Downtime

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The Calendar

For every month that passes in real-life, a season passes in Kelek, equivalent to three months or 90 days. Expeditions are not necessarily chronological, but they all take place within the season corresponding to the month they were ran in. The number of Downtime days required by an expedition will be noted on the Expedition Logs page.

Submitting Downtime

At the end of every real-life month the calendar is locked in. Until the 7th of the new month you have the opportunity to turn in a Downtime Log if you want to perform Downtime Activities. If Downtime for a character is not submitted by the 7th, it is forfeit.

To submit downtime, follow the steps below.

1. Create a Ticket in the Discord.

2. For each character, fill out the following template:


Character name:
Character level on last day of month:
Number of days in session: /90
Early downtime logged: /90


**Earn Income**
Number of days earning income: /90
Skill:
Skill proficiency:
Skill modifier:
Other:


**Crafting**
Item:
Item level:
DC:
Assurance?: (Y/N)
Crafting modifier (If Assurance, just put Proficiency modifier):
Quantity:
Cost per item:
Formula?: (Y/N)
Days of Setup:
Days Reducing Cost:
[copy/paste the item template for each unique item you would like to craft]


**Retraining**
Number of days retraining: /90
What is being retrained, and to what?:
[copy/paste for each feature being retrained]


**Other (recovering from/treating disease, receiving a tattoo, etc)**
Activity:
Number of days spent: /90
[copy/paste if more than one activity]


NOTE: You only need to fill out the template for the activities you are using. For example, if a character is only earning income, they would only need to fill out and submit the character information and the Earn Income sections.


3. Post the template(s) in the ticket.

4. A Firekeeper will process your Downtime. They will double check to make sure everything looks correct, and calculate your Earn Income. If any rolls need to be made (such as for Crafting), they will set up a time to witness you rolling them in the FoundryVTT.

5. Add the earned gold to your sheet.

6. Confirm in the ticket once everything has been completed, and a Storyteller will close it.


Downtime Activities

Below are the most common Downtime Activities a character may want to actively pursue. If a Downtime Activity takes multiple days, they do not need to be consecutive. A week is 7 days and a Month is 30 days. Your character is treated as being the level they reached by the end of the current month for all Downtime Activities.

  • Note for Summoners: Since Eidolons and Summoners share actions, they cannot perform separate Downtime activities. However, the Eidolon may perform Downtime in lieu of the Summoner, and either may support the other, granting a +1 circumstance bonus to any skill in which they share proficiency. As normal, this cannot modify checks which use Assurance.

Earning Income

Earning Income is the default downtime activity. It is assumed that a character is performing a task at their level, of the skill's proficiency level. The Earn Income table can be found here. The total income is calculated by an equation as if you had rolled using that skill for each of the given amount of days.

  • Any items or features that can generally add modifiers to a skill are permitted, such as the item bonus to Intimidation from a Demon Mask, or the circumstance bonus to Crafting nightstands granted by Specialty Crafting.
  • Note: Risky Surgery has been ruled to not be added, as it is much riskier on individuals who are not adventurers.

Craft

For all crafting rules as they pertain to Kelek, see Crafting. Generally speaking, Crafting Items follows Pathfinder 2e and Treasure Vaults crafting rules.

  • If Treasure Vaults changed something in Pathfinder 2e - we use the Treasure Vaults variant.
  • Familiars, Eidolons, and other characters can Aid with Crafting if they possess all requirements to do so. Another character Aiding in crafting must mark the same Downtime on their Downtime Log.

Retrain

Characters are always adapting and can spend time retraining their skills and feats in Onadbyr. The following list is the time it takes to retrain each feature.

  • Skills: 7 days
  • Skill/General Feats: 7 days
  • Class/Archetype Feats: 7 days
  • Ancestry Feats: 7 days unless it is a Lineage feat (cannot be retrained)
  • Spells: 7 days
  • Class Choices: 30 days
  • Dedication Feats: 30 days

You cannot retrain your ancestry, heritage, or class at any point. A Storyteller may also impose a restriction on what else cannot be retrained. (For example, if a character dies to a vampire and is required to take the Vampire Dedication).

Recovering from Diseases and Treat Disease

If a character during the course of an Expedition contracts a disease, progressive curse, addiction, or other long-term harmful effect it is resolved immediately at the end of the Expedition it occurs in. The character can choose to delay the rolls if they believe they can get assistance from another character in Onadbyr. That character can use Downtime Treating the Disease. A character suffering from a long-term harmful effect loses Downtime as long as they are not healthy. This can be waived by the GM that ran the Expedition if they believe the effect is not debilitating enough to interfere with daily life.

Early Downtime Requests

Crafting can be completed at any time by following the process here.

To complete another Downtime Activity before the end of the month, open a Ticket in the Discord and explain what you would like to do. A Firekeeper will go through the process with you, and note down the days taken to complete in the #early-downtime-log channel in the Discord.