Character Approval Checklist: Difference between revisions
Jump to navigation
Jump to search
Dagwoodech (talk | contribs) No edit summary |
Dagwoodech (talk | contribs) No edit summary |
||
| Line 20: | Line 20: | ||
* Click 'Update Token' | * Click 'Update Token' | ||
== Character == | === Character === | ||
* Check for uncommon/rare selections. | * Check for uncommon/rare selections. | ||
Portrait | === Portrait === | ||
* Click portrait box | * Click portrait box | ||
* Upload portrait to the assets > player_characters > portraits folder | * Upload portrait to the assets > player_characters > portraits folder | ||
| Line 39: | Line 39: | ||
* Senses (usually from Ancestry/Heritage, may be adjusted with feats) | * Senses (usually from Ancestry/Heritage, may be adjusted with feats) | ||
Languages | === Languages === | ||
* Usually 1 + intelligence modifier. The 1 will vary based on ancestry. | * Usually 1 + intelligence modifier. The 1 will vary based on ancestry. | ||
* '''Note:''' Kitsune is only an amount equal to int mod. | * '''Note:''' Kitsune is only an amount equal to int mod. | ||
Attribute Modifiers | === Attribute Modifiers === | ||
* Click 'EDIT' and double check everything looks right. | * Click 'EDIT' and double check everything looks right. | ||
== Actions == | |||
* Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so. | * Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so. | ||
== Inventory == | |||
* Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack. | * Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack. | ||
* Any rarity of item is allowed as long as it is below 15gp. | * Any rarity of item is allowed as long as it is below 15gp. | ||
| Line 55: | Line 55: | ||
* Double check that any armor is set to Worn (Armor) | * Double check that any armor is set to Worn (Armor) | ||
== Spellcasting == | |||
* Check for uncommon/rare selections. | * Check for uncommon/rare selections. | ||
== Crafting == | |||
* Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level. | * Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level. | ||
== Skills == | |||
* Skills can come from a character's Background and Class. | * Skills can come from a character's Background and Class. | ||
* A Background will ''usually'' grant 1 skill and 1 Lore - make sure these are present. | * A Background will ''usually'' grant 1 skill and 1 Lore - make sure these are present. | ||
| Line 67: | Line 67: | ||
* If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills. | * If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills. | ||
== Feats == | |||
* Check for uncommon/rare selections. | * Check for uncommon/rare selections. | ||
* Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'. | * Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'. | ||
Revision as of 19:16, 28 August 2023
Token
- Click 'Prototype Token' on the top bar of the character sheet
Identity
- Token Name: (ask if they want just first name or full name or something else)
- Display Name: Hovered by Anyone
- Link Actor Data checked
Appearance
- Image Path
- Upload token to the assets > player_characters > tokens folder
- Select File
Vision
- Vision Enabled checked
Resources
- Display Bars: Hovered by Anyone
- Light, Rideable, Estimates do not need to be touched
- Click 'Update Token'
Character
- Check for uncommon/rare selections.
Portrait
- Click portrait box
- Upload portrait to the assets > player_characters > portraits folder
- Select File
Required: Ancestry, Heritage, Class, Background
Encouraged: Alignment, Pronouns, Age, Height
Optional: Deity, Weight, Ethnicity, Nationality
Double check:
- Speed (from Ancestry, may be adjusted with feats)
- Size (from Ancestry/Heritage)
- Senses (usually from Ancestry/Heritage, may be adjusted with feats)
Languages
- Usually 1 + intelligence modifier. The 1 will vary based on ancestry.
- Note: Kitsune is only an amount equal to int mod.
Attribute Modifiers
- Click 'EDIT' and double check everything looks right.
Actions
- Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so.
Inventory
- Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack.
- Any rarity of item is allowed as long as it is below 15gp.
- Some character choices may add to wealth. Some examples are Dwarves receiving a Clan Dagger, Alchemists receiving a Formula Book, and Wizards receiving a Spellbook. Keep this in mind if the wealth appears inflated.
- Double check that any armor is set to Worn (Armor)
Spellcasting
- Check for uncommon/rare selections.
Crafting
- Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level.
Skills
- Skills can come from a character's Background and Class.
- A Background will usually grant 1 skill and 1 Lore - make sure these are present.
- Classes grant a varying number of skills, but will also grant at least one specific skill - make sure these are present.
- If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills.
Feats
- Check for uncommon/rare selections.
- Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.