Isgram Frostcrown
| Isgram Frostcrown | |
|---|---|
| Class | Barbarian(Prefers the term "Warrior") |
| Occupation | Mercenary/Duelist |
| Tier | Trained |
| Ancestry | Winter-touched Human |
| Heritage | Land of Linnorm Kings |
| Alias(es) | Muspel |
| Pronouns | he/him |
| Age | 32 |
| Height | 7'2" |
| Partner | none |
| Relatives | Logiram (Grandfather)(Alive)/Ysmir (Uncle)(Alive)/Talos (Father)(Dead)/Frijosa (Sister)(Alive)/Ralof (Cousin)(Dead) |
| Status | Alive |
| Player | Augus Zeppeli |
| Storyteller | None |
Isgram is an Gorumite barbarian and member of the Holdfasts. He can be described as a stalwart, stubborn, and towering warrior with elemental powers, a gift passed down to him and his clan by their ancient jotun ancestors.
Background
Isgram comes from a family of hardened Ulfren Gorumites who are descended from a long dead ancient clan of giant warriors. Whatever his clans goals of the past maybe are irrelevant as the clan is currently led by Isgrams grandfather, Logiram, an experienced and ruthless warlord. Logiram is a devout follower of the "might makes right" philosophy. A phrase he believes is the only way that the clan will triumph through the apocalypse. This mantra he would ingrain into his sons, Ysmir and Talos who in turn pass it on to their own children, Isgram's cousin Ralof, his sister Frijosa, and Isgram himself. From a young age Isgram was trained to slay the enemies of his clan without hesitation or mercy. However over the years, he felt no sense of satisfaction or accomplishment in this approach to combat, seeing it nothing but as mindless bloodshed and believing that there had to be something more to being a Gorumite. This would often lead to arguments with his clan, much to his grandfather's dismay. The arguments would reach a new level on the day of Gorum's death.
After the Lord in Iron's death, Logiram became determined to lead his clan to glory in a new age of violent conquest, intending to become a symbol of might and fear to all warriors of all lands. In the aftermath, Isgram's father had succumbed to nihilism and was swiftly killed by Frijosa for his weakness. In that moment, Isgram abandoned his grandfather's philosophy and began studying more about his ancient ancestors. In doing so he learned that they were a clan that once held prided themselves on their honor, dignity, and wisdom gained through noble and meaningful combat, rather than just violence and conquest. With this knowledge, Isgram pleaded to his remaining clan members that they should instead use their skills to help guide other warriors on a more positive trajectory based on self-growth through honing the mind, body, and spirit. Ralof scoffed and challenged him for his supposed betrayal. The fight ensued and despite showing mercy to his cousin, Isgram was forced to kill him. Outraged, Logiram banished his grandson and gave him the shunned title of "Muspel", destroyer in the Jotun language, believing that his way would destroy the clan's entire history. Since Isgram had won the duel, his grandfather had begrudgingly given him a disgraced exile but also told him that should any Frostcrown soldiers or clan members see him out in the world, he is to be seen as an enemy.
With newfound resolve Isgram left his clan behind, aiming to improve himself and atone for his past action, he hopes to one day challenge his grandfather and change his clan for the better.
Goals
Isgram's grand ambition is to prove his philosophy to himself and others by living his life with the same honor and dignity his ancestors lived by. He travels to new lands on a journey of self-improvement and atonement, as he aims to help misguided or lost souls seek purpose by teaching them of what he believes to be the positive aspects of Gorum's teachings he has come to hold close. He believes it is this way of thinking that will see people to victory in these trying times of the apocalypse, hoping that one day, when the dust settles he can be seen as, or at the very least be remembered as, a warrior that truly honors Gorum's memory. Alongside his main goals, Isgram seeks what all Gorumites seek, worthy challenges, deadly foes, and the chance for growth in both strength and wisdom.
Personality & Hobbies
Despite his violent upbringing, Isgram tends to approach things with a pragmatic but still optimistic point of few, often using the phrase "Everything's a 50/50 when you think about it." when faced with difficult decisions and/or challenges as it helps calm his nerves. He's not too talkative so he typically isn't one to start conversations, but he will gladly engage if anyone brings him in or asks him anything. Especially if its to discuss tales of heroics and/or past battles. In his downtime, when hes not busy performing upkeep on his gear and preparing for jobs, he is relaxing and killing time by composing skaldic poetry, a common Ulfren pass time. He can also be found writing in his personal memoirs. Isgram enjoys games of strategy like chess. His favorite pass time however, is to train alongside his fellow adventurers, seeing it as an opportunity to both teach and learn. It also provides an opportunity to discuss cultures and philosophy of other people, particularly when it comes to the definition of honorable combat person to person.
Views of Specific Gods
Gorum: Even in death, Gorum inspires Isgram everyday of his live. He worships the Lord of Iron everyday, evoking his name with zeal and determination in any fight.
Torag: Isgram is as devout to Torag almost as much as he is to Gorum. He praises him every time he dons his armor or cleans his weapon, for without the forge fathers guidance, these tools would not exist.
Pharasma: Death is not something to fear, it is simply a natural part of life, especially for followers of Gorum. As such, Isgram has great reverence for Pharasma, for she is the one that will guide his soul to the afterlife and hopefully to Elysium.
Sarenrae and Desna: Isgram does not actively pray to Sarenrae, or Sister Cinder as many Ulfren call her. He does see her as a comforting presence and guiding light of hope and reminder tat everyday is a new adventure. He views Desna much in the same way, seeing her as many do. The light of hope in the darkest of nights.
Irori: Having heard of him in his travels, Isgram sees Irori as the prime example of the peace of mind all warriors should strive to obtain. Isgram will sometimes try to meditate, hoping it will help him on with his own growth.
Iomedae and Cayden Cailean: Isgram does not actively worship these gods, but he respects them none the less. Seeing them as the prime examples of the boundless potential of mortals.
Archdevils and Demon Lords: While Isgram believes that all beings are capable of change, atone, or redemption even, he is not so naive to assume that devils or demons are to be taken lightly. Often seeing most as enemies.
The Rider of War: Isgrams most hated entity, regardless of current rider. He sees them as the antithesis of everything they strive for and believe in. As such he will do everything he can to hinder their machinations.
Quirks and Trivia
- Isgram can sing but is very shy about it.
- Isgram will always try to compose at least one poem per expedition.
- Isgram's favorite drink is mead and his favorite meal is a leg of mutton with a side of crispy potatoes and caramelized onions. His favorite sweet is a sweet roll.
- Many assume Isgram is descended from frost or fire giants. This is false. While Isgram is descendant from giants, it wasn't a family of one specific giant type. Instead, they were multiple giants of different types who abandoned their old homes and came together to form an outcast clan and became Gorumites.
- Despite his last name being Frostcrown, some may notice he has fire powers. This is because his clan became famous for mastering a power known as "Frost-Fire", allowing them to cast flames that are cold to the touch. This was most likely due to the mixing of elemental powers within the clan. This along with their exploits eventually earned their band the clan name Frostcrown. Isgram has yet to master this ability.
- Isgram is very slow to deal out judgement against others misdeeds, as he believes he has no right given his past sins he continues to atone for. Instead he will usually offer his opinion in the hopes it will serve as some form of guidance.