Rare Options Guide: Difference between revisions
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* What call drove you to act and for what purpose? These tasks are typically esoteric and difficult to achieve, such as collecting 10,000 colors of flowers or reciting specific poems in specific places in the world. | * What call drove you to act and for what purpose? These tasks are typically esoteric and difficult to achieve, such as collecting 10,000 colors of flowers or reciting specific poems in specific places in the world. | ||
* What is your relationship to the Eldest whose call you answered? | * What is your relationship to the Eldest whose call you answered? | ||
=== | ==Heritages== | ||
===Beastkin=== | |||
''Unlocked on the 19th of January, 2024'' | |||
After [[Conquering the Wilds| the fall of The Father of Werecreatures]], leadership of the werecreature camp was taken over by his daughter, Maera. Under her leadership the camp is no longer isolationist, though they are still somewhat nomadic. This has allowed Beastkin like her to venture out into the world and live their own lives again, free of the forces that always drew them back to the camp; Back To The Father's immense presence. Though the call is gone, its presence still lingers, always reminding you where your true home is. | |||
As a beastkin, you need to consider these questions: | |||
* What is your relation to the werecreature camp? Were you born there? Did the call draw you there, or have you just arrived? | |||
* How did you come to become a beastkin? Were you born one within the camp, or maybe even outside it? Did a werecreature's bite affect you differently than others? | |||
* What kind of beastkin are you? The Father could make someone a werecreature of anything animal-like, but this does not change your size beyond the norm. | |||
==Archetypes== | ==Archetypes== | ||
Currently no rare archetypes have been unlocked. Several Uncommon archetypes are locked as well, please consult the [[Available Dedications]] page for more details. | Currently no rare archetypes have been unlocked. Several Uncommon archetypes are locked as well, please consult the [[Available Dedications]] page for more details. |
Revision as of 02:45, 21 January 2024
By default Kelek does not allow rare options, but through in-game events and brave acts of heroics, they can be unlocked for the entire server.
Ancestry
Rare ancestries are typically unlocked through month long events that require the associates to complete multiple missions.
Automaton
Automatons were the first unlocked rare ancestry that were unlocked on the 24th of April, 2023, by the team of the Journey to Arrepo missions. In Kelek, Automatons are highly advanced robots surviving from before the most recent cataclysm, or were newly manufactured and transported to Onadbyr through a one way teleportation portal. All automatons in Kelek were created by Arrepo Manufacturing, a now defunct companion that is fully automated by automatons, and is situated on the edge of the Chron volcano. The physical location of the manufacturing plant is no longer accessible. Your automaton could have recently awoken, drawn to Onadbyr by the Lord of Carnage coming online, or you could have been restored by a kind and loving tinkerer, or a madman who wanted you to kill. Either way, your aesthetics are chrome, high technology, and inhuman features. You are powered by a core at your center, which is the equivalent of your soul giving you free will. Your core is itself powered by a shard of divinity, a tiny portion of a god's physical being. You can choose to be powered by a specific god's power, or just divine energy in general. You might not know the exact origin of your shard of divinity. You are not beholden to the god, or their tenets, that powers your core.
Sprite
Available as of the 25th of August, 2023.
A disturbance near Velborough opened a temporary gateway from the First World from which a host of fey including sprites and linnorms emerged before collapsing again, trapping those on the other side in the world of Kelek. The opening of the gateway also allowed the voices of the Eldest through; heard for the first time on the material plane in generations. The calls echoed around Kelek heard by all fey and fey descendants shouting orders, begging requests, whispering secrets or simply singing their song until the portal closed and their voices were silenced again. Spurred to action by the calls of the Eldest, a number of sprites around Kelek have set out to interact with the mortal world more closely.
When creating a sprite you should detail out the following:
- Were you already on the material plane or did you emerge through the portal near Onadbyr? If you were already here, what were you doing? If not, why did you decide to travel to the material plane?
- What call drove you to act and for what purpose? These tasks are typically esoteric and difficult to achieve, such as collecting 10,000 colors of flowers or reciting specific poems in specific places in the world.
- What is your relationship to the Eldest whose call you answered?
Heritages
Beastkin
Unlocked on the 19th of January, 2024
After the fall of The Father of Werecreatures, leadership of the werecreature camp was taken over by his daughter, Maera. Under her leadership the camp is no longer isolationist, though they are still somewhat nomadic. This has allowed Beastkin like her to venture out into the world and live their own lives again, free of the forces that always drew them back to the camp; Back To The Father's immense presence. Though the call is gone, its presence still lingers, always reminding you where your true home is.
As a beastkin, you need to consider these questions:
- What is your relation to the werecreature camp? Were you born there? Did the call draw you there, or have you just arrived?
- How did you come to become a beastkin? Were you born one within the camp, or maybe even outside it? Did a werecreature's bite affect you differently than others?
- What kind of beastkin are you? The Father could make someone a werecreature of anything animal-like, but this does not change your size beyond the norm.
Archetypes
Currently no rare archetypes have been unlocked. Several Uncommon archetypes are locked as well, please consult the Available Dedications page for more details.
Class Feats
Currently no rare class feats have been unlocked.
Spells
Currently no rare spells have been unlocked.
Rituals
Currently no rare rituals have been unlocked.