Character Approval Checklist
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Creating a Sheet for a New PC
- Click the New Actor button on the 'New Residents' folder in the Actors tab.
- Add whatever name you want, this can be updated by the player.
- Ensure that 'Type' is set to 'Player Character' and 'Folder' is set to '-New Residents'
- Once generated, right click on the new sheet in the Actors tab and select 'Configure Ownership'.
- At the top, set 'All Players' to 'None'.
- Scroll to the player's Foundry username and change their permission from 'Default' to 'Owner'.
- Click 'Save Changes'.
Token
Click 'Prototype Token' on the top bar of the character sheet to edit.
Identity
- Token Name: (ask if they want just first name or full name or something else)
- Display Name: Hovered by Anyone
- Link Actor Data checked
Appearance
- Image Path
- Upload token to the assets > player_characters > tokens folder
- Select File
Vision
- Vision Enabled checked
Resources
- Display Bars: Hovered by Anyone
Light, Rideable, Estimates do not need to be touched
Click 'Update Token'
Character
Check for uncommon/rare selections.
Portrait
- Click portrait box
- Upload portrait to the assets > player_characters > portraits folder
- Select File
General
Required: Ancestry, Heritage, Class, Background, Deity (if Class requires Patron Deity)
Encouraged: Alignment, Pronouns, Age, Height
Optional: Weight, Ethnicity, Nationality, Deity (if Class does not require Patron Deity)
Double check:
- Speed (from Ancestry, may be adjusted with feats)
- Size (from Ancestry/Heritage)
- Senses (usually from Ancestry/Heritage, may be adjusted with feats)
Languages
- Usually 1 + intelligence modifier. The 1 will vary based on ancestry.
- Note: Kitsune is only an amount equal to int mod.
Attribute Modifiers
- Click 'EDIT' and double check everything looks right.
Actions
- Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so.
Inventory
- Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack.
- Any rarity of item is allowed as long as it is below 15gp.
- Some character choices may add to wealth. Some examples are Dwarves receiving a Clan Dagger, Alchemists receiving a Formula Book, and Wizards receiving a Spellbook. Keep this in mind if the wealth appears inflated.
- Double check that any armor is set to Worn (Armor).
Spellcasting
- Check for uncommon/rare selections.
- Extremely variable by Class, will have to work off of the Class' page on Archives of Nethys.
- Generally speaking, casters will get spells both from their base class and their subclass. This may increase the amount of Cantrip/Spell Slots they have available to them as well.
- Check there is the correct number of Focus Points, Spell Slots, Spells Known, Spells Prepared.
- Check correct ability and tradition.
- Check for innate spells.
- Most in-depth, since spells can come from almost anywhere.
Crafting
- Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level.
Skills
- Skills can come from a character's Background and Class.
- A Background will usually grant 1 skill and 1 Lore - make sure these are present.
- Classes grant a varying number of skills, but will also grant at least one specific skill - make sure these are present.
- If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills.
Feats
- Check for uncommon/rare selections.
- Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.
Familiars and Companions
- Familiars and companions require a separate sheet and approval. For more information on what to look for, see Creating a Familiar / Eidolon / Animal Companion.
- Familiars will have an Actor > Familiar sheet, while other Companions will have an Actor > Player Character sheet. Both should have the same Ownership permissions as a regular PC sheet.