Descent Into Rommack 6: Difference between revisions

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(Created page with "{{Infobox expedition log | title = Decent into Rommack 6 | date = 3/28/2023 | storyteller = User | tier_of_play = Trainee, Difficult | player_characters = Absinthe, Cutter Black, Zokun, Cozin | rewards = Rewards: 250 EXP, 11.98 Gold, 3 Shiver, 4 Spider Repellent, +1 Scimitar, +1 Battle Axe, Brooch of Shielding (27 charges left), Cave Fisher blood worth 8 gold, some amount of mundane equipment worth 11 gold |...")
 
(Redirected page to Descent into Rommack)
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{{Infobox expedition log
#REDIRECT [[Descent_into_Rommack]]
| title            = Decent into Rommack 6
| date              = 3/28/2023
| storyteller      = User
| tier_of_play      = Trainee, Difficult
| player_characters = [[Absinthe]], [[Cutter Black]], [[Zokun]], [[Cozin]]
| rewards          =  Rewards: 250 EXP, 11.98 Gold, 3 Shiver, 4 Spider Repellent, +1 Scimitar, +1 Battle Axe, Brooch of Shielding (27 charges left), Cave Fisher blood worth 8 gold, some amount of mundane equipment worth 11 gold
| result            = Success
| author            = Keyorden
}}
 
 
==Mission Report, By Cozin==
 
 
The party decides to take one of the more southern unexplored areas. Cutter advances ahead and finds two cultists guarding an entrance to the south. The one up north has a wideish hallway, and gnolls behind a corner.
 
The party decides to engage the cultists, who are taken down somewhat quickly. Cozin notes that the gnolls are somewhat listless without their leader.
 
They have a key on them and some mysterious potions, of which Zokun is able to identify leaper exile (lesser), among other ones. They key leads what is probably a spider farm, and the party leaves it alone.
 
Going to the North side, cutter scouts a gnoll on guard. Absinthe summons an elemental to extinguish a torch, drawing the gnolls closer. She takes a bad hit, but they are defeated. There is a campsite, and to the right and north is a barred door. Inside of it are cave fishers. The party burns gnoll bodies, notes 4 cave fishers. kills 1. then leaves.
 
Checking the area below the Blood Beast, a trash room has an Otriuk in it. The party slays the trash monster, inspects the refuse and then leaves.
 
As a note, Cultists have Harm, Magic weapon, Spirtual Weapon, Darkness, Command, Fear. The gnolls with shields have attacks of opportunity. Mostly wear hide armor.

Latest revision as of 23:23, 30 April 2023