Isgram Frostcrown: Difference between revisions
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===The Ironbloods=== | ===The Ironbloods=== | ||
Isgram did everything he could to to hold on as he continued to succumb to his wounds. His fortune changed however when a roaming group of what looked to be a group of roaming nomadic warriors. | |||
===The Frost-Iron Clash=== | ===The Frost-Iron Clash=== | ||
Revision as of 01:46, 5 May 2026
| Isgram Frostcrown | |
|---|---|
| Class | Barbarian |
| Occupation | Mercenary/Duelist |
| Tier | Trainee |
| Ancestry | Winter-touched Human |
| Heritage | Land of Linnorm Kings |
| Alias(es) | Muspel |
| Pronouns | he/him |
| Age | 28 |
| Height | 7'2" |
| Partner | none |
| Status | Alive |
| Player | Augus Zeppeli |
| Storyteller | None |
Isgram Frostcrown is a Gorumite warrior who hails from the northern province of the Land of Linnorm Kings. A stubborn and towering barbarian kineticist, Isgram uses his martial skill with a great sword alongside the elemental abilities that he can wield thanks to his ancient Jotun ancestors. A knight of the Holdfasts, Isgram uses his position as an opportunity to grow and face increasing dangerous challenges in combat. Using these experiences to improve his mind, body, and spirit, he hopes to one day truly embody what he believes to be the ideals and tenets of a proper follower of Gorum, even after the god's death.
Background
The Legend of the Frostcrown Clan
It is said in local folklore that the Frostcrowns hail from a lineage of ancient frost giants who defected from their god, Thremyr, and instead decided to follow the teachings of Gorum. Under the Lord of Iron's guidance, these giants became warriors of legend and were respected by many. For their dedication to Gorum and in earning his favor, the battle god gifted them a small spark of the Flames of Conflict that brought him into being. This boon gave them the ability to use the element of fire alongside their frost abilities. This blessing would continue to be passed down to their descendants long after the Jotun family members had long died out. In the present day, the Clan is still a force to be reckoned with, but now that respect has turned to fear. With the advent of the apocalypses, the clan embraced a might makes right philosophy driven by constant war and bloodshed. Under Logiram's leadership the clan has now adopted the ambitious goal of conquering all of the Land of Linnorm Kings.
Early Life
Isgram was born in the Winter of 204 as the youngest of three to Talos, second child of the clan's patriarch and feared warlord, Logiram Frostcrown. Isgram is preceded by his sister, Frijosa. Along with Logiram's first son, Ysmir, and his son, Ralof, all make up the main Frostcrown family members that aren't just soldiers or mercenaries. From a young age Isgram was trained to face the enemies of the clan without hesitation or mercy. It was much the same for the rest of the family under their patriarchs fist. Once they were able, Ralof, Frijosa, and Isgram all joined the battlefield without delay. The clan fought throughout the north, challenging other clans and armies to assert control of their territories. This would continue on for a couple years until a particular battle.
During an intense skirmish, Isgram, now 16, was fighting off enemy soldiers when he noticed that his cousin was surrounded and about to be ambushed. In an attempt to save Ralof, Isgram took a slew the warrior about to kill him but suffered a grave wound in the process. A short time after the battle had ended, Logiram approached his injured grandson with a disappointed scowl. He decided to leave him there telling him he should have prioritized killing the threat rather than saving the flawed. No one objected and Isgram was left to die.
The Ironbloods
Isgram did everything he could to to hold on as he continued to succumb to his wounds. His fortune changed however when a roaming group of what looked to be a group of roaming nomadic warriors.