Getting Blueprints
| Getting Blueprints | |
|---|---|
| Date | 9/11/2026 |
| Storyteller | Slayzo |
| Tier | Expert |
| Player Characters | Cassandra Montenue (Evan), Gin (Tire), Hilda (Kellie), Kora Caroli (naokikozo), Raiya (Frosty), Theodore Leafchewer (Josh) |
| Rewards | 350, xp, Trundle wheel, 400 gold, 6 Steelscour, Cordelia's construct key, Sun Wheel, a map to the other workshops and the blueprints for the Cauldron of Flying and Mobile Inn. |
| Result | Success |
| Author | Josh |
| Downtime | 12 |
The associates are contracted to explore the workshop of the mad wizard, Sane Sorik, looking for useful items or blueprints for their client.
Log
The party arrived at the meeting place and Stiltmean, they were told the lab was explored previously by associates but it rearranges itself each time they visit it and is guarded by golems. The party exchanged notes on various spells and such on the multi day trip to the lab. The party then arrives at a door frame that is between two trees. Cassandra had a thrall test the door and it was instantly transported somewhere else so after some deliberation the party went through.
The party was transported to a bar filled with large people and furniture although they were all unmoving. Theodore notices that there are multitools under each table in the bar, Kora noticed there seems to be no doors leaving the bar. Theodore attempts to take one of the multitools from a table but as he does, all the tables transform into constructs and attack the party. The constructs attacked by trying to grab party members with straps while using saw-blades to try and amputate their limbs.
Gin manages to determine that these constructs are actually haunted and are vulnerable to vitality damage, Cassandra took advantage of this fact by using their necrotic spell to hit the constructs in their weakness. The tables were also not intelligent so throwing disposable thralls at them was an effective way to delaying them. The party struggled for a time with the tables constantly grabbing them but were eventually able to overcome them.
The party found a trapdoor on the floor of the tavern which lead to a set of sewers, which had some suspicious rippling water that the party avoided. There were also some mushrooms which looked to be fake and purposely placed. There was some floating text in the air that after deciphering said "Find my three keys" and behind an illusionary door there was more text saying "put them in order" with 3 empty slots beneath it.
The party then examined the fake mushrooms, discovering they are traps that exploded any thralls that approached them. The party spotted a key among the mushrooms and Gin managed to use telekinetic hand to grab the key with only slight mental damage taken by the party from the traps. The party then checked the swirling water which had a vortex trap but gin also managed to get the key with telekinetic hand with the assistance of the party.
The party went after the third key but were trapped in a tunnel with a trap that shot constant waves of water at the party while they struggled to get to the key that was underwater. Gin managed to snag the key with a spell and Hilda smashed the rune maintaining the trap which deactivated it. The party then recovered and put the keys in the holes randomly because they could not figure out the order. It worked as the order of keys did not actually matter.
Entering the final room, they found a golem workshop and an office where a projection of Sane Sorik appeared before them and told them there were multiple workshops on various planes. He also asked the party for feedback on what they went through. He then handed them some gold as a reward and a number of magic items and blueprints for some rare vehicles.