The Rusted Edge

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Revision as of 01:28, 31 August 2024 by Slayzo (talk | contribs) (Created page with "{{Infobox expedition log | title = The Rusted Edge | date = 08/25/24 | storyteller = Tire | tier_of_play = Expert | player_characters = Sahona Bright-Eyed, Suttonalia Morroweather, Tarina "Taru" Autio, Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus | rewards = 200 xp, 660 gp, Battle Lute, Grim Sandglass (Greater), Clockwork Heels | result = Success | author = Sahona | downtime_days = 10 }} == Log == Urgent job apparently, looking for owls to fi...")
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The Rusted Edge
Date08/25/24
StorytellerTire
TierExpert
Player CharactersSahona Bright-Eyed, Suttonalia Morroweather, Tarina "Taru" Autio, Chrysanthemum Lavandula Orchidaceae Delphinium Helianthus
Rewards200 xp, 660 gp, Battle Lute, Grim Sandglass (Greater), Clockwork Heels
ResultSuccess
AuthorSahona
Downtime10


Log

Urgent job apparently, looking for owls to find where our info person was. Didn't take us too long to find the scout ratfolk guy near the village, thanks to his owl. We went and checked the place out, and boy was it abandoned. No animals, not even insects roaming around! I flew over the place and didn't see a thing, just a big church up on the hill. Scout said the bandits here had been carting out wheelbarrows full of metal stuff, kinda like scrap? We took a look around, finding old bodies with tiny scratches and stuff on them, and it looked like stuff had been blown own or broken, like a dragon was tearing through the town or something. Flower lady said the place felt like death, and it sure looked like it too. Even a lot of the plants were dead. Young trees at least, but the place wasn't overgrown or anything. The tall lady in armor said there wasn't any lingering magic around, which I would've thought this place was blighted or something honestly. Oh right, the bodies looked almost like frostbite got them or something? Doesn't match up with the city being wiped out though. Bodies were weirdly preserved, guess because bugs and other scavengers were too scared to ever get close to this place?

Anyway we went up to the temple and flower lady said it was a temple to Balumbdar, god of megafauna and other sorts of big stuff. Knowing this, I figured the scratches on the bodies didn't match any sort of small creatures biting or scratching, so I wondered if it had anything to do with a big monster, with Balumbdar being here and all that. Anyway tall armor lady detected magic near the altar area, and we found what we're pretty sure was a dragon skeleton? Not one of our kinda dragons either, pretty sure it was one of them weird ones from uhhh, Valera. The place the scout came from. To put that in big letters, we found a bunch of metal scrap around it body, looking kinda like scales. I collected some to make a hat out of, because the ones that weren't rusty were a nice blue-ish metal color. It being from a monster makes it okay to wear it as a druid!

Anyway the bandits showed up, so we magicked up and beat them up. A couple escaped to go tell their boss and get help, but we caught the mage and got some of the regular guys to surrender so we could get answers from them. Turns out the archer guys I smushed were the actual knowers, oops. Oh yeah, they had weapons made out of those weird scales, they disintegrated as soon as the guys dropped them in surrender! Weird, right? Anyway, mage says they're trying to figure out a way to use 'em more efficiently, and have them not do that. We're gonna go figure out what the deal is after we rest up, so I'll explain the rest after I go take a nap!