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	<updated>2026-05-05T16:43:45Z</updated>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=Whispers_Which_Weep&amp;diff=3352</id>
		<title>Whispers Which Weep</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Whispers_Which_Weep&amp;diff=3352"/>
		<updated>2023-11-14T21:46:24Z</updated>

		<summary type="html">&lt;p&gt;Vharte01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Whispers Which Weep&lt;br /&gt;
| date              = 11/10/23&lt;br /&gt;
| storyteller       = Unseelie&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Wrax]], [[Sutton]], [[Kasumi]], [[Liminal]]&lt;br /&gt;
| rewards           = 250 xp, 190gp, Pendant of the Occult (sold for another 30gp) &lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Vinnie/Wrax&lt;br /&gt;
| downtime_days     = 8&lt;br /&gt;
}}&lt;br /&gt;
The council received a letter asking for assistance in dealing with an evil witch.&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Diary of Wrax&lt;br /&gt;
&lt;br /&gt;
Entry 22, The Witch Hunt in Greybark&lt;br /&gt;
&lt;br /&gt;
Today was tough. Me, Sutton (the one with the fancy moves), Kasumi (the one with the weird fire and water powers), and Liminal ( the one with the fancy spells) went on a mission. Witch hunt, we called it.&lt;br /&gt;
&lt;br /&gt;
Some village four days ride away, Greybark, sent letters to the council. First one asking for help with an evil witch. Next one said they burned her, and now she&#039;s mad.&lt;br /&gt;
&lt;br /&gt;
No trial or nothing Liminal aid over and over again. Not sure why, must ask him. Goblin’s don’t do trials, at least not as far as Wrax knows.&lt;br /&gt;
&lt;br /&gt;
We got there after four days. I tried to share my beer but only the driver wanted some. Maybe they don’t know it’s magic and never runs out? No, I told them. Maybe they don’t like beer? Or maybe they don’t like Wrax?&lt;br /&gt;
&lt;br /&gt;
Went to the inn, heard about the witch, Amba. Burned alive. Now she&#039;s killing folks in the village. Sad stuff.&lt;br /&gt;
&lt;br /&gt;
Talked to Nirav and his Mom. Amba helped Ingar once, but she didn&#039;t stand up for her. We visited Nirav and his mom Antelia. Nirav was a mess, didn&#039;t talk much. Magic stuff, very complicated.Sutton tried, but he just flinched when we talked about Amba.&lt;br /&gt;
&lt;br /&gt;
Liminal used some mind magic, and I got hit outside by something I couldn’t see. Voice gone, huge pain. Managed to stay up, though. Burst through a window, couldn&#039;t talk still. We chased and killed a little creature. Me and Nirav could talk again. Ate some weird dinner at Ingar&#039;s.&lt;br /&gt;
&lt;br /&gt;
I gave them money to fix the window, four gold pieces.  Maybe too much, but Goblin’s have a bad enough reputation without breaking windows and not paying.&lt;br /&gt;
&lt;br /&gt;
Went back to Ingar, she hears voices. We explored, found a magical doll. I broke it into pieces. Ingar didn&#039;t help burn Amba, but she didn&#039;t help her either.  Amba helped Ingar many times with salves and potions to help her sore bones, but when the time came Ingar no help the witch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can’t blame her, she old and weak and mobs are scary. Would have been two women burning if she had tried to help. I guess Amba not see it that way though.&lt;br /&gt;
&lt;br /&gt;
Went to Amba’s hut in the swamp. Cold and weird magic. It was a haunt, not on purpose though, we could tell that much.&lt;br /&gt;
&lt;br /&gt;
We tried to speak with Amba. Me and Kasumi were thinking about the runes and how that could help us when I noticed Sutton had built a stage (how?).&lt;br /&gt;
&lt;br /&gt;
Since I stopped my gladiator job I don’t really get much of a chance to perform in front of a crowd so I helped with the song and dance.&lt;br /&gt;
&lt;br /&gt;
It worked, Amba let us in.&lt;br /&gt;
&lt;br /&gt;
Found out she was helping the villagers. She lost a child, maybe. I told her about my kids, Mal, Sal, and Cal. She spoke with us through the doll I bring with me to keep the little ones close by. &lt;br /&gt;
&lt;br /&gt;
The doll/Amba wanted us to take care of her undead children. Kids who never knew a parents love cursed to be reborn as nightmares.&lt;br /&gt;
&lt;br /&gt;
Kasumi did some rites, we buried bones, and made a grave for Amba. Engraved, &amp;quot;Here lies Amba, caretaker of the young and lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town agreed to care for the children. Kasumi and Liminal did some talking, used fear magic, and convinced the town to agree to terms to end things.&lt;br /&gt;
&lt;br /&gt;
Leaving Greybark now. Amba&#039;s story is sad, but we did what we could. Hope she finds peace.&lt;/div&gt;</summary>
		<author><name>Vharte01</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Whispers_Which_Weep&amp;diff=3351</id>
		<title>Whispers Which Weep</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Whispers_Which_Weep&amp;diff=3351"/>
		<updated>2023-11-14T21:45:13Z</updated>

		<summary type="html">&lt;p&gt;Vharte01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Whispers Which Weep&lt;br /&gt;
| date              = 11/10/23&lt;br /&gt;
| storyteller       = Unseelie&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Wrax]], [[Sutton]], [[Kasumi]], [[Liminal]]&lt;br /&gt;
| rewards           = 250 xp, 190gp, Pendant of the Occult (sold for another 30gp) &lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Unseelie&lt;br /&gt;
| downtime_days     = 8&lt;br /&gt;
}}&lt;br /&gt;
The council received a letter asking for assistance in dealing with an evil witch.&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Diary of Wrax&lt;br /&gt;
&lt;br /&gt;
Entry 22, The Witch Hunt in Greybark&lt;br /&gt;
&lt;br /&gt;
Today was tough. Me, Sutton (the one with the fancy moves), Kasumi (the one with the weird fire and water powers), and Liminal ( the one with the fancy spells) went on a mission. Witch hunt, we called it.&lt;br /&gt;
&lt;br /&gt;
Some village four days ride away, Greybark, sent letters to the council. First one asking for help with an evil witch. Next one said they burned her, and now she&#039;s mad.&lt;br /&gt;
&lt;br /&gt;
No trial or nothing Liminal aid over and over again. Not sure why, must ask him. Goblin’s don’t do trials, at least not as far as Wrax knows.&lt;br /&gt;
&lt;br /&gt;
We got there after four days. I tried to share my beer but only the driver wanted some. Maybe they don’t know it’s magic and never runs out? No, I told them. Maybe they don’t like beer? Or maybe they don’t like Wrax?&lt;br /&gt;
&lt;br /&gt;
Went to the inn, heard about the witch, Amba. Burned alive. Now she&#039;s killing folks in the village. Sad stuff.&lt;br /&gt;
&lt;br /&gt;
Talked to Nirav and his Mom. Amba helped Ingar once, but she didn&#039;t stand up for her. We visited Nirav and his mom Antelia. Nirav was a mess, didn&#039;t talk much. Magic stuff, very complicated.Sutton tried, but he just flinched when we talked about Amba.&lt;br /&gt;
&lt;br /&gt;
Liminal used some mind magic, and I got hit outside by something I couldn’t see. Voice gone, huge pain. Managed to stay up, though. Burst through a window, couldn&#039;t talk still. We chased and killed a little creature. Me and Nirav could talk again. Ate some weird dinner at Ingar&#039;s.&lt;br /&gt;
&lt;br /&gt;
I gave them money to fix the window, four gold pieces.  Maybe too much, but Goblin’s have a bad enough reputation without breaking windows and not paying.&lt;br /&gt;
&lt;br /&gt;
Went back to Ingar, she hears voices. We explored, found a magical doll. I broke it into pieces. Ingar didn&#039;t help burn Amba, but she didn&#039;t help her either.  Amba helped Ingar many times with salves and potions to help her sore bones, but when the time came Ingar no help the witch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can’t blame her, she old and weak and mobs are scary. Would have been two women burning if she had tried to help. I guess Amba not see it that way though.&lt;br /&gt;
&lt;br /&gt;
Went to Amba’s hut in the swamp. Cold and weird magic. It was a haunt, not on purpose though, we could tell that much.&lt;br /&gt;
&lt;br /&gt;
We tried to speak with Amba. Me and Kasumi were thinking about the runes and how that could help us when I noticed Sutton had built a stage (how?).&lt;br /&gt;
&lt;br /&gt;
Since I stopped my gladiator job I don’t really get much of a chance to perform in front of a crowd so I helped with the song and dance.&lt;br /&gt;
&lt;br /&gt;
It worked, Amba let us in.&lt;br /&gt;
&lt;br /&gt;
Found out she was helping the villagers. She lost a child, maybe. I told her about my kids, Mal, Sal, and Cal. She spoke with us through the doll I bring with me to keep the little ones close by. &lt;br /&gt;
&lt;br /&gt;
The doll/Amba wanted us to take care of her undead children. Kids who never knew a parents love cursed to be reborn as nightmares.&lt;br /&gt;
&lt;br /&gt;
Kasumi did some rites, we buried bones, and made a grave for Amba. Engraved, &amp;quot;Here lies Amba, caretaker of the young and lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town agreed to care for the children. Kasumi and Liminal did some talking, used fear magic, and convinced the town to agree to terms to end things.&lt;br /&gt;
&lt;br /&gt;
Leaving Greybark now. Amba&#039;s story is sad, but we did what we could. Hope she finds peace.&lt;/div&gt;</summary>
		<author><name>Vharte01</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Whispers_Which_Weep&amp;diff=3350</id>
		<title>Whispers Which Weep</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Whispers_Which_Weep&amp;diff=3350"/>
		<updated>2023-11-14T21:44:43Z</updated>

		<summary type="html">&lt;p&gt;Vharte01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Whispers Which Weep&lt;br /&gt;
| date              = 11/10/23&lt;br /&gt;
| storyteller       = Unseelie&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Wrax]], [[Sutton]], [[Kasumi]], [[Grist Vanafeld]], [[Liminal]]&lt;br /&gt;
| rewards           = 250 xp, 190gp, Pendant of the Occult (sold for another 30gp) &lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Unseelie&lt;br /&gt;
| downtime_days     = 8&lt;br /&gt;
}}&lt;br /&gt;
The council received a letter asking for assistance in dealing with an evil witch.&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
Diary of Wrax&lt;br /&gt;
&lt;br /&gt;
Entry 22, The Witch Hunt in Greybark&lt;br /&gt;
&lt;br /&gt;
Today was tough. Me, Sutton (the one with the fancy moves), Kasumi (the one with the weird fire and water powers), and Liminal ( the one with the fancy spells) went on a mission. Witch hunt, we called it.&lt;br /&gt;
&lt;br /&gt;
Some village four days ride away, Greybark, sent letters to the council. First one asking for help with an evil witch. Next one said they burned her, and now she&#039;s mad.&lt;br /&gt;
&lt;br /&gt;
No trial or nothing Liminal aid over and over again. Not sure why, must ask him. Goblin’s don’t do trials, at least not as far as Wrax knows.&lt;br /&gt;
&lt;br /&gt;
We got there after four days. I tried to share my beer but only the driver wanted some. Maybe they don’t know it’s magic and never runs out? No, I told them. Maybe they don’t like beer? Or maybe they don’t like Wrax?&lt;br /&gt;
&lt;br /&gt;
Went to the inn, heard about the witch, Amba. Burned alive. Now she&#039;s killing folks in the village. Sad stuff.&lt;br /&gt;
&lt;br /&gt;
Talked to Nirav and his Mom. Amba helped Ingar once, but she didn&#039;t stand up for her. We visited Nirav and his mom Antelia. Nirav was a mess, didn&#039;t talk much. Magic stuff, very complicated.Sutton tried, but he just flinched when we talked about Amba.&lt;br /&gt;
&lt;br /&gt;
Liminal used some mind magic, and I got hit outside by something I couldn’t see. Voice gone, huge pain. Managed to stay up, though. Burst through a window, couldn&#039;t talk still. We chased and killed a little creature. Me and Nirav could talk again. Ate some weird dinner at Ingar&#039;s.&lt;br /&gt;
&lt;br /&gt;
I gave them money to fix the window, four gold pieces.  Maybe too much, but Goblin’s have a bad enough reputation without breaking windows and not paying.&lt;br /&gt;
&lt;br /&gt;
Went back to Ingar, she hears voices. We explored, found a magical doll. I broke it into pieces. Ingar didn&#039;t help burn Amba, but she didn&#039;t help her either.  Amba helped Ingar many times with salves and potions to help her sore bones, but when the time came Ingar no help the witch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can’t blame her, she old and weak and mobs are scary. Would have been two women burning if she had tried to help. I guess Amba not see it that way though.&lt;br /&gt;
&lt;br /&gt;
Went to Amba’s hut in the swamp. Cold and weird magic. It was a haunt, not on purpose though, we could tell that much.&lt;br /&gt;
&lt;br /&gt;
We tried to speak with Amba. Me and Kasumi were thinking about the runes and how that could help us when I noticed Sutton had built a stage (how?).&lt;br /&gt;
&lt;br /&gt;
Since I stopped my gladiator job I don’t really get much of a chance to perform in front of a crowd so I helped with the song and dance.&lt;br /&gt;
&lt;br /&gt;
It worked, Amba let us in.&lt;br /&gt;
&lt;br /&gt;
Found out she was helping the villagers. She lost a child, maybe. I told her about my kids, Mal, Sal, and Cal. She spoke with us through the doll I bring with me to keep the little ones close by. &lt;br /&gt;
&lt;br /&gt;
The doll/Amba wanted us to take care of her undead children. Kids who never knew a parents love cursed to be reborn as nightmares.&lt;br /&gt;
&lt;br /&gt;
Kasumi did some rites, we buried bones, and made a grave for Amba. Engraved, &amp;quot;Here lies Amba, caretaker of the young and lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town agreed to care for the children. Kasumi and Liminal did some talking, used fear magic, and convinced the town to agree to terms to end things.&lt;br /&gt;
&lt;br /&gt;
Leaving Greybark now. Amba&#039;s story is sad, but we did what we could. Hope she finds peace.&lt;/div&gt;</summary>
		<author><name>Vharte01</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Whispers_Which_Weep&amp;diff=3349</id>
		<title>Whispers Which Weep</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Whispers_Which_Weep&amp;diff=3349"/>
		<updated>2023-11-14T21:38:07Z</updated>

		<summary type="html">&lt;p&gt;Vharte01: Created page with &amp;quot;  Diary of Wrax  Entry 22, The Witch Hunt in Greybark  Today was tough. Me, Sutton (the one with the fancy moves), Kasumi (the one with the weird fire and water powers), and Liminal ( the one with the fancy spells) went on a mission. Witch hunt, we called it.  Some village four days ride away, Greybark, sent letters to the council. First one asking for help with an evil witch. Next one said they burned her, and now she&amp;#039;s mad.  No trial or nothing Liminal aid over and ove...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Diary of Wrax&lt;br /&gt;
&lt;br /&gt;
Entry 22, The Witch Hunt in Greybark&lt;br /&gt;
&lt;br /&gt;
Today was tough. Me, Sutton (the one with the fancy moves), Kasumi (the one with the weird fire and water powers), and Liminal ( the one with the fancy spells) went on a mission. Witch hunt, we called it.&lt;br /&gt;
&lt;br /&gt;
Some village four days ride away, Greybark, sent letters to the council. First one asking for help with an evil witch. Next one said they burned her, and now she&#039;s mad.&lt;br /&gt;
&lt;br /&gt;
No trial or nothing Liminal aid over and over again. Not sure why, must ask him. Goblin’s don’t do trials, at least not as far as Wrax knows.&lt;br /&gt;
&lt;br /&gt;
We got there after four days. I tried to share my beer but only the driver wanted some. Maybe they don’t know it’s magic and never runs out? No, I told them. Maybe they don’t like beer? Or maybe they don’t like Wrax?&lt;br /&gt;
&lt;br /&gt;
Went to the inn, heard about the witch, Amba. Burned alive. Now she&#039;s killing folks in the village. Sad stuff.&lt;br /&gt;
&lt;br /&gt;
Talked to Nirav and his Mom. Amba helped Ingar once, but she didn&#039;t stand up for her. We visited Nirav and his mom Antelia. Nirav was a mess, didn&#039;t talk much. Magic stuff, very complicated.Sutton tried, but he just flinched when we talked about Amba.&lt;br /&gt;
&lt;br /&gt;
Liminal used some mind magic, and I got hit outside by something I couldn’t see. Voice gone, huge pain. Managed to stay up, though. Burst through a window, couldn&#039;t talk still. We chased and killed a little creature. Me and Nirav could talk again. Ate some weird dinner at Ingar&#039;s.&lt;br /&gt;
&lt;br /&gt;
I gave them money to fix the window, four gold pieces.  Maybe too much, but Goblin’s have a bad enough reputation without breaking windows and not paying.&lt;br /&gt;
&lt;br /&gt;
Went back to Ingar, she hears voices. We explored, found a magical doll. I broke it into pieces. Ingar didn&#039;t help burn Amba, but she didn&#039;t help her either.  Amba helped Ingar many times with salves and potions to help her sore bones, but when the time came Ingar no help the witch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can’t blame her, she old and weak and mobs are scary. Would have been two women burning if she had tried to help. I guess Amba not see it that way though.&lt;br /&gt;
&lt;br /&gt;
Went to Amba’s hut in the swamp. Cold and weird magic. It was a haunt, not on purpose though, we could tell that much.&lt;br /&gt;
&lt;br /&gt;
We tried to speak with Amba. Me and Kasumi were thinking about the runes and how that could help us when I noticed Sutton had built a stage (how?).&lt;br /&gt;
&lt;br /&gt;
Since I stopped my gladiator job I don’t really get much of a chance to perform in front of a crowd so I helped with the song and dance.&lt;br /&gt;
&lt;br /&gt;
It worked, Amba let us in.&lt;br /&gt;
&lt;br /&gt;
Found out she was helping the villagers. She lost a child, maybe. I told her about my kids, Mal, Sal, and Cal. She spoke with us through the doll I bring with me to keep the little ones close by. &lt;br /&gt;
&lt;br /&gt;
The doll/Amba wanted us to take care of her undead children. Kids who never knew a parents love cursed to be reborn as nightmares.&lt;br /&gt;
&lt;br /&gt;
Kasumi did some rites, we buried bones, and made a grave for Amba. Engraved, &amp;quot;Here lies Amba, caretaker of the young and lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town agreed to care for the children. Kasumi and Liminal did some talking, used fear magic, and convinced the town to agree to terms to end things.&lt;br /&gt;
&lt;br /&gt;
Leaving Greybark now. Amba&#039;s story is sad, but we did what we could. Hope she finds peace.&lt;/div&gt;</summary>
		<author><name>Vharte01</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3348</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=3348"/>
		<updated>2023-11-14T21:35:02Z</updated>

		<summary type="html">&lt;p&gt;Vharte01: /* November */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==November==&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Vharte01</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Wrax&amp;diff=3347</id>
		<title>Wrax</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Wrax&amp;diff=3347"/>
		<updated>2023-11-14T21:18:47Z</updated>

		<summary type="html">&lt;p&gt;Vharte01: Created page with &amp;quot;Wrax was born 16 years ago into the wreckage of the old world. Large for his species he soon took to fighting to help make sure the other, smaller, goblin children had enough to eat whenever food got scarce.  His group traveled a lot in those days. Never really settling in one place as danger was everywhere.  Before reaching adulthood at the age of eight he had already got his first kills and learned how to use most weapons he had laid his hands on.  Even though Wrax is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wrax was born 16 years ago into the wreckage of the old world. Large for his species he soon took to fighting to help make sure the other, smaller, goblin children had enough to eat whenever food got scarce.&lt;br /&gt;
&lt;br /&gt;
His group traveled a lot in those days. Never really settling in one place as danger was everywhere.&lt;br /&gt;
&lt;br /&gt;
Before reaching adulthood at the age of eight he had already got his first kills and learned how to use most weapons he had laid his hands on.&lt;br /&gt;
&lt;br /&gt;
Even though Wrax is big for a Goblin (nearly 4.5 ft) and strong for a dwarf or human he still has a bit of a chip on his shoulder whenever he meets someone far taller than him.&lt;br /&gt;
&lt;br /&gt;
Eventually, he and his group found their way to the heroic gambit where Wrax took up monster fighting for coin, it was there where he met the woman who would become his wife, Wrisx.&lt;br /&gt;
&lt;br /&gt;
After getting married Wrax and Wrisx settled down to the relative safety of Onadbyr to start a family, and recently welcomed the arrival of triplets Mal, Sal and Cal. With a young family to provide for and talk of an impending apocalypse Wrax decides that the best way to keep his family safe is to help keep the city from falling into chaos.&lt;/div&gt;</summary>
		<author><name>Vharte01</name></author>
	</entry>
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