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GMs, or Gamemasters, run sessions in Kelek.
GMs, or Gamemasters, run sessions in Kelek. GMs are the lifeblood of any living server. Without [[Expeditions]] being run no one would be able to play and the world wouldn't ''be'' living. If you're interested in running your own sessions in the world of Kelek read on to find out how to apply to become a GM. Don't worry if you have little to no experience, we have many experienced GMs that are happy to help new players take the leap into running games.


To apply to become a GM, open a [[Ticket]]. Please be sure to have an idea for your first session in mind before opening the ticket.
=Becoming a GM=
 
==Steps==
'''Note:''' Recently-joined users are unlikely to be approved to be a GM until they have been active in the server for at least a couple months.
===Step 1. Open a Ticket===
 
Open up a ticket and express your interest in becoming a GM. Once the process starts we'll ask a variety of questions and require a few things from you. Don't worry about having everything ready before you open your ticket, the beginning of the process is a discussion between you and the [[Firekeeper]] team.
Once a GM is approved, they will craft a trial session. Trial sessions are overseen by a [[Storyteller]], and at the end of the session the players involved are given an evaluation to complete. If there are no issues in the evaluation, the prospective GM becomes a full-fledged GM.
====Step 2. (We) Survey the existing GMs====
The existing GMs set the tone and direction of many of the storylines in Kelek, their voices are important when considering what kind tone and what kinds of expeditions are going to be offered for players. GMs are typically very active and interact with most players and other GMs. The GMs determine if you've been around long enough to get a feel for how the server runs and if your style fits into the world of Kelek.
====Step 3. (You) Prepare a Concept====
Most likely some idea made you interested in running a game within Kelek. Here you will begin to prepare the nitty gritty of your [[Expedition] and present the general concept of your session to the other GMs in your ticket.  
===Step 4. Run Your Trial Session===
Assuming you have been approved to run your session, this will be your first dip into becoming an official GM. Trial sessions are overseen by a [[Storyteller]], and at the end of the session the players involved are given an evaluation to complete. If there are no issues in the evaluation, the prospective GM becomes a full-fledged GM.

Revision as of 04:12, 8 December 2024

GMs, or Gamemasters, run sessions in Kelek. GMs are the lifeblood of any living server. Without Expeditions being run no one would be able to play and the world wouldn't be living. If you're interested in running your own sessions in the world of Kelek read on to find out how to apply to become a GM. Don't worry if you have little to no experience, we have many experienced GMs that are happy to help new players take the leap into running games.

Becoming a GM

Steps

Step 1. Open a Ticket

Open up a ticket and express your interest in becoming a GM. Once the process starts we'll ask a variety of questions and require a few things from you. Don't worry about having everything ready before you open your ticket, the beginning of the process is a discussion between you and the Firekeeper team.

Step 2. (We) Survey the existing GMs

The existing GMs set the tone and direction of many of the storylines in Kelek, their voices are important when considering what kind tone and what kinds of expeditions are going to be offered for players. GMs are typically very active and interact with most players and other GMs. The GMs determine if you've been around long enough to get a feel for how the server runs and if your style fits into the world of Kelek.

Step 3. (You) Prepare a Concept

Most likely some idea made you interested in running a game within Kelek. Here you will begin to prepare the nitty gritty of your [[Expedition] and present the general concept of your session to the other GMs in your ticket.

Step 4. Run Your Trial Session

Assuming you have been approved to run your session, this will be your first dip into becoming an official GM. Trial sessions are overseen by a Storyteller, and at the end of the session the players involved are given an evaluation to complete. If there are no issues in the evaluation, the prospective GM becomes a full-fledged GM.