Descent Into Rommack 2: Difference between revisions

From Kelek
Jump to navigation Jump to search
No edit summary
(Redirected page to Descent into Rommack)
Tag: New redirect
 
Line 1: Line 1:
{{Infobox expedition log
#REDIRECT [[Descent_into_Rommack]]
| title            = Descent Into Rommack 2
| date              = March 17th 2023
| storyteller      = User
| tier_of_play      = Trainee
| player_characters = [[Bodrukk]], [[Cyrus]], [[Coitessezin|Cozin]], [[Snicket]], [[Elasha Vennala]], [[Hiromi]]
| rewards          = 17. 95 gold for 4 people, 1 cloak of feline rest, 1 fanged formula, 1 Artians Smiths tools. 325 XP.
| result            = Success
| author            = Keyorden
}}
==Log==
 
The party enters the dungeon once more. Cryus noted that there is some magical shifting of the walls and structure.  The same alarm trap was present, but Elasha disabled it cleanly.
 
The 1st room, was a cultist, a hunter, and a warrior that went down quickly. No other gnolls were present up until the ledge/mining area, of which they posted a guard that spotted the party.
 
Due to the difficulties of the ledge, Snicket and Elasha tried to circle around a hidden passage to get up, but it didnt connect. Thus, Cozin and Bodrukk got surrounded and went down, but the party managed to pull through.
 
Taking care of wounds, Elasha and Tesa sneak forward and find that the next area has only 3 gnolls, 2 archers and 1 smiths.  Cozin argues to have the party advance and take out the smithy, Hiromi cautions that the smith is probably very strong but the party agrees.
 
The party rushes in, and manages to take out the smith and the archers, then trashes the smithy. With that done, future parties will start from the trashed smithy.
 
 
Zezgavivzeb, the Beast of the Dark is the Demon Lord which the gnolls worship, Hiromi has discovered this while taking care of the bodies, which means that they won't surrender in or out of combat, and are extremely dangerous.

Latest revision as of 23:21, 30 April 2023