Descent Into Rommack 6: Difference between revisions

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(Created page with "{{Infobox expedition log | title = Decent into Rommack 6 | date = 3/28/2023 | storyteller = User | tier_of_play = Trainee, Difficult | player_characters = Absinthe, Cutter Black, Zokun, Cozin | rewards = Rewards: 250 EXP, 11.98 Gold, 3 Shiver, 4 Spider Repellent, +1 Scimitar, +1 Battle Axe, Brooch of Shielding (27 charges left), Cave Fisher blood worth 8 gold, some amount of mundane equipment worth 11 gold |...")
 
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| storyteller      = User
| storyteller      = User
| tier_of_play      = Trainee, Difficult
| tier_of_play      = Trainee, Difficult
| player_characters = [[Absinthe]], [[Cutter Black]], [[Zokun]], [[Cozin]]
| player_characters = [[Absinthe]], [[Cutter Black]], [[Zokun]], [[Coitessezin]]  
| rewards          =  Rewards: 250 EXP, 11.98 Gold, 3 Shiver, 4 Spider Repellent, +1 Scimitar, +1 Battle Axe, Brooch of Shielding (27 charges left), Cave Fisher blood worth 8 gold, some amount of mundane equipment worth 11 gold
| rewards          =  Rewards: 250 EXP, 11.98 Gold, 3 Shiver, 4 Spider Repellent, +1 Scimitar, +1 Battle Axe, Brooch of Shielding (27 charges left), Cave Fisher blood worth 8 gold, some amount of mundane equipment worth 11 gold
| result            = Success  
| result            = Success  

Revision as of 20:57, 28 March 2023

Decent into Rommack 6
Date3/28/2023
StorytellerUser
TierTrainee, Difficult
Player CharactersAbsinthe, Cutter Black, Zokun, Coitessezin
RewardsRewards: 250 EXP, 11.98 Gold, 3 Shiver, 4 Spider Repellent, +1 Scimitar, +1 Battle Axe, Brooch of Shielding (27 charges left), Cave Fisher blood worth 8 gold, some amount of mundane equipment worth 11 gold
ResultSuccess
AuthorKeyorden



Mission Report, By Cozin

The party decides to take one of the more southern unexplored areas. Cutter advances ahead and finds two cultists guarding an entrance to the south. The one up north has a wideish hallway, and gnolls behind a corner.

The party decides to engage the cultists, who are taken down somewhat quickly. Cozin notes that the gnolls are somewhat listless without their leader.

They have a key on them and some mysterious potions, of which Zokun is able to identify leaper exile (lesser), among other ones. They key leads what is probably a spider farm, and the party leaves it alone.

Going to the North side, cutter scouts a gnoll on guard. Absinthe summons an elemental to extinguish a torch, drawing the gnolls closer. She takes a bad hit, but they are defeated. There is a campsite, and to the right and north is a barred door. Inside of it are cave fishers. The party burns gnoll bodies, notes 4 cave fishers. kills 1. then leaves.

Checking the area below the Blood Beast, a trash room has an Otriuk in it. The party slays the trash monster, inspects the refuse and then leaves.

As a note, Cultists have Harm, Magic weapon, Spirtual Weapon, Darkness, Command, Fear. The gnolls with shields have attacks of opportunity. Mostly wear hide armor.