Isgram Frostcrown

From Kelek
Jump to navigation Jump to search
Isgram Frostcrown
Isgram Frostcrown.jpg
Isgram w- Mead.jpg
ClassBarbarian(Prefers the term "Warrior")
OccupationMercenary/Duelist
TierTrainee
AncestryWinter-touched Human
HeritageLand of Linnorm Kings
Alias(es)Muspel
Pronounshe/him
Age27
Height7'2"
Partnernone
RelativesLogiram (Grandfather)(Alive)/Ysmir (Uncle)(Alive)/Talos (Father)(Dead)/Frijosa (Sister)(Alive)/Ralof (Cousin)(Dead)
StatusAlive
PlayerAugus Zeppeli
StorytellerNone


Isgram is an Gorumite barbarian kineticist. He can be described as a stalwart, stubborn, and towering warrior with elemental powers, a gift passed down to him and his clan by their ancient Jötnar ancestors.

Background

Isgram comes from a family of hardened Ulfen Gorumites who are descended from a long dead ancient clan of Giant warriors. Whatever his clans goals of the past maybe are irrelevant as the clan is currently led by Isgram's grandfather, Logiram, an experienced and ruthless warlord. Logiram is a devout follower of the "might makes right" philosophy. A phrase he believes is the only way that the clan will triumph through the Apocalypse. This mantra he would ingrain into his sons, Ysmir and Talos who in turn pass it on to their own children, Isgram's cousin Ralof, his sister Frijosa, and Isgram himself. From a young age, he was trained to slay the enemies of his clan without hesitation or mercy. However over the years, he felt no sense of satisfaction or accomplishment in this approach to combat, seeing it nothing but as mindless bloodshed and believing that there had to be something more to being a Gorumite. This would often lead to arguments with his clan, much to his grandfather's dismay. The arguments would reach a new level on the day of Gorum's death.

After the Lord in Iron's death, Logiram became determined to lead his clan to glory in a new age of violent conquest, intending to become a symbol of might and fear to all warriors of all lands. In the aftermath, Isgram's father had succumbed to nihilism and was swiftly killed by Frijosa for his weakness. In that moment, Isgram abandoned his grandfather's philosophy and began studying more about his ancient ancestors. In doing so he learned that they were a clan that once held prided themselves on their honor, dignity, and wisdom gained through noble and meaningful combat, rather than just violence and conquest. With this knowledge, Isgram pleaded to his remaining clan members that they should instead use their skills to help guide other warriors on a more positive trajectory based on self-growth through honing the mind, body, and spirit. Ralof scoffed and challenged him for his supposed betrayal. The duel commenced and despite showing mercy to his cousin, Isgram was forced to kill him. Outraged, Logiram banished his grandson and gave him the shunned title of "Múspel", destroyer in the Jotun language, believing that his way would destroy the clan's entire history. Since Isgram had won the duel, his grandfather begrudgingly gave him a disgraced exile but also told him that should any Frostcrown soldiers or clan members see him out in the world, he is to be seen as an enemy.

With newfound resolve, Isgram left his clan behind, aiming to improve himself and atone for his past action, he hopes to one day challenge his grandfather and change his clan for the better.

Post Onadbyr Arrival

Four Years after his departure from his family, Isgram arrived at the city of Onadbyr. He had heard rumors of the area and thought it would be a good place to set some roots and start again. They began but doing some simple odd jobs and expeditions here and there, but their true resolve to stay came after an encounter with his family inside his dreams. With the help of Illriam, the Dream Witch, they deduced that his nightmares were being used as a tracking catalyst to find Isgram's location and spy on him. Illriam used their powerful magic to break the spell and thus the connection, but not before his grandfather vowed that once the family had won control of the northern lands, they would gladly pay Onadbyr a visit. Afterwards, Isgram's resolve was tempered after that. He pledged to grow stronger so he could face his family and prove to them the folly of their ways.

Goals

Isgram's grand ambition is to prove his philosophy to himself and others by living his life with the same honor and dignity his ancestors lived by. He travels to new lands on a journey of self-improvement and atonement, as he aims to help misguided or lost souls seek purpose by teaching them of what he believes to be the positive aspects of Gorum's teachings he has come to hold close. He believes it is this way of thinking that will see people to victory in these trying times of the apocalypse, hoping that one day, when the dust settles he can be seen as, or at the very least be remembered as, a warrior that truly honors Gorum's memory. Alongside his main goals, Isgram seeks what all Gorumites seek, worthy challenges, deadly foes, and the chance for growth in both strength and wisdom.

Personality & Hobbies

Despite his violent upbringing, Isgram tends to approach things with a pragmatic but still optimistic point of few, often using the phrase "Everything's a 50/50 when you think about it." when faced with difficult decisions and/or challenges as it helps calm his nerves. He's not too talkative so he typically isn't one to start conversations, but he will gladly engage if anyone brings him in or asks him anything. Especially if its to discuss tales of heroics and/or past battles. In his downtime, when hes not busy performing upkeep on his gear and preparing for jobs, he is relaxing and killing time by composing Dróttkvætt, a form of Ulfen warrior poetry particularly popular with Gorumites who hail from the Land of Linnorm Kings. He can also be found writing in his personal memoirs. Isgram enjoys games of strategy like chess. His favorite pass time however, is to train alongside his fellow adventurers, seeing it as an opportunity to both teach and learn. It also provides an opportunity to discuss cultures and philosophy of other people, particularly when it comes to the definition of honorable combat person to person.

Views of Specific Gods

Gorum: Before Gorum's death, Isgram often had nightmares in his youth he believed were ominous warnings sent by the Lord in Iron to show him his views of honor and dignity were not misplaced. Isgram sees these dreams now as a boon that gave him his purpose. To this day he believes he owes Gorum his life. Even in death, Gorum inspires Isgram everyday of his live. He worships the Lord of Iron everyday, evoking his name with zeal and determination in any fight. His goal being to keep his and what he believes to be his true ideals alive.

Torag: Isgram is as devout to Torag almost as much as he is to Gorum. He praises him every time he dons his armor or cleans his weapon, for without the forge fathers guidance, these tools would not exist.

Pharasma: Death is not something to fear, it is simply a natural part of life, especially for followers of Gorum. As such, Isgram has great reverence for Pharasma, for she is the one that will guide his soul to the afterlife and hopefully to Elysium.

Sarenrae and Desna: Isgram does not actively pray to Sarenrae, or Sister Cinder as many Ulfen call her. He does see her as a comforting presence and guiding light of hope and reminder that everyday is a new adventure. He views Desna much in the same way, seeing her as many do. The light of hope in the darkest of nights.

Irori: Having heard of him in his travels, Isgram sees Irori as the prime example of the peace of mind all warriors should strive to obtain. Isgram will sometimes try to meditate, hoping it will help him on with his own growth.

Iomedae, Cayden Cailean, and Arazni: Isgram does not actively worship these gods, but he respects them none the less. Seeing them as a true symbol of the boundless potential of mortals and how anyone can overcome the impossible.

Archdevils and Demon Lords: While Isgram believes that all beings are capable of change, atonement, or redemption, he is not so naive to assume that devils or demons are to be taken lightly. Often seeing most as enemies.

The Rider of War: Isgram has a very negative and often outright antagonistic view of the Rider of War, regardless of current rider. While he understands death and destruction is an unavoidable part of combat and war, it's the Rider's indulgence of said destruction that disgusts him. To Isgram, the Rider of War is the antithesis to all of his beliefs and the ideals bestowed to him by Gorum. As such he will do everything he can to hinder their machinations.

Quirks and Trivia

  • Isgram can sing but is very shy about it.
  • Isgram will always try to compose at least one poem per expedition.
  • Isgram's favorite drink is mead and his favorite meal is a leg of mutton with a side of crispy potatoes and caramelized onions. His favorite desert is a sweet roll.
  • Many assume Isgram is descended from frost or fire giants. This is false. While Isgram is descendant from giants, it wasn't a family of one specific giant type. Instead, they were multiple giants of different types who abandoned their old homes and came together to form an outcast clan and became Gorumites.
  • Despite his last name being Frostcrown, some may notice he has fire powers. This is because his clan became famous for mastering an energy known as the "Rímkysstur Logi" or Rime-kissed Flame, allowing them to cast flames that are cold to the touch.
  • Isgram is very slow to deal out judgement against others misdeeds, as he believes he has no right given his past sins he continues to atone for. Instead he will usually offer his opinion in the hopes it will serve as some form of guidance.
  • A particular rune Isgram carved onto his greatsword says "Gramr". This was done in protest to his grandfather, whose axe is adorned with the rune "Grammr". Grammr is Jotun for wrath or cruel. Isgram chose Gramr to represent the removal of his family's corrupted influence changing the word's meaning to warrior or king.

Expeditions

https://wiki.kelek.online/index.php/Kiss_the_girl

https://wiki.kelek.online/index.php/New_Associate_Orientation