Established Lore

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During roleplay and in backstories much lore has been established that changes or extends the official Golarion canon. This page lists some details that may be relevant to character interactions or session planning.

Ancestries

Fetchling

Origin

Fetchlings evolved in the Shadow Plane, but many have also settled in the material world.

Culture

Not much has been established regarding the culture of fetchlings, since all resident ones mostly adapted to the practices of Onadbyr. It has come up that the name "Kayal" for fetchlings is known to them, but they have not shown any specific preference on how they want to be called.

Language

Shadowtongue is mostly based on Finnish, though this is not a hard rule for future fetchling players. It has also been implied that the human ancestors of fetchlings spoke a language resembling German.

The language has words for grey/white hair from age that differs from the colour descriptor, also implying the texture difference. Though even for fetchlings it is hard to visually tell apart hair greyed by age from the almost white hair of especially light haired fetchlings.

Biology

The inner parts of fetchlings are as colourless as their hair and skin. This means they blush and bleed grey.

Shadow

Fetchling shadows start out as non-sapient and barely sentient, slowly developing more independence over time together with getting the ability to touch solid objects. Fetchlings from the above-mentioned village usually refer to their shadow as it/its, with only very few shadows showing a preference for different pronouns once they are sapient enough to understand the concept.

It appears that a fetchling growing their personal power accelerates this process. Mechanically this is represented by the various shadow-related ancestry feats.

Poppet

Origin

Poppets occur typically unintentionally in nature, most often by children that attach deep personal emotions to inanimate objects. The process of attaching this Core Emotion to a Poppet is not something that can be forced, making them quite rare.

Culture

Due to their strange and child-like appearance, Poppets typically live solitary lives with their Person. Even after their Person has passed, most Poppets will continue to live in solitude due to fear of outsiders treating them poorly. With the help of Kiara the stuffed animal Red Panda, more Poppets have begun arriving in Onadbyr as it has been identified as a safe bastion for their kind.

Core Emotion

What makes a Poppet a poppet is the Core Emotion instilled in them by their creator, often referred to as their Person to others though most Poppets will pick up various terms of endearment when speaking directly with their Person. This Core Emotion is something that the Person believes deeply and attaches to their inanimate object through moments of trauma or hardship. This Emotion is often positive, but Poppets can be made with Emotions such as intense hatred or revenge. Whatever Emotion creates them, one fact is true. A Poppet will always love their Person.

Biology

Poppets can be made from any type of inanimate object in which a child or adult could form an attachment with. This often takes the form of a stuffed animal, wooden or metal dolls and sometimes even more mundane everyday items. Though these items typically once animated tend to shift their form into something that is capable of movement.

Heritages

Changelings

Changelings, or children of a hag mothers, are most often recognized by their heterochromatic eyes- one of which always corresponds to their hag mother. While Changelings are not discriminated against in Onadbyr, that may not be the case elsewhere- especially in settlements where hags are particularly reviled. The specifics of the backstory are up to the player.

In Kelek, Changelings are haunted by the Call, a psychic urging by their mother to join her coven. The Call serves as a connection between the Changeling and their hag mother, though the specifics of the connection are yet unknown. It can cause nightmarish visions that haunt the Changeling, visions that prey on their deepest desires, or even just seemingly sourceless urges to leave their life behind. The Call grows stronger when a Changeling is near a domain of their mother, or their mother herself. How this is interpreted is up to the player. When the Call is at its strongest, the Changeling may be unable to control themselves, possibly losing memory of that time. The only way to completely stop the Call is through the death of the mother, which, if desired, can be handled through a session or arc ran by a GM. To start such an arc, open a Ticket to find an interested GM.

Calendar

Each month in real life matches one season consisting of 90 days in Kelek. The game started in Spring 223 (March 2023). It is therefore currently Winter 229.

The in-game calendar is based off of the Absalom Reckoning of Golarion.

Days of the Week

  • Moonday: Generally a work day with some religions holding ceremonies at night.
  • Toilday: A work day.
  • Wealday: A work day.
  • Oathday: A work day on which it is often considered advantageous to sign contracts and oaths.
  • Fireday: A work day that is most often the market day.
  • Starday: A work day.
  • Sunday: Generally a day of rest and one devoted to religious observances.

Months

Each month lasts 30 days.

Spring

  • Pharast: An early spring month named after Pharasma, the goddess of birth and death.
  • Gozran: A stormy month named for the god of the wind, Gozreh.
  • Desnus: A mild month named for the goddess Desna.

Summer

  • Sarenith: The sun goddess Sarenrae gives her name to this sun-blessed month.
  • Erastus: Named in honor of Erastil.
  • Arodus: Although he is no longer widely worshiped, the summer month is named for the dead god Aroden.

Autumn

  • Rova: The beginning of autumn is named after the violent god Rovagug. Dwarves dispute naming a month after such a destructive and evil deity and instead name the ninth month Torawsh after their creator god, Torag.
  • Lamashan: Named for Lamashtu, the goddess of monsters.
  • Neth: Named for Nethys, the two-faced god of magic.

Winter

  • Kuthona: The shortest day of the year comes during the month named after the god of darkness, Zon-Kuthon.
  • Abadius: The first month of the year, named in honor of Abadar.
  • Calistril: A late winter month named for Calistria, goddess of revenge.

Geography

Cardinal Locations

Recurring Locations

Recurring Planes

Onadbyr Game and Flora

  • Red Herrings are a species of land-dwelling fish with four legs. At least one family resides in Onadbyr.
  • Salmon, while not native to Onadbyr, have been brought as eggs and now exist in great numbers.