Father Sunstone]] (Markis)&lt;br /&gt;
| downtime_days = 20&lt;br /&gt;
}}&lt;br /&gt;
Ogre attacks are becoming more frequent. Time to put them to an end - track down the Jotunborn Groth, work with him to come up with a battle plan, and then execute it.&lt;br /&gt;
== Log ==&lt;br /&gt;
It took about 10 days to reach the village where Groth was located. The hills were rocky, but there were enough paths to make it through with Kora Caroli&#039;s chair. Radari and Peaches arm wrestled. Peaches won. The group took turns assisting in carrying the chair. We finally arrived at Groth&#039;s lodgings after a 2 hour hike. Groth seemed kinder than Father Sunstone expected. All 10ft of Groth glowed a wonderful yellow hue. He even mentioned that he was small in comparison to the others back home! We found out that the Ogre boss had been more active in their raids before. Groth had heard of other groups before, but never a group so large under one leader before. Groth suggested that our battle plan should include eliminating the boss. The group is more active during the day. Groth mentioned that there was another village a few days away that he believes the Ogre raid group will be heading towards now. He&#039;d like us to arrive before the group to defend the village. He mentioned that there was an old ruined church in between the village and the raid party that we might be able to use as an ambush spot. We briefly debated poisoning the raid party&#039;s water supply, but quickly decided against that. We did decide to go to the ruined church to prevent damages to the village. We set up at the ruined church. I stood in the corner to provide cover from any area spells the Ogres may cast, but close enough to render aid to those in need. We heard the rumbling of the Ogre party coming before we saw them. Large creatures they are. We quickly took care of the Ogres, with Kora taking the kill on the Ogre leader. After the battle, we heard a whistle from the town as a signal. When we arrived, Groth informed us that everyone in the town had died. Father Sunstone examined one of the dead bodies and found they had died from starvation. (Note from Peaches: The starvation seemed to be rapidly onset, certainly not natural). It was very odd though that all the townsfolk would die at the same time. Kora had been involved in a situation like this before and Radari recalled that much stronger groups of adventurers went on those expeditions. We decided to bury these folk. During the decision, Groth whistled sharply again and stated we had company. There were three large Ogres. One of them looked identical to the boss we just killed. He began to change forms right before our eyes. He looked fiendish in a way with ornate armor on as well. (Note from Peaches: His armor seemed to be in the style of the Oni from the Old Country). After a long fought battle, with Kora taking a quick dirt nap in there, we defeated the leader of the Ogres for good this time. We removed his head to ensure it was dead. We did discover that it was an Onidoshi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Addendum by Peaches:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the battle concluded, we spoke with Groth about his home and heritage. As previously established, he told us he was a Jotunborn, a native of &amp;quot;The Fray&amp;quot;, which he described as adjacent to the Ethereal Plane. The Jotunborn were supposedly created by the gods (much like my own kind) from the blood of ancient giants, and tasked to watch over our Universe. According to Groth, one of their kind has always traveled to Kelek when danger is near, and this time it was his turn. However, once he crossed over into our home, the rift behind him closed, leaving him stranded.&lt;br /&gt;
&lt;br /&gt;
He inquired with us about our records at the library, and I informed him that they should go back at least ten years. Unfortunately this didn&#039;t seem to suffice for his goals; which, as far as I can tell, is only to return home. I did recall that with a planar key, one of the stronger Associates from Onadbyr may be able to cast for him an Interplanar Teleport, but it wasn&#039;t much use, since he had no reason to carry a planar key with him.&lt;br /&gt;
&lt;br /&gt;
Though he was quite interested in Onadbyr, he said he still had business to attend to in the area, and wouldn&#039;t be returning with us. He gifted a piece of a cord to Kora, which will allow him to contact us (and vice versa) across the vast distance between us. With all that&#039;s going on, I&#039;m sure that it won&#039;t be long before we hear from him again.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6932</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6932"/>
		<updated>2026-03-02T17:06:35Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* February - Winter 231 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/27/26, Days of downtime: 20&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 20&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=6931</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=6931"/>
		<updated>2026-02-28T15:54:14Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Table of Dedications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Dedications are available to be currently played in Kelek. This is due to multiple reasons, but the most common is that they are associated with an organization that does not appear yet in Kelek. If you would like to play with one of the locked dedications, please open a ticket and the storytellers can discuss the specifics.&lt;br /&gt;
&lt;br /&gt;
==Unlocking a Dedication==&lt;br /&gt;
The easiest way to unlock a dedication is to open a ticket and have a character that wants to play it. Generally this will lead to that character starting the organization if it&#039;s locked due to an organization not existing yet, or finding an item, if the dedication is tied to something in the inventory. Undead dedications such as the Ghoul, Ghost, or Zombie are unlocked by a character fulfilling the unlock conditions, usually by dying to such a creature.&lt;br /&gt;
&lt;br /&gt;
===Taking an Undead dedication===&lt;br /&gt;
All undead dedications are rare, and for good reason. They present multiple mechanical problems to the player and their team, and require special care when crafting a character for it. Unlocked undead dedications can be taken like any other dedication, but require extensive backstory, similar to the requirements for taking a rare ancestry, that includes the qualifying incident.&lt;br /&gt;
&lt;br /&gt;
==Table of Dedications==&lt;br /&gt;
The following table lists all dedications in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which character.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Dance of The Sword Lord|impressing Lady Bri]]&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Avenger&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Battle Harbinger&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blackjacket&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrager&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Campfire Chronicler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Captain&lt;br /&gt;
| Uncommon&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Clawdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Freak Street residents&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow Infiltrator&lt;br /&gt;
| Common&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cultivator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Draconic Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drake Rider&lt;br /&gt;
| Uncommon&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Knight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exemplar&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Sage&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Fan Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Field Propagandist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Fly Me To The Moon (Part 3)|rescuing Onado]]&lt;br /&gt;
|-&lt;br /&gt;
| Five-Breath Vanguard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon release&lt;br /&gt;
|-&lt;br /&gt;
| Guerilla &lt;br /&gt;
| Common&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Harrower&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Orion&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Iridian Choirmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Kitharodian Actor&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Holdfasts&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Holdfasts&lt;br /&gt;
|-&lt;br /&gt;
| Lastwall sentry&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Holdfasts&lt;br /&gt;
|-&lt;br /&gt;
| Lepidstadt Surgeon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from learning ritual + [[The Iron Sarcophagus|a strange sarcophagus]]&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Herald&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Munitions Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chime-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Necrologist&lt;br /&gt;
| Rare&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ostilli Host&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Palatine Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Prophet of Kalistrade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Razmiran Priest&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rivethun Emissary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Rivethun Invoker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Rivethun Involutionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked in Thassilon&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Seneschal Witch&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked after [[The Reckoning]]&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Splinter of Finality&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not Yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Starlit Sentinel&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by [[Melfyra]], [[Hogo Pok&#039;Sharr]], [[Life Giver]], and [[Sanaa]]&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stone Brawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Stonebound&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swarmkeeper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Tattooed Historian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thlipit Contestant&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked in the Star Pit&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ulfen Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Red and Pomba becoming vampires&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Mechanic&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by the Kami&lt;br /&gt;
|-&lt;br /&gt;
| Venture-Gossip&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Verduran Shadow&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Vigilante&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Viking&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Vindicator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Release&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Chef&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Warrior of Legend&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| War Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Completion of The Grove arcs&lt;br /&gt;
|-&lt;br /&gt;
| Werecreature&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked with the cooperation of the Beastkin camp&lt;br /&gt;
|-&lt;br /&gt;
| Wild Mimic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Winged Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Worm Caller&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wylderheart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by meeting and recruiting Tsuna&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6930</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6930"/>
		<updated>2026-02-27T17:27:32Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* February - Winter 231 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
==February - Winter 231==&lt;br /&gt;
* [[Stranger in a Strange Land]], 2/27/26&lt;br /&gt;
* [[Flesh &amp;amp; Metal]], 2/18/26, associates return to the Lost Temple to encounter more constructs. Days of downtime: 15&lt;br /&gt;
* [[A Little Help From My Friends]], 2/8/28, associates ambush a poor, unsuspecting ogre war party. Days of downtime: 20&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Need_More_Lumber,_Need_Less_Spiders&amp;diff=6900</id>
		<title>Need More Lumber, Need Less Spiders</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Need_More_Lumber,_Need_Less_Spiders&amp;diff=6900"/>
		<updated>2026-02-01T16:45:22Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: Created page with &amp;quot;{{Infobox expedition log | title = Need More Lumber, Need Less Spiders | date = 1/31/26 | storyteller = Slayzo | tier_of_play = Master | player_characters = Quill, Boophis Bright-Eyed, Rinazomi | rewards = 350 exp, Spider Satchel (Greater), Spider Gun (Greater), Spider Chair, Spider Root, 2 brand new boat designs | result = Success | author = Quill | downtime_days = 6 }}  ==Log==  The rats in Onadbyr are oddly industrious. The one who calls himself the Cr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Need More Lumber, Need Less Spiders&lt;br /&gt;
| date = 1/31/26&lt;br /&gt;
| storyteller = Slayzo&lt;br /&gt;
| tier_of_play = Master&lt;br /&gt;
| player_characters = [[Quill]], [[Boophis Bright-Eyed]], [[Rinazomi]]&lt;br /&gt;
| rewards = 350 exp, Spider Satchel (Greater), Spider Gun (Greater), Spider Chair, Spider Root, 2 brand new boat designs&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = [[Quill]]&lt;br /&gt;
| downtime_days = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
The rats in Onadbyr are oddly industrious. The one who calls himself the Craftrat is building a special dock to build ships, but the lumber company he has contracted with has a spider problem. Spiders are an easily solved pest problem, but apparently these ones are much larger than normal spiders. Unfortunately typical that they couldn&#039;t have given us any more details about the problem at hand.&lt;br /&gt;
&lt;br /&gt;
The human who calls himself a frog made himself immediately useful by giving us alchemical supplies to help us move and resist the poisons the spiders would surely have. The lumber yard in question is a typical operation, nothing particularly stood out about it. Near the tracks were wisps of spider silk. We cautiously search the area, and nearly get ambushed by two wooden spiders. The foolish Oni rushes off on her own to attack one on the roof of the building, making claims that she would eat it after she kills it. The heathen&#039;s blade of cold found itself dull, as eventually their fight would tumble off the roof and the spider would escape our grasp. My blade burnt hot with Her Unyielding fury, and despite its best efforts to eat Boophis, I kept him alive and ensured its own death, goading it onto the roof where I laid awaiting its approach. The remaining wood spider attempted to stall our approach but eventually made the intelligent decision to run off, as it would move faster than both myself and the Oni. Boophis could catch up to it with his magic spells, but his prospects before we arrived would likely be... poor.&lt;br /&gt;
&lt;br /&gt;
We regrouped to treat our battle injuries as the Oni attempted to eat a creature made entirely of wood. I&#039;ll admit this - her strength vastly eclipses her intelligence. Boophis and the Oni identify the presence of some kind of spider that originates from the Dreamlands. Apparently a predator of the nightmare realm that can manifest in the real world, including in the Oni&#039;s homeland. It being a foul creature that need not exist here wasn&#039;t enough, it is also a slaver. All the more reason to find it and end it. We follow its traces and come across a foul fey, who explains that while it was trying to create a portal to the first world, it instead created a portal that expelled spiders. Finding this portal and disabling it would end the spider infestation. The trail eventually led us to some lumberjacks, in the middle of the woods. An illusion of lies that hid the fact that the portal was near and they were there to try to turn us around. A futile effort.&lt;br /&gt;
&lt;br /&gt;
We eventually emerged in a clearing where the fey had created a portal. The translucent webs canopied above us, and we were able to identify a large spider up in the web, the wooden spider that fled earlier, and the spider of Leng. It taunted us ineffectively, before activating the portal and calling forth a scorpion. Notably not a spider. The Leng Spider seemed to think highly of itself, despite being an insect. Were it not for the hostile scorpion who immediately nearly killed Boophis, I would have decorated the clearing with its insides. In an effort to keep him alive, I blessed Boophis with Her Unyielding mercy, but the poison coursing through his system would have to be up to his own constitution. From here on, I was on pest control duty, and both Boophis and I were ensuring that the Oni would stay alive. Her propensity for violence was only matched by her being sturdy enough to take some hits from the multiple arachnids. The scorpion proved a tough opponent, but like most things, prefer to have its insides not turned into its outsides. In the chaos, the nightmare spider ordered the wood spider to take the enslaved lumberjacks through the portal to who-knows-where. The Oni kept enough wherewithal to intercept her former &#039;prey&#039;, and I was able to kill the goliath spider with the blessings granted to me in the form of Her Unyielding vengeance sapping its very life force. I arrived in time to see the Oni finally kill the wood spider that eluded her before, but not in time to prevent the nightmare from escaping to its own realm. &lt;br /&gt;
&lt;br /&gt;
The fey arrived shortly after, with the intent to turn the portal to its original purpose. At least there won&#039;t be predatory spiders in the area, assuming that nightmare spider isn&#039;t capable of re-opening a portal in the area to his nightmare realm. The laborers seemed to regain their wits shortly after we freed them from their restraints. The Oni ate another mouthful of splinters, and Boophis laid claim to the goliath spider, apparently a delicacy where he&#039;s from. A stew made of the scorpion I slayed was quite the treat, however.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6899</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=6899"/>
		<updated>2026-02-01T15:18:02Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* January - Fall 231 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in or out of character.&lt;br /&gt;
&lt;br /&gt;
[[Expeditions#Expedition_Logs|Writing and posting a log to the wiki and this page]] rewards the player 1 [[Karma]].&lt;br /&gt;
&lt;br /&gt;
This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2026=&lt;br /&gt;
&lt;br /&gt;
==January - Fall 231==&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]], 1/31/26, associates become master spider exterminators. Days of downtime: 6&lt;br /&gt;
* [[Dirty Deeds (The Annex 1)]], 1/29/26, associates flush the dangers in the sewers. Days of downtime: 0&lt;br /&gt;
* [[A Sighting of Giants]], 1/21/26, associates investigate rumors of hostile giants around a settlement. Days of downtime: 20&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]], 1/19/26, associates create a permanent teleportation method to and from The Old Country. Days of downtime: 8&lt;br /&gt;
* [[Cooking by the Book: Curing Hunger]], 1/16/26, associates have a hard time getting an infinite sausage machine. Days of downtime: 30&lt;br /&gt;
* [[Descent Into The Temple]], 1/9/26, associates encounter constructs underneath a temple. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
=2025=&lt;br /&gt;
&lt;br /&gt;
==December - Summer 231==&lt;br /&gt;
* [[Look Alive, Sunshine]], 12/10/25, associates restore the natural order. Days of downtime: 0&lt;br /&gt;
* [[The Corn Have Eyes]], 12/4/25, associates investigate an abandoned farm and come across some rather unfriendly scarecrows. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==November - Spring 231==&lt;br /&gt;
* [[The Bad Neighbors]], 11/21/25, associates return to Senia to investigate an unusual howling coming from the town. Days of downtime: 20&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]], 11/19/25, associates clash with a beast of nightmarish creation. Days of downtime: +2 (7 total)&lt;br /&gt;
* [[Skittering Darkness]], 11/13/25, associates assemble a team to sabotage a crab farm in the Darklands. Days of downtime: 20&lt;br /&gt;
* [[The Monster Mash: The Sequel]], 10/1/25-11/11/25, associates experience Halloween 2. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]], 11/4/25, the Glass Desert crew does what it can for the town and heads off to continue the hunt. Days of downtime: +1 (5 days total so far)&lt;br /&gt;
&lt;br /&gt;
==October - Winter 230==&lt;br /&gt;
* [[Danse Macabre]], 10/30/25, associates lay low an army of the dead and its gargantuan threats. Days of downtime: 25&lt;br /&gt;
* [[Whatever Happened to That Scoundrel, The Wolf O&#039; Gold?]], 10/29/25, associates hunt down a new bandit with an old name. Days of downtime: 2&lt;br /&gt;
* [[The Monster Mash: The Sequel: The Trivia Game]], 10/27/25, associates play a trivia game. Days of downtime: 0&lt;br /&gt;
* [[The Only Thing We Have To Fear]], 10/24/25, [[Illiam Elro|Illiam]] and [[Vara]] lead a hunt against the nightmares plaguing [[The Glass Desert]]. Days of downtime: 4 (so far)&lt;br /&gt;
* [[Man or Machine]], 10/23/25, associates track down a killer metal man. Days of downtime: 18&lt;br /&gt;
* [[The Black Parade]], 10/21/25, associates eliminate a vampire&#039;s reflection. Days of downtime: 30&lt;br /&gt;
* [[Issues in Munavri Way]], 10/17/25, associates help Sir Galahad with some trouble deep underground. Days of downtime: 4&lt;br /&gt;
* [[Skol&#039;s Skolduggery]], 10/15/25, associates enter a ritualist&#039;s hole. Days of downtime: 10&lt;br /&gt;
* [[RAMPAGE!]], 10/13/25, associates track down a reckless, rampaging reptile, a clone of Clam. Days of downtime: 0 &lt;br /&gt;
* [[The History of Sacrifice]], 9/13/25 - 10/12/25 (PBP), a research team assembles to figure out a long-term plan to help Skol. Days of downtime: 8-9&lt;br /&gt;
* [[A Good Neighbor]], 10/5/25, the associates investigate a crazy, noisy, bizarre town. Days of downtime: 20&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]], 10/4/25, associates discover a vampire&#039;s reflection on the top of a mountain. Days of downtime: 18&lt;br /&gt;
* [[It&#039;s Peak]], 10/1/25, associates escort an aging kobold to climb a mountain one last time. Days of downtime: 15&lt;br /&gt;
&lt;br /&gt;
==September - Fall 230==&lt;br /&gt;
* [[Monster Mash: The Sequel: The Prequel]], 9/30/25, associates plan activities for an upcoming festival. Days of downtime: 0&lt;br /&gt;
* [[Whispers in the Sand]], 9/26/25, associates track down nightmares in the Glass Desert. Days of downtime: 8&lt;br /&gt;
* [[The Hounds]], 9/25/25, associates discover a time anomaly. Days of downtime: 5&lt;br /&gt;
* [[Morning Shift, Day 2]], 9/23/25, associates complete errands for the Office of Environmental Magical Mishaps. Days of downtime: 1&lt;br /&gt;
* [[I NEED SCROLLS PLEASE FETCH ME SCROLLS]], 9/22/25, associates deliver urgently needed scrolls, urgently needed swords, and unneeded corpses to their various destinations. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]], 9/19/25, associates acquire a cloud giant&#039;s bread recipe. Days of downtime: 30&lt;br /&gt;
* [[Cut Your Losses]], 9/17/25, Associates procure poker chips for the Lucky A Lady Casino. Days of downtime: 10 &lt;br /&gt;
* [[Among Them]], 9/15/25, associates eventually eject an impostor after their meeting. Days of downtime: 1&lt;br /&gt;
* [[As Good As]], 9/14/25, in which our brave heroes finally give peace a chance, but will it extend them the same grace?  Days of downtime: 15&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]], 9/5/25, associates visit the isolated town of Skol to establish relations. Days of downtime: 18&lt;br /&gt;
* [[Worth its Weight]], 9/4/25, associates get rocked at the mine. Days of downtime: 15&lt;br /&gt;
* [[GIG: Morning Shift]], 9/3/25, associates complete a series of simple chores around Onadbyr. Days of downtime: 1&lt;br /&gt;
* [[Have you heard of That Scoundrel, The Wolf O&#039; Gold?]], 9/1/25, associates hunt down some bandits. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 230==&lt;br /&gt;
* [[The Cold Below]], 8/31/25, associates investigate a series of blights. Days of downtime: 30&lt;br /&gt;
* [[It&#039;s a Trap!]], 8/30/25, associates clear out a crazy old man’s tower full of traps. Days of downtime: 5&lt;br /&gt;
* [[The Foundations of Decay]], 8/25/25, associates solve a few minor problems at the blood clinic. Days of downtime: 10&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]], 8/23/25, associates make a diplomatic visit to an island of pestilence. Days of downtime: 20&lt;br /&gt;
* [[Vampires Will Never Hurt You]], 8/18/25, associates discover a vampire&#039;s reflection. Days of downtime: 3&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]], 8/15/25, associates begin to deal with an oni camp in The Old Country. Days of downtime: 40&lt;br /&gt;
* [[Breaking the Chain]], 8/14/25, associates kill a dinosaur and clear some fiends from a homestead. Days of downtime: 14&lt;br /&gt;
* [[Cooking by the Book: Full Course]], 8/10/25, associates gather some more assorted meats. Days of downtime: 20&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]], 8/8/25, associates gather some meat for the kitchen. Days of downtime: 30&lt;br /&gt;
&lt;br /&gt;
==July - Spring 230==&lt;br /&gt;
* [[The Thing (That Should Not Be)]], 7/30/25, associates wipe out the cult and their monstrosity from the far reaches of space and sanity. Days of downtime: 2&lt;br /&gt;
* [[Eel Issues]], 7/28/25, associates have a relaxing fishing trip. Days of downtime: 6&lt;br /&gt;
* [[The Temple (Creature Culling 6)]], 7/27/25, associates hunt a monster and open a barrier. Days of downtime: 16&lt;br /&gt;
* [[Fantastic Adventure: Journey to the Lost Island of Shifting Spells!]], 7/25/25, associates plunder an island and slay a magus with too many names. Days of downtime: 30&lt;br /&gt;
* [[In the Mouth of Madness]], 7/23/25, associates raid a makeshift asylum and assassinate a Dark Tapestry cultist. Days of downtime: 2&lt;br /&gt;
* [[Gig: RUN]], 7/22/25, associates encounter a terrorist in the city. Days of downtime: 0&lt;br /&gt;
* [[A Bat Out of Hell]], 7/21/25, associates deal with some large bats in a cave. Days of downtime: 10&lt;br /&gt;
* [[A Gasp of Rot]], 7/19/25, associates investigate reports of death and disease. Days of downtime: 15&lt;br /&gt;
* [[Onadbyr Dragon Storm]], 7/18/25, associates in Desperate Hope face a wave of angry dragons. Days of downtime: 30&lt;br /&gt;
* [[Prince of Darkness]], 7/17/25, associates uncover a cult tampering with forces out of their control. Days of downtime: 1&lt;br /&gt;
* [[Battle on the Big Bridge]], 7/16/25, associates suffer an undead onslaught. Days of downtime: 21&lt;br /&gt;
* [[Birds of a Feather]], 7/14/25, associates round up some chickens for a local rancher. Days of downtime: 9&lt;br /&gt;
* [[The Seal Incident]], 7/12/25, associates play with some cute seals on the beach. Days of downtime: 15&lt;br /&gt;
* [[Decent Into War]], 7/11/25, associates regroup at The Wall in the Old Country and meet with some Oni. Days of downtime: 6&lt;br /&gt;
* [[On the Prowl]], 7/9/25, associates hunt some fiends with a new friend. Days of downtime: 20&lt;br /&gt;
* [[Betting the House]], 7/8/25, associates make a daring rescue at an illicit casino. Days of downtime: 10&lt;br /&gt;
* [[Please Help]], 7/7/25, associates face desperate odds in the Old Country. Days of downtime: 45&lt;br /&gt;
* [[A Moment Extended]], 7/4/25, associates clear a mindscape trapping some young adults in their final moments. Days of downtime: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 229==&lt;br /&gt;
* [[Beware the Voyager]], 6/27/25, the city of Onadbyr witnesses the beginning of a new era. Days of downtime: 0&lt;br /&gt;
* [[Foulest Fowl]], 6/27/25, Associates investigate strange bird-related happenings. Days of downtime: 16&lt;br /&gt;
* [[Conquering Caligni (part 2)]], 6/26/25, Associates lift a shadow curse in the caves below. Days of downtime: 1&lt;br /&gt;
* [[Cooking by the Book: Extra Spicy]], 6/25/25, Associates retrieve a dragon egg from a particularly large dragon. Days of downtime: 10&lt;br /&gt;
* [[Cold Stone Thievery]], 6/24/25, Associates investigate a series of vandalized locations. Days of downtime: 1&lt;br /&gt;
* [[The Vampire&#039;s Vice: A Cult of Carnality]], 6/23/25, Associates investigate a concerned wife&#039;s plea. Days of downtime: 1&lt;br /&gt;
* [[Killer on the Rooftops]], 6/20/25, Associates investigate reports of a hooved prankster haunting a small town. Days of downtime: 8&lt;br /&gt;
* [[The Silent Audience]], 6/16/25, Associates perform an ill-fated wellness check on an elderly elf. Days of downtime: 3&lt;br /&gt;
* [[All That Glitters]], 6/15/25, Associates get wrapped up in a spider-infested mine. Days of downtime: 12&lt;br /&gt;
* [[Conquering Caligni (part 1)]], 6/13/25, a crack team of infiltrator associates break into a manor to steal a scroll. Days of downtime: 1&lt;br /&gt;
* [[Big Sibling Program]], 6/5/25, Legendary Associates take on mentorship for some brand new Trainees. Days of Downtime: 0&lt;br /&gt;
* [[hO ahWt A githN!]], 6/2/25, Associates explore a dark forest and help a mysterious lady with a forbidden ritual. Days of Downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Fall 229==&lt;br /&gt;
* [[Looking for Keeps]], 5/30/25, Associates decimate half of a cult and release a god dragon. Days of downtime: 21&lt;br /&gt;
* [[The Feline at Fault]], 5/28/25, Associates are on the case to stop a cat burglar. Days of downtime: 1&lt;br /&gt;
* [[Wrigley&#039;s Birthday Bash]], 5/27/25, [[Wrigley the All-Powerful|Wrigley]] celebrates his adulthood. Days of downtime: 2&lt;br /&gt;
* [[Lost Loving Last]], 5/27/25, Associates put a not-quite-undead man to rest. Days of downtime: 8&lt;br /&gt;
* [[He is Risen?]], 5/26/25, Associates investigate The Father&#039;s disturbed grave and comes upon a shocking revelation. Days of downtime: 25 &lt;br /&gt;
* [[Echoes of Pain]], 5/25/25, Associates encounter an odd fiend while rescuing a village. Days of downtime: 12&lt;br /&gt;
* [[To Greener Pastures]], 5/17/25, Associates help a farmer with his cow problem. Days of downtime: 1&lt;br /&gt;
* [[Evil Dang Wizard]] part 2, 5/16/25, the Associates end the story. Days of downtime: 0&lt;br /&gt;
* [[Sentinels Unite: Sluagh on the Hunt]], 5/15/25, the Starlit Sentinels embark on a mission to rescue their contemporary&#039;s soul. Days of downtime: 11&lt;br /&gt;
* [[Three Nights at Lady&#039;s]], 5/14/25, Associates investigate a mysterious pop-up casino. Days of downtime: 3&lt;br /&gt;
* [[Evil Dang Wizard]], 5/9/25, Associates are pulled into an incorrect retelling of the tale of Clearasil. Days of downtime: 0&lt;br /&gt;
* [[This Heat, An Evil Heat]], 5/4/25, Associates put an end to the sinister secret behind the elemental invasion. Days of downtime: 16&lt;br /&gt;
* [[Strange Magic]], 5/2/25, Associates help a weird wizard and his strange scroll situation. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 229==&lt;br /&gt;
* [[Dance of The Sword Lord]], 4/27/25, a band of associates impresses a local lady. Days of downtime: 5&lt;br /&gt;
* [[Scorched Earth]], 4/25/25, The lerritan threat is ended by a small strike team. Days of downtime: 3&lt;br /&gt;
* [[Make a Deal With the Dero]], 4/22/25, Associates go parley with some Dero. Days of downtime: 1&lt;br /&gt;
* [[Army of the Knight]], 4/21/25, Associates command armies of Hellknights to fight back against King Graveknight’s forces. Days of downtime: 5&lt;br /&gt;
* [[Party at Budington Manor]], 4/20/25, weed. Days of downtime: 3&lt;br /&gt;
* [[The Aeons Are Back]], 4/18/25, Associates have a rematch with the rogue Pleroma. Days of downtime: 1&lt;br /&gt;
* [[Ring of Fire]], 4/17/25, Associates head underground once more to find the absentee elemental army. Days of downtime: 3&lt;br /&gt;
* [[Fight the Knight]], 4/14/25, Associates escort a bugbear turned graveknight to Kali for disintegration. Days of downtime: 10&lt;br /&gt;
* [[A Lord&#039;s Ransom]], 4/9/25, a ransom trade goes both better and worse than expected. Days of downtime: 2&lt;br /&gt;
* [[A Hell of Knight]], 4/4/25, The Hellknights receive an urgent request to save a Maralictor and his armgiers. Days of Downtime: 10&lt;br /&gt;
* [[You Will Know Our Name]], 4/1/25, the city gets infested with a hydra, but it gets better. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==March - Spring 229==&lt;br /&gt;
* [[Long Way Home]], 3/31/25, Associates work to locate the location of Siltmean&#039;s family burrow. Days of Downtime: 40&lt;br /&gt;
* [[Raked Over Hot Coals]], 3/30/25, Associates investigate a magma worm problem deep underground. Days of downtime: 4&lt;br /&gt;
* [[Speed Dating at Desperate Hope 4]], 3/28/25, Some associates find love, while the rest go home alone. Days of Downtime: 0&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]], 3/26/25, Associates flee the wrath of newly arisen King Hellknight. Days of downtime: 5&lt;br /&gt;
* [[Before Peter]], 3/25/25, Associates proceed to end the curse on Peter&#039;s lineage, by any means necessary. Days of downtime: 1&lt;br /&gt;
* [[The More the Hellknight-ier?]], 3/14/25, the [[Hellknights]] celebrate their new arena with a triple trial and public competition. Days of downtime: 0&lt;br /&gt;
* [[Hot Winds Blow]], 3/13/25, associates clear a swathe of the encroaching fire army. Days of downtime: 7&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]], 3/12/25, Associates infiltrate a Bugbear Fortress and seek a council with King Hellknight. Days of downtime: 0&lt;br /&gt;
* [[Heart of a Sentinel: The Training Arc Begins!]], 2/1/25 - 3/7/25, Associates find out they&#039;ve been chosen by the constellations. Days of downtime: 30&lt;br /&gt;
* [[An Explosive Arrival]], 3/8/25, Associates fight the explosive Caligni at the underground crossroads. Days of downtime: 1&lt;br /&gt;
* [[The Dawn? (Blighted City 26)]], 3/7/25, Associates aim to strike at Lancaster&#039;s heart. Days of downtime: Varies&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]], 3/5/25, Associates try to track down an aspiring rocketeer. Days of downtime: 6&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)|The Darkest Night (continued) (Blighted City 24)]], 3/4/25, Associates come back for round 2. Days of downtime: Varies&lt;br /&gt;
* [[The Trail Goes Cold]], 3/2/25, Associates fight some water guys and some fire guys. Days of downtime: 12&lt;br /&gt;
&lt;br /&gt;
==February - Winter 228==&lt;br /&gt;
* [[The Darkest Hour (Blighted City 25)]], 2/28/25, associates to fight their way through [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[At The Heart of Peter]], 2/27/25, associates summon some devils to get some answers about Peter. Days of downtime: 1&lt;br /&gt;
* [[Incense and Iron]], 2/25/25, associates plunder a tomb of Urgathoa. Days of downtime: 16&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]], 2/24/25, the first team of associates meet their match in [[Lancaster]]. Days of downtime: Varies&lt;br /&gt;
* [[Cat Village Arc 2|No Heads Are Better Than One]], 2/23/25, with the vorpal blade in hand, associates hunt the legendary Jabberwock. Days of downtime: 30&lt;br /&gt;
* [[Speed Dating at Desperate Hope 3]], 2/21/25, associates try again to find love. Days of downtime: 0&lt;br /&gt;
* [[The History of Peter]], 2/20/25, associates assist Sir Egg in learning how exactly Peter&#039;s curse works. Days of downtime: 0&lt;br /&gt;
* [[Rock on, Owlbears]], 2/18/25, associates keep a musical performance at [[Markmuse Theatre]] safe and orderly. Days of downtime: 1&lt;br /&gt;
* [[A Warm and Fuzzy Feeling]], 2/16/25, associates have a harrowing fight to close one portal to the Plane of Fire. Days of downtime: 14&lt;br /&gt;
* [[Traveling Through This World Below]], 2/12/25, [[Illiam Elro]] leads an expedition to reunite the concept of dreams. Days of downtime: ???&lt;br /&gt;
* [[Saving Peter.... again?]], 2/11/25, Associates proceed to not save Peter. Days of downtime: 1&lt;br /&gt;
* [[A Lukewarm Reception]], 2/9/25, a scouting party discovers a scorched village and an army of elementals. Days of downtime: 15&lt;br /&gt;
* [[Three&#039;s a Crowd, Four&#039;s a Conspiracy]], 2/7/25, Days of downtime: 7&lt;br /&gt;
* [[Saving Peter]], 2/7/25, Merchants have been kidnapped by bandits?. Days of downtime: 6&lt;br /&gt;
* [[Ice Cream Social]], 2/3/25, associates make some ice cream. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==January - Fall 228==&lt;br /&gt;
* [[Cat Village Arc 2|So No Head-Severing Sword?]], 1/31/25, Associates find and prepare a weapon to kill a Jabberwock. Days of downtime: 9&lt;br /&gt;
* [[Holy Sweepers]], 1/29/25, New Associates clean the sewers. Days of downtime: 0&lt;br /&gt;
* [[The King&#039;s Labyrinth: Once More, with Feeling!]], 1/28/25, Associates play an advanced game of hide-and-seek. Days of downtime: 1&lt;br /&gt;
* [[The Secret of Crackledamn Alley]], 1/26/25, The animal companions of some associates look into an issue. Days of downtime: 0&lt;br /&gt;
* [[Cat Village Arc 2|Tangling With The Thrasfyr]], 1/25/25, The party kills the Thrasfyr and learns where a vorpal blade might be. (Session 3 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]], 1/20/25, associates play a &amp;quot;multiple player game&amp;quot;. Days of downtime: 15&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]], 11/27/24-1/20/25, Associates wander the [[Dreamlands]] to find answers. Days of Downtime: 28&lt;br /&gt;
* [[Cat Village Arc 2|The Walking Disaster]], 1/17/25, The second beast, the Sard, is slain. (Session 2 of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[Cooking by the Book: Shrimp Colors]], 1/14/25, Associates go looking for sea food. Days of downtime: 5&lt;br /&gt;
* [[Who Even Made These?]], 1/12/25, associates clear out a warehouse full of junk and some things living in there. Days of downtime: 7&lt;br /&gt;
* [[Cat Village Arc 2|Creeping in the Dark]], 1/10/25, Naughty cats unleash 4 mighty beasts upon the land. (start of [[Cat Village Arc 2]]) Days of downtime: 28+&lt;br /&gt;
* [[An East-Side Haunting]], 1/8/25, associates put a ghost to rest. Days of downtime: 0&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]], 1/7/25, associates solve two mysteries at once. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
=2024=&lt;br /&gt;
==December - Summer 228==&lt;br /&gt;
*[[A Hole by Any Other Name Would Smell as Sweet]], 12/23/24, Legendary associates are hired to fill a hole. Days of downtime: 18&lt;br /&gt;
*[[The Oasis (Creature Culling 5)]], 12/22/24, Associates deal with a couple of big problems near a dig site. Days of downtime: 7&lt;br /&gt;
*[[Till the End: Poppet Finale]], 12/20/24, Associates finish helping with the job started in [[A Wandering Poppet (Poppet #3)|A Wandering Poppet]]. days of downtime: 0&lt;br /&gt;
* [[Creature Culling 4]], 12/12/24, Associates beat up another large flightless bird, for science! Days of Downtime: 10&lt;br /&gt;
* [[Treasure Hunting 3: The Family Black]], 12/6/24, Associates look into another treasure for Cutter and return with a baby. Downtime days: 21&lt;br /&gt;
* [[Pharasma&#039;s Peaches]], 12/4/24, Associates track down a missing peachwood shipment. Days of Downtime: 7&lt;br /&gt;
&lt;br /&gt;
==November - Spring 228==&lt;br /&gt;
* [[All Dogs Go To Heaven]], 11/25/24, [[Melfyra]] gathers people to help her with a ritual to bring back Adyrha, but fate is not on her side. Days of Downtime: 1&lt;br /&gt;
* [[Field Trip]], 11/22/24, [[Atticus]] overcomes his [[Hellknights|Hellknight]] Trial. Days of Downtime: 5&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?|Mazia&#039;s Fortune Shack: Orion has a Competitor?]], 11/21/24, Associates investigate a mysterious new fortune teller. Days of Downtime: 0&lt;br /&gt;
* [[Home for the Hold]], 11/20/24, Associates clear a manor of a cult surrounding an ooze. Days of downtime: 4&lt;br /&gt;
* [[Cooking by the Book: Kicking Rocks]], 11/19/24, Associates kick some rock monsters around. Days of downtime: 10&lt;br /&gt;
* [[We Hate Moondays]], 11/17/24, Associates cleared a sizeable undead infestation from a remote cabin. Days of Downtime: 20&lt;br /&gt;
* [[A Particular Palate]], 11/17/24, Associates return to the infinite spider cave. Days of downtime: 3&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing|So It Is Written, So It Shall Be Done]], 11/15/24, the spiritually devout attempt to aid [[Gregorios Jude]]&#039;s ordeal. Days of downtime: 0&lt;br /&gt;
* [[The Iron Sarcophagus]], 11/10/24, Associates return to Fort Soledad. Days of downtime: 28&lt;br /&gt;
* [[Evil Fucking Wizard]], 11/9/24, Associates halt a Lich&#039;s scheme. Days of downtime: 10&lt;br /&gt;
* [[The Beat 2: Night Watch]], 11/5/24, Associates experience nothing in particular. Days of downtime: 1&lt;br /&gt;
* [[Blood Runs Red]], 11/3/24, Associates save a village from an ogre and goblins. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
== October - Winter 227==&lt;br /&gt;
* [[Monster Mash III]], 10/31/24, Associates go trick or treating... again! Days of downtime: 0&lt;br /&gt;
* [[Dare to Deal with the Dero]], 10/27/24, Associates go underground to deal with some shorties. Days of downtime: 2&lt;br /&gt;
* [[Monster Mash II]], 10/26/24, Associates go trick or treating. Days of downtime: 0&lt;br /&gt;
* [[Jumping at Shadows]], 10/19/24, Associates locate the cause of missing loggers. Days of downtime: 9&lt;br /&gt;
* [[The Lick]], 10/17/24, Associates enjoy some Thlipit. Days of downtime: 0&lt;br /&gt;
* [[Chasing the Breeze]], 10/11/24, Associates spend time fixing Amin&#039;s mistakes and finding Rotbeard. Days of Downtime: 7&lt;br /&gt;
* [[God&#039;s Willing, God-Fearing]], 10/11/24-10/31/24, Associates accompany [[Gregorios Jude]] on a harrowing spiritual journey. Days of Downtime: 4&lt;br /&gt;
* [[The Second Hellmouth: Under Siege|The Second Hellmouth: Ruin]], 10/10/24, Associates finish closing a hellmouth. Days of downtime: 0&lt;br /&gt;
* [[A Taste for Murder]], 10/9/24, Associates look into more hauntings at the theater. Days of downtime: 1&lt;br /&gt;
* [[Family Matters]], 10/6/24, Associates look into the case of a missing dryad. Days of downtime: 7&lt;br /&gt;
* [[Rock and Stone|Rock and Stone Part 2: The Revengeance]], 10/5/24, Associates clear out a mine filled with medusas and a funny rock. Days of downtime: 3&lt;br /&gt;
* [[Following the Threads]], 10/4/24, Associates rescue villagers from a spider-infested cavern. Days of downtime: 3&lt;br /&gt;
* [[A Frosty Stalemate (Creature Culling 3)]], 10/2/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 4&lt;br /&gt;
* [[Stealing the Sun]], 10/1/24, Associates investigate a lack of sunlight up on a mountain. Days of downtime: 32&lt;br /&gt;
* [[The Monster Mash]], 10/01/2024-10/31/2024. Associates celebrate Halloween. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
== September - Fall 227==&lt;br /&gt;
* [[Cold-Iron Retrieval]], 9/28/24, Associates clear out an old mine so cold-iron production can begin. Days of Downtime: 7&lt;br /&gt;
* [[The Second Hellmouth: Under Siege]], 9/26/24, Associates join [[Fen Ergivald|Fen]] in an attempt to close the final Hellmouth. To be continued... Days of Downtime: 11&lt;br /&gt;
* [[Rock and Stone]], 9/21/24, Associates grudgingly assist a dwarf by killing a chimera and chasing away a medusa. They aren&#039;t done yet. Days of downtime: 3&lt;br /&gt;
* [[You Sunk My Puzzle!]], 9/20/24, Associates play Battle Ship with the Puzzlemaster. Days of downtime: 0&lt;br /&gt;
* [[A Wandering Poppet (Poppet #3)]], 9/17/24 - 10/13/24 PBP; Associates go on an adventure to have an adventure. Days of downtime: 20&lt;br /&gt;
* [[Alestorm]], 9/15/24, Associates make poor decisions while inebriated. Days of downtime: 2&lt;br /&gt;
* [[Defy Gnome Ann]], 9/14/24, Associates make something out of nothing. Days of downtime: 2&lt;br /&gt;
* [[Wails of the Damned (Blighted City 23)]], 9/13/24, Associates clear a haunted palace. Days of downtime: 8&lt;br /&gt;
* [[The Dig Site (Creature Culling 2)]], 9/12/24, Associates clear out a dig site for Valera&#039;s elders and Phyl. Days of downtime: 5&lt;br /&gt;
* [[Murder Of Crows]], 9/12/24, Associates investigate the murder of 3 crows in a goblin village. Days of downtime: 6&lt;br /&gt;
* [[Ascariasis]], 9/10/24, Associates kill a worm and put the entire city at risk. Days of downtime: 1&lt;br /&gt;
* [[It&#039;s Just Bandits]], 9/10/24, Associates are tasked with non-violently removing bandits north of the city. Days of downtime: 2&lt;br /&gt;
* [[The Rusted Edge|The Cleft Edge]], 9/8/24, Associates hunt down the rest of the bandits. Days of downtime: 0&lt;br /&gt;
* [[The Fine Omen]], 9/7/24, Associates work a LARP event. Days of downtime: 1&lt;br /&gt;
* [[The King&#039;s Labyrinth: Grand Opening]], 9/6/24, Associates test out the kings new labyrinth. Days of downtime: 15&lt;br /&gt;
* [[Slaves to Power]], 9/4/24. Associates delve into an undead fleshwarper&#039;s workshop. Days of downtime: 4&lt;br /&gt;
* [[Mushroom Investigation]], 9/4/24, Associates investigate strange mushrooms in a bog. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
== August - Summer 227==&lt;br /&gt;
* [[A World No Man can Imagine]], 8/31/24, Associates put down some land octopodes, some ogres, and an omen dragon. The last didn&#039;t actually exist, but provided future visions regardless. Days of downtime: 5&lt;br /&gt;
* [[Parted Puzzlers]], 8/30/24, Associates put up with the puzzlemaster&#039;s tricks once again. Days of downtime: 0&lt;br /&gt;
* [[Termination Clause]], 8/26/24, Associates close the second Hell Mouth. Days of downtime: 11&lt;br /&gt;
* [[The Rusted Edge]], 8/25/24, Associates investigate some ruins occupied by bandits. Days of downtime: 10&lt;br /&gt;
* [[A World Gnome Ann Can Imagine]], 8/24/2024, Associates prepare an event for the were-gnomes. Days of downtime: 5&lt;br /&gt;
* [[The Stoneblight&#039;s Peril]], 8/22/2024, Associates respond to an urgent request in [[The Stoneblight Forest]]. Days of downtime: 6&lt;br /&gt;
* [[Eyes Upon Blight]], 8/21/2024, Associates uncover an orb in Lancaster. Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains | Where Once They Were, Gnome Ann Remains]], 8/17/2024, Associates unscramble some names. Days of downtime: 0&lt;br /&gt;
* [[Descent into the Dark]], 8/16/2024, Associates investigate Drake&#039;s tunnel. Days of downtime: 1.&lt;br /&gt;
* [[Hellmouth Hysteria]], 8/15/2024, Associates go to Cincinnati to find [[Sahona Bright-Eyed|Sahona&#039;s]] hellmouth. Days of downtime: 11&lt;br /&gt;
* [[Smell of the Game]], 8/10/2024, Associates remove a stench disturbing a wanderer. They then remove bandits disturbing the source of the stench.  Days of downtime: 2&lt;br /&gt;
* [[Where Once They Were, No Man Remains]], 8/4/2024, Associates go on a bizarre rescue mission. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Parliament of Owls]], 7/28/2024, Associates broker peace between a town of Sun Wukong worshipers and a forest of intelligent owls. Days of downtime: 6&lt;br /&gt;
*[[Finishing the Job (Blighted City 22)]], 7/27/2024, Associates finish off the undead and fiends in the outer palace. Days of downtime: 3&lt;br /&gt;
*[[Snakes in the Grass]], 7/27/2024, Associates fight the Dread Gazebo. Days of downtime: 0&lt;br /&gt;
*[[Rats in the Basement]], 7/19/2024, Associates clear out some rodents from an old church of Desna. Days of downtime: 2&lt;br /&gt;
*[[Storming the Sky]], 07/19/2024, Associates attempt to raid a temple, but Rotbeard does a better job than they did. Days of downtime: 4&lt;br /&gt;
*[[Creepy Crawlies]], 07/18/2024, Associates destroy hive headed creatures and eradicate an overgrown hive of wasps. Days of downtime: 2&lt;br /&gt;
*[[Crab Rave]], 07/18/2024, Associates give [[Victoria Honeystride | Victoria]] crabs. Days of downtime:10&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera. Days of downtime: 5&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[The Reckoning]], 7/10/24, Associates touch a crystal and unlock Spellmaster. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[You&#039;ll Be in My Heart]], 6/17/23 - 6/23/23, Associates learn how marriage works. Days of downtime: 0?&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[The Burnt Leaf Festival]], 4/20/23, Associates get lit.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Demons, Devils And More]], 4/15/23, Associates clean up a temple of Pharasma.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Quill&amp;diff=6898</id>
		<title>Quill</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Quill&amp;diff=6898"/>
		<updated>2026-02-01T15:15:22Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Quill&lt;br /&gt;
| image = [[File:Quill portrait.webp|300px|frameless|center|alt=Quill]]&lt;br /&gt;
| class = Champion (Obedience)&lt;br /&gt;
| occupation = proselytizer, agent provo&#039;&#039;cat&#039;&#039;eur &lt;br /&gt;
| partner = N/A&lt;br /&gt;
| tier_of_play = Master&lt;br /&gt;
| ancestry = Catfolk&lt;br /&gt;
| heritage = Nine-Lives&lt;br /&gt;
| aliases =  &lt;br /&gt;
| pronouns = they/them (nonbinary)&lt;br /&gt;
| age = {{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+30}}&lt;br /&gt;
| height = 5&#039;8&amp;quot;&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = tiresieas (tire)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quill is one of the [[Associates]] of [[the Round Table]], and a champion in service of [https://2e.aonprd.com/Deities.aspx?ID=31 Arazni].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+40}} years ago, Quill&#039;s parents were orphaned as children by [[the Collapse]]. They were picked up and sold off to a wealthy individual building a &#039;menagerie.&#039; {{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+30}} years ago, Quill was born in captivity. They were given as normal a childhood as could be possible for a family in their circumstances. Quill, from an early age, fostered an intense hatred for the Managers. One of the other captives was a worshiper of Arazni, and Quill found great solace in her resilience. As Quill grew up, they began to resent many of the other slaves, including their own parents, for accepting their fate and not taking their many chances to escape. {{#expr:floor((({{CURRENTYEAR}}-2023)*36-9+{{CURRENTMONTH}}*3)/12)+15}} years ago, Quill concealed a shiv in their fur, and stuck one of the Managers, killing him and making their escape - many other disgruntled captives took the greater opportunity and led a revolt, freeing everyone, but Quill wouldn&#039;t learn this until much later. Before making their escape, Quill ensured their shiv had been buried in the chest of their leader.&lt;br /&gt;
&lt;br /&gt;
After their escape, Quill went on a journey to find In the intervening years, Quill has dodged from settlement to settlement. It is surely a coincidence that in many of these settlements, revolt would not be far behind. No one would ever point to Quill as an inciting agent, but their honeyed words would often lead to someone taking their livelihood into their own hands. Arriving at Onadbyr, Quill found themselves in awe of the Round Table, in particular Father Jude. But Quill never went into a settlement with the intent to destabilize...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Quill is distrusting of authority, and will quickly make it known when they think those in charge have lost their sights on whats best for those under their charge. Quill could best be described as prickly casually, is serious on the job, and naturally distrustful. But at the same time, Quill finds it easy to ingratiate themselves with the common folk. Quill does not seek to do good, only to put people in their place. Whether good or bad follows depends on those who come after.&lt;br /&gt;
&lt;br /&gt;
Quill found great solace in Arazni&#039;s teachings. Arazni&#039;s story inspires Quill&#039;s resiliency, Arazni&#039;s spite inspires Quill&#039;s actions, and Arazni&#039;s freedom inspires Quill&#039;s movement. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Quill and their family were known for their remarkable tiger-like fur patterns and brilliant green eyes. They have a long, relatively prehensile tail (compared to other catfolk, at least), and they have a unique system attached to their armor. Perceptive individuals can notice a harness adjustment to their armor, which guides an attached weapon to their tail, which holds a dropped weapon.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Champion, Quill prides themselves on being a potent power on the battlefield, channeling power in Arazni&#039;s name to live, to punish those who must be punished, and to never be restrained. Compared to other Champions, Quill is no less durable, while also being substantially more mobile. They deftly wield a knife along with a gauntlet bow, though they do keep a treasured rapier - the rapier is simply too heavy to be utilized in conjunction with Quill&#039;s harness. They are not concerned with the safety and well-being of others by principle, if Quill defends you, it is because you are useful to them for a time. Quill trains their ability to make up for a lack of physical strength, and to attack from multiple angles.&lt;br /&gt;
&lt;br /&gt;
==Expedition History==&lt;br /&gt;
 * = log written by Quill&lt;br /&gt;
&lt;br /&gt;
January 25/Fall 228&lt;br /&gt;
* [[Dirty Deeds Done Dirt Cheap]] *&lt;br /&gt;
&lt;br /&gt;
Feb 25/Winter 228&lt;br /&gt;
* [[Rock on, Owlbears]]&lt;br /&gt;
&lt;br /&gt;
March 25/Spring 229&lt;br /&gt;
* [[Fly Me To The Moon (Part 1)]]&lt;br /&gt;
* [[An Explosive Arrival]]&lt;br /&gt;
* [[Fly Me To The Moon (Part 2)]]&lt;br /&gt;
* [[Fly Me To The Moon (Part 3)]]&lt;br /&gt;
&lt;br /&gt;
April 25&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
May 25&lt;br /&gt;
* [[Three Nights at Lady&#039;s]]&lt;br /&gt;
&lt;br /&gt;
June 25&lt;br /&gt;
* [[The Silent Audience]]&lt;br /&gt;
* [[Killer on the Rooftops]]&lt;br /&gt;
&lt;br /&gt;
July 25&lt;br /&gt;
* [[Battle on the Big Bridge]] *&lt;br /&gt;
&lt;br /&gt;
August 25&lt;br /&gt;
* [[Cooking by the Book: Proteanmaxxing]] *&lt;br /&gt;
* [[Cooking by the Book: Full Course]] *&lt;br /&gt;
* [[It&#039;s a Trap!]]&lt;br /&gt;
&lt;br /&gt;
September 25&lt;br /&gt;
* [[Munchaucher&#039;s Proxy]]&lt;br /&gt;
&lt;br /&gt;
October 25&lt;br /&gt;
* [[Issues in Munavri Way]]&lt;br /&gt;
&lt;br /&gt;
November 25 - December 25&lt;br /&gt;
  none&lt;br /&gt;
&lt;br /&gt;
January 26&lt;br /&gt;
* [[Need More Lumber, Need Less Spiders]] *&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Dendra&amp;diff=6897</id>
		<title>Dendra</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Dendra&amp;diff=6897"/>
		<updated>2026-02-01T15:11:52Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: /* Expeditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Dendra&lt;br /&gt;
| image = [[File:Dendra portrait.jpg|300px|frameless|center]]&lt;br /&gt;
| class = Fighter&lt;br /&gt;
| occupation = Smithy, bad singer&lt;br /&gt;
| partner = N/A&lt;br /&gt;
| tier_of_play = Master&lt;br /&gt;
| ancestry = Gnome&lt;br /&gt;
| heritage = Wellspring Gnome&lt;br /&gt;
| aliases = Bladesinger&lt;br /&gt;
| pronouns = she/they&lt;br /&gt;
| age = 40&lt;br /&gt;
| height = 2&#039;9&amp;quot;&lt;br /&gt;
| relatives = ?&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = tiresieas (tire)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dendra, known to their Dwarven smithing masters as the Bladesinger, is an [[Associates|Associate]] of the Round Table. Dendra is a smith by trade, and has decided that the best way to advertise their work is to demonstrate their quality in the field. Equally talented fighting with their blade as making them, they primarily wield an innovative Gnomish weapon known as the switchscythe. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Dendra is a crafter with a penchant for the occult. She considers the battlefield and their comrades a part of an orchestra, that they are not only the conductor of, but the star of. A bard, almost through sheer force of will and personality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Dendra got the nickname Bladesinger while training under Dwarven forgemasters. Instead of adhering to the tried and tested process to forge steel, Dendra thought that the process would go by faster if the metal would be heated even further beyond its melting point. Their results ultimately resulted in brittle metal that looked burnt, and in another unfortunate attempt, they managed to destroy a furnace by heating it up too much. It&#039;s not clear if Dendra learned their lesson, and they are convinced that the Dwarves who called them Bladesinger are pronouncing it wrong - the Dwarves pronounced it like /blādsinjer/, as in one who singes the blade. Dendra thinks that the blades sing when forged by them, and seeks to find the perfect tone the metal makes to make a perfect blade. Someday, she may find it...&lt;br /&gt;
&lt;br /&gt;
Dendra arrived to Onadbyr with a contraption of their own construction, a mobile forge, and moves it around town to show off their work, commonly in Trimarket Square, though they can make a &amp;quot;house&amp;quot; visit as a result. The forge, practically speaking the marriage between a cart and a furnace, seems much too heavy for most anyone to move around, but Dendra seems to move it with the greatest of ease. With each new passing interest in another field of crafting, another addition is made to the cart somehow.&lt;br /&gt;
&lt;br /&gt;
==Expeditions==&lt;br /&gt;
 * = Log written by Dendra&lt;br /&gt;
&lt;br /&gt;
July 2024&lt;br /&gt;
* [[Rats in the Basement]]&lt;br /&gt;
&lt;br /&gt;
August 2024&lt;br /&gt;
&lt;br /&gt;
September 2024&lt;br /&gt;
* [[It&#039;s Just Bandits]]&lt;br /&gt;
* [[Murder Of Crows]]&lt;br /&gt;
&lt;br /&gt;
October 2024&lt;br /&gt;
* [[A Taste for Murder]]&lt;br /&gt;
* [[Dare to Deal with the Dero]] *&lt;br /&gt;
&lt;br /&gt;
November 2024&lt;br /&gt;
* [[A Particular Palate]]&lt;br /&gt;
* [[Mazia&#039;s Fortune Shack: Orion Has A Competetor?]]&lt;br /&gt;
&lt;br /&gt;
December 2024&lt;br /&gt;
  none&lt;br /&gt;
&lt;br /&gt;
January 2025&lt;br /&gt;
* [[Who Even Made These?]]&lt;br /&gt;
&lt;br /&gt;
Feb 25&lt;br /&gt;
  none&lt;br /&gt;
&lt;br /&gt;
April 2025&lt;br /&gt;
* [[Fight the Knight]]&lt;br /&gt;
&lt;br /&gt;
May 25 - July 25&lt;br /&gt;
  none &lt;br /&gt;
&lt;br /&gt;
August 25&lt;br /&gt;
* [[A Taste of Tetanus, A Hint of Bubonic]]&lt;br /&gt;
&lt;br /&gt;
September 25&lt;br /&gt;
* [[Cooking by the Book: Getting this Bread]] *&lt;br /&gt;
&lt;br /&gt;
October 25 - January 26&lt;br /&gt;
  none&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Cooking_by_the_Book:_Getting_this_Bread&amp;diff=6896</id>
		<title>Cooking by the Book: Getting this Bread</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Cooking_by_the_Book:_Getting_this_Bread&amp;diff=6896"/>
		<updated>2026-02-01T15:09:48Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = Cooking by the Book: Getting this Bread&lt;br /&gt;
| date              = 9/19/25&lt;br /&gt;
| storyteller       = Jolyne&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Dendra]], [[Hogo]], [[Boophis Bright-Eyed]]&lt;br /&gt;
| rewards           = 200xp, Golden Goose, Giant Catch Pole, Cloud Pouch, 3x Cloud Buns, 3x Weed&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Dendra&lt;br /&gt;
| downtime_days     = 30 days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Log==&lt;br /&gt;
&lt;br /&gt;
So Rina the oni gal at the mess hall wants us to get a giant&#039;s recipe for bread and luckily I know how to speak their language since I&#039;ve got some distant cousins who are giants I think, so we head out to the location because someone planted a beanstalk and then left it there long enough for it to grow up to the clouds and it eventually grew up to reach a cloud giant village and at the base of the beanstalk was a huge giant footprint and some chimeras were hanging out there and they attacked us so we killed them real good, and then Boophis made us some drinkies that made us climb good, so we went up the beanstalk which took us 10 minutes, and then because Rina didn&#039;t want us to bring attention back to the city Boophis made us all invisible, we got up to the cloud giant village and everything was huge, we went up to a nice smelling house and we asked the local giant lady to teach us how to make the bread, we got her to write the recipe down and she had us help get some stuff so first we had to get some wheat but because everything is HUGE it took me a while to hack down the stalk, then we had to get a special plant which could be smoked, Boophis made the ground mud and we were able to pull it out, then we had to mill the ingredients which I wasn&#039;t good at, but we did such a good job and we made some good bread and we got to smoke that super flayleaf on the way back and now Rina wants to gather a bunch of bones so she can make this bread that uses bones in its ingredients&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Vara&amp;diff=6895</id>
		<title>Vara</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Vara&amp;diff=6895"/>
		<updated>2026-02-01T15:07:39Z</updated>

		<summary type="html">&lt;p&gt;Tiresieas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name = Vara&lt;br /&gt;
| image = [[File:Vara.png|300px|frameless|center]]&lt;br /&gt;
| class = Ranger (Precision)&lt;br /&gt;
| occupation = Dream Wanderer &lt;br /&gt;
| tier_of_play = Legendary&lt;br /&gt;
| ancestry = Elf&lt;br /&gt;
| heritage = Nephilim (Pitborn &amp;amp; Musetouched)&lt;br /&gt;
| aliases = The Third Son&lt;br /&gt;
| pronouns = He/Him or They/Them&lt;br /&gt;
| age = 230&lt;br /&gt;
| height = 6&#039;1&amp;quot;&lt;br /&gt;
| relatives = evil dad, 2 brothers&lt;br /&gt;
| status = Alive&lt;br /&gt;
| player = tiresieas (tire)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vara is an [[Associates|Associate]] of the Round Table.&lt;br /&gt;
&lt;br /&gt;
Vara was born the third son of an influential individual from the Old Country. A troublemaker who was written off as a rebellious child, even into their second century of life. Upon discovering their father&#039;s plan to become a living divinity, Vara made a stand and was imprisoned, then set to be executed after a prophecy. While under house arrest, Vara&#039;s cottage was set ablaze. An old monk helped Vara escape, and with little to their name, fled their homeland, making their way to Onadbyr.&lt;br /&gt;
&lt;br /&gt;
Vara is determined to gather the strength and allies needed to kill their father.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Vara is talented in combat, though he definitely isn&#039;t the biggest fan of it, preferring to end hostilities as soon as possible with overwhelming force. To this end, their tactics involve making their opponents vulnerable through any means, before delivering a devastating blow. Being the son of royalty and of villains, Vara knows how to navigate social meetings that range from a rogue&#039;s gallery to a royal court. Vara knows their way through both the natural world and the world of civilization, including the unsavory bits. An elf of duality, reflecting his own mixed and once-conflicting heritage.&lt;br /&gt;
&lt;br /&gt;
As Vara&#039;s strength grew, his bloodline grew more prominent towards the Azata, and a spark of magic was ignited thanks to various encounters during his time as an Associate. Deities of fire contest Vara&#039;s soul - Lady Nanbyo feels cheated, despite the arson being unnatural, it did lead to a wildfire, which was meant to have Vara as its fuel. Her curse manifests as a fire within Vara&#039;s chest, threatening to burn him and all around him in a final blaze. The Empyreal Lord Ragathiel feels sympathy for the elf due to their familiar circumstances, and wards their body against Nanbyo&#039;s curse of flame. The Elemental Lord Ymeri shows preference to Vara as they learn to channel their curse to devastating effect.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Vara is passionate and somewhat impulsive. Prone to letting their emotions get the better of them, and they wear their emotions on their sleeve - and their face and rest of their visible skin, as Vara&#039;s veins glow brighter the stronger his emotional state becomes.&lt;br /&gt;
&lt;br /&gt;
== Expedition History ==&lt;br /&gt;
 * = Log written by Vara&lt;br /&gt;
&lt;br /&gt;
Mar 24&lt;br /&gt;
* [[Chicken on a Raft]]&lt;br /&gt;
* [[Star Pit: Recruitment Day]] *&lt;br /&gt;
&lt;br /&gt;
Apr 24&lt;br /&gt;
* [[Component Collection 12]]&lt;br /&gt;
&lt;br /&gt;
May 24&lt;br /&gt;
* [[How the South Was Won]] *&lt;br /&gt;
* [[Little Lies]]&lt;br /&gt;
* [[Scary Monsters (And Super Creeps)]]&lt;br /&gt;
* [[The Apprentice]]&lt;br /&gt;
&lt;br /&gt;
June 24&lt;br /&gt;
* [[Beg to Differ]]&lt;br /&gt;
* [[Stand Proud (Love and Loss Day II)]] *&lt;br /&gt;
* [[The Gold Experience]] *&lt;br /&gt;
* [[The Second Hellmouth: Early Signs]]&lt;br /&gt;
* [[The Exchange]]&lt;br /&gt;
&lt;br /&gt;
July 24:&lt;br /&gt;
* [[The Reckoning]]&lt;br /&gt;
* [[Crab Rave]] *&lt;br /&gt;
&lt;br /&gt;
August 24:&lt;br /&gt;
* [[Where Once They Were, No Man Remains]]&lt;br /&gt;
* [[Where Once They Were, No Man Remains|Where Once They Were, Gnome Ann Remains]]&lt;br /&gt;
* [[A World No Man can Imagine]]&lt;br /&gt;
&lt;br /&gt;
September 24:&lt;br /&gt;
* [[The Fine Omen]]&lt;br /&gt;
* [[Ascariasis]]&lt;br /&gt;
* [[Alestorm]] *&lt;br /&gt;
&lt;br /&gt;
October 24:&lt;br /&gt;
&lt;br /&gt;
November 24:&lt;br /&gt;
* [[Evil Fucking Wizard]] *&lt;br /&gt;
* [[The Iron Sarcophagus]]&lt;br /&gt;
&lt;br /&gt;
December 24:&lt;br /&gt;
* [[Pharasma&#039;s Peaches]]&lt;br /&gt;
&lt;br /&gt;
January 25:&lt;br /&gt;
* [[I am a Poor Wayfaring Stranger...]]&lt;br /&gt;
* [[The King&#039;s Labyrinth: Just Another Fun Game by Me, The King!]] *&lt;br /&gt;
&lt;br /&gt;
February 25&lt;br /&gt;
* [[Traveling Through This World Below]]&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]]&lt;br /&gt;
* [[Incense and Iron]] *&lt;br /&gt;
&lt;br /&gt;
March 25&lt;br /&gt;
* [[The Darkest Night (Blighted City 24)]] cont.&lt;br /&gt;
&lt;br /&gt;
April 25&lt;br /&gt;
* [[A Hell of Knight]]&lt;br /&gt;
&lt;br /&gt;
May 25&lt;br /&gt;
  none :(&lt;br /&gt;
&lt;br /&gt;
June 25&lt;br /&gt;
* [[Conquering Caligni (part 2)]]&lt;br /&gt;
&lt;br /&gt;
July 25&lt;br /&gt;
* [[A Moment Extended]]&lt;br /&gt;
* [[Betting the House]]&lt;br /&gt;
&lt;br /&gt;
August 25&lt;br /&gt;
* [[Kill Team: The Flesh Eaters]] (part 1 and 2)&lt;br /&gt;
* [[Vampires Will Never Hurt You]]&lt;br /&gt;
&lt;br /&gt;
September 25&lt;br /&gt;
* [[Whispers in the Sand]] *&lt;br /&gt;
&lt;br /&gt;
October 25&lt;br /&gt;
* [[Save Yourself, I&#039;ll Hold Them Back]] *&lt;br /&gt;
* [[The Black Parade]] *&lt;br /&gt;
* [[The Only Thing We Have To Fear]]&lt;br /&gt;
&lt;br /&gt;
November 25&lt;br /&gt;
* [[The Only Thing We Have To Fear|Creeping Ever Closer]]&lt;br /&gt;
* [[The Only Thing We Have To Fear|Fear Itself]]&lt;br /&gt;
&lt;br /&gt;
December 25&lt;br /&gt;
* [[Look Alive, Sunshine]] *&lt;br /&gt;
&lt;br /&gt;
January 26&lt;br /&gt;
* [[Making Shortcuts, Taking Shortcuts]] *&lt;/div&gt;</summary>
		<author><name>Tiresieas</name></author>
	</entry>
</feed>