Long Way Home

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Long Way Home
Date3/31/25
StorytellerSlayzo
TierMaster
Player CharactersIssac Davenport, Amber May, Angstrom Lockhart, Kirrily Icesickle, Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus
Rewards275 xp, Eye of Fortune, Stag Helm, Wrist Grapplers, 5,000gp
ResultSuccess
AuthorAngstrom Lockhart
Downtime40


The following is a report written by Mr. Lockhart on behalf of the Davenport Family:

The Party assembled in the morning. The rat known as Siltmean arrived with two wooden wagons We drove the carts for 2 weeks without incident before we reached the forest. We began driving into the forest till the first cart was damaged and lost the top of it. We attempted to fix the cart. It did not get fixed.

We travel a bit further and reach a small camp filled with villagers The villagers are refugees from the nearby settlement Malcove They report that a Fire Hippo attacked their settlement 2 weeks ago The team identify this creature to be a Maliadi After questioning the villagers for a few more minutes, the team elects to head to the settlement and dispatch the creature

The party spends several more days traveling to Malcove Damage is sustained to some of the carts but they remain operational Upon arriving to Malcove, half of the village is burned down A single human is seen chopping wood, he states that the beast is near the bridge

The team approaches the bridge, one member steps forward and challenges the beast The beast responds back, invisible and projecting its voice, as it accepts the challenge The bet of the challenge is each putting a life on the line The team member begins a card game, winning the first and third round beating the creature The creature states it did not promise its life, the team argues otherwise Upon reaching an agreement, the creature goes to fetch a woman with more information of the burrow

15 minutes pass before the woman returns on her own, unharmed The team works to create a distraction to bring the creature back. It is unsuccessful A suggestion is put forth by the team that the creature is hiding among the townsfolk The team begins reinterviewing the villagers, specifically the old woman that the creature returned After bringing the woman a distance from the crowd, it is revealed to be the creature in disguise

The team engages in a fight with the creature. The creature dies.

After completing the elimination of the Maliadi the team works to locate the next village Erast-Hir With directions to the village, the team heads to the next destination The team arrives at Erast-Hir, the villagers are aware of the burrow and its location a few hours north The team travels to the burrow where the rat is allowed to enter, but none of the other team members The rat gives the team three things to obtain: A source of quality metal, a sizeable workspace and several carts

Returning to the village of Erast-Hir the party completes the collection of each item The rat returns later and states the team will be remaining in the village for a week to complete a project The finished project is a large vehicle with legs This device is used to return the team to the city of Onadbyr

This marks the end of this report. No casualties suffered. Mission Successful.