Lancaster: Difference between revisions

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With the strength of the Associates increasing, the Council has commissioned several parties to make the trek to Lancaster and begin clearing out the city, lest the undead there become too strong and eventually threaten the city itself.
With the strength of the Associates increasing, the Council has commissioned several parties to make the trek to Lancaster and begin clearing out the city, lest the undead there become too strong and eventually threaten the city itself.


Through the use of talismans a main path has been cleared through the city, with many locations cleared along the way:
Through the use of warding magic, a main path has been cleared through the city, with many locations cleared along the way:
*[[The Gates (Blighted City 1)|The Gates]], the entrance to the city.
*[[The Gates (Blighted City 1)|The Gates]], the entrance to the city.
*[[The Farmhouse (Blighted City 2)|The Farmhouse]], the staging ground and designated resting area for any parties entering Lancaster. An old map of the city resides within.
*[[The Farmhouse (Blighted City 2)|The Farmhouse]], the staging ground and designated resting area for any parties entering Lancaster. An old map of the city resides within.

Revision as of 22:36, 20 August 2023

Lancaster
City
Etymology: Unknown
FoundedUnknown
DestroyedPrevious Cycle
Government
 • TypeMilitary Dictatorship?
 • BodyOrder of the Nail
Population
 • Estimate 
(Present Day)
0

During the Collapse, this metropolis- or the closest thing one can get to one in this world- was besieged by hordes of undead, which now walk the streets of this fortified city. Everyone knows to keep a wide berth, as one mistake might find you and your party overrun.

With the strength of the Associates increasing, the Council has commissioned several parties to make the trek to Lancaster and begin clearing out the city, lest the undead there become too strong and eventually threaten the city itself.

Through the use of warding magic, a main path has been cleared through the city, with many locations cleared along the way:

  • The Gates, the entrance to the city.
  • The Farmhouse, the staging ground and designated resting area for any parties entering Lancaster. An old map of the city resides within.
  • The Hospital, a place of blight and disease.
  • The Jail, the source of the Graveknights that have been a consistent thorn in the sides of the associates.
  • The Hellknight Citadel, which was first entered by associates as part of Zeal's Hellknight test, and later returned to in order to be cleared of undead Hellknights. It was even later returned to in search of answers to the Graveknight problem.
  • The city streets, a path cleared to the palace which is barred shut by a 60 foot wall, an equally massive gate, and locked down by pillars wrapped with chain.
  • The Graveyard was attempted, but for now the necromancer and knight defending the place remain firm in their grip on the location.
  • The Palace itself was scouted out, but it has not been fully cleared yet.


The Graveknight Chronicles: The Graveknights have been their own problem, even outside of Lancaster. These two cursed suits of armor were first defeated in The Jail, then brought back to Onadbyr by Sade Mrysky. After some time in the halls of Clan Ashenforge, the armors rejuvenated themselves and struck once more. Bright Eyes was slain in the battle, and they were then handed over to the Round Table Council to be sealed away until a solution could be found. They needed to be sent to the positive energy plane, thrown into the heart of a volcano, or disintegrated. None of these have been feasible for the time being, resulting in them continuing to awaken in storage. They have currently been put back to rest not one, but two more times so far, though a solution may have been found if the associates can truly locate the heart of a nearby underground volcano.