Outposts
Outposts
Important Disclaimer: Outposts are an experimental feature for Kelek. This article and the system as a whole will be going through many changes throughout the next few weeks and everything is subject to change.
Current Outposts
What is an Outpost?
Outposts follow closely with Kingmaker Kingdom rules from standard Pathfinder 2e. They are strongholds, hunting camps, rest stops, or any other useful location chartered by the Round Table Council. Outposts extend the influence of Onadbyr and extend the safety net of the citizens, they are jumping-off points for storylines and expeditions, and serve as points of focus for characters trying to move up in the landscape of Onadbyr.
What do Outposts do for me?
An Outpost confers a variety of benefits to those that run it including but not limited to:
- First priority on any Expeditions directly involving the Outpost
- A variety of structures that improve both the Outpost and the characters within
- A Discord category with a number of channels equal to the Outpost level
- Full autonomy over who can access and use your Outpost and its resources
- An endless source of roleplay opportunities
Leaders of an Outpost also enjoy special perks such as:
- Associates filling leadership positions can never be locked out of accessing Outpost perks.
- All leadership positions participate in the Outpost Turn, though only the Ruler can make the final decisions.
Additionally as the Kelek West Marches server matures special events may take place centered around Outposts with Outpost leadership playing a more direct role with added rewards or benefits therein.
How do I create an Outpost?
Outposts require a significant time and wealth investment to build the initial infrastructure, attract workers or migrants, and establish a foothold in the region in which its being built. Before a charter can be given, a group must first collect the minimum necessary requirements to be deemed worthy by the Round Table Council.
- 2000 gold, An initial investment for road construction and Outpost foundations
- At least four Leadership Positions filled:
- A Ruler
- Any 3 other positions
Due to the extraordinary time and effort needed to manage an Outpost, an Associate can only have one leadership position at a time. To take a new position, they must first resign from the old one during an Outpost turn.
Once these requirements are met, open a ticket to begin the process of establishing an Outpost following the pathfinder 2e Kingdom Creation rules. When a location is chosen, the responsible storyteller and the players creating an Outpost will collaborate on populating a local hexploration map in which the Outpost Turns will take place.
Outpost Turns
At the end of every real-world month a season passes in the world of Kelek. With the coming of the new season also comes the processing of that months' Outpost Turn. During an Outpost Turn, the Outpost tallies up resources its extracted, the leadership decides on new edicts or constructions to focus on for the new season, and random events may affect the Outpost and its surrounding land.
At the end of each month the Ruler of an Outpost will open a ticket. A Storyteller will add all other leaders of that Outpost to the ticket and guide in processing an Outpost turn. For more information, see AoN: Running a Kingdom.