Descent Into Rommack 1
| Descent Into Romack 1 | |
|---|---|
| Date | March 13th 2023 |
| Storyteller | User |
| Tier | Trainee |
| Player Characters | Aroth, Bomrek, Cozin, Snicket, Tesa, Hiromi |
| Rewards | 200 XP for lv1's, 160 XP for lv2's 18 Gp, 2 Ridable Lizards |
| Result | Sucess |
| Author | Narumi |
Log
The town itself have a single surviving building, which is a smithy. The rest is tents and whatever else could be scavenged. The parties objective is to clear as much as they can, gather information, and rescue any survivors.
The first area is trapped with a magical alarm, and Tesa triggers it while going forward. What ensure's is a difficult battle with several gnoll warriors, and a hunter (bow user).
After defeating them, the group retreats to lick wound and disable the trap. Then goes on to explore more. The group finds a sleeping room, with nine bags, but knows that this is not a direct indication of amount.
Further down, The party finds a lightning pressure trap. Avoiding it, there is a cleric/of some sorts and a hunter. Tesa goes ahead, and tragically looses her unlife. The rest of the party manages to clean up the two enemies, then re-treat with Tesa's body.
In practicing burial rites, Hiromi discovers that the gnolls in general are fiend worshippers to the point where it tainted thier souls, the gnoll mage in particular. This implies very close and intense contact of some sort.
Additional forces or expeditions are recommended to clear out, or attempt heavy diplomacy before rituals can be completed that transforms them completely.