Isgram Frostcrown: Difference between revisions
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| name = Isgram Frostcrown | | name = Isgram Frostcrown | ||
| image = [[File:Isgram Frostcrown.jpg|300px|frameless|center]] [[File:Isgram w- Mead.jpg|300px|frameless|center]] | | image = [[File:Isgram Frostcrown.jpg|300px|frameless|center]] [[File:Isgram w- Mead.jpg|300px|frameless|center]] | ||
| class = Barbarian | | class = Barbarian | ||
| occupation = Mercenary/Duelist | | occupation = Mercenary/Duelist | ||
| tier_of_play = | | tier_of_play = Trainee | ||
| adopting_storyteller = None | | adopting_storyteller = None | ||
| ancestry = Winter-touched Human | | ancestry = Winter-touched Human | ||
| Line 10: | Line 10: | ||
| aliases = Muspel | | aliases = Muspel | ||
| pronouns = he/him | | pronouns = he/him | ||
| age = | | age = 28 | ||
| height = 7'2" | | height = 7'2" | ||
| partner = none | | partner = none | ||
| status = Alive | | status = Alive | ||
| player = Augus Zeppeli | | player = Augus Zeppeli | ||
}} | }} | ||
'''Isgram''' is | '''Isgram Frostcrown''' is a '''Gorumite''' warrior who hails from the northern province of the '''Land of Linnorm Kings'''. A stubborn and towering barbarian kineticist, Isgram uses his martial skill with a great sword alongside the elemental abilities that he can wield thanks to his ancient '''Jotun''' ancestors. A knight of the '''Holdfasts''', Isgram uses his position as an opportunity to grow and face increasing dangerous challenges in combat. Using these experiences to improve his mind, body, and spirit, he hopes to one day truly embody what he believes to be the ideals and tenets of a proper follower of '''Gorum''', even after the god's death. | ||
=== | ==Background== | ||
===The Legend of the Frostcrown Clan=== | |||
It is said in local folklore that the '''Frostcrowns''' hail from a lineage of ancient '''frost giants''' who defected from their god, '''Thremyr''', and instead decided to follow the teachings of Gorum. Under the Lord of Iron's guidance, these giants became warriors of legend and were respected by many. For their dedication to Gorum and in earning his favor, the battle god gifted them a small spark of the '''Flames of Conflict''' that brought him into being. This boon gave them the ability to use the element of fire alongside their frost abilities. This blessing would continue to be passed down to their descendants long after the Jotun family members had long died out. In the present day, the Clan is still a force to be reckoned with, but now that respect has turned to fear. With the advent of the apocalypses, the clan embraced a might makes right philosophy driven by constant war and bloodshed. Under Logiram's leadership the clan has now adopted the ambitious goal of conquering all of the Land of Linnorm Kings. | |||
===Early Life=== | |||
Isgram was born in the Winter of 204 as the youngest of three to '''Talos''', second child of the clan's patriarch and feared warlord, '''Logiram Frostcrown'''. Isgram is preceded by his sister, Frijosa. Along with Logiram's first son, Ysmir, and his son, Ralof, all make up the main Frostcrown family members that aren't just soldiers or mercenaries. From a young age Isgram was trained to face the enemies of the clan without hesitation or mercy. It was much the same for the rest of the family under their patriarchs fist. Once they were able, Ralof, Frijosa, and Isgram all joined the battlefield without delay. The clan fought throughout the north, challenging other clans and armies to assert control of their territories. This would continue on for a couple years until a particular battle. | |||
During an intense skirmish, Isgram, now 16, was fighting off enemy soldiers when he noticed that his cousin was surrounded and about to be ambushed. In an attempt to save Ralof, Isgram took a slew the warrior about to kill him but suffered a grave wound in the process. A short time after the battle had ended, Logiram | |||
approached his injured grandson with a disappointed scowl. He decided to leave him there telling him he should have prioritized killing the threat rather than saving the flawed. No one objected and Isgram was left to die. | |||
===The Ironbloods=== | |||
Isgram did everything he could to to hold on as he continued to succumb to his wounds. His fortune changed however when a roaming group of what looked to be a roaming band of warriors about 20 strong riding in to see the aftermath of the battle. Isgram noticed their leader start to approach him before he passed out. When he woke up he found himself in the camp of those same warriors, while he was tied up, he did notice his wounds had been treated. The group's leader, another Gorumite who went by the name of '''Sigrund Ironheart''', explained that based on what she found on the remnants of the battlefield, she was able to piece together what had happened, telling Isgram that he was lucky she felt bad for him or he would have left him to a punishment befitting the crimes of the Frostcrown clan. | |||
After a while of introducing her group known as the '''Ironbloods''', she gave Isgram an ultimatum, either they leave him there and he could fend for himself, or he can join them and learn what it means to actually be a true Gorumite. Isgram decided to take their offer and join them. Over the next 8 years Isgram would grow attached to this new found family. Especially the student mentor relationship he formed with Sigrund. Under her tutelage, Isgram learned the old stories of the Frostcrown clan of ages past, refined fighting techniques, and many other things. But the most important thing she imparted on to him was what she believed to be the true path to becoming a warrior worthy of Gorum's favor. Sigrund believed that in the wake of the apocalypse, many Gorumites fell to the mentality similar to Isgram's grandfather due to the world's fall into chaos. That in their despair, they adopted an ideal that would be most beneficial to their survival and stuck to it. Sigrund on the other hand, denied this outlook, claiming it to be antithetical to the very thing Gorum teaches his followers. Through her lessons,she ingrained into Isgram, the importance of growth and change and why both are needed when on the path to becoming a true warrior. | |||
As time went by, Isgram enjoyed his newfound life with the Ironbloods. The group would travel the land challenging armies and after defeating them, trying to get them to see their point of view and join their cause. This cycle would repeat day in and day out, their numbers growing stronger by the month. Between fights, the group would recite poetry, sing ballads, tell stories, and much more. This would all come to an end on the day of a fated confrontation between the Ironbloods and the Frostcrowns. | |||
=== | ===The Frost-Iron Clash=== | ||
In the Year 228 in the Southeastern region of the Land of Linnorm Kings the Ironblood's forces would come face to face with the Frostcrown Clan, and Isgram would see his family again after 8 long years. The Ironbloods had run into Frostcrown scouting parties before and swiftly dealt with them, but this time, Logiram, the rest of the family, and a toatl of 30 elite soldiers joined them. Even with the Ironbloods outnumbering with a total of 50 heads strong, Sigrund and Isgram both knew this would be their toughest fight to date. Despite that doubt however, Sigrund held her head high, raised her axe and lead her warriors to battle, Isgram close beside her. Logiram did the same and the battle began. | |||
=== | ===Buried Comrades and Newfound Resolve=== | ||
=== | ===Joining the Holdfasts and Arriving at Onadbyr=== | ||
==Goals== | |||
==Notable Interactions== | |||
*[[Wine and Mead with Illiam and Melfyra]] | |||
' | *[[Isgram's Nightmare encounter]] | ||
==Expeditions== | |||
* [[Kiss the girl]] | |||
* [[New Associate Orientation 1]] | |||
* | |||
Latest revision as of 05:37, 5 May 2026
| Isgram Frostcrown | |
|---|---|
| Class | Barbarian |
| Occupation | Mercenary/Duelist |
| Tier | Trainee |
| Ancestry | Winter-touched Human |
| Heritage | Land of Linnorm Kings |
| Alias(es) | Muspel |
| Pronouns | he/him |
| Age | 28 |
| Height | 7'2" |
| Partner | none |
| Status | Alive |
| Player | Augus Zeppeli |
| Storyteller | None |
Isgram Frostcrown is a Gorumite warrior who hails from the northern province of the Land of Linnorm Kings. A stubborn and towering barbarian kineticist, Isgram uses his martial skill with a great sword alongside the elemental abilities that he can wield thanks to his ancient Jotun ancestors. A knight of the Holdfasts, Isgram uses his position as an opportunity to grow and face increasing dangerous challenges in combat. Using these experiences to improve his mind, body, and spirit, he hopes to one day truly embody what he believes to be the ideals and tenets of a proper follower of Gorum, even after the god's death.
Background
The Legend of the Frostcrown Clan
It is said in local folklore that the Frostcrowns hail from a lineage of ancient frost giants who defected from their god, Thremyr, and instead decided to follow the teachings of Gorum. Under the Lord of Iron's guidance, these giants became warriors of legend and were respected by many. For their dedication to Gorum and in earning his favor, the battle god gifted them a small spark of the Flames of Conflict that brought him into being. This boon gave them the ability to use the element of fire alongside their frost abilities. This blessing would continue to be passed down to their descendants long after the Jotun family members had long died out. In the present day, the Clan is still a force to be reckoned with, but now that respect has turned to fear. With the advent of the apocalypses, the clan embraced a might makes right philosophy driven by constant war and bloodshed. Under Logiram's leadership the clan has now adopted the ambitious goal of conquering all of the Land of Linnorm Kings.
Early Life
Isgram was born in the Winter of 204 as the youngest of three to Talos, second child of the clan's patriarch and feared warlord, Logiram Frostcrown. Isgram is preceded by his sister, Frijosa. Along with Logiram's first son, Ysmir, and his son, Ralof, all make up the main Frostcrown family members that aren't just soldiers or mercenaries. From a young age Isgram was trained to face the enemies of the clan without hesitation or mercy. It was much the same for the rest of the family under their patriarchs fist. Once they were able, Ralof, Frijosa, and Isgram all joined the battlefield without delay. The clan fought throughout the north, challenging other clans and armies to assert control of their territories. This would continue on for a couple years until a particular battle.
During an intense skirmish, Isgram, now 16, was fighting off enemy soldiers when he noticed that his cousin was surrounded and about to be ambushed. In an attempt to save Ralof, Isgram took a slew the warrior about to kill him but suffered a grave wound in the process. A short time after the battle had ended, Logiram approached his injured grandson with a disappointed scowl. He decided to leave him there telling him he should have prioritized killing the threat rather than saving the flawed. No one objected and Isgram was left to die.
The Ironbloods
Isgram did everything he could to to hold on as he continued to succumb to his wounds. His fortune changed however when a roaming group of what looked to be a roaming band of warriors about 20 strong riding in to see the aftermath of the battle. Isgram noticed their leader start to approach him before he passed out. When he woke up he found himself in the camp of those same warriors, while he was tied up, he did notice his wounds had been treated. The group's leader, another Gorumite who went by the name of Sigrund Ironheart, explained that based on what she found on the remnants of the battlefield, she was able to piece together what had happened, telling Isgram that he was lucky she felt bad for him or he would have left him to a punishment befitting the crimes of the Frostcrown clan.
After a while of introducing her group known as the Ironbloods, she gave Isgram an ultimatum, either they leave him there and he could fend for himself, or he can join them and learn what it means to actually be a true Gorumite. Isgram decided to take their offer and join them. Over the next 8 years Isgram would grow attached to this new found family. Especially the student mentor relationship he formed with Sigrund. Under her tutelage, Isgram learned the old stories of the Frostcrown clan of ages past, refined fighting techniques, and many other things. But the most important thing she imparted on to him was what she believed to be the true path to becoming a warrior worthy of Gorum's favor. Sigrund believed that in the wake of the apocalypse, many Gorumites fell to the mentality similar to Isgram's grandfather due to the world's fall into chaos. That in their despair, they adopted an ideal that would be most beneficial to their survival and stuck to it. Sigrund on the other hand, denied this outlook, claiming it to be antithetical to the very thing Gorum teaches his followers. Through her lessons,she ingrained into Isgram, the importance of growth and change and why both are needed when on the path to becoming a true warrior.
As time went by, Isgram enjoyed his newfound life with the Ironbloods. The group would travel the land challenging armies and after defeating them, trying to get them to see their point of view and join their cause. This cycle would repeat day in and day out, their numbers growing stronger by the month. Between fights, the group would recite poetry, sing ballads, tell stories, and much more. This would all come to an end on the day of a fated confrontation between the Ironbloods and the Frostcrowns.
The Frost-Iron Clash
In the Year 228 in the Southeastern region of the Land of Linnorm Kings the Ironblood's forces would come face to face with the Frostcrown Clan, and Isgram would see his family again after 8 long years. The Ironbloods had run into Frostcrown scouting parties before and swiftly dealt with them, but this time, Logiram, the rest of the family, and a toatl of 30 elite soldiers joined them. Even with the Ironbloods outnumbering with a total of 50 heads strong, Sigrund and Isgram both knew this would be their toughest fight to date. Despite that doubt however, Sigrund held her head high, raised her axe and lead her warriors to battle, Isgram close beside her. Logiram did the same and the battle began.