Quill

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Quill
Quill
ClassChampion (Obedience)
Occupationproselytizer, agent provocateur
TierTrainee
AncestryCatfolk
HeritageNine-Lives
Pronounsthey/them (nonbinary)
Age36
Height5'8"
PartnerN/A
StatusAlive
Playertiresieas (tire)


Quill is one of the Associates of the Round Table, and a champion in service of Arazni.

History

46 years ago, Quill's parents were orphaned as children by the Collapse. They were picked up and sold off to a wealthy individual building a 'menagerie.' 36 years ago, Quill was born in captivity. They were given as normal a childhood as could be possible for a family in their circumstances. Quill, from an early age, fostered an intense hatred for the Managers. One of the other captives was a worshiper of Arazni, and Quill found great solace in her resilience. As Quill grew up, they began to resent many of the other slaves, including their own parents, for accepting their fate and not taking their many chances to escape. 21 years ago, Quill concealed a shiv in their fur, and stuck one of the Managers, killing him and making their escape - many other disgruntled captives took the greater opportunity and led a revolt, freeing everyone, but Quill wouldn't learn this until much later. Before making their escape, Quill ensured their shiv had been buried in the chest of their leader.

After their escape, Quill went on a journey to find In the intervening years, Quill has dodged from settlement to settlement. It is surely a coincidence that in many of these settlements, revolt would not be far behind. No one would ever point to Quill as an inciting agent, but their honeyed words would often lead to someone taking their livelihood into their own hands. Arriving at Onadbyr, Quill found themselves in awe of the Round Table, in particular Father Jude. But Quill never went into a settlement with the intent to destabilize...

Personality

Quill is distrusting of authority, and will quickly make it known when they think those in charge have lost their sights on whats best for those under their charge. Quill could best be described as prickly casually, is serious on the job, and naturally distrustful. But at the same time, Quill finds it easy to ingratiate themselves with the common folk. Quill does not seek to do good, only to put people in their place. Whether good or bad follows depends on those who come after.

Quill found great solace in Arazni's teachings. Arazni's story inspires Quill's resiliency, Arazni's spite inspires Quill's actions, and Arazni's freedom inspires Quill's movement.

Appearance

Quill and their family were known for their remarkable tiger-like fur patterns and brilliant green eyes. They have a long, relatively prehensile tail (compared to other catfolk, at least), and they have a unique system attached to their armor. Perceptive individuals can notice a harness adjustment to their armor, which guides an attached weapon to their tail, which holds a dropped weapon.

Skills

As a Champion, Quill prides themselves on being a potent power on the battlefield, channeling power in Arazni's name to live, to punish those who must be punished, and to never be restrained. Compared to other Champions, Quill is no less durable, while also being substantially more mobile. They deftly wield a knife along with a gauntlet bow, though they do keep a treasured rapier - the rapier is simply too heavy to be utilized in conjunction with Quill's harness. They are not concerned with the safety and well-being of others by principle, if Quill defends you, it is because you are useful to them for a time. Quill trains their ability to make up for a lack of physical strength, and to attack from multiple angles.

Expedition History

* = log written by Quill

January 25/Fall 228

Feb 25/Winter 228

March 25/Spring 229

April 25

  • none

May 25