Downtime
The Calendar
For every month that passes in real-life, three months - or a season - pass in the world of Kelek. We keep track of this cycle using a google sheet. Any Expeditions held within a real-life month don't need to be chronological and a timeline is only set in stone at the end of a real-life month.
- The colored bar at the top represents the season and each column group in the sheet represents a month divided into 30 days. Dates are denoted as "day/month/season/year", for example: "21/2/Spring/223"
- Sessions: A Storyteller logs the name of their Expedition here if it fully or partially takes place during that day. Multiple Expeditions can be held on the same day - and a character cannot be in two places at once. If you sign up for a session held on the same day as one a character already participated in, you'll be required to bring a different character if you want to participate.
- Storyteller: The name of the Storyteller who ran the session.
- DT?: This checkbox is green if it is reasonable for a character to have 8 hours of Downtime to pursue crafting, retraining, or any other Downtime activity. Most of the time Expedition days will have this set to red.
- Downtime Activity: This is left blank until a player fills it out. More on that in the Logging Downtime section of this wiki page.
Logging Downtime
At the end of every real-life month the calendar is locked in. Until the 7th of the new month you have the opportunity to turn in a Downtime Log if you want to perform Downtime Activities. If a log is not submitted by the 7th, you will be distributed a "passive Earn an Income" result, which equals a successful Trained result at your level on the Earn an Income table for any day your character can spend Downtime.
- Open the Calendar google sheet.
- Make a Copy of the sheet under File > Make a Copy and save it somewhere on your google drive.
- Open your copy and begin filling out the Downtime Activity column.
- If you want to take a default Earn Income roll, leave the section blank or write DEFAULT.
- If you attended a session that has DT? marked as red, make sure to write SESSION in the Downtime Activity column.
- Some Downtime Activities require rolls. These will be done by the Storyteller approving your ticket. The result of your roll may change what you do for downtime, make sure to factor that in so it is easy to change on the spot.
- Once the entire sheet is filled out, open a Ticket to get it approved. Do not add any of your downtime items or gold yourself until it is approved.
- In your Ticket you can either upload a .pdf of the page or share a google sheets link directly.
- When your Downtime sheet is approved, follow the Storyteller instructions on how to proceed.
Downtime Activities
Below are the most common Downtime Activities a character may want to actively pursue. If a Downtime Activity takes multiple days, they do not need to be consecutive. A week is 7 days and a Month is 31 days.
Craft
Crafting Items follows Pathfinder 2e and Treasure Vaults crafting rules.
- If Treasure Vaults changed something in Pathfinder 2e - we use the Treasure Vaults variant.
- Familiars, Eidolons, and other characters can Aid with Crafting if they possess all requirements to do so. Another character Aiding in crafting must mark the same Downtime on their Downtime Log.
- Treasure Vaults Critical Success and Critical Failure results are selected by the Storyteller.
Retrain
Characters are always adapting and can spend time retraining their skills and feats in Onadbyr. The following list is the time it takes to retrain each feature.
- Skills: 1 week
- Class Feats: 1 week
- Ancestry Feats: 1 week unless it is a Bloodline feat
- Spells: 1 week
- Class Choices: 1 month
- Dedication Feats: 1 month
You cannot retrain your ancestry, heritage, or class at any point. A Storyteller may also impose a restriction on what else cannot be retrained. (For example, if a character dies to a vampire and is required to take the Vampire Dedication).
Recovering from Diseases and Treat Disease
If a character during the course of an Expedition contracts a disease, progressive curse, addiction, or other long-term harmful effect it is resolved immediately at the end of the Expedition it occurs in. The character can choose to delay the rolls if they believe they can get assistance from another character in Onadbyr. That character can use Downtime Treating the Disease. A character suffering from a long-term harmful effect loses Downtime as long as they are not healthy. This can be waved by the Storyteller that ran the Expedition if they believe the effect is not debilitating enough to interfere with daily life.
Actively Earning Income
It's assumed for any day you can pursue a Downtime Activity but don't that you Earned an Income with Trained proficiency. Your character may decide they can earn much more by actively earning income, in which case it would follow normal Income Earned table. Remember with the Proficiency without Level variant rule, you subtract the Task Level from the check DC. (e.g. A level 2 character Earning an Income has a DC 16 at Task Level 2. The DC would therefore be 14).
Contributing to a Township Project
At any given time Onadbyr has several Township Projects active. Many of these projects require skilled hands to assist in their construction. Check the Township-Projects forum channel in the Discord for all actively running Township Projects.