Home for the Hold

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Home for the Hold
Date11/20/24
StorytellerTire
TierMaster
Player CharactersSiltmean the Craftrat, Aster, Dar, Mutt, Melfyra
Rewards350 xp, 6609 gp, 5 silver, Shining Shield, Goo Grenade (formula), knight's tabard (formula), oozepick (greater)
ResultSuccessful, at a cost
AuthorSiltmean
Downtime4


Log

Gathering Information

  • Meet MOCK outside the manor
  • 2 story manor
  • Front entrance, 2 entrances in back, 2 on sides
  • MOCK informs us cultists leave to capture people occasionally
  • Plan to capture them and interrogate
  • Wait and talk with MOCK
  • Learn manor is their possible origin point
  • Two masked men leave manor
  • Capture with ease
  • Let Mutt interrogate
  • Learn they feed people to "The Mother"
  • Unable to speak further?
  • Theorize possible mental blockage
  • Learn 17 cultists are inside
  • Learn of cultist with massive chain weapon
  • Execute cultists and investigate their brains
  • No medical issues
  • Melfyra detects magic
  • Spots lingering psychic link
  • Head to manor


Violent Infiltration

  • Open front door to manor
  • Empty small room
  • Aster stops Mutt from entering
  • Reveals gelatinous cube occupies the space
  • Kill it quickly, keep moving into building
  • Face multiple cultists armed with machetes and bombs
  • Also multiple slime creatures
  • Large yellow slime multiplies when cut, also uncaring of electricity, cutting or piercing weapons
  • Blue slime does not duplicate but can cast spells to inflict fear
  • See blood trail leading upstairs
  • No time to rest, more cultists and slimes still inside
  • Can feel them with tremorsense
  • Head upstairs to kill "The Mother" as quickly as possible
  • Face several more slimes, more cultists
  • Enter side room, find massive birthing mass of slime
  • Keeps spitting out more slimes as we kill it
  • Melfyra and Adyrha hold off cultist with large chain
  • We kill The Mother as fiendish slime "Omox" comes up stairs
  • Teleports through blood to attack us
  • Mutt prioritizes it, seems weak to her holy strikes
  • Dar tries to help Adyrha, who unfortunately dies as Omox is slain during attempt to flee
  • We quickly surround their killer and kill him
  • Slimes elsewhere in manor seem to have gone mad when mother died, killed other cultists and left
  • Mutt searches manor, finds notes on automaton engineering
  • Imply potential for a more upright form for MOCK, needs more data
  • Unable to parse automaton construction details from these notes alone
  • I require more detail if I am to replicate their construction


Post-Job Note Adyrha was taken home from the manor, rather than being left behind or buried there. We were hoping to see them resurrected, but to my knowledge that did not succeed. I wish Melfyra the best and thank her and Adyrha for their efforts, we couldn't have done it without them.