Treasure Hunting 3: The Family Black

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Treasure Hunting 3: The Family Black
Date12/6/24
StorytellerZoro
TierLegendary
Player CharactersSiltmean the Craftrat, Serene Leyvald, Pomba Bright-Eyed, Illiam Elro, Grist Vanafeld
Rewards350 xp, The Origin of Violence, 14k gp
ResultSuccess?
AuthorSiltmean
Downtime21


Log

The writing is more messy than normal in this listing of events. The author was clearly in a hurry.

Finding the Path

  • Gather up
  • Check out Cutter Black's back tattoo
  • None of us can read a map
  • Illiam uses magic to find a path
  • Go look for "Granny's" dark citadel that only the family Black will be safe in
  • Have to get there in 8 hours, as it closes off until the next full moon after the night
  • 12 hour trip by foot
  • We all calculate our speeds and determine we can barely manage a flight path to get there in 8
  • Find a pond with trap door at bottom
  • Pomba jumps in, water is illusion
  • Door broken, but still operable
  • Head in carefully

The First Danger

  • First obstacle is pillars over gap
  • Poison dart launchers in gaps
  • Swinging saw blades on pillars
  • Whole room is death trap with complicated deactivation device at other end
  • Victoria sends in "Evangelist", gets ripped apart by traps halfway through
  • Weapons entering room do not trigger trap
  • Trap either activated by sound, contact with pillars, or life signs
  • Either way, I'm the only one who can be trusted to disable the devices here apparently
  • Hope trap is sound based, quietly fly in
  • Trap does not activate
  • Reach invisible wall in front of device blocking hallway
  • Find no way around
  • I conclude this is a wall of force
  • Have Serene break wall using extending weapon
  • Get out before trap activates, then sneak back in
  • Successfully disable trap without injury

The Second Step

  • Everyone jumps across to next room
  • Enter next room
  • 4 golems with cannon arms, flame spewers in chest on raised platform
  • 5 chests spread across room as well?
  • Golems begin firing cannon balls at us
  • I did not enjoy getting hit in the stomach with one
  • Impact dampeners were marked as "Sufficient" this day
  • Serene and Pomba hurry in
  • Chest opens near Serene, confuses her, also Pomba very briefly
  • Grist wakes her back up with force barrage
  • Tough fight, but golems go down
  • Don't like electricity, I noticed
  • Also worn and faulty, likely from lack of repairs in previous defenses
  • Team heals up before investigating 2 doors and other 4 chests
  • Find piece of key and gold in one chest
  • Victoria finds hidden door behind same chest
  • Pomba identifies another chest as trapped with green magic
  • Decide to leave other chests alone, investigate hidden path
  • Pit to nowhere behind second door in hidden area?
  • Investigate other paths, also pits
  • Grist spots hidden door in hidden room's pit room
  • I open it up, find long hallway
  • We begin heading in, Grist stays outside
  • Vorpal blade traps activate
  • Nearly kill multiple of us as I jam each of the 4 blade paths
  • Victoria leaving room early causes blades to reactivate across entire room
  • Trap disabled
  • If not for my multilayered concealment haze mask I would have died on the 3rd blade

Third In Line

  • Heal up in next room
  • 6 chests
  • Victoria spots 4 are trapped
  • 2 have gold
  • Trick doors ahead hiding trap and gold chests
  • Find room with hole in ceiling
  • I look inside
  • Spot aquamarine chalice inside hole
  • Serene fishes it out with extending fauchard
  • I catch chalice
  • Floor lifts, room begins filling with water
  • I hold chalice while Serene and Grist begin talking to it?
  • Trap deactivates
  • Chalice has no magical value anymore, worthless
  • I sense multiple figures ahead, including one huge one
  • Check side door first
  • Tries to confuse me both times I unlock it
  • Fake door trap
  • Head down hallway
  • Walls drop
  • Adamantine golem and multiple quicksilver entities attack us
  • Quicksilver golems not actually aggressive until we bring down the adamantine golem
  • It regenerates
  • Need adamantine to kill it
  • Only adamantine available is my adamantine bar
  • Hold it out for others to use for spells
  • Victoria brings it down with adamantine needles
  • Rampaging quicksilver golems die

One Final Tragedy

  • Two doors left
  • One left, one forward
  • Grist gets impatient, tells Victoria to just open left door
  • Victoria is reverted into a child?
  • I don't know
  • Not temporary
  • Fake door trap?
  • No way to bring back old Victoria
  • Illiam collects approximately 6 month old baby
  • We investigate final room to hurry and find a way out
  • Still have 8 hour trip at minimum to get child to civilization
  • Final room features a club in a theater
  • Surrounded by semi-circle of seats full of dead elves
  • They clap as Serene and Grist approach club
  • Cross dangerous bridge
  • Spirits try to push Grist off
  • Get across safely
  • Regular, non-magical club?
  • Serene spots real club inside a body
  • Always drips blood
  • Determined to be magical weapon known as "The Origin of Violence"
  • Very powerful, very scary looking
  • Theorized first weapon to kill human after a major cataclysm
  • Demands blood
  • Owner must kill something with it regularly
  • None of us want it
  • Good luck Rocco?

Post-Notes I genuinely do not know what happened to Victoria, they're stuck as a baby. Probably not forever, they'll grow up eventually we think? Illiam has chosen to take care of the child and raise them. Onadbyr's a safe place protected by some pretty strong people, hopefully this'll give them a good, happy upbringing. Side note, I don't think Victoria retained any memories? Illiam theorized it was a reversion, not a de-aging, so no reversal, and no concern with an adult being stuck in a baby's body. Don't expect the baby to recognize you if you were friends with them, I guess.