Zarembe "Z" Silverclaw: Difference between revisions
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Z was born into a small Amurrun community in the outskirts of a large forest. His parents were simple farmers, but Z was always more interested in the world outside of his village. He loved hearing stories of adventurers and heroes, and dreamed of one day leaving his quiet life behind and experiencing the excitement of the wider world. | Z was born into a small Amurrun community in the outskirts of a large forest. His parents were simple farmers, but Z was always more interested in the world outside of his village. He loved hearing stories of adventurers and heroes, and dreamed of one day leaving his quiet life behind and experiencing the excitement of the wider world. | ||
Revision as of 02:53, 29 March 2023
Z was born into a small Amurrun community in the outskirts of a large forest. His parents were simple farmers, but Z was always more interested in the world outside of his village. He loved hearing stories of adventurers and heroes, and dreamed of one day leaving his quiet life behind and experiencing the excitement of the wider world.
As he grew older, Z's natural charisma became more and more apparent. He had a way of convincing others to see things his way, and was always quick with a joke or a witty remark. He would put on performances for his neighbors and friends and reveled in the opportunity to entertain others. One day, Z heard the sounds of music and laughter coming from a clearing in the woods near his town. Intrigued, he followed the sounds until he came upon a group of traveling performers, who were putting on a show for a small crowd of locals. Z was entranced by the performers' skills, and when the show was over, he approached the group to ask if they needed any help.
At first, the performers were skeptical of Z. They didn’t usually take on strangers. However, Z's natural charisma and quick wit won them over, and after a few days they agreed to let him travel with them. Some of the tasks that Z did for the performers included setting up and breaking down their equipment, collecting payment from audience members, and running errands in nearby towns. As he proved himself to be more capable and reliable, the performers began to trust him with more important tasks, such as scouting out new locations for performances and negotiating deals with local officials. Over time, Z became an integral part of the traveling performers' troupe. He learned new skills from them, such as acrobatics and juggling, and even began to perform in some of the shows himself.
Eventually, Z’s troupe made its way to the city of Onadbyr. Here, Z saw before him a city of new opportunities. He said goodbye to his troupe when it was time to leave town and set off to find work in Onadbyr. He spent some time familiarizing himself with the people and shops in the city. Weeks went by without finding work, and before he knew it months had passed. He would occasionally perform on the streets to earn enough copper for a meal. He would break into cellars or spare bedrooms some nights to sleep in more comfort than the streets. He missed his troupe, and began to lose motivation and purpose. Z traveled to nearby Rommack as a last ditch effort to find work. Unfortunately, he had similar luck in Rommack and was unable to make ends meet, resorting to petty thievery and barely managing to find shelter. However, he did meet someone, an elderly human woman. She was on her way home from the market with a bag of groceries and Z was following her in hopes of swiping a small meal from atop her bags of food. As he approached to make his move, she began to stumble. Without hesitation, Z dashed forward to catch her, preventing a possible injury. She introduced herself as Alice, and invited Z for a cup of tea. She made him a lunch that he scarfed down as politely as possible, and they became friends. Z confided in Alice and described his misfortune these past few months. She insisted he stay in her spare bedroom until he could get on his feet and kept him fed. They became good friends over the following few weeks, and Z finally regained some confidence and motivation.
Just as things were looking up for Z, the town of Rommack was attacked by Gnolls! Z woke up to the sound of Alice screaming from outside the house. He grabbed his rapier and rushed outside to find Alice dead, being consumed by a gnoll. Z was shocked, but reacted quickly and struck the gnoll. It fought back and took a bit of flesh from Z before Z was able to defeat it. Z immediately ran over to Alice to see if there was anything he could do, but it was obvious she was gone. He cried. But before he could even begin to process his emotions, two more gnolls came from around the corner and charged at him. He was hit before he could react, pinned against the wall, struggling to escape. Suddenly, help came. The gnolls were stabbed through their abdomens and slain as two brave defenders of the town saved Z’s life. Z recognized them, not by name, but he had seen them in Onadbyr. They were associates of the Round Table! Adventurers who protect the city, and apparently the nearby locale. Before he could thank them, they were gone, yelling something about reaching the siege wall.
When Z saw the Round Table in action, he knew that he had found his true calling. He volunteered to become an associate of the Round Table, eager to use his skills and powers to help protect the city and its people, as they had protected him.
Z’s skill set includes infiltration, distraction, intimidation, and scouting. In battle, he fights confidently with his rapier and Amurrun claw blade while yelling insults at his opponents, hoping to distract them, scare them, or catch them off guard. He is excited to join other Associates on future expeditions. Feel free to reach out on Discord if you need a rogue for your expedition! ;)
