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	<id>https://wiki.kelek.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zorotokon</id>
	<title>Kelek - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kelek.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zorotokon"/>
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	<updated>2026-05-05T08:31:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kelek.online/index.php?title=Creature_Culling&amp;diff=4679</id>
		<title>Creature Culling</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Creature_Culling&amp;diff=4679"/>
		<updated>2024-07-15T01:01:29Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: Created page with &amp;quot;{{Infobox expedition log | title = Creature Culling | date = 7/14/24 | storyteller = Tire | tier_of_play = Trainee | player_characters = Atticus, Cutter Black, Jemerov, Joyuese, Omen and Barbell, Vliegen the Windborn | rewards = 175 xp, 112g[, 5sp | result = Success | author = Zoro | downtime_days = 5 }} == Log == The party went to Valera and met a ysoki scout who led us to the area in which the creatures have been noticed. The blood and flui...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title = Creature Culling&lt;br /&gt;
| date = 7/14/24&lt;br /&gt;
| storyteller = Tire&lt;br /&gt;
| tier_of_play = Trainee&lt;br /&gt;
| player_characters = [[Atticus]], [[Cutter Black]], [[Jemerov]], [[Joyuese]], [[Omen|Omen and Barbell]], [[Vliegen the Windborn]]&lt;br /&gt;
| rewards = 175 xp, 112g[, 5sp&lt;br /&gt;
| result = Success&lt;br /&gt;
| author = Zoro&lt;br /&gt;
| downtime_days = 5&lt;br /&gt;
}}&lt;br /&gt;
== Log ==&lt;br /&gt;
The party went to Valera and met a ysoki scout who led us to the area in which the creatures have been noticed. The blood and fluids have been sucked out before the meat is eaten, and only a small amount of meat is eaten. We entered a shaded area of the valley that kept its chill still. &lt;br /&gt;
&lt;br /&gt;
We first encountered a group of creatures that appear to be land sharks that had taken a kill on a frozen lake. There were four of them visible. The sharks increased in size as they fed on the corpse, increasing from small sized creatures to medium, and gaining arms and legs. They were intent on their kill, and didn’t notice us immediately. Vliegen and Omen had some inkling of their capabilities that they were amphibious, and could burrow through ice. The medium and small sized ones were pack hunters. Theoretically they could get even bigger, but they appear to continue to hunt with their smaller brethren. &lt;br /&gt;
&lt;br /&gt;
We approached them with caution, and drew them to attack us. Several hid beneath the ice in ambush farther along, but we spotted them before they could attack. They moved through the ice by drilling through it, leaving holes where they burrow. Valerian water is enchanted so that you can stand on it, but can also be pulled into it. They do have pack tactics, and can sense blood, and can grab things with their mouths. After being bitten and grabbed by them they begin to suck out your fluids. They do not have reactive strikes.&lt;br /&gt;
&lt;br /&gt;
We were then attacked by a much larger one that had swapped out its drill nose for a piercing nose. It also doesn’t have a reactive strike. It is a boss monster, so it gets two initiatives. After leaving the water it forms an armor of ice to increase its defenses. None of these creatures can speak a language. When you critically hit it when it has ice you break its extra defenses. It can also inflate itself as a defensive action, which causes a will save against fear within 30 feet. Failing the save results in frightened 1. This effect causes it to grow 1 size larger. If you are within the new space, you are pushed away with a reflex save. Failure results in falling prone. When heavily threatened it will retreat under the ice and then burst the ice underneath a different target.&lt;br /&gt;
&lt;br /&gt;
The small ones are Zhamites, and the big one was a Zhamtrios.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=4678</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=4678"/>
		<updated>2024-07-15T00:55:25Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* July - Spring 227 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
=2024=&lt;br /&gt;
==July - Spring 227==&lt;br /&gt;
*[[Creature Culling|Creature Culling 1]], 07/17/2024, Associates hunt a new threat deep in the lost valley of Valera.&lt;br /&gt;
*[[Were-Gnome, Ann Dreads]], 07/12/2024, Associates play a game of cones. Days of downtime: 0&lt;br /&gt;
*[[A Home in Need]], 07/04/2024, Associates kill lightning elementals and poisonous snake folks that infested Drake the Bug Bear&#039;s home. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==June - Winter 226==&lt;br /&gt;
*[[Retribution]], 6/30/24, Associates stop monsters from destroying a lake-polluting factory, just so they could. Days of downtime: 5&lt;br /&gt;
*[[The King&#039;s Labyrinth]], 6/28/24, Associates investigate a maze and face the aberrations inside. Days of downtime: 8&lt;br /&gt;
*[[Into the Dark 2 (Blighted City 21)]], 06/26/24, Associates take an unfortunate turn in Lancaster. Days of downtime: 1&lt;br /&gt;
*[[The Rainbow Stronghold]], 6/20/24, Associates investigate a prismatic stronghold and face its many trials. Days of downtime: 20&lt;br /&gt;
*[[The Exchange]], 6/19/24, Associates touch the funny crystal again. Days of downtime: 0&lt;br /&gt;
*[[The Second Hellmouth: Early Signs]], 6/18/24, Associates fight a bunch of devil-controlled bandits, Days of Downtime: 3&lt;br /&gt;
*[[Rodents Run Rampant]], 6/17/24, Associates clear a warehouse of rats. Days of Downtime: 6&lt;br /&gt;
*[[The Gold Experience]], 6/15/2024, Associates steal from an auction. Days of Downtime: 0&lt;br /&gt;
*[[Stand Proud (Love and Loss Day II)]], 6/14/2024, Associates attend the Love and Loss Day festival. Days of Downtime: 0&lt;br /&gt;
*[[Cooking by the Book: Into the Light]], 6/13/2024, Associates struggle against a chicken. Days of Downtime: 3&lt;br /&gt;
*[[Into the Dark (Blighted City 20)]], 6/12/24, Associates crawl into a hole in Lancaster. Days of downtime: 2&lt;br /&gt;
*[[Bird-Brained Bandit]], 6/11/24, Associates hunt a Kulu-Ya-Ku causing trouble around a nearby settlement. Days of downtime: 8 &lt;br /&gt;
*[[Beg to Differ]], 6/9/24, Associates investigate a weird cave and a lot of crabs. Days of downtime: 3&lt;br /&gt;
*[[Bustin&#039;]], 6/8/2024, Associates bust some ghosts. Days of downtime: 0&lt;br /&gt;
*[[Kicking the Dog]], 6/6/2024, Associates watch Mutt fight a bone devil. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 226==&lt;br /&gt;
*[[An Easy Mistake to Make]], 5/31/24, Associates help a Bugbear win a fight. Days of downtime: 0&lt;br /&gt;
*[[A Catastrophe in the Making|Just One More Thing]], 5/30/24, Associates run around in a big circle for no reason. Days of downtime: +3, total 33 days for Cat Village arc.&lt;br /&gt;
*[[The Apprentice]], 5/29/24, Associates touch a funny crystal. Days of downtime: 0&lt;br /&gt;
*[[Bargain Bin Basement]], 5/28/24, Associates clean up a basement. Days of downtime: 0&lt;br /&gt;
*[[Scary Monsters (And Super Creeps)]], 5/27/24, Associates separate real and false ghosts and collect the remains of the latter. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: King of the Kobold DX]], 5/24/24, Associates defend a rock from kobolds, at the cost of an associate&#039;s life. Days of downtime: 1&lt;br /&gt;
*[[The Esteemed Cat Festival]], 5/23/24, The Cat Village festival arrives. Days of downtime: +1&lt;br /&gt;
*[[Territorial Dispute]], 5/19/24, Associates attempt to stop monsters from encroaching on new territory. Days of downtime: 0&lt;br /&gt;
*[[Where No Man Treads]], 5/19/24, Associates deal with grabby monsters and pull unusual objects out of a hole. Days of downtime: 4&lt;br /&gt;
*[[Little Lies]], 5/17/24, Associates investigate a broom maker shop in Desperate Hope. Days of downtime: 0&lt;br /&gt;
*[[Clear Cut Rules]], 5/17/24, Associates learn the horrors of capitalism. Days of downtime: 14&lt;br /&gt;
*[[A Catastrophe in the Making|No Dog in This Fight]], 5/16/24, the vacation to Cat Village takes a nearly deadly turn outside the Mayor&#039;s house. Days of downtime: +1&lt;br /&gt;
*[[Cooking By The Book: Monkey Madness]], 5/15/24, Associates track down fruity monkeys. Days of downtime: 7&lt;br /&gt;
*[[A Catastrophe in the Making]], 5/09/24, Associates go to Cat Village for a vacation? Days of downtime: 28+&lt;br /&gt;
*[[How the South Was Won]], 5/08/24, Associates win the south. Days of downtime: 4&lt;br /&gt;
*[[(Don&#039;t) Come to Onadbyr]], 5/4/24, Associates organize some books. Days of downtime: 6&lt;br /&gt;
*[[Whac-A-Monster]], 5/01/24, Associates get slimed. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==April - Summer 226==&lt;br /&gt;
*[[Star Pit: Spare No Expense]], 4/29/24, Associates go into the Star Pit to face off against more than expected. Days of downtime: 2&lt;br /&gt;
*[[Walking on Eggshells]], 4/28/24, Associates deal with some ornery beasts and an egg-stealing bird. Days of downtime: 2&lt;br /&gt;
*[[Inclement Weather]], 4/27/24, Associates faced off against storm creatures and stopped a ritual that made the area stormy. Days of downtime: 16&lt;br /&gt;
*[[The Making of a Hellknight]], 4/25/2024, Victoria attempts a Hellknight trial. Days of downtime: 15&lt;br /&gt;
*[[The Weed Session]], 4/20/2024, weed. Days of downtime: 0&lt;br /&gt;
*[[Final Investigations (Blighted City 19)]], 4/19/24, Associates finish their investigation of the depths. Days of downtime: 7&lt;br /&gt;
*[[The Slight Slab]], 4/17/24, Associates test themselves against the slab. Days of downtime: 0&lt;br /&gt;
*[[The Current Situation]], 4/14/24, Five Associates go hunting for a Tobi Kodachi. Days of downtime: 5&lt;br /&gt;
*[[Karkalicious]], 4/13/24, Miss Slitherslime&#039;s oozes were stolen by some weirdos! Days of downtime: 2&lt;br /&gt;
*[[Component Collection 12]], 4/11/24, got a bunch of shit for Isabella; we killed it, we rule, etc. Days of downtime: 7&lt;br /&gt;
*[[A Longing For Knowledge]], 4/10/24, Associates get a book surprisingly easily. Days of downtime: 6&lt;br /&gt;
*[[Shutting Hell Up]], 4/8/24, Associates close the first of three hellmouths. Days of downtime: 5&lt;br /&gt;
*[[Hard to Swallow]], 4/4/24, Associates follow reports about unidentified megafauna. Days of downtime: 5&lt;br /&gt;
*[[Cooking by the Book: Wild Dinosaur]], 4/3/24, Associates hunt down a stegosaurus to make some burgers. Days of downtime: 4&lt;br /&gt;
&lt;br /&gt;
==March - Spring 226==&lt;br /&gt;
*[[Polar Opposites]], 3/31/24, Associates investigate a confusing case of city-wide inversion. Days of downtime: 0&lt;br /&gt;
*[[Star Pit: Jumping the Shark]], 3/28/24, the Grippli Grappler makes his triumphant return to the Star Pit to pull some sick tricks. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: Recruitment Day]], 3/27/24, another round of gladiators are recruited for the Star Pit. Days of downtime: 1&lt;br /&gt;
*[[A Trial, By All Accounts]], 3/26/24 - 04/29/24, Associates who died to the Pleroma face judgement. Days of downtime: 0&lt;br /&gt;
*[[An Exercise in Futility]], 3/25/24, Associates answer a challenge posed by a powerful entity. Days of downtime: 0&lt;br /&gt;
*[[Return of the Slab]], 3/24/24, Associates return to Slab Island to clean up a mistake and do some gardening. Days of downtime: 0&lt;br /&gt;
*[[Further Investigations 5 (Blighted City 18)]], 3/22/24, Associates delve even further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Puzzles Revolving Around Puzzles]], 3/18/24, Associates investigate ANOTHER puzzle box. Days of downtime: 5&lt;br /&gt;
*[[Chicken on a Raft]] 3/17/24 Farmer Jenkins&#039; chicken is stuck on a raft! Days of downtime: 2&lt;br /&gt;
*[[Further Investigations 4 (Blighted City 17)]], 3/15/24, associates delve further into the curio shop. Days of downtime: 7&lt;br /&gt;
*[[Making a Name for Yourself]], 3/13/24, A Bug Bear needed to make a name for himself. They hunted down one for him. Days of downtime: 4&lt;br /&gt;
*[[Weirder Wolves]], 3/12/24, Associates are sent to recover stolen elemental summoning notes. Days of downtime: 1&lt;br /&gt;
*[[A Puzzling Puzzle (Puzzle Master|A Puzzling Puzzle]], 3/11/24, Associates investigate another puzzle box. Days of downtime: 7&lt;br /&gt;
*[[Dreams of Terror]], 3/8/24, Associates set out to finally save a child. Days of downtime: 7&lt;br /&gt;
*[[Heroes Wanted: The Menagerie Mauler]], 3/6/24, Six brave associates hunt down a herpetologist. Days of downtime: 1&lt;br /&gt;
*[[Bring Your Brain]], 3/6/24, a strange object has the guards stumped. Days of downtime: 0&lt;br /&gt;
*[[Fallen Star]] 3/3/24 A spacerock falls from the sky to the interest of many. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==February - Winter 225==&lt;br /&gt;
*[[An Early-Morning Hunt]], 2/29/24, Zeal gathers associates to track down hellmouths. Days of downtime: 2&lt;br /&gt;
*[[A Grave Danger Returns]], 8/28/24, Associates bash some armor; find a crab. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose III]], 2/27/24 - 3/31/24 (PBP), Associates are recruited to relieve a besieged settlement. Days of downtime: 9 &lt;br /&gt;
*[[No Man Left Behind]], 2/25/24, Associates banish an orc and defeat a dragon. Days of downtime: 5&lt;br /&gt;
*[[A Stench Least Foul]], 2/24/24, Associates investigate shadows in the swamp. Days of downtime: 3&lt;br /&gt;
*[[Star Pit: XL Team Deathmatch]], 2/22/24, Associates return to the Star Pit for a big battle. Days of downtime: 2&lt;br /&gt;
*[[Speed Dating at Desperate Hope 2]], 2/21/24, Associates once again attempt to speed date. Days of downtime: 0&lt;br /&gt;
*[[Horrors from the Deep]], 2/19/24, Associates learn square keys don&#039;t fit in square holes. Days of downtime: 4&lt;br /&gt;
*[[Gnome Ann Left Behind]], 2/18/24, Associates learn the alphabet. Days of downtime: 5&lt;br /&gt;
*[[Century Twooze]], 2/17/24, Associates help out with training a Century Twooze. Days of downtime: 0&lt;br /&gt;
*[[Century Ooze]], 2/17/24, Associates help out with training a Century Ooze. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 11]], 2/16/24, Associates go to the desert to get some mutant scales.  Days of Downtime: 28&lt;br /&gt;
*[[Recall]], 2/16/24, an unofficial group of Associates find a secret underneath the city while searching for a cat. Days of Downtime: 0&lt;br /&gt;
*[[The Legendary Funeral]], 2/15/24 - 2/21/24, Onadbyr mourns &amp;quot;lost&amp;quot; associates. Days of Downtime: 0&lt;br /&gt;
*[[Dealing With Satori&#039;s Mistakes]], 2/15/24, Satori asks associates to help him take responsibility for his Devil Contract. Days of Downtime: 12&lt;br /&gt;
*[[Speed Dating at Desperate Hope]], 2/14/24, Associates attempt to partake in a speed dating event. Days of Downtime: 0&lt;br /&gt;
*[[Love-and-Loss Day]], 2/14/24, Associates visit the revival of an old festival and discover the unfair treatment of an innocent trader. Days of Downtime: 1&lt;br /&gt;
*[[Dreams of Extravagance]], 2/13/24, Associates help Alice with her dream problems, again. Days of Downtime: 7&lt;br /&gt;
*[[A Test]], 2/11/24, Associates investigate dreams of a falling meteorite. Days of downtime: 1&lt;br /&gt;
*[[A Stench Slightly Less Foul]], 2/07/24, Associates clean up the mess left behind by the Stench Most Foul group. They don&#039;t drown. Days of downtime: 3&lt;br /&gt;
*[[One Bad ___]], 2/07/24, Associates clean up a polluted well. Days of downtime: 8&lt;br /&gt;
*[[The Primeval Slab]], 2/05/24, Associates investigate the slab again. They barely survive again. Days of downtime: 0&lt;br /&gt;
*[[Lost Mutt#Let&#039;s make a Deal!|Let&#039;s make a deal!]], 2/04/24, Associates find a stick and nothing else. Days of downtime: 2&lt;br /&gt;
*[[Further Investigation 3 (Blighted City 16)]], 2/03/24, Associates continue to push through Lancaster and clear out Undead. Days of Downtime: 6&lt;br /&gt;
*[[A Stench Most Foul]], 2/01/24, Associates are sent to clear out a foul smelling area. Days of Downtime: 3&lt;br /&gt;
&lt;br /&gt;
==January - Autumn 225==&lt;br /&gt;
*[[Samara Slitherslimes Shifting Slime Shop]], 1/31/24, Samara Slitherslime asks Associates to train some slimes. Days of downtime: 1&lt;br /&gt;
*[[Star Pit: King of the Kobolds]], 1/30/24, the Star Pit calls upon Associates for a beloved annual event. Days of downtime: 2&lt;br /&gt;
*[[Lost Mutt]], 1/29/24, Associates set out to find their missing Hellknight. Days of downtime: 3 days&lt;br /&gt;
*[[No Man Knows]], 1/28/24, Associates finish exploring a garden, taking a nap along the way. Days of downtime: 1&lt;br /&gt;
*[[Lucky needs YOUR help]], 1/25/24, Lucky hires some associates to do her shopping for her. Days of downtime: 1&lt;br /&gt;
*[[The Weathered Slab]], 1/23/24, Associates explore the use of a magic slab for training purposes. They survive, but barely. Days of downtime: 0&lt;br /&gt;
*[[No Man&#039;s Land]], 1/21/24, Associates begin to delve into a dark and evil garden. Days of downtime: 1&lt;br /&gt;
*[[Conquering the Wilds]], 1/19/24, Associates confront and kill the Father. Days of downtime: 14 &lt;br /&gt;
*[[Gnome Ann&#039;s Land]], 1/19/24, Associates get a ghost fired without backpay. Days of downtime: 2&lt;br /&gt;
*[[It&#039;s Demons (Legendary)]], 1/16/24, Associates hunt demons as a show of force. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 10]], 1/15/24, Associates experience the beauty of Elysium. Days of downtime: 14&lt;br /&gt;
*[[Taming the Wilds]], 1/11/24, Associates scout out a way through the traps to the father lycanthrope. Days of downtime: 14&lt;br /&gt;
*[[Untitled Gooze Game]], 1/09/24, Associates help recover wayward gooze. Days of downtime: 0&lt;br /&gt;
*[[Dreams of Whimsy]], 1/08/24, Associates delve further into the mystery of a sleeping child. Days of downtime: 5&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==December - Summer 225==&lt;br /&gt;
*[[Onadbyrs Legacy]], 12/29/23, Associates investigate a riddle discovered within the city. Days of downtime: 0&lt;br /&gt;
*[[Dream a Little Dream of Me]], 12/28/23, Illiam chooses only the most qualified associates to help make a love story reality. Days of downtime: 1&lt;br /&gt;
*[[Mary Had a Little Lamb (Poppet #2)]], 12/23/23, Associates look for a missing lamb. Days of downtime: 15&lt;br /&gt;
*[[It&#039;s Demons (Master)]], 12/22/23, Onadbyr sends out its best associates to solve this recurring issue permanently. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose|Threads on the Loose II]], 12/21/23 - 1/11/24, Associates set out to rescue kidnapped Associates. Days of downtime: 15+&lt;br /&gt;
*[[Tricksters of the Summer&#039;s Night]], 12/19/23, Associates look into a lack of spirits at a festival. Days of downtime: 6&lt;br /&gt;
*[[Component Collection 9]], 12/16/23, Associates remove 5+1 boars from a cave. Days of downtime: 5&lt;br /&gt;
*[[Dreams of Solace]], 12/13/23, Hedgewyn Brewery requests assistance with helping someone wake up from a dream. Days of downtime: 5&lt;br /&gt;
*[[Everything is Fine in Shaftesbury]], 12/13/23, People in town are recieving letters promising to be reunited with loved ones. Associates are sent to inspect. Days of downtime: 6&lt;br /&gt;
*[[Malicious Intent: Last Shot]], 12/11/23, The associates are sent out to take out the goblin fortress leader. Days of downtime: 14&lt;br /&gt;
*[[Lasst uns froh und munter sein]], 12/9/23, A job ends up being far more complicated than the Associates expected. Days of downtime: 7&lt;br /&gt;
*[[7 Deadly Runes]], 12/8/23, Associates set out to finish what they&#039;ve started and bring peace to the Thassilonians. Days of downtime: 7&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Goes]], 12/5/23, Associates finally end their chapter of learning Velborough&#039;s fate. Days of downtime: 1&lt;br /&gt;
*[[Kelek, Remastered 3]], 12/4/23, Associates have a strange dream. Days of Downtime: 0&lt;br /&gt;
*[[It&#039;s Demons (Expert)]], 12/4/23, Associates were tasked to intercept a band of demons. Days of downtime: 0&lt;br /&gt;
*[[Threads on the Loose]], 12/3/23 - 12/20/23, PBP- Associated escort Nakaya the wool merchant on a trading run. Days of downtime: 14&lt;br /&gt;
*[[Weird Wolves]], 12/1/23, Associates are called last minute to deal with some &amp;quot;wolves&amp;quot; approaching the city. Days of downtime: 0&lt;br /&gt;
&lt;br /&gt;
==November - Spring 225==&lt;br /&gt;
*[[It&#039;s Demons (Trainee)]], 11/30/23, Associates are hired to check for small demons outside town. Days of Downtime: 0&lt;br /&gt;
*[[Welcome to the Star Pit]], 11/29/23, Associates are recruited to become gladiators. Days of Downtime: 2&lt;br /&gt;
*[[Spirit Bottle: Solutions]], 11/27/23, Associates set out to find Absinthe and end up back at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[Black Sunday (Blighted City 15)]], 11/26/23, associates clean up Lancaster&#039;s streets. Days of downtime: 6&lt;br /&gt;
*[[Buried Knowledge]], 11/24/23, associates investigate a buried library not unlike Desperate Hope. Days of downtime: 8&lt;br /&gt;
*[[Thanks Not Received]], 11/23/23, associates search for a missing food shipment. One dies and comes back. Days of downtime: 0&lt;br /&gt;
*[[Kelek, Remastered 2]], 11/22/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher Horde]], 11/21/23, hunt down several roaming beaver behemoths. Days of downtime: 0&lt;br /&gt;
*[[The Gnasher&#039;s Den]], 11/21/23, hunt down the roaming beaver behemoth. Days of downtime: 7&lt;br /&gt;
*[[Kelek, Remastered 1]], 11/20/23, associates have a weird dream. Days of downtime: 0&lt;br /&gt;
*[[The Pun Session | The Pun Session™]], 11/20/23, associates save Gnome Ann, retrieve a potion, and restore Ogre Confidence to his former glory. Days of downtime: 4&lt;br /&gt;
*[[The Original Rune]], 11/17/23, the associates humble the runelord of pride. Days of downtime: 7&lt;br /&gt;
*[[The Miracle of Fertilization]], 11/12/23, the associates go on a magical wagon adventure. Days of downtime: 0&lt;br /&gt;
*[[Whispers Which Weep]], 11/10/23, The council received a letter asking for assistance in dealing with an evil witch. Days of downtime: 8&lt;br /&gt;
*[[Further Investigation 2 (Blighted City 14)]], 11/10/23, Associates clear out and loot the library at Lancaster. It&#039;s the best day ever for [[Kali]] and [[Cyrus Leyvald|Cyrus]]. Days of downtime: 6&lt;br /&gt;
*[[The Lost Soul]], 11/6/23, Associates help Illiam find their long-lost great great aunt Ruetha Elro. Days of downtime: 8&lt;br /&gt;
*[[Chestnuts Magic Flower]], 11/3/23, Associates find a flower for the poppet Chestnut. Days of downtime: 7&lt;br /&gt;
*[[Graveknight Knockdown: The Final Chapter]], 11/02/23 - 11/12/23, Associates finally deal with the Graveknight problem once and for all. Days of downtime: 0&lt;br /&gt;
*[[Component Collection 8]], 11/2/23, Associates venture out to a Willow tree to collect samples. Days of downtime: 6&lt;br /&gt;
&lt;br /&gt;
==October - Winter 224==&lt;br /&gt;
*[[Graveknight Knockdown 4]], 10/31/23, Associates tend to Graveknights, again, again, again. Days of downtime: 0&lt;br /&gt;
*[[An Unclean Kill]], 10/30/23, Associates poke at a dead animal. Days of downtime: 2&lt;br /&gt;
*[[Call of the Wild 5]], 10/29/23, Associates hunt down the wereroc Hark near frozen ruins. Days of downtime: 7&lt;br /&gt;
*[[Let the Music Move You]], 10/3/23 - 10/26/23, A concert has come to Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[The Dark Side of the Moon]], 10/26/23, Associates set out to free Kit from their mother&#039;s influence. Days of downtime: 29&lt;br /&gt;
*[[When a Man loves a Woman]], 10/23/23, Help Sir Egg with his latest client. Days of Downtime: 13&lt;br /&gt;
*[[Spirit Night Horror]], 10/21/23, Associates make sure nobody gets hurt at the Spirit Night festival in Rommack. Days of downtime: 1&lt;br /&gt;
*[[Hate Like Rune]], 10/20/23, Associates return to the lost lands and learn of Wrath. Days of Downtime: 7&lt;br /&gt;
*[[Broken Hearts]], 10/20/23, Associates look into disappearing couples at Rivergrove. Days of downtime: 1&lt;br /&gt;
*[[Eclipsing the Night 2]], 10/19/23, Associates head into the Umbral Grotto to hunt down the night hag that has been attacking Onadbyr. Days of downtime: 4&lt;br /&gt;
*[[A Coup Against Aku]], 10/12/23, Associates gear up to finally take down Aku and the Oni incursion of The Grove. Days of downtime: 6&lt;br /&gt;
*[[Call of the Wild 4]], 10/11/23, Associates assassinate Hoggins the were-whale. Days of downtime: 8&lt;br /&gt;
*[[Component Collection 7]], 10/9/23, Associates save Wrigley from some Gathlain. Days of downtime: 2&lt;br /&gt;
*[[The Statue Garden]], 10/9/23, Associates deal with a flooded restaurant full of fish. Days of downtime: 1&lt;br /&gt;
*[[Pestilence]], 10/7/23, Associates investigate a sickness in nearby town. Days of downtime: 4&lt;br /&gt;
*[[The Bandit&#039;s King]], 10/7/23, Three Associates infiltrate a bandit camp to investigate them. Days of downtime: 14&lt;br /&gt;
*[[Malicious Intent: Target Sighted]], 10/6/23, Associates clear a goblin outpost and gain more information about the goblin big boss. Days of downtime: 7&lt;br /&gt;
*[[Journey to the West 2]], 10/6/23, Associates travel to the Old Country to assist with Maki&#039;s trials. Days of downtime: 60&lt;br /&gt;
*[[Are you Telling me Dr. Acula was a Vampire the Whole Time?!?]], 10/4/23, Associates try to get rid of Dr. Acula. Days of downtime: 0&lt;br /&gt;
*[[Eclipsing the Night]], 10/2/23, Associates investigate the lack of fae in the area. Days of downtime: 2&lt;br /&gt;
&lt;br /&gt;
==September - Autumn 224==&lt;br /&gt;
*[[Return to Sane Sorik]], 9/29/2023, Associates exterminated a Gnagrif infestation from the Sane Sorik Library. Days of downtime: 1&lt;br /&gt;
*[[Please don&#039;t be spiders...]], 9/29/2023, Associates went to Pettyport to investigate a strange cart covered in webs and loaded with magic. Days of downtime: 0 &lt;br /&gt;
*[[Call of the Wild 3]], 9/26/2023, Associates meet with the daughter of &amp;quot;the Father&amp;quot; for a diplomatic meeting. Days of downtime: 4&lt;br /&gt;
*[[Last Stand of the Forgotten Pirate]], 9/25/23. Associates look for a missing person. Day of downtime: 1&lt;br /&gt;
*[[Spa Spies II]], 9/23/23. Associates return for a second spa day. Days of downtime: 0&lt;br /&gt;
*[[Return to the Spirit Bottle]], 9/22/23. Associates make an exchange for Absinthe at the Spirit Bottle. Days of downtime: 2&lt;br /&gt;
*[[It Was all a Dream?]] 9/21/23, Associates have some bad nightmare-inducing lasagna. Days of downtime: 0&lt;br /&gt;
*[[Besetting Rune]], 9/21/23. Associate take another plunge into the runelord&#039;s grave shaped portal. Days of downtime: 7&lt;br /&gt;
*[[Further Investigation 1 (Blighted City 13)]], 9/19/23. Associates decide to investigate a lead gotten from the Paravicar&#039;s journals. Days of Downtime: 3&lt;br /&gt;
*[[Runes of Flesh]], 9/15/23. Associate further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
*[[The Lady and Her Knight (Blighted City 12)]], 9/14/23. Associates gear up to take the graveyard for real this time. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild 2.5]] 9/13/23. Associates find a missing person in Under Bright. Days of downtime: 1&lt;br /&gt;
*[[Band of Poachers]] 9/12/23. Associates investigate overhunting outside of Onadbyr. Days of downtime: 2&lt;br /&gt;
*[[Escort Mission]]. 9/11/23. Associates escort LOC to Desperate Hope 2 days away. Days of downtime: 11&lt;br /&gt;
*[[Journey to the West]]. 9/11/23. Associates accompany Maki to the Old Country. Days of downtime: 60&lt;br /&gt;
*[[Graveknight Knockdown 3]], 9/10/23. Associates go down to deal with the Graveknights AGAIN. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: In the Wind]], 9/10/23. Associates cleared a goblin ambush site that had been disrupting trade. Days of downtime: 2.&lt;br /&gt;
*[[The Oviposit Episode]], 9/8/23. The associates get together to experience oviposition. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough No&#039;s]] The master is defeated, the people of Velborough freed, and the demiplane destroyed. Maybe? 9/8/23.&lt;br /&gt;
*[[Onadbyr Arson Investigation|Onadbyr Arson Investigation Redux]] 9/7/23. The associates finally put an end to the arsons and Kasumi makes two new friends. Days of downtime: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Knows]] The first part of the assault on Velboroughs&#039; Statehouse to finally take down the master and free the people of Velborough. 9/6/23.&lt;br /&gt;
*[[Component Collection 6]] 9/6/23. Associates head back to Parmi&#039;s cave to clean it up. Days of downtime: 1&lt;br /&gt;
*[[Cows on Ice]] 9/5/23. Associates save some cows from dragons. Days of downtime: 3&lt;br /&gt;
*[[The Stone that Cuts]] 9/4/23. Associates cleared out an abandoned mine full of dangerous creatures. Days of downtime: 4 &lt;br /&gt;
*[[Pay for One&#039;s Runes]] 9/1/23. Associates further investigate the portal in the mausoleum. Days of downtime: 7&lt;br /&gt;
&lt;br /&gt;
==August - Summer 224==&lt;br /&gt;
*[[Shaking Earth]] 8/31/23. Associates investigate giant sightings outside of Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Fall Into Rune]] 8/31/23. Associates investigate the portal previously found in a coffin. Days of downtime: 7&lt;br /&gt;
*[[The Walls are Closing In]] 8/30/23. Associates defend the city guard from being culled by extraplanar saboteurs. Days of downtime: 1&lt;br /&gt;
*[[Call of the Wild 2]] 8/29/23. Associates participate in a diplomatic encounter with the werecreatures in the woods. Days of downtime: 3&lt;br /&gt;
*[[Down and Drowned]] 8/28/23. Associates are called to deal with an aquatic creature. Days of Downtime: 3&lt;br /&gt;
*[[Spa Spies]] 8/27/23. Associates have a spa day. Days of downtime: 0&lt;br /&gt;
*[[Malicious Intent: Armed and Dangerous]] 8/26/23. Associates confronted the goblins who robbed the smithy. Days of downtime: 1&lt;br /&gt;
*[[The Slums (Blighted City 11)]] 8/25/23. Associated continue to move through Lancaster clearing out a burned neighborhood. Days of downtime: 1&lt;br /&gt;
*[[Runes of the Father]] 8/25/23. Associates investigated a corpse hung from a tree emanating an ominous aura. Days of downtime: 7&lt;br /&gt;
*[[The Treasure Map 2]], 8/23/23. Associates solved a poetic puzzle and recovered the treasure of an old wizard not far out from Pettyport. Days of downtime: 3&lt;br /&gt;
*[[Call of the Wild]], 8/22/23. Associates battled a group of werecreatures in the woods, rescued three hunters, and learned of a mysterious cult. Days of downtime: 5&lt;br /&gt;
*[[Mushroom Massacre]], 8/21/23. Associates ventured deep into the mushroom caves for supplies, death followed soon after. Days of downtime: 2&lt;br /&gt;
*[[Butter Cave]], 8/19/23. Associates cleared out dangerous creatures in a cave full of butter. Days of Downtime: 1&lt;br /&gt;
*[[Fear and Faith]], 8/18/23. Associates return to Tilfel and unravel the source behind the disease plaguing Horsk Meste. Days of downtime: 2&lt;br /&gt;
*[[The Beat of Kelek]], 8/17/23, Associates get the Beat. Days of Downtime: 0 or 7 (for alumini of Sutton&#039;s class)&lt;br /&gt;
*[[A Grave Affair]], 8/15/2023, We Associates investigate a nearby site reported to house one Necromancer. Days of Downtime: 4&lt;br /&gt;
*[[Underground Outpost]], 8/12/23 - 8/17/23, a large group of associates set out to the ruins found in [[Buried Treasure]] to begin establishing the land known as Desperate Hope. Days of downtime: 4&lt;br /&gt;
*[[Beyond the Palace Gates (Blighted City 10)]], 8/17/23, Associates infiltrate the palace of Lancaster to see just how bad it can get. Days of downtime: 1&lt;br /&gt;
*[[Graveknight Knockdown 2]], 8/11/23. Two experienced associates show newer associates the dangers of cursed items. Days of downtime: 0&lt;br /&gt;
*[[Aulrics Peak Hunting Grounds|Aulrics Peak Hunting Grounds I(PBP)]], 8/1/23-8/11/23, Associates head to Aulrics Peak to discover information on a behemoth known as the Shrike. Days of Downtime: 7&lt;br /&gt;
*[[Iron Falls Hunting Grounds 1]], 8/1/23-8/11/23.  Associates head out to search for signs of a giant beaver known as a gnasher. Days of downtime: 6&lt;br /&gt;
*[[Revelation Rock Hunting Grounds]], 8/1/23 - 8/11/23 (PBP). Associates search for information on a mutant porcupine known as the quillshot. Days of Downtime: 5&lt;br /&gt;
*[[First Last Steps]], 8/9/2023, Associates scout various locations within Little Monarch for Cutter Black to find one suitable for barracks. Days of Downtime: 0&lt;br /&gt;
*[[Component Collection 5]], 8/7/2023, Associates collect various mushrooms for Isabella de la Lune in the Mycelial Mines. Days of downtime: 5&lt;br /&gt;
*[[Malicious Intent: The Search]], 8/6/2023, Associates capture a gang of goblin thieves led by a bugbear in Onadbyr. Days of downtime: 1&lt;br /&gt;
*[[Buried Treasure 5]], 8/5/2023, Associates finish clearing out the sunken village a day outside town. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 15]], 8/4/23, Associates head back into Rommack, this time to clear out a gnoll stronghold. Days of downtime: 2&lt;br /&gt;
*[[The Spirit Bottle]], 8/4/23, deliver Absinthe’s payment to Lady Sielu at the Spirit Bottle Tavern. Days of downtime: 2&lt;br /&gt;
*[[In the mouth of Cultists]], 8/2/23, associates destroy the remaining ooze cultists and their leader, Simon. Days of downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July - Spring 224==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June - Winter 223==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes]], 6/22/23, Days of downtime required: 3&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/16/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May - Autumn 223==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[Black Snow in Snehov]], 5/12/23, Days of downtime required: 5.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Droves]], 5/12/23, Days of downtime required: 3.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Shows]], 5/11/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doughs]], 5/10/23, Days of downtime required: 3.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Doe&#039;s]], 5/8/23, Days of downtime required: 3.&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lows]], 5/6/23, Days of downtime required: 3.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Woes]], 5/3/23, Days of downtime required: 3.&lt;br /&gt;
&lt;br /&gt;
==April - Summer 223==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Melty&#039;s Mark Basement]], 4/5/23&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March - Spring 223==&lt;br /&gt;
March 2023 was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Dar&amp;diff=3263</id>
		<title>Dar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Dar&amp;diff=3263"/>
		<updated>2023-11-02T03:05:15Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Dar&lt;br /&gt;
| image                = [[File:Dar.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Druid&lt;br /&gt;
| occupation           = Hunter&lt;br /&gt;
| tier_of_play         = Master&lt;br /&gt;
| ancestry             = Orc&lt;br /&gt;
| heritage             = Holdscarred Orc&lt;br /&gt;
| pronouns             = He/Him&lt;br /&gt;
| age                  = 23&lt;br /&gt;
| height               = 5&#039;7&amp;quot;&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = Zoro&lt;br /&gt;
| adopting_storyteller = TBD&lt;br /&gt;
}}&lt;br /&gt;
Dar, one of the [[Associates]] of [[the Round Table]], is an orc who feels a very close connection to the lands, the waves, and the swamps. He was raised in a small village to the north east of Onadbyr, set deep within a salt water fen that protected it from invaders and pillagers. It also meant that every member of the village had to contribute, and those that couldn&#039;t were let go. Dar could fend for himself, but found a life of hunting swamp chickens, and fending off the occasionally curious caiman, unfulfilling. So he set off. Dar had been traveling for eight years when he reached Onadbyr, and originally intended to stay a few days, but he had contracted an illness from a badger bite, and was laid up in bed for weeks. With every day he felt the connection to his homelands fade, which caused him to almost lose hope, until he realized that the connection was being replaced with a connection to the lands of Onadbyr. So here he stayed, as one place is just as bad as the other, and here he still has his powers of magic and nature. He wears a fierce mask made from the skull of a caiman into battle, and wishes that the seas near Onadbyr were calmer, as he has not been able to go swimming for many months.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=3069</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=3069"/>
		<updated>2023-10-05T01:36:21Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Table of Dedications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Dedications are available to be currently played in Kelek. This is due to multiple reasons, but the most common is that they are associated with an organization that does not appear yet in Kelek. If you would like to play with one of the locked dedications, please open a ticket and the storytellers can discuss the specifics.&lt;br /&gt;
&lt;br /&gt;
==Unlocking a Dedication==&lt;br /&gt;
The easiest way to unlock a dedication is to open a ticket and have a character that wants to play it. Generally this will lead to that character starting the organization if it&#039;s locked due to an organization not existing yet, or finding an item, if the dedication is tied to something in the inventory. Undead dedications such as the Ghoul, Ghost, or Zombie are unlocked by a character fulfilling the unlock conditions, usually by dying to such a creature.&lt;br /&gt;
&lt;br /&gt;
===Taking an Undead dedication===&lt;br /&gt;
All undead dedications are rare, and for good reason. They present multiple mechanical problems to the player and their team, and require special care when crafting a character for it. Unlocked undead dedications can be taken like any other dedication, but require extensive backstory, similar to the requirements for taking a rare ancestry, that includes the qualifying incident.&lt;br /&gt;
&lt;br /&gt;
==Table of Dedications==&lt;br /&gt;
The following table lists all dedications in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which character.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Harrower&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Orion&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lastwall sentry&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chine-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Red and Pomba becoming vampires&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Mechanic&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by the Kami&lt;br /&gt;
|-&lt;br /&gt;
| Vigilante&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Viking&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2893</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2893"/>
		<updated>2023-09-02T07:15:20Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Table of Dedications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Dedications are available to be currently played in Kelek. This is due to multiple reasons, but the most common is that they are associated with an organization that does not appear yet in Kelek. If you would like to play with one of the locked dedications, please open a ticket and the storytellers can discuss the specifics.&lt;br /&gt;
&lt;br /&gt;
==Unlocking a Dedication==&lt;br /&gt;
The easiest way to unlock a dedication is to open a ticket and have a character that wants to play it. Generally this will lead to that character starting the organization if it&#039;s locked due to an organization not existing yet, or finding an item, if the dedication is tied to something in the inventory. Undead dedications such as the Ghoul, Ghost, or Zombie are unlocked by a character fulfilling the unlock conditions, usually by dying to such a creature.&lt;br /&gt;
&lt;br /&gt;
===Taking an Undead dedication===&lt;br /&gt;
All undead dedications are rare, and for good reason. They present multiple mechanical problems to the player and their team, and require special care when crafting a character for it. Unlocked undead dedications can be taken like any other dedication, but require extensive backstory, similar to the requirements for taking a rare ancestry, that includes the qualifying incident.&lt;br /&gt;
&lt;br /&gt;
==Table of Dedications==&lt;br /&gt;
The following table lists all dedications in Pathfinder 2, whether or not they are available for play, and if they were unlocked by character actions, which character.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Harrower&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Orion&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lastwall sentry&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chine-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Mechanic&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by the Kami&lt;br /&gt;
|-&lt;br /&gt;
| Vigilante&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Viking&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2868</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2868"/>
		<updated>2023-09-01T23:30:54Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Table of Dedications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Dedications are available to be currently played in Kelek. This is due to multiple reasons, but the most common is that they are associated with an organization that does not appear yet in Kelek. If you would like to play with one of the locked dedications, please open a ticket and the storytellers can discuss the specifics.&lt;br /&gt;
&lt;br /&gt;
==Unlocking a Dedication==&lt;br /&gt;
The easiest way to unlock a dedication is to open a ticket and have a character that wants to play it. Generally this will lead to that character starting the organization if it&#039;s locked due to an organization not existing yet, or finding an item, if the dedication is tied to something in the inventory. Undead dedications such as the Ghoul, Ghost, or Zombie are unlocked by a character fulfilling the unlock conditions, usually by dying to such a creature.&lt;br /&gt;
&lt;br /&gt;
===Taking an Undead dedication===&lt;br /&gt;
All undead dedications are rare, and for good reason. They present multiple mechanical problems to the player and their team, and require special care when crafting a character for it. Unlocked undead dedications can be taken like any other dedication, but require extensive backstory, similar to the requirements for taking a rare ancestry, that includes the qualifying incident.&lt;br /&gt;
&lt;br /&gt;
==Table of Dedications==&lt;br /&gt;
The following table lists all dedications in Pathfinder 2, and whether or not they are available for play, and if they were unlocked by character actions, which character.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Harrower&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Orion&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lastwall sentry&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chine-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Mechanic&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by the Kami&lt;br /&gt;
|-&lt;br /&gt;
| Vigilante&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Viking&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2866</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2866"/>
		<updated>2023-09-01T23:24:23Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Dedications are available to be currently played in Kelek. This is due to multiple reasons, but the most common is that they are associated with an organization that does not appear yet in Kelek. If you would like to play with one of the locked dedications, please open a ticket and the storytellers can discuss the specifics.&lt;br /&gt;
&lt;br /&gt;
==Unlocking a Dedication==&lt;br /&gt;
The easiest way to unlock a dedication is to open a ticket and have a character that wants to play it. Generally this will lead to that character starting the organization if it&#039;s locked due to an organization not existing yet, or finding an item, if the dedication is tied to something in the inventory. Undead dedications such as the Ghoul, Ghost, or Zombie are unlocked by a character fulfilling the unlock conditions, usually by dying to such a creature.&lt;br /&gt;
&lt;br /&gt;
===Taking an Undead dedication===&lt;br /&gt;
All undead dedications are rare, and for good reason. They present multiple mechanical problems to the player and their team, and require special care when crafting a character for it. Unlocked undead dedications can be taken like any other dedication, but require extensive backstory, similar to the requirements for taking a rare ancestry, that includes the qualifying incident.&lt;br /&gt;
&lt;br /&gt;
==Table of Dedications==&lt;br /&gt;
The following table lists all dedications in Pathfinder 2, and whether or not they are available for play, and if they were unlocked by character actions, which character.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Harrower&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Orion&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lastwall sentry&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chine-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Mechanic&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vigilante&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Viking&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Rare_Options_Guide&amp;diff=2865</id>
		<title>Rare Options Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Rare_Options_Guide&amp;diff=2865"/>
		<updated>2023-09-01T23:18:37Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Archetypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By default Kelek does not allow rare options, but through in-game events and brave acts of heroics, they can be unlocked for the entire server.&lt;br /&gt;
&lt;br /&gt;
==Ancestry==&lt;br /&gt;
Rare ancestries are typically unlocked through month long events that require the [[associates]] to complete multiple missions.&lt;br /&gt;
===Automaton===&lt;br /&gt;
Automatons were the first unlocked rare ancestry that were unlocked on the 24th of April, 2023, by the team of the Journey to Arrepo missions. In Kelek, Automatons are highly advanced robots surviving from before the most recent cataclysm, or were newly manufactured and transported to [[Onadbyr]] through a one way teleportation portal. All automatons in Kelek were created by Arrepo Manufacturing, a now defunct companion that is fully automated by automatons, and is situated on the edge of the Chron volcano. The physical location of the manufacturing plant is no longer accessible. Your automaton could have recently awoken, drawn to Onadbyr by the [[LOC|Lord of Carnage]] coming online, or you could have been restored by a kind and loving tinkerer, or a madman who wanted you to kill. Either way, your aesthetics are chrome, high technology, and inhuman features. You are powered by a core at your center, which is the equivalent of your soul giving you free will. Your core is itself powered by a shard of divinity, a tiny portion of a god&#039;s physical being. You can choose to be powered by a specific god&#039;s power, or just divine energy in general. You might not know the exact origin of your shard of divinity. You are not beholden to the god, or their tenets, that powers your core.&lt;br /&gt;
===Sprite===&lt;br /&gt;
&#039;&#039;Available as of the 25th of August, 2023.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A disturbance near [[Velborough O&#039;s|Velborough]] opened a temporary gateway from the [https://2e.aonprd.com/Planes.aspx?ID=10 First World] from which a host of fey including sprites and linnorms emerged before collapsing again, trapping those on the other side in the world of Kelek. The opening of the gateway also allowed the voices of the [https://2e.aonprd.com/DeityCategories.aspx?ID=7 Eldest] through; heard for the first time on the material plane in generations. The calls echoed around Kelek heard by all fey and fey descendants shouting orders, begging requests, whispering secrets or simply singing their song until the portal closed and their voices were silenced again. Spurred to action by the calls of the Eldest, a number of sprites around Kelek have set out to interact with the mortal world more closely.&lt;br /&gt;
&lt;br /&gt;
When creating a sprite you should detail out the following:&lt;br /&gt;
* Were you already on the material plane or did you emerge through the portal near Onadbyr? If you were already here, what were you doing? If not, why did you decide to travel to the material plane?&lt;br /&gt;
* What call drove you to act and for what purpose? These tasks are typically esoteric and difficult to achieve, such as collecting 10,000 colors of flowers or reciting specific poems in specific places in the world.&lt;br /&gt;
* What is your relationship to the Eldest whose call you answered?&lt;br /&gt;
===Heritages===&lt;br /&gt;
Currently no rare heritages have been unlocked.&lt;br /&gt;
==Archetypes==&lt;br /&gt;
Currently no rare archetypes have been unlocked. Several Uncommon archetypes are locked as well, please consult the [[Available Dedications]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Class Feats==&lt;br /&gt;
Currently no rare class feats have been unlocked.&lt;br /&gt;
==Spells==&lt;br /&gt;
Currently no rare spells have been unlocked.&lt;br /&gt;
==Rituals==&lt;br /&gt;
Currently no rare rituals have been unlocked.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2864</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2864"/>
		<updated>2023-09-01T23:15:10Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Harrower&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Orion&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lastwall sentry&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chine-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Mechanic&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vigilante&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Viking&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2863</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2863"/>
		<updated>2023-09-01T23:13:03Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Harrower&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lastwall sentry&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chine-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Mechanic&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vigilante&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Viking&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2861</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2861"/>
		<updated>2023-09-01T23:06:30Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Kineticist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chine-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2860</id>
		<title>Available Dedications</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Available_Dedications&amp;diff=2860"/>
		<updated>2023-09-01T23:04:38Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Background&lt;br /&gt;
! Rarity&lt;br /&gt;
! Unlocked&lt;br /&gt;
! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Acrobat&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Aldori Duelist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alkenstar Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Alter Ego&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trainer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archeologist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Artillerist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Gunsmithy&lt;br /&gt;
|-&lt;br /&gt;
| Assassin&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bastion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Beast Gunner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bellflower Tiller&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Blessed One&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Bright Lion&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Dancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Captivator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cathartic Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Chronoskimmer&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Reanimator&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Tender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Keeper&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Curse Maelstrom&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Dandy&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Disciple&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Drow Shootist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Dual-Weapon Warrior&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Duelist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Edgewatch Detective&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Archer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Researcher&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Exorcist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Familiar Master&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand Braggart&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Fireworks Technician&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Flexible Spellcaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from the Start&lt;br /&gt;
|-&lt;br /&gt;
| Folklorist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Game Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gelid Shard&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Geomancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Eater&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hunter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Golden League Xun&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Golem Grafter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Gray Gardner&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Gunslinger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hallowed Necromancer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Armiger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Hellknight Signifer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Zeal&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Horizon Walker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Inventor&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Investigator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Jalmeri Heavenseeker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Juggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Reclaimant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Knight Vigilant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Lich&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Linguist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Lion Blade&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Monolith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Living Vessel&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magaambyan Attendant&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Magic Warrior&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Magus&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mammoth Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Marshal&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mauler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mind Smith&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Monk&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Nantambu Chine-Ringer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oatia Skysage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oozemorph&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Oracle&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbinder&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pactbound Initiate&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Agent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Phenom&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Provocator&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Duelist&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Reanimator&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Red Mantis Assassin&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ritualist&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Rogue&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Runelord&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Runescarred&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked form Start&lt;br /&gt;
|-&lt;br /&gt;
| Scions of Domora&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrollmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowcaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shadowdancer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Shieldmarshal&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Sixth Pillar&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Snarecrafter&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Duo&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soul Warden&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Soulforger&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spell Trickster&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Spellmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Spellshot&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Staff Acrobat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Defender&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked upon Release&lt;br /&gt;
|-&lt;br /&gt;
| Sterling Dynamo&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Student of Perfection&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Summoner&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Talisman Dabler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturge&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Time Mage&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trapsmith&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Trick driver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Turpin Rowe Lumberjack&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked on Release&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Speaker&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Undead Master&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Undead Slayer&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Unexpected Sharpshooter&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Ursine Avenger Hood&lt;br /&gt;
| Common&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Improviser&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wellspring Mage&lt;br /&gt;
| Rare&lt;br /&gt;
| Locked&lt;br /&gt;
| Not yet Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler&lt;br /&gt;
| Common&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr Guard&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked from Start&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Rare&lt;br /&gt;
| Unlocked&lt;br /&gt;
| Unlocked by Tesa&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=2588</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=2588"/>
		<updated>2023-08-09T23:16:42Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Boophis Bright-Eyed]], a grippli chirurgeon, and a member of the quintuplets.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Echostar]], a human spirit instinct barbarian.&lt;br /&gt;
*[[Pomba Bright-Eyed]], a grippli animal instinct (frog) barbarian.&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Jemerov]], a maestro muse human.&lt;br /&gt;
*[[Lotus Black]], an enigma muse human.&lt;br /&gt;
*[[Tarina &amp;quot;Taru&amp;quot; Autio]], an enigma muse fetchling ganzi who follows [[Cayden Cailean]] and [[Desna]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Evergreen]], a human aasimar liberator who follows Sarenrae.&lt;br /&gt;
*[[Iskierka]], a gold exemplar spell scale kobold paladin who follows Ragathiel.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[V]], a human cloistered cleric of Lamashtu.&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Benny Shadetree]], a leaf order human.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the quintuplets.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Dolomir Cragbeard]], a rock dwarf pick fighter.&lt;br /&gt;
*[[Garik Cragborne]], a rock dwarf meteor hammer fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Terog Shalesmiter]], an ancient blooded dwarf fighter.&lt;br /&gt;
*[[Wrax]], an unbreakable goblin fighter.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Aleth]], a woodland elf sniper.&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human.&lt;br /&gt;
*[[Damian Brooks]], an armor innovator Human Half-Elf.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Explosylva]], a weapon innovator Tiefling.&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Alan Cobblefolk]], a human of the alchemical sciences.&lt;br /&gt;
*[[Draumir Mistchaser]], an elf of the alchemical sciences.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Aren]], a human of the mountain stance.&lt;br /&gt;
*[[Clam]], a lizardfolk of the gorilla stance.&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Maki]], a human tiefling of the stoked flame stance.&lt;br /&gt;
*[[Miles Ender]], a human of the wolf stance&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf of the monastic archer stance and member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Vyana]], a human of the mountain stance.&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Absinthe]], an ancestors mystery kitsune.&lt;br /&gt;
*[[Arina von Gicking]], an ancestors mystery ratfolk.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], a life mystery leshy aasimar.&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
* There are currently no approved Psychics in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[The Lord of Carnage]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Gwenevere]], a grave orc with an undead eidolon&lt;br /&gt;
*[[Mantella Bright-Eyed]], a grippli summoner with a plant eidolon, and a member of the quintuplets.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Drake Von Bach]], a witty human dhampir.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Satori the Insatiable Armorer]], a tome implement ifrit human.&lt;br /&gt;
*[[Sister Stille]], a mirror implement human from [[Lancaster]].&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
*[[Vik]], a wand implement nagaji oread.&lt;br /&gt;
*[[Zaya]], a chalice implement kitsune.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron, and proud owner of [[Elro Custom Leatherworks]]&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite universalist and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
*[[Nathan]], a halfling universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrifices.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna and died saving Ishi from the rats.&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]] who died defending the guild hall of [[Clan Ashenforge]] from a pair of reanimated Graveknights. &lt;br /&gt;
*[[Mother Crow]], a tengu nodachi fighter who took the role of the Tender of Space Below and so is eternally trapped in Velborough.&lt;br /&gt;
*[[Raijin]], an ifrit orc katana fighter who died attempting to capture the soul of Lady Maria in Velborough.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]] and founder of the [[Heavy Hitters]], who now works full time at [[Grandmother&#039;s House]].&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]], who now lives in a van down by the river.&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_into_Rommack&amp;diff=2507</id>
		<title>Descent into Rommack</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_into_Rommack&amp;diff=2507"/>
		<updated>2023-08-01T08:26:22Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Descent Into Rommack 14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Descent Into Romack 1==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Romack 1&lt;br /&gt;
| date              = March 13th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = Aroth, [[Bomrek Datan-Zon|Bomrek]], [[Coitessezin|Cozin]], Snicket, [[Tesa_Tiet|Tesa]], [[Hiromi]]&lt;br /&gt;
| rewards           =  200 XP for lv1&#039;s, 160 XP for lv2&#039;s 18 Gp, 2 Ridable Lizards&lt;br /&gt;
| result            = Sucess&lt;br /&gt;
| author            = Narumi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party traveled back to Romack. Seeing as how only a single smithy in the town survived, and the rest is full of numerous tents. The party quickly entered the cave where the previous expeditions encountered Gnolls. The party pressed forward and immediately triggered a trap. The trap itself was magical in nature. The resulting battle was quite difficult, as the numerous gnolls attacked the party and were VERY accurate. The party successfully defeated them, clearing the first room. The party then tended their wounds, while Hiromi, Snicket, and Tesa dragged the corpses outside of the cave. After some time, the party regrouped and explored the cave system some more. They encountered the sleeping area for the gnolls. Then proceeded down another path and found a pack of gnolls mining. Luckily the mining sound, distracted most of the gnolls. As the party engaged what looked to be a spellcasting gnoll and another guard. The two gnolls were defeated, unfortunately Tesa did not survive the encounter. The party retrieved what they could, bringing the corpses outside, and Hiromi cremated the gnoll corpses. However upon doing so discovered their fiendish corruption, which would explain their strange behavior.&lt;br /&gt;
&lt;br /&gt;
==Descent Into Rommack 2==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Rommack 2&lt;br /&gt;
| date              = March 17th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Bodrukk]], [[Cyrus]], [[Coitessezin|Cozin]], [[Snicket]], [[Elasha Vennala]], [[Hiromi]]&lt;br /&gt;
| rewards           = 17. 95 gold for 4 people, 1 cloak of feline rest, 1 fanged formula, 1 Artians Smiths tools. 325 XP.&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Keyorden&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party enters the dungeon once more. Cryus noted that there is some magical shifting of the walls and structure.  The same alarm trap was present, but Elasha disabled it cleanly.&lt;br /&gt;
&lt;br /&gt;
The 1st room, was a cultist, a hunter, and a warrior that went down quickly. No other gnolls were present up until the ledge/mining area, of which they posted a guard that spotted the party.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulties of the ledge, Snicket and Elasha tried to circle around a hidden passage to get up, but it didnt connect. Thus, Cozin and Bodrukk got surrounded and went down, but the party managed to pull through.&lt;br /&gt;
&lt;br /&gt;
Taking care of wounds, Elasha and Tesa sneak forward and find that the next area has only 3 gnolls, 2 archers and 1 smiths.  Cozin argues to have the party advance and take out the smithy, Hiromi cautions that the smith is probably very strong but the party agrees.&lt;br /&gt;
&lt;br /&gt;
The party rushes in, and manages to take out the smith and the archers, then trashes the smithy. With that done, future parties will start from the trashed smithy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zezgavivzeb, the Beast of the Dark is the Demon Lord which the gnolls worship, Hiromi has discovered this while taking care of the bodies, which means that they won&#039;t surrender in or out of combat, and are extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
==Decent Into Rommack 3==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Decent Into Rommack 3&lt;br /&gt;
| date              = March 21nd 2023&lt;br /&gt;
| storyteller       = Username&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Bodrukk Ninelives]], [[Hiromi]], [[Vreal Lethal]], [[Snicket]], [[Zokun]], [[Sade Myrsky]]&lt;br /&gt;
| rewards           = 23 Gold, Mistform Elixir (Lesser), Emerald Grasshopper (Sold For 30 Gold), EXP 310&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Markis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The group descended into the caves of Rommack once again. Starting at the forge, the group went North and stumbled upon a mushroom garden guarded by a Gnoll Cultist and two Gnoll Workers. After the party quickly vanquished them, they moved onward to the east, encountering a couple traps on the way. The party then continued North where we came upon a guard post of Gnolls. Further North again, Snicket discovered a trap by falling 50ft down it, but somehow managed to survive. Even further North, the party discovered a 100ft deep chasm and a cave continuation 50ft up the wall. The party decided to turn around and we encountered a noose trap which lead the party to leave for the day.&lt;br /&gt;
&lt;br /&gt;
The following day, the party continued on the same path, and discovered more Gnolls had taken up post. After dispatching them, the group discovered heavily armored Gnolls to the south, once taken care of the group went down a side passage and found a deceased giant bat riddled with disease which a few of the party member attempted to identify what had happened, and Bodrukk managed to contract Scarlet Fever, but quickly recovered. The party then left, leaving more of the cave to be discovered.&lt;br /&gt;
&lt;br /&gt;
== Descent into Rommack 3.5 ==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 3.5&lt;br /&gt;
| date              = 3/25/23&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Zokun]], [[Vreal]], [[Hiromi]], [[Sade]], [[Timid Thistle]]&lt;br /&gt;
| rewards           = 350 xp, Alchemist Lab (Expanded), 3 Cold Iron Blanches, 3 Blood Boosters, 50gp worth of treasure from looting and pillaging, and 10 gp from the town.&lt;br /&gt;
| result            = More time to Descend Back in after we killed many Gnolls&lt;br /&gt;
| author            = Tinker&lt;br /&gt;
}}&lt;br /&gt;
Killing and Massacring the Gnoll Population near Rommack for the Sins and Treacheries they have committed on people of Rommack&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I Vreal Leethal went into a nasty area full of enemy Gnolls, along with my fellow Dwarves, Sade and Zokun, they did excellent as per usual. We brought Hiromi along to help keep people alive and she did that well, Timid Thistle was knocked down several times as enemies attacked them. We Valiantly fought and for the first time ever I ran out of bombs in the middle of combat.&amp;quot; &lt;br /&gt;
They fought Gnolls, Some More Gnolls, A Gnoll Cultist, Some Weird Gnolls, and then a Mob of Gnolls.&lt;br /&gt;
They found an area full of farming gnoll things, we found an Alchemist&#039;s Laboratory, an area for Gnolls to be equipped, and a storage area for gnolls to keep their stuffs.&lt;br /&gt;
&lt;br /&gt;
==Decent into Rommack 4==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Decent into Rommack 4&lt;br /&gt;
| date              = 3/24/23&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Difficult&lt;br /&gt;
| player_characters = [[Timid Thistle]], [[Sade]], [[Zokun]], [[Hiromi]], [[Vreal]]&lt;br /&gt;
| rewards           = Rewards: 350 xp, 50 gp, [https://2e.aonprd.com/Equipment.aspx?ID=543 Alchemist Lab (Expanded)], [https://2e.aonprd.com/Equipment.aspx?ID=861 3 Cold Iron Blanch (Lesser)], [https://2e.aonprd.com/Equipment.aspx?ID=1957 2 Blood Boost (Lesser)], +10 gp each.&lt;br /&gt;
| result            = Success &lt;br /&gt;
| author            = Narumi&lt;br /&gt;
}}&lt;br /&gt;
The party ventured back into Rommack. The party fought what looked to be an alchemist, and after dispatching them, discovered what looked to be an alchemical lab. [[Vreal]] identified some items finding that the [https://2e.aonprd.com/Equipment.aspx?ID=1957 2 Blood Boost (Lesser)] were made from a strange and unknown substance. The party explored some more, and came across a large room with what appeared to be an elevator system leading deeper into Rommack. They were then ambushed by a horde of Gnolls who looked to be mining. During the fight [[Sade]] had a duel of sorts with a Gnoll, defeating it with a single shot. The party was successful in their fight against the Gnolls. The party, quite spent at this point ventured deeper and discovered a large steel door that was locked from the outside. To the east was a barracks of sorts and filled with Gnolls. The party fought shooting through the door, however as the fighting continued. The metal door would be impacted heavily, as it was containing something on the other side. Wary of the door braking, the party then bravely retreated. But the Gnolls didn&#039;t follow, deciding that was a close enough call. The party ventured out of Rommack, and [[Hiromi]] disposed of the Gnoll bodies, giving them their proper rest.&lt;br /&gt;
&lt;br /&gt;
==Decent into Rommack 5==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Decent into Rommack 5&lt;br /&gt;
| date              = 3/26/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Difficult&lt;br /&gt;
| player_characters = [[Bodrukk]], [[Vreal]], [[Timid Thistle]], [[Hiromi]], [[Zokun]], [[Coitessezin]]&lt;br /&gt;
| rewards           = Rewards: 200xp, 72 gp, 5 sp, Composite Short-bow, Scimitar with Potency Rune, [https://2e.aonprd.com/Equipment.aspx?ID=447 Lifting Belt], [https://2e.aonprd.com/Equipment.aspx?ID=428 Dancing Scarf], [https://2e.aonprd.com/Equipment.aspx?ID=499 Golden Legion Epaulet].&lt;br /&gt;
| result            = Success &lt;br /&gt;
| author            = Narumi&lt;br /&gt;
}}&lt;br /&gt;
The party ventured south in the caves. Where the group had fought a large number of gnoll diggers.The party then entered a room with a stone throne. Sitting upon it, was a leader of the Gnolls and [[Timid Thistle]] and the leader exchanged words. Apparently the gnolls spoke of their demon worship as survival. Seemingly harsh words were exchanged and battle ensued.&lt;br /&gt;
The Leader carried a Scimitar with a potency rune applied. He was flanked by two Gnoll clerics. The party was successful and defeated the three.&lt;br /&gt;
The party searched the leaders room, finding some whiskey, jewels, and also found a [https://2e.aonprd.com/Equipment.aspx?ID=447 Lifting Belt] and a [https://2e.aonprd.com/Equipment.aspx?ID=428 Dancing Scarf]. &lt;br /&gt;
The party then ventured west, and encountered some more Gnolls. Afterwords they find a [https://2e.aonprd.com/Equipment.aspx?ID=499 Golden Legion Epaulet]. &lt;br /&gt;
After defeating those Gnolls, the group opened a large set of doors and discovered a Massive Wolf. The creature had multiple eyes, and nearly took down [[Timid Thistle]] in a blast of Acid that was in a 60 ft. Line. The party quickly put the lock back into the door and retreated away. Hauling the bodies outside of the cave. [[Hiromi]] would cremate the Gnolls and give them proper rites.&lt;br /&gt;
&lt;br /&gt;
==Decent into Rommack 6==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Decent into Rommack 6&lt;br /&gt;
| date              = 3/28/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Difficult&lt;br /&gt;
| player_characters = [[Absinthe]], [[Cutter Black]], [[Zokun]], [[Coitessezin]] &lt;br /&gt;
| rewards           =  Rewards: 250 EXP, 11.98 Gold, 3 Shiver, 4 Spider Repellent, +1 Scimitar, +1 Battle Axe, Brooch of Shielding (27 charges left), Cave Fisher blood worth 8 gold, some amount of mundane equipment worth 11 gold&lt;br /&gt;
| result            = Success &lt;br /&gt;
| author            = Keyorden&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party decides to take one of the more southern unexplored areas. Cutter advances ahead and finds two cultists guarding an entrance to the south. The one up north has a wideish hallway, and gnolls behind a corner.&lt;br /&gt;
&lt;br /&gt;
The party decides to engage the cultists, who are taken down somewhat quickly. Cozin notes that the gnolls are somewhat listless without their leader.&lt;br /&gt;
&lt;br /&gt;
They have a key on them and some mysterious potions, of which Zokun is able to identify leaper exile (lesser), among other ones. They key leads what is probably a spider farm, and the party leaves it alone.&lt;br /&gt;
&lt;br /&gt;
Going to the North side, cutter scouts a gnoll on guard. Absinthe summons an elemental to extinguish a torch, drawing the gnolls closer. She takes a bad hit, but they are defeated. There is a campsite, and to the right and north is a barred door. Inside of it are cave fishers. The party burns gnoll bodies, notes 4 cave fishers. kills 1. then leaves.&lt;br /&gt;
&lt;br /&gt;
Checking the area below the Blood Beast, a trash room has an Otriuk in it. The party slays the trash monster, inspects the refuse and then leaves. &lt;br /&gt;
&lt;br /&gt;
As a note, Cultists have Harm, Magic weapon, Spirtual Weapon, Darkness, Command, Fear. The gnolls with shields have attacks of opportunity. Mostly wear hide armor.&lt;br /&gt;
&lt;br /&gt;
==Descent into Rommack 7==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 7&lt;br /&gt;
| date              = 4/1/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Deadly&lt;br /&gt;
| player_characters = [[Zokun Datan-Zon]], [[Cozin]], [[Bodrukk Ninelives]], [[Absinthe]], [[Hiromi]], [[Serene Leyvald]], [[Grist Vanafeld]] (for the first hour)&lt;br /&gt;
| rewards           = Rewards: 250 xp, 10gp each for completing the task as well as 180gp and 175sp split between the party. Armory Bracelet (Minor) (Compatible with firearms).&lt;br /&gt;
| result            = Cave systems sufficiently cleared out.&lt;br /&gt;
| author            = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
Once more we entered this cave system, this time with the plan to defeat the Blood Beast. It be a large, terrible creature with split jaws and an ability to swallow people whole and breathe acid. We been anticipating this fight fer way long ago, but ain&#039;t been strong enough to deal with it &#039;til now. After that, we went to clear the rest of the cave an&#039; see if there&#039;re any more stragglers of the gnolls.&lt;br /&gt;
&lt;br /&gt;
Though we positioned ourselves well, the blasted thing was quicker and made short work of it. The elgi in armor went down first. Rest of us had to say blast it and move in, &#039;cept for the big hat and white hair. It looked to be a difficult battle, and, aye, it was... least &#039;til the urk went and hit it really damned hard. If there&#039;s one thing I can say well about the urki, it&#039;s that they be the most aggressive and hard-hitting of those who are not the dawi. After that the thing went an&#039; ate &#039;im! He was sure to be swimmin&#039; around in them guts and acid, but luckily we managed to kill the beast soon after. Had a big, red crystal on it too. Worth a fair bit of coin!&lt;br /&gt;
&lt;br /&gt;
Thought that was it, &#039;til I saw the urk cut his way out from the inside... with a bloody clan dagger - Voml&#039;s, to be precise! The contemptible greenskin pilfered a dawi&#039;s clan dagger! No greater shame than losing it, whether in life or death. Many a grudges written in the name of obtaining just one clan dagger or pistol from a thief! And to see that he would disrespect who he used to call brother is a damned worse shame. So I confronted him, as any proud dawi would! And he had the gall, the disrespect! The disrespect to even say Voml weren&#039;t ever a dwarf! Aye, the lad been tinkered on. Ain&#039;t the same he used to be. But that man was a dwarf, through and through. The moment I went to have him deliver it back to Voml, he said he&#039;d kill me. The others, with no clue of what was going on, immediately went to his aide. No dural I say! Wazzocks the lot of them! That they&#039;d help a grave robber murder-! Bah, but there will be words. But this report isn&#039;t merely about Bodrukk&#039;s murderous and grave-robbing tendencies.&lt;br /&gt;
&lt;br /&gt;
After that, not much to talk about. Found a bunch of creatures roaming about and dealt with &#039;em. Bore worms, cave scorpions, and a few more cave fishers. Before we headed back though, we went to grab a few gems off the walls and got attacked by rock monsters. We defeated &#039;em and took the gems, as well as some other baubles and gold. After that, we reported back, got paid, and said they can start movin&#039; inside again.&lt;br /&gt;
&lt;br /&gt;
==Descent into Rommack 8==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 8&lt;br /&gt;
| date              = 4/7/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Hard&lt;br /&gt;
| player_characters = [[Cutter Black]], [[Bodrukk Ninelives|Bodrukk]], [[Bliss-Retold-Till-Eternity]], [[Hiromi]], [[Little Leaf]], [[Vreal Leethal]]&lt;br /&gt;
| rewards           = Rewards: 250 xp, 30gp per person&lt;br /&gt;
| result            = We found another entrance to the Dark Lands&lt;br /&gt;
| author            = Zoro&lt;br /&gt;
}}&lt;br /&gt;
The associates first explored a flooded area with an island in the middle. We discovered that the flooded area was being defended by a weakened tidal master, a strong elemental that outclassed the party who didn&#039;t have good ways to deal with it. Tidal Masters are powerful elementals that take less damage from fire, acid, and probably physical weapons as well. They can control the waters around them, making swimming near them difficult. We are unsure if there are other creatures in the lake.&lt;br /&gt;
&lt;br /&gt;
We moved to a different area of the caves, and encountered five silk-tailed beetles, who ambushed us in a valley. The beetles were able to fling their barbs in 15 foot cones, and could poison us with their barbs. Bodrukk murdered one with a terrific blow from his great pick. Bodrukk and Cutter were poisoned, while we learned that Vreal was immune to poison completely. The poison caused Bodrekk to become confused and swing at Vreal, who took it badly.&lt;br /&gt;
&lt;br /&gt;
We continued forward down a rock scree that led to a narrow passage. We pitoned down the scree, after a couple fell, and squeezed through the passage. On the other side an abandoned elite wooden golem was guarding a staircase down. We spent three hours going down and found ourselves in a dimly lit cavern filled with mushroom trees. The cave was lit from above by milky white crystals that baffled even Little Leaf. There was a large lift nearby that we could use in the future to get in and out. We gathered some samples from the nearby plants, and left up the stairs.&lt;br /&gt;
&lt;br /&gt;
The cavern was huge, too far to see across, we have found our way into the Darklands.&lt;br /&gt;
&lt;br /&gt;
==Descent Into Romack 9==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Romack 9&lt;br /&gt;
| date              = April 29th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Bodrukk]], [[Sade Myrsky|Sade]], [[Coitessezin|Cozin]], [[Vreal]], [[Bright Eyes]], [[Hiromi]]&lt;br /&gt;
| rewards           = 350 xp. 575 gold, Sun dazzler, wounding, slippering of spider climbing, silver crescent (lesser), shrinking portion greater, smokestick greater, Staff of Fire.&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Keyorden&lt;br /&gt;
}}&lt;br /&gt;
The party decides to go through the staircase, which is 10-12 hours, as opposed to the elevator (8-10 hours), and want to clear a path to the elevator, Just to be safe, as we don&#039;t know what precautions the gnolls have set up.&lt;br /&gt;
&lt;br /&gt;
The area is very densely packed with mushroom trees, so the party sets forward with Sade and Bodrukk leading the way. Vreal manages to find some berries that can be used for alchemical ingredients, but Bodrukk spots that the vines are moving, and calls a warning.&lt;br /&gt;
&lt;br /&gt;
Vreal is ambushed by assasin vines, and takes quite the beating during, but overall the fight isn&#039;t terribly difficult. Vreal manages to find 75 gold worth of fresh berries that fell off the vines in the fight, as opposed to ones on them, as they were destroyed. &lt;br /&gt;
&lt;br /&gt;
Moving along, a simple gravestone is found. Bodrukk feels some kind of pull to it, but is able to resist. No words were written, along with no haunt showing up, so the party paid respects and moved along (Suggests previous adventurer&#039;s or other non natives to the area)&lt;br /&gt;
&lt;br /&gt;
In the next hour, the party manages to hear some guttural language going on. Vreal determines it is Youtun, and sneaks ahead to take a look.&lt;br /&gt;
He manages to see some kind of troll talking to itself, with two heads.  He goes to try and talk with it. While initially flabbergasted by Vreal&#039;s boldness, thetroll decides it wants human flesh and attacks. &lt;br /&gt;
Vreal is smashed pretty hard, and Cozin takes a bad hit as well, but the troll goes down in the end. Searching on it&#039;s person, 100 gold.A wounding rune, a lesser silver cresent, and a sun dazzler are found (likely tropies from civilizations or other adventurers&#039;)&lt;br /&gt;
&lt;br /&gt;
As we continue forward, there is a pound that is found. Sade, bright eyes immediately walk forward, but Cozin preaches caution. The group throws some stones in the pound, and a tounge goes and snatches them up. From there, Cozin wants to leave, but Bright eyes stays around the pound, causing the creature to attack.&lt;br /&gt;
&lt;br /&gt;
It is some kind of Huge Frog monster, and it is vicious. It grabs Bright Eyes and drags him in the water, making everyone chase after. The fight is much too close, and for a moment we lost Bodrukk in the creatures stomach, Bright Eyes and Sade drowning, but we pulled through in the end and retreated. We did not make it to the elevator base, and retreated immediately after to tend to wounds and replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Personal Note: Recommend re-institution safety procedures and mandatory caution lessons for associates.&lt;br /&gt;
Personal Note 2: Need determination on how much the gnolls worship has spread to the area. Several abominations and sentiant being eaters have been spotted, but there is still the possibility of over civilizations. Exercise extreme caution.&lt;br /&gt;
&lt;br /&gt;
== Descent Into Romack 11==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Romack 11&lt;br /&gt;
| date              = May 13th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Hiromi]], [[Tyrion]], [[Coitessezin|Cozin]], [[Cutter Black]], [[Vreal]], [[Sade]]&lt;br /&gt;
| rewards           =  300, 235 gp, Staff of Water, Hat of Disguise, Warpwobble Poison 2, Giant Scorpion Venom 3, Dust of Appearance.&lt;br /&gt;
| result            =  Success&lt;br /&gt;
| author            = Narumi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party ventured back to Rommack. Leaving their rented mounts inside the town on the surface, then spending the hours to travel down to the Underdark. Upon arriving the party ventured to the Shack and Hotsprings, previously created by [[Tyrion]] and [[Hiromi]]. Entering the building they find a strange man, with a symbol of overwatch cut into his chest hair. Apparently his name is Doug and he claims this shack here is his home. Introductions made, Doug then offered the party food, and asked them to relax. Most of the party accepting, minus [[Cozin]] who refused. Doug flirted the entire time with the male members of the party.&lt;br /&gt;
The party then left Doug&#039;s Love Shack, venturing further into the underground forest. Surprisingly the party encountered little trouble and after three or so hours the party ventured closer to the Gnolls base camp. Arriving at the camp, it is heavily guarded by Gnolls. Luckily the group had the element of suprise.&lt;br /&gt;
The party slew the gnolls and secured the area, allowing the elevator to descend. Securing another location for future expeditions. The group found a number of tracks, and followed them further into the wilds finding:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Eyebright Flowers&#039;&#039;: Useful for curing an eye disease. Location noted for potential use for the citizens of Rommack &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Cloaker Ambush&#039;&#039;: The party was set upon by four cloakers, but they lost interest due to [[Tyrion]]&#039;s shedding of bright light.&lt;br /&gt;
&lt;br /&gt;
As the party sets up for the night, [[Hiromi]] set up a hotsprings so they may bathe. While bathing a goblin in a purple suit surprised the party, forcing them to answer riddles. [[Cutter Black]], being the most successful. Earned a small fortune (25gp), [[Hiromi]] with her sight, realized that this was a Nilbog.&lt;br /&gt;
Lastly, the group then arrived at a large building in the woods and defeated the gnolls there. Clearing another encampment.&lt;br /&gt;
&lt;br /&gt;
== Descent Into Rommack 12==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Rommack 12&lt;br /&gt;
| date              = July 25th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Absinthe]], [[Cyrus Leyvald|Cyrus]], [[Fen Ergivald|Fen]], [[Illiam Elro|Illiam]], [[Miles Ender|Miles]], [[Serene Leyvald|Serene]], [[Zeal]]&lt;br /&gt;
| rewards           = 250xp, 665g, 10 bars of steel (worth 10g each), Vine Whip, Aeon Stone (Pearly White Spindle)&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Foster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t had the pleasure to visit Rommack yet, but Bodrukk was insistent that I take a break from the little ones at Grandmother&#039;s House and so I decided to accompany the latest expedition. We were told to gather resources where we could and to clear out the presence of some rather nasty gnolls if they decide to cause trouble. &lt;br /&gt;
&lt;br /&gt;
We began moving through the woods. Things were rather quiet as we moved through the area. Miles found a bag filled with 10 gold and I tripped on a chest filled with steel bars. Eventually, a number of strange plant creatures attempted an ambush on us which really was quite rude. We quickly took care of them and continued on our way, though Absinthe was quite excited to be able to collect components from the remains and a section of the vines was able to be salvaged as a whip. How exciting. &lt;br /&gt;
&lt;br /&gt;
We were unfortunate enough to become lost in a rather thick fog bank while searching for a place to camp. We ran across a group of gnolls in the fog and were forced to fight them. They had quite a lot on them. We eventually found our way out and settled down to rest.&lt;br /&gt;
&lt;br /&gt;
We continue through the forest the next day. We had the misfortune of stumbling across a field of explosive mushrooms, but we were able to navigate our way out of the danger with the clever use of some magic. We also found some cows which we decided to follow before one suddenly dropped dead. We had come across an area that was actively siphoning the positive energy away from any living creature that came near. I suggested putting up a warning sign and Absinthe was kind enough to indulge. We&#039;ll have to return later to dispel the magic once we are able to find a sufficiently powerful ritual.&lt;br /&gt;
&lt;br /&gt;
We pass the fort and begin to finish our loop back towards our base camp. We eventually come across a slow river that is stained red, likely with blood. We trace the river to its source- a rip in reality that is letting out the stained water. It was a bit unsettling, but I was glad to see that nothing seemed to be bleeding into the river. Illiam did take quite a tumble when the rip mended itself, but we were able to heal them up quickly after.&lt;br /&gt;
&lt;br /&gt;
We took a game trail to try and return to the road and came across several trolls who seemed to be having quite a nice time bathing in a spring. Cyrus did a wonderful job in speaking with them, though they did not seem very trusting and were a bit demanding that they be allowed to try eating our arms. It was rather unfortunate, especially since we did overhear the one who was introduced as Ted mention a wife and little one at home, but we were forced to defend ourselves and ultimately had to slay all three. As a note, the trolls were quite unhappy when Cyrus used acid on them and did their best to kill him after.&lt;br /&gt;
&lt;br /&gt;
== Descent Into Rommack 13==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Rommack 13&lt;br /&gt;
| date              = July 29th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Absinthe|Ko]], [[Dar]], [[Grist Vanafeld|Grist]], [[Kali]], [[Maki]], [[Zeal]]&lt;br /&gt;
| rewards           = 300xp, 550g, Vengeful Arm Tattoo, Dragon&#039;s Eye Charm, Armbands of Athleticism &lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Foster&lt;br /&gt;
}}&lt;br /&gt;
2 days downtime.&lt;br /&gt;
&lt;br /&gt;
The Underdark. I&#039;ve never had the opportunity to visit and wasn&#039;t really planning to until Ko talked me into it. Apparently we&#039;re here to explore and to hunt gnolls. Just outside of our base camp we came across a field of flowers that could be used to treat sightrot. We spent most of the day wandering southwest portion of the forest. We came across a few assorted traps and eventually come across a two-headed troll that seemed to be arguing with itself. We made the decision to clear out the creature as we were planning to camp in the area for the night. The decision almost turned on us since Ko was quickly downed by it, but we were able to pull it&#039;s attention away from her and kill it before it could try to finish her. We set up camp soon after to rest up after the harrowing encounter.&lt;br /&gt;
&lt;br /&gt;
We struck camp the next morning and were ambushed by a chimaera that seemed to be fused of a white dragon. It quickly realized that it was over-matched and attempted to flee but we were able to down it before it could get away. Probably more of a mercy for the creature than anything. The rest of the day was quiet and we eventually settle down to camp. The next morning, a merchant had found their way into our camp. I was able to trade for three books that I had never seen before! The first offered some rather interesting insight into the Shadow Plane. The second was magically sealed. I&#039;m looking forward to the challenge of opening it. The third didn&#039;t really have much to offer in educational worth, but was a rather enjoyable read. The merchant also shared the location of several other landmarks in the forest. The location has been noted and left at base camp for any future expeditions.&lt;br /&gt;
&lt;br /&gt;
Following one of the merchant&#039;s lead, we prepared and traveled to the nearby cavern giant camp. We came across a run down cabin, but it seemed that the cabin was abandoned to time rather than from any sort of attack. We eventually reached the mouth of the giant&#039;s cave and watched as the one on guard seemed to be summoned back into the cavern. We set up our ambush at the mouth of the cave and strike, killing one of the giants before the rest retreat into their home. We were forced to push our way in and after a rather rough fight, we were able to clear them out. The cave was covered in blood by the end. I&#039;m going home.&lt;br /&gt;
&lt;br /&gt;
== Descent Into Rommack 14==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Rommack 14&lt;br /&gt;
| date              = Augustt 1st 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Dar]], [[Hiromi]], [[Vreal]], [[Miles Ender]]&lt;br /&gt;
| rewards           = 275xp, 500g, Flaming Rune, Retaliation Rune &lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Zoro&lt;br /&gt;
}}&lt;br /&gt;
3 days downtime&lt;br /&gt;
&lt;br /&gt;
The party went to the gnoll fort first, avoiding any encounters along the way. We struck from the north, getting the attention of some of them, and preparing the fight.&lt;br /&gt;
&lt;br /&gt;
The fort contained stronger gnolls mixed into the regular forces, notably a demonologist capable of summoning a demon, and an antipaladin. They also now have more powerful greataxe weilding gnolls that take a lot of punishment.&lt;br /&gt;
&lt;br /&gt;
We then went to the Leshy camp and they had for sale Leafweave armor, wooden breastplates, and darkwood branches. Dar bought 110gp worht of Darkwood, and traded Vreal the darkwood shield formula. We then agreed to lead a small contingee of mushroom leshy to Rommack. On the way we encountered a pond surrounded by a field of dangerous flowers that sapped vitality. We then encountered a monolith that we were unable to decipher, we think that it&#039;s not in any known language. We obtained a rubbing of it for further research.&lt;br /&gt;
&lt;br /&gt;
Near the lift on the way back we were assaulted by four cloakers who thankfully struck at us, and not our leshy companions. We learned a valuable lesson about lighting in this area, as bright light disables their concealed condition. We then made our way back to the lift and introduced the leshys to Rommack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_into_Rommack&amp;diff=2506</id>
		<title>Descent into Rommack</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_into_Rommack&amp;diff=2506"/>
		<updated>2023-08-01T08:25:18Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Descent Into Romack 1==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Romack 1&lt;br /&gt;
| date              = March 13th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = Aroth, [[Bomrek Datan-Zon|Bomrek]], [[Coitessezin|Cozin]], Snicket, [[Tesa_Tiet|Tesa]], [[Hiromi]]&lt;br /&gt;
| rewards           =  200 XP for lv1&#039;s, 160 XP for lv2&#039;s 18 Gp, 2 Ridable Lizards&lt;br /&gt;
| result            = Sucess&lt;br /&gt;
| author            = Narumi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party traveled back to Romack. Seeing as how only a single smithy in the town survived, and the rest is full of numerous tents. The party quickly entered the cave where the previous expeditions encountered Gnolls. The party pressed forward and immediately triggered a trap. The trap itself was magical in nature. The resulting battle was quite difficult, as the numerous gnolls attacked the party and were VERY accurate. The party successfully defeated them, clearing the first room. The party then tended their wounds, while Hiromi, Snicket, and Tesa dragged the corpses outside of the cave. After some time, the party regrouped and explored the cave system some more. They encountered the sleeping area for the gnolls. Then proceeded down another path and found a pack of gnolls mining. Luckily the mining sound, distracted most of the gnolls. As the party engaged what looked to be a spellcasting gnoll and another guard. The two gnolls were defeated, unfortunately Tesa did not survive the encounter. The party retrieved what they could, bringing the corpses outside, and Hiromi cremated the gnoll corpses. However upon doing so discovered their fiendish corruption, which would explain their strange behavior.&lt;br /&gt;
&lt;br /&gt;
==Descent Into Rommack 2==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Rommack 2&lt;br /&gt;
| date              = March 17th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Bodrukk]], [[Cyrus]], [[Coitessezin|Cozin]], [[Snicket]], [[Elasha Vennala]], [[Hiromi]]&lt;br /&gt;
| rewards           = 17. 95 gold for 4 people, 1 cloak of feline rest, 1 fanged formula, 1 Artians Smiths tools. 325 XP.&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Keyorden&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party enters the dungeon once more. Cryus noted that there is some magical shifting of the walls and structure.  The same alarm trap was present, but Elasha disabled it cleanly.&lt;br /&gt;
&lt;br /&gt;
The 1st room, was a cultist, a hunter, and a warrior that went down quickly. No other gnolls were present up until the ledge/mining area, of which they posted a guard that spotted the party.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulties of the ledge, Snicket and Elasha tried to circle around a hidden passage to get up, but it didnt connect. Thus, Cozin and Bodrukk got surrounded and went down, but the party managed to pull through.&lt;br /&gt;
&lt;br /&gt;
Taking care of wounds, Elasha and Tesa sneak forward and find that the next area has only 3 gnolls, 2 archers and 1 smiths.  Cozin argues to have the party advance and take out the smithy, Hiromi cautions that the smith is probably very strong but the party agrees.&lt;br /&gt;
&lt;br /&gt;
The party rushes in, and manages to take out the smith and the archers, then trashes the smithy. With that done, future parties will start from the trashed smithy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zezgavivzeb, the Beast of the Dark is the Demon Lord which the gnolls worship, Hiromi has discovered this while taking care of the bodies, which means that they won&#039;t surrender in or out of combat, and are extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
==Decent Into Rommack 3==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Decent Into Rommack 3&lt;br /&gt;
| date              = March 21nd 2023&lt;br /&gt;
| storyteller       = Username&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Bodrukk Ninelives]], [[Hiromi]], [[Vreal Lethal]], [[Snicket]], [[Zokun]], [[Sade Myrsky]]&lt;br /&gt;
| rewards           = 23 Gold, Mistform Elixir (Lesser), Emerald Grasshopper (Sold For 30 Gold), EXP 310&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Markis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The group descended into the caves of Rommack once again. Starting at the forge, the group went North and stumbled upon a mushroom garden guarded by a Gnoll Cultist and two Gnoll Workers. After the party quickly vanquished them, they moved onward to the east, encountering a couple traps on the way. The party then continued North where we came upon a guard post of Gnolls. Further North again, Snicket discovered a trap by falling 50ft down it, but somehow managed to survive. Even further North, the party discovered a 100ft deep chasm and a cave continuation 50ft up the wall. The party decided to turn around and we encountered a noose trap which lead the party to leave for the day.&lt;br /&gt;
&lt;br /&gt;
The following day, the party continued on the same path, and discovered more Gnolls had taken up post. After dispatching them, the group discovered heavily armored Gnolls to the south, once taken care of the group went down a side passage and found a deceased giant bat riddled with disease which a few of the party member attempted to identify what had happened, and Bodrukk managed to contract Scarlet Fever, but quickly recovered. The party then left, leaving more of the cave to be discovered.&lt;br /&gt;
&lt;br /&gt;
== Descent into Rommack 3.5 ==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 3.5&lt;br /&gt;
| date              = 3/25/23&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee&lt;br /&gt;
| player_characters = [[Zokun]], [[Vreal]], [[Hiromi]], [[Sade]], [[Timid Thistle]]&lt;br /&gt;
| rewards           = 350 xp, Alchemist Lab (Expanded), 3 Cold Iron Blanches, 3 Blood Boosters, 50gp worth of treasure from looting and pillaging, and 10 gp from the town.&lt;br /&gt;
| result            = More time to Descend Back in after we killed many Gnolls&lt;br /&gt;
| author            = Tinker&lt;br /&gt;
}}&lt;br /&gt;
Killing and Massacring the Gnoll Population near Rommack for the Sins and Treacheries they have committed on people of Rommack&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I Vreal Leethal went into a nasty area full of enemy Gnolls, along with my fellow Dwarves, Sade and Zokun, they did excellent as per usual. We brought Hiromi along to help keep people alive and she did that well, Timid Thistle was knocked down several times as enemies attacked them. We Valiantly fought and for the first time ever I ran out of bombs in the middle of combat.&amp;quot; &lt;br /&gt;
They fought Gnolls, Some More Gnolls, A Gnoll Cultist, Some Weird Gnolls, and then a Mob of Gnolls.&lt;br /&gt;
They found an area full of farming gnoll things, we found an Alchemist&#039;s Laboratory, an area for Gnolls to be equipped, and a storage area for gnolls to keep their stuffs.&lt;br /&gt;
&lt;br /&gt;
==Decent into Rommack 4==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Decent into Rommack 4&lt;br /&gt;
| date              = 3/24/23&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Difficult&lt;br /&gt;
| player_characters = [[Timid Thistle]], [[Sade]], [[Zokun]], [[Hiromi]], [[Vreal]]&lt;br /&gt;
| rewards           = Rewards: 350 xp, 50 gp, [https://2e.aonprd.com/Equipment.aspx?ID=543 Alchemist Lab (Expanded)], [https://2e.aonprd.com/Equipment.aspx?ID=861 3 Cold Iron Blanch (Lesser)], [https://2e.aonprd.com/Equipment.aspx?ID=1957 2 Blood Boost (Lesser)], +10 gp each.&lt;br /&gt;
| result            = Success &lt;br /&gt;
| author            = Narumi&lt;br /&gt;
}}&lt;br /&gt;
The party ventured back into Rommack. The party fought what looked to be an alchemist, and after dispatching them, discovered what looked to be an alchemical lab. [[Vreal]] identified some items finding that the [https://2e.aonprd.com/Equipment.aspx?ID=1957 2 Blood Boost (Lesser)] were made from a strange and unknown substance. The party explored some more, and came across a large room with what appeared to be an elevator system leading deeper into Rommack. They were then ambushed by a horde of Gnolls who looked to be mining. During the fight [[Sade]] had a duel of sorts with a Gnoll, defeating it with a single shot. The party was successful in their fight against the Gnolls. The party, quite spent at this point ventured deeper and discovered a large steel door that was locked from the outside. To the east was a barracks of sorts and filled with Gnolls. The party fought shooting through the door, however as the fighting continued. The metal door would be impacted heavily, as it was containing something on the other side. Wary of the door braking, the party then bravely retreated. But the Gnolls didn&#039;t follow, deciding that was a close enough call. The party ventured out of Rommack, and [[Hiromi]] disposed of the Gnoll bodies, giving them their proper rest.&lt;br /&gt;
&lt;br /&gt;
==Decent into Rommack 5==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Decent into Rommack 5&lt;br /&gt;
| date              = 3/26/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Difficult&lt;br /&gt;
| player_characters = [[Bodrukk]], [[Vreal]], [[Timid Thistle]], [[Hiromi]], [[Zokun]], [[Coitessezin]]&lt;br /&gt;
| rewards           = Rewards: 200xp, 72 gp, 5 sp, Composite Short-bow, Scimitar with Potency Rune, [https://2e.aonprd.com/Equipment.aspx?ID=447 Lifting Belt], [https://2e.aonprd.com/Equipment.aspx?ID=428 Dancing Scarf], [https://2e.aonprd.com/Equipment.aspx?ID=499 Golden Legion Epaulet].&lt;br /&gt;
| result            = Success &lt;br /&gt;
| author            = Narumi&lt;br /&gt;
}}&lt;br /&gt;
The party ventured south in the caves. Where the group had fought a large number of gnoll diggers.The party then entered a room with a stone throne. Sitting upon it, was a leader of the Gnolls and [[Timid Thistle]] and the leader exchanged words. Apparently the gnolls spoke of their demon worship as survival. Seemingly harsh words were exchanged and battle ensued.&lt;br /&gt;
The Leader carried a Scimitar with a potency rune applied. He was flanked by two Gnoll clerics. The party was successful and defeated the three.&lt;br /&gt;
The party searched the leaders room, finding some whiskey, jewels, and also found a [https://2e.aonprd.com/Equipment.aspx?ID=447 Lifting Belt] and a [https://2e.aonprd.com/Equipment.aspx?ID=428 Dancing Scarf]. &lt;br /&gt;
The party then ventured west, and encountered some more Gnolls. Afterwords they find a [https://2e.aonprd.com/Equipment.aspx?ID=499 Golden Legion Epaulet]. &lt;br /&gt;
After defeating those Gnolls, the group opened a large set of doors and discovered a Massive Wolf. The creature had multiple eyes, and nearly took down [[Timid Thistle]] in a blast of Acid that was in a 60 ft. Line. The party quickly put the lock back into the door and retreated away. Hauling the bodies outside of the cave. [[Hiromi]] would cremate the Gnolls and give them proper rites.&lt;br /&gt;
&lt;br /&gt;
==Decent into Rommack 6==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Decent into Rommack 6&lt;br /&gt;
| date              = 3/28/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Difficult&lt;br /&gt;
| player_characters = [[Absinthe]], [[Cutter Black]], [[Zokun]], [[Coitessezin]] &lt;br /&gt;
| rewards           =  Rewards: 250 EXP, 11.98 Gold, 3 Shiver, 4 Spider Repellent, +1 Scimitar, +1 Battle Axe, Brooch of Shielding (27 charges left), Cave Fisher blood worth 8 gold, some amount of mundane equipment worth 11 gold&lt;br /&gt;
| result            = Success &lt;br /&gt;
| author            = Keyorden&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party decides to take one of the more southern unexplored areas. Cutter advances ahead and finds two cultists guarding an entrance to the south. The one up north has a wideish hallway, and gnolls behind a corner.&lt;br /&gt;
&lt;br /&gt;
The party decides to engage the cultists, who are taken down somewhat quickly. Cozin notes that the gnolls are somewhat listless without their leader.&lt;br /&gt;
&lt;br /&gt;
They have a key on them and some mysterious potions, of which Zokun is able to identify leaper exile (lesser), among other ones. They key leads what is probably a spider farm, and the party leaves it alone.&lt;br /&gt;
&lt;br /&gt;
Going to the North side, cutter scouts a gnoll on guard. Absinthe summons an elemental to extinguish a torch, drawing the gnolls closer. She takes a bad hit, but they are defeated. There is a campsite, and to the right and north is a barred door. Inside of it are cave fishers. The party burns gnoll bodies, notes 4 cave fishers. kills 1. then leaves.&lt;br /&gt;
&lt;br /&gt;
Checking the area below the Blood Beast, a trash room has an Otriuk in it. The party slays the trash monster, inspects the refuse and then leaves. &lt;br /&gt;
&lt;br /&gt;
As a note, Cultists have Harm, Magic weapon, Spirtual Weapon, Darkness, Command, Fear. The gnolls with shields have attacks of opportunity. Mostly wear hide armor.&lt;br /&gt;
&lt;br /&gt;
==Descent into Rommack 7==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 7&lt;br /&gt;
| date              = 4/1/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Deadly&lt;br /&gt;
| player_characters = [[Zokun Datan-Zon]], [[Cozin]], [[Bodrukk Ninelives]], [[Absinthe]], [[Hiromi]], [[Serene Leyvald]], [[Grist Vanafeld]] (for the first hour)&lt;br /&gt;
| rewards           = Rewards: 250 xp, 10gp each for completing the task as well as 180gp and 175sp split between the party. Armory Bracelet (Minor) (Compatible with firearms).&lt;br /&gt;
| result            = Cave systems sufficiently cleared out.&lt;br /&gt;
| author            = Greenthing&lt;br /&gt;
}}&lt;br /&gt;
Once more we entered this cave system, this time with the plan to defeat the Blood Beast. It be a large, terrible creature with split jaws and an ability to swallow people whole and breathe acid. We been anticipating this fight fer way long ago, but ain&#039;t been strong enough to deal with it &#039;til now. After that, we went to clear the rest of the cave an&#039; see if there&#039;re any more stragglers of the gnolls.&lt;br /&gt;
&lt;br /&gt;
Though we positioned ourselves well, the blasted thing was quicker and made short work of it. The elgi in armor went down first. Rest of us had to say blast it and move in, &#039;cept for the big hat and white hair. It looked to be a difficult battle, and, aye, it was... least &#039;til the urk went and hit it really damned hard. If there&#039;s one thing I can say well about the urki, it&#039;s that they be the most aggressive and hard-hitting of those who are not the dawi. After that the thing went an&#039; ate &#039;im! He was sure to be swimmin&#039; around in them guts and acid, but luckily we managed to kill the beast soon after. Had a big, red crystal on it too. Worth a fair bit of coin!&lt;br /&gt;
&lt;br /&gt;
Thought that was it, &#039;til I saw the urk cut his way out from the inside... with a bloody clan dagger - Voml&#039;s, to be precise! The contemptible greenskin pilfered a dawi&#039;s clan dagger! No greater shame than losing it, whether in life or death. Many a grudges written in the name of obtaining just one clan dagger or pistol from a thief! And to see that he would disrespect who he used to call brother is a damned worse shame. So I confronted him, as any proud dawi would! And he had the gall, the disrespect! The disrespect to even say Voml weren&#039;t ever a dwarf! Aye, the lad been tinkered on. Ain&#039;t the same he used to be. But that man was a dwarf, through and through. The moment I went to have him deliver it back to Voml, he said he&#039;d kill me. The others, with no clue of what was going on, immediately went to his aide. No dural I say! Wazzocks the lot of them! That they&#039;d help a grave robber murder-! Bah, but there will be words. But this report isn&#039;t merely about Bodrukk&#039;s murderous and grave-robbing tendencies.&lt;br /&gt;
&lt;br /&gt;
After that, not much to talk about. Found a bunch of creatures roaming about and dealt with &#039;em. Bore worms, cave scorpions, and a few more cave fishers. Before we headed back though, we went to grab a few gems off the walls and got attacked by rock monsters. We defeated &#039;em and took the gems, as well as some other baubles and gold. After that, we reported back, got paid, and said they can start movin&#039; inside again.&lt;br /&gt;
&lt;br /&gt;
==Descent into Rommack 8==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 8&lt;br /&gt;
| date              = 4/7/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Hard&lt;br /&gt;
| player_characters = [[Cutter Black]], [[Bodrukk Ninelives|Bodrukk]], [[Bliss-Retold-Till-Eternity]], [[Hiromi]], [[Little Leaf]], [[Vreal Leethal]]&lt;br /&gt;
| rewards           = Rewards: 250 xp, 30gp per person&lt;br /&gt;
| result            = We found another entrance to the Dark Lands&lt;br /&gt;
| author            = Zoro&lt;br /&gt;
}}&lt;br /&gt;
The associates first explored a flooded area with an island in the middle. We discovered that the flooded area was being defended by a weakened tidal master, a strong elemental that outclassed the party who didn&#039;t have good ways to deal with it. Tidal Masters are powerful elementals that take less damage from fire, acid, and probably physical weapons as well. They can control the waters around them, making swimming near them difficult. We are unsure if there are other creatures in the lake.&lt;br /&gt;
&lt;br /&gt;
We moved to a different area of the caves, and encountered five silk-tailed beetles, who ambushed us in a valley. The beetles were able to fling their barbs in 15 foot cones, and could poison us with their barbs. Bodrukk murdered one with a terrific blow from his great pick. Bodrukk and Cutter were poisoned, while we learned that Vreal was immune to poison completely. The poison caused Bodrekk to become confused and swing at Vreal, who took it badly.&lt;br /&gt;
&lt;br /&gt;
We continued forward down a rock scree that led to a narrow passage. We pitoned down the scree, after a couple fell, and squeezed through the passage. On the other side an abandoned elite wooden golem was guarding a staircase down. We spent three hours going down and found ourselves in a dimly lit cavern filled with mushroom trees. The cave was lit from above by milky white crystals that baffled even Little Leaf. There was a large lift nearby that we could use in the future to get in and out. We gathered some samples from the nearby plants, and left up the stairs.&lt;br /&gt;
&lt;br /&gt;
The cavern was huge, too far to see across, we have found our way into the Darklands.&lt;br /&gt;
&lt;br /&gt;
==Descent Into Romack 9==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Romack 9&lt;br /&gt;
| date              = April 29th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Bodrukk]], [[Sade Myrsky|Sade]], [[Coitessezin|Cozin]], [[Vreal]], [[Bright Eyes]], [[Hiromi]]&lt;br /&gt;
| rewards           = 350 xp. 575 gold, Sun dazzler, wounding, slippering of spider climbing, silver crescent (lesser), shrinking portion greater, smokestick greater, Staff of Fire.&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Keyorden&lt;br /&gt;
}}&lt;br /&gt;
The party decides to go through the staircase, which is 10-12 hours, as opposed to the elevator (8-10 hours), and want to clear a path to the elevator, Just to be safe, as we don&#039;t know what precautions the gnolls have set up.&lt;br /&gt;
&lt;br /&gt;
The area is very densely packed with mushroom trees, so the party sets forward with Sade and Bodrukk leading the way. Vreal manages to find some berries that can be used for alchemical ingredients, but Bodrukk spots that the vines are moving, and calls a warning.&lt;br /&gt;
&lt;br /&gt;
Vreal is ambushed by assasin vines, and takes quite the beating during, but overall the fight isn&#039;t terribly difficult. Vreal manages to find 75 gold worth of fresh berries that fell off the vines in the fight, as opposed to ones on them, as they were destroyed. &lt;br /&gt;
&lt;br /&gt;
Moving along, a simple gravestone is found. Bodrukk feels some kind of pull to it, but is able to resist. No words were written, along with no haunt showing up, so the party paid respects and moved along (Suggests previous adventurer&#039;s or other non natives to the area)&lt;br /&gt;
&lt;br /&gt;
In the next hour, the party manages to hear some guttural language going on. Vreal determines it is Youtun, and sneaks ahead to take a look.&lt;br /&gt;
He manages to see some kind of troll talking to itself, with two heads.  He goes to try and talk with it. While initially flabbergasted by Vreal&#039;s boldness, thetroll decides it wants human flesh and attacks. &lt;br /&gt;
Vreal is smashed pretty hard, and Cozin takes a bad hit as well, but the troll goes down in the end. Searching on it&#039;s person, 100 gold.A wounding rune, a lesser silver cresent, and a sun dazzler are found (likely tropies from civilizations or other adventurers&#039;)&lt;br /&gt;
&lt;br /&gt;
As we continue forward, there is a pound that is found. Sade, bright eyes immediately walk forward, but Cozin preaches caution. The group throws some stones in the pound, and a tounge goes and snatches them up. From there, Cozin wants to leave, but Bright eyes stays around the pound, causing the creature to attack.&lt;br /&gt;
&lt;br /&gt;
It is some kind of Huge Frog monster, and it is vicious. It grabs Bright Eyes and drags him in the water, making everyone chase after. The fight is much too close, and for a moment we lost Bodrukk in the creatures stomach, Bright Eyes and Sade drowning, but we pulled through in the end and retreated. We did not make it to the elevator base, and retreated immediately after to tend to wounds and replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Personal Note: Recommend re-institution safety procedures and mandatory caution lessons for associates.&lt;br /&gt;
Personal Note 2: Need determination on how much the gnolls worship has spread to the area. Several abominations and sentiant being eaters have been spotted, but there is still the possibility of over civilizations. Exercise extreme caution.&lt;br /&gt;
&lt;br /&gt;
== Descent Into Romack 11==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Romack 11&lt;br /&gt;
| date              = May 13th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Hiromi]], [[Tyrion]], [[Coitessezin|Cozin]], [[Cutter Black]], [[Vreal]], [[Sade]]&lt;br /&gt;
| rewards           =  300, 235 gp, Staff of Water, Hat of Disguise, Warpwobble Poison 2, Giant Scorpion Venom 3, Dust of Appearance.&lt;br /&gt;
| result            =  Success&lt;br /&gt;
| author            = Narumi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party ventured back to Rommack. Leaving their rented mounts inside the town on the surface, then spending the hours to travel down to the Underdark. Upon arriving the party ventured to the Shack and Hotsprings, previously created by [[Tyrion]] and [[Hiromi]]. Entering the building they find a strange man, with a symbol of overwatch cut into his chest hair. Apparently his name is Doug and he claims this shack here is his home. Introductions made, Doug then offered the party food, and asked them to relax. Most of the party accepting, minus [[Cozin]] who refused. Doug flirted the entire time with the male members of the party.&lt;br /&gt;
The party then left Doug&#039;s Love Shack, venturing further into the underground forest. Surprisingly the party encountered little trouble and after three or so hours the party ventured closer to the Gnolls base camp. Arriving at the camp, it is heavily guarded by Gnolls. Luckily the group had the element of suprise.&lt;br /&gt;
The party slew the gnolls and secured the area, allowing the elevator to descend. Securing another location for future expeditions. The group found a number of tracks, and followed them further into the wilds finding:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Eyebright Flowers&#039;&#039;: Useful for curing an eye disease. Location noted for potential use for the citizens of Rommack &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Cloaker Ambush&#039;&#039;: The party was set upon by four cloakers, but they lost interest due to [[Tyrion]]&#039;s shedding of bright light.&lt;br /&gt;
&lt;br /&gt;
As the party sets up for the night, [[Hiromi]] set up a hotsprings so they may bathe. While bathing a goblin in a purple suit surprised the party, forcing them to answer riddles. [[Cutter Black]], being the most successful. Earned a small fortune (25gp), [[Hiromi]] with her sight, realized that this was a Nilbog.&lt;br /&gt;
Lastly, the group then arrived at a large building in the woods and defeated the gnolls there. Clearing another encampment.&lt;br /&gt;
&lt;br /&gt;
== Descent Into Rommack 12==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Rommack 12&lt;br /&gt;
| date              = July 25th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Absinthe]], [[Cyrus Leyvald|Cyrus]], [[Fen Ergivald|Fen]], [[Illiam Elro|Illiam]], [[Miles Ender|Miles]], [[Serene Leyvald|Serene]], [[Zeal]]&lt;br /&gt;
| rewards           = 250xp, 665g, 10 bars of steel (worth 10g each), Vine Whip, Aeon Stone (Pearly White Spindle)&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Foster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t had the pleasure to visit Rommack yet, but Bodrukk was insistent that I take a break from the little ones at Grandmother&#039;s House and so I decided to accompany the latest expedition. We were told to gather resources where we could and to clear out the presence of some rather nasty gnolls if they decide to cause trouble. &lt;br /&gt;
&lt;br /&gt;
We began moving through the woods. Things were rather quiet as we moved through the area. Miles found a bag filled with 10 gold and I tripped on a chest filled with steel bars. Eventually, a number of strange plant creatures attempted an ambush on us which really was quite rude. We quickly took care of them and continued on our way, though Absinthe was quite excited to be able to collect components from the remains and a section of the vines was able to be salvaged as a whip. How exciting. &lt;br /&gt;
&lt;br /&gt;
We were unfortunate enough to become lost in a rather thick fog bank while searching for a place to camp. We ran across a group of gnolls in the fog and were forced to fight them. They had quite a lot on them. We eventually found our way out and settled down to rest.&lt;br /&gt;
&lt;br /&gt;
We continue through the forest the next day. We had the misfortune of stumbling across a field of explosive mushrooms, but we were able to navigate our way out of the danger with the clever use of some magic. We also found some cows which we decided to follow before one suddenly dropped dead. We had come across an area that was actively siphoning the positive energy away from any living creature that came near. I suggested putting up a warning sign and Absinthe was kind enough to indulge. We&#039;ll have to return later to dispel the magic once we are able to find a sufficiently powerful ritual.&lt;br /&gt;
&lt;br /&gt;
We pass the fort and begin to finish our loop back towards our base camp. We eventually come across a slow river that is stained red, likely with blood. We trace the river to its source- a rip in reality that is letting out the stained water. It was a bit unsettling, but I was glad to see that nothing seemed to be bleeding into the river. Illiam did take quite a tumble when the rip mended itself, but we were able to heal them up quickly after.&lt;br /&gt;
&lt;br /&gt;
We took a game trail to try and return to the road and came across several trolls who seemed to be having quite a nice time bathing in a spring. Cyrus did a wonderful job in speaking with them, though they did not seem very trusting and were a bit demanding that they be allowed to try eating our arms. It was rather unfortunate, especially since we did overhear the one who was introduced as Ted mention a wife and little one at home, but we were forced to defend ourselves and ultimately had to slay all three. As a note, the trolls were quite unhappy when Cyrus used acid on them and did their best to kill him after.&lt;br /&gt;
&lt;br /&gt;
== Descent Into Rommack 13==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Rommack 13&lt;br /&gt;
| date              = July 29th 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Absinthe|Ko]], [[Dar]], [[Grist Vanafeld|Grist]], [[Kali]], [[Maki]], [[Zeal]]&lt;br /&gt;
| rewards           = 300xp, 550g, Vengeful Arm Tattoo, Dragon&#039;s Eye Charm, Armbands of Athleticism &lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Foster&lt;br /&gt;
}}&lt;br /&gt;
2 days downtime.&lt;br /&gt;
&lt;br /&gt;
The Underdark. I&#039;ve never had the opportunity to visit and wasn&#039;t really planning to until Ko talked me into it. Apparently we&#039;re here to explore and to hunt gnolls. Just outside of our base camp we came across a field of flowers that could be used to treat sightrot. We spent most of the day wandering southwest portion of the forest. We came across a few assorted traps and eventually come across a two-headed troll that seemed to be arguing with itself. We made the decision to clear out the creature as we were planning to camp in the area for the night. The decision almost turned on us since Ko was quickly downed by it, but we were able to pull it&#039;s attention away from her and kill it before it could try to finish her. We set up camp soon after to rest up after the harrowing encounter.&lt;br /&gt;
&lt;br /&gt;
We struck camp the next morning and were ambushed by a chimaera that seemed to be fused of a white dragon. It quickly realized that it was over-matched and attempted to flee but we were able to down it before it could get away. Probably more of a mercy for the creature than anything. The rest of the day was quiet and we eventually settle down to camp. The next morning, a merchant had found their way into our camp. I was able to trade for three books that I had never seen before! The first offered some rather interesting insight into the Shadow Plane. The second was magically sealed. I&#039;m looking forward to the challenge of opening it. The third didn&#039;t really have much to offer in educational worth, but was a rather enjoyable read. The merchant also shared the location of several other landmarks in the forest. The location has been noted and left at base camp for any future expeditions.&lt;br /&gt;
&lt;br /&gt;
Following one of the merchant&#039;s lead, we prepared and traveled to the nearby cavern giant camp. We came across a run down cabin, but it seemed that the cabin was abandoned to time rather than from any sort of attack. We eventually reached the mouth of the giant&#039;s cave and watched as the one on guard seemed to be summoned back into the cavern. We set up our ambush at the mouth of the cave and strike, killing one of the giants before the rest retreat into their home. We were forced to push our way in and after a rather rough fight, we were able to clear them out. The cave was covered in blood by the end. I&#039;m going home.&lt;br /&gt;
&lt;br /&gt;
== Descent Into Rommack 14==&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Descent Into Rommack 14&lt;br /&gt;
| date              = Augustt 1st 2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Expert&lt;br /&gt;
| player_characters = [[Dar]], [[Hiromi]], [[Vreal]], [[Miles Ender]]&lt;br /&gt;
| rewards           = 275xp, 500g, Flaming Rune, Retaliation Rune &lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = Zoro&lt;br /&gt;
}}&lt;br /&gt;
3 days downtime&lt;br /&gt;
&lt;br /&gt;
The party went to the gnoll fort first, avoiding any encounters along the way. We struck from the north, getting the attention of some of them, and preparing the fight.&lt;br /&gt;
&lt;br /&gt;
The fort contained stronger gnolls mixed into the regular forces, notably a demonologist capable of summoning a demon, and an antipaladin. They also now have more powerful greataxe weilding gnolls that take a lot of punishment.&lt;br /&gt;
&lt;br /&gt;
We then went to the Leshy camp and they had for sale Leafweave armor, wooden breastplates, and darkwood branches. Dar bought 110gp worht of Darkwood, and traded Vreal the darkwood shield formula. We then agreed to lead a small contingee of mushroom leshy to Rommack. On the way we encountered a pond surrounded by a field of dangerous flowers that sapped vitality. We then encountered a monolith that we were unable to decipher, we think that it&#039;s not in any known language. We obtained a rubbing of it for further research.&lt;br /&gt;
&lt;br /&gt;
Near the lift on the way back we were assaulted by four cloakers who thankfully struck at us, and not our leshy companions. We learned a valuable lesson about lighting in this area, as bright light disables their concealed condition.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2505</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2505"/>
		<updated>2023-08-01T08:23:21Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==August==&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, the associates cleared out a gnoll fort and made contact with the leshy camp. Days of downtime: 3&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], 7/26/23 Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], 7/25/23, Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2499</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2499"/>
		<updated>2023-08-01T01:53:15Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==August==&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 8/1/23, to be played. Days of downtime:&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2498</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2498"/>
		<updated>2023-08-01T01:53:05Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2497</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2497"/>
		<updated>2023-08-01T01:47:32Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 14]], 7/31/23, to be played. Days of downtime:&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2496</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2496"/>
		<updated>2023-08-01T01:46:08Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], 7/31/23, Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], 7/30/23, Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2495</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2495"/>
		<updated>2023-08-01T01:45:40Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2494</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2494"/>
		<updated>2023-08-01T01:45:24Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==July==&lt;br /&gt;
*[[The Treasure Map 1]], Associates scoured Onadbyr for the location of a lost set of swords. Days of downtime: 1&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 13]], Associates venture again to explore the area beneath Rommack and clear a cave of cave giants. Days of downtime: 2&lt;br /&gt;
*[[The Cabin]], 7/30/23, Associates venture up into the mountains to check on an inventor. Days of downtime: 4&lt;br /&gt;
*[[A Collector&#039;s Quarry]], 7/28/23, Associates help Collector Jericho recover a hidden stash of sixty-nine books. Days of Downtime: 4&lt;br /&gt;
*[[Heroic Gambit IV]], Associates hurry to deal with an Erinys and her group looking for revenge. Days of Downtime: 4&lt;br /&gt;
*[[Descent into Rommack|Descent into Rommack 12]], Associates venture again to explore the area beneath Rommack. Days of downtime: 3&lt;br /&gt;
*[[The Citadel part 3 (Blighted City 9)]], 7/24/23, Associates return to the citadel once more to check for ways to deal with the Graveknights. Days of Downtime: 1&lt;br /&gt;
*[[Onadbyr Arson Investigation]], 7/22/2023, Associates investigate a string of arsons in the Upper Sacks. Days of Downtime: 1&lt;br /&gt;
*[[The Lost Library]], 7/22/2023, Associates look for a book in The Lost Library.  Days of Downtime: 0&lt;br /&gt;
*[[Buried Treasure 4]], 7/21/2023, Associates clear out a portion of the sunken village a day outside town. Days of downtime: 2&lt;br /&gt;
*[[Heroic Gambits III]], 7/20/23, Associates gather to reenact the historical founding of Clayfjord. Days of downtime: 4&lt;br /&gt;
*[[That Solemn Conquerer]], 7/19/2023, Associates dreams are invaded by a night hag. Days of downtime: 1&lt;br /&gt;
*[[Associate Meeting]], 7/11/23 - 7/20/23, The Associates are called together to discuss two major problems. Days of downtime: 0&lt;br /&gt;
*[[Heroic Gambits Reinvitation]], 7/17/2023, Associates put a nightmarish show at the Heroic Gambit. Days of downtime: 4&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Throes Redux]], 7/15/23, Associates finally capture Lady Maria at the cost of a party member. Days of downtime: 3&lt;br /&gt;
*[[Graveknight Knockdown]], 7/14/23, Associates head to the city storage to put them back down for a time. Days of downtime: 0&lt;br /&gt;
*[[Tifel: Journey into Horsk Meste]], 7/14/23, Associates try and find a shortcut through the mountains to reach Minzelwood. Days of downtime: 6&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Grows]], 7/13/23, Associates cut down living incubator trees in Velborough. Days of downtime: 3&lt;br /&gt;
*[[Curtains and Candles 2]], 7/13/23, Associates return to the Bently Manor to finish the job started in [[Curtains and Candles]]. Days of Downtime: 1&lt;br /&gt;
*[[The Citadel part 2 (Blighted City)]], 7/10/23, Associates clear out the Hellknight Citadel of Lancaster and the adjacent graveyard. Days of Downtime: 1&lt;br /&gt;
*[[Component Collection 4]], 7/7/23, Associates accept a bounty to get dragon scales for the apothecary. Days of Downtime required: 2&lt;br /&gt;
*[[A Falling Son]], 7/6/23, A team of associates return to finish what was started in [[House of the Rising Son]]. Days of downtime required: 3&lt;br /&gt;
*[[The Wolf who Cried Boy]], 7/5/23, Four Associates hunt down wolves of abnormal intellect. Days of downtime required: 4&lt;br /&gt;
*[[The Longer Night]], 7/5/23, Associates fight when fey forces that seem to be connected to [[Enemies at the Gates]] return to once again assault the city. Days of downtime required: -&lt;br /&gt;
*[[The Graveyard (Blighted City 7)]], 7/3/23, Associates meet a powerful guardian in a Lancaster graveyard and choose to retreat rather than risk death. Days of downtime required: 1&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
*[[Frogs, Frogs? Frogs! Frogs.]], 6/30/23, Associates head into the hunting grounds to clear out a frog infestation. Days of downtime: 2&lt;br /&gt;
*[[The Streets (Blighted City 6)]], 6/26/23, Associates venture back to Lancaster to clear out some undead. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Lowest Lows]], 6/22/23, The associates return to Velborough once again, this time to collect The Tender of Space Below. Days of downtime required: 3&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Heroic Gambit]], 6/18/23, Associates from Onadbyr are hired to travel to the Heroic Gambit and put on a show. Days of downtime required: 4&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Velborough O&#039;s|Velborough Necrose]], 6/15/23, The Associates return to Velborough to collect the soul of Poinsetia, Wrending Rot and Regrowth. Days of downtime required: 3&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates finish scouting out the underground shortcut to Horsk Meste. Days of downtime required: -&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Finder of Paths Unseen]], 6/9/23, Associates journey to Tilfel to begin scouting out an underground shortcut to Horsk Meste. Days of downtime required: 4&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Dar&amp;diff=2333</id>
		<title>Dar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Dar&amp;diff=2333"/>
		<updated>2023-07-20T02:56:22Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = Dar&lt;br /&gt;
| image                = [[File:Dar.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Druid&lt;br /&gt;
| occupation           = Hunter&lt;br /&gt;
| tier_of_play         = Expert&lt;br /&gt;
| ancestry             = Orc&lt;br /&gt;
| heritage             = Holdscarred Orc&lt;br /&gt;
| pronouns             = He/Him&lt;br /&gt;
| age                  = 23&lt;br /&gt;
| height               = 5&#039;7&amp;quot;&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = Zoro&lt;br /&gt;
| adopting_storyteller = TBD&lt;br /&gt;
}}&lt;br /&gt;
Dar, one of the [[Associates]] of [[the Round Table]], is an orc who feels a very close connection to the lands, the waves, and the swamps. He was raised in a small village to the north east of Onadbyr, set deep within a salt water fen that protected it from invaders and pillagers. It also meant that every member of the village had to contribute, and those that couldn&#039;t were let go. Dar could fend for himself, but found a life of hunting swamp chickens, and fending off the occasionally curious caiman, unfulfilling. So he set off. Dar had been traveling for eight years when he reached Onadbyr, and originally intended to stay a few days, but he had contracted an illness from a badger bite, and was laid up in bed for weeks. With every day he felt the connection to his homelands fade, which caused him to almost lose hope, until he realized that the connection was being replaced with a connection to the lands of Onadbyr. So here he stayed, as one place is just as bad as the other, and here he still has his powers of magic and nature. He wears a fierce mask made from the skull of a caiman into battle, and wishes that the seas near Onadbyr were calmer, as he has not been able to go swimming for many months.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Ninth_Day&amp;diff=2221</id>
		<title>The Ninth Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Ninth_Day&amp;diff=2221"/>
		<updated>2023-06-23T00:23:35Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: Created page with &amp;quot;{{Infobox expedition log | title         	= The Ninth Day | date          	= 6/19/23 | storyteller   	= Dag | tier_of_play  	= Any, Severe | player_characters = Sade Mrysky, Satori the Armorer, Zeal, LOC, Tuli Mrysky, Bright Eyes, Hiromi, Berta Stormhammer | rewards       	= 350xp, no monetary rewars | result        	= Mixed Success | author        	= LOC }} == Log == Herein you will find the personal musing and observances of the Lord of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title         	= The Ninth Day&lt;br /&gt;
| date          	= 6/19/23&lt;br /&gt;
| storyteller   	= Dag&lt;br /&gt;
| tier_of_play  	= Any, Severe&lt;br /&gt;
| player_characters = [[Sade Mrysky]], [[Satori the Armorer]], [[Zeal]], [[LOC]], [[Tuli Mrysky]], [[Bright Eyes]], [[Hiromi]], [[Berta Stormhammer]]&lt;br /&gt;
| rewards       	= 350xp, no monetary rewars&lt;br /&gt;
| result        	= Mixed Success&lt;br /&gt;
| author        	= LOC&lt;br /&gt;
}}&lt;br /&gt;
== Log ==&lt;br /&gt;
Herein you will find the personal musing and observances of the Lord of Carnage, long may they rest ‘fore the call reaches them again. T’was the 27th eve of the second month of winter, and the solstice had passed without complication. The chassis I now find myself in requires daily periods of recuperation, much like Voml’s did. I have chosen to use these periods to organize my hundreds of years of memories. My latest life seems the most important to many of the situations I find myself in, so I shall cull the previous ones more harshly.&lt;br /&gt;
&lt;br /&gt;
It was during one of these moments that a great ruckus encompassed the guild hall. I went downstairs to find that Hiromi and Satori were moving towards the entrance to the basement, while Zeal and Bright Eyes had run ahead. Berta and Stupid were entering the main hall as I moved forward to the sounds of combat. The two training dummies Sade had brought home from the city of the dead were Graveknight armors, fiercely powerful spirits inhabiting cursed armor sets that reform after being disrupted. The armors had attacked Sade, and Bright eyes had run in to save him. The Graveknights were powerful opponents who shrugged off my blows, and their presence dampened the effects of positive magic, making my already limited powers weaker. &lt;br /&gt;
&lt;br /&gt;
The first knight was surrounded by Satori and Zeal, and brought down after a mighty struggle. The second knight followed the first up, striking down Berta as it went. She survived, and with a few tactical moves from Satori, and the powerful magics of Hiromi, the second night was brought down as well. We found Sade downstairs, unconscious, but alive, but it seems that in the fight Bright Eyes passed away. Voml roared like no creature I had ever heard before, and his anger was great enough that I felt afeared of him taking control, and acting rashly.&lt;br /&gt;
&lt;br /&gt;
Satori bound the knights while I fetched an orderly of the council. I turned the armor over to the round table council, as we could not prevent it from rising again, and they may be able to. I could barely think from the howling in my mind as all my past selves clamored for violence and revenge, but it would not do. Sade is a fierce warrior, and killing him for the death of King Gareth would be foolish, even if I was capable of such a thing, which I am not.&lt;br /&gt;
&lt;br /&gt;
The armors can be destroyed by bringing them to the positive energy plane, an impossible task, or immersing them fully in an active volcano, a slightly less impossible, but still untenable, task. I know of one volcano in the region, as this chassis was born from its fires, but the mountain is three months travel, and that would be nigh impossible to complete with the armors in tow. Satori mentioned a second volcano, but I have not yet found mention of it in the logs and archives, I shall have to inquire more thoroughly.&lt;br /&gt;
&lt;br /&gt;
The graveknights are under constant guard by the round table, and for the first time since our arrival, the doors of Clan Ashenforge are closed.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2220</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2220"/>
		<updated>2023-06-22T23:55:46Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==June==&lt;br /&gt;
*[[House of the Rising Son]], 6/21/23, The associates attempt to take an outpost in the Grove. Days of downtime required: 6&lt;br /&gt;
*[[The Ninth Day]], 6/19/23, Clan Ashenforge is torn apart by Graveknights brought into the city by Sade. Days of downtime required: 0&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2214</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=2214"/>
		<updated>2023-06-19T22:30:22Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==June==&lt;br /&gt;
*[[The Citadel part 1 (Blighted City)]], 6/16/23, Five associates assist Zeal in becoming a Hellknight. Days of downtime required: 1&lt;br /&gt;
*[[Flying High &amp;amp; Crashing Hard]], 6/12/23, Three Trainee and three Expert&#039;s head back to the grove to collect and repair some vehicles. Days of downtime required: 5&lt;br /&gt;
*[[Component Collection 3]], 6/08/23, [[Isabella de la Lune]] hires associates to collect samples from diseased or poisoned animals. Days of downtime required: 0&lt;br /&gt;
*[[Survival Training]], 6/08/23, The guard captain and an experienced associate teach fledgling associates how to survive in the wilderness. Days of downtime required: 7&lt;br /&gt;
*[[Screaming in Agony]], 6/07/23, The Associates investigate constant screaming from within the grove. Days of downtime required: 3.&lt;br /&gt;
*[[The Jail (Blighted City 4)]], 6/05/23, Associates delve further into Lancaster, exploring the long-forgotten jail. Days of downtime required: 1.&lt;br /&gt;
*[[Cleaning Up]], 6/01/23, A group of associates hurry to clear the trimarket of undead before sunrise. Days of downtime required: 0&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
*[[Behold a Black Sky]], 5/31/23, Associates finish the work of clearing the sewers, as begun in [[Beneath the Town]].&lt;br /&gt;
*[[Unbroken]], 5/29/23, A few open-minded Associates attempt to restore a Kodama.&lt;br /&gt;
*[[Beneath the Town]], 5/28/23, The Associates Attempt to clear a path through the sewers.&lt;br /&gt;
*[[The Hospital|The Hospital (Blighted City 3)]], 5/22/23, The Associates clear the hospital of Lancaster. Days of downtime required: 1.&lt;br /&gt;
*[[The Cat in the Hat]], 5/21/23, The Associates handle a hairy situation.&lt;br /&gt;
*[[Mongrels in the Streets]], 5/20/23, The Associates handle a stray problem.&lt;br /&gt;
*[[The Music of the Night]], 5/18/23, Four Associates investigate the Markmuse theater&#039;s ghost sightings.&lt;br /&gt;
*[[The Farmhouse (Blighted City 2)]], 5/16/23, The Associates return to the city of Lancaster to secure a forward base for future expeditions. Days of downtime required: 1.&lt;br /&gt;
*[[The Root of Our Problems]], 5/15/23, The Associates venture back to the grove to assist the local spirits.&lt;br /&gt;
*[[Descent into Rommack 11]], 5/13/23, The Associates descend back into the Underdark to explore the underground space.&lt;br /&gt;
*[[The Gates (Blighted City 1)]], 5/12/23, The Associates go to Lancaster to secure a path into the city. Days of downtime required: 1.&lt;br /&gt;
*[[Down the Rabbit Hole]], 5/11/23, The Associates return back to the Rat Mines to learn what remains&lt;br /&gt;
*[[Cleanup Crew]], 5/7/23, The Associates fill in a sinkhole that is mutating the wildlife with its waters. Days of downtime required: 2.&lt;br /&gt;
*[[Component Collection 2]], 5/5/23, The Associates collect mudvines for The Apothecary. Days of downtime required: 1.&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/23, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=2152</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=2152"/>
		<updated>2023-06-10T04:59:25Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Boophis]], a grippli chirurgeon, and a member of the quintuplets.&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Berta Stormhammer]], a dwarf fury instinct barbarian.  Member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Iskierka]], a gold exemplar spell scale kobold Paladin who follows Ragathiel.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Benny Shadetree]], a leaf order human.&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
*[[Sahona Bright-Eyed]], a wild order grippli, and a member of the quintuplets.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Raijin]], an ifrit orc katana fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Disorro Saur]], a drifter halfling.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[A Lord of Tinkering]], a construct innovator automaton.&lt;br /&gt;
*[[Amani Hashmi]], a construct innovator Human.&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
*[[Siltmean the Craftrat]], an armor innovator Ratfolk Oread.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
* There are currently no approved Investigators in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Maki]], a human tiefling of the stoked flame stance.&lt;br /&gt;
*[[Sade Mrysky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Tuli Mrysky]], an undine dwarf. Member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus]], a life mystery leshy aasimar.&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
* There are currently no approved Psychics in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Ashley Hawthorne]], a precision human and wife of [[Ellie Hawthorne]].&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[The Lord of Carnage]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
*[[Tyrion]], a human aasimar with the Angelic Bloodline.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
*[[Mantella Bright-eyed]], a grippli summoner with a plant eidolon, and a member of the quintuplets.&lt;br /&gt;
*[[Shreex Poisontongue]], a nagaji with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Satori the Armorer]], a tome implement ifrit human.&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite universalist and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Ellie Hawthorne]], a human ganzi illusionist and wife of [[Ashley Hawthorne]].&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman in Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremla Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna, and died saving Ishi from the rats.&lt;br /&gt;
&lt;br /&gt;
=Retired Associates=&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance, who now works full time at [[Grandmother&#039;s House]].&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]], who now works full time at [[Grandmother&#039;s House]].&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean, who now spends his days fishing.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Step_4:_Ending_this_Devil_tune&amp;diff=1917</id>
		<title>Step 4: Ending this Devil tune</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Step_4:_Ending_this_Devil_tune&amp;diff=1917"/>
		<updated>2023-05-05T04:24:13Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Step 4: Ending This Devil&#039;s Tune&lt;br /&gt;
| date              = 5/4/23 &lt;br /&gt;
| storyteller       = Doug&lt;br /&gt;
| tier_of_play      = Expert, Moderate&lt;br /&gt;
| player_characters = [[Bodrukk Ninelives]], [[Satori the Armorer]], [[Grist Vanafeld]], [[Serene Leyvald]], [[Hiromi|Hiromi Hiroaki]], [[Timid Thistle]], [[Cutter Black]]&lt;br /&gt;
| rewards           = 300 xp, 250 gp, 3 Barkskin Potions, Grim Ring, Life Boosting Oil (Moderate) Formula, Instructions for LAsting Agony, Demon Mask, Wand of Contagious Frailty, Bloodletting Kukri&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = [[Zoro]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
The Band and the associates entered the rat den for the final time, and found a giant broken hall. Black tendrils of obsidian had been struck through the ancient ritual ground. A Kodama, a mystical being from a far away land, was conducting the ritual to summon the rats forth and create the ratspawn. They were doing this to summon Lao Shu Po, the devourer of Tsukiyo and the rat goddess. The banjo began to play, bringing forth rats and transforming the rats into ratspawn as the band and associates pushed through the waves. Grist broke ranks to make a play for the kodama, and got brought down, while Cutter made the same play and almost made it. Feet from the banjo, a devil came forth and grabbed it instead, giving him the power of banjo. The devil destroyed the rat swarms, and used their flesh to create a rat ogre. The devil had an aura that sapped life and transfered it to him. After the party beat down the first rat ogre, they turned their attention to the devil, but our strikes went right through him. Turns out, we needed to destroy the banjo itself, and did so. When we destroyed the banjo, it deteriorated into rats, but we squished them all. Then the devil hung around a little bit, and signed a blood pact with Satori. Serene and Bodrukk stepped into the Dead South&#039;s business and didn&#039;t let Billy get shot. The lead singer was understandably mad at this, and cursed every associate forever.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Step_4:_Ending_this_Devil_tune&amp;diff=1916</id>
		<title>Step 4: Ending this Devil tune</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Step_4:_Ending_this_Devil_tune&amp;diff=1916"/>
		<updated>2023-05-05T04:19:28Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = Step 4: Ending This Devil&#039;s Tune&lt;br /&gt;
| date              = 5/4/23 &lt;br /&gt;
| storyteller       = Doug&lt;br /&gt;
| tier_of_play      = Expert, Moderate&lt;br /&gt;
| player_characters = [[Bodrukk Ninelives]], [[Satori the Armorer]], [[Grist Vanafeld]], [[Serene Leyvald]], [[Hiromi|Hiromi Hiroaki]], [[Timid Thistle]], [[Cutter Black]]&lt;br /&gt;
| rewards           = 300 xp, 250 gp, 3 Barkskin Potions, Grim Ring, Life Boosting Oil (Moderate) Formula, Instructions for LAsting Agony, Demon Mask, Wand of Contagious Frailty, Bloodletting Kukri&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = [[Zoro]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
The Band and the associates entered the rat den for the final time, and found a giant broken hall. Black tendrils of obsidian had been struck through the ancient ritual ground. A Kodama, a mystical being from a far away land, was conducting the ritual to summon the rats forth and create the ratspawn. The banjo began to play, bringing forth rats and transforming the rats into ratspawn as the band and associates pushed through the waves. Grist broke ranks to make a play for the kodama, and got brought down, while Cutter made the same play and almost made it. Feet from the banjo, a devil came forth and grabbed it instead, giving him the power of banjo. The devil destroyed the rat swarms, and used their flesh to create a rat ogre. The devil had an aura that sapped life and transfered it to him. After the party beat down the first rat ogre, they turned their attention to the devil, but our strikes went right through him. Turns out, we needed to destroy the banjo itself, and did so. When we destroyed the banjo, it deteriorated into rats, but we squished them all. Then the devil hung around a little bit, and signed a blood pact with Satori. Serene and Bodrukk stepped into the Dead South&#039;s business and didn&#039;t let Billy get shot. The lead singer was understandably mad at this, and cursed every associate forever.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Step_4:_Ending_this_Devil_tune&amp;diff=1915</id>
		<title>Step 4: Ending this Devil tune</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Step_4:_Ending_this_Devil_tune&amp;diff=1915"/>
		<updated>2023-05-05T04:18:52Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: Created page with &amp;quot; {{Infobox expedition log | title             = The King Must Fall | date              = 4/30/23  | storyteller       = Markis | tier_of_play      = Expert, Deadly | player_characters = Bodrukk Ninelives, Satori the Armorer, Grist Vanafeld, Serene Leyvald, Hiromi Hiroaki, Timid Thistle, Cutter Black | rewards           = 300 xp, 250 gp, 3 Barkskin Potions, Grim Ring, Life Boosting Oil (Moderate) Formula, Instructions for LAsting Agony,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox expedition log&lt;br /&gt;
| title             = The King Must Fall&lt;br /&gt;
| date              = 4/30/23 &lt;br /&gt;
| storyteller       = Markis&lt;br /&gt;
| tier_of_play      = Expert, Deadly&lt;br /&gt;
| player_characters = [[Bodrukk Ninelives]], [[Satori the Armorer]], [[Grist Vanafeld]], [[Serene Leyvald]], [[Hiromi|Hiromi Hiroaki]], [[Timid Thistle]], [[Cutter Black]]&lt;br /&gt;
| rewards           = 300 xp, 250 gp, 3 Barkskin Potions, Grim Ring, Life Boosting Oil (Moderate) Formula, Instructions for LAsting Agony, Demon Mask, Wand of Contagious Frailty, Bloodletting Kukri&lt;br /&gt;
| result            = Success&lt;br /&gt;
| author            = [[Zoro]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
The Band and the associates entered the rat den for the final time, and found a giant broken hall. Black tendrils of obsidian had been struck through the ancient ritual ground. A Kodama, a mystical being from a far away land, was conducting the ritual to summon the rats forth and create the ratspawn. The banjo began to play, bringing forth rats and transforming the rats into ratspawn as the band and associates pushed through the waves. Grist broke ranks to make a play for the kodama, and got brought down, while Cutter made the same play and almost made it. Feet from the banjo, a devil came forth and grabbed it instead, giving him the power of banjo. The devil destroyed the rat swarms, and used their flesh to create a rat ogre. The devil had an aura that sapped life and transfered it to him. After the party beat down the first rat ogre, they turned their attention to the devil, but our strikes went right through him. Turns out, we needed to destroy the banjo itself, and did so. When we destroyed the banjo, it deteriorated into rats, but we squished them all. Then the devil hung around a little bit, and signed a blood pact with Satori. Serene and Bodrukk stepped into the Dead South&#039;s business and didn&#039;t let Billy get shot. The lead singer was understandably mad at this, and cursed every associate forever.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=1914</id>
		<title>Expedition Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Expedition_Logs&amp;diff=1914"/>
		<updated>2023-05-05T04:15:07Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* 2023 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expedition Logs are written by players attending a session that chronicle the events that happen in the session. They can be written in, or out of character. Writing and posting a log to the wiki using the [[Template:Infobox expedition log]] rewards the player 1 [[karma]], that can be spent on various things. This list is organized in reverse chronologically order based upon when the session was run, not when it occurred in game, with the most recent sessions appearing at the top.&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
==May==&lt;br /&gt;
*[[Step 4: Ending this Devil tune]], 5/4/235, Associates descended once more into the caverns to end the banjo rat menace once and for all.&lt;br /&gt;
==April==&lt;br /&gt;
*[[The King Must Fall]], 4/30/23, Associates go into the Underdark/Darktown/Shadesville/The Big Unseen/The Darkzone 2 to defeat the duergar king&lt;br /&gt;
*[[Buried Treasure 2]], 4/28/23, Associates delve back into the sunken village, seeking to explore further.&lt;br /&gt;
*[[Into the Snowscape]], 4/26/23, 4/28/23, Associates travel to the mysterious land of Tilfel.&lt;br /&gt;
*[[Storming the Fortress|Storming the Fortress II]], 4/25/23, Associates lead troops on behalf of Kind Frederick. &lt;br /&gt;
*[[Step 3: Live Bait]], 4/24/23, Associates serve as a distraction in the rat infested banjo mines to ease the way for the final assault team.&lt;br /&gt;
*[[Demons, Devils, and More 2]], 4/23/23, Associates wipe out the biloko remnants along with the devils that seem to be leading them.&lt;br /&gt;
*[[Buried Treasure]], 4/21/23, Associates investigate a sunken village, looking for supplies.&lt;br /&gt;
*[[Storming the Fortress]], 4/19/23, clearing out the second level of the WMMC&lt;br /&gt;
*[[Awaken in Ash (JtA 3)]], 4/17/23, the associates continued travelling far south and found missles and sand creatures.&lt;br /&gt;
*[[Pettyport Annual Fishing Competition!]], 4/14/23, A fishing contest to see who could catch the greatest fish.&lt;br /&gt;
*[[Icicle&#039;s in the Deep]], 4/13/23, associates finish clearing Melty&#039;s Basement and open a portal to the mysterious land &amp;quot;Tilfel&amp;quot;. &lt;br /&gt;
*[[Magic Surge]], 4/12/23, associates found the source of the magic surges seen in [[The Beat]].&lt;br /&gt;
*[[Far From Home (JtA 2)]], 4/11/23, associates continued travelling far south and found undead, and then more undead.&lt;br /&gt;
*[[Into the deep]], 4/11/23, associates finished clearing the first level of the White Mountain Mining Company.&lt;br /&gt;
*[[Wellspring of Wrath]], 4/10/23, associates located the source of the mutated animals.&lt;br /&gt;
*[[Descent into Rommack 8]], 4/8/23, associates cleared most of the top floor of the Rommack Mines.&lt;br /&gt;
*[[Component Collection 1]], 4/7/23, associates acquired components for [[Isabella de la Lune|Isabella]].&lt;br /&gt;
*[[Step 1: Getting the Band back Together ]], 4/6/23, Billy Bob has requested the assistance of the Associates in finding and recruiting his old bandmates.&lt;br /&gt;
*[[Mutant Hunt]], 4/4/23, the associates hunt down more mutant specimins for Councilwoman [[Sideun Ae-Geom]] to study.&lt;br /&gt;
*[[At the Edges of the Stoneblight Forest]], 4/3/23-4/10/23, Associates investigate petrified trees that have begun appearing on the edges of the Stoneblight.&lt;br /&gt;
*[[Romance Dawn (JtA 1)]], 4/3/23, Associates begin the long trek to uncover the mysteries behind Voml and the core, and to see if, perhaps, he could be resurrected.&lt;br /&gt;
*[[The Halfling]], 4/3/23, Associates sought to capture a halfling who may or may not have assisted in the murder of Clan Ashenforge.&lt;br /&gt;
*[[The Temple of Urgathoa Part 2]], 4/2/23, Associates returned to the temple, to slay the undead and necromancer.&lt;br /&gt;
*[[Descent into Rommack 7]], 4/1/23, Associates continued through the gnoll dungeon.&lt;br /&gt;
*[[Biloko Camp]], 4/1/23, Associates eliminated a small encampment of biloko that was threatening hunters from Onadbyr.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
March was the first month of Kelek.&lt;br /&gt;
*[[The Beat]], 3/31/23, Associates had an entirely boring guard duty in the Laybarons.&lt;br /&gt;
*[[The House that Dwarves Built]], 3/27/23, coming soon.&lt;br /&gt;
*[[The Temple of Urgathoa]], 3/26/23, Associates ventured into the 2nd layer of an Urgathoan Temple.&lt;br /&gt;
*[[Descent Into Rommack 5]], 3/25/23, associates continued through the gnoll dungeon. &lt;br /&gt;
*[[Trollhunt]], 3/25/23, associates cleared a troll lair.&lt;br /&gt;
*[[Descent Into Rommack 4]], 3/24/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 5&lt;br /&gt;
*[[Bear Season]], 3/24/23 Associates travel outside the walls, hunt some animals and take out mutated ones.&lt;br /&gt;
*[[The Church and The Steeple]], 3/23/23, Associates travel back to the Temple of Urgaotha to uncover more of its secrets&lt;br /&gt;
*[[The Digsite 1]], 3/22/23, associates traveled to the ruins of SUSS, and found maps to more locations of interest.&lt;br /&gt;
*[[Ruins in the woods|Ruins in the Woods]], 3/22/23, associates discovered a temple to Urgathoa, and cleared it. The temple contains large amounts of Basalt.&lt;br /&gt;
*[[Descent Into Rommack 3]], 3/20/23, associates continued through the gnoll dungeon. This session led into Descent into Rommack 4.&lt;br /&gt;
*[[Into the Den]], 3/20/23, associates killed some mutated animals nearby.&lt;br /&gt;
*[[Secure the Sewers]], 3/19/23, associates located the creatures responsible for dead sewer workers.&lt;br /&gt;
*[[Descent Into Rommack 2]], 3/17/23, associates cleared out more of the large underground gnoll encampment. This session led into Descent into Rommack 3.&lt;br /&gt;
*[[Bells in the Dark]], 3/17/23, associates clear out an encampment of crocodilian humanoids that attacked a caravan.&lt;br /&gt;
*[[The Beast]], 3/16/23-3/24/23, associates are dispatched to investigate a small cult investigating [[Rovagug|the Beast]].&lt;br /&gt;
*[[Of Mice and Men]], 3/15/23, associates explored a rat-filled cavern, and discovered a new threat.&lt;br /&gt;
*[[Descent Into Rommack 1]], 3/13/23, associates began clearing the large underground gnoll encampment. This session led into Descent into Rommack 2.&lt;br /&gt;
*[[Curtains and Candles]], 3/13/23, associates rescued an elven child from a haunted house.&lt;br /&gt;
*[[Onadbyr Cult Investigation]], 3/12/23, associates began investigating an old cult, and fought a local criminal gang.&lt;br /&gt;
*[[The Caravan]], 3/10/23, associates rescued a caravan from an orc ambush, and betrayal.&lt;br /&gt;
*[[Hunting Party]], 3/10/23, associates gathered food in the nearby woods for the town.&lt;br /&gt;
*[[Tainted Lands Guarding Spoiled Hands]], 3/9/23, associates traveled to a magical disturbance and cleared it.&lt;br /&gt;
*[[Infestation]], 3/8/23, associates destroyed several undead that had broken into the [[Hunter&#039;s Guild]].&lt;br /&gt;
*[[Condemned Clean-up]], 3/8/23, associates cleared out an old butcher&#039;s shop. This session led into Onadbyr Cult Investigations.&lt;br /&gt;
*[[Tiny Paws Taking Tiny Morsels]], 3/7/23, associates tracked down the source of city rats and began their investigation of it. This session led into Of Mice and Men.&lt;br /&gt;
*[[Rommack Defends]], 3/4/23, associates worked with other adventurers to stop a gnoll offensive. This session led into Descent Into Rommack 1.&lt;br /&gt;
*[[Rommack In Need]], 3/3/23, associates cleared a small group of gnolls from a cave that had attacked a nearby town. This session led into Rommack Defends.&lt;br /&gt;
*[[The Long Night]], 3/3/23, associates prevented marauders from coming in to town through a breach in the wall.&lt;br /&gt;
*[[Enemies at the Gates]], 3/1/23, associates defended the laybaron gates against a fey attack.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Rare_Options_Guide&amp;diff=1821</id>
		<title>Rare Options Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Rare_Options_Guide&amp;diff=1821"/>
		<updated>2023-04-26T15:58:48Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: Created page with &amp;quot;By default Kelek does not allow rare options, but through in-game events and brave acts of heroics, they can be unlocked for the entire server.  ==Ancestry== Rare ancestries are typically unlocked through month long events that require the associates to complete multiple missions. ===Automaton=== Automatons were the first unlocked rare ancestry that were unlocked on the 24th of April, 2023, by the team of the Journey to Arrepo missions. In Kelek, Automatons are highl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By default Kelek does not allow rare options, but through in-game events and brave acts of heroics, they can be unlocked for the entire server.&lt;br /&gt;
&lt;br /&gt;
==Ancestry==&lt;br /&gt;
Rare ancestries are typically unlocked through month long events that require the [[associates]] to complete multiple missions.&lt;br /&gt;
===Automaton===&lt;br /&gt;
Automatons were the first unlocked rare ancestry that were unlocked on the 24th of April, 2023, by the team of the Journey to Arrepo missions. In Kelek, Automatons are highly advanced robots surviving from before the most recent cataclysm, or were newly manufactured and transported to [[Onadbyr]] through a one way teleportation portal. All automatons in Kelek were created by Arrepo Manufacturing, a now defunct companion that is fully automated by automatons, and is situated on the edge of the Chron volcano. The physical location of the manufacturing plant is no longer accessible. Your automaton could have recently awoken, drawn to Onadbyr by the [[LOC|Lord of Carnage]] coming online, or you could have been restored by a kind and loving tinkerer, or a madman who wanted you to kill. Either way, your aesthetics are chrome, high technology, and inhuman features. You are powered by a core at your center, which is the equivalent of your soul giving you free will. Your core is itself powered by a shard of divinity, a tiny portion of a god&#039;s physical being. You can choose to be powered by a specific god&#039;s power, or just divine energy in general. You might not know the exact origin of your shard of divinity. You are not beholden to the god, or their tenets, that powers your core.&lt;br /&gt;
===Heritages===&lt;br /&gt;
Currently no rare heritages have been unlocked.&lt;br /&gt;
==Archetypes==&lt;br /&gt;
Currently no rare archetypes have been unlocked.&lt;br /&gt;
==Class Feats==&lt;br /&gt;
Currently no rare class feats have been unlocked.&lt;br /&gt;
==Spells==&lt;br /&gt;
Currently no rare spells have been unlocked.&lt;br /&gt;
==Rituals==&lt;br /&gt;
Currently no rare rituals have been unlocked.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1818</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1818"/>
		<updated>2023-04-25T02:54:38Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* The Hall of Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Iskierka]], a gold exemplar spell scale kobold Paladin who follows Ragathiel.&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Raijin]], an ifrit orc katana fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
* There are currently no approved Investigators in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[The Lord of Carnage]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Satori the Armorer]], a tome implement ifrit human.&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who followed Desna, and died saving Iskirka from the rats.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1817</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1817"/>
		<updated>2023-04-25T02:54:12Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Champion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Iskierka]], a gold exemplar spell scale kobold Paladin who follows Ragathiel.&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Raijin]], an ifrit orc katana fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
* There are currently no approved Investigators in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[The Lord of Carnage]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Satori the Armorer]], a tome implement ifrit human.&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Clan_Ashenforge&amp;diff=1816</id>
		<title>Clan Ashenforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Clan_Ashenforge&amp;diff=1816"/>
		<updated>2023-04-25T02:53:25Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox organization&lt;br /&gt;
| image         = [[File:Ashenforge.png|thumb]]&lt;br /&gt;
| purpose       = Dwarves who have migrated to [[Onadbyr]] and gathered under the flag of Bright Eyes.&lt;br /&gt;
| status        = Active&lt;br /&gt;
| location      = [[Onadbyr]], [[Little Monarch]], Ashenforge Clan Hall&lt;br /&gt;
| membership    = [[Bright Eyes]] (King), [[Voml Deepmine]] (Deceased), [[Dendrik Hammersmith]], [[Sade Myrsky]], [[Aroth Datan-Zon]], [[Bomrek Datan-Zon]], [[Zokun Datan-Zon]], [[Vreal Leethal]], [[L.O.C.]]&lt;br /&gt;
| reputation    = &lt;br /&gt;
| alliances     = &lt;br /&gt;
| enemies       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Onadbyr&#039;s resident &amp;quot;dwarves.&amp;quot; They do dwarf things such as brewing and crafting. Clan Ashenforge are some of the most respected craftsmen in Onadbyr.&lt;br /&gt;
&lt;br /&gt;
===Clan Members===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BrightEyes.jpg|[[Bright Eyes]], Bard&lt;br /&gt;
Lord of Carnage.webp|[[The Lord of Carnage|L.O.C.(The Lord of Carnage)]], Sorcerer.  Formerly Voml Deepmine &#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
Sade Myrsky.jpg|[[Sade Myrsky]], Monk, Brewmaster&lt;br /&gt;
Dendrik Hammersmith.png|[[Dendrick Hammersmith]], Inventor&lt;br /&gt;
Aroth.jpg|[[Aroth Datan-zon]], Wizard&lt;br /&gt;
Zokun.jpg|[[Zokun Datan-Zon]], Gunslinger&lt;br /&gt;
Bomrek Datan-Zon.jpg|[[Bomrek Datan-Zon]], Cleric&lt;br /&gt;
&lt;br /&gt;
Vreal.png|[[Vreal Leethal]], Alchemist.  Human?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Former members==&lt;br /&gt;
[[Bodrukk the Undwarf]], Orc Barbarian who left the clan for a new tribe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organization of Onadbyr]]&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=L.O.C.&amp;diff=1815</id>
		<title>L.O.C.</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=L.O.C.&amp;diff=1815"/>
		<updated>2023-04-25T02:51:30Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: Redirected page to The Lord of Carnage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Lord of Carnage]]&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=LOC&amp;diff=1814</id>
		<title>LOC</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=LOC&amp;diff=1814"/>
		<updated>2023-04-25T02:51:10Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: Redirected page to The Lord of Carnage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Lord of Carnage]]&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Lord_of_Carnage&amp;diff=1813</id>
		<title>The Lord of Carnage</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Lord_of_Carnage&amp;diff=1813"/>
		<updated>2023-04-25T02:49:55Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = The Lord of Carnage&lt;br /&gt;
| image                =  [[File:Lord of Carnage.webp|300px|frameless|center]]&lt;br /&gt;
| class                = Sorcerer&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Automaton&lt;br /&gt;
| heritage             = Mage Automaton&lt;br /&gt;
| aliases              = L.O.C. Voml Deepmine&lt;br /&gt;
| pronouns             = They/them&lt;br /&gt;
| age                  = 1000+&lt;br /&gt;
| height               = 5&#039;6&amp;quot; (9&#039; when standing up)&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = Zoro&lt;br /&gt;
| adopting_storyteller = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lord of Carnage (L.O.C.), one of the [[Associates]] of [[the Round Table]], is an [https://2e.aonprd.com/Ancestries.aspx?ID=48 Automaton] powered by the C.Core, a cursed artifact said to contain a nearly fist sized shard of divinity of [https://2e.aonprd.com/Deities.aspx?ID=38 Groetus]. This power was once used to stop a cataclysm, and later to create one. The core was then lost for years. The core was found by the Keepers, who tried to use it to power [[Voml Deepmine]], a dwarven miner that was one of the founding members of [[Clan Ashenforge]]. The core was later found inside Voml&#039;s body by the clan, and taken to Arrepo Manufacturing. There the core was placed into the Modular Growth Chassis, which can control the power of the C.Core by expending it in the form of magical armaments. L.O.C. then returned to Onadbyr with the associates on the journey, where they took up where Voml left off.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=File:Lord_of_Carnage.webp&amp;diff=1811</id>
		<title>File:Lord of Carnage.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=File:Lord_of_Carnage.webp&amp;diff=1811"/>
		<updated>2023-04-25T02:49:33Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=The_Lord_of_Carnage&amp;diff=1809</id>
		<title>The Lord of Carnage</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=The_Lord_of_Carnage&amp;diff=1809"/>
		<updated>2023-04-25T02:48:10Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: Created page with &amp;quot;{{Infobox Associate | name                 = The Lord of Carnage | image                =  center | class                = Sorcerer | tier_of_play         = Trainee | ancestry             = Automaton | heritage             = Mage Automaton | aliases              = L.O.C. Voml Deepmine | pronouns             = They/them | age                  = 1000+ | height               = 5&amp;#039;6&amp;quot; (9&amp;#039; when standing up) | status               = A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Associate&lt;br /&gt;
| name                 = The Lord of Carnage&lt;br /&gt;
| image                =  [[File:Lord of Carnage.jpg|300px|frameless|center]]&lt;br /&gt;
| class                = Sorcerer&lt;br /&gt;
| tier_of_play         = Trainee&lt;br /&gt;
| ancestry             = Automaton&lt;br /&gt;
| heritage             = Mage Automaton&lt;br /&gt;
| aliases              = L.O.C. Voml Deepmine&lt;br /&gt;
| pronouns             = They/them&lt;br /&gt;
| age                  = 1000+&lt;br /&gt;
| height               = 5&#039;6&amp;quot; (9&#039; when standing up)&lt;br /&gt;
| status               = Alive&lt;br /&gt;
| player               = Zoro&lt;br /&gt;
| adopting_storyteller = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lord of Carnage (L.O.C.), one of the [[Associates]] of [[the Round Table]], is an [https://2e.aonprd.com/Ancestries.aspx?ID=48 Automaton] powered by the C.Core, a cursed artifact said to contain a nearly fist sized shard of divinity of [https://2e.aonprd.com/Deities.aspx?ID=38 Groetus]. This power was once used to stop a cataclysm, and later to create one. The core was then lost for years. The core was found by the Keepers, who tried to use it to power [[Voml Deepmine]], a dwarven miner that was one of the founding members of [[Clan Ashenforge]]. The core was later found inside Voml&#039;s body by the clan, and taken to Arrepo Manufacturing. There the core was placed into the Modular Growth Chassis, which can control the power of the C.Core by expending it in the form of magical armaments. L.O.C. then returned to Onadbyr with the associates on the journey, where they took up where Voml left off.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1803</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1803"/>
		<updated>2023-04-25T02:38:25Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Sorcerer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who follows Desna.&lt;br /&gt;
*[[Iskierka]], a gold exemplar spell scale kobold Paladin who follows Ragathiel.&lt;br /&gt;
*[[Saltgrog]], a rock dwarf redeemer who follows Cayden Caliean.&lt;br /&gt;
*[[Zeal]], a human tiefling paladin who follows the Godclaw as a hellknight.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Raijin]], an ifrit orc katana fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
* There are currently no approved Investigators in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Cedric]], a sparkling targe emberkin who dabbles with alchemy and blacksmithing.&lt;br /&gt;
*[[Kali]], a starlit span sylph kitsune.&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Ishi]], a human of the dragon stance.&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[The Lord of Carnage]], a mage automaton with the Primal Bloodline powered by the C. Core.&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Satori the Armorer]], a tome implement ifrit human.&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1725</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1725"/>
		<updated>2023-04-14T04:53:11Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Sorcerer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who follows Desna.&lt;br /&gt;
*[[Iskierka]], a gold exemplar spell scale kobold Paladin who follows Ragathiel.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Raijin]], an ifrit orc katana fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
* There are currently no approved Investigators in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Satori the Armorer]], a flurry ifrit human.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
*[[Tik]], a dragonscale kobold with the Shadow Bloodline.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1724</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1724"/>
		<updated>2023-04-14T04:52:16Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Fighter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who follows Desna.&lt;br /&gt;
*[[Iskierka]], a gold exemplar spell scale kobold Paladin who follows Ragathiel.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Raijin]], an ifrit orc katana fighter.&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
* There are currently no approved Investigators in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Satori the Armorer]], a flurry ifrit human.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1723</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1723"/>
		<updated>2023-04-14T04:51:02Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Champion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who follows Desna.&lt;br /&gt;
*[[Iskierka]], a gold exemplar spell scale kobold Paladin who follows Ragathiel.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
* There are currently no approved Investigators in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Satori the Armorer]], a flurry ifrit human.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1722</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1722"/>
		<updated>2023-04-14T04:50:01Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Investigator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who follows Desna.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
* There are currently no approved Investigators in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Satori the Armorer]], a flurry ifrit human.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1721</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1721"/>
		<updated>2023-04-14T04:49:31Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Champion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*[[Breatel]], a nomadic halfling Reedemer who follows Desna.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Tremla Fera]], a forensic medicine kenku&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Satori the Armorer]], a flurry ifrit human.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1720</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1720"/>
		<updated>2023-04-14T04:46:34Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* Gunslinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*There are currently no approved Champions in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Tremla Fera]], a forensic medicine kenku&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Satori the Armorer]], a flurry ifrit human.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Associates&amp;diff=1719</id>
		<title>Associates</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Associates&amp;diff=1719"/>
		<updated>2023-04-14T04:46:02Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: /* The Hall of Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Characters (PCs) are Associates of the [[The Round Table|Round Table]], and report directly to the [[Round Table Council|council]]. They mostly live in [[Onadbyr]], and are dedicated to the improvement, and survival of the city.&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
*[[Razan Kohil]], a vanaya tiefling toxicologist.&lt;br /&gt;
*[[Vreal Leethal]], a human bomber and a member of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
*[[Bodrukk the Undwarf]], an orc giant instinct user, former member of [[Clan Ashenforge]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*[[Bright Eyes]], a dwarf polymath and the leader of [[Clan Ashenforge]].&lt;br /&gt;
&lt;br /&gt;
==Champion==&lt;br /&gt;
*There are currently no approved Champions in Kelek.&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
*[[Bomrek Datan-Zon]], a dwarven warpriest and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Cyrus Leyvald]], a human aphorite cloistered cleric and brother of [[Serene Leyvald]].&lt;br /&gt;
*[[Fallon]], an elven warpriest.&lt;br /&gt;
*[[Fen Ergivald]], a human cloistered cleric and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
*[[Dar]], an orc of the wave order.&lt;br /&gt;
*[[Little Leaf]], a leaf order leshy.&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Serene Leyvald]], a human ganzi polearm fighter, sister of [[Cyrus Leyvald]], and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
*[[Oska]], a pistolero sacred nagaji.&lt;br /&gt;
*[[Zokun Datan-Zon]], a vanguard dwarf and a member of [[Clan Ashenforge]].&lt;br /&gt;
*[[Bliss-Retold-Till-Eternity]], a sniper gnoll duskwalker.&lt;br /&gt;
&lt;br /&gt;
==Inventor==&lt;br /&gt;
*[[Delath Vennala]], an armor innovator orc.&lt;br /&gt;
&lt;br /&gt;
==Investigator==&lt;br /&gt;
*[[Tremla Fera]], a forensic medicine kenku&lt;br /&gt;
&lt;br /&gt;
==Magus==&lt;br /&gt;
*[[Coitessezin]], a sparkling targe kobold and a member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Monk==&lt;br /&gt;
*[[Sade Myrsky]], an undine dwarf of the wolf stance, member of [[Clan Ashenforge]], and member of the [[Heavy Hitters]].&lt;br /&gt;
&lt;br /&gt;
==Oracle==&lt;br /&gt;
*[[Grist Vanafeld]], a battle mystery elf.&lt;br /&gt;
*[[Hiromi|Hiromi Hiroaki]], a cosmos mystery Kitsune.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
*[[Evergreen]], a human aasimar of the tangible dream and emotional acceptance.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
*[[Kit Calloway]], a precision elf and member of the [[Heavy Hitters]].&lt;br /&gt;
*[[Satori the Armorer]], a flurry ifrit human.&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
*[[Cutter Black]], an elven ruffian rogue and a captain of the wall.&lt;br /&gt;
*[[Zarembe &amp;quot;Z&amp;quot; Silverclaw]], a catfolk thief rogue and former street urchin.&lt;br /&gt;
&lt;br /&gt;
==Sorcerer==&lt;br /&gt;
*[[Mayel]], a Mushroom Leshy with the Imperial Bloodline of Sorcery and the cutest town courier.&lt;br /&gt;
&lt;br /&gt;
==Summoner==&lt;br /&gt;
*[[Femi]], a ratfolk with a beast eidolon.&lt;br /&gt;
&lt;br /&gt;
==Swashbuckler==&lt;br /&gt;
*[[Devwin Bellowbit]], a gnome fencer.&lt;br /&gt;
*[[Suttonalia Morroweather]], a gnome battledancer.&lt;br /&gt;
&lt;br /&gt;
==Thaumaturge==&lt;br /&gt;
*[[Orion Argyros]], a mirror implement human tiefling.&lt;br /&gt;
*[[Roland von Reuenthal]], a weapon implement human and the son of [[Viktor von Reuenthal]].&lt;br /&gt;
*[[Timid Thistle]], a regalia implement gnoll.&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
*[[Absinthe]], a kitsune curse user.&lt;br /&gt;
*[[Illiam Elro]], a cavern elf of the night patron.&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
*[[Aroth Datan-Zon]], a dwarf universalist.&lt;br /&gt;
&lt;br /&gt;
=The Hall of Heroes=&lt;br /&gt;
Not all associates return from every fight, here we honor their brave sacrificies.&lt;br /&gt;
*[[Tesa Tiet]], a tiefling zombie goblin alchemist who died saving [[Rommack]] from an underground gnoll offensive.&lt;br /&gt;
*[[Voml Deepmine]], a dwarf great pick fighter who died protecting the guild hall of [[Clan Ashenforge]] from the manics of the [[Woman of Winter]].&lt;br /&gt;
*[[Elasha Vennala]], an elven thief rogue who died clearing out aggressive mutated creatures from near the town.&lt;br /&gt;
*[[Tremal Fera]], a skyborn tengu ruffian rogue who died distracting swarms of undead from following her party during the Journey to Arrepo.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_into_Rommack_8&amp;diff=1688</id>
		<title>Descent into Rommack 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_into_Rommack_8&amp;diff=1688"/>
		<updated>2023-04-08T07:47:53Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 8&lt;br /&gt;
| date              = 4/7/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Hard&lt;br /&gt;
| player_characters = [[Cutter Black]], [[Bodrukk Ninelives|Bodrukk]], [[Bliss-Retold-Till-Eternity]], [[Hiromi]], [[Little Leaf]], [[Vreal Leethal]]&lt;br /&gt;
| rewards           = Rewards: 250 xp, 30gp per person&lt;br /&gt;
| result            = We found another entrance to the Dark Lands&lt;br /&gt;
| author            = Zoro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The associates first explored a flooded area with an island in the middle. We discovered that the flooded area was being defended by a weakened tidal master, a strong elemental that outclassed the party who didn&#039;t have good ways to deal with it. Tidal Masters are powerful elementals that take less damage from fire, acid, and probably physical weapons as well. They can control the waters around them, making swimming near them difficult. We are unsure if there are other creatures in the lake.&lt;br /&gt;
&lt;br /&gt;
We moved to a different area of the caves, and encountered five silk-tailed beetles, who ambushed us in a valley. The beetles were able to fling their barbs in 15 foot cones, and could poison us with their barbs. Bodrukk murdered one with a terrific blow from his great pick. Bodrukk and Cutter were poisoned, while we learned that Vreal was immune to poison completely. The poison caused Bodrekk to become confused and swing at Vreal, who took it badly.&lt;br /&gt;
&lt;br /&gt;
We continued forward down a rock scree that led to a narrow passage. We pitoned down the scree, after a couple fell, and squeezed through the passage. On the other side an abandoned elite wooden golem was guarding a staircase down. We spent three hours going down and found ourselves in a dimly lit cavern filled with mushroom trees. The cave was lit from above by milky white crystals that baffled even Little Leaf. There was a large lift nearby that we could use in the future to get in and out. We gathered some samples from the nearby plants, and left up the stairs.&lt;br /&gt;
&lt;br /&gt;
The cavern was huge, too far to see across, we have found our way into the Darklands.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
	<entry>
		<id>https://wiki.kelek.online/index.php?title=Descent_into_Rommack_8&amp;diff=1687</id>
		<title>Descent into Rommack 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.kelek.online/index.php?title=Descent_into_Rommack_8&amp;diff=1687"/>
		<updated>2023-04-08T07:45:16Z</updated>

		<summary type="html">&lt;p&gt;Zorotokon: Created page with &amp;quot;{{Infobox expedition log | title             = Descent into Rommack 8 | date              = 4/7/2023 | storyteller       = User | tier_of_play      = Trainee, Hard | player_characters = Cutter Black, Bodrukk, Bliss-Retold-Till-Eternity, Hiromi, Little Leaf, Vreal Leethal | rewards           = Rewards: 250 xp, 30gp per person | result            = We found another entrance to the Dark Lands | author            = Zoro }}  The assoc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox expedition log&lt;br /&gt;
| title             = Descent into Rommack 8&lt;br /&gt;
| date              = 4/7/2023&lt;br /&gt;
| storyteller       = User&lt;br /&gt;
| tier_of_play      = Trainee, Hard&lt;br /&gt;
| player_characters = [[Cutter Black]], [[Bodrukk Ninelives|Bodrukk]], [[Bliss-Retold-Till-Eternity]], [[Hiromi]], [[Little Leaf]], [[Vreal Leethal]]&lt;br /&gt;
| rewards           = Rewards: 250 xp, 30gp per person&lt;br /&gt;
| result            = We found another entrance to the Dark Lands&lt;br /&gt;
| author            = Zoro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The associates first explored a flooded area with an island in the middle. We discovered that the flooded area was being defended by a weakened tidal master, a strong elemental that outclassed the party who didn&#039;t have good ways to deal with it. Tidal Masters are powerful elementals that take less damage from cold, acid, and probably physical weapons as well. They can control the waters around them, making swimming near them difficult. We are unsure if there are other creatures in the lake.&lt;br /&gt;
&lt;br /&gt;
We moved to a different area of the caves, and encountered five silk-tailed beetles, who ambushed us in a valley. The beetles were able to fling their barbs in 15 foot cones, and could poison us with their barbs. Bodrukk murdered one with a terrific blow from his great pick. Bodrukk and Cutter were poisoned, while we learned that Vreal was immune to poison completely. The poison caused Bodrekk to become confused and swing at Vreal, who took it badly.&lt;br /&gt;
&lt;br /&gt;
We continued forward down a rock scree that led to a narrow passage. We pitoned down the scree, after a couple fell, and squeezed through the passage. On the other side an abandoned elite wooden golem was guarding a staircase down. We spent three hours going down and found ourselves in a dimly lit cavern filled with mushroom trees. The cave was lit from above by milky white crystals that baffled even Little Leaf. There was a large lift nearby that we could use in the future to get in and out. We gathered some samples from the nearby plants, and left up the stairs.&lt;br /&gt;
&lt;br /&gt;
The cavern was huge, too far to see across, we have found our way into the Darklands.&lt;/div&gt;</summary>
		<author><name>Zorotokon</name></author>
	</entry>
</feed>