Character Approval Checklist: Difference between revisions

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* Click 'Update Token'
* Click 'Update Token'


== Character ==
=== Character ===
* Check for uncommon/rare selections.
* Check for uncommon/rare selections.


Portrait
=== Portrait ===
* Click portrait box
* Click portrait box
* Upload portrait to the assets > player_characters > portraits folder
* Upload portrait to the assets > player_characters > portraits folder
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* Senses (usually from Ancestry/Heritage, may be adjusted with feats)
* Senses (usually from Ancestry/Heritage, may be adjusted with feats)


Languages
=== Languages ===
* Usually 1 + intelligence modifier. The 1 will vary based on ancestry.
* Usually 1 + intelligence modifier. The 1 will vary based on ancestry.
* '''Note:''' Kitsune is only an amount equal to int mod.
* '''Note:''' Kitsune is only an amount equal to int mod.


Attribute Modifiers
=== Attribute Modifiers ===
* Click 'EDIT' and double check everything looks right.
* Click 'EDIT' and double check everything looks right.


=== Actions ===
== Actions ==
* Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so.
* Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so.


=== Inventory ===
== Inventory ==
* Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack.
* Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack.
* Any rarity of item is allowed as long as it is below 15gp.
* Any rarity of item is allowed as long as it is below 15gp.
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* Double check that any armor is set to Worn (Armor)
* Double check that any armor is set to Worn (Armor)


=== Spellcasting ===
== Spellcasting ==
* Check for uncommon/rare selections.
* Check for uncommon/rare selections.


=== Crafting ===
== Crafting ==
* Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level.
* Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level.


=== Skills ===
== Skills ==
* Skills can come from a character's Background and Class.
* Skills can come from a character's Background and Class.
* A Background will ''usually'' grant 1 skill and 1 Lore - make sure these are present.
* A Background will ''usually'' grant 1 skill and 1 Lore - make sure these are present.
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* If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills.
* If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills.


=== Feats ===
== Feats ==
* Check for uncommon/rare selections.
* Check for uncommon/rare selections.
* Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.
* Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.

Revision as of 19:16, 28 August 2023

Token

  • Click 'Prototype Token' on the top bar of the character sheet

Identity

  • Token Name: (ask if they want just first name or full name or something else)
  • Display Name: Hovered by Anyone
  • Link Actor Data checked

Appearance

  • Image Path
  • Upload token to the assets > player_characters > tokens folder
  • Select File

Vision

  • Vision Enabled checked

Resources

  • Display Bars: Hovered by Anyone
  • Light, Rideable, Estimates do not need to be touched
  • Click 'Update Token'

Character

  • Check for uncommon/rare selections.

Portrait

  • Click portrait box
  • Upload portrait to the assets > player_characters > portraits folder
  • Select File

Required: Ancestry, Heritage, Class, Background

Encouraged: Alignment, Pronouns, Age, Height

Optional: Deity, Weight, Ethnicity, Nationality

Double check:

  • Speed (from Ancestry, may be adjusted with feats)
  • Size (from Ancestry/Heritage)
  • Senses (usually from Ancestry/Heritage, may be adjusted with feats)

Languages

  • Usually 1 + intelligence modifier. The 1 will vary based on ancestry.
  • Note: Kitsune is only an amount equal to int mod.

Attribute Modifiers

  • Click 'EDIT' and double check everything looks right.

Actions

  • Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so.

Inventory

  • Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack.
  • Any rarity of item is allowed as long as it is below 15gp.
  • Some character choices may add to wealth. Some examples are Dwarves receiving a Clan Dagger, Alchemists receiving a Formula Book, and Wizards receiving a Spellbook. Keep this in mind if the wealth appears inflated.
  • Double check that any armor is set to Worn (Armor)

Spellcasting

  • Check for uncommon/rare selections.

Crafting

  • Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level.

Skills

  • Skills can come from a character's Background and Class.
  • A Background will usually grant 1 skill and 1 Lore - make sure these are present.
  • Classes grant a varying number of skills, but will also grant at least one specific skill - make sure these are present.
  • If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills.

Feats

  • Check for uncommon/rare selections.
  • Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.