Character Approval Checklist: Difference between revisions
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Dagwoodech (talk | contribs) (Created page with "== Token == * Click 'Prototype Token' on the top bar of the character sheet Identity * Token Name: (ask if they want just first name or full name or something else) * Display Name: Hovered by Anyone * Link Actor Data checked Appearance * Image Path * Upload token to the assets > player_characters > tokens folder * Select File Vision * Vision Enabled checked Resources * Display Bars: Hovered by Anyone * Light, Rideable, Estimates do not need to be touched * Click 'Upd...") |
Dagwoodech (talk | contribs) No edit summary |
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| Line 28: | Line 28: | ||
* Select File | * Select File | ||
Required: | Required: Ancestry, Heritage, Class, Background | ||
Encouraged: | Encouraged: Alignment, Pronouns, Age, Height | ||
Optional: | Optional: Deity, Weight, Ethnicity, Nationality | ||
Double check: | Double check: | ||
* Speed | * Speed (from Ancestry, may be adjusted with feats) | ||
* Size | * Size (from Ancestry/Heritage) | ||
* Senses | * Senses (usually from Ancestry/Heritage, may be adjusted with feats) | ||
Languages | Languages | ||
* | * Usually 1 + intelligence modifier. The 1 will vary based on ancestry. | ||
* '''Note:''' Kitsune is only an amount equal to int mod. | * '''Note:''' Kitsune is only an amount equal to int mod. | ||
Revision as of 19:14, 28 August 2023
Token
- Click 'Prototype Token' on the top bar of the character sheet
Identity
- Token Name: (ask if they want just first name or full name or something else)
- Display Name: Hovered by Anyone
- Link Actor Data checked
Appearance
- Image Path
- Upload token to the assets > player_characters > tokens folder
- Select File
Vision
- Vision Enabled checked
Resources
- Display Bars: Hovered by Anyone
- Light, Rideable, Estimates do not need to be touched
- Click 'Update Token'
Character
- Check for uncommon/rare selections.
Portrait
- Click portrait box
- Upload portrait to the assets > player_characters > portraits folder
- Select File
Required: Ancestry, Heritage, Class, Background
Encouraged: Alignment, Pronouns, Age, Height
Optional: Deity, Weight, Ethnicity, Nationality
Double check:
- Speed (from Ancestry, may be adjusted with feats)
- Size (from Ancestry/Heritage)
- Senses (usually from Ancestry/Heritage, may be adjusted with feats)
Languages
- Usually 1 + intelligence modifier. The 1 will vary based on ancestry.
- Note: Kitsune is only an amount equal to int mod.
Attribute Modifiers
- Click 'EDIT' and double check everything looks right.
Actions
- Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so.
Inventory
- Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack.
- Any rarity of item is allowed as long as it is below 15gp.
- Some character choices may add to wealth. Some examples are Dwarves receiving a Clan Dagger, Alchemists receiving a Formula Book, and Wizards receiving a Spellbook. Keep this in mind if the wealth appears inflated.
- Double check that any armor is set to Worn (Armor)
Spellcasting
- Check for uncommon/rare selections.
Crafting
- Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level.
Skills
- Skills can come from a character's Background and Class.
- A Background will usually grant 1 skill and 1 Lore - make sure these are present.
- Classes grant a varying number of skills, but will also grant at least one specific skill - make sure these are present.
- If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills.
Feats
- Check for uncommon/rare selections.
- Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.