Gorum

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Gorum, Our Lord in Iron (CN)

The clash of steel, the cry of victory, the gasping denial of death: these are the sound of prayers to Our Lord in Iron, for to follow Gorum is to fight. Gorum does not care the reason for battle—a village’s desperate stand against raiders is no less worthwhile to him than a crusader army marching against demons in the Sarkoris Scar—nor does he choose sides in such clashes. Good or evil, law or chaos, the reason for the fight is irrelevant. It is the thrill of battle that finds his favor, the crucible of struggle in which victory is there for the taking.

Kelek Changes

Gorum thrives in the chaos of Kelek. In such a dangerous world, many say that the only thing that you can trust is the iron on your hip.

  • Edicts- attain victory in fair combat, push your limits, wear armor in combat
  • Anathema- kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic
  • Areas of Concern- battle, strength, and weapons
  • Follower Alignments- CN, CE

Devotee Benefits

  • Divine Ability- Strength or Constitution
  • Divine Font- harm or heal
  • Divine Skill- Athletics
  • Favored Weapon- greatsword
  • Domains- confidence, destruction, might, zeal
  • Cleric Spells- 1st: true strike, 2nd: enlarge, 4th: weapon storm