Gozreh

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Gozreh, The Wind and the Waves (N)

A timeless entity birthed from the first wind to stir the vast oceans, Gozreh wanders the world in the air and the seas. Sailors drop boxes of cargo as offerings to avoid a fatal storm, hoping to please the Wind and the Waves, even though they know that such pleas are far more likely to go unnoticed as they are to draw their deity’s attention. The deity’s temperament is fickle and their fury swift, hurling bolts of lightning and dragging to the crushing depths those who dare befoul the natural world. Gozreh is the sea that encapsulates the land and the wind that moves its surface, the birds that traverse the sky and the clouds that shield them.

Kelek Changes

As the god of nature, Gozreh has always ignored the pleas of mortals and moved solely according to their nature. Now, however, their beloved nature is also facing the consequences of the apocalyptic world. This has made Gozreh much more open to deals, as well as followers.

  • Edicts- cherish, protect, and respect nature in all its forms
  • Anathema- bring civilization to intrude on the wild, create undead, despoil areas of natural beauty
  • Areas of Concern- nature, the sea, and weather
  • Follower Alignments- NG, LN, N, CN, NE

Devotee Benefits

  • Divine Ability- Constitution or Wisdom
  • Divine Font- heal
  • Divine Skill- Survival
  • Favored Weapon- trident
  • Domains- air, nature, travel, water
  • Alternate Domains- cold, lightning
  • Cleric Spells- 1st: gust of wind, 3rd: lightning bolt, 5th: control water