Descent Into Rommack 1: Difference between revisions

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| tier_of_play      = Trainee
| tier_of_play      = Trainee
| player_characters = Aroth, [[Bomrek Datan-Zon|Bomrek]], [[Coitessezin|Cozin]], Snicket, [[Tesa_Tiet|Tesa]], [[Hiromi]]
| player_characters = Aroth, [[Bomrek Datan-Zon|Bomrek]], [[Coitessezin|Cozin]], Snicket, [[Tesa_Tiet|Tesa]], [[Hiromi]]
| rewards          =  350 xp. 575 gold, Sun dazzler, wounding, slippers of spider climbing, silver crescent (lesser), shrinking portion greater, smokestick greater, Staff of Fire greater.
| rewards          =  200 XP for lv1's, 160 XP for lv2's 18 Gp, 2 Ridable Lizards
| result            = Failure
| result            = Sucess
| author            = Keyorden
| author            = Narumi
}}
}}
==Cozins Log==
== Log==


The party decides to go through the staircase, which is 10-12 hours, as opposed to the elevator (8-10 hours), and want to clear a path to the elevator, Just to be safe, as we don't know what precautions the gnolls have set up.
The town itself have a single surviving building, which is a smithy. The rest is tents and whatever else could be scavenged. The parties objective is to clear as much as they can, gather information, and rescue any survivors.


The area is very densely packed with mushroom trees, so the party sets forward with Sade and Bodrukk leading the way. Vreal manages to find some berries that can be used for alchemical ingredients, but Bodrukk spots that the vines are moving, and calls a warning.
The first area is trapped with a magical alarm, and Tesa triggers it while going forward. What ensure's is a difficult battle with several gnoll warriors, and a hunter (bow user).


Vreal is ambushed by assasin vines, and takes quite the beating during, but overall the fight isn't terribly difficult. Vreal manages to find 75 gold worth of fresh berries that fell off the vines in the fight, as opposed to ones on them, as they were destroyed.  
After defeating them, the group retreats to lick wound and disable the trap. Then goes on to explore more. The group finds a sleeping room, with nine bags, but knows that this is not a direct indication of amount.


Moving along, a simple gravestone is found. Bodrukk feels some kind of pull to it, but is able to resist. No words were written, along with no haunt showing up, so the party paid respects and moved along (Suggests previous adventurer's or other non natives to the area)
Further down, The party finds a lightning pressure trap. Avoiding it, there is a cleric/of some sorts and a hunter. Tesa goes ahead, and tragically looses her unlife. The rest of the party manages to clean up the two enemies, then re-treat with Tesa's body.


In the next hour, the party manages to hear some guttural language going on. Vreal determines it is Youtun, and sneaks ahead to take a look.
In practicing burial rites,  Hiromi discovers that the gnolls in general are fiend worshippers to the point where it tainted thier souls, the gnoll mage in particular. This implies very close and intense contact of some sort.
He manages to see some kind of troll talking to itself, with two heads.  He goes to try and talk with it. While initially flabbergasted by Vreal's boldness, thetroll decides it wants human flesh and attacks.
Vreal is smashed pretty hard, and Cozin takes a bad hit as well, but the troll goes down in the end. Searching on it's person, 100 gold.A wounding rune, a lesser silver cresent, and a sun dazzler are found (likely tropies from civilizations or other adventurers')


As we continue forward, there is a pound that is found. Sade, bright eyes immediately walk forward, but Cozin preaches caution. The group throws some stones in the pound, and a tounge goes and snatches them up. From there, Cozin wants to leave, but Bright eyes stays around the pound, causing the creature to attack.
Additional forces or expeditions are recommended to clear out, or attempt heavy diplomacy before rituals can be completed that transforms them completely.
 
It is some kind of Huge Frog monster, and it is vicious. It grabs Bright Eyes and drags him in the water, making everyone chase after. The fight is much too close, and for a moment we lost Bodrukk in the creatures stomach, Bright Eyes and Sade drowning, but we pulled through in the end and retreated. We did not make it to the elevator base, and retreated immediately after to tend to wounds and replenish supplies.
 
Personal Note: Recommend re-institution safety procedures and mandatory caution lessons for associates.
Personal Note 2: Need determination on how much the gnolls worship has spread to the area. Several abominations and sentiant being eaters have been spotted, but there is still the possibility of over civilizations. Exercise extreme caution.

Revision as of 09:00, 30 April 2023

Descent Into Romack 1
DateMarch 13th 2023
StorytellerUser
TierTrainee
Player CharactersAroth, Bomrek, Cozin, Snicket, Tesa, Hiromi
Rewards200 XP for lv1's, 160 XP for lv2's 18 Gp, 2 Ridable Lizards
ResultSucess
AuthorNarumi


Log

The town itself have a single surviving building, which is a smithy. The rest is tents and whatever else could be scavenged. The parties objective is to clear as much as they can, gather information, and rescue any survivors.

The first area is trapped with a magical alarm, and Tesa triggers it while going forward. What ensure's is a difficult battle with several gnoll warriors, and a hunter (bow user).

After defeating them, the group retreats to lick wound and disable the trap. Then goes on to explore more. The group finds a sleeping room, with nine bags, but knows that this is not a direct indication of amount.

Further down, The party finds a lightning pressure trap. Avoiding it, there is a cleric/of some sorts and a hunter. Tesa goes ahead, and tragically looses her unlife. The rest of the party manages to clean up the two enemies, then re-treat with Tesa's body.

In practicing burial rites,  Hiromi discovers that the gnolls in general are fiend worshippers to the point where it tainted thier souls, the gnoll mage in particular. This implies very close and intense contact of some sort.

Additional forces or expeditions are recommended to clear out, or attempt heavy diplomacy before rituals can be completed that transforms them completely.