Miscellaneous Rulings: Difference between revisions

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==Feats==
==Feats==
===General/Skill Feats===
===General/Skill Feats===
'''Risky Surgery'''
'''Battle Cry'''
* Risky Surgery cannot be used to gain a bonus to Earn Income.
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM's discretion).
* Risky Surgery cannot be combined with Assurance- you must roll to gain its effects.
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM's discretion).
* Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.


'''Impeccable Crafting'''
'''Craft Anything'''
* Cannot be combined with Assurance- you must roll to gain its effects.
* Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.
* Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.


'''Inventor Feat (Remaster)'''
'''Inventor Feat (Remaster)'''
* Uncommon and Rare formulas cannot be invented using this feat.
* Uncommon and Rare formulas cannot be invented using this feat.


'''Battle Cry'''
'''Impeccable Crafting'''
* When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM's discretion).
* Cannot be combined with Assurance- you must roll to gain its effects.
* When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM's discretion).
 
'''Risky Surgery'''
* Risky Surgery cannot be used to gain a bonus to Earn Income.
* Risky Surgery cannot be combined with Assurance- you must roll to gain its effects.


'''Scare to Death'''
'''Scare to Death'''
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===Class/Archetype Feats===
===Class/Archetype Feats===
'''Pathfinder Agent'''
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.
'''Far Shot'''
'''Far Shot'''
* Far Shot cannot extend the range of the Monk's Wild Wind stance's Wind Crash Strikes.
* Far Shot cannot extend the range of the Monk's Wild Wind stance's Wind Crash Strikes.
* Far Shot cannot extend the range of a Kitsune's Foxfire.
* Far Shot cannot extend the range of a Kitsune's Foxfire.
'''Harrow Ritualist'''
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the Ritualist dedication and the Thaumaturgic Ritualist class feat.


'''Lunging Stance'''
'''Lunging Stance'''
* The range for Lunging Stance does not apply flanking.
* The range for Lunging Stance does not apply flanking.


'''Harrow Ritualist'''
'''Pathfinder Agent'''
* The rituals learned through this feat cannot be taught to others, keeping in line with the language of the Ritualist dedication and the Thaumaturgic Ritualist class feat.
* Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.


==Classes==
==Classes==
===Kineticist===
'''Winter's Sleet'''
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don't have to balance to move into the aura, just to move within the aura/out of the aura.
===Oracle===
===Oracle===
'''Life Oracle'''
'''Life Oracle'''
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* A spell scroll created using a Heal cast by a Life Oracle under the effects of their Moderate Curse will be a normal Heal scroll.
* A spell scroll created using a Heal cast by a Life Oracle under the effects of their Moderate Curse will be a normal Heal scroll.
* The 3-action Heal that is cast as a result of a Life Oracle's Major Curse will roll d12s.
* The 3-action Heal that is cast as a result of a Life Oracle's Major Curse will roll d12s.
===Kineticist===
'''Winter's Sleet'''
* The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don't have to balance to move into the aura, just to move within the aura/out of the aura.


===Thaumaturge===
===Thaumaturge===
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==Spells and Rituals==
==Spells and Rituals==
'''Create Undead'''
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.
'''Harrowing'''
'''Harrowing'''
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.
* The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.
'''Create Undead'''
* Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.


'''Reincarnate'''
'''Reincarnate'''

Revision as of 18:05, 2 April 2024

General Mechanics

Copying Spells and Formulas

  • There is no material cost to copy a formula or spell from one book to another. For spells specifically, there is a material cost to learn the spell.

Downtime and Hero Points

  • Hero Points may not be used for downtime rolls, as they take place outside of session, with the exception of;
  • Hero Points may be used to reroll saving throws for Afflictions, provided the character had Hero Points remaining at the end of the session where they gained the Affliction.

Companion Independent Actions

  • Can be used at any point during the turn, but cannot use Command Animal once complete.

Discovering Recipes

  • You can learn recipes following the rules for the Inventor feat
  • Crafting them likewise would work like any consumable following the Crafting rules
  • Collecting Ingredients would require the Hunt and Gather activity against a standard DC of your level.

Level 20+ Permanent Items

  • Must be approved by Storytellers prior to rewarding.
  • May only be rewarded in Legendary sessions, and may only be used by Legendary characters.
  • May be used at their full strength at level 20, and a modified version before that.
  • Storytellers determine on a per-item basis what the weaker, usable version of the item looks like.

Uncommon Archetypes

  • If a character is approved to take an Uncommon Dedication, blanket permission is assumed for subsequent Uncommon feats within that archetype.

Stride

  • A Stride action can only be done using land Speed.

Vehicles

  • Vehicles larger than Large size cannot yet be crafted.
  • Vehicles require an amount of downtime to craft equal to the normal Days of Setup times the number of crew required to man the vehicle (pilot+crew). These days can be spread out amongst characters or completed by one.

Wands

  • Wands can be upgraded to contain a higher rank of the existing spell by paying the difference in cost, as long as the higher rank casting is still provided in the process.

Feats

General/Skill Feats

Battle Cry

  • When using Battle Cry, ignore the requirement for Demoralize that the enemy be within 30ft (at DM's discretion).
  • When using Battle Cry, allow for the character to roll Intimidation for initiative (at DM's discretion).
  • Even if the character has Intimidating Glare or Intimidating Prowess, the Demoralize gains the Auditory trait, though the language requirement may still be bypassed.

Craft Anything

  • Uncommon/rare spell items (scrolls/wands) cannot be crafted without access as normal.
  • Formulas cannot be crafted without the Inventor feat, and only Common formulas may be crafted as normal.

Inventor Feat (Remaster)

  • Uncommon and Rare formulas cannot be invented using this feat.

Impeccable Crafting

  • Cannot be combined with Assurance- you must roll to gain its effects.

Risky Surgery

  • Risky Surgery cannot be used to gain a bonus to Earn Income.
  • Risky Surgery cannot be combined with Assurance- you must roll to gain its effects.

Scare to Death

  • Feats and abilities that refer specifically to the Demoralize action do not apply to Scare to Death- including Intimidating Glare, Intimidating Prowess, and the Braggart style.

Ancestry Feats

Untrained Improvisation

  • Instead of adding level to proficiency, instead of -2, the Untrained proficiency becomes -1 until 7th level, and +0 after.

Class/Archetype Feats

Far Shot

  • Far Shot cannot extend the range of the Monk's Wild Wind stance's Wind Crash Strikes.
  • Far Shot cannot extend the range of a Kitsune's Foxfire.

Harrow Ritualist

  • The rituals learned through this feat cannot be taught to others, keeping in line with the language of the Ritualist dedication and the Thaumaturgic Ritualist class feat.

Lunging Stance

  • The range for Lunging Stance does not apply flanking.

Pathfinder Agent

  • Instead of adding level to proficiency, the Untrained proficiency becomes +0 instead of -2.

Classes

Kineticist

Winter's Sleet

  • The uneven ground movement restrictions apply when you move while on a square of uneven ground, not when you move onto the square. You don't have to balance to move into the aura, just to move within the aura/out of the aura.

Oracle

Life Oracle

  • A Heal spell cast from a scroll while a Life Oracle is under the effects of their Moderate Curse will roll d12s.
  • A spell scroll created using a Heal cast by a Life Oracle under the effects of their Moderate Curse will be a normal Heal scroll.
  • The 3-action Heal that is cast as a result of a Life Oracle's Major Curse will roll d12s.

Thaumaturge

Mirror's Reflection

  • Emanations only extend out of one copy, but which one it is can be changed freely between each action taken.

Spells and Rituals

Create Undead

  • Minions created with a critical success on the Create Undead ritual can be assigned to anyone present at least 4 levels higher than the undead. Undead minions can thus be created for other people.

Harrowing

  • The +4 Status bonus applied on a Critical Success can be applied to flat checks if a Crowns is rolled.

Reincarnate

  • When successfully reincarnated, the player rolls a 1d20. On a 1-14, the character reincarnates into a Common ancestry. On a 15-20, the character reincarnates into an Uncommon/Rare ancestry. This roll cannot be adjusted or rerolled.
  • For Common ancestries, the options are Dwarf, Elf, Gnome, Goblin, Halfling, Human, and Orc. The player can remove a single ancestry from the pool, then rolls 2d6. The player then selects between the two ancestries rolled, which are numbered alphabetically.
    • Leshy has been removed from the Common ancestry pool due to their nature as immortal spirits.
  • For Uncommon/Rare ancestries, the options are Azarketi, Catfolk, Fetchling, Gnoll, Grippli, Hobgoblin, Kitsune, Kobold, Lizardfolk, Nagaji, Ratfolk, Sprite, Tengu, and Vanara. The player can remove two ancestries, then rolls 2d12. The player then selects between the two ancestries rolled, which are numbered alphabetically.
    • Only unlocked Rare ancestries are included.
    • Automaton has been removed due to being a construct.
  • Players may select from the Common heritages for their new ancestry. Versatile heritages are subject to Storyteller approval, and require story justification.