Isgram Frostcrown
| Isgram Frostcrown | |
|---|---|
| Class | Barbarian(Prefers the term "Warrior") |
| Occupation | Mercenary/Duelist |
| Tier | Trained |
| Ancestry | Winter-touched Human |
| Heritage | Land of Linnorm Kings |
| Alias(es) | Muspel |
| Pronouns | he/him |
| Age | 32 |
| Height | 7'2" |
| Partner | none |
| Relatives | Logiram (Grandfather)(Alive)/Ysmir (Uncle)(Alive)/Talos (Father)(Dead)/Frijosa (Sister)(Alive)/Ralof (Cousin)(Dead) |
| Status | Alive |
| Player | Augus Zeppeli |
| Storyteller | None |
Isgram is a Gorumite warrior of no current affiliation. A wandering mercenary and towering barbarian with elemental powers, a gift from his ancient giant ancestors.
Background
Isgram's comes from a family of hardened Ulfren Gorumites who are descended from a long dead ancient clan of giant warriors. Whatever his clans goals of the past maybe are irrelevant as the clan is currently led by Isgrams grandfather Logiram, an experienced and ruthless warlord. Logiram is a devote follower of the "might makes right" philosophy. A phrase he believes is the only way that the clan will triumph through the apocalypses. This mantra he would ingrain into his sons, Ysmir and Talos who in turn pass it on to their own children, Isgram's cousin Ralof, his sister Frijosa, and Isgram himself. From a young age Isgram was trained to slay the enemies of his clan without hesitation or mercy. A task he performed for years. However over the years, he felt no sense of satisfaction or accomplishment in this approach to combat and what he saw as mindless bloodshed, believing there had to be something more to being a Gorumite. This would often lead to arguments with his clan, much to his grandfather's dismay. The arguments would reach a new level on the day of Gorum's death.
After the Lord in Iron's death, Logiram became determined to lead his clan to glory in a new age of violent conquest, intending to become a symbol of might and fear to all warriors and other foes. Isgram's father Talos had succumbed to nihilism and was swiftly killed by Frijosa for his weakness. In that moment, Isgram abandoned his grandfather's philosophy and began studying more about his ancient ancestors. In doing so he learned that his clan once held themselves up through honor, dignity, and wisdom gained through combat, rather tham simply violence and conquest. With this knowledge, Isgram pleaded to his remaining clan members that they should instead use their skill to help guide other warriors on a more positive trajectory based on self-growth through honing mind, body, and spirit. Ralof scoffed and challenged him for his supposed betrayal. The fight ensued and despite showing mercy to his cousin, Isgram was forced to kill him. Outraged, Logiram banished his grandson, granting him the disgraced name "Muspel", meaning destroyer in the Jotun language. Since Isgram had won the duel, his grandfather had granted a disgraced exile but told him that should any Frostcrown soldiers or clan member see him in the world, he is to be killed as an enemy.
With newfound resolve Isgram left his clan behind, aiming to improve himself and atone for his past action, he hopes to one day challenge his grandfather and change his clan for the better.
Goals
Isgram's grand ambition is to prove his philosophy to himself and others by living his life with the same honor and dignity his ancestors lived by. He travels to new lands on a journey of self-improvement and atonement and aims to help misguided or lost souls seek purpose by teaching them of what he believes to be the positive aspects of Gorum's teachings. He believes it is this way of thinking that will see people to victory in these trying times of the apocalypses, hoping that one day, when the dust settles he can be, or at the very least, be remembered as a warrior that truly honors Gorum's memory. Alongside his main goals, Isgram seeks what all Gorumites seek, worthy challenge, deadly foes, and the chance for growth in both strength and wisdom.
Personality & Hobbies
Despite his violent upbringing, Isgram tends to approach things with a pragmatic but still optimistic point of few, often using the phrase "Everything's a 50/50." when faced with difficult decisions and/or challenges as it helps calm his nerves. He's not too talkative so he typically isn't one to start conversations, but he will gladly engage if anyone brings him in or asks him anything. Especially if its to discuss tales of heroics and/or past battles. In his downtime, when hes not busy performing upkeep on his gear and preparing for jobs, he is relaxing and killing time by composing skaldic poetry in honor, a common Ulfren pass time or writing in his personal memoirs. He also enjoys games of strategy like chess. He is also always excited to trained with fellow adventurers, seeing it as an opportunity to both teach and learn. It also provides an opportunity to discuss cultures and philosophy of other people, particularly when it comes to the definition of honorable combat person to person.
Views of Specific Gods
Gorum - Even in death, Gorum inspires Isgram everyday of his live. He worships the Lord of Iron, evoking his name with zeal and determination in every fight he faces.
Torag - Isgram pays great respects to Torag as both creator and forge father, for without him, how would smiths create the weapons and armor Gorumites don into battle.
Sarenrae and Desna - Often referring to her as "Sister Cinder", Isgram does not actively pray to Sarenrae, but sees her as a comforting presence and guiding light of hope in these trying times. He views Desna much in the same way.
Irori - Having heard of him in his travels, Isgram sees Irori as the prime example of the peace of mind all warriors should strive to obtain. Isgram will sometimes try to meditate, hoping it will help him on with his own growth.
Iomedae and Cayden Cailean - Isgram does not actively worship these gods, but he respects them none the less. Seeing them as the prime examples of the boundless potential of mortals.
Archdevils and Demon Lords - While Isgram believes that all beings are capable of change, atone, or redemption even, he is not so naive to assume that devils or demons are to be taken lightly. Often seeing most as enemies.
The Rider of War - Isgrams most hated entity, regardless of current rider. He sees them as the antithesis of everything they strive for and believe in. As such he will do everything he can to hinder their machinations.