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(Created page with "GMs, or Gamemasters, run sessions in Kelek. To apply to become a GM, open a Ticket. Please be sure to have an idea for your first session in mind before opening the ticket. *'''Note:''' Recently-joined users are unlikely to be approved to be a GM until they have been active in the server for at least a couple months. Once a GM is approved, they will craft a trial session. Trial sessions are overseen by a Storyteller, and at the end of the session the playe...")
 
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GMs, or Gamemasters, run sessions in [[Kelek]].
== What are GMs? ==
GMs, or Gamemasters, run sessions in [[Kelek]]. GMs are the lifeblood of any living server. Without [[Expeditions]] being run no one would be able to play and the world wouldn't ''be'' living. If you're interested in running your own sessions in the world of Kelek, see [[GM#Becoming a GM|Becoming a GM]]. Don't worry if you have little to no experience, we have many experienced GMs that are happy to help new players take the leap into running games.


To apply to become a GM, open a [[Ticket]]. Please be sure to have an idea for your first session in mind before opening the ticket.
==Becoming a GM==
 
===Step 1. Open a Ticket===
*'''Note:''' Recently-joined users are unlikely to be approved to be a GM until they have been active in the server for at least a couple months.
Open a [[Ticket]] and express your interest in becoming a GM. Once the process starts we'll ask a variety of questions and require a few things from you. Don't worry about having more than a concept for a session ready before you open your ticket, the beginning of the process is a discussion between you and the [[Firekeeper]] team.
 
===Step 2. (We) Survey the existing GMs===
Once a GM is approved, they will craft a trial session. Trial sessions are overseen by a [[Storyteller]], and at the end of the session the players involved are given an evaluation to complete. If there are no issues in the evaluation, the prospective GM becomes a full-fledged GM.
The existing GMs set the tone and direction of many of the storylines in Kelek, their voices are important when considering what kind tone and what kinds of expeditions are going to be offered for players. GMs are typically very active and interact with most players and other GMs. The GMs determine if you've been around long enough to get a feel for how the server runs and if your style fits into the world of Kelek.
===Step 3. (You) Prepare a Concept===
It's likely that thinking of a session idea made you interested in running a game within Kelek. Present the concept of your first [[Expeditions|session]] to the other GMs in your ticket. Be prepared to workshop, especially if you are new to running sessions in general.
===Step 4. Run Your Trial Session===
Your first session is a trial session approved by [[Firekeeper|Firekeepers]]. Trial sessions are overseen by a [[Storyteller]], and at the end of the session the players involved are given a survey to complete. After the responses are received, the supervising Storyteller will review them with you. If there are no issues in the evaluation, you will receive the GM role.

Latest revision as of 05:08, 8 December 2024

What are GMs?

GMs, or Gamemasters, run sessions in Kelek. GMs are the lifeblood of any living server. Without Expeditions being run no one would be able to play and the world wouldn't be living. If you're interested in running your own sessions in the world of Kelek, see Becoming a GM. Don't worry if you have little to no experience, we have many experienced GMs that are happy to help new players take the leap into running games.

Becoming a GM

Step 1. Open a Ticket

Open a Ticket and express your interest in becoming a GM. Once the process starts we'll ask a variety of questions and require a few things from you. Don't worry about having more than a concept for a session ready before you open your ticket, the beginning of the process is a discussion between you and the Firekeeper team.

Step 2. (We) Survey the existing GMs

The existing GMs set the tone and direction of many of the storylines in Kelek, their voices are important when considering what kind tone and what kinds of expeditions are going to be offered for players. GMs are typically very active and interact with most players and other GMs. The GMs determine if you've been around long enough to get a feel for how the server runs and if your style fits into the world of Kelek.

Step 3. (You) Prepare a Concept

It's likely that thinking of a session idea made you interested in running a game within Kelek. Present the concept of your first session to the other GMs in your ticket. Be prepared to workshop, especially if you are new to running sessions in general.

Step 4. Run Your Trial Session

Your first session is a trial session approved by Firekeepers. Trial sessions are overseen by a Storyteller, and at the end of the session the players involved are given a survey to complete. After the responses are received, the supervising Storyteller will review them with you. If there are no issues in the evaluation, you will receive the GM role.