Character Approval Checklist: Difference between revisions

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== Creating a Sheet for a New PC ==
* Click the New Actor button on the 'New Residents' folder in the Actors tab.
* Add whatever name you want, this can be updated by the player.
* Ensure that 'Type' is set to 'Player Character' and 'Folder' is set to '-New Residents'
* Once generated, right click on the new sheet in the Actors tab and select 'Configure Ownership'.
* At the top, set 'All Players' to 'None'.
* Scroll to the player's Foundry username and change their permission from 'Default' to 'Owner'.
* Click 'Save Changes'.
== Token ==
== Token ==
* Click 'Prototype Token' on the top bar of the character sheet to edit.
Click 'Prototype Token' on the top bar of the character sheet to edit.


== Identity ==
=== Identity ===
* Token Name: (ask if they want just first name or full name or something else)
* Token Name: (ask if they want just first name or full name or something else)
* Display Name: Hovered by Anyone
* Display Name: Hovered by Anyone
* Link Actor Data checked
* Link Actor Data checked


== Appearance ==
=== Appearance ===
* Image Path
* Image Path
* Upload token to the assets > player_characters > tokens folder
* Upload token to the assets > player_characters > tokens folder
* Select File
* Select File


== Vision ==
=== Vision ===
* Vision Enabled checked
* Vision Enabled checked


== Resources ==
=== Resources ===
* Display Bars: Hovered by Anyone
* Display Bars: Hovered by Anyone


* Light, Rideable, Estimates do not need to be touched
Light, Rideable, Estimates do not need to be touched
* Click 'Update Token'
 
Click 'Update Token'


== Character ==
== Character ==
* Check for uncommon/rare selections.
Check for uncommon/rare selections.


=== Portrait ===
=== Portrait ===
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* Select File
* Select File


Required: Ancestry, Heritage, Class, Background
=== General ===
Required: Ancestry, Heritage, Class, Background, Deity (if Class requires Patron Deity)


Encouraged: Alignment, Pronouns, Age, Height
Encouraged: Alignment, Pronouns, Age, Height


Optional: Deity, Weight, Ethnicity, Nationality
Optional: Weight, Ethnicity, Nationality, Deity (if Class does not require Patron Deity)


Double check:
Double check:
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== Inventory ==
== Inventory ==
* Wealth should be 15gp, 15.10 gp if they bought the Adventurer's Pack.
* Wealth should be 75gp, 75.10 gp if they bought the Adventurer's Pack.
* Any rarity of item is allowed as long as it is below 15gp.
* Characters may start with up to 15gp worth of Uncommon or Rare items with a maximum level of 1. The remaining 60gp may be used for items up to level 3, but must be Common.
* Some character choices may add to wealth. Some examples are Dwarves receiving a Clan Dagger, Alchemists receiving a Formula Book, and Wizards receiving a Spellbook. Keep this in mind if the wealth appears inflated.
* Some character choices may add to wealth. Some examples are Dwarves receiving a Clan Dagger, Alchemists receiving a Formula Book, and Wizards receiving a Spellbook. Keep this in mind if the wealth appears inflated.
* Check for runes;
** If a rune is both applied to an item and in the inventory, the total value of the inventory will be higher.
** Runes applied to items will override the worth of the item. For example, a +1 Greatsword will only be 35gp, not 37gp.
* Double check that any armor is set to Worn (Armor).
* Double check that any armor is set to Worn (Armor).


== Spellcasting ==
== Spellcasting ==
* Check for uncommon/rare selections.
* Check for uncommon/rare selections.
* Extremely variable by Class, will have to work off of the Class' page on Archives of Nethys.
* Generally speaking, casters will get spells both from their base class and their subclass. This may increase the amount of Cantrip/Spell Slots they have available to them as well.
* Check there is the correct number of Focus Points, Spell Slots, Spells Known, Spells Prepared.
* Check correct ability and tradition.
* Check for innate spells.
* Most in-depth, since spells can come from almost anywhere.


== Crafting ==
== Crafting ==
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* Check for uncommon/rare selections.
* Check for uncommon/rare selections.
* Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.
* Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.
== Familiars and Companions ==
* Familiars and companions require a separate sheet and approval. For more information on what to look for, see [[Creating a Familiar / Eidolon / Animal Companion]].
* Familiars will have an Actor > Familiar sheet, while other Companions will have an Actor > Player Character sheet. Both should have the same Ownership permissions as a regular PC sheet.

Latest revision as of 23:04, 13 October 2025

Creating a Sheet for a New PC

  • Click the New Actor button on the 'New Residents' folder in the Actors tab.
  • Add whatever name you want, this can be updated by the player.
  • Ensure that 'Type' is set to 'Player Character' and 'Folder' is set to '-New Residents'
  • Once generated, right click on the new sheet in the Actors tab and select 'Configure Ownership'.
  • At the top, set 'All Players' to 'None'.
  • Scroll to the player's Foundry username and change their permission from 'Default' to 'Owner'.
  • Click 'Save Changes'.

Token

Click 'Prototype Token' on the top bar of the character sheet to edit.

Identity

  • Token Name: (ask if they want just first name or full name or something else)
  • Display Name: Hovered by Anyone
  • Link Actor Data checked

Appearance

  • Image Path
  • Upload token to the assets > player_characters > tokens folder
  • Select File

Vision

  • Vision Enabled checked

Resources

  • Display Bars: Hovered by Anyone

Light, Rideable, Estimates do not need to be touched

Click 'Update Token'

Character

Check for uncommon/rare selections.

Portrait

  • Click portrait box
  • Upload portrait to the assets > player_characters > portraits folder
  • Select File

General

Required: Ancestry, Heritage, Class, Background, Deity (if Class requires Patron Deity)

Encouraged: Alignment, Pronouns, Age, Height

Optional: Weight, Ethnicity, Nationality, Deity (if Class does not require Patron Deity)

Double check:

  • Speed (from Ancestry, may be adjusted with feats)
  • Size (from Ancestry/Heritage)
  • Senses (usually from Ancestry/Heritage, may be adjusted with feats)

Languages

  • Usually 1 + intelligence modifier. The 1 will vary based on ancestry.
  • Note: Kitsune is only an amount equal to int mod.

Attribute Modifiers

  • Click 'EDIT' and double check everything looks right.

Actions

  • Nothing needs to be checked, but if they haven't added any Encounter or Exploration actions you may encourage them to do so.

Inventory

  • Wealth should be 75gp, 75.10 gp if they bought the Adventurer's Pack.
  • Characters may start with up to 15gp worth of Uncommon or Rare items with a maximum level of 1. The remaining 60gp may be used for items up to level 3, but must be Common.
  • Some character choices may add to wealth. Some examples are Dwarves receiving a Clan Dagger, Alchemists receiving a Formula Book, and Wizards receiving a Spellbook. Keep this in mind if the wealth appears inflated.
  • Check for runes;
    • If a rune is both applied to an item and in the inventory, the total value of the inventory will be higher.
    • Runes applied to items will override the worth of the item. For example, a +1 Greatsword will only be 35gp, not 37gp.
  • Double check that any armor is set to Worn (Armor).

Spellcasting

  • Check for uncommon/rare selections.
  • Extremely variable by Class, will have to work off of the Class' page on Archives of Nethys.
  • Generally speaking, casters will get spells both from their base class and their subclass. This may increase the amount of Cantrip/Spell Slots they have available to them as well.
  • Check there is the correct number of Focus Points, Spell Slots, Spells Known, Spells Prepared.
  • Check correct ability and tradition.
  • Check for innate spells.
  • Most in-depth, since spells can come from almost anywhere.

Crafting

  • Only relevant if they start with formulas known, such as for Alchemists or those who get Alchemical Crafting feat at first level.

Skills

  • Skills can come from a character's Background and Class.
  • A Background will usually grant 1 skill and 1 Lore - make sure these are present.
  • Classes grant a varying number of skills, but will also grant at least one specific skill - make sure these are present.
  • If skills from BG and Class double up, the player is allowed to pick a different skill to replace one of the doubles, so they will have the same number of trained skills.

Feats

  • Check for uncommon/rare selections.
  • Ensure there are no empty feat slots, and verify any feats marked as 'Bonus Feats'.

Familiars and Companions

  • Familiars and companions require a separate sheet and approval. For more information on what to look for, see Creating a Familiar / Eidolon / Animal Companion.
  • Familiars will have an Actor > Familiar sheet, while other Companions will have an Actor > Player Character sheet. Both should have the same Ownership permissions as a regular PC sheet.